Many thousands of years ago, before the coruscating spires of man here offered their splendour to the heavens, a lone warrior stood up among the stars and declared his will to the world. His legend was born of the earth, stone and fire that had forged Chauntea’s realm, and in the patient, brooding eyes that watched from beneath his brow, there burned a passion that would shape the sterile, formless lands of Faerûn for all time.
Yet a darker presence already lingered in these desolate lands, its very name the death of worlds. Dendaryth the Night Serpent, bane of Toril lurked, ever-waiting in the deep dark of the world. Imprisoned within the Peaks of Flame by the founder Gods during the time of the Godfeud, its release would ensure the coming of the apocalypse. The warrior agreed to stand guard over the entombed leviathan on the condition that he would be granted rule over the Chultan Peninsula. He crafted the Maze-Jungles of Chult in the image of his passion and so was named the Mazelord, father of the Jungle. Detached and separated from the rest of Toril, he became obsessed with the genius of his creation and his world became a constant test for the myriad denizens he had created in his own likeness.
Ubtao was this warrior’s name, and some say he still wanders the lands of Chult, waiting patiently for the day he might be freed from his inexorable duty and be allowed to let his creations of insanity spill out into the world.
"Prophecies of Shadow" (Imperial Chronicle MXVIII Part 2) - Be’llan Kel’tath on the Chultan Peninsula.
Calimport wilts in the early afternoon sun, its labyrinth of criss-crossing pavements and mudbrick walkways baking like clay as the temperature begins to soar. Though today, as the first day of Mirtul, heralds the beginning of spring, already the city is gripped by a devil-strong sun that would not grace the fiercest summer of any northern land. The iridescent spires and tenements of the Emerald Ward simmer in the glare and heat haze lifts like waves on every horizon.
Despite the heat, the people of Calimport are not deterred and preparations for the festival of Greengrass are well underway. People crowd the busier roads, setting up stalls and pushing carts full of supplies for the night ahead between the various villas, inns and bazaars.
Struggling against both the heat and the crowds, you push on into the Marekh sabban, ignoring the merchants and stallholders who vie for your attention. From one source or another you have heard that the infamous Professor Hingleswip is seeking adventurers for his latest expedition. You aren’t sure whether you fit the description of ‘adventurer’ but the lure of gold and perhaps even more precious displays of wealth was enough to peak your curiosity.
Finally, you arrive at the Professor’s residence – a huge building, taking up an entire tenement block in the northeast quarter of the sabban. Empty windows peer down at you from behind thick steel bars and complex mechanisms line the huge glass-tiled roof some thirty feet above.
The laboratories of Professor Hingleswip are a thing of infamy in this part of the city - along with his isolated lifestyle – and normally you know well any visitors would be quickly turned away. However you have arrived at the requested time – midday on the first day of Mirtul.
Sighing, you look up at the heavy jade doors and polished bronze knocker. There is only one way to make yourself known...
This message was last edited by the GM at 12:29, Mon 10 Oct 2011.