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Ch07 - Coal the Enchantress - Part 2.

Posted by FritzholmFor group 0
Fritzholm
GM, 1236 posts
toss the dice
and have fun
Wed 14 Nov 2012
at 22:28
  • msg #1

Ch07 - Coal the Enchantress - Part 2

You all arrive in a surprisingly similar dead end tunnel.  Other than the different smell of the air you wouldn't know you had travelled anywhere at all.  The tunnel is the same size, about 20 feet wide and 20 feet high.  The dimensions are very uniform the walls ceiling and floor are all impressively flat, straight, and square, which is uncommon for underground tunnels.

A few seconds after everyone arrives safely the shimmering portal disappears leaving the normal looking stone wall in its place.  There's very little sense of disorientation and you're ready to press onward.  The retriever spider leads the way once more.

Roughly 1000 feet down the tunnel you come upon some construction.  The walls of the tunnel have been extended inward to form a large circle sort of like a doorway.  It is rimmed with a band of metal.  There are large durable metal fittings on one side with very sturdy pins in them.  They look like unfinished hinges.  On the other side of the vertical circle from the fittings are 3 holes drilled through the metal rim and into the surrounding rock.  Each hole is big enough to fit your arm into up to your elbow.

The spider does not pay this construction any attention.  It strides right on through.
This message was last edited by the GM at 06:10, Thu 14 Feb 2013.
Farden
player, 447 posts
the new guy
male fighter
Thu 15 Nov 2012
at 06:07
  • msg #2

Re: Ch07 - Coal the Enchantress - Part 2

"This was meant to be a seriously strong door." mutters Farden as he follows their guide.
Glumr
player, 801 posts
  Woodland
  Ninja
Thu 15 Nov 2012
at 14:48
  • msg #3

Re: Ch07 - Coal the Enchantress - Part 2

"It looks like someone was planning on preventing people, or something" Glumr eyes the spider at the word something "from coming through the portal and just walking in.  Must mean people must come this way occasionally.  They could be half expecting us.  We should be extra alert."
This message was last edited by the player at 14:49, Thu 15 Nov 2012.
Fritzholm
GM, 1237 posts
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and have fun
Thu 15 Nov 2012
at 19:58
  • msg #4

Re: Ch07 - Coal the Enchantress - Part 2

The party proceeds with caution.  A few hundred feet later you pass a stone and metal door in the left wall.  It's short by your standards.  Squarish instead of rectangular like you're used to.  In passing it looks like it is sturdy, but doesn't get much use.  The spider pays it no attention.  In fact you pass a few other similar doors and side passages along the way, but the spider breezes past them too.

There's light in the distance.  It's the first sign of life down here since the burning wolves' den.  You cover or snuff out your own lights and send Glumr stealthy up ahead.  When he gets close enough to make out the situation he see's that there's no one tending the light.  It glows in the ceiling at an intersection of your 20' wide, 20' tall, tunnel with a smaller square tunnel which is about 5' x 5' instead.  Glumr notices that the floor is slightly scuffed here, which means someone on something comes through here from time to time.  It's hard to tell how recently or how frequently.  He returns to the party to report his findings.
Farden
player, 448 posts
the new guy
male fighter
Fri 16 Nov 2012
at 05:01
  • msg #5

Re: Ch07 - Coal the Enchantress - Part 2

While the group has been moving, Farden has been making chalk marks to mark their path, in case they need to find their way back in a hurry and something's happened to the spider.

When Glumr reports back, Farden shrugs, "We're following the spider. If we meet anyone else, we'll worry about it then. Let's just keep our eyes open."
Glumr
player, 802 posts
  Woodland
  Ninja
Fri 16 Nov 2012
at 16:32
  • msg #6

Re: Ch07 - Coal the Enchantress - Part 2

Glumr thinks about the square doors and checks to see if any of them have been opened recently.  "Do you think we are in a dwarven place?  I met once ones... or maybe he was a gnome.  I was never really sure.  But these are different than what we are used to seeing.  I'm going to peek in one."  He puts his hear against it first to see if he hears anything.

Glumr rolled 7 using 1d20+5. Listen at square door.
OCC - What would I roll to see if the door has been used recently?

This message was last edited by the player at 16:34, Fri 16 Nov 2012.
Fritzholm
GM, 1238 posts
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and have fun
Fri 16 Nov 2012
at 17:03
  • msg #7

Re: Ch07 - Coal the Enchantress - Part 2

You put your ear to the door and all you can hear is a low, dull, but reasonably loud hum.  It's a consistent noise and it drowns out whatever else might be going on in the room.  Normally you're pretty good at figuring out what noises are, but today you're drawing a blank on this low hum.

You think that the best way to figure out if the door has been used recently is to check the handle for traces of skin oil, but wait... there's no handle.  You give the door a push and a shove to the both sides, but it doesn't budge in any direction.  How does this thing open?  There are two small oddly shaped holes in the door.  Some sort of keyholes, maybe?
Glumr
player, 803 posts
  Woodland
  Ninja
Fri 16 Nov 2012
at 17:32
  • msg #8

Re: Ch07 - Coal the Enchantress - Part 2

Glumr looks at the holes more carefully, seeing if he can see through them or if they look like anything he has could be inserted into it.  He makes a mental note at the sizes so that he will hopefully recognize the key when he sees it.
Sunna
player, 64 posts
Fri 16 Nov 2012
at 18:44
  • msg #9

Re: Ch07 - Coal the Enchantress - Part 2

For some moments after having passed through the portal Sunna just examines the room the party is in. Did they really travel through to some other place? It looks oddly familiar here.
Still wondering about the place she follows the others and stops from time to time to take a closer look at one of the square doors. "Dwarves? They are rather small and sturdy, as far as I know. Might be."

"Maybe it is a door one can push to the side? That would make these holes some sort of handle to move it sidewards", Sunna muses in a quiet voice but doesn't feel curious enough to try for now.
Fritzholm
GM, 1239 posts
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and have fun
Fri 16 Nov 2012
at 18:48
  • msg #10

Re: Ch07 - Coal the Enchantress - Part 2

The holes don't go very deeply into the door.  You've got a good mental picture of the shapes for future reference.

Farden motions everyone to get moving again.  The spider leads you up to the intersection with the light.  It hunkers down and moves into the right branch of the smaller tunnel.  You have to travel single file now.  Unless I hear otherwise Farden goes first after the spider, followed by Hollly because the spider seems to stop if she lags to far behind.  Next is Sunna, then the eye with Glumr and Talita guarding the rear.

You can see another light up ahead.  It's probably another lit intersection.  This time you hear activity too.
Farden
player, 449 posts
the new guy
male fighter
Sat 17 Nov 2012
at 08:59
  • msg #11

Re: Ch07 - Coal the Enchantress - Part 2

Farden is going to ready his sword and shield, and proceed cautiously after the spider.
Fritzholm
GM, 1240 posts
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and have fun
Mon 19 Nov 2012
at 05:01
  • msg #12

Re: Ch07 - Coal the Enchantress - Part 2

As you near the intersection you can see a number of short, stocky humanoids approaching the intersection from the opposite direction.  It's hard to tell how many since, like you, they are traveling single file through the small passage.  You imagine that all they can truly make out of your group is the spider and a well armed warrior follow by others.

One of them calls out a short phrase in a language you do not understand.  His voice is powerful and insistent.
Farden
player, 451 posts
the new guy
male fighter
Mon 19 Nov 2012
at 05:26
  • msg #13

Re: Ch07 - Coal the Enchantress - Part 2

"Sorry, I don't understand you." calls back Farden. Then, on the grounds that it was worth a shot, he adds, "We come in peace!"
Fritzholm
GM, 1241 posts
toss the dice
and have fun
Mon 19 Nov 2012
at 07:24
  • msg #14

Re: Ch07 - Coal the Enchantress - Part 2

It was certainly worth a shot.  Farden had never met a dwarf in Rankor Heights who didn't speak Clan Tongue.  Unfortunately, these humanoids do not answer back.  They are slowly approaching.
Glumr
player, 805 posts
  Woodland
  Ninja
Mon 19 Nov 2012
at 16:57
  • msg #15

Re: Ch07 - Coal the Enchantress - Part 2

'Anyone have an understand language spell up their sleeve?' Glumr whispers to his friends as he makes sure his symbols of Ehlonna are visible.  "Friends!  Do you speak the common language?"  Glumr says in a loud voice while showing the sign of peace.

OCC - Assume there is some type of sign to show for peace or good will, such as arms crossed over the chest.
This message was last edited by the player at 16:58, Mon 19 Nov 2012.
Sunna
player, 65 posts
Tue 20 Nov 2012
at 05:02
  • msg #16

Re: Ch07 - Coal the Enchantress - Part 2

"Dwarves?" Sunna whispers to her friends and then remembers a melody to help understanding other people. She continues in a low voice:"There is a spell that makes understanding them possible, but I have to touch one of them first... And it doesn't help with speaking their tongue."

Sunna makes sure that her hands are not on the hilt of her sword and tries to look as if she's absolutely calm.
"Or do you speak the goblin tongue?" the bard asks carefully, speaking slowly and pronouncing the last two words in the goblin tongue.


OOC: I hope speaking Goblin is not an insult in here...
This message was lightly edited by the player at 05:02, Tue 20 Nov 2012.
Farden
player, 453 posts
the new guy
male fighter
Tue 20 Nov 2012
at 07:30
  • msg #17

Re: Ch07 - Coal the Enchantress - Part 2

Farden is going to point his sword down and away from the dwarves - a passive stance, but clearly indicating that he is ready to defend himself if need be.
Glumr
player, 806 posts
  Woodland
  Ninja
Tue 20 Nov 2012
at 15:20
  • msg #18

Re: Ch07 - Coal the Enchantress - Part 2

Glumr, in a low voice so the Dwarves cant hear, says "I hope they dont mistake us for friends of goblins." and gives Sunna a grin and a wink.
Fritzholm
GM, 1242 posts
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and have fun
Tue 20 Nov 2012
at 16:03
  • msg #19

Re: Ch07 - Coal the Enchantress - Part 2

Sunna pushes her way past the spider and walks towards the dwarves.  They stop in the intersection and mill around.  There look to be 6 of them.  (You were expecting 7, maybe?)  They call something out to her and say things amongst themselves, but none of it makes any sense yet.  Sunna can see that they are dirty, wearing well worn leather smocks and aprons over thick, durable cloth.  They don't really appear to be armed, but are carrying metal tools and hammers, which could certainly be used as weapons in a pinch.

Sunna is almost two feet taller than the dwarves and has to hunch down in the tunnel, back she can stand up normally in the intersection of these two small tunnels.  The intersection widens out into a 15' x 15' room with an 7 foot ceiling.  One of the dwarfs steps up to her just as she enters the intersection room.  He's about to say something when Sunna starts singing.  This surprises and confuses the dwarf.  He doesn't expect her to reach out and touch his shoulder either.

He says something and another dwarf says something too.  Maybe an answer.
This message was last edited by the GM at 16:06, Tue 20 Nov 2012.
Glumr
player, 807 posts
  Woodland
  Ninja
Tue 20 Nov 2012
at 16:23
  • msg #20

Re: Ch07 - Coal the Enchantress - Part 2

OCC - Do the dwarves see the rest of the party?

"You know..."  Glumr whispers to Farden "...considering who sent us on this mission, we might be the bad guys here.  Especially with this spider thing.  For all we know the Dwarves were building that door to keep things like this out so they can just live in peace.  I know the Dwarves north of the Triplefang have a good relationship with the clan.  I'd hate to have this job ruin that.  But considering the portal, who knows where we even are."
Fritzholm
GM, 1243 posts
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and have fun
Tue 20 Nov 2012
at 17:09
  • msg #21

Re: Ch07 - Coal the Enchantress - Part 2

You're well illuminated.  They can surely see the spider, probably Farden, and that there are more of you behind him.  It's likely that they lack the details of exactly who and what and how many you are.
Sunna
player, 66 posts
Tue 20 Nov 2012
at 17:39
  • msg #22

Re: Ch07 - Coal the Enchantress - Part 2

Sunna listens to the dwarves and keeps a respectful conversational distance after she has touched one of them. She tries the goblin tongue again, while trying to picture her words with hand gestures.
Fritzholm
GM, 1244 posts
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and have fun
Tue 20 Nov 2012
at 19:52
  • msg #23

Re: Ch07 - Coal the Enchantress - Part 2

Please make a d20+CHR bonus roll to see how successful your gestures are.  I'd say DC 15, but 12 or higher will be partial success.
Sunna
player, 67 posts
Tue 20 Nov 2012
at 19:55
  • msg #24

Re: Ch07 - Coal the Enchantress - Part 2

OOC: Sunna rolled 4 using 1d20+3. trying to make myself understandable.
:(

Fritzholm
GM, 1245 posts
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Tue 20 Nov 2012
at 22:09
  • msg #25

Re: Ch07 - Coal the Enchantress - Part 2

At least it's humorously bad!

You flail your arms in a wide circle and do your best give-peace-a-chance mime, which actually causes you to lose your balance and stumble over.

The dwarves are disturbed by this.  They retreat back the way they came.
Holly
player, 587 posts
Protect the Land
to protect your Children
Wed 21 Nov 2012
at 04:42
  • msg #26

Re: Ch07 - Coal the Enchantress - Part 2

Unable to speak dwarven, the young druidess must let the dwarves wander off into the cave.
Farden
player, 454 posts
the new guy
male fighter
Wed 21 Nov 2012
at 06:30
  • msg #27

Re: Ch07 - Coal the Enchantress - Part 2

11:51, Today: Farden rolled 2 using 1d20-1. cha.

Farden tries, and fails, to look non-threatening. So he's going to up the diplomatic effort by putting away his sword, and holding up an empty hand.
Glumr
player, 808 posts
  Woodland
  Ninja
Wed 21 Nov 2012
at 16:30
  • msg #28

Re: Ch07 - Coal the Enchantress - Part 2

"Scottfard...Play some music Dwarves would be keen on." Glumr says to his friend the eye, and with that he pulls out his ever-burning torch and walks towards the dwarves, trying to make one last diplomatic effort.

Glumr rolled 5 using 1d20. Friend the dwarves.

OCC - Me must look like a bunch of threatening jerks.

Fritzholm
GM, 1246 posts
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and have fun
Wed 21 Nov 2012
at 18:55
  • msg #29

Re: Ch07 - Coal the Enchantress - Part 2

Before the dwarves wander off the magical musical floating eye summons up a tune to echo through the halls.  It is upbeat and festive sounding, but with a strong drum baseline.  It's certainly non-threatening, but also feels oddly out of place here.  The dwarves stop and look around confused.  There's a lot of chatter that most of you can't understand.

Glumr squeezes past the spider and makes his way to the intersect to try his hand at non verbal diplomacy.  He walks up to one of them bends down and gives him a hug.


The Dwarves look confused but not scared.  (Well maybe a little scared)  They depart back the way they came except for one dwarf who splits away from the rest and takes a different passage from the intersection.
This message was last edited by the GM at 18:59, Wed 21 Nov 2012.
Glumr
player, 809 posts
  Woodland
  Ninja
Wed 21 Nov 2012
at 19:06
  • msg #30

Re: Ch07 - Coal the Enchantress - Part 2

"Eh... Dwarves."  Glumr mutters realizing the interaction did not go anywhere near the way intended.  "Well.. Shall we continue on then?"
Farden
player, 455 posts
the new guy
male fighter
Thu 22 Nov 2012
at 06:14
  • msg #31

Re: Ch07 - Coal the Enchantress - Part 2

Farden sighs. "You realize they've probably gone to report a bunch of armed lunatics tromping about their halls? Reinforcements almost guaranteed to show up soon. Let's hope we can find what we want and get out quick."
Glumr
player, 810 posts
  Woodland
  Ninja
Mon 26 Nov 2012
at 15:40
  • msg #32

Re: Ch07 - Coal the Enchantress - Part 2

"Holly, can you tell us anything more about what we need to do here?"  Glumr asks, puzzled about what to do.
Holly
player, 589 posts
Protect the Land
to protect your Children
Wed 28 Nov 2012
at 01:55
  • msg #33

Re: Ch07 - Coal the Enchantress - Part 2

"We continue to follow the spider. It appears to be travelling in a set path. Perhaps it is taking us somewhere?" she proposes.
Fritzholm
GM, 1249 posts
toss the dice
and have fun
Wed 28 Nov 2012
at 05:29
  • msg #34

Re: Ch07 - Coal the Enchantress - Part 2

Holly urges the spider forward and you fall back into your hunched-over marching order.  The spider takes the right passage, which is the same way the lone dwarf went.  You're not too far behind him, but he's traveling without a light, so he's tough to spot.

There is some light (and heat) coming from a room down the tunnel.  It's on the left and the door has been slid open into the wall.  The spider leads you up to the door and enters.

Farden and Holly can see into the room before they enter.  It's wide and plenty tall enough to stand up in.  There's an unusual forge and at least two other ovens of some sort.  You can definitely feel the heat now.  The room is somewhat noisy even though the sound did not carry down the tunnel like you'd expect in an echo-y shaft deep underground.  The room looks a bit like an armory.  The items half-finished and completed on racks look to be made partially of metal and partially out of a smooth, semi-clear green crystal.  There are also a number of tools around the room, a set of low shelves, bins of raw material, a stone table, an anvil, and two low workbenches.

There are just two dwarves in the room.  One is the dwarf you were coincidentally following and the other looks like a smith with a strange helmet on the completely covers his head and shoulders.  They turn to watch the large metal spider enter the room.  It rises to it's full height and skitters (if something that big can skitter) into the room and to the right with a purpose.  The helmed dwarf shouts something angrily that reverberates in his closed helm and he gestures to the walls on either side of the doorway, which is part of the room you can't see yet.  The other dwarf, very uncertainly moves in a half-hearted attempt to block the spider's path, waving a two-handed pair of tongs at it.
Farden
player, 456 posts
the new guy
male fighter
Wed 28 Nov 2012
at 06:51
  • msg #35

Re: Ch07 - Coal the Enchantress - Part 2

Farden raises both hands in a calming gesture and says in his most soothing tones, "Calm down, we're just looking for something, we'll be out of your beards before you know it." He knows the dwarves can't understand but he hope his tone of voice will get through.
Glumr
player, 812 posts
  Woodland
  Ninja
Wed 28 Nov 2012
at 14:14
  • msg #36

Re: Ch07 - Coal the Enchantress - Part 2

Glumr enters the room with his hands up, following Farden's lead.  "We mean you no harm.  Can you understand us?"  He asks as  he walks into the room, mostly directed at the newly met Dwarf.  Glumr looks to see what the Dwarf is gesturing at.
Fritzholm
GM, 1250 posts
toss the dice
and have fun
Wed 28 Nov 2012
at 21:59
  • msg #37

Re: Ch07 - Coal the Enchantress - Part 2

Farden and Glumr enter the room in a friendly and peaceful manner.  After saying their piece Glumr looks back to see what the oddly helmetted dwarven smith is gesturing at.

Slowly, from the very stone of the walls to either side of the doorway, emerge two very thick and stocky stone humanoids, each taller than yourselves, but not as big as the spider.  They step away from the walls and into Holly and Sunna's view.  They don't look very friendly.

The spider spews cable all over the tong waving dwarf.

Now is a good time to roll initiative.
Farden
player, 457 posts
the new guy
male fighter
Thu 29 Nov 2012
at 05:47
  • msg #38

Re: Ch07 - Coal the Enchantress - Part 2

Farden grimaces with annoyance and readies himself.

11:17, Today: Farden rolled 20 using 1d20+2. init.
Glumr
player, 813 posts
  Woodland
  Ninja
Thu 29 Nov 2012
at 12:08
  • msg #39

Re: Ch07 - Coal the Enchantress - Part 2

Glumr is starting to think that they are the bad guys in this encounter and it doesnt sit too well with him.

Glumr rolled 23 using 1d20+4. Initiative against dwarves & stone guys.
Holly
player, 590 posts
Protect the Land
to protect your Children
Fri 30 Nov 2012
at 16:15
  • msg #40

Re: Ch07 - Coal the Enchantress - Part 2

"I don't think these dwarves intend on cooperating with our efforts." she points to a helm on the shelf. "However, there is the helm that we need."

10:15, Today: Holly rolled 17 using 1d20+1. Init vs. Dwarves.

Glumr
player, 815 posts
  Woodland
  Ninja
Fri 30 Nov 2012
at 16:41
  • msg #41

Re: Ch07 - Coal the Enchantress - Part 2

"On that dwarf?" Glumr asks, puzzled.
Fritzholm
GM, 1252 posts
toss the dice
and have fun
Wed 5 Dec 2012
at 08:03
  • msg #42

Forge Battle - round 1

Init
----
Glumr 23
Farden 20
Holly 17
eye 15
elementals 7
Sunna 5
dwarves 2

I need round 1 actions for Glumr, Farden, and Holly.

http://zachery.path.med.umich....lefang/forge_map.jpg
Farden
player, 458 posts
the new guy
male fighter
Wed 5 Dec 2012
at 08:48
  • msg #43

Re: Forge Battle - round 1

"Glumr, get the helm, I'll hold these things off."

Once Glumr gets moving, Farden is going to move to F8 (5-foot step). Then go to defense mode (-4 att +4 AC) and attack the one in F7.

Current AC: 23, 24 vs Elemental 1
Attack missed

This message was last edited by the player at 08:56, Wed 05 Dec 2012.
Glumr
player, 817 posts
  Woodland
  Ninja
Wed 5 Dec 2012
at 20:18
  • msg #44

Re: Forge Battle - round 1

Due to the proximity, Glumr spins and draws his scimitar and takes a slashing swing at the elemental behind him.  "I'm going for it!" he says back to Farden.

Glumr moves to E7
Glumr draws Scimitar
Glumr rolled 10 using 1d20+4. Attack Elemental 1.

Holly
player, 596 posts
Protect the Land
to protect your Children
Wed 12 Dec 2012
at 19:14
  • msg #45

Re: Forge Battle - round 1

Not wanting to harm the dwarves they just happened upon, as they could very well just be protecting their own property, Holly begins by casting a defensive spell. When she finishes chanting the words, her skin tone gets darker- a rich, dark brown similar to that of an oak tree.

Standard: Cast Barkskin.
Fritzholm
GM, 1256 posts
toss the dice
and have fun
Wed 12 Dec 2012
at 22:04
  • msg #46

Re: Forge Battle - round 1

The eye sounds the familiar opening fanfare that gets you all psyched to kick some butt.  However, the elementals look to be the ones fighting with inspiration.  Elemental 1 clobbers Glumr with two stoney fists hammering down overhand, and Farden narrowly avoids a similar fate only through a feat of incredible defensive shieldwork.  Sunna is equally inspired.  She charges valorously into the melee and hacks a chunk of stone off elemental 1's hip, but that's the end of the inspiration.  The eye's music as well as every other noise suddenly goes totally quiet.


Glumr takes 10 hits of damage.  I need round 2 actions for Glumr, Farden, and Holly.

http://zachery.path.med.umich....lefang/forge_map.jpg
Farden
player, 462 posts
the new guy
male fighter
Thu 13 Dec 2012
at 07:17
  • msg #47

Re: Forge Battle - round 1

12:38, Today: Farden rolled 18 using 1d20+4. spellcraft.

Farden hacks out a chunk from the same target Sunna had attacked, even as he mentally identifies the effect cancelling the Eyeball's music.
"HEY! Over here, uglies!" he cries, as he then moves all over the place, taunting the elementals, before moving back to his original position.

standard action: attack #1
12:42, Today: Farden rolled 23,10 using d20+5,d8+5. attack, damage.

move action: move around to draw AoOs from both elementals before returning to F8
AC vs AoOs: 28 vs Elemental 1, 27 vs others

Current AC:
standard action: 24 vs Elemental 1, 23 vs others

This message was last edited by the player at 07:17, Thu 13 Dec 2012.
Fritzholm
GM, 1257 posts
toss the dice
and have fun
Thu 13 Dec 2012
at 15:52
  • msg #48

Re: Forge Battle - round 1

Two quick notes:

First off, Farden's taunt comes out sounding like this "...".  It's very quiet all of a sudden.  It's going to be hard to coordinate tactics.  It's a good thing Farden announced his plan the round before.

Secondly, Glumr will be able to safely disengage with the elemental this round and go after the helm without drawing an attack of opportunity, so if Farden would prefer to not draw the two AoOs he won't need to worry about that.  Still, his AC is so high they can't hit him except by a miracle (5%).

Nevermind.  Because the webbed dwarf is still threatening C6, D4, D5, and D6.  Using up the elemental's AoOs will help Glumr.
This message was last edited by the GM at 16:47, Thu 13 Dec 2012.
Glumr
player, 822 posts
  Woodland
  Ninja
Thu 13 Dec 2012
at 17:36
  • msg #49

Re: Forge Battle - round 1

Glumr realizes there must be some magic silencing the whole area.  He waits till Farden engages the elemental and then makes a move for the helmet.  He moves around the elemental and the spider, avoiding the trapped dwarf, to make it to the table with the helmet.  He grabs it from the table and gives it a quick look over.

Glumr Wait for Farden.
Glumr move E6, E5, E4, D3, C3.
Take Helmet.

This message was last edited by the GM at 19:41, Thu 13 Dec 2012.
Fritzholm
GM, 1258 posts
toss the dice
and have fun
Mon 7 Jan 2013
at 21:39
  • msg #50

Re: Forge Battle - round 1

Glumr picks up the helmet.


I still need a round 2 action for Holly.
Fritzholm
GM, 1262 posts
toss the dice
and have fun
Fri 11 Jan 2013
at 17:09
  • msg #51

Forge Battle - round 2

Holly is frozen for a moment, not sure what to do.  She glances over to see the eye drifting away down the hall.  She figures that he's fleeing the area of silence and decides to follow.  Sure enough, she can eventually hear the eye's magical music again.  Holly takes to chance to summon up a bear to help cover their retreat, that hopefully happens soon.

The elementals try to hit Farden as he bobs and weaves around, but they have little luck.  One also tries to pound Sunna, who hops out of the way and a stony fist lands harmlessly against the entranceway wall.


With Glumr waiting for Farden and Holly waiting for the eye, the init order has changed a little.

Init
----
Farden 20
Glumr 20
eye 15
Holly 15
bear 15
elementals 7
Sunna 5
dwarves 2

Holly and the bear now receive the eye's inspirational music bonus +1 to hit and damage for whatever good that does this far from the melee.

I need a round 2 action for Sunna.  Remember, you can't hear anything or make any sounds here.


http://zachery.path.med.umich....lefang/forge_map.jpg
Sunna
player, 69 posts
Fri 11 Jan 2013
at 19:46
  • msg #52

Re: Forge Battle - round 2

Sunna waves for Glumr to come back to Farden and her, the slashes at the right elemental again, hoping to get a bit of room for Glumr to slip through. But she's too careful not to hit Farden.

OOC: Sunna rolled 9 using 1d20+3. attack elemental.
Farden
player, 466 posts
the new guy
male fighter
Sat 12 Jan 2013
at 06:15
  • msg #53

Re: Forge Battle - round 2

Farden takes another hack at the elemental he'd been attacking. Then once more, he plays bait, moving all over the place before coming back to his starting point.

Standard:
11:42, Today: Farden rolled 12,7 using d20+5,d8+5. attack elemental 1.

Move: Move around and return to F8
AC vs AoOs: 28 vs Elemental 1, 27 vs others

Current AC:
standard action: 24 vs Elemental 1, 23 vs others

Fritzholm
GM, 1263 posts
toss the dice
and have fun
Sun 13 Jan 2013
at 22:39
  • msg #54

Re: Forge Battle - round 2

Summoning up all his strength the tong-wielding dwarf powers his way free of the spider's cables and faces off wearily with the large, shiny arachnid.

Before Farden can act in round 3, he is overcome by a feeling of dread and terror.


Farden must make a WILL save DC 13, or be forced to flee in terror.  On a successful save he will be merely shaken during round 3.

I need Glumr's and Holly's round 3 actions.  Farden is either attacking or fleeing depending on the outcome of his saving throw.


http://zachery.path.med.umich....lefang/forge_map.jpg
Farden
player, 467 posts
the new guy
male fighter
Mon 14 Jan 2013
at 05:35
  • msg #55

Re: Forge Battle - round 2

Save failed.

Unable to control his panic, Farden flees from battle, in the direction of Holly.

OOC: Like to point out, I still draw the AoOs from the elementals. AC will be 25.

Glumr
player, 823 posts
  Woodland
  Ninja
Mon 14 Jan 2013
at 12:58
  • msg #56

Re: Forge Battle - round 2

Feeling opportunistic, Glumr grabs the two crystal blades, the two glass and bone containers, and the chain and amulet.  With the helmet and goods in his possession, he turns to flee and sees Farden, overcome with terror, exiting the room,
This message was last edited by the player at 13:00, Mon 14 Jan 2013.
Holly
player, 600 posts
Protect the Land
to protect your Children
Tue 15 Jan 2013
at 15:11
  • msg #57

Re: Forge Battle - round 2

Turning to Glumr, Holly steps out of the way to avoid being trampled as Farden flees. Still unsure as to whether or not she wishes any hostility upon those attacking the party, she does her best to stay out of the way as everyone prepares to exit.
Fritzholm
GM, 1264 posts
toss the dice
and have fun
Thu 17 Jan 2013
at 05:28
  • msg #58

Forge Battle - round 3

Yikes!  The dice went 16 crazy for a while there.

The elementals act too slowly to land a rocky fist on Farden as he bolts away.

The spider swats a spindly metal limb at the dwarf, catching him in the air and shoulder as he tries to duck.  One of the elements turns to assist the dwarf with the gleaming spider.  The element's blow is deflected by the spider's tough metal hide.

The other elemental steps to block the entrance and hammers a mighty blow down on Sunna.  The bard's leathers don't provide the sort of protection the spider's armor does.  The terrible blow hits almost as if in slow motion.  It staggers her badly, breaking ribs and nearly knocking her out.  Adding to the surreal sense of the moment, her howl of pain is absolutely silent.  Somehow, she barely manages to stay on her feet.

Sunna takes 16! points of damage.

I need a round 3 action for Sunna.  (Retreat?)


http://zachery.path.med.umich....lefang/forge_map.jpg
This message was last edited by the GM at 05:35, Thu 17 Jan 2013.
Sunna
player, 70 posts
Thu 17 Jan 2013
at 17:23
  • msg #59

Re: Forge Battle - round 3

Surprised that she still has her sword in hand, though she can't feel her hand gripping it because of the staggering pain in her body. Almost automaticly Sunna makes a step back, away from the elemental, and then turns around to get away from it as fast as she can.

OOC: Yes, retreat indeed!
Glumr
player, 824 posts
  Woodland
  Ninja
Thu 17 Jan 2013
at 17:58
  • msg #60

Re: Forge Battle - round 3

Glumr suddenly feels very alone in the room.  "I'm have to make a break for it" he thinks to himself "Hopefully I can dodge these two stone creatures and find my mates.  I'm not trying to make my last stand next to this machine spider.  Hopefully our return back is not dependent on it as I dont know if it's going to walk out of this room... well not in once piece anyway."

OCC - Just thinking along as round 3 plays out.
Fritzholm
GM, 1265 posts
toss the dice
and have fun
Thu 17 Jan 2013
at 21:29
  • msg #61

Forge Battle - round 3

I assumed Sunna retreated back towards the rest of the party.  If you wanted to go the other way in the hall let me know.

Holly and Farden can see that Sunna is reeling and badly injured.

The eye and Holly are there, but both Farden and Sunna are surprised to see a black bear here too.  It doesn't appear to be a threat, but it certainly wasn't expected.  It's just sort of standing around.  You have no idea where it came from or what it's doing here.  Farden can ask if he wants to, but Sunna is still deep in the cloak of silence, so she can neither ask nor hear an answer.  Talita sees nearly everyone gathering and joins you, looking around anxiously for Glumr.

Back in the forge room, the smith brandishes a large, heavy hammer and joins the tong dwarf in attacking the spider.  There's much loud banging and clanging but neither of them manages to damage the durable spider.

Farden has always been a man of caution and preparation, not fear.  It's unlike him to let fear rule his actions.  Even this dwarven witchcraft doesn't take hold of him for too long.  He stops in his tracks and turns back.  He doesn't want to return to the frightening room, but he doesn't want to leave his cousin stranded either.

Init
----
Farden 20
Glumr 20
eye 15
Holly 15
spider 15
bear 15
elementals 7
Sunna 5
dwarves 2

Farden can act normally now.  I need round 4 actions for Farden, Glumr, Holly, and the bear.

http://zachery.path.med.umich....lefang/forge_map.jpg
Farden
player, 468 posts
the new guy
male fighter
Fri 18 Jan 2013
at 04:24
  • msg #62

Re: Forge Battle - round 3

"Holly, if you're controlling that bear, send it ahead to unplug the door!" says Farden.

OOC: Delaying action until after the bear, then following it to the room.

Glumr
player, 825 posts
  Woodland
  Ninja
Fri 18 Jan 2013
at 17:51
  • msg #63

Re: Forge Battle - round 3

Glumr, realizing he's outside of the sphere of silence, yells at his friends "I've got the helm.  Clear the door and I can run out of the room!!  Soon as I move I'm going to be back in the silence!!"

Worried he will have to fight his way out and the situation for himself is looking grim, Glumr decides maybe the items in the room will be of more help than his conventional items, so he dons the helmet and draws a crystal weapon.

OCC - Waiting on door to be cleared then will make break for it.
This message was last edited by the player at 17:52, Fri 18 Jan 2013.
Fritzholm
GM, 1266 posts
toss the dice
and have fun
Fri 18 Jan 2013
at 20:38
  • msg #64

Re: Forge Battle - round 3

The walls and the field of silence block Glumr's words.

The helm doesn't fit well, but it doesn't hamper your vision enough to be a real detriment either.  The green crystal blade is well made and well balanced.  It looks good and sharp, but feels too light to give you full confidence in its ability to take down a heavy hitting stone man.
This message was last edited by the GM at 21:51, Wed 23 Jan 2013.
Fritzholm
GM, 1267 posts
toss the dice
and have fun
Wed 23 Jan 2013
at 08:57
  • msg #65

Forge Battle - round 4

Holly looks into the bear's eyes.

"Come with me and attack," she says, motioning.

The bear follows Holly to the T intersection where Holly boldly and silently points at the stone elemental.  The bear lumbers forward and swats a paw at the elemental, harmlessly scratching its rocky skin.  The blow does knock the stone creature off balance enough to ruin its counterattack.

The spider takes another whack at the dwarf, but this time the worker predicts the timing and angle perfectly.  He easily knocks the leg away with his makeshift tool weapon.

Elemental1 clobbers the spider, putting a rather large dent in its metallic shell.

Init
----
Glumr 20
eye 15
Holly 15
spider 15
bear 15
Farden 15
elementals 7
Sunna 5
dwarves 2

I need a round 4 action for Sunna, who is still within the field of silence.

http://zachery.path.med.umich....lefang/forge_map.jpg
Sunna
player, 72 posts
Wed 23 Jan 2013
at 21:32
  • msg #66

Re: Forge Battle - round 4

Sunna tries to say something and then realizes that she's still in the field of silence. When the eye lets her pass she'd try to get a few more steps down the way to get out of the field of silence, to cast a healing spell on herself.
Farden
player, 470 posts
the new guy
male fighter
Thu 24 Jan 2013
at 06:57
  • msg #67

Re: Forge Battle - round 4

Farden indicates with sign language that Holly should have the bear push at the elemental to try and get it out of the way. Farden is going to help with this.

OOC: Aid the bear in Bull Rushing the elemental. My AC vs the AoO is 25.
12:27, Today: Farden rolled 14 using 1d20+3. str chk.

Fritzholm
GM, 1268 posts
toss the dice
and have fun
Thu 24 Jan 2013
at 22:00
  • msg #68

Forge Battle - round 4

Sunna step past the eye and can now hear its music.  She plays a song of her own to heal herself.  She's still injured, but doesn't feel like she's about to collapse anymore.

Sunna gains 8 hp.

The dwarves pound away on the spider.  The smith lands a good blow with his hammer.  You're not sure how much longer the spider will hold up.

Farden looks back at Holly and makes a pushing motion and then points to where the bear and elemental are fighting.  He's not sure his gestures told the whole story, but figures he'll try pushing on the element and hopefully the bear will figure out his intentions.

The Elemental sees this coming and prepares to pulverize Farden, but the crafty warrior planned a step ahead.  At the very last second he rolls under the elemental's punch and pops back up to shove against the stone humanoid.  The move wasn't very graceful, but it was effective.

I need round 5 actions for Glumr, Holly and the bear.

http://zachery.path.med.umich....lefang/forge_map.jpg
Glumr
player, 827 posts
  Woodland
  Ninja
Fri 1 Feb 2013
at 20:46
  • msg #69

Re: Forge Battle - round 4

Glumr with sword drawn, starts to move out of the room.

Glumr moves to F5 - Action is Total Defense
This message was last edited by the player at 21:00, Fri 01 Feb 2013.
Fritzholm
GM, 1271 posts
toss the dice
and have fun
Mon 4 Feb 2013
at 16:12
  • msg #70

Forge Battle - round 5

Init
----
Glumr 20
eye 15
spider 15
Farden 15
bear 15
elementals 7
Holly 6
Sunna 5
dwarves 2


Farden pushes hard against the elemental, but it literally melds to the floor, immovable.  The bear joins in and almost comically tumbles back after bouncing off the stone elemental.

The big metallic spider sprays a web of cable all over the dwarven smith, ensnaring him.

Elemental1 pounds at the spider's hard shell to no effect, while the other elemental makes a very similar, powerful attack that Farden deflects with his shield.

I need a round 5 action from Sunna and Holly.

http://zachery.path.med.umich....lefang/forge_map.jpg
This message was last edited by the GM at 16:16, Mon 04 Feb 2013.
Farden
player, 471 posts
the new guy
male fighter
Tue 5 Feb 2013
at 04:54
  • msg #71

Re: Forge Battle - round 5

Farden waves his arm, signalling that the bear and he should try again. This time, he'll try and co-ordinate the attack so he and the bear move at the same time.

Once more, bull-rushing the elemental, with aid from the bear, AC: 24

10:22, Today: Farden rolled 21 using 1d20+3. str check.

This message was last edited by the player at 04:59, Tue 05 Feb 2013.
Fritzholm
GM, 1273 posts
toss the dice
and have fun
Tue 5 Feb 2013
at 16:10
  • msg #72

Re: Forge Battle - round 5

Please wait until round 6 to take your round 6 action.  :-)

We need Sunna and Holly to post actions first.
Sunna
player, 73 posts
Tue 5 Feb 2013
at 19:05
  • msg #73

Re: Forge Battle - round 5

Feeling a little better Sunna inches closer a bit, ready to help a possibly injured friend..

Move to I09
Fritzholm
GM, 1274 posts
toss the dice
and have fun
Wed 6 Feb 2013
at 22:38
  • msg #74

Re: Forge Battle - round 5

The powerful dwarven smith exclaims something and makes a valiant effort to break out of the cables, falling just short.

The other dwarf whacks the spider solidly with his iron tools.  You're not sure that the spider can take much more abuse.

Luckily, it looks like the elements won't be pounding on it any more.  They both slowly sink down into the floor, melding into the stone in much the same way they had appeared from the walls.  This leaves the room a little less congested and much less dangerous.

I need round 6 actions for everyone.

Init
----
Glumr 20
eye 15
spider 15
Farden 15
bear 15
Holly 6
Sunna 5
dwarves 2

http://zachery.path.med.umich....lefang/forge_map.jpg
Farden
player, 473 posts
the new guy
male fighter
Fri 8 Feb 2013
at 08:28
  • msg #75

Re: Forge Battle - round 5

Farden nearly falls flat on his face as the elemental he's been pushing against vanishes. Now, he takes a step into the room. Now that no one is hammering on his shield, he switches his sword to his off-hand and gets a javelin ready.

OOC: Free action:
5' step to F8, Holding sword in off-hand (not for combat, just holding it)
Current AC: 17

Move: draw javelin
Standard: ready attack to throw javelin if any of the dwarfs attempts to cast a spell

Glumr
player, 831 posts
  Woodland
  Ninja
Fri 8 Feb 2013
at 16:50
  • msg #76

Re: Forge Battle - round 5

OCC - I totally posted this in an RPOL technical discussion window yesterday instead of this thread.  LOLs


Glumr, shocked the creatures disappeared, decides it's his chance to hightail it out.  He sprints out of the room, not worried about the spider's future.

Move/Run/Whatever to I11.

"The creatures must have been from magic and only last for a short time...at least that's my guess.  We are lucky.  What should we do?  Do we worry about the spider?"
Sunna
player, 74 posts
Sat 9 Feb 2013
at 18:51
  • msg #77

Re: Forge Battle - round 5

Sunna lets Glumr pass and motions the others to move, too. She is not worried about the spider, it's some sort of construct and not a real animal anyway.

Move with the others and staying somewhere in the group. If need be she'll cast a Cure Light Wounds on Glumr
This message was last edited by the player at 18:52, Sat 09 Feb 2013.
Fritzholm
GM, 1275 posts
toss the dice
and have fun
Mon 11 Feb 2013
at 08:31
  • msg #78

Forge Battle - the escape

Glumr says his bit about magic, luck, and the spider but no one hears it.  He promptly hightails it out of the forge room, through the bubble of silence and into the small 5x5 hall.  He squints, hoping his vision will adapt to the darker tunnel, barely able to see anything.  Talita, the eye, and Sunna follow closely behind Glumr.  Sunna contemplates a song of cure light wounds now that she is once again clear of the silence, but she remembers she has already sung her two most powerful songs - one to cure herself, and one to understand the dwarves.  She will have to settle for Cure Minor when things settle down a little.

Back in the forge room Farden covers the retreat.  He awkwardly shifts his sword to his off hand, leaving his shield as dead weight on that arm, but steadily draws and levels his javelin.  He keeps it trained on the two dwarves.  One struggles against the web of cables all around him and the other looks at Farden wearily, metal tongs ready, but takes to offensive action.  The spider, badly damaged whirls around and slips between Farden and the doorway, making its way out.

Holly, the retriever spider, and the black bear fall into line behind the others.

Does Farden join the party in leaving the forge room behind?

Is the group planning to get back to the portal as quickly as possible?
Glumr
player, 832 posts
  Woodland
  Ninja
Mon 11 Feb 2013
at 17:04
  • msg #79

Re: Forge Battle - the escape

"I can call on Ehlonna to put a ward somewhere so we will know if we're being followed.  Should we try and escape home or explore this place more?  Since we're the agressors already, maybe we could get something to help ourselves out for once instead of whatever this helm is wanted for.  Hopefully we're not aiding the unnatural with this one.  Sure wish I could speak a little Dwarf."  Glumr puffs out as he catches up with friends.

OCC - How hurt is Glumr?  He's got some healing potions still.
13/23 hit points left.  Gonna wait to drink a potion.  Not dire enough.

Does Glumr feel anything special from the helm?

And the crystal sword is +5 where the scimitar is +0, correct?

This message was last edited by the player at 17:09, Mon 11 Feb 2013.
Fritzholm
GM, 1276 posts
toss the dice
and have fun
Mon 11 Feb 2013
at 19:56
  • msg #80

Re: Forge Battle - the escape

For starters, Glumr is actually leading the way down the tunnel.  It's dark and cramped (the ceiling is only 5 feet high), but there's a light coming from the intersection ahead.  You remember that being a built-in element of the intersection, so it doesn't mean there's someone up ahead.

You're no expert on magic items.  Snow had some sort of spell to tell if an object was magical or not.  Perhaps Holly or Sunna could tell.  Right now you feel no amazing effects.  You'd have to put the crystal blade to use to get a true feel for its effectiveness.
Farden
player, 474 posts
the new guy
male fighter
Tue 12 Feb 2013
at 04:17
  • msg #81

Re: Forge Battle - the escape

Once everyone else has left, Farden is going to join the retreat, covering evreyone's backs. He's going to sheathe the javelin and get into his usual sword-and-shield stance.
Fritzholm
GM, 1277 posts
toss the dice
and have fun
Tue 12 Feb 2013
at 08:27
  • msg #82

Coal the Enchantress - Part 2

Glumr and Talita reach the intersection where you had the strange encounter with the 6 worker dwarves just a couple of minutes ago.   Sunna and the floating eye (no longer playing music) close behind and arrive in the intersection too.  This 4-way intersection is carved from stone and well crafted.  The walls are flat but still a bit rough, and the floors sport an inlaid pattern.  It's not too intricate, but it certainly more like something you'd expect to find in a palace than in a mine.  The room widens out to 15' by 15', and there's a soft glow of light coming from the center of the ceiling.

Glumr takes a moment to stand up fully, here where the ceiling is high enough, and listen.  The helmet does seem to muffle sound a little, but not enough to keep him from hearing things.  There's some noise coming from the passage to his right.  The portal was down the passage to his left.  Who knows what's down the passage ahead.  All four passages are the small, 5' tall variety.
Glumr
player, 834 posts
  Woodland
  Ninja
Tue 12 Feb 2013
at 14:00
  • msg #83

Re: Coal the Enchantress - Part 2

Glumr tries to make out the sounds.  Do we know if they followed us from the room?

OCC - If needed, I'll take the helm off. It's probably locals.

"Do we make a hasty exit?  Or shall we explore?  Considering the stone work, we might be able to line our pockets a bit if we nose around." Glumr whispers out to his friends.
This message was last edited by the player at 14:00, Tue 12 Feb 2013.
Sunna
player, 75 posts
Wed 13 Feb 2013
at 04:10
  • msg #84

Re: Coal the Enchantress - Part 2

"I feel bad enough already that we had to take something from them", Sunna whispers back. though the dwarves in the room with the helm weren't exactly friendly she can understand why they wouldn't let them just go in and steal things.

Then she tilts her head and listens for the strange sounds coming from the right, too.
This message was last edited by the player at 04:11, Wed 13 Feb 2013.
Farden
player, 475 posts
the new guy
male fighter
Wed 13 Feb 2013
at 06:35
  • msg #85

Re: Coal the Enchantress - Part 2

"We're outnumbered, and on the home turf of a people who are certainly hostile by now. We got what we came for plus a little extra, I say we get the hell out of here."
Holly
player, 602 posts
Protect the Land
to protect your Children
Wed 13 Feb 2013
at 07:37
  • msg #86

Re: Coal the Enchantress - Part 2

Holly nods in agreement with Farden and Sunna.

"Let's just get the helm back to that terrible little demon and put this all behind us."
Fritzholm
GM, 1279 posts
toss the dice
and have fun
Wed 13 Feb 2013
at 07:42
  • msg #87

Re: Coal the Enchantress - Part 2

It does sound like several someones are approaching.  While the party decides whether to stay or go the spider takes the lead and exits via the tunnel to the left.  Holly and the bear follow.
Glumr
player, 836 posts
  Woodland
  Ninja
Wed 13 Feb 2013
at 19:50
  • msg #88

Re: Coal the Enchantress - Part 2

Glumr moves down the hall after his friends and calls on Ehlonna's blessing to ward the hall so he will know when the pursuers cross this point and come down the hall after them.

"Leaves on the wind, stones in the ground, if someone comes this way, tell me when they will be found." glumr says silently as he draws an imaginary line across the hallway.  Soon as he finishes he runs after Holly, the mystery bear, and the mechanical spider.

Glumr chooses not to voice his concerns on delivering the helmet just yet.  He still feels that this is aiding the unnatural.
This message was last edited by the player at 19:52, Wed 13 Feb 2013.
Sunna
player, 76 posts
Wed 13 Feb 2013
at 20:05
  • msg #89

Re: Coal the Enchantress - Part 2

"We should hurry and get out of here."
Sunna hurries to keep up with the spider, Holly and Glumr.
Fritzholm
GM, 1280 posts
toss the dice
and have fun
Thu 14 Feb 2013
at 06:53
  • msg #90

Re: Coal the Enchantress - Part 2

You hustle through the small tunnel following the spider, which is now making some metal-on-metal grinding noises as it moves.  You arrive in another illuminated intersection, but this time the cross passage is much wider, about 20 feet wide.  This is the passage back to the portal.  The spider wheels around to the left without breaking stride.


The only light in the tunnel will soon be behind you.  The tunnel is wide and the footing is good, but you'll soon be running blindly, which might not be the safest way to travel in unfamiliar areas.
Farden
player, 476 posts
the new guy
male fighter
Thu 14 Feb 2013
at 19:20
  • msg #91

Re: Coal the Enchantress - Part 2

Farden will be guarding the rear as the party heads for the portal.
Glumr
player, 837 posts
  Woodland
  Ninja
Thu 14 Feb 2013
at 19:39
  • msg #92

Re: Coal the Enchantress - Part 2

"Ehlonna answered me... several are in pursuit of us and just crossed the passage I made the line at. Here!"  Glumr pulls out his everburning torch and light cilendar.  He tosses the cylendar to Farden.  "Better than being blind if you need to start swinging."

OCC - It has rope tied around it so it can be worn around the neck.

So we're like an intersection ahead of them?  That's how I interpreted that.

This message was last edited by the player at 19:40, Thu 14 Feb 2013.
Fritzholm
GM, 1281 posts
toss the dice
and have fun
Thu 14 Feb 2013
at 20:06
  • msg #93

Re: Coal the Enchantress - Part 2

quote:
So we're like an intersection ahead of them?  That's how I interpreted that.


Yes.  That's correct.


You pass the small square doors in the side walls and reach the large circular, unfinished doorway.  Farden looks back over his shoulder and spots a group of dwarves far down the wide tunnel behind you.  You've got a pretty good lead, and dwarves aren't known for speed.  The next stretch of tunnel is 1000 feet or so without any interesting features.  By the time you reach the dead end the dwarves aren't even visible, somewhere in the darkness behind you.

Holly pulls out the copper plate.

"Is everyone ready to go back home?" she asks.

The druid focusses her attention on the plate and relaxes.  The dead end shimmers as if it was made of water.  It doesn't seem as strange the second time (or 4th time for some of you.)  The spider clanks and grinds as it passes through the portal.
Farden
player, 477 posts
the new guy
male fighter
Fri 15 Feb 2013
at 13:05
  • msg #94

Re: Coal the Enchantress - Part 2

Farden is going to keep watch to the rear as the rest of the party files through the portal, then he'll join them.
Sunna
player, 77 posts
Sat 16 Feb 2013
at 08:25
  • msg #95

Re: Coal the Enchantress - Part 2

"Let's get out of here." Sunna glances back the tunnel they came from, nods at Farden and then approaches the portal, eager to leave this place as fast as possible.
Fritzholm
GM, 1282 posts
toss the dice
and have fun
Tue 19 Feb 2013
at 05:53
  • msg #96

Re: Coal the Enchantress - Part 2

Sunna and Glumr step through first and are startled to find the very similar looking 20' x 20' tunnel occupied.  Not only is the damaged Retriever Spider here, but also a second undamaged one as well as a Bicorn, Xyzeryx, and 5 small winged naked humans made of fire flitting about.  It is hotter here than when you were in this tunnel last.

As Talita and the eye join you through the portal Xyreryx, whose back is turned to you gestures in an exaggerated fashion and a 6th fire human appears out of thin air.  This one is male, making an even number of male and female.  The winged fire humans are about half the height of normal humans and quite thin.  Their fiery bodies are not completely solid and you can sort of see through them.  Talita crouches and growls softly.

Next through are the bear and Farden.  Farden is immediately stuck by the danger of the situation.  The party bested this strange teleporting demon before, but now you are tired, somewhat injured, and low on magic.  Additionally, Xyzeryx has 6 little fiery reinforcements this time.

Holly comes through last.  The plate she is holding is suddenly so hot that she drops it out of a mix of startle and reflex.  It bangs loudly on the stone floor.  The shimmering portal closes behind her.

Xyzeryx spins.  "The fleshbag travelers are LATE!" the demon screeches.  His dissonant voice instantly gives you a mild headache and causes the eye to tumbled down to the floor.  "But I like this place.  Xyzeryx has been engrossed."

He grabs the newly created fiery human by the ankle and flings him aside.  He yelps out a puff of smoke, but catches himself midair, hovering with his wings.

"The fleshbags have brought me the helm.  GIVE it to me!"

"Wait!" calls out Holly holding a hand in front of her.  "You said when the spider and Traveler returned to give Xyzeryx the helm the Traveler could have anything."

Holly musters up as much bravado as she can in the face of this demon, but you can tell she's nervous.

"I am the Traveler and I demand a trade."
Sunna
player, 79 posts
Tue 19 Feb 2013
at 18:20
  • msg #97

Re: Coal the Enchantress - Part 2

Seeing the fiery winged human shapes hanging around Xyzeryx Sunna hesitates and galnces at the others, uncertain what to do. When Holly steps forward Sunna takes a deep breath, for a short moment unable to move. Then she gathers all her courage and nods to Hollys words, while crossing the arms over her chest and stepping closer to the druid.
Glumr
player, 838 posts
  Woodland
  Ninja
Tue 19 Feb 2013
at 18:41
  • msg #98

Re: Coal the Enchantress - Part 2

"She is right Xyzeryx" Glumr states in an authoritative tone. "The helm is not yours until you hold up your end of the bargan in which you promised anything to the Traveler.  Are your words not binding?"
This message was last edited by the player at 18:46, Tue 19 Feb 2013.
Fritzholm
GM, 1284 posts
toss the dice
and have fun
Tue 19 Feb 2013
at 19:49
  • msg #99

Re: Coal the Enchantress - Part 2

Xyzeryx takes a few steps towards the badly damaged retriever spider, regarding it instead of the Triplefang.

"There can be a trade.  One object for one object.  Xyzeryx has amassed a vast pile of items.  I have no interest in these items.  You may choose one.  What is it these bags of water desire?  Speak!"
Glumr
player, 839 posts
  Woodland
  Ninja
Tue 19 Feb 2013
at 20:03
  • msg #100

Re: Coal the Enchantress - Part 2

"A trade of an item you have for an item we did not?  In all fairness, an even trade is an item plus a service.  For the service, I simply ask that you give us some time in private to discuss what the trade should be for.  You had time to contemplate the object you desired, let us do the same." Glumr responds, still not feeling good about delivering the helm, but if it can greatly help with his own quest then perhaps it is justified.  He wishes he knew more about this Xyzeryx character and what his motives are.
This message was last edited by the player at 20:03, Tue 19 Feb 2013.
Fritzholm
GM, 1285 posts
toss the dice
and have fun
Tue 19 Feb 2013
at 21:01
  • msg #101

Re: Coal the Enchantress - Part 2

"The state of this construct is unacceptable!"  Xyzeryx rants.  "Punctures of the exo-abdomen.  Damage to internals.  Navigation and stealth both compromised.  The meatbags have no concept of the value of these constructs!"

The demon does not address Glumr's request in the slightest.  By default this gives you time to discuss the matter amongst yourselves.
Glumr
player, 840 posts
  Woodland
  Ninja
Tue 19 Feb 2013
at 21:30
  • msg #102

Re: Coal the Enchantress - Part 2

Glumr whispers to his friends "What should we ask for?  An item of wealth to aid us in getting the book?  Perhaps the helmet itself?  I feel like that we are aiding the unnatural by handing this over. Holly do you know more about who he is and why he wants this item?"
Fritzholm
GM, 1286 posts
toss the dice
and have fun
Tue 19 Feb 2013
at 22:30
  • msg #103

Re: Coal the Enchantress - Part 2

Holly shrugs looking out of her depth.  "I have no idea what he is.  He doesn't look like anything I've ever heard of before.  Some sort of sorcerer."

Holly covers her ears and squints as Xyzeryx goes on about the damaged spider in the background.  She uncovers them again and says "Do you think he does that thing with his voice just to drive us mad?  He sure does talk a lot about 'constructs'."

"As for the helmet.  You're the one wearing it," she says to Glumr.  "Does it do anything?"
Glumr
player, 841 posts
  Woodland
  Ninja
Wed 20 Feb 2013
at 01:56
  • msg #104

Re: Coal the Enchantress - Part 2

"I dont notice anything special when I wear it." Glumr says "...the blades feel sharp.  My cousin could use her abilities to sense if items were magical or had abilities, can you do this?" he asks, directed at Holly and Sunna.
Sunna
player, 80 posts
Wed 20 Feb 2013
at 04:18
  • msg #105

Re: Coal the Enchantress - Part 2

"I don't know if asking for the helmet would be a good idea", Sunna whispers back, "he really seems to want that thing, for whatever reason." Sunna glances at the demon, than turns back to her friends.
"I could try and take a look at the blade", she answers to Glumr in a low voice, "but be careful when you draw it, I don't want him to think that we want to hurt him - or one of his.. uhm... friends here."


OOC: Would like to cast Detect Magic on the blade.
Fritzholm
GM, 1287 posts
toss the dice
and have fun
Wed 20 Feb 2013
at 06:24
  • msg #106

Re: Coal the Enchantress - Part 2

You don't need the weapon to be drawn to detect it.  Furthermore, Glumr has merely tucked the crystal blades into his belt, lacking proper sheaths for them.  Additionally, you can look over an area and detect magic throughout that area.  You need not focus on a single item.  Good spell, huh?

Sunna pulls out her fine pipe.  She plays a flighty tune that brings fairies to mind, all the while giving Glumr a good looking over.


Less than 10 seconds into her magical song Xyzeryx takes note.

"Cease that!" he shrieks and lets out a vocal cacophony even stranger than his usual speech.  The noise breaks Sunna's concentration, leaving her dazed for an instant, and disrupts her spell.
Farden
player, 478 posts
the new guy
male fighter
Wed 20 Feb 2013
at 08:07
  • msg #107

Re: Coal the Enchantress - Part 2

"Well, we undertook this whole trip to get enchanted weapons." Farden points out logically. "Thanks to Glumr, we have a sword. Ask him of he has a magically enhanced bow, or maybe another blade. As for the service, ask him for information about that portal plate we've been hauling around."
Glumr
player, 842 posts
  Woodland
  Ninja
Wed 20 Feb 2013
at 13:55
  • msg #108

Re: Coal the Enchantress - Part 2

Glumr whispers "Anything Sunna?...I have these two blades of green crystal.  I can tell they are a very well made but my skills are best with the bow.  An enchanted bow could strongly aid our quest in my hands.  I figured the service was just letting us discuss. I say we make a trade then see if we can get more information from him"
Sunna
player, 81 posts
Thu 21 Feb 2013
at 04:22
  • msg #109

Re: Coal the Enchantress - Part 2

"The blades are both magical", Sunna whispers back, "as is the helm. But I need some more time to find out more. Somewhere where Xyzeryx is not around."
Farden
player, 479 posts
the new guy
male fighter
Thu 21 Feb 2013
at 05:30
  • msg #110

Re: Coal the Enchantress - Part 2

"Then ask him for an enchanted bow, one which is not cursed, and see if he'll talk about the portal plate. And let's get out of here."
Glumr
player, 844 posts
  Woodland
  Ninja
Thu 21 Feb 2013
at 15:57
  • msg #111

Re: Coal the Enchantress - Part 2

"I'm okay with that plan.  I would ask him for a bow that is as worth as much to us, as this helm is to him....well... unless the helm is the object of his undoing and wants to have it to protect himself, which would mean a bow that IS cursed..." Glumr whispers to his companions.

"I feel how we word things is kind of important with this one.  Holly and Sunna.. .Are you okay with that plan?"  he continues "Then we leave here with 3 enchanted weapons.  I dont think he will give us more opportunity to examine the helm.  The other option is to fight our way out with the helm I'm guessing at this point."
This message was last edited by the player at 15:59, Thu 21 Feb 2013.
Farden
player, 480 posts
the new guy
male fighter
Fri 22 Feb 2013
at 05:29
  • msg #112

Re: Coal the Enchantress - Part 2

"Yeah, I don't think that last option's doable." points out Farden.
Fritzholm
GM, 1290 posts
toss the dice
and have fun
Fri 22 Feb 2013
at 08:46
  • msg #113

Re: Coal the Enchantress - Part 2

"Xyzeryx, we will accept an enchanted bow capable of damaging ethereal undead in exchange of the helm," states Holly as calmly and firmly as she can.

The stumpy, claylike demon is silent for nearly a minute, which is a blessing in itself.  He is looking over the surroundings, viewing nothing in particularly, or perhaps something you cannot see.  The small humans made for fire gather into an informal group to the demon's left, some standing and others flying effortlessly.

"YES!  I have such an item.  Completely worthless.  Xyzeryx will be glad to be rid of it.  You can see the bow now."

With that he makes a grand gesture and a horrible sound like a sneeze mixed with a scream and the tearing of a thin metal sheet.  Before your eyes you see a vivid, rotating illusion of...  well it's not exactly a longbow.  There is a bow, but it's sideways and connected to a mechanical contraption.  What sort of infernal device is this?

"This weapon will pierce the spirit.  It is so easy to load even the most feeble fleshbag can draw the bow with an activate word of LANTEENIX," he says with a flourish.  "Xyzeryx will go fetch it so we can conclude this tiresome transaction."
Holly
player, 605 posts
Protect the Land
to protect your Children
Fri 22 Feb 2013
at 14:20
  • msg #114

Re: Coal the Enchantress - Part 2

"Thank you," says Holly, relief evident in her voice. She didn't think the party was up to fighting all those strange spirits for their reward. "After that, we'll be happy to get out of your way."

She looks at Glumr, curious to see his reaction to the illusion of this strange device. After all, he would probably be using it for a while.
Glumr
player, 845 posts
  Woodland
  Ninja
Fri 22 Feb 2013
at 14:33
  • msg #115

Re: Coal the Enchantress - Part 2

Glumr is puzzled by the device. It's a mixture of familiarity with other constructed shapes.  He wonders if is a device from other lands like the empire.

Glumr pulls the helm off and addresses the creature.  "If this will stop spirits and the undead, then you shall have your helm Xyzeryx."

Glumr sill has concerns about the transactions, but at this point it appears the party are pawns.  Glumr hopes the help wont end up hurting anyone innocent.  He decides that either way it appears there's not much he can do except play along.
Fritzholm
GM, 1291 posts
toss the dice
and have fun
Fri 22 Feb 2013
at 16:38
  • msg #116

Re: Coal the Enchantress - Part 2

Xyzeryx disappears.  His minions are all still there, though.

One of the fiery humans says something and extends an arm, but you can't understand her.
Glumr
player, 846 posts
  Woodland
  Ninja
Fri 22 Feb 2013
at 20:17
  • msg #117

Re: Coal the Enchantress - Part 2

"I wish we had some language magics." Glumr mutters to himself.  He grins and shrugs and extends his open hand to the fiery human in return.
Fritzholm
GM, 1292 posts
toss the dice
and have fun
Fri 22 Feb 2013
at 20:51
  • msg #118

Re: Coal the Enchantress - Part 2

OOC:  You do, but Sunna has used 'em up for the day.

Glumr gets a little too close to the Firewoman, who flicks a not-very-dangerous amount of flame at him.  Looks like she wasn't being friendly.

Reflex save DC 11 to avoid 1 point of damage.

Xyzeryx appears right next to the already startled Glumr, brandishing the bow device.  It's not loaded.

"Now Xyzeryx can exchange and see no more of the fleshbags!" barks the demon.

That sure was quick.
Glumr
player, 847 posts
  Woodland
  Ninja
Fri 22 Feb 2013
at 21:07
  • msg #119

Re: Coal the Enchantress - Part 2

Glumr rolled 20 using 1d20+8. Reflex - Fire Human's Touch.

Glumr steps to the side to avoid the flame.  "Stupid things" Glumr mutters to himself in jest of it.

When Xyzeryx appears, Glumr is startled from the suddenness of it.   He turns to the creature and extends his hands.  The farthermost empty, the other holding the helm.
This message was last edited by the player at 21:08, Fri 22 Feb 2013.
Fritzholm
GM, 1293 posts
toss the dice
and have fun
Fri 22 Feb 2013
at 22:12
  • msg #120

Re: Coal the Enchantress - Part 2

Glumr and Xyzeryx swap the helm for the bow device.  Xyzeryx cackles with glee and disappears again.  Everyone stands around uneasily waiting to see what happens next.  What happens next is the undamaged metallic spider start off down the tunnel.  The bicorn and damaged spider follow it.  The small fiery humans don't appear to have any interest in going anywhere.

Currently there are four things of note here at the dead-end of the wide, tall, square, very uniformly carved tunnel.

First off there's the eye.  While he's normally floating around, he tailed off to the floor right after coming through the portal and he's still just sitting there.

Secondly, there's the copper plate Holly used to activate the portal.  She dropped it when it was suddenly very hot after going through the portal.  This did not happen going the other direction through the portal, but there's certainly precedent for these plates getting very hot.  It happened at the watering hole, and in Xyzeryx's lair.

Thirdly, there is a bear.  This summoned bear should've disappeared a while ago.  Holly is the most acutely aware of this fact, but everyone has an inkling that the bear has overstayed its magical visitation period.

Lastly, it hasn't been too long since you came into these tunnels, but Farden didn't start marking your path until after you got to the other side of the portal.  No one was paying extra attention because you were following the spider.  You're *pretty* sure  you can find your way out without the spider.  Then again...  who knows.
Holly
player, 606 posts
Protect the Land
to protect your Children
Fri 22 Feb 2013
at 22:55
  • msg #121

Re: Coal the Enchantress - Part 2

Holly looks at the eye, concerned. She walks over to it, picks it up, and casts Cure Minor Wounds. She examines it carefully--is it open? She moves it up and down in the air slightly--does it show any sign of being able to control its own movement?

"Are you OK? Blink once for yes, two for no."
Fritzholm
GM, 1294 posts
toss the dice
and have fun
Sat 23 Feb 2013
at 05:32
  • msg #122

Re: Coal the Enchantress - Part 2

The eye seems dazed, but not injured.  This same thing happened before at the watering hole.  Holly turns him to look at her and waits for a response.  Slowly, he does blink, and starts floating upwards until he reaches his typical altitude of about 4 or 5 feet off the ground.  Looks like he's OK.
Farden
player, 481 posts
the new guy
male fighter
Sat 23 Feb 2013
at 06:16
  • msg #123

Re: Coal the Enchantress - Part 2

"Come on, let's get out of here before those dwarfs try to follow us through the portal. Glumr, pass me that blade you picked up? I might as well get a feel for it, since I'll probably be swinging it.

Holly, see if you can get your bear to use its nose to point us the way out."

Sunna
player, 82 posts
Sat 23 Feb 2013
at 06:42
  • msg #124

Re: Coal the Enchantress - Part 2

Sunna keeps an eye on the fiery humanoids while Glumr and the demon exchange the items. Carefully she tries to pick up the plate, hoping that it has cooled down by now. "Do you want to take it again?" she asks Holly.
Fritzholm
GM, 1295 posts
toss the dice
and have fun
Sat 23 Feb 2013
at 07:15
  • msg #125

Re: Coal the Enchantress - Part 2

The plate is still hot when Sunna picks it up.  Her leather gloves get scored where she holds the plate.  By the time Holly is done attending to the eye the plate has cooled down some and Sunna hands it over to the druid.

OOC: Treat the green crystal blades as +1 shortswords.  They are sharper than any other weapon you've held.  They are also small, weighing just 1.5 pounds each.  There are two of them.

The bow device is a +1 light crossbow.  It is a simple weapon that can be wielded by ANY class at no penalty so long as you've taken, say, a half hour or so to practice with it.  Using the activation word, it can be loaded by anyone as a free action that does not draw an attack of opportunity.  Loading still requires two hands.  It weighs 4 lbs. It currently has no ammo.  You'll need to get bolts made by a fletcher or blacksmith.  Crossbows are unknown in clan lands.

Who is carrying each of these weapons?  Please add them to (or remove them from) your character sheet.

Glumr
player, 848 posts
  Woodland
  Ninja
Sat 23 Feb 2013
at 13:27
  • msg #126

Re: Coal the Enchantress - Part 2

Glumr hands one of the swords to Farden.  "It's a match set" He adds with a grin "Anyone want to try their hand with other?"

He pauses and looks at the device "Kind of a strange bow.  If we can find some arrows? that fit it, we could have two archers taking down our opponents.  More so this will aid us when we go to the tower.  I wonder if we could use the match set of blades to be enchanted the same way.  Another masterwork bow and I can enchant mine.  Shall we try to get out of this place?"  Glumr asks rhetorically.


"And what of this bear?"  Glumr has used his gift from Ehlonna already today.  If the bear is still around tomorrow, he can try and speak with it.
This message was last edited by the player at 13:27, Sat 23 Feb 2013.
Holly
player, 607 posts
Protect the Land
to protect your Children
Sat 23 Feb 2013
at 14:07
  • msg #127

Re: Coal the Enchantress - Part 2

Holly smiles as the eye begins floating again. "Let me know if you feel dazed again, k?" she says. "Blink rapidly at me, or something."

After accepting the portal plate from Sunna with a quick "Thanks," Holly walks over to the bear and rubs its head playfully. She tries to ask it to lead them out of the tunnels.

08:03, Today: Holly rolled 19 using 1d20+6. Wild Empathy.
08:05, Today: Holly rolled 15 using 1d20+7. Handle Animal.

Glumr
player, 849 posts
  Woodland
  Ninja
Sat 23 Feb 2013
at 19:08
  • msg #128

Re: Coal the Enchantress - Part 2

Glumr tries to see if he can find the way as well.

Glumr rolled 12 using 1d20+9. Track way out of cave.
Fritzholm
GM, 1296 posts
toss the dice
and have fun
Sat 23 Feb 2013
at 22:23
  • msg #129

Re: Coal the Enchantress - Part 2

The bear isn't very energetic or motivated.  It prefers a leisurely, lumbering pace.  The beginning leg of leading you out of the tunnel is trivial.  You started at a dead end, so there's only one way to go.  After leaving the little fire humans behind the tunnel gets dark with just Glumr's small light cylinder hanging around Farden neck for light.  Glumr draws forth his ever-burning torch.  Farden returns the little magical cylinder in favor of lighting up his lantern.  You'll all be glad to get out under vast skies and sunlight again.

You come to the point where the large, uniformly square, carved tunnel is broken on the both sides by a natural cave.  The bear chooses the one on the right, which rings familiar with everyone.  So far so good.  Then, as often happens with twisty cave tunnels, things get a bit disorienting.  There are several branches, shafts, and side tunnels.  At one point the bear tries to take you down a very small passage, where you'd have to crawl to get through.  While this might be a short cut, it's clearly not the way you came, since you didn't do any crawling and you doubt the large mechanical spider could've gotten through that section, Holly dissuades the bear from taking that path.

Not much long after that you reach the first intersection where Glumr originally looked for tracks and found none on your way in.  Future trackers might find not only evidence of humans passing this way, but various four legged animals (a fox, a bear, and a bicorn), as well as scratches from large, multi-legged metallic monsters.

Next the cave slopes upward and curves.  The burning wolves den is the last thing you pass through before stepping out into fresh air.


It's late afternoon.  You're about 5 days from Pliffa south, and just over a week from Sloss Hinterplatz to the north.
Fritzholm
GM, 1297 posts
toss the dice
and have fun
Sat 23 Feb 2013
at 22:29
  • msg #130

Re: Coal the Enchantress - Part 2

Just a refresher as to why you were heading to Sloss Hinterplatz.

Here is what the Enchantress Coal told you regarding the spirit weapons you wanted created:
quote:
"Hold on.  There's more I need to say.  There is preparation that needs to be done before I can enchant any weapons for you.  It's best that you know what's involved so that you can plan accordingly."

"First, I will need two very finely crafted weapons of the same type.  One will be enchanted and the other I will take with me to the spirit world as a gift...  A bribe perhaps.  Later, I will need two magical ingredients that I am currently short on - blue or white powdered moonstone, and quicksilver.  The moonstone you can get from the dwarves at Sloss Hinterplatz, or perhaps in a jeweler or merchant in Silvergate.  Any alchemist is bound to have plenty of quicksilver."

Coal describes the weights and values of the moonstone and quicksilver.  It sounds like the moonstones will cost about 250gp per weapon and the quicksilver 300gp per.  Ouch.  Maybe you can find some yourself just lying out in a quicksilver pool with a blue and white pile of moonstones on the shore.

"The other expensive ingredient is sulfur.  I have more than enough of it, but I will need to charge you 125gp per weapon to replace this material in my stock at a later date.  I'm not doing this to gouge you or profit from you.  Please believe me."

"All other ingredients are cheap or easy enough for me to obtain, so I will not bother you with those details."


You still have 940 pieces of Ferisedian gold left over from the reward the harpers gave you for returning the songbook.
Holly
player, 608 posts
Protect the Land
to protect your Children
Sun 24 Feb 2013
at 04:21
  • msg #131

Re: Coal the Enchantress - Part 2

Holly sighs in relief as she steps into the afternoon sunlight. She pats the black bear on the head. "Thanks," she says softly. "Tomorrow, maybe we can figure out why you haven't disappeared yet. It's nice having you around."

At this point, Holly looks around at her other companions. "I guess we should keep heading towards Sloss Hinterplatz. Is everybody doing OK? Obad-Hai has granted me a little more healing energy for today."

"By the way, what weapon does everyone want to ask Coal to enchant? We have two of those long knives, now, so we could enchant one of those. I have a sickle and a spear that we could use, too. I use my sickle more, but I'd rather make sure the rest of you have magic weapons before enchanting my sickle. I mostly rely on Obad-Hai's blessings in battle."
Farden
player, 482 posts
the new guy
male fighter
Sun 24 Feb 2013
at 05:25
  • msg #132

Re: Coal the Enchantress - Part 2

"I think we already have enough enchanted weapons for all three of us martial types. True, I'd prefer a longsword, but that's a minor detail. Do we really want to head to Hinterplatz? Our main reason for going has already been achieved. I'd much rather hold on to our gold for other things, like holy water."

OOC: We originally wanted enchanted weapons so we could go ghostbusting.

Holly
player, 609 posts
Protect the Land
to protect your Children
Sun 24 Feb 2013
at 06:51
  • msg #133

Re: Coal the Enchantress - Part 2

Holly glances at the long knives and the strange mechanical bow. She looks thoughtful. "I guess that depends on what kind of magic those weapons have. Xyzeryx said that the bow would work against ghosts, but we don't know much about the other two weapons. Either way, we need to get Coafie here back to the Cabell lodge as soon as we can. She's been through an awful lot. We can worry about where we're going and what we're doing tomorrow."

Besides, thinks Holly, I'd like to see Moonlight.
This message was last edited by the player at 04:17, Tue 26 Feb 2013.
Sunna
player, 83 posts
Sun 24 Feb 2013
at 07:35
  • msg #134

Re: Coal the Enchantress - Part 2

"Don't we need the moonstone anymore?" Sunna asks, sounding a little confused. "We now have one bow able to hurt ghosts, but that's only one weapon for us four." Not having a single enchanted weapon herself doesn't bother Sunna overly much, at least for now, but if the others decide to begin the ghost hunt she'd like to be prepared.
Fritzholm
GM, 1298 posts
toss the dice
and have fun
Sun 24 Feb 2013
at 20:48
  • msg #135

Re: Coal the Enchantress - Part 2

Holly:
"Either way, we need to get Coafie here back to the Cabell lodge as soon as we can. She's been through an awful lot."


Holly knows that Coafie went back to the lodge with Sjorri and Bavit, so she wouldn't have said this.  Lets strike it from the record.  You probably should go back there anyhow.  Pretty much all your food is back there with the cart.
Holly
player, 610 posts
Protect the Land
to protect your Children
Mon 25 Feb 2013
at 03:25
  • msg #136

Re: Coal the Enchantress - Part 2

OOC: Thank you, I missed that.
21:16, Today: Holly rolled 7 using 1d8+4. Cure Light Wounds - Glumr.

Holly touches Glumr's shoulder briefly, healing him a little. On the way back to the Cabell lodge, she pets the bear on the head again. "As long as you're here, you need a name," she says. "How about Ebony?"
Farden
player, 483 posts
the new guy
male fighter
Mon 25 Feb 2013
at 05:12
  • msg #137

Re: Coal the Enchantress - Part 2

"Didn't one of you detect magic on these shortswords? If they're magical, they should work as well on ghosts as the bow." points out Farden.

Know: religion check to remember what sort of weapons work on ghosts.
10:42, Today: Farden rolled 22 using 1d20+2. know: religion.

Fritzholm
GM, 1299 posts
toss the dice
and have fun
Mon 25 Feb 2013
at 06:26
  • msg #138

Re: Coal the Enchantress - Part 2

"There are two types of magical weapons," Farden explains.  "Those enchanted with goblin magics, and those imbued with the blessings of the gods.  If a weapon is blessed by a god that stands for good it should harm the undead no matter what the blessing is, assuming the blessing is strong enough to overcome the evil of the undead.  This includes Pelor, Ehlonna, Moradin, and Garl Glittergold.  Also Obad-Hai, though neither good nor evil, abhors the undead, so weapons blessed by him would also harm the undead."

You're are surprised by Farden's deep understanding of this subject.

"The dwarves as a race are resistant to goblin magic.  I've never heard of a dwarven sorceress like Snow, Coal, or Cordelia, so I believe these blades were made magical by the divine.  I believe that the smith we fought was a priest of either Moradin or Garl Glittergold."

Farden continues.

"There's a chance that the smith was evil, or these blades were made magical by someone else, but I'm willing to bet they'll work on ghosts."
Fritzholm
GM, 1300 posts
toss the dice
and have fun
Mon 25 Feb 2013
at 06:47
  • msg #139

Re: Coal the Enchantress - Part 2

The party returns to the Cabell lodge for the night.  After a restful night's sleep Grumr has fully recovered from his wounds, but Sunna is still hurting.
Glumr
player, 850 posts
  Woodland
  Ninja
Mon 25 Feb 2013
at 13:42
  • msg #140

Re: Coal the Enchantress - Part 2

OCC - The Cabell Lodge is where Coal is, correct?

"We should see if Coal can tell us about these weapons. If they are enchanted to hurt the undead, then we have 3 weapons.  If not, we can turn the pair into an enchanted weapon based on the rules Coal told us."  Glumr address his friends in the morning, feeling better from yesterdays chaotic adventure.

"If we go to the tower, maybe we should purchase another masterwork bow to be used with the enchanting.  That way I can use my bow, and someone else can use the new magic mechanical bow we obtained.  Likewise we still have to find some arrows that fit it."  Glumr pauses "If the dwarves are not the ones we've attacked yesterday, then maybe they can help us obtain the enchanting materials and maybe even can craft some arrows for the new bow or whatever you call it."
Holly
player, 611 posts
Protect the Land
to protect your Children
Mon 25 Feb 2013
at 13:52
  • msg #141

Re: Coal the Enchantress - Part 2

In the morning, Holly checks on the party and uses Cure Light Wounds on Sunna. "Feeling better?" she asks. "I'm going to go find some berries with Moonlight before we head out, wherever we're going. Let me know if you find out anything more about the new weapons."

Holly smiles at Moonlight. "Miss me, boy?" she asks, patting the horse's flank affectionately. "It's good to see you, too. Today we're going to go look for some berries."

She enjoys herself immensely, spending the early morning out in nature, with Moonlight. With her own skills and Moonlight's keen sense of smell, Holly finds and enchants 15 berries. "That should feed everyone except you for today, plus a little for tomorrow. We won't have to spend quite as much on food, this way," she explains to the horse as they return to the lodge.

OOC: Take 10 on Survival (20 total).
07:29, Today: Holly rolled 15 using 6d4. Goodberry x 3.
07:28, Today: Holly rolled 9 using 1d8+4. Cure Light Wounds - Sunna.

Farden
player, 484 posts
the new guy
male fighter
Tue 26 Feb 2013
at 04:00
  • msg #142

Re: Coal the Enchantress - Part 2

OOC: Coal is not at the Cabell lodge, she's back in Triplefang lands, but Farden is agreeable to heading back, since that's what he wants.

"Yes, let's head back and check in with Coal. If she passes the weapons, we'll have saved ourselves a lot of agony sourcing the materials for enchantment."

Glumr
player, 852 posts
  Woodland
  Ninja
Tue 26 Feb 2013
at 14:05
  • msg #143

Re: Coal the Enchantress - Part 2

"It would be better to know what we truly need in terms of supplies for enchanting before we go to the dwarves" Glumr adds. "Plus we're only a few days from her as is"
Holly
player, 613 posts
Protect the Land
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Tue 26 Feb 2013
at 14:56
  • msg #144

Re: Coal the Enchantress - Part 2

Holly nods. "That makes sense. But maybe I can study the weapons with magic, so we can know a little more about them before we visit Coal. I think Sunna tried to do this earlier, but Xyzeryx stopped her." Holly casts Detect Magic and studies the auras of the three weapons.
Fritzholm
GM, 1304 posts
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Tue 26 Feb 2013
at 16:19
  • msg #145

Re: Coal the Enchantress - Part 2

Holly borrows both of the green crystal blades.  She examines them.  They are very sharp, sharper that steel.  Perhaps they have a specially keen edge.  she sets them on the ground a sits near the blades.  With a short magical phrase and a windlike gesture she casts a divining spell.
This message was last edited by the GM at 20:12, Tue 26 Feb 2013.
Holly
player, 614 posts
Protect the Land
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Tue 26 Feb 2013
at 16:23
  • msg #146

Re: Coal the Enchantress - Part 2

Holly continues concentrating and examines the crossbow.
Fritzholm
GM, 1305 posts
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Tue 26 Feb 2013
at 21:22
  • msg #147

Re: Coal the Enchantress - Part 2

Holly studies the strange bow.
Holly
player, 615 posts
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Tue 26 Feb 2013
at 22:34
  • msg #148

Re: Coal the Enchantress - Part 2

Holly looks up from the weapons. "Well, I can't tell exactly what they do," she says. "Their magical auras are kind of medium-strength, and the bow is stronger. I can tell that the daggers have some kind of defensive magic on them, but the bow is harder." Holly wrinkles her forehead in concentration. "It's similar to the magic I use to summon monsters or create water from nothing. Maybe it summons a spirit to guide its arrows, so that they can hit other spirits. I'm not really sure."

Holly looks at her companions. "Either way, it wouldn't hurt to go ask Coal for her advice. Maybe we have everything we need!"
Farden
player, 487 posts
the new guy
male fighter
Wed 27 Feb 2013
at 06:23
  • msg #149

Re: Coal the Enchantress - Part 2

"Right. Back to Coal we go, then! Let's get moving. I'm hoping to finish this quest before the winter snows."
Fritzholm
GM, 1306 posts
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Thu 28 Feb 2013
at 18:52
  • msg #150

Re: Coal the Enchantress - Part 2

When Holly gets back from gathering berries, you set off south back to Pliffa.  The weather is warm and clear with winds that ripple the dry grasses all day long.

The next morning you awake to find Ebony gone.  Holly asks Glumr to see if he can find any tracks.  None are found.  It's as though the bear just disappeared.  Later that same day Sunna spots a band of goblin warriors.  You decide to ride them down.  Without much difficulty you kill their hobgoblin sergeant and two goblins, and scatter the rest.

In the evening of your fourth day you ride into Pliffa.  You stable the horses and go pay Coal a visit at her tower.  She is entertaining a young cooper's apprentice named Leith.  The two of them have just finished dinner and are having drinks, but Coal invites you to join them.

"You're back sooner than I expected.  Has something gone wrong?" she asks.
Glumr
player, 853 posts
  Woodland
  Ninja
Fri 1 Mar 2013
at 14:52
  • msg #151

Re: Coal the Enchantress - Part 2

"Not wrong, but unexpected." Glumr starts off "We were diverted and required to do a quest by a creature named Xyzeryx.  During it, we offended some dwarves and obtained some items.  We hoped you might be able to tell us something about all of the items.  We have some weapons we hope will help us with the creatures at the disappearing tower.  I want to know if you think the dwarves we saw are the same at Sloss Hinterplatz as well."

Glumr gives her the description of the dwarves they encountered with the Helm while he pulls items out and puts them on the table setting them next to each other.

First he puts the Crossbowand the 2nd crystal blade.

Next to those he sets the two ornate containers made of gleaming white bone and the glass tube containing maybe a pint of red liquid.

And then next to everything he puts the chain of brass or gold or electrum with a jeweled amulet down.

"We know the blades are enchanted and hope they will harm the spirits.  We were told this mechanical bow will do the same, but we need to find the special arrows that fit it, or make some.   And I was hoping these other items may be enchanted somehow.  Perhaps this is a potion to give us some aid, and perhaps this amulet holds an enchantment?  If not, then their value will aid our quest."
Holly
player, 616 posts
Protect the Land
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Fri 1 Mar 2013
at 15:14
  • msg #152

Re: Coal the Enchantress - Part 2

"We used this plate to travel to the dwarves' forge," adds Holly, holding up one of the two portal plates the group had discovered.
Glumr
player, 854 posts
  Woodland
  Ninja
Fri 1 Mar 2013
at 15:44
  • msg #153

Re: Coal the Enchantress - Part 2

Glumr smiles and pulls his out "And in the past used this one to travel to a sea of sand and sun where troglodyte lizard men worshiped a dragon god."
Fritzholm
GM, 1307 posts
toss the dice
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Fri 1 Mar 2013
at 17:00
  • msg #154

Re: Coal the Enchantress - Part 2

OOC: The two ornate bone containers each hold a glass tube of blood red liquid, so there's no separate glass tube.

The young woman gets up from her chair to look over the items you laid out on one of the high tables.  She absently fluffs a hand through her hair, which you notice she has styled differently since you were here little over a week ago.

"So you obtained this all from some dwarves?"  It does look dwarven to me, she say nodding.  "Far be it from me to say whether they were Hinterplatzian dwarves from your descriptions, but you didn't have time to travel all the way there, much less there and back."

"Hold on," Coal straightens up and smooths her dress.  "I'll give these a quick examination."

Leith stands up too and moves to where he can get a better view of Coal.  She casts a quick spell and focuses on the objects one by one.

"This," she says of the chain and amulet "is not magical."  She slides it to the side dismissively.

"This contraption shines of teleportation."  She's talking about the crossbow, but taps one of the copper plates.  "Similar to these."

"The blades are protected.  Perhaps from dulling or shattering."

"And these..." she says of the bone, glass, and blood containers.  "Are necromantic.  No surprise there.  I'll bet you could tell that yourself just by looking."

Coal ends her concentration and smiles at you all.  She claps her hands side to side as if she were knocking dust or flour off them.
Fritzholm
GM, 1308 posts
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Fri 1 Mar 2013
at 18:56
  • msg #155

Re: Coal the Enchantress - Part 2

"If you need more information I'll need a thousand silver per object.  I hate to always be talking silver, silver, silver, with you.  I'm not a greedy girl, but the components are expensive.  Then I can tell you exactly what the enchantments are."  She shrugs.

"Now who or what is the Scissor-kicks creature?"
Holly
player, 617 posts
Protect the Land
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Fri 1 Mar 2013
at 20:23
  • msg #156

Re: Coal the Enchantress - Part 2

Holly sighed as Coal explained what she saw. Coal was using the same spell that she, herself, had used to study the weapons. Holly had hoped the enchantress knew some stronger magic--but apparently this stronger magic required more materials.

"Xyzeryx?" Holly says. "I'm not really sure who or what he was. He was short, red, and sort of spiky. His voice was jarring and could interrupt our magic sometimes, and he called us flesh-sacks. I wondered if he was some kind of mad sorcerer who had transformed himself with magic. He said this bow could hit ghosts and spirits, but I'm not positive we can trust him."
Fritzholm
GM, 1309 posts
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Fri 1 Mar 2013
at 22:03
  • msg #157

Re: Coal the Enchantress - Part 2

Coal moves closer to Holly a puts her hand on the druid's shoulder.  "I have never heard of any short, red, spiky, mad sorcerers, but I will make note of it.  We'll see if any of the visiting dwarven merchants know anything about him.  Some of them have been around for hundreds of years, and I'm...  well, pretty new at this."

"Maybe I can help you a little more with the weapons."

She pats Holly and walks back to her chair to sit down.

"The weapons I am going to enchant for you will have spirits bound to them.  The spirit will guide and enhance your weapon so they can cut through the spirit realm itself.  That's different from that mechanical bow.  I'm guessing it actually transports the arrow into the spirit realm to hit its target.  Neat idea, huh?  One word of warning though.  If a spirit gets its hands on your bow he can take pot shots at you from the spirit realm.  Arrows will just appear out of nowhere!  My advice, take good care of that bow."

"Of course I'm just guessing based on what I've seen and what you've told me.  The madman could be a liar.  The magic could just make arrows go faster.  Being hit by one might even teleport you to the crazy little red guy.  I can't be sure."

"I don't sense any spirits in the little green swords.  Their magic might help when you hit a ghost, but you'll be waving them around blindly with nothing in that realm to guide them.  Still, they are VERY nice.  I could take one into the spirit realm as a bribe and fetch a major spirit."  Her eyes grow big with excitement and she grins as she says that.  "I could bind that on top of the magic that already exists.  Guess what...  That'd take even more silver.  Maybe you're better off selling the little swords."

Coal folds her hands in her lap and waits quietly to see if you have more to say on the subject before offering you some wine.
This message was last edited by the GM at 22:05, Fri 01 Mar 2013.
Farden
player, 488 posts
the new guy
male fighter
Sat 2 Mar 2013
at 11:03
  • msg #158

Re: Coal the Enchantress - Part 2

Farden groans. "So we're going to Hinterplaz anyway to trade for the ingredients you need to make blades capable of combating spirits. And here I was hoping we'd saved ourselves a trip. At least we have something to trade with. Say, comrades, I think we should leave the bow here with Coal. Coal, can you get some arrows to fit the bow while we go get you ingredients for enchanting the blades? We'll pay you when we get back."
Fritzholm
GM, 1310 posts
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Sat 2 Mar 2013
at 20:23
  • msg #159

Re: Coal the Enchantress - Part 2

"If you are weary or wary of a long journey to Sloss Hinterplatz, Silvergate is a little closer and a lot quicker trip.  You wont need to worry that you might've stolen their swords either." Coal suggested to Farden.

"I need to go there myself, sometime," says Leith.

Coal looks startled and scolds Leith teasingly.  "Not so fast.  Your trip can wait."
Farden
player, 489 posts
the new guy
male fighter
Sun 3 Mar 2013
at 06:46
  • msg #160

Re: Coal the Enchantress - Part 2

"Uh, yeah.... let's go to Sloss. Somehow I think we'll be even less welcome in Silvergate."
Sunna
player, 84 posts
Sun 3 Mar 2013
at 07:53
  • msg #161

Re: Coal the Enchantress - Part 2

Sunna looks a little disappointed when Coal states that the magic weapons won't be enough to really help with the ghosts, but quickly finds back to her more cheerful self.
"What would you need to find out what that bow really is? And could we get that in Sloss or Silvergate, too?" she asks Coal. "As practical as this thing looks I do not trust his former owner one bit and would feel a lot safer knowing if it's dangerous or not."

With a smile at Farden Sunna says: "I think you're right about that. Sloss Hinterplatz sounds like the better plan." And even more interesting than Silvergate.
Fritzholm
GM, 1311 posts
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Sun 3 Mar 2013
at 08:20
  • msg #162

Re: Coal the Enchantress - Part 2

Coal nods.

"I can get arrows made for that thing.  I want to see how it works, anyhow.  I've got everything I need to isolate its exact enchantment right here in the tower, it's just...  expensive.  If you want me to make sure, I will."
Holly
player, 618 posts
Protect the Land
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Sun 3 Mar 2013
at 14:16
  • msg #163

Re: Coal the Enchantress - Part 2

"Thanks for explaining everything," says Holly. "I think we should test the crossbow's magic, just to be sure it's what it's supposed to be. And that it isn't cursed. Then, let's travel to Sloss Hinterplatz and get the materials we need, so we can make sure we have enough weapons to fight the ghosts."

Holly looks around at her companions. "I don't think it's worth it to test the short swords. We know they have a little protective magic, but nothing especially effective against ghosts or spirits. We can figure out what they do by trial and error, or we can sell them. I also don't think they'll be cursed."
Farden
player, 490 posts
the new guy
male fighter
Mon 4 Mar 2013
at 06:35
  • msg #164

Re: Coal the Enchantress - Part 2

"All right, Coal. We'll leave you with enough money to finish identifying the bow and get arrows made for it. Who's holding the money?"
Fritzholm
GM, 1312 posts
toss the dice
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Mon 4 Mar 2013
at 09:23
  • msg #165

Re: Coal the Enchantress - Part 2

quote:
"Who's holding the money?"


OOC: good question.  So far I've been keeping track of it.  You pay Coal 100 Ferisedan gold.  You know have 840Fgp left from the harpers reward.

"Oh, don't worry about the arrows.  I'm sure our local fletcher and blacksmith can make some custom arrows to help out fellow Triplefang."

She does, however, accept the 100 gold.

"Please bring back extra moonstone or quicksilver if you can.  I'll be happy to reimburse you.  It would be good for me to have some on hand,"  Coal asks.

You thank the enchantress and head back to town to sleep the night in the longhouse.  You head out for the Cabell lodge once again early in the morning.

The last few days Holly has been trying out an old Druid traveling technique.  Just after dawn she and Moonlight go out in search of berries. At this time of year the berries tend to be dry and hard, but they still seem to work for her magical spell.  It transforms the berries into filling meals.  She is able to create enough magic meal berries (Holly calls them Goodberries) to feed everyone each day.  Still, everyone prefers to each *some* real food each day.

By the time you are leaving the Cabell lodge, Holly has stored away 50 Goodberries even though you've been only consuming about 25% of your normal food.  In fact you've saved so much food that you decide to give some of it away at the lodge.  Even so you're each saddled carrying 25 pounds of food when you leave.  You like food a lot better when it's on the cart instead of your back.  With the change in terrain and without Moonlight around to accompany her on her morning gathering missions, Holly gives up on the berries for the next leg of the trip.  You slowly eat through all but 5 of magical berries along the way.

The second day of travel into the mountains is the peak of the a full moon.  It's visible during the afternoon, but is gone most of the night.  The days are hot and windy and the travel is slow.  the slow, but constant ascent is tiring.  You have to rest more often and backtrack occasionally.  Having to carry all you food, water, and gear isn't helping either.  Maybe you should've gone to Silvergate instead.

By the fifth day the party has settled into mountainous traveling habits.  You're covering more distance now.  You're starting to adapt, but you're also getting into thinner air, so you're still very tired at the end of each day.  The higher elevation does take some of the heat out of the summer air.  The winds have also died down to pleasant breezes, so the weather is quite comfortable.

A day later Sunna slips on a patch of slick moss and tumbles off a small cliff.  You all hurry down to see if she's alright.  She is still awake, but dazed, and has broken her shoulder.  Holly tends to her wounds.  She makes her a sling for her arm and casts a healing spell on her while Glumr and Farden gather up her scattered belongings.  You decide to take a break and have a meal before continuing on.  Sunna assures you that she's felling well enough to press onward.

About an hour after noon on the eleventh day of traversing the mountains you crest a ridge and spot the entrance bridge of Sloss Hinterplatz.  It's not what you expected.  From here you can see no city at all, just a bridge, presumably leading up to a tunnel in the mountain side.  It looks nothing like Rankor Heights.

As you get about half way to the bridge you run into 2 dwarves coming the other direction.  They look quite weatherbeaten and rough.  These are not the first travelers you've passed, but they do look like they've been traveling longer than any of you.  However, they both sport well-worn blue coats of arms that look quite official.  They are both armed and armored.

"Ho there!" one of them calls out to you in accented but clear clantongue.

Both dwarves hustle to get to better speaking distance.

"Human visitors. By the look of you I'd say two Triplefang, a Ferisedan, and Plains Eagle, a fox, and…" he squints at the floating eye. "A baby beholder."
This message was last edited by the GM at 02:10, Thu 06 June 2013.
Holly
player, 619 posts
Protect the Land
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Mon 4 Mar 2013
at 16:13
  • msg #166

Re: Coal the Enchantress - Part 2

"The eye? It doesn't have any eyestalks or a mouth," says Holly. "Is that normal for a baby beholder? I've been wondering what sort of creature our little friend here is. If it's a beholder, it's the friendliest one I've ever heard of." She smiles at the eye fondly.

"Anyway, my companions and I are hoping to do some trading here. We're looking for moonstone and quicksilver, and maybe some finely crafted weapons. Do you have any suggestions for where we should go?"
Fritzholm
GM, 1313 posts
toss the dice
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Wed 6 Mar 2013
at 21:47
  • msg #167

Re: Coal the Enchantress - Part 2

"Why would a thing that's just a big eye need eye stalks too?  A mouth might come in handy."

"Not sure where I'd put it," pipes up the other dwarf.

"That puzzles me too."  The weatherbeaten dwarf shrugs and moves on.  "Moonsilver, quickrock, and weapons you say.  That's a champion shopping list you have there.  Krissle's downright the top dwarf in the stronghold when is comes to obscure gemstones, minerals and the like.  We can take you to him dead-away.  As for fine dwarven weapons, I'll be assuming you mean ones with a more human balance to them.  We have smiths with such experience as to make your minds boggle.  It's hard to go wrong no matter who you choose."

"My name's Garmin, and this is Biedriv," he adds, turning aand waving you to come along.

"Well met," says Biedriv with a slight bow.  "We'll take you newcomers into the splendor of the stronghold."
Fritzholm
GM, 1314 posts
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Thu 7 Mar 2013
at 03:47
  • msg #168

Re: Coal the Enchantress - Part 2

You can tell why they call it a stronghold.  A very defensible bridge leads to a well-guarded entranceway with a huge iron gate (currently up) and large metal reinforced doors (currently wide open).  The dwarven warriors that guard the entrance are encased in thick metal armor that makes even Farden's unusual breastplate look minor.  A little further down a statue and banner lined tunnel are another open set of strong doors.

Biedriv waves goodbye at the second set of doors.  He turns back to go back outside while Garmin continues to guide you into Sloss Hinterplatz.

The city itself is a marvel to behold.  There is an entire city underground, in a giant cavern, sloping upwards with row above row of homes, workplaces, and businesses.  You see pools and fountains, and two rivers running through town.  Bridges and stairs lead everywhere.  It is quite dark compared to the bright daytime sunlight you're used to, but it's still lit up better than Triplefang towns are at night.  The grandeur of the stronghold is dulled only a little by its relative lack of color.  Everything is muted shades of grey, brown, and dark orange.

"I'll take you over to Krissle, like I told you, and then back to Humantown.  After that you're on your own.  Follow me."

There don't appear to be many streets in Sloss Hinterplatz.  Garmin leads you along a few walkways and up A LOT of stairs.  Just when you've caught your breath from climbing one set of stairs it's time to start on another.  You're worn out by the time you reach Krissle's Emporium.  It makes you wish you would've been able to drop off your traveling gear first.  Inside the establishment there are a half dozen dwarves all dressed exactly alike.  One walks up to Garmin and your group.

"Ho Garmin, who have you brought me this time?" asks the store worker.

"You know," Garmin says, rubbing his beard.  "This bunch has been in such slack-jawed awe of the stronghold that they haven't gotten around to tellin' me exactly who they are, but I can tell you this.  They are customers.  What did you want again?" he asks Holly.   "Moonsilver?"
Holly
player, 620 posts
Protect the Land
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Thu 7 Mar 2013
at 04:44
  • msg #169

Re: Coal the Enchantress - Part 2

"We're travelers from the Triplefang clan, and we're interested in getting some moonstone and quicksilver. We might also be interested in buying or selling some high-quality weapons, but that depends on your prices," says Holly politely. "You have a beautiful city, here. It must have taken hundreds of years to create."

She glances at her allies, and it suddenly occurs to her that she doesn't know how much their magical weapons are worth. She'd have to ask her friends later if they knew.
Fritzholm
GM, 1315 posts
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Thu 7 Mar 2013
at 07:05
  • msg #170

Re: Coal the Enchantress - Part 2

"I'm sorry Miss Triplefang, Krissle doesn't barter in weapons.  We deal in precious minerals and dabble in mining and prospecting supplies.  Are you aware that there are over 600 different known minerals?  Stones, crystals, metals, and even a liquid or two like your quicksilver.  Its more than enough to keep the emporium busy.  You do have some coins or gemstones to exchange, don't you?"

The salesdwarf shows you some samples of Moonstone, and lets you examine them through a lens.  The gems are considerably more expensive than you expected.  You explain to the dwarf that you are looking to smash the stones into powder and you are more interested in quantity than quality.  He is perfectly happy to oblige you.  It's an opportunity for the shop to unload flawed or less desirable stones.  This brings the costs into line with what Coal had told you - 250gold for each enchantment's worth, so 750gp if you are looking to get 3 more enchanted weapons.  Coal would be happy if you could bring back more (and would buy it from you).  Same goes for the quicksilver.

"Quicksilver and Brimstone are common ingredients in alchemy.  We sell quicksilver in sealed vials for 50 gold.  The vials are quite durable, but you should consider crating them up anyhow."

You'll need 6 vials per enchantment.  900gp for 3 enchantments.  These minerals are expensive!  You bet Krissle is one rich dwarf.  You currently have just 840Fgp in your coffers, but you also have some items to sell.
Holly
player, 621 posts
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Thu 7 Mar 2013
at 15:22
  • msg #171

Re: Coal the Enchantress - Part 2

"Yes, we have coins," says Holly. "But I'm not sure we have enough to buy what we need. We might need to sell some things and come back. Do you know anyone who might be interested in unusual weapons or magical items?"

Afterward, she turns to her companions. "What all do we have to sell? And do any of you have a good guess as to how much our items are worth?"
This message was last edited by the player at 19:03, Thu 07 Mar 2013.
Fritzholm
GM, 1316 posts
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Thu 7 Mar 2013
at 18:38
  • msg #172

Re: Coal the Enchantress - Part 2

"Pandrick is the armsmaster over in Humantown.  He'll give a look at unusual weapons.  Magic, that's more up Penn's alley," says Garmin.

"Pandrick does know his humans, true, but Isla's a better armorer if you ask a dwarf," adds the salesdwarf.
Farden
player, 491 posts
the new guy
male fighter
Fri 8 Mar 2013
at 06:28
  • msg #173

Re: Coal the Enchantress - Part 2

Farden has been quietly listening to the dwarfs. He says to Holly: "The magic blades Glumr picked up are valuable, but not immediately useful to us. I bet if we trade one of them we can get enough materials for 3 enchantments, and some top-notch blades to go with."
Glumr
player, 855 posts
  Woodland
  Ninja
Fri 8 Mar 2013
at 14:39
  • msg #174

Re: Coal the Enchantress - Part 2

Glumr pulls out his amulet that was recently accuired.  "What can you tell me about this?" He asks the dwarf.
Fritzholm
GM, 1317 posts
toss the dice
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Fri 8 Mar 2013
at 19:38
  • msg #175

Re: Coal the Enchantress - Part 2

The salesdwarf gives the amulet and chain a once-over.

"It's a dwarven piece of old style construction.  Might be ancient.  Deepbrass lasts forever and will never weather.  The gems look authentic.  I'd have to take this piece to Krissle himself to judge its full value.  Are you interested in selling it?"
Sunna
player, 85 posts
Sat 9 Mar 2013
at 16:06
  • msg #176

Re: Coal the Enchantress - Part 2

Sunna looks at the stones and minerals on display and is tempted to buy some of the really pretty looking flawless gems Krissle has to sell. The price, however, keeps her from actually buying anything.
"I think selling or trading both of the blades could make for a better price", she muses, "at least if they know someone able to use two blades of the same kind."
Holly
player, 622 posts
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Sat 9 Mar 2013
at 20:48
  • msg #177

Re: Coal the Enchantress - Part 2

"I think we are," Holly answers the dwarf, looking at Glumr for his response.

"You're probably right," Holly says to Sunna. "I think we should wait to decide for sure until we find out how much one of them will sell for. If it sells for a lot, we may be able to keep it and learn more about its defensive magic."
Fritzholm
GM, 1318 posts
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Mon 11 Mar 2013
at 03:14
  • msg #178

Re: Coal the Enchantress - Part 2

"This business with Krissle might take a while.  I suggest that one of you stay here to keep an eye on your jewels while I take the rest of you to Humantown to settle in and have your weapons appraised,"  offers Garmin.  "You will be staying overnight, right?"
Farden
player, 492 posts
the new guy
male fighter
Mon 11 Mar 2013
at 06:11
  • msg #179

Re: Coal the Enchantress - Part 2

"Sounds like a plan. But we should travel in pairs. I'll stay here for the moment, who's with me?"
Holly
player, 623 posts
Protect the Land
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Mon 11 Mar 2013
at 21:03
  • msg #180

Re: Coal the Enchantress - Part 2

"Is Penn in Humantown?" asks Holly. "I'd like to go with whichever group is visiting Penn to get our portal plates appraised. My knowledge could be useful, one way or another. I'd be able to activate them, at least."

She hesitates, and then says, "Also, I may as well let whichever group is going to the weapons dealer try to sell or trade my spear. It's very well-crafted, but I only used it the one time, when we fought those wolves. I usually rely on my scythe or my powers. So, unless somebody else wants to use it..." she trails off, feeling a little silly.
Fritzholm
GM, 1319 posts
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Mon 11 Mar 2013
at 21:46
  • msg #181

Re: Coal the Enchantress - Part 2

"Penn?  No, not Humantown.  He lives on the upslope, with the gnomes.  Penn does quite well what with spells and mystical knowledge.  You Triplefang came with a breadth of interests to attend to, I see."

Garmin notices Sunna admiring various gems and settings.

"Why don't I take you, and this fellow here," he says to Holly and Glumr.  "To Humantown?  I think this lady would like more time to browse Krissle's wares."

That sounds like an acceptable way to split the party for now.  Farden and Sunna hand off any unnecessary gear and Holly and Glumr follow their rough-around-the-edges dwarf guide back entranceward.

Even though the short journey is mostly down hill there's still some stair climbing.  Is this how dwarves stay so bulky and strong?   Humantown isn't directly at the entrance, but it is at the same basic elevation, off to the right and over one of the city's two streams.  You can immediately tell it's different.  Even though the buildings are made of the same materials, they are shaped differently.  The windows, walls, and doors are taller and higher.  The area is small compared to the contained sprawl of the rest of the city, but it's not as dense and it's all on the same level - no hills or stairs.   There are about the same number of humans as dwarves here.

"That's Pandrick's forge," Garmin says pointing a stubby finger at a gated courtyard, as you pass it.  You hear the loud banging of metalworking and see a human in a blacksmith's smock, but were under the impression that Pandrick was a dwarf, so that's probably not him.

He takes you into a building that feels far too thick and sturdy to be a simple inn.

"Ho Hillis, I've brought you a fox, an eye, and two Triplefang.  There are two more, Triplefang on their way later.  Do you think you can find them cots and grub in exchange for some Triplefang silver?"

"I don't know, Garmin.  What do you feed an eye?  Eye candy?"

Hillis is clearly an old man, but he still looks fully mobile and in excellent health.  He shows you to a row of identical beds.  There are no private rooms, but Hillis offers to store your equipment in a large cupboard in the downstairs pantry.
This message was last edited by the GM at 22:03, Mon 11 Mar 2013.
Farden
player, 493 posts
the new guy
male fighter
Tue 12 Mar 2013
at 04:13
  • msg #182

Re: Coal the Enchantress - Part 2

Farden addresses whoever is left in the shop with them: "So, how long will it take Krissle to appraise our stuff?"
Fritzholm
GM, 1320 posts
toss the dice
and have fun
Tue 12 Mar 2013
at 05:09
  • msg #183

Re: Coal the Enchantress - Part 2

"Come with me," says the salesdwarf leading Farden and Sunna out the front doors they just barely don't have to duck to pass through.

"You bring an unusual piece.  It's old and well crafted, but I see no maker's mark on the piece.  I could give you a value based on the gemstones, but only Krissle will know its true value as a complete piece of jewelry."

He enters the darkened front hall of the neighboring building and calls out.

"Sir!  Some Triplefang humans are looking to sell an old dwarven amulet.  I thought to bring it directly to you."

Not long afterwards a finely robed dwarf with a braided black beard enters the room.  You squint and strain your eyes to make him out in the darkness.  He greets you with a short Dwarven phrase before switching to Clantongue.

"I am Krissle," he says, lighting a bright lantern on the table near the center of the room.  The salesdwarf hands the amulet to him and he sits on a bench to examine the amulet close to the light.

"Who do I have the pleasure of doing business with today?"

After you introduce yourselves he asks "How and where did you acquire this amulet?"
This message was last edited by the GM at 18:52, Tue 12 Mar 2013.
Fritzholm
GM, 1321 posts
toss the dice
and have fun
Tue 12 Mar 2013
at 06:01
  • msg #184

Re: Coal the Enchantress - Part 2

Holly and Glumr drop off most of their gear and take a short stroll over to Pandrick's.  They look over some of his handiwork.  The weapons look to be high quality and the thick metal plated armor is unlike anything you've seen.  You also notice that none of his weapons use even the least bit of the strange green crystal.  However, you do see strange dwarven metal here and there that looks like the metal used on the blades and the amulet.

"Hello," says a very muscular dwarven blacksmith with a funny accent who must be Pandrick.  "You like the edge on that axe?"
This message was last edited by the GM at 14:41, Tue 12 Mar 2013.
Glumr
player, 856 posts
  Woodland
  Ninja
Tue 12 Mar 2013
at 13:11
  • msg #185

Re: Coal the Enchantress - Part 2

OCC - you mean Holly and Glumr?   (Sorry was out not feeling well yesterday)
(Opps.  Fixed. - Fritzholm)

"Greeting.  You must be Pandrick?  We are travelers from the lands of the Triplefang and we thought you might be able to tell us about some of our items."  Glumr greets the dwarf.   "I am Glúmr's, son of Hólmfastr Triplefang.  This is my cousin Hollykahn.  We are pleased to make your acquaintance."
This message was last edited by the GM at 14:43, Tue 12 Mar 2013.
Fritzholm
GM, 1322 posts
toss the dice
and have fun
Tue 12 Mar 2013
at 15:08
  • msg #186

Re: Coal the Enchantress - Part 2

"Well met, Glumr and Hollykahn Triplefang.  What do you have?"

Glumr takes out the green crystal blades and shows them to the smith.  Pandrick looks startled.

He exclaims something quietly in dwarvish and then revert to clantongue.  "Glass swords," he says with some measure of awe.

He swishes one of the swords through the air twice and then looks closely at the hilt.

"These swords were created by a dwarven smith for house Callivari.  Do not take this as an accusation.  I am going to have to take them to Captain Homkern to see if they've been reported stolen or missing.  You may come along or stay here in Humantown.  Either way, do not attempt to leave the stronghold for the time being."
Holly
player, 624 posts
Protect the Land
to protect your Children
Tue 12 Mar 2013
at 16:02
  • msg #187

Re: Coal the Enchantress - Part 2

"We're pretty tired from travelling," says Holly, thinking quickly. And they might recognize us. "But if these do turn out to be stolen from House Callivari, we would want them returned to their rightful owners. I thought these were freshly created."
Glumr
player, 857 posts
  Woodland
  Ninja
Tue 12 Mar 2013
at 16:14
  • msg #188

Re: Coal the Enchantress - Part 2

"Of course we will stay.  We have no ill will toward this dwarven stronghold and will cooperate fully.   Before you go, we had another item to ask about if you have the time"   Glumr is nervous about the glass swords and hopes that a peaceful resolution will be found.  At the very least, Glumr doesnt think any dwarves were harmed during the acquisition of the swords and that could help them out if this was the stronghold they robbed.  He gives Holly a glance, knowing she is thinking the same thing.
Fritzholm
GM, 1323 posts
toss the dice
and have fun
Tue 12 Mar 2013
at 18:52
  • msg #189

Re: Coal the Enchantress - Part 2

Pandrick nods.  "Don't worry.  We'll get this all straightened out.  What was the other thing you wanted me to look at?"
Holly
player, 625 posts
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Wed 13 Mar 2013
at 00:45
  • msg #190

Re: Coal the Enchantress - Part 2

Not sure what Glumr had in mind, Holly speaks up, pulling out her spear. "Well, for one thing, I have a finely crafted spear here that I hoped I could trade for a sickle--paying the difference in gold. I need the sickle to be high-quality, too, and large enough for a human to use." She turns to Glumr. "What did you want to ask about?"
Fritzholm
GM, 1326 posts
toss the dice
and have fun
Wed 13 Mar 2013
at 06:36
  • msg #191

Re: Coal the Enchantress - Part 2

Pandrick examines the spear.

"Excellent balance.  Strong.  Sharp.  This is a worthy weapon to be sure.  I could give you 200 gold for it, maybe a bit more if you were exchanging it for another superior weapon.  I've got axes like the one you were looking at earlier, hammers, spears, a few swords, and a couple of bows, but a sickle is an uncommon weapon.  It would take me and my assistant 4 or 5 weeks to create one for you of the quality you request, if you have the time.  If you're in a hurry you could shop around at some of the other armories.  They specialize in weapons weighted and balanced for dwarves.  I doubt you'll find what you need," says Pandrick with a shrug.

He has a point.  However, you might not *need* it to be balanced for a human.  The masterwork weapon is to be used as some sort of spirit bribe.
Glumr
player, 858 posts
  Woodland
  Ninja
Wed 13 Mar 2013
at 13:20
  • msg #192

Re: Coal the Enchantress - Part 2

"I'm sorry, but I had mixed up Penn and Pandrick..   But yes, the balance does not matter as much as the craftsmanship.  We could trade this against a masterwork weapon."

OCC - I'm not sure what weapons we would need off hand.  I have a masterwork bow. Not sure what else we have.
Holly
player, 627 posts
Protect the Land
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Wed 13 Mar 2013
at 14:26
  • msg #193

Re: Coal the Enchantress - Part 2

"We could trade the spear for a bow for you, Glumr," says Holly.
Fritzholm
GM, 1328 posts
toss the dice
and have fun
Wed 13 Mar 2013
at 14:52
  • msg #194

Re: Coal the Enchantress - Part 2

quote:
"I'm sorry, but I had mixed up Penn and Pandrick."


Pandrick laughs heartily.  "This is sure to be the first time I've ever been confused with that grey beard!"

"Let me go talk to Captain Homkern about these glass swords.  You two sit tight at Hillis' Hole in the Mount or grab a few beers.  I'll be back in no time and we can conclude this spear trading business."
This message was last edited by the GM at 15:22, Fri 15 Mar 2013.
Glumr
player, 860 posts
  Woodland
  Ninja
Wed 13 Mar 2013
at 15:24
  • msg #195

Re: Coal the Enchantress - Part 2

"Sounds good.  We will await your return." Glumr says with a grin, hiding that he's a bit worried about the outcome.  He figures they can talk their way out of whatever will come from it.
Glumr
player, 862 posts
  Woodland
  Ninja
Fri 15 Mar 2013
at 13:36
  • msg #196

Re: Coal the Enchantress - Part 2

When Pandrick leaves and he and Holly are alone, Glumr pauses to quietly ask her "You never told us what happened when Xyzeryx took you away.  Why did you agree to get the helm for him?  It seems like we may have stirred things up here."

OCC - I know this may be outside of our new players knowledge but seems like the appropriate time to wonder about things.
Holly
player, 630 posts
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to protect your Children
Fri 15 Mar 2013
at 14:58
  • msg #197

Re: Coal the Enchantress - Part 2

"Apart from his death threats, and the possibility that he would follow us by magic to make sure we did as he asked? I didn't know what the limits of his power were." Holly smiles grimly.
Fritzholm
GM, 1333 posts
toss the dice
and have fun
Fri 15 Mar 2013
at 15:41
  • msg #198

Re: Coal the Enchantress - Part 2

Holly and Glumr walk back to Hillis' and plunk down on stools at a wobbly table.  A few minutes later Hillis joins you.

"I'm sorry for the service, but my stewards are out gathering.  Can I bring you some bread, stew, or ale?" asks the old man.

You opt for the ale for now.  The innkeeper returns with 3 mugs.

"Tell me," says Glumr.  "How did you end up running an inn in a dwarven stronghold?"

"Ah...  I get asked that a lot.  It happened a long time ago, but doesn't everything around here.  The dwarves take the seasons like you and I take day and night.  I roamed a lot when I was younger.  I saw the Dark Woods, and the West Seas.  I went to the Rocks of Chaos, and Daneland.  I've even ventured to the Land of the Giants!  How many men can say they've seen a giant with their own eyes?"

"On one of my stops here I must've looked worn out from my journeys.  They could tell I'd traveled enough.  None other than Meister Volker himself paid me a visit and asked if I wanted to run my own inn.  They were getting more humans around here and figured folks would like it better with one of our own to look after them.  They just up and gave me the place.  I suppose it suits me."

The ale is pretty unremarkable.
This message was last edited by the GM at 03:45, Sun 17 Mar 2013.
Holly
player, 631 posts
Protect the Land
to protect your Children
Fri 15 Mar 2013
at 16:44
  • msg #199

Re: Coal the Enchantress - Part 2

"Thank you," says Holly. She smiles as the old man talks. "You must have been quite the adventurer. Do you have any stories? What were the Dark Woods like?"
Fritzholm
GM, 1334 posts
toss the dice
and have fun
Fri 15 Mar 2013
at 18:09
  • msg #200

Re: Coal the Enchantress - Part 2

"Creepy.  You'll see things there that make you think you've drawn your last breath.  Almost glad to see goblins.  I don't recommend going there unless you absolutely have to," Hillis cautions.

"There was once a mad goblin sorcerer on the loose in the Dark woods.  He could shoot flames out from his hands and bring fire crashing down from the sky.  Every time the maniac disappeared someone would turn up roasted.  Not only were my crew and I scared of him, but the goblins were too.  This one time he'd been missing for days and everyone was sure he was lurking around somewhere ready to strike us all down.  You know what?  This goblin had night blindness.  He was afraid of the dark and his magic light failed on him.  Bad place to be scared of the dark...  even in the daytime it's pretty dark there.  I guess you could tell that from the name.  So he wasn't stalking anyone then.  The goblins found him curled up and whimpering."

After a little more small talk Pandrick strides through the inn doors.  He comes over to you and sets the crystal swords on the wobbly table.  Hillis looks at the swords with no small amount of wonder.

"There are no reports of any glass swords being lost or stolen.  They are exactly the sort of thing you'd report, so I figure they are clean.  Homkern is going to mention them to house Callivari anyhow."

Pandrick declines an ale and takes a seat on on of the stools.

"Let's get down to business.  Do you want to sell the spear and the glass swords?  Are you interested in buying other weapons?  How about armor?"
This message was last edited by the GM at 03:46, Sun 17 Mar 2013.
Holly
player, 632 posts
Protect the Land
to protect your Children
Fri 15 Mar 2013
at 19:38
  • msg #201

Re: Coal the Enchantress - Part 2

Holly listens to Hillis's story attentively. "I guess everyone has a weakness," she says, smiling at the story's end. "The Dark Woods sound fascinating, but I'll be sure to prepare well if I ever have to go there."

She lets out a little sigh, relieved that the dwarves they'd stolen from aren't from this area. "I think we'd like to sell the spear and buy a finely crafted longbow and longsword," says Holly. "If we decide to sell the glass swords, how much would you pay for them?"
Fritzholm
GM, 1335 posts
toss the dice
and have fun
Fri 15 Mar 2013
at 20:46
  • msg #202

Re: Coal the Enchantress - Part 2

"The swords are very sharp and well made as well as old and in excellent shape.  They are also made of exotic materials.  I'd pay extra for the pair, say 1,000 gold for the set."

This sounds a little low to both of you.

"They're enchanted," offers Holly hoping this will raise the price.

"Oh are they?  How would you know that?"
This message was last edited by the GM at 20:46, Fri 15 Mar 2013.
Holly
player, 633 posts
Protect the Land
to protect your Children
Fri 15 Mar 2013
at 22:16
  • msg #203

Re: Coal the Enchantress - Part 2

"Both myself and a Triplefang enchantress named Coal studied the swords for magic," Holly answers. "We're not sure exactly what the enchantment is, but it's moderately strong, and it's a protective spell of some kind. It could keep the blade from breaking, or maybe it protects the wielder. I don't really know."
Fritzholm
GM, 1336 posts
toss the dice
and have fun
Sat 16 Mar 2013
at 03:21
  • msg #204

Re: Coal the Enchantress - Part 2

"You're a magician?" asks Pandrick.

Being someone outside of your race as well as culture, it's hard to tell if he's impressed, skeptical, or if there's a stigma attached to the word.

"That's more than a humble smith can judge.  We should consult an expert first."
Holly
player, 634 posts
Protect the Land
to protect your Children
Sat 16 Mar 2013
at 14:29
  • msg #205

Re: Coal the Enchantress - Part 2

"A druid," says Holly. "And showing these to one of your own experts seems wise, so we can make sure we're trading fairly."
Fritzholm
GM, 1338 posts
toss the dice
and have fun
Sun 17 Mar 2013
at 03:48
  • msg #206

Re: Coal the Enchantress - Part 2

"Druid?  Hmmmph.  All the more reason to get a second opinion."

Pandrick looks to Hillis, who was also a little surprised when Holly said she was a druid, and then to Glumr.

"Since you mentioned him earlier, why don't we take them to Penn?  I'll see if I can set up a meeting tomorrow.  Until then, enjoy your ale."

Pandrick gets up and heads out the door.

"Are you really a druid?" Hillis asks after the dwarf leaves.

"Are you a druid too?" he asks Glumr.
This message was last edited by the GM at 03:49, Sun 17 Mar 2013.
Holly
player, 635 posts
Protect the Land
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Sun 17 Mar 2013
at 14:02
  • msg #207

Re: Coal the Enchantress - Part 2

"Meeting with Penn in the morning would be fine," says Holly, a little surprised by the dwarf's reaction. "Thank you for your help."

Holly nods to Hillis. "I am. I guess you probably don't get many druids up here, in the mountains."
Fritzholm
GM, 1339 posts
toss the dice
and have fun
Sun 17 Mar 2013
at 18:25
  • msg #208

Re: Coal the Enchantress - Part 2

"It was a deed done by druids before my travels that fuels the dwarves' ire.  They are very slow to forgive and forget.  I'd suggest letting someone else do the talking when you see Penn.  Maybe even stay here when your friends visit him," suggests Hillis.

Holly and Glumr go over some numbers together.  If you're going to have Coal enchant 3 spirit weapons you are going to need 3 more masterwork weapons - about 900 gold worth.  You'll need about 750 gold worth of moonstone, and 18 vials of quicksilver which will cost another 900 gold.  You will also need to reimburse Coal for the sulfur she uses up.  The best way to do that would be to bring her extra moonstone and quicksilver and let her pay you for the extra.  It all comes out to around 3100 gold with a little to spare.  If you'd like to enchant a 4th weapon just in case the strange bow is not as Xyzeryx claimed, that would put the costs over 4000 gold.  You sure hope the blades are worth more than the 1000 gold Pandrick offered. Otherwise you are going to be woefully short on coins.


Farden and Sunna make their way back to Humantown with some good news.  They were able to sell the amulet for 800 gold.  If you count your remaining harper reward money, the gold from the amulet, and the gold Pandrick offered for Holly's masterwork spear you're over half way to your goal.

Is there anything else you'd like to do today?
Glumr
player, 863 posts
  Woodland
  Ninja
Mon 18 Mar 2013
at 14:44
  • msg #209

Re: Coal the Enchantress - Part 2

Glumr laughs "Oh no... It's by chance this Druid was adopted by our clan when she was a young age." Glumr says, trying to get past the stigma. "and I am just a simple Triplefang traveler devoted to Ehlonna in her preservation of the natural order.  It's funny about your goblin story.  I had a run in with some goblins and found the fire magic came from some enchanted gloves the goblin would wear.  I hate those vile creatures."

OCC - I'm willing to see if the crossbow works.  We can test if first opportunity and know.
Fritzholm
GM, 1340 posts
toss the dice
and have fun
Tue 19 Mar 2013
at 07:02
  • msg #210

Re: Coal the Enchantress - Part 2

Pandrick returns late in the afternoon the next day.

"Penn is curious to meet the humans with old, enchanted, dwarven glass swords, and to set his eyes on an actual druid.  Come along."

It another long walk up endless stairs.  The upslope, as they call this part of the city, has many large, lavish estates and is at a higher elevation than the part of town where Krissle's Emporium is.  At least this time you're not burdened with all your traveling gear.  The view up here is stunning, but you are starting to miss the sky.  You are also losing track of day and night.

Penn's home is a wide one-story building that quickly disappears back into the rock face.  The four of you and Pandrick enter the main hall where you are greeted by two dwarves.  They are both robed in a similar fashion, but the younger of the two sports more simple robes.

The older dwarf says something in dwarvish, peering at Sunna and Holly.

"Triplefang, I will be speaking for Penn," says the younger dwarf.  "Penn says 'Greetings to armorer Pandrick and four gracile, shortlived persons.  Which one is the druid?'"
Glumr
player, 864 posts
  Woodland
  Ninja
Tue 19 Mar 2013
at 15:12
  • msg #211

Re: Coal the Enchantress - Part 2

Glumr raises an eyebrow and grins.  He bows in greeting and waits for Holly to speak up.

OCC - Is a bow appropriate?  What would be the formal greeting gesture in these lands and age?
Fritzholm
GM, 1341 posts
toss the dice
and have fun
Tue 19 Mar 2013
at 15:55
  • msg #212

Re: Coal the Enchantress - Part 2

OOC: Triplefang often clap each other solidly on the left shoulder, but there's no real expected formality in greetings especially between different clans, cultures, and races.  A bow works fine.
Holly
player, 636 posts
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Tue 19 Mar 2013
at 17:45
  • msg #213

Re: Coal the Enchantress - Part 2

Holly steps forward and bows. "I am a druid, but I hold no ill will towards the dwarves. I am sorry for any past conflict between the dwarves and the druids. Your home here in the mountains is beautiful."

She looks at the translating dwarf, and then she looks at Penn, hoping she seems honest and nonthreatening. "I can sense some magic in these blades, but I can't tell exactly what they do. We hoped that a real expert, like you, could tell us more."
Glumr
player, 865 posts
  Woodland
  Ninja
Tue 19 Mar 2013
at 18:03
  • msg #214

Re: Coal the Enchantress - Part 2

Glumr nods.  "Holly has been adopted by my clan since she was a child.  Can you tell us of your concerns?  I know little about the druids or dwarven pasts."
This message was last edited by the player at 18:03, Tue 19 Mar 2013.
Fritzholm
GM, 1342 posts
toss the dice
and have fun
Tue 19 Mar 2013
at 18:17
  • msg #215

Re: Coal the Enchantress - Part 2

The younger dwarf translates your words in dwarvish, and translates Penn's reply to clantongue.

"Tell me, druid, what you know of Geomancy?"

You hand the crystal blades over to the old dwarf.

"Pandrick told me you had axes to verify."  This appears to be some sort of mistranslation referring to the obviously non-axe crystal blades.  "Yes the magic is authentic."

Pandrick makes a puzzled exclamation in Dwarvish, and Penn replies in a calm but condescending tone.

"The armorer is puzzled why Penn did not give more information.  Penn says 'The axes are sharp and magical.  Will they cut any differently for you knowing pointless secrets?  I tell you all you must know.'"

Penn waves his hand as if the matter is closed, and says a short phrase in dwarvish.

"He asks 'Do you have more treasures for me to view?'" says the translator.
Holly
player, 637 posts
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Tue 19 Mar 2013
at 19:17
  • msg #216

Re: Coal the Enchantress - Part 2

"Geomancy?" asks Holly. "I don't know anything about it. What is it?"
Fritzholm
GM, 1343 posts
toss the dice
and have fun
Tue 19 Mar 2013
at 19:46
  • msg #217

Re: Coal the Enchantress - Part 2

Penn laughs.

"This druid is far too young, Pandrick.  Worry over other troubles," translates the younger druid.  "The earth holds more power than the seas and the wind.  2 of 5 elders think more than the gods powers.  The very wisest know how to direct the flow of earth power.  They can bring miracles!  This is Geomancy."

"What else did young ones bring?"
Holly
player, 638 posts
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Tue 19 Mar 2013
at 20:07
  • msg #218

Re: Coal the Enchantress - Part 2

"For one thing, we're curious what you can tell us about portal plates." Holly gestures to the plate that Glumr is holding. She is hesitant to offer up the portal plate that would lead the dwarves to the place they "liberated" their magical swords from.

Holly wrinkles her forehead. "Are you a geomancer, Penn? Or did the old druids fight the dwarves with that power?"
Fritzholm
GM, 1344 posts
toss the dice
and have fun
Tue 19 Mar 2013
at 22:08
  • msg #219

Re: Coal the Enchantress - Part 2

Penn sets the plate down in front of him as the translator asks him your questions.  He looks it over more completely than the swords.

"This druid knows what is most important of this disk.  It brings a portal active.  This druid knows more than nothing of Geomancy.  This disk is full of magic!  A portal from the East Mountains, I read.  Do young ones know where?  I bring maps."

Before the translator has even finished Penn leaves the room, and returns a few minutes later with several reed tubes.  He uncaps one tube and unrolls two maps, one of which he lays out in front of you all.  After a while you place the landmarks and orient yourself.  It's strange to think of dwarven and clan lands as they are pictured on this map.

"Bring your finger to where the portal from the East Mountains."

The grammar of the translation is a bit strange, but you get the idea.  You see where Gollag is and can estimate the location of the portal cave from there.
This message was last edited by the GM at 04:35, Fri 17 Apr 2015.
Holly
player, 639 posts
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Tue 19 Mar 2013
at 23:48
  • msg #220

Re: Coal the Enchantress - Part 2

"So this is Geomancy," says Holly to herself, wondering how it fit into the natural balance of the world. With Geomancy, I could see Moonlight more often, or spend a night running through the grasslands, when we are travelling in mountains or deserts, she thinks. We could flee from battle, or trade more quickly. But I don't think this plate will help us any.

"We would be willing to sell you this plate, if you want it," says Holly, pointing to the place where the portal leads. "How much is it worth to you?"

Druids are often secretive, but she sees no purpose in keeping this particular portal plate's power a secret. A path known to one is a tool of war, she thinks. A path known to many is a tool of peace.

Wouldn't the same be true of language itself?

She speaks up again, as several ideas hit her at once. "Is there a place where I could buy some maps, or perhaps a book on the Dwarven language?"
Farden
player, 497 posts
the new guy
male fighter
Wed 20 Mar 2013
at 10:20
  • msg #221

Re: Coal the Enchantress - Part 2

"One moment." says Farden. He'd been silent so far, content to listen, but now he is moved to speak. He addresses Penn: "You say the blades are magical but we already knew that. Can you explain what is the nature of the magic? As in, what purpose does the enchantment serve? To strengthen the blade, to make them effective against a particular enemy, to make them easier to wield - what is it?"
Fritzholm
GM, 1345 posts
toss the dice
and have fun
Wed 20 Mar 2013
at 17:11
  • msg #222

Re: Coal the Enchantress - Part 2

Penn looks very pleased when Holly offers to sell the plate and points out the portal location on first a large scale map and then a more finely detailed map.  He smiles broadly for the first time since you've met him.

"That you are selling the disk brings me a cheerful satisfaction.  Will you accept ten hundreds of gold coin and the maps of your interest that brings me the disk?  Is the second disk also on offer?"

This question surprises you momentarily.  You have not taken the dwarven forge portal plate out yet, nor referred to it.  Then you realize that the plate's aura would be visible using detect magic, but you haven't seen him cast anything.


quote:
"Is there a place where I could buy some maps, or perhaps a book on the Dwarven language?"


"Human clans do not care to learn dwarvish.  Few who do care, do not care to read a book."

He's got a point.  The Triplefang have a strong oral tradition and don't much care for books.

Penn's smile disappears when the translator tells him that Farden wants more detail about the swords.

"Did this young one not hear me speak to this armorer?  The details are only details!  Can explain, yes.  Will not."


Then Penn points to Glumr.

"This young one has more," translates the younger dwarf.
Holly
player, 640 posts
Protect the Land
to protect your Children
Wed 20 Mar 2013
at 18:48
  • msg #223

Re: Coal the Enchantress - Part 2

Holly smiles. "That sounds like a fair trade for this plate, but I can't offer you the second plate." If they were to sell the Dwarven Forge plate, Holly would want to be sure that anyone who used it was far away from the swords and amulet that the group had taken. The talk of war between dwarves and druids in prior generations was making her very wary of creating further conflict.

She is a little disappointed that she can't use a book to learn the Dwarven language. Maybe someday she'll take the time to learn it from a dwarf in person.
Glumr
player, 866 posts
  Woodland
  Ninja
Fri 22 Mar 2013
at 03:49
  • msg #224

Re: Coal the Enchantress - Part 2

"Wait... I must ask how you know we have another plate."  Glumr asks Penn, suspicious thoughts in his mind.  "We made no mention of the items we carry"  It makes him hesitant about showing the bone containers, but he realizes the Dwarves have been nothing but friendly and fair in coin.  It still puzzles him  how the dwarf seems to know more than he should and he waits for the response before displaying the containers.
Fritzholm
GM, 1346 posts
toss the dice
and have fun
Fri 22 Mar 2013
at 05:30
  • msg #225

Re: Coal the Enchantress - Part 2

Penn is pleased that you accepted his offer for the Trog Portal Plate, even though he can't buy the other plate.  Next the translator relates Glumr's question to him.

"I sense the magic assortments you bring me as you would smell them if they were of flame.  You have more.  Show me."
Glumr
player, 867 posts
  Woodland
  Ninja
Fri 22 Mar 2013
at 16:16
  • msg #226

Re: Coal the Enchantress - Part 2

Glumr accepts this as he can follow things through the brush by seeing clues that are unperceivable to others.  He Smiles.  "Of course.  The other items are these".  Glumr pulls the 2 Ornate Bone Containers with Glass Tubes of Red Liquid out of his gear.

"I would like to know what this liquid is and the value of the containers"

OCC - Glumr has a potion of reduce size, also red.  How does this compare in color and consistency to that?   If it's different, then that's all Glumr will say.  If the two are nearly similar, then Glumr will add:

"I have a potion to reduce one's size that looks the same as this liquid.  Is this the same?"
Holly
player, 641 posts
Protect the Land
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Fri 22 Mar 2013
at 16:47
  • msg #227

Re: Coal the Enchantress - Part 2

Having used magic similar to Penn's, to sense magical auras around her, Holly is not disturbed by Penn's abilities, although she is surprised that he could use such magic without gesture or word.

She looks with interest at Glumr's potions, as curious about their contents as he is.
Fritzholm
GM, 1347 posts
toss the dice
and have fun
Fri 22 Mar 2013
at 21:13
  • msg #228

Re: Coal the Enchantress - Part 2

Penn studies the bone and glass containers full of red liquid.  He is quiet for several minutes, turning them over in his hands and looking at various parts in great detail.  Then he looks over the more mundane vial of red liquid.

"These two are further excitement!  This young one brings two dwarven phylacteries.  Each hold a dwarf soul.  The dwarf did not die.  In magic bring into the phylacteries.  That red is blood.  The gold?  Value for Triplefang is none.  No power.  Value for soul inside.  Everything."

Pandrick and Penn says a few things to each other.  Penn stands up and points at the younger dwarf, who does not translate the exchange.

Penn then continues.

"This is different.  Alchemy for drinking.  It can be two hundreds of gold coin.  Not dwarf magic."
Glumr
player, 868 posts
  Woodland
  Ninja
Fri 22 Mar 2013
at 22:22
  • msg #229

Re: Coal the Enchantress - Part 2

"I am sorry.  The potion is not for sale, only comparison." Glumr tells them, wondering what that exchange was about.  "What can I do with these Fi-Lack-Terries?" Glumr asks, not really understanding what they are.  "Can they aid me against the unnatural we have seen rising in our lands?"
Holly
player, 642 posts
Protect the Land
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Fri 22 Mar 2013
at 22:51
  • msg #230

Re: Coal the Enchantress - Part 2

Holly stares at Penn in shock, not sure whether to be revolted or impressed the dwarven magic. "These are souls? Are they conscious? Do many dwarves keep their souls from passing on this way?"
Fritzholm
GM, 1348 posts
toss the dice
and have fun
Sat 23 Mar 2013
at 02:29
  • msg #231

Re: Coal the Enchantress - Part 2

Penn thinks for a little while, humming as if trying to recall a tune.

"Let me ponder my thoughts.  A necromancer can bring the soul in a sacrifice or curse.  He can bring the soul to a living body or golem.  He can bring the soul to the place of ether to ask questions.  This phylactery can neither see nor hear.  This phylactery aids this young one in no ways against unrising nature."

"Phylactery is a feature of very rare desperation or foresight.  When time brings a choice of death or phylactery most choose death.  Not all."

"Unusual assortments Triplefang bring me.  Time for gold?"
Farden
player, 498 posts
the new guy
male fighter
Sat 23 Mar 2013
at 06:20
  • msg #232

Re: Coal the Enchantress - Part 2

Farden mutters to Glumr and Holly. "If it's all the same, I'd rather not carry trapped souls around with me no matter how harmless. Ask the dwarf if he's willing to take charge of them."
Glumr
player, 869 posts
  Woodland
  Ninja
Sat 23 Mar 2013
at 13:23
  • msg #233

Re: Coal the Enchantress - Part 2

"I agree.  I dont know what worth they would have for us."  Glumr says to her. And then louder and clearer to the dwarves "Yes.  Time for gold.  Will you trade gold for the phylacteries as well?"
Fritzholm
GM, 1349 posts
toss the dice
and have fun
Sat 23 Mar 2013
at 23:55
  • msg #234

Re: Coal the Enchantress - Part 2

Penn isn't very interested in buying the phylacteries.  He brings out 5 pouches with 200 gold coins each for the plate.  He'll give you 100 more gold for both phylacteries if you'd like.

I also need to know which maps Holly was interested in.

Just after you leave Pandrick says "That sure was interesting.  You Triplefang are full of surprises.  Looks like your weren't kidding about the swords being enchanted.  I'll tell you what.  If you sell me the two enchanted crystal swords and the finely crafted spear, I'll give you my finest sword and longbow and 2000 gold."
Holly
player, 643 posts
Protect the Land
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Sun 24 Mar 2013
at 03:13
  • msg #235

Re: Coal the Enchantress - Part 2

Holly is looking for maps that expand on her knowledge of the lands around Triplefang land, Sloss Hinterplatz, and the land between them. She's also interested in a large map that gives a general idea of where everything is in connection with each other--where the Dark Woods are, where the oceans are, and possibly even where the Dwarven Forge is. She doesn't expect to get every possible map, but she's hoping to at least learn a few more things.

Holly doesn't say anything about the phylacteries. On one hand, they could learn a lot from them if they managed to find a spell to communicate with them, but on the other, the magic seems unnatural to her.

She thanks Penn and Pandrick each for their help, and then turns to her companions. That gives us all the gold we need for the moonstone and quicksilver, with a fair amount left over. Do you think it's worth it to pay for the spell to learn more about the Xyzeryx crossbow? We could also buy a little extra moonstone and quicksilver in case we end up needing to enchant a fourth weapon. I don't trust him."

OOC: We'll need 2025 gold worth of materials (900 quicksilver, 750 moonstone, 375 sulfur) for 3 weapons. We'll need an additional 675 (2700 total) for a fourth weapon. If we spend 1200 on quicksilver and 1000 on moonstone now, for a total of 2200 gold, then we'll have everything we need from Sloss Hinterplatz to make four weapons, and if we just need three, then Coal will buy the extra quicksilver and moonstone off of us. Casting Identify on the crossbow costs 100 gold.

We just got 2000 gold + 800 for the amulet, + 100 if we sell the phylacteries.
Fritzholm
GM, 1350 posts
toss the dice
and have fun
Sun 24 Mar 2013
at 06:29
  • msg #236

Re: Coal the Enchantress - Part 2

Just a couple of notes about the above finances and calculations:  You've already paid for the identify in msg #165. Also you still need to pick up a masterwork sickle or shortsword.

Penn equips Holly with two finely crafted maps and a cylindrical map case (weighs a half pound) - one general large scale map and one more detailed map of the lands along the northern mountains.  The detailed map gives a +2 bonus to appropriate Survival rolls in the northern lands, and both maps give a +2 to Knowledge Geography rolls (does not stack).  They also allow the Knowledge Geography skill to be used with no ranks.

Someday soon I hope have the improved game map finished and uploaded.
Sunna
player, 90 posts
Sun 24 Mar 2013
at 16:20
  • msg #237

Re: Coal the Enchantress - Part 2

Sunna eyes the phylacteries suspiciously. Who would choose to transfer his soul in such a container - and why? "Is it possible to find out whose souls are in there?" she asks.
"Just curious, I'm not too keen to carry them with us, either", she quietly adds in the direction of Holly and Farden.
Glumr
player, 871 posts
  Woodland
  Ninja
Mon 25 Mar 2013
at 15:32
  • msg #238

Re: Coal the Enchantress - Part 2

OCC - Can Glumr use the Maps for his Survival check?
Are potions Alchemy?


"I just gabbed them as it looked like it was worth something or perhaps a potion of sorts.  They arent and I dont see how they would be use to us. Let us leave the Dwaves with the Dwarves." Glumr adds.

He addresses Penn "Give us a bit to discuss our plan my friend.  We may be willing to part with these fine blades.  While we are walking, I met either a dwarf or a gnome in Rankor Heights by the name of F'drick.  I'm not sure I understand the difference between the two.  Might he hail from this stronghold?"
Fritzholm
GM, 1352 posts
toss the dice
and have fun
Mon 25 Mar 2013
at 16:19
  • msg #239

Re: Coal the Enchantress - Part 2

quote:
"Is it possible to find out whose souls are in there?" she asks.


"Markings on the bones," the younger dwarf translates Penn's answer.  "I can bring these symbols to the records.  Might discover names."

It sounds like the party is willing to part with the phylacteries.  We'll say that Penn bought them from you for 100 gold unless I hear objections.


OOC1: Anyone that uses the maps can get the skill bonuses.  They aren't any help for Tracking rolls, though.

OOC2: Rules-wise potions are not alchemy.  According to the rules alchemy is used for making stuff like acid, thunderstones, and sunrods.  However, in the game world alchemists are the ones who create potions, so yes they are considered alchemy.  For example, Eldress Elana is an alchemist as is some unnamed fellow in Silvergate.  Neither of them is an enchanter like Coal, but they can make potions.  Cordelia Ferisedan is also an alchemist.  She casts spells and makes scrolls and potions, but claimed not to enchant weapons.  You're not sure whether temples like Golden point have alchemists to creat holy water and healing potions, but it would stand to reason.  Maybe you should ask Farden.  He knows a lot more about religion than you thought.

OOC3: I think Glumr is asking Pandrick (the armorer) not Penn (the mystic) about gnomes and F'drick.


"Names like mine are common for dwarves - Pandrick, F'drick, Samrick, Culdrick, Elrick, and so forth.  I don't think I know the fellow personally.  If you're asking what a gnome is, they're followers of Garl Glittergold.  Gnomes worship wealth.  That's not to say they're greedy or miserly.  Most gnomes are fair businessmen with an eye to the coin.  Other than that they're dwarves same as me.  We're walking out of gnome central as we speak."
This message was last edited by the GM at 16:19, Mon 25 Mar 2013.
Glumr
player, 874 posts
  Woodland
  Ninja
Mon 25 Mar 2013
at 18:18
  • msg #240

Re: Coal the Enchantress - Part 2

"Thank you.  I never quite had that figured"  Glumr says with a smile.

OCC - You are correct.  I didnt realized I mixed them up.  If you said "Who is Glumr talking to" I'd answer Pandrick.
Sunna
player, 91 posts
Tue 26 Mar 2013
at 04:08
  • msg #241

Re: Coal the Enchantress - Part 2

Sunna nods to the explanation with a thoughtful expression on her face. "Then I suppose they are best left here."
Holly
player, 648 posts
Protect the Land
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Tue 26 Mar 2013
at 23:04
  • msg #242

Re: Coal the Enchantress - Part 2

After the group discusses things for a while, Holly addresses Pandrick. "We'd like to give you the fine spear and one crystal sword, in exchange for your best longbow and longsword, and 750 gold. Does that sound like a fair trade?"
Fritzholm
GM, 1356 posts
toss the dice
and have fun
Wed 27 Mar 2013
at 03:26
  • msg #243

Re: Coal the Enchantress - Part 2

"I'd rather buy both," says Pandrick.  "But if you're just selling one, how about one sword and the spear for the longbow, longsword, and 500 gold?"
This message was last edited by the GM at 14:54, Thu 28 Mar 2013.
Glumr
player, 877 posts
  Woodland
  Ninja
Thu 28 Mar 2013
at 14:31
  • msg #244

Re: Coal the Enchantress - Part 2

OCC - I think you mean 'how about one sword and the spear'?
(DM: You're right.  Fixed.)

"Farden, I believe we should just part with both blades.  They dont suite our style of combat and the coin would greatly aid us in our end goal.  That is how I feel but I will defer to your judgment."

He turns to Pandrick "Let him ponder, either way it sounds like we will be making some trades.  Might I take a look at this longbow.  I'm anxious to see it's fine craftmanship."

OCC - Or would it be fine craftdwarfship?
This message was last edited by the GM at 14:53, Thu 28 Mar 2013.
Fritzholm
GM, 1357 posts
toss the dice
and have fun
Thu 28 Mar 2013
at 15:12
  • msg #245

Re: Coal the Enchantress - Part 2

You discuss the deals on the way back, but still haven't come to a decision by the time you reach Pandrick's forge.  The dwarf shows off the masterwork longsword and bow.  They are both very well made.  The pull and release of the longbow is smooth with almost no kick or post-shot vibration.   The longsword is weighted nicely, has great edges and point, and feels very solid.  After swinging it a few times, Farden actually prefers the dwarf crafted longsword to the one he's been using.

Pandrick shows Farden a longsword fighting style where the off hand is held back.  This technique is interesting.  It could lead to better defensive positions, but Farden is used to the shield, which is a much more reliable defensive asset than the dwarven armorer's technique.  Glumr takes interest in the fighting style because his off hand is typically free, but Pandrick explains why it wont work well with the strangely curved, single edged scimitar.  Sunna watches, a touch envious of how quickly the two warriors pick up the technique.  When she gives it a shot the complexity of it overwhelms her.  That shouldn't be a problem for her.  Her mind handles music with much greater complexity than this.  Perhaps it is more a matter of training and muscle memory than mental acuity.
Holly
player, 649 posts
Protect the Land
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Thu 28 Mar 2013
at 21:36
  • msg #246

Re: Coal the Enchantress - Part 2

Holly watches, intrigued. Her own skills with a sickle are inferior to her allies' capabilities with a weapon, but their grace and strength is impressive.
Farden
player, 502 posts
the new guy
male fighter
Fri 29 Mar 2013
at 06:19
  • msg #247

Re: Coal the Enchantress - Part 2

Just because he's not likely to use it doesn't mean Farden is uninterested in the dwarf's fighting style. He'll pay close attention, if only so he knows how to counter an enemy who fights similarly.

After the demonstration, Farden says: "I think I'll say yes to your offer: the longbow, the longsword, and 500 gold for one of the magic crystal blades. I'd like to hold on to the other one for now, but if we do decide to sell it later, we'll keep you in mind as a customer."

He turns to his comrades: "Is this all right?"
Sunna
player, 92 posts
Fri 29 Mar 2013
at 09:43
  • msg #248

Re: Coal the Enchantress - Part 2

After giving the technique a try - and failing several times - Sunna sighs and lowers the weapon she's been trying the technique with. "I thought it would be like doing complex dancing steps, but it seems that there's more to it. Maybe we could practice that a bit on our way back?" she asks Glumr and Farden.

Sunna nods to Fardens question. "Fine with me."
Glumr
player, 879 posts
  Woodland
  Ninja
Fri 29 Mar 2013
at 13:31
  • msg #249

Re: Coal the Enchantress - Part 2

OCC - Waiting to see the outcome of the out of character discussion.

Glumr smiles at her.  "I've been liking the curve and appearance of this blade I carry" he says, patting the curved scimitar on his belt.  "But one handed or two, neither are going to be much against this new bow." Glumr grins, pleased with the quality of the new bow.  "..but of course, I'm always up for some practice around the camp fire."
Fritzholm
GM, 1359 posts
toss the dice
and have fun
Fri 29 Mar 2013
at 16:17
  • msg #250

Re: Coal the Enchantress - Part 2

The party concludes its business with the armorer and returns to Hillis' Inn.  You now have 840Fgp and 2400gp from your recent sales of various items in Sloss Hinterplatz.  You still need to buy the moonstone and quicksilver, as well as find another masterwork sickle.


Are there any other things you'd like to accomplish before heading back to Pliffa?
Glumr
player, 880 posts
  Woodland
  Ninja
Fri 29 Mar 2013
at 17:50
  • msg #251

Re: Coal the Enchantress - Part 2

Buy moonstone and quicksilver?
Fritzholm
GM, 1360 posts
toss the dice
and have fun
Fri 29 Mar 2013
at 19:24
  • msg #252

Re: Coal the Enchantress - Part 2

OOC: That wouldn't qualify as "other" things.  Buy moonstone and quicksilver was one of the two things already on the list.  :-)
Holly
player, 651 posts
Protect the Land
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Fri 29 Mar 2013
at 20:03
  • msg #253

Re: Coal the Enchantress - Part 2

"Once we have our moonstone and quicksilver, I'm ready to go get our enchanted weapons," says Holly. "Although I'll need to buy a sickle somewhere, for Coal's magic."

She summons Ebony, her black bear companion, and plays with him while the rest of the group finishes their business in Sloss Hinterplatz. "I wonder where you go when you're not here," she says to the bear.
Sunna
player, 93 posts
Sat 30 Mar 2013
at 06:51
  • msg #254

Re: Coal the Enchantress - Part 2

OOC: If there is something like a dwarven book of stories (and legends) Sunna would pretty much like to take a look at that or even buy it. If dwarves are known to have a tradition in writing down stories, that is.
Farden
player, 504 posts
the new guy
male fighter
Sat 30 Mar 2013
at 09:57
  • msg #255

Re: Coal the Enchantress - Part 2

"A sickle is a farm implement, I doubt anyone would bother to make a masterwork of it unless we pay them to. Trouble is, a job of that quality takes months, time we don't have."

OOC: A masterwork weapon takes a master smith (level 10 NPC) something like 6 weeks to make. I think Holly had better learn to use the crossbow or the spear.

This message was last edited by the player at 09:58, Sat 30 Mar 2013.
Holly
player, 652 posts
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Sat 30 Mar 2013
at 12:30
  • msg #256

Re: Coal the Enchantress - Part 2

"Good point," says Holly. "I guess a dwarf-sized weapon should work for the bribe, though; they just need to be high quality. Maybe they've got something here. Dwarves are known for their crafting, so maybe one of them branched out to make an unusually good sickle."

Holly looks around Sloss Hinterplatz for a fine sickle of any size, now followed by a large black bear.
Fritzholm
GM, 1361 posts
toss the dice
and have fun
Sun 31 Mar 2013
at 05:26
  • msg #257

Re: Coal the Enchantress - Part 2

Farden and Sunna head back to Krissle's Emporium to buy the moonstone and quicksilver.

Enough moonstone for 3 weapon enchantments will cost 750gp.  18 vials of quicksilver costs 900gp.  That comes out to 1650gp.  If you'd like to get enough of both for a 4th enchantment it'll cost 2200gp.  You can get even more than that if you'd like.  You left Holly with 500gp for her sickle (should end up costing a lot closer to 300gp) so you have 2740gp with you, counting the Ferisedan gold, which I expect you'll spend last.  Just tell me how much you want to buy.



Back in Humantown, Holly summons a bear.  She's playing with it in the common area, which causes some hushed talk amongst the other customers at the inn.  Hillis eventually wanders in.

"Thunderation!" he exclaims.  "Where did THAT come from, and how in Volker's name did you get the guards to let the beast into Sloss Hinterplatz???  Foxes and bobbing musical eyes are one thing, but a full grown bear is yet another."

Just when Hillis says "foxes" Talita scurries through Glumr's legs just as he's coming in from outside.  The ranger looks around puzzled.

"What's going on?" Glumr asks.
Farden
player, 505 posts
the new guy
male fighter
Sun 31 Mar 2013
at 06:02
  • msg #258

Re: Coal the Enchantress - Part 2

"I say we buy enough material for 4 enchantments. The rest of the cash we keep as emergency funds, and the the any ingredients we don't need Coal will pay us for."
Glumr
player, 881 posts
  Woodland
  Ninja
Mon 1 Apr 2013
at 13:12
  • msg #259

Re: Coal the Enchantress - Part 2

"Do we want to get Coal any extras?  She said she would reimburse us for it." Glumr asks, wanting to help the nice enchantress out but isn't overly concerned.
This message was last edited by the player at 13:18, Mon 01 Apr 2013.
Holly
player, 653 posts
Protect the Land
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Mon 1 Apr 2013
at 14:27
  • msg #260

Re: Coal the Enchantress - Part 2

"Oh, Ebony has a way of finding me when I want him," says Holly mysteriously, petting the black bear on the head. "Don't worry, he won't hurt anyone."

"I think we ought to just buy enough materials for four weapons, and then we can have Coal reimburse us for the extra materials if we decide to use the crossbow and enchant three," she says to her companions.
Fritzholm
GM, 1362 posts
toss the dice
and have fun
Mon 1 Apr 2013
at 15:20
  • msg #261

Re: Coal the Enchantress - Part 2

"Miss, you have clearly spent most of your life in the wilds, so I'll take it you don't know much about towns.  You cannot keep a bear in this inn and there ain't no place to stable one either," Hillis stammers.

For a while he's at a loss for what to say, but he composes himself enough to offer a suggestion.

"It might be best if you escort your friend outside the stronghold before someone official gets bent out of shape about it."



Farden hands over 2200 gold for enchanting ingredients.  It seems almost shame to let such a fortune go for some stones and silvery water, but it'll be worth it when Coal enchants the weapons.

Sunna slips a question about history books into conversation with another customer at the Emporium.  The gem buying dwarf believes that such a book is probably somewhat common here in town as books go, but you'll have to get it from a private collection.  There's nothing quite so formal as the Harper's guild here in Sloss Hinterplatz, but the dwarf is able to recommend a couple of individuals who might be willing to part with such a book if you're interested in following this further.
Holly
player, 654 posts
Protect the Land
to protect your Children
Mon 1 Apr 2013
at 19:03
  • msg #262

Re: Coal the Enchantress - Part 2

After purchasing her small, but exquisitely crafted sickle, Holly and Ebony leave town. She tells her companions she'll wait outside the stronghold for them, and she thanks Hillis for his advice. She had been so caught up in the excitement of playing with Ebony that she hadn't realized he could seem threatening to the people here. "City life is unnatural," she mutters, as she leaves.

In order to avoid suspicion, Holly makes sure to be friendly and cheerful with the guards as she leaves. "Just heading out! I don't believe you've met my friend Ebony? He can find me anywhere." She chuckles, as if large, dangerous animals following her to inconvenient places, regardless of high-level security, is a totally normal part of her life.
Fritzholm
GM, 1363 posts
toss the dice
and have fun
Tue 2 Apr 2013
at 05:46
  • msg #263

Re: Coal the Enchantress - Part 2

Holly hands 500 gold pieces over to Glumr on her way out so he can procure a masterwork sickle for her while she's out.  The Druid has done this before, so Glumr understands.  She can only take so much of the city.  Even in Rankor Heights she had to escape out to the farms after a while.  Holly didn't last as long this time, but the dark, always night enclosure of Sloss Hinterplatz is all the more claustrophobic.

The guards do not hassle Holly and her bear, but she does get a few surprised looks.  Dwarves back away a step or two as she passes.  Outside it is very early afternoon.  It is good to see the sky and the sun to the west.  She and her bear head off across the bridge to find a good place to camp.



Glumr remembers the salesdwarf at Krissle's emporium mentioning another armorer named Ilsa.  This seems like as good as any place to start looking for a fine sickle.  He asks Hillis about Ilsa, and the innkeeper gives him directions to her workshop.

It's a little strange to see a female dwarven blacksmith.  You've seen a few dwarven women walking around the stronghold but Isla is the first one you've met in person.

"What ya gawking at, highbelter?" the blacksmith asks, scratching her neck.



OOC: Is Sunna still interested in tracking down a history book?
Farden
player, 507 posts
the new guy
male fighter
Tue 2 Apr 2013
at 08:43
  • msg #264

Re: Coal the Enchantress - Part 2

Farden is going to make sure the magic components are carefully packed and protected against jostling and moisture. After that he's basically going to tag along while the others finish shopping.
Holly
player, 655 posts
Protect the Land
to protect your Children
Tue 2 Apr 2013
at 12:59
  • msg #265

Re: Coal the Enchantress - Part 2

Holly runs and wanders and plays with Ebony.
Glumr
player, 885 posts
  Woodland
  Ninja
Tue 2 Apr 2013
at 15:18
  • msg #266

Re: Coal the Enchantress - Part 2

"Greeting. I am Glumr Triplefang.  I am a bit taken back a bit from meeting a lady smith is all.  We dont meet many out in the wilds of the triplefang lands.  My apologies."  Glumr bows to her with a smile.  "I'm in the market for a masterwork tool..  A sickle to be exact.  Was hoping you might be able to help me"
This message was last edited by the player at 16:01, Tue 02 Apr 2013.
Fritzholm
GM, 1366 posts
toss the dice
and have fun
Tue 2 Apr 2013
at 17:18
  • msg #267

Re: Coal the Enchantress - Part 2

"That sure is a strange weapon.  Doesn't sound as practical as an axe, or pick, or hammer."

Isla is short even by dwarven standards, but everything in her workshop is lower and well placed.  She acts with an economy of movement, not expending any more effort than need be and is more still than other dwarves you've met.  Looking over her goods, even the average weapons and armor appear to be of very high quality.  There is an incredible level of attention to detail in her work.

Glumr explains the need for masterpiece level workmanship so it can be used for an enchantment.  He mentions that his group will not be staying in town long, so they can't wait for a masterpiece weapon to be created, and asks about other merchants who might have such a weapon in their stock.

"You're unsuited to make the search, outsider.  Come back in two days.  I'll ask around.  If there's a fine sickle for sale in Sloss Hinterplatz I'll find it for you."
This message was last edited by the GM at 17:21, Tue 02 Apr 2013.
Sunna
player, 94 posts
Tue 2 Apr 2013
at 20:50
  • msg #268

Re: Coal the Enchantress - Part 2

Though there's no place like the Harpers Guild here Sunna is still interested in finding such a book. If she's able to purchase it is another matter, but she would hate it if she didn't try at least.
Fritzholm
GM, 1367 posts
toss the dice
and have fun
Wed 3 Apr 2013
at 03:24
  • msg #269

Re: Coal the Enchantress - Part 2

Sunna and Farden track down a sculptor with a small collection of books, including a relatively common dwarven history book.  He had the copy made because it details two heroes he was commissioned to carve statues of.  He shows you an illustration of one of the heroes and explains that the other is only described, but was enough for him to go on.  The sculptor was keeping the book around partly for its own sake and partly in case he had to research another hero.  However, he's willing to sell it to you out of dwarven pride.  It's good to see humans take an interest in long term history, especially a charming story teller.

There's just one problem.  The book is in Dwarvish.  Still, both the Harpers and Proctor Limon would be glad to have such a book and Pelor's scribes could translate it into clan tongue when they made copies.  The sculptor is asking 25 gold for the book.  The parchment and binding alone is worth well over half that.  Books aren't cheap.
Farden
player, 508 posts
the new guy
male fighter
Wed 3 Apr 2013
at 07:53
  • msg #270

Re: Coal the Enchantress - Part 2

Farden has no particular objections if Sunna wants to purchase the book.The party is flush at the moment.
Sunna
player, 95 posts
Wed 3 Apr 2013
at 17:31
  • msg #271

Re: Coal the Enchantress - Part 2

Even if it is in Dwarven, it's too good a chance at buying such a book. And since there are no objections from Farden...
"We'll take it. In a few months even humans will know about dwarven heroes and there deeds, I am certain", Sunna says with a smile to the sculptor.
Fritzholm
GM, 1369 posts
toss the dice
and have fun
Wed 3 Apr 2013
at 20:23
  • msg #272

Re: Coal the Enchantress - Part 2

Farden, Sunna, and Glumr gather back at Hillis' Inn for dinner.  You've pretty much concluded your business here other than getting the sickle, which might take a couple of days if it happens at all.  Glumr tells the others that Holly summoned a bear and left.  She didn't head back to Pliffa or anything, just didn't stay in the stronghold.

Is there anything anyone wants to do tomorrow or should I skip ahead?
Farden
player, 509 posts
the new guy
male fighter
Thu 4 Apr 2013
at 06:40
  • msg #273

Re: Coal the Enchantress - Part 2

OOC: Farden has nothing that needs doing. Feel free to skip ahead.
Glumr
player, 888 posts
  Woodland
  Ninja
Thu 4 Apr 2013
at 14:17
  • msg #274

Re: Coal the Enchantress - Part 2

The adventurers spend the day relaxing, drinking ale, eating food with abnormally low dirt content (from a Dwarven perspective), and maybe some random training with their weapons and equipment..  All and all a day without danger and peril to make the body feel rejuvenated again.
Fritzholm
GM, 1371 posts
toss the dice
and have fun
Fri 5 Apr 2013
at 04:06
  • msg #275

Re: Coal the Enchantress - Part 2

Yes, the next day passes as Glumr narrated.  Holly drops in sans-bear the day after that to check on how things are going and see if everyone is ready to leave yet.  You might be ready to go very soon.  You planned to check with Isla just after lunch to see if she found a sickle.  If so, that would conclude your business in Sloss Hinterplatz.

As you're having lunch a very well dressed female dwarf enters and walks over to the table.

"Ho travelers, you are the Triplefang, no?" she asks.

You tell her that you are.

"Excellent.  My name is Boniface of House Callivari."

She lifts the hem of her dress just a touch and lowers and raises herself like some sort of dance move.

"Mind if I join you?"

She pulls up a stool, climbs onto it, and orders thick mead and any sort of cheese Hillis happens to have.

"There's quite a little collection of amazing items popping up in the stronghold in the past couple of days - ancient swords and jewelry and a pair of age old phylacteries.  Any one of these would raise my interest.  Who has brought these dwarven treasures?  A quartet of humans, strangers to the stronghold, and not very shrewd entrepreneurs either."

"I don't mean any offense by that," she adds with a look of mild worry.

You're not even entirely sure what the word means anyhow.

"I only mean, why would anyone bring such extrodinary rare and unusual items to the very place they are most common and mundane?  Surely they would fetch more gold further from the race who created them, right?  Furthermore, I've been told that these four humans have been very agreeable to accept some rather low, but possibly fair, first offers.  Exactly who acts that way?  And how did they come to be in possession of items no dwarf could boast?"

This line of inquiry sure is strange.  Is this lady dwarf some sort of detective?  From her manner she doesn't expect you to answer her questions.  It's as if she is asking them just to herself with you all as spectators.

"Tomb raiders would thirst for gold.  They would appraise and heckle and bargain, and they would not bring these items to the stronghold unless they were fools.  No.  I think I am dealing with treasure hunters with a conscience.  They found priceless items and returned them to their rightful owners, more or less.  You're not in it for the gold, are you?  You want to do what's right.  That makes you a rare breed of treasure hunters indeed."

"I bought up the glass sword and the amulet.  I'd be interested in the other sword too, and can offer you a good deal more than Pandrick did, by the way.  Ah, but it is the phylacteries which are the real prize."

Boniface's eyes gleam as she says that and she smiles broadly.
Farden
player, 511 posts
the new guy
male fighter
Fri 5 Apr 2013
at 04:38
  • msg #276

Re: Coal the Enchantress - Part 2

"The phylacteries are already out of our hands, you'll have to take it up with Penn. The glass sword's not for sale at the moment. As to the rest of your questions, forgive my bluntness, but its none of your business." replies Farden coolly. His danger senses were tingling. If this woman was here to simply buy the last sword, she was talking way too much.

Cursing silently for not paying more attention, Farden leans back and pretends to relax, while in reality he is surveying the rest of the inn, to see if there were any customers paying undue attention to their group. Especially ones who came in within the last few minutes. He's also checking the exits, and trying to remember any back ways.
Sunna
player, 96 posts
Fri 5 Apr 2013
at 15:54
  • msg #277

Re: Coal the Enchantress - Part 2

Sunna eyes the dwarven woman curiously, smiling at her when she sits down at the table. "Maybe the treasure we found is not the treasure we sought?" Sunna says to Boniface, trying not to show the nervousness she's beginning to feel. It's the question for the phylacteries that makes her feel uncomfortable. "But, if I may ask, what's so interesting about the phylacteries?" It's not very hard to actually sound interested for Sunna, since there might be a good story behind it. Hopefully a true one.
Holly
player, 660 posts
Protect the Land
to protect your Children
Sat 6 Apr 2013
at 00:31
  • msg #278

Re: Coal the Enchantress - Part 2

Holly also feels a little nervous, until Boniface calls them "treasure hunters with conscience." She smiles at the dwarf woman's guesses, but says nothing. She feels that this will probably turn out all right--assuming the Dwarven Forge was far enough away to prevent free communication with Sloss Hinterplatz--and leaves the talking to the more charismatic members of the party.

She doesn't understand Boniface's or Farden's collector's mentality--attachment to an object because it is rare or interesting, even if it is not likely to be useful--but she tries to keep an open mind.
Fritzholm
GM, 1372 posts
toss the dice
and have fun
Sat 6 Apr 2013
at 05:57
  • msg #279

Re: Coal the Enchantress - Part 2

Farden makes a quick security check of the area.  There are only staff and a few harmless regulars.  Lunch is not a busy time at all.  Thankfully, Boniface doesn't appear to have any backup.  She doesn't look all that formidable herself.

Boniface frowns unintentionally when Farden flatly rejects the notion of selling the second glass sword.

"The phylacteries are interesting because of who's inside.  Well, one of them, at least.  The other *could* be someone important, but we'll worry about that later.  I don't suppose the name Renny means anything to you, but he was one of the most successful gnomes in house Callivari history.  You'll note the past tense and 'history', for he was thought to be no longer with us.  It has been so long than none that now live knew him.  Armed with his phylactery, we can now remedy that."

Hillis brings over the food and drink Bonaface requested and she hands him some coins.  She bites into the cheese wedge while looking you over.

"You..." she stops herself, still chewing, wipes her mouth and starts again.  "The four of you don't have a leader, do you?  How queer.  How do you work together?"
Holly
player, 661 posts
Protect the Land
to protect your Children
Sat 6 Apr 2013
at 12:13
  • msg #280

Re: Coal the Enchantress - Part 2

Holly sees an opportunity to cement Boniface's perception of them. "We're opportunists with similar goals," she says simply. "We work together to solve problems for people around us, at times, and to explore, find treasure, and destroy aberrations and monsters."
Sunna
player, 97 posts
Sun 7 Apr 2013
at 06:16
  • msg #281

Re: Coal the Enchantress - Part 2

"You can bring your ancestor back?" Sunna asks with disbelief in her voice.

She nods to Hollys description. "And so far we're working together quite well. Though there are of course times when there are different opinions on a matter."
Farden
player, 512 posts
the new guy
male fighter
Sun 7 Apr 2013
at 06:19
  • msg #282

Re: Coal the Enchantress - Part 2

"Why do you care how we work together?" growls Farden. "I already told you we don't have the phylacteries anymore, so who was in them is irrelevant. As for the blade, we might change our minds about not selling if its a good enough offer. So stop wasting time and make your bid."
Fritzholm
GM, 1373 posts
toss the dice
and have fun
Sun 7 Apr 2013
at 10:28
  • msg #283

Re: Coal the Enchantress - Part 2

Boniface regards Holly as she describes the party.

"That is perfect.  Adventuresome opportunists are just what I need, human opportunists to be exact, to find treasure and destroy aberrations.  In this case the treasure is a focus, a small gem owned by Renny himself.  The aberrations are guardians left to watch over the honored dead."

quote:
"You can bring your ancestor back?"


"Yes.  Not me personally, but I can arrange it.  It takes just 4 parts.  The phylactery, which I have.  A young gnome to become Renny.  I'm sure we will have many volunteers, so that is but a matter of choosing our favorite.   A wish granted by Garl Glittergold, of which our house has been promised a few.  And lastly the focus.  It is a piece of wealth uniquely his.  Renny was entombed with it.  This is where you can help again.  Dwarves are forbidden to ever enter the sealed parts of the Halls of the Dead, but nothing forbids humans.  True it was probably an oversight when the laws of death were crafted, but that should not stop us from exploiting it."

"You see?  This all fits together very nicely if you agree to help.  If you turn me down, it will be less elegant and take longer.  I will simply find some other qualified non-dwarves to do the job.  No hard feelings.  I would still be interested in buying the second sword either way.  Would you accept 2800 gold coins for it?"

The gnome swigs back several mouthfuls of mead and bites into the cheese anew.
Holly
player, 662 posts
Protect the Land
to protect your Children
Sun 7 Apr 2013
at 13:57
  • msg #284

Re: Coal the Enchantress - Part 2

Holly glances at Farden when Boniface makes her offer of 2800 gold.

Interesting, she thinks, as Boniface explains the process of reincarnating a dwarf from a phylactery. And a little disturbing. Young dwarves would willingly give up their identity--perhaps even their soul--to become some ancient dwarf? "If we did help you," she says, a little hesitant, "What would we get out of it?"
Fritzholm
GM, 1374 posts
toss the dice
and have fun
Sun 7 Apr 2013
at 23:08
  • msg #285

Re: Coal the Enchantress - Part 2

Boniface hastily swallows down a chuck of cheese that could've used more chewing if there hadn't been talking to do.

"An excellent question.  There's the hook right there.  I looked into what I could tempt you with.  You've bought up lots of alchemy supplies and weapons fit for enchanting.  It could be that you've got everything you need in that respect.  If not, I have access to all manner of rare occult bric-a-brac.  Perhaps you can suggest something you're having a hard time finding.  More likely we resort to the base currency - gold.  You can literally never have too much of it.  How does 1600 gold strike you for returning the focus?  I know that sounds a little small after I just offered to buy a sword for more, but services and commodities often have disparate values.  The task will not take long, but there is also danger of injury of death, thus the princely sum."
Sunna
player, 98 posts
Mon 8 Apr 2013
at 04:53
  • msg #286

Re: Coal the Enchantress - Part 2

"You say there are guardians to watch over the dead. I suppose it is not common, or wanted, to see a group of humans wandering in there and clearing the place of its guardians? They certainly have a reason for being there."

Sunna thinks for a moment and then adds another question: "What happens to the volunteer once he becomes Renny? Is everything else, everything not Renny, lost then?" As understandable as it might be to get back an important ancestor, there's still a living being to be offered in exchange. Sunna glances at Farden, curious as to what he's thinking about this job offer. The offer for the sword is a good one, Sunna is certain.
Farden
player, 513 posts
the new guy
male fighter
Mon 8 Apr 2013
at 05:57
  • msg #287

Re: Coal the Enchantress - Part 2

"If we are to even considering going tomb raiding, we'll need your assurances that we won't get in trouble afterwards. We'll need written permission from the mayor or whoever is in charge of such things before we take a step into the tombs." interjects Farden.
Glumr
player, 891 posts
  Woodland
  Ninja
Mon 8 Apr 2013
at 15:44
  • msg #288

Re: Coal the Enchantress - Part 2

Glumr has been silent, but speaks up.  "Will there be ghosts or undead to contend with?  Our purpose in coming here was to trade the goods in our possession for materials to enchant weapons that we need for a quest.  In this, we will encounter ghosts or the undead or what have you and needed enchanted weapons.  My concern is what we will encounter and if our weapons will be of any use as they are not enchanted."  Glumr pauses.

"All that being said, Gold is what drives us.  We need a large sum of it to allow us to continue forward in our fight against the unnatural.  The items we have for trade, the reasons we need the enchanted weapons, currently most of what we do is for gold as gold is all that will be accepted by the hurdle we must overcome."

He adds "You are right.  We are poor entrepreneurs.  We are simple people who have been shoved into a world run by business and gold.  We fight for what is right and for the natural balance.  We brought these items here as we thought the dwaven folk would be best to tell us of them.  I am happy we have returned such valuable items to your people, but I am a bit disappointed that we have missed our opportunity to earn some extra coin from it's value.  As I said, we need gold to overcome an obstacle , and not to line our pockets."

"I cant speak for my companions, but if they do not object, I would be interested in the task of returning the focus.  But you say services and commodities are different.  Tell me what is the difference in trading gold for the object you desire.   If I had it now, would you offer more for it than for the service of it's return? It would seem the focus would have more value than the exotic blades."

OCC - If we dont NEED the cash, I wouldnt mind holding on to the blade and using that over my scimitar. (Or could trade cash out for it down the road for fairness)
Fritzholm
GM, 1375 posts
toss the dice
and have fun
Mon 8 Apr 2013
at 22:20
  • msg #289

Re: Coal the Enchantress - Part 2

Boniface furrows her brow and pauses a while before fielding your questions and concerns.

"House Callivari has considerable pull with Meister Volker.  However, there are rival houses that would not be happy to see one of the great gnomes return to run our house.  While I would argue that Renny's success would be a rising tide that lifts all boats, they would see it as rats fighting over limited scraps - the bigger bite we take the less left for them.  Asking for Volker's permission would be risky unless we could prepare leverage."

"You're right.  The guardians are there to stop just this sort of thing from happening.  Leaving that hall unguarded is not good.  Once word gets out there will be outrage.  In the end the pragmatists will simply replace the guardians and reseal the hall.  What else can they do?  The area will still be forbidden to dwarves, and few if any would leave the task of moving the entombed to a new location to outsiders.  This will be one of Renny's first problems, not one of yours.  I can promise you that House Callivari will shield you from any sort of backlash.  If you need that promise on paper that can be arranged.  Strange request for a human.  The clans tend to count words on paper as worthless."

quote:
"What happens to the volunteer once he becomes Renny? Is everything else, everything not Renny, lost then?"


She looks at Sunna and glances at Holly too, and then speaks with greater conviction than before.

"Here begins the moral outrage over things you do not understand.  Yes, a personality will be lost when Renny assumes the host body.  We are not going to bother saving it in a phylactery either.  That's is all but pointless.  You might think this is an atrocity, but it is nearly the opposite.  A gnome sees this as an investment and the return is incredible.  The volunteer is not a victim.  She, or more likely he, understands full well what is at stake."

Boniface can tell that you still have moral reservations, and looks frustrated at this.

"Let me put this in terms you will understand - War.  If one of your bright, young warriors volunteered to heroically lead a charge into certain death to win the day for your clan, would you wring your hands and worry that it was not right to make the sacrifice of a single life for the greater good?  No.  You would applaud this hero's valor and sing songs of it for generations."

Boniface sighs, but quickly regains her previous demeanor.

quote:
"Will there be ghosts or undead to contend with?


"What?  No.  That's...  well there's a certain crazy ironic poetry to guarding the Halls of the Dead with foul undead."

She shakes her head smiling at the idea.

"The guardians are not from this world, but they are not ghosts, I assure you.  For a while our ancestors toyed with using constructs to guard the Halls, but that was abandoned.  Traditional methods are often the best.  They have stood the test of time on a scale you can scarcely comprehend."

"As for services and commodities.  I am not paying you for the gem because it does not belong to you.  It is Renny's gem.  True you might be able to sell the gem on its own value to some crooked fence or Empire profiteer for more, but that is not your style.  If you had it now you would hand it over to me for no reward at all and be glad not to be thrown in the mines for life."
This message was last edited by the GM at 22:24, Mon 08 Apr 2013.
Holly
player, 663 posts
Protect the Land
to protect your Children
Mon 8 Apr 2013
at 23:38
  • msg #290

Re: Coal the Enchantress - Part 2

Holly listens carefully. She hasn't forgotten what Hillis said about an old battle between druids and dwarves, and she is anxious to maintain the balance of the world. Reincarnating Renny could lead to a war, if he held a grudge against the druids and rose to power among the dwarves. The druids did not need another enemy, what with the unnatural aberrations appearing in the world. But if she assisted in Renny's rebirth, then he might be willing to assist the druids in their quest for balance.

"I have a suggestion," Holly begins, looking at each of her companions and then letting her eyes rest on Boniface. "We take your quest, and you give us each of my companions 400 gold--1200 total. If we get Renny's gem without permanently damaging the guardians, then you give them double that number. I do not want gold for this task."

"For my own price," she continues, "I want a service for a service. I want you to either travel with us or persuade or hire another dwarf to travel with us, for a while, to teach me the Dwarven language, as well as any of my companions who are interested. And when Renny is reborn or reincarnated or whatever you call it, you will tell him that a druid named Hollykahn Triplefang was among those who made it possible for him to return, and that she did so without being paid a single copper piece, as an act of friendship to the Dwarven people."

"Does that sound fair?"

A thought strikes her, and she looks at Boniface carefully. "You're sure you have the right phylactery?"
Fritzholm
GM, 1376 posts
toss the dice
and have fun
Tue 9 Apr 2013
at 04:35
  • msg #291

Re: Coal the Enchantress - Part 2

"How can I know whether you've damaged the guardians or not?" she asks, doubtful.

"The teacher should be easy enough to arrange."

quote:
"You're sure you have the right phylactery?"


"No.  It could be a clever forgery, but it IS a phylactery.  Someone is inside.  It defies my ability to guess who would masquerade as a long gone gnomish hero's soul."
Holly
player, 664 posts
Protect the Land
to protect your Children
Tue 9 Apr 2013
at 13:52
  • msg #292

Re: Coal the Enchantress - Part 2

"Is there a human you'd trust as a witness, who's not going to profit in any way from this?" Holly asks. "Perhaps Hillis can check for you?"
Glumr
player, 892 posts
  Woodland
  Ninja
Tue 9 Apr 2013
at 16:23
  • msg #293

Re: Coal the Enchantress - Part 2

Glumr listens to everything Boniface has to say and understands and agrees with all her points of view. He understands what it means to sacrifice yourself for the greater good of your people.  That is how his father died.  In service to the Triplefang in raids. He pulls out some of his sweet leaf and rolls a smoke together while he listens.   He takes his flint out and sparks it up.

Boniface:
"The guardians are not from this world, but they are not ghosts, I assure you.  For a while our ancestors toyed with using constructs to guard the Halls, but that was abandoned.  Traditional methods are often the best.  They have stood the test of time on a scale you can scarcely comprehend."


"I am intrigued and would like to see the guardians for myself.  " Glumr says to her.

Boniface:
"As for services and commodities.  I am not paying you for the gem because it does not belong to you.  It is Renny's gem.  True you might be able to sell the gem on its own value to some crooked fence or Empire profiteer for more, but that is not your style.  If you had it now you would hand it over to me for no reward at all and be glad not to be thrown in the mines for life."


"I agree that is not our style, and I hope that you would be just and determine how and why we had posession of it before you enslaved us for life."

Glumr is annoyed with her view on this, but then he grins and lightens his tone. "But that is neither here nor there as we do not have that gem.  I accept your view point on the value.  Mine is that I value my own life more than a gem or gold is all.  The value of the gem is nothing if I perish in retrieving it."

Holly:
"Is there a human you'd trust as a witness, who's not going to profit in any way from this?" Holly asks. "Perhaps Hillis can check for you?"


Glumr interjects "I do not wish to risk Hillis's well being as he seems content in running the inn and leaving his adventuring for stories of his past.   But I have no objections to him coming if he wishes to dust of his gear.  I do like Holly's proposal.  I feel it is will allow us both to benefit beyond the exchange of gold and items."  Glumr takes a long pull from his leaf, the smoke lazily circles him as he talks.

"Boniface... My companions have come here and have been nothing but honest and forthright.  Just as I would accept your word of protection from backlash, I would hope you would take mine on condition we leave the guardians in.  I know gold is driving our actions, but hear me when I say that gold will not break or falsify my word." Glumr says in a very serious tone.
Farden
player, 514 posts
the new guy
male fighter
Wed 10 Apr 2013
at 07:03
  • msg #294

Re: Coal the Enchantress - Part 2

"Excuse me, but this is not a decision to be taken lightly." Farden speaks up loudly, cutting across the discussion. He turns to Boniface. "You have made your offer, and it is a generous one. But I would now ask you to leave so that me and my comrades can discuss your offer in privacy. None of us are in a rush, so if its all the same, could you return this time tomorrow? We will have our decision by then."

Farden will interrupt any further negotiation attempts, insisting that the Triplefang discuss things in private before coming to a final decision.
Fritzholm
GM, 1377 posts
toss the dice
and have fun
Thu 11 Apr 2013
at 18:54
  • msg #295

Re: Coal the Enchantress - Part 2

"Certainly.  Discuss it amongst yourself.  I'll return here tomorrow around lunchtime."

Boniface gets up, nods, and without ceremony, exits the inn.

Would Glumr (and Holly) like to go check on the sickle now, or wait and discuss Boniface's offer first?
This message was last edited by the GM at 01:37, Fri 12 Apr 2013.
Sunna
player, 99 posts
Thu 11 Apr 2013
at 19:01
  • msg #296

Re: Coal the Enchantress - Part 2

Fritzholm:
She looks at Sunna and glances at Holly too, and then speaks with greater conviction than before.

"Here begins the moral outrage over things you do not understand.  Yes, a personality will be lost when Renny assumes the host body.  We are not going to bother saving it in a phylactery either.  That's is all but pointless.  You might think this is an atrocity, but it is nearly the opposite.  A gnome sees this as an investment and the return is incredible.  The volunteer is not a victim.  She, or more likely he, understands full well what is at stake."

Boniface can tell that you still have moral reservations, and looks frustrated at this.

"Let me put this in terms you will understand - War.  If one of your bright, young warriors volunteered to heroically lead a charge into certain death to win the day for your clan, would you wring your hands and worry that it was not right to make the sacrifice of a single life for the greater good?  No.  You would applaud this hero's valor and sing songs of it for generations."


Sunna shakes her head and explains: "I asked because I was curious, because I wondered what would become of the volunteer. Thank you for the explanation. I think I do understand now."

Then she just leans back and listens to Glumr, Holly and Farden. When Boniface leaves she nods at her and waits until the inn door is closed before turning towards the others again.
"What do you think about all this? She sounds genuine to me, though the whole process seems rather odd, especially the part about the tomb."
Holly
player, 665 posts
Protect the Land
to protect your Children
Fri 12 Apr 2013
at 02:35
  • msg #297

Re: Coal the Enchantress - Part 2

Holly nods slowly. "I don't know what to make of all this, either. It sounds like something we can get a lot out of, and it shouldn't take too long. Did you all agree with my proposal? I think we have the potential to make a powerful friend here."
Glumr
player, 893 posts
  Woodland
  Ninja
Fri 12 Apr 2013
at 02:55
  • msg #298

Re: Coal the Enchantress - Part 2

Glumr blows smoke rings and smiles.  "I'm in for this adventure.  I want to see the guardians.  And I think it might be fun to learn to speak dwarvish and have have one of these folk traveling with us."
Sunna
player, 100 posts
Fri 12 Apr 2013
at 03:34
  • msg #299

Re: Coal the Enchantress - Part 2

"And powerful enemies", Sunna says. "Even if we can manage to leave the guardians there undamaged, it still is something that's forbidden to the people here and though Bniface says that this rule only applies to dwarves and gnomes, at least some will say that humans aren't allowed there, too. Well, that is if they'll notice." Sunna looks at Farden, who seemed to have the most objections to it.
Farden
player, 515 posts
the new guy
male fighter
Fri 12 Apr 2013
at 06:16
  • msg #300

Re: Coal the Enchantress - Part 2

"I have no objections to selling the sword, 2800 is a good price. But as for the tomb-raiding job - I say HELL NO!

This dwarf and non-dwarf nonsense is the kind of legalistic hair-splitting that will only piss people off. We might not be friends, but we do have a working relationship with Penn and Pandrick. That's going to go up in smoke if we take this job, and we need them. This place is the closest to our homes where we can get magic items and reagents in quantity. We'll probably have to come back here sooner or later, and I'd rather not be a wanted man or social pariah when we do.

I also find it deeply suspicious that she doesn't want to get permission beforehand. This female claims she'll shield us from repercussions but there's no guarantee of that. She might just decide to forget we existed once we give her the gem. And this is Sloss Hinterplatz - only one way in, one way out. If the law comes after us, we're fucked.

Finally, I find it odd that Renly will have his soul gem buried in a tomb, where getting it is such a pain, if he actually planned on being reborn. So all this is happening without the original soul-owner's knowledge.

Bottom line, this whole deal stinks like fly-covered shit. Even if she keeps us out of prison, we'll have trouble doing business here ever again. The short-term upside of the cash does not balance the potential downsides, which stretch all the way from short to long-term."

Glumr
player, 894 posts
  Woodland
  Ninja
Fri 12 Apr 2013
at 16:57
  • msg #301

Re: Coal the Enchantress - Part 2

Glumr listens to Farden, but interpreted things much differntly. "I dont think that this will impact things as you say Farden.  We should find out how house Callivari is seen here. For all we know it is the highest house and this could be a non issue.  Let us ask Penn and Pandrick about her and her house before we make the decision.  I believe She came to us because they see us as honest and just due to us selling these dwarven items back to the dwarven people."
Holly
player, 666 posts
Protect the Land
to protect your Children
Fri 12 Apr 2013
at 19:40
  • msg #302

Re: Coal the Enchantress - Part 2

Holly nods. "We have until tomorrow, when we meet with Boniface. That gives us time to ask about House Callivari a little. I don't think we should tell people what Boniface asked, but if we find out that her people could shield us from any backlash, then we can go for it. And even if we lose our ability to trade in Sloss Hinterplatz, we don't come up here often."

"In any case, I need to see if Ilsa found me a sickle. Maybe Glumr could come with me, since he knows Ilsa, while you two ask some discreet questions to see if Boniface's quest is safe?" She looks at Sunna and Farden for their response.
Sunna
player, 102 posts
Sat 13 Apr 2013
at 03:36
  • msg #303

Re: Coal the Enchantress - Part 2

"Regarding the tomb I agree with Farden. It is a breaking of rules, even if Boniface says that there's no rule for humans." Sunna makes a short pause and gathers her thoughts. "As for being reborn... if someone bothers to build a phylactery I'd still think that he would want to be reborn at some point. Maybe he wanted it to happen a lot earlier, when getting something from his possession was a lot easier as it is now, where very few people remember him. That brings me to some questions to ask. How about not only asking Penn and Pandrick about house Callivari, but also finding out something about Renly? If he was that important, maybe there are stories about him?"
Farden
player, 516 posts
the paranoid guy
male fighter
Sat 13 Apr 2013
at 19:08
  • msg #304

Re: Coal the Enchantress - Part 2

"Glumr, I cannot believe you just said you trusted in her good intentions. Do you remember what happened the last time you gave someone the benefit of the doubt? You got stabbed in the back - literally!

If you want to find out more, I can't stop you. Consider this, though: If she's willing to spend 1600 to hire us, then this whole deal is worth a fortune to her and her backers, at least 10,000 all told. And it is a secret fortune, one whose value diminishes if the details become public.

Do you know how many murders have been committed to keep secrets of such value? Hells, I've been hired to kill when far less money was involved. She won't risk us turning her down and blabbing about it.

Forget about waiting for her, I say we pay our bill and beat it right now. She's probably got people watching us already - hells, we know she does, given how much she already knows -  but I figure if we move fast enough, we can be out of town and out of her reach before she can get an assassination squad organized."

This message was last edited by the player at 19:12, Sat 13 Apr 2013.
Glumr
player, 895 posts
  Woodland
  Ninja
Mon 15 Apr 2013
at 14:38
  • msg #305

Re: Coal the Enchantress - Part 2

Glumr is kind of shocked.  "I dont understand why assassination squads would be coming after us.  We are an easier path to her means.  If we turn this down, she will go another route.  Let us find out about her house and her from our new friends before we make the decision.  This could help us get the gold we need with less risk than going to fight ghosts in some phantom island tower."
Holly
player, 668 posts
Protect the Land
to protect your Children
Mon 15 Apr 2013
at 17:02
  • msg #306

Re: Coal the Enchantress - Part 2

Holly nods in agreement. "Would your suspicions be laid to rest if you ask around about who Renny was and whether House Callivari is trustworthy, Farden? Or maybe Sunna could ask, since she's already shown the dwarves that she has an interest in history. It would be less suspicious that way."
Farden
player, 518 posts
the paranoid guy
male fighter
Tue 16 Apr 2013
at 05:25
  • msg #307

Re: Coal the Enchantress - Part 2

"Fine. All right. It's just that with ghosts, you know where you are. Its harder to tell with people whose side they're on. But more information would be nice. Sunna can ask around. I'll guard her. Glumr, you want to come with us or go with Holly to look for her sickle?"
Glumr
player, 896 posts
  Woodland
  Ninja
Tue 16 Apr 2013
at 16:01
  • msg #308

Re: Coal the Enchantress - Part 2

"I'll go with Holly.  In looking for the sickle maybe we can turn up some information on her as well."
Sunna
player, 103 posts
Tue 16 Apr 2013
at 16:41
  • msg #309

Re: Coal the Enchantress - Part 2

"I am indeed more concerned of Renly than I am of Boniface. She may have not-so-legal plans, but at least she's honest with that. I'm curious as to what we'll find out about Renly", Sunna says.
This message was lightly edited by the GM at 20:03, Tue 16 Apr 2013.
Fritzholm
GM, 1380 posts
toss the dice
and have fun
Tue 16 Apr 2013
at 19:50
  • msg #310

Re: Coal the Enchantress - Part 2

Glumr and Holly take the stair-filled hike up to Ilsa's forge.  When they walk through the door Ilsa looks over and laughs.

"Ho Highbelter.  I can tell instantly that this," Isla says tilting her head in Holly's direction.  "is your sickle-slinger.  The name's Ilsa, and you're in luck."

She greets Holly before sliding away to a pantry-like side room.  Ilsa seems to cover more ground than her few, small steps would account for.  When she returns she's brandishing an oddly decorated sickle-like weapon.

"Now this isn't exactly your wheat slicer, but it cuts your enemies all the same.  They call it a kama, and it's a religious weapon.  That accounts for all the decoration and holy symbols.  It's used just the same as your sickle, to cut and trip, and it's of the highest quality metal and design.  Only problem is the monks don't use them any more.  All the better you put it to good use."

Ilsa squeezes the haft of the weapon with strong, thick, callused, undainty fingers.

"I'll have to charge you 335gold for it or return it to the owner.  I know that's a lot of coin.  I've got no room to bargain on this one.  What do you say sickle-slinger?  Want to buy a kama?"
Fritzholm
GM, 1381 posts
toss the dice
and have fun
Tue 16 Apr 2013
at 22:18
  • msg #311

Re: Coal the Enchantress - Part 2

Sunna and Farden start out with the sculptor they bought the history book from.

"House Callivari?  They're one of the 6...  no 7 houses here in Sloss Hinterplatz.  Three of the houses are the strongest and most important.  Orthell, Palimar, and Callivari - pretty much in that order.  I think Callivari was the top house for a long time, but they've been slipping.  You can only ride momentum so far before it dies out."

"The houses were set up by gnomes so that many could benefit from the wealth of a few.  Most of the members aren't even gnomes, but dwarves are a loyal lot.  You won't see anyone turning coat.  They are loosely family based, but you can join through business too."

"Meister Volker makes his decisions on his own, but he listens to the advice of the houses.  What's good for the seven houses is good for the stronghold.  It would be real unpopular to ignore them."

Sunna, please make a Gather Information roll.  Also, tell me what questions you'd generally like to ask and who, other than the sculptor, you'd like to talk to.
Holly
player, 669 posts
Protect the Land
to protect your Children
Tue 16 Apr 2013
at 23:12
  • msg #312

Re: Coal the Enchantress - Part 2

Holly's eyes widen as she sees the beautiful weapon, but she seems hesitant. "It's beautiful," she says. A little softer, to Glumr, she says, "Do you think it's similar enough to my sickle for Coal's magic to work? I'd love to use it. If it doesn't work, a tribesman collector might accept it in trade for a sickle for Coal."
Sunna
player, 104 posts
Wed 17 Apr 2013
at 06:00
  • msg #313

Re: Coal the Enchantress - Part 2

Sunna asks a bit about old heroes of the houses and other persons that stood out for some reason, letting it seem that she was interested in history and not only that of house Callivari. She would drop the name Renly at some point, asking if he really had slain a dragon, claiming that she had heard such a tale from a drunken dwarf.

Sunna rolled 19 using 1d20+5. gather information.
Farden
player, 519 posts
the paranoid guy
male fighter
Wed 17 Apr 2013
at 06:26
  • msg #314

Re: Coal the Enchantress - Part 2

While Sunna does the talking, Farden will be keeping his eyes and ears open and guarding her back.
Glumr
player, 897 posts
  Woodland
  Ninja
Wed 17 Apr 2013
at 16:05
  • msg #315

Re: Coal the Enchantress - Part 2

Holly:
"Do you think it's similar enough to my sickle for Coal's magic to work? I'd love to use it. If it doesn't work, a tribesman collector might accept it in trade for a sickle for Coal."


Glumr shrugs "I cant say about that sort of thing.  It is a nice weapon though. If anything I'm sure we could recoup the gold we spend on it one way or another.  Maybe this would be a better weapon than the sickle anyway."

OCC - When appropriate, Glumr will ask Ilsa what she thinks of house Callivari and how they fall into the politics of Sloss Hinderplatz.
Holly
player, 670 posts
Protect the Land
to protect your Children
Wed 17 Apr 2013
at 20:07
  • msg #316

Re: Coal the Enchantress - Part 2

"I think we'll buy it," says Holly, hoping she can use it and her current sickle to get one of them enchanted. If not, they'd have to sell one of the two back in Triplefang lands.

She also takes a moment to examine the religious markings on the kama more closely, to see whether she recognizes any of them.

OOC:
15:05, Today: Holly rolled 21 using 1d20+5. Knowledge (Religion).

Fritzholm
GM, 1382 posts
toss the dice
and have fun
Thu 18 Apr 2013
at 21:07
  • msg #317

Re: Coal the Enchantress - Part 2

You don't typically know a lot about Dwarven gods, but you recognize symbology for Moradin, the central dwarven god.  You have seen his symbol elsewhere in the stronghold.  He's a god of mining and forging.  You remember that he created the dwarves out of earth, clay, and stone.   There are also mountain, wind, shield, cup, and crescent moon symbols among others you don't recognize.

It sounds gaudy, but they actually made the decoration work.  It's elegant and still tough.

Now that you've bought the masterwork kama you've spent all of the dwarven gold and cut into you Ferisedan gold a little.  You're down to 680 Fgp.
Fritzholm
GM, 1383 posts
toss the dice
and have fun
Fri 19 Apr 2013
at 02:24
  • msg #318

Re: Coal the Enchantress - Part 2

quote:
When appropriate, Glumr will ask Ilsa what she thinks of house Callivari and how they fall into the politics of Sloss Hinderplatz.


"I don't really know much about Callivari and their gnomes.  I'm Palimar myself.  They own this forge and shop as much as I do.  What do I care?  They set me up.  I make the best weapons and armor around," Isla says with true pride.  She poses, arms akimbo.  "I've got plenty enough gold to make me happy.  The wheels keep on turning."
Fritzholm
GM, 1384 posts
toss the dice
and have fun
Fri 19 Apr 2013
at 02:32
  • msg #319

Re: Coal the Enchantress - Part 2

quote:
Sunna asks a bit about old heroes of the houses and other persons that stood out for some reason, letting it seem that she was interested in history and not only that of house Callivari. She would drop the name Renly at some point, asking if he really had slain a dragon, claiming that she had heard such a tale from a drunken dwarf.


"Wren Lee?  Why bring up witches?  Oh Renny?  Never heard of her."

"There was a rivalry back then between Orthell and Callivari.  Renny was gifted, brilliant with gold.  He understood the minds of dwarves and he grew House Callivari into a juggernaut.  The other houses were jealous and their leaders let that blind them.  They were petty and even ganged up on House Callivari, but Renny always came out on top.  It almost ruined a few of the houses."
"But Faz of House Orthell was smart enough to see what was going on.  He deftly avoided opposing Renny head on.  He was opportunistic, often benefitting from Renny's victories, even stealing some of his thunder.  I'd say Faz got the better of Renny once or twice."
"History wil remember Renny as number one and Faz as second place in those days.  Callivari was more successful, and that's the true measure.  You can't argue with the coins."

The notion that Renny fought a dragon, much less slew one strikes most as absurd to the point of comedy.

"Now I'm not gonna say Renny was a stranger to a blade.  He had a few skirmishes and scrapes in his day, but he was more the logistician, strategist, and planner.  His enemies always found themselves fighting on his terms, and usually they'd already lost before the fight began."

"Slay a dragon?  HA HA HA!  PLAY a dragon would be more likely.  Each sitting up in some vast cavern atop their piles of gold with a Reversi board and stones between them.  Now that I could picture."


"These days the big three houses are efficient.  Everything runs smooth.  They're careful and orderly.  These gnomes really sweat the details.  They love that sort of thing.  If you ask me it's boring.  Same old cool efficiency decade after decade.  I for one would like some gnome to shake things up, be he hero or villain.  Maybe even a war!"

Farden listens to Sunna verbally work various dwarves for information.  This is something he's never been good at.  For that matter, Glumr and Holly never struck him as much good at it either.  They can't hide their intentions to save their lives.  It's good to have a harper to do the talking.  She's impressive.  Farden wishes she'd take the initiative in social situations more.

Just as he's musing about the party's dynamic, Farden spots a warrior dwarf that he's seen twice today already.  That can't be coincidence.  Something is up.  The mystery dwarf is well muscled, well dressed, and well armed.  He looks agile, confident, and always keeps Farden and Sunna in his sight.
Farden
player, 520 posts
the paranoid guy
male fighter
Fri 19 Apr 2013
at 04:37
  • msg #320

Re: Coal the Enchantress - Part 2

Farden doesn't say anything immediately, he'll wait until he can warn Sunna without seeming obvious. He'd already assumed they were being watched, having identified one of the watchers is all to the good. What he found interesting was the watcher was a dwarf and not a gnome. Perhaps a rival of House Callivari?

Farden is going to try and pick out any identifying symbols of affiliation or rank in the dwarf's clothing, then get Sunna to try and identify who the dwarf works for in the course of her inquiries.

Finally, he will start making a careful scan, for the watcher he hadn't spotted. To his mind, the dwarf was a tad too noticeable.

OOC: Farden is now running a spot check at every opportunity, trying to spot who else is watching them besides the very obvious dwarf.

Fritzholm
GM, 1385 posts
toss the dice
and have fun
Fri 19 Apr 2013
at 04:51
  • msg #321

Re: Coal the Enchantress - Part 2

OCC: Gnomes and dwarves are physically exactly the same and not separate races, so this mystery dwarf could be a gnome.  Gnomes are merely dwarves who follow Garl Glittergold.

Go ahead and roll Spot.
Farden
player, 521 posts
the paranoid guy
male fighter
Fri 19 Apr 2013
at 09:30
  • msg #322

Re: Coal the Enchantress - Part 2

15:00, Today: Farden rolled 18 using 1d20+4. spot.
Glumr
player, 898 posts
  Woodland
  Ninja
Fri 19 Apr 2013
at 14:20
  • msg #323

Re: Coal the Enchantress - Part 2

"One last thing... House Callvari is asking us to retrieve and item from the Halls of the Dead as Dwarves are forbidden.  It's an item that belongs to their house.  They say Dwarves are forbidden from entering, but humans are not.  I do not want to perform this for him if it would put us at odds with Sloss Hinterplatz.  How do you think this would be seen by your kin?  More so can you tell me about the Halls of the Dead?"
Fritzholm
GM, 1386 posts
toss the dice
and have fun
Fri 19 Apr 2013
at 15:02
  • msg #324

Re: Coal the Enchantress - Part 2

The mysterious dwarf is wearing distinct regalia, but you're unfamiliar with what it is.  It should be easy enough for Sunna to ask about, but the dwarf is within earshot.  Farden carefully looks around.  Much like Boniface, this dwarf looks to be working alone.  Where's all the subtle gnome intrigue and maneuvering he's heard about?  So far he hasn't seen much subtlety.  At least Farden can be confident that this one dwarf is the only threat around.

When the dwarf Sunna is drinking and chatting with finishes his stiff dwarven ale and moves along, the mysterious dwarf approaches her.  Farden becomes even more alert.

With a flourish of his cape the dwarf make a rather showy introduction.

"Ho Triplefang, tis I, Favrick the Superior, the duel-est of duelists, artisan of the martial crafts!   Am I gracing the presence of the Druid of Silvergate?" he asks Sunna.
Farden
player, 522 posts
the paranoid guy
male fighter
Sat 20 Apr 2013
at 05:56
  • msg #325

Re: Coal the Enchantress - Part 2

Farden starts silently praying that Sunna will be careful as to how she answers this one.
Fritzholm
GM, 1387 posts
toss the dice
and have fun
Sat 20 Apr 2013
at 23:58
  • msg #326

Re: Coal the Enchantress - Part 2

quote:
"One last thing... "


Glumr pauses for a moment and looks at Isla.  He's contemplating spilling all the beans to this dwarven woman he's only met twice.  She doesn't seem very political, but if Boniface wants to keep this whole affair hush-hush telling the whole plan to Isla might not be the best idea.  On the other hand, if it's so shady he probably doesn't want any part of it.  How else is he going to find out which side of the moral fence he's putting himself on?

"Yes?" says Isla after Glumr's pause stretches on a bit longer.  "What is it?"

OOC: Glumr can still say what he said originally if you'd like.  You can also clam up or rephrase the question.  If Holly wants to butt in here that'll work too.
Holly
player, 672 posts
Protect the Land
to protect your Children
Sun 21 Apr 2013
at 00:28
  • msg #327

Re: Coal the Enchantress - Part 2

"We're curious to learn a little more about the Dwarves," says Holly, honestly enough, sensing a little of Glumr's concern. "We'd like to know a little more about the Halls of the Dead--we've heard it's a sacred place for you and your people. Have you ever been there?"
Fritzholm
GM, 1388 posts
toss the dice
and have fun
Sun 21 Apr 2013
at 08:17
  • msg #328

Re: Coal the Enchantress - Part 2

"No.  And I wont be going there for a few centuries, Moradin willing.  It's for the dead, Green, not the living.  There's not much to see, just a shrine.  Most of it is sealed off, and it's huge.  Gets a little bigger every generation.  Bodies go in.  Nothing comes out."

"There's a Keeper at the shrine.  He'll talk the ears right off your head about that place if you want, but I'm more interested in steel than tombs and dusty corpses."

Isla rubs her chin and shifts around a little.  It's the first nervous move you've seen her make.

"You humans worry about death a lot don't you?  You burn out so fast.  Thinking of doing something real heroic for us?  Maybe get planted in the Halls like a dwarf when your time comes?"

Isla shrugs.

"Never happened, but that doesn't mean it never might."
Glumr
player, 899 posts
  Woodland
  Ninja
Mon 22 Apr 2013
at 13:12
  • msg #329

Re: Coal the Enchantress - Part 2

"Thank you for your time.  Perhaps I will go speak with the keeper and hear what he has to say."

Glumr thanks Holly for interupting him before he gave away more of the plan than he should.
Holly
player, 673 posts
Protect the Land
to protect your Children
Mon 22 Apr 2013
at 14:08
  • msg #330

Re: Coal the Enchantress - Part 2

After they leave Isla's, Holly voices her agreement. "Let's go visit the Keeper before we meet up with Sunna and Farden. I'm sure he'll be able to tell us what kind of backlash might happen, even without us telling the whole plan to him."
Sunna
player, 107 posts
Tue 23 Apr 2013
at 11:07
  • msg #331

Re: Coal the Enchantress - Part 2

Sunna turns to the mysterious dwarf, a smile on her lips. "You do have sharp eyes, Favrick, at least for the clan. I am indeed a Triplefang. But I fear I have to disappoint you regarding your question of me being a druid, much less The Druid of Silverdale. May I ask what it was that made you come to the conclusion that I, a simple member of the Triplefang tribe, might be a druid?"
Fritzholm
GM, 1389 posts
toss the dice
and have fun
Tue 23 Apr 2013
at 20:46
  • msg #332

Re: Coal the Enchantress - Part 2

"Whispers made way to mine ears of a mystical mistress with powers over the very forces of nature who graced our stronghold.  I am told that she is female and human, which any sighted dwarf can tell you are.  Human females are not too rare here, but a one I have not set eyes upon is.  This can not be just coincidence.  Now now, no need to be cagey.  I am aware that druids prefer to hide behind a veil of secrecy.  Perhaps you would prefer to discuss this matter in a more private setting."

Favrick strikes a not-so-subtlely heroic pose with a practiced beguiling look upon his face awaiting your answer.
Sunna
player, 109 posts
Tue 23 Apr 2013
at 21:15
  • msg #333

Re: Coal the Enchantress - Part 2

"This is indeed enough to come to this conclusion." Sunna nods and considers her next words. "I suppose there is a certain reason why you are looking for a druid. Indeed, it might be a matter better discussed somewhere not as public." Glancing at Farden Sunna adds:""Would you mind if my friend would accompany us, Favrick?" So far this conversation feels more interesting to Sunna than anything else and she is very curious about this Favrick.
Farden
player, 525 posts
the paranoid guy
male fighter
Wed 24 Apr 2013
at 07:24
  • msg #334

Re: Coal the Enchantress - Part 2

"I don't care if he minds or not, you're not going off on your own." says Farden blandly, as he looks around for a tavern or some such. "We'll get a private table at an upscale eatery. Private enough for our needs."
Fritzholm
GM, 1391 posts
toss the dice
and have fun
Fri 26 Apr 2013
at 05:04
  • msg #335

Re: Coal the Enchantress - Part 2

"Oh, but of course your bodyguard should accompany us.  We will venture to the upscaliest of the upper scale - My magnificent Grand Hall."

Favrick majestically leads the way.  Other dwarves part, taking a step or two out of your way as Favrick strides purposefully towards and up a dizzyingly long, weaving staircase.  Let the stair up-scaling begin.

Favrick turns back to speak to Farden over his shoulder.

"Have you engaged in glorious hours in the arena, bodyguard?  Favrick the Superior has a keen eye for rare talent, and that eye has peered your way favorably.  If you have, well met!  There is always a position for a fellow comrade-in-arms.  If not, you should partake in the endeavor post-haste.  The grandiosity of it is the grandest without measure."

A small black bird (you haven't heard nor seen many birds inside Sloss Hinterplatz) flutters down to land on a decorative wrought iron rail near Favrick when he stops on a wide landing where the stairway meets a crossing walkway.

"Hey look!  It's Favrick," says a young dwarf to his friend, shaking his friend to attention and pointing at Favrick.

"the Superior," Favrick adds, reflexively.  He smiles a most practiced smile and waves aknowledgingly to his fans.

Then with startling cat-like reflexes he snatches the small black bird up with the sweep of one hand.  The speed and gracefulness of the move takes you both by astonishing surprise.  You dare say he's quicker even than Glumr.

"Here you go my lustrious druidical friend," say Favrick gently placing the bird to perch on the upper edge of Sunna's hand.  She scarcely knew she was even holding the hand out in front of her.  "It's a brewer's bird.  They like spirits, and exemplary duelists, of course.  These avians are said to bestow the very fortunest of good fortunes."

The startled bird shivers and shakes its wings as if to flick off imaginary droplets of water, looks directly at Sunna, chirps once, and flies off.

"You would envisage that even a brewer's bird would be more verbose in druidic company.  Ah well."

With that he resumes ascending the stairs.
This message was last edited by the GM at 23:13, Fri 07 Mar 2014.
Fritzholm
GM, 1392 posts
toss the dice
and have fun
Fri 26 Apr 2013
at 05:26
  • msg #336

Re: Coal the Enchantress - Part 2

Asking around, Glumr and Holly are verbally guided to the shrine at the Halls of the Dead.  It is very near the center of the city.  This is not a court or open market like you imagine the center of a city to be.  The two rivers do, however, pass their closest to each other here.  The bend in one of the small rivers creates a pleasant light mist of constant spray, and a calm area in the other creates a pool here.  The pool has quite a few buckets set around it.  A quite basic and practical arch here is the entrance to the shrine.  You go into a short tunnel and soon find yourself in a room with a high (by dwarven standards) ceiling, a statue of an idealized dwrven woman, an altar bowl, a few braziers, a small reflecting pool and fountain, some stone seating, six large sturdy doors and a tunnel leading deeper into the mountain.  There is a quiet, soothing, burble sound of flowing water, and the air is both cool and warm at the same time.  A dwarf in black and white robes is the only other person in the room.  He says something in dwarvish, and then in accented clantongue says

"Oh…  I had no expecting.  I am this keeper of the shrine.  Are you followers of Valkauna?" asks the robed dwarf.
Farden
player, 526 posts
the paranoid guy
male fighter
Fri 26 Apr 2013
at 06:35
  • msg #337

Re: Coal the Enchantress - Part 2

OOC: Oh come on!! No way in hell would Farden have allowed the move to Favrick's hall. Allow a potential hostile the home ground advantage? Farden would have nixed the whole idea if you'd given me a chance. He'd have insisted on having the meeting in neutral ground, so that the chances of violence are limited.

Farden is duly impressed by Favrick's reflexes but not particularly surprised, as the dwarf was clearly a fighter to be reckoned with. Instead, while they are climbing, Farden is busy glancing into each passing door and hallway, cataloging escape routes and choke-points. He is particularly interested in spotting servants and the way to the kitchens and servant's quarters - such places usually contain a back way out.
Sunna
player, 110 posts
Fri 26 Apr 2013
at 07:42
  • msg #338

Re: Coal the Enchantress - Part 2

Sunna gives Farden a brief smile at his words about accompanying her.

The fast movement of Favrick surprises her and she takes the bird from him as graciously as she can. Though she's not surprised at the bird leaving almost immediatly, it comes as no surprise to her. She is not a druid, after all, but right now she feels no need to correct Favrick. "Maybe he just likes your company better", Sunna says with a little laugh. Even with his display of swiftness Favrick doesn't scare her. But still, she's happy to have Farden with her, in case she is mistaken and takes this whole thing too lightly.
"You do have an arena here, Favrick? Would you mind telling me a bit about it? You're not fighting against animals there, aren't you?"
Glumr
player, 900 posts
  Woodland
  Ninja
Fri 26 Apr 2013
at 13:50
  • msg #339

Re: Coal the Enchantress - Part 2

robed dwarf:
"Oh…  I had no expecting.  I am this keeper of the shrine.  Are you followers of Valkauna?"


Glumr smiles.  "I am devoted to Ehlonna" and gives the keeper a bow.

"I am Glumr Triplefang, and this is my cousin Holly. She and I have come seeking you my friend.  We were told that you could tell us the lore around the halls of the dead.  My companions and I have come on an expedition to acquire and trade for goods, and while here we wanted to learn about your people.  Holly and I have come to learn from you.  Our other companions are... well... Honestly I'm not sure where they are but I'm sure they are searching for knowledge the same as us.  Might you have some time to educate us on the shrine and the halls of the dead?"
Fritzholm
GM, 1393 posts
toss the dice
and have fun
Fri 26 Apr 2013
at 18:32
  • msg #340

Re: Coal the Enchantress - Part 2

quote:
OOC: Oh come on!! No way in hell would Farden have allowed the move to Favrick's hall. Allow a potential hostile the home ground advantage? Farden would have nixed the whole idea if you'd given me a chance. He'd have insisted on having the meeting in neutral ground, so that the chances of violence are limited.


OOC:  Yeah, I thought about that before I posted.  In a face-to-face game it would've been simple to just have the NPC offer his location and you reject it, but confirming little details like that would take forever on RPOL, so I just skip them if they have no consequence.  You'll just have to trust me that this one will have no consequence.  There's no ambush waiting for you at Favrick's Hall.  You're safe.
Glumr
player, 901 posts
  Woodland
  Ninja
Fri 26 Apr 2013
at 18:56
  • msg #341

Re: Coal the Enchantress - Part 2

OCC - All and all arent the dwarves like friends of the clan more or less friendly. I mean they wouldnt be out to trick us into a deadly trap and all. I think we'd know if we had something coming.

Or am I wrong?

This message was last edited by the player at 18:56, Fri 26 Apr 2013.
Holly
player, 674 posts
Protect the Land
to protect your Children
Fri 26 Apr 2013
at 20:26
  • msg #342

Re: Coal the Enchantress - Part 2

Holly has nothing to add to Glumr's words, so she looks at the Keeper expectantly, curiously.
Fritzholm
GM, 1394 posts
toss the dice
and have fun
Fri 26 Apr 2013
at 21:01
  • msg #343

Re: Coal the Enchantress - Part 2

quote:
"You do have an arena here, Favrick? Would you mind telling me a bit about it? You're not fighting against animals there, aren't you?"


"You have never set eyes upon our breathtaking arena?  Why it is the colossal-est of colosseums!  I cannot recommend enough that you patronize it at your earliest convenience.  The view of my exploits is breathtakingly panoramic, viewable from any side."

"We have arrived."

The facade of Favrick's hall is carved directly from the mountain's rock.  All the dimensions are noticeably taller, wider, lengthier, and girthier than neighboring buildings.  Favrick throws open the double doors.

"Make ready," he announces.  "Favrick the Superior is entertaining guests from Silvergate."

The center of the hall in taken up by a long stone table that not only could seat 12, but actually has 12 individual stone chairs.  Any long table you've ever witnessed has utilized benches or stools made of wood, with perhaps one full wooden chair at either end.  Usually not even that.  Sadly these chairs are dwarf shaped and sized.  You haven't sat down yet but you already know the fit will be off.

Farden watches a dwarf scramble out of the hall, presumably to go fetch food or drinks.  He makes mental note of the exit.

The walls are decorated by trophies, silvery reflective surfaces, and elegant sconces.  It addition, the table has numerous lit candles and a large, shimmering crystal chandelier hangs over the table.

Favrick strides to the head of the table and sits down to preside over matters.

"What could be more comfortable and private than this?  Unemburdening freedom now allows frank loquaciousness, no?"

"Here is the scene I envision," he stands up and holds his arms out, hands framing an unseen painting.  "Hundreds of fans pack the area.  Excitement is so palpable it tingles the taste buds.  Favrick the Superior is announced to thunderous, ground-shaking petards followed by enthusiastic fanfare."

Favrick pauses with a grin widening on his face.  Then he points to Sunna.

"This is where you come in.  Favrick the Superior enters accompanied by an endless magical fountaining shower of flower pedals.  Two dozen doves appear from behind our hero, and take flight.  Perhaps even sunbeams shine down from the very rock above.  We are talking theatrics here.  The details dwindle in import to the visceral effect on the emotions."

"What do you think?"
This message was last edited by the GM at 06:13, Sat 27 Apr 2013.
Fritzholm
GM, 1395 posts
toss the dice
and have fun
Fri 26 Apr 2013
at 23:31
  • msg #344

Re: Coal the Enchantress - Part 2

"Of course, childs.  Sit down and listen.  I will tell you all about our Halls of the Dead."

The keeper smiles and waits until you are seated and comfortable before continuing.

"Dwarves were created in the origin from the earth.  So it is that they should be returned to the earth when they die.  Early, this was simple.  I believe you humans mimic our tradition of simple burial.  However, there were threats and troubles for just digging a hole and putting dead dwarf in.  The worst trouble was necromancy.  A dwarf cannot rest in peace knowing a necromancer will come, dig his bones up, and make them dance like puppet on a string, so dwarves create someplace safer to keep honored dead bodies.  This is today Halls of the Dead."

"You see a statue here of Valkauna, followers of Ehlonna.  She is goddess of the Halls of the Dead.  Also, she takes care of souls and gives new souls for baby dwarves.  Valkauna is very kind, don't you think?  We would not be so happy if baby dwarf was born with no soul.  Then what?  Very bad.  Also this goddess provides water for life and holy water for fighting undead.  Undead is one thing Valkauna is very opposed to.  Remember?  The whole origin reason for the Halls of the Dead is to foil necromancers."

"Next I tell you this stronghold is old so Halls of the Dead made of many long tunnels.  Not so many to make mountain weak, but still many.  Miners always happy to dig us new tunnels for more Halls.  Maybe they will rest in new tunnel some day long from now.  Sadly, I cannot give you followers of Ehlonna a tour.  Halls keep out everyone, not just necromancers.  That's not so bad.  You can remember your passed friends and ancestors here at shrine.  No need to go stand by body, right?  Also there is many scary monsters in the Halls in case some try to sneak in.  This is real fact and not just story to scare children not to go in."

"Where did Valkauna come from?  You might wonder.  That is a good question.  Many say she was daughter of Moradin and a mortal dwarf woman.  They have some fun together while frolicking and swimming.  This is why she came later than some other gods.  Also, she is not as strong as some gods.  Maybe half-strong doesn't sound good, but you should consider half a god is still very very strong, and she has had so many centuries to grow stronger.  She gives powers of healing and killing.  Priests do not have to choose.  They be both the excutioner and physicker.  Many folowers are midwives.  That is nicer than chopping up with axe, isn't it?"

The keeper goes on with a meandering discussion of the basic concepts of The Halls of the Dead, their patron deity, and his religion.  You sit quietly and listen for a while, but there are some important questions you have about specifics that he hasn't gotten around to addressing.
Farden
player, 527 posts
the paranoid guy
male fighter
Sat 27 Apr 2013
at 04:51
  • msg #345

Re: Coal the Enchantress - Part 2

Now, Farden was surprised. He blinks at the dwarf, wondering if he was for real. He then turns to Sunna with a raised eyebrow, clearly curious as to how she responds.
Holly
player, 675 posts
Protect the Land
to protect your Children
Sun 28 Apr 2013
at 21:49
  • msg #346

Re: Coal the Enchantress - Part 2

Holly listens carefully and attentively. Valkauna's tradition, as well as this Keeper's beliefs about death, all seem very respectable to her.

"I've heard that some dwarven heroes place their souls in a phylactery when they die, of their own free will, so that they can live another life," she says. "Is that true?"
Fritzholm
GM, 1396 posts
toss the dice
and have fun
Sun 28 Apr 2013
at 23:02
  • msg #347

Re: Coal the Enchantress - Part 2

The keeper nods solemnly.

"Yes, is true.  Phylactery is trick of necromancers.  One of many ways dwarves have tried to cheat death.  Why store soul in a bottle instead of let Valkauna watch over it?  You followers of Elhonna know natural way is best way.  Soul in a bottle is not natural way.  Put dead body in Halls of the Dead where it is safe.  That is best way."
Glumr
player, 902 posts
  Woodland
  Ninja
Mon 29 Apr 2013
at 12:39
  • msg #348

Re: Coal the Enchantress - Part 2

"I agree with you keeper.  It does not seem natural.  Would good dwarves do this?  Or is this something left only for followers of the unnatural?"

Glumr waits to see what the keeper says, trying to get a feel to the motives of Calvari.

OCC - Will stack the next question just to keep things moving quicker.

"If the halls are forbidden and filled with danger, how do you place your fallen inside of it?  and what if something was mistakenly left and a house needed to recover it?"
Fritzholm
GM, 1397 posts
toss the dice
and have fun
Mon 29 Apr 2013
at 18:26
  • msg #349

Re: Coal the Enchantress - Part 2

"Eh?  Followers of what?  Nerull?  There are none of those here, but other followers might turn to necromancy if desperate.  Strong cautions to those who forsake Valkauna."

"Now that is easy enough.  Put dead in, then guardians, then seal closed.  After that dig new halls.  Many times we wait for more dwarves to die before fill the new hall to be sealed.  Maybe you want something you left inside.  Too bad.  No going back for getting it," says the keeper with a swift wipe of his arm through the air.  "So says Valkauna and monsters inside."
Glumr
player, 903 posts
  Woodland
  Ninja
Mon 29 Apr 2013
at 18:46
  • msg #350

Re: Coal the Enchantress - Part 2

"What if someone does not follow Valkauna and does not fear monsters?   Say a champion of a race other than dwarves?  There is no fear from dwarven gods or monsters, only from Dwarven punishment on breaking laws.  There would be no chance of necromancy.  Would you permit another race to enter? Perhaps to study the guardians?"
This message was last edited by the player at 18:46, Mon 29 Apr 2013.
Fritzholm
GM, 1398 posts
toss the dice
and have fun
Mon 29 Apr 2013
at 20:07
  • msg #351

Re: Coal the Enchantress - Part 2

"Oh... so you are scholars are you?  You ask a question to pick a nit!  I say no live beings allowed in Hall of the Dead.  You say 'What about Guardian monsters?  They are alive in Halls.' so I say 'Valkauna forbids live Dwarves in Halls.Then you say 'I am no dwarf.  Can I go in as I please?'"

He's is rather worked up about this.  It's a departure from her previous serene calm.

"I would never allow it.  If you have outrage maybe you should ask Elhonna if she would forbid you from going where Valkauna forbids."

"You can study shrine, but not Halls."

Then the keeper takes a deep breath.

"Maybe come back to see new hall before it is sealed, or ask priests to summon dangerous monster for you far from Stronghold."
Holly
player, 676 posts
Protect the Land
to protect your Children
Mon 29 Apr 2013
at 20:52
  • msg #352

Re: Coal the Enchantress - Part 2

Holly nods. The Keeper's words are a confirmation of what Boniface had said: their entry wasn't technically against Dwarven law, but it would definitely ruffle some feathers. "Well, thank you for telling us so much. We'd also love to hear any other information you can give us. How old is this tradition? How old is the current, unsealed resting place? And what kinds of monsters guard the older tombs?"

After the conversation is over, she makes sure that the Keeper sees her study the shrine for a while, to maintain their cover. It's also interesting to her. She pulls out her new kama and studies the symbols on it, curious if any of the symbolism on the shrine matches the symbolism of the decorated weapon.

Once they're out of earshot of the Keeper (and any other dwarves), Holly says, "If someone's watching the tombs, I might be able to keep them from seeing us with a cloud of mist. I can also ask Obad-Hai to hide our footprints; we could get in and out without leaving a trace."
Sunna
player, 111 posts
Tue 30 Apr 2013
at 03:28
  • msg #353

Re: Coal the Enchantress - Part 2

Sunna nods to Favricks short explanation about the arena, but also notices that he doesn't answer her question about the animals.

The interior of the house really impresses Sunna, she doesn't have to pretend that. So she listens to Favricks suggestion about a grand appearance of Favrick the Superior in the arena and can't help a big grin appearing on her face. After all she has seen and heard of Favrick, such a plan comes only as a little surprise to her.
"I have to admit, you really do have a feeling for the show, Favrick." Sunna takes a few moments to think over the suggested entrance. "But I wondered, are flowers and doves really your kind of style? Sounds like a very peaceful picture to me. I could imagine the light, though, but what of, say, a bear or some hawks, if it has to be flying animals?" With a short glance to Farden Sunna adds: "I am sure, together with some friends of mine we could come to an even grander idea of your entrance. But I wonder, waht might be in there for us? Of course, there's the show and being part of it. But, as you certainly know, there are also expenses for such a thing. For example, it would slow down our own quest for some time. And I don't even know when you're about to have your grand opening."
Farden
player, 528 posts
the paranoid guy
male fighter
Tue 30 Apr 2013
at 08:45
  • msg #354

Re: Coal the Enchantress - Part 2

"I have a question - the kind of thing you want, could be accomplished by an illusionist as well as by a druid. More importantly, I'm sure there are others in the area with the needed skills. Why were you looking for Holly, specifically?"
Glumr
player, 904 posts
  Woodland
  Ninja
Tue 30 Apr 2013
at 13:13
  • msg #355

Re: Coal the Enchantress - Part 2

"My apologies keeper.  I meant no disrespect.  I am trying to understand your customs and laws.  As for Ehlonna, I believe she cares about the natural balance than she would of Dwarven law.  And I have to say that these summoned creatures do not sound like part of the natural order..."

Glúmr pauses realizing he's potentially offending the Dwarf.

"Again my apologies. I know that my goddess and my heart would not want to offend your good people.  It is simple.  Entry is forbidden.  I understand.  I would like to know more about these creatures.  You said that priests must summon them?  Where do they come from?  What are they?"


OCC - One last topic before we leave

Glúmr thanks the keeper for his education.  "Before we go, can you tell us your point of view of the houses that are in power here in Sloss Kinterplatz?  I am sure one such as yourself has dealt with all of them."
This message was last edited by the player at 13:18, Tue 30 Apr 2013.
Fritzholm
GM, 1400 posts
toss the dice
and have fun
Wed 1 May 2013
at 04:28
  • msg #356

Re: Coal the Enchantress - Part 2

Favrick ponders both of your suggestions, and just in time for said ponderance a drink is placed in his hand from which he samples before speaking.

"You have convinced me, wise druid, that doves come off as too pacifistic.  The flower pedal shower I'm still partial to.  It has long been my vision for Favrick the Superior to make a stupendous entrance accompanied by the wonders of nature, but not in some mundane, pedestrian fashion.  Nay!  In a fashion truly magical.  Sadly, the priests do not share my vision.  They hold their pious shamanism too honorable for such displays.  I must look elsewhere.  THAT," says Favrick tabling his drink solidly and sloshing it, but not spilling a drop "is why I sought your assistance."

A dwarf brings a drink to both of you as Favrick continues.

"Any manner illusionist, summoner, thaumaturg, would do, but I find them in very short supply and far afield.  I do not venture off to distant lands on a lark.  My adorists here would pang from my absence."

You casually take a drink of your beverage, and YOW!  The taste is smooth and pleasant if a bit overpowering and the sting of it fills your mouth, nose and throat.  You're not sure what you're drinking aside from the obvious strong content of alcohol.  You're shaken by the experience and temporarily lose track of what Favrick is saying.

"…gold of course.  I don't anticipate this to be an act of charity or patronage to the arts.  What is your conventional remuneration?"
This message was last edited by the GM at 05:01, Wed 01 May 2013.
Fritzholm
GM, 1401 posts
toss the dice
and have fun
Wed 1 May 2013
at 04:58
  • msg #357

Re: Coal the Enchantress - Part 2

The keeper rambles on about a great deal of less interesting details of the Halls.  You are made aware of the reasons for the standard dimensions of a resting bed for remains.  He discusses techniques for blessing the Halls and the magical seals, supposedly unbreakable.  (That could be a problem if true.)  He drones on a while about the earliest dwarfs placed in the Hall of the Dead here.  Other Halls elsewhere predate even those here at Sloss Hinterplatz.  Eventually he tells you a bit about the guardians.

"Bringing forth a monster from another world entirely.  Not so simple.  Valkauna's priest are few.  A priest of Moradin or two give help when needed.  Priests pluck a guardian and then another and another from a place of fire and earth.  It is very dwarven place, but not this world.  One monster is bigger than followers of Elhonna and has strong tail for grab and squeeze life out of intruders.  What else does monster do in Halls?  Nothing.  Much nothing for centuries, maybe longer.  Very patient monster."

You press him for a little more detail.

"Monster is grey like stone with hard skin.  On two feet, with claws for ripping.  No eyes or ears.  Since they are still for so long you can hear or see them not.  You can maybe feel heat.  Monsters are very hot.  Cannot hide heat, right?"

You're not sure you like the sound of that.

"As for houses, Callivari is best.  Grandmother of mine was head of house.  All houses treat the keeper and Halls with respect.  None want to cross Valkauna.  House Simiran was banished from the Halls for crimes against Valkauna and now they are no more.  Who wants a house where their soul finds no peace?"

You thank the keeper for his time and make your way back to Humantown.
Sunna
player, 113 posts
Wed 1 May 2013
at 05:20
  • msg #358

Re: Coal the Enchantress - Part 2

Sunna listens to Favrick up to the point where she tries the drink. Surprised she looks into her glass, sniffs at the liquid and very carefully takes another tiny sip.

"It depends on how long the preparations and the show will keep us from our own quest. We planned on leaving Sloss Hinterplatz rather soon." Sunna looks at Farden, hoping that he won't disapprove of her next words, then turns to Favrick again. "I for myself am rather intrigued by the idea of setting up a grand opening for you. However, I can't speak for every one of us and at least one vital member - regarding a show - is not present at the moment. Would it be possible to discuss this with my friends and come back to you later?" For a moment Sunna ponders if she should finally tell Favrick that she is really not a druid, then decides against it. There'd be time for that later, if Holly approves at least. Instead, she raises her drink. "That's a rather interesting drink. Do you put pepper in it?"
Farden
player, 529 posts
the paranoid guy
male fighter
Wed 1 May 2013
at 05:24
  • msg #359

Re: Coal the Enchantress - Part 2

Farden immediately starts taking tiny sips as well. He nods in agreement to Sunna's words, and when she asks about the drink he adds: "Where can I get a few bottles, and how much is it?"
Glumr
player, 905 posts
  Woodland
  Ninja
Wed 1 May 2013
at 13:02
  • msg #360

Re: Coal the Enchantress - Part 2

When they depart, Glúmr discusses things with Holly.  He rolls up some of his leaf and sparks a flame to the end of it, the sweet smoke following behind the pair as they walk back to Humantown, talking quietly.

"I dont know Holly.  As much as I am curious about the guardian creatures, it sounds pretty dangerous....danger from what we face in the tunnels, and danger from the political repercussions.  I feel like we're getting mixed into some local power play with the potential of making many angry. Perhaps making it so we are not welcome.  I just dont know what good this will do in terms of our goals or even in terms of helping our lands and kin.  After being forced to be a lackey for that demon thing, I dont feel like doing it again for Dwarven politics.  I think Farden is right with this one. It would be great to have a Dwarven companion with us, to teach us about them and their language, but I dont feel good about crossing their laws simply for gold coin.  Even if undetected and successful, I dont know what good this will do, well except the good for Calvari."

Glúmr is torn.  His curiosity wants him to go on this shady adventure, but his moral compass is telling him not to.

"I guess let us go discuss with our companions and see what kind of information they have found.  I'm guessing the keepers point of view might be a bit more strict than most."
Holly
player, 678 posts
Protect the Land
to protect your Children
Wed 1 May 2013
at 21:14
  • msg #361

Re: Coal the Enchantress - Part 2

Holly smiles, understanding the moral dilemma but not anxious about it. "Well, technically, we wouldn't be breaking any laws. Even the Keeper admitted that. Obad-Hai's blessings might be able to keep anyone but Boniface and Renny from knowing what we did, but I agree, it would be dangerous. I wonder if Farden or Sunna has ever heard of monsters like that before."
Fritzholm
GM, 1402 posts
toss the dice
and have fun
Wed 1 May 2013
at 22:45
  • msg #362

Re: Coal the Enchantress - Part 2

"Satisfactory.  Favrick the Superior will pay visitation to Humantown on the morrow.  Confidence speaks to me assuring that your pivotal showman will delight in our stratagem."

"It's called by a term which means God's Shout.  Hamryn, fetch an unopened bottle as a bestowal to our visitants."

The dwarf returns with a blue glass bottle sealed with cork and wax, and hands it to Farden.  Please place it on your character sheet.  Setting aside sipping you finish your drink, bid Favrick goodbye for today, and stumble out the door.  You're both tipsier than you expected to be after one admittedly large drink.  It's a good feeling and leaves you with a more positive attitude about the whole meeting than you would've had otherwise.  You're in no danger of tumbling down the stairs on the way back, but it does some concentration to place all your footsteps where they should go.


When you all return to Hillis' Inn he has just begun serving early dinner.
Farden
player, 530 posts
the paranoid guy
male fighter
Thu 2 May 2013
at 09:32
  • msg #363

Re: Coal the Enchantress - Part 2

"Evening everyone." says Farden as he and Sunna joined the others. After making his customary check for eavesdroppers and watchers, he continues: "Interesting day. Met a dwarf calling himself Favrick the Superior. He has a fighting arena, and he had a job offer for Holly. Claims he wanted a magic show as part of his big entrance. Interestingly, he asked for Holly as the 'druid of Silvergate'. Holly, have you been telling people you're from Silvergate? Because our last visit there wasn't the best of outings."
Holly
player, 679 posts
Protect the Land
to protect your Children
Fri 3 May 2013
at 15:06
  • msg #364

Re: Coal the Enchantress - Part 2

Holly shakes her head. "Maybe he just guessed we were from Silvergate? Everyone here knows we're Triplefang. Or maybe he's been researching us on his own."

"By the way, we talked with the Keeper of the Dwarven burial tombs. He admitted that it's not technically against the rules for us to enter, but he would never allow it. He also said the guardians are monsters made of stone, with power over fire. I think we could pull off getting Renny's jewel out of there, but we'd have to be stealthy about it."

"I've never tried putting a show on before. I could try, but I don't think we can accept both job offers. If we put on a magic show in front of hundreds of people, I doubt we can still be inconspicuous enough to sneak into the tombs. We'd be too memorable."
Glumr
player, 906 posts
  Woodland
  Ninja
Fri 3 May 2013
at 15:29
  • msg #365

Re: Coal the Enchantress - Part 2

"We are also the only humans from out of town, that makes  us memorable enough.  The gains are worth the risk, but the cause is less than ideal.  I feel like it's not our part to get involved in local politics.  This object would help Calvari return to power I'm guessing. I dont think that kind of chance is going to do anything beyond this stronghold's walls." Glumr adds.  He's still not sure on the offer, as much as he'd love to see the guardians.

"That being said, Holly thinks she can cover our entry into the area with a fog or mist using her blessings.  There's water near the shrine."
Sunna
player, 114 posts
Fri 3 May 2013
at 15:41
  • msg #366

Re: Coal the Enchantress - Part 2

Sunna nods to Hollys words. "It could also be a distraction for some of us, while the others do the show." The tone of her voice however indicates that she's not really into that plan.

"I still don't know about the tomb thing. It's... well, Boniface seems genuine enough, but there's a lot of risk there for us and our relations to the other gnomes and dwarves. There are some who would welcome some of the old rivalry between the big houses, I suppose that's where Boniface might find someone eager to do the job." Sunna shrugs uncomfortably. "We could need the gold, but still... I don't know. We would be bending rules to the point of breaking them, the keeper already said that he would not allow us to enter. Then there's the trouble a return of Renny would cause to this place, when the quarreling people are needed somewhere else even more? Maybe not now, but we know that something is brewing up out there."
Glumr
player, 907 posts
  Woodland
  Ninja
Fri 3 May 2013
at 15:47
  • msg #367

Re: Coal the Enchantress - Part 2

"Maybe if we knew more about Remmy" Glumr suggests.
Sunna
player, 115 posts
Fri 3 May 2013
at 16:14
  • msg #368

Re: Coal the Enchantress - Part 2

"It's hard to get any detailed information after all those years", Sunna says, "but I spoke to several people and they all agreed in one thing: Renny was a brilliant leader of the house, gifted with gold they said. A planner and strategist, who preferred to play his enemies off against each other instead of fighting them himself."
Holly
player, 680 posts
Protect the Land
to protect your Children
Sat 4 May 2013
at 01:35
  • msg #369

Re: Coal the Enchantress - Part 2

"I had hoped that Renny could help lead the Dwarves in the fight against some of the unnatural things that are brewing in the world. He could be a powerful ally," Holly says.
Farden
player, 531 posts
the paranoid guy
male fighter
Sat 4 May 2013
at 04:52
  • msg #370

Re: Coal the Enchantress - Part 2

"I'm telling you, both the offers from Favrick and Boniface have their own problems. But if we have to take one, I'm going with Favrick, at least it seems to be legal. Boniface's job is not only illegal, it is potentially disruptive to the status quo in Hinterplatz.

Favrick, of course, has his own problems. He seems intent on an extravaganza using Holly's magic, but I ask you, what good is a one-time show? As a showman he has to know you need multiple performance to truly draw in an increased audience, yet he seems happy with a one-time thing. Well, that's his lookout. He'll be here tomorrow to make his offer. If its a good one and he seems above board, I say we take it and tell Boniface to take a hike."

Sunna
player, 116 posts
Sat 4 May 2013
at 12:54
  • msg #371

Re: Coal the Enchantress - Part 2

"I suppose that Renny would be too busy with the other houses beginning to fight house Callivari", Sunna answers Holly.

"I don't know if it's an increased audience he's looking for", Sunna says with a laugh, "he just wants to have a great show. Could well be that he'll ask us for more help if all goes well, though."
Fritzholm
GM, 1403 posts
toss the dice
and have fun
Tue 7 May 2013
at 03:27
  • msg #372

Re: Coal the Enchantress - Part 2

You spend the evening relaxing, and the night resting well.  Without sunlight you're starting to lose track of sunrise and sunset, which can be a bit of a problem for those who pray at these times.  Humantown is quiet at night.  If you listen closely you can hear the rivers endlessly washing through the city.

Around noon the next day Boniface arrives at Hillis' Inn.

"Ho, Triplefang.  How are my adventurous opportunists this day?  I trust you have discussed my offer.  I have also been considering yours," she says looking Holly's way.  "I can arrange a language tutor to travel with you long enough to impart a basic understand of our language and the ability to communicate in it.  Additionally, since I see no impartial way to judge whether you have harmed the guardians, I am willing to split the difference between three shares of 400 gold apiece and twice that.  $1800 gold upon delivery of the gem.  I will also inform Renny fully of your assistance, as you requested.  What do you say?"

Nearly just as she finishes and before you can answer, the door flies open again.  A single horn sounds out an echoing fanfare even though, for the moment, the doorway remains empty.  The eye drifts over to see the source of this musical happening.

In through the door strides a muscular, well dressed, and well armed dwarf beaming with an air of supreme confidence.

"Tis I, Favrick the Superior, the duel-est of duelists, artisan of the martial crafts!  I salute the Druid of Silvergate and her stalwart companions, and call out for an obliging parlormaid to convey a most admirable libation to mine hand so I may toast my soon-to-be impressario as well as the splendid Boniface."

Favrick's butler follows in after the speech with his horn lowered, and Hillis' waitress hustles over with a flagon for Favrick, who is standing in a rather majestic pose as he accepts the drink.

This turn of events catches Boniface by surprise, she looks around at you and Favrick uncertainly.
Farden
player, 532 posts
the paranoid guy
male fighter
Wed 8 May 2013
at 05:43
  • msg #373

Re: Coal the Enchantress - Part 2

Farden shrugs in apology to Boniface. "It seems the skills of our little band are quite in demand. Boniface, this is Favrick the Superior, another person with a job offer. Favrick has yet to outline the full details of his offer, so we don't know yet which we will be accepting. Can you please wait while we conclude our meeting with him?"
Fritzholm
GM, 1404 posts
toss the dice
and have fun
Wed 8 May 2013
at 15:39
  • msg #374

Re: Coal the Enchantress - Part 2

"The task I ask should be trivial for the prestidigitation-est of prestidigitationists.  I am in your presence to offer 500 silver for the expeditious, but astonishing services we discussed one day hence.  Favrick the Superior will be dueling next on the morrow's evening."

Favrick brushes at his sleeve.

"Which disingenuously implies that my opponent has opportunity to defeat me, which I pledge to you he has not."

Favrick flashes a winning grin adding,

"I leave the details of the introductory extravaganza to you.  Are we now partners in this endeavor?"
Glumr
player, 908 posts
  Woodland
  Ninja
Wed 8 May 2013
at 15:49
  • msg #375

Re: Coal the Enchantress - Part 2

Glumr is amused by the boastful dwarf.  He's curious to find out what this character is all about.
Farden
player, 533 posts
the paranoid guy
male fighter
Fri 10 May 2013
at 07:43
  • msg #376

Re: Coal the Enchantress - Part 2

"Sounds straightforward enough. Holly, what say?"
Holly
player, 681 posts
Protect the Land
to protect your Children
Fri 10 May 2013
at 20:23
  • msg #377

Re: Coal the Enchantress - Part 2

Holly looks interested and slightly concerned. "What kind of duel is this? I don't have anything against fighting, but this isn't a death match, is it?"
Fritzholm
GM, 1405 posts
toss the dice
and have fun
Fri 10 May 2013
at 21:35
  • msg #378

Re: Coal the Enchantress - Part 2

Favrick had been looking at Sunna after Farden's latest question, expecting her to answer.  He looks over at Holly when she replies instead.

"A lesser proficient individual might mischancedly sever internal vitals.  We do match deadly armaments after all, but my weaponship is far too magnificent to make such a gauche misstep.  The duel is an opportunity for the masses to witness mastery consorting with jeopardy, not a butchering of meat."
Holly
player, 682 posts
Protect the Land
to protect your Children
Fri 10 May 2013
at 21:45
  • msg #379

Re: Coal the Enchantress - Part 2

Holly nods. "That sounds reasonable. Can you tell us more about what you had in mind?"
Fritzholm
GM, 1406 posts
toss the dice
and have fun
Tue 14 May 2013
at 03:14
  • msg #380

Re: Coal the Enchantress - Part 2

"Visualize the scene in your mind's eye.  The lighting is dim.  Shadowy.  A hush settles over the onlookers as hundreds of dwarves wait breathlessly."

Favrick crouches down and spreads his his arms and hands out before him as if project his vision out towards you.

"Soft, elusive notes don't so much break the silence as flow out of it.  They grow to become music and the crier announces none other than Favrick the Superior!"

Favack springs up out of his crouch into a pose of triumphant acceptance of unheard cheers.

Boniface sports a look of amusement, no longer shocked by this unexpected interruption.

"There is thunder, sparks and flames.  The entrance glows with beams of sunlight shining upon the gladdest of gladiators who strides into the arena accompanied by a billowing shower of flower pedals and the launching of birds in flight.  The crowd is duly excited, and the battle they have gathered to witness has not even begun."

"Now *that* would be a fittingly memorable entrance," he states proudly.

"Or something of the sort.  I leave the details to you."
Farden
player, 534 posts
the paranoid guy
male fighter
Tue 14 May 2013
at 10:57
  • msg #381

Re: Coal the Enchantress - Part 2

Farden is going to keep quiet and let Holly and Sunna discuss technical details with Favrick.
Sunna
player, 117 posts
Tue 14 May 2013
at 18:28
  • msg #382

Re: Coal the Enchantress - Part 2

Sunna looks over at Holly, clearly enjoying Favricks ideas. "What do you think?"

She turns to Favrick and says: "I am sorry to having mislead you yesterday, Favrick, but I am really not the one you were looking for. This is the Holly you were looking for. I am, as I stated yesterday, a member of the Triplefang tribe, a bard, but nothing more. However, I would be pleased to add my skills to this task as well."
Fritzholm
GM, 1408 posts
toss the dice
and have fun
Wed 15 May 2013
at 04:08
  • msg #383

Re: Coal the Enchantress - Part 2

Favrick raises his eyebrows and strokes his beard.

"Pulling one over on Favrick the Superior, were you?  I appreciate a harmless jest," he says, laughing.

"So *you* are the illustrious Druid of Silvergate.  Are you amenable to bringing the forces of nature to bear for the most spectacular of spectacles?" Favrick asks Holly.
Glumr
player, 909 posts
  Woodland
  Ninja
Wed 15 May 2013
at 13:21
  • msg #384

Re: Coal the Enchantress - Part 2

Glumr, in the midst of rolling up some leaf, chuckles and looks to Holly to see her reaction.
Holly
player, 683 posts
Protect the Land
to protect your Children
Thu 16 May 2013
at 20:10
  • msg #385

Re: Coal the Enchantress - Part 2

Holly sees no harm in helping the odd dwarf, if she can, although she doesn't see how it'll help with the rest of their quest. "I can do a few of those things. I could summon wind, or fire, or even an animal. But I can't do it all at once. Perhaps you have me confused with someone else? I've never been called the Druid of Silvergate before. I haven't spent much time in Silvergate; I prefer the outer countryside of the Triplefang lands. Have you ever been there, Favrick?"
Fritzholm
GM, 1409 posts
toss the dice
and have fun
Thu 16 May 2013
at 22:15
  • msg #386

Re: Coal the Enchantress - Part 2

Favrick nods.

"Wind and Fire and Animals!" he says in a dramatic tone.  "That will suffice splendidly.  I present you a bisected remittance."  He tosses a bag of coins onto the table in front of Holly.  "The remainder post-duel.  Rendezvous at our tremendous arena preceding the evening meal on the morrow.  Until then, Farewell!"

Favrick executes a move that is half bow and half wave as he exits, never having addressed the matter of why he thought Holly was from Silvergate or if he'd ever been there.  That's twice!

The bag contains 250 silver.  I've added it to your group wealth.

"Well that was interesting," Boniface says after Favrick departs.  "Anyhow the offer stands - language tutor, $1800 gold upon delivery of the gem, and I will see to it that Renny is fully aware of your deeds.  Can I count on your assistance?"
Farden
player, 535 posts
the paranoid guy
male fighter
Fri 17 May 2013
at 06:24
  • msg #387

Re: Coal the Enchantress - Part 2

"In a word - no. Grave-robbing, when the grave in question belongs to an active and thriving community, does not sit well with me. I'm rather against the whole deal."
Glumr
player, 910 posts
  Woodland
  Ninja
Fri 17 May 2013
at 12:56
  • msg #388

Re: Coal the Enchantress - Part 2

"Boniface, from spending our time with your people, it seems to us the halls of the dead are off limits to all no matter their race.  More so, we feel that being outsiders here, we should not be involved in matters of Dwarven houses and their political endeavours."  Glumr pauses then adds "But we do thank you for your considerations and generosities."
Sunna
player, 119 posts
Sat 18 May 2013
at 05:17
  • msg #389

Re: Coal the Enchantress - Part 2

Sunna looks at Favrick as he is leaving and then shrugs. Seems as if there are a few things Favrick doesn't like to discuss.

"I don't have anything to add", Sunna says, "except that I wish you good luck with your mission." She really means it, even though she doesn't want to be part of it.
Fritzholm
GM, 1410 posts
toss the dice
and have fun
Wed 22 May 2013
at 07:30
  • msg #390

Re: Coal the Enchantress - Part 2

Boniface frowns at your answer.

"I'm surprised and disappointed in your decision.  I thought I had found allies to the dwarven cause in you.  Yes, the mission has some unpleasant obstacles."

She stands up from her stool.

"I'm sorry to hear that you are not up to the challenge.  We will look for other, less qualified heroes.  If you change your minds, please let me know.  Perhaps we can work something out at a later date.  Enjoy your frivolous work at the arena."

Boniface exits the inn leaving you to discuss plans for Favrick's magical arena entrance.

Please pick out what spells you would like to use to what effect.  You have a full day of game time to prepare, so Holly can pick out completely different spells if she so chooses  (as can Glumr, if he'd like to add something)  Sunna's spells are spontaneous, so she doesn't require any prep other than planning out what to do.
Sunna
player, 120 posts
Fri 24 May 2013
at 05:52
  • msg #391

Re: Coal the Enchantress - Part 2

"Still, I think it is the best choice to leave the dead alone", Sunna says after Boniface has gone.
Holly
player, 685 posts
Protect the Land
to protect your Children
Tue 11 Jun 2013
at 12:37
  • msg #392

Re: Coal the Enchantress - Part 2

Holly watches the dwarf leave and then says, "We need to know more if we want to interfere in the politics of this place, and for the moment we can build a little friendship with helping out Favrick. Less painful as well I suspect."

Holly considers for a few moments the spells she has available, and then asks Farden and Sunna, "Have you seen this arena? What size is it?", and then she added, "And who or what exactly will Favrick be fighting? He seemed a bit vague on that. I assume it is another dwarf or gnome."
Farden
player, 538 posts
the paranoid guy
male fighter
Wed 12 Jun 2013
at 08:35
  • msg #393

Re: Coal the Enchantress - Part 2

"Do we care who he's fighting? It's his lookout, not ours. Anything I can do to help set up his big entrance?"
Holly
player, 686 posts
Protect the Land
to protect your Children
Wed 12 Jun 2013
at 15:58
  • msg #394

Re: Coal the Enchantress - Part 2

Holly smiled inwardly that Farden was his usual self when faced with such questions.

Thinking for a moment, Holly said, "Quite possibly Farden. Indeed you all might be. I think our new employer has a slightly high opinion of my ability, but we can work something out"

Slipping her fingers through her hair, she turns to them all and says, "Well, I have the Obscuring Mist, and a rolling ball of fire which can work together. Or a floor of ice and the rolling ball. The mist and the ice stay on for a while, so I can cast something else to supplement it. Those are simple basics. Perhaps a summoned cat chasing the ball of fire might work, although I might need to consider that as beyond me." Holly could almost be pacing in her mind as she considers things aloud, "Getting petals to fall is something I've not considered, but might be something Obad-Hai would support me with. Now as for you guys, I could perhaps use you to add to the effects. Flaming arrows and all that... maybe I could call upon Ebony and shrink him to chase out of the mist and then have him grow back to his full size. Impressive enough I would think... Now what else. Um, can you think of something to add to this Sunna? Your abilities could add to the effect. Something flashy or theatrical?"

With that, Holly takes up her druidic symbol and goes all quiet, concentrating hard on her own thought patterns, but aware of what the others might be able to suggest to aid her.
Glumr
player, 913 posts
  Woodland
  Ninja
Thu 13 Jun 2013
at 13:46
  • msg #395

Re: Coal the Enchantress - Part 2

In reply to Holly (msg # 394):

"I have a potion that will shrink who drinks it...if that would aid the dramatics. and my bow is ready to help as well.  Ehlonna could aid me by sending a creature if I call on her help.  That's all I really have to aid this extravagant entry."  Glumr adds as he rolls some of his leaf.
Fritzholm
GM, 1413 posts
toss the dice
and have fun
Thu 13 Jun 2013
at 15:19
  • msg #396

Re: Coal the Enchantress - Part 2

OOC:  I suggest not using a 250gp potion on a job that pays 50gp.  :-)
Glumr
player, 914 posts
  Woodland
  Ninja
Thu 13 Jun 2013
at 16:31
  • msg #397

Re: Coal the Enchantress - Part 2

OCC - Ah.. Good deal.. .I wasnt thinking along the lines of finances. 
Sunna
player, 123 posts
Thu 13 Jun 2013
at 19:07
  • msg #398

Re: Coal the Enchantress - Part 2

"I could add some tricks with sound, making Favricks steps sound like something else, a trumpet for example. Maybe it's possible to make his armor glow as well. But I doubt that I could create flower petals..."
Glumr
player, 915 posts
  Woodland
  Ninja
Thu 13 Jun 2013
at 19:42
  • msg #399

Re: Coal the Enchantress - Part 2

"Making his steps sound like a big bass drum might be appropriate.  I wonder if he has music for his entrance or if that falls to us?"
Farden
player, 539 posts
the paranoid guy
male fighter
Fri 14 Jun 2013
at 08:33
  • msg #400

Re: Coal the Enchantress - Part 2

Farden listens to the discussion but doesn't offer up any suggestions. He figures its his job to keep the casters safe while they do their thing. So far, no one in town seems to want to hurt them, but better safe than sorry.
Holly
player, 688 posts
Protect the Land
to protect your Children
Fri 14 Jun 2013
at 21:58
  • msg #401

Re: Coal the Enchantress - Part 2

Holly takes a moment, taking in what Sunna and Glumr said. A plan came forward, and she ran it through a few times before making it known.

"lets think about this. I call up Ebony to aid us. he'll stay whilst i need him. i cast a spell to shrink him and then cast the mist, which will stay a while when it is cast. Hides our actions. Then an ice sheet across the floor, which should hold as well. Send out the flaming sphere and then Ebony after it to allow the shrinking spell to relapse and show his real size! Our client moves the mist to call ebony back, and I have Ebony come back through the mist. If Sunna can provide some suitable sounds to it, I think we can provide a suitable show for his entrance. What do you think?"
This message was last edited by the GM at 02:26, Sat 15 June 2013.
Fritzholm
GM, 1414 posts
toss the dice
and have fun
Sat 15 Jun 2013
at 02:45
  • msg #402

Re: Coal the Enchantress - Part 2

So it sounds like Holly is planning to use

Obscuring Mist
Summon Nature's Ally II
Reduce Animal
Flaming Sphere

I can't find the sheet of ice spell.   Faerie Fire could make Favrick visible in the mist.

Sunna can pitch in with repeated casting of Ghost Sound for the thunderous footsteps, and a few Prestidigitations could produce a very nice flower petal shower.

Don't forget you also have the powers of the floating musical eye.
Sunna
player, 124 posts
Sun 16 Jun 2013
at 06:35
  • msg #403

Re: Coal the Enchantress - Part 2

Sunna nods. "Sounds good."

"Favrick mentioned a fanfare, I believe it was a part of the show that is already there. But we could provide some more music, too", she said, looking over at the floating eye.


OOC: I'm not certain, but can the eye cast spell, too?
If Prestidigation allows for flower petals Sunna will do that, of course.

Fritzholm
GM, 1415 posts
toss the dice
and have fun
Mon 17 Jun 2013
at 07:05
  • msg #404

Re: Coal the Enchantress - Part 2

Holly prepares her spells.  The next evening our Triplefang heroes meet Favrick for dinner at the arena.  You discuss your plan over the meal and Favrick is quite happy with it.  He shows you the arena and where you'll be sitting while not assisting in the performance.  These aren't great seats, but they are close to the field entrance doors.  The arena is somewhat clam shaped.  It takes advantage of the natural slope of the interior hillside to provide rows of benches with unobstructed views of the field/stage.  The field itself is well lit with spheres of magical light and is a good deal brighter than the rest of the stronghold.  You've gotten used to the darkened gloom everywhere else.

There are two events before Favrick's battle.  The first is a standing, unarmed and unarmored, one on one tussle.  About half of audience is still arriving during this first fight.  You're told by other spectators that the two dwarves are guards and not well known.  There's a little wagering and lots of drinking being done during this first event.  One of the dwarves is finally knocked out.  His opponent is cheered as he runs a lap around the field.  Coins trade hands to settle bets.

The second event is a 8 dwarf 4 on 4 battle with wooden clubs and thickly padded leather armor.  It is a chaotic and exciting fracas with wrestling, doubleteams, disarming, and plenty of solid walloping.  The spectators really get into this second event.  There are loud, avid fans of both teams.  The yellow team ends up defeating the green team.  As they are clearing the field Holly, Sunna, and the eye go meet up with Favrick.

There is a short intermission to replenish drinks and discuss the battle.  Favrick is decked out even more spectacularly than usual with shining steel armor, a short cape, skirt, boot covers, epaulettes, and a plumed helmet.  His opponent, another skilled, but less popular duelist is announced to cheers and then it's showtime.

"And now, our reigning champion, The incomparable Favrick the Superior!" announces the crier.

The floating eye starts out with a low, pulsing thrum of alternating drums as mist shrouds the entranceway.  The crowd hushes, not sure what to make of this unusual turn of events.  Soon a fanfare of horns join in with the drums.  Another horn sounds and a ball of flame shoots out, crashing harmlessly in front of Favrick's startled opponent, and drawing a gasp from the crowd.  Next, a small bear comes charging out from the mist, growing larger with every step until he stands full size in front of the befuddled duelist.

"HALT!" shouts Favrick, still shrouded in the mist.

A glow surrounds the magnificent champion and the eyes of the onlookers grow wide as he alone becomes visible in the mist.  His steps thunder, counterpointing the drums and horns still announcing his entrance, as he strides to the edge of the mist.  A shower of flower pedals cascades all around him as he emerges.

"I, Favrick the Superior, will handle this," he says, dismissing the bear with a dramatic, flower pedal scattering slash of his hand.

The bear roars and then spins and returns to the mist as Favrick draws his longsword and poses spectacularly to loud cheers that exceed the volume of the music.  The mist fades and Holly and Sunna return to their seats as the duel begins.

Favrick's opponent starts off poorly.  Perhaps he is somewhat rattled or overcome by the spectacle of Favrick's entrance.  However, Favrick does not press his advantage in the early stages.  You get the feeling that he could've won the fight very early on if had wanted to, but instead drew out the battle for the sake of entertainment.  Soon the other duelist gets his act together.  His strikes are strong, fast, and well placed, but Favrick's technique is flawless.  He displays startling quickness, turning impenetrable defense into offense that his opponent struggles to fend off.  Favrick whittles the other dwarf down, occasionally eluding his parries and puncturing his armor until his opponent slumps to his knees.  The crowd roars it's approval.  Completely uninjured, Favrick the Superior wins again!
Fritzholm
GM, 1416 posts
toss the dice
and have fun
Mon 17 Jun 2013
at 15:12
  • msg #405

Re: Coal the Enchantress - Part 2

After the arena excitement has died down and most of the spectators have adjourned to bars or their homes, you meet up with Favrick.  He has changed into less formal, but still splendid clothing, and is aglow from the victory and adulation of the crowd.

"Ah Holly, the druid of Silvergate, and Sunna... not actually a druid," he greets you.  "You are truly the thaumaturgest of thaumaturgists.  The entrance of Favrick the Superior was a wonder to behold comparable to the finesse and magnificence of the battle skills that followed.  You have my hearty thanks, and this second payment of silver.  Good luck on your journeys and return to visit any time."

He hands over another bag of 250 silver coins.

The party now has 680 Fgp and 500 sp in your group treasury.


Do you have anything else you want to do before heading back to the Cabell lodge and Pliffa?
Farden
player, 540 posts
the paranoid guy
male fighter
Tue 18 Jun 2013
at 07:23
  • msg #406

Re: Coal the Enchantress - Part 2

OOC: I thing we change out the silver for something more portable?
Holly
player, 689 posts
Protect the Land
to protect your Children
Tue 18 Jun 2013
at 11:29
  • msg #407

Re: Coal the Enchantress - Part 2

Holly had thoroughly enjoyed the event once her part in the introductions was complete, and been rather proud of what they had achieved. From the effect it had had on the spectators around them, Holly was pleased that it had been well appreciated and had perhaps enhanced Favrick's reputation.

At the meeting afterwards with Favrick, Holly bowed and smiled at his compliment, and then asked, "You call me the Druid of Silvergate. Why? Who told you that? I am not from there, and although I have visited there, it is not common knowledge I am a druidess. Has someone else visited from there recently?" Holly is wondering if perhaps someone else is also in the area, someone with knowledge of their escapades on their last visit to Silvergate. That worried her slightly.
Fritzholm
GM, 1417 posts
toss the dice
and have fun
Tue 18 Jun 2013
at 14:28
  • msg #408

Re: Coal the Enchantress - Part 2

OOC: Sure we can convert it to gold if you prefer.

"Silvergate is the Triplefang city of prestige.  Who would wanted to be known as the Druid of..." Favrick fumbles for the name.  "Plidda?  No, trust me.  Silvergate sounds much better."
Sunna
player, 125 posts
Tue 18 Jun 2013
at 16:18
  • msg #409

Re: Coal the Enchantress - Part 2

Sunna is very pleased with how the show went. Though less likely to become a tale than getting Renny back to life it was certainly more amusing - and much less dangerous in every aspect.

"It was a great fight", Sunna asys to Favrick with a smile, "we'll see to it that we'll be back some day and to make sure to witness yet another of your fights." She glances over at Farden, wondering if he might be wanting to fight against Favrick for show some day later.
Farden
player, 541 posts
the paranoid guy
male fighter
Wed 19 Jun 2013
at 09:20
  • msg #410

Re: Coal the Enchantress - Part 2

Farden shows no interest whatsoever in challenging Favrick. "It was a very good show. Is there anything else? If not, we'll be resuming our journey."
Holly
player, 690 posts
Protect the Land
to protect your Children
Wed 19 Jun 2013
at 10:54
  • msg #411

Re: Coal the Enchantress - Part 2

Holly doesn't think Favrick is being evasive, so doesn't press the matter, and indeed being associated with Silvergate would normally be a good think.

With the others ready to go, Holly checks her items and prepares for another trip. The travelling so far had expanded her appreciation of Obad-Hai's presence in the world, and the differences that the world had to offer. For now at least she was content to continue her explorations of herself and the world around her. Especially if it meant being around the others as well.

Another thought came to her as well, one that filled her heart with renewed hope. With luck she would soon be reunited with Moonlight, and they could again ride off at speed across some open plain. It might take a while to get there, but Holly had something to look forward to.
Glumr
player, 916 posts
  Woodland
  Ninja
Wed 19 Jun 2013
at 16:42
  • msg #412

Re: Coal the Enchantress - Part 2

Glumr congratulates the narcissistic dwarf on his victory and commends his companions for their superb performance. He looks forward to leaving the stronghold.  Part of him wishes they would have seen the guardian of the tombs, but all and all it seemed like business he should not be part of.  He will leave this place feeling good.
Fritzholm
GM, 1418 posts
toss the dice
and have fun
Wed 19 Jun 2013
at 18:39
  • msg #413

Re: Coal the Enchantress - Part 2

You stay at Hillis' Inn one final night before setting out on your way back to Pliffa.  In the morning you settle up with the innkeeper.  6 nights and 5 days of meals and lodging for 4 come out to 180 silver, which I've subtracted from the party's total.

You are glad to be on your way back to Triplefang lands, and even happier to see sunlight and clear skies.

The details of our heroes trip back to Pliffa are largely lost to history.  All that is known for sure is the travel took about half a month.  Our heroes arrived in Pliffa at the full moon marking the end of the hot and dry days of summer.
Fritzholm
GM, 1419 posts
toss the dice
and have fun
Wed 19 Jun 2013
at 23:34
  • msg #414

Re: Coal the Enchantress - Part 2

After you stable your horses and drop off some of your gear you head to Coal's tower with the boxed alchemical supplies and fine weapons.  It has been over a month since you left Pliffa the second time.  The crops are nearly full grown, and the days aren't so mercilessly hot.

Coal answers the tower door in a very short, diaphanous, baby blue dress that looks like something a fairy might wear, only human sized.  The dress is somewhere between scandalous and innocent, probably leaning towards the naughty side.  She is also wearing a cute pair of blue scandals and ribbons in her jet black hair.

"Oh!" she says startled, but beaming.  "I wasn't expecting you just now.  Welcome back.  Please come in."

She invites you all into the kitchen.

"Here, have some cookies.  I made a new batch just this morning."

Coal plunks a basket of cookies down on the tall table near you and whirls around.

"Now...  the mechanical bow.  I'll go fetch it."

She lilts up a curved staircase and is gone for a minute or two.  You pass around the basket, each taking one or more cookies.  They're just as tasty as you remember, and MUCH better than the stale, aging food you've been making do with on the trip south from Sloss Hinterplatz.  When Coal returns she's carrying a crate full of arrows with the bow you got from Xyzeryx on top, and is moving a good deal more slowly and deliberately.  One of you offers to help her with the crate and carries it over to the table and sets it on the floor.  Coal thanks you, carrying just the bow now.

"Your silver was well spent, friends.  This weapon has quite a bit of subtlety and secrets.  Let's start out with loading."

She bends over and pulls a stubby, thick arrow from the crate and sets in on the bow.

"As you may have noticed this bow has some strength to it.  Normally, you would have to exert yourself to draw back the string, but with the activation word ALINDAR," as she says the strange word loudly and firmly without yelling it, she slips the arrow and string back until it latches into place with a click.  "even a small child can load the bow.  Very thoughtful of the creator.  Not all of us are towers of muscle like Farden here."

"As we expected the arrows can travel into the spirit realm."

She holds the bow with two hands, both below the main center piece of wood that runs the full length of the weapon.  Her front hand is just in front of the slightly flexed cross piece and her back hand is on the stock.  Coal kneels down and aims the bow across the room, not pointing it towards any of you.

"The most effective way of doing this is to fire the weapon and say..." she squeezes the stock.  Just as the arrow is loosed she says "DESCINDAR."

The arrow disappears before it even hits the wall.

"Off into the spirit realm," she grins, standing back up.  "But there's more.  I have never gotten it to work, but maybe you can manage it.  Someone with mastery of the forces of magic can call the arrow back into our realm mid-flight with the word RALESCINDAR, assuming it hasn't hit anything.  If you were really good you could get the arrow to pass through a wall via the spirit realm and back into our world to hit a target on the other side of the wall! Also, you could recover arrows that don't hit anything using that magic word."

"One more thing.  This weapon can only be used by someone kind and pure of heart, like me," she gives a very small curtsy.  "It won't even fire for anyone even mildly evil.  What a crafty addition!  I really admire whoever created this weapon.  The good and evil thing rules out the vast majority of the undead, so you don't need to worry much about them sniping at you from the spirit realm.  Serves them right."

She puts the bow down on the table.

"I had 100 arrows made for this bow," she says, nodding to the create. "99 now."

"I have someplace to run off to soon, so I only have a few minutes before I need to shoo you out.  If you stop by tomorrow evening I can talk at greater length.  I'm sure you'd like to rest back at the longhouse after your long journey anyhow."


The bow device is a +1 light crossbow.  It is a simple weapon that can be wielded by ANY class at no penalty so long as you've taken, say, a half hour or so to practice with it.  However, it can only be fired by someone of good alignment.  Using the activation word ALINDAR it can be loaded by anyone as a free action that does not draw an attack of opportunity.  Loading still requires two hands.  The activation word DESCINDAR sends the bolt into the spirit realm to strike incorporeal or ghostly targets.  A character with at least 6 caster levels may take a feat that allows them to make use of the activation word RALESCINDAR to bring the bolt back from the spirit realm.  The crossbow weighs 4 lbs.  You have a crate of 99 bolts.  10 bolts weigh a pound.
This message was last edited by the GM at 07:00, Thu 20 June 2013.
Farden
player, 542 posts
the paranoid guy
male fighter
Thu 20 Jun 2013
at 05:35
  • msg #415

Re: Coal the Enchantress - Part 2

OOC: I hope the feat you refer to allows a caster or rogue to do more than use one limited feature on a unique magic item :)

Farden appreciated Coal's wardrobe choices, but he tries no to ogle too openly. Instead, he focuses on the bow.
"That is an extremely useful bow, even for someone who is not a spellcaster. It seems to be made for ghost-hunting. Thanks for all the trouble you took. We'll talk more tomorrow evening. Do you need any help with whatever you're doing tonight?"
Holly
player, 691 posts
Protect the Land
to protect your Children
Thu 20 Jun 2013
at 11:31
  • msg #416

Re: Coal the Enchantress - Part 2

Holly hid a laugh at Farden's offer to help Coal out with anything she was doing tonight under a cough, her mind jumping to thoughts of the two coupling under the full moon. Recovering herself, Holly says her thank you's and leaves quickly as she realises she is going scarlet again in embarassment.
Fritzholm
GM, 1420 posts
toss the dice
and have fun
Thu 20 Jun 2013
at 17:35
  • msg #417

Re: Coal the Enchantress - Part 2



It is likely that Coal doesn't notice Holly's embarrassment because she herself is blushing.  She looks down at the floor and fidgets with her dress a moment, but is still smiling.

"Um... Thank you Farden, but I think I can handle tonight."

She looks sheepishly at the rest of you.

"So, was your trip to Sloss Hinterplatz successful?" she asks.
Fritzholm
GM, 1421 posts
toss the dice
and have fun
Thu 20 Jun 2013
at 17:39
  • msg #418

Re: Coal the Enchantress - Part 2

quote:
OOC: I hope the feat you refer to allows a caster or rogue to do more than use one limited feature on a unique magic item :)


OOC: I was thinking of having it be one of those skill boost feats.  Something like Dimensional Mastery +2 Spellcraft, +2 Knowledge Planes.  The crossbow trick would be a pleasant side effect.
Farden
player, 543 posts
the paranoid guy
male fighter
Fri 21 Jun 2013
at 07:16
  • msg #419

Re: Coal the Enchantress - Part 2



Farden ignores Holly's reaction, and says pleasantly, "Sloss Hinterplatz was interesting. We managed to get quite a lot of the reagents you wanted." He indicates the packages containing the purchases. "Since you're busy, we'll come back tomorrow evening and discuss details. Can you just check the stuff and let us know if we got it right?"
Sunna
player, 126 posts
Fri 21 Jun 2013
at 18:16
  • msg #420

Re: Coal the Enchantress - Part 2

Sunna enjoys the cookies Coal offers and listens to the explanation.
"So that's why the crossbows former owner thought it was useless", she comments with a grin.
Glumr
player, 917 posts
  Woodland
  Ninja
Mon 24 Jun 2013
at 13:21
  • msg #421

Re: Coal the Enchantress - Part 2

Glumr is impressed with the enchanted weapon as it is easy to see the benefit of such a thing.  "Powerful..." he says. "but what are those words?  What language is that, and who do you think enchanted it?" Glumr asks, wiping cookie crumbs off of his beard.
Fritzholm
GM, 1422 posts
toss the dice
and have fun
Mon 24 Jun 2013
at 15:15
  • msg #422

Re: Coal the Enchantress - Part 2

quote:
"Can you just check the stuff and let us know if we got it right?"


"Sure.  I'll take a look at it," she says nodding.

quote:
"Powerful, but what are those words?  What language is that, and who do you think enchanted it?"


"I don't know.  Activation words can be anything.  They seem similar enough to have meanings, but I'm no expert on languages.  As for who enchanted it I'd say it was divine.  Some sort of undead hunters.  No one around here, since we've never seen another weapon like it."

You say goodbye for the day and leave Coal to evening activities.


It's good to be back in a Triplefang village.  The food and the sleep are better than either the road or Sloss Hinterplatz.  Pliffa feels like home.  It showers and drizzles all morning the next day.  You're anxious to get back out to the tower to talk to Coal, but she said 'evening', so you decide to wait until after dinner.  It would be rude to pester her earlier.

In the mean time you run into Cinnie, a young woman you met on the road to Goldenpoint over a month ago on her way to get married.  She tells you that there have been a few wildcat attacks at farms in the area.  Four people and many more animals have been killed.  Villagers are scared.  The village itself hasn't been attacked but some of the farms have asked for archers to keep watch at night.  There just aren't enough warriors available.
Glumr
player, 918 posts
  Woodland
  Ninja
Mon 24 Jun 2013
at 19:46
  • msg #423

Re: Coal the Enchantress - Part 2

Glumr asks her about if she has seen any marks on the cats and if she thinks if the attacks are from many cats, or a few.
Fritzholm
GM, 1423 posts
toss the dice
and have fun
Mon 24 Jun 2013
at 21:18
  • msg #424

Re: Coal the Enchantress - Part 2

"What sort of marks do you mean?" she asks.

Cinnie strikes you as a very earthy, practical woman.  She's a tanner and leatherworker.

"I've heard the attacks were by more than one cat.  That's of note since you usually don't see them in a group unless it's a mother and kits."
Farden
player, 544 posts
the paranoid guy
male fighter
Tue 25 Jun 2013
at 04:20
  • msg #425

Re: Coal the Enchantress - Part 2

"Do we have any intact corpses of the attacking cats? We've been seeing wild cats with strange markings, almost like an owner's brand."
Fritzholm
GM, 1424 posts
toss the dice
and have fun
Tue 25 Jun 2013
at 16:36
  • msg #426

Re: Coal the Enchantress - Part 2

"A brand, huh?  I haven't heard.  If you can help, you should talk to Karden."

Karden is Pliffa's Elder.  Even though his name comes up again and again, none of you have ever met him in person.
Sunna
player, 127 posts
Tue 25 Jun 2013
at 18:23
  • msg #427

Re: Coal the Enchantress - Part 2

Sunna looks a little surprised at Farden and Glumr when they ask for markings. It sounds as if there might be something more behind the attacks than just a bunch of wild cats going crazy. But then, it's not the first time she has heard about animals actin strange lately.
"Did the other cats attack farms, too?" she asks the others curiously. "Anyway, sounds as if we should take a closer look, don't you think?"
Holly
player, 692 posts
Protect the Land
to protect your Children
Wed 26 Jun 2013
at 11:56
  • msg #428

Re: Coal the Enchantress - Part 2

"I think we pay our respects to Karden, and find out from her about the cats and other goings on. Will keep us busy until we can come back to talk with Coal."

Holly wants out at the moment, aware that she and Moonlight have a chance to roam alone for a while before the party move on. Finding Moonlight again had been a significant moment on their way back, and although she had tried to act all proper in front of the others, she had simply run up to him, wrapped her arms around his thick neck and hugged until Moonlight had shrugged her off. Now she wanted to take some time to rebuild their connection, and to try and find out what Moonlight had been doing whilst she had been away.
Fritzholm
GM, 1425 posts
toss the dice
and have fun
Wed 26 Jun 2013
at 14:33
  • msg #429

Re: Coal the Enchantress - Part 2

Karden has a cottage at the end of the village, but someone tells you that he's over at the hunting lodge, so you go there instead.  Sure enough, there's Karden talking to a villager.  Karden is old.  You'd expect that from an elder, but he's older than any of the other elders, maybe by a decade.  He looks physically slow and frail, but once you speak to him you can see that his mind is still sharp.

"You're from Volge, you say?  I believe I've heard of you.  You helped our Coal take care of her magic cookie problem, didn't you?  Cookie Hunters.  Now that's an odd moniker."

Karden looks you over.

"You're a rather disorganized band of warriors, aren't you?  Assorted.  Heinrich didn't send you.  I can be sure of that.  But strangely capable.  You think you can help with our wildcat problem?"
Holly
player, 693 posts
Protect the Land
to protect your Children
Wed 26 Jun 2013
at 21:43
  • msg #430

Re: Coal the Enchantress - Part 2

"We'd like to help Elder, if we can. What can you tell us of the attacks? Are there any patterns or other unusual happenings?" Holly looks over at Glumr for his support and knowledge of the wilds to perhaps give an insight into the events and habits of the cats.
Fritzholm
GM, 1426 posts
toss the dice
and have fun
Thu 27 Jun 2013
at 05:12
  • msg #431

Re: Coal the Enchantress - Part 2

"I'll begin with the normal part, Hollykhan."

Karden looks up, gathering his thoughts.

"Pliffa's farms are spread around pretty far.  Some of them are a days walk from the village or more.  There have always been some problems with wild animals and livestock.  We've also had a lot of new farms go up this generation.  The new farmers aren't as settled in with their surroundings as the old farms.  They might be smack dab in the middle of some animal's hunting grounds and that's bound to lead to a clash.  You'd expect a rise in wildcats run-ins.  There's wildcats all over, as I'm sure you know."

"Then there are some things I can't explain.  Wildcats attacking together.  Attacking humans by design.  That's never happened before.  Several farms to the east have been attacked.  One whole farm was wiped out and one other Triplefang was killed at another farm.  It feels to me like these cats are under someone's control.  I can't work out who or why."

You find yourselves a little bit relieved to hear the attacks are occurring far from Coal's tower, which is west of Pliffa.

"I've sent 5 archers out to help watch over farms, but we're real short on good warriors with most already being sent off to Gollag and Crim.  Stay out at a farm in need.  Alton's Farm.   That would help.  Figure out who or what if anything is pulling the cats' strings.  Even better."
Glumr
player, 919 posts
  Woodland
  Ninja
Thu 27 Jun 2013
at 17:27
  • msg #432

Re: Coal the Enchantress - Part 2

Glumr draws the mark on the ground.  "We have seen this marking on cats that have acted the way you mention.  This is the mark of Krammishir.  It is a mark of the unnatural.  You should track where beasts with this mark have attacked.  That will give you indication of where things are brewing from."
Sunna
player, 128 posts
Thu 27 Jun 2013
at 17:36
  • msg #433

Re: Coal the Enchantress - Part 2

"Do the cats only attack by night or by day as well?" Sunna asks and eyes the mark that Glumr draws with interest.
Fritzholm
GM, 1427 posts
toss the dice
and have fun
Fri 28 Jun 2013
at 03:48
  • msg #434

Re: Coal the Enchantress - Part 2

"You know quite a bit about this, don't you Glumr?  Not just guards.  An Archer.  No, you can handle this.  Track them like you say.  Start at Alton's farm tonight.  I will send a messenger for him to expect you,"  he says nodding.

You weren't expecting the elder to assign you a task.  You have become accustomed to blazing your own path, but the elders know what is best for the clan.  They call the shots.  And you *are* well equipped to handle the wildcats.

"Sunna, the attacks have been in daylight and night.  Never too near dawn or before high noon.  Plenty of animals attacked day or night. The Triplefang who were killed were in the daytime.  Most stay safe indoors at night.  Moreso now that they're afraid."

Karden gives you simple directions out to Alton's farm.  There's no sense in riding out there until you've visited Coal.
This message was last edited by the GM at 03:48, Fri 28 June 2013.
Fritzholm
GM, 1428 posts
toss the dice
and have fun
Fri 28 Jun 2013
at 04:49
  • msg #435

Re: Coal the Enchantress - Part 2

After you stuff yourselves on a good home-cooked dinner at the longhouse you head over to Coal's tower.

Coal greets you grinning at the door, dressed in a short black sparkling gown and a strange matching hat.  It looks like a stocking cap children wear in winter, but made from the same material as the gown, whatever that is.

"Hey guys, come in.  Time to get down to business," she nods sharply and her hat almost falls off, but she catches it and slips it back into place.

Coal leads you, walk-skipping into the now familiar kitchen/workshop.

"I checked out the moonstone and quicksilver.  It's good.  I can work with it.  There's enough for 4 spirit weapons.  One for each of you?  I'll need to see the weapons too.  You have them in pairs, right?  They have to be VERY high quality for this to work."

Coal hops onto a high stool and lets her feet dangle.  She strikes you as being energetic today, bordering on manic.

"Oh, one other thing.  I need to charge you for the sulfur I'm going to use up.  5000 silver for all four weapons."

She tips her head forward to look at you more directly.  Her hair falls in her face and the hat slips again, but she just brushes it back.

"I hope you brought some coins back from Sloss Hinterplatz.  All this enchanting isn't cheap even with the deep discount I'm cutting you."
Farden
player, 545 posts
the paranoid guy
male fighter
Fri 28 Jun 2013
at 11:52
  • msg #436

Re: Coal the Enchantress - Part 2

"I think we got 5000 silver, but I also think we only need 3 enchanted weapons. We already have the crossbow. Here's mine. Is it good enough?"
Farden offers up his masterwork longsword for Coal's inspection.
Fritzholm
GM, 1429 posts
toss the dice
and have fun
Fri 28 Jun 2013
at 15:43
  • msg #437

Re: Coal the Enchantress - Part 2

"Oh three?  That means you brought me extra moonstone and quicksilver!  Thank you."

She claps happily, smiling and doing some quick math in her head.

"So we'll only need sulfur for three.  This means I owe you guys some silver."

Farden hands over his longsword.

"Actually, I need both swords, but you can pick which one I take to the spirit realm and which one gets enchanted," she says.

Farden preferred the feel of the longsword he bought from Pandrick in Sloss Hinterplatz to the excellent, but more generic sword he got at the Creodont Armory in Rankor Heights.  He gives the second sword to Coal.  Coal looks the swords over and thinks that either one will work.

There is no functional difference in which you keep to be enchanted.  Pick either one.

"Assuming that there are no complications it will take me a few days to enchant each weapon.  It'll be maybe a week to ten days for all three.  I could start with the longsword if you'd like, but I'd like to take all three of the offerings into the spirit realm at once.  One trip is safer and easier than three."

She sets the second sword down on the table and brushes her skirt along her  lap.

"What are the other two weapons you want enchanted?"

If Coal needs your masterwork weapons during the enchanting this leaves you a bit short on weapons for hunting the wildcats.  You could shuffle equipment around and make due while she's enchanting.  Maybe you could borrow weapons, or perhaps ask her to hold off until you're done dealing with the wildcats.

Coal will bring you 175gp to cover the difference between the extra moonstone and mercury you brought her and the sulfur you're paying her for.  I've added it to your group account already.

Your current finances stand at 680Fgp and 207gp

Holly
player, 694 posts
Protect the Land
to protect your Children
Mon 1 Jul 2013
at 12:48
  • msg #438

Re: Coal the Enchantress - Part 2

Holly brought forward the sickles, already having chosen the one she wanted to keep and use. Placing them before Coal, she let her mind roam into the task the elder had given them in hunting down the cats. Her spells would likely aid them in either slowing the cats down if they attacked, or allow her to communicate with them if they managed to catch one to talk to. Holly didn't think the others would appreciate any suggestion about catching one, but knew she needed to raise the question at least.
Fritzholm
GM, 1431 posts
toss the dice
and have fun
Mon 1 Jul 2013
at 14:45
  • msg #439

Re: Coal the Enchantress - Part 2

Coal looks over the sickles.

"These are a bit different, but they should do."

She glances at Sunna and Glumr.

"And the third set of weapons?"
Farden
player, 546 posts
the paranoid guy
male fighter
Tue 2 Jul 2013
at 04:36
  • msg #440

Re: Coal the Enchantress - Part 2

Farden picks the longsword bought from pandrick as the one to be enchanted.

OOC: Weapon inventory: we still have the crystal short sword. Should Farden use that, or someone else? I believe I'm the best melee fighter in the group, but I also have lots of other options when it comes to weapons. Sunna might use it instead.

This message was last edited by the player at 04:40, Tue 02 July 2013.
Sunna
player, 132 posts
Wed 3 Jul 2013
at 17:46
  • msg #441

Re: Coal the Enchantress - Part 2

Sunna shakes her head and motions for Glumr to step forward.

"Do you know something about the wild cats attacking farms around here?" she asks Coal. "Would be good to know if you have seen them and could tell us if there was something odd. Like, markings on it."
Glumr
player, 921 posts
  Woodland
  Ninja
Wed 3 Jul 2013
at 18:38
  • msg #442

Re: Coal the Enchantress - Part 2

Glumr speaks up.  "A bow for myself.  I prefer wood and string to the magical contraption we aquired... even though I do see how useful the device is."
Fritzholm
GM, 1434 posts
toss the dice
and have fun
Wed 3 Jul 2013
at 23:31
  • msg #443

Re: Coal the Enchantress - Part 2

quote:
"Do you know something about the wild cats attacking farms around here? Would be good to know if you have seen them and could tell us if there was something odd. Like, markings on it."


Coal nods and her hat wobbles about.

"Yes, I've heard about the cats.  It is times like this that I'm pleased to be living in a tower.  The farm hands all sleep in the tower now.  Can't be too safe, even if the timing is unfortunate.  Glumr mentioned the mark of Krammishir on wildcats when first you visited."  (Good memory.)  "That is about all I know about it."

The girl snatches her strange hat out of mid air as it slips off her head a final time.  She says a short incantation twirls the hat on her index finger and places it, floating, less than an inch above her hair.

quote:
"A bow for myself.  I prefer wood and string to the magical contraption we aquired."


Coal smiles.   She looks at the pair of finely crafted longbows Glumr hands to her.

"You'll like your freshly enchanted spirit bow.  I guarantee it."
Farden
player, 547 posts
the paranoid guy
male fighter
Thu 4 Jul 2013
at 06:01
  • msg #444

Re: Coal the Enchantress - Part 2

"Looks like we'll have to take a closer look at these wildcats." mutters Farden.

OOC: If Sunna has a decent weapon, I guess I'll be using the short sword.

Glumr
player, 923 posts
  Woodland
  Ninja
Fri 5 Jul 2013
at 13:28
  • msg #445

Re: Coal the Enchantress - Part 2

"Let's go rid this area of some wildcats then.  When we return, our weapons should be ready.  Where can we borrow some till we return?"
This message was last edited by the player at 13:30, Fri 05 July 2013.
Fritzholm
GM, 1436 posts
toss the dice
and have fun
Fri 5 Jul 2013
at 17:17
  • msg #446

Re: Coal the Enchantress - Part 2

"I'm sure that Karden keeps a small armory of some sort.  You could ask him.  I only need the gifts and the first weapon you want enchanted.  I assume that's the sword.  You can use the other bow and sickle until the sword is enchanted.  Just don't break them."

Coal makes a twig snapping gesture over her knee.
Holly
player, 697 posts
Protect the Land
to protect your Children
Mon 8 Jul 2013
at 09:09
  • msg #447

Re: Coal the Enchantress - Part 2

Holly smiled. It would be rather embarassing if she had gone to all that trouble to gain another masterwork sickle to have one of them break on her. She felt confident enough that she could keep the cats far enough away for her not to need to use her sickle, and if Moonlight was around she knew he wouldn't let her come to harm.
Fritzholm
GM, 1437 posts
toss the dice
and have fun
Mon 8 Jul 2013
at 20:47
  • msg #448

Re: Coal the Enchantress - Part 2

"Looks like I've got work to do," Coal says looking over the weapons and the crate of alchemical ingredients.  She hops off the stool and brushing her hands against her dress as if wiping dust off them.  "Have fun beating up the evil kitties."


You return to the village with enough daylight left to make it out to Alton's farm.  I know Holly will want Moonlight with her, but it's up to you whether or not to bring the riding horses out to the eastern farm.

Alton is a short, burly, rotund fellow.  He reminds you a little of the dwarves.  There are a lot of people out on this farm.  Alton, his wife, 2 cousins, an old woman, and 7 kids, one of which is nearly your age.  Alton is glad to have the help and protection.  They haven't lost any people, but wildcats have killed his goats.  He'll show you where that happened in the morning.

There's an unused animal shelter on the property.  You can set up camp there if you'd like.  Alternately you could choose another campsite on or near the farm, or Alton can try to find a place indoors for you to sleep.
Farden
player, 548 posts
the paranoid guy
male fighter
Tue 9 Jul 2013
at 04:22
  • msg #449

Re: Coal the Enchantress - Part 2

"We should set up at a defensible location, in case those wildcats show up at night. But not indoors, that'll put us too far away. I say we use the shelter."
Holly
player, 698 posts
Protect the Land
to protect your Children
Tue 9 Jul 2013
at 09:04
  • msg #450

Re: Coal the Enchantress - Part 2

Holly looked around the farm, and saw what precautions Alton had done to protect himself, "I agree with Farden. If we set up came there," Holly points to the shelter, "Alton and his family can stay in their home and defend themselves from there. We would have the ability to attack the cats if they came this far in, without putting Alton and the others into danger. Perhaps some alarm lines, to give us some warning."

Holly looked over to Glumr, who usually had some means of setting up trip lines and alarms when they travelled. Moonlight nudged her in the back, as if pointing something else out, and when Holly looked up at him she added, "And our scent would be covered somewhat by the smell of goats."
Fritzholm
GM, 1438 posts
toss the dice
and have fun
Thu 11 Jul 2013
at 03:56
  • msg #451

Re: Coal the Enchantress - Part 2

Alton doesn't have much in the way of defenses.  He has some crude fences, but they are to pen in livestock, not to keep anything out.  Never-the-less you set up camp at the animal shelter.  You dig a small fire pit.  Glumr magically wards the area with an alarm that he says should last until his watch begins.  You decide that your standard watch order (Sunna / Holly / Glumr / Farden) will work fine.

The moon is bright and full in the sky.  The night is clear and warm.  There are no wildcat attacks.  The first 3 watches pass uneventfully.  It's less than a half hour into Farden's watch when Alton strolls out to the shelter.  The first rays of daylight are beginning to peek out over the horizon.  There is already some activity on the farm.

"Good morning Farden," says Alton in a low voice.  "Did everything go well last night?  I see the others are still asleep.  Let them be.  We can go see the scene of the goat slaughter once they're fully rested and had a bite to eat.  How are you set for food?  We've got a couple of decent cooks, but morning meal isn't much of a production around here I'm afraid.  It's usually just cold scraps and bread."
Fritzholm
GM, 1439 posts
toss the dice
and have fun
Fri 12 Jul 2013
at 15:00
  • msg #452

Re: Coal the Enchantress - Part 2

A couple of hours later the rest of you get up.  Alton is done with his morning chores and takes the "late-risers" out to the part of the field where the goats were killed.

"It was 4 days ago now.  Right out here.  Of course we cleaned up the bodies the wildcats left."

The attack took place pretty close to the main house.

Alton nods when you ask him about it.

"It was around dusk.  We heard the noise.  Some of the kids saw the cats.  They were big.  No one wanted to go tangle with them.  The wildcats were long gone before anyone got brave enough to check it out.  It's downright frightening, you know."
Farden
player, 549 posts
the paranoid guy
male fighter
Sat 13 Jul 2013
at 05:35
  • msg #453

Re: Coal the Enchantress - Part 2

"Does this farm not have any bows for self-defense? I'm just curious, you do seem to be kind of on the edge of things here."
Holly
player, 699 posts
Protect the Land
to protect your Children
Sat 13 Jul 2013
at 08:24
  • msg #454

Re: Coal the Enchantress - Part 2

When Alton moved in to talk with Farden, Holly had been woken. She took a moment, aware that Moonlight was unconcerned and things were ok, before slipping back into sleep...

When they were shown the place of the attack, Holly was well aware of how close to the house they really were. If cats had attacked here, then the house could easily be next. Looking around, she called Moonlight to her and she rubbed his neck as considered what options they had.

"Alton, Has it rained in the last four days out here? And have you had any stock out here since then?", before moving over to Glumr.

"I could try and use Moonlight to scent the cats, whilst you take another trail and follow it with your skills. See how far we can both get in one hour and then meet back here? Four days is a lot for even Moonlight, but would give us double the options." Holly had faith in Moonlights abilities, although she suspected Glumr would have more luck.
Fritzholm
GM, 1440 posts
toss the dice
and have fun
Sun 14 Jul 2013
at 00:55
  • msg #455

Re: Coal the Enchantress - Part 2

quote:
"Does this farm not have any bows for self-defense? I'm just curious, you do seem to be kind of on the edge of things here."


Alton rubs the side of his face and looks up.

"Karden sent some archers out to some of the farms over here.  I asked for one or two, but he said there were other farms that needed them more.  We've got quite a few people here.  We've got a couple bows and a fair hunter or two, but we don't really get much practice at either.  Farming keeps you busy."

The short farmer nods and smiles, looking at you.

"Then word came that he was sending you four.  It was a great relief.  We really do appreciate the help."


quote:
"Alton, Has it rained in the last four days out here? And have you had any stock out here since then?"


"Yes Holly, it rained a little.  The dry season is mostly over.  The crops can use the rain.  The channels we dug have mostly dried up."

You've seen some sheep and some cattle in addition to the surviving goats.  There are also swine and foul, but they're penned up.  That's quite a good amount of livestock.  Alton is well off financially.

"Yeah this area is good grazing.  The animals wouldn't come here with what was left of the carcasses, but we cleaned that up pretty quick."


Moonlight can make a scent roll (wisdom) and Glumr can make a Tracking roll (or take ten).  The tracking DC is 20 (15 + 4 days +2 for some rain -1 for the number of cats)
Holly
player, 700 posts
Protect the Land
to protect your Children
Mon 15 Jul 2013
at 11:23
  • msg #456

Re: Coal the Enchantress - Part 2

Holly led Moonlight off a little way from where the blood had flowed from the attacks, and set him off to see what he could find. He did find a trail, which Holly followed for a while before realising it was likely to be one of the domesticated animals roaming the field towards the farm. Setting off again, Holly looked over at Glumr and hoped he was having better luck. After all the time since the attacks, the light rain and movement of other animals through the area, Holly knew it would have been a long shot, but she was willing to give Moonlight a try and see what he might find.

In the end, she had to admit defeat, and she hugged Moonlight around his neck as she whispered into his ear. She then led him back towards the others, wondering what else they might be able to try.


Holly rolled 6 using 1d20. Moonlight scent check DC20. +1 WIS for 7 total.
Glumr
player, 924 posts
  Woodland
  Ninja
Mon 15 Jul 2013
at 14:49
  • msg #457

Re: Coal the Enchantress - Part 2

Glumr woke just as the sun started to rise.  He stretched then sat facing the sun and did his morning payers to Ehlonna, then joined the others for breakfast and planning.

When Holly suggested he try and track the animals, Glumr had already been thinking about it and after searching around for a bit he finds a couple foot prints of large cats.

"I think I have them." Glumr says loudly for the others to hear, but not directed at anyone particular.  He pulls a stick of his rolled leaf out of a pocket and strikes a spark to it.  With a couple hard pulls, the area takes on the sweet smell of his smoke.

"I think I should be able to follow these tracks.. There's barely anything there, but I think there's just enough to where I can track them." he says to his companions and Alton as he walks over to them.

OCC - Take a 10 + 9 for Survival + 2 knowledge of nature = 21.  That's legit, right? If not, I might have to edit this post after a roll. But hopefully not.
Fritzholm
GM, 1441 posts
toss the dice
and have fun
Mon 15 Jul 2013
at 16:07
  • msg #458

Re: Coal the Enchantress - Part 2

Glumr does indeed find tracks.  It looks like a group of five.  Two are larger than the others.  How would you like to follow the tracks?  Glumr alone?  The whole party?  Follow shortly behind him?  Ignore the tracks?
Sunna
player, 133 posts
Mon 15 Jul 2013
at 19:46
  • msg #459

Re: Coal the Enchantress - Part 2

Sunna tries to not be in the way while Glumr and Moonlight are looking for tracks.
"I'm curious to find out where the tracks are leading to. Or from." Sunna looks questioningly at Glumr, Holly and Farden. For her the tracks don't make much sense, not after the time that has passed.
Holly
player, 701 posts
Protect the Land
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Tue 16 Jul 2013
at 12:23
  • msg #460

Re: Coal the Enchantress - Part 2

Holly listened to Glumr's description and explanation of the tracks he had found, and Holly nodded. He was rather good at this, she thought to herself. Looking over at Sunna, she replied in support, "We have most of the day, so we can see where the trail leads us. Moonlight might be able to help, now we know from Glumr where the trail is. I'd suggest it looks like a family unit, don't you agree Glumr?" Holly was considering the group of cats as two parents and three growing youngsters.

"If we find them, I'd like to try and talk with them, rather than simply attacking. Unless they are marked, in which case I think we'll be wasting time and a spell." Holly gauged the time of day and said, "Glumr, how far behind you would you like us?"
Glumr
player, 925 posts
  Woodland
  Ninja
Tue 16 Jul 2013
at 15:17
  • msg #461

Re: Coal the Enchantress - Part 2

"Just behind me is fine.  I'd put a few coin on us finding the mark, but you never know.  Ehlonna has let me speak with the animals too, so between the two of us hopefully we can figure out what is going on.  I'd like to try and speak with them even if they do have the mark though.  You never know what they might tell us."
Fritzholm
GM, 1442 posts
toss the dice
and have fun
Tue 16 Jul 2013
at 18:13
  • msg #462

Re: Coal the Enchantress - Part 2

You set forth on foot. (I'm assuming you left the horses, Moonlight excepted, back in Pliffa since no one said otherwise.)  Glumr leads the way and you give him space to work.  He's following a trail that none of the rest of you can even see clues of.  Holly and Sunna think it's somewhat similar to being under the influence of the detect magic spell, but without the assistance of magic.  Farden is much less interested in how Glumr is doing it than he is in staying alert for danger.  The party managed to avoid trouble on the trip back from Sloss Hinterplatz due in part to Farden's constant vigilance (and Holly's keen observations).  This was certainly no time for him to let up.

Glumr winds his way between farms and wilds surrounding Pliffa, slowly making his way further from town.  After a couple of hours he comes upon something odd.  The tracks overlap with other wildcat tracks, probably the same cats, but this time there's something different.  There are tracks of a bipedal creature with clawed feet.  It's hard to tell which set of wildcat tracks are which from here, but it makes little difference.
Glumr
player, 926 posts
  Woodland
  Ninja
Tue 16 Jul 2013
at 18:21
  • msg #463

Re: Coal the Enchantress - Part 2

Glumr waves his friends up to him and points the foot prints out.  "Seems like there's something with the cats... Walks on two feet, but the feet have claws.  Odd."

Glumr says puzzled.  Glumr looks around for any local wildlife that would have seen things, perhaps a bird that nests in the area.  Maybe he can ask them what they have seen, although a bird might not know what it seen, at least in terms that would make sense to Glumr.  "Maybe I can ask a local critter what it may have seen."

OCC - How big are the prints?   Goblin, bugbear, troll, trog, xyzeryx?  Do the prints look like they would relate to the size of anything Glumr would know?
Fritzholm
GM, 1443 posts
toss the dice
and have fun
Tue 16 Jul 2013
at 19:46
  • msg #464

Re: Coal the Enchantress - Part 2

The bipedal tracks are humanoid in size (medium).  They look feline, but unlike the wildcats.  You don't know of any bipedal felines.

If Glumr and/or Holly would like to find and talk to a critter please make a Wild Empathy roll.  D20 (or take 10) + Druid or Ranger level + CHR bonus + 2 for Holly's Animal Affinity.  You can get an additional +2 if you're willing to cast the spell to Speak with Animals before making the skill check.  Please note that Glumr's Speak with Animals spell duration is only half as long as Holly's.
Glumr
player, 928 posts
  Woodland
  Ninja
Wed 17 Jul 2013
at 00:04
  • msg #465

Re: Coal the Enchantress - Part 2

"I say we keep tracking and try to find what made the tracks.  I would rather save Ehlonna's blessing to speak with Talita should I need to.  Holly if you want to try to speak with an animal you can, but I think all our questions might be answered if we keep moving.  What do you all think?"
Farden
player, 550 posts
the paranoid guy
male fighter
Wed 17 Jul 2013
at 05:58
  • msg #466

Re: Coal the Enchantress - Part 2

"I think we keep an eye out for defensive locations along the way. If this whole mess goes sour, I'd like somewhere to fall back to."
Holly
player, 703 posts
Protect the Land
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Wed 17 Jul 2013
at 08:38
  • msg #467

Re: Coal the Enchantress - Part 2

"I agree with you Glumr. We might not get a chance to speak with the cats, if this creature with them is perhaps leading them, but I'd rather use it with them than try and find out something here." Holly looks around, thinking the same as Farden about a defensible position.

"Farden is right, I'd rather not be in the open with five cats that can flank us quickly. Lets keep an eye out, and continue tracking them"
Fritzholm
GM, 1444 posts
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Wed 17 Jul 2013
at 15:39
  • msg #468

Re: Coal the Enchantress - Part 2

As you press onwards Glumr finds more and more stray tracks.  His opinion is that this doesn't mean there are more cats.  He thinks it's the same wildcats passing through more frequently.  He comes upon a set of fresh tracks, less than a full day old.  You're getting very close.

Finding a good defensible position out here in the mostly flat, or gently rolling grasslands is tricky.  Clan warriors tend to prefer these wide open spaces.  All the better for the warrior's skill to shine through.  Maybe you were spoiled by the mountainous terrain.  It was a colossal pain to travel through, but offered lots of good choke points and vistas from which you could gain tactical advantage.  About the best you can find here is to travel near a stream. You can use it either as a small barrier to give your archers a little buffer, or you can fight with your back to the stream in the hopes that wildcats would prefer not to attack from the stream bed.  There are also occasional trees, but wildcats would probably have an advantage up in a tree.
Holly
player, 704 posts
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Wed 17 Jul 2013
at 16:34
  • msg #469

Re: Coal the Enchantress - Part 2

At a break, Holly discussed her thoughts, "If we find them all together, I could cast Entangle on them to try and slow them down, but I would think they'll be strong enough to break free. Might hold the two legged one though. I also have a mist to hide behind, but that is likely a last resort for us or a weapon perhaps to split up the pack. We talk first, and fight only if necessary. All happy with that?"

Holly turned to Moonlight, hoping his scenting skills might give them some warning of the cats being nearby. Assuming they are going upwind, then they would have the advantage, and Holly knew Glumr would be aware of that.
Fritzholm
GM, 1445 posts
toss the dice
and have fun
Thu 18 Jul 2013
at 20:54
  • msg #470

Re: Coal the Enchantress - Part 2

You do follow a stream for a little while.  There are plenty of animal tracks along the banks and Glumr keeps picking up various wildcat tracks, but the cats are not at the stream presently, so you venture away from it, keeping it in mind as a spot to fall back to.  However you don't go far before Sunna looks down from the moon, which has been full for days, to the ground directly under it and sees something.  She points and nudges Farden.  It looks like an unusually large wildcat.  Just as Holly, Sunna, and Farden take notice it takes notice of them.  It is WAY too far away to use speak with animals from here.
Holly
player, 705 posts
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Sun 21 Jul 2013
at 10:26
  • msg #471

Re: Coal the Enchantress - Part 2

A thought goes through Holly's mind, one she is rather unsettled by, especially as the wild cat in front of them seems bigger than any normal wildcat should be. Resting her hand on Moonlight, she simply says, "Were-cat?", to the others before slipping the sling from her belt and getting ready in case she needed it.

Watching for a moment, Holly adds, "Do we get closer and try and talk?"
Farden
player, 551 posts
the paranoid guy
male fighter
Mon 22 Jul 2013
at 04:39
  • msg #472

Re: Coal the Enchantress - Part 2

"I'd prefer to wait until daylight before trying to talk to a were-beast." replies Farden, as he readies his shield and a javelin.

OOC: It is evening now, right?

Fritzholm
GM, 1446 posts
toss the dice
and have fun
Mon 22 Jul 2013
at 05:55
  • msg #473

Re: Coal the Enchantress - Part 2

OOC:  It's daylight.  Around noon.  The moon is out and clearly visible, but it's not night.
Sunna
player, 134 posts
Tue 23 Jul 2013
at 03:12
  • msg #474

Re: Coal the Enchantress - Part 2

"Don't know if talking to it is a good idea, but we could try", Sunna says and carefully readies her bow, just in case.
Holly
player, 707 posts
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Tue 23 Jul 2013
at 09:05
  • msg #475

Re: Coal the Enchantress - Part 2

"I'll lead with Moonlight to protect me, as Glumr is handy with the bow. I'll attempt to talk with it, and if it attacks I fall back to Farden who will be just behind me. Any problems with that plan?" Holly asks, wanting to see if they can talk with the large cat, but not willing to put her own life at great risk. Moonlight would protect her, and with Farden, Glumr and Sunna there as well, she was hopeful there would be little bloodshed.
Fritzholm
GM, 1448 posts
toss the dice
and have fun
Wed 24 Jul 2013
at 15:52
  • msg #476

Re: Coal the Enchantress - Part 2

The party readies their weapons and approaches the large wildcat.  The cat gets into a menacing, growling stance, never taking its eyes off Holly as she leads the group closer.  There are rustles in the grass near the large wildcat.  You suspect a pair of smaller wildcats are in the vicinity.

Everyone can make Spot checks.

The situation does not look good at all for diplomacy, but Holly casts her spell once she gets close enough to converse loudly with the wildcat.

Holly, please make a Wild Empathy roll (d20+8)  You'll need at least a DC20 to stave off combat.
Holly
player, 708 posts
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Wed 24 Jul 2013
at 16:50
  • msg #477

Re: Coal the Enchantress - Part 2

Looking around to check the positions of friends and potential enemies, Holly stopped when she thought she was close enough to be heard, and cast the spell, her hand then resting on Moonlights neck as she prepared to speak.

"Great Cat of the plains, may I approach and talk with you. I mean no harm to your or your family, for I seek no death here today. Will you speak with me?" Holly says, hoping the sound travels and the gestures she had put into the speech were correct. Talking to the villages cats was a lot easier, as they didn't tend to see man as a great threat. Here, she was sure they were either considered a threat, or food. Taking strength from Moonlights presence, Holly waited to see what the result of her introduction would be.

[Holly rolled 18 using 1d20+9. Spot - with Moonlight nearby.
Holly rolled 21 using 1d20+8. Wild Empathy check DC20 ]

Sunna
player, 135 posts
Wed 24 Jul 2013
at 17:54
  • msg #478

Re: Coal the Enchantress - Part 2

Sunna stays a bit behind Holly, bow ready, but trying not to take an overly aggressive stance as not to make it harder for Holly to speak with the animals

Sunna rolled 7 using 1d20+1. Spot. (Nah, it's just leaves)
Glumr
player, 930 posts
  Woodland
  Ninja
Wed 24 Jul 2013
at 20:34
  • msg #479

Re: Coal the Enchantress - Part 2

Glumr stays near the back of his group, ready to draw and fire if needed.

Glumr rolled 13 using 1d20+4. Spotting.
Farden
player, 553 posts
the paranoid guy
male fighter
Thu 25 Jul 2013
at 04:29
  • msg #480

Re: Coal the Enchantress - Part 2

Farden cocks back the javelin, ready to hurl it at any attackers. He stays behind with Glumr.

09:59, Today: Farden rolled 20 using 1d20+4. spot.
Readied action: Throw javelin at any attacker.

Fritzholm
GM, 1449 posts
toss the dice
and have fun
Fri 26 Jul 2013
at 14:54
  • msg #481

Re: Coal the Enchantress - Part 2

The wildcat growls and vocalizes, but its stance is different.  It seems more surprised and hesitant than menacing.  It still looks quite defensive still and could turn aggressive quickly.
Holly
player, 710 posts
Protect the Land
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Fri 26 Jul 2013
at 15:07
  • msg #482

Re: Coal the Enchantress - Part 2

Holly thinks quickly. A hard animal needs a hard line she thinks to herself before indicating Glumr and Farden and saying something in the cat sounds,

Holly says to the others, "They are led, perhaps by the biped. Careful please."
Farden
player, 554 posts
the paranoid guy
male fighter
Sun 28 Jul 2013
at 05:14
  • msg #483

Re: Coal the Enchantress - Part 2

"Shitshitshit..."
Farden's eyes darts around looking for the source of trouble.

10:44, Today: Farden rolled 23 using 1d20+3. sense motive.

Glumr
player, 932 posts
  Woodland
  Ninja
Mon 29 Jul 2013
at 14:28
  • msg #484

Re: Coal the Enchantress - Part 2

Glumr does his best to be ready, but appear unthreatening.   He signals Talita to stay near him.

OCC - Would a wild empathy check do anything to help here?  Is Glumr close enough?
Fritzholm
GM, 1450 posts
toss the dice
and have fun
Mon 29 Jul 2013
at 15:45
  • msg #485

Re: Coal the Enchantress - Part 2



Holly takes a more assertive stance, Moonlight by her side.  The large wildcat verbally challenges her.
Holly
player, 712 posts
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Tue 30 Jul 2013
at 11:25
  • msg #486

Re: Coal the Enchantress - Part 2

Holly had prepared a spell for this occasion, and told the others, "Don't attack him, I call him to me", before casting the spell on the very large cat. In its own language, Holly tells it in no uncertain terms what she is doing. She may not control it, but Holly knows it should be compelled to at least approach her and stand close to her as she spoke further.
Farden
player, 555 posts
the paranoid guy
male fighter
Wed 31 Jul 2013
at 06:05
  • msg #487

Re: Coal the Enchantress - Part 2

Farden keeps an eye on the leader, but doesn't cut loose yet. He's willing to let Holly talk first.

OOC: Farden is observing the leader, while having his javelin readied. Do I get any circumstance bonuses to attack and damage for observing an enemy beforehand?

Sunna
player, 136 posts
Wed 31 Jul 2013
at 19:48
  • msg #488

Re: Coal the Enchantress - Part 2

"Just be careful", Sunna replies and does her best to appear calm and relaxed, not wanting the large cat to turn aggressive. Now she wishes to be able to understand the language of animals, too.
Fritzholm
GM, 1452 posts
toss the dice
and have fun
Wed 31 Jul 2013
at 20:56
  • msg #489

Re: Coal the Enchantress - Part 2

The large wildcat appears less hostile or challenging now.  It walks towards Holly.
This message was last edited by the GM at 20:58, Wed 31 July 2013.
Farden
player, 556 posts
the paranoid guy
male fighter
Fri 2 Aug 2013
at 07:52
  • msg #490

Re: Coal the Enchantress - Part 2

"Heads up, everyone." calls Farden, as he hurls his javelin at the hostile biped. It is an inspired cast, and pierces the creature in spite of the long range.
OOC: 75' means a -4 on the attack roll, so att +2 instead of +6
13:19, Today: Farden rolled 22,8 using d20+2,d6+3. javelin, damage.
13:20, Today: Farden rolled 15,8 using d20+2,d6+3. crit confirm, extra damage.

Fritzholm
GM, 1454 posts
toss the dice
and have fun
Sat 3 Aug 2013
at 03:02
  • msg #491

Wildcat battle round 0

Your heads spin to the left to see a strange wildcat-man jump up from the grasses and bellow out a vicious cry that is cut off mid way by Farden's javelin slamming right into the very core of its torso.  The wildcat-man stumbles in place, shocked and trying just to stay standing.  The wound is grievous.  It would be fatal to even a strong human warrior.

Everyone please roll initiative.

http://zachery.path.med.umich..../wildcat_battle3.jpg
Sunna
player, 138 posts
Sat 3 Aug 2013
at 05:20
  • msg #492

Re: Wildcat battle round 0

For a moment Sunna feels shocked by the warcry of the wildcat-man jumping out of the bushes. It takes her another moment to shake off the surprise and get ready for the fight.

OOC: Sunna rolled 5 using 1d20+2. Ini.
Farden
player, 558 posts
the paranoid guy
male fighter
Sat 3 Aug 2013
at 05:27
  • msg #493

Re: Wildcat battle round 0

Farden seems to have been put off-balance by the strength of his own attack, and takes a moment to recover.

10:56, Today: Farden rolled 5 using 1d20+2. initiative.

Glumr
player, 936 posts
  Woodland
  Ninja
Mon 5 Aug 2013
at 13:38
  • msg #494

Re: Wildcat battle round 0

Farden's burst of motion startles Glumr.  He watches as the javelin pierces the creature.  Glumr realizes there are several creatures near his group.  His fingers tighten around the string of his notched arrow, ready to spring into action.


Glumr rolled 18 using 1d20+4. Initiative.
Fritzholm
GM, 1456 posts
toss the dice
and have fun
Mon 5 Aug 2013
at 17:08
  • msg #495

Wildcat battle round 1

Init
21 Wildcats
20 Eye
20 Holly
18 Glumr
 7 Wildcat-man
 5 Farden/Sunna


The 3 smaller wildcats rush Holly, Farden, and Sunna.  Farden easily keeps his wildcat at bay.  Sunna escapes harm more narrowly, ducking out of the way of a lunging bite at the last moment, and ramming the wildcat back with her shoulder.  Holly is less lucky.  Her attention is trained on the abnormally large wildcat, which is still walking towards her.  She doesn't expect one of the other wildcats to run up and chomp on her leg.

Holly takes 4 points of damage.

The floating magical eye was completely ready for this charge.  It blasts out an invigorating opening to a familiar inspirational battle tune.  The fight is on!

The eye's music gives everyone a +1 to hit and damage rolls.

I need round 1 actions for Holly and Glumr.


http://zachery.path.med.umich..../wildcat_battle3.jpg
Glumr
player, 937 posts
  Woodland
  Ninja
Mon 5 Aug 2013
at 17:45
  • msg #496

Re: Wildcat battle round 1

Glumr sees the pack of wildcats attack his companions.  Seeing Holly at a disadvantage, he pulls back the string of his bow and lets his arrows fly.

Glumr rolled 14 using 1d20+10. Arrow 1 @ Cat 2.
    What is the DC on Cat 2?
Glumr rolled 21 using 1d20+10. Arrow 2 @ Cat 2.

Glumr rolled 6 using 1d8+2. Arrow 2 hits Cat 2. (Damage)
Fritzholm
GM, 1457 posts
toss the dice
and have fun
Mon 5 Aug 2013
at 18:20
  • msg #497

Re: Wildcat battle round 1

Do you mind if I move you to Q12 with your 5 foot step? You are right now in questionable point blank range of Wildcat2.  14 is just barely a miss.
Holly
player, 715 posts
Protect the Land
to protect your Children
Wed 7 Aug 2013
at 09:35
  • msg #498

Re: Wildcat battle round 1

Holly dropped her sling, knowing it would be of no use to her now, and drew out her sickle from it clip on her waist. Pulling it into a defensive position, Holly said to the two cats in front of her in her most commanding voice,  Holly then gave Moonlight the signal to stay, hoping the actions would provide some help in stopping any more bloodshed.

[Free Action - Drop Sling
Move Action - Draw Sickle
Standard Action - Total Defence +4AC for 1 round.
AC 17, HP22/26]

Updated:
[Holly rolled 26 using 1d20+8. Wild Empathy attacking cat.]
This message was last edited by the player at 08:45, Thu 08 Aug 2013.
Fritzholm
GM, 1459 posts
toss the dice
and have fun
Wed 7 Aug 2013
at 22:04
  • msg #499

Re: Wildcat battle round 1

Holly, please make another Wild Empathy check against the wildcat that bit you.  It is currently Hostile.

The half man / half wildcat creature disconcertingly pulls the javelin from his body and charges towards the heart of the party.  As terrifying as that may be, the remaining wound is quite severe and bleeding heavily.  You don't think he can battle on much longer.

I need round 1 actions from Farden and Sunna.

http://zachery.path.med.umich..../wildcat_battle3.jpg
Farden
player, 560 posts
the paranoid guy
male fighter
Thu 8 Aug 2013
at 05:59
  • msg #500

Re: Wildcat battle round 1

Since the apparent enemy leader has so obligingly placed himself within easy javelin range, Farden sees no reason to turn down the offer. Drawing his second javelin, Farden backsteps a bit to get throwing room and cover Glumr's back, before launching the javelin into the cat-man one more time.

OOC:
Declare dodge against wildcat #1 (AC 20 vs Cat 1)
5' step to P11
Move: Draw another javelin.
Standard: Attack cat-man in K12 (normal range, +1 att, dam for song)
11:25, Today: Farden rolled 22,6 using d20+7,d6+4. javelin attack, damage.

This message was last edited by the player at 06:01, Thu 08 Aug 2013.
Sunna
player, 141 posts
Thu 8 Aug 2013
at 16:37
  • msg #501

Re: Wildcat battle round 1

Still surprised by the wildcats sudden attack Sunna makes a step backwards and shoots at the wildcat in front of her.

OOC:
5' step to N13
Standard: Attack wildcat 3
Sunna rolled 16 using 1d20+6. Attack wildcat 3 with crossbow
Sunna rolled 5 using 1d8+1. dmg.

Fritzholm
GM, 1462 posts
toss the dice
and have fun
Thu 8 Aug 2013
at 20:43
  • msg #502

Re: Wildcat battle round 2

Farden disentangles himself from the wildcat long enough to fling another javelin into the onrushing wildcat-man.  This one drops the bipedal feline.

Holly's persuasive and commanding tone blunts her wildcat's attack.  Neither it nor the much larger wildcat look poised to strike.

The other two cats continue to viciously snarl and bite Sunna and Farden, wounding both of them.

Farden takes 4 points of damage an Sunna takes 2.

Everyone may now take their round 2 actions.


http://zachery.path.med.umich..../wildcat_battle3.jpg
Glumr
player, 938 posts
  Woodland
  Ninja
Thu 8 Aug 2013
at 20:47
  • msg #503

Re: Wildcat battle round 2

OCC - Cat 1 is pretty close to Glumr.  Did it attack Farden from that spot?  Would that give Glumr an Attack of Opportunity?
Fritzholm
GM, 1463 posts
toss the dice
and have fun
Fri 9 Aug 2013
at 16:24
  • msg #504

Re: Wildcat battle round 2

Yes, it did attack Farden from there.  No, that does not draw an attack of opportunity.  However, making a ranged attack from a threatened square does draw an AoO.  That's why Sunna and Farden used their 5 foot step to retreat before making their ranged attacks.  You'll need to back away to take your shots safely.
Holly
player, 717 posts
Protect the Land
to protect your Children
Sun 11 Aug 2013
at 11:14
  • msg #505

Re: Wildcat battle round 2

"DONT KILL THEM!", Holly shouts to her friends, hoping they might be able to listen and understand. She calls Moonlight to her other side, keeping her sickle in front of her in case she needed to defend herself. She had no idea what the others were doing, or whether they were surviving, but the sounds she heard at least gave her hope. In the cat tongue she said something out loud.

[Moonlight moves from MN8 to OP9.
Holly stays in Total Defence. AC 17, HP22/26]

Farden
player, 561 posts
the paranoid guy
male fighter
Mon 12 Aug 2013
at 08:23
  • msg #506

Re: Wildcat battle round 2

"But they're trying to kill us!" roars Farden in an annoyed tone, but he still follows Holly's advice. Drawing the crystal shortsword, he uses the hilt to knock his attacker upside the head.

Draw sword, non-lethal attack at -4 to hit.
13:52, Today: Farden rolled 23,11 using d20+5,d6+5. att, non-lethal dmg.

Fritzholm
GM, 1464 posts
toss the dice
and have fun
Tue 13 Aug 2013
at 14:59
  • msg #507

Re: Wildcat battle round 2

I still need actions from Sunna and Glumr.
Sunna
player, 142 posts
Tue 13 Aug 2013
at 18:24
  • msg #508

Re: Wildcat battle round 2

Sunna is willing to try not to kill the wildcats, but she doesn't know how to do that, if the cat keeps attacking her. She makes another step back but instead of reloading the crossbow draws her shortsword with the right and keeps the crossbow in her left hand. Not that it is of any use in one hand, it's just not lying on the ground that way.

OOC: Sorry.
Step to O13
Draw shortsword.
Full Defense.

HP 15/17

This message was last edited by the player at 05:28, Sun 18 Aug 2013.
Glumr
player, 939 posts
  Woodland
  Ninja
Wed 14 Aug 2013
at 13:47
  • msg #509

Re: Wildcat battle round 2

Glumr, hearing Holly's order, takes a step back while drawing his bow and holding a bead on the wildcat attacking Farden.  He waits to see what will happen next.

Glumr moves to Q13.
Glumr waits to see what wildcat or holly do.

OCC - Can Glumr take a step back and wait, firing only if the cat makes an attack?

Fritzholm
GM, 1465 posts
toss the dice
and have fun
Sat 17 Aug 2013
at 23:45
  • msg #510

Re: Wildcat battle round 3

Wildcat1 staggers back dazed from Farden's wallop.  All of the wildcats are injured except for the very large one in front of Holly.  Something Holly said seems to be holding a very shaky truce between cat and clansmen for the moment.

Wildcat2 hisses and snarls at Holly.


The eye's music fades quieter, but with greater tension.

For now I'll assume everyone is continuing to either full defend or hold and attack during the standoff.  We probably only need Holly's turn 3 action unless someone else want to do something unexpected.

http://zachery.path.med.umich..../wildcat_battle3.jpg
This message was last edited by the GM at 23:48, Sat 17 Aug 2013.
Holly
player, 718 posts
Protect the Land
to protect your Children
Mon 19 Aug 2013
at 08:46
  • msg #511

Re: Wildcat battle round 3

Holly shifted a little, intrigued by the comment from the smaller cat. Making a sweeping gesture towards Glumr and Farden she speaks again in the cat tongue

Holly waits to see what the cats do, ready to strike if needed, and knowing the others are ready as well.
Fritzholm
GM, 1466 posts
toss the dice
and have fun
Mon 19 Aug 2013
at 16:50
  • msg #512

Re: Wildcat battle round 3

The largest wildcat is now snarling at Holly, but it doesn't look like it's ready to attack just yet.
Sunna
player, 143 posts
Mon 19 Aug 2013
at 17:43
  • msg #513

Re: Wildcat battle round 3

Sunna lowers her weapon a bit, but is still ready to defend herself should need be. She glances over at Holly, then concentrates on the cats again.
Farden
player, 562 posts
the paranoid guy
male fighter
Tue 20 Aug 2013
at 05:33
  • msg #514

Re: Wildcat battle round 3

Farden drops to a defensive posture, waiting to see the results of negotiations.

OOC: Current AC - 24

Holly
player, 719 posts
Protect the Land
to protect your Children
Tue 20 Aug 2013
at 08:41
  • msg #515

Re: Wildcat battle round 3

Holly snarled back, saying something back in an agressive manner, and then giving Moonlight a quick call. Moonlight backs off and moves over to where the fallen biped was.
Fritzholm
GM, 1467 posts
toss the dice
and have fun
Wed 21 Aug 2013
at 05:22
  • msg #516

Coal the Enchantress - Part 2

Holly commands and points.  The wildcats back away carefully at first and then retreat off to the north.

When you go over to check on the feline biped, you see that he no longer looks feline at all, but human.  Even though you don't recognize him you think, based on his clothing, that he's from the Beastamer clan.  That could be a problem, politically.  You've always been told not to kill members of the other clans, because they'll demand wereguild (financial compensation for the death).  It might be better if the Beastamers don't find out about this.
Glumr
player, 940 posts
  Woodland
  Ninja
Wed 21 Aug 2013
at 17:37
  • msg #517

Re: Coal the Enchantress - Part 2

Glumr looks at the body, and looks confused.

"The cat-man beast is a Beastamer?!?!  Beastamers may demand gold for this death, but I demand answers of why this one appears to be in league with the unnatural.  We should tell our elders of this."

OCC - Do we still have the messenger falcons?  This seems appropriate to relay to our elders.  Not the killing of him, but the fact that he was a cat-man.
Fritzholm
GM, 1468 posts
toss the dice
and have fun
Wed 21 Aug 2013
at 19:19
  • msg #518

Re: Coal the Enchantress - Part 2

You do still have the falcons.  They are on the cart.  The cart, however, is in Pliffa, and there's a perfectly good elder in Pliffa too.
Fritzholm
GM, 1470 posts
toss the dice
and have fun
Fri 23 Aug 2013
at 13:48
  • msg #519

Re: Coal the Enchantress - Part 2

What would you like to do next?  Do anything with the body?  Leave it?  Return to Alton's farm?  Go straight back to Pliffa?  Something else?
Glumr
player, 942 posts
  Woodland
  Ninja
Fri 23 Aug 2013
at 14:12
  • msg #520

Re: Coal the Enchantress - Part 2

Glumr searches the body, looking for goods and a certain mark.  As he performs his task he asks Holly "What was that about?  What did you say to the cat?"

OCC - Is it appropriate to have the discussion with this elder?  I mean is that the same as telling our elders from Volge?
This message was last edited by the player at 14:13, Fri 23 Aug 2013.
Holly
player, 720 posts
Protect the Land
to protect your Children
Fri 23 Aug 2013
at 16:37
  • msg #521

Re: Coal the Enchantress - Part 2

Holly took a moment to sit down, and compose herself. Being agreesive and upfront to a large predatory cat was something she'd not had to do before. Certainly not in such circumstances. With Glumr's question, Holly came back to herself, and used Moonlight to get to her feet again.

"I tried to be respectful to the larger cat at the beginning, trying to gain its trust. I'd assumed it was the leader of the pack. I told it we meant no harm, but would defend ourselves. Typical cat, it challenged me, saying it was here to kill and harm. It then asked if I was another master. That nearly threw me. This," Holly points at the dead Beastamer, "was evidently was what it meant by master. I called you Death Glumr, and you Harm Farden. That was more prophetic that I'd imagined. I said I was a Master, and it challenged me to prove it. It was stalling a little to get the other cats in position, but I used some magic to compel it to come to me, as you saw, and that quietened it a little. Thats when this guy stood up and the cats charged. I kept the big one talking, and defended against the small one that came at me. Managed to convince them that you too were indeed Death and Harm, and they accepted my demand to remove themselves at least three days travel from here. They said they'd be back though, so wasn't a total success."

"We need to destroy the body. The Beastamers will know about it at some point when one of them talks to the cats, but we need to be away from here when that happens. Glumr, can you find a hole or stock of firewood? Bury him or burn him, just remove the evidence. He attacked first, calling out to the other cats to charge. We will have to tell the elders here, and find some way of preparing for the return of the cats." Holly looks in the direction of where the cats had gone and added, "Or go after them and finish them off. I'm not sure which. They won't be so friendly with us next time, so we don't try and talk. At least thats the way I see it."
Sunna
player, 144 posts
Fri 23 Aug 2013
at 17:12
  • msg #522

Re: Coal the Enchantress - Part 2

Sunna stares down at the dead Beastamer for several moments, just nodding to Glumr, before realizing that he asked Holly a question. She turns her attention to Holly then and now really listens.
"In any case, very well done, Holly! I never would've thought that they'd run away, not after their... master appeared and made them charge."

Looking at the body again she adds: "And you're right, they will find out about his death at some point. If we tell our Elders about what happened here, with the wildcats, however, that a Beastamer was commanding them."

"Do you think he acted for himself? Or are others of his clan involved? All things put together he could very well be the one responsible for the attacks on the people here, an attack on our clan..."
Fritzholm
GM, 1471 posts
toss the dice
and have fun
Fri 23 Aug 2013
at 20:16
  • msg #523

Re: Coal the Enchantress - Part 2

Authoritywise, the elders are all on par with each other.  Growing up in Volge, you are much more comfortable with Elana, but her authority is not much different than any other elder.  Telling this information to Karden (Pliffa's Elder) is completely appropriate.

The Beastamer was carrying a minimum of gear.  He had two javelins, which you return to Farden, and a knife of normal quality.   He's wearing two things around his neck inside his tunic.  One is a chaotic mess carved from black oak.  You could reasonably conclude that it's a holy symbol of Krammishir even though you've never before seen such a thing.  The other is a small pouch on a long strap.  The pouch contains salt, chalk, small feathers, flint, 3 balls of wax and 20 silver coins.  Everything is all messed up together, so there's salt and chalk dust on everything.

The body has some rather vicious (potentially fatal) looking scars besides the recent wounds.  He is also wearing light boots.  You don't recall seeing any evidence of these boot tracks around.  Then again you weren't really looking for them.

Trees are scarce out here, but you should still be able find one or two and chop (If you had an axe, which you don't) enough firewood to burn a body.  Be careful, though.  The grasses are dry this time of year and wildfires are common.  This will also be a time consuming project.  The smoke will be visible for miles.  Burial might be quicker and cleaner, but the body could be found and dug up.  Also, you don't have a shovel with you.  You miss your cart.  Maybe it's worth someone making a trip back to the farm for tools.
Holly
player, 721 posts
Protect the Land
to protect your Children
Sat 24 Aug 2013
at 21:13
  • msg #524

Re: Coal the Enchantress - Part 2

Holly looked over the items found around the Beastamers neck. "Mind if I keep these?" Holly asks the others, interested in keeping the items as they may come in handy at some point. She then examines the wounds they had not done, trying to work out if the wounds would be enough to have killed him already. That would solve the problem of blood money.


"I think Moonlight and myself need to take a long run. With the body as well. If we can't find a pit or sinkhole near, I'll take the body out a few more miles and dump it. I'd like to burn it, but that would take too long, and we don't have to tools to bury him. Glumr, have you seen any tracks of other predators? Something that might eat most of the evidence?" Holly knew they had done right, and the elders would understand, but she also wished she'd not simply ordered the cats away without asking more questions.
Glumr
player, 943 posts
  Woodland
  Ninja
Mon 26 Aug 2013
at 15:19
  • msg #525

Re: Coal the Enchantress - Part 2

"I will check the area" Glumr tells her while he is knelt over the body.  "I disagree though.  We need to tell our elders.   They can decide how to handle the other clan.  That is their responsibility.  We were attacked and defended ourselves against the unnatural.  This was a manbeast not a man from the other clan.  Elders need to know that the corruption has affected at least on member of the Besttamers.  If many have been affected, or the whole clan even, then that is for elders concern. "

He pauses.  "Holly, I'd like to hold on to that unholey symbol.  I want to show it so others can identify the mark.  I feel this fight is my calling." He stands up and hands her the pouch of miscellaneous items, holding the unholy symbol to make sure Holly doesnt object.

"These scars.  What are they about?  Has he been mortally wounded and healed before?  Is this something from being part of the unatural or being a man beast?" Glumr looks at them more closely, pointing it out to the others.

OCC - Take a 10, search the area for tracks
This message was last edited by the player at 15:24, Mon 26 Aug 2013.
Fritzholm
GM, 1472 posts
toss the dice
and have fun
Mon 26 Aug 2013
at 16:43
  • msg #526

Re: Coal the Enchantress - Part 2

Finding a place to dump the body would be simple enough if that's what you choose to do.  You can, of course, do that and still tell the elders about the incident and the dead Beastamer.

Holly is actually a trained healer.  She can make a heal roll to see what information she can gain about the previous wounds.  If Glumr or someone else would like to assist her she will get +2.  Otherwise, someone in addition to Holly can make a second heal check if no one wants to assist.  A third opinion would be unhelpful.

OOC: What are you looking for, Glumr?  Signs in the area of booted tracks?
Glumr
player, 944 posts
  Woodland
  Ninja
Mon 26 Aug 2013
at 18:06
  • msg #527

Re: Coal the Enchantress - Part 2

Holly:
Glumr, have you seen any tracks of other predators? Something that might eat most of the evidence?"


Glumr asks Holly if she can examine the creatures wounds and will assist.

OCC - Just to answer Holly's question.  Is there anything noticeable about the beastman tracks?  Is there anything in triplefang lore about beastmen/weremen?
This message was last edited by the player at 18:07, Mon 26 Aug 2013.
Fritzholm
GM, 1473 posts
toss the dice
and have fun
Tue 27 Aug 2013
at 18:57
  • msg #528

Re: Coal the Enchantress - Part 2

Holly looks over the body.  The scars look bad, but she can't really tell if they'd be fatal or not.  No mysteries are uncovered.   The whole exercise is a little depressing, really.

Glumr ponders the problem.  One of the nice thing about these grasslands.  They are relatively safe for humans and for grazing heard animals.  Wildcats are probably top predator around here and they're right out.  There are snakes which can't really solve your problem.  There are also bears.  You're not so sure it's a good idea to encourage them to eat human flesh.  Maybe he could find some scavengers and leave the body for them. After helping Holly check the body, he sets off in search of scavenger tracks.

Glumr doubles back to the stream figuring that animal tracks of all sorts could be found near the fresh water source.  With a little help from Talia he's found some jackal tracks rather quickly.  He follows the tracks to an out-of-the-way area they frequent and makes note of it.  The party can drop the body off here on the way back to Pliffa or Alton's farm.

Holly, please make note of the pouch and its contents on your character sheet.  Same goes for Glumr and the un-holy symbol.

Return to Alton's farm or go straight back to Pliffa?

Holly
player, 722 posts
Protect the Land
to protect your Children
Wed 28 Aug 2013
at 09:12
  • msg #529

Re: Coal the Enchantress - Part 2

Now that the adrenaline was gone, Holly began to shake a little. Moonlight nudged her lovingly to encourage her, and Holly tried to pull herself together. Nothing seemed to jump out at her from the examination of the body, so she simply put the small components pouch into her pack and stood thinking for a moment. When Glumr returned she said, "I think we take the body to the nearest Elder and explain what happened. If we are required to pay bloodmoney, then we pay it. Not now, unless we have to. But the Elder deserves to see the body and have us explain the cats will be back. Let him decide whether we need to go hunt them or not. It means transporting the body, and I know Moonlight won't allow him on his back. Some poles and a blanket, and he might be willing to pull it, otherwise we will have to carry it for a couple of days perhaps. I'd rather not take it back to the farm. Don't want them implicated in any bloodmoney questions. Will that work?" Holly asks the others.
Sunna
player, 145 posts
Wed 28 Aug 2013
at 16:54
  • msg #530

Re: Coal the Enchantress - Part 2

Sunna thinks about Hollys suggestion for several moments, then nods slowly. "We should let the people on the farm know that we're safe and that the cats are gone for some days, I think. I don't want them to go searching for us."

She turns to Glumr. "Be careful with that symbol. In fact, would you let me take a look at it, before we leave?"
Glumr
player, 945 posts
  Woodland
  Ninja
Wed 28 Aug 2013
at 19:32
  • msg #531

Re: Coal the Enchantress - Part 2

"Gladly" Glumr says handing it over "Actually can anyone tell if this is magical, or simply a symbol?  I dont want any bad magic on me."
Fritzholm
GM, 1474 posts
toss the dice
and have fun
Wed 28 Aug 2013
at 19:33
  • msg #532

Re: Coal the Enchantress - Part 2

Glumr hands the carved black oak symbol over to Sunna who casts a spell and examines it briefly before declaring it safe and returning it.


You wrap the body in a bedroll (Ewww, but the Triplefang have no concept of germ theory.) and take turns carrying it.  There might be some resentment of Moonlight for not carrying the body, but it's kept to under-the-breath muttering.  The main party rests at a group of waist-high stones just out of sight of Alton's farm while Sunna pays the farmer a visit to tell him the news that the wildcats have been driven off (for now).  Then she rejoins the group and you all return to Pliffa around sundown.

OOC: Farden, Sunna, and Holly are all injured, but they are all light injuries that should heal on their own with a day or two rest.
Farden
player, 563 posts
the paranoid guy
male fighter
Wed 28 Aug 2013
at 20:17
  • msg #533

Re: Coal the Enchantress - Part 2

OOC: Sorry for the silence guys.

Farden has been quietly keeping watch while the rest of the team carries out their investigation. He will see towards recovering his javelin (or their pieces), he doesn't want to leave any clues behind. He personally thinks it's a futile effort to conceal the corpse, since the Beastamers probably have tracking animals, so he agrees with Glumr's suggestion of taking it back to the elders.
Glumr
player, 947 posts
  Woodland
  Ninja
Wed 28 Aug 2013
at 20:20
  • msg #534

Re: Coal the Enchantress - Part 2

OCC - our characters would not expect the beasttamers to be changing into animals would we?   I think we would be shocked and want the triplefang elders to worry about what that means and if it means danger for the clan.  Am I correct in this?

Glumr doesnt think the body needs to be taken to the elders, but the elders should know of these events.
Holly
player, 724 posts
Protect the Land
to protect your Children
Thu 29 Aug 2013
at 20:25
  • msg #535

Re: Coal the Enchantress - Part 2

Holly simply says that they could keep the body outside of the village first, and then if the elders wanted to inspect it, they could take them to it. "Moonlight could be left to stand guard over it."
Fritzholm
GM, 1475 posts
toss the dice
and have fun
Fri 30 Aug 2013
at 16:46
  • msg #536

Re: Coal the Enchantress - Part 2

Do you wanna go see Karden tonight?  It's kinda late, so he's probably at his cottage.  Do you want to bring the corpse?  Would you prefer to call it a night and deal with things tomorrow?   When would you like to visit Coal again.  She's only had one day to work on enchanting the sword, so she's probably not done yet.

quote:
OCC - our characters would not expect the beasttamers to be changing into animals would we?   I think we would be shocked and want the triplefang elders to worry about what that means and if it means danger for the clan.  Am I correct in this?


The only person you might expect to change into an animal is Holly, and she's shown no signs of doing that...  yet.
Farden
player, 564 posts
the paranoid guy
male fighter
Mon 2 Sep 2013
at 06:49
  • msg #537

Re: Coal the Enchantress - Part 2

"I say we head back now, even if its late, this is important enough to let the elders know quickly. We can leave the body outside the settlement, no need to drag it in."
Holly
player, 726 posts
Protect the Land
to protect your Children
Mon 2 Sep 2013
at 12:22
  • msg #538

Re: Coal the Enchantress - Part 2

"if there are any Beastamers in the village it would not be a good idea to bring the body in. Very unlikely, but lets not tempt the fates." Holly comments as they discuss there options.
Glumr
player, 949 posts
  Woodland
  Ninja
Tue 3 Sep 2013
at 13:42
  • msg #539

Re: Coal the Enchantress - Part 2

"I agree." Glumr says "The body doesnt seem to have anything special on it, it's the fact that they change forms is what the elders need to know.  I feel this is caused by the unnatural we have been coming up against.  Elders need to know it is close to our lands."

OCC - There was no mark on the body, correct?  Only the symbol he carried.
This message was lightly edited by the GM at 14:42, Tue 03 Sept 2013.
Fritzholm
GM, 1476 posts
toss the dice
and have fun
Tue 3 Sep 2013
at 21:36
  • msg #540

Re: Coal the Enchantress - Part 2

quote:
OCC - There was no mark on the body, correct?  Only the symbol he carried.


Correct.  There is no mark on the body like those you've found on the wildcats.


You stash the body behind some scrub brush and post Moonlight to guard it before heading into Pliffa.  You make your way to the north side of the village where Karden's cottage is.  When the elder answers the door he looks quite tired, but he answered your knock promptly, so you don't think you've interrupted his sleep.

"Back from Alton's farm so soon.  You have good news to report?" he asks, motioning you to come inside.
Glumr
player, 950 posts
  Woodland
  Ninja
Tue 3 Sep 2013
at 22:56
  • msg #541

Re: Coal the Enchantress - Part 2

"Unfortunately not Karden. I have found out something alarming about the Beasttamers and thought the elders should know right away.  May we come in and talk?" Glumr tells the older man, concern clear on his normally happy face.
Sunna
player, 147 posts
Wed 4 Sep 2013
at 17:40
  • msg #542

Re: Coal the Enchantress - Part 2

Sunna is relieved to finally leave the body behind, if only behind some bushes.
"Glumr is right, there's something we have to discuss with you. I suppose you're better in knowing the consequences of what we have to tell."
Farden
player, 565 posts
the paranoid guy
male fighter
Thu 5 Sep 2013
at 05:22
  • msg #543

Re: Coal the Enchantress - Part 2

Farden scowls at Karden and stays silent. His poor relationship to the clan elders means he is not inclined to speak to one unless forced to. Instead, he indicates by body language that he is here to support his comrades.
Fritzholm
GM, 1478 posts
toss the dice
and have fun
Sat 7 Sep 2013
at 00:59
  • msg #544

Re: Coal the Enchantress - Part 2

"Of course.  Of course.  Come tell me this disturbing news.  The Beastamers are involved somehow, are they?" Karden says, leading you to a table-less sitting area in his cottage.
Sunna
player, 148 posts
Sat 7 Sep 2013
at 05:33
  • msg #545

Re: Coal the Enchantress - Part 2

Sunna nods, a little surprised, and sits down on a chair. She waits until the others are seated, too, before she begins to speak.
"We found a group of wildcats not too far from Altons farm. They were led by a larger wildcat, but we quickly found out that they had another master, too." Sunna makes a short pause, giving the others the opportunity to add something.

"On first glance this 'master' was some sort of wildcat walking on two legs. It attacked - and was killed during the fight. However, when we had the time to take a look at the body afterwards, it didn't look like a cat anymore, but like a man instead. Wearing the clothing of a Beastamer." There is another pause, as Sunna looks at Karden, waiting for his reaction on this. The story sounds unbelievable, but there's still something she has to add.
"He was wearing a symbol around his neck, the symbol of Krammishir, when I am not mistaken. Also we found several old wounds on him, severe and possibly deadly wounds. But he was very alive when we encountered him." Sunna shrugs uncomfortably.

"And now we wondered what we should do. He was a Beastamer. He attacked us, he likely was the one ordering the wildcats to attack the people here and he was killed by us."
Holly
player, 727 posts
Protect the Land
to protect your Children
Sat 7 Sep 2013
at 12:30
  • msg #546

Re: Coal the Enchantress - Part 2

Holly adds "There is also the potential issue for blood money. Not something we knew would be the consequences of our actions. The creature gave no indication of being Beastamer. I talked with the cats, and they didn't seem happy with moving off. They will be back, and without the influence of their 'master' they should act more like raiding cats. Although the large one seemed more intent on staying around."
Fritzholm
GM, 1479 posts
toss the dice
and have fun
Mon 9 Sep 2013
at 06:07
  • msg #547

Re: Coal the Enchantress - Part 2

Karden listens, then nods.

"What you say is fantastical.  Not that I doubt you.  It will be hard to convince the Beastamer's of it.  For now we say nothing.  Wait for more information."

The elder holds up his palm in front of his mouth.

"Or wait for time to blow away the dust."

The elder blows across the palm of his hand.

"What does one expect from Unnature?  Man and cat as one?  I would like to see this symbol, please."

"It is good that you drove off the cats.  Farmers and archers will rest easy for a while."
Glumr
player, 952 posts
  Woodland
  Ninja
Mon 9 Sep 2013
at 12:15
  • msg #548

Re: Coal the Enchantress - Part 2

Glumr hands the symbol to Karden.  "We have seen this symbol before.  Krammishir's influence is growing in our lands. It worries me."
Fritzholm
GM, 1480 posts
toss the dice
and have fun
Mon 9 Sep 2013
at 15:51
  • msg #549

Re: Coal the Enchantress - Part 2

The old man examines the symbol, rolling it around this way and that.

"What a mess of a symbol.  Can't figure which way to view it," he says.

Glumr assists him in orienting the symbol with the roundish bit to the left and the two prongs or legs or mouth off to the right.  After a bit more scrutiny Karden hands it back to Glumr.  He looks relieved to be rid of it.

"Not much to be done about gods.  All the more so ancient gods.  Only the followers can be dealt with."


Is there anything else you want to discuss with the elder?  What do you want to do with the body?  Do you have any plans for tomorrow?
Holly
player, 728 posts
Protect the Land
to protect your Children
Mon 9 Sep 2013
at 16:16
  • msg #550

Re: Coal the Enchantress - Part 2

Holly let the discussion on the symbol end before asking about what they should do with the body. She was hoping they could leave it to someone else to deal with, or that someone would be willing to set a suitable pyre so they could get rid of the body. "Do the Beastamers have any particular burial procedures? Pyre or pit or left to the animals?"
Glumr
player, 954 posts
  Woodland
  Ninja
Mon 9 Sep 2013
at 23:18
  • msg #551

Re: Coal the Enchantress - Part 2

"Animals gotta eat too.  If he was so apt to becoming an animal, then let him become one... as it's dinner." Glumr says, unsure if he is more annoyed about elder seeming short sighted about the implications of the mancat, or perhaps that the elder doesnt seem to care.

"We've done what we came here to do.  If we are to be wasting time, then let's go back to Coals and enjoy her treats while we do it.  We can rest, train, and tend our gear while we wait on her."
Fritzholm
GM, 1481 posts
toss the dice
and have fun
Tue 10 Sep 2013
at 06:05
  • msg #552

Re: Coal the Enchantress - Part 2

"Wait.  Have the body, do you?  Where?"  Karden is surprised by this news, but quickly regains his composure.  "Take me to see it.  You are going to Coal tonight.  Take the body.  Tell her I want her to destroy it."

You look at each other.  You imagine it will be more than a bit uncomfortable arriving at the enchantress' tower in the middle of the night uninvited with a body for her to dispose of.  At least you have an elder's command.  She can not fault you for following clan orders.

Karden pulls on a wool cloak, gathers up a knife, a lantern and a few other small supplies.  The slow moving elder follows you out to the bushes where Moonlight is watching over the body.  You unwrap it for him.  The corpse already stinks.  It has the facial tightness of the recently killed with its teeth bared in a grin of death and eyes partially open.  You hold the light for the elder as he looks over the face, clothing, and wounds.  When he's done you wrap the body up again.  Glumr and Holly offer to escort Karden back to his cottage.  He accepts.  Farden and Holly stay with the body until the others return.


Tired, but not exhausted, you all make your way to Coal's Tower in the dark.  Upon arriving, you reluctantly pound on the sturdy tower door.

After a long pause a male voice from inside calls strongly through the door.  "Who comes here?"
This message was last edited by the GM at 06:07, Tue 10 Sept 2013.
Holly
player, 729 posts
Protect the Land
to protect your Children
Tue 10 Sep 2013
at 11:10
  • msg #553

Re: Coal the Enchantress - Part 2

"Coal did say she was entertaining tonight, didn't she?" Holly asks the others, aware of a need to keep the dead body secret from the geenral populace. "I'll take Moonlight and the body away for a bit, give me a whistle Glumr when it is safe to bring the body back."

With that Holly quickly moves the body and Moonlight away from the building and under some cover so that the wind is in her face from the building, and she is far enough away for her not to be seen easily.
Fritzholm
GM, 1482 posts
toss the dice
and have fun
Tue 10 Sep 2013
at 14:49
  • msg #554

Re: Coal the Enchantress - Part 2

OOC: It's tricky keeping track of what day it is, so let me recap the recent timeline.

Coal mentioned plans she had two nights ago, not tonight.  When you first arrived back from your long journey to Sloss Hinterplatz you went directly to Coal's tower with your weapons and alchemical ingredients.  Coal hadn't expected your visit.  She was wearing a very short, light dress and was anxious to shoo you away, but she did have time to accept the ingredients and show you what she discovered about the crossbow before you left.

The next day you spoke with Cinnie and Karden about the wildcat problem.  You also returned to Coal's tower for a longer, more relaxed talk about the enchanting before heading out to Alton's farm.

You slept overnight on the farm.  Today you tracked and fought the wildcats and returned to town with the body.  It's nighttime now and you're back at Coal's tower a third time in as many days.  She's only had about a day to work on enchanting Farden's longsword, so you'd be amazed if the job was done already.

Glumr
player, 955 posts
  Woodland
  Ninja
Wed 11 Sep 2013
at 18:29
  • msg #555

Re: Coal the Enchantress - Part 2

"Sorry to interupt tonight, but it is us... again" Glumr starts out "...from the Triplefang clan.  We are back with business from elder Karden for Coal.  Does she have a few moments for us to brief her so she can tell us how she wants to proceed?"
Fritzholm
GM, 1483 posts
toss the dice
and have fun
Thu 12 Sep 2013
at 04:50
  • msg #556

Re: Coal the Enchantress - Part 2

"Us who?" answers the voice "Names."

Glumr names off himself and his 3 cousins.

Eventually the door opens.  Several, maybe all, of the farm hands have laid out blankets on the wooden floor of the ground level.  You do remember Coal mentioning that they were sleeping down here because of the wildcat threat and that the timing of it was bad for some reason.

You don't wave Holly in just yet.  You decide that Coal should come out to where Holly is instead.  When she comes down the stairs she's dressed in a long, soft looking, shapeless robe and bare feet.  You explain that you've got an important task and message from Karden just outside.

"This better be good," she grumbles as you lead her away from her tower to meet with Holly and Moonlight and plan what to do next.
Glumr
player, 956 posts
  Woodland
  Ninja
Thu 12 Sep 2013
at 10:22
  • msg #557

Re: Coal the Enchantress - Part 2

"Sorry to interrupt your sleep Coal, but Karden insisted we come to you straight away.  There is a... body... that needs your disposal." Glumr says awkwardly to the sleepy lady.
This message was last edited by the player at 12:11, Thu 12 Sept 2013.
Holly
player, 730 posts
Protect the Land
to protect your Children
Thu 12 Sep 2013
at 10:48
  • msg #558

Re: Coal the Enchantress - Part 2

Holly stands by Moonlight, letting the soft glow of the moon bathe her. She felt Moonlights attention go back to the tower, and saw her cousins bringing Coal out to the body. Stepping back, she let Glumr show Coal the body, and then moved back in to add, "We thought it needed a bit of discretion, so kept it out here. I don't think the Elder or ourselves want too many people knowing about it. We will explain when we can later. We can keep it out here until the morning if you need the body in the tower. Moonlight and I will keep it further out and safe from other eyes."
Fritzholm
GM, 1484 posts
toss the dice
and have fun
Thu 12 Sep 2013
at 16:06
  • msg #559

Re: Coal the Enchantress - Part 2

Coal only glances at the body.  She doesn't move any closer to it.

"Maybe you'd better tell me everything now.  Who is it?   Why all the secrecy?  Did you guys murder him?" she asks.
Glumr
player, 957 posts
  Woodland
  Ninja
Thu 12 Sep 2013
at 17:30
  • msg #560

Re: Coal the Enchantress - Part 2

Glumr scratches his head and takes a breath to catch Coal up to speed. "Murder, no.  We have kilt him though.  Long story short, we went to check into the wild cat attacks and in tracking them, found this man leading them.  He attacked us, except he wasnt a man, he was a man beast...  Man and cat together.  When we killed him he returned to the form of a man.  On him we found a pouch of useless things and the symbol of Krammishir around his neck.  He also had scars of wounds that looked severe as you can see.  We told Karden right away as I fear what it could mean if the Beasttamers were followers of Krammmishier.  He told us to bring the body to you.  Tonight.  The secrecy was simply not to alarm everyone I assume, unless you see deeper implications knowing all this."

And then with a look to his companions "did I leave anything out?"
This message was last edited by the player at 17:31, Thu 12 Sept 2013.
Fritzholm
GM, 1485 posts
toss the dice
and have fun
Thu 12 Sep 2013
at 19:52
  • msg #561

Re: Coal the Enchantress - Part 2

Coal's shoulder's slump.

"Burn out *one* dead guy's eyes with acid and now I'm the clan mortician," she sighs.

But then her mood brightens.

"Wait, does this mean the wildcats aren't a problem anymore?"
This message was last edited by the GM at 20:29, Thu 12 Sept 2013.
Farden
player, 566 posts
the paranoid guy
male fighter
Fri 13 Sep 2013
at 05:14
  • msg #562

Re: Coal the Enchantress - Part 2

"We hope they aren't a problem any more. If there are more fools like this one then we are in trouble." grumbles Farden. Then his curiosity gets the better of him. "Why were you burning a corpse's eyes with acid, if you don't mind me asking?"
Fritzholm
GM, 1486 posts
toss the dice
and have fun
Fri 13 Sep 2013
at 06:30
  • msg #563

Re: Coal the Enchantress - Part 2

"To keep him from seeing things he shouldn't in the spirit world," answers Coal.

Coal folds her arms.

"It sounds safe enough to me.  You boys stay here and bring the body when I whistle."

Holly decides that she and Moonlight will stay too, but Sunna tags along with Coal when she goes back to the tower.

"OK, everybody.  My visitors have taken care of the wildcats.  You can all go sleep in your beds tonight," she says.

The news is generally well received.  A few murmured discussions start up.

"Now," she adds firmly.

The farmhands and family quickly gather up their blankets and such and scoot out the front door.  Coal smiles at Sunna shaking her head slowly.  After a couple minutes she leans out the door and whistles loudly.  You bring the body into the tower.

The young enchantress kneels down under her oven and opens a metal shutter.

"Can one of you get a fire going?  For someone they chose to name Coal, I'm lousy at starting fires."

There's plenty of good, dry wood stacked between the oven and the fireplace, and a basket full of kindling.
Glumr
player, 958 posts
  Woodland
  Ninja
Fri 13 Sep 2013
at 13:50
  • msg #564

Re: Coal the Enchantress - Part 2

Glumr tends to the fire, stacking the wood into a square column inside the fireplace and filling the center with the kindling.  He strikes a spark and soon has the fire come to life.  When he's satisfied it's lit enough to burn without attention, he pulls a small burning twig out and lights some of his rolled leaf.  Its sweet smell mixing with the scent of the smoky fireplace.  He gives a small grunt in satisfaction and turns his attention back to Coal's doings.  "There we go." he says as he comes to stand next to Sunna.
This message was last edited by the player at 13:51, Fri 13 Sept 2013.
Holly
player, 731 posts
Protect the Land
to protect your Children
Fri 13 Sep 2013
at 14:12
  • msg #565

Re: Coal the Enchantress - Part 2

When Coal asks whether the cats are a problem anymore, Holly lets Farden answer first, and then adds, "It is a kind of truce. They will stay away for a while, but are likely to return. Unfortunately, I don't know exactly for how long. Probably a week, possibly a month. That depends on my understanding of what the lead cat said, and the food they find further out. Enough time to call in hunters, or for us to prepare for them."
Fritzholm
GM, 1487 posts
toss the dice
and have fun
Fri 13 Sep 2013
at 15:51
  • msg #566

Re: Coal the Enchantress - Part 2

While Glumr is building the fire under the oven Coal opens a small door and descends some stairs.  When she returns her arms are full.  She's carrying several large sacks, an axe, and a metal saw.  She pushes a table out of the way and lays the sacks out on the floor as far from her cooking area as possible.

"Put the body here on the sacks so blood and other stuff doesn't get all over.  It needs to be cut up into about 20 parts," she says setting the axe and saw down next to the sacks.  "And I am *not* doing the butchering.  There's no hurry.  It'll be about two hours before the fire is hot and strong enough for the first piece."

"I think," Coal adds, shrugging.  "This is my first time."

She sits in her favorite chair near the high table.  Her feet dangle above the floor.

"We have quite some time to kill here.  Anything you'd like to talk about?"
Sunna
player, 149 posts
Sat 14 Sep 2013
at 04:11
  • msg #567

Re: Coal the Enchantress - Part 2

Sunna stares at Coal for a moment, her face going white.
"Cut it up in pieces?" She swallows.

"Is there a special reason for that? Oh, wait, it's because it doesn't fit into the oven as a whole, right?" Still, the prospect of having to cut a human body into pieces makes her stomach turn and she tries desperately to think of some other topics.

"Uhm, you said you would visit the spirit world with a weapon as an offer to enchant a similar weapon. Could you tell us a bit about this spirit realm, the spirits that you are going to ask?" Sunna sincerely hopes that it isn't the kind of spirit that requires burning out eyes of a dead person.
Farden
player, 567 posts
the paranoid guy
male fighter
Sun 15 Sep 2013
at 04:16
  • msg #568

Re: Coal the Enchantress - Part 2

Farden sets about helping to chop up the body, so that the more squeamish members of the company don't have to. "So, Coal, you dispose of bodies often? You certainly seem to know what to do." asks Farden with a grin as he chops away.
Holly
player, 732 posts
Protect the Land
to protect your Children
Mon 16 Sep 2013
at 09:25
  • msg #569

Re: Coal the Enchantress - Part 2

Holly helps Farden when needed, never had any concerns with dead meat. Holly just made sure she looked at it as a bit of cow or deer, rather than a human, and that seemed to work for her. The hardest part for her was dealing with the head, and she had to stop herself at that point as questions began on who he was, and where he came from. For that, she let Farden do the work.
Fritzholm
GM, 1488 posts
toss the dice
and have fun
Mon 16 Sep 2013
at 21:29
  • msg #570

Re: Coal the Enchantress - Part 2

quote:
"Uhm, you said you would visit the spirit world with a weapon as an offer to enchant a similar weapon. Could you tell us a bit about this spirit realm, the spirits that you are going to ask?"


"Sure, I can tell you about the spirit world."

Coal leans back and gazes off into the distance.

"The part I visit is a large, beautiful, mostly empty castle run by a princess.  Around the castle is a port city so much larger than Silvergate.  It has to accommodate a lot of spirits, so I think it grows and grows.  I don't know where they all come from or if there are other cities.  The city is surround by farms and fields and eventually wilds.  I'm told there are goblins out beyond the wilds and other things more unspeakable out beyond that, but you wouldn't know it by looking.  It's lovely and mostly peaceful, plus you can't see all that far, even from a high vista in the castle."

"Oh, there are airships and underground ships too.  The spirits know so many secrets that we don't.  It makes me wonder if tinkerers come up with the ideas themselves or just learn them from the spirits."

Tinkerers?  You're not sure who she's talking about.

"I visited the city and found two spirits so far.  I found and bound an ancient warrior for Farden's sword.  This spirit is keenly attuned to the concept of the sword.  His vast time in the spirit realm has worn away his mind, but his skill is still sharp.  They claim it is unmatched," Coal stops and shakes her head.  "Do not believe everything the spirits tell you."

"And I found one willing to guide Hollykahn's hook.  A mariner who says she knows Holly from afar.  Intriguing?  It could be a genuine piece of luck or a simple lie to escape the spirit realm.  Either way she will work for our purposes.  I have not bound this one yet, but the deals is as good as done."

"The archer will have to wait until last, I'm afraid."


quote:
"So, Coal, you dispose of bodies often? You certainly seem to know what to do."


Coal is amused by the question.

"Didn't you believe me when I said this was my first time?  I must be doing it right then."
Farden
player, 568 posts
the paranoid guy
male fighter
Tue 17 Sep 2013
at 04:04
  • msg #571

Re: Coal the Enchantress - Part 2

Farden chuckles in response to Coal's comment. "I have no clue if you're going about this the right way or not. I've never had to conceal a body before. Its just that you seem to be confident, and confidence implies competence. At least, I hope so."
Holly
player, 733 posts
Protect the Land
to protect your Children
Tue 17 Sep 2013
at 11:25
  • msg #572

Re: Coal the Enchantress - Part 2

Holly listens to the bit about a mariner. Her family were from the shipbuilders and raiders side of the Triplefang clan, and although she had lived most of her life in the lands around her adopted home of Volge, the sea intrigued her, as well as scared her.

"Do the spirits have names? I'd be intrigued to know about the one willing to be bound to my sickle. If that is not an issue Coal?", Holly asks.
Fritzholm
GM, 1489 posts
toss the dice
and have fun
Tue 17 Sep 2013
at 14:48
  • msg #573

Re: Coal the Enchantress - Part 2

"I'll ask about the name on my next visit, but don't get your hopes up.  For most, identity fades quickly after passing.  They are left with ragged memories, habits, and hints of personality.  Only a few are as bright and clear as they were in life."

You push the first few body parts into the fire below the oven.  The smell is bad at first, but closing the shutter takes care of that.

"What can you tell me about this haunted tower you're off to next?" Coal asks.
Sunna
player, 150 posts
Thu 19 Sep 2013
at 17:45
  • msg #574

Re: Coal the Enchantress - Part 2

Sunna tries to imagine the spirit world, at least the part Coal speaks of, and is surprised by how peaceful it is described. The smell of burning flesh interrupts her thoughts.
Though she has heard about the tower it still doesn't feel like her story to tell, so she looks at the others, waiting for them to answer Coals question.
Farden
player, 569 posts
the paranoid guy
male fighter
Fri 20 Sep 2013
at 20:14
  • msg #575

Re: Coal the Enchantress - Part 2

"Not a lot. Some priest went to investigate and disappeared. We're to follow up on it. We're hoping to pick up enough loot to finish this quest the elders have set us on."
Glumr
player, 960 posts
  Woodland
  Ninja
Mon 23 Sep 2013
at 13:51
  • msg #576

Re: Coal the Enchantress - Part 2

Glumr is amused at Farden's laconic answer. Seeing that Coal has been nothing but trustworthy and also knowledgeable about these types of things, he decides to fill her in with more of the details.

"It is called the Spectre Tower of Sorell" Glumr starts out.  He blows a ring of sweet smoke, pausing while he gathers his thoughts.

"The priests of Pelor have tasked us with an expedition to find out what was being researched there.  A family called the Sowells went there to practice necromancy.  I was expecting them to be evil and dark, but I was told they were practicing their craft to make the undead into guardians of some sorts.  Using the spirits and corpses and magic from the realm of the dead.

Brother Howe of Pelor went on an expedition there to find an object, maybe something created by the Sowells.  The temple asked us to investigate what happened and return the object he was after, and return the priest if he has not become the undead.

They could only offer silver weapons and holy water to aid us.  That and possibly a priest to accompany us and bless us and our weapons to aid the fight.   That is why we came to you as you have the power to create weapons to aid us.

What makes it even more foreboding is that the island and its tower lie somewhere between the realms of the living and the dead.  The island is full of ghosts or some type of unliving, making it a dangerous place to journey to.

Coal, have you heard of any of that?  Do you think that when you travel to the spirit world you could find out anything about the tower or the Sowells or maybe even Brother Howe?
"


OCC - Is it the Sowell family and the tower or Sorell?  Which is correct?  I was looking through Chapter 3 and saw both.
Fritzholm
GM, 1490 posts
toss the dice
and have fun
Mon 23 Sep 2013
at 20:15
  • msg #577

Re: Coal the Enchantress - Part 2

OOC: My Atlas says "Sowell", but it's a society of oral tradition, so minor variations in pronunciation are to be expected.

"Sure Glumr,  I can ask around.  Might have more luck finding out about your legendary family of necromancers than some missing priest.  That's the sort of thing that resonates with spirits.  They like to talk about necromancers, but half of it will be misremembered or just plain old lies.  Remember what I told Holly about spirits and names too."

Coal is looking tired sitting there.  The beasttamer body is left than half cut up and disposed of.
Glumr
player, 961 posts
  Woodland
  Ninja
Mon 23 Sep 2013
at 20:27
  • msg #578

Re: Coal the Enchantress - Part 2

Seeing things are taking time and Coal looking tired, Glumr lends a hand and blade to the work being done.
Holly
player, 735 posts
Protect the Land
to protect your Children
Mon 23 Sep 2013
at 21:43
  • msg #579

Re: Coal the Enchantress - Part 2

Holly moves over to Sunna, and asks "If you are not too tired, perhaps a song? I'm sure our friend outside would join in, and it would help pass the time." Holly feels the need for a little relaxation, and having heard Sunna and the Eye sing, she was confident it would help relax the others and pass the time until the body was disposed of.
Sunna
player, 151 posts
Tue 24 Sep 2013
at 07:38
  • msg #580

Re: Coal the Enchantress - Part 2

Sunna nods and reaches into her pack for the musical instruments. She produces the small drum and thinks for a moment, her left hand already drumming a quiet rhythm. "Something about a hunt, maybe?"

The drum gets a little louder, the rhythm more urgent, then Sunna begins the song.

It's more a speech than a song, actually, telling of a hunt for a majestic stag, with a whole village setting out for the hunt. During the day, as the sun moves higher into the sky, one by one the hunters quit the hunt until only one alone remains. Closer he gets to the stag, ever so close...

"...until he realized that he was facing himself, spear in hand, antlers growing out of his temples. Just him, him his own reward, a trophy no one else could see.
But where the others thought of him as just another one with bad luck, he knew that he had been on a higher quest and had, without having to throw a spear, contended successfully for the favor of the gods."



OOC:
It's a song by the band Faun, called Cernunnos. I'm not that good in translating stuff, but I didn't want to post the whole thing in German, so... here's the translation. :)

Farden
player, 570 posts
the paranoid guy
male fighter
Tue 24 Sep 2013
at 09:58
  • msg #581

Re: Coal the Enchantress - Part 2

Farden uses the music to forget his own tiredeness, and lays into the axework with a will, looking to finish disposing the corpse as soon as possible.
Holly
player, 736 posts
Protect the Land
to protect your Children
Tue 24 Sep 2013
at 11:27
  • msg #582

Re: Coal the Enchantress - Part 2

Holly lets the music flow over her, and the heat of the fire warm her, as she lets Glumr step in and help Farden carve up the remaining body. She hums along to the tune, not sure it is one she had heard before but enjoying the movement of it and the balance given by the drum.

Holly lets her mind wander as the music plays, wondering who the spirit might be that Coal had found. Holly hoped for a moment that it might have been her mother or father, feeling a wave of sadness flow over her for a moment before the music washed it away. A small tear appeared on her face, and she wiped it away quickly before wandering to the door to look out into the night. Moonlight was still near and he approached and nuzzled her through the door as if aware of where her mind had wandered to. Holly found an apple in her pocket and took a bite of it, before offering the rest to Moonlight under the light shining from the moon above, and Holly felt a gentle presence of her god give her hope again. Her hand moved to her druidic symbol and she was content for a few minutes.
Glumr
player, 962 posts
  Woodland
  Ninja
Tue 24 Sep 2013
at 15:06
  • msg #583

Re: Coal the Enchantress - Part 2

The music is nice.  It lets Glumr forget that he's tired and almost forget about the gruesome task at hand.  Butchering the beast turned man is not much different than butchering one of Elonna's creatures.   Glumr thinks about how he would be taken apart just as easily.  He realizes that Ehlonna's blessing must be upon him as he recalls all the danger they faced and how he has come through it all.

The music reminds him of stories of battle he was told in his youth.  Tales of the deeds the warriors of the Triplefang have done.  Battles and enemies fought and conquered.  When he was young, he thought all the warriors must be legendary fighters, able to hold their own in any battle or fight.  Reflecting on his own journey and all the events that happened, creatures fought, and strange lands traveled, he thinks that maybe they are just men, as fragile as the Beasttamer in pieces here, as fragile as himself, and it's luck or the gods blessings that determine who wins and who the stories are told.

For himself, Glumr knows he travels with Ehlonna's blessing.  Growing up in the clan, his heart was never in the warriors life.  That is why he felt Ehlonna's calling.  He didnt choose to follow her, he chose to follow his heart, and that is what lead him to her.

Glumr snaps back to reality.  Sunna's music makes it easy to forget the unpleasant task at hand.
Fritzholm
GM, 1491 posts
toss the dice
and have fun
Tue 24 Sep 2013
at 16:29
  • msg #584

Re: Coal the Enchantress - Part 2

The song is a great help in passing the time and keeping everyone's spirits up (no pun intended).  Soon enough the body has been completely loaded into the fire.  Coal invites you all to sleep on the first floor of the tower if you'd like (just tonight) and retires upstairs.

Coal feeds you pastries and cream in the morning. Then you head back into Pliffa.

There's a little more than a week before Coal will have the weapons enchanted.  What would you like to do during that time?  I plan to skip ahead unless there's some pressing business someone wants to take care of in play.
Glumr
player, 963 posts
  Woodland
  Ninja
Tue 24 Sep 2013
at 16:32
  • msg #585

Re: Coal the Enchantress - Part 2

OCC - We could do some training. I never did teach that horse to come when I whistle  (because the dice hated me around then).

Why did we head back to Pliffa?

Fritzholm
GM, 1492 posts
toss the dice
and have fun
Tue 24 Sep 2013
at 20:07
  • msg #586

Re: Coal the Enchantress - Part 2

For some reason, Coal was anxious to kick the farmers out of her tower last night.  She didn't mind you staying overnight, but didn't really want you hanging out underfoot for a week.  She dropped polite hints to that effect at breakfast.  I'm sure someone would've picked up on them.  Pliffa is much more public clan space.
Glumr
player, 964 posts
  Woodland
  Ninja
Tue 24 Sep 2013
at 20:30
  • msg #587

Re: Coal the Enchantress - Part 2

OCC - I did... I thought the tower had a little bit of community around/near it is all.  Pliffa is great.   I'm going to drink a bunch of ale.
Holly
player, 737 posts
Protect the Land
to protect your Children
Tue 24 Sep 2013
at 22:23
  • msg #588

Re: Coal the Enchantress - Part 2

With a chance to rest whilst waiting for Coal to complete the enchantments of their weapons, Holly takes the opportunity to reacquaint herself with Moonlight. She tells the others she will be away for a few days, heading east and south to spend some time alone and to spend some time with Moonlight. She takes enough food for four days, and rides off on her horse with Moonlight alongside.
Sunna
player, 152 posts
Wed 25 Sep 2013
at 05:25
  • msg #589

Re: Coal the Enchantress - Part 2

Sunna spends some time with the dwarven history book and tries to find a way to learn that language.
Some time she spends practicing riding - maybe asking Glumr for some advice in training a horse if she sees him doing that - and getting used to the magical (cross)bow she now has.

Evenings are usually spend at an inn or tavern, talking with the people and telling a tale or two, though she's careful not to mention the Beastamer.
Fritzholm
GM, 1493 posts
toss the dice
and have fun
Thu 26 Sep 2013
at 16:22
  • msg #590

Re: Coal the Enchantress - Part 2

This seems like a good time to award experience now that you have a bit of time to train and reflect on your journeys.  Your biggest accomplishment was gathering the weapons and ingredients for the enchantments.  Glumr and Sunna (both of Good alignment) suffer a slight penalty in exp for assisting the forces of evil in recovering the helm and stealing other loot along the way.  I'm not claiming bad roleplaying on either's part, but the event did create some dissonance is them.


Exp awards

450 exp  Forge Battle (405 for Glumr and Sunna)
575 exp  Wildcat Battle
 50 exp  Favrick's Entrance
750 exp  Gathering Enchanting Materials
------------------------------
1825 exp
1780 exp for Glumr and Sunna

This is enough experience to advance Sunna to 4th level with the rest of you. Congrats!  At 4th level you receive a statistic point.  I suggest putting it in your legendary stat, CHR.  I can't say exactly how, but I assure you this will pay extra dividends later.

EXP
Holly 9095
Glumr 9200
Farden 8105
Sunna 6980
Farden
player, 571 posts
the paranoid guy
male fighter
Fri 27 Sep 2013
at 05:19
  • msg #591

Re: Coal the Enchantress - Part 2

Farden spends the week resting, getting any necessary repairs done on his gear, and flirting casually with Coal. He's not serious about it, just something to spend the time doing. Plus, if he's hanging out with Coal, then he doesn't have to hang around the village where he might run into the elders. Some of those old bastards make his knuckles itch.
Glumr
player, 966 posts
  Woodland
  Ninja
Fri 27 Sep 2013
at 14:00
  • msg #592

Re: Coal the Enchantress - Part 2

Glumr spends the days out in the sun, trying to train Bella, his horse, and develop some basic communication with Talita his fox.

In the evening he spends time drinking ales and listening to stories, curious to know how exaggerated things are in the clans tales of valor.  'Quite' he thinks to himself, content to be quiet about his own travels.  Recounting the portal journeys might not even be believable to some, they hardly are to himself and he lived through them.
Fritzholm
GM, 1495 posts
toss the dice
and have fun
Wed 9 Oct 2013
at 16:24
  • msg #593

Re: Coal the Enchantress - Part 2

There are still some PM threads going, but I'd like to get the public part of the game moving again.

Glumr and Sunna train and drink, listen to music, share tales, and most of all rest and relax for more than a week.  Sunna has picked up some dwarvish.  She reads bits of history from the book for the Triplefang who happen to be at the common house.  A few days after Holly returns from her trip Farden brings news that the weapons are complete.  The four of you head to Coal's tower.

Coal greets you at the door with a tray of fresh sweet rolls.  She's wearing a short white dress with a baker's smock on over it.  This girl sure has a lot of different outfits.  With all your traveling it's impractical to bring more than one or two.  Coal invites you in.  You stand around enjoying the sugary rolls as she presents your enchanted weapons.

"Holly, here is your sickle," Coal passes the weapon to the druid so that she can take the handle with her free hand without setting down her pastry.  "You were curious about the spirit that I bound to your weapon, so I spoke to her again in the spirit realm before I worked the enchantment.  It turns out that she was not a mariner as she first led me to believe, but her name is Marina.  Does that name sound familiar?  She has done some sailing but was primarily a huntress.  Marina was quite old when she met you as a child before your parents death."

"Such a fresh spirit so closely related to you is rare.  Surely, this is auspicious."

Coal smiles at Holly and then twirls around to pick up Glumr's bow.

"I would think that when fighting the vile undead a warrior would like to keep his distance.  The bite or touch of the once dead can have many horrible effects beyond their immediate physical damage.  But as I talked to the spirits every one that claimed to battle them in life did so up close and personal hand-to-hand."

"The spirit I bound to your bow was no ghost hunter.  He was a very skilled, flamboyant show-off.  He spoke of archery as an art.  He may not have been a consummate warrior, but I believe this spirit will guide your arrows with great precision."

The enchantress holds the bow out to Glumr for him to take, and then nods to Farden.

"I finished Farden's weapon first.  He was anxious," she giggles a little.  "To be reunited with his sword, so he came and got it many days ago."

Coal pinches a sweet roll and tugs off a small piece of it to eat as she sits on her chair.

"You're all armed and ready to carve up those ghostly horrors on the haunted island, scoop up their treasure, and buy that magic book of yours."

She makes it sound so easy.
Glumr
player, 967 posts
  Woodland
  Ninja
Wed 9 Oct 2013
at 20:31
  • msg #594

Re: Coal the Enchantress - Part 2

Glumr wipes the sugars off his hands and takes the bow from Coal.

"Thank you.  I've met the type." he says, thinking of a certain flamboyant dwarven champion "That is fine.  He guides the arrows and I'll do the thinking."  Glumr smiles.

OCC - Would these weapons feel any different than when we held them before?
This message was last edited by the player at 20:31, Wed 09 Oct 2013.
Fritzholm
GM, 1496 posts
toss the dice
and have fun
Wed 9 Oct 2013
at 22:06
  • msg #595

Re: Coal the Enchantress - Part 2

Physically, the weapons are as they were before their enchantment.  That is to say, superb, well-balanced, well-crafted, nearly perfect weapons.

But...

Fritzholm
GM, 1498 posts
toss the dice
and have fun
Thu 10 Oct 2013
at 16:00
  • msg #596

Re: Coal the Enchantress - Part 2

"Oh, there's one other thing," says Coal.  "You asked that I enquire in the spirirt realm about the Sowell family."

Coal has a dubious look on her face ask she gives you the news with a small shrug.

"It's mostly nonsense, but maybe it'll do you some good.  Blindness is a curse, feel your way through the dark.  Deafness is a blessing.  Do not taste the food, or sniff the wine."

"I assure you that the food and wine here is perfect safe," she adds with a smile.
Glumr
player, 968 posts
  Woodland
  Ninja
Thu 10 Oct 2013
at 16:21
  • msg #597

Re: Coal the Enchantress - Part 2

Glumr frowns, looking puzzled. "Very cryptic.  I'm going to think about these only in context of the haunted place we are going to.  But that being said, would you have any beeswax?  If Deafness is a blessing, I'd like to have something to... um... bless my ears with."

Glumr thinks back to fighting the smelly troglodytes and how by putting crushed mint into his nose caused him to be not quite affected by their overpowering scent.
Fritzholm
GM, 1499 posts
toss the dice
and have fun
Thu 10 Oct 2013
at 16:37
  • msg #598

Re: Coal the Enchantress - Part 2

"I have tallow wax.  If you wanted to deafen yourself you could melt wax into your ears and wait for it to cool.  Dig it out later.  I don't think you'd enjoy it.  The ear is sensitive and you'd likely burn your listeners."

"Want a couple candles?" she asks.
Glumr
player, 970 posts
  Woodland
  Ninja
Thu 10 Oct 2013
at 16:59
  • msg #599

Re: Coal the Enchantress - Part 2

"Um... Gladly." Glumr says "Thank you.  I'm going to try to find a softer wax, but might be able to make these work in a pinch."
oft enough to plug ears with.  Are there other waxes?  Like
Holly
player, 738 posts
Protect the Land
to protect your Children
Fri 11 Oct 2013
at 12:10
  • msg #600

Re: Coal the Enchantress - Part 2

Holly took the time to consider the name. Marina was one that did vaguely ring a bell, but Holly remembered very little of her time with her mother and father. Perhaps she could pay a visit back to Volge and ask her adopted family and perhaps the elders of the tribe would remember something about a hunter with that name. At least it seemed there was someone with a connection to her family helping her, and that gave Holly a warm feeling inside.

Taking the sickle, she tested the blade, admiring its weight and feel in her hands. It certainly looked well made and better than her previous sickles. For the moment, aware that insulting Coal would be a bad idea for any future interactions, Holly slipped the sickle into its sheath at her side and let her hand rest comfortably on it as she listened to the words of the spirits about the Sowell family. If silence was a blessing, then they could always use magic, Holly thought to herself, before wondering what the trip to the tower was likely to bring.

"Perhaps we should wear winter hats over our ears Glumr. They reduce the sounds when the snows are heavy and we tie the earpieces tightly down to keep our ears warm." Holly said, partly in jest but also with some possibilities of it working.
Glumr
player, 973 posts
  Woodland
  Ninja
Fri 11 Oct 2013
at 13:29
  • msg #601

Re: Coal the Enchantress - Part 2

Glumr smiles "Perhaps... I fear a warning such as that paired with what we know of the island is an ominous indeed.  I plan on finding something to seal my ears from sound before I set foot there.  I fear what kind of ghostly magics could afflict us through sounds we hear."  If Glumr was really afraid, he didn't show it.  If anything, he looked determined.
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