Brother Howe & the Spectre Tower of Sowell
OCC - Here's some narrative about what Glumr would like to do next. I figured it would have come up when the party was at the inn or somewhere together and chatting. I'll put it here instead of waiting for us to get somewhere in the current timeline.
Glumr pulls out a large rolled leaf and lights it. He takes a long draw, the sweet smoke swirling in the air, and then tells his friends what he knows.
"This is what I know about our next leg, as long as we all want to venture forward in this direction.
When I was first here in town, Farden knew the Temple of Pelor had an issue with a missing Brother. He took me there and we met with Sage Grenjad who told us of the 'Spectre Tower of Sowell'.
The story goes the Sowell family had a great deal of knowledge of necromancy. They were not were not worshipers of an evil god, but more of used magic powered by the realm of the dead itself. They must figure spirits and corpses of the dead make excellent servants. This probably contributes to the name of the place.
Supposidly the island and its tower lie somewhere between the realms of the living and the dead and is populated by ghosts, spirits, and the likes. Likewise, it just might be very foggy there giving simple folk that impression due to difficulty in finding it... At least in location. Stories of the ghosts and spirits I'm expecting to have some... Substinence behind them."
Glumr grins at the unintentional pun.
"I feel we will need blessed weapons, holy water, and perhaps someone with the devine ability." He winks at Holly "It's dangerous but returning a brother of Pelor to saftey does not go unrewarded. He went to the island to research or find something. The church of Pelor will reward us for the return of the brother if he's still alive and return of what he was seeking. Likewise Grenjad said there was treasure there for the taking. A bit dangrouse for local robbers to worry about, but I feel our group is capable of a success and a safe return.
Mord told us of Coal, an enchantress near Pliffa who can encahnt our weapons and let us fight things that are not of this world. Ghosts, or the likes. We can see her first and then continue to the isle. Do you all feel up to this?"
Glumr waits to see if everyone has the adventurous heart as he.
This message was last edited by the player at 14:20, Thu 26 Apr 2012.