Re: Ch08 - The Haunted Tower of Sowell
Just to be clear, are you taking all of the potential treasure, leaving it all here (for now or for good), just taking some of it?
It's a lot of stuff and not trivial to carry around.
Our heroes make their way out the exit and down a tunnel. There's a light breeze that blows in and back out of the tunnel that smells of the sea. You pass a few old empty cell with very badly rusted iron bars along the way. There doesn't look to be anything of interest, so you continue onwards. You come to a square room, smaller than the cavern, with a flat, carved stone floor. This room is empty now other that a portcullis and a large device for raising and lowering the gate. There's plenty of space to the sides of the room to stack crates, barrels, etc to be loaded and unload to and from boats. In fact, beyond the portcullis you can see sunlight, a few boats, and a small set of docks.
Glumr tells you that he couldn't work the gate device by himself, but wanted to give it shot now that you have more muscle. With Farden and Erma's help you shove the stubbornly sticky levered wheel around enough to slowly lift the metal gate. A ratchet in the mechanism keeps it from dropping back down. It's hard work, but eventually you get the gate fully lifted.