Re: OOC: Character Creation
Everything Tobias said is on track. In addition I would add:
Profession is useful, since you will have to purchase your own equipment (while you are technically employees of the company, you are really closer to outside consultants).
You can probably ignore drive and pilot completely, as cars/airplanes + online = horrible beyond belief.
Craft isn't important, but if you invest in it I will make sure that you have downtime to use it. Gamble is fun for roleplaying purposes, but uness you play a compulsive gambler, I wouldn't expect it to be used a lot.
Also, you can choose a skill from an occupation that is already a class skill. In that case you get a +1 bonus, and the skill stays a class skill for all your classes. So if you decided to take demolitions, you could take (*picks from top of head*) the Military occupation, and take Demolitions as one of your class skills. If your first class is Smart hero, you get an automatic +1 bonus to your Demo rolls, and no matter what classes you move into after that, they treat Demo as a class skill. It adds a whole new level of fun when you are trying to forward-plan as to what advanced/prestige classes you want to take!