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16:27, 27th April 2024 (GMT+0)

Ch08 - The Haunted Tower of Sowell.

Posted by FritzholmFor group 0
Sunna
player, 153 posts
Fri 11 Oct 2013
at 18:17
  • msg #9

Re: *** Ch08 - The Haunted Tower of Sowell ***

I agree with Holly, too.
Fritzholm
GM, 1503 posts
toss the dice
and have fun
Mon 14 Oct 2013
at 04:15
  • msg #10

Re: *** Ch08 - The Haunted Tower of Sowell ***

You saddle up, well rested, with your newly enchanted weapons, and head south.  The trip to Goldenpoint is a short one compared to your recent journey to Sloss Hinterplatz and back.  Travel goes smoothly.  The weather is mostly warm and dry with the exception of a shower at the beginning of your first day.  The sky is clear when you arrive at Goldenpoint.  You can see all the stars in the sky and just a faint sliver of moon.

It has been over 2 months since you were last here.  You're well regarded in Goldenpoint.  Glumr and Holly are known for rescuing the temple's champion, Arkus.

Talk around the fire at the longhouse is that Heinrich has sent settlers to Gollag.  The Ferisedan villagers are mixed on their opinions of the situation.  Scouts further south report no sign of Ferisedan warriors being sent.

If you'd like to make any purchases in the morning, a list of items for sale can be found here:

http://triplefang.yoyo-pete.co...u.php?id=goldenpoint
Holly
player, 741 posts
Protect the Land
to protect your Children
Mon 14 Oct 2013
at 11:36
  • msg #11

Re: *** Ch08 - The Haunted Tower of Sowell ***

Holly suggests that they stock up on Holy Water, due to the likelihood of them meeting undead and incorporeal beings in the Tower, suggesting one each and two spare if they can afford it.

[Holly would have taken the opportunity to cast Detect Magic on her new Sickle at their first camp on leaving Pliffla]
Glumr
player, 974 posts
  Woodland
  Ninja
Mon 14 Oct 2013
at 13:35
  • msg #12

Re: *** Ch08 - The Haunted Tower of Sowell ***

Upon receiving beeswax, Glumr rolls a ball and places it into one of the empty coin pouches he has.

---

Glumr would like to get 2 flasks of holy water for himself, and wouldn't mind grabbing a potion, or two, or cure light wounds.   Does anyone object?
This message was last edited by the player at 13:36, Mon 14 Oct 2013.
Fritzholm
GM, 1504 posts
toss the dice
and have fun
Mon 14 Oct 2013
at 15:31
  • msg #13

Re: *** Ch08 - The Haunted Tower of Sowell ***

Holly casts Detect Magic and scrutinizes her sickle.


According to my list you each have two potions of Cure Light Wounds except for Sunna who has just one.  The party treasury consists of 680 Fgp, 207 gp, and 36 sp.  Spending 185gp would get you 6 flasks of holy water (1 each and 2 extras on the cart) and a Cure Light Wounds potion (for Sunna).  Does that sound good or would you like to purchase more?

When you explain your interest in the holy water for use in fighting undead, Bardi gives you some quick lessons on how to use it.  There are 3 techniques.  The first is lobbing the flask so that it hits the monster and shatters.  He suggest a soft overhand motion to deliver enough force to break the flask without hurting your accuracy.  This technique works best against animated corpses.  The second technique is a high arcing underhand lob into a group of undead.  This is very easy and catches many undead in the splash, but isn't very harmful.  The third technique is to break the flask's wax seal yourself and pour the holy water directly onto the undead monster.  This is the most dangerous technique since you need to be so close to the monster, but is the most effective against ghostly undead that have no physical body to shatter the flask against.  You practice each of the three techniques with wooden flasks and a practice dummy.
Glumr
player, 975 posts
  Woodland
  Ninja
Mon 14 Oct 2013
at 15:46
  • msg #14

Re: *** Ch08 - The Haunted Tower of Sowell ***

Glumr is okay with that.
Fritzholm
GM, 1505 posts
toss the dice
and have fun
Mon 14 Oct 2013
at 16:44
  • msg #15

Re: *** Ch08 - The Haunted Tower of Sowell ***

Please update your character sheets to reflect the new holy water (and for Sunna the additional potion)
Fritzholm
GM, 1506 posts
toss the dice
and have fun
Tue 15 Oct 2013
at 03:43
  • msg #16

Re: *** Ch08 - The Haunted Tower of Sowell ***

On the road to Volge you pass two young Triplefang families heading for Gollag with a pair of wagons pack with supllies, and some livestock.  The couples are about your age.  One of the couples has a swaddled baby too young to walk.   They're upbeat about seeing new scenery and carving out a nice place of their own.  It strikes you that the end of winter would be a better time to start a new farm.  Glumr and Holly remember Elsie, Holda, and Dain Ferisedan's meager farm of sorts in Gollag and hope this new Triplefang settlers end up as better farmers.

You arrive in Volge the next afternoon.  It's good to be back home.
Farden
player, 572 posts
the paranoid guy
male fighter
Tue 15 Oct 2013
at 05:52
  • msg #17

Re: *** Ch08 - The Haunted Tower of Sowell ***

OOC: Sorry for not being around. I've got the crystal sword on my equipment list. Anyone else want to hold it?

During the journey to Voulge, Farden has been pondering the spirit's riddle. Deciding to play it safe, he stocks up on more trail rations, waterskins, a spare lantern, and extra sunrods.

OOC: Buying another 3 sunrods, 1 lantern, 3 waterskins, 10 trail rations, total cost: 21 gp. Put these items on the cart.

Also, since 'deafness is a blessing', he's been experimenting with various convenient ways of blocking one's ears. He's tried cotton, earplugs carved from wax, and cork. Now, he is going to try sprigs of parsley. He had once heard a tale of a great warrior who stuffed his ears with parsley to ignore a horrendous noise, and Farden wants to see if it works...


This message was last edited by the player at 05:53, Tue 15 Oct 2013.
Fritzholm
GM, 1507 posts
toss the dice
and have fun
Tue 15 Oct 2013
at 08:01
  • msg #18

Re: *** Ch08 - The Haunted Tower of Sowell ***

Triplefang will provide you fine young adventurers with food for free, so no need to pay for the trail rations.  There's a small lantern on the cart already if that makes a difference.  Are you buying these items out of your own cache of silver, or using the group funds.  If they're yours, please put them on your character sheet, noting that you store them on the cart.  If they're for the group I'll take the cost out of the party funds.

Farden and Glumr experiment with various ear plugging methods.  (Which is which in the comic, I wonder. :-)  )  They settle on two workable possibilities.  First off is simple shaped globs of beeswax.  It's good for +2 protection against sonic attacks, but badly hampers communication and listen rolls.  The second option is a fluffy cotton-like weed stuffed into the ears with tallow wax dripped on to seal it.  This takes more preparation, but is good for +4 protection.  This blocks all verbal communication and makes listen rolls impossible.  Additionally it nullifies the positive effect of bardic music.  Holly and Sunna both have ideas about magical protection from sonic attack that they might elaborate on if asked.

What would folks like to do now that you're back in Volge?  Do you just want to stay the afternoon, evening, and overnight or linger a bit longer?
Holly
player, 742 posts
Protect the Land
to protect your Children
Tue 15 Oct 2013
at 08:26
  • msg #19

Re: *** Ch08 - The Haunted Tower of Sowell ***

Holly goes in search of her family, to ask about someone called Marina the Hunter, trying to find out anything that might be useful about her family history. She also is determined to talk with Snow, to tell her of their adventures since she had left to return to Volge and to find out how she was doing.

Will also drop in on Elder Elana, to pay respects and to ask about Marina.
Farden
player, 573 posts
the paranoid guy
male fighter
Tue 15 Oct 2013
at 08:42
  • msg #20

Re: *** Ch08 - The Haunted Tower of Sowell ***

Farden is making the purchases out of the party funds, he already has his own lantern and sunrods. He'll also ask Holly and Sunna if they have any magical methods of noise suppression.

Farden will prefer to overnight at Volge, since there is no particular rush.

OOC: Internet cookies to those who recognized the comic in my previous post.

Glumr
player, 976 posts
  Woodland
  Ninja
Tue 15 Oct 2013
at 13:05
  • msg #21

Re: *** Ch08 - The Haunted Tower of Sowell ***

Glumr takes the time in Volge to visit his mother.  He toys with the idea of meeting with Elana but decides he doesnt want to take the chance of having his group deflected for Triplefang business.

Glumr also makes a point to visit Alma.  She was a cute girl he always had a fancy for.  Glumr decides to take her some wildflowers and tell her how good it is to see her.

OCC - Familiar but cant place it.  :/  Going to drive me crazy.

Also, if you dont have use for the crystal blade, I'll take it as it's better offensive than my oddly handled scimitar.

This message was last edited by the player at 13:06, Tue 15 Oct 2013.
Fritzholm
GM, 1508 posts
toss the dice
and have fun
Tue 15 Oct 2013
at 15:07
  • msg #22

Re: *** Ch08 - The Haunted Tower of Sowell ***

OOC: I'm certainly old enough to recognize Asterix and Obelix.
Holly
player, 743 posts
Protect the Land
to protect your Children
Tue 15 Oct 2013
at 19:14
  • msg #23

Re: *** Ch08 - The Haunted Tower of Sowell ***

OOC: Would have been more impressed with the original, rather than English version, but Asterix was a childhood cartoon worth reading!
Elana
NPC, 11 posts
Triplefang Eldress
Wed 16 Oct 2013
at 16:48
  • msg #24

Re: *** Ch08 - The Haunted Tower of Sowell ***

You all drop in on Elana at her cottage to fill her in on the current state of your adventures.  Holly leads with a question about the mysterious Marina whose spirit inhabits Holly's weapon.

"Hmmmm, I do remember a Marina, but she was not Triplefang.  They might know more about her in Silvergate if you speak with some of the older raiders.  Raiders will often bring a hunter or two along to provide food on longer voyages incase they can't pillage enough food along the way.  She might've traded furs in Silvergate too."

"How strange that her spirit has returned in this manner," comments the eldress.

"I take it that your dealings with Coal went well then.  How is the young enchantress doing?"
Sunna
player, 154 posts
Wed 16 Oct 2013
at 17:58
  • msg #25

Re: *** Ch08 - The Haunted Tower of Sowell ***

Sunna visits her family, too, while in Volge.

OOC: RL is very busy at the moment but I hope to be able to write something more than this short post tomorrow.

I do hope the comic is not referring to Sunna the bard (for the horrific noise) ;)

Farden
player, 574 posts
the paranoid guy
male fighter
Thu 17 Oct 2013
at 05:46
  • msg #26

Re: *** Ch08 - The Haunted Tower of Sowell ***

Sunna:
I do hope the comic is not referring to Sunna the bard (for the horrific noise) ;) </Orange>


OOC: It is referring to a bard, but not Sunna :)


Farden will drop in on Snow after making the purchases, see how their former teammate is doing.
Holly
player, 744 posts
Protect the Land
to protect your Children
Thu 17 Oct 2013
at 12:21
  • msg #27

Re: *** Ch08 - The Haunted Tower of Sowell ***

Holly considered a visit to Silvergate to gather more information on Marina, but was aware they would not likely be welcome from some quarters after their removal of the book from a certain Empire Traders office. That might have to wait until they had found a golem to trade with. So for the moment Holly put aside that thought and instead answered the Elders other questions, "Coal was very helpful, we now have weapons able to help us in our next stage, with a visit to the Tower of Sowell. We are looking to travel near the south lands again, and I'm wondering if you have any news from down there? As for Coal, she seems a little distracted, but very supportive of the community up there and helped us quite a lot once we had caught her unfortunate cookie accident." Holly went on to describe the hunt for the cookie man.
Glumr
player, 977 posts
  Woodland
  Ninja
Thu 17 Oct 2013
at 13:45
  • msg #28

Re: *** Ch08 - The Haunted Tower of Sowell ***

"I dont know if you have heard"  Glumr says once there is a pause in the conversation "We had a fight with a Beasttamer.  He seemed cursed by the unnatural, changed into some type of cat-man-beast.  He attacked us with cats bearing the mark of Kramashir.  We defeated him and upon his death he changed back to the besttamer man.  We told an elder who had us take the body to Coal for disposal.  I thought that my Elder here in Volge should know, if you already havent."
Elana
NPC, 12 posts
Triplefang Eldress
Fri 18 Oct 2013
at 15:20
  • msg #29

Re: *** Ch08 - The Haunted Tower of Sowell ***

quote:
"We are looking to travel near the south lands again, and I'm wondering if you have any news from down there?"


"Heinrich is pleased.  Tora's campaign is gaining momentum.  Raiders have been heading down to Crim to join up.  They're not planning on attacking into the Dark Woods, but the southern border is safer now."

quote:
"He seemed cursed by the unnatural, changed into some type of cat-man-beast.  He attacked us with cats bearing the mark of Kramashir.  We defeated him and upon his death he changed back to the besttamer man.  We told an elder who had us take the body to Coal for disposal."


"Sounds like a werecat.  They carry a disease.  That could be why Karden wanted the body destroyed quickly," says Elana.
Fritzholm
GM, 1509 posts
toss the dice
and have fun
Fri 18 Oct 2013
at 15:40
  • msg #30

Re: *** Ch08 - The Haunted Tower of Sowell ***

Everyone but Farden has family in Volge they plan to visit.  Please post an entry here with a little description of how that goes.  Hopefully this will help flesh out the family members a little.

I'm going to start a conversation with Snow thread on the In character side conversations topic.  Farden and Holly both mentioned visiting her.  Glumr and Sunna are welcome to come too if they'd like.

Glumr, please make a CHR roll to see how your visit with Alma goes.  +2 for bringing her flowers.
Sunna
player, 155 posts
Sun 20 Oct 2013
at 07:14
  • msg #31

Re: *** Ch08 - The Haunted Tower of Sowell ***

Sunna is glad to see her family again, though she is a bit anxious if she has learned enough in the Harper's Guild for her father to be satisfied with her progress so far.

As expected he is not too happy about her having left the Harper's Guild without letting him know beforehand. Sunna can't help but notice, though, that he seems to be proud of her nonetheless, even if he tries not to show. Her mother Astá, however, is happy to have her back, if only for a short time and promises to prepare her favorite food the next day: apple pie.

Rós seems to be busy with other things, especially a Triplefang boy of her age who she's meeting with. Though she says that he's only a friend of the family the sparkle in her eyes when she talks about him tells another story.
This message was last edited by the player at 17:53, Tue 22 Oct 2013.
Holly
player, 746 posts
Protect the Land
to protect your Children
Sun 20 Oct 2013
at 17:01
  • msg #32

Re: *** Ch08 - The Haunted Tower of Sowell ***

Holly was glad that the works of Heinrich and Tora were making gains against the goblins in the south, and listened intently when Elana mentioned werecats. That got her thinking back to her discussions with Kayaq a few days ago, and she again wondered what druidic animal she would be linking with in the future. Perhaps this trip to Crim would give her a chance to find out.
Glumr
player, 979 posts
  Woodland
  Ninja
Mon 21 Oct 2013
at 19:04
  • msg #33

Re: *** Ch08 - The Haunted Tower of Sowell ***

While in Volge, Glumr visits with his mother. While she's older, she's still vibrant and hard working.  He finds it interesting that her duties in the village seem to bring her into contact with Snow.  Sounds like she butts heads with her much much less than Glumr did.  Not much has changed for her.  But that is good Glumr decides.  She's safe and living a good life here.

Glumr also makes it a point to visit with Snow with the others.  Even though they argued, he does like his cousin.

He also makes it a point to visit with pretty Alma.  He spends the morning outside of the village, picking wild flowers and arranging them to look as nice as he can make it.  He cleans himself up in a stream best he can and goes to visit her and finally tell her how he feels.

Glumr rolled 19 using 1d20+2. Alma <3.
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