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19:54, 30th April 2024 (GMT+0)

Ch05 - Eburacon's Songbook - Part 2.

Posted by FritzholmFor group 0
Fritzholm
GM, 820 posts
toss the dice
and have fun
Fri 1 Jul 2011
at 18:28
  • msg #1

Ch05 - Eburacon's Songbook - Part 2

Israth's father is a shepherd who watches over his own, and three other families' sheep and goats.  His fields are basically east-north-east of Crim, closer to the village than the burial site was.  Travel by moonlight is easy even though the sky has clouded up a little (still mostly clear).

Activity here has wound down for the night but you can see smoke wafting up from the longhouse hearth.  You bang on the doors like barbarians and it is answered by none other than Israth himself.
Israth
player, 6 posts
Fri 1 Jul 2011
at 19:38
  • msg #2

Re: Ch05 - Eburacon's Songbook - Part 2

A youthful man opens the door, his eyes adjusting to the darkness outside. "Um, can I help you all?" he asks curiously, having not been expecting visitors.
Fritzholm
GM, 821 posts
toss the dice
and have fun
Fri 1 Jul 2011
at 19:59
  • msg #3

Re: Eburacon's Songbook - Part 2

Outside the doors are two men and a woman.  They are dressed in the style of the Triplefang and are accompanied by a large floating eye.  I will leave it to everyone to describe their appearance.
Holly
player, 374 posts
Protect the Land
to protect your Children
Fri 1 Jul 2011
at 21:47
  • msg #4

Re: Eburacon's Songbook - Part 2

"Are you Israth?" Holly asks, as she stands in the light of the lodge so he can see her. She had placed some greenery in her hair and is twiddling with a twig as she stands besides Glumr and Farden. "These are my cousins Glumr Triplefang, Farden Triplefang and I am Hollykahn Triplefang. We were sent by Leon, as he thinks you might be of help to us."

Although she is slightly battered in appearance, Holly stands proudly for Israth's inspection, the only think worrying her is that they had got so used to the Eye, that for others it might appear very unusual. "Oh, and this is a travelling companion of ours. He once had a connection with the Harpers, and does play rather lovely music at the most opportune moments!" WIth that, Holly makes a slight bow to the Eye in recognition of its help in battles past. She also hoped the mention of the Harpers might tweak Israth's curiosity.
Fritzholm
GM, 823 posts
toss the dice
and have fun
Sat 2 Jul 2011
at 02:09
  • msg #5

Re: Eburacon's Songbook - Part 2

On cue the eye summons up a quick brass fanfare out of thin air.
Israth
player, 7 posts
Sat 2 Jul 2011
at 04:16
  • msg #6

Re: Eburacon's Songbook - Part 2

"Yes, I am Israth Triplefang. Are you all friends of Leon's?" he asks curiously, looking at the eye with a curious glance. "The Harpers, you say? Hm, how... interesting. Oh! Where are my manners. Come in, come in!" he welcomes, ushering them inside the house. It was starting to get cold, and letting all the heat out would surely upset his family.
Fritzholm
GM, 824 posts
toss the dice
and have fun
Sat 2 Jul 2011
at 04:50
  • msg #7

Re: Eburacon's Songbook - Part 2

It's summer.  Cold is not an issue, but you let your visitors in none-the-less.
Farden
player, 180 posts
the new guy
male fighter
Sat 2 Jul 2011
at 05:40
  • msg #8

Re: Eburacon's Songbook - Part 2

Farden is the most heavily armed and armored of the trio. His armor and shield and his short, powerful build makes him look like a small walking fort.

He bows politely to Israth and murmurs a greeting, but seems otherwise content to let Holly do the talking.
Holly
player, 376 posts
Protect the Land
to protect your Children
Mon 4 Jul 2011
at 11:23
  • msg #9

Re: Eburacon's Songbook - Part 2

"Thank you Israth." Holly says as she quickly moves inside. She had already instructed Moonlight to amuse himself while she was inside, and as she moved into the lodge she bows to the elders in the room, showing the respect she had been taught.

"You know Leon then?" Holly asks as they get comfortable. "He says that you might be interested in a proposal we have. It seems we need to visit Silvergate, and he suggested you might like to come with us." She wasn't trying to deliberately offend the elders, but as Israth had opened the door, she assumed he was open to being talked to directly, rather than asking his parents their permission. Looking him over, she saw someone who was comfortable in himself, and that on top of Leon's recommendation made the proposal more digestable from her point of view. Only Glumr was left of those she had grown up with in Volge. She knew she had little to fear from a Triplefang male, as they were taught tradition. However, being the only female was likely to be taxing.
Giselle
player, 666 posts
No nonsense barbarian
AC ## ~ HP 32
Tue 5 Jul 2011
at 01:51
  • msg #10

Re: Eburacon's Songbook - Part 2

Giselle wonders what's happening at the door that's keeping Israth's attention.  It was doubtful that it was trouble, but you never knew.  Patting her thigh she attracts the attention of her two hunting dogs, as she appears behind Israth to peer over his shoulder to the newcomers.

She nods politely to the new comers giving them curious looks, leaving the talking to Israth.  "Hello.", she says with a curt nod as they file in.
Israth
player, 10 posts
Tue 5 Jul 2011
at 14:05
  • msg #11

Re: Eburacon's Songbook - Part 2

"He said that? That I might like to come with you? How... interesting." Israth commented, bringing his hand up to stroke his non-existent beard (it was more stubbly then anything actually). Looking over at his sister as she came up, he introduced them all in turn, filling her in to the situation. "My only concern is that it's late and I might be a little hasty to make such decisions. We have extra room here; why don't you three, er, four stay here for the night, and I can get you my answer in the morning? You won't get much traveling in tonight anyway, unless you can see in the dark." he chuckled.
Holly
player, 381 posts
Protect the Land
to protect your Children
Tue 5 Jul 2011
at 14:19
  • msg #12

Re: Eburacon's Songbook - Part 2

Holly looked at the other two and then back at Israth, "Thank you Israth, we will accept your hospitality. I have a guide in the night, but as you say, we should let you make your decision in the light of day."

To Holly it was nice to be within a lodge of friendly faces again, and the night sky showed it was an auspicous meeting indeed. When she had an opportunity, she went outside to meet with Moonlight, and perform the required ritual of the new full moon. It was her moon really, the one that always linked to the special times in her life. So far it had not failed her. Leaving Moonlight to watch over the outside of the lodge, she returned to her friends, and looked forward to a quiet nights sleep.
This message was last edited by the GM at 02:44, Wed 06 July 2011.
Giselle
player, 667 posts
No nonsense barbarian
AC ## ~ HP 32
Tue 5 Jul 2011
at 14:40
  • msg #13

Re: Eburacon's Songbook - Part 2

Giselle just manages to refrain from rolling her eyes.  She hated when Israth played with his chin fuzz as if it were a full grown beard.

"We have a stable for your horses if you'd like me to show you?", Giselle doesnt bother to see if any of them follow, she just leaves patting her thigh and making a kissing sound, that seems to attract her two dogs to follow her along out the door at a trot.

It was about time to give Tempest his feeding, and a good brushing and rub down so it worked out.
Glumr
player, 587 posts
  Woodland
  Ninja
Tue 5 Jul 2011
at 14:57
  • msg #14

Re: Eburacon's Songbook - Part 2

Glumr looks a little ragged.  He's beat, hurt, and bloodies, but still has an air of good spirits around him.  He's covered in a cloak made of dark woodland colors with a floppy hat to match.  This hangs around him, breaking up his lines to make him less noticeable in the wilds.

The cloak covers Glumr's leathers, which are worn in and also colored with earth tones and greens.  An exotic scimitar is on his hip and each boot has a throwing dagger strapped to the side.  On his back is his pack with a bow and quiver as well.  He's holding some rolled leaf in his teeth, sweet smoke wisping around his head.

Glumr flicks the smoke away before entering the dwelling.  Listening to everyone make introductions as Holly handles the interaction.

Glumr takes his hat off and speaks up "Aye... There's no need to rush and we could all use a good nights rest."  It's obvious that Glumr's comment is a statement on their current ragged condition.  "sleep on it and decide tomorrow.  But we could always use another good person to join us on our adventures.  On the way, I'll tell you about our journeys and what we've been working towards long term and maybe you'll decide to travel with us beyond silvergate."

Glumr answers Giselle as she walks out the door.  "Appreciated, the horses would welcome a night in your stable. I'll give you a hand once we're finished speaking with Israth."

OCC - Dont forget to update the cart as I took my potion back into my possession.

DM: It has already been updated.
This message was last edited by the GM at 15:20, Tue 05 July 2011.
Farden
player, 181 posts
the new guy
male fighter
Tue 5 Jul 2011
at 17:08
  • msg #15

Re: Eburacon's Songbook - Part 2

"Much appreciated." says Farden, as he leads his horse over to the stables.

"So, Giselle, was it? Are you a bard like Israth?"
he asks, obviously making small talk.
Giselle
player, 668 posts
No nonsense barbarian
AC ## ~ HP 32
Tue 5 Jul 2011
at 17:18
  • msg #16

Re: Eburacon's Songbook - Part 2

"Bard?  No.  I do a honest days work for my meals.  I don't sing for them.", she comments no nonsense.

Giselle leads Farden out to a barn nearby.  Giselle, helps any who follows to get their mounts settled in on the barn.  She'll take a moment to show them where the stable feed and the water pump are located before tending to her own horse.  Samson and Delilah nip and play about nearby in the yard since they're not needed for anything pressing at the moment.

She's a little wary of the strangers.  It's not in her nature to be immediately trusting, though to be honest, theres little here anyone would really want.
This message was last edited by the player at 17:18, Tue 05 July 2011.
Holly
player, 383 posts
Protect the Land
to protect your Children
Tue 5 Jul 2011
at 23:07
  • msg #17

Re: Eburacon's Songbook - Part 2

Holly is glad that she can give the Dun a little attention, which of course soon brings Moonlight in for his fare share. When Holly ignores him, he surprises her and goes over to Giselle and nudges her, as if asking for something.

"Sorry Giselle, he gets a little frisky on the new full moon." Holly says before quickly finishing with the Dun. "I'll take him for a quick run, and he'll be fine." With that, Holly moves out into the grassland and whistles to Moonlight. Once out into the open, she runs alongside him, jumping onto his back a few times for the fun of it. Finally leaving Moonlight out in the night, she returns to the lodge, her duties done.
This message was last edited by the GM at 02:41, Wed 06 July 2011.
Glumr
player, 588 posts
  Woodland
  Ninja
Tue 5 Jul 2011
at 23:36
  • msg #18

Re: Eburacon's Songbook - Part 2

Since Farden followed Giselle outside, and Holly went to give attention to her horse, Glumr is left alone with Israth. "Let me take this moment to tell you about our current quest" Glumr says to him.

"The group of us have come a long way, meeting new faces and saying good by to others.  In these travels we've been tasked to return a songbook that was taken from the harpers.  Well not so much taken as it was given in a dupe.  The person who took it is named Jacob and I fear that my friends and I are no match for him.  We tried to best him and only escaped with our lives because he wanted us to.  Which is why our ragged appearance."  Glumr gestures to his numerous injuries.

"Since we cant best him, we are waiting for his sale of this song book so that we might take it from the merchants he is doing business with in Silvergate.  They are selling it to someone from the Empire and we are going to take the book once it leaves Jacob's possession.  That is why we need your help."

Glumr goes on "Flavious and Claudious are the merchants.  Claudious seems to be the more legitimate and public figure of the two, where Flavious does the secret deals behind closed doors.  We will know Flavious from his bodyguard.  The guard will have metal armor and a red cape and seem out of place.  Once they have the book they intend to sail it to the Empire on an Empire ship.  We need to get that book and return it to the harpers." Glumr takes a breath.  This is a lot of talking.

"If you help us, then you can accompany us on our true quest.  There is a book held by a proctor of a city and he will sell us a book that when we write our names in it, it will transform us into legends.  The book will empower us and record our deeds by magic until our deaths, where it is wiped clean and waits the next signature.  If we posses this book, it will add to our abilities and I think will give us the strength we need to help clear the lands from the goblin threat and keep our lands safe.  Think of all the good we can do by taking advantage of its powers.  This was told to me by the Champion of Goldenpoint after we saved his life.  Being who he is an a man of the church, I believe his word.  But that's a story for the road. I want to add that if you came with us you'd be an equal entitled to equal share. But that being said, we're pulling what we earn together so that we can purchase this artifact, so we intend to spend only on what we need for our travels.  Any items we may find"  Glumr gestures at his scimitar "would be split up as fairly and equally as we can.  Now I hope I've told you enough to convince you to come with us. Do you have any questions before you sleep on it?"
Israth
player, 11 posts
Tue 5 Jul 2011
at 23:50
  • msg #19

Re: Eburacon's Songbook - Part 2

Listening to the odd-looking man's story, Israth nodded along with what he was saying, memorizing key parts for later retelling. He was, after all, a bard, and what were bards without stories to tell? "At the very least, my friend, this seems like a very interesting adventure that will produce many good tales to retell. In the morning, I will talk to my sister to see if she wants to join us, if I decide to go... which I likely will." he admits, looking at the bow on the wall that he used for hunting. It could be used for more... useful ends, as well, if one needed to. "She is quite handy with a sword, and has bested me more then once with wooden sparring weapons. I would hate to face her in real combat."
Glumr
player, 589 posts
  Woodland
  Ninja
Wed 6 Jul 2011
at 00:36
  • msg #20

Re: Eburacon's Songbook - Part 2

"Sounds good to me.  We can always use another sword and friend on the trails." Glumr nods in agreement.
Farden
player, 182 posts
the new guy
male fighter
Wed 6 Jul 2011
at 03:06
  • msg #21

Re: Eburacon's Songbook - Part 2

Farden continues chatting to Giselle while Glumr and Holly jaw inside. "Most bards I know would claim singing and playing an instrument is hard work." he says with a slight smile.
Giselle
player, 669 posts
No nonsense barbarian
AC ## ~ HP 32
Wed 6 Jul 2011
at 03:39
  • msg #22

Re: Eburacon's Songbook - Part 2

"Show me callousous on thier hands, and dirt beneath their nails, and i might be inclined to concede agreement.", Giselle comments without looking away from her chore of brushing her horses coat.
Israth
player, 12 posts
Wed 6 Jul 2011
at 03:44
  • msg #23

Re: Eburacon's Songbook - Part 2

"So I see you're an archer then?" Israth asks as he eyes the bow on Glumr's back. "I'm a bit of a bowmaker myself. Made that beauty over there by hand." he commented, pointing to a rather well treated bow hanging on the wall, which he walks towards and pulls off the wall. Smiling a little, he adds quietly, "Adventuring again will bring some excitement to this drab life I have been experiencing lately."
Farden
player, 183 posts
the new guy
male fighter
Wed 6 Jul 2011
at 03:45
  • msg #24

Re: Eburacon's Songbook - Part 2

"oh, they get calluses all right. Especially the string players."
Glumr
player, 590 posts
  Woodland
  Ninja
Wed 6 Jul 2011
at 14:56
  • msg #25

Re: Eburacon's Songbook - Part 2

"I am.  I've played with a bow in youth, but I'm just beginning to polish my skills.  That is a nice bow.  Maybe someday I'll ask you to make me one. "  Glumr says with a wink.  "But it will be nice to have another archer around to discuss our skills and help each other improve.  And yes...  I do love adventuring.  I expect that the road will be my home more than Volge from now on.  I can't wait to see where the trails all lead."

"I grew up in the wilds around Volge and love being in the wilds much more than in a city or town.  It's much more peaceful out there.  I've been learning the ways of nature since I started traveling and have found that my spirit lies with Ehlonna.  What about you?  Do you follow a particular deity?  And how did you learn your skills?"  Glumr enjoys talking with Israth.  They seem to have a bit in common.
This message was last edited by the player at 15:01, Wed 06 July 2011.
Fritzholm
GM, 830 posts
toss the dice
and have fun
Thu 7 Jul 2011
at 14:59
  • msg #26

Re: Eburacon's Songbook - Part 2

At some point everyone returns inside.  It sounds like Israth is interested in joining our heroes, but no one has really mentioned anything to Giselle yet.  We'll assume that Giselle's player knows the basics of what's going on already from playing Snow, so you can gloss over the details if you'd like.

After that are you planning to leave right away the next morning?
Do you want to show nathan the cottage site first?
Holly recovered her spells at some point this evening and can take whatever mix she'd like.  She can do some more healing.  She and Glumr are still injured. (both need 9 points of healing)
Do you need any supplies or equipment?  Don't worry about food or water.  Crim will supply those for free.
Is there anything you'd like to ask around town about?
Giselle
player, 670 posts
No nonsense barbarian
AC ## ~ HP 32
Thu 7 Jul 2011
at 15:28
  • msg #27

Re: Eburacon's Songbook - Part 2

If asked, Giselle will simply nod, and agree to come along.  She doesnt need too much convincing, especially if Israth has already been convinced.
Farden
player, 184 posts
the new guy
male fighter
Thu 7 Jul 2011
at 17:31
  • msg #28

Re: Eburacon's Songbook - Part 2

I do not want to waste time, but leave first thing in the morning. As Farden says -

"It is possible Jacob is expecting us to follow and has more tricks up his sleeve. I don't care. I do NOT want to take on his customer.

Jacob and his stooges are a known quantity, and I would much rather go up against them. Jacob is a crook, we rob him no one will blink. If we rob his buyer, we will be ticking off an unknown government. I don't want some king or duke after me, do you?"

Holly
player, 384 posts
Protect the Land
to protect your Children
Thu 7 Jul 2011
at 18:58
  • msg #29

Re: Eburacon's Songbook - Part 2

"Jacob beat us easy! Real easy Farden. I will not chase him. The buyer we might find easier target, and thats a possibility we should chase down before anything else. As to an empire hunting us, we are Triplefang. I always thought we feared no Empire!" Holly said vehermently, aware her traditional upbringing was coming to the fore.

"My mother and father were raiding the empire when I was still not born. Triplefang is our clan!" With that, Holly walks off to calm down. She had thought they had decided against trying to outwit Jacob and his gang. Whistling for Moonlight, she was pleased to see come over and nuzzle her. Taking out a well hidden apple, she fed him his treat, and wrapped her arms around his head as she felt herself gain control. Why was it that the new moon, her moon, made her feel like this sometimes...
Glumr
player, 591 posts
  Woodland
  Ninja
Thu 7 Jul 2011
at 19:58
  • msg #30

Re: Eburacon's Songbook - Part 2

"I agree with Holly... from talking with Leonardo and Elias, I think it would be much easier to get the book after it's changed possession.  And as for the kind or duke, dont forget this isnt property bought legally."  Glumr shrugs at Holly's dramatic exit.  "Either way, I need to show Nathan the spot for the cottage before we ride out.  I could also use some tending to these wounds.   Maybe I should head back to the shrine in the morning for another round of healing."  After a pause Glumr asks "You wouldn't have a spare pint of ale or two would you?"
Israth
player, 13 posts
Fri 8 Jul 2011
at 03:17
  • msg #31

Re: Eburacon's Songbook - Part 2

Israth is, for once, at a loss for words. "Perhaps if I understood the scenario better, I would be able to intuit some advice. And that ale all depends on whether or not my father has drank it all. Let me go check." he states, heading out of the main room to go look for some beverages. Coming back, he's carrying a small tankard over his shoulder with a few mugs in his other hand, handing them out to whoever wants them. "Might as well have a drink before we go. It's home-brewed, so my apologies if it isn't the greatest draft you have ever had." he explains as he pours himself a cup and takes a rather hearty gulp of it.
Farden
player, 185 posts
the new guy
male fighter
Fri 8 Jul 2011
at 07:17
  • msg #32

Re: Eburacon's Songbook - Part 2

"Jacob beat us because we fought him on a ground of his choosing. We shall not make that mistake again."


Farden is speaking adamantly. He is clearly convinced that it is better to go after Jacob, with taking on the buyer being Plan B. He sits back and glares at the others in annoyance, then says, in a cruel mockery of Holly's tone " We fear no empire!"

He shakes his head in disbelief. "Does she even listen to herself? She'd take the risk of annoying an unknown power rather than deal with a clever thief, just because the thief got the better of us once. And then accuses us of lacking courage!"

He takes a drink of the ale offered by Israth, then scowls for a bit, then says, "You know what? Even if Jacob sells off the book before we get there, it still makes sense to go after him! Want me to explain why?"
This message was last edited by the player at 07:47, Fri 08 July 2011.
Glumr
player, 592 posts
  Woodland
  Ninja
Fri 8 Jul 2011
at 19:58
  • msg #33

Re: Eburacon's Songbook - Part 2

Glumr takes a mug and thanks Israth. "Any brew shared among friends is a good brew in my opinion"

Farden says the even ground comment.

Glumr disagrees with him.  "I dont follow what you mean.  Jacob is the kind of person who is always on the ground of his choosing.  It's how he makes his living, by always having the advantage.  Maybe if we get him to Volge we could hold the advantage... I just dont think we can outsmart his network of trickery."

Farden then mocks Holly.

"As for the empire, they would simply see this as petty thievery.  All we need to do is make it known the book is being return to it's proper owners who it was illegitimately taken from.  The empire is purchasing stolen good and it was taken back.  They would be mad a Jacob for causing the situation, not the nameless group who took the item back.  I do not fear the empire.  But I'm not looking for trouble with them."

Then, as Farden finishes, Glumr is confused.  "What?  Why?  We need the book.  It belongs to the harpers and they should have it back so that they may share it's music with everyone.  More so it puts the coin in our pockets.   I dont see why we would want to go after him if he no longer has the book.  I dont understand."
Farden
player, 186 posts
the new guy
male fighter
Sat 9 Jul 2011
at 03:55
  • msg #34

Re: Eburacon's Songbook - Part 2

Glumr waves aside concerns regarding the empire

Farden sighs and shakes his head at this display of naivety, but doesn't waste his breath on this any more.

Glumr asks the question

"You forget, Glumr, we need the book only because of the money. Well, Jacob will have money once he sells the book. I don't give a fuck whether the Harpers get their book back, only that we get the money to continue our mission."

Farden sits back and considers. "But, here is the thing Glumr - I am, in the end, willing to take on Flavius and Claudius and their backers if we have no choice. But you must remember, the buyers are based in Silvergate. Their home ground advantage will be equal to that of Jacob. I am not so confident of our chances against these people, that I am willing to ignore Jacob entirely. Especially since Jacob could easily warn them about us, wrecking what little chance we have."

"This is my point Glumr: We need to plan for every eventuality. That means we need to be prepared to take on Jacob or Claudius, or whoever that gives us an opening. Which means we need a careful plan, not this haphazard stumbling we've been doing.

Now, I have a plan, or the beginnings of one. Do you want to call Holly so she can be in on the discussion?"


Farden turns to look at Israth and Giselle:

"The first part of the plan relies heavily on the two of you. And, be sure, it will be dangerous. So, answer carefully - are you willing to risk your lives to serve the clan? I will not blame you if you back out."


OOC: Seriously guys, we need to sit down and hammer out a plan, not just rush off. Especially since I have a plan which I think improves our chances. It is, after all, only early evening, we have quite a few hours before we need to rest for the night.

This message was last edited by the player at 04:03, Sat 09 July 2011.
Israth
player, 14 posts
Sat 9 Jul 2011
at 04:03
  • msg #35

Re: Eburacon's Songbook - Part 2

"You do realize, Farden, that I myself am a member of the Harpers, yes? I advise you not do anything that would cause them to get upset, or you'll have something much worse then the Empire to deal with... Before we get into throwing around threats and whatnot, however, or the divulging of 'plans', tell me more about this book you spoke of before. Perhaps I've heard of it?" Israth interjects, hoping Glumr, who seems to be much less hot-headed and arrogant then Farden, would be able to answer his question.
Farden
player, 187 posts
the new guy
male fighter
Sat 9 Jul 2011
at 04:06
  • msg #36

Re: Eburacon's Songbook - Part 2

Farden grins at Israth. "Ah, so you are willing to risk your life in this endeavor. Good, good. As for the book, it is called Eburacon's Songbook. Heard of it?"

OOC: If I am annoying Israth, I am roleplaying my 8 Cha right... damn it, does anyone here have a decent Int and a passable Cha?

This message was last edited by the player at 04:09, Sat 09 July 2011.
Fritzholm
GM, 831 posts
toss the dice
and have fun
Sat 9 Jul 2011
at 07:31
  • msg #37

Re: Eburacon's Songbook - Part 2

OOC: Israth was designed for CHR and INT.  Other than him CHR and INT are not this group's strong suits.
Farden
player, 188 posts
the new guy
male fighter
Sat 9 Jul 2011
at 08:45
  • msg #38

Re: Eburacon's Songbook - Part 2

Fritzholm:
OOC: Israth was designed for CHR and INT.  Other than him CHR and INT are not this group's strong suits.

 OOC: Good, he'll need them to play his part of the plan :D

Israth
player, 16 posts
Sat 9 Jul 2011
at 20:39
  • msg #39

Re: Eburacon's Songbook - Part 2

"Well, I've heard of Eburacon, but not his songbook. He was a very famous Harper, so him naming a book after himself isn't surprising." he nodded, thinking a bit more. "When you say 'Jacob', do you mean, Jacob, the Harper? Surely you can't be talking about the same man I met in Rancor Heights. He is a great man, a friend of mine whom I met in my time with the Harpers! He wouldn't steal one of their prized possessions... I sense foul play afoot. Who was it that told you of his treachery?" Israth asks the others.
Farden
player, 192 posts
the new guy
male fighter
Sun 10 Jul 2011
at 07:22
  • msg #40

Re: Eburacon's Songbook - Part 2

Farden snorted amusement at this. "The leader of the Harper's Guild in Rancor Heights set us on him. Although your reaction is not surprising - the guy did manage to fool the entire guild.

And he certainly didn't act innocent when we ran into him. Had a goon squad, poisoned weapons, traps, the works.

Now, can we get back to planning our trip to Silvergate?"

Holly
player, 386 posts
Protect the Land
to protect your Children
Sun 10 Jul 2011
at 09:23
  • msg #41

Re: Eburacon's Songbook - Part 2

Holly comes back into the lodge, and sits at the back letting the boys get on with what they were doing. She listened, and decided to keep quiet. Her only real tie to this little group was Glumr, and the two of them were like two sides of the same coin sometimes. Listening to Farden she could see him making a move for the leadership of the group, and Holly reckoned unless someone opposed him he'd do it. That someone wasn't going to be her though.

Hearing Farden's plan, she considered it for a moment, and decided that splitting the group didn't make sense. Perhaps if Mord was here she would feel happier. Shaking the next images out of her head, she concentrated on what was being discussed.
Glumr
player, 594 posts
  Woodland
  Ninja
Mon 11 Jul 2011
at 13:17
  • msg #42

Re: Eburacon's Songbook - Part 2

"I see what you are saying Farden.  You say you're doing it for the money, but are you sure you're not doing it out of pride?  It sounds like you dont want to have to say you were bested by Jacob.  I dont see what going after him will give us more than going after the book after it's left his possession."  Glumr takes a paper and some leaf out of his belt pouch and starts rolling a smoke between his fingers.

"I've given my pledge to help the harpers get their book back and I'm not going to let that go simply so we can dupe jacob.  I'll agree to whatever course of action you want as long as you promise that we're going to make sure we return the book."  Glumr puts the rolled leaf in his mouth and gives it a few test puffs without lighting it to make sure the roll is good.
Farden
player, 194 posts
the new guy
male fighter
Mon 11 Jul 2011
at 13:32
  • msg #43

Re: Eburacon's Songbook - Part 2

"All right, makes no difference to me. I'm just saying, we need to have a plan to take on Jacob. After all, we really don't know how easy a mark his customers will be. Once we get more information, we can make a final decision as to our target.

Now, what of my idea to set Giselle and Israth to tailing Bittan. It's a long shot, but it might pay off."

Glumr
player, 596 posts
  Woodland
  Ninja
Mon 11 Jul 2011
at 13:53
  • msg #44

Re: Eburacon's Songbook - Part 2

"It's as good as any I guess.  My vote still lies with taking the book from the merchant, but if you think we can get it from Jacob and that is the best course, then I'll help you.  What do the rest of you say?"  Glumr asks the rest of the group.  "Which course do you think best?"
Farden
player, 195 posts
the new guy
male fighter
Mon 11 Jul 2011
at 14:07
  • msg #45

Re: Eburacon's Songbook - Part 2

"Um, that's kinda my point - we don't know which is the best route. Giselle and Israth will be tailing Bittan to try and get info on Jacob's location. We will be gathering information on Flavius and Claudius, and Jacob as well if we can. And once we know how the land lies, we can decide."

OOC: Also, I just realized - Flavius and Claudius... will we be seeing Cinna and Casca as well? Will someone we meet in Silvergate be described as having "a lean and hungry look" ? :D
Holly
player, 388 posts
Protect the Land
to protect your Children
Mon 11 Jul 2011
at 17:53
  • msg #46

Re: Eburacon's Songbook - Part 2

"We are making an assumption that Bitten will run back to Jacob. Perhaps, perhaps not. Taking on the merchant sounds better, but as I'm merely a woman, I don't expect the opportunity to vote, such is Triplefang tradition on going to war!" Holly says from her position behind the others.

Realising how petty her last comment sounds, she adds, "My apologise to your family Israth. I have had a long day and recently lost a friend."
Glumr
player, 597 posts
  Woodland
  Ninja
Mon 11 Jul 2011
at 19:32
  • msg #47

Re: Eburacon's Songbook - Part 2

"Lost as in she went home to Volge, not lost as dead."  Glumr pipes in.  "But we're not going to war, and we're not with the clan.  We are on the road and working together and sharing the dangers.  I say anyone part of our group has equal rights in deciding what we do next.  Man or Woman."
Farden
player, 196 posts
the new guy
male fighter
Tue 12 Jul 2011
at 05:32
  • msg #48

Re: Eburacon's Songbook - Part 2

"Yes, I know Bittan might not run back to Jacob. Like I said, long shot. If it is clear Bittan is heading somewhere other than Silvergate, Israth and Giselle will break off and catch up with us.

I don't care who comes up with the ideas, as long as they are good ones. Now, does anyone have a plan other than what I have proposed? I know Holly thinks we should focus solely on the merchant. I think we need more information before making that decision, and this is my plan to get it."

Glumr
player, 598 posts
  Woodland
  Ninja
Tue 12 Jul 2011
at 13:06
  • msg #49

Re: Eburacon's Songbook - Part 2

"I am all for this as it will give us the most information to make a decision on our next move.  I see a problem with your plan my friend.  Israth and Giselle dont know Bittan.  More so they have not been on the road and Bittan could spot them if there are close enough to tail him.

Let me follow Bittan.  I can track behind him or easily hide if I'm close.  This is what I am good at.  Israth and Giselle should go with you to Silvergate.  Jacob does not know them and you could somehow leverage that to get close to him and the merchants.  At least more so than just us who Jacob has met.
"
Fritzholm
GM, 832 posts
toss the dice
and have fun
Tue 12 Jul 2011
at 16:15
  • msg #50

Re: Eburacon's Songbook - Part 2

Plus, Glumr's player will be out of communication for a while.  We could split him off from the group with minimal disruption to play.
Israth
player, 17 posts
Tue 12 Jul 2011
at 16:29
  • msg #51

Re: Eburacon's Songbook - Part 2

"I have to agree. As good as I am with people, I am not so great at going unnoticed., and I would likely be more use trying to gather information about the person who will be buying the book from Jacob then tailing, and potentially getting caught, by Bittan." Israth agreed.
Farden
player, 197 posts
the new guy
male fighter
Wed 13 Jul 2011
at 06:42
  • msg #52

Re: Eburacon's Songbook - Part 2

Farden ponders, then shrugs. "Very well, we'll do it that way. But we need to enter Silvergate in two different groups - me and Holly in one and Israth and Giselle the other. If Jacob is so smart he'll have someone watching the gates, looking for us. Me and Holly enter first and draw their attention, Israth and Giselle enter after, hopefully unnoticed."
Fritzholm
GM, 833 posts
toss the dice
and have fun
Wed 13 Jul 2011
at 17:40
  • msg #53

Re: Eburacon's Songbook - Part 2

OK, it sounds like we have a plan.  In the morning Glumr will shadow Bittan.  The rest of the party will make for Silvergate.  A couple of quick questions.  There some possible zigs and zags on the way there.

1) There's the straightest route, which will be a touch shorter, but will take you through woods near the end of the trip.  There's nothing scary or dangerous about the woods, they're just slower to travel through on horseback.

2) Crim to Volge to Silvergate.  This is a little out of your way, but is a very sensible route.  You can accompany Snow back to Volge, and you can sleep in Volge instead of camping that night in the wilderness.  Plus you'll be traveling on a road on the final day, which is always easier.  This is the standard way to get from Crim to Silvergate or vice-versa.  It's 3 days on horseback to Volge, then one or two days to Silvergate.  That last leg is 36 miles, which will wear your horses down but can be done.  If you split it up there's a nice Inn between Volge and Silver.

3) Stop at Glumr's Uncle's farm on the way to Volge.  This is out of the way and might add a day to your trip.  It's a nice comfortable safe place to stop, but might not be worth the extra time and distance.

Does Holly want to heal Glumr before he breaks off on his own?  He's still pretty seriously injured.  For that matter, so is Holly herself.  Want to heal yourself to?


Lets move the game forward to the next morning.  If there's more you'd like to discuss tonight you can use the In Character Side Conversations.  I encourage you to use that item to get Giselle and Israth caught up to speed on our heroes' adventures and future plans too.
Holly
player, 389 posts
Protect the Land
to protect your Children
Wed 13 Jul 2011
at 21:31
  • msg #54

Re: Eburacon's Songbook - Part 2

Holly quickly suggests that they join Snow on her journey back to Volge, if only because that company would be good for her. Before Glumr leaves, Holly uses her spells to return him to full health, asking him to be careful and wary of being caught out on the road ahead.

[Holly uses one CLW to see what effect that has, and then will either use other CLW or two CMW's to get Glumr up to full strength.]

With the coming dawn, Holly welcomes Giselle to the group, after finding out she will be joining them. Glad to have another female with her, even a warrior type as Giselle is, Holly tries to get to know her.
Giselle
player, 671 posts
No nonsense barbarian
AC ## ~ HP 32
Thu 14 Jul 2011
at 01:27
  • msg #55

Re: Eburacon's Songbook - Part 2

The prospect of something to do away from home was both exciting and a little daunting to Giselle, it wasnt anything she would ever admit to Israth.  Triplefang cousins from afar to fight the good fight with.  Was there more to life than this?

She was pretty quiet, and let Israth do most of the talking for them.  If he was going, she was too, it was that simple.  Israth, bright person that he was, probably knew it would be no simple task to disuade his little sister from tagging along.

Giselle gathers her things and is ready the next morning to deal with whatever may come.

"We're ready to go then?", she says simply looking about and doing a mental head count.
Israth
player, 18 posts
Thu 14 Jul 2011
at 01:39
  • msg #56

Re: Eburacon's Songbook - Part 2

Israth offers Glumr his potion of Cure Light Wounds, wanting to make sure the only new face he had something in common with to come back to them rather then be lost to the winds. "I suggest we stock up on whatever we can before we leave, mainly healing scrolls or potions, since I suspect this will be a dangerous mission." the young Harper suggests thoughtfully.
Fritzholm
GM, 834 posts
toss the dice
and have fun
Thu 14 Jul 2011
at 03:13
  • msg #57

Re: Eburacon's Songbook - Part 2

Holly cast two healing spells on Glumr to bring him back to full health.

"Thank you, Cousin," he says to Holly sincerly.  "Keep them on the right path while I'm gone."

"That's a kind offer, friend, but I already have a few of Goldenpoint's finest in my pack.  Hold onto yours," Glumr says to Israth clapping him on the shoulder before departing.

"Oh...  just one question.  Where are we meeting back up?  Volge?  Someplace specific in Silvergate?"


As for stocking up on healing potions and scrolls.  You can pick up potions in Goldenpoint at very reasonable prices.  The group does not currently have a lot of spare coin, though, and it sounds like that's not a scheduled stop (but it could be).  As for scrolls, that might be something to arrange with a priest.  It takes a little time to write one out.
This message was last edited by the GM at 03:26, Thu 14 July 2011.
Farden
player, 198 posts
the new guy
male fighter
Thu 14 Jul 2011
at 03:30
  • msg #58

Re: Eburacon's Songbook - Part 2

"Is there a public place in Silvergate we can meet up in? Hopefully some place large and crowded enough that Israth and Giselle can meet with the rest of us without making it too obvious? Afraid i don't know Silvergate very well."

08:59, Today: Farden rolled 5 using 1d20+2. knowledge: local.

Holly
player, 390 posts
Protect the Land
to protect your Children
Thu 14 Jul 2011
at 13:15
  • msg #59

Re: Eburacon's Songbook - Part 2

"The horse market is a good place, and perhaps less likely for the merchant or his guard to be around. Busy enough for people not to assosciate two groups together at least." Holly says, trying not to think on what GLumr had said.

"Or for busier, use the main market. More watching eyes I suspect."
Giselle
player, 672 posts
No nonsense barbarian
AC ## ~ HP 32
Thu 14 Jul 2011
at 13:45
  • msg #60

Re: Eburacon's Songbook - Part 2

In reply to Farden (msg #58):

"We could meet up at the trader's market.
 Buyers, Merchants, Suppliers, Vendors, and anything else you might think of gather there at one time or another to do business.
"




(Presuming the above is okay, if not Fritz can modify as needed)
Fritzholm
GM, 835 posts
toss the dice
and have fun
Thu 14 Jul 2011
at 15:09
  • msg #61

Re: Eburacon's Songbook - Part 2

This is a good time for me to plug the wiki again.

http://triplefang.yoyo-pete.com/doku.php?id=silvergate

There are two markets in Silvergate - the open air market, denoted by 16 on the map, and the merchants' quarter which is 19.

The open air market has temporary stalls that go up and are taken down daily.  It's right on the main road through the middle of town and often has music and barkers to get your attention.  It's public, and often busy, but if anyone were watching for someone in Silvergate this is where they'd do it.  It's a small area so there's nowhere to hide or be inconspicuous.

The merchants quarter is mostly permanent buildings with a few semi-permanent stalls at corners and wherever there's extra room.  Much of it is away from the main road and there are some twists and turns.  Glumr suggests meeting near the alchemists shop.  That's one of the few places he knows.
Fritzholm
GM, 836 posts
toss the dice
and have fun
Thu 14 Jul 2011
at 21:05
  • msg #62

Re: Eburacon's Songbook - Part 2

About 45 minutes after Glumr leaves Giselle and Israth are packed up and ready to go.  You load the cart up with fresh food, and you're on your way.  It's a hot one.  Today is the hottest day of the year so far.  There's a light breeze, but generally no shade out on the grassland.  This is no problem for hardened Triplefang travelers.  You make one more water stop at a small pond to drink and let the horses cool off than you would've normally, but that doesn't cut into your distance covered.

Mid-afternoon Holly spots a white wildcat in the distance.  She lets everyone else know and it's some cause for alarm, since our heroes have been attacked twice already by strangely acting wildcats bearing the mark of Krammishir.  However, this wildcat appears to be out hunting alone, which is normal behavior.  It wants no part of 5 armed humans, 7 horses, 4 dogs, and a floating eye playing classic music to wander by.  It gives you lots of space and isn't seen again.  It's nice to know that there are still regular wildcats still out there untainted by Unnature.

You camp at a spring source with a nice copse of trees as the sun sets.  You're deep within Triplefang lands here.  Are you setting up the usual campfire?  (Note that you don't have Glumr's magical light sources any more.)  Are you taking watches tonight?  If so, what's the watch order?
Holly
player, 391 posts
Protect the Land
to protect your Children
Thu 14 Jul 2011
at 21:41
  • msg #63

Re: Eburacon's Songbook - Part 2

"I think we better keep a watch tonight. That cat may not be alone, and they see better than us at night. I'm happy to take either end watches with Moonlight as a companion. He will let us know if there is anything close by." Holly says as they begin to set up camp. So far there had been little tension, and she had gotten to spend some time with Israth and Giselle, and introduce Moonlight to the dogs and the people. From his reaction, she gets he must have been impressed as he had even allowed the odd scratch and contact.
Farden
player, 199 posts
the new guy
male fighter
Fri 15 Jul 2011
at 08:03
  • msg #64

Re: Eburacon's Songbook - Part 2

"I'll take the graveyard shift for the watch rotation." says Farden.
Fritzholm
GM, 837 posts
toss the dice
and have fun
Tue 19 Jul 2011
at 06:04
  • msg #65

Re: Eburacon's Songbook - Part 2

Israth and Giselle, I know you're new to the group, but it's OK to weigh in on things like where in the watch order you'd like be.

How does Holly / Glumr /  Farden / Giselle / Israth sound?
Until Volge Snow will double up with Israth.
Fritzholm
GM, 838 posts
toss the dice
and have fun
Tue 19 Jul 2011
at 18:18
  • msg #66

Re: Eburacon's Songbook - Part 2

Well, once night sets fully and the other party members have gone to sleep whoever has the first shift sees the barely visible flickers of a distant fire.  This is not too unusual, but I know you're on the lookout for Jacob and his crew.  There's no particular reason to think it's them other than sheer chance.
Holly
player, 392 posts
Protect the Land
to protect your Children
Tue 19 Jul 2011
at 19:56
  • msg #67

Re: Eburacon's Songbook - Part 2

Holly is up first, and catches the glimmer of the fire in the distance.

PM
Fritzholm
GM, 839 posts
toss the dice
and have fun
Wed 20 Jul 2011
at 14:33
  • msg #68

Re: Eburacon's Songbook - Part 2

Holly and Moonlight wake Snow and go to investigate the distant fire.  When they start getting close enough to make out activity and humanoid shapes Moonlight gets very agitated and then bolts off the opposite direction.
Holly
player, 393 posts
Protect the Land
to protect your Children
Wed 20 Jul 2011
at 15:46
  • msg #69

Re: Eburacon's Songbook - Part 2

Understanding the warning given by Moonlight, Holly quickly returns, intent on letting Glumr know that the fire may provide danger to the group that night, and during the next days travel, when it is his watch next.
Fritzholm
GM, 841 posts
toss the dice
and have fun
Wed 20 Jul 2011
at 17:01
  • msg #70

Re: Eburacon's Songbook - Part 2

Israth was right that Glumr is not currently in camp with you guys.  He's tailing Bittan.  Farden has the next watch shift.
Holly
player, 395 posts
Protect the Land
to protect your Children
Wed 20 Jul 2011
at 20:01
  • msg #71

Re: Eburacon's Songbook - Part 2

When is her time to wake Farden, Holly does it gently, and points out the fire in the distance. "They are humanoid, and upset Moonlight, so I suspect they are a threat. Maybe tonight, more likely tomorrow." She says, before rolling into her blanket and looking up into the face of the full moon for a while before sleep overtakes her.
This message was last edited by the player at 20:02, Wed 20 July 2011.
Farden
player, 200 posts
the new guy
male fighter
Thu 21 Jul 2011
at 04:57
  • msg #72

Re: Eburacon's Songbook - Part 2

Farden nods in response to Holly's words, and takes up a guard position. He doesn't bother to investigate, since he is no scout, but is content to keep his eyes and ears open for trouble.
Fritzholm
GM, 842 posts
toss the dice
and have fun
Thu 21 Jul 2011
at 05:34
  • msg #73

Re: Eburacon's Songbook - Part 2

It's hard at times to even see the dim, distant fire.  About 15 or 20 minutes after Farden begins his shift the fire flickers and dies out.  It isn't seen again for the rest of the the night.  In fact, the other rest of the night passes uneventfully.

Snow cooks breakfast in the morning and there's talk about who will be your cook once she's gone.  There's also talk about the mysterious campfire.  Moonlight seems plenty calm now even with the dogs all running around bark and nipping at each other.

Press on, or try to investigate the fire from last night?
Farden
player, 201 posts
the new guy
male fighter
Thu 21 Jul 2011
at 14:14
  • msg #74

Re: Eburacon's Songbook - Part 2

"The site of the fire, whatever it is, will only take a short time to investigate. Want to detour for it?"

OOC:I'm assuming the fire was pretty close by.

Fritzholm
GM, 843 posts
toss the dice
and have fun
Thu 21 Jul 2011
at 16:20
  • msg #75

Re: Eburacon's Songbook - Part 2

It's not going to delay you much if any unless you run into trouble of the time consuming sort.  Farden and Holly think they can probably find the site.  You know the direction for certain and you have a reasonable guess on the distance.
Holly
player, 396 posts
Protect the Land
to protect your Children
Fri 22 Jul 2011
at 13:01
  • msg #76

Re: Eburacon's Songbook - Part 2

"I think it would be worthwhile. Moonlights reaction means they were not Tripelfang, so we owe the clan to investigate and report it to Volge." Holly says, hoping they won't find anything other than tracks. At least out on the plains she is prepared for combat.
Giselle
player, 673 posts
No nonsense barbarian
AC ## ~ HP 32
Fri 22 Jul 2011
at 13:07
  • msg #77

Re: Eburacon's Songbook - Part 2

Giselle is more or less pretty quiet about her opinion.  She'll take her watch and is rather amused as Samson and Delilah deal with the novel concept of socializing with Mutt and Jeff.

Giselle shrugs regarding Farden's comment, "It wont cost us much time.  It might be worth investigating."
Fritzholm
GM, 844 posts
toss the dice
and have fun
Fri 22 Jul 2011
at 15:33
  • msg #78

Re: Eburacon's Songbook - Part 2

The party mounts up and Holly leads them in the direction of last night's fire.  You're far enough away from Crim that there are no farms or ranches out here.  It's a quite wild section of the Triplefang lands.  In fact you're more likely to run into nomads out here than Triplefang.  The terrain is pretty standard - grasslands with occasional small hills and shallow valleys.

You slow down and spread out when you get near the approximate location of the fire, with everyone still within visual and often shouting range of each other.  Most of the group actually overshoots the site without noticing it, but Giselle notices some strange wooden device in the tall grass just before her horse would've stumbled over it.

She stops and climbs down off her horse to examine the device.  It's long and low and solid, driven into the ground with long metal spikes and bound with an unusual type of rope.  She calls everyone else over, careful to instruct them to ride carefully and keep their eyes on the ground, or to dismount altogether.  The device seems to be designed to lame horses.  The others find several more of these scattered around a vague, wide perimeter.  Farden locates a clear area and a filled-in fire pit.

Snow takes an interest in the area around the fire pit.  Everyone may make a search roll.
Giselle
player, 674 posts
No nonsense barbarian
AC ## ~ HP 32
Fri 22 Jul 2011
at 17:34
  • msg #79

Re: Eburacon's Songbook - Part 2

"It looks like a trap or some such for the unwary.  Cowardly.", she comments throughly disgusted.

"We shouldnt linger, who knows what else is around.  It could be dangerous wandering about."




Giselle notices the obvious.
15:05, Today: Giselle rolled 10 using 1d20+1. Base search/spot.
This message was last edited by the player at 19:08, Fri 22 July 2011.
Farden
player, 202 posts
the new guy
male fighter
Fri 22 Jul 2011
at 17:45
  • msg #80

Re: Eburacon's Songbook - Part 2

"Maybe they put it out to protect themselves through the night. But it certainly is sloppy of them to leave the things lying around."

Farden is more interested in studying the devices and seeing if they can be removed, rather than searching.

23:14, Today: Farden rolled 5 using 1d20+2. search.

Israth
player, 21 posts
Fri 22 Jul 2011
at 17:50
  • msg #81

Re: Eburacon's Songbook - Part 2

Israth looks curiously at the odd things in the ground, trying to figure out what they may be.


13:49, Today: Israth rolled 11 using 1d20+6. Searching.
Fritzholm
GM, 845 posts
toss the dice
and have fun
Fri 22 Jul 2011
at 18:22
  • msg #82

Re: Eburacon's Songbook - Part 2

quote:
Farden is more interested in studying the devices and seeing if they can be removed, rather than searching.


Yes.  They can be pried out of the ground using any sort of long lever like the haft of a long weapon or a branch.  They could also be pulled up using rope and horse power.  It's just a matter of getting the iron spikes out of the ground.
Holly
player, 397 posts
Protect the Land
to protect your Children
Fri 22 Jul 2011
at 19:13
  • msg #83

Re: Eburacon's Songbook - Part 2

Holly looks around, and then considers for a moment.

"I think I would suggest we wait for a moment, and let me see if we can't find someone who can tell us what happened, and who happened, here." With that she begins looking for someone to talk to, and calls Moonlight in to help her.

Turning back she says, "We need to remove these traps, as best we can. It might take us time, but we should look after the land as well as the people who use it." With that she takes some rope and begins to use the Dun to pull up the wooden stakes.

[Holly rolled a 5 for Search]
Fritzholm
GM, 846 posts
toss the dice
and have fun
Fri 22 Jul 2011
at 19:57
  • msg #84

Re: Eburacon's Songbook - Part 2

Luck is not on the Triplefang's side during this search of the site.  You turn up little of any interest.

Holly, please make a Survival roll.
Farden
player, 203 posts
the new guy
male fighter
Sat 23 Jul 2011
at 04:20
  • msg #85

Re: Eburacon's Songbook - Part 2

Farden is going to use his sword as a lever to pry up the spikes. "Can't leave these lying around, they're a menace to travelers."

OOC: How much does each trap weigh?

This message was last edited by the player at 10:14, Sun 24 July 2011.
Fritzholm
GM, 847 posts
toss the dice
and have fun
Sat 23 Jul 2011
at 04:33
  • msg #86

Re: Eburacon's Songbook - Part 2

Hmmmm...  They're about 20" high (short enough to be hidden in the grass), and about 8 feet long on average.  I'd say about 20 to 30 pounds.  Does that sound about right?

They probably aren't worth taking, but uprooting them will make the area safer for riders.  There's still a tiny chance someone or something will hurt itself on the protruding wooden spikes after the traps are pulled up, but there are a lot more dangerous naturally occurring hazards than some wooden spikes lying on the ground.
Israth
player, 22 posts
Sat 23 Jul 2011
at 04:40
  • msg #87

Re: Eburacon's Songbook - Part 2

"Why not just cut the ropes and be done with it?" Israth asks curiously, wondering why they had to pull all the stakes out of the ground individually and waste time.
Fritzholm
GM, 848 posts
toss the dice
and have fun
Sat 23 Jul 2011
at 06:53
  • msg #88

Re: Eburacon's Songbook - Part 2

Everyone takes a slightly different approach to tearing down the traps.  There are plenty of them around for everyone to work on and they aren't too hard to find once you're on foot and looking for them.  It feels good, like smashing enemy fortifications.

After pulling up the device closest to her, Holly turns her attention to something else, slipping away quietly in the tall grass.
Holly
player, 398 posts
Protect the Land
to protect your Children
Sat 23 Jul 2011
at 08:40
  • msg #89

Re: Eburacon's Songbook - Part 2

[09:38, Today: Holly rolled 16 using 1d20+4. Survival check. ]

Holly catches the movement, and looks over at the others a moment, before moving off to track it, using her skills to not leave any trace of her passing.
Fritzholm
GM, 849 posts
toss the dice
and have fun
Sun 24 Jul 2011
at 05:07
  • msg #90

Re: Eburacon's Songbook - Part 2

Holly finds a little field mouse about to scurry off.  I assume you'd like to Speak with Animals and Wild Empathy.  If so go ahead and make a Wild Empathy roll (d20 + druid level (3) + CHR bonus (0) + Animal Affinity (2) + Speak with Animals (2))  Then ask your questions.  You may ask in private or public, whichever you prefer.  Worst case is the mouse will remain frightened and run off.
Farden
player, 204 posts
the new guy
male fighter
Sun 24 Jul 2011
at 10:16
  • msg #91

Re: Eburacon's Songbook - Part 2

Farden will finish tearing down the traps on his side. Finding them too heavy to be portable, he leaves them where they are. "Well, this was a good thing to do, but isn't getting us any closer to Silvergate. Shall we be going now?"
Holly
player, 399 posts
Protect the Land
to protect your Children
Sun 24 Jul 2011
at 14:07
  • msg #92

Re: Eburacon's Songbook - Part 2

[15:02, Today: Holly rolled 19 using 1d20+7. Wild empathy check.  ]

"Hold on" Holly says, casting a spell on herself and then moving quickly to pick out the field mouse without frightening it more than it already is. Gently picking it up, and holding it in her hands, she tries to see if it knows anything of what had gone on here that night.
Israth
player, 23 posts
Sun 24 Jul 2011
at 17:13
  • msg #93

Re: Eburacon's Songbook - Part 2

Shaking his head, Israth mounted his horse, watching as everyone blatantly ignored his suggestion. It didn't matter though, if everyone wanted to do it the hard way, then so be it.
Fritzholm
GM, 850 posts
toss the dice
and have fun
Sun 24 Jul 2011
at 17:56
  • msg #94

Re: Eburacon's Songbook - Part 2

Holly feeds a few grains and seed to a mouse while quietly chittering with it.
Farden
player, 205 posts
the new guy
male fighter
Mon 25 Jul 2011
at 05:35
  • msg #95

Re: Eburacon's Songbook - Part 2

Farden will finalize preparations to leave and then waits for Holly to get done talking to the mouse.
Holly
player, 400 posts
Protect the Land
to protect your Children
Mon 25 Jul 2011
at 11:22
  • msg #96

Re: Eburacon's Songbook - Part 2

Holly took the moment to call out, "Goblins, and what sounds like a troll are here often, so our work will be noticed. I'm trying to find out what direction they took. Anyone got any berries?"
Giselle
player, 675 posts
No nonsense barbarian
AC ## ~ HP 32
Mon 25 Jul 2011
at 13:30
  • msg #97

Re: Eburacon's Songbook - Part 2

In reply to Israth (msg #93):

Giselle slaps Israth lightly on the back and grins at his perturbed expression.

"There you see?  Its not just me.  Other people dont listen to you too."
Fritzholm
GM, 852 posts
toss the dice
and have fun
Mon 25 Jul 2011
at 14:15
  • msg #98

Re: Eburacon's Songbook - Part 2

Holly continues her mouse conversation.
Israth
player, 24 posts
Mon 25 Jul 2011
at 16:33
  • msg #99

Re: Eburacon's Songbook - Part 2

Israth chuckles a little, looking down at his sister. "You didn't tell them to ignore me, did you? That sounds like something I wouldn't put past you doing." he laughed lightly, pulling out his lyre and casually strumming out a jaunty tune to pass the time.
Fritzholm
GM, 853 posts
toss the dice
and have fun
Mon 25 Jul 2011
at 17:25
  • msg #100

Re: Eburacon's Songbook - Part 2

The eye floats over to Israth and joins in, filling in the percussion and brass parts of the song.

Holly looks over her shoulder and considers yelling at the dual balladeers to keep it down.  Talking to a mouse is quiet work.  However, she's just about done, and the music isn't really hurting anything, so she let's it go.

Are we ready to move along?
Holly
player, 401 posts
Protect the Land
to protect your Children
Mon 25 Jul 2011
at 18:55
  • msg #101

Re: Eburacon's Songbook - Part 2

After taking a moment to thank the mouse for its time and patience, Holly gently puts it down and tips out a handfull of grain onto the ground as a thankyou.

Moving to the others, she stands beside Giselle, and comments, "I think they need more practice!".

When they had stopped, she passed on what she had gathered. "This appears to be a regular meeting place for goblins and something big leading them. Having checked with our friendly local inhabitant I don't think it was a troll though. He didn't understand the concept of giant against just big, so could be an orc leading them. i don't know what direction they took, but Glumr could probably find them if he was here. I could get Moonlight to follow a trail if we are interested. He'd need a scent mark, which shouldn't be difficult."
Farden
player, 206 posts
the new guy
male fighter
Tue 26 Jul 2011
at 05:47
  • msg #102

Re: Eburacon's Songbook - Part 2

"No, trolls and goblins are not our present concern. Let's get out of here before they come back, I'd rather not arrive in Silvergate already wounded."
Giselle
player, 676 posts
No nonsense barbarian
AC ## ~ HP 32
Tue 26 Jul 2011
at 13:41
  • msg #103

Re: Eburacon's Songbook - Part 2

In reply to Israth (msg #99):

Giselle shakes her head with the closest thing Israth sees to a mischevious smile on her lips, "No.  I won't take credit for your natural talent."




When Holly makes her report Giselle shrugs, "They're vermin and vermin is everyones problem.  If you think we need to move n we need to move on."
Holly
player, 402 posts
Protect the Land
to protect your Children
Tue 26 Jul 2011
at 14:36
  • msg #104

Re: Eburacon's Songbook - Part 2

"I think we get on to Volge and report it there. They are best suited to sort this I think." Holly says, willing now to move out to Volge.
Fritzholm
GM, 854 posts
toss the dice
and have fun
Wed 27 Jul 2011
at 03:51
  • msg #105

Re: Eburacon's Songbook - Part 2

Continue on towards Volge is just what you do.  It's hot and clear, but not as hot as before, and there's a light wind.  Travel is easy and you push to make up for time spent at the goblin campsite.  In fact the night's  watch and next day's travel goes quietly and uneventfully.  You' and the horses are tired when you ride into the village just after nightfall.  You could probably go visit Elana right then, but it seems like a better idea to sleep (in your own bed, in Holly's case) and visit her in the morning before you leave for Silvergate.
Farden
player, 207 posts
the new guy
male fighter
Thu 28 Jul 2011
at 05:41
  • msg #106

Re: Eburacon's Songbook - Part 2

Farden would prefer to finish talking during the evening, and hit the road first thing at dawn, and he tells the others so. "We don't travel at night, so let's make the most of the time and conclude our business, I don't want to waste daylight."
Israth
player, 25 posts
Thu 28 Jul 2011
at 05:45
  • msg #107

Re: Eburacon's Songbook - Part 2

"It's been a long day. We need our rest, and it won't waste much time. If it's so important to you, Farden, then you can get up early and fix our horses for us before we wake." Israth chuckles lightly as he looks around for an inn.
Farden
player, 208 posts
the new guy
male fighter
Thu 28 Jul 2011
at 06:04
  • msg #108

Re: Eburacon's Songbook - Part 2

Farden seems to take Israth's statement at face value. "I suppose we could do that. I'd still prefer to wrap things up tonight, though."
Holly
player, 403 posts
Protect the Land
to protect your Children
Thu 28 Jul 2011
at 08:47
  • msg #109

Re: Eburacon's Songbook - Part 2

"Don't worry, I will go and see Elana and explain what we found and what information the mouse could give us. You lot sort out a room and enjoy a quiet night. We will meet an hour after dawn, so I can have breakfast with my family." Holly says, knowing she can pass on all of the information they had found, and also ask about things within the town.

"Snow, would you join me?"
Fritzholm
GM, 855 posts
toss the dice
and have fun
Thu 28 Jul 2011
at 15:04
  • msg #110

Re: Eburacon's Songbook - Part 2

Snow's spirits are up being back home where she won't have to take a watch or sleep out in the rain or get stabbed by ghost swords.

"Sure.  I've got some new plants to show Elana," she says.

It has been more than a month since you last left Volge.  A lot has happened since then, but it doesn't feel like you're much closer to owning the Tome.  You go over the events of your travels in your head and sort through what to tell Elana and what to skip.

The windows to Elana's cottage are thrown open wide, cooling after a hot day.  You can seem dim firelight inside.  A good sign that she's still awake.  You knock on the door, also thrown open and wait for her to come greet you.

"Snow and Hollykahn, good to see you again.  How was your journey to Rankor Heights?  Are the others with you?" she asks looking around.   "Do you mind if a bring a chair and stools out front?  It's rather warm inside."
Holly
player, 404 posts
Protect the Land
to protect your Children
Thu 28 Jul 2011
at 17:56
  • msg #111

Re: Eburacon's Songbook - Part 2

Holly accepts the invitation to sit down, and begins to tell Elana of their adventures to Rankor Heights, and the request of the Harpers to help retrieve the book. With that came the story of Jacob, and the new members of the party. "Mord stayed around Crim. I suspect he is hoping to help out against the goblins."

That brought out their latest findings, and the information the mouse had been kind enough to pass on to her. "It's only a long day away from here, and with Heinrich down around Crim, I thought you better know."

Snow offers to show Elana the map she has been drawing, aware that Snow has been doing the same for other reasons.

Overall, Holly does not leave out anything in her story to Elana.
Fritzholm
GM, 856 posts
toss the dice
and have fun
Thu 28 Jul 2011
at 20:30
  • msg #112

Re: Eburacon's Songbook - Part 2

Elana listens to your tales of travel, battle, bargaining, and questing.

"Even just going from one place to another can be dangerous and troublesome," she says regarding your trip to Rankor. "The goblins building something down in the swamps and this god Krammishir rearing his ugly head both worry me.  They're getting ready for something and we haven't an idea of what that is.  We can't just stick our heads in the dirt and hope everything will turn out well.  You should still have the falcons I gave you.  If you discover more clues as to what the goblins are up to do not hesitate to send me a short message."

Actually, the goblin campsite is a long day's journey from Crim, and two days from Volge.  Also, Heinrich is still in Volge.  Tora is leading the warriors in Crim.  Holly knows all this stuff, so she'll relate the correct information to Elana.

Elana examines the map Holly shows her.  It feels like there is a vast stretch of nothing between Volge and Crim.  Really those rolling grasslands are home to migrating herds, predators, many nomadic clans, goblins, and others.  It's not hard to imagine more farming villages sprouting up where the land is good.  How will this map look when your children draw it?

Soon Holly and Elana move on to discussing Silvergate.  When the subject comes up of whether to take the songbook from Jacob or Flavius Elana frowns.

"Perhaps the fewer details I know about this the better.  You are getting the book back to the Harpers and that's good.  We don't want it shipped away far from our shores.  How you go about it sounds messy and complicated.  That is your own business.  It is not truly a concern of the clan."

Snow steers the conversation to food.  She shows Elana some notes she took along the way on various plants and animals with regards to cooking and eating them.  Elana listens with interest.  A cook, an herbalist, and an alchemist - all three Triplefang women see the plants in a different light.  In the end Snow proudly displays one of the starchy tubers she picked up in Rankor Heights.  Snow is keen to add this plant to someone's crops or gardens so she can use it in her own dishes in future years.

"That's a fine idea.  I'm not much of a farmer myself, but there's a fellow in Silvergate by the name of Galm Triplefang who has mastered many of the Empire's farming techniques.  Take your vegetable to him.  He'll know what to do with it."

"Silvergate?" says Snow.  The notion of traveling more instantly takes the wind out of her sails.  "but I only just got back."
She sighs.  This is how it is for her in this clan.  Duty duty duty.  Very well, she will take the tuber to Galm in Silvergate.
Farden
player, 209 posts
the new guy
male fighter
Fri 29 Jul 2011
at 12:28
  • msg #113

Re: Eburacon's Songbook - Part 2

While Snow and Holly do their thing, Farden will oversee the stabling of the horses, and then see to getting some food and ale into himself. After that, spend the time before sleep performing maintenance on his gear.
Holly
player, 405 posts
Protect the Land
to protect your Children
Fri 29 Jul 2011
at 13:54
  • msg #114

Re: Eburacon's Songbook - Part 2

Holly likes the idea that Snow will be with them a little longer, still aware that some of the good reasons for starting this adventure were slowly slipping away.

"I will of course pass on anything of interest back to you as best I can." Holly says as she considers a few things. Happily distracted by the talk of Snow's plants, she relaxes a little, aware of someone in the shadows watching them. Seeing her "aunt" waiting in the shadow, she smiles and waves. Aunt Beth would stay there until their meeting was over, and then Holly could get a good nights sleep.
Fritzholm
GM, 857 posts
toss the dice
and have fun
Mon 1 Aug 2011
at 15:20
  • msg #115

Re: Eburacon's Songbook - Part 2

You all get a good night's sleep in Volge, and set out bright and early the next morning.  The ride to silvergate is a along a good road.  It's not as busy as the road from Rankor Heights to Utsk, but it's still a pretty stark contrast to riding through the central grasslands where your bound not to run into any other travelers.  You get some friendly waves and even stop briefly to talk to a young couple on their first trip to Goldenpoint.

For those of you who haven't been this way yet in game, there's a nice inn/pub called the Lion half way between Silvergate and Volge.  It's a natural overnight stopping point for most travelers on foot or with loaded wagons.  You choose to have a short lunch of vegetable stew, bread, and ale there before continuing on.  On horseback on a long summer day like this one, you reach Silvergate about an hour before daylight gives out.
Holly
player, 406 posts
Protect the Land
to protect your Children
Mon 1 Aug 2011
at 17:55
  • msg #116

Re: Eburacon's Songbook - Part 2

"Lets find a place to stay, and then see if Glumr is around." Holly says, also saying she will help Snow find Galm Triplefang if she wants to start tonight.
Farden
player, 210 posts
the new guy
male fighter
Mon 1 Aug 2011
at 18:42
  • msg #117

Re: Eburacon's Songbook - Part 2

Long before they reach Silvergate, Farden slows down. "Wait Holly. This is where we split up for the moment. Any guards Jacob set will recognize you and me, but not Israth and Giselle. The two of us will go ahead, and hopefully any watchers will follow us. Israth and Giselle will enter an hour after us. We will meet up later, in a public place, where we can hide the fact that we are connected."
Fritzholm
GM, 858 posts
toss the dice
and have fun
Wed 3 Aug 2011
at 21:34
  • msg #118

Re: Eburacon's Songbook - Part 2

Silvergate is surrounded by fields and fields of farms.  They are much more numerous than anywhere else in Triplefang lands, but not so densely packed as around Utsk and Rankor.

When you see the outer farms come into view you stop and discuss the plan to split up.  Holly, Farden, Snow, the floating eye, and the cart go on ahead while Israth, Giselle, and the dogs cool their heels until sunset.

The farms all look quite similar.  Sometimes it's hard to tell where one ends and another begins when two farms' edges bump up against each other.  Soon you see the actual gates of Silvergate.  The city is surrounded by a lightly reinforced wooden wall about 12 feet high with a few stone towers.  These are not much taller than the wall, but allow for a watch guard or an archer.  The wooden gates here on the east side are wide open.  In fact, none of you have ever seen them closed.

The road continues through the middle of the city from east to west.  It first passes between two neighborhoods of homes.  The city has grown rapidly and almost none of these houses, cabins, cottages, and hovels are even as old as you are.  If you knew a family in town you'd probably stay with them in this part of town, but this traveling to Silvergate thing is still new to the lot of you, so Snow leads you further into the city.

She was here some 40 some-odd days ago to sell treasure found in the Harl temple and buy horses.  You pass the bustling merchant quarter on your right.  Business looks like it's winding down for the day, but there are still plenty of folks about.  On your left you pass some large fancy houses with yards and gardens.  Snow also points out the temple of Pelor, not that any of you are followers.  Finally you come to the open air market, which has closed down and been packed away for the day.  There's an argument going on over by the well that seems to be drawing in a small crowd.  Snow calls your attention away from it to point out the inn across the street.

"Here's where I stayed," she says gesturing to the inn.  "It's drafty and dirty.  There's no privacy to speak of.  At night you can hear noise from all over town.  I swear there's no peace in this city, even in the middle of the night.  The food was all fresh... good basics, even if they don't know how to prepare it properly.  And it doesn't smell like animals have relieved themselves like most places in Silvergate."

It's not the most glowing review ever.  You find yourselves wondering if maybe there's another option. Then as if reading your mind she adds

"There's another inn somewhere around here.  Giselle and Israth can stay there."
Fritzholm
GM, 859 posts
toss the dice
and have fun
Thu 4 Aug 2011
at 09:59
  • msg #119

Re: Eburacon's Songbook - Part 2

Giselle and Israth find a small pond near the road to water their horses.  They lie around, happy enough to be resting after 3 days of travel, but not really certain what their part will be in the upcoming confrontation over this harper's songbook.  They watch the sun set and get back on the road to Silvergate.

Who should they happen to meet there on the road, but Todrick Triplefang.  Todrick is a hardy, stocky man brimming with plenty of confidence to handle any situation.  He is a butcher by trade in Crim whose wife Clara raises goats.

"Well well, Irsath and Giselle, finally joining in on the raids?"
Farden
player, 211 posts
the new guy
male fighter
Thu 4 Aug 2011
at 13:01
  • msg #120

Re: Eburacon's Songbook - Part 2

Farden looks over the inn with a critical eye. "I've stayed in worse places. As long as no one's going to make off with our horses in the night, I'll take it.

Snow, keep an eye out for the others. Make sure they stay in the other inn, let them know we'll meet them in the merchant quarter tomorrow morning."

Holly
player, 407 posts
Protect the Land
to protect your Children
Thu 4 Aug 2011
at 13:38
  • msg #121

Re: Eburacon's Songbook - Part 2

Holly understood Farden's concerns about the horses, but knew at least Moonlight was going to be ok. This time he had almost gotten to the gates, before snorting and stopping where he was. It had almost made Holly laugh at his posture as he had caught the sent of the city. She had quickly slipped off the Dun and given him a cuddle round his neck, before he had run off into the grasslands again.

Aware of the familiar feelings of being trapped inside a city, she shrugged them off, aware that she could easily escape this one, and that no-one would be bothered what she did. "Lets get a room, and sort ourselves out."

For the evening, she planned to either help Snow search for the gardener, or to search for her own people, both of her blood and her vocation.
Israth
player, 26 posts
Thu 4 Aug 2011
at 15:55
  • msg #122

Re: Eburacon's Songbook - Part 2

"It was bound to happen sooner or later." the younger man chuckled, patting his horse to a stop. "What brings you out this way, Todrick?" he asked curiously.
Fritzholm
GM, 860 posts
toss the dice
and have fun
Thu 4 Aug 2011
at 18:09
  • msg #123

Re: Eburacon's Songbook - Part 2

Inside Silvergate:

"You don't need to worry about the horses.  There's a public stables just over here," Snow says, pointing.

She nods to Farden.  "I'll go wait near the east gate for them to arrive.  I'll tell them to meet us tomorrow after lunch at the alchemist's.  That should give Holly and I time in morning to find this Galm fellow.  Then I can go home.  Finally."  Snow lets out a deep sigh and sounds like she doubts that fate will leave her be in Volge.

She hands her horse over to Holly with a smile and starts down the road.  The eye floats along with her.

'Listen you!" Snow scolds the eye.  "You are staying right here.  How am I supposed to inconspicuously meet up with our Crim kin with a fascinating oddity like you tailing along blaring a popular march?   No, let Farden use you as a diversion or something."
She shoos the eye back toward Holly and the cart.

You have no trouble stabling your horses and getting a place to sleep for the night.  It's not your own room, though.  It's a typical common hall.  The good news is that the stabling, room and board, and storage of the cart is all free for Triplefang.

Holly and Farden, you can either call it a night or spend some time using gather information, or just strolling around getting familiar with the city, or something.
Fritzholm
GM, 861 posts
toss the dice
and have fun
Thu 4 Aug 2011
at 19:32
  • msg #124

Re: Eburacon's Songbook - Part 2

Outside Silvergate:

"Glory, valor, conquest..." answers Todrick puffing out his chest.

Todrick was probably better known as an experienced raider than as a butcher.  He has returned with wonderful stories, fabulous treasures, a few slaves, and sometimes a crippling injury or two.  He has always recovered and gone back out for more.  Raiding has made him a rich and very well respected man amongst the Triplefang.  It's not impossible to imagine him becoming the Warchief some day if something were to happen to Heinrich.

He takes Israth's answer to mean that he and his sister were joining Todrick on his upcoming raid.

"This is fine news indeed.  With Giselle looking out for you, you'll probably survive.  It's an experience you'll never forget, youngsters.  You'll mature more in weeks than you would in years, and you'll grow as close to your fellow raider as you are to your very own sister."

"Or brother," he adds nodding respectfully to Giselle.
Giselle
player, 677 posts
No nonsense barbarian
AC ## ~ HP 32
Fri 5 Aug 2011
at 02:07
  • msg #125

Re: Eburacon's Songbook - Part 2

Griselle nods with a faint up turn smile at the edges of her lips, "I couldnt rightly let him wander off and get killed.  I'm not fond of being an orphan, and i enjoy being the youngest way too much to let something happen to him."

Griselle nods, "Better even.  I doubt they'll have a perchane to sing useless ballads or Odes to everything under the sun."
Israth
player, 27 posts
Fri 5 Aug 2011
at 03:43
  • msg #126

Re: Eburacon's Songbook - Part 2

"Hey, my ballads aren't useless!" Israth complained good-naturedly, chuckling a little about how much his trade offended his sister. "At least I don't go around stabbing everything." he retorted with a smirk, crossing his arms, almost tempted to pull out his lyre and start strumming right then and there.

"Anyway, that all sounds well and good, Todrick, but we're here on official business, as it were. You wouldn't have happened to hear anything about Jacob, the Harper, have you?" he inquired with a raise of his eyebrows and an inquisitive glance at the older man.
Fritzholm
GM, 862 posts
toss the dice
and have fun
Fri 5 Aug 2011
at 03:59
  • msg #127

Re: Eburacon's Songbook - Part 2

"Raids are official business, my friend.  The officiallest," he says with a grand sweeping gesture.

Then he laughs.

"Now you asking me about a harper doesn't sound right.  It'd be like me asking you which side of the ox's leg bone to strip the meat from first.  The harpers are purely your department, Israth."

He's not quite done yet.

"I'll tell you what.  I shall ask the first man I see in Silvergate playing a silly pipe what his name is and report to you with haste if I turn up a Jacob.  How's that?"
Israth
player, 28 posts
Fri 5 Aug 2011
at 04:07
  • msg #128

Re: Eburacon's Songbook - Part 2

"That sounds like a grand idea. And I shall return the favor by asking the first ox I see where it has the leanest meat, then I shall buy the fastest horse I can find and ride straight to your house with a detailed explanation." Israth replied with a grin, obviously getting a kick out of the banter.
Farden
player, 212 posts
the new guy
male fighter
Fri 5 Aug 2011
at 09:15
  • msg #129

Re: Eburacon's Songbook - Part 2

Farden is going to go into the bar and order a drink, and ask the bartender if anything unusual has been happening in town lately.
Giselle
player, 678 posts
No nonsense barbarian
AC ## ~ HP 32
Fri 5 Aug 2011
at 13:42
  • msg #130

Re: Eburacon's Songbook - Part 2

"As usual, Israth is having visions of grandeur.
 How can he write an epic ballad without experiencing one first hand.
 He doesnt realize how dangerous these things can be.
", Giselle fishes out her whetstone, and and hones the tip of her spear as she watches Israth fish for information.

"Some cousins were asking about the information."
Holly
player, 408 posts
Protect the Land
to protect your Children
Sat 6 Aug 2011
at 12:26
  • msg #131

Re: Eburacon's Songbook - Part 2

Holly offers to keep the eye company, as she is neither going to sit drinking with Farden, as it is just not her scene, and also because she wants another good nights sleep. She would quite happily spend some time with the Eye, and listen to a little of its light music before going to sleep.
Fritzholm
GM, 863 posts
toss the dice
and have fun
Mon 8 Aug 2011
at 19:34
  • msg #132

Re: Eburacon's Songbook - Part 2

Inside Silvergate

The inn Snow guided you to has a taproom.  Dasha, a barmaid maybe 10 years your elder is doing the serving.  Farden takes a seat in the midst of a pack of heavy drinkers and asks Dasha for the Silvergate lowdown.

"The way I hear it, a merchant from Alm shipped in with a load of livestock, or in the case of his ducks, deadstock.  Every single one of them stone dead on arrival.  Some is saying it's a duck blight, but it's caused a bit of a scare.  His wares is off in quarantine just to be safe."

She pats Farden on the shoulder from behind him.

"But don't you worry.  We's not serving you any infected ducks.  This is classic boiled crow - rest assured."

Anything else is going to require a Gather Information roll.


Holly retires to a quieter part of the inn to unwind.  The eye plays gentle soothing music, which is enjoyed by a couple of other early-to-bed patrons.

"Where in the world did you buy such a thing," asks a man dressed in a striped bib for sleeping.
Fritzholm
GM, 864 posts
toss the dice
and have fun
Mon 8 Aug 2011
at 20:01
  • msg #133

Re: Eburacon's Songbook - Part 2

Entering Silvergate

Giselle and Israth wander along with Todrick to the city gates.  He and Israth banter back and forth playfully.  You learn that the raids always have a bard on board.  Todrick claims they've already got one signed on, but there's always room for another.

As you enter Silvergate, Giselle and Israth are immediately whisked off the main road by the sleeve.  They wave goodbye to Todrick and say hello to Snow.  She keeps hush-hush for a while, weaving them through a twist maze of paths and roads between tightly packed houses.  They're both basically lost by the time Snow gets to explaining.

"Here's the plan," she says softly, glancing around. "I'm going to lead you to the Lead Weight Inn, or whatever it's called.  The rest of us are staying someplace else.  You meet us at high noon tomorrow near the alchemist's shop.  Got it?"

Snow points subtlety in a direction.  Neither of the new party members is  sure which way it is.  About then the trio breaks free to the closely clumped homes and are facing several very nice houses with tended grounds and oil lamps.  Snow circles around this upscale neighborhood and takes Israth and Giselle to the town's outer wall.  This appears to be the very southernmost part of Silvergate.  Snow takes you all the way around nearly to the west entrance.

"Here we go.  The Lead Weight, or Dead Weight.  Go on in, tell them you're from Crim.  Everything will be OK."

With that Snow turns on her heel and slips off into the darkness.

The place looks like a run-down heap built from discarded flotsam.  The brother and sister blink at each other blankly.  With a shrug from Giselle they hitch their horses temporarily and go inside The Weight.

"Ah, my friends, there you are.  Good to see you again!" they are greeted by Todrick mere minutes after being stealthily separated from him at the gates.
Holly
player, 409 posts
Protect the Land
to protect your Children
Mon 8 Aug 2011
at 21:13
  • msg #134

Re: Eburacon's Songbook - Part 2

Fritzholm:
Holly retires to a quieter part of the inn to unwind.  The eye plays gentle soothing music, which is enjoyed by a couple of other early-to-bed patrons.

"Where in the world did you buy such a thing," asks a man dressed in a striped bib for sleeping.


"Oh, he found us! Up by Volge. He seems to like me and my colleagues, and the music is so soothing when I want to sleep. I am Hollykahn Triplefang by the way." Holly says, aware that the eye was always going to draw attention, either by its size or by its lyrical music. She was happy enough to stand and talk for a while, but was in the end wanting an early night.
Fritzholm
GM, 865 posts
toss the dice
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Tue 9 Aug 2011
at 14:58
  • msg #135

Re: Eburacon's Songbook - Part 2

The man seems a little disappointed that there's not a merchant selling musical eyes someplace.  He's otherwise friendly enough, but can see that Holly wants to go to sleep.  He's pretty keen to get to sleep early himself.
Holly
player, 410 posts
Protect the Land
to protect your Children
Tue 9 Aug 2011
at 18:23
  • msg #136

Re: Eburacon's Songbook - Part 2

Letting the man go off, Holly considers what someone might pay for a musical eye, and wonders if that would be something that would interest a merchant from the empire. Telling the eye what she is thinking, she wished he could pass on some words of wisdom to her.
Giselle
player, 679 posts
No nonsense barbarian
AC ## ~ HP 32
Wed 10 Aug 2011
at 02:34
  • msg #137

Re: Eburacon's Songbook - Part 2

Giselle nods, with a smirk.

"You know Israth.  All it takes is a pretty face, and his head turns as his mind turns to spinning a fanciful song to woo her, or was that woe her Israth?"
Farden
player, 213 posts
the new guy
male fighter
Wed 10 Aug 2011
at 05:54
  • msg #138

Re: Eburacon's Songbook - Part 2

Farden figures that Jacob would be expecting them to ask around about him anyway. So he decides to give detective work a shot, and asks around after any Harpers who'd come into the city of late. He soon gives up though... it's clear to him that he really sucks at this sort of thing.

11:23, Today: Farden rolled 2 using 1d20-1. gather info.
Fritzholm
GM, 867 posts
toss the dice
and have fun
Wed 10 Aug 2011
at 17:52
  • msg #139

Re: Eburacon's Songbook - Part 2

Eventually you all make it to bed.  The Crow turns out to be a nice restful place, whereas The Weight ends up a lot less so.  There are three types of people in there tonight, raiders, foreign sailors, and suspicious unsavory types.  Israth and Giselle don't really fit in.  After Todrick passes out for the night a group of drunken toughs start hassling the brother and sister from Crim.  Neither is frightened.  They are very capable of handling themselves, but they didn't come here to fight misguided thugs.  A well placed threat by Giselle gets them to back off for the night, but she and Israth don't sleep as well as they had been on the trip there, seemingly sleeping with one eye open.

In the morning Holly and Snow discuss finding Galm.  Being a PC, Holly, you can take the lead in this and plot out a plan, or you can just tag along if you prefer, and I'll gloss it over with a short narrative.
Holly
player, 411 posts
Protect the Land
to protect your Children
Wed 10 Aug 2011
at 18:36
  • msg #140

Re: Eburacon's Songbook - Part 2

Holly woke up slowly, happily snuggled up, although aware she was not at home. Slowly she rose and dressed, before turning to Snow and asking her, "I was a little distracted when we visited Elana. Did she say where we might find Galm? We have til midday, so perhaps we can sort this out before we meet with Giselle and Israth."
Farden
player, 214 posts
the new guy
male fighter
Wed 10 Aug 2011
at 21:09
  • msg #141

Re: Eburacon's Songbook - Part 2

Farden comes clanking up to breakfast, all armored up and ready for the day. "Sure, let's talk to this Galm character. The more local help we can muster, the better. Though if the elder at Crim is anything to go by, we can't count on them for much."
Fritzholm
GM, 868 posts
toss the dice
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Thu 11 Aug 2011
at 18:47
  • msg #142

Re: Eburacon's Songbook - Part 2

quote:
"Did she say where we might find Galm?"


quote:
"Sure, let's talk to this Galm character. The more local help we can muster, the better. Though if the elder at Crim is anything to go by, we can't count on them for much."


"He's not the elder here. The elder would be easier to find.  His house is right in the middle of town.  Galm is some sort of master farmer.  I was thinking of going out to the fields and asking a farmer about Galm.  As for the elder, he'd probably be able to tell you a few things about this Flavius guy you're looking for," suggested Snow.

After finishing her meal she does just that, mounts up and rides outside the walls with Holly and Farden if he'd like to join them.  The crops seem to be growing very well this year.  With a little luck there will be more than enough for everyone again this year.  It could be that Galm himself is partly to thank for this.

"Excuse me cousin," Snow addresses a woman in a straw hat out tending her plants.  "I'm Snow Triplefang from Volge.  Eldress Elana sent me and my fellow Triplefang to see Galm about a new plant we've discovered.  Would you be able to point us in his direction?"

The woman is suitably impressed by riders sent by an Elder.

"Good to meet you Miss Snow.  People here call me Aunt Vera."

She raises a hand up and gives you each a wave.

"I'll go round up the kids and send them out for him.  Would you and your friends like to stay and have some cool tea while we wait?"

It sounds pleasant.  You hitch your horses and follow the lady.  She yells for 4 children and gives them short instructions before they run off in different directions.  The bunch of you go sit on some benches in the shade of the house and drink some tea that turns out to be more warm than cool.
Farden
player, 215 posts
the new guy
male fighter
Thu 11 Aug 2011
at 18:59
  • msg #143

Re: Eburacon's Songbook - Part 2

Farden is clearly fidgety, constantly scanning his surroundings, and every so often going up and gazing out the windows. Those who know him (Snow and Holly) would recognize his paranoia at work - he hates being in an unprotected situation while in what he considers hostile territory.
Fritzholm
GM, 869 posts
toss the dice
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Thu 11 Aug 2011
at 19:42
  • msg #144

Re: Eburacon's Songbook - Part 2

"What's the matter, dear?" Aunt Vera asks Farden.  "Are you afraid of bees?"
Holly
player, 412 posts
Protect the Land
to protect your Children
Thu 11 Aug 2011
at 20:08
  • msg #145

Re: Eburacon's Songbook - Part 2

Holly has to smile at Aunt Vera's concern about Farden, and the mention of bee's. She is happpily sat astride the Dun, but still notices Moonlight stiffen at the mention of bee's. She can still remember the poor animals pain when he had wandered into a swarm of them when on a few months old. It had taken Holly two weeks to remove the scars from his skin, and they both remembered well that it was one of the key bonding moments in their relationship.

"He is just wary of open spaces Aunt Vera, I am Hollykahn, although most call me Holly. And some tea sounds very nice, don't you think Farden?"
Farden
player, 216 posts
the new guy
male fighter
Fri 12 Aug 2011
at 05:42
  • msg #146

Re: Eburacon's Songbook - Part 2

"Might as well have something while we wait. My thanks, m'lady. And yes, I don't care for bees."
Fritzholm
GM, 871 posts
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Tue 16 Aug 2011
at 02:29
  • msg #147

Re: Eburacon's Songbook - Part 2

"Well don't wander north of here much.  Dyson's a beekeeper and that means more bees around here too.  His hives keep getting more 'n bigger.  The honey is real good, but the buzzing of that place will drive you bonkers."

You chat with Aunt Vera a while.  One of the kids comes back empty handed.  In fact enough time passes that you start to consider going back to make sure you don't miss meeting your new friends, but just when you are about to politely excuse yourselves and leave Snow to wait for Galm on her own a girl shows up with a blond man in robes.

"Hello Vera.  What's this about a new plant?" he asks.

"Don't ask me, Galm.  Ask the young lady here.  Snow Triplefang, meet Galm Triplefang, our master of crops."

Snow nods and half bows to Galm.  Both she and Holly have seen this man before, but neither put the name to a face until now.  After Aunt Vera introduces Farden and Holly, Snow explains her purpose for coming to Silvergate.

"While we were staying in Rankor Heights not too long ago, our hostess served us dishes made from a plant I'd not seen nor heard of before.  It was both filling and quite tasty.  I'm told it grows well in these lands and I'm looking forward to making a few dishes of my own with it this fall."

Snow pulls a few of the tubers out of her shoulder pouch and hands them to Galm.

"Elana said that you were the man to entrust them to.  Do you think it's too late to put them in the ground?"

Galm rolls them around in his hands examining them as Snow takes several more out of her pouch.

"Why don't we give them a try?  If they fail I'll just take a trip down to Rankor myself and gather up more for next year."
Fritzholm
GM, 872 posts
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Tue 16 Aug 2011
at 02:47
  • msg #148

Eburacon's Songbook - Part 2

Merchants' Quarter - Silvergate:

Time is not an exact measure.  While noon is pretty simple for most to estimate on a sunny day like today there is still a lot of leeway to either side for waiting around.  That's just what Giselle and Israth find themselves doing in the merchants' quarter.  It wasn't hard to find the Alchemist's shop.  The first person they met in the open air market showed them the way.  Since then they've just been waiting around, trying not to look to suspicious, and watching for Holly and Farden, or possibly Glumr.  Neither of of the siblings is exactly sure what the plan is.  Israth took to shooting the breeze a bit with a barrelwright.

But then Giselle notices something unexpected.  Two men walk into the alchemists shop.  Neither is dressed in the style of the Triplefang, which in itself was not uncommon with all the outsiders trading and traveling through Silvergate, but one of the two men is armed and armored and wearing a red cape.  Didn't Glumr say something about a bodyguard in a red cape?
Giselle
player, 681 posts
No nonsense barbarian
AC ## ~ HP 32
Tue 16 Aug 2011
at 03:26
  • msg #149

Re: Eburacon's Songbook - Part 2

Giselle nudges Israth with her elbow and nods towards the red cloaked man.

"You want to ply that silvered tongue of yours or, shall i beat some information out of him instead?", she comments quietly to her big brother
Israth
player, 29 posts
Tue 16 Aug 2011
at 03:37
  • msg #150

Re: Eburacon's Songbook - Part 2

Looking over at whoever his sister was talking about, he looked a little confused, before nodding with a slight grin. "And just how, exactly, should I broach the subject of our.... search?" Israth asked in a low tone.
This message was last edited by the player at 15:13, Thu 18 Aug 2011.
Farden
player, 219 posts
the new guy
male fighter
Tue 16 Aug 2011
at 22:12
  • msg #151

Re: Eburacon's Songbook - Part 2

Farden's politely waits for Snow to get done chatting with Galm. After Galm and Snow conclude their business, he will ask, "I don't suppose you know of any musicians who've come into town recently? This one will have his own entourage, and he's pretty good. Great voice, fantastic on the fiddle. Gave us a performance a while back, and we'd like to see if we can get a second show. He'd have come from the direction of Crim or Volge."
Fritzholm
GM, 873 posts
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Wed 17 Aug 2011
at 18:48
  • msg #152

Re: Eburacon's Songbook - Part 2

"You know, I don't spend that much time in the drinking halls, and I'm afraid I tend to get my stories from country folk for the most part."

Galm rubs his chin a moment to think.

"But I'll tell you who knows that sort.  There's a balladeer by the name of Anton.  He's a sharp one who remembers everyone he meets.  Anton might know your fiddler.  There's also a dancer that the boys talk about.  I think her name is Rana.  She knows all the musicians.  She'd be a good one to ask.  Both should be easy enough to find in Silvergate.  They aren't exactly the shy type, either one of them."
Farden
player, 220 posts
the new guy
male fighter
Thu 18 Aug 2011
at 09:24
  • msg #153

Re: Eburacon's Songbook - Part 2

"Thanks." replies Farden, then looks around, asking silently if they should get going
Fritzholm
GM, 874 posts
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Thu 18 Aug 2011
at 14:41
  • msg #154

Re: Eburacon's Songbook - Part 2

What would Israth and Giselle like to do about the armored, red caped man and the other guy?  Just watch?  Go talk to them?  Wait 'til they leave and ask the alchemist about them?  Follow them?  Ignore them?  Something else?
Holly
player, 414 posts
Protect the Land
to protect your Children
Thu 18 Aug 2011
at 17:46
  • msg #155

Re: Eburacon's Songbook - Part 2

Holly bites her tongue, as she imagines Farden being quite willing to try and find the dancer Rana. For that matter, she imagined Israth would probably like to heck her out as well. Typical men, she thought to herself.

Thanking Galm for his time, she calls Moonlight in, and rides the Dun back to their meeting in the market place.
Israth
player, 30 posts
Thu 18 Aug 2011
at 19:50
  • msg #156

Re: Eburacon's Songbook - Part 2

Seeing his sister didn't have any ideas, Israth shrugged and walked up to the caped man, admiring the red fabric. "This is an interesting cape you have, sir. It has quite a nice weave to it, something you don't often see in Triplefang villages. Might I ask where you got it?" he asked curiously.


15:50, Today: Israth rolled 10 using 1d20+3. Assuming this is a Bluff.

If he could use Diplomacy instead of Bluff, then add 5 to the roll.

Fritzholm
GM, 875 posts
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Thu 18 Aug 2011
at 20:33
  • msg #157

Re: Eburacon's Songbook - Part 2

Snow gives Holly a hug before she leaves.

"I'm heading back home."

She beams, liking the sound of those words.

"Don't forget to stop in and say Hi when you can...  tell me all about your adventures.  Keep the boys out of trouble, if that's even possible."

Farden and Holly saddle up and go back into town.  Snow rides off the other direction.
This message was last edited by the GM at 20:34, Thu 18 Aug 2011.
Giselle
player, 682 posts
No nonsense barbarian
AC ## ~ HP 32
Fri 19 Aug 2011
at 04:34
  • msg #158

Re: Eburacon's Songbook - Part 2

Giselle grins, if he didnt want to try, she was more than wiling to try a more physical approach to answers.  Past efforts have taught her that while the answers were usually not forth coming it was alot of fun to try.

She decides to linger close, in case Israth does something stupid.  If he does, she'll get her brawl, and it wont be her fault.  How nice would that be?

(Giselle cracks her knuckles and tries to look at ease.)
Fritzholm
GM, 876 posts
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Fri 19 Aug 2011
at 18:10
  • msg #159

Re: Eburacon's Songbook - Part 2

"You are right," says the armored man.  "You are not this cape on this island."

His accent is strange.  Not just foreign-to-Triplefang-lands strange either.  You've met several slaves brought back from raids on edge of the empire towns and villages and he speaks in an entire different manner.  His words are choppy and awkward.

"It's appropriate that we stand at the threshold of an alchemist's emporium.  The crimson dye for his mantle is distilled from lamp tar. Is it not vibrant?"  adds the other man.  He has a similar accent but smoother and milder.
Fritzholm
GM, 877 posts
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Mon 22 Aug 2011
at 14:55
  • msg #160

Re: Eburacon's Songbook - Part 2

Israth, can you summarize your planned interaction with these two?  I'd like to take the actual conversation to the side conversation item so we can get 4/5ths of the group back together.
Israth
player, 31 posts
Mon 22 Aug 2011
at 18:51
  • msg #161

Re: Eburacon's Songbook - Part 2

Basically I just want to get their names and such, what they're doing around here, since they're obviously foreigners, keeping his demeanor and questions on the side of nice and curious rather then rude and demanding.
Holly
player, 415 posts
Protect the Land
to protect your Children
Mon 22 Aug 2011
at 19:27
  • msg #162

Re: Eburacon's Songbook - Part 2

Holly tries hard not to cry when Snow declares she is leaving to go back to Volge. Holly almost wishes she was going back as well, but knows that the spirit of adventure is still within her, and matches her desires to progress in her chosen profession. Giving her cousin a big hug, she promises to drop in on her when they next pop through Volge. Finally she drags herself away, and joins Farden when they head back to Silvergate.
Fritzholm
GM, 879 posts
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Mon 22 Aug 2011
at 20:10
  • msg #163

Re: Eburacon's Songbook - Part 2

Nearly a quarter hour after Israth finishes talking to to the two foreigners Farden and Holly arrive, leading their horses.
Fritzholm
GM, 880 posts
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Tue 23 Aug 2011
at 15:26
  • msg #164

Re: Eburacon's Songbook - Part 2

It's time to start discussing a plan.  You need to get the dirt on Jacob and Flavius in order to recover the songbook.

It's possible that Israth will turn up some useful information in his conversation.  There are also a few leads.  Galm suggested that Farden talk to Anton and or Rana, a couple of bards who might know about Jacob.  Snow suggested that Elder Eloy might know about Flavius.  His home is one of the large estates near the center of Silvergate.

Besides that there are plenty of other ways to go about this.  Israth has a high gather information bonus.  He could ask around for information on one or both of your targets.  You know that Flavius has a connection to Empire Free Merchant Claudius.  You could stake-out and observe him to discover more.  You could head out of town to the docks and ask around about Claudius and Flavius there.

It's also possible that Glumr has turned up something about Jacob's crew, but so far there's no sign of him in Silvergate, so you'll need to wait on that.

I'm sure you can think of other actions to further the plot that I haven't mentioned yet.  Who wants to do what?
Farden
player, 221 posts
the new guy
male fighter
Wed 24 Aug 2011
at 03:32
  • msg #165

Re: Eburacon's Songbook - Part 2

Farden is first going to lookaround and make sure they are not being watched, before entering into any sort of discussion with Israth and Giselle. Assuming we're clean, Farden suggests that they split back into two teams. Israth and Giselle will try and collect information in a low-key fashion, while Farden and Holly do it more aggressively.

Israth and Giselle will ask about new performers in town of Anton and Rana (Israth's Harper connections should help) while Farden and Holly will gather info on Flavius, and also ask about Jacob in likely places. Farden and Holly will not try any concealment, in hopes of distracting attention from Israth and Giselle.
Israth
player, 32 posts
Wed 24 Aug 2011
at 04:00
  • msg #166

Re: Eburacon's Songbook - Part 2

Maybe we should discuss a plan instead of just assuming people will do what you want? Just a thought. Israth doesn't even know who those two people are.
Holly
player, 416 posts
Protect the Land
to protect your Children
Wed 24 Aug 2011
at 14:08
  • msg #167

Re: Eburacon's Songbook - Part 2

Holly listens to Farden's suggestion, and nods, "Sounds good. We don't know where Anton and Rana are, but they are well known in the city apparently, so you should be able to find them easily enough, and your bardic connections will help there Israth. Are you happy to go with that Giselle? We had agreed to try and keep you and Israth out of Jacob's sight, and this should do it. Hopefully if Jacob sees us two, he will ignore us as no longer a threat. That and Farden here is good at getting himself noticed!" With that Holly gives Farden a cheeky smile.

"If anyone asks, tell them you have business with the foreigner and are looking for information on whether he is trustworthy. The same goes for Jacob of course."
Farden
player, 222 posts
the new guy
male fighter
Thu 25 Aug 2011
at 03:53
  • msg #168

Re: Eburacon's Songbook - Part 2

OOC: Well, yes, Farden was just outlining his ideas. He's far too pessimistic to assume they will be agreed to without objection, or followed properly even after agreement =P

Farden waits patiently to see if anyone has a better idea or modification to offer.
Israth
player, 33 posts
Thu 25 Aug 2011
at 04:08
  • msg #169

Re: Eburacon's Songbook - Part 2

"Who are these two bards anyway? And why might they know of Jacob? Does the farmer assume because they are bards, they must be connected to him?" Israth asks curiously.
Farden
player, 223 posts
the new guy
male fighter
Thu 25 Aug 2011
at 04:14
  • msg #170

Re: Eburacon's Songbook - Part 2

Farden shrugs. "The farmer says they're very connected. And since Jacob is a skilled musician, he may be known to them if he has been here before."
Fritzholm
GM, 882 posts
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Thu 25 Aug 2011
at 17:34
  • msg #171

Re: Eburacon's Songbook - Part 2

Farden looks around nervously, but doesn't see any immediate threats in the area.  He ushers the others off the street to a more private cul-de-sac behind and between shops.  It's both literally and figuratively shady here and someone has painted a crude owl on the stone side wall of on of the shops. It's quiet enough that you can speak in hushed tones, but there's still enough background noise to cover your conversation.  Farden suggests a plan.  Holly and Israth comment on it and essentially agree.  Giselle has nothing to add.  She remains silent, but gives her tacit consent to the plan.



Some quick questions.  Will Israth and Giselle go see Anton or Rana first?  Where are Farden and Holly going to find out about Flavius?  Ask Elder Eloy?  Scope out Claudius?  Check the docks?  Some other method?

Honestly there's probably time to do all of the above, I'm more interested in which you're doing first.

It would also be a good idea to agree to a time and place to meet back up.
Holly
player, 418 posts
Protect the Land
to protect your Children
Thu 25 Aug 2011
at 23:21
  • msg #172

Re: Eburacon's Songbook - Part 2

Holly suggests they try the Elder first, and then go to less connected people, like the shop owner Israth had seen them visit.
Farden
player, 224 posts
the new guy
male fighter
Fri 26 Aug 2011
at 13:11
  • msg #173

Re: Eburacon's Songbook - Part 2

Farden agrees with Holly, then asks about their next meeting. "It won't do to meet too often. How about tomorrow, right after breakfast, at the fish market?"
Fritzholm
GM, 883 posts
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Fri 26 Aug 2011
at 21:24
  • msg #174

Re: Eburacon's Songbook - Part 2

Elder Eloy's manor is a very pleasant high-roofed two story estate with a field of purple wildflowers behind it.  It's directly off the main road in the center of town.  His house is not as large the other homes in the estate district and exudes an air of practically over luxury.  There's a bustle about the place with people often coming and going.

When Farden and Holly arrive Eloy is just saying farewell to a couple dressed in traveling garb with elements of Empire origin.  Eloy is a stocky man whose build hints at a time when he was strong and mighty, but recent years have reduced his physique somewhat. He is happy to sit down and spend some time getting to know two more clanmates.

After introductions and small talk they ask Eloy what he knows about Flavius.

"Ah yes, I know this man.  He's been here well over a year, maybe two.   He's a friend of one of the Empire's free merchants.  Maybe even came here it his request, but he's not really a merchant himself. He does tend to buy and sell on occasion.  Goods by request mostly, individual items."

"The free merchants have been a great boon to Silvergate.  They pay well and their imported goods are excellent.  Not to mention the knowledge they share with us.  They bring in a lot of travelers too, so I try to go out of my way to make sure they feel welcome and can conduct their business in a reasonable manner."

"That said, I don't really trust Flavius.  I find him arrogant and elusive.  True the man has a vast store of knowledge on many subjects.  That might make any man act and feel superior to those around him.  There are other things that bother me about him, though.  He is nearly always accompanied by a warrior named Dothorex.  Flavius claims this man is his guard, but I know he uses him to strong-arm others in deals and agreements they wouldn't come to on their own merits."

"Oh well, you take the good with the bad.  The world is far from perfect."
Farden
player, 225 posts
the new guy
male fighter
Sun 28 Aug 2011
at 06:48
  • msg #175

Re: Eburacon's Songbook - Part 2

Farden stays silent, looking to see if Holly has anything particular she'd like to ask about.
Fritzholm
GM, 887 posts
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Tue 30 Aug 2011
at 03:22
  • msg #176

Re: Eburacon's Songbook - Part 2

Both Eloy and Farden wait for Holly's questions and or comments.


Would Giselle and Israth like to look for Rana and Anton first?
Israth
player, 38 posts
Tue 30 Aug 2011
at 03:49
  • msg #177

Re: Eburacon's Songbook - Part 2

Unless anyone can come up with something else to do, honestly that's the only option I can think of right now.
Fritzholm
GM, 888 posts
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Tue 30 Aug 2011
at 05:21
  • msg #178

Re: Eburacon's Songbook - Part 2

Oops.  lol  My bad.  I meant "look for Rana OR Anton first?"  Which one?
Israth
player, 39 posts
Tue 30 Aug 2011
at 05:24
  • msg #179

Re: Eburacon's Songbook - Part 2

That makes considerably more sense. I think Anton might be easier since I'm pretty sure he's the musician, correct? And Rana is a dancer?
Giselle
player, 683 posts
No nonsense barbarian
AC ## ~ HP 32
Tue 30 Aug 2011
at 05:37
  • msg #180

Re: Eburacon's Songbook - Part 2

Israth moves off to talk to the musician as Giselle lingers across the room.  Close enough to help if theres trouble, way way way far away to avoid 'crimping' his style.

If Anton was a deadend, there was always the dancer.
Fritzholm
GM, 890 posts
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Tue 30 Aug 2011
at 06:41
  • msg #181

Re: Eburacon's Songbook - Part 2

Israth and Giselle stroll off to the open air market to ask about Anton.  Israth scans the crowd on merchants and customers to pick out someone who look both knowledgeable and receptive to questions.  Clanmates are usually forthcoming with information like this so it should be a simple task.  Israth picks out an attentive fruit vendor who isn't busy making a sale at the moment, but before he can even take a step towards him, Giselle literally grabs the nearest townsperson.  She pulls him back sharply by his collar and off balance.

"We're looking for Anton.  Where is he?"

"What?" he stammers.  Taking a moment to get his bearings.  "The singer?"

Giselle nods.

"You'll find him with the raiders - out at the docks, the armory, or at The Lead Weight."

"Thanks," Giselle says letting go of the man's leather tunic.


It turns out that Anton is none other than the raid's bard Todrick had mentioned yesterday.  Giselle and Israth finally track the raiders down at the tournament field by the armory outside of town.  The armory doubles as a temple of Harix.  Most of the raiders are Harix worshippers.  Several of the raiders are wrestling or practicing for battle while Anton keeps them entertained with songs of past and future glory.  You both remember him from last night and he remembers you as well.

"Kin of mine, what brings you to the fields of mock warfare?  Are you joining us this trip out?" he asks, but you can tell by his tone (with no hint of being condescending) that he doesn't think you're here for the raid.
Israth
player, 40 posts
Tue 30 Aug 2011
at 06:45
  • msg #182

Re: Eburacon's Songbook - Part 2

Walking up to the fellow bard with a winning smile, Israth replied, "I wish we were! The ballads we would sing of our glorious raids would reach far and wide, I'm assured of it. No, today is not the day we join a raid, today, we have questions. Questions about the Harper, Jacob. Have you heard anything of him lately?" As much as the young man loves talking, he gets straight to the point today; his sister is there, after all, to make sure he doesn't take too long, and gods forbid he does that.
Fritzholm
GM, 891 posts
toss the dice
and have fun
Tue 30 Aug 2011
at 17:21
  • msg #183

Re: Eburacon's Songbook - Part 2

"Oh Jacob," he says aloud.

"JACOB!" the raiders call out ethusiastically in unison.

"Yeah, we know him.  Great guy," Anton says smiling.  "I keep hearing that he's coming to Silvergate, but he sure isn't here now.  He is not a man who likes to keep a low profile.  No no.  A grand entrance is more his style.  You'll know when he arrives."

"Wait..." Todrick interrupts.  "This is the Harper you asked about?" he asks Israth.

Maybe not all the raiders know him after all.

"Yeah Todrick.  You should know Jacob.  He's been down in our parts for a few weeks," says a raider you recognized from Crim.

"If that's the case, it wrecks your theory about grand entrances and low profiles."

Anton laughs.

"What do you want to know about this Harper?  Are you looking to join up with him?  He's got himself quite a bunch of followers."
Israth
player, 41 posts
Tue 30 Aug 2011
at 19:12
  • msg #184

Re: Eburacon's Songbook - Part 2

"Well, I... would like to talk to you, in private if you don't mind?" he asks Anton, looking to Todrick with an apologetic smile. "It's Harper business, I assure you, it has nothing to do with you or your raids, my friend." he adds, giving the older man a firm slap on the shoulder to solidify his response.
This message was last edited by the player at 19:12, Tue 30 Aug 2011.
Fritzholm
GM, 892 posts
toss the dice
and have fun
Tue 30 Aug 2011
at 19:27
  • msg #185

Re: Eburacon's Songbook - Part 2

"Sorry men, you'll to have to brutalize each other in relative silence for a while," says Anton, standing up to walk with Israth.

"Finally a little peace!" jokes one of the raiders.

Anton and Israth wander off into the woods, probably the only decent place out here to speak in private.

"This sounds serious.  Are you in some sort of trouble, son?"
Israth
player, 42 posts
Tue 30 Aug 2011
at 19:37
  • msg #186

Re: Eburacon's Songbook - Part 2

"Me? Oh, no, not at all. But Jacob... he might be. Before I continue, however, I have a question for you. Do you know of Eburacon's Songbook?" he asks curiously after giving a quick look around.
Fritzholm
GM, 893 posts
toss the dice
and have fun
Tue 30 Aug 2011
at 20:00
  • msg #187

Re: Eburacon's Songbook - Part 2

"I only know the minimum.  He was a musical genius, or so I'm told.  Never performed for a soul, but he wrote it all down. That could be an enlightening read.  What else can you tell me about the book?"
Israth
player, 43 posts
Tue 30 Aug 2011
at 22:56
  • msg #188

Re: Eburacon's Songbook - Part 2

"Honestly, not very much. My knowledge is just about as basic as yours. However, that is not what I came here to talk to you about. The book is important, as you probably know, to the Harpers in Rankor Heights. According to what I have been told by a group of people who came straight from Rankor Heights, Jacob has reportedly stolen Eburacon's Songbook, and plans to sell it to a wealthy merchant from the Empire." Israth explains carefully, judging Anton's reaction as he talked. "I would be very grateful if you could offer any type of assistance in finding Jacob and getting the book back to the Harpers. Perhaps later we could talk about a reward...?" he added with a slight smirk at the end, knowing money drove people to help more than simple camaraderie.
Farden
player, 226 posts
the new guy
male fighter
Wed 31 Aug 2011
at 06:40
  • msg #189

Re: Eburacon's Songbook - Part 2

Since Holly seems reluctant to speak, Farden steps up. "You say Flavius isn't really a merchant? Then what does he do? Simply a socialite, or a facilitator of some sort?"
Fritzholm
GM, 894 posts
toss the dice
and have fun
Wed 31 Aug 2011
at 15:29
  • msg #190

Re: Eburacon's Songbook - Part 2

"Stolen Songbook?" Anton rubs the side of his face.  "That doesn't sound right, but you must have your reasons to believe it.  I'll be sure to let you know if I or any of the boys see him or hear anything.  Last time he was around I think he and Betty stayed with a spirits merchant by the name of Kulbart.  I could show you where he lives later on if you're interested," he offers.
Israth
player, 44 posts
Wed 31 Aug 2011
at 15:35
  • msg #191

Re: Eburacon's Songbook - Part 2

"That would be perfect. Just one thing though. Don't tell anyone that I was looking for the songbook. I do not know whether or not Jacob has any idea that we know of his theft, and if it gets said publicly, then it will only be a matter of time before he finds out." Israth replies, thanking him for his assistance, before continuing, "If that's all? I need to go in search of a dancer named Rana... You wouldn't know where she frequents, would you?"
Fritzholm
GM, 895 posts
toss the dice
and have fun
Wed 31 Aug 2011
at 16:03
  • msg #192

Re: Eburacon's Songbook - Part 2

Holly will have limited RPoL access until the 4th.

"The free merchants all have their own ships to bring in goods and bring loads back to the Empire.  Some come and go with the ships.  Some, like Zjord, stay here in Silvergate, relying on others to handle trade in Empire ports.  Flavius doesn't have a ship, so he's not a Empire Free Merchant.  He still sells a few big ticket items.  For instance, he sold one of the raiders something called a Bladesharp.  Some sort of a magical battleaxe.  Something like that can't be cheap, but raiders come back with so much gold.  Why not invest in a an enchanted weapon?  You can hand that down to your first born."

"Flavius probably pays Claudius to transport his wonderous items.  He's definitely here on business, not for the sights.  I doubt he even likes it here.  Often talks down about the Triplefang lands.  Is he working for someone or just here to cash in?  I don't know.  What is your business with Flavius?"  Eloy asks.
Holly
player, 419 posts
Protect the Land
to protect your Children
Wed 31 Aug 2011
at 21:54
  • msg #193

Re: Eburacon's Songbook - Part 2

"We heard from our travels up to Rankor Heights about someone buying items of worth, and we were wondering if they commissioned young adventurers to go looking for them. My cousin and I have a couple of other friends, and we thought it would be useful way to make money while adventuring." Holly gives Farden a glance and then continues, "Seems this Flavius is one who might consider our offer. Can you tell us how best to contact him? I'm sure he'd not like it in the open, or he might get dozens of groups asking for commission from him to bring him items."
Farden
player, 227 posts
the new guy
male fighter
Thu 1 Sep 2011
at 09:27
  • msg #194

Re: Eburacon's Songbook - Part 2

Farden stays silent and waits for Eloy's response.
Fritzholm
GM, 896 posts
toss the dice
and have fun
Fri 2 Sep 2011
at 04:07
  • msg #195

Re: Eburacon's Songbook - Part 2

quote:
"I need to go in search of a dancer named Rana... You wouldn't know where she frequents, would you?"


Anton nods.

"That's a good idea.  That Rana is tight with Jacob, like real close.  I'm surprised she didn't leave with him when he went down south.  She'll know more about what he's up to than I.  I'm sure they've kept in touch."

"You clearly haven't been in town long if you haven't met Rana.  She's everywhere."

Anton stops, leans against a tree trunk, and looks idly around at the swaying leaves.

"But that's not much help to you.  Where can she be found specifically?  There are two clubs in the merchants quarter where she's likely to be in the evening or night.  One's a gambling hall called Danny Silver's.  You might think there's a Danny around someplace who owns it, but there's not.  He's just a story.  Gunder is the real boss.  He's real selective about the entertainment, but Rana's always welcome.  She likes the place because someone has got to be winning, and winners tend to be generous with their coins."

"The other club is the Red Veil.  The girls there will wear whatever you like, which is usually nothing.  If Rana's there on a given night she'll probably steal the show.  She's real popular."

"She'll sometimes be out drinking at The Weight with us too."

"By the way Israth, you're in luck," he says with a wink. "She likes lyre players..."

"and singers," he adds with a big smile.
Israth
player, 45 posts
Fri 2 Sep 2011
at 04:12
  • msg #196

Re: Eburacon's Songbook - Part 2

"Well that certainly is lucky then!" Israth chuckles as looks over his shoulder at the beautiful lyre he bought a few months back before he left Rankor Heights. "I am rather thankful of the assistance you've given me today. If you ever need anything, and I'm around, feel free to ask. I owe you one." he states firmly, offering his hand to shake, as if making the 'agreement' formal.

Once that's settled, he walks back to the clearing with the other man, finding Giselle and bidding Todrick and his men farewell and good luck on their raids, filling her in on the information he received as they walked.
Fritzholm
GM, 897 posts
toss the dice
and have fun
Fri 2 Sep 2011
at 04:20
  • msg #197

Re: Eburacon's Songbook - Part 2

quote:
"We heard from our travels up to Rankor Heights about someone buying items of worth, and we were wondering if they commissioned young adventurers to go looking for them. My cousin and I have a couple of other friends, and we thought it would be useful way to make money while adventuring."


"That's not a half bad idea," says Eloy, nodding to himself.  "Adventure is in the Triplefang blood.  You can bring back a dragon's egg or a basilisk's horn for him to send back to the Empire's trophy walls.  Put Flavius to some good use.  I'll tell you what.  Two days ought to be enough to set up a meeting right here for you.  Lets make it mid morning.  I'll let you know if things change before then."
Holly
player, 420 posts
Protect the Land
to protect your Children
Fri 2 Sep 2011
at 17:29
  • msg #198

Re: Eburacon's Songbook - Part 2

"Thank you Elder. On another point, do you know where I might find anyone of the druidic order? I promised a friend I would pass on a map to them, and would like to clear that debt from my lists", Holly knew some of the elders did not appreciate the influence the druidic order cast across the clan, but needed contact with them again, and to pass on the map she had drawn, and the information she had gathered.
Giselle
player, 684 posts
No nonsense barbarian
AC ## ~ HP 32
Sat 3 Sep 2011
at 04:33
  • msg #199

Re: Eburacon's Songbook - Part 2

"Looks like you had a productive little talk.  Is it time to scoot and meet up with our cousins to compare notes?"
Farden
player, 228 posts
the new guy
male fighter
Sat 3 Sep 2011
at 06:21
  • msg #200

Re: Eburacon's Songbook - Part 2

Farden sits looking polite and friendly while Holly does the talking.
Fritzholm
GM, 898 posts
toss the dice
and have fun
Wed 7 Sep 2011
at 17:56
  • msg #201

Re: Eburacon's Songbook - Part 2

quote:
"On another point, do you know where I might find anyone of the druidic order?"


"As I'm sure you know, Hollykhan, Druids are a mysterious and secretive cabal.  You hear whispers here and there.  Some who are said to be druids are not.  Some who are unknown turn out to be druids.  I think what I mean to say is I'm not sure who is and who isn't, but the farmers sometimes call in a hedge witch when they have trouble with the crops.  She's not Triplefang, but she's as likely to be a druid as anyone I could recommend," says Eloy.
Israth
player, 46 posts
Wed 7 Sep 2011
at 17:58
  • msg #202

Re: Eburacon's Songbook - Part 2

"I thought we were supposed to find Anton and Rana first? If you want to wait for the others, I suppose we could do that as well. We have some free time anyway; Rana mostly 'operates' at night." Israth replied.
Fritzholm
GM, 899 posts
toss the dice
and have fun
Wed 7 Sep 2011
at 18:57
  • msg #203

Re: Eburacon's Songbook - Part 2

Farden:
Farden agrees with Holly, then asks about their next meeting. "It won't do to meet too often. How about tomorrow, right after breakfast, at the fish market?"


Israth is right.  You've got several hours to kill until sunset, at which time you can look for Rana.  Then tomorrow is when Farden and Holly will meet back up with you at the fish market.  (Lets say that's down by the docks.)

If Israth and Giselle don't have anything pressing to do before sunset I'll just gloss it over and skip right to the finding Rana part.
Holly
player, 421 posts
Protect the Land
to protect your Children
Wed 7 Sep 2011
at 19:40
  • msg #204

Re: Eburacon's Songbook - Part 2

"Thank you Elder. I was out in the farms this morning, so I may ask out there tomorrow if I have time. For the moment, thank you for your time. I think Farden and myself will go have a look around the city and let you get on with other things than youngsters like us. Again, thank you for your time." With that, unless Farden has anything to add, Holly moves back outside.

To Farden she says, "Is there anything you need to do before tonight? Shopping or gathering information? I would like to check up on Moonlight before sunset, and then I think I will return to the inn."
Farden
player, 229 posts
the new guy
male fighter
Thu 8 Sep 2011
at 05:44
  • msg #205

Re: Eburacon's Songbook - Part 2

"Shopping? With what? This whole trip has my purse emptying faster than a dwarf with a tankard of ale." replies Farden with bitter amusement. "I'll just stick with you. It's possible Jacob's crew has spotted us by now, no need to tempt fate by splitting up further. We can continue gathering information when we return to the inn."
Holly
player, 422 posts
Protect the Land
to protect your Children
Thu 8 Sep 2011
at 16:33
  • msg #206

Re: Eburacon's Songbook - Part 2

"I doubt Jacob would waste the time of day on us, but we did hurt some of the others, so you are right. We need to be wary. Right then, Moonlight it is and then we can go window shopping until it starts to get dark." With that, Holly leads back out towards the gate, picking up some apples on the way, and on to the wide open spaces of Triplefang lands. This city at least doesn't seem to want to hem her in like Rankor Heights. She offers Farden one of the apples as they leave the city.

When she is far enough away from the city, she whistles to get Moonlights attention, and then feeds him an apple. Talking in a low voice, she strokes his head and neck, and then feeds him the last apple. Shaking his head, Moonlight trots off and is soon heading away from them.

"Right, lets see what they have on offer and then see what awaits us tonight." Holly says, before heading back to Silvergate.
Fritzholm
GM, 900 posts
toss the dice
and have fun
Thu 8 Sep 2011
at 20:39
  • msg #207

Re: Eburacon's Songbook - Part 2

It's true.  Coins are few in our heroes' pockets.  It will be nice to get the songbook back to the harpers and collect that reward.  Farden and Holly wander around the merchant's quarter browsing some of the shops to pass time.  Sure there are things an adventurer would want, but there are also a lot of stores just selling mundane items. You hear from the merchants that the raiders buy supplies before a raid, but it's when they come back that business really booms.  Raids often bring back lots of coins and loot.  The raiders sell cheap and spend freely.  It's a big party for everybody.

One merchant actually brings up the subject of Flavius without prompting.  Of course you both encourage her to keep talking on the subject.  She evidently doesn't like him and feels he cheated her on a deal, but won't go into details.  You don't think she's staying mum to be polite either.  She suggests that if you're going to set up a deal with Flavius have Eloy in the room as a witness.

She also talks a bit about his business with Claudius and the other Empire Free Merchants.  You ask her a bit more on the subject and she offers to have a kid show you their warehouses and ships.
Israth
player, 47 posts
Fri 9 Sep 2011
at 01:25
  • msg #208

Re: Eburacon's Songbook - Part 2

Israth will spend the time gathering information about Jacob and what he's been up to in town for the past 2 weeks, making it sound like he's a friend rather than someone who wants to steal back a book from him.
Farden
player, 230 posts
the new guy
male fighter
Fri 9 Sep 2011
at 08:13
  • msg #209

Re: Eburacon's Songbook - Part 2

Farden whispers to Holly, "You want to call on Flavius tonight itself, or wait till the morning?"
Holly
player, 423 posts
Protect the Land
to protect your Children
Fri 9 Sep 2011
at 11:09
  • msg #210

Re: Eburacon's Songbook - Part 2

Holly looked at Farden and replied, "I think we let Elder Eloy organise things as he suggested, for two days time. Less obvious. And gives us a chance to find out more about him if we can. The woman told us to make sure Eloy is in the room as well, so I suspect we'd be in trouble trying to contact him direct. I doubt he'd appreciate it. It might take longer, but it is safer to use the cover the tribe offers us in this case."
Farden
player, 231 posts
the new guy
male fighter
Sat 10 Sep 2011
at 05:38
  • msg #211

Re: Eburacon's Songbook - Part 2

"Works. What do we do till then? I'm for furthering our inquiries after our friend."
Fritzholm
GM, 901 posts
toss the dice
and have fun
Mon 12 Sep 2011
at 05:36
  • msg #212

Re: Eburacon's Songbook - Part 2

Farden and Holly take the merchant up on her offer.  A young Triplefang messenger and errand runner name Kolb shows you around.  He's about Dain's age, but smaller.  Kolb's hair is wild and messy.  He wears fur lined sandals and short robes.

First Kolb takes you over to the west side of Silvergate, still inside the gates.

"These two warehouses are Claudius'," he says.  "The third one is some other Empire merchant's."

The warehouses are of different construction than you're used to seeing in Triplefang lands.  They're taller and have a loft area that can be accessed via stairs and a balcony outside the warehouse.  The warehouses also have large, secure sliding doors that are different from stable or barn doors you've seen before.  Farden notices a couple of guards watching over the warehouses.  One at a bench across the street and one lounging up on the balcony.  He assumes there are others around someplace.

"Flavius lives up there, and so does a foreman, and maybe some other people.  Probably some girls too," Kolb adds with a nod.

Next he takes you out to the docks.  It's a lengthy hike along a good road through more farmland.  Kolb points out a branch in the road and says it leads to the armory, but doesn't take you that way.

There is a deep and shallow area of the shore.  The only ships in the deep docks right now are three Triplefang raider ships and a large strange looking merchant vessel.  Kolb says it isn't one of Claudius' ships.  There are a few small dockhouses and fishing huts out by the docks as well as the fish market where you plan to meet Giselle and Israth tomorrow.   There are plenty of small boats scattered along the shallow part of the shore here.  They're good for fishing within sight of land or traveling along the Ventach River, the mouth of which is not too far north of here.
Fritzholm
GM, 902 posts
toss the dice
and have fun
Mon 12 Sep 2011
at 05:37
  • msg #213

Re: Eburacon's Songbook - Part 2

Israth, please make a gather information roll.
Farden
player, 232 posts
the new guy
male fighter
Mon 12 Sep 2011
at 11:34
  • msg #214

Re: Eburacon's Songbook - Part 2

Farden takes it all in, trying to memorize streets and landmarks so he can find his way around by himself later.
Holly
player, 424 posts
Protect the Land
to protect your Children
Mon 12 Sep 2011
at 17:20
  • msg #215

Re: Eburacon's Songbook - Part 2

"Interesting." Holly says aloud, and looks around as they stand there. "Do you think we might ask his doormen if he is a good employer?" Holly asks, fully aware she doesn't intend to do any such thing. At least they know where to come if Jacob has already parted with the book. Looking around for somewhere to sit a while, perhaps in an drinking house or such place, she considers how best to approach this. The Elder would arrange the meeting with the man, but it would be expected that if they were offering their services as treasure hunters that they would go asking about their potential employer. Holly just wanted to do that without running the chance of meeting the man or his bodyguard with the Elder there to provide some protection.

When they get to the docks, the sight of one ship is pleasing, as it means the book would still be in the city. That that meant it could already be in the hands of Flavius was something they needed to find out. "Mmmmm. Perhaps a drink Farden before we go back to our lodgings. Kolb, do you know anywhere close, and safe."
Israth
player, 48 posts
Tue 13 Sep 2011
at 02:35
  • msg #216

Re: Eburacon's Songbook - Part 2

22:34, Today: Israth rolled 8 using 1d20+7. Gather Information.

Wow. Gonna get some great info with that roll. >.>
Fritzholm
GM, 903 posts
toss the dice
and have fun
Tue 13 Sep 2011
at 05:16
  • msg #217

Re: Eburacon's Songbook - Part 2

Among the people Israth asks, he finds that Jacob is a popular, well liked fellow here in Silvergate.  It's the opinion of most that he's not around and they wish he was.  However, a customer of a tool vender has a different story to tell.  He says that Jacob IS in town, disguised as an elderly retired cobbler.  This strikes Israth as hard to a bit fanciful, but the customer gives a detailed description of this cobbler.  Maybe he's onto something.  What's more, Israth comes across a lady with 4 kittens who says she's also heard that Jacob is hiding in Silvergate in disguise, but she can't confirm or deny the retired cobbler part of the story.  Intriguing!  But how to find this not-so-elderly cobbler?
Fritzholm
GM, 904 posts
toss the dice
and have fun
Tue 13 Sep 2011
at 05:36
  • msg #218

Re: Eburacon's Songbook - Part 2

quote:
"Mmmmm. Perhaps a drink Farden before we go back to our lodgings. Kolb, do you know anywhere close, and safe."


"There are lots of places to drink in town, but they usually shoo me away.  The Crow is safer than The Weight."

Evidently, Kolb doesn't know that you're staying at The Crow Inn.

"There's a brewmaster in the Merchants Quarter near ma's shop, but he's all fancy.  And there's a gambling place.  Others too," says Kolb.

quote:
Farden takes it all in, trying to memorize streets and landmarks so he can find his way around by himself later.


Compared to Rankor Heights, Silvergate is pretty simple.  The warehouses are in the south west part of town between The Lead Weight Inn and the school and just south of the open air market.

We lost some of the entries on the wiki recently, but I've reposted Silvergate.
http://triplefang.yoyo-pete.com/doku.php?id=silvergate
If you scroll down to the map you can get a feel for what the city is like inside the gates.  The warehouses Kolb showed you are in the middle of the row of 6s.
Farden
player, 233 posts
the new guy
male fighter
Tue 13 Sep 2011
at 05:57
  • msg #219

Re: Eburacon's Songbook - Part 2

Farden is going to tell Holly softly, "I think we should get away from our guide before proceeding further. No need to drag him along."
Fritzholm
GM, 905 posts
toss the dice
and have fun
Tue 13 Sep 2011
at 06:05
  • msg #220

Re: Eburacon's Songbook - Part 2

That night Israth and Giselle go in search of the dancer Rana.  The easiest first place to check is with the raiders at your inn.  She's not there so you move on to Danny Silver's.  You're newcomers, which could be awkward in a close knit establishment like this, but you're both clearly moneyed individuals and money is certainly welcome here.

There's only one game going on right now at the main table.  It's some sort of bones variant.  There are other club member sitting around the room enjoying drink, some scraps of food, smoking pipes, and a bit of quiet conversation.  A lute player strums steadily, providing pleasant background music for the club.

Other than Giselle there are only 3 women in the club, so it's not hard to pick Rana out.  She's small and lithe, not as stunning as you expected, but cute.  She's dressed in small strip of a top, loose flowing diaphanous pinkish-red pants that Israth finds hard to take his eyes off, and a pair of soft slippers.  Rana is flitting around the main table, socializing with the players and sharing their drinks.
Israth
player, 49 posts
Tue 13 Sep 2011
at 16:17
  • msg #221

Re: Eburacon's Songbook - Part 2

Turning to his sister, Israth comments, "Well, I've got two choices as far as I can see. I can either try my luck at that game, or, like Anton said, simply start playing my lyre. Apparently Rana really likes lyre players. Which do you suggest?"
Fritzholm
GM, 906 posts
toss the dice
and have fun
Fri 16 Sep 2011
at 20:09
  • msg #222

Re: Eburacon's Songbook - Part 2

In the spirit of moving this along...

Giselle points out, rather pragmatically, that there's already someone playing string music.  That person and the others listening to him might not take too kindly to you busting in with your own song to show off for a girl.

As for the gambling game, it has elements of game strategy (INT), countering other's strategy (sense motive), and luck.  If you want to sit down and put some of your own money on the line (lets say a bankroll of 50 silver) we can take a measure of your success with a d20+INT bonus+ Sense Motive bonus.  I think this comes out to D20+6.  Keep in mind you'll be competing with 3 other players who will have the advantage of ranks of experience with the game.

Or you could find some unobtrusive way to work the lyre angle.
Israth
player, 50 posts
Sat 17 Sep 2011
at 02:37
  • msg #223

Re: Eburacon's Songbook - Part 2

Israth nods at his sister and gives her a pat on the shoulder, heading over to the gambling table and sitting down, dropping a gold piece on the table to start off. "Hello, gentleman. Might I enter into your fine game? I must say, I've never played before, so please, go easy on me..."


If that's false, here's a Bluff check; if it's true, I don't see why I would need one.

22:37, Today: Israth rolled 13 using 1d20+3. Potential bluff check.

Fritzholm
GM, 907 posts
toss the dice
and have fun
Sun 18 Sep 2011
at 01:49
  • msg #224

Re: Eburacon's Songbook - Part 2

You've played the game this is based on, but never this variant of it.  This version has more sophistication.  While the basic game is little more than luck this brings skill into the mix.  No wonder they fancy it in a gambling club as opposed to out around a rowdy campfire was guzzling swill ale.  Early on you spend most of your time adjusting to the rules and judging the players.  You are happy to discover that you are not badly overmatched.  In fact you're able to play at about the average level of the experienced players.  Not bad.

Please make a d20+6 roll.
Israth
player, 51 posts
Sun 18 Sep 2011
at 02:42
  • msg #225

Re: Eburacon's Songbook - Part 2

Seriously? Two out of the last three rolls have been 1's.

22:41, Today: Israth rolled 7 using 1d20+6. Rolling.

Holly
player, 425 posts
Protect the Land
to protect your Children
Sun 18 Sep 2011
at 18:46
  • msg #226

Re: Eburacon's Songbook - Part 2

Farden:
Farden is going to tell Holly softly, "I think we should get away from our guide before proceeding further. No need to drag him along."


Holly nods and turns back to their guide. "I think we can find our own way back. Thank you for your time." She says, before handing over a copper as payment for his time. Not a lot, but she was willing to pay him for his time.

When the young lad had left, Holly said, "So what do you want to do now?"
Fritzholm
GM, 908 posts
toss the dice
and have fun
Mon 19 Sep 2011
at 02:55
  • msg #227

Re: Eburacon's Songbook - Part 2

In reply to Israth (msg #225):

I don't know why the dice roller hates player characters.  The same thing used to happen to me when I was a PC.
Farden
player, 236 posts
the new guy
male fighter
Mon 19 Sep 2011
at 08:31
  • msg #228

Re: Eburacon's Songbook - Part 2

Holly:
When the young lad had left, Holly said, "So what do you want to do now?"


"Take a closer look at those warehouses, see if we spot any familiar faces."

Fritzholm
GM, 910 posts
toss the dice
and have fun
Mon 19 Sep 2011
at 20:08
  • msg #229

Re: Eburacon's Songbook - Part 2

Israth ingratiates himself with the other players by playing reasonably well and yet losing big at every important juncture.  If Rana gravitates towards the winner this is no way to go about getting her attention.  It doesn't take long before you're down 5 gold.  However, she's not ignoring you.  In fact you think she's curious, but not approaching you.  She, you, the players and some other idle spectators are always making idle small talk during the game.  You expected her to be more suave and engaging, but she's sort of quiet.  She comes off as rather plain, verbally, but she does have a way of slipping welcomely inside two of the other players' personal space, and she's very hands on.

You can say anything you'd like to her as long as you don't mind it being completely public.
Israth
player, 52 posts
Mon 19 Sep 2011
at 20:12
  • msg #230

Re: Eburacon's Songbook - Part 2

Trying to stay chipper while losing money, Israth gives Rana appreciating looks every now and again, occasionally winking at her. "I think that beautiful girl you have over there is distracting me... not that I mind." he says with a grin at whoever Rana is currently gravitating towards, as he keeps rolling, taking the betting a little higher.

Israth would be willing to lose upwards of 20 more gold on this game before bowing out.
16:09, Today: Israth rolled 15 using 1d20+6. More potential rolling.

Fritzholm
GM, 911 posts
toss the dice
and have fun
Tue 20 Sep 2011
at 15:03
  • msg #231

Re: Eburacon's Songbook - Part 2

It doesn't come to that.  Your losses level off as you end the night.  (just remove 5 gold total from your sheet if you haven't already.) You banter a little, but never really get a chance to ask Rana anything about Jacob.  Now at least she knows you and you can recognize her if you run into each other around town.  You tell yourself that this gambling trip wasn't a complete waste.

The game of bones folds up and you and Giselle depart Danny Silver's club.

You're not even out of view of the club when Rana appears (not literally) on the street ahead of you.

"Hello Israth.  So much for beginner's luck," she says referring to your losses.

"Who's this?" looking at Giselle.  "Your sister?"

"Actually, yes.  She is my sister.  How'd you know?" asks Israth a little surprised at the guess.

"Magic.  I'm a fairy, don't you know?" she chuckles,holding her hands near her shoulders and fluttering them like fairy wings.
Fritzholm
GM, 912 posts
toss the dice
and have fun
Tue 20 Sep 2011
at 15:24
  • msg #232

Re: Eburacon's Songbook - Part 2

Farden and Holly decide to scope out the warehouses that evening.  Neither of them has any training in the subtle arts of observation-without-being-seen, so they choose distance to be their cover.  They take up a position on the far side of the schoolyard nearby the warehouses.  The school is shut down for the day so there's no one around to become suspicious.  There's a wall around the schoolyard that completely blocks their view of ground level, but they can still see coming and going on the balconies.

Less than an hour after dark you see two men up on the balcony.  Even in the dim lighting and at this distance you can make out that one of the to men is in metal armor and wearing a bold red cape.  That must be Flavius' bodyguard.  He tends to stand out.  It's reasonable to assume the other man is Flavius.  They go into the warehouse loft.

The two of you notice a few other people go up on the balcony, separately, still later in the evening.  Farden is impressed by Holly's keen attention.  She tends to notice things he misses and he prides himself on vigilant awareness.  The first person is a woman, who enters a different door than Flavius did.  Next, someone just wanders along the balcony before leaving.  Much later another man enters the door the woman entered earlier.

After a length of nothing happening Holly and Farden figure the show is over for the night.  Time to head back to The Crow and get some sleep.  They find that the floating eye has become rather popular with the night drinking crowd at The Crow, playing festive music for all to enjoy.
Israth
player, 53 posts
Tue 20 Sep 2011
at 15:29
  • msg #233

Re: Eburacon's Songbook - Part 2

"Well, you certainly have an... unearthly beauty." Israth commented with a coy grin, not hiding the fact that he was looking up and down her body, admiringly. "So what was it that made you decide to follow me? Trying to get some of my money too?" he chuckled lightly.
Fritzholm
GM, 913 posts
toss the dice
and have fun
Tue 20 Sep 2011
at 15:52
  • msg #234

Re: Eburacon's Songbook - Part 2

"I'm surprised you have any coins left."

"Who says I'm following you?  Maybe we're just walking the same path."  She hops around to the other side of the stoically quiet Giselle.  "Maybe you're following me.   Yes, I think that's more likely."
Israth
player, 54 posts
Tue 20 Sep 2011
at 16:17
  • msg #235

Re: Eburacon's Songbook - Part 2

"You are worth following, so had I known where you were going, I might have followed you, but therein lies the problem; I wasn't aware of which way you went after we parted ways, so I couldn't have followed you." he replied, giving her a quirk of his eyebrow as he watched her flit around. Clearly she was enjoying herself... and he wasn't about to complain. Maybe he could get her more comfortable and get some good info out of her.
Holly
player, 426 posts
Protect the Land
to protect your Children
Tue 20 Sep 2011
at 17:46
  • msg #236

Re: Eburacon's Songbook - Part 2

Farden:
Holly:
When the young lad had left, Holly said, "So what do you want to do now?"


"Take a closer look at those warehouses, see if we spot any familiar faces."


Holly considered the danger that would bring them into, and decided it was worth a shot. Nodding her head she said, "OK. But if there is any sign of danger we retreat. Two of us is not enough to take on much." With that, Holly began making her way back to the warehouses to see what she and Farden could see.
Fritzholm
GM, 914 posts
toss the dice
and have fun
Tue 20 Sep 2011
at 21:29
  • msg #237

Re: Eburacon's Songbook - Part 2

Israth, Giselle, and Rana walk out of the merchant quarter and along the main road, Rana and Israth quipping cheekily the whole way.

"Here we are," says Israth upon reaching the inn. "This is where we're staying.  I think this proves it's you who is following me."

Rana just grins without responding.

When you enter the main drinking hall of the inn Rana is loudly greeted by the raiders and other rowdy revelers.

"RANA!"

She turns back to Israth.  "You might be staying here, but I was here first."

Still looking back at Israth, she skips over to one of the drinking crowd and gives him a hug.
Israth
player, 55 posts
Tue 20 Sep 2011
at 22:39
  • msg #238

Re: Eburacon's Songbook - Part 2

Sitting down with the raiders (assuming there's a spot) near Rana if at all possible, Israth grabs his lyre and asks somewhat loud so everyone can hear, "Does anyone mind if I play a tune? Perhaps we can get Rana to dance for us!" He chuckles a little, getting ready to play a song assuming nobody has any complaints (the barkeep being the most important one to have convinced it's a good idea).

18:39, Today: Israth rolled 13 using 1d20+9. Possible lyre playing.
Farden
player, 237 posts
the new guy
male fighter
Wed 21 Sep 2011
at 05:30
  • msg #239

Re: Eburacon's Songbook - Part 2

Farden backs Holly up as they continue their investigations.
Fritzholm
GM, 915 posts
toss the dice
and have fun
Tue 27 Sep 2011
at 06:09
  • msg #240

Re: Eburacon's Songbook - Part 2

Israth sits down and plays a passable melody.  Music was just what this group needed and it's well received.  It doesn't take much to get Rana to dance.  She quickly steals the show, swishing around the hall like a small pink feather on the wind.  Rana manages not just to dance for the raiders but actually with them, picking out partners to lead around with her before sitting each back down and choosing another.  It looks like she imparts more grace to her partners than they'd ever have dancing on their own or with a lesser artist.

During her breaks she guzzles an incredible amount for her size.  She easily keeps pace with all but the heaviest, more serious drinkers.  Israth thinks this is a perfect chance to pry secrets about Jacob from the dancer's lips.   She is clearly very fond of the fiddler.  Then again, who have you met in this town who isn't?  She tells Israth that Jacob and Black Betty are not a couple.  They are more like teammates.  She also says that Jacob is a better harper than Genessa (the master of the harper's guild), probably the best alive now.  High praise.  Israth isn't quite sure he agrees.

Rana flirts shamelessly with Israth and is commonly all over him distracting him from his questions.  At the end of the night, when she leaves with someone else it begins to dawn on Israth that Rana was elusive and far from forthcoming whenever he asked about Jacob's plans.  All he got were vague bits about travel and cunning, but never anything useful.  By the next morning he's pretty sure she was hiding something.  She knows what Jacob is up to.  He also has a nagging worry.  Did he tell her something he shouldn't have?  Maybe.
Fritzholm
GM, 916 posts
toss the dice
and have fun
Tue 27 Sep 2011
at 06:16
  • msg #241

Re: Eburacon's Songbook - Part 2

I going to do something I wouldn't normally and say that the next day passes uneventfully.  Investigations and such yield little of interest.  Nothing is gained or lost.  This helps get us closer to the real action.

The morning after that brings two noteworthy events.  When the party rendez-vous near the alchemist's shop, Glumr is there, back from nearly a week tailing Bittan.  Secondly, Holly and Farden have a meeting with Flavius at the Elder's home to discuss quests for profit.  But first it's time to compare notes and plot in the shady market cul-de-sac.
Farden
player, 238 posts
the new guy
male fighter
Tue 27 Sep 2011
at 10:17
  • msg #242

Re: Eburacon's Songbook - Part 2

Farden is going to look around and make sure no one is watching them, before speaking.

"We got an appointment with Flavius, we located his warehouse and place of business, but not much headway locating the book. What news on your end?"

Israth
player, 56 posts
Tue 27 Sep 2011
at 11:29
  • msg #243

Re: Eburacon's Songbook - Part 2

"Honestly, not much. Anton said that the last time Jacob was in town, he stayed with a spirits merchant named Kulbart. Also, he's been in Silvergate for weeks, but hasn't made a very big deal of it like usually he does. Anton didn't even know he was in town. And I think Rana is too close to Jacob to give us anything important... and I hope she didn't give anything up to him, now that I think about it." Israth replies, scratching his head.
Fritzholm
GM, 918 posts
toss the dice
and have fun
Thu 6 Oct 2011
at 03:30
  • msg #244

Re: Eburacon's Songbook - Part 2

Israth arrived without Giselle, which struck you all as odd.  She stayed back at the inn complaining of splitting headaches.  Israth is not worried, chalking it up to a brutal hangover.

Farden noticed a fellow out of sight around the corner playing spoons.  He didn't appear to take any interest in you when you all walked past into the cul-de-sac.  You doubt he can hear anything you're saying over the rythmic noise he's making.

In the interest of moving this along again I'll post for Glumr.

"Bittan was on foot, which is what took me so long.  He's not much of a man of the wilds if you know what I mean.  He was heading for Silvergate, I think, or Volge, it's hard to tell.  He didn't have a very good sense of direction.  Then two nights ago he camped out alone as usual and got himself ambushed by goblins."

Glumr sucks a few breathes in through his rolled smoking leaf and blows a small cloud of smoke off to the side.

"By the time I got there he was a goner.  He should've known better.  All us Triplefang get told as kids not to travel through there alone."
Holly
player, 427 posts
Protect the Land
to protect your Children
Thu 6 Oct 2011
at 09:36
  • msg #245

Re: Eburacon's Songbook - Part 2

"Well, that gives you something to say to Jacob if he decides to find out why you are interested in him. Tell him his man is dead, Israth." Holly says, worried a little that someone died through their actions, but aware that that someone was not a good person and was not skillful enough to realise the dangers of travelling alone.

"So perhaps we need to find out where this spirits merchant Kulburt lives, in case Jacob is there." Sighing a little, she adds, "And i think we need to assume Jacob knows we are here. We do not want to confront him. Remember that. At least not until after we talk with Flavius, and offer him our services as treasure hunters. Stay safe Israth."
Farden
player, 239 posts
the new guy
male fighter
Thu 6 Oct 2011
at 12:47
  • msg #246

Re: Eburacon's Songbook - Part 2

"Sounds like a plan." says Farden. He then bends close and whispers to Glumr. "Guy around the corner. Could be nothing, but tail him just to be safe, we'll meet you at our tavern tonight. Don't take risks."
Fritzholm
GM, 919 posts
toss the dice
and have fun
Sun 9 Oct 2011
at 05:10
  • msg #247

Re: Eburacon's Songbook - Part 2

After their secret alleyway gathering near the alchemists shop Farden and Holly go to Elder Eloy's estate to meet with Flavius.  Both parties arrive at about the same time.  Eloy meets the four of you out in front of his house and leads you into a comfortable sitting room.

"Flavius, I introduce to you Holly and Farden Triplefang," says Elder Eloy.  "Young Triplefang, this is Flavius and his guard Dothorex."

You exchange greetings, and Eloy gets quickly to the point.

"Holly, Farden, and their friends have heard of your trade and would like to offer their services hunting for lost treasures."

Flavius nods.  The Empire broker is dressed in an elaborate outfit ill-suited, in your eyes, to the hot summer weather.  His overcoat is a base of dark fabric with flashy decoration and embroidery.  Perhaps it is practical in that it conceals weapons or armor, but it could be just for vanity or some sort of tradition. A serious look comes over his face as he prepares to speak.

"Preparatory to any discussion of dealings, let me be clear about my aim.  I intend to procure ancient lost items from here on this island, as opposed to the scavenged or stolen gains of your ocean borne raids.  Is that understood?"

Holly agrees.  That was her understanding too.

"Good.  We can move forward then.  Typically I prefer to deal with known elements - adventurers with history and reputation for reliability.  I wish to work with personnel who can produce.  To this end I have looked into your reputation and well..."

Flavius looks to Eloy and over his shoulder to Dothorex during his pause before shaking his head.

"Lets say that you don't have a very impressive sum of past achievements yet.  I'm not implying that you have done bad work, just that you are somewhat of an untested quantity.  Word has it that Hollykhan Triplefang was involved in a heroic rescue of a holy man.  This did yield a few small but valuable trinkets, but that is your only adventure of note as far as I have been able to tell.  A bit thin, wouldn't you say?"

"I am rather restricted in what I can offer you.  If I grant you a lead on a fabulous score, what reason would I have to believe you would bring it back to share the profits with me?  I need something with minimal risk to establish your worth."

Flavius goes on in this vein of reason longwindedly, before eventually making his way back around to specifics.

"Have you ever heard of golems?  They are crafted of metal and magic in the image of men and granted life through occult alchemical rituals.  There are said to be a number of them scattered about your lands.  Some are still active, while others are dormant but alive.  The dormant ones would be the easiest to bring back to me..."

At that moment there was a loud crash outside and a few screams and yelling.

"What's going on out there?!"   Flavius exclaims, rising to his feet.  He and Dothorex head towards the door.
Farden
player, 240 posts
the new guy
male fighter
Sun 9 Oct 2011
at 09:46
  • msg #248

Re: Eburacon's Songbook - Part 2

As soon as he hears the noise, Faren readies his shield and takes a firmer grip on one of his javelins, and moves out to investigate.
Holly
player, 428 posts
Protect the Land
to protect your Children
Sun 9 Oct 2011
at 15:07
  • msg #249

Re: Eburacon's Songbook - Part 2

Holly looks ocer to Elder Eloy, wondering what is going on, and asks, "Should we prepare for trouble?" She half expects Jacob, or one of his to come through the door, but even he wouldn't likely be stupid enough to cause trouble at an Elder's house.

"I can cast a fog, if your man Dothorex can fight blind", she informs Flavius, but has few spells that could help unless it was an animal making its way inside.
Fritzholm
GM, 920 posts
toss the dice
and have fun
Mon 10 Oct 2011
at 20:25
  • msg #250

Re: Eburacon's Songbook - Part 2

quote:
Holly looks ocer to Elder Eloy, wondering what is going on, and asks, "Should we prepare for trouble?"


"I'm not sure," Eloy says heading to the front door.  "It sure sounds like trouble."

Flavius doesn't respond to the mention of fog.

When you get out onto Eloy's front lawn you can make out a little of what's going on.  It looks like a wagon has smashed into something and broken open.  There are feathers EVERYWHERE and people lying in the street.  You see a birdman lurching about.  He waves his arms a yells something you can't understand and another passerby falls to the ground.

Eloy looks dumbstruck by what he sees.  He charges out ahead of you.

Farden and Holly, please roll initiative and make a perception check (WIS bonus, spot, or listen whichever is better)

The scene is frantic and confused right now, so I don't want to go to a tactical just yet.

Holly
player, 429 posts
Protect the Land
to protect your Children
Mon 10 Oct 2011
at 20:44
  • msg #251

Re: Eburacon's Songbook - Part 2

[21:41, Today: Holly rolled 18 using 1d20+8. Spot Check.]

Holly takes a moment, and then seeing Elder Eloy moving forward, calls out, "Hold Elder. Let us deal with it." Hoping he listens, she prepares a spell, hoping it would allow her to communicate with it.

[Prepare to cast Speak with Animals
Giving chance for Farden to act as well.]

Farden
player, 241 posts
the new guy
male fighter
Tue 11 Oct 2011
at 10:40
  • msg #252

Re: Eburacon's Songbook - Part 2

16:10, Today: Farden rolled 19,16,21 using d20+2,d20+4,d20+1. initiative, spot, listen.

Keeping alert and moving fast, Farden tries to figure out what is happening, his shield on guard and his javelin ready to intervene.
Fritzholm
GM, 921 posts
toss the dice
and have fun
Wed 12 Oct 2011
at 05:00
  • msg #253

Re: Eburacon's Songbook - Part 2

quote:
"Hold Elder. Let us deal with it."


Eloy stops and looks back at Holly bewildered.  Farden runs past the elder to position himself in between possible threats and the others.  Squinting over his shield he hesitates to throw his javelin.

Holly calls upon the forces of nature to let her communicate with the beasts.



Farden, please make a reflex save DC 13
Farden
player, 242 posts
the new guy
male fighter
Wed 12 Oct 2011
at 07:05
  • msg #254

Re: Eburacon's Songbook - Part 2

Farden rolled 23 using 1d20+3. ref dc 13.

For whatever reason....

Fritzholm
GM, 922 posts
toss the dice
and have fun
Wed 12 Oct 2011
at 15:04
  • msg #255

Re: Eburacon's Songbook - Part 2

Farden steps forward, taking in more of the scene.  His feet slip out from under him, but he regains his footing without falling.  The main street is totally covered with tiny metal balls.  They are very slippery.  This is got to be why there are so many people lying around on the ground or trying to scrabble to their feet.  Included in the fallen and injured masses, not too far away, is Israth.
Fritzholm
GM, 923 posts
toss the dice
and have fun
Wed 12 Oct 2011
at 15:16
  • msg #256

Re: Eburacon's Songbook - Part 2

Israth, who is bleeding from a wound on the back of his head, very slowly and carefully gets to his feet.  He brushes at the ground to clear space to stand safely.  Israth very deliberately (taking only 5 foot steps each round) makes his way into the mess of chickens, feathers, metal balls, and fallen confused people to help one of the people who is covered in feathers.

"What's going on here?" Israth asks.
Holly
player, 430 posts
Protect the Land
to protect your Children
Wed 12 Oct 2011
at 18:16
  • msg #257

Re: Eburacon's Songbook - Part 2

Holly stifles a laugh as Farden goes over, and moves carefully to Eloy's side. "I am sorry Elder, but I thought it best to find out what is going on. There are marbles on the ground, which is why Farden fell, and the man covered in feathers may need our help."

[DM note: Farden didn't fall down.]

With that, Holly makes a quick look around to see if this is a distraction to allow others to carry out an ill deed, and then prepares to move forward.


21:17, Today: Holly rolled 19 using 1d20+8. Spot troublemakers. 
This message was last edited by the GM at 20:27, Wed 12 Oct 2011.
Farden
player, 243 posts
the new guy
male fighter
Wed 12 Oct 2011
at 19:52
  • msg #258

Re: Eburacon's Songbook - Part 2

Farden frowns. "This many marbles could not possibly have fallen in the street by accident." He looks around for a source of the balls, or get an idea as to which direction they originated from. If he doesn't find one, he's going to try and find a back way or alley which will allow him access to the street without having to wade through the slippery stuff - he's basically trying to find a position from which he can look for suspicious sorts leaving the scene of the accident.
Fritzholm
GM, 924 posts
toss the dice
and have fun
Wed 12 Oct 2011
at 20:53
  • msg #259

Re: Eburacon's Songbook - Part 2

quote:
"What's going on here?" Israth asks.


"I...  I don't *pffftthh*" says one of the birdmen, trying to spit feathers away from his mouth.  "We were walking away from the market when this cart full of angry birds smashed and exploded.  That sort of thing really grabs," he stops to cough a couple times and wipe at his arms, which does little more than move feathers stuck one place to another place.  "...gets your attention.  The next thing I knew I'd tripped and fallen face down.  Somehow I got this gunk poured all over me.  I heard some yelling.  It was happening to other people too."

He seems to be covered with something sticky under the feathers.

There are two others who have been covered in a sticky substance and feathers, and many more who have fallen on the metal marbles.  All the commotion attracts more people, which in turn causes more commotion.  Overall, no one seems too badly hurt other than Israth.

quote:
Holly makes a quick look around to see if this is a distraction to allow others to carry out an ill deed


It certainly would be an effective distraction, but a quick look around the area doesn't turn up any evidence of ill deeds.  Holly figures that any perpetrators have either fled the scene already or are blending in as victims or bystanders.

"Please please everyone," Eloy calls out to the crowd.  "This area is dangerous.  Please back away from the wagon and watch your step.  There are tiny slippery balls all over the street.  Tell others that arrive to keep their distance."

The balls have more or less settled.  The area they cover isn't growing anymore.  Farden regards them as he scoots around the edge.  They extend a good 30 or 40 feet from the wagon.  That many marbles would fill a large barrel.  They'd be too heavy for someone to stealthily carry, but it could've been onboard the wagon.  They also could've been dropped from the rooftop of the building the wagon crashed into, except there probably would've been a lot more bouncing and scatter.

Farden darts down a side street in the merchant quarter, eyes peeled for signs of late fleeing bad guys.

Farden, you may make another spot check if you'd like.
Israth
player, 57 posts
Thu 13 Oct 2011
at 03:50
  • msg #260

Re: Eburacon's Songbook - Part 2

Israth tries to help out anyone else who has fallen, calling out to the crowd to help Eloy with crowd control. "There's nothing to see here, folks! If anyone has a broom or a bucket of water, it would be much appreciated!" he calls out, hoping the villagers will be willing to help.
Farden
player, 244 posts
the new guy
male fighter
Thu 13 Oct 2011
at 06:48
  • msg #261

Re: Eburacon's Songbook - Part 2

Farden looks around carefully for any sign of malicious cause behind the accident.

12:18, Today: Farden rolled 22 using 1d20+4. spot.

Fritzholm
GM, 925 posts
toss the dice
and have fun
Thu 13 Oct 2011
at 15:38
  • msg #262

Re: Eburacon's Songbook - Part 2

Glumr arrives on the scene and looks around at the mess.  Townspeople are slowly forming an unofficial perimeter where the can safely gawk.

"Hey lookout," a lady says to Glumr as he gets close.  She holds an arm out in front of him to block him from getting closer to the wagon.  "There are marbles all over the street.  You have to stand back - Elder Eloy's orders."

Slowly, everyone is cleared from the wagon crash zone.  There are mostly just bumps and bruises with only 4 real injuries.  An older woman has injured her leg, a fellow with blonde hair hurt his arm, a farmer is bleeding from the ear and side of the face, and Israth has a nasty knot and is bleeding from the back of his head.  Eloy has one of the market merchants take the three sap and feather covered people to the bath to scrub down.  A few kids are given sacks and told to round up and bag any chickens that stray from the marble-strewn area.  After a while some brooms and shovels are brought to start clearing the feathers and marbles.

After his thorough scan of the area Farden is sure that there are no longer any troublemakers around to be found, but he has puzzled out part of the mystery in his head.  There is a glob of feathers concentrated in a certain area near the wagon.  The elder has asked that no one go near the wagon for now, so Farden will have to wait to investigate this area in more detail.  For now he figures that the glob of feathers is where a bunch of sap was dumped down on the people, thus the extra sap left on the street there is collecting more feathers than other areas where the feathers can just drift around.  He figures the sap would've had to have been dumped from the nearby rooftop, and that job would've probably required 2 or 3 people unless there is some sort of trap mechanism up there that could've been triggered from below.  He's anxious for the cleanup to progress enough that he can investigate more closely.
Holly
player, 431 posts
Protect the Land
to protect your Children
Thu 13 Oct 2011
at 17:03
  • msg #263

Re: Eburacon's Songbook - Part 2

"I can take a look at the wounded Elder, if that would help." Holly says, hoping to get a chance to ask those injured some questions on what had happened.
Farden
player, 245 posts
the new guy
male fighter
Fri 14 Oct 2011
at 05:36
  • msg #264

Re: Eburacon's Songbook - Part 2

Farden has seen enough. He will now move away and try and approach the building which seems to be the most likely source of the spilled stuff. He'll be checking the exits, looking for anyone leaving. Then he'll see if he can gain access to the roof to look for further clues.
Fritzholm
GM, 926 posts
toss the dice
and have fun
Fri 14 Oct 2011
at 18:49
  • msg #265

Re: Eburacon's Songbook - Part 2

Holly examines and treats the wounded.

Things have calmed down and there is clearly no threat.  It's a perfect time to apply the take-10 rule.  10 + 8  Heal skill.

The old woman's leg injury will heal on it's own.  She should stay off it for a couple of days and rest lying down.  A relative will see that she gets home.  The arm injury is a broken bone.  Holly fashions a sling for the man.  (A Cure Minor would help too.)  both head injuries just require bandaging, which Holly takes care of.  (A Cure Light Wounds would be sure to return Israth to perfect health.) People are impressed with the quick efficiency of Holly's medical care.


The building the chicken cart ran into houses two shops, a butcher and a leatherworker.  This is a prime location, right on the main street.  The building is a nice one and both business are doing quite well.  Right now, no one is coming or going from either shop, as Eloy has closed the area off until the marbles and feathers can be cleared away.  The butcher is actually out in the crowd.  He has taken an interest in buying some of the chickens at cut rates from the kids who bagged them.  Farden asks him about roof access.

"I go up on the roof once or twice a year to clean crud out of there after storms and such.  I borrow a ladder from the stables.  Even so it's a little tricky getting back down.  Be careful," says the butcher.

There's a short wall at the front edge of the roof.  Farden thinks it would make a reasonable hiding place.  The butcher says it's to keep rain or snowmelt from falling on customers at the entrance.  The wall redirects the runoff from the roof to the sides.

Farden heads off to the stables to borrow a long ladder.  He leaves his shield there, partly as collateral and partly because it would be awkward to lug up the ladder.  He brings the ladder around the the opposite corner of the building from where the cart crashed into it, to avoid the all the commotion.  Even so he picks up a couple of gawkers.  The roof is pretty easy to climb up onto and walk around on if you're careful (which he is).  Up on the roof near the front wall Farden finds a sticky ring almost 2 feet in diameter, a few small spills, and the front part of a foot mark.  Farden puzzles at it a moment, but he's not sure what to make of it.
Farden
player, 246 posts
the new guy
male fighter
Sat 15 Oct 2011
at 04:32
  • msg #266

Re: Eburacon's Songbook - Part 2

Farden knows what to make of it - someone had been up here, with the stuff that had caused the accident. Seeing Holly and Israth occupied in the crowd, Farden decides to continue investigating on his own, and continues climbing up to the roof. Before going all the way up, though, he draws his dagger and holds it in his teeth, in case he needs a weapon close to hand.
Holly
player, 434 posts
Protect the Land
to protect your Children
Sat 15 Oct 2011
at 12:04
  • msg #267

Re: Eburacon's Songbook - Part 2

Holly used her magic to heal the broken arm, and checked on Israth to ensure he would live. She wondered where Farden had gone off to, but suspected he was carrying out a little investigation to see what had happened.

With the wounded seen to, she looked around to see what had happened to Flavius and his guard.
Fritzholm
GM, 927 posts
toss the dice
and have fun
Mon 17 Oct 2011
at 21:18
  • msg #268

Re: Eburacon's Songbook - Part 2

OOC:  *laugh*  No love for the Player Character?

Yes, Israth will certainly live.  It's a nasty blow, but he's a pretty tough guy.  Nature will put him right in a couple of days.

A quick look around turns up no sign of Flavius or his bodyguard.  Holly asks Eloy if he knows where they are.  He shrugs and says he hasn't seen them since all the trouble began.  She strolls inside to the sitting room, but they're not there either.


Farden was already up on the roof.  Let me describe it a little better.
The front of the shop building faces south onto the main central street through Silvergate.  In order to avoid all chaos, Farden set up the ladder on the west side of the building at the northern end.  He then climbed onto the rooftop and made his way up over the apex of the roof and down to the front of the building.  There on the southern side of the roof is a short wall to keep runoff water from fall on customers entering the shops.  On the roof near the wall, close to but not directly above the crash site Farden found signs of the goo employed to get feathers to stick on certain victims.  Though he is a worldly and knowledgeable man, he does not posses the specific skill set necessary to tell anything about the perpetrator(s) or where they went based on these clues.

However, there are about a half dozen buildings all clustered together in this section of the merchants quarter.  They are each pressed up against their neighbors.  The buildings a little different in height due to being constructed in different styles by different builders, but they are all about two or two and a half stories tall with the exception of the innermost building that's  only 1 story tall.  Someone arriving or fleeing could do so for a ways by going rooftop to rooftop.  There are also various ways to climb up to or down from the rooftops using posts, pipes, windows, ledges, etc.  A daring and acrobatic sort could even leap off the roof, but I wouldn't suggest it.  Farden is the only person up on this set of rooftops.  I'll leave it to him to decide if he needs to have a weapon drawn or not after all.

From up here Farden sees Holly bandaging Israth's head, Eloy discussing clean up plans with a couple of merchants, and Glumr standing at the edge of the crowd.  Farden must not be too obvious up on the roof since people in the crowd aren't looking up or pointing or anything.
Israth
player, 58 posts
Mon 17 Oct 2011
at 23:12
  • msg #269

Re: Eburacon's Songbook - Part 2

OOC: Sorry for not posting here more often. Been busy with work and life.


Israth thanks Holly for the bandages, making sure to grab a pouch-full of the little metal balls for later use. Seeking out the pile of goo and feathers, he puts a finger in it and sniffs - then possibly licks (if it doesn't smell too rancid) - whatever it is to try to figure out what the wrong-doer had used (if it's not obviously something he already knows).
Farden
player, 247 posts
the new guy
male fighter
Tue 18 Oct 2011
at 05:04
  • msg #270

Re: Eburacon's Songbook - Part 2

Since he has a bird's eye view, Farden is going to take a circuit of the roof while looking down into the streets, looking around, trying to spot anything amiss. See if he can maybe spot the perps, or anything else of interest.

OOC: Keeping the dagger in my hand just in case, and now taking a look down into the streets from my vantage point.
Glumr
player, 600 posts
  Woodland
  Ninja
Tue 18 Oct 2011
at 20:46
  • msg #271

Re: Eburacon's Songbook - Part 2

Glumr walks forward towards the balls.  This is obviously a distration.  For what though he isnt sure.  Glumr takes a pouch out of his pack and empties out the wintergreen, refilling it with the balls.  Maybe these will come in handy for him someday.

Glumr scans the crowd and sees Farden on the roof and his other friends in the crowd.  Being a natural at climbing, Glumr decides to go up the ladder and talk to Farden instead of trying to navigate the marbles.

After asking Farden what he's been able to deduce from the vantage point (if anything), and noticing the sticky substance, Glumr takes a closer look to see what he can deduce.

Glumr rolled 22 using 1d20+8. Deduce from the Roof.
Fritzholm
GM, 928 posts
toss the dice
and have fun
Wed 19 Oct 2011
at 06:19
  • msg #272

Re: Eburacon's Songbook - Part 2

Israth pokes and licks the pile of goo.  He thinks it's some sort of tree sap - harmless, common, and cheap.

Glumr, with his extensive knowledge of nature is able to tell a little more from the spilled bits up on the roof.  It's a type of pine sap that's been boiled some and had a powder mixed in to make it stickier.  There's a partial footprint on the roof where Farden was looking.  It's the right size and shape for a soft-booted female.  There might have been a second person up here with her, but it's hard to tell.  The roof's surface is very hard to get information from, but Glumr does manage to find a few recent scuff marks that were not made by Farden.  He follows them along the rooftops north and east.  Both men are good climbers and they make their way down the wall to look for more clues.  Glumr finds boot impressions here where the female must've jumped down to the street level.  It looks like she went east from here.  Farden knows from his previous visual searches that this woman was long gone before he climbed up onto the roof.
Farden
player, 248 posts
the new guy
male fighter
Wed 19 Oct 2011
at 08:28
  • msg #273

Re: Eburacon's Songbook - Part 2

OOC: Help me out here - the warehouses where Flavius does his thing, is that to the east. If not, what part of the city lies to the east?
Holly
player, 435 posts
Protect the Land
to protect your Children
Wed 19 Oct 2011
at 09:32
  • msg #274

Re: Eburacon's Songbook - Part 2

Holly took the opportunity to ask the Elder, "Elder, have there been similar instances like what has happened outside today? It seems like an extreme way of playing a practical joke, but I know some youngsters are prone to letting ideas like that come to fruition."

She also asks, "Do you know anyone who might be able to answer questions on Golems, like the ones Flavius is looking for?"
Fritzholm
GM, 929 posts
toss the dice
and have fun
Wed 19 Oct 2011
at 14:57
  • msg #275

Re: Eburacon's Songbook - Part 2

Farden:
OOC: Help me out here - the warehouses where Flavius does his thing, is that to the east. If not, what part of the city lies to the east?


The warehouses are southwest.

There's a map of Silvergate on the wiki  http://triplefang.yoyo-pete.com/doku.php?id=silvergate
Claudius' warehouses are a few of the 6s near 10.  20 is Eloy's estate.  You were on the roof of the building on the southeast corner of the merchants quarter (19).  To the east there's more shops and then it's residential the rest of the way.
Fritzholm
GM, 930 posts
toss the dice
and have fun
Wed 19 Oct 2011
at 15:27
  • msg #276

Re: Eburacon's Songbook - Part 2

Holly:
"Elder, have there been similar instances like what has happened outside today? It seems like an extreme way of playing a practical joke, but I know some youngsters are prone to letting ideas like that come to fruition."


"This is a new one to me.  I hope whoever's behind it doesn't make a habit of making a mess of our streets," says Eloy.

quote:
"Do you know anyone who might be able to answer questions on Golems, like the ones Flavius is looking for?"


"I've heard of them.  Stuff of legends and stories, mostly.  I never thought about whether they were real or not, and I sure don't know where to start looking for them.  Karden might know.  Maybe talk to Elena or Heinrich.  They might know something about golems at Goldenpoint too.  Didn't you say you were working with the Harper's guild?  I'm told that the guild knows just about everything there is to know."

Karden is Pliffa's Elder.  Holly also knows of a few sources of long lost occult knowledge that Eloy didn't mention.
Farden
player, 249 posts
the new guy
male fighter
Thu 20 Oct 2011
at 06:41
  • msg #277

Re: Eburacon's Songbook - Part 2

Farden collects his shield, and heads back to the house. Once he is reunited with the others. "No doubt about it, this was deliberate. The question remains why.... one of the people involved seems female, and one of Jacob's fellow rogues was a woman.... Israth, if you're up for it, let's make a few inquiries."

Unless anyone objects, Farden suggests he and Israth go east, and ask people if they have seen anyone matching the description of one of the female members of Jacob's party.

OOC: Relying on Israth for the Gather Info check.

This message was last edited by the player at 06:42, Thu 20 Oct 2011.
Israth
player, 59 posts
Thu 20 Oct 2011
at 12:41
  • msg #278

Re: Eburacon's Songbook - Part 2

"Rana seemed very light on her feet, something that would be necessary for traversing roofs... Perhaps she did this, as a distraction so Jacob and Flavius could meet up while we were busy?" he mused aloud, nodding as he went along with Farden asking around.

Finally got a decent roll.

08:41, Today: Israth rolled 22 using 1d20+7. Gather information check.

Glumr
player, 601 posts
  Woodland
  Ninja
Fri 21 Oct 2011
at 15:45
  • msg #279

Re: Eburacon's Songbook - Part 2

Glumr and Farden get off the roof.  "This was obviously a diversion for something.  I want to know what for.  And all I can say for sure it that these foot prints are a little too big to be Jacob's friend Betty.  It's defiantly female though.  I'm going to see if I can continue to follow where she want and see if the destination sheds some light on the situation."

"Israth, do you want to go inform the others?  I'll meet up with you once I find where the tracks lead, or I loose them.  The city isnt what I'm used to, but I know what to look for."
Holly
player, 437 posts
Protect the Land
to protect your Children
Sun 23 Oct 2011
at 10:41
  • msg #280

Re: Eburacon's Songbook - Part 2

"Thank you for your help Elder, and for your introduction to Flavius." With that, Holly checks there is nothing else she can help with, and then goes and tries to find the others.
Fritzholm
GM, 931 posts
toss the dice
and have fun
Mon 24 Oct 2011
at 03:23
  • msg #281

Re: Eburacon's Songbook - Part 2

After returning the ladder and getting his shield back, Farden meets up with Israth and Holly.  They follow as Israth questions some of the locals.

There are actually four females that you know are involved with Jacob's crew.  First off there's Betty, his enforcer.  Glumr has ruled her out as being too small to have made the prints.  That leaves Rana, and two rogues whose names you don't know, who you battled in the tomb - a blonde and a black haired woman.

Israth quickly eliminates Rana as a suspect.  She's pretty well known in town and someone surely would've noticed her.  She tends to stand out.  Someone also points out that she's rarely seen in the daytime and it's not even noon just yet.  Now that you think of it she's also quite small.  Israth has never seen Betty and Holly and Farden have never seen Rana, so it's a bit tricky to determine who is smaller.

This leaves the two mystery rogues from the tomb battle.

Israth has to rely on Holly and Farden's descriptions of the rogues.  A couple in the residential area think they saw something a few streets north of the main road.

"It was a golden haired girl like the one you described.  She was hurrying past with a friend.  I wouldn't say they were really running.  Neither was winded," tells the woman.

"I don't think the two of them were from here.  Silvergate, I mean.  We get a good deal of outsiders in town what with the port and all.  They were dressed in a way to blend, but their features weren't exactly like yours and mine.  Ya know?" adds the man.

"They were both women for sure."

The woman nods.  "They went that way," she points eastish.  "I'll bet they were heading for the gates."

The three of you go over to the gates next.

There's a warrior sitting outside the gate who Israth remembers seeing before the wagon came barreling past.

"That's quite somethin', innit?," says the warrior.  "I saw that cart come chargin' in like someone bin whipping the horses.  I stood up and said 'Hey now' but I weren't about to step in front of that cart.  I'd be trampled sure.  I don't think no girls was drivin' it.  Maybe no one was sittin' atop."

"Since then people come and go.  Mostly go.  Yeah your blondie and her dark girl left through here.  They were with some guy, but he didn't mind them flirtin' at me, so he weren't a husband or nothin'.  One thing I did see.   That guy had swords 'n knives."
Farden
player, 250 posts
the new guy
male fighter
Mon 24 Oct 2011
at 10:52
  • msg #282

Re: Eburacon's Songbook - Part 2

After the finished interviewing the guard, Farden says quietly to the others: "If they're leaving town, then it probably means they've mostly finished what they came to do. And I seem to recall Flavius disappeared pretty quick during the chaos. You think Jacob started the mess in order to have cover for a quick swap? We'd better find Flavius again and see if we can get more clues."
Holly
player, 438 posts
Protect the Land
to protect your Children
Mon 24 Oct 2011
at 17:32
  • msg #283

Re: Eburacon's Songbook - Part 2

Holly gives the guard as good a description of Jacob as she can, hoping the guard would confirm it was him with the two women.

Other than that, she agreed with Farden, and suggested they go and seek out what might be happening around Flavius, if they could find him.
Fritzholm
GM, 934 posts
toss the dice
and have fun
Mon 24 Oct 2011
at 18:53
  • msg #284

Re: Eburacon's Songbook - Part 2

quote:
Holly gives the guard as good a description of Jacob as she can, hoping the guard would confirm it was him with the two women.


"Nah Miss, swords and knives, not a fiddle and a satchel.  It's like the difference between him 'n him," the warrior inoffensively notes the difference between Israth and Farden.  "This guy weren't no performer."
Farden
player, 251 posts
the new guy
male fighter
Tue 25 Oct 2011
at 10:35
  • msg #285

Re: Eburacon's Songbook - Part 2

Farden gives the guard a description of Jacob's face and physical stature, and asks the guard if there were any similarities. Clothes and gear, after all, were only superficial things.
Israth
player, 61 posts
Tue 25 Oct 2011
at 13:24
  • msg #286

Re: Eburacon's Songbook - Part 2

"He didn't happen to be wearing a red cloak, did he?" Israth asked curiously, trying to remember if Flavius was carrying any weapons; his bodyguard likely was, however.
Fritzholm
GM, 935 posts
toss the dice
and have fun
Tue 25 Oct 2011
at 15:05
  • msg #287

Re: Eburacon's Songbook - Part 2

The warrior at the gates listens to your detailed description of Jacob, then shakes his head.

"Not the same fella."

He sounds like he's said about all he wants to on the subject before Israth asks about the red cloak.

"No, but I know that red cloak chap.  He's a serious one, innit?"


Where was Holly thinking of looking for Flavius?
Israth
player, 62 posts
Tue 25 Oct 2011
at 15:18
  • msg #288

Re: Eburacon's Songbook - Part 2

Israth tosses the man at the gates a gold piece and thanks him for his time before heading off with Holly and Farden.
Fritzholm
GM, 936 posts
toss the dice
and have fun
Tue 25 Oct 2011
at 15:34
  • msg #289

Re: Eburacon's Songbook - Part 2

The warrior is frankly stunned when you give him the gold coin.

"What's all this for?  You want I should go round up those three for you?"
Israth
player, 63 posts
Tue 25 Oct 2011
at 16:00
  • msg #290

Re: Eburacon's Songbook - Part 2

"Good information deserves a good reward. And maybe next time you see them, you'll be able to give us a more detailed description... maybe even tell us which way they go." Israth comments with a smirk. "I'm new in town, and making friends with the guard is always a good way to start."
Holly
player, 439 posts
Protect the Land
to protect your Children
Tue 25 Oct 2011
at 16:43
  • msg #291

Re: Eburacon's Songbook - Part 2

Holly frowns, wondering what Israth is up to. She doesn't interfere, but wouldn't have done that herself. Perhaps with Israth being brought up within a different environment than herself in Volge, she assumed the traditions were therefore a little more different than those taught her.

"So, we think Jacob might have slipped the book over already, so Flavius is our best target. I think we might check out his home first, and then do some more asking. We have at least until the next Empire ship arrives before he can get it out of Clan lands. We should use that time wisely." She says to the others when they are all back together.
Fritzholm
GM, 937 posts
toss the dice
and have fun
Tue 25 Oct 2011
at 18:49
  • msg #292

Re: Eburacon's Songbook - Part 2

By the time Farden, Glumr, Holly, and Israth return to the site of the wagon crash the clean up is almost complete.  The wagon has been taken away.  The marbles have been swept off.  The chickens have been rounded up.  There is still a feathery splotch of sap, which has been covered over with straw, but it looks like things on the main road have returned to business as usual.
Farden
player, 252 posts
the new guy
male fighter
Wed 26 Oct 2011
at 08:04
  • msg #293

Re: Eburacon's Songbook - Part 2

"Israth, a gold piece is like three days' wages for the guard, no wonder he thought you were trying to bribe him. If you wanted to tip him, a silver would have sufficed." points out Farden mildly, as they head back.

Once they are back at the starting point, Farden suggests, "We need to find Flavius. Shall we check out the warehouse me and Holly found earlier?"
Israth
player, 64 posts
Wed 26 Oct 2011
at 16:41
  • msg #294

Re: Eburacon's Songbook - Part 2

"A silver would have sufficed, yes, but a gold piece goes way beyond 'sufficing'. He's going to remember me much more because of it, as well, which is the whole point. Trust me cousin, it will likely be a worth-while investment." Israth retorts with a grin, slapping Farden on the shoulder.

"If I was an important rare items dealer, would I really want to hang out around a warehouse after successfully purchasing something? Well, that would depend on what it was, and if the warehouse was guarded enough to be considered 'safe'. When you found it, were there any guards outside? Did you go inside, or did you just investigate the outside?" he inquires thoughtfully, trying to think like Flavius would, which is somewhat hard because he doesn't know the Empire's people very well.
Glumr
player, 605 posts
  Woodland
  Ninja
Wed 26 Oct 2011
at 20:44
  • msg #295

Re: Eburacon's Songbook - Part 2

Glumr chimes in with "I followed the trail from the roof to a farmhouse out to the east of town.  All I could gather was they are hungry and that one of the two ladies at the farm were the culprits."

Glumr tells the story about what happened and what he saw and this was the take away.

  • Glumr tracked them to a farm on the east side of town.
  • Two ladies where there from the battle with Jacob,  the blonde and the raven-haired girl (not betty), one of them was the sappy assailant for sure.
  • Man and Woman who owned the farm were there.
  • There was a girl about Alma's age.
  • There were two male farm hands about Glumr's age
  • There were 3 armed warriors dressed in leathers
  • There was also a female archer
  • There was no sign of Jacob nor the people Bittan spoke about


Glumr also adds (to follow up on what to do) "We need to figure out where things are.  I've just more or less got situated in town (a little less than more).  As you know, one of the things I'm good at is hiding.  What should I watch tonight?  The warehouse sounds like a place we should keep eyes on or get eyes into."
Farden
player, 253 posts
the new guy
male fighter
Thu 27 Oct 2011
at 14:12
  • msg #296

Re: Eburacon's Songbook - Part 2

"I'd prefer you went back to watching Jacob's people. If they start to move, we'll need eyes on them.

Since Holly and I are known to Flavius, we'll go take a closer look at the warehouses. After all, it is the literal truth that we are concerned as to what happened to Flavius after the chaos earlier, so it shouldn't be too suspicious.
Israth
player, 65 posts
Thu 27 Oct 2011
at 15:39
  • msg #297

Re: Eburacon's Songbook - Part 2

"And what about myself? Flavius has seen me, and we had a brief talk, but he doesn't know I'm connected to you two. At least, he shouldn't." Israth comments, looking around absently to see if anyone of interest is around.
Holly
player, 440 posts
Protect the Land
to protect your Children
Thu 27 Oct 2011
at 18:01
  • msg #298

Re: Eburacon's Songbook - Part 2

"From what you say Glumr, there are perhaps more people connected to Jacob than we thought. We discussed and agreed it would gain us nothing, other than perhaps our deaths, if we took Jacob on directly. Let us all make our way to Flavius and Farden and myself could perhaps go inside, and ask about how much he would pay for the prize he mentioned. You two can find a local inn or viewing point and see whether there is anything we can learn from the outside." Holly says, hoping that the others would forget Jacob. He was beyond their capabilities at the moment she believed, and even more so if he had another four or five people on his side.
Farden
player, 254 posts
the new guy
male fighter
Fri 28 Oct 2011
at 05:15
  • msg #299

Re: Eburacon's Songbook - Part 2

Farden shrugs. "I agree that Jacob is looking like a dicey proposition, but we do need to keep tabs on them. At the very least, we need to know where they are if we are to avoid them. Just because we ignore them doesn't mean they'll do us the same favor, and I'd prefer not to be blindsided."
Glumr
player, 606 posts
  Woodland
  Ninja
Tue 1 Nov 2011
at 12:57
  • msg #300

Re: Eburacon's Songbook - Part 2

"I agree.  Jacob is not one we can take on directly.  We dont have enough information to be able to take him by surprise.  Should I got back to the farm and tail the ladies?"
Fritzholm
GM, 939 posts
toss the dice
and have fun
Tue 1 Nov 2011
at 15:20
  • msg #301

Re: Eburacon's Songbook - Part 2

It sounds like the plan is for Farden and Holly to go look for Flavius to talk about unfinished business (the Golems).

Glumr is going back to the farm to keep an eye on Jacob's crew.

What is Israth doing?  He probably isn't stealthy enough to hide with Glumr at the farm, but he could join Holly and Farden if you no longer need his addition to the party to be a secret from Flavius.  Maybe there's some other task Istrath would like to take care of.
Holly
player, 441 posts
Protect the Land
to protect your Children
Tue 1 Nov 2011
at 15:37
  • msg #302

Re: Eburacon's Songbook - Part 2

"Perhaps you should join us Israth. Let Flavius know we have more than two, and therefore more likely to suceed. Might put you on Jacob's view though." Holly says as they discuss what to do.

"Cousin, watch out for yourself!", she says to Glumr before he leaves.
This message was last edited by the player at 17:53, Tue 01 Nov 2011.
Israth
player, 66 posts
Tue 1 Nov 2011
at 17:22
  • msg #303

Re: Eburacon's Songbook - Part 2

"Whatever you feel is more prudent, unless Farden has a better idea?" Israth asks the warrior.
Farden
player, 255 posts
the new guy
male fighter
Wed 2 Nov 2011
at 08:59
  • msg #304

Re: Eburacon's Songbook - Part 2

"I think we might as well stick together at this point. You don't have any clues to follow right? In that case, there's no point in keeping you out of sight.

Where's your sister, by the by? She looked like she'd be handy with that axe of hers."

Fritzholm
GM, 940 posts
toss the dice
and have fun
Wed 2 Nov 2011
at 18:54
  • msg #305

Re: Eburacon's Songbook - Part 2

OOC: She is currently suffering from *spins the wheel of Oregon Trail diseases* Cholera.  She's incapacitated, but might yet make a full recovery.  The healers are hopeful.

Glumr returns to the farm just outside of town while the rest of the party tries to locate Flavius.

The straight forward approach seems best, so you ask a guard on the balcony of one of Claudius' warehouses if Flavius is around.

"Sure he is.  What do you want with him?"  The guard's tone is less flippant than it sounds.

Holly tells him that your group met with Flavius earlier today at Eloy's manor, but the meeting was interrupted by a strange ruckus.  She'd like to continue the meeting and conclude their business.  Telling the guard this reminded her of advice someone had given them about not meeting with Flavius alone.

"Sounds legit," says the guard.

He pops inside for a bit, leaving you to cool your heels on the balcony for a few minutes.  A middle-aged robed woman leaves the loft.  She nods to you on the way by.  Holly thinks she recognizes the woman as one of the priests from Goldenpoint.
This message was last edited by the GM at 18:56, Wed 02 Nov 2011.
Fritzholm
GM, 941 posts
toss the dice
and have fun
Wed 2 Nov 2011
at 19:16
  • msg #306

Re: Eburacon's Songbook - Part 2

The room is lit by flickering lamps, curtains drawn over shuttered windows.  Larger curtains of the same style block another unseen part of the room.  It's a bit close in here with 6 people and an assortment of furniture, shelves, crates, chests scattered about.  The six people consist of our 3 heroes, Flavius who is sitting in a comfortable looking padded chair (there are two other less comfortable unpadded chairs in here too, but no one has seatted themselves on them), Dorothex standing against the wall to the left side and slightly behind Flavius, and the guard who is standing between the 3 of you and the door.

Flavius lights up a pipe.

"I see you've returned to converse on the matter of recovering animate statues for me.  I regret that our previous meeting was impeded by chaotic events, but my man here saw fit to whisk me to safety.  One can't be too cautious when danger lurks," Flavius begins.

"Who is this new member of your troop?  Was he injured in the scuffle?" he asks.
Holly
player, 442 posts
Protect the Land
to protect your Children
Wed 2 Nov 2011
at 20:35
  • msg #307

Re: Eburacon's Songbook - Part 2

"I can understand your caution." Holly says, not wanting to stay too long now she had remembered that particular piece of advice. "This is Israth. Another of my distant cousins."

"I was just aware we didn't discuss the price you would be willing to pay for a Golem if we found one, and where you want it delivered. I anticipate it might not be here." Holly says.
Israth
player, 67 posts
Thu 3 Nov 2011
at 03:33
  • msg #308

Re: Eburacon's Songbook - Part 2

"It wasn't so much a scuffle as a bothersome ruckus, and yes, actually. Someone had tossed a large amount of small metal balls on the ground and, while running, I tripped and slammed my head into the pavement. I'll be fine though." he replies, pointing out the bandages on his head, as obvious as they were. He looked around casually, trying to see if he could find anything of interest in the room.
Farden
player, 256 posts
the new guy
male fighter
Thu 3 Nov 2011
at 05:09
  • msg #309

Re: Eburacon's Songbook - Part 2

Farden maintains silence as he lets the others talk. He appears relaxed, but his hands are never far from his weapons.
Fritzholm
GM, 942 posts
toss the dice
and have fun
Thu 3 Nov 2011
at 16:07
  • msg #310

Re: Eburacon's Songbook - Part 2

Anyone who wants to "case the joint" with Flavius and his guys standing right there will need to make two rolls - Search and Bluff.  You're welcome to take 10 on either or both of those.  Just let it be known that failing the search roll has no real ill effects, but if their sense motive beats your bluff they'll know your planning to rob them.  If you're not good at bluff you might want to forgo the rolls and I'll give you just the very obvious stuff.  Let me know either way.
Farden
player, 257 posts
the new guy
male fighter
Fri 4 Nov 2011
at 06:00
  • msg #311

Re: Eburacon's Songbook - Part 2

Farden knows his limits. Instead of looking around, he's going to very obviously keep his hands near his weapons, in the hopes of distracting Flavius' bodyguards.

OOC: Can I be aiding someone else's check instead?

Holly
player, 443 posts
Protect the Land
to protect your Children
Fri 4 Nov 2011
at 08:18
  • msg #312

Re: Eburacon's Songbook - Part 2

Holly kept all of her attention on Flavius, trusting the guys to be discrete and non-threatening.
Fritzholm
GM, 945 posts
toss the dice
and have fun
Mon 7 Nov 2011
at 03:43
  • msg #313

Re: Eburacon's Songbook - Part 2

Well they're discrete, but Farden is a touch threatening.

"Ah price..."  Flaius waves his hand whimsically.  "As you can imagine the value depends greatly on what your bring back to me.  These golems can be crudely crafted lumbering piles of scrap or they can be wonderous triumphs of precision...  indestructible juggernauts, or fragile clockwork automaton."

He taps his fingers together.

"But let us speculate for the sake of expectations.  I anticipate that you might be able to uncover a functional, but inactive specimen of average or  lesser quality approximately human sized.  For that I would remit to you a sum in the neighborhood of 2500 or 3000 gold."

"Of course many factors would drive up the value and thus your reward.  Quanta of five thousand, ten thousand gold, or in excess are not out of the question."

While Falvius is talking Israth looks the room over.  The first two objects that catch his eye are chests.  There's a large heavy, sturdy, locked chest and a smaller chest up on a shelf near Dothorex that also looks quite secure.  However, Israth doesn't think the songbook would fit inside it.  Having never seen the songbook he's at a bit of a disadvantage.  The larger chest looks to be built into the structure of the building itself.  You might be able to open it, but not to move it without doing serious damage to the room.

Israth wanders to the side of the room to get a better look at the small chest.  He leans, half sitting, on a study table.  He is affecting a slight sense of bored disinterest in the talk of golems and money.  You imagine that the longwinded, overly verbose Flavius often inspires this sort of reaction.  In the meantime Farden is making a few pre-agreessive moves hoping to make Dothorex uneasy.  This works in that it keep the bodyguard's attention focused mostly on Farden and not on Israth's activities.  It doesn't, however, seem to overly bother the unflappable guard.


"Asking about the matter of delivery shows a keen sense of discretion that I admire in you, Miss," Flavius continues.   "In the case I outlined above, I request that you crate up your find and bring it into town on a wagon like any other large item.  The curious need only know you are transporting a statue.  That would be true to a point.  We can conduct the trade of the golem for gold here in Silvergate."

"Were you to come across a miraculous specimen, clearly of rare and extraordinary value... well, send word to me and we will arrange appropriate precautions,"  Flavius says rubbing his hands together and grinning broadly.

"I expect that all of this is acceptable to you?"
This message was last edited by the GM at 05:55, Mon 07 Nov 2011.
Farden
player, 258 posts
the new guy
male fighter
Mon 7 Nov 2011
at 09:32
  • msg #314

Re: Eburacon's Songbook - Part 2

Once satisfied he has Dothorex' attention, Farden doesn't make any further threatening moves. Instead he pay's attention to the deal, but doesn't offer any opinion. If they had to steal the songbook from Flavius, it was all academic anyway. Instead he looks to Holly and Israth to make their opinions known.
Holly
player, 444 posts
Protect the Land
to protect your Children
Mon 7 Nov 2011
at 13:00
  • msg #315

Re: Eburacon's Songbook - Part 2

Glancing at Farden and Israth, she considers for a moment and says "I think that would be an acceptable starting point. Thank you. Can I enquire whether there are other groups also looking for these items? In case we come across them, I do not want to cause any problems in any future dealings." Holly says, aware it would be useful to know if there were other groups out there they might come across.

Perhaps that was what the stealing of the altar piece, that started this adventure off, was all about Holly thought to herself.
Israth
player, 71 posts
Mon 7 Nov 2011
at 14:25
  • msg #316

Re: Eburacon's Songbook - Part 2

"And, more importantly, where are we supposed to find these golems? Although, I suppose if you knew, you wouldn't need us to find them, but perhaps you have some tips for us?" he inquires curiously, putting his hand on the table in front of him and making eye-contact with Farden very purposefully for a brief second before turning back to Flavius.
Fritzholm
GM, 946 posts
toss the dice
and have fun
Mon 7 Nov 2011
at 15:54
  • msg #317

Re: Eburacon's Songbook - Part 2

quote:
Perhaps that was what the stealing of the altar piece, that started this adventure off, was all about Holly thought to herself.


OOC: Possibly, but there are some reasons to believe otherwise too.  The Goldenpoint idol was made of stone not metal like the golems Flavius has described.  Also, Snow said at the time that the idol was not magical.  Still, the Beasttamers might've been mistaken.

"I've made the offer to others, yes.  To this point no one has returned with a golem.  You may yet be the first," he says to Holly.

"The where and how of the matter are completely your responsibility.  If I had firm leads I would send more trusted emissaries.  These golems are not recent creations.  You might start by looking in hidden or forbidden loci of antiquity which time has forgotten," Flavius tells Israth.
Fritzholm
GM, 947 posts
toss the dice
and have fun
Tue 8 Nov 2011
at 19:14
  • msg #318

Re: Eburacon's Songbook - Part 2

Does that pretty much conclude your business with Flavius for now?
Fritzholm
GM, 948 posts
toss the dice
and have fun
Wed 9 Nov 2011
at 15:42
  • msg #319

Re: Eburacon's Songbook - Part 2

I'll take that as a "Yes."

You say goodbye to Flavius and make your way to your meeting spot near the alchemist's shop where you meet up with Glumr.

Time for a bit of plotting and planning.
Glumr
player, 608 posts
  Woodland
  Ninja
Thu 10 Nov 2011
at 17:23
  • msg #320

Re: Eburacon's Songbook - Part 2

Glumr find his friends at the meeting spot.  "I went to the farm and from what I could deduce, it looks like Jacob and the majority of his crew are leaving silvergate."

Glumr lights some of his rolled up leaf and takes a long thoughtful drag.   "I would put money on that the transaction between Jacob and Flavius has already taken place.  Jacob is probably leaving with his money, putting the song book in the possesion of Flavius"  He blows out a big ring of smoke.

"Did you all turn anything up about where the songbook might be?"
Israth
player, 72 posts
Thu 10 Nov 2011
at 17:29
  • msg #321

Re: Eburacon's Songbook - Part 2

"I managed to find what I think is a hollowed out table that could very well fit a book. I've never actually seen it, so I have no real idea of how big it is, but unless it's huge, it would be very easy to hide inside of that hollow table." Israth comments. "The real question is not where, of course, but how... How do we get it out without Flavius or, more importantly, his guards, finding out?"
Glumr
player, 609 posts
  Woodland
  Ninja
Thu 10 Nov 2011
at 17:36
  • msg #322

Re: Eburacon's Songbook - Part 2

OCC - Maybe be should reiterate everything we know about the place and come up with a plan after we look at all the facts.   
Holly
player, 445 posts
Protect the Land
to protect your Children
Thu 10 Nov 2011
at 18:17
  • msg #323

Re: Eburacon's Songbook - Part 2

Holly listened to Glumr and nodded, "It does sound like the deal is done. That means if we want the book, we have to act against Flavius. That will not be easy."

Looking at Farden, Holly hoped he could add more to the description of the room, as she had been concentrating on Flavius. Looking around, she said, "If Jacob is leaving I think we can gather together more openly. Perhaps we should take this to a room so we can give you the layout of the rooms, and come up with a possible plan."

When she had a chance, she told them, "I can perhaps talk with an animal from in the building to find out what we didn't see. A warehouse like that is likely to have rats, and they get everywhere. And if we go after the book, we need to leave immediately to put distance between us and them. That will take planning."
Glumr
player, 610 posts
  Woodland
  Ninja
Thu 10 Nov 2011
at 19:18
  • msg #324

Re: Eburacon's Songbook - Part 2

"I agree. And that is a marvelous idea Holly.  We're going to need  a good plan.  And probably a few backups and contingencies....  Let us find a place behind closed doors to talk."
Farden
player, 259 posts
the new guy
male fighter
Fri 11 Nov 2011
at 04:42
  • msg #325

Re: Eburacon's Songbook - Part 2

Farden is agreeable to the closed doors idea. He seems slightly disappointed they're not going to take a crack at Jacob, but he doesn't say anything.

Find an inn and get a room? Along the way, Farden is going to check (and have GLumr check) and make sure no one is following them - he wouldn't put it past Flavius to keep tabs on them.
Fritzholm
GM, 949 posts
toss the dice
and have fun
Fri 11 Nov 2011
at 16:23
  • msg #326

Re: Eburacon's Songbook - Part 2

You guys have stayed at the two inns you know about in town.  They're both common rooms.  There aren't any private rooms to be had there.  Honestly, there is very little concept of privacy in your culture at all.  You might be able to find a room with some privacy at one of the shadier clubs in the merchant quarter, or for more respectability there might be someplace at the temple of Pelor that would do the trick.  A small donation would not go unwelcome.

As for talking to rats near the warehouse, that's very doable, you can either take 10 (17) or roll wild empathy at a total of +7.  However, this will have to wait 'til you get your spells back, since you cast talk with animals during the chicken chaos.

Farden keeps a look-out for anyone following them.  There's no sign of that guy who was playing spoons earlier, and Farden doesn't see any known agents of Jacob either.
Fritzholm
GM, 950 posts
toss the dice
and have fun
Tue 15 Nov 2011
at 23:03
  • msg #327

Re: Eburacon's Songbook - Part 2

OK, I'm going to move thing to the next day.

Holly regains her spells and goes off to the warehouse district in search of a rat to talk to.  She's a little bit surprised to find the area relatively rat-free.  This is due to the presence of several large domesticated cats in the area.  That's not a bad thing at all.  Cats are both more inclined to chat with her, and predators tend to have more useful information anyhow.

She takes 10 on her Wild Empathy check.  a 17 is plenty to coax friendly conversation out of a warehouse cat.


In the mean time lets have some brainstorming on ways to get the book.  Here are some questions to keep in mind.

What will be our general approach?
Stealth? Brute Force? Misdirection? Fancy talking? Magic?

What are the consequences if things go right?
Will the plan anger the Empire? Displease the clan elders?  Make Flavius an enemy?  Will our reputation be hurt?

What are the consequences if things go wrong?
PCs might get captured, injured, publicly shamed.

Try to minimize both of these, and have a plan B if things do go wrong.
Farden
player, 260 posts
the new guy
male fighter
Wed 16 Nov 2011
at 05:29
  • msg #328

Re: Eburacon's Songbook - Part 2

"All right, first things first, how confident are we about the location of the book? If we are sure, then I'd say keep it simple - straight up smash and grab."
Fritzholm
GM, 952 posts
toss the dice
and have fun
Wed 30 Nov 2011
at 21:52
  • msg #329

Re: Eburacon's Songbook - Part 2

Any reaction to this suggestion?  Let's either toss out a few quick idea, or move forward to the action.    When should this heist go down?
Israth
player, 73 posts
Wed 30 Nov 2011
at 22:24
  • msg #330

Re: Eburacon's Songbook - Part 2

"I was thinking, and it may sound crazy, but... Why don't we just tell him what's happened and ask if we could have it back?" Israth comments after long moments of thought. "I would rather not have to fight Flavius's bodyguard. He looks like he's had about as much experience in combat as we have with breathing."
Farden
player, 261 posts
the new guy
male fighter
Thu 1 Dec 2011
at 05:07
  • msg #331

Re: Eburacon's Songbook - Part 2

"Hmmm, let's see - an unscrupulous businessman who has probably paid a small fortune on the book. Somehow I don't think appeals to his better nature will work, and it will tip him off that we are after it. So, no.

And I agree with Israth that it will be dangerous, so if someone has a better idea, speak up."

Fritzholm
GM, 953 posts
toss the dice
and have fun
Thu 1 Dec 2011
at 16:38
  • msg #332

Re: Eburacon's Songbook - Part 2

The value of the songbook is a hard thing to pin down.  The harpers offered 2500 gold for you to return it, so it's likely to be worth a great deal more than that.  Talking Flavius out of such a valuable item would be a trick indeed.

Ironically, that's almost exactly how Jacob got the book in the first place.  He conned the harpers into giving him the book willingly for nothing.  Of course he was a member of the guild and had a legitimate use for it, but it sounds like there was also quite a bit of silver tongued mischief involved too.
Glumr
player, 611 posts
  Woodland
  Ninja
Fri 2 Dec 2011
at 14:02
  • msg #333

Re: Eburacon's Songbook - Part 2

"We could try and make a deal with him, and maybe go on another quest to find something he would want in exchange for the book.   Probably just as dangerous as the smash and grab. And is going to take us more time as well."

"What if we somehow disguised ourselves to get inside the warehouse when it was relativly empty?  Like hide in some object destined for the warehouse, or perhaps get some type of magic or blessing that would make us appear as an object or a person permitted in?"

"If we do smash and grab... How shall we get in and out?"
Fritzholm
GM, 954 posts
toss the dice
and have fun
Fri 2 Dec 2011
at 15:25
  • msg #334

Re: Eburacon's Songbook - Part 2

Holly has some intel regarding the upper and lower sections of the warehouse and the guard presence.
Glumr
player, 612 posts
  Woodland
  Ninja
Fri 2 Dec 2011
at 19:25
  • msg #335

Re: Eburacon's Songbook - Part 2

"Could we bribe (or force) our way in?"
Farden
player, 262 posts
the new guy
male fighter
Sat 3 Dec 2011
at 04:51
  • msg #336

Re: Eburacon's Songbook - Part 2

"I don't know about you but I'm tapped for cash. SO any solution we come up with will have to be quick. Which is why I suggested force, much as I dislike it."
This message was last edited by the player at 04:52, Sat 03 Dec 2011.
Israth
player, 74 posts
Sat 3 Dec 2011
at 11:48
  • msg #337

Re: Eburacon's Songbook - Part 2

"I can assure you right now, if we are going to force our way in there and steal the book, then fight our way out, then I won't be accompanying you. I'm no fighter, and would be about as useful as dead weight." the young bard replied with a grim seriousness that was unlike his usually jovial appearance.
Fritzholm
GM, 955 posts
toss the dice
and have fun
Mon 5 Dec 2011
at 02:28
  • msg #338

Re: Eburacon's Songbook - Part 2

Whoa.  Seriously?  This throws a little wrench into my plan to post a tactical and start combat.  A crafty rogue isn't dead weight in combat.  You even have two melee combat feats.  Glumr is also at a disadvantage in close quarters, since he's an archer first and swordsman second, but it'll be hard if not impossible to draw a potential combat out into the open when the target is inside a loft apartment of sorts.

If there is an alternative to going in the front door (by deception or by force) and taking the book during or after a melee, then now is the time to post your ideas.  Glumr has suggested bribery and disguise, but Farden has pointed out that funds are low and I don't think anyone here is skilled in disguise.  Can you work these elements or something else into a plan?  Please speak up.
Glumr
player, 613 posts
  Woodland
  Ninja
Tue 6 Dec 2011
at 21:44
  • msg #339

Re: Eburacon's Songbook - Part 2

Diversion?

"Israth...  Perhaps you could cause a distraction to aid escape?   I mean while you meay feel this way, my cousin had similar skills as you and she was first to run into the fray.  And while the front line may not be ideal, perhaps you can aid and heal from the rear, or throw javelins or spears?"
Israth
player, 78 posts
Wed 7 Dec 2011
at 05:19
  • msg #340

Re: Eburacon's Songbook - Part 2

"Should we end up in a fight, I will likely already be in the rear with my bow drawn. I would much rather not have to dodge blows from an experienced fighter, seeing how little practical training I've actually had regarding combat. The only thing I've really learned how to do is protect myself, and that was mostly from being a practice dummy for my sister from time to time." he replied, continuing, "My skills do not lie in combat, rather, in avoiding it. If it comes down to it, I can lend a hand with a few minor spells and some support, but do not expect me to jump into the fray like your suicidal cousin might have. I rather like my life, and do not wish it to end well. Besides, look what's already happened to me today; before ever crossing swords with someone, I've almost been knocked out cold by a few steel balls! Imagine how helpful my body will be in combat while it lays on the ground, covered in my own blood and ran through by our enemy's sword. That's about the most useful thing I can think of for me to do in a fight. Become a human pin-cushion."
Holly
player, 449 posts
Protect the Land
to protect your Children
Wed 7 Dec 2011
at 16:50
  • msg #341

Re: Eburacon's Songbook - Part 2

Holly considered for a moment as the others discussed, and then told them what she had found out. "There is one guard inside all night, and others roaming outside. One person in a room above. I reckon the best time would be just before dawn. We can then escape out of town and have a whole day to our travels. If we all have horses that will help, and I would have to leave the cart. Someone will look after it for us if needed."

"I suggest we spend a few nigths working out any routine for the outside guards, and then chose a cloudy night. Go in through one of the windows perhaps and take out the guard inside if we can. Then enter the office and get out as soon as possible. Glumr on the outside to cover. I can warp wood if needed, or call forth some allies. I do not unfortunately have access to anything that would put the guard to sleep."

Israth
player, 79 posts
Wed 7 Dec 2011
at 17:55
  • msg #342

Re: Eburacon's Songbook - Part 2

"Now that you mention it, I probably should have said that I own a scroll of the sleep spell." he states. "If there's only one guard inside, putting him to sleep shouldn't be very much of a problem."
Glumr
player, 614 posts
  Woodland
  Ninja
Wed 7 Dec 2011
at 21:51
  • msg #343

Re: Eburacon's Songbook - Part 2

"Good thinking Holly.   I'm probably best option for taking out the guards outside.  I feel bad for killing some folks who just were looking for work, but on the other hand, there are jobs with a lot less inherent danger.  I dont really have qualms with 'collateral damage'.  Perhaps we could sneak up on them individually and knock them out or tie them up?  To prevent them from sounding an alarm."  Glumr lights up some rolled leaf.

"Now... If we do go in, take out the guards in and out, get the book, well... the law is not going to be on our side.  We should do something to protect our identities.  Perhaps frame some other shady organization?"  He blows a large smoke ring and dots another small one through it.

"And when we do have the book in hand, we need to have some idea of a destination.  We have things ready outside of town, perhaps we can pay a child to mind the horses and gear.  We get the book, leave town... perhaps in different directions? ...and meet at the rendezvous?  Maybe the house that was my Aunt and Uncles?  Perhaps we meet in the wilds in case we have been followed?"
Farden
player, 268 posts
the new guy
male fighter
Thu 8 Dec 2011
at 05:20
  • msg #344

Re: Eburacon's Songbook - Part 2

"I'd avoid killing, if possible. Don't you have a sap, Glumr? I still have those darts we took off Jacob's goon, but the poison on them seems to have dried out.

If we get spotted carrying out this job we'll have to quit town for sure. If, on the other hand, we pull this off smooth.... we could hand the book to one of us that Flavius hasn't seen - like Snow - and then stay back ourselves and pretend ignorance."

Holly
player, 450 posts
Protect the Land
to protect your Children
Thu 8 Dec 2011
at 10:54
  • msg #345

Re: Eburacon's Songbook - Part 2

"I would most definitely prefer not to kill those on guard. They are clan, and therefore it feels wrong. Perhaps there will be a gap in their routine we can exploit. Otherwise I reckon we will have to tie them up. In fact, perhaps we could get one away and replace him with one Flavius has not seen." Holly says.
Fritzholm
GM, 961 posts
toss the dice
and have fun
Fri 9 Dec 2011
at 17:07
  • msg #346

Re: Eburacon's Songbook - Part 2

The next day Israth takes to a full day of recuperation.  It does wonders, and by the end of the day he's feeling back to 100% again.

Glumr discusses the warehouse with Holly and Farden.  They outline what they learned from their stake-out in the schoolyard and well as what Reginald the cat had to say about the guards.  There's still much they don't know, since the schoolyard wall didn't just provide them with a good hiding place from which to keep tabs on the balcony of the warehouse, but it also completely blocked their view of the guards at street level.  Glumr figures that he'd better get a good long nap if he's going to be up late spying on guards.

(more to come)
Fritzholm
GM, 962 posts
toss the dice
and have fun
Fri 9 Dec 2011
at 21:42
  • msg #347

Re: Eburacon's Songbook - Part 2

A few hours after dark Glumr slinks over to the warehouse district.  Urban stealth is a little different than what he's used to out in the wilds.  It takes a few minor missteps to adjust to what works in Silvergate, to find proper hiding places, and to work out how to look inconspicuous in plain sight.  After a few hours he has followed one of the guards around a little and found a few dark places to hide and watch.

On the first night he picks out 5 guards who patrol the area.  At any given time there always seems to be one guard either up on the balcony (They have a good view from up there and there are places to sit) or down near the entrance.  There are also guards within hearing distance and usually visual distance to the north and south.  A sleep spell on a sitting guard or a very quick stealthy takedown would be required in order to not alert the other guards.

It might take another night of observation to get the rhythm of when the guards tend to rotate locations.

Looking up at the sky, Glumr sees mostly clear skies.  The rain season is over and you're progressing into the dry months with some occasional afternoon storms.  He's not sure there will be a cloudy night.  However, the moon is working it's way into its last quarter, and there are times when the moon isn't in the sky at all.  Finding a moonlight-less time to strike shouldn't be too hard, and even the waning quarter moon isn't very bright.
Fritzholm
GM, 963 posts
toss the dice
and have fun
Mon 12 Dec 2011
at 21:40
  • msg #348

Re: Eburacon's Songbook - Part 2

Israth joins the stakeout on the second night.  While he is not quite as adept at hiding as Glumr is, he does have a mind for memorization of details.  He quickly determines that the patrols are casual and not based on exact times.  A guard will get "bumped" meaning that the guard watching the post to his right or left will arrive and switch posts.  This shuffles the guards around from post to post like a very slow shell game.  The guard standing in front of Flavius' changes about 5-8 times during a night.  Once or twice a night the guard in front of Flavius' will initiate a bump, which means he wanders off for a minute or two before the next guard moves switches with him.  Sadly, this event is not predictable and doesn't happen at a particular time each night.

Just before noon the next day Farden overhears a conversation about an Empire ship coming into port in the next day or two.  This could be one of Claudius' ships.
Farden
player, 271 posts
the new guy
male fighter
Tue 13 Dec 2011
at 05:37
  • msg #349

Re: Eburacon's Songbook - Part 2

"Assuming he doesn't want to keep the book here for some reason, we need to move now, before the ship arrives."
Holly
player, 453 posts
Protect the Land
to protect your Children
Tue 13 Dec 2011
at 09:13
  • msg #350

Re: Eburacon's Songbook - Part 2

"I agree we need to go before the ship arrives. It was lucky we had this much warning. I think we should make use of the balcony guard initiating the bump, and then take out the man inside with the sleep scroll. This will work if the balcony guard initiates more than one bump, otherwise we might need to take him out on our breakout." Holly says, wondering who should be inside and who outside.

"I think I would be useful inside, if only to use my wood warping abilities to get through the top of the table. Glumr outside for cover, so what do you guys think? Are you inside or outside? And how we get out of town needs to be sorted as well. I can call in Moonlight for myself."
Farden
player, 273 posts
the new guy
male fighter
Wed 14 Dec 2011
at 04:36
  • msg #351

Re: Eburacon's Songbook - Part 2

"Definitely in for me, I'm no good at hiding. Sounds like we have a plan, shall we put it into action?"
Fritzholm
GM, 965 posts
toss the dice
and have fun
Mon 19 Dec 2011
at 16:28
  • msg #352

Re: Eburacon's Songbook - Part 2

Israth has not been himself lately.  He has been very moody, and now you know why.  His sister's fever has gotten worse.  A delirious berserker is a dangerous thing so she's been moved from the inn and restrained in the temple of Harix.  A local herbalist has been treating her with only minor success and the temple priest says the illness is resistant to magic.  Israth says he'll accompany you so far as to pick the lock on the door and to cast sleep, but that's it.  He's going to stay in town and not return to Rankor Heights with you.  He asks that you stop at Crim on the way past and tell his family what has happened.

The Lead Weight Inn, where Israth and Giselle had been staying, is very near the warehouses.  It has a stables, but it might be best to leave the horses hitched out front tonight.  It will be a lot quicker to prepare your get-away that way and horses out front of an inn will not arouse any suspicion.   You can ride out the west gate, which is nearby.  That might also throw people off your trail since you plan head southeast.  What do you want to do about the cart?

Tell me any other preparations you plan to do now.    I'm going to assume you meet together near the warehouse well after midnight tonight and start from there.
Holly
player, 456 posts
Protect the Land
to protect your Children
Mon 19 Dec 2011
at 17:45
  • msg #353

Re: Eburacon's Songbook - Part 2

Holly thought it through, and said, "I reckon we could take the cart with us. We don't have any pack animals, and us taking the cart might slow us down, but I reckon we will be heading in a direction they won't think of. Trouble is, three of us and one needed to drive the cart. The Dun could pull it, and if needed Moonlight will get me away quickly if we have to abandon the cart."

As the night came, Holly prepared her spells for the evening, hoping that they would be enough to get the book and get them out of town safely.

When she was ready, she bought and cut several lengths of cheap rope to tie up the man they might meet in the upstairs room, in case it took longer than the sleep spell to get the book. With a spare moment, she called in Moonlight, and had him stand with their horses at the inn. "I can take the cart out now and hide it out of town, and come back on Moonlight if you think that will save time?"
Fritzholm
GM, 966 posts
toss the dice
and have fun
Mon 19 Dec 2011
at 22:46
  • msg #354

Re: Eburacon's Songbook - Part 2

You have a draft horse for the cart.  You can take the cart out into the wilds and leave it, then bring the horse back and hitch it out front of the inn with your other horses.  Leading another horse is easy.  This goes for leading the cart horse while it's pulling the cart.

If you leave the cart out in the wilds unattended and full of food it'll probably attract animals while you're gone.  You could carry food with you instead if you prefer.  You can also stop by Volge to stock up after the heist.  Of course that might be one of the first places they'll look for you.

Another option, leave the cart and horse and food at a local farm.
Farden
player, 274 posts
the new guy
male fighter
Tue 20 Dec 2011
at 06:10
  • msg #355

Re: Eburacon's Songbook - Part 2

Or we could leave the cart with Israth, after taking off anything valuable/necessary (rope, potions, and messenger falcons, and maybe the teleport plate. And enough food to see us back to the Harper's Guild. Our horses can carry that)
Holly
player, 457 posts
Protect the Land
to protect your Children
Tue 20 Dec 2011
at 12:30
  • msg #356

Re: Eburacon's Songbook - Part 2

Happy to go with Farden's idea of taking what we need, and leaving cart with Israth.
Fritzholm
GM, 967 posts
toss the dice
and have fun
Wed 21 Dec 2011
at 22:32
  • msg #357

Re: Eburacon's Songbook - Part 2

OK, all the preparations have been made.  Night falls and you wait until well after midnight.  Holly, Glumr, Farden, and Israth head over to the warehouse district.  It's a warm night with a light breeze, clear skies, starlight and no moon in the sky (it has set already).   You pass a guard on the way who doesn't pay you much attention and stop just out of his sight.  From where you are you have a good view of the guard up on Flavius' balcony.  The plan is to wait for "the bump" when the guards change locations.

Less than an hour later (It feels longer when you're just standing around in the open) the guard walks along the balcony it where the stairs run down the side of the outside of the warehouse.  When he gets down the stairs he starts walking towards your group instead of towards one of the other guard locations.
Farden
player, 275 posts
the new guy
male fighter
Thu 22 Dec 2011
at 05:38
  • msg #358

Re: Eburacon's Songbook - Part 2

Farden looks bored as he watches the guard approach. His hand drops out of sight, grasping the hilt of his sword.

OOC: You had us standing out in the open? Why were we doing that? Surely, there was a concealed location Glumr could have kept watch from, while the rest of us kept out of sight.

Fritzholm
GM, 968 posts
toss the dice
and have fun
Thu 22 Dec 2011
at 07:39
  • msg #359

Re: Eburacon's Songbook - Part 2

Farden:

OOC: You had us standing out in the open? Why were we doing that? Surely, there was a concealed location Glumr could have kept watch from, while the rest of us kept out of sight.


Yes that would be a fine plan.  I wish someone would've suggested it before I had to run the encounter.  There has been lots of time for people to give me details of how they want to do this.


The guard doesn't look overly hostile as he approaches.

"Can I help you four?" he asks.  He doesn't seem to recognize any of you.  In this lighting it would be hard to identify anyone. "Direct you to an inn?  Best if you conclude your business and move along."
Holly
player, 458 posts
Protect the Land
to protect your Children
Thu 22 Dec 2011
at 10:24
  • msg #360

Re: Eburacon's Songbook - Part 2

Holly says, "We are supposed to meet someone here. But I suppose an Inn would be good. Do you mind if one of us stays here, to wait for our friend?" Holly hopes that by most of them going, the guard will allow Glumr to stay. Perhaps hiding in plain sight would work after all.
Fritzholm
GM, 969 posts
toss the dice
and have fun
Thu 22 Dec 2011
at 16:37
  • msg #361

Re: Eburacon's Songbook - Part 2

He tells you how to get to The Crow and The Weight.  The directions are really basic and simple.

"Next time meet your friend in the daytime like normal people," he says, but he seems to agree that one of you can stay.

Where do you guys want to go to wait?  Hide in the schoolyard?  The open air market (stalls currently closed down)?  I assume Glumr will come fetch you during the bump.  That might be cutting things very close.

As the guard turns to return to his post Israth whispers "Want me to just sleep him now?"
Farden
player, 276 posts
the new guy
male fighter
Thu 22 Dec 2011
at 17:39
  • msg #362

Re: Eburacon's Songbook - Part 2

"No. We wait for the right time." mutters back Farden. He's going to look for a spot to wait for Glumr, which is close to the place but out of sight.

OOC: Not going all the way to the inn. Just ducking round the corner, out of sight of the patrols. That should be near enough for Glumr to warn us in good time.

And I didn't mention the approach plan because I was waiting for a description of the locale at night. Can't really plan tactics without first eyeballing the ground.

Fritzholm
GM, 970 posts
toss the dice
and have fun
Fri 23 Dec 2011
at 19:44
  • msg #363

Re: Eburacon's Songbook - Part 2

The schoolyard is surrounded by tall walls, the back (west) wall of which borders the street where standing to watch the warehouse.  Now that three of you have been asked to leave you are considering hanging around there.  Farden doesn't want to go so far as to circle all the way around and hide in the schoolyard so he suggests going only so far along the side wall as to be out of sight of the guards.   You pretty much have to crouch or sit down against the wall to be completely hidden.  So be it.

Judging from the map, you're a good 75 feet from where Glumr is stationed.  He waits around as do the rest of you.  The guard north of Flavius' warehouse loft shows up at ground level and calls to the guard above.  He comes down off the balcony and walks off to take up the other guard's old post.  This is not what Glumr was waiting for.  You want the guard in front of the warehouse to wander off and initiate a swap with another guard, so he slips deeper into the shadows, hides and watches.  This new guard does not know Glumr is supposedly "waiting for your friend" and he doesn't want to go through that again with this second guard.  It was good that you chose him to stay back, because he has no trouble hiding from the new guard.

Even more time passes.  Holly gets nervous.  It's still very dark, but her internal clock and the sounds of nature around her give subtle hints that the long summer day is about to make it's early beginning.  Luckily, there's activity.  Glumr sees the guard who has been strolling (patroling?) back and forth in front of the large main doors of the warehouse at street level take a long stroll past the door to the edge of the building.  Even though the guard has no yet disappeared from Glumr's sight, This is probably the time for Glumr to go alert the others.
Holly
player, 459 posts
Protect the Land
to protect your Children
Tue 3 Jan 2012
at 12:10
  • msg #364

Re: Eburacon's Songbook - Part 2

When Glumr gave them the nod, Holly moved quickly up the stairs and to the door. She didn't want to put anyone in danger, and wanted to get this over with as soon as possible, so waited for the door to be unlocked by her cousin. With luck she should be able to warp the wood of the table and get the book out before there was any trouble. Holly knew better than to ask for speed, but was aware they had only limited time to get in without being seen.
Farden
player, 277 posts
the new guy
male fighter
Tue 3 Jan 2012
at 16:30
  • msg #365

Re: Eburacon's Songbook - Part 2

Farden is going to move to a position from which he can keep a lookout for the return of the guard, while Holly and Glumr see to seizing the book.
Israth
NPC, 81 posts
Tue 3 Jan 2012
at 22:44
  • msg #366

Re: Eburacon's Songbook - Part 2

Israth hurries up onto the balcony with Holly and Glumr, clutching the roll of tools he picked just two days earlier.  He has a bad feeling about the whole situation.  Unlocking a door without the key can be very tricky and he's never used this new set of tools before.  Additionally, he can barely see his hand in front of his face.  Luckily, this sort of thing is done mostly by touch.  (just a -2 for darkness in this case) 'And I'm good at this,' he says to himself under his breath to reassure himself.  Israth kneels down in front of the door and unrolls his kit.  He goes right to work.  It's a conventional style of Triplefang lock.  He was worried that it might end up being an exotic empire lock mechanism of some sort.  He applies pressure to just the right point (or so he hopes), twists and lifts.

Israth is a bit startled when he hears a soft *click*.  He wasn't exactly prepared for success so soon.  He pushes the door ajar and steps back to let his cousins in.  Israth intends to hang back.  He'll get ready to play his sleep song if necessary.  Glumr has loaned him the magical light cylinder so he'll have a way to read to scroll if it comes to that.  He's not really sure how he'll manage a light, a scroll, and his lute all at once.


Meanwhile at the end of the balcony, Farden peers of into the night darkness.  He doesn't see much of anything.  The guard is most likely not hiding or sneaking so you'll see him as when he comes into view. For now the coast is clear out here.


Holly and Glumr step into the room.  It's pitch black.  They both hear a stirring sound from the opposite corner of the room.  They stop still in place trying to make no sound at all and starring over at the sound, seeing nothing but darkness

until...

There's is a bright flash that even Farden and Israth can't help but notice and the room is filled with bright light.

Holly and Glumr, please make DC 15 Fort saves.  Everyone please roll initiative.
Farden
player, 278 posts
the new guy
male fighter
Wed 4 Jan 2012
at 04:30
  • msg #367

Re: Eburacon's Songbook - Part 2

Farden mentally curses as the light goes on. Drawing weapons readied, he heads into the room after the others.

10:00, Today: Farden rolled 12 using 1d20+2. init.

Glumr
player, 616 posts
  Woodland
  Ninja
Thu 5 Jan 2012
at 15:04
  • msg #368

Re: Eburacon's Songbook - Part 2

OCC - The light cylinder has ropes to allow it to be worn crudely around the neck.

How big is the room?  Bow or Sword?

Glumr rolled 16 using 1d20+3. Fortitude - Bright Light
Glumr rolled 21 using 1d20+4. Initiative.


Glumr happens to blink right as the flash goes off, saving him from being blinded from the light.  More so it tips him off to danger.  He looks around trying to figure out what is about to happen.
Holly
player, 461 posts
Protect the Land
to protect your Children
Thu 5 Jan 2012
at 16:02
  • msg #369

Re: Eburacon's Songbook - Part 2

Holly wasn't sure what warned her, but she managed to get her eyes closed just before they were blasted with the light. Her hand fell to her side, and she pulled the sickle out ready for action.
Fritzholm
GM, 971 posts
toss the dice
and have fun
Fri 6 Jan 2012
at 09:32
  • msg #370

Warehouse battle round 1

Initiative
----------
Glumr 21
Holly 20
Dorthorex 18
Farden 12
Israth 5

Neither of our heroes is blinded by the bright flash of light and now the room is nicely illuminated.  Flavius' bodyguard stands from a chair in the corner of the room and draws a sword.  He is not clad in his trademark metal armor, but a less flashy suit of leathers.

The table with the hollow top panel is against the wall near the shuttered window to Glumr's right, just past a barrel.

quote:
How big is the room?  Bow or Sword?

15'x25' and cluttered.  I'd recommend sword.

I need first round actions from Holly and Glumr.

http://zachery.path.med.umich....warehouse_battle.jpg
Fritzholm
GM, 973 posts
toss the dice
and have fun
Tue 10 Jan 2012
at 05:18
  • msg #371

Warehouse battle round 1

Since Glumr's player is nowhere to be seen we'll take Holly's advice.

quote:
Can I suggest Glumr moves to K7, (Using Defencive style of fighting) to screen Holly as she moves to J8 to allow her to open up the table with the book inside. Once she has it, we all run away!!


Glumr draws his scimitar and moves to K7 to make a wary attack, but on his way there he knocks a partially full mug off the round table in the middle of the room.  The mug spills its contents and tumbles onto the floor.  Glumr steps on the side of the rolling mug and losses his footing, failing his sword ineffectually at the bodyguard.

This fall costs Glumr his defensive AC bonus and his DEX bonus (leaving him at AC 12 for this round), but he's still threatening the squares around him.

Holly is surprised and worried by this turn of events but she sticks to the plan.  She moves to the target table, imploring the forces of nature to aid her quest to return the songbook to its rightful owners.  The top of beautiful, well crafted table twists, bows and splits.  A few unlit candles spill over on the now uneven surface of the table and a roll of parchment topples over the side.  Holly slips her hand through the split in the hollow table top and fishes around inside.


Dorthorex draws a short sword and slashes a deep cut along Glumr's left arm  as he steps around the table.

"You do not get away," the bodyguard states firmly in a thick accent.

Glumr takes 5 points of damage.

I need a round 1 action for Farden and round 2 actions from Holly and Glumr.

http://zachery.path.med.umich....warehouse_battle.jpg
Farden
player, 279 posts
the new guy
male fighter
Tue 10 Jan 2012
at 05:51
  • msg #372

Re: Warehouse battle round 1

Farden moves into the room and positions himself so as to prevent Dorothex from getting around the table and reaching Holly.

Move to I7
Readied action to attack Dorothex if he tries to take any move attempt to get around or away from Farden.

Glumr
player, 618 posts
  Woodland
  Ninja
Tue 10 Jan 2012
at 17:00
  • msg #373

Re: Warehouse battle round 1

OCC - Want to drop the ball bearings into J6 to make the body guard fall.  Is that a free action?  Attack of opportunity?  I've not done something like that in combat before.

"We are returning stolen property to it's rightful owners and nothing more.  Stand aside.  We do not want to harm you nor take anything rightfully belonging to Flavius"  Glumr states firmly at Dorothex.
This message was last edited by the player at 17:00, Tue 10 Jan 2012.
Holly
player, 463 posts
Protect the Land
to protect your Children
Tue 10 Jan 2012
at 18:09
  • msg #374

Re: Warehouse battle round 1

Hearing Glumr speaking in the background, Holly knows that she can't take the coins, no matter how much it would aid their future journeys. As she picks up the book, she adds "And Jacob told us where to find it! They'll pay nicely to get it back as well."

Her hand pulling the book out, she makes to run out the door to allow the others to disengage. She suspected their might be more guards coming to the warehouse.

[Holly - Standard Action - Pick up book and pull out of table.
Move action - get out of the doorway as far as possible out onto the porch.]

Glumr
player, 619 posts
  Woodland
  Ninja
Wed 11 Jan 2012
at 18:40
  • msg #375

Re: Warehouse battle round 1

Glumr will drop the bearings on Dorothex's feet (unless it takes attack of opportunity).

Otherwise he will wait for Dorothex's move and block him from intercepting Holly.   Ideally Glumr would move to J8 as seems like the grab part is wrapping up and the get away is about to start. 

Fritzholm
GM, 974 posts
toss the dice
and have fun
Thu 12 Jan 2012
at 22:24
  • msg #376

Warehouse battle round 2

Farden barges through the open doorway and into the near daylight brightness of the room.  The hardened warrior steps into Dothorex's path, blocking his movement around the table. Farden rotates his own fighting stance even further than he would normally, bringing his shield all the way around to block not only possible attacks from the bodyguard, but also  some of the glare off the shining star hovering on the round table near the middle of the room.

Meanwhile Israth has light issues of his own.  He forsakes Glumr's light cylinder, using the light pouring out the doorway instead.  He kneels down on one knee in the area Farden just vacated, laying his scroll on the floor of the balcony, and plays his sleep song for Dothorex.  Unlike the typical mundane songs you are used to, a magical song is remarkably compact, packing a lot of punch in a short front-loaded introduction.  Israth strums this out on his lute.  As rich and complex as it is, this opening still manages to be soothing and smooth.  Waves of drowsiness wash over the room, focussing on the bodyguard.  For a moment it looks like he'll be overcome.  He even takes a tired step back towards his chair to return to his slumber.  Dorothex then shakes his head and shouts out an uninteligible monosyllable to clear his thoughts.

Glumr rises to his feet.  He assumes a much better fighting stance and proceeds to warn Dothorex not to interfere with these righteous actions.  He also takes a pouch and dumps its contents onto the floor.  Small metal balls bounce and scatter throughout that side of the room.

It will take a full round for the balls to settle and become truly troublesome.  There is no attack of opportunity for what amounts to a drop action.

Holly amends Glumr's statement and then bolts out of the room with the book.

There's a moment of standoff as each of the three combatants awaits the others' first hint of a move.  Seeing Dothorex about to attack Glumr, Farden strikes, but stabbing around his shield at this angle is awkward and the bodyguard is easily able to sidestep Farden's longsword at the last instant.  Glumr is in much better position to defend himself this time, but the imperial is very good and manages to land another blow on the archer.  This cut is deeper and more dangerous than the first.  Glumr fires back with his scimitar leaving a wound of his own in the bodyguard's hip.

Glumr takes another 8 points of damage.

New Initiative order
--------------------
Holly 20
Farden 18
Dorthorex 18
Glumr 17
Israth 5

I'm assuming that Holly will continue her get-away.  I need a round 3 action for Farden.

http://zachery.path.med.umich....warehouse_battle.jpg
Farden
player, 280 posts
the new guy
male fighter
Fri 13 Jan 2012
at 07:50
  • msg #377

Re: Warehouse battle round 2

"Get going, I'll follow!"

Farden will wait in position, blocking Dorothex, until Glumr vacates the room, then he will follow.

OOC: Hold action until Glumr leaves, then full-round Withdraw.

This message was last edited by the GM at 16:28, Mon 16 Jan 2012.
Holly
player, 464 posts
Protect the Land
to protect your Children
Fri 13 Jan 2012
at 13:16
  • msg #378

Re: Warehouse battle round 2

Holly scuttles down the stairs, making distance between herself and their enemy, whilst trying to see if there were any of the guards coming in to investigate the flash of light that had nearly dazzled them. Tucking the book under her clothing, she slowed herself down at the bottom of the stairs, and tried to catch her breath.
Glumr
player, 620 posts
  Woodland
  Ninja
Mon 16 Jan 2012
at 18:06
  • msg #379

Re: Warehouse battle round 2

"Ouch.  You foreign cur!" Glumr curses at Dorothex, clutching his wound.    Glumr makes a break for the door, putting his sword away and reading his bow and arrow.

If Glumr can shoot through the window, into the room to cover Farden, then that is what he will do...
Otherwise he will continue after Holly and prepare to fire at Dorothex as he is most likely going to follow Farden out of the room.

Fritzholm
GM, 975 posts
toss the dice
and have fun
Mon 16 Jan 2012
at 22:23
  • msg #380

Warehouse battle round 3

Dothorex steps to I6 and makes a high slash over Farden's shield cutting him across his cheek and shoulder.

Farden takes 7 of damage.

At this point Glumr stops at the doorway (the window is shuttered) to fire at Dothorex who is in point blank range.  He may only fire one arrow since he also took a move action.

After the arrow flies Farden and Israth make their breaks for it.

Holly slows down to look less conspicuous and leaves the combat map.

Dorothex moves to the doorway and makes another attack on the archer, which Glumr ducks.


New Initiative order
--------------------
Holly 20
Dorthorex 18
Glumr 17
Farden 17
Israth 5

I need Glumr to roll his single arrow attack against AC14.

Glumr and Farden, what is your plan to elude or defeat the pursuing bodyguard?



http://zachery.path.med.umich....warehouse_battle.jpg
Glumr
player, 621 posts
  Woodland
  Ninja
Tue 17 Jan 2012
at 17:17
  • msg #381

Re: Warehouse battle round 3

Glumr lets the arrow fly at Dorothex. It scores a direct hit.  Glumr is happy to return some hurt as he's been taking the beating.

Glumr rolled 21 using 1d20+8. Shoot Dorothex
Glumr rolled 8 using 1d8. Arrows hurt Dorothex.

Glumr
player, 623 posts
  Woodland
  Ninja
Tue 17 Jan 2012
at 20:07
  • msg #382

Re: Warehouse battle round 3

In one fluid motion, Glumr spins around.  His cloak twirls around him from the momentum.  As he pivots, Glumr steps up onto the rail and jumps down to the ground below, belting out a solid "HaaaaYee!"

Glumr rolled 4 using 1d20. Glumr Jumps! (to H10)
Glumr rolled 2 using 1d6. The fall hurts in that non-lethal way.

Glumr lands and rolls out of it back onto his feet... "That's gonna leave a bruise" he thinks, but at least he's not facing Dothorex head to head anymore.  And with that sprints off around the building, opposite of the way Holly ran, heading towards the horses.

Glumr moves to F6
This message was last edited by the player at 20:12, Tue 17 Jan 2012.
Fritzholm
GM, 978 posts
toss the dice
and have fun
Tue 17 Jan 2012
at 20:34
  • msg #383

Warehouse battle round 4

OK, first a little amendment to round 3.

Instead of swinging at Glumr and missing after getting shot, Dothorex slips on ball bearings and stumbles onto his hands and knees in H7.  Glumr then leaps off the balcony as Farden and Israth run after Holly.

The bodyguard gets to his feet and step through the doorway in time to see Glumr zip around the southern corner of the building and Farden zip around the northern corner.  (Up is west on this battle map.)

Israth moves off the battle map with Holly.

Farden should be able to get off the NW corner of the map on his way to the horses where Holly and Israth are next round if he continues to double move.  Glumr might be a closer call.

I need a round 5 action for Glumr.  Everyone else is clear unless they have a change of plans.

http://zachery.path.med.umich....warehouse_battle.jpg
Glumr
player, 625 posts
  Woodland
  Ninja
Tue 17 Jan 2012
at 21:08
  • msg #384

Re: Warehouse battle round 4

Glumr is hurt bad.  He needs to drink his potion, but he realizes that Dothorex is going to be right on their heels.  He continues his sprint to the horses, waiting to take his potion, glancing back over his shoulder to see if Dothorex follows him or the others.

Double move towards horses.
Farden
player, 282 posts
the new guy
male fighter
Wed 18 Jan 2012
at 04:17
  • msg #385

Re: Warehouse battle round 4

OOC: Why double move

Farden breaks into a run for the horses. As soon as he gets there he's going to mount up and get ready to move, waiting for Glumr.

That's x4 move to the horses.

Fritzholm
GM, 980 posts
toss the dice
and have fun
Wed 18 Jan 2012
at 04:55
  • msg #386

Warehouse battle final round?

quote:
OOC: Why double move


I've been playing it such that you can break into a run for straight line movement, which Glumr hasn't had any of yet.  Really, so long as everyone on the battlefield moves by the same rules it'll even out.  Farden is clear to make a quad move to the horses.

Glumr is going to get to the horses *just* before Dothorex at this rate.  It's a DC20 ride roll to mount your horse as a free action, otherwise the bodyguard will catch up long enough to take one last swipe at Glumr.  I'll be nice and let him gulp down a potion after hopping on the horse but before that fateful attack if it comes down to that.

Holly, Israth, and Farden are all on their horses ready to ride for the West Gate.

I need Glumr to make a DC20 ride roll and a 1d8+1 potion roll if he wants to drink his potion.
Glumr
player, 626 posts
  Woodland
  Ninja
Wed 18 Jan 2012
at 13:48
  • msg #387

Re: Warehouse battle final round?

Glumr turns the corner and breaks into a sprint towards the horses.  Getting there, he slows up and mounts his horse.  As soon as he's has a hand free, he pulls one of the potions out of a pocket in his leathers, pulls the cork with his teeth, and drinks the liquid down.  He can feel it tingle through his body, easing the pain of his recent wounds.

Glumr rolled 13 using 1d20+6. Jump on Horse.
Glumr rolled 4 using 1d8+1. Potions are tasty!

OCC - How do I apply this with non-lethal and lethal damage accumulated?

Holly
player, 465 posts
Protect the Land
to protect your Children
Wed 18 Jan 2012
at 15:40
  • msg #388

Re: Warehouse battle final round?

Seeing Glumr only a little ahead of their enemy, Holly calls out to Midnight to get between them and give a Glumr a little time. Wishing she had not taken her second spell to warp the wood, Holly turned the Dun for the gate and rode it hard. They needed to get out into the countryside and put some distance from any other parties, before they could relax.

[Holly will simply ask Moonlight to run inbetween Glumr and Dothorex, and to make Dothorex at least hesitate to give Glumr a little time to mount and get riding. Moonlight will get out of there if he is hurt, but will attempt to keep between DOthorex and the others as much as possible.]
Fritzholm
GM, 981 posts
toss the dice
and have fun
Wed 18 Jan 2012
at 16:45
  • msg #389

Eburacon's Songbook - Part 2

Potions:

The potion cures 4 points of non-lethal as well as 4 points of lethal damage.  In this case Glumr has only 2 points of non-lethal damage from his fall.  Those are cured as are 4 points from Dothorex's short sword attacks.

I believe that once Glumr drinks this potion each of you is left with 1 potion.  I'm going to redistribute potions from the cart and from departed NPCs so that each of you now has a second cure light wounds potion.



Glumr sprints over to his horse and climbs up into the saddle with the bodyguard hot on his heels.  Then out of the darkness, Moonlight spring up in front of the imperial.  Moonlight rears back onto his hind legs kicking at air with his front hooves, stopping Dothorex in his tracks.  This gives Glumr time to gather himself, guzzle a healing potion and ride off.  Moonlight follows shortly, leaving Flavius' bodyguard in the dust.


Our Triplefang heroes ride out the west gate and get off the main road quickly.  They curl off to the south where they meet up with the floating eye.  This is where our heroes catch their breath a bit.  The sun is just starting to peek over the horizon.  They have a long journey back to Rankor to return the songbook.    Israth is going to part ways with the party here to take care of his sister.
This message was last updated by the GM at 16:45, Wed 18 Jan 2012.
Glumr
player, 627 posts
  Woodland
  Ninja
Thu 19 Jan 2012
at 02:01
  • msg #390

Re: Eburacon's Songbook - Part 2

"Well... despite being tired, we should press on as much as we can today" Glumr says to his friends  "I expect they will be trailing us, perhaps with trackers.  We need to get the book back to the harpers as soon as possible.  Perhaps we can stop at my family's farm or crim and be sheltered there."

OCC - ::applause::  We did it!! 
Farden
player, 284 posts
the new guy
male fighter
Thu 19 Jan 2012
at 05:16
  • msg #391

Re: Eburacon's Songbook - Part 2

"Is your family known in these parts? Then they'll probably find out about the farm if they launch a serious pursuit. I say we keep moving as fast as possible."

OOC: We haven't done it yet. Ocean's 11 lied to us when they ended the movie where they did it.

Holly
player, 466 posts
Protect the Land
to protect your Children
Thu 19 Jan 2012
at 14:38
  • msg #392

Re: Eburacon's Songbook - Part 2

Holly says goodbye to Israth, and passes on her blessings that his sister recovers soon. With that she slips off the Dun's back and gives Moonlight a big hug around his neck. It seems that his actions might have saved a lot more injuries to Glumr, and she was glad to be back united with him in the plains.

As the others discuss their route, Holly regains the saddle of the Dun and says, "I agree. If they persue, they will drive hard for at least a few days. I might be able to leave no trail for them to follow but our horse can't. Let us ride hard for a few days and try and make Crim. I suspect anywhere else might put our clan cousins in danger."
Fritzholm
GM, 982 posts
toss the dice
and have fun
Fri 20 Jan 2012
at 20:52
  • msg #393

Re: Eburacon's Songbook - Part 2

Our 3 Triplefang heroes ride hard for 3 hot, dry, summery days.  The wide open grassland plains and low rolling hills feel very natural and comfortable.  These lands are home just as much as Volge is.  Finding fresh water and campsites is easy.  Trouble is largely avoided the entire trip.  Holly heals Farden and Glumr back to full health.  The party arrives in Crim after sunset on the exact night of the new moon.

There's no sign of pursuit so far.  News only travels so fast in the Triplefang lands.  Only messages sent by falcon are bound to beat riders on horseback from Silvergate to Crim, and those tend to be Triplefang clan business.  The empire has little or no such infrastructure here.

It would be nice to rest the horses a day.  You've been pushing them and they are starting to show some strain.  The next leg of your journey is a two day ride to Kammarra from Triplefang to Ferisedan lands.  It's also pretty safe, easy travel.
Farden
player, 285 posts
the new guy
male fighter
Sat 21 Jan 2012
at 04:50
  • msg #394

Re: Eburacon's Songbook - Part 2

"Holly, can our horses take a couple of more days of this pace? Then I'd prefer to put a bit more distance between us."
Holly
player, 467 posts
Protect the Land
to protect your Children
Sun 22 Jan 2012
at 21:52
  • msg #395

Re: Eburacon's Songbook - Part 2

Holly looks over the horses, already aware of their state after a long run over the last three days. "They are worn out. Moonlight is used to running like this, but the Dun here, and your horses are about shot. I would suggest a night in Crim, let them eat well and rest, and then perhaps a slower pace for the next two days should keep them in a fit state. Otherwise we need to buy new horses, and I would expect that would be difficult. We have little coin, remember."

"If we must, then they will go for another two days at this pace. But then I would not expect them to be of any use to anyone, and that would not sit well with me." Holly says, knowing that she could probably get Moonlight to drive them onwards until they basically collapsed from exhaustion.


[ Holly rolled 26 using 1d20+6. Handle Animal check.  ]
Farden
player, 286 posts
the new guy
male fighter
Mon 23 Jan 2012
at 05:03
  • msg #396

Re: Eburacon's Songbook - Part 2

"I don't think we can risk having the animals collapse on us halfway there. Alright, we stop for a night, I guess."
Fritzholm
GM, 983 posts
toss the dice
and have fun
Mon 23 Jan 2012
at 16:29
  • msg #397

Re: Eburacon's Songbook - Part 2

The group rests a day in Crim.  The horses are let loose to graze and drink.  Our heroes lay low for the time being.  This disappoints Glumr somewhat, as he was looking forward to carousing in Crim's beer garden.  You do pay a visit to Giselle and Israth's family longhouse to inform their parents of Giselle's illness.  Everything goes quietly.

You restock on food and discuss whether to replace the cart in Rankor Heights.  As I look over the list of gear from the cart I made a short list of stuff I think you'd have brought with you.  The rest would've been left with Israth.

tinderbox
small lantern - 1.5lb
half gallon container of oil - 5lbs
wool blanket - 3lbs
magical portal plate - 4.5lbs
2 50 foot coils of hemp rope - 10lbs
2 caged messenger falcons
enlarge potion (formerly Mord's)

link to a message in this game

Go ahead and browse the full list to see if there are any additions or subtractions.  If you're not thinking of replacing the cart and horse somewhere along the line we'll also need to divide this stuff up and get it onto individuals' character sheets.

I have updated your character sheets to include the second healing potion you're each carrying now.  I also took the ball bearings off Glumr's sheet and added the songbook to Holly's sheet.
This message was last edited by the GM at 15:45, Tue 24 Jan 2012.
Fritzholm
GM, 985 posts
toss the dice
and have fun
Tue 24 Jan 2012
at 20:49
  • msg #398

Re: Eburacon's Songbook - Part 2

The journey from Crim to Kammarra is marked by minor troubles from wildlife.  On the first day (of two) you are chased south off your planned route by wildcats.  The horses are able to outlast and outrun the sprinting cats.  You didn't need to stop, dismount, and engage the animals in combat, but the encounter is certainly memorable and exciting.  That night you have another run-in with a bear trying to get at your food supplies.  (Farden was not with the party for the earlier bear battle.)  You are able to injure and run the bear off.

As you arrive in the small Ferisedan fishing village of Kammarra you find yourselves glad to have rested a day in Crim.  This most recent leg of travel would've been much more dangerous and tiring had you and the horses not been well rested.

You have been watching diligently for any signs of pursuit from Silvergate.  So far the coast is clear.  It seems to be a smooth get-away.

Am I correct in assuming you once again prefer to take the slow and dangerous land route around Loch Grmikel instead of the ferry to Utsk?
Holly
player, 468 posts
Protect the Land
to protect your Children
Fri 27 Jan 2012
at 13:03
  • msg #399

Re: Eburacon's Songbook - Part 2

Holly had enjoyed the run from the cats, letting the Dun run freely and keeping Moonlight close by in case of any other cats waiting in ambush. The air flowing through her hair had had her laughing, even with the danger they were in. The falcons hadn't enjoyed the extra jostling, but they calmed down after a little attention from Holly.

She was less happy with having to hurt the bear, but it had not listened, and she had thanked Glumr and Farden for not killing it at least.

In Kammarra, she again expressed her view that she would not leave Moonlight on this side of the water, and that if they couldn't find a guide, they should try it themselves. She had a pretty good idea of the route, she thought.
Farden
player, 291 posts
the new guy
male fighter
Sat 28 Jan 2012
at 06:17
  • msg #400

Re: Eburacon's Songbook - Part 2

Farden, too, did not wish to leave the horse behind, and opts for the land route, "but only if we get a guide".
Fritzholm
GM, 988 posts
toss the dice
and have fun
Mon 30 Jan 2012
at 04:22
  • msg #401

Re: Eburacon's Songbook - Part 2

Both Holly and Glumr are capable pathfinders and have made the trip between Kammarra and Ustk twice both ways, but you are blessed with an abundance of experience as the great guide Cuma himself is in the village.

"Luck shine on Triplefang and Cuma.  Cuma arrived just two day ago," he proclaims when you meet him outside the stables.  "You pay Cuma 3 gold.  Safe trip to City."

Farden has met Cuma before in passing in Rankor Heights, where Cuma has a bit of a reputation.  He's a tall, slim, bald man with darkish skin, tatoos and a strange robe.  Cuma carries a long staff and a small stachel of provisions.

Cuma wakes you at the common house before dawn with some help from a brisk fanfare from the wandering minstel eye.  This is a jarring departure from your typical leisurely mornings, but Glumr and Holly remember that Cuma was insistent on getting an early start the first day last time around.

"Dark steam ahead.  Bad for torches," states Cuma rather cryptically.

You set off around the edge of the loch and turn south.  The sun rises.  This day starts out much like the previous days, but before noon the skies darken.  Strangely, it gets even hotter once the sun is blocked by thick dark clouds.  It starts to mist.  Then the air turns to a hot fog.  Next, it thunders and pours down a steady rain into the muggy fog.  It has gotten dark enough in the daytime that you light a lantern and give it to Cuma.  You dismount your horses and Cuma leads you through the fog on foot.
Farden
player, 292 posts
the new guy
male fighter
Mon 30 Jan 2012
at 05:07
  • msg #402

Re: Eburacon's Songbook - Part 2

Farden doesn't complain about the early start. He does, however, seem mildly put out at the strange weather. "Is it usually like this?" he asks, as the follow Cuma and his lantern.
Holly
player, 469 posts
Protect the Land
to protect your Children
Mon 30 Jan 2012
at 13:19
  • msg #403

Re: Eburacon's Songbook - Part 2

"No. This is not normal weather at all. Perhaps something has happened that is affecting the weather, or perhaps someone is manipulating it. I have heard that some druids of the highest order are capable, but I've never met or seen anything like this before." Holly says, as she leads the Dun in the line and keeps an eye on Moonlight to see how he reacts to the strangeness.
Fritzholm
GM, 990 posts
toss the dice
and have fun
Mon 30 Jan 2012
at 16:58
  • msg #404

Re: Eburacon's Songbook - Part 2

"Rain is broken.  Dark Woods broke this land.  Creatures, sky, land all broken.  Cuma understands broken land."

Later in the day the rain lets up, but the hot fog persists.  Humans and horses alike are having trouble with overheating, so you rest often and don't push forward very hard.  The wandering minstrel eye is completely unaffected by the heat.  It plays cheerful tunes that are starkly out of place in such wet, dark, and dreary surrounding.  You have to admit the songs do help a little.

Cuma stops at a small pond that has newly formed from today's rains.

Every please make a listen roll.
Farden
player, 293 posts
the new guy
male fighter
Tue 31 Jan 2012
at 06:24
  • msg #405

Re: Eburacon's Songbook - Part 2

Farden is too busy wiping the sweat off his face to pay much attention.

11:54, Today: Farden rolled 3 using 1d20+1. listen.
Holly
player, 470 posts
Protect the Land
to protect your Children
Tue 31 Jan 2012
at 18:51
  • msg #406

Re: Eburacon's Songbook - Part 2

[Holly rolled 10 using 1d20+8. Listen check. ]

Holly knew she was distracted, partly by the unnerving fog, and partly because she was wondering what Cuma was talking about. Perhaps when they got through this, she would take some time to speak with Cuma, and find out what he knew.
Fritzholm
GM, 991 posts
toss the dice
and have fun
Thu 2 Feb 2012
at 08:06
  • msg #407

Re: Eburacon's Songbook - Part 2

No one in the normally alert group notices anything amiss until a small volley of javelins fly through the air at our heroes.  Holly (who was targeted twice) and Glumr are both hit solidly in the chest.  There is little time to reel from the shock of the serious wounds as strange lizardmen with alligator heads rush out of the dark fog brandishing axes and shields.  Alligog 3 shouts something unintelligible and is met with a chorus of short grunts and calls in return from the others.

Holly and Glumr both take 7 points of damage.

I need initiative rolls from everyone.


http://zachery.path.med.umich....g/alligog_battle.jpg
Farden
player, 295 posts
the new guy
male fighter
Mon 6 Feb 2012
at 13:07
  • msg #408

Re: Eburacon's Songbook - Part 2

18:37, Today: Farden rolled 14 using 1d20+2. initiative.
Fritzholm
GM, 995 posts
toss the dice
and have fun
Mon 6 Feb 2012
at 21:07
  • msg #409

Alligog battle round 1

Congrats!  All 3 of you go before the Alligogs.

Init
----
Glumr 22
Holly 16
Farden 14
Cuma 6
Alligogs 4
Eye 1

I need round 1 actions for everyone.

http://zachery.path.med.umich....g/alligog_battle.jpg
Farden
player, 296 posts
the new guy
male fighter
Tue 7 Feb 2012
at 05:20
  • msg #410

Re: Alligog battle round 1

Farden unleashed the javelin in his hand at one of the creatures behind him. Then, drawing his sword, he moves into position next to Cuma to protect the group's flank.

Standard: javelin attack on #6
10:49, Today: Farden rolled 20,4 using d20+5,d6+3. attack, damage.
Move:
Move to H12 while drawing sword.

Holly
player, 472 posts
Protect the Land
to protect your Children
Tue 7 Feb 2012
at 19:43
  • msg #411

Re: Alligog battle round 1

Holly lets out a squeal as the javelin hits, and she just manages to stay upright. Moonlight is quick to move forward, and Holly asks him to protect the Eye as she reacts. Calling upon the land to aid her, her spell calls forth the plants to grasp at the ankle and legs of the creatures now in the light.

[Holly - Standard Move - Cast Entangle centred on H06. Move Action - Command Moonlight to move to E13/F13 to protect the Eye.]
Fritzholm
GM, 996 posts
toss the dice
and have fun
Wed 8 Feb 2012
at 07:45
  • msg #412

Re: Alligog battle round 1

Glumr takes careful aim at the closest of the charging Alligogs.  He fires twice.  His first shot strikes the lizardman just off-center in the chest.  It stops the Alligog in its tracks.  The second arrow puts the warrior down.

Alligog6 take 14 points of damage and is out of the fight.

Holly calls upon the forces of nature to aid her and the very grasses and viney scrub bushes reach out to grab the Alligogs.  Two of the lizardmen become hopelessly entangled, as does Glumr's horse, which is now panicked.

I moved the target square back one so Cuma would not be caught in the radius.

Farden returns the javelin hurling favor giving the Alligog's a taste of their own medicine before moving to protect Cuma.

Since #6 is down we'll say you hit #8 and I moved you to I13 so you wouldn't be in the entangle zone.

Cuma shouts something back at the Alligogs and retreats to Holly's side.

The Alligogs struggle, with mixed success to get away from the animated plants.  Two of the free Alligogs throw javelins at the eye and Holly, but both attacks are easily dodged.  Alligog8 rushes Farden and gets a lucky hit in causing a light cut to his upper shield arm.

Farden takes 3 points of damage.

After avoiding another javelin, the eye float back past the horses, into the  foggy darkness.  It conjures up a rousing fanfare introduction that rallies you all to fiercely counterattack these wrong-minded beasts.

Everyone now receives a +1 to hit, damage, and saves for the eye's inspiration music.

I need round 2 actions for everyone.


http://zachery.path.med.umich....g/alligog_battle.jpg
This message was last edited by the GM at 07:45, Wed 08 Feb 2012.
Farden
player, 297 posts
the new guy
male fighter
Wed 8 Feb 2012
at 09:14
  • msg #413

Re: Alligog battle round 1

Energized by the music, Farden makes a lightning slash across the throat of the aligog he had already injured, sending the creature down in an arterial spray of blood. He then steps into position to guard Glumr while the archer does his work.

Standard: Attack #8
14:40, Today: Farden rolled 24,11 using d20+8,d8+4. attack, damage.
Free: 5' step to J14

Glumr
player, 629 posts
  Woodland
  Ninja
Wed 15 Feb 2012
at 16:10
  • msg #414

Re: Alligog battle round 1

Glumr turns and sees Alligog #5 looking like it's struggling it's way from the tangle.  He draws his bow and fires two arrows at it.   Unfortunately the javelin wound is a bit distracting and the first arrow only grazes the creature.  This causes it to turn, making Glumr's second shot miss and land in the soft earth next to it.

Glumr rolled 23 using 1d20+8. Shoot Alligog 5.
Glumr rolled 2 using 1d8. Arrow in #5.
Glumr rolled 13 using 1d20+8. Shooting AG5 again.
 

Holly
player, 474 posts
Protect the Land
to protect your Children
Wed 15 Feb 2012
at 19:16
  • msg #415

Re: Alligog battle round 1

Holly calls Moonlight to take on the one on the edge of the spell she had cast, to try and keep it from escaping too easily, and then pulls her sling out and drops in a stone. Taking careful aim on the one in the middle of the gripping grasses, she swings and lets loose the shot. She curses as the shot flies wide of its mark, and she prepares to send another shot in that direction.

[Moonlight to move to C/D12, and defend (Trained skill) against the Alligog.
Holly - Move Action, Draw Weapon - Sling. Standard Action - Fire Sling.
Holly rolled 8 using 1d20+3. Slingshot on F9. Missed]

Fritzholm
GM, 999 posts
toss the dice
and have fun
Thu 16 Feb 2012
at 20:46
  • msg #416

Alligog battle round 2

Init
----
Glumr 22
Holly 16
Farden 14
Large Creature 10
Cuma 6
Alligogs 4
Eye 1


"Alligogs think Holly a witch.  Witch and Evil Eye bring dark fog.  Cuma talks sense to Alligog.  No listen," Cuma says matter-of-factly to Holly.

Then he adds "Beware!" pointing to the northeast.

Some strange twisted creature slightly bigger than a horse has leapt out of the fog.  Its neck stretches out from its body and fearsome jaws snap on the totally unprepared Alligog7 nearly chomping it in half.  The lizardman screams horribly and slumps to the ground.

This sends the other Alligogs into a panic.  Alligog9 bolts to the east.  Alligog2 and 5, spurred on by terror again manage to avoid being tangled and scatter in opposite directions.  Alligog1 and 3 are less lucky.  They try to wriggle free of the plants to no avail.  Alligog4 breaks off his attack and wades into the small pond.  The water comes up above its hips and tail, but the Alligog seems as comfortable in water as on land.

Warning, the large creature at Q7 and R7 has a 10' reach, so it threatens a  larger area than most enemies.  Moving in to attack too rashly is likely to draw an attack of opportunity.  If you must engage it, approach with caution.

I need everyone's round 3 actions.


http://zachery.path.med.umich....g/alligog_battle.jpg
This message was last edited by the GM at 02:46, Fri 17 Feb 2012.
Farden
player, 299 posts
the new guy
male fighter
Fri 17 Feb 2012
at 07:23
  • msg #417

Re: Alligog battle round 2

Farden moves back, getting close to and grabbing his horse, and putting the patch of entangling ground between himself and the creature. "What say we mount up and get out of here? Cuma, can we outrun it?"

Move to C13
Fritzholm
GM, 1000 posts
toss the dice
and have fun
Fri 17 Feb 2012
at 20:26
  • msg #418

Re: Alligog battle round 2

"Maybe only lose one person," answers Cuma.

He sounds a little shaken.  Cuma does not have a horse and is on foot.  You get the feeling he thinks he's the one person.

Regarding horses:
You have dismounted and have been leading your horses most of the day so far.  Between the oppressive heat, dangerous uneven terrain, darkness, and very poor visibility riding is extremely dangerous.  Granted, staying and fighting this beast might very well be more dangerous.  Any sort of escape on horseback will require a high DC ride check which could result in injury to horse and/or rider.  If one person fails badly enough you'll probably have to stop and fight there anyhow.

Alligogs are scattering in all directions.  If the party were to retreat there's no reason to think the creature would necessarily follow the PCs.  It has one victim already and plenty to chase running away in other directions.  On the other hand there's one light source here, and Cuma is carrying it.  (Opps, I should've moved the illuminated area when I moved Cuma)  That might make your party an easy target.

Your character would know all these things, so I'm fine with it if you'd like to choose a different action for this round (sticking to your plan is fine too).  The question you asked Cuma would be a free action anyhow.
Fritzholm
GM, 1001 posts
toss the dice
and have fun
Fri 17 Feb 2012
at 21:20
  • msg #419

Alligog battle round 2

Map update with correct lighting.

http://zachery.path.med.umich....g/alligog_battle.jpg
Farden
player, 300 posts
the new guy
male fighter
Sat 18 Feb 2012
at 06:59
  • msg #420

Re: Alligog battle round 2

"Come on, everyone, let's beat it. The entangled ground might convince the critter to go after the reptiles instead."

Looking around at the terrain, Farden realizes riding may be a poor choice, and instead starts leading his horse away.
Glumr
player, 630 posts
  Woodland
  Ninja
Mon 20 Feb 2012
at 13:40
  • msg #421

Re: Alligog battle round 2

"Holly...  Do you think you and I can calm the creature?"  Glumr asks...  then adds "You know.. being a witch and all." with a good laugh.

OCC - What is the creatures attitude towards the humans?

I dont think we should fight this thing for the sake of fighting it.  Maybe we can make it go away, or just eat the alligogs.

Do the alligogs look like they have any interesting stuff?

This message was last edited by the player at 13:42, Mon 20 Feb 2012.
Fritzholm
GM, 1002 posts
toss the dice
and have fun
Mon 20 Feb 2012
at 19:30
  • msg #422

Re: Alligog battle round 2

Its current attitude towards Alligogs and humans is Hostile.  Getting the creature's reaction to Indifferent would be DC 25, which will be an impossible challenge since the roll is d20+level+CHR bonus.  Actually, I'd give you a +2 for working together, but it's still only a 5% chance.  The best you could hope for otherwise would be Unfriendly.

http://www.d20srd.org/srd/skills/diplomacy.htm


This beast is off in the hazy shadows, but it does NOT look normal.  It looks strange and twisted, and you've never seen anything that's neck moves like its does.


The alligogs near you have weapons, shield, and armor.  Their armor reminds you a little of trog armor in that it is very light and seems to be designed to augment their natural armor.  It's hard to tell what other possessions they might have on them right now.  This is a dangerous time for looting.
Glumr
player, 631 posts
  Woodland
  Ninja
Mon 20 Feb 2012
at 21:36
  • msg #423

Re: Alligog battle round 2

"It's not looking friendly..."  Glumr pauses "Or even natural.  I'm thinking arrow and sword might not be best to combat this thing.  Perhaps Farden has the best  idea.  Let's get the entanglement between us and them and see if that will deter their following."  Glumr pulls his torch out and moves to lead his horse.
Farden
player, 301 posts
the new guy
male fighter
Tue 21 Feb 2012
at 05:56
  • msg #424

Re: Alligog battle round 2

"We don't see anything. We MOVE. Let's get out of here, before that critter runs out of alligogs to hunt. You don't have to be faster than the unnatural abomination...."
Fritzholm
GM, 1003 posts
toss the dice
and have fun
Tue 21 Feb 2012
at 16:18
  • msg #425

Re: Alligog battle round 2

OK, two quick questions.

Is Holly down with the full retreat plan?

If so, how do you want to go about retreating
Do you guys want to ride hard into the darkness?  Horseback but slowly and deliberately?  Hastily on foot leading your horses?
Holly
player, 475 posts
Protect the Land
to protect your Children
Tue 21 Feb 2012
at 21:52
  • msg #426

Re: Alligog battle round 2

"I think a retreat is a good idea, but can we try and see if it has any problems with getting through the spell I cast. We need to get the horse out anyway, and if needed, we can scoot quickly." Holly looks over at the horse caught in the entanglement spell, and hopes it isn't too panicked by what is going on.

Holly asks Moonlight to go over to it, to try and calm it as she moves to put the large creature on the opposite side to the spell as she and the horse is. She knows that it will probably move against the alligog if it can't get out of her spell, and that might give them time.

"If nothing else in this light, I would suggest we walk the horses and only ride if needed."
Farden
player, 302 posts
the new guy
male fighter
Wed 22 Feb 2012
at 07:11
  • msg #427

Re: Alligog battle round 2

Farden agrees that walking the horses is better than trying to ride them, given the terrain. Let's get out of here.
Glumr
player, 632 posts
  Woodland
  Ninja
Wed 22 Feb 2012
at 16:42
  • msg #428

Re: Alligog battle round 2

Glumr agrees with them... "We should lead the horses"

OCC - Who's horse is tangled?
Fritzholm
GM, 1004 posts
toss the dice
and have fun
Wed 22 Feb 2012
at 21:26
  • msg #429

Re: Alligog battle round 2

quote:
OCC - Who's horse is tangled?


I left it up to the dice roller when it happened and...

01:59, Wed 08 Feb: Fritzholm rolled 2 using 1d3. who's horse? 1=F 2=G 3=H

Yes, you guessed it, the dice roller hates your horse too, Glumr.  I just gave your horse two DC 20 STR checks to break free and it hasn't had any luck.  If you spend a full round action assisting it your horse will get a +2 on it's next check.

I haven't had any luck finding rules on dismissing spell effects before the duration expires.  The horse *could* be stuck there quite a while.
Holly
player, 476 posts
Protect the Land
to protect your Children
Wed 22 Feb 2012
at 23:11
  • msg #430

Re: Alligog battle round 2

"Glumr, take the Dun. Me and Moonlight will help your horse get out, or if necessary Moonlight can get me out of here." Holly says, gently stroking Glumr's horse and getting Moonlight to help as she moves into aid from the front side. Glancing over at the large creature, she tries to work out what it is doing.
Farden
player, 303 posts
the new guy
male fighter
Thu 23 Feb 2012
at 05:35
  • msg #431

Re: Alligog battle round 2

"Or we could just leave the horse. Should nicely distract the monster from us." mutters Farden, but he helps Glumr pull the horse free of the vines.

OOC: Can I assist Glumr as well, for another bonus to the STR check?

Fritzholm
GM, 1005 posts
toss the dice
and have fun
Thu 23 Feb 2012
at 16:50
  • msg #432

Alligog battle round 3

Glumr and Holly move to help Glumr's horse escape.  The riding horse tries to get free of the grasping plants, but they are securely wrapped around all four of its legs.

If either Holly or Glumr spends a full round action assisting the horse it will get a +2 to its STR roll to break free.  It's awkward to assist much from the outer edge.  If someone wants to wade in and push from the back they may.  A full round action by this brave but foolhardy individual would give an additional +2, but they'd be in serious risk of being entangled themselves.

The large, twisted creature jumps into the zone of entangling plants and tries to bite Alligog3, but the lizardman fends off the deadly maw.

Cuma moves west and leads one of the horse along with him.

Alligog1 has no more luck escaping the entangling plants than the horse did.  Alligog3 boldly attacks the large creature with it axe, wounding it, but it shows no sign of nearing defeat.

The eye drifts to the west, continuing to play rousing battle music.

I need round 4 actions for everyone.

I shifted the battle map over 20' to fit everything on, so you're all in differently lettered squares now.


http://zachery.path.med.umich....g/alligog_battle.jpg
Farden
player, 304 posts
the new guy
male fighter
Fri 24 Feb 2012
at 04:36
  • msg #433

Re: Alligog battle round 3

Farden isn't so crazy as to walk into the vines. Instead, he grabs Glumr around the waist and helps him pull the horse.
Glumr
player, 633 posts
  Woodland
  Ninja
Fri 24 Feb 2012
at 07:34
  • msg #434

Re: Alligog battle round 3

Glumr tries to pull his horse out while not stepping into the tangle.. the whole time trying to keep an eye on the new creature.  "One the three count" Glumr says "One, Two, Three...." and he tries to pull the horse free.

OCC - Gives freeing the horse a shot for another round.
This message was last edited by the player at 07:34, Fri 24 Feb 2012.
Fritzholm
GM, 1006 posts
toss the dice
and have fun
Tue 28 Feb 2012
at 20:28
  • msg #435

Alligog battle - getaway

Success!  With a near comical batch of human and equine assistants Glumr's horse finally manages to tear free of the plants.

Alligog3 puts up enough of a fight with the strange twisted creature to allow the Triplefang, their guide, their horses, and their eye a chance to escape to the west (back the way they came)

"Put out lights.  Silence music.  Follow Cuma," says Cuma about 10 second later as he extinguishes the lantern, leaving only glumr's torch providing light.

The floating eye abruptly halts its magical music.
Farden
player, 305 posts
the new guy
male fighter
Wed 29 Feb 2012
at 08:57
  • msg #436

Re: Alligog battle - getaway

As the most well-protected party member, Farden will bring up the rear, as the party moves off.
Holly
player, 478 posts
Protect the Land
to protect your Children
Sat 3 Mar 2012
at 12:07
  • msg #437

Re: Alligog battle - getaway

Holly does her best to settle Glumr's horse as they get away, knowing that they were all still in danger. Letting Cuma take the lead, she goes through what he had said when the alligogs had attacked, and hoped she could get to talk to him soon. If someone was creating this weather, then it would need investigating.
Fritzholm
GM, 1008 posts
toss the dice
and have fun
Sat 3 Mar 2012
at 19:27
  • msg #438

Eburacon's Songbook - Part 2

Holly has plenty of opportunity to speak to Cuma during the journey.  This would be a great use of the In character side conversations thread.

Also, both Holly and Glumr suffered javelin wounds in that battle.

Cuma leads the party along a twisty route, mostly blind for a while.  After about an hour he relights the lantern and continues onward.  Nothing looks familiar and you're not sure you're even making southern progress.  Just about the time that you begin to suspect that your guide might be lost you emerge from the fog on the shore of Loch Grmikel.  Everyone is able to get their bearings as you leave the stifling bank of dark fog behind.  You are thankful that it cools down as the sun sets.  Cuma leads you to a reasonable campsite on a bluff overlooking the Loch.
Farden
player, 306 posts
the new guy
male fighter
Sun 4 Mar 2012
at 05:25
  • msg #439

Re: Eburacon's Songbook - Part 2

As soon as the party sets camp, Farden is going to take off his armor and sets to his work oiling it and knocking off any signs of rust that the humid environment might have started. "How much longer till we get to our destination?"
Fritzholm
GM, 1009 posts
toss the dice
and have fun
Sun 4 Mar 2012
at 07:24
  • msg #440

Re: Eburacon's Songbook - Part 2

"Bad travel today," he says.  "Off track and behind.  But Cuma thinks just 4 more days to City.  Cuma will arrive on time."

These words prove prophetic.  You do make up ground the next couple of days.  It's a tiring trek through these awful swamps and hills.  You're worn out, weather-beaten, and smelly (well, smellier than usual).  By the time you reach Utsk you find yourselves questioning whether the ferry might be a better option next time you come to Rankor Heights.  At least the road from Utsk to Rankor is easy travel.  You leave your horses at Jeremy Ferisedan's ranch (3 silvers per horse) and find yourselves at the gates of Rankor Heights.  Next stop, the commonweighter.
Fritzholm
GM, 1014 posts
toss the dice
and have fun
Tue 6 Mar 2012
at 23:40
  • msg #441

Taxman

"Welcome to Rankor Heights, travelers.  My name is Colbein, and I am the official commonweighter for the city," he says gesturing to a framed official document on the wall.

There are two long, well lit tables that Colbein guides you to.

"Please set your weapons, coins, tools, and other possessions out on the tables.  Empty you pockets, pouches, packs, sacks, bags, and other containers.  I'll try to make this a quick process so that you can go about your business."

There are four guards here that give you each a cursory search after you have set out your equipment.  Then Colbein takes your names and inscribes them on a list.

"Oh yes, I remember you now," he says.  "Sorry.  I do see so many visitors.  It's a little embarrassing that I remember items better than names or faces.  Yes, yes...  this is mostly the same, I see."

Your equipment hasn't change too dramatically since your last appraisal, but there are a couple of new items.

"Hmmmm, what's this?" he says looking closely at the runes on the copper plate.  "Looks magical.  Mind if I call a Harper to come take a look at it?"

He also makes note of the songbook.

"Here's an oddity.  What can you tell me about this?" he asks.

Those two items aside, the taxes shake out as such:
Holly  19 silvers
Farden 45 silvers
Glumr  64 silvers

Whoever has Mord's enlarge potion is also on the hook for 5 more silver.
Farden
player, 308 posts
the new guy
male fighter
Wed 7 Mar 2012
at 05:59
  • msg #442

Re: Taxman

Farden is busy scraping through the bottom of his coin purse, but he looks up long enough to reply, "That book's not ours. It belongs to the Harpers. We're here to return it."

OOC: Just got enough to cover it. What are they taxing me on?

Holly
player, 481 posts
Protect the Land
to protect your Children
Wed 7 Mar 2012
at 11:52
  • msg #443

Re: Taxman

Holly hands over the gold and silver to cover the tax, and realises that she only has coppers left. Not such a good state of affairs.

"Getting a Harper for the stone, will also bring someone here for the book, which is a good thing. So please Colbein, send for your Harper." Holly says, before returning her items to her pack.
Fritzholm
GM, 1017 posts
toss the dice
and have fun
Wed 7 Mar 2012
at 16:38
  • msg #444

Re: Taxman

quote:
OOC: Just got enough to cover it. What are they taxing me on?


From what you understand the concept is from the Empire where it's normal and well accepted.  They figure out how wealthy you are based on your equipment and charge you proportionally.  The details escape you, but it looks like Glumr is the richest of the 3 of you.  Who knows where all his money came from.

"These coins together with those from merchants, visitors, travelers from the Empire and beyond go into a treasury that Proctor Limon oversees to improve the city," says Colbein.  "There is constant mining, construction, hiring of craftsmen and guards...  The coins don't just pile up in some vault, they get spent as quickly as they are collected and end up back in the pockets of folks like you."

"I assure you, it's a good system and it works."

You're not so sure yourself.  It seems like you're buying nothing with real coins.  What makes it much easier is that you're spending a few silvers, but your collective pockets will soon be lined with a couple thousand gold coins!

Colbein does indeed send for a Harper.

"Ah good.  The Harpers are an invaluable resource when it comes to appraising items of magical value.  My knowledge only extends so far into that field.  You three Triplefang find yourselves some interesting things.  Can you tell me anything about this metal disk while we wait for the Harper?"
Holly
player, 484 posts
Protect the Land
to protect your Children
Wed 7 Mar 2012
at 19:34
  • msg #445

Re: Taxman

"We don't know much about it really. It was left to me and Glumr by someone who passed on, and we seem to just hump it around. Perhaps we should ask one of the Harpers about it when we deliver the book. From what you say, they might be usefull in telling us more. The stories we heard of them as a child certainly paint a lovely picture." Holly says, trying to act as young as she is, before Glumr says anything. Not that she expected him to in most circumstances.

At least Holly had not had to lie about the plate. Snow had kind of 'passed on' into her other life, wherever that might lead her, and she had left the portal in her and Glumr's hands. They didn't really know much about it either, other than it opened a portal to another place. Holly wondered if Snow had known more about it, but had never asked her cousin. For the moment, she didn't feel right in letting the Harpers know of it, for a reason she couldn't put into words. Now that might be taken out of their hands, with only slightly worried Holly.
Farden
player, 310 posts
the new guy
male fighter
Thu 8 Mar 2012
at 05:24
  • msg #446

Re: Taxman

Farden let's the others talk. He himself repacks all his gear and waits patiently, while making sure the plate and the book doesn't pass out of his sight.
Glumr
player, 634 posts
  Woodland
  Ninja
Thu 8 Mar 2012
at 13:42
  • msg #447

Re: Taxman

Glumr nods in agreement with Holly. "We might want to see it on the mantle of our lodge or tavern at the end of our travels.  A memento from adventures with our family."  Glumr is happy to help cover the coin if anyone is short.  "The harper we seek is Samuel." Glumr mentions to the guard.

"I am ready for a rest my friends"  Glumr says as they wait.  "The road has been hard.  I'm looking forward to a hot meal and a robust ale."

occ - I think it's Samuel.  It's weird to think there's no cold beer too. haha

Sorry I've been out all week.  Am back and ready to adventure.

This message was last edited by the player at 13:43, Thu 08 Mar 2012.
Fritzholm
GM, 1020 posts
toss the dice
and have fun
Thu 8 Mar 2012
at 19:23
  • msg #448

Eburacon's Songbook - Part 2

You pay your taxes, gather up you gear, and sit around waiting for a little while for the harper to arrive.  Not only does Samuel show up, but he is accompanied by Genessa, the master of the Harpers Guild.

"Well, this is an honor," say Coblein, bowing to Genessa slighty.  "This book must be pretty important."

"It is indeed," says Genessa walking over and picking up the songbook.  "This is the only copy of Master Harper Eburacon's Songbook.  All his genius, songs, and notes are stored in these pages.  These young Triplefang adventurers were hired to retrieve it for us.  As you can see they have succeeded."

Genessa smiles, opening and glancing through the book's pages.  She looks up and glances at each of the three of you.

"Aren't you missing a pair?" she says referring to Snow and Mord.  "I hope nothing terrible happened."  Her smile turns to cautious concern.
Glumr
player, 636 posts
  Woodland
  Ninja
Thu 8 Mar 2012
at 19:47
  • msg #449

Re: Eburacon's Songbook - Part 2

Glumr chuckles and gives a bow when he addresses her.  "You are correct in your count but not your premise my lady.  Rest assured they grew weary of the road and returned to their families."
This message was last edited by the player at 19:47, Thu 08 Mar 2012.
Fritzholm
GM, 1022 posts
toss the dice
and have fun
Thu 8 Mar 2012
at 21:00
  • msg #450

Re: Eburacon's Songbook - Part 2

"I'm glad there isn't a darker reason they aren't with us."

"Everything looks fine," she says closing the book and tucking it into a large satchel.  "I'd like to discuss the details back at the guild if you don't mind, but I'm sure you're all anxious to be paid."

She pulls a small, heavy, unfinished wooden crate from her satchel, examines it momentarily, and sets it on the table.  She does this 3 more times until there are 2 stacks of 2 small rectangular crates each on the table before you.  She adds to this a pouch of coins identical to the one she gave Mord for the letter delivery job.

"That's 2000 gold crowns," she says tapping the first stack of crates.  "2000 silver links," she says tapping the second stack.  "And 50 more crowns."

But she's not done.  She hands 2 more of the crates and a pouch to Samuel.

"10% to Samuel for setting up the deal."

"A pleasure," Samuel says enthusiastically.

Genessa shifts around and rolls her neck.  She actually looks glad not to be lugging around all those coins any more.
Fritzholm
GM, 1023 posts
toss the dice
and have fun
Thu 8 Mar 2012
at 21:38
  • msg #451

Re: Eburacon's Songbook - Part 2

"While you are here, Master Harper, would you please take a look at this object?" says Colbien, handing the plate to Genessa.    "I'm wondering if it is magical and if you could estimate its value for me."

"Alright."

Genessa looks over the plate.  She runs her hand over the inscribed patterns and then sets the plate down on the table.

"It looks dwarven, but I don't recognize it."

She takes up a set of pipes slung on the opposite side as the satchel she's carrying and begins playing a lilting tune.  The eye joins in, covering the non-pipes parts of the song.  This startles the Master Harper at first, but she quickly regains her focus.  The eye's accompaniment enriches the song considerably.  You're not really sure what's going on.  After 20 or 30 seconds Genessa stops playing the song and the eye follows suit.

"It is magical.  Some sort of conjuration tool.  That's about all I can tell you."

"And the value?" asks the commonweighter.

Genessa laughs.

"I have no way of knowing.  It could produce an assortment of cheeses on demand or it could summon a sulfuric dragon.  Vast difference in price there.  Actually, I'm inclined to put it more in the middle to low power range.  Crafted by the dwarves, not the gods."

Colbein sighs.

"I don't suppose its worth getting the priests and sages over here.  Lets call it 350 gold then.  That could be a gross underestimate, but I think it's fair considering our lack of information."

Colbein opens the pouch and removes 4 of the 50 gold coins to cover the tax on the plate and Mord's potion.

You are left with 2046 Fgp and 2000 Fsp - about 20 pounds worth of coins.
Farden
player, 311 posts
the new guy
male fighter
Fri 9 Mar 2012
at 06:03
  • msg #452

Re: Eburacon's Songbook - Part 2

"Whoff." says Farden with a pleased grin as he weighs the bag. "Come on, fellas, we need to find a jeweller or money changer, or a bank. Can't carry this around with us all the time."
Glumr
player, 637 posts
  Woodland
  Ninja
Fri 9 Mar 2012
at 17:15
  • msg #453

Re: Eburacon's Songbook - Part 2

OCC - It's odd that she brought the cash here.  Why wouldnt she just pay us at the guild?  And they arent going to tax us on the new cash are they?  We didnt enter the city with it.

Glumr nods at Farden. "Aye.. But first let's go with Genessa so we may sit and discuss things now that this task has been completed."

With all the things that have been happening, Glumr has some questions.
Holly
player, 485 posts
Protect the Land
to protect your Children
Fri 9 Mar 2012
at 18:33
  • msg #454

Re: Eburacon's Songbook - Part 2

"Glumr is right. Ganessa, could we cordially invite you for a drink. As the saying goes, we are buying!", Holly says, also having questions to ask, and some more information on the plate to give.
Fritzholm
GM, 1025 posts
toss the dice
and have fun
Fri 9 Mar 2012
at 23:05
  • msg #455

Re: Eburacon's Songbook - Part 2

quote:
OCC - It's odd that she brought the cash here.  Why wouldnt she just pay us at the guild?  And they arent going to tax us on the new cash are they?  We didnt enter the city with it.


No tax on this reward.  You brought the book into town with you, but it was not yours.  You were merely returning Harper Guild property.  However, if you do keep coming back to town toting all this wealth you'll get taxed on it each time.

quote:
"Come on, fellas, we need to find a jeweller or money changer, or a bank. Can't carry this around with us all the time."


There's no bank, but there is a money changer.  Converting Ferisedan money to Ferisedan money is free.  Glumr knows a good gnome jeweler.

quote:
"Glumr is right. Ganessa, could we cordially invite you for a drink. As the saying goes, we are buying!"


"That's a generous offer, but why don't we go to my hall to talk instead.  We won't need to worry about being overheard, and I've a selection of wines," Genessa suggests.
Farden
player, 312 posts
the new guy
male fighter
Sat 10 Mar 2012
at 09:42
  • msg #456

Re: Eburacon's Songbook - Part 2

"Works for me. By the way, I don't suppose you can recommend a trustworthy banker?"
Fritzholm
GM, 1026 posts
toss the dice
and have fun
Sun 11 Mar 2012
at 02:12
  • msg #457

Re: Eburacon's Songbook - Part 2

OOC: Perhaps you missed the "There is no bank" part from my last post.

The Harpers Guild Hall is an impressive, tall, square building of stone and glass.  (mostly stone)  You hear a musical performance and see some sort of gathering and discussion going on on the main floor, but you pass that all by and make for a double staircase that lead to two parts of the second floor.  Genessa's room isn't far from this staircase.  The tall, yellowed window at the far end of the room is closed.  It lets in a good deal of light, but you can't really see in or out of it.  (Glass widows is rare.  Clear glass windows are almost unheard of.)  There are paintings, candle holders, shelves, and cabinets along the walls, a low table in the middle of the room, and more than enough chairs for the 5 of you to all have a seat.

The 5 includes the 3 PCs, Gennesa and Cuma, but not Samuel.  He went on his way elsewhere.  If you don't want Cuma tagging along you should tell him and pay him his 3 gold.  The eye is here too.

Genessa pours everyone a cup of pink wine and then sits down.

"I can tell you delivered the letter to Pippen.  He showed up not too long ago and attacked Arthur right out in the street.  I thought he'd killed him for sure, but the coot somehow survived and recovered.  Pippen was tossed in the stocks and later thrown out of town."

Genessa sets down her drink and wipes her gloved hands tidily against each other three times.

"So that's one of your jobs complete.  I'm not too surprised Mord didn't return with you.  He didn't seem that invested in your tasks.  I don't think his heart was in it."

"I'm eager to hear about the songbook and Jacob.  You've returned with one and not the other.  How did things go?  Please start from the beginning."
Farden
player, 313 posts
the new guy
male fighter
Sun 11 Mar 2012
at 05:57
  • msg #458

Re: Eburacon's Songbook - Part 2

Farden sees no reason for Cuma to tag along, and would have paid him off before they reached the Harper's Guild.

When Genessa asks her question, he waits for the others to speak up. Mostly, he's still annoyed about Jacob slipping through their fingers, and doesn't want to talk about it.
Fritzholm
GM, 1027 posts
toss the dice
and have fun
Sun 11 Mar 2012
at 06:02
  • msg #459

Re: Eburacon's Songbook - Part 2

OK, Cuma has been paid 3 Fgp.  New totals: 2043 Fgp and 2000 Fsp
Glumr
player, 639 posts
  Woodland
  Ninja
Tue 13 Mar 2012
at 16:57
  • msg #460

Re: Eburacon's Songbook - Part 2

Glumr gestures an inquire and then lights a rolled leaf up when there is no protest coming.  "My lady..." Glumr starts out "I have to say that Jacob is quite the advisory.  He bested us near twice, and in business Jacob is going to always be the one to come out ahead.  He is alive and enjoying his life I do not doubt.

The book we acquired after is parted his hands.  It was destined for the empire, part of a buyer's warehouse of goods.  I must say that the means to our ends were not the most chivalrous. I loose no sleep over it as I believe the man from the empire knows that the goods he is purchasing may not be coming from their rightful owners.  During the... 'transaction' we indicated that this was ill gotten property hoping the ownness would fall back on Jacob, but that being said I wouldn't be surprised if someone were to...  'inquire' with us about it in the future.
"

Glumr stops and blows a smoke ring, looking to Genessa to see if she how she will respond.
Fritzholm
GM, 1028 posts
toss the dice
and have fun
Tue 13 Mar 2012
at 17:46
  • msg #461

Re: Eburacon's Songbook - Part 2

"There's no need to be vague on the details.  We're in this boat together, you and I.  Harpers are, as I'm sure you've heard, keen on information.  Perhaps I should guide you towards the specifics that interest me."

She pauses for a moment before continuing.

"It sounds like you were able to find a lead on Jacob's whereabouts in Crim.  Please tell me about this lead and your first encounter with Jacob.  I'd prefer if you didn't leave anything out."

"I'd also like to know about this buyer.  If you want to get to that mater as it comes up chronologically, that's fine," Genessa adds.
Glumr
player, 640 posts
  Woodland
  Ninja
Wed 14 Mar 2012
at 17:10
  • msg #462

Re: Eburacon's Songbook - Part 2

OCC - Really dont want to type out the narrative.  There's so much.   Glumr is happy to answer specifics. :P  (If you'd rather I narrate, then I will)

Glumr goes into detail about the entire adventure.  He tells Genessa about the first battle with Jacob (and how the old man tricked him).  He tells her of the warehouse and the empire's men.  He tells her about what he saw and the farm house and then the smash and grab to get the book.

It's a lot of talking for Glumr.  He tries to re-account all the details.  Gesturing and acting pieces out, tailing smoke around the room.  When it's all said and done, he's almost a little winded from the excitement in the story.

"That is the literal chronology of the events."  Glumr finished with.  "It leaves me with a bad taste in my mouth to know that for a few gold pieces, wonderous items are being sold from our lands."  He pauses "and our floating eye friend.  I found he knows the music in the book.  I feel like some ill cure has caused this form.  I feel like the eye could tell us secrets, perhaps about these very topics, if only we could remedy it."
Fritzholm
GM, 1029 posts
toss the dice
and have fun
Wed 14 Mar 2012
at 21:35
  • msg #463

Re: Eburacon's Songbook - Part 2

OOC:  That will work nicely.  I'll assume you included Leonardo and Elias in the story, but left out Reynard, since he wasn't directly related to the songbook in any way.

quote:
"and our floating eye friend.  I found he knows the music in the book.  I feel like some ill cure has caused this form.  I feel like the eye could tell us secrets, perhaps about these very topics, if only we could remedy it."


"Yes, we know your floating eye friend here knew music from the book.  We looked into the matter as I said we would.  It was very puzzling at first.  We accounted for nearly everyone who knew the song your eye played for us, and ruled out the rest for being verifiably deceased, mad, or otherwise clearly not turned into an eye.  So where did that leave us?  We were stuck at a dead end until we turned up a harper who had been out doing field research in the area near where the book was found, but he never returned.  His disappearance was inexplicable and mysterious enough to be noted in a few verses of a song.  The harper's name was Scottfard Ferisedan," she stops and looks around at you all including the eye, but the name does no elicit any responses from you, so she continues.

"Here's the catch.  Scottfard went missing almost 20 years before Eburacon was born."

Genessa walks up to the eye.

"Are you Scottfard?"

The eye looks around, but neither responds with yes or no blinks.
Holly
player, 486 posts
Protect the Land
to protect your Children
Wed 14 Mar 2012
at 22:20
  • msg #464

Re: Eburacon's Songbook - Part 2

"If our friend the eye is Scottfard, would he know after all this time?" Holly says, and turns to the eye. "Would you mind us calling you Scott? Eye seems not enough now my friend. You have aided us much, and if you are willing to still join us on our adventures, I for one would like it." With that she waited for a reply.

Turning back to the Harper, she asked, "Do you know what Scottfard was researching at the time? That might bring light to the question."
Fritzholm
GM, 1030 posts
toss the dice
and have fun
Thu 15 Mar 2012
at 01:44
  • msg #465

Re: Eburacon's Songbook - Part 2

The eye bobs.  You'd all feel more comfortable calling him something other than "The Eye".  You get the sense that Scott would like that too, whether he's this Scottfard Ferisedan fellow or not.

"Everlasting youth." says Genessa.

"Scottfard's grandfather gave him a cat, so the story goes, that had never gotten any older in all his grandfather's days.  Scottfard wondered how this was possible.  He asked around.  Many had gone looking for a way to stave off the wear of years and even cheat the grim reaper.  This quest was typically an old man's sport.  The young already felt as though they'd live forever."

"But Scottfard felt differently.  If there was a way out there to keep from aging, why not find it in your youth and put it to its best use?  He even had a plan.  Fairies stayed young forever.  Maybe he could find their secret.  He chased rumors of Fairy Circles.  Then there's the bit from the song..."

Returned to the village after months away
with only the word "Eureka!" to say

He went into the fire to sleep for the night
  with many eyes on him to show them the way
In the morn there was nothing where he had lay
  but a flute and a lute and the song of the Faye

His feline companion withered and grey
took it last breath on the very next day


Genessa sings the verse to you.  It's really quite a playful tune despite the lyrics.

"See?  Mysterious, and not much to go on.  This part of the song is often taken to mean that creating music will make you live on after you're gone, a sort of immortality.  Nothing about turning into an eye in there."
Farden
player, 314 posts
the new guy
male fighter
Thu 15 Mar 2012
at 05:58
  • msg #466

Re: Eburacon's Songbook - Part 2

Farden has been listening carefully enough, but hasn't said anything. Mostly because there doesn't seem anything to say. He, however, does raise one question: "Eburacon's songbook, does it contain only those songs composed by Eburacon, or does it also contain songs Eburacon picked up from others? If the latter, then it might explain how a Scottfard could know a song from the book."
Fritzholm
GM, 1031 posts
toss the dice
and have fun
Thu 15 Mar 2012
at 19:07
  • msg #467

Re: Eburacon's Songbook - Part 2

"Your theory is entirely possible," she says to Farden.

"The style of the songs in the book vary greatly.  It's hard to tell if they were all created by the same man.  However, they have all been unique so far.  There are no duplicates of known songs from elsewhere.  We've always assumed it wasn't a collaboration or collection because of Eburacon's aversion to the company of others."
Farden
player, 315 posts
the new guy
male fighter
Fri 16 Mar 2012
at 06:06
  • msg #468

Re: Eburacon's Songbook - Part 2

Farden shrugs in response. Clearly, the whole mystery is of only mild interest to him. He looks at the others, to see if they have anything to say.
Holly
player, 487 posts
Protect the Land
to protect your Children
Fri 16 Mar 2012
at 12:50
  • msg #469

Re: Eburacon's Songbook - Part 2

Holly had been listening carefully, and trying to think as the others talked. It seemed that the question of how Scott had become a giant eye, and had learnt all the songs in Eburacon's Songbook, was one worth trying to solve. That meant they might need a little information, and the Harper's were good with that.

"So would the Harper's be interested in how Scott here knows about the songs in the book? Enough to pay us to seek out some answers? Or perhaps you might be interested in us finding a Golem before the Empire steals them away?", Holly asked, aware she was looking for new adventures when perhaps their current ones were not fully over.

"That and you might want to hear more about this plate we brought with us." That Holly knew might be something her village elders might not appreciate having passed on, but Holly was willing at least to find out about the Harper's interest in such a piece of magic.

"Our guide through the marshes said that the land was causing serious trouble to the inhabitants, and I was wondering what the Harper's might know about the Darkness down that end of the world."
Fritzholm
GM, 1032 posts
toss the dice
and have fun
Tue 20 Mar 2012
at 05:19
  • msg #470

Re: Eburacon's Songbook - Part 2

"Of course we'd be curious.  That's what drives most harpers.  We're on a never ending search for knowledge and we try to be entertaining along the way.  Additionally, you'd probably be helping out one of our oldest members,"

She smiles at the idea of the eye being an ageless harper from years gone by.

"However, we're not really what you'd call rich.  I know it might seem like it, the way we just laid out a couple thousand gold to get this book back.  It helps being under Limon's wing.  He encourages the collection and sharing of information, but a bunch of dancers, musicians, and storytellers do not exactly roll in the coins."

"Look, I know you're trying to scrounge up 10,000 gold to buy a magic book from Limon.  We could only hire you for smaller jobs like Arthur's letter.  I'm afraid researching Scottfard's predicament wouldn't pay very well either.  However, you might be on to something with the golems.  If you could dig one up it'd be worth quite a bit.  The harpers aren't in the market for golems, unless you find one that plays guitar or something," Genessa chuckles.

"This is a big city.  I'm sure you could find someone with deep pockets that would buy one if you had it.  Maybe the dwarves."

quote:
"That and you might want to hear more about this plate we brought with us."


Genessa gives you a wry grin.

"I'd love to hear about it.  I didn't believe for a minute that you were as ignorant about its purpose as you claimed to be.  Your little group of Triplefang know quite a few secrets about magical items that you're not letting on to."


quote:
"Our guide through the marshes said that the land was causing serious trouble to the inhabitants, and I was wondering what the Harper's might know about the Darkness down that end of the world."


"The Dark Woods are a troubling, dangerous place best left alone.  I'd group the hills and marshes to its east in with it especially now that the goblins have set up some sort of forges there.  The Ferisedan are cautious, sending scouts out to keep an eye on them.  We don't need a war with the goblins.  They're far too numerous and far too close to Utsk.  The way things have gone has all but split the Ferisedan clan into north and south.  Trellor pretty much takes care of itself, and Gollag...  well, lets not talk about that."
Fritzholm
GM, 1033 posts
toss the dice
and have fun
Thu 22 Mar 2012
at 03:15
  • msg #471

Re: Eburacon's Songbook - Part 2

We're wrapping up this chapter soon, so here are your experience point awards.

 25 exp  Chaos in Silvergate (Farden, Glumr, Holly, Israth)
300 exp  Fighting Dothorex  (Farden, Glumr, Holly, Israth)
400 exp  Alligogs (Farden, Glumr, Holly)  Funny that it's worth more than Dothorex
167 exp Returning the book and getting paid (Farden, Glumr, Holly)
----------------
892 exp total

Meager exp this chapter thanks to most of the adventure being talk and running away.  However it is enough to advance Holly and Glumr to 4th level.
Glumr
player, 641 posts
  Woodland
  Ninja
Thu 22 Mar 2012
at 17:51
  • msg #472

Re: Eburacon's Songbook - Part 2

OCC - Yay  ::Level Up Sound::

"We thank you and the harpers for the chance to do business together"  Glumr says to Genessa.  He's quiet and a bit puzzled from everything.  "If we find out more information, we will gladly share it.  But as you know, we need more lucrative endeavors to complete our quest at hand."

Glumr says to his companions "Shall we stay in town for a bit and find some new work, maybe relax and rest for a day or two?   On our way out of town, let's remember to stop past and see how our cottage is coming along."  Glumr says with a wink.
Holly
player, 488 posts
Protect the Land
to protect your Children
Thu 22 Mar 2012
at 18:16
  • msg #473

Re: Eburacon's Songbook - Part 2

Holly nods, "That sounds ok to me. I could do with some items, and a chance to rest. That ride from Silvergate was a little too hectic for me, and being in the badlands was not good either." Holly wants to have a long bath, and a chance to go shopping.

"Genessa, can you recommend a good magic shop? And perhaps someone of the druidic order in the nearby lands?"
Fritzholm
GM, 1035 posts
toss the dice
and have fun
Thu 22 Mar 2012
at 19:55
  • msg #474

Re: Eburacon's Songbook - Part 2

"Magic shop?  I'm not sure what you're looking for.  There are plenty of charlatans out there," Genessa switches to a more conspiratorial tone.  "Probably a few members of this very guild, who will be happy to sell you wondrous baubles.  I wouldn't vouch for their authenticity."

"Cordelia is Limon's Viseer.  You should talk to her about any serious magic matters."

quote:
And perhaps someone of the druidic order in the nearby lands?


"What an odd question."

Genessa then proceeds to say something long and unintelligible.  You think maybe you pick out Cuma's name in there somewhere.
Farden
player, 316 posts
the new guy
male fighter
Fri 23 Mar 2012
at 06:54
  • msg #475

Re: Eburacon's Songbook - Part 2

"I'm all for a little R&R, but first we need to find some place to put this portal plate. It's heavy, no use to us, and too valuable to pay tax on every time."
Glumr
player, 642 posts
  Woodland
  Ninja
Fri 23 Mar 2012
at 18:52
  • msg #476

Re: Eburacon's Songbook - Part 2

"We should leave it at my family's farm on the way out, or perhaps back in volge. Wherever makes sense when we plan our next leg of this adventure."
Holly
player, 490 posts
Protect the Land
to protect your Children
Fri 23 Mar 2012
at 19:12
  • msg #477

Re: Eburacon's Songbook - Part 2

"I'll take responsibility for it, until we decide what to do with it." Holly says, unwilling to leave it out in the public forum for anyone to use. She wasn't sure if there were other portal keys out there, but suspected there might be. For some reason, she felt happier if it stayed in their possession.

Telling the story of the tunnels, and the transportation through the portal to a hot and arid land, Holly asked Genessa whether she or the Harper's had any knowledge of whether the destination was one on this plane or the next.
Fritzholm
GM, 1037 posts
toss the dice
and have fun
Fri 23 Mar 2012
at 20:08
  • msg #478

Re: Eburacon's Songbook - Part 2

"So now we know where troglodytes come from," Genessa says.

"It's my opinion that the hot, sandy land is not itself another plane.  We are only able to bring items and creatures from other planes to us.  Traveling to other planes ourself...  well, for the most part we don't know how to do it or if it's even possible.  Something on another plane might be able to call us there, but it would be temporary like our summoning is."

"The exception is the ether.  That's another plane- a dream world.  I've been told that a portal like the one you found near Gollag uses the ether to bridge distances.  You open the portal, travel through the ether with time nearly stopped, and slip back out in a new place.  There should be ways to stay in that plane, to sense time passage there, and maybe even peer back into our own plane."

"But all of this is beyond my powers."

"If you're looking to sell the plate, we could put the word out for you."
Holly
player, 491 posts
Protect the Land
to protect your Children
Sat 24 Mar 2012
at 10:41
  • msg #479

Re: Eburacon's Songbook - Part 2

"I think we would rather keep it out of the hands of the Empire for the moment", Holly says, knowing it would be an item Flavius would be very keen on.

Turning to the others, Holly asks them, "Should we use the funds to buy a house here? Would save the taxes in and out, and when we needed the funds we could sell the house, or use it to pay for the book. And with a house, we could use it as a base of operations."

Turning back to Genessa, Holly asks, "Would the Harper's be willing to put out the word that we are looking for suitable employment that pays well?"
Farden
player, 317 posts
the new guy
male fighter
Sat 24 Mar 2012
at 11:28
  • msg #480

Re: Eburacon's Songbook - Part 2

"Unless we actually plan to use that plate, I think we should dispose of it. Frankly though, I don't care what we do with it as long as I don't have to lug it around. If you want to keep it, its up to you."
Fritzholm
GM, 1038 posts
toss the dice
and have fun
Sun 25 Mar 2012
at 08:22
  • msg #481

Re: Eburacon's Songbook - Part 2

Genessa assures you that word will get out.

You finish your wine, exchange some final pleasantries and depart Genessa's office, not really sure what to do or where to go next.
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