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Ch09 - Legends are Born.

Posted by AdielFor group 0
Adiel
player, 6 posts
Bardic Sage
Tue 3 Mar 2015
at 03:17
  • msg #1

*** Ch09 - Legends are Born ***

A Triplefang young man with nearly shoulder-length hair strums his lyre, sitting cross-legged on the ground. He looks to be about twenty years of age, and he wears a sort of armored tunic, as well as a longsword girded about his waist. A pack and a quarterstaff lie on the ground beside him. When he sees Jurgen and the group approaching, he stands and smiles.

"The Triplefang adventurers. I have heard much about you, and it's good to meet you at last. I am Adíel Triplefang," he says, looking at each person in turn. There is something piercing about his gaze. When it lands on Sunna, his smile widens slightly. "Sunna. It's a pleasure to see you again, cousin."

"I've pieced together many of your reasons for coming to this place," Adíel continues simply, "And I would like to join you. I think you'll find my expertise helpful, particularly if you encounter any magical items in your quest." The high likelihood of the adventurers' having found magical items in the tower does not escape him.
This message was last updated by the GM at 03:18, Tue 03 Mar 2015.
Holly
player, 868 posts
Protect the Land
to protect your Children
Wed 4 Mar 2015
at 13:10
  • msg #2

Re: *** Ch09 - Legends are Born ***

Holly looks over at Sunna as Adiel introduces himself, and raises an eyebrow in question of whether this was someone they could trust? For the moment, Holly was more interested in getting a healer to look at Glumr and his cough, and to find Moonlight.

"Jurgen, do you have a healer here? Glumr had a lung full of spores, and I'd like someone more experienced than me to take a look at him."

When she gets a chance, Holly excuses herself and runs out into the wilds. She can feel Moonlight is close, and calls out to her before throwing her arms around the broad neck and cuddling for all her worth.
Fritzholm
GM, 1750 posts
toss the dice
and have fun
Wed 4 Mar 2015
at 22:20
  • msg #3

Re: *** Ch09 - Legends are Born ***

quote:
"...I'd like someone more experienced than me to take a look at him."


OOC: Not likely.  Holly has a lot of ranks in heal!

Jurgen looks Glumr over doubtfully.  In fact you all look to be in bad shape, Glumr no more than the others.

"Sure.  I'll go tell Tibalt.  He's the shrine's priest," says Jurgen.

When he returns with the priest Holly is gone.  Tibalt doesn't look particularly priestly. In fact there's little to distinguish him in build, demeanor, or style of dress from the other Harix followers.

Tibalt has Glumr lie down so he can examine him.

"Now what would compel you to pull a fool's maneuver like breathing up a bunch of spores?" asks the priest.  He promptly smacks Glumr in the forehead with the heel of his hand, hard enough to hurt a little, but too lightly to do much more than surprise the ranger.  "Now I'm more of a wound healer than a curer of sickness, but let's see what this does."

Tibalt pours nearly a quart of some unknown liquid down Glumr's throat.  Glumr immediately start choking.  He tries to sit up cough out the liquid, but Tibalt deftly pinches Glumr's nose and covers his mouth, holding him down in the process.  Glumr thrashes around in a panic for 10 or 15 seconds (seems a lot longer to Glumr), before Tibalt rolls him onto his side and releases him.  Glumr spends the next minute or two coughing up liquid.

17:08, Today: Fritzholm rolled 8 using 1d20+4. Tibalt's healing skill.

"That's for the spores.  Someone had best keep an eye on him for a day or two to witness the cure or whatever happens.  As for those burns."

Tibalt casts a familiar healing spell on Glumr while he's still spitting up the mysterious fluid.

Glumr recovers 8 HP.  He's nearly back up to max.

"Well there you have it, young Triplefang.  True healing if you've ever witnessed it.  Donating a little of those spoils to the temple wouldn't go unwelcomed.  Specially if any of the rest of you aren't keen on hobbling around with all your broken bits."
This message was last edited by the GM at 01:38, Fri 13 Mar 2015.
Sunna
player, 288 posts
Thu 5 Mar 2015
at 15:09
  • msg #4

Re: *** Ch09 - Legends are Born ***

"It's a pleasure to meet you, too, Adiel", Sunna replies with a smile. "I guess we could need some help, especially from someone known to be able to beat Proctor Limon Ferisedan in strategy games. As you can see we had some trouble to deal with recently." The young bard winces as she touches her ribs. "Where have you heard about our current quest?"

When the priest is finished with Glumrs wounds Sunna turns to him. "If I might ask, do you happen to know a cure against an ongoing feeling of feebleness that has nothing to do with any wounds?" Sunna asks the priest, not yet going into the details of her encounter with the malevolent ghosts. "Or do you know someone to ask?"
Fritzholm
GM, 1751 posts
toss the dice
and have fun
Thu 5 Mar 2015
at 16:13
  • msg #5

Re: *** Ch09 - Legends are Born ***

The priest has the recipe for Sunna.

"An ongoing feeling of the feebles is common among those who don't follow the example set by Harix.  I have just the cure for you.  Our morning routine is quite rigorous.  You are welcome to join us.  I will personally wake you at dawn.  It will take a few weeks to get you up to speed.  Nothing comes without a bit of hard work.  Wouldn't you agree?"
Adiel
player, 7 posts
Bardic Sage
Fri 6 Mar 2015
at 19:28
  • msg #6

Re: *** Ch09 - Legends are Born ***

Adiel's eyes follow Holly for a moment as she leaves. He'll have more time to win her trust as the days go by. When Sunna asks about his sources, he explains, "Coal and Proctor Limon Ferisedan both knew a fair amount about your quest, and what they didn't tell me I could guess." He does not intend to share more in the presence of the Ferisedan Harix followers.

Instead, he shows interest in the Harix exercise routine. "I'd like to try the routine, too. If you're going to learn about strength, Harix is certainly the one to learn it from."
Sunna
player, 290 posts
Sat 7 Mar 2015
at 14:10
  • msg #7

Re: *** Ch09 - Legends are Born ***

Sunna nods and doesn't press the matter further.

She almost laughs at the priests suggestion, then smiles at him. "I am certain that your exercise will certainly help with time, Tibalt. But I fear that's not exactly helping the problem. You see, the tower we just came back from indeed is haunted and I had the misfortune to come too close to a being that shouldn't be touched at all. It wasn't an experience I want to go through again. Anyway, it is the touch of this being that I think is the reason for the feebleness I'm feeling. Are you certain that some weeks of exercise it all it takes to make that feeling go away?"
Glumr
player, 1082 posts
  Woodland
  Ninja
Wed 11 Mar 2015
at 14:48
  • msg #8

Re: *** Ch09 - Legends are Born ***

Glumr feels a lot better, but he thinks mostly due to the healing from the cleric's gods more than the liquid he had forced into him. Either way, he's feeling better and hopeful that his cough will soon go away.

Glumr thanks Tibalt and drops two Ferisedan silvers into the collection as a thanks for the healing.  "I appreciate the healing that Harix and you have given me.  I'm sure my friends could use a bit of the same.   But if you would excuse me Tibalt, I believe there is a small fox around here that has been missing me.  I need to find my companions so we can prepare for the next leg of our travels."

Glumr looks about for Talita and spies her hiding in the grasses just outside of this small Farasedan community, watching the return of Glumr and his friends.   Glumr gestures to her and she comes running to him.  He kneels down and the small fox practically climbs on him to give him a quick lick on the nose.  Talita is practically smiling she's so happy to see her people companions again.

Glumr feels a bond with the fox that he might not have noticed if they had not been separated.  The feeling is the same as when Elhonna blesses him with abilities.  Like light or energy coming from inside of him, filled with the energy of his goddess.  "Oh Talita...  I bet you were so worried we would not return from that island.  And honestly, a few times I worried about that myself." Glumr says to her retorically.  He is shocked when she makes a fox sound in reply and he understands her.   Immediatly, he understands this is something Elhonna will grant to him.  But there's a bond between him and the fox that somehow helped him understand how to use this particular gift.  He's seen Holly talk with the animals using her druidic powers from Obad-Hai and realizes that Elhonna has given him the same.

Glumr takes his opportunity to talk to his fox companion as he knows it will only be for a fleeting moment until Elhonna refreshes his abilities with his morning prayers.

After a few minutes, Glumr feels the blessing wear off and Talita's last reply ends with only fox chirps.   It was like talking to someone and having the wind stop you from hearing the last part of the words.  He understood the first part but the last was only fox sounds.  Glumr is puzzled and amazed at how the blessing let him understand the fox sounds like it was triplefang spoken words.

Feeling closer than ever with his fox companion, Glumr is feeling spiritually refreshed even more than the physical refreshment from Tibalt's healing.

He spots Adiel and Sunna and he and Talita walk over to join their conversation."Greetings friends.   I am Glúmr Triplefang, son of Hólmfastr.  It's a pleasure to meet you traveler.  My apologies I was a bit preoccupied with my health when I came back to shore."  He says to Adiel.  Glumr is suspicious of the man that shows up immediately after a treasure hunt, but reserves his judgement until after they have had a chance to talk.
Fritzholm
GM, 1757 posts
toss the dice
and have fun
Fri 13 Mar 2015
at 02:13
  • msg #9

Re: *** Ch09 - Legends are Born ***

quote:
"I'd like to try the routine, too. If you're going to learn about strength, Harix is certainly the one to learn it from."


"There's the spirit!  Strengthen the body and the mind and spirit will follow," says Tibalt slapping Adiel on the shoulder in a friendly way.

However, when he hears about Sunna's close brush with a haunted being his manner turns more serious.

"Foul ghastly phantoms drain the very souls from the living.  You're lucky to still be breathing.  If it took a piece o' your soul I don't have near the power to bring it back.  Like I said to that Glumr fella, I'm more of a wound healer."

quote:
He spots Adiel and Sunna and he and Talita walk over to join their conversation."Greetings friends.   I am Glúmr Triplefang, son of Hólmfastr."


Before Adiel can reply Jurgen interrupts.

"You sure do have a lot of animals with you," nodding the the fox and bear. "Where exactly did that bear come from?"

"And are you sure it's completely safe to have it around?"

Then there's a loud whistle from back towards the boat.

"HEY!" shouts Farden.

He was with you when you first came over to meet Adiel, but he didn't say anything.  Now he's standing by the boat with two of the Harix followers only a short distance away from him.

"You two get over here right now!"

OOC: Sorry for all the purple, but both Jurgen and Farden use that text color.
Adiel
player, 9 posts
Bardic Sage
Sat 14 Mar 2015
at 15:41
  • msg #10

Re: *** Ch09 - Legends are Born ***

Adiel opens his mouth to respond to Glumr, but after the interruption, his eyes move from fox, to bear, to Farden. He starts walking to the ship where some sort of conflict is evidently in process. As he does so, his eyes flicker back to the bear. There was something... different about it. It was probably the same bear he'd heard that Holly summoned from time to time; he could ask her about it later.

As he approaches, he tries to get a sense for what the Harix followers are feeling.

09:41, Today: Adiel rolled 19 using 1d20+11. Sense Motive (Harix followers).
This message was last edited by the player at 15:42, Sat 14 Mar 2015.
Fritzholm
GM, 1758 posts
toss the dice
and have fun
Sat 14 Mar 2015
at 21:34
  • msg #11

Re: *** Ch09 - Legends are Born ***

Adiel sizes up what's going on with Farden and the two Harix followers as he approaches.


quote:
"You two get over here right now!"


Sorry, this was a little ambiguous.  Farden is shouting to Glumr and Sunna, not the two Harix followers.
This message was last edited by the GM at 02:29, Sun 15 Mar 2015.
Sunna
player, 295 posts
Sun 15 Mar 2015
at 07:43
  • msg #12

Re: *** Ch09 - Legends are Born ***

"A piece of my soul? Sunna suddenly feels even more feeble than before. But before she can say anything further Farden yells at her to come over. With an apologetic shrug she turns and heads over to her friend. Now she has a reason to find a high ranking priest, too.

"Is there a problem?" she asks Farden.
Glumr
player, 1084 posts
  Woodland
  Ninja
Mon 16 Mar 2015
at 13:51
  • msg #13

Re: *** Ch09 - Legends are Born ***

"The fox is mine, and the Bear is Holly's" Glumr say's to Adiel "but you'll have to excuse me for a moment" as he walks over toward Farden.

Glumr assumes he's going to be lectured about the need to keep quiet about their adventures to the island and what items the returned with.
This message was last edited by the player at 13:52, Mon 16 Mar 2015.
Holly
player, 874 posts
Protect the Land
to protect your Children
Mon 16 Mar 2015
at 14:07
  • msg #14

Re: *** Ch09 - Legends are Born ***

Holly and Moonlight run back into the village together, Holly flushed from her new found skills, and Moonlight happy to be running with his soul mate again. When Holly sees the others, she runs over to them and nods a greeting to Jurgen and then says, "Sorry for the delay. Moonlight and I had a little bit more to do than I thought. Whats up?"
Farden
NPC, 625 posts
the paranoid guy
male fighter
Mon 16 Mar 2015
at 19:50
  • msg #15

Re: *** Ch09 - Legends are Born ***

quote:
"Is there a problem?"


Farden pulls Sunna and Glumr off to the side a little and speaks in a hushed, but serious tone.   Adiel can just barely hear him.

"There's a problem alright.  These two are nosing around the boat," he tilts his head to the two Harix followers.  "Which means the treasure.  In case you don't remember everyone here are raiders."

Farden lets the word sink in.

"Sunna, I need healing.  Then we need to load the cart and get out of here.  We're outnumbered and we don't know how tough these guys are.  'Pretty tough' is my guess."

"Where the heck is Holly?!?" he adds, agitatedly.

Just then Holly returns and makes her way towards the boat.

"Nevermind."

He looks back to Adiel.

"You're a harper, right.  Can you tell those two about a waterborne epic or something?", he asks a little louder.
This message was last edited by the player at 01:50, Tue 17 Mar 2015.
Sunna
player, 297 posts
Tue 17 Mar 2015
at 08:34
  • msg #16

Re: *** Ch09 - Legends are Born ***

"Oh, right." Sunna glances over to he two Harix followers, then turns back to Farden. "I guess I could help with the healing. Unless you'd like to ask Tibalt." If Holly and Farden don't object Sunna would play a healing song for Farden.

"I can't wait to return home", Sunna says, just loud enough for the Harix followers to hear if they want to. "Don't know if I can muster enough courage to get back to that island again. Not even to retrieve the statue." After a short pause she adds very quietly with a wink: "Not that I want to get the remains of Augustines statue, but maybe they want to."

OOC: 09:26, Today: Sunna rolled 8 using 1d8+5. CLW.
Holly
player, 875 posts
Protect the Land
to protect your Children
Tue 17 Mar 2015
at 09:27
  • msg #17

Re: *** Ch09 - Legends are Born ***

Holly joins the others and catches up on Farden's concerns. "I think we need to move out as well. Lets pack up the cart and get moving. If nothing else we can make some distance today before nightfall."

Hearing about the circumstances of Glumr healing from Tibalt, Holly has to hide a laugh. Holly does go to him though and say, "Sorry cousin, I was more interested in finding Moonlight than looking after my friends. I hope Tibalt's cure didn't cause you too much pain."

"I think I'll keep Erma and Moonlight out here to entertain the locals whilst you pack up the cart. Hopefully I can keep them focused on me and not what we carry. I will also try and leave a trail of crumbs that might take their interest to the island. If they can deal with the undead, I would say the island would be a great base for raiders."

Glumr
player, 1086 posts
  Woodland
  Ninja
Tue 17 Mar 2015
at 13:36
  • msg #18

Re: *** Ch09 - Legends are Born ***

"I agree Farden.  Let's pack up and get on the road as soon as we can.  We can camp and rest in privacy and probably more safety than with the Farisedan here.

Sunna, do you know Adiel?  Can he be trusted?  If so, he might be a good ally to travel with and help us identify our items....  or so he says.
"

Glumr's curiosity about the items the recovered is at full bore.  He wants very much to know more about the assorted treasures and magics they returned with.
Adiel
player, 11 posts
Bardic Sage
Tue 17 Mar 2015
at 19:19
  • msg #19

Re: *** Ch09 - Legends are Born ***

Adiel thinks Sunna was very wise to heal Farden. He gives no indication of being able to hear the warrior's panic about the Harix followers. Instead, he walks over to the Harix followers and strikes up a soft conversation with them.

"I hope you'll forgive my cousin if he jumped to conclusions about your intentions. As you can see, he is wounded and exhausted after showing his strength against unknown horrors of undead. I imagine that he wants nothing more than to go home with the spoils of his great conquest."
Fritzholm
GM, 1759 posts
toss the dice
and have fun
Wed 18 Mar 2015
at 04:54
  • msg #20

Re: *** Ch09 - Legends are Born ***

quote:
"I guess I could help with the healing. Unless you'd like to ask Tibalt."


Farden relaxes a little once Sunna heals him.

"Thanks."

The party is all still injured.  Everyone but Glumr could use a full Cure Light Wounds.  In fact, Holly and Farden could probably use two Cures or a Cure Moderate Wounds.

Glumr and Talita go get the draft horse and hook it up to the cart.  Everything looks to still be in its place on the cart, but Glumr notes that there's not much food left.  Together with what you're carrying he estimates today and two more, not counting feeding a bear.


quote:
"I hope you'll forgive my cousin if he jumped to conclusions about your intentions. As you can see, he is wounded and exhausted after showing his strength against unknown horrors of undead. I imagine that he wants nothing more than to go home with the spoils of his great conquest."


"His knots are tied too tight is what."

The other boatman nods with an arm gesture of agreement.

"Unfriendly is what, too.  They come to us for help and we lend a hand.  The first people ever to return from that freaky-as-all-Hell island, with a bear and a boat full of mysteries.  We just want to see 'em."

"A little taste would be neighborly.  Something, right?  Unfriendly and Ungrateful."


Holly presents Moonlight and Erma for an impromptu bear and pony show.
OOC: Two Harpers, and it's the Druid who ends up entertaining the crowd.  :-)
Jurgen is pleased that Erma is not a threat and even pats her on the shoulder in a friendly manner.

"I'm still fuzzy on where she came from.  I know you didn't have a bear when we sailed out there," says the Vanguard, puzzled.


Glumr brings the cart down to the beach so he, Farden, and Sunna can start loading items from the boat.
Holly
player, 876 posts
Protect the Land
to protect your Children
Wed 18 Mar 2015
at 09:17
  • msg #21

Re: *** Ch09 - Legends are Born ***

"I am a little fuzzy about her appearance as well, Jurgen. She came to us as we were leaving the island, and I assume she had just woken from hibernation. With all of the other unusual events on that island, like the undead, I can see how it could happen. She seems harmless, and has not harmed anyone." Holly checks on the others progress, and adds, "So, now we have returned from the island, are you and your raiders likely to want to investigate? We left by a decent dock, although it would need attention. Clear out the undead, and you'll be able to check out all of the rooms and buildings we couldn't on our visit. I'm not saying it wouldn't be dangerous. As you can see we came back - just! If you go there, take lots of holy water and strong men and women. I reckon it might make a secure location to raid from as well."
Fritzholm
GM, 1760 posts
toss the dice
and have fun
Wed 18 Mar 2015
at 15:08
  • msg #22

Re: *** Ch09 - Legends are Born ***

"Honestly Miss," says Jurgen.  "We don't want a thing to do with that damned place."

"I'm sure there will be others who come along without the wisdom to avoid it."
This message was last edited by the GM at 15:53, Wed 18 Mar 2015.
Fritzholm
GM, 1761 posts
toss the dice
and have fun
Fri 20 Mar 2015
at 19:18
  • msg #23

Re: *** Ch09 - Legends are Born ***

You pack up quickly, say some terse good-byes, and head south for Kammarra.  You find you're slowed a little by Erma.  She's quick, but can't keep up with the horses over the long haul.  You make camp when the sun begins to set.

Farden insists that you keep watch tonight, worried that the Ferisedan raiders might've followed you to attack during the night.  He also invites Adiel to take last watch with him for now.

Once everyone is asleep Farden (who was only faking slumber) has a short conversation with Sunna, who is on first watch.

"I want you to take this stuff," he says quietly. "Three scrolls we found on Brother Howe."

He opens up the scroll case and shows them to Sunna.  She remembers seeing them when you rested in the tower, but she was shaken by her near-death experience at the time.

"I think we can safely ignore the map scroll for now, but the other two are important.  One is Brother Howe's notes on the staff, and the other looks to be magic.  Show them to Holly when you wake her for her watch.  You two should be able to figure it out.  If not, maybe our new magic item 'expert' can help."

"But I don't really trust that guy."


Sunna looks over Brother Howe's notes:

There's a sketch of the staff on it.  It's is pointed at one end and the other end is blurred and left black.  The following notes are scribbled on the page:

  creates dread undead creatures
  wielded by the necromancer
  neither divine nor unholy

  aligned with the moon

  fetishes to control the undead
  can be created by an enchantress
  do not show The Tooth to Cordelia or Genessa

  activation word?

  shorter than previous thought
  headpiece missing?
  about the length of a man's arm
  made of silver?  quicksilver?  Mithril?


If anyone wants to have done anything on the ride south or before going to sleep such as casting spells or examining items, let me know.
Sunna
player, 300 posts
Sat 21 Mar 2015
at 07:20
  • msg #24

Re: *** Ch09 - Legends are Born ***

Sunna is glad to be on the way, away from the haunted tower. At the camp she plays a few songs, rather quietly, one of them to heal Glumr, the others just for fun and practice. Just in case, should Fardens concerns prove true.

When Farden gives her the scrolls and notes she glances at them and puts them away into her pack. "Alright, I'll take a closer look at the magic scroll with Holly tomorrow", she says quietly, "though I guess we could trust Adiel. I would have suggested him to Tora, to command a band just as hers down south, but somehow I haven't found the time for that, yet." She shrugs, then smiles at Farden. "But you should get some sleep now, friend."

OOC: Sunna rolled 11 using 1d8+5. CLW.

During the trip Sunna would talk with Adiel, mostly about history, especially the Sowells. If none of the others object she'd like to take a closer look at the supposedly magical items with Holly and Adiel, otherwise just with Holly, to find out what they are. The only exception is the Needle, this thing will be kept hidden as good as possible for now.

Also it would be interesting to talk with Erma. She's a speaking bear after all!
This message was last edited by the player at 07:30, Sat 21 Mar 2015.
Fritzholm
GM, 1762 posts
toss the dice
and have fun
Sat 21 Mar 2015
at 17:09
  • msg #25

Re: *** Ch09 - Legends are Born ***

Two notes.  Due to nightmares and lack of sleep, Sunna was only able to cast one 1st level and one 0th level spell.  Since she's used a CLW on Farden she's down to just a Cure Minor Wounds.  That brings us to the second note.  Glumr is only very lightly injured, so a CLW would've been mostly wasted on him.  I'll assume you cast a cure minor on him.  He now has just one point of damage.  You can cast more spells in the morning if you'd like.

Right now the only things from the tower that your sure are magical are the painting and the staff.  You also strongly suspect that the two wooden boxes contain magical wands, and that there are two magical potions.  If only there was some way to look over a big pile of loot and detect which items were magical.  ;-)  Sunna has exhausted her spells for the day, but the other two are welcome to review the loot.

Sunna has already given the painting a good scrutinizing.  She can share her findings with the others.  Of the two wooden boxes, one is broken enough to open, while the other remains securely locked.  You've seen Farden open a lock before with small tools he carries.  You could also try forcing it open.  The broken box is padded and contains two ornate shafts of wood each about a foot and a half long.  The shafts are not twins of each other and look to be made of different types of wood.  One way you've heard of for identifying potions is to taste them.  You know what healing potions taste like, but have limited experience with others.  Holly has experience with growth and shrinking potions too.  They craft potions at Goldenpoint, so there must be an alchemist there.  Eldress Elana, Coal, and Cordelia are all alchemists too.  Any one of them might be able to recognize a potion by taste.  It remains to be seen how much Adiel knows about potions.

Feel free to start up the conversation with Adiel and the conversation with Erma either in PM or on the side conversation posting.
Adiel
player, 12 posts
Bardic Sage
Sun 22 Mar 2015
at 03:47
  • msg #26

Re: *** Ch09 - Legends are Born ***

Adiel seems to enjoy the relative peace of travel. He gives the others the privacy to talk about him behind his back, completely confident that he will be able to prove his usefulness soon enough.

As soon as Sunna and the others show their spoils to Adiel, his eyes light up. "Let's see what secrets the Sowells left in their dread tower, shall we?" he asks. He sings a few rising notes and strums a chord on his lyre that is somehow both mysterious and joyful. For those familiar with the magic of a Bard, he is casting Detect Magic.

Adiel scans the pile carefully, as if seeing something that others cannot. It is almost as if he is studying not just the items, but the very air around them.

OOC: I'm not sure how many Spellcraft checks Adiel will need, but hopefully this will identify the school of magic for the first three auras he sees.
21:39, Today: Adiel rolled 30 using 1d20+14. Spellcraft.
21:39, Today: Adiel rolled 27 using 1d20+14. Spellcraft 2.
21:39, Today: Adiel rolled 33 using 1d20+14. Spellcraft 3.

Fritzholm
GM, 1764 posts
toss the dice
and have fun
Sun 22 Mar 2015
at 07:25
  • msg #27

Re: *** Ch09 - Legends are Born ***

Adiel plays his magical song while gazing intently down at the collected pile of treasure in the cart.  The song has a short, catchy refrain that cycles through over and over.  Sunna knows that you rarely need to play this detect magic song for very long, but Adiel's song goes on and on.  He changes up the chords and shifts the refrain into minor notes occasionally to keep the tune fresh and even goes into a lengthy bridge before wrapping up with the standard refrain repeated 5 times varying only slightly each time.  In all the song lasts 5 minutes.  Sunna is impressed.  She's never played it at such length.  This is a challenge she'll have to attempt when she's good and rested some day.
Adiel
player, 13 posts
Bardic Sage
Sun 22 Mar 2015
at 21:34
  • msg #28

Re: *** Ch09 - Legends are Born ***

Adiel draws out a number of items and sorts them into five piles.

The first pile is the smallest, a single buckler. "This has some sort of protective magic on it," Adiel explains.

In the second pile, Adiel gathers two maces and a flail. "These look like magical weapons," says the harper. "The easiest way to figure out what they do is usually just to fight with them. The flail is the strongest of the three."

The third pile includes the creepy painting, a broken case with two wands in it, and a belt. "These all have something to do with necromancy," says Adiel. "I'd be very careful with them. It's easy to make the gods angry with that sort of thing, and you may not survive long enough for the gods to do anything about it."

The fourth pile includes a locked case with two more wands in it, a leather coat,  and two potions. "These ones do all sorts of things," Adiel explains to the group. "Although I'm not sure exactly what yet. One wand casts a summoning spell, like the kind I think Holly uses to summon her bear friend, and the other casts some kind of enchantment over the mind. The leather coat is fairly powerful, and it has the power to transform people in some way. Maybe it makes the wearer stronger or more skillful. One of the potions will transform the user, and I think the other one will enchant them."

The fifth pile consists entirely of a blue dress and a purple dress. "I'm not sure about either of these," Adiel admits. "But the purple one has a compulsion on it. I wouldn't suggest trying it on until I know more."

After giving the group a tour of what he has learned, Adiel uncorks both potions and sniffs them, checking for any familiar scent. "I know a spell to get more details about what an item does, but the magic burns up a gemstone every single time. I want to be careful before deciding to do that, especially since you're planning to sell much of this for the Tome of Legends."

OOC:
15:31, Today: Adiel rolled 26 using 1d20+14. Identify Potion (Transmutation Aura).
15:31, Today: Adiel rolled 30 using 1d20+14. Identify Potion (Enchantment Aura).

Fritzholm
GM, 1766 posts
toss the dice
and have fun
Sun 22 Mar 2015
at 22:48
  • msg #29

Re: *** Ch09 - Legends are Born ***

Adiel sniffs and tastes the potions.

I have updated the cart item to reflect your new knowledge about which items are magical.
Sunna
player, 304 posts
Mon 23 Mar 2015
at 18:35
  • msg #30

Re: *** Ch09 - Legends are Born ***

"That explains why the stuff was in such a good shape, compared to much of the rest", Sunna states and glances at the piles Adiel made, still impressed by his song.
"What kind of gemstone does the spell need? Not that we have any gemstones to burn, I'm just curious.

The painting is... interesting in a way. I just hope it's just odd and not dangerous. But it feels like there's a story behind it."



During the trip Sunna would also like to look at the other four books they took from the tower. Maybe one of them contains some history or interesting stories?
Fritzholm
GM, 1767 posts
toss the dice
and have fun
Mon 23 Mar 2015
at 21:31
  • msg #31

Ch09 - Legends are Born

Holly has already looked over 2 of the books, so Sunna starts on the 3rd.  It is not encouraging.  The formatting shifts and changes several times a page and words are thrown together in sometimes non-sensical ways.  From time to time Sunna comes across a short passage that could border on profound were it not surrounded by so much gobbledygook.  You don't hold out much hope of this book being valuable.

The next book is written in mysterious magical writing, similar to a scroll.  The first 13 pages of the book are used while the rest of the pages are blank.

Ah ha!  Now we're getting somewhere.  The fifth book is a long work of entertaining fiction.  The epic begins with a young lady taking a solo journey into a magic forest to make good on a wish.  Meanwhile a young man plagued by nightmares in which he commits violent acts wakes up to find the rest of his warparty has either abandoned him or mysteriously disappeared.  As the story shifts back to the magical forest you set the book aside.  It's good reading, but you do have one more book to look at.

The last book is full of short children's fairytales and colorful illustrations.  You read about a servant who brings the king a covered silver platter every day.  He grows very curious and one day takes a peek to find an albino snake coiled under the dome.  The servant takes a small bite and discovers he can now speak to and understand the animals.  The servant travels the countryside helping animals in need. Each time the grateful animal says "I will remember and return the favor".  When the king's gorgeous daughter is to be married, he requires suitors to complete three life or death tasks.  With various animals' help the servant completes all three and marries the beautiful princess.  In the end the princess is unhappy being married to a lowly servant and the servant is unhappy because he can no longer bring himself to eat his favorite dishes and must subsist on a bland vegetarian diet.
This message was last edited by the GM at 21:40, Mon 23 Mar 2015.
Fritzholm
GM, 1768 posts
toss the dice
and have fun
Tue 24 Mar 2015
at 02:43
  • msg #32

Re: Ch09 - Legends are Born

In the morning you press on south to Kammarra.  Glumr's cough is getting worse.  He was coughing during the night, but not so much as to keep people from sleeping.  You are all (except Adiel and Erma) pretty exhausted.  As you ride along Glumr reports that his joints are aching and swelling and he complains about the taste of the grit he coughs up.  The coughing expels barely visible clouds with a vague greenish tint.

21:51, Today: Fritzholm, on behalf of Glumr, rolled 1 using 1d4. CON damage.
21:51, Today: Fritzholm, on behalf of Glumr, rolled 1 using 1d4. DEX damage.


It's mid afternoon when you ride into the Ferisedan fishing village on Loch Grmikel.  You're running dangerously low on food, especially since Erma has been sampling what's left of your rations.  It would be wise to buy food here.  This is a great time of year for fresh fruit.  Local orchards tenders are also just drying the walnuts and black walnuts.  There's as much of the those treats as you care to buy.  Kammarra also has a year round selection of fresh, salted, or smoked fish available.  The late summer batch of Pete's Tremendous (beer) is available, and they can sell you as much hard, unremarkable bread as you'd like.

You can all feast and drink for the night for 50sp.  Staying in the common hall is free.  Bears are not allowed in town or near the stables (but you can bring food out to her unless you want a grumpy bear tomorrow.)

Basic food for the road will run you 5sp per pound,
or you could splurg on the fresh goodies for 12sp per pound.

Your party goes through about 7 pounds of food a day now, and the trip to Crim will take about 3 days even with some delays built in.  You'll be able to get food provisioned to you free once in Crim.
Holly
player, 878 posts
Protect the Land
to protect your Children
Tue 24 Mar 2015
at 13:41
  • msg #33

Re: Ch09 - Legends are Born

Once in Lock Grmikel, Holly pulls Glumr aside and insists he gives her a chance to properly examine him, now it is obvious that he is not getting any better. Taking a clean cloth, Holly makes Glumr gurgle some water before spitting it into the cloth so Holly can check for any unusual spores or colouration to the spittle. Holly then gets Glumr to take in some deep breaths as she places her ear against his chest to see if she can hear any restriction in his breathing. Holly then gets Glumr to open his mouth wide and she looks inside to see if there are any inflammations she can see. Taking what she finds, Holly tries to work out what is making Glumr sicker, and what she can do for him.

[OOC - Skill Check (HEAL).
Holly rolled 23 using 1d20+11. Holly Heal check on Glumr. ]

Fritzholm
GM, 1769 posts
toss the dice
and have fun
Tue 24 Mar 2015
at 16:31
  • msg #34

Re: Ch09 - Legends are Born

Holly examines Glumr.  She feels she can get him back to full health if he'll rest for 2 or 3 days - no travel, no drinking, certainly no combat, just a few days of bed rest and herbal treatments.  She'll need to make a trip out to the wilds too.

If Glumr accepts treatment and rests, he can use Holly Heal roll if in place of his saving throw (including this 23).  Two successful days of saving throws in a row will cure the infection.

In the meantime, Adiel, Sunna, and Holly must make FORT saves (DC 14)

12:31, Today: Fritzholm, on behalf of Farden, rolled 23 using 1d20+4. FORT save.

Adiel
player, 15 posts
Bardic Sage
Tue 24 Mar 2015
at 16:53
  • msg #35

Re: Ch09 - Legends are Born

After sampling the potions, Adiel smiles. "I recognize these! One essentially makes you weightless, and gives you the power to float through the air for a short time. The other potion enchants you with great courage."

During stopping points during the journey, Adiel pulls out a small lens and examines some of the jewels in the amongst the treasure, deciding whether to recommend using some of them to identify the magic items, especially the two mysterious dresses. (He doesn't want to use the Avaldamon Jewels for a spell if he can avoid it.)

He then begins pouring through the books, especially fascinated by the book on the spirit realm, the insane-sounding book, and the book of magical writing. He tries to apply his knowledge of language to the insane-sounding book, even though it could just be a product of Kelney Sowell's madness, and then he sings a strange, slightly jarring melody as he reads the book of magical writing, casting Read Magic. (To Adiel, it looks sort of like a bunch of scrolls put together in a single book. What an odd idea. Perhaps the enchantress used it as a template to help her write scrolls more easily.)

Once the group arrives in Loch Grmikel, Adiel offers to buy the group an evening feast, to celebrate their surviving the tower. "What you've done is unprecedented, and you've earned a pleasant evening," he says.

OOC:
Decipher Script - Adiel has a +10, but the usual rule is for the GM to roll Decipher Script checks in secret, I think.
Appraise - Adiel has a +7 for Appraise checks on small and detailed items. Can he take ten and recognize the worth of any gem with a DC of 17 or less? He's looking for gems worth about 100 gold.
10:48, Today: Adiel rolled 12 using 1d20+2. Fortitude Save.

Erma
player, 20 posts
bear
Tue 24 Mar 2015
at 19:25
  • msg #36

Re: Ch09 - Legends are Born

When the party makes it to the edges of civilization Erma decides that things were 'too' civil for her taste and she turns abruptly and wanders into the woods.

A few days to nap on and off, and shake off the last of the hibernation sleep would do her good.  She was probably going to have to munch on leaves or something till she was alert enough to kill something.

She was going to be all fur and bones at this rate, but that was the way it always was after hibernation.  Maybe Holly would remember to bring her a nice rainbow trout or some salmon... or sumtin...

Erma licks her chops and snoozes, dreaming of fish.
Glumr
player, 1088 posts
  Woodland
  Ninja
Tue 24 Mar 2015
at 20:21
  • msg #37

Re: Ch09 - Legends are Born

Glumr feels a couple days of rest is needed if he's going to continue on the next leg of this journey.  He's much appreciated of Holly's healing as he is really starting to worry about his cough.

"I need to stay here and rest for a couple days.  This town is safe and we can rest comfortably."  Glumr says to his friends.   "We should put our... um goods from the island somewhere safe and keep an eye on them while we are here.   Once I'm feeling better, we should push on to Crim."

Glumr takes Holly's healing roll as Day 1 of rest/healing

When they have a bit of privacy, Glumr brings up the point of treasures.

"We brought back all these items.  We should decide if there is anything we want to keep before we try to sell and trade for gold pieces.  After finding my arrows to be useless against the corpses we fought on the island, I think I'd like to trade out my scimitar for a mace, use that buckler.  I like the leather coat too, it would be an improvement to my leathers and cloak.   Is there anything anyone else had their eye on?"
Erma
player, 21 posts
bear
Tue 24 Mar 2015
at 21:31
  • msg #38

Re: Ch09 - Legends are Born

{mourns that there is no fish in the treasure to claim.}
Fritzholm
GM, 1770 posts
toss the dice
and have fun
Tue 24 Mar 2015
at 23:19
  • msg #39

Re: Ch09 - Legends are Born

Adiel reads books.

The book on the spirit realm is very interesting and enlightening.  However, it's your understanding that only an enchantress can do the things written about in the book.  It's a shame.  You'd love to learn it.  Part of the process involves finding a spirit and bribing it to return with you to be bound into and object.  Evidently this bribe comes partly from a singular valuable real world item and partly from the enchantress' own life force.  It's quite a sacrifice.  Luckily enchantresses are very charming and persuasive negotiators.  Kelney was one of the best, if not the best ever.  Her silver tongue talked down the price dramatically.

The insane rantings are much less impressive.  As legendary as her charm and powers were, Kelney was no genius.  There is little depth in the bits a pieces that make any sense.  Her few insights are pedestrian.  You pick out mundane angst, vanity, and heavy doses of megalomania.  There is also a lot of fury, sadness, and frustration.  Kelney clearly did not handle even the slightest frustration well.  As you would expect there's a lot in here that flat out doesn't make any sense.


The party enjoys a small feast and many rounds of beer.  (Please mark off 50sp, Adiel.)  Sunna sneaks a beer out to Glumr and Holly sneaks a few fish out to Erma.  Farden even leaves the cart unguarded for a while to join in on the fun.  Though the party is *still* badly wounded, they forget their woes and carouse with their new found adventuring friend and a few random travelers and locals.  They're rich!  It's just a minor formality before they're in possession of The Tome of Legends too!

On the topic of being rich, Glumr, with nothing better to do while resting, counts through the 4 buckets of coins the next day.  There are 23500sp, 250gp, and 70cp.  Naturally, none of them are the newly minted Ferisedan coins.

I have added the coins to the party's treasury.
This message was last edited by the GM at 23:21, Tue 24 Mar 2015.
Sunna
player, 309 posts
Wed 25 Mar 2015
at 18:57
  • msg #40

Re: Ch09 - Legends are Born

Since they have to rest anyway - which Sunna is glad of - the bard takes the chance to read the book with the epic tale in it.

OOC: Sunna rolled 8 using 1d20. fort save.
Yikes!

Holly
player, 880 posts
Protect the Land
to protect your Children
Thu 26 Mar 2015
at 08:53
  • msg #41

Re: Ch09 - Legends are Born

Holly enjoyed the drinks and the chance to relax, whilst keeping an eye on Glumr and ensuring Farden doesn't miss out on some fun. With Sunna and Adiel providing the entertainment, Holly is content.

[Holly rolled 21 using 1d20+5. Holly Fort save.]
Fritzholm
GM, 1773 posts
toss the dice
and have fun
Thu 26 Mar 2015
at 09:14
  • msg #42

Re: Ch09 - Legends are Born

The tale of epic fiction is entertaining.  Right now it feels like two different, unrelated stories that are taking place in the same general place at the same general time.  Strange way to tell a story, hopping back and forth.  You also feel that too many unbelievable things have happened.  That's not such a bad thing for a story.  It makes it different from accounts of real events.

You think about how you would present this story.  It might be good to tell one piece of it every night after setting up camp.  Like the book, you could switch between the girl's story one night and the boy's story the next.  You think about asking your cousins if they'd like you to do that, but it's probably a good idea to finish reading the book yourself first, so you know how the story ends, and how to improve the telling.

Holly easily finds the herbs she's looking for and brings them back for Glumr to smoke.

"Of course!  Many healthful puffs of the leaf.  Why didn't I think of that?" exclaims Glumr.  This treatment is a lot better than being half drowned in the chest by Tibalt's medicine.

By the second night of sleep in Kammarra, Glumr and Sunna have recovered all of their HP, but Holly and Farden are still wounded.

Please let me know your updated HP for 5th level.  Sunna, please let me know both your CON 8 and CON 12 level 5 HP.

I need a DC16 FORT save roll from Glumr and a another Heal skill roll from Holly.

I also need a DC14 FORT saves from Holly still.

Please ignore my second set of DEX and CON damage rolls for Glumr.


Holly, would you like to try any magical treatments on Glumr or magical healing on yourself or Farden?  It might all take care of itself naturally without magic eventually anyhow.
Holly
player, 881 posts
Protect the Land
to protect your Children
Thu 26 Mar 2015
at 17:28
  • msg #43

Re: Ch09 - Legends are Born

Holly enjoyed her time away in the wilds, but was appreciative that Obad-hai was with her as she quickly found the herbs she felt would help Glumr. Having Moonlight beside her also made her day go well.

Returning to the others, Holly realises she has neglected herself and Farden, and calls upon the healing aspect of Obad-hai to provide them with healing energy to remove that last of the signs of their time fighting on the island. Checking on everyone else, Holly is relatively happy they have come through this all successfully.


[Holly rolled 16 using 1d20+11. Holly - Heal Check 2.
I assume you want Sunna to re-roll a FORT check, as I passed and Sunna failed...]

Fritzholm
GM, 1774 posts
toss the dice
and have fun
Thu 26 Mar 2015
at 18:29
  • msg #44

Re: Ch09 - Legends are Born

My bad.  I missed Holly's successful FORT save.  You're all set now, Sunna included.
Glumr
player, 1089 posts
  Woodland
  Ninja
Fri 27 Mar 2015
at 12:30
  • msg #45

Re: Ch09 - Legends are Born

The herbs Holly brought tingle in Glumr's chest when he smokes them... It seems to change his cough a bit, causing him to feel like he's actually coughing out the thick feeling of goo in chest.

When Holly's not looking, Glumr mixes a bit of his sweet leaf into the herbs as he's not really been somewhere safe enough to enjoy the smoke.

Combination of rest and the herbs has him feeling much better than he did when they landed ashore. He wonders if there is any of that tasty ale left to enjoy on what feels like a relaxing day of rest.

Glumr rolled 19 using 1d20+4. Fort Save - Smoking Herbs (Healing Kind).

"Your knowledge of nature always amazes me Cousin, which says a lot as you know.  I appreciate your help clearing my lungs.  My thanks to you, and Obad-hai and Ehlonna, for your help and the healing of the herbs.  I'm starting to feel like we should think about starting on the next stretch of travel."  Glumr says to Holly.
Fritzholm
GM, 1775 posts
toss the dice
and have fun
Sat 28 Mar 2015
at 05:03
  • msg #46

Re: Ch09 - Legends are Born

After two days of rest, recovery, medicine, and a little magic your all feeling better.  It's time to head for Crim.

Before you leave someone needs to make a call on food.  First off - two days, 5 people, 5sp per day = 50sp which I've deducted from the party funds.  Now, how much do you want to buy for your trip to Crim?

quote:
Basic food for the road will run you 5sp per pound,
or you could splurg on the fresh goodies for 12sp per pound.

Your party goes through about 7 pounds of food a day now, and the trip to Crim will take about 3 days even with some delays built in.  You'll be able to get food provisioned to you free once in Crim.


How many pounds of food and what quality are you going to buy before leaving Kammarra?


In the morning you ride off west through the dry grasslands towards Crim.  The weather is very pleasant for traveling.  There's still a hint of summer heat, but it's not oppressive.  Instead it's tempered by a light breeze.  Around noon there's a short rain shower.  The skies clear quickly and the ground soaks up the water without getting muddy.

About an hour before sundown both Sunna and Adiel begin to cough.  It looks like Glumr's spore cough has spread.

00:54, Today: Fritzholm, on behalf of Adiel, rolled 2 using 1d4. CON damage.
00:54, Today: Fritzholm, on behalf of Adiel, rolled 3 using 1d4. DEX damage.
00:53, Today: Fritzholm, on behalf of Sunna, rolled 4 using 1d4. CON damage.
00:53, Today: Fritzholm, on behalf of Sunna, rolled 2 using 1d4. DEX damage.


Soon both are complaining of aching joints.  Sunna's condition deteriorates quickly.  First it was just the cough and pain in her joints, then tingling and numbness in the feet and hands.  Now she can not feel her fingers at all.  (She's down to 4 CON, and will *die* at 0.)  Adiel isn't in as serious danger, but his muscles are cramping in addition to the joint pain.  You decide to stop early, treat Sunna and Adiel, and set up camp.
Sunna
player, 311 posts
storyteller and musician
Sat 28 Mar 2015
at 05:59
  • msg #47

Re: Ch09 - Legends are Born

Sunna votes for fresh provisions for all for the first two days and two additional days of basic food.

When she starts to feel strange Sunna anxiously feels and listens for her heartbeat. She's not entirely certain that it's "only" the cough Glumr had, even when Holly says so, and is unusually quiet.
Adiel
player, 21 posts
Bardic Sage
Sun 29 Mar 2015
at 14:50
  • msg #48

Re: Ch09 - Legends are Born

Adiel is uncomfortable and becomes a bit irritable. He is aware that he is acting irrationally, but doesn't have the wisdom to know how to make himself feel better. He walks around the campsite, trying to read and not getting very much out of it, and mumbling under his breath about his aching joints and how annoying contagious diseases are.

It occurs to Adiel to make sure the most valuable items, especially Avaldamon's Jewels, are not visible, especially while the group is in Ferisedan territory. Travelling with an open cart of treasure is unsafe; travelling with an incredibly valuable cultural artifact is asking for trouble.
Fritzholm
GM, 1777 posts
toss the dice
and have fun
Sun 29 Mar 2015
at 16:46
  • msg #49

Re: Ch09 - Legends are Born

I assume that you keep a blanket and/or tarp over all the cart stuff.  Partly to conceal it and partly to keep rain from damaging certain items.

You spend another 238sp on food for the trip.  This stuff ain't cheap, is it?  You sure are glad the Triplefang outfit your journeys for free.
This message was last edited by the GM at 16:52, Sun 29 Mar 2015.
Erma
player, 26 posts
bear
Sun 29 Mar 2015
at 23:24
  • msg #50

Re: Ch09 - Legends are Born

(Forages for food around the edges of town ... nutting but nuts and berries... ugh... I feel like a squirrel.   The indignities i suffer for the Triple Fangs.)
This message had punctuation tweaked by the player at 23:24, Sun 29 Mar 2015.
Sunna
player, 316 posts
storyteller and musician
Mon 30 Mar 2015
at 05:42
  • msg #51

Re: Ch09 - Legends are Born

After the third futile attempt to get the flute from her belt into her hands Sunna slumps back against the side of the cart again and bites her lips. Could it be that it's not the cough Glumr had but... whatever exactly the spirit did getting worse? There is this cough and Adiel has it, too, so it's these spores, right?
Fritzholm
GM, 1782 posts
toss the dice
and have fun
Thu 2 Apr 2015
at 15:40
  • msg #52

Re: Ch09 - Legends are Born

Things seem to have stalled out here.  What's the plan?  Stop and rest for a couple of days with medical attention?  Press on and hope Adiel and Sunna recover naturally and Sunna doesn't die before you reach Crim?  Magical goodness?
Sunna
player, 318 posts
storyteller and musician
Fri 3 Apr 2015
at 09:08
  • msg #53

Re: Ch09 - Legends are Born

Resting with medical attention sounds great!
Fritzholm
GM, 1783 posts
toss the dice
and have fun
Fri 3 Apr 2015
at 16:55
  • msg #54

Re: Ch09 - Legends are Born

The harpers spend a day resting and trying to recover.  You're happy that you bought a little extra food for this trip and you're hoping to kick the spore cough as quickly as Glumr did.  It's pretty miserable.  There's aches and stiffness throughout your body as well the awful taste of what you cough up.  You'll be glad to feel normal again.

I need FORT saves (DC14) from Adiel and sunna, and a Healing skill roll from Holly.
Erma
player, 27 posts
bear
Fri 3 Apr 2015
at 17:50
  • msg #55

Re: Ch09 - Legends are Born

Erma spends a few days being miserable waiting for the Triple Fang to come out and decides that one of the downsides to being a Bear was all the calories you need to take int to maintain your body weight.  She was going to be fur and bones at this rate.  The Fangs were also taking a long time to come out of their caves.  It was time to go see what was taking them so long.

Erma prowls carefully through town.  She's leery, there was a lot of human in there, an while Erma wouldnt go quietly, she was certain the could do her a lot of harm if motivated.  She sniffs the air, but her human senses sucked.  What little she had of her senses was lost the moment she took this form.

Everything was brighter... more colorful, making everything a distraction to her and making her skittish.  Forcing herself to calm she focuses.  They were triplefang, how hard could they be to find?




Eventually, an woman, with long Auburn hair, that looked to be in desparate need of a combing comes upon the triplefang.  She looked like she might have been Triplefang Kin, she had the barbaric look down pat.  A long wild red man of hair, and strategic placement of furs and soft hides clad her body.

"Holl~ly..?", she comments looking at Holly.  Her voice was deep and husky, perhaps as if the woman was in need of a drink.
Glumr
player, 1090 posts
  Woodland
  Ninja
Fri 3 Apr 2015
at 17:59
  • msg #56

Re: Ch09 - Legends are Born

"Sorry my cough has made everyone else have a cough.  Hopefully you will feel better as quick as I did" Glumr says apologetically to Adiel and Sunna.  He feels bad that they are ill from his cough.

---

While tending to gear, Glumr is startled when this woman comes into camp.  He keeps his eyes on her to see if she makes any hostile moves.
This message was last edited by the player at 18:04, Fri 03 Apr 2015.
Erma
player, 28 posts
bear
Fri 3 Apr 2015
at 18:11
  • msg #57

Re: Ch09 - Legends are Born

Erma keeps an eye on Glumr with her peripheral vision.  She made an effort to keep an eye on all of them.  Humans were wild... unpredictable and killed their own.  The Triple Fang themselves seemed to have a knack for havoc and mayhem.  She knew very well that 'looking' like them was no guarantee of safety.
Adiel
player, 23 posts
Bardic Sage
Fri 3 Apr 2015
at 19:08
  • msg #58

Re: Ch09 - Legends are Born

Adiel grunts and finally sits down to rest a little. He feels fifty years older, with his joints so stiff. Never mind that he'll probably be dead in fifty years.

13:06, Today: Adiel rolled 15 using 1d20+2. Fortitude Save.
Edit: Should be 14 due to Con damage

This message was last edited by the player at 06:51, Sat 04 Apr 2015.
Sunna
player, 319 posts
storyteller and musician
Sat 4 Apr 2015
at 04:54
  • msg #59

Re: Ch09 - Legends are Born

Sunna looks over to Glumr and tries a smile, hoping that he's right.

19:15, Yesterday: Sunna rolled 13 using 1d20. fort save
it's only 11 since I forgot the additional -2 due to CON damage...

Holly
player, 885 posts
Protect the Land
to protect your Children
Tue 7 Apr 2015
at 11:43
  • msg #60

Re: Ch09 - Legends are Born

Holly felt the stress building as she noticed the others going down with the same cough Glumr had had. Holly contemplated trying to find enough herbal medicine for everyone, but knew she was putting the others into danger just for a chance to prove her worth again. Instead, Holly knew she would need to call upon Obad-Hai's help, and that would require a nights sleep. That would mean convincing the others to stop over, which seemed likely. Moving to each in turn Holly checks them quickly, and then suggest they make camp for rest of the day.

Holly calls in Moonlight, and takes him aside, talking with him before sending him running off. Returning to the others, Holly tells them she has asked Moonlight to find some help, and that she would call upon Obad-Hai's powers in the morning. Quickly settling the others in to rest, she checked on GLumr and then asked him to go hunting to feed Erma and the others. "Keep safe cousin", Holly says as she goes back to her patients.



Holly is slightly startled when she hears her name, and turns to see the redheaded woman, and nods, "I am Holly. How can I help you?", Holly says, whilst moving to and picking up her waterskin to offer that and some of the bread the group had carried with them.
This message was last edited by the player at 09:38, Wed 08 Apr 2015.
Sunna
player, 320 posts
storyteller and musician
Tue 7 Apr 2015
at 13:54
  • msg #61

Re: Ch09 - Legends are Born

Though the appearance of the red haired woman is somewhat surprising Sunna doesn't feel like introducing herself right now. Besides, it seems that the woman knows Holly. Maybe Holly will explain later. Sunna closes her eyes and tries to relax a bit.
Fritzholm
GM, 1784 posts
toss the dice
and have fun
Tue 7 Apr 2015
at 16:35
  • msg #62

Re: Ch09 - Legends are Born

Sunna and Adiel rest.  Sunna is doing poorly, so Holly gives her the rest of the gathered herbs to smoke.  That seems to help, but both patients are still suffering from the spore cough.

12:27, Today: Fritzholm, on behalf of Holly, rolled 16 using 1d20+11. Healing skill.

No stat damage for either character today.  Both recover 2 stat points from the treated rest.  Magical help coming after Holly's prayers.
Erma
player, 29 posts
bear
Tue 7 Apr 2015
at 18:36
  • msg #63

Re: Ch09 - Legends are Born

"Tymmme fooor C~C...", Erma clears her throat and tries again, "C~uh~bub."

Erma pauses not quite sure of the word she's looking for, or how to pronounce it.  Frustrated she starts to work a quick spell.


Spoiler for Spell being cast: (Highlight or hover over the text to view)
{Erma starts to cast a Speak Human Spell}

Adiel
player, 24 posts
Bardic Sage
Tue 7 Apr 2015
at 21:25
  • msg #64

Re: Ch09 - Legends are Born

Adiel starts to feel a bit better. He looks up with interest at the newcomer, and reflexively attempts to identify what sort of magic she's using. Once he's satisfied that it's harmless, he lays his head back down to listen to their conversation from a distance.

15:23, Today: Adiel rolled 27 using 1d20+14. Spellcraft.
Sunna
player, 321 posts
storyteller and musician
Thu 9 Apr 2015
at 17:31
  • msg #65

Re: Ch09 - Legends are Born

Relieved that the herbs finally seem to help Sunna stops listening for her heartbeat every few minutes. Still, she won't object against resting a day longer or two. Carefully she tries to move her fingers and sighs in frustration as the feeling has not yet returned, at least not the way she knows.
Erma
player, 30 posts
bear
Fri 10 Apr 2015
at 00:07
  • msg #66

Re: Ch09 - Legends are Born

Erma works her spell and moves her jaw around a little experimentally before looking at Holly to try again.

"Come along cub.

 Time for lessons, and you wont be learning it here with your cousins.
", Erma smiles pleased with herself.  It was nice to be able to articulate.

Fingers bruch at on either side of her mouth, they muscles felt weak, but much more flexible and pliable than her usual maw.  Not so good for gnawing on bones, but maybe not without merit.

Eyes flick to Holly to see if she's coming or not, and at the other cousins to see if they have a problem with that.
Holly
player, 886 posts
Protect the Land
to protect your Children
Fri 10 Apr 2015
at 07:16
  • msg #67

Re: Ch09 - Legends are Born

Holly stands there for a moment, wondering what the woman could mean, before realising that Erma was no longer in the camp and thinking back on how Erma had first appeared, Holly grew very suspicious. "I won't be long cousins", before setting off with the woman. When they were away from the camp, Holly asks a simple question, "Erma?"
Fritzholm
GM, 1785 posts
toss the dice
and have fun
Tue 14 Apr 2015
at 04:28
  • msg #68

Re: Ch09 - Legends are Born

There interaction between Erma and Holly is very important, but it could also take a long time to resolve.  Since that would hold up play for everyone I'd like to move it to the In character side conversations posting.

I'm going to assume that Holly uses one of her newfound abilities to cure Sunna and Adiel of the spore cough with two castings of Remove Disease that evening after her prayers.  She can also use several castings of Lesser Restoration to aid their speedy recovery from their stat damage.  Mighty magics!


You enjoy the last of your delectable fresh treats that evening and morale is high once again.

The next day you break camp and continue towards Crim.  Just after noon you see a mounted warrior, a riderless horse, and a man on foot traveling together in the distance.  The mounted warrior charges forward upon spotting you and shouts out a joyful greeting.  It's Mord!  Moonlight gallops along side, and eventually the man on foot joins you too.  It's Harj, Tora's healer.
Sunna
player, 322 posts
storyteller and musician
Tue 14 Apr 2015
at 11:31
  • msg #69

Re: Ch09 - Legends are Born

Sunna is really glad that Holly was able to help her recover and so quickly. Though there is still that lingering feebleness she feels a lot better now. "Thank you, cousin. And thanks to Obad-Hai as well."

When the two men approach the group she raises a hand in greeting and smiles.
"Greetings, Mord and Harj. What brings you here?"
Wasn't Mord supposed to be with Toras group? And Harj, too? The bard is curious about the reasons for them coming here. Not that she knows them both overly well, but she remembers that Mord had traveled with at least some of the others for a while.
Holly
player, 887 posts
Protect the Land
to protect your Children
Tue 14 Apr 2015
at 11:54
  • msg #70

Re: Ch09 - Legends are Born

Holly beamed a smile as she saw it was Mord, and stopped herself from rushing forward. "Cousins, it is good to see you again. Where are you off to?", Holly asked at the same time as Sunna, and wondered what other surprise the day might bring.
Mord
player, 221 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 14 Apr 2015
at 15:23
  • msg #71

Re: Ch09 - Legends are Born

Mord, however, was not a man content to bandy words like some civilized city member.  The Triplefang's connection with the changing world of the merchants had served them well enough, but the world would change to the Triplefang as well, not just one way.

The mighty barbarian scarce had allowed his mount to stop before leaping enthusiastically from saddle to gather up Holly in one arm and Sunna in the other - helpfully sheltering them from the dust cloud of his rushed arrival.

"Cousins!" he boomed exuberantly as he squeezed just shy of painful in the embrace.  "The Father of All indeed smiles on us.  I have been sorely tasked waiting back at the inn for something to happen.  Anything.  A mighty warrior like Mord needs challenge, not staring at the trees.  There's nothing left to challenge me, the goblins are broken from our campaign, nothing to tumble, and I was at risk of being... bored.  Horrible."  The energetic warrior grinned openly at his kin.

"Hey now, what is this?  Have you turned merchant on me, with all these wagonned goods?  I had thought you were going about adventuring?"
Fritzholm
GM, 1787 posts
toss the dice
and have fun
Tue 14 Apr 2015
at 15:47
  • msg #72

Re: Ch09 - Legends are Born

Harj stands back quietly waiting for the dust to settle, literally and figuratively.
Holly
player, 889 posts
Protect the Land
to protect your Children
Tue 14 Apr 2015
at 16:39
  • msg #73

Re: Ch09 - Legends are Born

Holly gives in to Mord's enthusiasm and gives him a big hug in response to his wrapping up both herself and Sunna. She takes a deep breath in, inhaling her cousins strong odour of long travelling and hard exercise, but the smell was welcoming like an old friend. In answer to Mord's question about the cart, Holly quickly says, "Lots of dried food I'm afraid, with a couple of things we picked up along the way" Looking over towards Erma at this point, Holly adds, "Including Erma. A friend of mine who recently joined us. Of course you remember Glumr, and this is a friend of Sunna's by the name of Adiel, a fellow follower of the same path as Sunna I believe, and of course Farden, who has been doing a very good job of protecting me since you decided to desert me and Snow to the perils of a weary path. Have you seen Snow recently? We haven't been back for a while. Do you still have her cloak?!" Holly realised she was rattling on, so clamped her mouth shut so Mord could at least reply to some of her questions.

Holly hoped the others picked up on her desire to keep quiet about the treasure until later.
Mord
player, 222 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 14 Apr 2015
at 18:40
  • msg #74

Re: Ch09 - Legends are Born

Mord gave another solid hug and released the pair.  Gesturing with the thumb towards the mount and its saddlebags, Mord nodded distractedly.  "Of course.  Needed the breeze to cool me down - with great thews comes great heat, when you're running a horse hard to give it a stretch.  Too much time in the inn was not doing either of us good, and I didn't want that thing to try and waddle when I needed a furious charge."
Erma
player, 33 posts
bear
Tue 14 Apr 2015
at 19:51
  • msg #75

Re: Ch09 - Legends are Born

Erma doesnt look at all talkative, she was literally talked out for the day.  It was obvious she was going to have to be here for a while.  She was just going to have to make the most of it.  She rubs her tummy thoughtful.

This furless thing was going to take getting use to. How do they not freeze to death being this bald all over their body?  Was it no wonder they stole the pelts from other animals?

About the only thing going for the body, was that it didnt seem to get as hungry... and... thumbs....?

Erma looks down at her hands and flexes her thumbs.

'I really dont see what the big deal is ... '
This message was last edited by the player at 19:51, Tue 14 Apr 2015.
Mord
player, 223 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 14 Apr 2015
at 20:22
  • msg #76

Re: Ch09 - Legends are Born

"So tell me of your great triumphs.  Did you slaughter goblins by the hundreds?  Tear down a castle tower to find the truest blade within? Travel into dungeons or ruins?"  Mord thumped shoulders in greetings to the others, clasping arms where appropriate.

"Didn't sound as much fun as killing goblins, but even they didn't have the good courage to stand up to us long enough to make it a good beating.  The only thing they did right was delay me long enough that I missed you when you passed through last week.  One more thing to rebuke them about next time."

Turning to regard Erma, Mord added a touch of strength to his voice.  "Where'd you find the red-head?  I don't recall her from any of the clan gatherings, and she doesn't talk much, but she has a strong spirit in her eyes.  I like that."
Holly
player, 891 posts
Protect the Land
to protect your Children
Wed 15 Apr 2015
at 07:12
  • msg #77

Re: Ch09 - Legends are Born

"Mord, this is Erma. A friend of mine, and therefore yours." Holly answers, not knowing whether Erma wanted everyone, including Harj, to know everything now. So Holly simply allowed Erma to decide who she introduced herself to.
Erma
player, 35 posts
bear
Wed 15 Apr 2015
at 13:10
  • msg #78

Re: Ch09 - Legends are Born

Erma grunts in Mord's general direction, and 'politely' grasps arms with this mountain of a man.  She had no fear of fleshy dangers.  Grasping hands, she would match his clasp with equal force, and would allow no human thing to cow her.

"eerrrrggg.... maaaah", she grumbles in a hoarse voice.  She was still working on how her tongue worked, and the nuances of her jaw and how to make sounds was totally different from the gaping maw that was capable of snapping bone.


]
Holly
player, 893 posts
Protect the Land
to protect your Children
Wed 15 Apr 2015
at 14:26
  • msg #79

Re: Ch09 - Legends are Born

"Oh, sorry Erma. I promised you a tonic for that sore throat. Once Mord has said his goodbye's I will set a fire and sort it out. It sounds really rough at the moment, but I am sure Mord is used to rough voices in the camp he has been spending his time in! Harj, where are you two off to this time? We have just come up from Vanguard Jurgen Ferisedan and his Harix raiders on the coast" Holly tried to cover up Erma's slow progress in learning to speak, aware it took children many months to work out all of the sounds used.
Adiel
player, 25 posts
Bardic Sage
Wed 15 Apr 2015
at 15:38
  • msg #80

Re: Ch09 - Legends are Born

Adiel is excited to get back on the road, and he is very grateful for Holly's healing magic. As they travel, he sings a high melody about adventure and discovery, clearly in a better mood now. He notices Erma flexing her thumbs, and makes a mental note to show her some of the advantages of being human. Like sword-fighting. And books. And building things.

He greets Mord with a smile. "It's good to meet you, cousin." Adiel has nothing more to say, for now, waiting to learn Mord's and Harj's purpose. He dislikes speaking in ignorance.
This message was last edited by the player at 15:38, Wed 15 Apr 2015.
Mord
player, 224 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 15 Apr 2015
at 16:13
  • msg #81

Re: Ch09 - Legends are Born

Morg grinned at Erma's strong return of his arm claspe, the slow speech, and rough throat - "A good warrior reply.  Throat a bit rough from drink and singing, heh?  I'm liking you all the more, lass.

"Adiel!  To you as well, cousin!  Still singing on key, despite my best hopes for you,"
A deep chuckle joined the greeting to Adiel as well as Mord moved through the crowd, ensuring he greeted everyone.

"Goodbyes?  Not by Obad-Hai's bushy beard!  I've been right idle the last while, and dragging Harj around to get some fresh air and let the stink blow off us, perhaps bully him into sparring with me so I don't rust up like some big-city guardsman.

"I've changed my mind.  With no goblin army to defeat, adventuring seems the choice for me and good Harj here.  Right, Harj?  Course!  So, to what far-off place are we about to venture?"
Mord inquired, not having clued in to the fact that he had met his kin so close to the city from which he found himself needing escape...
Fritzholm
GM, 1788 posts
toss the dice
and have fun
Wed 15 Apr 2015
at 16:33
  • msg #82

Re: Ch09 - Legends are Born

quote:
"Harj, where are you two off to this time?"


"I have reached my destination as beckoned by a horse." Harj answers succinctly.

Tora's healer is a quiet, still, young man who wears no armor and strange sleeveless robes (except during the cold of winter).  He's tall (though he doesn't look it standing next to Mord) and quite handsome.  Mord holds him in high regard for restoring the warband to fighting health after tough battles.  Holly and Glumr respect him for his deep knowledge of religion.  Evidently, Moonlight respects him for some reason too.
Holly
player, 894 posts
Protect the Land
to protect your Children
Wed 15 Apr 2015
at 16:57
  • msg #83

Re: Ch09 - Legends are Born

"I will be glad to have you back cousin!" Holly says, finding the prospect a nice one of having Mord back with them.

Holly looks rather quizzically at Moonlight, before accepting her friends choice and stepping forward to run her hand over the horses nose. "It seems Moonlight had more sense than me. Welcome Harj, we have some talking to do, and then I suspect you will be travelling on."

Holly calls Glumr forward and says, "We have been in the Tower of Sewell, and our cousin here caught a lung full of spores. It hit him bad, and I managed to help him with a few herbs he smoked. Did the trick, but not before Sunna and Adiel both went down with the same symptoms. My problem is, I have cured them, but we probably left Jurgen and the Harix raiders with it. I can't go back, so I asked Moonlight to find someone who could help. Thankfully he found you Harj. I think the Harix priests methods, which Glumr was forced to try out, might do more harm than good. Would you be willing to help them and stop a potential spreading of this disease?"

Holly went on to explain the herbs she had given to Glumr, and how she had called on Obad-Hai to quicken the recovery of Sunna and Adiel.
Erma
player, 36 posts
bear
Wed 15 Apr 2015
at 18:01
  • msg #84

Re: Ch09 - Legends are Born

Teaching cubs what to do was hard work.

Erma sits down and plucks bits of grass to gnaw on... not as good as Salmon... or even Trout... but bear's got to eat.

Erma gives Moonlight the 'eye' but decides Holly would take it badly if she snacked on the horse.
Fritzholm
GM, 1789 posts
toss the dice
and have fun
Wed 15 Apr 2015
at 19:43
  • msg #85

Re: Ch09 - Legends are Born

Holly explains the effects of the Spore Cough to Harj and lists the herbs she used in the smoking treatment.  Harj is a skilled herbalist and sees the wisdom and efficacy of the treatment.  He's glad to add another technique to his repertoire.  Moonlight has chosen well.

"I will go to Kammarra and to this temple.  I will treat those in most dire need and let the spores run their course in the others, thus maintaining the balance of nature,"  Harj says matter-of-factly.  "Please tell Tora my return will not be in the coming weeks."

Intentionally leaving some people to suffer untreated in the name of 'the balance of nature'?  That sounds like typical Druid cruelty to the ears of most.
Sunna
player, 323 posts
storyteller and musician
Thu 16 Apr 2015
at 05:58
  • msg #86

Re: Ch09 - Legends are Born

Sunna takes a deep breath once Mord releases her from the hug, then grins broadly.
"Glad to have you here, cousin. I'm sorry that there's no new tale of killing hundreds of goblins. But there was a tower involved and several dangers within. Since you're planning to travel with us, there will be enough time to tell that story."

She regards Harj with a strange look as he mentions leaving people untreated, glances over at Holly and then shrugs inwardly. Druids have their reasons, strange as they seem to everyone else. Maybe there'll be time to talk about this balance of nature later.
Adiel
player, 26 posts
Bardic Sage
Thu 16 Apr 2015
at 15:36
  • msg #87

Re: Ch09 - Legends are Born

Adiel nods as Harj explains his intentions. If it were up to him, he would probably cure everyone, but that has never been Obad-Hai's way. It's possible that Harj, following the way of Obad-Hai, would leave people stronger for the experience of being ill. It didn't sound as if he would let children or pregnant women die of it, at least. A valuable lesson to learn from those who followed the way of balance.

The bardic sage looks around at the group, attempting to assess their strengths and weakness. "For the moment," he says, "We'll need to continue our journey north." The group needs to sell enough of their magical items to return to the Proctor and buy the Tome of Legends.
Holly
player, 895 posts
Protect the Land
to protect your Children
Fri 17 Apr 2015
at 09:26
  • msg #88

Re: Ch09 - Legends are Born

"Thank you Harj, we will let Tora know." Holly says, relaxing a little for the first time in a few days since her concerns were first there. Holly knew what Harj meant about letting the balance remain balanced, as she had let that lead her in the treatment of the others. At least there small suffering had helped the greater good, even though her methods might seem a little cold hearted or harsh to her cousins.

"Right, whilst we let Mord's horse rest from its abuse", Holly raises her eyebrow to Mord with that, "I will take some time with Moonlight. Be back soon."

Before the eyes of her cousins, Holly relaxes her mind and moves into the state Erma had taught her and found herself seeing the world around her from a completely different view. The scents of the grasses and flowers came better to her, and he vision was enhanced. Letting out a snicker to challenge Moonlight to a run, the horse version of Holly, newly transformed into a four legged silver coated mare, ran off into the grasses. Moonlight quickly followed and overtook Holly.

[OOC - This is the first time Holly has transformed in front of her cousins...]
Erma
player, 39 posts
bear
Fri 17 Apr 2015
at 10:00
  • msg #89

Re: Ch09 - Legends are Born

Erma gets up and isnt impressed.  Holly doesnt look anything like a bear.  Terrible.  She's learned nothing it seems.

"We... go...?", Erma was getting better.  It was slow and halting, but actually not terrible.  Their was a vague accent, that these days, might have sound like a Russian speaking English, but she was at least more understandable.
Fritzholm
GM, 1792 posts
toss the dice
and have fun
Sat 18 Apr 2015
at 20:51
  • msg #90

Re: Ch09 - Legends are Born

Harj nods to you all and departs east toward Kammarra.

Holly promptly turns into a horse (!!!) and runs off with moonlight.

Erma asks if the party is ready to leave, but Adiel has other ideas.

"Better to look over the items from the tower here than in the relative public of Crim," he says "We've got a while before Holly returns.  Might as well put it to good use."

Adiel climbs up onto the cart and starts looking over items one by one.  He has a strange eyepiece for examining small items and fine details.  You've seen him use it when looking at Avaldamon's jewels.

"Just a bunch of dried food, huh?" Mord comments teasingly, referring to Holly's earlier deflection his question about the cart's contents.  There is all manner of strange loot as well as buckets of silver on the cart.  Food appears to be the least of it.  (See the What's on the cart? post for more info.) Mord sees the lantern, torches, and half gallon containers of oil he bought from Ironbottom over half a year ago on just the party's second adventure together.  (All the way back in msg #225 of Chapter 02)

"I see you still have all that oil I ran across the lands carrying!"  He adds with a hearty laugh.

It takes Adiel nearly half an hour to look over all the loot and try to assess a value to each item.  Holly returns before he finishes.  Furthermore, he pulls the creepy magical painting of the riders out.  He pulverizes a gemstone into powder and plays some sort of magical song.

(Anyone with Spellcraft may make a DC16 roll to determine what spell Adiel is casting)
Adiel
player, 28 posts
Bardic Sage
Sat 18 Apr 2015
at 23:55
  • msg #91

Re: Ch09 - Legends are Born

"As I thought," says Adiel, after casting his spell. "The painting is cursed. It might even have contributed to Kelney's descent into madness, although it's hard to be sure. It's been dulling our minds and bodies, ever so slightly."

He starts working on starting a fire, with the easy effort of someone with a fair amount of experience living in the wild.

"I think our best option is to burn it."

OOC: Doing anything within sight of the painting takes a -1 penalty.
Mord
player, 226 posts
Tripelfang Berserker
Ambassador of Beat-Down
Sun 19 Apr 2015
at 13:18
  • msg #92

Re: Ch09 - Legends are Born

"By Obad.." Mord's expletive was half-swallowed as the druid talk, followed by Holly's change to the horse form she had such a bond with her horse - they were just beasts made for riding, but he had never wished to hurt her girlish bond with the beasts - but could the gods have placed such a strange magick upon her? Perhaps as reward for her good heart?  The bards liked to tell such tales, after all.
Sunna
player, 325 posts
storyteller and musician
Sun 19 Apr 2015
at 14:08
  • msg #93

Re: Ch09 - Legends are Born

That certainly was new. While being used to seeing Holly set off with Moonlight seeing her change shape was a wholly different matter. Sunna watches the two horses running away for several more moments before turning back to the others.
"Well...", she says, feeling a bit out of words right now, "I guess we'll have to wait until they return."

The mentioning of the painting being cursed does come as another surprise and Sunna quickly helps Adiel building a fire. There is no need to experience what kind of curse it is that already has begun working its way on everyone.

16:05, Today: Sunna rolled 9 using 1d20+7. Spellcraft .
Actually it's only 8 due to the curse, I guess.

Mord
player, 227 posts
Tripelfang Berserker
Ambassador of Beat-Down
Sun 19 Apr 2015
at 16:09
  • msg #94

Re: Ch09 - Legends are Born

"Was that turning into the horse caused by the painting?  Or one of the other items you found out in this adventuring?  It is a strange magick.  It seems you have found many strangeness - stacks of silver, sicknesses that spread so widely, cursed paintings, spells turning people into horses."

The warrior paused, chewing mentally on this.

"I do hope there's still opportunity in all this strangeness to slaughter any pesky goblins we come across.  This adventuring sounds a busy business."  Mord let out a mighty chuckle.
Adiel
player, 29 posts
Bardic Sage
Sun 19 Apr 2015
at 17:55
  • msg #95

Re: Ch09 - Legends are Born

Adiel shakes his head. "She didn't use an item. I've never seen a transformation like that before, but druids are secretive, and Holly seems to be becoming more powerful than I had heard, even without the Tome of Legends. Summoning Erma, curing disease, turning into a horse... I wonder what else she can do."
Sunna
player, 326 posts
storyteller and musician
Sun 19 Apr 2015
at 18:02
  • msg #96

Re: Ch09 - Legends are Born

"I agree with Adiel, the transformation had nothing to do with the painting. Or other items, as far as I could tell. Maybe it is something druids are able to do at some point." Sunna glances over to Erma, wondering if she had had something to do with it somehow.
Fritzholm
GM, 1794 posts
toss the dice
and have fun
Sun 19 Apr 2015
at 19:10
  • msg #97

Re: Ch09 - Legends are Born

The magic show isn't yet done for the day.

Once the fire gets going and the cursed painting is crackling its way towards destruction, Adiel plays a simple, repetitive, somewhat orchestral magic song (Spellcraft DC15 if you're curious).  Dozens of colorless bubbles appear.  They float in the air, bobbing up and down to the music.  Adiel sets out old tarnished silver tableware in a circle.  The dancing bubbles cover the surface of the items one at a time, rubbing away the tarnish and leaving a clean, but unpolished silver finish on the cups, bowls, and saucers.  As an item has been cleaned he plucks it from the circle and replaces it with a dirty one.  When the silver cleaning nears completion he opens 8 bottles a pours out the strong smelling contents.  He places the bottles in the circle to be cleaned too.

You've met up the Mord, conducted business with Harj, had some lunch, appraised most of the loot, destroyed a cursed painting, and even "washed the dishes".  It's time to get back to traveling.  Where to?  Reynaud's cottage?  Crim to speak to Tora?  Skip Crim and head directly to Silvergate, Volge, or Goldenpoint?
Adiel
player, 30 posts
Bardic Sage
Sun 19 Apr 2015
at 21:13
  • msg #98

Re: Ch09 - Legends are Born

"If none of you want to use the magical maces or flail that you found, we could try selling them to Tora or Todrick in Crim. I expect that one of them might buy the Potion of Heroism, as well," suggests Adiel. "And there's still the choice of what to do with Avaldamon's Jewels. I lean towards returning them to the Ferisedan, cultural treasure that they are."
Erma
player, 40 posts
bear
Mon 20 Apr 2015
at 13:28
  • msg #99

Re: Ch09 - Legends are Born

Erma was tired of being cold, and the Fangs seemed content to camp out for the night.  If she was going to be calling it a night, she might as well get herself good and comfortable, which to Erma meant Bearing out.   Somewhere along the way, when no one was paying too much attention, she kneels down on all fours, and starts to bulk out and get furry.

A few moments later Erma settles down to nap, the only thing thats going to wake her is the smell of food cooking, a fight breaking out, or someone stupid enough to wake a sleeping bear.
Mord
player, 228 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 20 Apr 2015
at 15:15
  • msg #100

Re: Ch09 - Legends are Born

Mord let out a bellow at seeing the bear nearby, having missed the transition from Erma to beast of the woods.  "Hey now, no nosing about our foods, little bear.  Watch the horses and your fingers, cousins!"

The barbarian warrior quickly slid free a gigantic over-sized axe from its loops on the far side of his mount.  Swishing the weapon back and forth to spread his size against such a clearly mindless animal, Mord grunted and "G'ON!" as he tried to encourage the predator away from their apparent camping location, even if it was temporary.

"Seems like the bears like this spot, cousins.  To where are we travelling?  Somewhere far and adventurous I hope!"
Holly
player, 896 posts
Protect the Land
to protect your Children
Mon 20 Apr 2015
at 15:28
  • msg #101

Re: Ch09 - Legends are Born

Holly steps in quickly when Mord assumes the bear is a predator, gently placing her hand on her cousins arm to settle him. Taking a deep breath, Holly looks over at the others and then back at Mord. "Mord, this is Erma. The red head is also a bear, as I am also able to take the shape of an animal. Both are blessings of Obad-Hai and he means to threat to you, or any of my cousins. Erma prefers her natural form, that of a bear and I prefer my natural form, that of your cousin. Now sit down, and I will tell you what I can."

Holly waits for Mord to stop shooing Erma away, and sits down herself.

"Obad-Hai is calling to me more and more Mord, as the battle calls to you. Erma is a friend come to help me move further into his blessings. This particular blessing allows me to transform for a short while into an animal. This afternoon I didn't know how, but Erma was able to tell me, and I didn't think much when I transformed and ran off with Moonlight. I got a suitable telling off for that, I can tell you. It seems Obad-Hai prefers for that blessing to go un-noticed. Yet if we are all to travel together, I need you all to know. So, I need you to understand Mord, in fact I need all of you to understand that this is not something we should discuss outside of our group here. Which means Sunna and Adiel cannot put it into any tales for a few years at least! Assuming we get the Book of Legends, then perhaps our tales will need telling. Until then, please know I am still safely here, and that I will stay here."
Erma
player, 41 posts
bear
Mon 20 Apr 2015
at 15:38
  • msg #102

Re: Ch09 - Legends are Born

Erma makes a loud roar when Mord looks like he wants to pick a fight.

Translation:  "You want a piece of me!?!"

She calms down when Holly gets in the way though.  Mord jots down a mental memo that Mord tried to kill their spirit guide.  He's going to get a demerit next to his name when she gets back home.
Mord
player, 229 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 20 Apr 2015
at 15:45
  • msg #103

Re: Ch09 - Legends are Born

The warrior ceased his activities as the combined message from Holly and non-response/movement from Erma.  This was not to say that he threw away his weapon, for he kept it in hand, but now more relaxing upon it as he kept eye on the bear, even as he discussed with Holly.

"Things were much clearer killing goblins.

"Let me see if I have this right.  My cousin turns into a horse, the feisty red-head is really a bear that likes to walk around as the red-head, and the two of you plan to flit back and forth into these different forms with Obad-Hai's blessing to do it."
  Mord scratched beside one ear.  "Who am I to criticize the father of the world.  The world is just so much different than the battlefield.

"Yeah, I think in interests of us moving ahead with a world of magicked tapestries, and bears as women, and women as horses, a little advance warning and updating would be in good planning."


[Erma, that last post part didn't make sense to me]
Erma
player, 42 posts
bear
Mon 20 Apr 2015
at 18:08
  • msg #104

Re: Ch09 - Legends are Born

Erma is speaking 'bear' at the moment, if you had a speak with animal spell, or were a bear, you'd have the translated respone to you pulling an axe on her.

Bad humor on my part, ignore it.

Fritzholm
GM, 1795 posts
toss the dice
and have fun
Mon 20 Apr 2015
at 18:59
  • msg #105

Re: Ch09 - Legends are Born

quote:
"Let me see if I have this right.  My cousin turns into a horse, the feisty red-head is really a bear that likes to walk around as the red-head, and the two of you plan to flit back and forth into these different forms with Obad-Hai's blessing to do it."  Mord scratched beside one ear.  "Who am I to criticize the father of the world.  The world is just so much different than the battlefield.

"Yeah, I think in interests of us moving ahead with a world of magicked tapestries, and bears as women, and women as horses, a little advance warning and updating would be in good planning."


Next stop - go see a talking fox and a floating magical musical eyeball?  (At least Mord has met the wandering minstrel eye.)
Fritzholm
GM, 1796 posts
toss the dice
and have fun
Wed 22 Apr 2015
at 17:25
  • msg #106

Re: Ch09 - Legends are Born

I will take that as a "Yes"

Holly nudges Erma to inform her that the party is leaving.  "Come on Erma, only lazy wildcats get to sleep all day."

The party travels onward.  Between to having to stop for a little over a day to treat the Spore Cough and having travel a little slower to accommodate a bear (still faster than a human on foot) You run out of food on the night before arriving at Crim.  You'll be fine, though.  They'll feed you in Crim, but first you stop by Reynard's cottage.

It's quiet and dark there, which is common.  No music, no smoke from the chimney.  You knock on the door a few times, but there's no answer.

Then you hear a yip.  Talita, facing away from you, barks with her head turned back to look at you.  She takes a few hoping steps away from the cabin and yips again looking at you.  You follow her.  You travel vaguely southeast for about 10 minutes before you spot the eye floating above the grass.  When it sees you the magic eyeball plays familiar tune.  :)  Reynard is curled up in a sunny spot in the grass not far away.  He opens one eye.

"So, you've come back for your cursed minstrel," he comments.
Erma
player, 44 posts
bear
Wed 22 Apr 2015
at 18:00
  • msg #107

Re: Ch09 - Legends are Born

Erma does take human form to make travelling easier, she hates it, cause her feet arent used to being so soft, and while she's lighter, she has to put all her weight on two legs which is... different.  She know the Fangs are in a hurry though and she's will to sacrifice her comfort for them.

Besides, she needed practice on this two legged thing, and talking and using thumbs... and so forth.
Fritzholm
GM, 1797 posts
toss the dice
and have fun
Wed 22 Apr 2015
at 19:21
  • msg #108

Re: Ch09 - Legends are Born

OOC: Maybe the Triplefang should buy you a horse in Crim.
Adiel
player, 32 posts
Bardic Sage
Wed 22 Apr 2015
at 20:09
  • msg #109

Re: Ch09 - Legends are Born

Adiel opens his mouth, and then shuts it again. Another talking animal? This is... unusual. Or so he once would have thought. How many other animals could speak--gods in disguise, guardian spirits, or simply creatures smarter than humans give them credit for?
Mord
player, 232 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 23 Apr 2015
at 23:44
  • msg #110

Re: Ch09 - Legends are Born

"I'm starting to feel like the animals in Triplefang lands have been very, very quiet around me," Mord remarked as the fox spoke in clear words.  "I'm not even... really, cousins?  You couldn't explain all of this at once?  I'm still have uncertain if I'm actually back in Crim, and victim of a drained ale keg, or this strangeness is all a dream.  Bad berries.  It's a good thing I remember our floating minstrel and fox friend, or I'd have gone back to bed and waited for the morning.

"Good to see, or not see, both of you."

Sunna
player, 327 posts
storyteller and musician
Fri 24 Apr 2015
at 13:43
  • msg #111

Re: Ch09 - Legends are Born

"I told you it would be a surprise", Sunna says to Adiel with a grin. "Reynard, Scott, this is Adiel. Adiel, meet Scott and Reynard."

 "Glad to see you both again. I hope everything is alright here? There's a lot we have to tell you, about the tower and its inhabitants." And the Needle, Sunna adds in thought. Something she had not had the mind for until now.
Holly
player, 897 posts
Protect the Land
to protect your Children
Fri 24 Apr 2015
at 14:07
  • msg #112

Re: Ch09 - Legends are Born

"Scott, Reynard, I would like to introduce some new friends. This is Adiel, a harper, and one normally not lost for words, so thank you for that! And this is Erma." Holly still didn't know how best to introduce Erma, so simply left it to Erma. Over the day Holly had tried to help Erma get used to the changes, walking beside her most of the way and only running off with Moonlight when it seemed Erma needed time alone, or wanted Holly out of the way.
Fritzholm
GM, 1800 posts
toss the dice
and have fun
Fri 24 Apr 2015
at 15:50
  • msg #113

Re: Ch09 - Legends are Born

Reynard nods lazily to Adiel and Erma.  He stands up, yawns, and stretches.


Is Erma in bear or human form?


"The spirit tower, flickering in and out of this realm," muses the fox sleepily.  "I'd almost forgotten about it."

Short memory!  You've been gone less than a moon.

"Did you find everything you were after?"
This message was last edited by the GM at 16:04, Sat 25 Apr 2015.
Sunna
player, 328 posts
storyteller and musician
Sun 26 Apr 2015
at 15:04
  • msg #114

Re: Ch09 - Legends are Born

"Most of it", Sunna replies, "we hoped to find the jewels of Kelney Sowell as well, but weren't able to find them. There were other goods, though, and the Needle." The bard makes a short pause, then takes a deep breath. "It seems as if Kelney and her husband are back now. I don't know how but it seemed as if they were able to leave the tower now. They asked us for directions. I just hope it won't turn out a mistake."
Fritzholm
GM, 1801 posts
toss the dice
and have fun
Tue 28 Apr 2015
at 02:24
  • msg #115

Re: Ch09 - Legends are Born

"Asked for directions?"   Reynard perks up at this.  "How very cordial of the dead.  Now I am curious.  What did they want directions to, and what did you tell them?"

Before you can answer he chuckles to himself and says "Lost souls."
Holly
player, 898 posts
Protect the Land
to protect your Children
Tue 28 Apr 2015
at 07:25
  • msg #116

Re: Ch09 - Legends are Born

"They wanted to know who had all the power, so they could probably influence them. I sent them after an agent of the Empire who sometimes trades in goods and information. We have met him, and are not in his good books shall we say, so I thought it appropriate to send him a little more trouble. Hopefully the ghosts will go bother the empire and leave us alone." Holly says, explaining her plan when she had sent Thibideaux Kelney and Augustine out into the world against the empire. "I might have given us some time, but I predict it won't be long before they come back to haunt us, in all forms."
This message was last edited by the GM at 16:28, Tue 28 Apr 2015.
Fritzholm
GM, 1803 posts
toss the dice
and have fun
Tue 28 Apr 2015
at 19:47
  • msg #117

Re: Ch09 - Legends are Born

"Yes. This is such an interesting time to be awake.  The Sowells' spirits will make things even more unpredictable."

"In the spirit realm time doesn't pass the way it does here.  There aren't many events to mark time, no day or night or seasons, so when something exciting is going down word travels fast.  Kelney's visits were like that.  She'd pass between the worlds regularly before her death.  It's hard to explain how fascinating she was.  I followed her just to see what she'd do and how she'd do it," Reynard relates.

"Kelney was always charming.  Few knew if the sun always shined inside her or if she kept up a perpetually glowing facade, but I got a glimpse at the truth."

"One day she was walking along the banks of a stream alone.  So many spirits craved her company that it was rare to see her without a crowd.  She strolled aimlessly like the other dead as if she had no purpose or destination.  I must've gotten too close because she wheeled on me and locked me in place with her gaze.  '.Critter,' she said to me. 'Normally I'd tolerate your nuisance, but not today.  You will eternally regret if you're still there next time I glance back.'  She threaten me!  I'm embarrassed to say it worked.  I fled like a child.  Kelney Sowell was up to something secret in the spirit realm that day, and I eternally regret not knowing what it was."
Adiel
player, 33 posts
Bardic Sage
Tue 28 Apr 2015
at 23:30
  • msg #118

Re: Ch09 - Legends are Born

"Who did you send them to?" Adiel asks Holly. "Flavius? I heard you and he aren't on the best of terms."

Adiel listens carefully to Reynard. Who was this fox who spoke of spirits and ancient sorceresses as if they were old acquaintances? He decides to try to find out. He pulls out the book of magical writing and shows it to Reynard. "They found this book in the Sowells' tower. It seems to have a set of contracts written inside it, but I don't fully understand who was involved. Can you understand it? Was Kelney making contracts with spirits, perhaps?"
Fritzholm
GM, 1804 posts
toss the dice
and have fun
Wed 29 Apr 2015
at 04:55
  • msg #119

Re: Ch09 - Legends are Born

Adiel presents one of the books from the tower to Reynard.  He opens it in front of the fox, slowly turning the pages, not really sure how best to show a book to a fox for scrutiny.  Reynard doesn't complain about the presentation.

"It feels like you bring me a new harper every visit," he says to the group with a chuckle.  "Some day the guild will run short on members."

Reynard turns more serious.

"Do try to keep my existence a secret.  The number of visitors you've brought has grown since the five I first approached.  Humans are a bunch of blabbermouths."

But then he turns his attention to the book.

"Written in magic, I'm sure you know..." he mutters.

"Yes, Kelney made many deals with spirits to bring them back to this world and enchant them into objects, but most of your spirits from the past or even today have no interest in the written word.  That should be the first clue.  The second clue is the signatures."

He puts a paw on the writing at the bottom of the page, a very long word indeed.

"They are truenames.  Very valuable if you know who they belong to."
This message was last edited by the GM at 03:00, Fri 01 Apr 2016.
Holly
player, 899 posts
Protect the Land
to protect your Children
Wed 29 Apr 2015
at 10:57
  • msg #120

Re: Ch09 - Legends are Born

Holly says in a low voice, "I doubt it!" when Reynard mentions new visitors and the harper guild running out of new members to meet.

Listening to Reynard's comments on the book, Holly steps forward in interest and then asks, "The names give power over them then? We just need to link the name and truename. Wonderful, another challenge." Holly steps back and then slowly draws her sickle.

Gently holding across her palms, Holly asks Reynard, "So Kelner could bring spirits back into this realm into objects, like Coal did with our weapons here. Can you help me find out more about the spirit residing within here? Coal said it was liked to me in some way, although she gave little detail. It has proven its worth already in the Tower, but I want to know if it is a threat to me and my cousins as well."
Sunna
player, 330 posts
storyteller and musician
Wed 29 Apr 2015
at 11:40
  • msg #121

Re: Ch09 - Legends are Born

Sunna listens to Reynards words carefully, her mind racing. What secret could Kelney have had in the spirit realm? Something about Darsin? Or the strange cursed painting? And what kind of contracts did she make?

"Well, somehow the group of people joining in our quest seems to get bigger. We'll be more careful with visitors, though.

I do have a few ideas as to the secret you mentioned, Reynard. But without asking her, I guess we'd never know. Maybe it had to do with her son, Darsin. We saw some scenes set in the past, in one of them Darsin was chewing on people... and that wasn't the only strange thing about him.
Another thought involves a cursed painting we brought back - and then destroyed when we discovered that it was cursed.
Could one of the contracts involve the Queen of Thorns somehow? Augustine had a connecntion with that being..."

This message was last edited by the player at 11:43, Wed 29 Apr 2015.
Fritzholm
GM, 1805 posts
toss the dice
and have fun
Wed 29 Apr 2015
at 15:49
  • msg #122

Re: Ch09 - Legends are Born

The fox regards Holly's sickle.

"When a spirit is bound into an enchantment it doesn't have thoughts, motivations , personality, or any of that stuff anymore.  It's just magic, essence, a sort of blessing.  The enchantment on your sickle is not cursed in any way.  No harm will come of it."

"Other than the harm of you slashing your enemies," Reynard adds grinning.

"Of course, there are exceptions.  Take Farden's sword for example."

Farden is startled to hear his name.  There's been something on his mind and he's unusually quiet lately.  He looks at Reynard quizically.

"His sword's spirit is still active.  It might be able to perceive and communicate.  That should be impossible, but it happened."

Farden stands amazed.

"Nothing's a secret around you, is it?  Sometimes I think you can see everything."

He nods in confirmation and draws his sword.

"I heard a whispering voice on the haunted island.  It happened when I was holding the sword.  Can't hear it now."
Fritzholm
GM, 1806 posts
toss the dice
and have fun
Wed 29 Apr 2015
at 16:09
  • msg #123

Re: Ch09 - Legends are Born

quote:
I do have a few ideas as to the secret you mentioned, Reynard. But without asking her, I guess we'd never know. Maybe it had to do with her son, Darsin. We saw some scenes set in the past, in one of them Darsin was chewing on people... and that wasn't the only strange thing about him.
Another thought involves a cursed painting we brought back - and then destroyed when we discovered that it was cursed."


"Only a god can resurrect the dead.  It's just not possible with what you call goblin magic, witch magic, or the musical magic of the harpers.  Kelney was very powerful, but she was no god.  Reanimating her son was a disaster."

quote:
"Could one of the contracts involve the Queen of Thorns somehow? Augustine had a connecntion with that being..."


"Discovering that all depends on how curious you are.  You can call them to you with the truenames.  Would you know The Queen if you saw her?  These contract were drawn up a long time ago.  The demons might be dead and gone now, or they might be much more powerful.  It's a very dangerous game.  I strongly recommend that you ignore these contracts.  If you get killed or enslaved you won't be able to help me when I need you."

Reynard sits back down in the tall grasses he matted down.

"I'd love to hear about these scenes from the past you saw."
This message was last edited by the GM at 16:11, Wed 29 Apr 2015.
Mord
player, 233 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 29 Apr 2015
at 17:23
  • msg #124

Re: Ch09 - Legends are Born

Mord settled down into the grass.  "Spirits in contract, and visions of the past - things have not settled down since I left you to crush little goblin skulls."  The warrior let out a deep laugh, but did listen attentively.

One never knew when the story of today would help destroy an enemy of tomorrow.
Sunna
player, 331 posts
storyteller and musician
Wed 29 Apr 2015
at 18:36
  • msg #125

Re: Ch09 - Legends are Born

"She tried to reanimate him? That would explain a lot."

Sunna frowns. "No, I don't think I would recognize her. What I have heard about her is enough to know that I'd like to keep it that way. I guess the same is true about any others mentioned in the contracts, so... no, I'll refrain from trying to find out."

"Well, if you're really interested in it..." Sunna settles down in the grass and gathers her thoughts for a moment, bringing the scenes in the right order again.
"They were all scenes set in the Sowell past and it all began with a feast we witnessed. Kelney was there and Augustine, even Darsin and several other people. A woman thanked Augustine for some stones Kelney had enchanted, she was named Wynnie, as far as I recall. Kelney was about to ask for the return of the favor to create these stones, something about the Windblown Chiefs premier, when she was interrupted by Darsin suddenly speaking up, stating that he was hungry. Kelney hurried to him and said that she knew. That was when the scene ended." Sunna looks at Reynard, trying to judge his reaction before recalling and telling the other scenes they saw, too.
Fritzholm
GM, 1807 posts
toss the dice
and have fun
Wed 29 Apr 2015
at 18:53
  • msg #126

Re: Ch09 - Legends are Born

"How was the story told?  Preserved artwork?" Reynard asks.

OOC:  You can feel free to narrate the description of the other scenes if you don't want to type out all the details.
Sunna
player, 333 posts
storyteller and musician
Thu 30 Apr 2015
at 10:01
  • msg #127

Re: Ch09 - Legends are Born

"No, it was like we were in the scenes, each took place in a room in that tower, it looked like some kind of illusion. Everything was tinted in a blueish glow, furntiture and people alike. Augustine and Kelney seemed to be able to see us in the scenes, however, but none of the other people present."

Sunna continues telling about the other scenes. The one where Augustine explains his missing eye and Kelney tells him to stay away from the Queen, the one where Kelney demands to know if he gave his left arm to the Queen and the blue staff she throws at Augustine, Darsin chewing on a girls arm and Kelney killing the man who said that her boy is a monster. And finally the scene where Augustine hands over a fetish and the power to control several undead to another man and reacted to the group being present.

"I think that was all of the scenes", Sunna finishes.
Fritzholm
GM, 1809 posts
toss the dice
and have fun
Thu 30 Apr 2015
at 15:54
  • msg #128

Re: Ch09 - Legends are Born

"Zany," Reynard comments.  "I've never heard of anything like that happening.  It's as if the past itself was haunting the tower."

"The bluish tint you described is how the whole spirit realm looks.  Better like blue!  That's how your afterlife is going to be."

"So now that you have the Needle, a warrior hero's coat of jewels, a cursed harper, baubles, trinkets, a big pile of silver, and part of your soul missing, what's your plan?" he asks.
Sunna
player, 335 posts
storyteller and musician
Thu 30 Apr 2015
at 17:10
  • msg #129

Re: Ch09 - Legends are Born

"A strange sight indeed. And the spirit realm really looks that way? Interesting!"

Sunna looks at the others, then her gaze wanders to Scottfard. "I guess we both need a powerful priest for our problems and since we know that we'd better hurry to find help for you, Scott, I guess that would be our next move. Also, the church of Pelor needs to know about their missing priest.
Finding someone to sell the jewels to and selling several of the trinkets would go well with that, since we'd have to travel to the bigger settlements anyway."
She looks at the others again, waiting for their reactions to the plan.

"I suppose you'll be staying here a while longer, Reynard?" she asks with a smile.
Fritzholm
GM, 1810 posts
toss the dice
and have fun
Thu 30 Apr 2015
at 18:18
  • msg #130

Re: Ch09 - Legends are Born

"Who would abandon their brand new cottage with winter on the way?"
Adiel
player, 35 posts
Bardic Sage
Thu 30 Apr 2015
at 19:00
  • msg #131

Re: Ch09 - Legends are Born

Adiel feels a sense of sympathy for Augustine, a bright man whose life was apparently consumed by desire to fulfill obligations, to look good in society, to protect his mad wife, and to obtain power. He hopes the man's ghost doesn't seek out demons again for more power. The harper makes a note to himself to avoid following that path himself. No arcane secret is worth your soul.

Looking at the fox contemplatively, Adiel asks a question of his own. "Who are you? A god? A guardian spirit? An ancient sage in disguise?
Fritzholm
GM, 1811 posts
toss the dice
and have fun
Fri 1 May 2015
at 01:24
  • msg #132

Re: Ch09 - Legends are Born

"All fine guesses."

He pauses.

"I'm none of those things.  For now I am merely a wise old fox whose knowledge is vast and whose senses range far in this world and others.  I remember the past, present, and future.  A nice trick wouldn't you say?  I have a few other powers..."

You see fire and sparks crackle along Reynard's fur, strongest in the back.  You'd swear his tail has fully caught on fire.  The sky darkens somewhat, and a chilly wind blows the grass to the west.  The air smells of impending rain, but the fox's fur settles and the clouds slowly start to break up.

"but I'm limited by this form.  With your help perhaps I'll become something greater."



"That is a secret for another time.  Come back to me alive, strategist, and someday that secret will be revealed."
This message had punctuation tweaked by the GM at 06:01, Fri 01 May 2015.
Sunna
player, 336 posts
storyteller and musician
Fri 1 May 2015
at 07:12
  • msg #133

Re: Ch09 - Legends are Born

"True." Sunna grins.

The question Adiel just asked was one she also had in mind, but didn't want to ask. Impressed by Reynards display of power Sunna just sits there until the clouds have broken up again. "Another secret?" she murmurs, more to herself.
Holly
player, 900 posts
Protect the Land
to protect your Children
Fri 1 May 2015
at 09:13
  • msg #134

Re: Ch09 - Legends are Born

Holly moves in close to Sunna and says, "Welcome to my world Sunna, secrets by the hat full." Holly moves back with a big smile and turns to the others.

"Well, we need a priest, and to tell the Pelor's about their missing priest. Perhaps Goldpoint would be a good starting point?" Holly looks down to Reynard before adding, "Unless someone can point us in a better direction."
Adiel
player, 36 posts
Bardic Sage
Fri 1 May 2015
at 14:52
  • msg #135

Re: Ch09 - Legends are Born

Adiel watches the fox contemplatively. He isn't yet sure whether this particular being of knowledge deserves worship, adoration, or mere respect. He decides to ask at least one more question. If questions aren't asked, they can't be answered. "Meaning no disrespect, but would you tell me a little of your goals, or your morality?"

OOC: 08:51, Today: Adiel rolled 17 using 1d20+11. Sense Motive (Reynard).

"I suggest that we go to Crim first," says Adiel. "Todrick might pay well for some of our magic weapons, or that Potion of Heroism. Crim is on the way to Goldenpoint, in any case."
Sunna
player, 337 posts
storyteller and musician
Fri 1 May 2015
at 15:32
  • msg #136

Re: Ch09 - Legends are Born

Sunna sighs dramatically at Hollys words, then smiles.

"Since it's on the way to Goldenpoint Crim sounds like a good start", Sunna agrees with Adiel.
Fritzholm
GM, 1812 posts
toss the dice
and have fun
Fri 1 May 2015
at 20:11
  • msg #137

Re: Ch09 - Legends are Born

Reynard tilts his head at Adiel's question.

"That is a difficult question.  There are many subtleties to morals and ethics.  I do not worship any of your gods.  Of them I admire Ehlonna most.  Her followers tend to be more crusaders and heroes than I would.  Knowledge doesn't harm anyone, but it can turn the tides of battles and wars."

"I am usually just an observer.  I tend not to interfere in the course of history, but I am more interested in your well being than that of typical humans."
This message was last edited by the GM at 05:22, Sat 02 May 2015.
Fritzholm
GM, 1813 posts
toss the dice
and have fun
Sat 2 May 2015
at 06:26
  • msg #138

Re: Ch09 - Legends are Born

You're very near Crim.  It takes about half an hour to reach the town square.

Mord is in his element here.  He immediately takes control of the group's activities.  The big warrior corrals Bid Triplefang and sets him to the task of restocking the party's totally depleted traveling rations.  The village is well used to keeping Tora's warband supplied and this request is little different.  Mord also inquires if there's a riding horse (for Erma) suitable for purchase available.  Bid will check around.  He's certain he can find one in the next day or two.

"What adventure is the mighty Mord off to now?" asks Selma overhearing the discussion of stocking for travel.

OOC: I leave the answer to Mord himself and move along.

Erma has switched to her human form to attract less attention, but that doesn't work completely.  Everyone else in the party is known to the villagers of Crim.  Who is this strange, awkward woman with them?  Speculative rumors begin.  Of course, Scottfard draws more talk even though he floats and bobs along without musical accompaniment for now.

When new foodstuffs have been loaded onto the cart Mord explains Todrick's whereabouts.

"Most of the raiders in Crim bunk down in our newly built barracks.  I myself have a bed there not unslept-in one day.  Todrick, however, has his own ranch.  He is Crim's butcher.  No doubt he slaughtered, cut, and smoked the meats we find on our cart now.  Follow me, friends.  I'll show you to his home," Mord says.

You ride a short distance to Todrick's ranch.  It doesn't take long to verify Adiel's assertion that Todrick is a wealthy man.  His lands are vast with a number of well constructed buildings and pens.  He has a wide array of livestock including goats, sheep, cattle, and fowl.  Dozens of workers are tending to the animals and the harvest of beans and spinach.

It's a busy time at the ranch, but you find Todrick sitting in the shade of a grand tree drinking hard ale with Steinolf and Meinhard, two warriors Mord has fought alongside.

"Mord!" they exclaim in unison as you ride up.

Todrick stands.

"Who visits my..." he announces grandly, "...place?" he adds less grandly.

The former raider squints to look over the assorted travelers accompanying Mord.

"Have you a quest for Todrick Triplefang?"
This message was last edited by the GM at 03:14, Fri 01 Apr 2016.
Adiel
player, 37 posts
Bardic Sage
Sat 2 May 2015
at 13:36
  • msg #139

Re: Ch09 - Legends are Born

"I hope you are well, Todrick. I am Adiel Triplefang," Adiel begins. "And these heroes have just returned from a grand and deadly quest of their own. Their journey has been legendary." Once pleasantries have been exchanged, he explains, "We are seeking a mighty warrior who might like to buy some of the treasure they found... including these." Adiel pulls out the pair of light maces. "They are magical, enchanted in times past and found in the Sowells' tower."

He allows Todrick to handle the weapons, if he wishes, and then pulls out the Potion of Heroism.

"They also found a potion that can strengthen any warrior for a short time. It is called a Potion of Heroism."
Fritzholm
GM, 1814 posts
toss the dice
and have fun
Sat 2 May 2015
at 19:52
  • msg #140

Re: Ch09 - Legends are Born

"Pft... Kinda puny clubs.  What sort of magical are they?  Got anything bigger?" asks Todrick.

He is more interested in the potion.

"Now I've *heard* of them!"

"Todrick don't need a potion to herosize him," Steinolf says lifting his mug in cheers.

"It's not like that, Stein."

Todrick takes another drink while he pieces together his rebuttal.

"It's like..."  he pauses again.  "Going wild on the battlefield like Mord here, but you keep your head."

"No offense, Mord," he adds quickly.
Adiel
player, 38 posts
Bardic Sage
Mon 4 May 2015
at 19:56
  • msg #141

Re: Ch09 - Legends are Born

Adiel nods. "It's certainly a similar effect, making you more accurate and more skillful. But I can't promise that it will make you as strong as Mord in a rage," he admits, with a grin. "Merchants usually sell this for over seven thousand gold silver, what with all the magic it takes to make one."

Since neither Adiel nor Todrick seems to have any way to know how much the powerfully magic flail is worth, he decides not to bring it out. Instead, he pulls out the perfectly crafted morningstar. "If you want a bigger weapon, this might suit you. It's a beautiful weapon, isn't it?"

Finally, Adiel decides to try his luck selling some of the other valuables. "They also found a beautiful old mirror, some silver cups and bowls, and a simple brass ring, if you're interested in anything like that."
This message was last edited by the player at 12:22, Tue 05 May 2015.
Fritzholm
GM, 1816 posts
toss the dice
and have fun
Tue 5 May 2015
at 03:36
  • msg #142

Re: Ch09 - Legends are Born

OOC:  I'm going to assume Adiel said "seven thousand silver" unless he intends to grossly over state the Potion of Heroism's value.  Please let me know if I misunderstood your meaning.

Todrick looks over the items you want to sell him, but doesn't make any decisions on them right away.  He invites you all to sit and drink with him.  Beer and bread is very welcome since you skipped a meal or two on your way.  Afterwards it becomes clear that this sale might take quite some time.

"Todrick, thank you for your kind hospitality.  I hope that you see fit to buy some of these rare and valuable items.  They are all authentic treasures from years gone by.  But I am of no use to you or my cousins in this exchange.  I plan to return to Crim and check up on some friends," says Glumr.

"Hold on, Glumr.  I have a lady to send with you to Crim on an errand."

Todrick calls for a woman named Rae and has a short, quiet conversation with her.  Her hands, arms, and smocked dress are dirty from working the fields.

Farden is planning to stay and guard the cart.  Of course Adiel will stay at Todrick's ranch to discuss the sale.  The rest of you, please tell me if you'd like to stay with Farden and Adiel or return to Crim with Glumr and Rae.
Holly
player, 901 posts
Protect the Land
to protect your Children
Tue 5 May 2015
at 08:32
  • msg #143

Re: Ch09 - Legends are Born

Holly holds her tongue when Adiel steps up to sell the goods, but decides to see what the new arrival can do in getting any of their items sold off. Staying in the background, aware she is still uncomfortable around warriors in a boasting mood, and keeps Erma company, gently rubbing Moonlights nose as they listen to what is being said.

When it comes to deciding what place they will spend the night, Holly is tempted to just go off into the night, but decides she needs to stay close to others for some reason, and going back to Crim would give her a chance to help Erma get used to the tribesman and woman as she adapted.
Sunna
player, 338 posts
storyteller and musician
Wed 6 May 2015
at 06:51
  • msg #144

Re: Ch09 - Legends are Born

Quite certain that Farden and Adiel are perfectly able to handle the deal Sunna would go back to Crim with Glumr, hoping to get a chance to test one of her new songs, the ones she made out of the dwarve history book, on a small crowd. That and to gather some news. They have been gone for several weeks now, so it might be that there have been some more or less interesting events. Hopefully neither Augustine nor Kelney have made an appearance here, yet.
Also, she plans to discuss the notes of Brother Howe with Holly and Glumr, if possible.
Erma
player, 46 posts
bear
Wed 6 May 2015
at 15:12
  • msg #145

Re: Ch09 - Legends are Born

Erma does what she can to lay low and keep out of trouble.  Already in her human form, she lingers near the triple fangs.  If nothing else, being near the known Fangs, should help earn at least a little trust.

She keeps quiet as much as possible.  Really she didnt need to attract attention with her broken human.  While she had a reasonably good command of understanding the spoken language, speaking it was still a little beyond her.
Fritzholm
GM, 1817 posts
toss the dice
and have fun
Thu 7 May 2015
at 06:10
  • msg #146

Re: Ch09 - Legends are Born

OOC: No word from Mord.  I'll assume he stays on Todrick's ranch to socialize with Steinolf and Meinhard.

Glumr, Sunna, Holly, Erma, and Rae head back to the village square.  They are met by a pair of merchants.

"Hello ladies, I don't think we've met.  I'm Lady Glifa, finest merchant and tailor in Crim, and this is my friend Maureen."

Both women are sporting well-worn, but finely made traditional dresses.  Lady Glifa is easily old enough to be your mother, beginning to show her age with some greying hair and smile lines.

"How rude.  I'm sure this young man does not care to be addressed as a lady.  Glumr is it?"

It's hard to guess Maureen's age, but these two act like old friends, so you assume they're the same generation.

"I was getting to him, you little troublemaker.  I wouldn't have appeared rude at all if you hadn't interrupted me."

"Were it not for my interruptions the only sound the people of Crim would ever hear would be a constant stream of Lady Glifa's wisdom," Maureen confides in you.

Holly feels a bit awkward being in the middle of their bickering, playful as it may be, and seizes on an opportunity to change the subject.

"Lady Glifa Triplefang, Maureen Triplefang, I'd like to introduce you both to Erma.  We met her on our latest journey to the eastern shore."

"A pleasure to meet you Erma," says Maureen with a short curtsy.  "No clan name.  Are we to assume she is your captured slave?"

"She doesn't look very Eastern Seas to me," says Lady Glifa peering directly at Erma.  "She's extra pale."

"What?" Holly stammers.  "No no, she's not a slave.  She's..." Holly thinks quickly.  "a guide and teacher."

Todrick's messenger, Rae bristles at this conversation, and storms off.

"A teacher?  Perhaps she can teach Todrick's girl some manners," says Lady Glifa looking over her shoulder at Rae.


There are still a couple hours of daylight left.  You adjourn to the beer garden to drink, socialize, and listen to Sunna's new songs.
Fritzholm
GM, 1818 posts
toss the dice
and have fun
Fri 8 May 2015
at 15:18
  • msg #147

Re: Ch09 - Legends are Born

Meanwhile, back on the ranch...

Rae returns with a long brown, curly haired man in leathers and a vest.


"I know this guy," Farden says to Adiel and Mord.  "Elias.  He's some sort of spy or trickster.  We rescued/kidnapped him for him mentor in exchange for information."

Todrick confirms the man's identity shortly thereafter.

"Elias!  These men have some treasures to sell.  I need you to determine fair prices."

Elias greets you all.  After a bit of smalltalk he gets to the task.  After examining the good Elias has a short private discussion with Todrick.

"Adiel Triplefang.  I offer you 10,000 silver for the morningstar, the silver dishware, and the mirror.  I'm also willing to buy the potion for the 7,000 silver you requested, but I want Elana to look at it first."
Erma
player, 47 posts
bear
Fri 8 May 2015
at 15:34
  • msg #148

Re: Ch09 - Legends are Born

Erma doesnt talk much, she's not an eloquent speaker.  She had zero trouble understanding what was being said though.  Erma tugs her ear and looks to one side, grunting slightly at the comment and only not mauling her because she was a Triplefang, and HOlly had corrected her.

These were mortal dealing for mortal wares, and had little to do with Erma so she stays out of it.  She stands to one side, watching them, all go about there business with the detachment of an outsider.
Mord
player, 235 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 8 May 2015
at 17:28
  • msg #149

Re: Ch09 - Legends are Born

Fritzholm:
Mord is in his element here.  He immediately takes control of the group's activities.  The big warrior corrals Bid Triplefang and sets him to the task of restocking the party's totally depleted traveling rations.  The village is well used to keeping Tora's warband supplied and this request is little different.  Mord also inquires if there's a riding horse (for Erma) suitable for purchase available.  Bid will check around.  He's certain he can find one in the next day or two.


"Can't go wrong with Bid.  Kept me in horses when the damn goblins kept ambushing our mounts to slow down slaughter of the wretched little pests - the goblins, I mean.  He also knows if he tries to cheat us, that I'll rattle his noggin off the rafters," Mord grinned broadly and laughed as he thumped Bid on the back/shoulders.

quote:
"What adventure is the mighty Mord off to now?" asks Selma overhearing the discussion of stocking for travel.

"Anything and everything.  I swear that chair in the corner's starting to adjust to my bottom, and that's no manner of life for a warrior like Mord the Mighty!   Next thing I might start liking an afternoon tea and those little biscuits the merchants keep trying to foist off on us.

"This adventuring into the realm helps me keep my skills up between goblin raids.  I wonder if we encouraged them to breed more, if we could kill them off faster?"
  The barbarian likely was jesting.  But, there was always that hint of doubt when it came to killing goblins...



Fritzholm:
You ride a short distance to Todrick's ranch...  It's a busy time at the ranch, but you find Todrick sitting in the shade of a grand tree drinking hard ale with Steinolf and Meinhard, two warriors Mord has fought along side.
"Mord!" they exclaim in unison as you ride up.

Todrick stands."Who visits my..." he announces grandly, "...place?" he adds less grandly.  "Have you a quest for Todrick Triplefang?"

Mord snorted, and slapped the horse to move aside to greet his companions-at-arms.  "Quest?  Yer too deep in your cups to remember your own name half the time.  Some quest that would be - "The Finding of Name of Whassisname"."   The twinkle in his eye and good-natured guffaw suggested that a little drink was more than a little common among the group of warriors.

"Looks like you three have been keeping the dust of you enough, but shame to waste good ale on tongues that wouldn't know it from horse streams.  How are you three doing, friends?"


Fritzholm:
Meanwhile, back on the ranch... Rae returns with a long brown, curly haired man in leathers and a vest. Todrick confirms the man's identity shortly thereafter.  Elias greets you all.  After a bit of smalltalk he gets to the task.  After examining the goods, Elias has a short private discussion with Todrick.

"Adiel Triplefang.  I offer you 10,000 silver for the morningstar, the silver dishware, and the mirror.  I'm also willing to buy the potion for the 7,000 silver you requested, but I want Elana to look at it first."

"Be a fool to buy it without looking," Mord agreed, kibitzing on the conversation more than offering opinion or direct. "Adiel, what do you think of the offer?  Todrick and Elias know better than to take hurt with a differing view of the value, being merchants and all," Mord tossed a little dig at Todrick and leaned away as if to dodge a swing from the former.  "Not sure how they would be for the long term, but I know Todrick, and though he can barely hit the end of his nose, he's been solid with me always, so you can trust his dealings with us.  Don't go telling him I said that, though, as it'll be liable to make his head swell even more,"  Mord's observation was stated at all-but the same volume, to ensure Todrick heard every word.
This message was last edited by the GM at 18:51, Fri 08 May 2015.
Adiel
player, 40 posts
Bardic Sage
Fri 8 May 2015
at 19:12
  • msg #150

Re: Ch09 - Legends are Born

"That's a fair offer," says Adiel, after thinking for a moment. Some merchants would sell it for more, but the offer was more than they would probably make elsewhere. "Assuming it's fine with the rest of our companions, I think we have a deal. Of course, I'm happy to have Eldress Elana look over the potion first. She is the expert on such things."

As they continue talking, Adiel decides to ask Elias a question. "I'm a little curious about your mentor, Elias. I've heard that a man named Leonardo has trained you and others, but he is a bit mysterious to me."
Fritzholm
GM, 1821 posts
toss the dice
and have fun
Fri 8 May 2015
at 21:23
  • msg #151

Re: Ch09 - Legends are Born

"Ugh!  That snob, is a real horse's ass," groans Steinolf.  "Thinks he knows everything."

Elias laughs heartily.

"Oh yes.  He's an elitist to be sure, but he can turn that off whenever it benefits him.  He knows how to falsify charm and just how much of it, but you can tell the effort of being nice to people drains him."

"Leonardo is a master of unusual skills.  For instance, I'm not strong, nor mighty, but Leonardo taught me some techniques that let me take down a much bigger man."

"Not like you, Mord," he adds quickly.  None of the others took that statement well, being a bunch of prideful warriors.


"He'll take on one apprentice at a time and then ask for favors in return later on.  Nothing nefarious.  We all owe him.  He also goes on and on about freedom.  If you want Leon to talk for a few hours, just get him started about a man's freedom.  Naturally he ditched his clan name a long time ago and answers to no one."
Fritzholm
GM, 1822 posts
toss the dice
and have fun
Fri 8 May 2015
at 21:50
  • msg #152

Re: Ch09 - Legends are Born

Todrick departs to his ranch house and comes back as the sun is setting.  Steinolf and Meinhard are starting a fire where you're all sitting when he returns.  He and Rae make two trips to bring out 10 bags and a barrel to put the bags in.  Todrick assures you that each bag contains 1000 silver.  They weigh about 20 pounds each, so that feels right.  (Farden double checks a couple of the bag anyhow.)  You load the barrel onto the cart and toss the ten bags into the barrel.  Todrick takes ownership of the morningstar, the mirror, and the silver dishware.

I've removed these 3 items from your cart listing and added the 10,000 silver pieces.

Is there anything else you'd like to do before returning to the village square and joining the others?
Mord
player, 236 posts
Tripelfang Berserker
Ambassador of Beat-Down
Sat 9 May 2015
at 19:48
  • msg #153

Re: Ch09 - Legends are Born

Fritzholm:
Elias laughs heartily.
"Leonardo is a master of unusual skills.  For instance, I'm not strong, nor mighty, but Leonardo taught me some techniques that let me take down a much bigger man."
"Not like you, Mord," he adds quickly.  None of the others took that statement well, being a bunch of prideful warriors.


"There are bigger men," Mord replied in an appearance of deep thought, as though whether or not to take offence, "And then there are bigger, bigger men.  Fortunately Mord the Goblin-Slayer is one of the latter and takes no offence."  Although Mord was not a diplomat, no warrior survived without knowing how to talk warrior talk.  With Mord's reply, if the other warriors had taken it as a slight to all warriors, then Mord not taking slight would demean them to say they had.  If they took slight that Mord had been singled out as better than they, well, Mord was, of course... but even if they disagreed, it was hard again to be offended, when he made a half-jest that was the greatest part in truth - very few WERE the size of Mord, and very few retained their feet against his blows. The barbarian added a little braggadocio, mixed with wisdom.   "Few, if any, are there that can stand against Mord's might, but experienced warriors, even if they have become half in dotage or merchants, can learn canny tricks.  It is a fool that never learns what his enemy can teach him, if only to break his skull open with it later on.  Having a great axe in your hands is excellent.  Having another one, and a sling for hunting, and a dagger for close work, it all gives you more option to show off your greatness."

Mord went over and did the farewells and macho testing of strength, balance, and grip with the others.  "Well and good bargained, friends.  May you go down with the sun in your face, and fall so the bastard trips on your backside."
Fritzholm
GM, 1824 posts
toss the dice
and have fun
Sun 10 May 2015
at 01:06
  • msg #154

Re: Ch09 - Legends are Born

Adiel, Farden, Mord, and the eye return to Crim with the cart.  You meet the others after dark at the beer garden, but instead of joining them Farden surprises you by insisting on gathering everyone up and follow him a short ways out of town.

"We're not leaving town.  You don't need your horses.  I've got a few important things I need to discuss with everyone," he says.

It's a shame to leave the amusement and merrymaking of the beer garden, but he sounds very businesslike.
Farden
NPC, 626 posts
the paranoid guy
male fighter
Sun 10 May 2015
at 19:14
  • msg #155

Re: Ch09 - Legends are Born

A less-than-half moon and Glumr's magic torch provide some light as you make your way down a minor cart path into Crim's farmland.  When it feel secluded enough Farden stops and addresses you all.

"I'm not big on making speeches, so I'll try to keep this short.  Glumr, do you remember what I told you when you asked if I'd join your quest?"

"Ummmm..."  Glumr thought back.  It had been about half a year ago, but it felt so much longer.  They'd accomplished so much together in that short span.

"I told you that I would join you on the condition that I could take my share of the spoils and spend it on something other than the Tome of Legends."

OOC: See Chapter 03 msg #598

"In our journeys I have done my best to protect you and maybe saved your lives a time or two, but I am very wary of this book.  I've decided I don't want the mantle of Legend foisted upon me.  Now that you have Mord back to guide you in battle and Adiel to see that you aren't duped I think I can safely leave you."

"I'll stay on until we sell all this stuff.  There's sure to be enough for my cut and to buy the book too, but we need to dispense with the idea of handing the jewels back to Limon for free."
Farden
NPC, 627 posts
the paranoid guy
male fighter
Sun 10 May 2015
at 23:09
  • msg #156

Re: Ch09 - Legends are Born

"There's more," Farden continues.  "We need better security for our valuable items.  We can just ride around with treasure and silver spilling over every side of this cart.  We just sold some trinkets to Todrick for 10,000 silver pieces and the weight is just killing this old piece of junk.  We need to trash this cart and get a proper wagon with a 2 or 4 horse team.  We need to get some strong locking chests, preferable chained or permanently attached to the wagon.  We also need to convert all this silver to gold and gems.  This much silver is ridiculous."

"There might not be a lot of gold in Crim, but I'll bet they can build us a nice wagon at the very least.  We can each carry some of the silver on our own horses for a while and can get the rest done in Silvergate for sure, maybe Goldenpoint."
Mord
player, 237 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 11 May 2015
at 03:03
  • msg #157

Re: Ch09 - Legends are Born

"You want to be having spare mounts, and remounts, in case some of the beasts throw up lame, as well," Mord tossed in his thoughts, "Since yer thinking of a heavy carriage.  If it's looking at heavy weight, I know I've had to get extra reinforcing on my weapons, and I can't imagine wagons are much different.  Might be worth having some hidden places for anything truly important we find.  Extra cabinets for spare weapons, extra wheels and yknow, other wagon things to keep it going."

Mord scratched his chin, trying to recall what the merchants tended to grouse about in the tavern.  "Food area, water barrels, extra feed for the horses if the grass is garbage.  If they reinforce the top, little stronger if it tips over.  Also give something to angle some waterproofed canvas to break the rain for sleeping.  Waterproofed canvas too.  Banding to help the sides for reinforcement.

"Ermmm.  Some thick planks to help with muddy roads.  Oh yeah - nails and hammer, and some spare planking to fix damages.  Make that two hammers so you're not waiting on one person to do everything.   Shovels to help dig it out if really mudsocked or trapped in snows.  Ropes to help pull it free.  One of the steel merchants mentioned a pulley of some kind helped him.
Extra ale of course, for while you're waiting.  Never have enough good ale.

"Most of the merchants talked about some kind of ledger, to track their expenses, or scales to weigh their stuff, but who really cares about that.  Get it out, keep it moving, and places to put the stuff are the important things.

"Refresh my memory on the Tome, and this idea of giving jewels away for free?"
  Mord frowned at the latter - not because he cared about money, but just the suggestion that his kin might have been in situation where they felt forced to give away things they earned.
Sunna
player, 340 posts
storyteller and musician
Mon 11 May 2015
at 16:18
  • msg #158

Re: Ch09 - Legends are Born

Fritzholm:
Glumr, Sunna, Holly, Erma, and Rae head back to the village square.  They are met by a pair of merchants.

"Hello ladies, I don't think we've met.  I'm Lady Glifa, finest merchant and tailor in Crim, and this is my friend Maureen."

Both women are sporting well-worn, but finely made traditional dresses.  Lady Glifa is easily old enough to be your mother, beginning to show her age with some greying hair and smile lines.

"How rude.  I'm sure this young man does not care to be addressed as a lady.  Glumr is it?"

It's hard to guess Maureen's age, but these two act like old friends, so you assume they're the same generation.

"I was getting to him, you little troublemaker.  I wouldn't have appeared rude at all if you hadn't interrupted me."

"Were it not for my interruptions the only sound the people of Crim would ever hear would be a constant stream of Lady Glifa's wisdom," Maureen confides in you.

Holly feels a bit awkward being in the middle of their bickering, playful as it may be, and seizes on an opportunity to change the subject.

"Lady Glifa Triplefang, Maureen Triplefang, I'd like to introduce you both to Erma.  We met her on our latest journey to the eastern shore."

"A pleasure to meet you Erma," says Maureen with a short curtsy.  "No clan name.  Are we to assume she is your captured slave?"

"She doesn't look very Eastern Seas to me," says Lady Glifa peering directly at Erma.  "She's extra pale."

"What?" Holly stammers.  "No no, she's not a slave.  She's..." Holly thinks quickly.  "a guide and teacher."

Todrick's messenger, Rae bristles at this conversation, and storms off.

"A teacher?  Perhaps she can teach Todrick's girl some manners," says Lady Glifa looking over her shoulder at Rae.


Sunna exchanges a quick glance with Holly, then decides to change the topic. "Nice to meet you. I'm Sunna Triplefang, a harper. Just back from a very interesting and dangerous quest I had the honor to accompany Holly and Glumr here. Lady Glifa, are you interested in enchanted clothing? We brought some interesting things back from this quest..."



Though not surprised by Farden being somewhat paranoid Sunna is surprised that he chooses to lead them out the village for this discussion and by his decision-
"You really don't want to be part of all this? Well, it's your choice, really, but... I'm still sad to see you leave.

You're right about the cart. Though a wagon would draw some more attention, I guess."
Sunna shrugs. "Still, the things would be safer in it. Mord, you do have some interesting ideas of things we'll need, too."
Fritzholm
GM, 1825 posts
toss the dice
and have fun
Mon 11 May 2015
at 16:38
  • msg #159

Re: Ch09 - Legends are Born

quote:
"Lady Glifa, are you interested in enchanted clothing? We brought some interesting things back from this quest..."


"Enchanted clothing?  Do tell.  What does it do?" asks Lady Glifa.
Adiel
player, 43 posts
Bardic Sage
Mon 11 May 2015
at 18:53
  • msg #160

Re: Ch09 - Legends are Born

After Farden's speech, Adiel nods. "I certainly agree with keeping this wealth secure, even if much of it will soon be traded away. As for the Jewels, I think those of you who went into the tower have the right to decide together what to do with them. If you sell them, I would advise doing so in secrecy, and only telling people that we found "some beautiful jewels" in the tower. The Ferisedan would account us thieves if they knew we had something precious that once belonged to their people. But if the others persuade you to change your mind, Farden, you would be hailed as a great hero for bringing the Jewels back to their original owners."

OOC: Sunna, I haven't identified most of the magical clothing yet. I need a jewel for each Identify spell. I have two more jewels of my own, and I could use many of Avaldamon's Jewels to finish the spell.

If anyone wants to persuade Farden to return the jewels to the Ferisedan, hopefully Adiel's reasoning helps.
12:48, Today: Adiel rolled 15 using 1d20+5. Diplomacy - Aid Another.

Sunna
player, 341 posts
storyteller and musician
Mon 11 May 2015
at 19:33
  • msg #161

Re: Ch09 - Legends are Born

In reply to Fritzholm (msg # 159):

"That's a bit of a mystery", Sunna replies honestly, "we still have to find out what the magic on the two dresses does exactly. It's far easier to determine if an item contains magic of any kind than to get the details. A friend of ours is working on it, though, but it will take a while. If you want to you could take a look at the dresses tomorrow, at least to see if you like the style. I don't have them here right now."
Mord
player, 238 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 11 May 2015
at 20:49
  • msg #162

Re: Ch09 - Legends are Born

"Magic dresses?"  Mord could not contain a guffaw, then held a hand up in apology, considering the secrecy-focus of the meeting.  He continued more quietly, "You brought magic dresses across the land in cart?

"Then again, who makes magic dresses?  A good magic armour, sure... hhhmph.  Imagine wasting your time on such a thing - I suppose if a woman magick-maker was bored enough.  I know nose in book of fancy magics would have be bored enough to eat magic dresses.

"Somewhat like the on-and-on complaints of merchants at the inn.  Looks like I reluctantly learned something about that.  Beh.  Liable to start throwing words like edjucated around."

Fritzholm
GM, 1826 posts
toss the dice
and have fun
Tue 12 May 2015
at 01:55
  • msg #163

Re: Ch09 - Legends are Born

Mord, the conversation about the dresses took place in Crim while you, Adiel, and Farden were still at the ranch, so you didn't overhear it.  It's all mixed together and a little hard to keep track of what happened where when.  I like your reply though.  :-)

Additionally, allow me to give you a little background on the world that would apply to your above post.  It'll help you get a better feel for the Triplefang lands.

The clans pass knowledge by oral tradition.  Few of the Triplefang are literate.  Mord and Glumr are both illiterate, for example, and other members of the party are part of the exceptional few.  Books are very rare and institutions of learning are a new thing.  This is why there are no human wizards in clan lands.  The only wizards are goblins and they don't use spell books precisely, more like carved slabs of wood.  You've seen a bunch of these in your time with Tora.  Once you learned what they were you've taken to smashing those goblin wood slabs so other goblins can't get their hands on them.  For arcane magic, there are harpers and their musical magic and a few very rare female sorceresses like Coal Triplefang, Snow Triplefang, and Cordelia Ferisedan.
http://triplefang.yoyo-pete.co...p?id=coal.triplefang
http://triplefang.yoyo-pete.co...p?id=snow.triplefang
http://triplefang.yoyo-pete.co...d=cordelia.ferisedan
These sorceresses are often called witches (not to their faces), so arcane magic is often referred to as "goblin magic" or "witch magic", neither of which is particularly flattering.  Somehow, harpers get a pass.  Must be the delightful music.
A sorceress who can create magic items like Coal is called an enchantress because she can enchant items.  There may be a second meaning to this term since they all tend to be very charming.

Lastly, Inns are rare in villages.  There are inns in the cities like Silvergate and Rankor Heights, but almost never in villages like Crim.
http://triplefang.yoyo-pete.com/doku.php?id=silvergate
http://triplefang.yoyo-pete.co...hp?id=rankor.heights
http://triplefang.yoyo-pete.com/doku.php?id=crim
http://triplefang.yoyo-pete.co...hp?id=map.triplefang
Travelers sleep and eat in common longhouses.  Crim also has a brand new military barracks that is similar in build and purpose.  That's where you've been living when not out camping with Tora's traveling warband.  Tonight, after this little meeting Farden called, you will all be sleeping in the common longhouse.
Fritzholm
GM, 1827 posts
toss the dice
and have fun
Wed 13 May 2015
at 16:21
  • msg #164

Re: Ch09 - Legends are Born

After the talk about Farden leaving, treasure, coins, and the cart you head back to Crim's common longhouse to bunk down for the night and sleep on these matters.

Deep in the middle of the night you're all startled awake by the sound of several BOOMs outside, but nearby.  You've never experienced anything like it.  The closest experience being the sound of a single lightning strike, but these were shorter and there were more than one.
This message was last edited by the GM at 16:27, Wed 13 May 2015.
Sunna
player, 343 posts
storyteller and musician
Thu 14 May 2015
at 04:17
  • msg #165

Re: Ch09 - Legends are Born

"What's that?" Sunna asks no one in particular, then hurries out of bed and to a window to take a look outside.
Fritzholm
GM, 1828 posts
toss the dice
and have fun
Thu 14 May 2015
at 04:55
  • msg #166

Re: Ch09 - Legends are Born

It's dark.  You can't see much of anything.  There are sounds of confusion and injury.  It's hard to tell if there's combat or not.

Sunna, please make a listen roll.
Sunna
player, 344 posts
storyteller and musician
Thu 14 May 2015
at 07:40
  • msg #167

Re: Ch09 - Legends are Born

09:33, Today: Sunna rolled 18 using 1d20+3. Listen.
Holly
player, 904 posts
Protect the Land
to protect your Children
Thu 14 May 2015
at 08:10
  • msg #168

Re: Ch09 - Legends are Born

Holly hears the commotion, and rises, but sees Sunna moving to find out what is going on. Taking the chanceto prepare for any trouble, Holly waits to see where she is needed.
Fritzholm
GM, 1829 posts
toss the dice
and have fun
Thu 14 May 2015
at 15:33
  • msg #169

Re: Ch09 - Legends are Born

There are some unseen figures moving away from the village square.  Sunna hears something that sounds like spoken goblin, but she can't make out what it was.
Holly
player, 905 posts
Protect the Land
to protect your Children
Thu 14 May 2015
at 15:51
  • msg #170

Re: Ch09 - Legends are Born

Holly moves quickly to where she knows Farden and Mord are and ensures they are awake and aware of potential danger. "Lets get out there and see what we can do!" Holly suggests as she grips her sickle in one hand.
Sunna
player, 345 posts
storyteller and musician
Thu 14 May 2015
at 18:30
  • msg #171

Re: Ch09 - Legends are Born

"Goblins, I think", Sunna whispers and reaches for her crossbow, "let's go."
Fritzholm
GM, 1830 posts
toss the dice
and have fun
Fri 15 May 2015
at 02:01
  • msg #172

Re: Ch09 - Legends are Born

You only stop to grab weapons.  No time for armor.  Sunna leads you all (except the eye) out to where she heard voices, but nothing's there.  Glumr holds his ever-burning torch above his head and kneels down to examine the ground.

The common longhouse is at your back maybe 60 to 100 feet away.  The barracks are to your right considerably further.  You see fire flickering around the barracks building.  It looks like more than just lanterns.  There are also sounds of chaos coming from the barracks.

"There!" Glumr shouts.

He tosses his torch to the ground, stands, and fires two arrows that sail off into the night.  For the most part you can't make out what he's shooting at.

Holly, what are you more concerned with - the barracks, or what Glumr is shooting at?  If it's Glumr's target please make a Spot roll.  You get the bonus for having Moonlight around.
Mord
player, 239 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 15 May 2015
at 04:17
  • msg #173

Re: Ch09 - Legends are Born

Mord long strides ate up the distance as he caught Sunna and Glumr.

"What's the racket?  Did someone say goblins?  Hey - isn't that longhouse on fire."  Glumr's archery, however, distracted Mord back to the darkness.  "Is that - no, I don't see anything.  Did you see something?  Dammit, man!"

Whipping his longaxe against his left palm, Mord bounced the heavy-hafted weapon.  "If you can point me at the culprits, the rest of you can stop that damn fire.  I suppose one of you can come with me to help me find the little beggars, but - it was goblins, someone said?  Crazy that they're spined enough to come this close."
Holly
player, 906 posts
Protect the Land
to protect your Children
Fri 15 May 2015
at 08:00
  • msg #174

Re: Ch09 - Legends are Born

"Perhaps someone, or something else is pushing them into this. I'll deal with the fire, Mord" Holly says, stepping towards the longhouse on fire and preparing to call forth water to douse some of the more intense flames. "Just watch out for their casters!"
Sunna
player, 346 posts
storyteller and musician
Fri 15 May 2015
at 08:44
  • msg #175

Re: Ch09 - Legends are Born

"Do you need help?", Sunna asks Holly and squints in the darkness, while trying to remember the nearest source of water. Is there a well near the barracks, preferrably with some buckets? Then she realizes something and she turns towards the barracks. "There might be people locked in there!"

10:38, Today: Sunna rolled 7 using 1d20+1. Spot.
Holly
player, 907 posts
Protect the Land
to protect your Children
Fri 15 May 2015
at 10:18
  • msg #176

Re: Ch09 - Legends are Born

"If you can call up water, douse the roof. Otherwise be careful of goblins and we will see if there is anyone inside." Holly says to Sunna.
Fritzholm
GM, 1831 posts
toss the dice
and have fun
Fri 15 May 2015
at 15:46
  • msg #177

Re: Ch09 - Legends are Born

"Hellspawn!" Glumr curses.  "It's goblins for sure Mord, but I can't see them anymore."

The ranger scoops up his torch and tucks it into a bag, plunging the area into darkness.

"They're getting away for now, but I'm shall hunt the curs.  If I go alone I can track them without them knowing it.  I won't stop you from coming with me if you insist."


Sunna, Holly, and Farden race towards the barracks.  As they get closer they see a few people battling the fire and armed Triplefang milling around.  On the way, they are met by an unarmored warrior.

"Where in the blazes is Harj!" he says mostly to himself.  "Have you seen Harj or Timmor?  We need a healer fast!"


I need to know what Mord, Adiel, and Erma are doing.
This message was last edited by the GM at 15:50, Fri 15 May 2015.
Adiel
player, 44 posts
Bardic Sage
Fri 15 May 2015
at 17:02
  • msg #178

Re: Ch09 - Legends are Born

Adiel wakes, draws his weapon, and takes a few seconds to cast a spell. His longsword begins to glow like a torch in the darkness.

When he walks outside, suspecting that the noise he heard is some new infernal device of the goblins, he sees chaos. Warriors, not knowing what to do; Glumr, about to dart into the darkness; the village, needing both a healer and a water-summoner.

I wish I could master a healing melody, thinks Adiel, feeling a moment of shame at the one sort of bardic magic he struggles with the most, but he has another role. Strategist. Sunna can do the healing while Holly puts out fires.

"Hold, Glumr!" He calls out, and then yells for the rest of the warriors to listen. "Don't chase them into the dark. It's almost certainly a goblin trap. They launch their fancy weapon, we go out into the darkness searching for them, they set up an ambush for our scouts and warriors. A simple battle plan, and one that smells of goblin."

"I'm guessing they've found a way to launch fire with some sort of catapult and their alchemy, or they have a spellcaster throwing fireballs. Either way, we need to spread out a little, so their weapon can never hit a group of us together, and we need light. Use your torches. Never chase the goblins into the night. Stay within sight of each other."
This message was last edited by the player at 17:03, Fri 15 May 2015.
Mord
player, 240 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 15 May 2015
at 20:42
  • msg #179

Re: Ch09 - Legends are Born

Mord took his polearm in hand and disappeared into the darkness after Glumr.  "That's why we don't send out the warriors - we send out Mord the goblin slayer.  'Sides, I can't go letting Glumr have all the fun."  Flashing a grin at Adiel, Mord followed Glumr, despite the warning, but with a nod that he had received the caution.

Although the barbarian warrior was a fierce and sometimes impetuous man, and rather ignored the darkness patches, his steps were not very loud when outside his armour.

And the goblins had been quieted, broken, and scattered.  To raid now deeply into the Triplefang lands, ambushing for harm and taking nothing... that was not the normal goblin tactic.  If someone new was directing new goblin forces, Mord needed to ensure Glumr survived the tracking down of the goblins, and the leader of the force captured and encouraged to spill his worthless intestinals all over the ground, along with the secrets contained in the head.
Glumr
player, 1091 posts
  Woodland
  Ninja
Mon 18 May 2015
at 04:41
  • msg #180

Re: Ch09 - Legends are Born

Glumr looks to see if he can see any marks from the goblins to know what direction they went.

"You hold here and help the injured" Glumr yells back to Adial "Mord and I have to deal with some goblins".  He spits on the ground in disgust as if the word leaves a bad taste in his mouth.

Glumr rolled 22 using 1d20+12. Track Goblins.

OCC - How much of a delay to run back and grab leathers?

This message was last edited by the player at 04:43, Mon 18 May 2015.
Erma
player, 50 posts
bear
Mon 18 May 2015
at 13:50
  • msg #181

Re: Ch09 - Legends are Born

Erma shows up wearing next to nothing and rubbing her eyes, wondering what the racket is all about.  She's armed, but not carrying much else.  She has little if any shame about being near naked.  She notices the house burning with a bit of a frown.

"This is why bears live in caves.  Caves dont burn.", she murmers sleepily.

"I'll help with the Goblins.", Erma lazily stretches sleepily to limber up her muscle.  She's watching Glumr though and when he starts to rush off to go, she'll follow him.

{It's minutes to get the lightest armor on, they'll be gone if you stop to get armor, i'm fairly certain.  Though to be fair, i thought you were allowed to sleep in leather armor.}
Fritzholm
GM, 1833 posts
toss the dice
and have fun
Mon 18 May 2015
at 22:25
  • msg #182

Re: Ch09 - Legends are Born

OK, here's the rundown:

You are all currently at light encumbrance for obvious reasons, so your move is 30'.  Glumr can track normally while moving at 15'.  He can track at -5 to his roll moving at 30'  and in theory he could hustle and cover twice as much ground at -20, but this is impractical for now.  Especially *after* the roll.

So your two speed choices are slow or normal.


If we assume the goblins are also lightly encumbered then neither of these speeds will catch them while they are moving.  You would have to move your normal speed  and push yourselves a little extra to catch them when they camp.  Doable.  You could both travel about 24 miles in a day and that's not far enough to reach the Dark Woods, which are 30-40 miles from Crim.

So, the only way to catch light encumbrance goblins is to travel at normal speed.  Time is less of an issue.  There's time to go put on light armor and carry light gear.


If we assume the goblins are at medium encumbrance half speed tracking is still too slow.  However, you can catch them in the first hour traveling at normal speed.  Putting on armor would extend this to two or three hours, but you'd still catch them before they made camp.

So, you can catch medium encumbrance goblins quickly if you travel at normal speed with no armor and somewhat slower if you put your armor on.


I need Glumr to decide whether to go back for armor, what speed to track at ,and whether you are tracking by torchlight or moonlight.

It seems like a no-brainer to travel at normal speed and take a -5 to tracking.  On the other hand maybe you want to be extra careful and make a long go at this and follow them into The Dark Woods.  I dunno.  It's your call.
Fritzholm
GM, 1834 posts
toss the dice
and have fun
Mon 18 May 2015
at 22:32
  • msg #183

Re: Ch09 - Legends are Born

quote:
"Where in the blazes is Harj!" he says mostly to himself.  "Have you seen Harj or Timmor?  We need a healer fast!"


How do Sunna and Holly react to this?  Is Adiel going to join them?
Sunna
player, 349 posts
storyteller and musician
Tue 19 May 2015
at 04:39
  • msg #184

Re: Ch09 - Legends are Born

Sunna exchanges a glance with Holly as someone asks them for Harj and Timmor. This seems like some sort of balance at work.
"I can help, I'm not much use in dowsing the flames anyway. Where are the wounded?"
Holly
player, 909 posts
Protect the Land
to protect your Children
Tue 19 May 2015
at 08:21
  • msg #185

Re: Ch09 - Legends are Born

"GLUMR! I need you to find Harj. Trail them if the goblins have him, but we need to find Harj." Holly was worried. If the goblins had come to find Harj and Timmor, then there was potential for serious danger to the tribes. Holly waited to get a response to her request from Glumr, before considering how to call up water to douse the flames.
Fritzholm
GM, 1835 posts
toss the dice
and have fun
Tue 19 May 2015
at 17:17
  • msg #186

Re: Ch09 - Legends are Born

Holly thinks back.  You all last saw Harj about 36 hours ago headed east towards Kammarra.  While it's possible that he's mixed up in this goblin business it's even more likely that he's camped safely 35 miles away from Crim.  Being part of Tora's quick strike force has taught him to travel light and fast.  Timmor is the priest of a shrine in Crim.  You don't know much about him.

She's not even sure Glumr heard her shout.  There's a lot of noise and chaos.


quote:
"I can help, I'm not much use in dowsing the flames anyway. Where are the wounded?"


"You're a healer?  Thank Pelor!  It's Tora.  She's dying!" says Goddard in panic.

He grabs Sunna's wrist and runs to the barracks pulling her along.  The initial tug feels like it might pop her arm right out of her shoulder socket.

Are Holly and Adiel following Sunna and the warrior?

When you get to the barracks you see the damage.  It looks sort of like a fireball hit the wall, but from the inside, not the outside.  Beds and furniture near the wall are broken and splintered as is Tora.  She and a couple other wounded have been moved to beds on the other side of the longhouse, clear of the debris and safe from smoke.  Tora's whole left side is ruined.  Her arm is destroyed, her ribs, hip and leg crippled, and her head is cracked open.  The other wounded just have cuts and bruises.

"She's stopped breathing," says Giselle.


"I found a healer!" says Goddard, pulling Sunna after him.
Glumr
player, 1092 posts
  Woodland
  Ninja
Tue 19 May 2015
at 18:05
  • msg #187

Re: Ch09 - Legends are Born

Glumr calls to his companions to coordinate a rough plan.

"Let us rush and get gear, we might be a couple days out if we are to follow the goblin filth back to whatever hole they came from.  I agree with Mord, this is something other than a simple goblin raid, this was an attack such as we would see in warring tribes."

Glumr ponders his course of action.

"I'll try to keep us moving as fast as possible, but they have a head start and if they run we might not catch them today.   When we find them, we need to be ready for a fight.  If you two keep the goblins out of reach while I stand behind you, I can help make short work of them with my bow, but I need you two to keep them from my reach."

"Likewise we need to try to find out information as Mord said.  Something is driving the goblins to come into our lands.  Maybe we can capture one and interrogate it or bring it back to someone who can speak their tongue."

Glumr pauses and looks at Mord with a grin.

"Got that Mord, we need one alive." Glumr says with a wink.  "Are we in agreement?  If so let us get our gear in haste and meet back here and then we will be off"

OCC - I plan to try to keep us moving at full speed trying to catch them.
           I plan to grab Talita too.

Sunna
player, 350 posts
storyteller and musician
Wed 20 May 2015
at 06:34
  • msg #188

Re: Ch09 - Legends are Born

Upon seeing Tora Sunna hesitates, realizing that while she is able to wield healing magic she is no real healer. And this looks really really bad. "What happened?" she asks in as calm a voice as she could muster while stepping forward. Not certain if it will be of any use Sunna reaches for her flute and leans her ear over Toras mouth as if to listen for her breathing.
Holly
player, 910 posts
Protect the Land
to protect your Children
Wed 20 May 2015
at 08:04
  • msg #189

Re: Ch09 - Legends are Born

With no fires left to put out, Holly follows Sunna and the guard to find out what injuries have occured. Seeing Tora in such a bad way, Holly places a hand gently on Sunna's shoulder and says, "You do what you can, and I'll do what I can. Our magics should help save her."

With that, Holly calls upon Obad-Hai to aid in healing Tora of her wounds, focussing the energy of her magic to a healing spell.

[Holly will cast Cure Moderate Wounds, by taking away "Summon Natures Ally 3".
Holly rolled 11 using 2d8+5. Healing spell - Tora.]

Mord
player, 242 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 20 May 2015
at 14:18
  • msg #190

Re: Ch09 - Legends are Born

Mord snorted deeply as he led his horse back, and mounted it in a smooth, effortless motion.   "The little beggars like to run, true enough.  If they run slow enough that they remain in reach of my axe, they'll be off you soon enough.

"Keeping one alive..."
  Mord made a play of trying to count fingers with puzzled look on his face.  "Mord no count good.  Laugh.  Yes, we need information from the little beggars, or their leader, more likely."
Fritzholm
GM, 1837 posts
toss the dice
and have fun
Wed 20 May 2015
at 18:29
  • msg #191

Re: Ch09 - Legends are Born

Sunna adds her musical healing to Holly's divine healing.

11:50, Today: Fritzholm, on behalf of Sunna, rolled 15 using 2d8+5

Both spells work in unison.  Tora's wounds close up and she stops bleeding.  Her left arm must've been too far gone because it ends in a stump at the elbow.  You hear her take a few ragged breaths and then her eyes open.

"Where are they?" she asks, coughing and sitting up.  "Make sure the village is secure.  Giselle, in the morning I want you to take Mord, Balki, Karola, and 6 other warriors.  Find those little bastards.  If you can safely do it, wipe them out.  If not, hound them and send Balki back to report."

"Take it easy, Cap'.  You almost just died," says Giselle pushing Tora back into a lying down position.
Sunna
player, 351 posts
storyteller and musician
Thu 21 May 2015
at 06:18
  • msg #192

Re: Ch09 - Legends are Born

"The goblins left the village. Glumr is already chasing them, he took Mord and Farden with him, as far as I know." Sunna does her best to sound reassuring. "If you don't mind me asking, what happened here? A few hours ago Mord told us that the goblins aren't a threat around here. At least not more than normal... And this looks unusual for them."
Fritzholm
GM, 1840 posts
toss the dice
and have fun
Fri 22 May 2015
at 19:46
  • msg #193

Re: Ch09 - Legends are Born

Tora winces.  You can't be sure if it's from the pain of her injuries or the news.

"The archer?  He's going to get himself killed.  No offense, but your little group is reckless and untrained.  Having Mord along is just going to make them feel invincible."

Tora shakes her head.  That simple act makes her involuntarily list to the side.  There's something very wrong with her balance.  She tries to catch herself with the arm that is no longer all in one piece, and slumps awkwardly to the bed irritated and confused.  She stubbornly sits back up again.

"Giselle, see if you can catch Glumr's group before they run into any goblins.  If you do, absorb them and continue, but don't let finding them distract from the mission."

Tora turns back to Holly and Sunna.

"I'm sorry.  I haven't yet thanked you for the healing.  I am grateful.  Your powers are very impressive.  I am lucky you were passing by.  We could use your help.  Can I convince one or both of you to join us?"


quote:
"If you don't mind me asking, what happened here? A few hours ago Mord told us that the goblins aren't a threat around here. At least not more than normal... And this looks unusual for them."


"I got complacent.   We've crushed all the known aggressive goblin elements along the border.  I thought we were safe, but it looks like there are unexpected and capable reinforcements.  This is not as big a threat as it might seem.  This attack was an act of desperation, and thanks to you it didn't work.  We'll be more vigilant and it wont happen again,"  Tora answers, firmly.

That's only half of the answer to your question.  Perhaps there are physical clues to what happened here, or better eye witnesses.
Fritzholm
GM, 1841 posts
toss the dice
and have fun
Fri 22 May 2015
at 20:04
  • msg #194

Re: Ch09 - Legends are Born

Glumr, Erma, and Mord grab light gear and 3 days food and head out the direction of the goblins' retreat.  Mord is on horseback while Erma and Glumr are on foot.  Glumr examines the tracks.

"There are only four of them," says Glumr.

That sure was a lot of bang for just 4 squeaky little goblins.

"Look," Erma says to Glumr pointing out other tracks.  "No running.  A walk looking back.  Slow with no hurry."

She's right.  They milled around instead of running off right away.  Were they watching for something?  Were they planning to hide in the darkness until Glumr started shooting at them?

"Hey you're a pretty good tracker," Glumr realizes out loud.

"Of course.  How else could I teach you, Cub?"

The group moves along to follow the goblins.

Glumr, please make a Search roll at -5 (DC 20).  If you fail Erma and Mord need to make a REF and Glumr needs to make two REF saves and number them REF1 and REF2.
Sunna
player, 352 posts
storyteller and musician
Sat 23 May 2015
at 07:13
  • msg #195

Re: Ch09 - Legends are Born

Reckless and untrained? Absentmindedly Sunna rubs her shoulder. It still hurts a bit from being pulled to get to Tora in time. Just as she's about to tell Tora about what they have accomplished, that a group of goblins seems much less a threat compared to the things seen in the tower of Sowell, Tora speaks up again. Sunna winces as she sees the warrior having problems with her balance.
"You're welcome. But, as much as I'd like to help you in your task here, my path leads me elsewhere. I'm sorry, Tora. If you're in need of another warrior, though, I guess Farden might be interested."

"Of course it won't", Sunna says as firmly as Tora, "I'm certain that these reinforcements will be put down as quickly as they appeared." Though there might be others. And someone must've sent them here. It can't be just a small group acting on it's own, can it?

"Do you think it's a sort of trap? That following the goblins will lead whoever is following them into much more trouble?" she asks Giselle. Then Sunna looks around in the room, eyeing the destruction that was caused by the goblins. Somehow.

Since the other wounded are much less hurt than Tora Sunna will ask them about what happened. "Have you seen the little buggers coming in here? Did they have a witch around? Or how did they fire start?"
This message was last edited by the player at 07:14, Sat 23 May 2015.
Adiel
player, 45 posts
Bardic Sage
Sat 23 May 2015
at 22:27
  • msg #196

Re: Ch09 - Legends are Born

Adiel watches Erma, Mord, and Glumr leave, a little helplessly. They might catch the goblins... or they might fall into a trap. He rather expects them to return wounded, after falling into a trap and fighting their way out, with great cost. Perhaps Tora would send a proper band of warriors after them, once it was morning and the goblins have lost the advantage of darkness.

He spends several minutes asking warriors what happened, trying to piece together the best picture he can, although he suspects they used some alchemy or magic or machine of the most devious kind. He tries to sort out what beliefs come from panic or confusion, searching for the truth. He thinks through his own knowledge of magic, too, pondering what powers the goblins might have used here.

16:22, Today: Adiel rolled 12 using 1d20+10. Knowledge (Arcana).
16:22, Today: Adiel rolled 23 using 1d20+14. Spellcraft.
16:22, Today: Adiel rolled 15 using 1d20+11. Sense Motive - Tora's Warriors.


Finally, he enters Tora's room. He watches and listen's for a few moments, notes Tora's stump, and says, "Holly, you have become powerful indeed. You can heal wounds and cure diseases. Can you also heal damage to muscle or mind?"

OOC: Spells like Lesser Restoration might help Tora right now, if she's still dizzy.
Holly
player, 911 posts
Protect the Land
to protect your Children
Tue 26 May 2015
at 11:08
  • msg #197

Re: Ch09 - Legends are Born

Holly turns to Adiel and looks for a moment, before replying, "Harper, it was Sunna that did most of the healing here. Obad-Hai has granted me some healing powers, not nearly as useful or powerful as others within the tribe. I happen to be in the right place is all. Now, whilst we were doing some serious work, I assume you have been finding out what has been going on?"

Holly tells herself that she needs to talk to Adiel and puts it on the list of things to do in the morning.

"Tora, if needed I can join any search party and track for them. Glumr stinks to high heaven most of the time, so Moonlight and I can find him if we need to."
Fritzholm
GM, 1842 posts
toss the dice
and have fun
Wed 27 May 2015
at 02:38
  • msg #198

Re: Ch09 - Legends are Born

Adiel, Sunna, and Holly split up and ask around the scene of the crime.  No one saw or heard anything until the bangs, and only one of the warriors saw  the goblins.

"They were small is how I know they were goblins," she tells you.  "I didn't catch view of any beady eyes.  They were on their way out at the time and dark.  Wrapped up all in black and made no sound, or I was deafened for the time by the BOOMs.  I saw three.  They were gone fast.  Then there was fire."

It checks out with what the others know about goblins and their tactics.  They are very quiet when they are trying to be.  They attack at night.  The only real victories they've every scored over Tora's warband have been when scouts find a camp and lead a stealth party to sneak attack the guards and sleeping warriors.  Even so they are always driven back and scatter.  The silent part brings up another interesting point.  Magic requires words; firm reasonably loud words.  Casting a spell might've woken someone up.  You can't rule out goblin mages, but it's unlikely.

You examine the scene for physical clues starting with the hole in the wall.  The damage to the wall is minor.  It breached the structure from inside based on the way the wood is splintered.  The hole is just big enough for a goblin to climb in, but the hole will be patched on both sides tonight and it would be easier to climb in a window anyhow.  Not all of the shutters were, or will be closed.  Blowing a hole in the wall was probably a side effect instead of the goal.  There are two other scorch marks on the floor and you think a forth explosion on Tora's bed.  The fire was localized to the furniture and hole in the wall, mostly inside.

You find shards of pottery all over that side of the barracks and some have been removed from wounds.  The pottery is seared on the inner curve leading you to suspect fire and alchemy inside round ceramic pots were the source of the loud booms everyone heard.
Fritzholm
GM, 1843 posts
toss the dice
and have fun
Wed 27 May 2015
at 03:10
  • msg #199

Re: Ch09 - Legends are Born

On the way out of Crim Glumr steps on something that clicks.  His quick reflexes kick in just in time.  He hops straight up to avoid the jaws of a small bear trap snapping shut on his ankle or shin.  Mord and Erma look at him startled.  He grins and lets out a sigh of relief.

Then there are a series of deafening bangs all around him.  Glumr disappears in a storm of fire, smoke, dirt, and clay shrapnel.  The blast knocks him to the ground on his back.  He can't see or hear anything but a strange metallic sound.  All he can't feel is pain and heat and the everburning torch clutched in his hand.

Mord's horse takes a chest full of fire and debris too.  It rears back in panic.

Glumr takes 22 points of damage and Mord's horse takes 11.  Glumr is currently on fire.   I need a DC 5 Ride roll from Mord to stay in the saddle.  I also still need a DC 18 REF save from Erma.


The explosions are plenty loud enough for everyone back at the barracks to hear including our heroes in the middle of their investigations.
Mord
player, 244 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 27 May 2015
at 04:21
  • msg #200

Re: Ch09 - Legends are Born

Mord shelters himself against his mount, even as the beast rears in pain and shock.  No skittish beast would survive beneath Mord's bellows, however, and the barbarian was quick to demonstrate why, as while the fist holding reins grasped the saddle pommel, Mord's other hand tightened just enough to distract the animal, and bring it back to ground.  Heels and "Hyah!" surged the equine forward effortlessly, as training overwhelmed pain response.

If there were more traps, Mord's horse would run them down and spare the party, and if this was the point meant for ambushing the response party, then Mord very much intended to ride down to bloody effect the ambushers.

And his counting skills were not weighing strongly...


OOC: 22:11, Today: Mord rolled 18 using 1d20+8. Ride.
Mord couldn't fail that roll, but good to see how WELL he did it :)

This message was last edited by the player at 04:23, Wed 27 May 2015.
Adiel
player, 46 posts
Bardic Sage
Wed 27 May 2015
at 22:09
  • msg #201

Re: Ch09 - Legends are Born

"Alchemy..." says Adiel, holding a few shards of pottery in one hand. This was a powerful weapon, a planned attack... perhaps their goal was nothing less than an assassination of Tora. If that happened, Adiel would definitely be pressed into service in her place, and Adiel has more to do before he joins the war. Thank goodness Sunna healed her before it was too late--it increases his shame at having no healing powers to know that it was his fellow harper who did it. But how would they know exactly where she was sleeping?

Three possibilities: divination magic, exceptionally stealthy scouting, or a traitorous spy in their midst.

Hearing the loud booms, Adiel curses under his breath. "A trap of more alchemy would be deadly. They could have set it up before the attack. The goblins wouldn't even have to risk themselves in a proper ambush." He shakes his head, hoping that Glumr and Erma have enough sense to persuade Mord to return, after triggering the first trap.

Based on the spy theory, Adiel begins asking whether anyone is missing (a spy might run, after filling his mission), and asking people one by one, "Do you know anything else about the attack?" He thinks Elias is probably spying for someone, but why would he spy for goblins?

Can I assume that Adiel takes 10 on his Sense Motive checks to see whether anyone lies to him, for a total of 21?
This message was last edited by the player at 22:12, Wed 27 May 2015.
Holly
player, 912 posts
Protect the Land
to protect your Children
Thu 28 May 2015
at 10:42
  • msg #202

Re: Ch09 - Legends are Born

"Divination spells would give them enough information on this camp, if used the right way, and it does sound like a desperate measure to try and attack in here." Holly says, considering the attack and its meaning.

At the sound of the booms, Holly knows fear for her cousins and Erma, wondering if her skills in healing might be needed again. Holly half assumes Glumr would have spotted any traps, but knows in the dark it doesn't always happens as you would hope.
Fritzholm
GM, 1844 posts
toss the dice
and have fun
Thu 28 May 2015
at 16:24
  • msg #203

Re: Ch09 - Legends are Born

Everyone from the barracks is accounted for.  Taking an informal inventory of the residents of Crim will have to wait 'til morning.  Consider that Goddard didn't even know that Harj was out of town.  As for liars, there's confusion anger and concern, but you don't think that any of the warriors are trying to mislead you.  This attack really caught everyone by surprise.
Erma
player, 52 posts
bear
Thu 28 May 2015
at 16:53
  • msg #204

Re: Ch09 - Legends are Born

When things start exploding, Erma lets instinct take over.  She screams at the top of her lungs a challenge.  The scream very quickly takes on the feral low gutteral roar of a feral beast as she takes on her natural form.
Sunna
player, 354 posts
storyteller and musician
Fri 29 May 2015
at 17:57
  • msg #205

Re: Ch09 - Legends are Born

"Now they're using alchemy?" Sunna frowns at the pottery shards. It's almost as bad as them having a witch around.

When she hears the booming sounds in the distance the bard stops in her steps and turns to Holly. "Shouldn't we go looking? It sounds almost as bad as here and, well, if one of them got caught in the center of the trap..." There is no need to end the sentence, Tora is the example of what could happen.
Adiel
player, 47 posts
Bardic Sage
Fri 29 May 2015
at 18:11
  • msg #206

Re: Ch09 - Legends are Born

Adiel's next strategy is to cast Detect Magic, singing his melody long and high, and search the vicinity of the attack for suspicious magical auras, just in case.
Glumr
player, 1096 posts
  Woodland
  Ninja
Fri 29 May 2015
at 20:15
  • msg #207

Re: Ch09 - Legends are Born

A loud explosion, then near silence from deafening pain.  Glumr is stunned as he realizes what is happening.  When he realizes he is still alive but on fire, his instincts take over.  Glumr dives onto the ground, trying to smother out the flames with the dirt and his cloak as fast as possible.

+4 to reflex save from rolling on ground and cloak
Glumr rolled 27 using 1d20+12. Reflex Save.

Soon as the flames are out, Glumr is drinking a healing potion he has to try to stop the burning pain and recover from the explosion.  It hurt a lot!

Fritzholm
GM, 1845 posts
toss the dice
and have fun
Sat 30 May 2015
at 00:22
  • msg #208

Re: Ch09 - Legends are Born

Mord charges forth to clear a safe path ahead.  Luckily for his horse there are no more traps along the way.  He reaches a safe distance and looks back.  The others are not following.

Erma was further to the edge of the explosions than Glumr and was not flung to the ground or as badly injured as he was.  After changing into a bear flames still lick at her fur and she can not manage to put them out.  She needs help.  Glumr's efforts to extinguish himself are more successful.  He gulps down a potion, which heals some of his wounds and restores his senses.

Erma takes 17 points of damage.  Glumr recovers 4 points.

Adiel examines the barracks while singing his magical song.  He thinks he'll have time in the spell's duration to walk out to the scene of the second set of explosions and check there too.


There are a few rounds for Erma and Glumr to deal with a burning bear before Holly and Sunna arrive.
Glumr
player, 1097 posts
  Woodland
  Ninja
Sat 30 May 2015
at 20:23
  • msg #209

Re: Ch09 - Legends are Born

The potion feels good going down, but only barely numbs the pain from the explosions and fire.   Glumr, making a quick survey of the situation, sees Erma as a bear, trying to deal with the flames.  He grabs his torch and as he runs over to her, he pulls his cloak off and throws it over her and tries patting to help smother out the flames.

+4 for cloak, any other bonus to Erma from Glumr's help?
Character sheet updated for potion usage

This message was last edited by the player at 20:25, Sat 30 May 2015.
Holly
player, 913 posts
Protect the Land
to protect your Children
Sun 31 May 2015
at 08:58
  • msg #210

Re: Ch09 - Legends are Born

"Us rushing after them is likely to get us in the same danger. I have confidence in Glumr, so I suspect he set them off to put the goblins in a good mood. If they think their traps worked they might slow down enough for Glumr and the other to catch them at dawn." Holly says, wondering if that was the case. She had spent enough time with Glumr to know his skills, and even in the dark Holly suspected Glumr had spotted the trap and played it to his advantage.

"If they are in trouble, we will soon know about it."
Fritzholm
GM, 1846 posts
toss the dice
and have fun
Mon 1 Jun 2015
at 19:44
  • msg #211

Re: Ch09 - Legends are Born

Using his cloak, Glumr is able to help put out the flames burning Erma's fur.

There is still some grass and underbrush on fire.  Grasslands are prone to wildfires so it's vital to extinguish all of the fires.  Luckily, several people from the barracks are on their way over.

We can safely say that the whole party is back together now near where the bomb trap went off.
Mord
player, 246 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 2 Jun 2015
at 00:41
  • msg #212

Re: Ch09 - Legends are Born

Mord trotted back on his injured horse, seemingly unburdened by overconcern, but not trying to kill the beast either.  "Not far ahead, I judge, and keeping ear out for us, but I didn't want to leave the rest of you out of the fun of slaying them, and saw Glumr and Erma had not rejoined me, so I returned to check on my companions, before riding back out to slay the little goblin wretches.

"The path forward is clear as far as I rode down to the split rocks there.  Hey now, you too look a little hurt.  Another thing we'll have to hold them to account.

"Holly, Sunna, Adiel - how are things at the barracks?  Anyone injured by the fire there?"


The barbarian made no effort to dismount unless his aid was needed - direct to do so, if it was - and seemed just as eager, if not moreso, to be away and riding down the goblin heads, as his own fire in eyes seemed to suggest.
Holly
player, 914 posts
Protect the Land
to protect your Children
Tue 2 Jun 2015
at 12:00
  • msg #213

Re: Ch09 - Legends are Born

"Tora, quite badly. Sunna and I put her back together." With that Holly ignores Mord and moves over to Glumr. Turning to Erma, Holly asks, "Are you ok Erma?", before turning to Glumr and saying, "Cousin, I thought you knew better. Lets take a look at the damage and then consider whether we let Mord lead us off or we return to camp."

Holly called down Obad-Hai's healiing power on her cousin, feeling the energy seal some of his wounds and stop the bleeding. "Perhaps next time you will consider goblins more worthy of their tricky nature. There, that should keep you going until I can work out what spells I don't need for the new day."

Holly then moves to Mord's horse and inspects its wounds, stopping the bleeding with a simple spell and then looking up at Mord. "You should get another horse cousin. This one needs rest and a chance to heal up."

[Holly uses Barkskin to CMW on Glumr. Uses Produce Flame to CLW on Mord's Horse.]
Glumr
player, 1099 posts
  Woodland
  Ninja
Wed 3 Jun 2015
at 16:08
  • msg #214

Re: Ch09 - Legends are Born

"I never saw the goblin filth...   I stepped on their trap and nearly burned up from that thunder fire.  I was lucky I heard the bear trap engage and jumped clear of it.  The fire caught me, lucky I had my leathers on and keep a potion on me."

"Do you all think we should go after the goblins, and at least see where they are coming from and whatever information we can find?   I know Mord is itching for some goblin killing.... I'm just worried what this attack and the magic used really means"

Glumr is visibly burned and hurt, but more than willing to go after some goblins.
Fritzholm
GM, 1847 posts
toss the dice
and have fun
Wed 3 Jun 2015
at 17:01
  • msg #215

Re: Ch09 - Legends are Born

Mord's horse is fully healed.  Glumr is doing pretty well.  He only has 3 points of injury left.  Erma is still badly injured.  She has 17 points of damage.
Holly
player, 915 posts
Protect the Land
to protect your Children
Thu 4 Jun 2015
at 07:48
  • msg #216

Re: Ch09 - Legends are Born

Moving to Erma, Holly sees the true extent of the wounds, and quickly moves in. "Erma, stand still and I will heal you." With that, Holly again calls upon Obad-Hai's aid and sends healing power into the bears body. Turning to the others, Holly adds, "I am out of powerful healing spells until the morning. I know we should consider why the goblins attacked this way, but Tora said it was a last desperate act on their part. Killing them might make Mord happy, but can we really go wandering off in the dark? Let us wait until the morning and run them down then."

[Holly uses Produce Flame to cast CMW]
Sunna
player, 355 posts
storyteller and musician
Thu 4 Jun 2015
at 08:08
  • msg #217

Re: Ch09 - Legends are Born

"It looks like a decent plan to kill off as many capable fighters of Toras band as possible. Don't know if I'd call that desperate, but rather well planned for a group of goblins. I'd really love to get to question one of them... but odds are that they might have more of these traps." Sunna looks around, then shrugs. There's no way that she could see the goblins if they're hiding.
If Erma is still injured Sunna would cast a cure spell on her, too.
This message was last edited by the player at 12:46, Thu 04 June 2015.
Mord
player, 247 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 4 Jun 2015
at 13:22
  • msg #218

Re: Ch09 - Legends are Born

Mord snorted at Holly's comment, and made no effort to dismount, although he did seem pleased that the horse beneath him was in better shape.

"The traps they left behind them were not desperate, but planned and canny.  This was at the least a probing test, and from what I gather from what you've said, a strike on the leadership of our armies.  That's no desperation, but attempt to cut off the head."

The mighty barbarian leaned from his saddle, it creaking softly beneath his form.  "You're right that it would make me happy, cousin, to kill goblins - but I'd rather know the whos and hows and whys of this attack, to cut off the head or neck and protect our people.

"Waiting to rest only gives the goblins time to retreat, and makes it harder to track them.  We're in good shape thanks to the All-Father's healing at Holly's hand.  I say we move, and move strongly now.  Track the goblins and capture them to investigate the source of this attack.  If the goblins are close, we find and defeat them.  If they manage to elude us for the night, then Holly gets her rest.  Either way we win.  We lose by letting them escape."

Holly
player, 917 posts
Protect the Land
to protect your Children
Thu 4 Jun 2015
at 15:03
  • msg #219

Re: Ch09 - Legends are Born

"Cousin, can you see in the dark? I know I can't. Erma probably sees better than all of us in her bear form. If we carry light, we warn them of our coming, but without light we are likely to set off more of there so called planned and canny traps. There is likely more than one on any route they are taking. Another blast and someone could die. It is only a few hours to daylight, so let us prepare and use the light to our advantage." Holly said, understanding Mord's view, but trusting Tora's years of battle to have a better view of reality of the attack that her cousin.

Whistling out into the darkness, Holly hopes Moonlight is close enough to hear and come to her aid. His nose would at least work in the darkness if the others insist they go on into the night.
Fritzholm
GM, 1849 posts
toss the dice
and have fun
Thu 4 Jun 2015
at 19:28
  • msg #220

Re: Ch09 - Legends are Born

Erma is now fully healed.

Having already been woken and alarmed by the thunderous noises, Moonlight is sure to be around and glad to know Holly is OK.  It doesn't take him long to arrive.
Adiel
player, 48 posts
Bardic Sage
Fri 5 Jun 2015
at 13:09
  • msg #221

Re: Ch09 - Legends are Born

"There are other ways to gain that knowledge," says Adiel. "We could send a spy, invisible or disguised. We could hire divination magic. We could let Tora send scouts in the morning. All of these are safer than pursuing well-prepared goblin alchemists at night, and falling into more traps or ambushes. Obviously we would kill them in a fair fight, but I doubt we could ever engage them in such a fight, no matter how strong our pursuit."
Fritzholm
GM, 1850 posts
toss the dice
and have fun
Mon 8 Jun 2015
at 16:30
  • msg #222

Re: Ch09 - Legends are Born

Do we have a consensus about the party's next move?  Charge off after them now, or wait 'til morning?
Mord
player, 248 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 8 Jun 2015
at 17:19
  • msg #223

Re: Ch09 - Legends are Born

MordPursue now
GlumrPursue
SunnaUndecided
ErmaUnspecified
Adiel Rest overnight, scout/div magic maybe?
HollyRest overnight

So, of course:
- 2 in favour of pursuing now (the two that led that way)
- 2 in favour of waiting, and maybe something later
- 2 no position mentioned

Chuckle.
How about this, to help the DM:
In absence of clear majority from party, Mord will depart with Glumr and any others wishing to go, to track now while fresh.  If any party remain behind, Mord will leave marks to help the group follow tracks.
Seems a good compromise between lemming and abandonment strategies :)
Sunna
player, 356 posts
storyteller and musician
Mon 8 Jun 2015
at 17:37
  • msg #224

Re: Ch09 - Legends are Born

Sunna's in favour for waiting until sunlight, too.
But I like the compromise.

Holly
player, 918 posts
Protect the Land
to protect your Children
Tue 9 Jun 2015
at 08:46
  • msg #225

Re: Ch09 - Legends are Born

Holly isn't happy that Mord and Glumr won't wait until the morning, but she hopes they can't get into much more trouble before Moonlight tracks them down in the morning. "OK, if you want to go off, be safe cousins. I'll catch up with you in the morning when Moonlight has tracked you down. Until then, I will return to the camp and ensure Tora is aware we will go after the goblins. Just try and stay alive long enough for us to find you."

Holly feels like she needs to hug Mord and Glumr, but restrains herself and instead leads Moonlight back towards the camp.
Glumr
player, 1100 posts
  Woodland
  Ninja
Tue 9 Jun 2015
at 16:50
  • msg #226

Re: Ch09 - Legends are Born

"No, Adiel is right.  There are many ways to find out why the goblins attacked.   More so this should be for Torra to decide.  As much as I enjoy seeing goblins with my arrows stuck in them, this is not why we came here.  But... Personally I have a bit of a score to settle.

At first, I was for following goblins immediately to catch them, but considering the delay now, I expect to take much longer to close the distance.   If everyone simply wants to wait for light for safety reasons, I suggest we leave as soon as we are ready and comfortable as it will be sun up by the time we find them considering their head-start.
"
Mord
player, 249 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 9 Jun 2015
at 18:38
  • msg #227

Re: Ch09 - Legends are Born

With Mord having suffered little harm, and only a bit of adrenalin, Glumr's comment took a sighing "oh well" response from Mord, who was still eager for battle.  "Ah, well, wouldn't do to go off with the rest of you hurt.  Might take offence at the next hand of dicing, and ill to start a good contest in poor spirits.

"And you're family, and don't want to see others hurt.  Might make me a little gung-ho to see dessert served, or dish out some revenge... not to mention I loathe the little buggars, but... alright!"
  Mord threw up his hand and dropped them back on the pommel.

"Ruining a good head of steam, though.  If we're staying the night, let's at least do what we can to help the others that were hurt, buildings damaged, and do some tracking or searching of the area before Glumr loses any signs around the building.  And ready up packs so we can leave at false dawn, yes?  Give everyone a chance to settle into the saddle."

The barbarian slung a boot free and dismounted, then gestured.  "No sense sitting around like some city folk.  Strong hands to help.  We need a building torn apart or move something to help injured folk, you've got a pair of arms here.  Let's get at 'er, so we can leave with clear heads tomorrow, hmm?"
Fritzholm
GM, 1851 posts
toss the dice
and have fun
Wed 10 Jun 2015
at 05:44
  • msg #228

Re: Ch09 - Legends are Born

Mord graciously relents for now.   The party is assured that issues with the barracks, fires, and wounded are under control and you all return to sleep for a few hours.  You get up nice and early to head off after the goblins.  Glumr and Erma plan to go it on foot for better tracking.  Mord prefers his horse.  Others may choose to walk or ride.   Holly prays and gains new spells for the day.  Farden volunteers to stay back and keep an eye on the cart and treasures.

Do you want to work with the team Tora instructed Giselle to assemble or go it on your own?

I need today's updated spell lists for Holly, and Glumr.
Adiel
player, 49 posts
Bardic Sage
Wed 10 Jun 2015
at 15:39
  • msg #229

Re: Ch09 - Legends are Born

When journeying, Adiel rides his horse much of the time, occasionally taking a break to walk and stretch out his legs. He has good stamina after years of travelling, but is only an amateur rider.

As they prepare to leave, he attempts to find Tora or Giselle to coordinate their groups' efforts. No need to duplicate each other's tracking work.

His mind keeps flickering back to the Tome of Legends. Adiel doesn't want to spend too long on this side-venture; he is anxious to discover the Tome's power and see if his guesses prove true.
Fritzholm
GM, 1852 posts
toss the dice
and have fun
Thu 11 Jun 2015
at 08:22
  • msg #230

Re: Ch09 - Legends are Born

It's not hard at all to find Giselle, in fact she finds you.  The berserker has six other members of Tora's warband with her, all on foot.

"Listen up," says Giselle in a commanding tone.  "I'm gonna make this speech short.  Tora has tasked me with hunting down and slaughtering the cowardly goblins who dared attack Crim under cover of night.  Pelor's light shines now.  It will expose them as weak."

"I have been ordered to take my two scouts, Mord, and a handful of warriors.  Since I have brief experience with Glumr and Holly, I shall count them as warriors.  The rest of you, if you insist on joining this hunt, I will count as poets, dreamers, and healers until proven otherwise."

"I've known Glumr to track a man from Crim to Volge with several days head start, so I trust him to take the lead on this for now."

The party of 13 people, Moonlight, Talita, and the wandering minstrel eye, traveling light, sets off after the small band of goblins at first light.  Glumr and Erma work together on the tracking.  They discover that past the bomb trap the tracks aren't quite so simple to follow.  Evidently the easy to spot tracks were meant to lead trackers into the trap.  Even so, Glumr is up to the task.  He finds the trail using subtle, but consistent clues.  The feral redhead imparts helpful bits of knowledge along the way and occasionally spots small details Glumr might've missed otherwise.

After a couple hours Glumr reports the bad news that the small group of goblins travelled light and fast.  You wouldn't have been able to catch them even if you'd trailed them right after the incident.  What's worse is you might not be able to catch them at all before they reach the Dark Woods.  However, you never know what will happen and there may be something to be learned just by following their path.
Mord
player, 250 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 11 Jun 2015
at 14:21
  • msg #231

Re: Ch09 - Legends are Born

Mord grunted as Glumr updated the parting on the tracking results.  "Then we push as fast as you can keep tracking, Glumr, and only slow to cycle the horses or if you need to take a closer look at the tracks.

"What you've said confirms to me that this wasn't some random raid or vengeance.  This group is highly trained, beyond what we saw from the common rabble and their commanders.  They travelled a long distance at fast pace, leaving little tracks, ambushed their target without being prevented or detected, and nearly escaped undetected as well, but for our kin's good eyes, and even then implemented plans on the fly to ambush trackers following the next day, and had the endurance to push hard on the way back.  All with the thinking to ensure they carried only what they needed, and the discipline to not be looting, jeering, or any of the other goblin weaknesses we normally see and exploit with an axe.

"If Glumr didn't confirm it was goblin tracks, these things are so bloody different from the rest, that I'd never know them as them without seeing them.

"Let's ride."

Holly
player, 919 posts
Protect the Land
to protect your Children
Thu 11 Jun 2015
at 17:09
  • msg #232

Re: Ch09 - Legends are Born

"A war does tend to remove the weak and the unlucky Mord. You are an example of the cream coming to the top in war. So don't imagine they are a new breed or super goblins. I agree they have been very unusual in their ways, but those ways allowed them to carry out the task they set themselves. Good planning, and discipline, although very unlike goblins must exist in their civilisation as they have lasted this long with the clans hunting them down." Holly has little concern that the goblins who had attacked the camp were anything more than the elite of that race. That made them a likely match with her and her cousins if Giselle and the others were not also travelling with vengeance in their hearts.

"I was about to suggest we ride hard to try and flush them out or make them turn and face us. Glumr, is there a pattern to their direction, or should we spread out our line a little to catch up. I can have Moonlight help see if they move across our flanks. He has a knack I think for smelling them out. At least normally." With that Holly gives Moonlight a side look, wondering how the goblins had got past Moonlight in the night of the attack. Not that Holly knew what her companion had been doing that night, as she'd let him loose into the grasses for the night.
Glumr
player, 1101 posts
  Woodland
  Ninja
Thu 11 Jun 2015
at 19:43
  • msg #233

Re: Ch09 - Legends are Born

Glumr looks a tad frustrated with everyone's suggestions "We are honestly moving as fast as we can go without losing these tracks..unfortunately.   We could move faster if we knew the destination, but to do so now is only asking for us to lose their trail."
Fritzholm
GM, 1853 posts
toss the dice
and have fun
Thu 11 Jun 2015
at 20:42
  • msg #234

Re: Ch09 - Legends are Born

Karola, a tracker Mord has fought along side for months, nods in agreement with Glumr's assessment.

"This speed already feels reckless to me," she comments.  "We track more meticulously and hunt slowly.  This sort of thing takes time."

In answer to Holly's question, the goblins headed, to no one's surprise, generally south.  You do have a lot of people.  You could fan out, but to cover enough area you'd quickly lose sight of each other.  That might be a tactic better used when you're closer to catching up to them.
Mord
player, 251 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 11 Jun 2015
at 22:33
  • msg #235

Re: Ch09 - Legends are Born

Glumr:
Glumr looks a tad frustrated with everyone's suggestions "We are honestly moving as fast as we can go without losing these tracks..unfortunately.   We could move faster if we knew the destination, but to do so now is only asking for us to lose their trail."

Mord dropped an arm over Glumr's shoulders.  "Bah, don't go getting all up in your britches.  Can't blame an eager blade for urging speed, any more than you can the skilled tracker for braking to keep at a good pace.  We did the same thing to Karola only about twice every day - three times if it was an early breaking of fast.  You keep us going at the pace you can manage among the group of you.

"Say, I don't know if it would work like it does in battle, but some times we will leapfrog ahead of where the battle seems to be going, so we're in better position there if all proceeds as planned.  Don't know if it could work the same with tracking.  Could one of you skilled folk keep following the tracks so we don't lose them, and the other double-time ride with an advance party along the ... what's the word - judging where they're going from the line they've been following, like judging how to avoid a sword blow from the incoming arc. They might be crafty like Mord is in battle, so that's why I'd think one keeping following - or two, really, depending how Glumr, Erma, and Karola figure it out.  Cycle active people, or keep two tracking the confirmed, while the third goes ahead.  If it looks like it's heading to the tree over there, say, then we do a little ride-ahead, and if we pick it up, great, we can bring up the slower rear group.  If we don't, no worries, the rear group is staying on the trail.  As long as we stay within earshot, and the trackers let us know if the trail's getting too fresh to do that, seems to me we could maybe zip ahead if we're lucky, and worst case the front group spends a little extra time riding back to join the slower group a few times?  If that doesn't work, don't mind Mord the Mighty - goblin-killing's a different thing than following marks on the ground.  I mark 'em up, not trace it out on the ground."

Holly
player, 920 posts
Protect the Land
to protect your Children
Thu 11 Jun 2015
at 22:39
  • msg #236

Re: Ch09 - Legends are Born

Holly considers for a moment, and then steps aside with Erma to have a very private with Erma before moving back to speak with Glumr and Mord. "Look, I think I can help out by scouting ahead, by using that little trick I showed you a couple of days ago. Obviously, I can't do that here, as I think Giselle and the others would go manic. Let me take Moonlight back out of sight and I'll be back in a few hours. Moonlight will go with me, so don't worry if you runs past everyone. I take a loop to the west so he doesn't spoil any tracks. Glumr, just don't go shooting down any ravens until after sunset."

Holly waits for the protests, but taking the form of a raven and flying forward would at least give them a possibility of seeing the enemy and hopefully determining their speed and course. If anything happened, Moonlight would hopefully be close, being able to hopefully follow her flight and easily keep up.

[Holly knows Ravens, so chose that as her Wild shape. Now she has the ability she intends to take more notice of birds around her, especially hunting birds.]
Sunna
player, 357 posts
storyteller and musician
Fri 12 Jun 2015
at 12:48
  • msg #237

Re: Ch09 - Legends are Born

Sunna has nothing to add, tracking is not her field of expertise after all. But there is something else...
"Giselle, have the goblins used such kind of alchemy before? I haven't heard any stories of fire traps so far. Which doesn't mean much, given that I have been away for some time." Maybe someone made a deal with them aside from the usual dealings in liquor?

"Be careful", she says warmly when Holly moves away from the party to do her scouting. "We might not be the only ones around here using ranged weapons."
Adiel
player, 50 posts
Bardic Sage
Fri 12 Jun 2015
at 18:54
  • msg #238

Re: Ch09 - Legends are Born

"Mord is right about our foes, and our scouts are right about our need for careful tracking," says Adiel. He seems a bit grim, not expecting to be able to catch the goblins before they make it into the woods. "That supports my guess that they were targeting Tora."

For the first time this morning, he smiles when Holly suggests her plan. "That could be our only chance of catching them," he says.

"You're all exactly right to notice that they're more organized than before. I've been among the hordes in disguise, and there is a new religion there. Where before, the goblins were a fractured and quarrelsome group of clans, they are beginning to be unified. In the borders of the Dark Woods, near Utsk, there are great pits filled with machinery, where the goblins are building infernal devices. I think that the goblins are preparing for war, that this was an early strike to try to slay our greatest strategist." Adiel doesn't mention Tora's opinion of his own talents. There is no use boasting until one has proven himself.
This message was last edited by the player at 18:54, Fri 12 June 2015.
Fritzholm
GM, 1854 posts
toss the dice
and have fun
Sat 13 Jun 2015
at 02:59
  • msg #239

Re: Ch09 - Legends are Born

When Holly pulls Erma aside and discusses her idea Erma shakes her head.

"Raven is too much smaller than the bear."

Holly contemplates this.  She thought a smaller bird would be easier, but the limit on sizes makes sense.  (Actually, a horse is a large animal, which would also be beyond Holly's abilities, but I made an exception due to Holly's affinity to horses.)

"Owl?  Hawk?"  Holly suggests.

Erma shakes her head again.

"Eagle," she says firmly.

The redhead also has some warning advice.

"The eagle, it's not safe like the bear or horse.  You must be sure to transform of your own will on the ground, not from the ending of the shape in the air.  The power will not last a quarter day."

Holly nods.  Better to be overcautious with her duration in raven form.


Holly departs from the group, taking Moonlight with her.
Fritzholm
GM, 1855 posts
toss the dice
and have fun
Sun 14 Jun 2015
at 00:55
  • msg #240

Re: Ch09 - Legends are Born

The rest of you press onward.  Around mid-afternoon Glumr discovers a group of very large wolf tracks crossing the path of the retreating goblins.  They are dire wolves, ridden in a loose formation.  This is a common mount animal for goblin cavalry.  The tracks are only a little older than the goblin tracks you're following.  It looks like you're dealing with more than just 4 goblin bombers scampering back to the Dark Woods.
Glumr
player, 1102 posts
  Woodland
  Ninja
Tue 16 Jun 2015
at 14:47
  • msg #241

Re: Ch09 - Legends are Born

"Seems like the tracks we follow lead to a common place as I've found tracks from dire wolves ridden by goblin filth."  Glumr ponders what this could all mean.

"Adiel, do you think this could be something similar to what you know of in the Dark Woods?   Or a forward raiding camp or something related?"
Fritzholm
GM, 1856 posts
toss the dice
and have fun
Wed 17 Jun 2015
at 06:27
  • msg #242

Re: Ch09 - Legends are Born

Less than an hour after you find the dire wolf tracks and keep following your four run-away goblins, Holly returns with news.
Sunna
player, 358 posts
storyteller and musician
Wed 17 Jun 2015
at 08:11
  • msg #243

Re: Ch09 - Legends are Born

Sunna looks at the tracks Glumr had pointed out with a frown.
"How many of them were here? I can only see that there are wolf tracks."
Holly
player, 921 posts
Protect the Land
to protect your Children
Wed 17 Jun 2015
at 10:05
  • msg #244

Re: Ch09 - Legends are Born

Holly is sitting in the grasses, with Moonlight standing nearby, waiting for the others to catch up. For herself, she is still marvelling at the feelings she had gone through being an eagle, and also on what she had found. Holly had taken the time to relax again and contemplate how she could pass on the information without startling the tribesmen and Giselle especially.

"Moonlight and I found them, or at least a good camp of them, some way ahead. We waited here to catch our breath, and to allow you to catch up. We have a camp, in the open, with about twenty goblins, some hobs and one of the fully grown monsters we killed at that shrine some time ago. This time their shrine seems to have done its job. I would say we could take the camp on, even though we'd have to approach from a long way away in the open. What complicates it is a shrine, with more monsters, not that far away, which would likely join the fight. That scares me loads." Holly takes a moment to let the information sink in.

"The shrine is hidden, as was our previous engagement. We could get there without being spotted by the goblins, and take out the main threat. Use it as a base to attack the camp which is about two miles away. That might work." Holly is no great strategist, but she thinks that would be the best approach. Holly really wants them to leave the earth monsters alone, but she knows they would be too big a threat to any tribesmen in the region if they weren't dealt with now.
Glumr
player, 1103 posts
  Woodland
  Ninja
Wed 17 Jun 2015
at 14:43
  • msg #245

Re: Ch09 - Legends are Born

Glumr nods at the information Holly relays to the group.  "Your plan sounds good Holly.  I dont want to leave the shrines standing and think we need to do what we can to destroy them.  Between all of us, we should have the numbers and strength to eliminate both groups."

"Holly, did you see the Direwolves?  I found tracks of goblin cavalry traveling to the same place as the goblins from the crim attack."

"Adiel, do you have any insight on how might we best strike based on the knowledge Holly brought to us?  I think my arrows might be best against the heavier kinds they have over there, but with such a large group between us and them, we need to coordinate our actions this time more than ever."


OCC - How many direwolve tracks did Glumr see, to answer Sunna?
Holly
player, 922 posts
Protect the Land
to protect your Children
Wed 17 Jun 2015
at 15:26
  • msg #246

Re: Ch09 - Legends are Born

"There were four direwolves in the camp and a pen, so I suspect there might be others out on patrol perhaps? I would if I was leading the camp. I would hope we have enough people here to take them out as long as they don't get together. The patrols are the worry when it comes to trying to take out one threat without alerting the other. But I am sure Mord and Giselle can come up with a movement plan to reduce that threat."

Holly quickly draws in the dirt the relevant landmarks she had remembered, and where the camp and shrine were in relation to each other. "If we go in, I can provide healing skills and some fire if needed. Remember the entrance we did for our friendly duellist? Setting fire to the grasses might be useful for the camp. Will bring in their patrols though. Other than that, I intend to let Mord have all the fun getting close and personal. If we hold off to the morning I can perhaps hold the goblins in place using a tangling spell, but that won't probably work on the monsters at the shrine."
Fritzholm
GM, 1857 posts
toss the dice
and have fun
Wed 17 Jun 2015
at 15:47
  • msg #247

Re: Ch09 - Legends are Born

The tracks you found were a formation of 4 dire wolves - a leader and 3 followers.

One word of warning: In these grasslands there's very little to stop a localized grass fire from becoming a regional wildfire.
This message was last edited by the GM at 15:50, Wed 17 June 2015.
Mord
player, 252 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 17 Jun 2015
at 23:16
  • msg #248

Re: Ch09 - Legends are Born

Mord hunkered down and drew a rough map in the ground.  "Pictures always make things easier, for me.  Fire in the grasslands isn't a great idea - too easy for the wind to change and blow back against us.

If the shrine is two miles away, they're out of quick battle response.  Yes, we plan for a potential pair of battles in quick order, but, even if they flew, we'd have the first battle resolved before the second arrived.

"I'm more concerned with preventing their flight.  The goblins are more active at night, so attacking at dawn gets them at their most tired, and before the sluggish wolves are up.

"The more time we wait, the greater the risk of being detected, and both sides coming up active at once.

"Hitting the shrine first could put us in worst shape - potentially the entire large camp roused, wolves and goblins scattered throughout the woods, nothing but a series of ambushes, when we're outnumbered.  Bad that.  They'd have harrying even outside the woods, and the horses' would be 'strung and down before we could even try a mounted retreat.

"No, it's hitting the camp as priority, ideally striking at dawn if we can manage it, so they're at greatest sluggishness and vulnerability from the rising sun. Even better, we strike riding in fast from two or three sides - but from the far side harry them back towards Crim, not towards any reinforcements.  Do three sides in case one of the groups hits a patrol, so we at least have two prongs driving them away from support, and to our strength.  'Course it's ideal if we hit from all three sides at once, and grind them down, but plan for worst to grab the best fruit.  I'd love to sneak us up close, but I can't hide in the wind, or worth a damned, and the buggers see better than we do in the night, and the risk of having a wolf up on patrol.  Bleh.  Better to strike when they're tired.

"Keep any prisoners of any that seem in charge - if we can - but not at expense of a swordmate going down.  Those wolves would be good to drop early, as well as any of them with a flask in hand. Hrm.

"We could grab a few branches and hold them in front of ourselves as we ride forward.  The general mob are dumb enough we might make a few more strides before their watch clues into the trees moving in no wind.

"My question would be, if that's the agreed plan, how you want to divide up numbers.  If they have the flasks, it might be smart for me to share a few of the goblins, but don't get greedy - they're all mine by default, right boys?"
  Mord grinned toothily at the other warriors, in the tone of jest among friends. 

"If it isn't the agreed plan, what's better?"

"If that makes sense, we can use your special scouting to help make travel paths.  The closest group could fashion some delaying traps about a third distance from shrine and camp on the intervening distance.  Slow them.  The far group would have the fastest riders, and strongest hitters.

"Just thoughts."

This message was last edited by the player at 04:17, Thu 18 June 2015.
Sunna
player, 359 posts
storyteller and musician
Thu 18 Jun 2015
at 06:57
  • msg #249

Re: Ch09 - Legends are Born

Sunna listens to Glumr and Holly explaining the situation then to Mords suggestions. "I think we agree that we don't want to battle both groups at once", she says thoughtfully, "which means that we have to stay undetected until it is time to attack. Don't want them to make the first move, either."

"There is a new song I have in my mind which I'd really like to test.  It's a sort of lullaby, should put a few of those goblins back to sleep if it works as I hope. That way we might get a captive without having to risk someone's life." Sunna looks at Adiel, waiting for him to share his strategic knowledge.
"If we feel daring I could even try to take on the form of one of those buggers and... well, I don't know. Coax them into doing... something?"
Holly
player, 923 posts
Protect the Land
to protect your Children
Thu 18 Jun 2015
at 08:55
  • msg #250

Re: Ch09 - Legends are Born

Holly listens, considering the plan to hit the camp first is a little wayward, but knows better than to second guess warriors of experience, and from the stories and his actions that day Holly knew Mord now fell into that category.

"If we are waiting until the morning to attack, I can prepare some surprises, like the time we were with Snow on our first adventure and caught up with those Beast Tamers who had walked away with the idol. Have them struggling to move whilst our archers pick them off. I can arrange something." Holly didn't want to alarm Giselle by saying she was going to call on Obad-Hai and the grasses themselves to entangle the goblins, as Holly was not yet sure how her cousins would react. At least this way Mord would understand her intentions and potential to help the cause.

[OOC- Holly intends to use Entangle to hold some of the goblins in place, and use other magic to help out as she can.]

"Perhaps Erma and I can come up with some other little surprises as well."
Fritzholm
GM, 1858 posts
toss the dice
and have fun
Thu 18 Jun 2015
at 17:49
  • msg #251

Re: Ch09 - Legends are Born

quote:
"What complicates it is a shrine, with more monsters, not that far away, which would likely join the fight."


"We're not here to attack shrines and anger the gods.  We are here for those at the camp."

quote:
"My question would be, if that's the agreed plan, how you want to divide up numbers.  If they have the flasks, it might be smart for me to share a few of the goblins, but don't get greedy - they're all mine by default, right boys?"  Mord grinned toothily at the other warriors, in the tone of jest among friends.


Giselle smiles at Mord's humor.

"Have you forgotten your tactics so soon?  You're going to get the initiates killed."

"At these numbers we strike to weaken,"  Giselle states flatly with authority.

She points to the wolf pen on the dirt map.

"The wolf riders are the most dangerous.  We strike there fast.  Kill the wolves and retreat before they can organize a defense.  There certainly won't be time for these shrine monsters to join the fight.  Cripple their strength.  Hound them and attack the camp again later.  We can reach the camp tonight before dusk.  If we wait 'til morning they might pack up and leave in the night."

"I think there is a better way," adds Adiel.

"I am in command here, not you," snaps Giselle.

"Of course.  I only offer this as a suggestion for you to consider."

Adiel draws a wide circle around the map.

"We know they patrol out to here.  Why not fall back to this distance and watch for them?  Let them ride past our main force hiding in the grasses and hit them with a strong few, Possibly you and Mord.  The rest attack once you've engaged them.  An encirclement from behind will cut off a retreat so they cannot return to the camp to report.  We will have decisive advantage in numbers and strength.  We weaken them like you suggest without risking fighting them where they have the advantage.  We can attack the main camp later."
Adiel
player, 51 posts
Bardic Sage
Fri 19 Jun 2015
at 01:46
  • msg #252

Re: Ch09 - Legends are Born

After sharing his idea, Adiel looks up from the map in the dirt. "The biggest gap in my knowledge is that I don't know the strengths and weaknesses of our warriors. Giselle, what can your people do? You said you had some initiates here? And Holly, Mord, Glumr, Sunna--how well can you hide and move quietly?"

Having said his piece, Adiel sits back to listen again. The more knowledge he has, the less likely he will speak in ignorance. The great Triplefang adventurers, as he is accustomed to thinking of them, had a wonderful diversity of ideas.
Sunna
player, 360 posts
storyteller and musician
Fri 19 Jun 2015
at 05:49
  • msg #253

Re: Ch09 - Legends are Born

"Usually I want people to know that I am there", Sunna says with a grin, "so I don't have much experience with the whole hiding and sneaking thing. Wasn't even good at it when I was a lot smaller."
Holly
player, 924 posts
Protect the Land
to protect your Children
Mon 22 Jun 2015
at 10:05
  • msg #254

Re: Ch09 - Legends are Born

"Like Sunna, I have never had the need to go sneaking around and hiding from people. So I would likely be a liability in the front line. Supporting once you are engaged is probably the best I can do, but I need to be fairly close." Holly considers something for a moment and then adds, "Giselle, I think I'd be best left behind. I tend to trip over my own feet, and my skills in healing would be best used after the combat. Leave me here with the items you won't carry into combat. I can do something useful from there."

Holly hopes the others pick up on her desire to stay behind, whilst having an idea to use her new skills from above when her position would not put the others at risk.
Glumr
player, 1104 posts
  Woodland
  Ninja
Mon 22 Jun 2015
at 13:57
  • msg #255

Re: Ch09 - Legends are Born

"These lands are my home and where I am most comfortable, I expect I can move without notice as freely as I would want"  Glumr tells Adiel.

"I am for eliminating the shrines.  We do not want the unatural elelemts gaining a foothold in our lands.  Giselle, we can aid you in eliminating the camp, and afterwards it would be a trivial amount of time for you to aid us in destroying the shrines after.  It makes most sense to drive the creatures away more than just eliminating the ones we see." Glumr advises Giselle.  If anything, his traveling companions will most likely assist in this task, even if Giselle doest see the need.

"I like Adiels advice.  The only worry is that timing of patrols in the camp.  These goblins seem to be a bit more organized with the attacks agains crim.  They might notice if the patrols are delayed in returning.  But it makes most sense to keep the majority in camp, and any that leave... we should make sure they dont return."
Mord
player, 253 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 22 Jun 2015
at 14:26
  • msg #256

Re: Ch09 - Legends are Born

"Stealth?" Mord snorted, grinningly.  "Things keep dying when I'm around, so not very well.

"The idea of ambushing their patrols is great - if they were for sure coming back here.  They aren't though, right?  So the idea of waiting in longgrass for a few days while the goblins perfect their retreat ain't great in my mind.  No offence, just don't see it here, Adiel.

"Likewise, Giselle, I know you're in charge- but you're thinking this like long war, not a mission to punish and grab information.  Great harrying and whatever, but it doesn't stop them from reporting success, doesn't get us the information, and only takes one unlucky tracking us back, or more reinforcements arriving in response to warning, or bad luck in walking into a group or patrol, and then we have everything in Obad-hai's breadbasket collapsing on top of us.  And we fail the double-task.

"The camp is first priority.  We need to break them, and capture for information, and hopefully stop any reports of success.  I agree the wolves are priority, I just disagree on the fading away.  They'll still out-track our quietness.  Goblins break, and we should take advantage of that, and keep piling on.  Attack when they are disorganized at dawn - oh we can make it there before dusk?  Sure - attack while we still have the light and fewer scouts up.  Riding in and butcher the dire wolves.  Lay on with blasting attacks and harry and run down the goblins.  Makes having riders ready to prevent flight a little more important, as they're more likely to escape if they make darkness.  These warriors in the making could learn from a veteran warrior like you, and stay better co-ordinated.

"How about this?  Our kingroup is the hammer, striking down the wolves and scattering the goblins, and you sweep around with the other warriors and act the anvil, flanking strike from the other side, and running down any fleeing goblins?"


Mord nodded at his own words, as he often did, and moved towards his horse to mount up.  Goblins awaited killing, in his mind.

"Then we can move onto the shrine and make sure that abomination is wiped out.  First things first tho."
This message was last edited by the player at 14:43, Mon 22 June 2015.
Holly
player, 925 posts
Protect the Land
to protect your Children
Mon 22 Jun 2015
at 15:28
  • msg #257

Re: Ch09 - Legends are Born

Holly places a gentle hand on Mord's arm and simply says, "Don't take his name in vain Mord. Obad-Hai will be there to support us, at least through me. You know that."
Fritzholm
GM, 1859 posts
toss the dice
and have fun
Mon 22 Jun 2015
at 15:55
  • msg #258

Re: Ch09 - Legends are Born

Giselle looks with disappointment upon Holly and Mord.

"Holly, I counted you as one of my warriors when we left.  You're not going to leave me short-handed, are you?"

Then she turns to Mord.

"Tora's 'long war' tactics are what's kept our casualties so low.  They work.  This mission is not so vital that I am going to throw away my clanmates' lives for it.  Don't worry, Mord.  I'll see that you get to crack goblin skulls, but we do this smart and careful.  That said,  Mord makes good points.  I'm not sold on the plan to ambush a patrol yet.  Glumr, can you tell how often patrols pass by?  When they come would be even better information."

quote:
"The biggest gap in my knowledge is that I don't know the strengths and weaknesses of our warriors. Giselle, what can your people do? You said you had some initiates here?"


"Mord and I are the heavy hitters.  Rutland is also a veteran.  We deploy him up close.  Goddard, Nolan, and Wynne are the initiates.  They are solid warriors.  They've seen some action, but they are still learning.  Goddard is the best archer of the three.  Balki and Karola are our scouts.  They are quiet and fast, capable of light fighting.  I had counted on Holly and Glumr as warriors too.  That would give us 10 for the patrol ambush or 8 for the assault on the wolf pen.  I'm not sending our scouts in for that.  Reduce those numbers by one if Holly pulls out."
This message had punctuation tweaked by the GM at 16:31, Mon 22 June 2015.
Glumr
player, 1105 posts
  Woodland
  Ninja
Mon 22 Jun 2015
at 17:43
  • msg #259

Re: Ch09 - Legends are Born

"Giselle, I dont know.  I found the wolf tracks and just followed them and the other golbins.   I could go scout and try to find that information out."  Glumr offers.
Mord
player, 254 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 22 Jun 2015
at 18:04
  • msg #260

Re: Ch09 - Legends are Born

Mord waved his hands down at both Holly and Giselle.  "Don't go taking a warrior's words out of context, isn't it?  A battle oath by one's god only reinforces the luck, Holly.  No insult meant to you.  We just give our words to the big guy in different ways.  We're all good.  It's just an expression about everything happening at once.  Didn't mean to ruffle you.

"That does bring a thought tho- rather than counting Holly out, Giselle, why not keep her moving with the initiates that are looking strong for a harrying cavalry.  Keeps an extra body with them, healer there, and she's a skilled horsewoman.

"I count as two or three warriors, so I'll make up the difference in the melee lines."
  A broad smile at the boast carried across confidence to the other warriors.

"So Giselle, Rutland, and I drive hard at the wolves - Erma's a good scrapper too," Mord added after a pause, giving the fetching redhead a glance, wondering at what form she'd be in for battle, and extending the glance to include the others present.  A bear appearing from no where would be... distracting... without advance word.  "Glumr's unwarriorly modest- still trying to break him of that.  He's up front with us, helping guard our flanks as we drive through.  Adiel and Sunna with us in support, at range.

"Then Holly, the other scouts and archers stay ahorse and harry from the other side?

"If we're looking in rough, rough shape we can pull back - good to have good riders there to help that,"
Mord reluctantly conceded to Giselle.  Mord had a history of first-in, last-out, and on more than one occasion had wanted to stick in too long for his injuries, but he knew he was one of the finest warriors of the clan, and despite his warriory boasting, did his battle because he knew the clan needed him up there, not in pride.

Pride helped though.
Adiel
player, 52 posts
Bardic Sage
Mon 22 Jun 2015
at 22:06
  • msg #261

Re: Ch09 - Legends are Born

Adiel nods as the group considers his idea. "Glumr, will you go see whether you can guess when and how their patrol will move, based on their past patterns?"

"Giselle makes an important point about Tora's tactics. We might be able to take the camp with these numbers--but we might lose a couple of warriors, and that's not acceptable. Keep in mind that since goblins breed very quickly in wartime, they will always outnumber us--every Triplefang counts, both because every life is inherently valuable, and because we'll lose this war unless we train up every warrior."

"There's been a lot of talk here about revenge and mighty Triplefang warriors saving the day, but if we're to win the coming war, our first goal here cannot be revenge. We need to give our initiates experience, learn more about the goblins' abilities, and, if we can, destroy the shrine that is creating monsters. These are the things that will make a long-term difference in the war."

He turns to Mord. "I want to see the day when Goddard, Nolan, and Wynne are as skilled as Mord and Giselle. Give them practice and training, and keep them alive!"

"I stand by my suggestion to ambush a patrol--weaken their numbers first. Then, we should either attack the shrine, or mount a swift attack on the direwolves, retreating before the goblins and monsters can fully organize themselves."

"Before we decide about attacking the shrine, I want to see it, so I can look for weaknesses. For now, Holly, can you tell me more about these unholy monsters?"
This message was last edited by the player at 22:06, Mon 22 June 2015.
Mord
player, 255 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 22 Jun 2015
at 22:44
  • msg #262

Re: Ch09 - Legends are Born

Adiel:
He turns to Mord. "I want to see the day when Goddard, Nolan, and Wynne are as skilled as Mord and Giselle. Give them practice and training, and keep them alive!"
...
"I stand by my suggestion to ambush a patrol--weaken their numbers first. Then, we should either attack the shrine, or mount a swift attack on the direwolves, retreating ..."


Mord rolled his eyes and shook his head at Adiel, not in anger, but genuine disagreement.  "Train, absolutely.  Practice, absolutely.  Wrap in swaddling clothes until they have grey hair, gods no.  These men are warriors, not scribes.  I wouldn't shove them in front of a pile of papers to scritch with ink, and I wouldn't shove a scribe into battle.  But expect warriors to fight in the area of engagement that fits their strength and skills?  Bloody rights.

"Adiel, I don't have a death wish of my own or anyone else.  But I also don't think that the risk of someone being hurt or killed means we don't do anything.  There is risk every time you engage in battle.  Even outnumbering 10-1 there is risk.  Ambushes have risk.  The worst archer in the world can break a bowstring and send the shoddiest arrow through a veteran's eye.

"If we had a guarantee to break off a piece of the patrol - great.  But we don't.  Even if they did patrol, there's not a reliable risk that they'll be back, or back in the time frame we have."
  Mord gestured to Giselle.  ""Giselle is right that they could be gone in the night.  I don't like it.  I'd prefer to hit them at dawn, but the risk of them leaving and joining with a larger group isn't acceptable.  It isn't an option."

The barbarian warrior spread his arms and then pointed down.  "We fared as we did in the battle because Tora was smart to fight a long, broad war in fashion to defeat that.  Treating a raid as a battle is as foolish as an axe a club.  You use them differently, respond to them differently.

"If the goblins spread word that assassinating our leaders wins, then expect more of it, in numbers we can't match.

"If you're asking that I'm willing to sell my life hard to prevent that word from getting out, you better bloody believe it.  I'll sell mine, yours, and everyone here before I'd let positive word get out about how successful they nearly were with a handful of goblins into one of our greatest towns.  The goblins know fear from Tora, and that's the strongest deterrent, the strongest armour we have as a people.  I love you all as kin, and I love every one that hasn't popped, pooed, or crawled yet.  I'll dull my axe and whetstone before I let the rest of our kin be put in risk.

"Yes, we'll lose the war if we don't train.  They've trained. They're warriors.  We also lose the battle if we just nibble on the edges of the bread because we let the damn bread go rotten through the middle.  You made the point against yourself - if we play the back-and-forth game, they'll outbreed us into the ground.

"We strike with strength and training, and show their failure and weakness... or we encourage them to return again, ten-fold in numbers.  Four goblins nearly took our Tora and Crim.  How about four hundred armed with firebombs?  Or a hundred hundreds?

"You stand by your waiting for a patrol, and puttering with the shrine.  I stand with my strong, decisive strike at the camp, and harry and grind them down.  You can't stop a landside with your palm, but you can catch the first stone that would start it."

Glumr
player, 1106 posts
  Woodland
  Ninja
Tue 23 Jun 2015
at 14:04
  • msg #263

Re: Ch09 - Legends are Born

"I will let you all figure out the tactical approach while I see what I can figure from their patrol tracks." Glumr says to the group and turns to leave... Then, with a second thought, he looks to Mord and adds "Mord, dont forget I am best with a bow.  If you have my in position like you say, you and the others with hands on hilts must hold the line so that I may keep my fingers on the bow string."  and with that he gives Mord a wink and grin and turns to investigate the patrols.
Mord
player, 256 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 23 Jun 2015
at 16:01
  • msg #264

Re: Ch09 - Legends are Born

"That's your BEST weapon?  Gods protect us, "  Mord grinned as he jested back, nodding that he had not forgotten. After, it wasn't as though he had suggested Glumr anchored the line... but Mord from the way Mord smiled to himself, Glumr's reminder was a wise thing when Mord was used to being in the front line and... might... consider everyone loving the crash and clash at the fire.  "As long as you don't expect me to find satisfaction with one of those toothpicks."
Adiel
player, 53 posts
Bardic Sage
Tue 23 Jun 2015
at 19:00
  • msg #265

Re: Ch09 - Legends are Born

Adiel shakes his head, disagreeing with Mord in turn, in spite of his eloquent and impassioned expression of devotion to his clan. "Your fire is admirable, Mord, but risk is something that can be weighed, measured, controlled. A head-on attack on the camp would be a high level of risk, especially with initiates, and especially since I believe Holly feels we would be unable to approach in secrecy or without detection from the shrine."
Fritzholm
GM, 1860 posts
toss the dice
and have fun
Tue 23 Jun 2015
at 20:14
  • msg #266

Re: Ch09 - Legends are Born

Erma leaves to assist Glumr in finding out  more information about the dire wolf patrol tracks.

After they are gone Giselle asks Mord
"That woman is a warrior?  I saw she was armed, but other than Glumr's tag-along I have no idea who she is.  Who IS she?  Is she even Triplefang?"


Glumr and Erma return over an hour later.

15:52, Tue 23 June 2015: Fritzholm, on behalf of Glumr, rolled 32 using 1d20+18 ((14)).


"The mounted filth pass north of here once every two hours.  We didn't see any evidence of night patrols.  There should be at least one more patrol today before dark.  Maybe two.  We found an area of uneven ground where you could set up your ambush,"  Glumr reports.

Even those of you who have traveled with Glumr at length are shocked at the details they were able to get from a few scratches and marks on the ground.
Holly
player, 926 posts
Protect the Land
to protect your Children
Wed 24 Jun 2015
at 09:08
  • msg #267

Re: Ch09 - Legends are Born

"She is my cousin Giselle, and I vouch for her completely. She has been away from the tribe for a while, out at sea, so is still catching up. Erma might not be as good a tracker as Glumr, but she will be useful. If you want, I will stay behind with Erma when you attack, if you are worried about us." Holly quickly jumped to the defence of Erma. Holly knew Giselle was worried, but Holly wanted to ensure Giselle was not worrying about Erma or herself. Having Mord challenge her was likely to make her defensive in her dealings with them, and Holly wanted to find a way out of the main battle to implement her own plan.
Sunna
player, 361 posts
storyteller and musician
Wed 24 Jun 2015
at 16:47
  • msg #268

Re: Ch09 - Legends are Born

Sunna listens to Mords and Adiels plans, but there is nothing she can add. She can't help to feel relieved, however, that no one really considered her spontaneous idea of her taking the form of one of the goblins to act as a sort of spy or, rather, distraction.

"I can vouch for Erma as well", Sunna says, though knowing that her word might be considered less worth by Giselle than that of a real warrior.
Mord
player, 257 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 24 Jun 2015
at 17:01
  • msg #269

Re: Ch09 - Legends are Born

"She's not worried, just wanted to know that she could count on Erma,"  Mord spoke for the warrior-in-charge.  "And good gods above, we're not sitting back two of our number.  You keep mentioning that and she's going to start thinking you're scared to go into battle, which would be a first.

"Glumr, you could tell all that from ... that?  After we're done, you really need to explain a lot of that to me.  Giselle, he wouldn't say it if he didn't believe it, so I'd have to support the idea of letting them cover us up, and doing a leap-up ambush to dispatch the patrol, then immediately moving onto the camp.  With the dire wolves patrol down, we should be able to wipe out a few goblins, loot the information, and decide if we should push onto the shrine or not.

"All before we need to decide about supper-making."

Adiel
player, 54 posts
Bardic Sage
Wed 24 Jun 2015
at 18:59
  • msg #270

Re: Ch09 - Legends are Born

Adiel smiles quietly at Glumr's success. He knew Glumr was quite the tracker, but he enjoys being surprised by good news.

"One more suggestion," says Adiel, who has no real intention of ever ceasing to give suggestions. "After fighting the patrol, Sunna or I can use our Harper magic to visit the goblin camp in disguise and give them a false lead; we can tell them a small Triplefang raiding party killed the rest of the patrol and is heading into uninhabited lands, trying to cover their tracks and go somewhere unexpected. While the camp pursues the false lead, we make our move." Adiel draws thin lines on the ground to illustrate the directions each group would need to travel. "We can follow Holly's plan to take the unholy shrine in secret, and then heal our wounds before fighting the goblin camp."

He hopes his plan would be persuasive to Giselle, and that she would become willing to attack the shrine. Either way, he worries about Mord's plan. "Remember that the goblin camp has twice as many warriors as we do, and it can be plainly seen from the shrine. If we attack there, more monsters from the shrine will probably join the battle."

12:52, Today: Adiel rolled 32 using 1d20+12. Knowledge (Geography). - What's the best direction to send a false lead so the goblins wouldn't actually run into any Triplefang?
12:57, Today: Adiel rolled 17 using 1d20+11. Sense Motive - Giselle.
12:56, Today: Adiel rolled 18 using 1d20+5. Diplomacy - Giselle.

Sunna
player, 362 posts
storyteller and musician
Wed 24 Jun 2015
at 19:12
  • msg #271

Re: Ch09 - Legends are Born

"You mean disguised as one of them?" Sunna looks a little surprised at Adiel. Does he know the same spell as she?
Mord
player, 258 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 24 Jun 2015
at 20:27
  • msg #272

Re: Ch09 - Legends are Born

"I'm just a dumb warrior," Mord replied, "But why in the hells are you making this so damn complicated?  Sending magic-covered family into goblin and wolf-filled camps?  To what, try and misdirect them so they're harder to find, on that chance they're do bloody dumb that the wolves don't smell the truth of you, that the smarter leaders can't tell a goblin from a Triplefang, and with the rest of the party then way away to respond?

"I'm not saying that's the dumbest plan I've heard, but... what in the hells?

"And why are we looking at the shrine?  Did I miss a morning dispatch? Holly looks reluctant at dealing with them, or she's been sitting on a pricklefruit.  We didn't come out here to go busting up shrines, but to stop the goblins, find word on the culprit heading this style of battle, and beat the bleeding message into their bodies to never try it again.

"If you said you were going to do the camp visit, all disguised up with a funny nose, to find information instead of battling them - I'd still say it was foolish beyond words, and missing half our efforts' goal, but hone your blade as you like.  Letting the information spread and making the camp harder to find is as buttocks-backward to our success as I can imagine.

"If we attack the camp,"
Mord explained with clear patience behind his gritted teeth at explaining the same point over again, "The shrine, if they came to help, is over two miles away.

"We are not talking about fifteen Triplefang warriors against thirty Triplefang warriors.  We are talking about goblins.  I have killed more than thirty goblins myself and stopped for a mug of ale because I was bored in the morning's walk.  But not stopping there, we have Rutland and Giselle, both of whom are respectably close enough to my skills, and crack enough skulls to make keeping track a challenge..  And Goddard, Nolan, and Wynne may be still learning, but every warrior worth his salt keeps learning, and if they stop, then I'll give them a kick in the arse; they're all solid warriors and the match for a troop of goblins on their own - Goddard especially - fine archer.  Balki and Karola are our scouts, yes, and excellent cavalry.

"We have a core group of very strong, experienced Triplefangs.  We have a second hand of trained and blooded warriors that are smart enough to listen to battle instructions and point the pointy ends at the bad things.  We have multiple skilled archers.  We have casters of magic.  We have - what, four, five trackers?  We have a dedicated battle healer.

"We know where the camp is.  We know their reinforcements are miles away.  We know their damn patrols routes and timings, and can ambush and wipe out a patrol to weaken the camp numbers even more - good work on that, again.  We can reach them and have them routed before nightfall, and be fresh when they're still groggy from sleep.  Seriously, what in the hells do you need before we can get off our arses and end this problem?  10:1 odds and a city merchant's written ball invitation?"

Adiel
player, 55 posts
Bardic Sage
Wed 24 Jun 2015
at 22:15
  • msg #273

Re: Ch09 - Legends are Born

"The longer that shrine stands, the more monsters we have to kill later," answers Adiel. "We could try attacking the camp first, but we have to be prepared to flee the camp quickly, with the monsters pursuing us. If the battle with the goblins went well, I suppose it's possible we could lure any pursuing monsters into an ambush."

"Going among goblins in disguise is something I've done before, Mord, and it's why I'm convinced we must prepare for a greater assault from them than we have ever seen before. Perhaps not today, nor tomorrow... but they are preparing for war." He turns to Sunna, to answer her question. "I can use my music to actually change my physical form. It's too tiring to do all day long, but I actually turn into a goblin. There's no illusion to see through. If it's information Mord wants, we could go among them in disguise before the attack on their camp, and find out what we can about their motives, plans, and powers."
This message was last edited by the player at 22:17, Wed 24 June 2015.
Fritzholm
GM, 1861 posts
toss the dice
and have fun
Thu 25 Jun 2015
at 01:52
  • msg #274

Re: Ch09 - Legends are Born

"Enough discussion!  Here are my commands.  Anyone who has a problem with them can take it up with Tora and Heinrich later.  For now you'll do as I say,"  Giselle barks, intimidatingly.

"Our camp will be here."

She marks a spot on the map west of the Goblin camp vaguely, but not directly opposite of where the shrine is from the camp, and safely outside the radius of the dire wolf patrols.

"This is our fall back point where we can regroup, but nearly all of you will be with me for the first part of the plan."

"Balki, you will go south.  Give the shrine, the goblin camp, and the wolf patrols a wide birth at all costs, but get to here.  She marks a point south of the camp outside the patrol radius.  You keep watch there until several hours after dark.  You are there to see if the goblin pull up camp and head for the Dark Woods in the night.  If you see this, report back to our camp at once.  Otherwise I will send Karola out around midnight to take over your watch."

Balki nods.

No one but Mord and Holly mentioned whether they were mounted (unless I missed it.)  I will assume Adiel and Sunna also rode.  Tell me if I'm wrong.  Everyone else is on foot.  You did not bring the cart, of course.

"Mord, myself, and this strange floating eye oddity will be out in the clear on the second rise.  We will be mounted and have the best view.  I will be borrowing your horse, Adiel.  Eye, you may play inviting tunes.  We are not hiding from the goblins.  We are attempting to draw them in.  Your music should make the cowards curious.  No battle cries, shouts, or charges Mord.  Let them come to us."

"The other horses are a dead give-away.  Since Holly is so keen to sit this fight out, she will take the other horses now to our base camp and await our return, but Erma stays with us."

"No fire at the camp," she adds.

"I will split the rest of you into two teams.  Glumr leads the north fang.  Rutland leads the south fang.  I will position you spread out on either side of where we hope the riders will travel.  You will lie flat down in the grass and wait until you hear Mord and I engage.  No one pops up a head out of curiosity or I will personality come poke an eye.  You lie there even if a wolf tramples right over you.  Understand?"

"When the fight has begun the fangs will spring up with archers firing where it can be done safely and footmen fanning out to encircle and closing in.  If an archer hits Mord or I or our horses you'll wish you got the eye poke instead of what I'll do."

"Kill!" she says emphatically.  "I don't want any wolf or goblin survivors from this ambush.  No prisoners and no one escapes.  Mord and I will ride down any run-aways."

"If you have questions where I was unclear, ask.  If you have any objections or suggestions, stuff a fist full of mud in your mouth."

With the exception of Mord, our heroes are not used to taking orders like this.  You are overwhelmed by her forcefulness.  Giselle is very intense and none of you feel like questioning her or slipping up.
This message was last edited by the GM at 04:49, Fri 01 Apr 2016.
Holly
player, 927 posts
Protect the Land
to protect your Children
Thu 25 Jun 2015
at 08:46
  • msg #275

Re: Ch09 - Legends are Born

Holly listened, and simply said "Agreed", when Giselle took control. Holly had seen some leaders use a similar approach and it was obvious Giselle was happy to listen to suggestions, but when it came to making a decision she was more than happy and capable of doing it. Holly hoped Mord wasn't too disturbed, but Holly suspected he had seen this before and would take on his role as required.

Holly might look like a coward to the other Triplefang, which suited her well enough, but she knew she could leave Moonlight in charge of the other horses without too much trouble, and she would be able to use her new magic to be above the battle and help out as needed. Holly wanted to move to their camp position so she could prepare herself, and to chat with Erma to discuss her intentions. For now, Holly was glad they had a plan, and one she knew could work with a little luck.
Sunna
player, 363 posts
storyteller and musician
Thu 25 Jun 2015
at 09:15
  • msg #276

Re: Ch09 - Legends are Born

Sunna takes a deep breath. She's not happy about Giselle making commands, but it is her mission, after all. And Tora was very clear abou wiping the goblins out. Well, they'd see about that.
"Am I considered an archer? And what about harper magic? I intend to use it once the whole fighting starts."
Mord
player, 259 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 25 Jun 2015
at 17:54
  • msg #277

Re: Ch09 - Legends are Born

"It's your call on the storytelling secrets," Mord chuckled to Sunna, trying to help both sides work together - even though he, too, didn't fully like this plan.  At least it was movement forward.  "She might be able to give you a better response depending on what you can do with your magics.  We had some help in the battles, but it was mostly quick movements, strong steel, and Triplefang spirit and will.

"She's not kidding about the mud, though.  Did it to a couple of the off-sucks -er, mother's feedings - young warriors that were acting a bit lippy without the background to support their words.  Should have seen their faces."

Fritzholm
GM, 1862 posts
toss the dice
and have fun
Thu 25 Jun 2015
at 18:29
  • msg #278

Re: Ch09 - Legends are Born

quote:
"Am I considered an archer? And what about harper magic? I intend to use it once the whole fighting starts."


"My brother is a harper and I know some of his magic can be useful in combat.  If you see a shot, take it.  If you want to close to hand-to-hand or use magic go right ahead.  Just don't duplicate the eye's musical efforts.  It'll be playing the main battle song."
Adiel
player, 56 posts
Bardic Sage
Fri 26 Jun 2015
at 03:08
  • msg #279

Re: Ch09 - Legends are Born

Adiel nods and goes silent. As an intellectual, he likes his ideas to be valued, and he has very mixed feelings about Giselle choosing this plan and then informing him that any more suggestions would be utterly unwelcome.

Behind his emotions, however, the analytical part of Adiel's mind is planning how he can best contribute to the upcoming battle. His body goes into autopilot and leads his light warhorse to Giselle.

So this is war, he thinks. Taking orders and planning stratagems.
Sunna
player, 364 posts
storyteller and musician
Fri 26 Jun 2015
at 15:32
  • msg #280

Re: Ch09 - Legends are Born

"Alright then." Sunna nods to Giselle and checks on her crossbow, then leads her horse over to Holly.

Moving a bit closer to Adiel - and away from Giselle - she murmurs: "Still, I'd like to know who planned the attack on Crim. Doesn't look like normal goblin warfare to me and Tora... didn't really answer my question about this. Neither did Giselle."
This message was last edited by the player at 13:01, Sat 27 June 2015.
Fritzholm
GM, 1864 posts
toss the dice
and have fun
Sun 28 Jun 2015
at 04:13
  • msg #281

Direwolf battle - pre-fight

Holly and Balki depart as instructed and Glumr leads the warband to the ambush point he and Erma picked out.  When you arrive Giselle assigns warriors to the north and south fangs.  Giselle and Mord take their position mounted with the eye nearby.  The rest of you hide in the tall grasses and wait.

http://zachery.path.med.umich..../direwolf_battle.jpg

If anyone doesn't like their position, let me know where you'd rather be.  Everyone roll initiative.  I also need Hide rolls from Adiel and Sunna both at +6 for conditions.
Sunna
player, 367 posts
storyteller and musician
Sun 28 Jun 2015
at 05:13
  • msg #282

Re: Direwolf battle - pre-fight

Sunna lies down in the grass, not feeling comfortable down there where she can't see anything. She listens for the noises around and hopes that they won't have to wait very long.

OOC: Rolled a 12 for hiding.
Edit: and 21 initiative.

This message was last edited by the player at 06:41, Mon 29 June 2015.
Adiel
player, 59 posts
Bardic Sage
Mon 29 Jun 2015
at 01:44
  • msg #283

Re: Direwolf battle - pre-fight

Adiel nods to Sunna and makes a note to ask Giselle or Tora about this personally. Perhaps they have reason to expect such an attack.

He then moves into position with the north flank, hiding in the grass as best he can.

19:41, Today: Adiel rolled 23 using 1d20+4. Hide.
Holly
player, 929 posts
Protect the Land
to protect your Children
Mon 29 Jun 2015
at 09:12
  • msg #284

Re: Direwolf battle - pre-fight

Holly asks Moonlight to stand Guard whilst she sits in the grass holding the other horses. Holly hates not being involved, but at least she will be able to help those who will be injured in the coming battle. Holly would really liked to have had a chance to prepare spells for an attack tomorrow, but she knew Giselle was probably right in attacking now. Still, Holly was worried for her cousins and the others.

[Holly rolled 10 using 1d20+1. Initiative. ]
This message was last edited by the player at 10:26, Thu 02 July 2015.
Fritzholm
GM, 1865 posts
toss the dice
and have fun
Wed 1 Jul 2015
at 19:21
  • msg #285

Re: Direwolf battle - pre-fight

Balki has been ordered to scout south of the goblin camp in case they pull up stakes and head back for the Dark Woods.

I still need initiative rolls for everyone but Sunna.
This message was last edited by the GM at 19:32, Wed 01 July 2015.
Adiel
player, 62 posts
Bardic Sage
Wed 1 Jul 2015
at 21:47
  • msg #286

Re: Direwolf battle - pre-fight

Adiel is alert and ready for the attack.

15:46, Today: Adiel rolled 19 using 1d20+3. Initiative.

Fritzholm
GM, 1868 posts
toss the dice
and have fun
Wed 8 Jul 2015
at 04:15
  • msg #287

Direwolf battle - round 1

I have rolled initiative for Mord, Glumr, and Erma.

You wait for less than half an hour before Mord sees goblin riders approaching.  Showing great restraint he points them out to Giselle and holds his position.  The riders ride up within 50 feet Mord and Giselle, fan out, and stop.  Goblin 4 shouts something and goblin 1 responds.  They don't appear to have noticed the ambush at all.


Init
----
Sunna      21
Eye        20
Adiel      19
Erma       18
warriors   18
wolfriders 17
Karola     12
Glumr      10
Giselle     8
Rutland     6
Mord        4


Giselle's command was "You will lie flat down in the grass and wait until you hear Mord and I engage.  No one pops up a head out of curiosity or I will personality come poke an eye.  You lie there even if a wolf tramples right over you.  Understand?"

But Sunna, Adiel, and Erma are free to take any action including waiting.  On its turn the eye plays the opening chords of a familiar, inspiring battle song.  Our heroes are glad to hear those sounds again.

http://zachery.path.med.umich..../direwolf_battle.jpg

You all now receive +1 to hit and damage for the eye's inspiring music, with the exception of Sunna if she acts just before the eye.

I need round one actions or waits from Sunna, Adiel, and Erma.
Adiel
player, 64 posts
Bardic Sage
Wed 8 Jul 2015
at 20:37
  • msg #288

Re: Direwolf battle - round 1

Adiel winces in the grass, hearing and understanding the goblins' plan, but choosing to obey orders. He strongly suspects that the goblins' plan will be to the Triplefang's advantage, but still... poor Mord. Ah, well, it would be something for the proud warrior to boast about later.

Adiel chooses to delay his action until immediately after Giselle's.
This message was last edited by the player at 20:37, Wed 08 July 2015.
Sunna
player, 368 posts
storyteller and musician
Thu 9 Jul 2015
at 16:27
  • msg #289

Re: Direwolf battle - round 1

For a moment Sunna is about to pop up her head, but then decides to obey Giselles orders and wait until Mord and Giselle charge. Mord is known as the goblin slayer for a reason, a few goblin spears won't stop him, would they?

OOC: delaying until after Giselles move
Fritzholm
GM, 1869 posts
toss the dice
and have fun
Fri 10 Jul 2015
at 05:40
  • msg #290

Re: Direwolf battle - round 1

The fangs dutifully wait to attack.  The goblins heave their javelins Mordward, but aren't terribly effective.  Mord has only to knock one of the spears aside with his weapon.  The rest sail well clear of him.  Karola slinks quietly into position behind the riders without closing.

Giselle closes to engage two wolfriders.  She takes a mighty overhead swing  with her greatsword and slashes deep into the flesh of direwolf 3, but these beasts are incredibly tough.  This blow which would drop a man has not even slowed the dire wolf.

Init
----
Eye        20
wolfriders 17
Karola     12
Glumr      10
Giselle     8
Sunna       8
Adiel       8
Erma        8
warriors    8
Rutland     6
Mord        4

http://zachery.path.med.umich..../direwolf_battle.jpg

Glumr may choose to act either before or after Giselle's move and attack.  Talita may also act on Glumr's turn, but be warned.  One bite from a dire wolf could kill Talita.  (Sunna should also be wary of engaging the dire wolves in melee.)  Also note that your favorite enemy bonuses apply only to attacking the goblins and not the dire wolfs.

I need round 1 actions for everyone.

Adiel
player, 65 posts
Bardic Sage
Fri 10 Jul 2015
at 14:31
  • msg #291

Re: Direwolf battle - round 1

Adiel stands up and moves into position, drawing his longsword quietly. He runs through all the magical songs he knows, as well as everything he knows about direwolves, thinking of tactics he could use to protect himself. He motions for Giselle's initiates to stay behind him and the other warriors. He also attempts to get a sense for his opponents' tactics.

Adiel moves to E6.
08:30, Today: Adiel rolled 12 using 1d20+11. Sense Motive - Enemy Tactics. - Natural 1
08:30, Today: Adiel rolled 23 using 1d20+5. Knowledge (Nature) - Direwolves.

Mord
player, 262 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 10 Jul 2015
at 16:16
  • msg #292

Re: Direwolf battle - round 1

Mord charges his pair of wolves - although a little more spread out than the pair Giselle took, Mord's greater reach and fierce glee made the match-up just fine in his mindset.  Indeed, one wondered if the Eye's rousing battle song was needed to fire up Mord's blood, but it certainly helped speed the swiftness of his axe.

The great axe head swept around from high to low, crescenting up into the outside dire wolf (#4) and threatening to blast it from its feet.  Mord whooped in glee and challenge, offering insults to the wolf's parentage.

"I am Mord!  Slayer of goblins!  Look upon and Fear me!" He bellowed out in time to his charge and blow.


OOC:
Charge to (K13/14)

10:04, Today: Mord rolled 11,12,31 using D20+8,2d4+7,d20+11. Attk/dmg/trip.
+1/+1(eye)
+2/- (charge)

Hit AC14, Dmg12, Trip31, with a *Nat20* => That might hit; if so, good start!

This message was last edited by the player at 16:18, Fri 10 July 2015.
Sunna
player, 369 posts
storyteller and musician
Sat 11 Jul 2015
at 07:56
  • msg #293

Re: Direwolf battle - round 1

Grabbing her crossbow with a firm grip Sunna stands up. Though she has a song in mind she doubts that it would work on the dire wolves. Instead she decides to shoot at the nearest direwolf.

OOC:
Step to F19 to get a clear shot at wolf 4
09:55, Today: Sunna rolled 25,6 using D20+6,d8+1. attack, damage.
crit -> 09:55, Today: Sunna rolled 7 using 1d8+1. damage additonal
edit: I forgot to add the effects of  the eyes music,.

This message was last edited by the player at 14:28, Mon 13 July 2015.
Glumr
player, 1108 posts
  Woodland
  Ninja
Mon 13 Jul 2015
at 12:43
  • msg #294

Re: Direwolf battle - round 1

Hidden in the grasses, Glumr awaits the approach of the Goblins, confident that Giselle plan will be successful.  He is happy the team has a strong leader for this operation as it should make this combat quick and clean.

As he waits Glumr gestures to Talita, suggesting she stay behind him.  A small fox is no opponent for goblin wolf riders.  Glumr is ready to call on Ehlonna to give Talita maginc fang, but hopefully under Giselle's command the goblins wont make it near to her.


When Giselle leaps into motion, Glumr rises up out of the grass and launches his arrow at the Goblin rider nearest in one swift motion.   He pulls another arrow and lets it fly nearly before the first arrives at the target.

Gliselle's sword jarring the beast and rider, causes Glumr's arrow to glance harmlessly off of the goblin's meager armor.  However the second arrow lands true and deep.


Glumr rolled 13 using 1d20+10. Arrow 1 @ Goblin 3.
Glumr rolled 26 using 1d20+10. Arrow 2 @ Goblin 3.
Glumr rolled 1210 using 1d8+97. Arrow 2 Damage @ Goblin 3.

This message was last edited by the GM at 06:14, Tue 14 July 2015.
Fritzholm
GM, 1870 posts
toss the dice
and have fun
Tue 14 Jul 2015
at 07:46
  • msg #295

Re: Direwolf battle - round 1 and 2

Sunna, your natural 19 was a threat.  You need to roll again to see if it's a critical hit.  I rolled for you, and it was successful.  Adding 1 to each roll for the eye's music comes out to 7+8=15 damage.

Init
----
Eye        20
wolfriders 17
Karola     12
Giselle     8
Sunna       8
Adiel       8
Erma        8
warriors    8
Glumr       8
Rutland     6
Mord        4


Sunna fires her strange magical crossbow, hitting the nearest wolf right in the eye.  The beast howls bone-chillingly and spins around to focus its good eye directly at the harper, ignoring its rider.

At the same time something even more surprising happens on the other side of the battlefield.  An angry bear springs out of the grass and charges the dire wolf Giselle just attacked, ripping at it with its claws.  (This is less surprising to some members of the fight.)

Wynne follows Adiel.  Nolan moves with Karola to help surround the wolf riders.  Goddard steps up and fires at wolf 4, but his arrow sails harmlessly wide.

Glumr's well placed second shot is enough to send goblin 3 toppling off its mount to the ground dead.

Rutland pops up, battle axe at the ready.

"Let's take this wolf out first, 'fangs!"

But the warrior is unable to get a clear swing at the spinning beast.

Mord charges wolfrider 4 and helps Rutland flank the direwolf.  He hits the beast with such force as to send it sprawling, no longer growling at Sunna menacingly.  The hapless goblin rider is thrown from his mount.  Those who have battled along side Mord have seen him knock goblins around like this, but never anything the size of a direwolf.  Impressive!


In a startling display of ferocity direwolves 1 and 3 both maul and tear the horse right out from underneath Giselle.  Adiel gasps in shock as the creatures pull his warhorse to the ground and kill it in seconds.  Giselle jumps free of the carnage and is instantly attacked by goblin 1 upon landing.  She not only parries the goblin's morningstar with her greatsword, but she knocks it right out of the oaf's clumsy hands.

Wolfrider 2 is much more concerned with Mord than with his horse.  He circles around to flank Mord and commands his direwolf to pull the goblin slayer from his saddle.  The direwolf's powerful jaws sink dagger-like teeth deep into Mord's side.  The 800 pound monster pulls mightily, but Mord is not so easy to unseat!

Mord takes 12 points of damage, and can substitute a Ride roll for his opposed STR check.  He also gains a +4 for his "size".  He'll need to tie or beat a 24 on 1D20+12 to keep from being pulled from his horse.

In all the commotion, goblin 2 isn't quite able to brain Mord with his morningstar.  Not for a lack of trying.

Direwolf 4 rolls over and pounces all over Rutland, biting him messily, and slamming him to the ground.  Rutland is overpowered and seriously wounded, but still kicking for now.  You doubt he'd survive another bite.  Goblin 4 scrabbles to his feet and tries to pile on Rutland, but his morningstar attack is comically ineffective.


http://zachery.path.med.umich..../direwolf_battle.jpg

Direwolf 3, Mord, and Direwolf 4 are all flanked, which means attackers get +2 to hit them.

I need round 2 actions from everyone.
Mord
player, 263 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 14 Jul 2015
at 14:51
  • msg #296

Re: Direwolf battle - round 1 and 2

Mord emerged from the first wolf strikes, bleeding, but his quick movements showed the injury was blood from the wolves, not Mord himself - although that changed quickly enough when one of the pair of wolves - sensing Mord the greatest threat to them - managed to briefly seize hold of Mord's trunk-sized leg in a futile attempt to drag him down.

"Ugh.  You call that a bite?  I thought you things were supposed to be tough.  Try this."

The barbarian simply flexed his thigh to widen the canine's jaw, and smashed the thick steel of his axe down into the direwolf, arcing the heavy weapon such that the force of the blow could continue across into the second wolf.


Mord's turn!
Mord:
AC 15
23/39

Modifiers to rolls:
+1/+1 song
+1/- higher

5' away from the wolves, but keeping them in reach of Mord's weapon (LM14)
15:25, Today: Mord rolled 19,13,28 using D20+8,2d4+7,d20+11. Attk/dmg/trip.
AC21, dmg 14, trip 29

This message was last edited by the player at 23:27, Mon 20 July 2015.
Sunna
player, 370 posts
storyteller and musician
Tue 14 Jul 2015
at 16:56
  • msg #297

Re: Direwolf battle - round 1 and 2

OOC: Sorry :( Shouldn't post with lack of sleep.

When the dire wolf looks towards her after her hit Sunna gulps, a shiver running down her spine. Thankfully the creature decides to attack someone else. Though she feels very sorry for Rutland she's glad not to be in his place. But she has to help him!
"ALINDAR"

This time she aims very carefully after having reloaded the crossbow and steps to the side to get a better view at the creature without having to close in on it. But she's too careful and the shot goes wide, not even coming close to moving a hair on the dire wolfs back.


OOC:
Reload crossbow
Move to D15
Fire at dire wolf #4: -4 for firing into melee, +2 for flanking, +1 for the music => -1 on attack
18:53, Today: Sunna rolled 9 using 1d20+5. attack dire wolf #4. clear miss.

Glumr
player, 1109 posts
  Woodland
  Ninja
Thu 16 Jul 2015
at 12:41
  • msg #298

Re: Direwolf battle - round 1 and 2

After knocking the first golbin from its perch, Glumr puts his eyes on the next closest foe which is still engaged with Giselle,   Drawing two arrows, Glumr takes a step through the tall grass towards the combat.   Notching the first arrow, Glumr draws back and takes his aim past the first wolf Giselle had hit, lining his shot up with the second wolf's rider.

'Three against one doesnt seem fair Talita.  Let's even the odds a bit more' Glumr says to Talita, never taking his eyes off the mark.

He lets the first arrow fly.  It whistles through the air, piercing the goblin's shoulder through it's armor.  Screaming in pain and rage, the goblin grabs it's shoulder and scans the perimeter to see what new assailant has caused the arrow to be stuck there.  That's when Glumr's second arrow lands deep in the goblin's forehead, dropping it dead from it's mount.

Glumr grins 'That's more like it' he says to himself as much as Talita, taking satisfaction from eliminating the goblin filth.

He sees {InsertName} and {InsertName} behind Bear Erma.  'North Fang!!' Glumr yells to them,  'Bear is a friend.  Help Giselle with those wolves!  Block their escape!!' trying to spur his other two fang members into combat.

Glumr scans the battle, looking to see if there are any more goblins within range of his arrows.  There's nothing Glumr hates more than goblins.


5' Step to J3

Glumr rolled 18 using 1d20+8. Arrow 1 @ Goblin 1.
Glumr rolled 8 using 1d8+7.  Damage Arrow 1

Glumr rolled 21 using 1d20+8. Arrow 2 @ Goblin 1.
Glumr rolled 12 using 1d8+7. Damage Arrow 2

This message was last edited by the player at 12:42, Thu 16 July 2015.
Adiel
player, 66 posts
Bardic Sage
Fri 17 Jul 2015
at 02:04
  • msg #299

Re: Direwolf battle - round 1 and 2

Adiel glances around at the initiates. "Goddard, Nolan, and Wynne, be careful. A direwolf can rip out your throat with a single bite. Attack from a distance, if you can! If you get cornered, defend yourself while Mord and Giselle wear them down."

And he begins to sing. It is a strange, ethereal sound, as if the song was written by an angel or one of the Fey. There is certainly some magic to it.

Adiel attempts to use Summon Monster I to summon a Celestial Badger.
Fritzholm
GM, 1872 posts
toss the dice
and have fun
Mon 20 Jul 2015
at 05:14
  • msg #300

Re: Direwolf battle - round 2 revised

Ah yes, reach weapons.  We ran a brief run-in with one while Snow was in the game, but she did more casting than melee.  Things might be a bit bumpy in combat for a while until I get what they can and can't do ironed out.  Mord can attack into a ring 10 feet away from him, but not into adjacent squares.  I'm going to move all riders to the back of their horses to make determining which square you are in easier.

Now to revise the earlier post results from the riders' round 2.  Mord does indeed get AoO on Goblin2 and Direwolf2 who attacked foolishly (mostly thanks to me being used to normal weapon reach  :-) )  However, the only movement Goblin 4 and Direwolf 4 made was getting knocked down and getting up where they lay.  No AoO for this.

First off, Mord slashes goblin2 right off his wolf, where it stays, dead.

This triggers a cleave on direwolf2.

Mord's swing carries through the goblin and sinks into the direwolf's hide.  and sends it clumsily sprawling.  (rolled a 1 "Ha ha")  With lightning speed Mord cocks back his strange hooked axe and slashes the wolf again.  The huge wolf is badly injured, but these things are tough.  It might be able to take one more whack from Mord.

Since direwolf2 had already used a move action to get to where it is it has to use its standard action to stand up instead of attacking Mord.  Mord, you're still in the saddle for now! (and uninjured)


Now on with the show.
This message was last edited by the GM at 05:16, Mon 20 July 2015.
Fritzholm
GM, 1873 posts
toss the dice
and have fun
Mon 20 Jul 2015
at 07:12
  • msg #301

Re: Direwolf battle - round 2 and 3

Karola and Nolan move into position behind the last mounted rider, but don't engage it yet.

Giselle spins and make a massive cut into direwolf3's neck with her greatsword, almost killing the best.

Adiel summons a badger out of thin air.  You're amazed that the little badger is willing to take on the unreasonably larger direwolf, but it tries, making a flurry of attacks.  A claw does some damage to the wolf's hindquarters.

(critical hit for 4 points is about the best a badger will ever do with a claw)  I placed the badger in H10, since you didn't specify a location.  It seemed like it would do the most good there helping Giselle flank rider1.

Erma finishes off direwolf3 with a swat of her claw and moves in to surround rider1.  Wynne joins her, a little wary of fighting along side a bear and a badger even with Glumr's encouragement.  Never-the-less she hacks away at the wolf with her axe, doing some damage.  Goddard steps back next to Sunna and fires and arrow at goblin4.  It hits the goblin in the hip, but doesn't slow it down much.

Glumr's arrows are more effective, killing the goblin leader.  It slumps over the back of its wolf.

Rutland staggers to his feet and makes a slow, defensive retreat behind the archers.

Mord turns his attention to direwolf4, nearly killing it with his mighty swing, knocking it back on its side a second time.

Goblin4 takes on one of the archers, not quite realizing that the other three scouts are all out of the fight already and the wolves aren't doing too hot either.  The goblin smacks Goddard with his little morningstar, but it doesn't hurt much.

Direwolf1 has a lot of attackers.  It whirls around growling at each, but lunges at the badger, biting it viciously.  The badger's lifeless body hits the ground and dissolves into magical smoke.

(That was lucky.  The badger served its purpose, but it was on the tactical for such a short time you guys never got to see it.)

Direwolf 2 attacks Mord (for real this time).  It rips a chunk of flesh out of the big guy's leg but fails to pull him from the saddle.  However, the other direwolf gets up and makes a vicious attack on Mord's horse, tearing it to the ground out from under Mord.

Mord takes 16 damage (Nevermind the damage from last round.  This is the first time you've been hit, since you thwarted its last attack.)  Mord's horse takes 18 damage and has been tripped.  Mord may make a Ride roll (DC20) to dismount cleanly.  If successful you may choose to be standing in any square neighboring K13, otherwise you begin you round 3 attack prone in J13.  You do not threaten any squares while prone.

None of the direwolves are flanked anymore.  Only Mord's horse is flanked now.

http://zachery.path.med.umich..../direwolf_battle.jpg

I need round 3 actions for everyone.
Sunna
player, 371 posts
storyteller and musician
Mon 20 Jul 2015
at 17:52
  • msg #302

Re: Direwolf battle - round 2 and 3

Sunna gives the goblin an angry stare. "Yield, while you still can", she says in goblin tongue.
Then she turns towards Rutland and draws her flute. It takes her a moment to concentrate on the healing song for Rutland, but then the now familiar tune washes over the injured warrior to heal his wounds.

OOC:
If it's okay for Sunna to play the song one-handed she will keep the crossbow in her offhand, if not she'll let it fall down.
CLW on Rutland: 19:51, Today: Sunna rolled 6 using 1d8+5. clw.

Fritzholm
GM, 1875 posts
toss the dice
and have fun
Mon 20 Jul 2015
at 22:18
  • msg #303

Re: Direwolf battle - round 2 and 3

Sunna, please make an Intimidate roll if you're actively trying to force the goblin's surrender and not just bantering.  This is not exactly a "demoralize" situation (you won't cause him to become shaken) since you are not actively threatening the goblin in melee, but it will have an effect on his willingness to surrender.

Also, allow me to leave this here for your consideration:

quote:
"Kill!  I don't want any wolf or goblin survivors from this ambush.  No prisoners and no one escapes."  - Giselle's orders before the fight.

Mord
player, 265 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 20 Jul 2015
at 23:30
  • msg #304

Re: Direwolf battle - round 2 and 3

My old post was replaced by this one too?  Weird.


Mord emerged from the first wolf strikes, bleeding, but his quick movements showed the injury was blood from the wolves, not Mord himself - although that changed quickly enough when one of the pair of wolves - sensing Mord the greatest threat to them - managed to briefly seize hold of Mord's trunk-sized leg in a futile attempt to drag him down.

"Ugh.  You call that a bite?  I thought you things were supposed to be tough.  Try this."

The barbarian simply flexed his thigh to widen the canine's jaw, and smashed the thick steel of his axe down into the direwolf, arcing the heavy weapon such that the force of the blow could continue across into the second wolf.


Mord's turn!
Mord:
AC 15
23/39

Modifiers to rolls:
+1/+1 song
+1/- higher

5' away from the wolves, but keeping them in reach of Mord's weapon (LM14)
15:25, Today: Mord rolled 19,13,28 using D20+8,2d4+7,d20+11. Attk/dmg/trip.
AC21, dmg 14, trip 29

Fritzholm
GM, 1876 posts
toss the dice
and have fun
Tue 21 Jul 2015
at 03:56
  • msg #305

Re: Direwolf battle - round 2 and 3

It does kill direwolf2.  Cleave away.
Mord
player, 267 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 21 Jul 2015
at 13:22
  • msg #306

Re: Direwolf battle - round 2 and 3

...And continue it does, as Mord's strike against the first wolf catches it just before the haunch, severing the leg and half the hip, and arcing back up in a blow that would have caught anything standing next to it.  A hip pivot spun the rising axehead into a brutally powerful overhead smash down upon the second dire wolf.

For a moment Mord and the wolf linked gaze, and the longaxe floated still above them, like a harbinger or ill moon, then time resumed and the blow struck down deeply into the wolf.


OOC: Cleave attack onto Mord's last opponent
Mods:
 +1/+1 song
 +1/- height

07:15, Today: Mord rolled 28,12,17 using D20+8,2d4+7,d20+11. Attk/dmg/trip cleave.
07:15, Today: Mord rolled 23,13 using D20+8,2d4+7. confirm.
AC 30, dmg 26, trip 18
*NAT20* on the cleave.  Woot!

Glumr
player, 1110 posts
  Woodland
  Ninja
Tue 21 Jul 2015
at 13:50
  • msg #307

Re: Direwolf battle - round 2 and 3

"We've got them now" Glumr says to himself and Talita.

Glumr pulls two arrows and sends them flying at the wolf Giselle is fighting.   The first lands deep in flank of the beast.

Unfortunate for the Triplefang, when the first arrow landed, the beast twisted around from the pain causing Glumr's second arrow to nearly miss and land harmlessly in the grasses.



Move to J04

Glumr rolled 21 using 1d20+10. Arrow 1 @ D.Wolf.1.
Glumr rolled 4 using 1d8+3. Arrow 1 Damage.

Glumr rolled 11 using 1d20+10. Arrow 2 @ D.Wolf.1.
[MISSED]

Adiel
player, 67 posts
Bardic Sage
Tue 21 Jul 2015
at 16:55
  • msg #308

Re: Direwolf battle - round 2 and 3

Adiel pauses his song for a moment as his badger ally comes into existence, and then, almost before it disappears, he continues his song again. His voice goes high, then low, then high again, calling another ally into existence, once again beside the wolf surrounded by warriors. His whole purpose it to protect these fledgling warriors so they can live to fight another day.

Once his song is done, he calls to the initiates, "Try taking a single step backward after your attack. Minimize the wolf's chances to attack you."

Adiel summons another celestial badger to I10.
This message was last edited by the player at 17:03, Tue 21 July 2015.
Sunna
player, 372 posts
storyteller and musician
Tue 21 Jul 2015
at 18:12
  • msg #309

Re: Direwolf battle - round 2 and 3

OOC: Sunna's just bantering
Fritzholm
GM, 1877 posts
toss the dice
and have fun
Fri 24 Jul 2015
at 03:11
  • msg #310

Direwolf battle - round 3

Karola slips past Nolan to help Giselle flank the dire wolf and swiftly plunges her blade deep between the wolf's ribs.  Giselle's swing at the surrounded creature can get through the dire wolf's thick hide.

Adiel's second magical badger appears next to Karola and attacks heroically doing a little damage to the wolf.  Erma shows the badger how it's really done raking a huge bloody chunk out of the wolf's side and biting its neck.  Worn down by its other injuries the wolf can no longer fight back and Erma takes the creature down for good.

Wynne and Nolan move in to help Mord with direwolf2, but neither can mount an effective attack on the beast.

Glumr see Erma take the nearest direwolf down and retargets the next closest wolf.  His first shot lands, but this last second change of target throws off his second shot.

No longer bleeding to death thanks to Sunna's healing, Rutland turns on the last goblin.  With a colossal swing of his battleaxe, Nolan chops the goblin in half!

"No survivors," Rutland growls, kicking at the goblin's remains.

Mord tumbles to the ground when his horse is pulled down, but no mere fall will keep the mighty Mord Triplefang down.  He springs back to his feet and makes a huge circular slash that finishes off both direwolves!


That's all for the bad guys.

Rutland, Mord, and Mord's horse are injured and you lost Adiel's horse in the fight, but everyone else is OK.

The eye bridges the battle tune song into a truimphant brass fanfare.  The Triplefang have won again.
This message was last edited by the GM at 03:12, Fri 24 July 2015.
Holly
player, 931 posts
Protect the Land
to protect your Children
Fri 24 Jul 2015
at 08:46
  • msg #311

Re: Direwolf battle - round 3

Holly is very pleased to see all of the company return safe and sound, and quickly moves from one to another to check on their wounds to ensure none are likely to die before returning to the stronghold. Moving to Giselle, Holly asks "Do you want the wounds to heal naturally with scars? Or do we need everyone fully healthy to fight the goblin camp? I have a few magics that can help those most seriously hurt, and they I will look after the horses."
Mord
player, 268 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 24 Jul 2015
at 14:31
  • msg #312

Re: Direwolf battle - round 3

Mord looked back and forth across the battlefield, seeking other things to hit, then shrugged and patted his horse, and held her head to calm her as she awkwardly regained her feet and directed a hoof towards the wolf that had attacked her.  When Mord saw the bite onto his horse, he drifted a stronger kick that slid the wolf body a foot.

"It may be just a horse, but it's my horse you bit, you mangy bag of flees.

"Holly, one of the wolves managed to bite my leg - I'd take a healing so I don't leave blood trail all over the prairie, but others may be hurt worse.  This horse took a hit too."


Mord flicked the blood from his long-handled axe, then frowned at one stubborn spot, and rubbed it off on the pelt of one dire wolf. "Not a bad little scrap, but didn't last long enough to break a sweat.  If the goblins could fight as well as the things they rode, we might actually have a bit of fun.

"Eye, liked the tune.  Keep that stuff up.  You do a lot better than that - what the hell was his name, the one that was 'helping' at the Three Trees fight? - Anyway, good stuff.

"Any of the rest of you hurt?  Don't be too damn proud to stand up for it; if you fall over from lack of blood later, you can damn well expect to get roasted about it.

"And then we can move on to the bigger camp and teach them a lesson about challenging the Triplefangs."

Adiel
player, 68 posts
Bardic Sage
Sat 25 Jul 2015
at 05:11
  • msg #313

Re: Direwolf battle - round 3

Adiel is filled with all kinds of emotions. Relief that no humans died; sadness at the loss of his faithful, well-trained horse. Admiration for the strength of the vicious direwolves; awe for Mord's prowess in battle. He doesn't really understand all these feelings, so he follows the old bard tradition of exploring them in song. He pulls his lyre from his back and begins to play--a slow, thoughtful tune about the power and sadness of battle.

Warriors strong, and monsters great
Face in glen and meadow fair
Ambush, magic, sword, and axe
Readied for the end of breath.

Allies fall, and allies win
Monsters roar and monsters die
End of days, but rising hope
Such is battle, war, and loss.

Ancient wars define our day;
So may ours, if chosen well.
Mord, Giselle, our mighty ones
May all like you one day become.


By the end, he understands his own feelings a bit better, and begins phrasing his song to inspire the young warriors to train diligently when they return home. Maybe someday they, too, will slay a direwolf.

23:09, Today: Adiel rolled 30 using 1d20+10. Singing quality. - Natural 20
23:08, Today: Adiel rolled 22 using 1d20+5. Persuade initiates to train hard.

Sunna
player, 373 posts
storyteller and musician
Sun 26 Jul 2015
at 12:08
  • msg #314

Re: Direwolf battle - round 3

"That was quite impressive, Mord. Now I really understand why the goblins fear you! Sometimes tales are a bit of an exaggeration, but yours - I know now - are not." She winks.

"You scared me, Rutland, seeing you lie under that beast", Sunna says to the wounded warrior with a smile. "I guess I wouldn't have had the guts to crawl out from there."

The bard listens to Adiels sad song, for a moment considering to join in, but then decides against it. It would probably spoil this beautiful song.

"Even though the direwolves are dead now, I guess it would be best to take on the camp with none of our warriors hurt", Sunna states.
Fritzholm
GM, 1879 posts
toss the dice
and have fun
Tue 28 Jul 2015
at 19:33
  • msg #315

Ch09 - Legends are Born

The battle was intense, but short and decisive.  Since you are traveling light you have little interest in looting the goblins for their small weapons or armor.  that junk is of no use to you.  You leave the corpses of the goblins, wolves, and horse for scavengers where they fell.  Adiel's song impresses and inspires you, providing closure to the battle.

You leave the battlefield and head for your campsite to meet up with Holly and the remaining horses.

"In Ehlonna's name, someone tell me where this bear came from," says Giselle looking pointedly at Glumr.

Before Glumr can offer an explanation Erma changes back into a human, which pretty much explains it.  Sort of.

quote:
"Do you want the wounds to heal naturally with scars? Or do we need everyone fully healthy to fight the goblin camp? I have a few magics that can help those most seriously hurt, and then I will look after the horses."



"Magic would be best.  We NEED Mord and Rutland fully healed by morning.  Speaking of which, we're breaking camp around dawn, so don't get too comfy," Giselle announces.  "We're attacking early morning after sunrise.  The plan is to take out the remaining wolves and fall back.  I want ideas on how to cover our retreat."

Giselle looks to Holly, Adiel, and Mord, but other are certainly welcome to offer up suggestions.
Adiel
player, 70 posts
Bardic Sage
Thu 30 Jul 2015
at 07:04
  • msg #316

Re: Ch09 - Legends are Born

"We could try to use fire to separate the direwolves from the rest of the camp, since the direwolves fear fire, or we could create some sort of diversion to draw away the goblins and monsters. What works best might depend on where their pen is." He turns to Holly. "Were the wolves on the edge of the goblin camp, or near the middle?"
Holly
player, 932 posts
Protect the Land
to protect your Children
Thu 30 Jul 2015
at 12:34
  • msg #317

Re: Ch09 - Legends are Born

With confimration that they would likely not need any of her healing services again, until she had had a chance to recover, Holly took the time to use her magical healing skills once she had checked the weapons and wounds for signs of poison or disease. Working on the humans first, and then moving along to care for the animals, Holly makes sure everyone is back to full health. Feeding Mord's horse an apple at the end of it, she felt the familiar nudge in her back from Mooonlight, and she pulled out an apple for him and one for herself.

Holly concentrates on the question Adiel had raised, and answered, "They took up a good portion off to one side, so would be difficult to cut them off. I can slow the goblins down, but the dire wolves will likely be strong enough to battle through the weeds. There are two big tents that would probably burn nicely, and some smaller tents. Not sure I'd like to see smoke though, as that would warn the monsters in the shrine. I don't know how fast they move, but it would likely be only a short time to prepare for them. The place is so open around it we'd have to either creep up slowly, or rush in on horseback."
Mord
player, 269 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 30 Jul 2015
at 17:40
  • msg #318

Re: Ch09 - Legends are Born

Mord nodded impressed as Holly described gathering the goblins in a trap of grass.  "If you can hold the goblins fixed like that, we can prevent their interference in our battle actions, until we can dispatch them.  I mean, to help our retreat from the strike."  For those knowing Mord, retreat had never been a strong desire for him, though he had generally followed battle plans.  Generally.

GM:
In Ehlonna's name, someone tell me where this bear came from," says Giselle looking pointedly at Glumr.
  Mord, having gone through this shock, was in a position to grin and add in mock-serious reply, "Well, when a mommy bear and a daddy bear get together..." but left the actual answer to Emma to provide... partially because Mord didn't really understand it himself, but tied it to more of Holly's strange magic - he knew Holly, she could turn into horses, so why couldn't she turn a bear into a rather fetching redhead.

Hitting things was much simpler.
Fritzholm
GM, 1880 posts
toss the dice
and have fun
Thu 30 Jul 2015
at 20:16
  • msg #319

Re: Ch09 - Legends are Born

The direwolf bites are very deep, but not diseased or poisoned.  Holly restores Mord to full health with her newly learned, more powerful healing spell.  It feels good to channel the powers of Obad-Hai and Pelor this directly.  It gives Holly a very pleasant rush.  Holly can tell that Rutland has already been healed partially.  He is treated to two smaller healing spells and given a clean bill of health.  Mord's horse has the worst wounds of all, but they are no match for Holly's powers.  All that spell casting leaves the druid a little winded.

quote:
"If you can hold the goblins fixed like that, we can prevent their interference in our battle actions, until we can dispatch them.  I mean, to help our retreat from the strike."


Giselle nods in agreement with Mord's words.

"Normally I wouldn't use fire in the grasslands for fear of starting a raging wildfire, but we're far from Triplefang farms here, and the fires will give the goblins something else to worry about when we fall back.  We can make extinguishing the fire their problem, not ours.  You're in charge of the fires, Adiel."

"Don't worry about the shrine monsters," Giselle adds.  "We will not stick around long enough for the camp to be reinforced.  This will be a very quick strike."
Holly
player, 933 posts
Protect the Land
to protect your Children
Fri 31 Jul 2015
at 08:36
  • msg #320

Re: Ch09 - Legends are Born

"Lets just say that Obad-Hai will be doing his bit, whilst I sit with the horses and pray to him. By the time you get there, my prayers should be answered, and with luck the grass will grab at the goblins when you attack. Some might be able to pull themselves out, but most will hopefully be caught up. Just be aware Mord that Obad-hai will not think twice of taking you into his grasp as well, so leave the goblins to the archers."

Holly had set the scene from their battle with the wolf riders, sitting out at the back with the horses. With a new day, Holly knew she could return to eagle form and actually join the battle from above. From her long discussions with Erma, Holly knew she had the ability to cast spells in that form, and her use of Tanglefoot spell would hopefully keep the goblins caught up whilst the others attacked. From above, Holly also knew she could keep an eye on the shrine and the monsters there. Moonlight would look after the horses, and she could actively help the clan without giving away too many of her secrets.
Adiel
player, 73 posts
Bardic Sage
Fri 31 Jul 2015
at 16:17
  • msg #321

Re: Ch09 - Legends are Born

Adiel nods. "Giselle, I can use a song to turn invisible, approach the goblin camp unseen, and start a fire subtly. Then, the group could attack as soon as they see the smoke. Or, I can just approach with the rest of the group and start a fire at the beginning of the battle."
Mord
player, 270 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 31 Jul 2015
at 16:47
  • msg #322

Re: Ch09 - Legends are Born

"You can turn invisible, like ghosts?  Do you come back to being visible again, or are you stuck that way until someone uncurses you?  Are there any lasting effects?  Hey, can you do that to all of us?  We could just walk right up to them and cut them in quarters, and they'd be thinking the spirits of the grasslands had risen up!"  Mord's curiousity began to warm in interest as the image of slaughtering the entire camp gained much success in such an optical gambit.
Adiel
player, 74 posts
Bardic Sage
Fri 31 Jul 2015
at 21:13
  • msg #323

Re: Ch09 - Legends are Born

Adiel smiles at his cousin's enthusiasm. "Well, the song is one of peace and subtlety. If you attack, its magic instantly ends, and you become visible again. And the song has so much power in it that I can only use it twice in a day before I need to rest... but, yes, I could turn you invisible, Mord. It just wouldn't help you in your goblin-slaying very much."
Sunna
player, 374 posts
storyteller and musician
Sat 1 Aug 2015
at 11:09
  • msg #324

Re: Ch09 - Legends are Born

"With the goblins caught in grass, wouldn't that be a chance to get one of them alive to ask a few questions?" The question is meant for all, especially Giseele, since the original orders from Tora said to kill all goblins. But there are some questions that need answers, Sunna thinks.

"Adiel, I'd love to hear a bit more about that invisibility song later on. If you don't mind. It sounds very interesting." Maybe there are parallels to the altering self song she knows? Even if not it never hurts to learn about other songs and their magic.
Fritzholm
GM, 1885 posts
toss the dice
and have fun
Sat 1 Aug 2015
at 18:53
  • msg #325

Re: Ch09 - Legends are Born

Giselle nods at Sunna's words.

"It's true that Tora ordered me to wipe out these goblins, but that doesn't mean we can't have Mord question a prisoner before we kill it.  It's a good idea, but this attack is not the time.  We still need to wear down their strength.  THEN we'll crush them.  You can have your prisoner after the next attack."

"Everybody listen up to this," Giselle calls out.  "Goblins are cowards and will run away from a fair fight.  Humans are brave, but arrogant and overconfident.  They will not only take on a fair fight, but they will battle on when outnumbered and overpowered."

"I'm not the brilliant strategist that Tora is, but I've seen her win over and over and over.  You know how she does it?  She never accepts a fair fight.  You will lose half of the fair fights!  This is unacceptable.  The reason that she can keep fighting the hordes back with so few warriors is because she doesn't lose men.  We are going to do the same thing as best as we can in her absense.  It might not sound as glorious, but we're going to slaughter these goblins in three smaller, smarter attacks.  Then we are all going to go home victorious to fight another day."

"The attack this morning will be to kill the remaining wolves.  Then we will fall back to heal and rest and plan the final assault."
Sunna
player, 375 posts
storyteller and musician
Mon 3 Aug 2015
at 18:03
  • msg #326

Re: Ch09 - Legends are Born

"How are the odds that the creatures from the shrine will join a third attack from us?" Maybe Giselle has an answer to that, too.
Holly
player, 935 posts
Protect the Land
to protect your Children
Tue 4 Aug 2015
at 11:46
  • msg #327

Re: Ch09 - Legends are Born

"Giselle's plan is to attack and get away before the monsters can turn up, and that sounds good to me. I'd rather take them on, but as Giselle says, we can't afford to lose people. So in fast, kill and destroy and out again to where I will have the horses waiting. I can heal when you get back as needed and we can move to prepare for the next attack." Holly says, backing up Giselle who so far has proven she can lead them this far. Holly intended to ensure no-one worried if she was not back from her flying trip before the group returned to the horses, and Moonlight was likely more than capable of keeping the horses in line while she was away. Holly suspected Moonlight would appreciate a little control, and any danger would come to her over their link quickly enough.
Fritzholm
GM, 1887 posts
toss the dice
and have fun
Tue 4 Aug 2015
at 15:47
  • msg #328

Re: Ch09 - Legends are Born

When Sunna asks about the possibility of the trolls from the shrine  joining the camp before the third attack Giselle looks to be at a loss.  She winces and rubs her head, thinking.  Then Holly offers up her opinion giving Giselle more time to come up with an answer.

"We'll send in scouts before the third attack.  If the guardian monsters are at the camp we'll attack the shrine instead."

It doesn't sound like a complete plan.  Hopefully it won't need to be.
Sunna
player, 376 posts
storyteller and musician
Tue 4 Aug 2015
at 19:56
  • msg #329

Re: Ch09 - Legends are Born

Sunna nods slowly to Giselles answer. "Maybe you could set the fire in a way that keeps the goblins from joining the monsters, Adiel? Or that keeps the monsters incapable of joining the goblins. Depends on the wind I guess, but if it works it might make our third move easier. Just a suggestion."
With that Sunna has no more to add.
Fritzholm
GM, 1889 posts
toss the dice
and have fun
Wed 5 Aug 2015
at 05:45
  • msg #330

Re: Ch09 - Legends are Born

The campsite is little more than matted down grasses in a mild depression between small hills.  You have no fire to give you location away, but the grazing horses are visible to passers by.  It's good that you've chosen a site well outside the wolf patrol radius, but your still nervous that the goblins will change that up once they discover their last patrol is not coming back.  You bed down with no more than simple blankets.  The party is used to camping with more gear, but Tora's troops appear to be used to these more sparse conditions.

Giselle places Mord and Nolan on first watch, Wynne and Rutland on second watch, with herself and Goddard on third watch.  Mord wakes Karola before midnight and sends her off to spell Balki watching for any southern movement of the camped goblins.  Balki returns to report that all is quiet and the goblins have not yet left their camp.  Giselle wakes everyone at dawn to quickly eat and prepare for battle.

"We know we can take down dire wolves when we work together.  This attack has but one purpose, to kill off the remaining wolves and fall back to camp.  We will likely be attacked by goblins and hobgoblins alike as well as some sort of monster.  You can of course fight off these other attackers if need be, but keep the goal in mind, and do not be distracted."

"We will approach to within sight of the goblin camp then we will hunker down into the grasses and move in slowly and carefully.  Adiel will turn invisible far enough away that his song will not be heard."  Giselle looks sharply at the bard to make this point stick.  "He will quickly make his way into the camp and set a fire to isolate the wolves from the rest with any luck.  When we see smoke we will rush the camp and kill the wolves."

"Holly, Balki and the eye will not join this attack.  Balki will circle around and scout the area between the camp and the shrine.  He will alert us if the shrine guardians are coming.  Holly and the eye will stay back at camp with the horses.  The goblins would be almost certain to spot the eye.  We can't risk bringing him along."

"You will all retreat on my order.  With luck Holly's powers will hold back any pursuit.  Archers will pick off anything that gets through.  We will retreat due north to start and break off west to camp once we're clear.  We have a number of slower runners with us, so it's import that we stay together during the retreat."
Fritzholm
GM, 1890 posts
toss the dice
and have fun
Wed 5 Aug 2015
at 06:15
  • msg #331

Re: Ch09 - Legends are Born

Balki leaves first and the small warband breaks camp shortly after.  Once they're well out of sight, Holly transforms into an eagle and takes flight.  The morning is cool and the grasses are dewy.  This group of  Triplefang is unusually quiet as they make their way towards to goblin camp.  There's no humming or singing or conversation.  Everyone is focussing on the upcoming task, and maybe still a touch groggy.

Goddard spots the camp first, far off in the distance.  He quietly points it out to the rest of you.  There are no fires, but you can see their tents and little else from this distance.  The camp is on a rise with good visibility.  It will be hard to sneak up on them.  As you get closer you see movement and hear faint noise, but it's hard to see much crouched down in the grasses as you are.  Adiel stops.  With a wispy and light melody he fades from view.  Uncanny!  Now it is time to kneel and wait.
Mord
player, 272 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 5 Aug 2015
at 21:29
  • msg #332

Re: Ch09 - Legends are Born

Mord, of course, questioned.  "The eye wouldn't be noticed at all in a backpack or pouch - he can come out when the battle starts, or sing from the bag.  Doesn't seem smart to leave out a good battle song to fire the blood!"  The barbarian chewed a large mouthful of cold meat and bread, but grinned after he swallowed it.  A little bit of battle was a great thing in the morning.

At Adiel's disappearance, Mord started to clap, but caught himself in time to turn the gesture into a scratch of his forehead.  Damn impressive, tho."

The warrior's readiness was clear in a periodic -not nervous- check of weapons, much as he had double-checked tack in the morning.  With the fast strike, reliability was important... but it didn't mean that a man should refrain from enjoying a neat trick or having something in the stomach to fuel a fight.  Death came at all times to all folk, and the secret was missing the appointment as many times as possible, and ending on a full stomach.  Or in bed with a good wench - depended on how old the warrior was.
Holly
player, 937 posts
Protect the Land
to protect your Children
Thu 6 Aug 2015
at 08:52
  • msg #333

Re: Ch09 - Legends are Born

"Mord, if you have a pocket big enough to hold our friend, then those are pants big enough to house our village in the rainy season! Scott is taller than you, wider than you, and cousin some might say better looking!" Holly says, wondering where Mord got that idea from. Holly wasn't going to admit she thought Mord as handsome as ever, but she had no idea what Scott really looked like. They didn't have much time to find out, if Reynard was right.

[I believe that the eye is a Giant Eye, of medium size, and therefore a little more noticeable that Mord may have understood him to be.]
Fritzholm
GM, 1892 posts
toss the dice
and have fun
Thu 6 Aug 2015
at 15:53
  • msg #334

Re: Ch09 - Legends are Born

He is indeed giant as eyes go.  He's about the size of a beach ball.  I think you'll make due with just two bards on this assault.
Mord
player, 273 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 6 Aug 2015
at 18:34
  • msg #335

Re: Ch09 - Legends are Born

Ah.  Well, he's still be good for saddlebag carriage if he so wished :)
But if Adiel wants the honour of the battle song, by all means :p
Sunna
player, 377 posts
storyteller and musician
Sat 8 Aug 2015
at 16:42
  • msg #336

Re: Ch09 - Legends are Born

"Good luck", Sunna whispers in the direction where Adiel just was a moment ago. She is impressed by the magic, even though she had heard of it before. Now she double checks her instruments - and then the weapons, too.
Fritzholm
GM, 1894 posts
toss the dice
and have fun
Wed 12 Aug 2015
at 10:32
  • msg #337

Camp battle - round 0

(OK, Adiel signed on twice, but hasn't posted his action for some reason, so I'm going to have him light the fire as planned.)

You watch and wait, ready to strike.  A light breeze blows from your left to right.  There doesn't seem to be a lot of activity at the camp.  Finally Giselle sees smoke and signals you all to rush forward.  Your small attack force is spotted quickly by two goblin archers in a short wooden tower.  They fire on Wynne and Sunna, just grazing Sunna.

Sunna takes 1 point of damage.

Archers, you may choose to return fire on the goblins in the tower (about 75', but -5 for height and cover) or rush forward onto the upcoming tactical with the others.

Everyone please roll initiative.

Sunna
player, 378 posts
storyteller and musician
Wed 12 Aug 2015
at 17:36
  • msg #338

Re: Camp battle - round 0

That shot came way too close!
Sunna hesitates for a moment, then fires a bolt at the tower before following the others. But the shot goes wide.

OOC:
19:34, Wed 12 Aug: Sunna rolled 3 using 1d20+1. attack with crossbow.
19:34, Wed 12 Aug: Sunna rolled 8 using 1d20+2. ini.

HP 16/17

This message was last edited by the player at 17:31, Sat 15 Aug 2015.
Holly
player, 938 posts
Protect the Land
to protect your Children
Thu 13 Aug 2015
at 11:15
  • msg #339

Re: Camp battle - round 0

Holly sees the smoke, and decides to act against the goblins firing at the approaching Triplefangs. Calling up a suitable spell, Holly directs the ball of fire into the tower, hoping to either get the goblins out of there or burnt.

[Holly rolled a 13 for Initiative. Holly casts Flaming Sphere into the confines of the tower the goblins are firing from. Will stop on hitting one.
Flaming Sphere - 5ft dia Sphere, 3d6 2D6 damage - Relfex save for half. 5 rounds]

This message was last edited by the GM at 23:22, Tue 18 Aug 2015.
Mord
player, 275 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 18 Aug 2015
at 23:02
  • msg #340

Re: Camp battle - round 0

Mord's steed shied slightly as the fire erupted from nothingness, delaying Mord's magnificent entry into the battlefield...

EDIT: Mord's not mounted
Mord stumbled as the fire erupted from nothingness, turning the top of the watchtower into a candle, and catching his attention for a couple seconds, delaying his activity in the battlefield.  "Look at the pretty fire another time, Mord," he chastised himself before charging up with his friends and companions.

OOC: 07:24, Wed 12 Aug: Mord rolled 6 using 1d20+3. Init.
He's not quite dumb as an ox, but he's awfully close as slow :)

This message was last edited by the player at 21:29, Wed 19 Aug 2015.
Fritzholm
GM, 1896 posts
toss the dice
and have fun
Wed 19 Aug 2015
at 03:47
  • msg #341

Re: Camp battle - round 0

Mord isn't mounted for this fight.  The goblins would've seen you a mile away if you rode up on horseback.


Initiative
----------
Glumr 20
Adiel 18
Giselle 14
Holly 13
Rutland 12
warriors 11
goblins 10
Sunna 8
Mord 6
Erma 4

Fire is popping up out of nowhere all over!  The goblin archers are very surprised to see a ball of flame appear in their tower, but the nimble archer hops out of harm's way, for now.
Sunna and Goddard fall back to return fire on the tower, but neither connect.  The others, including Erma who transforms into a bear for battle, rush forward to the dire wolf pens.

"No wolves, sarge!" shouts Rutland.

Sure enough, the pens are empty.

"Plan B, Triplefang," yells Giselle in response.  "No hit and run this time.  Tear into them and wipe them out!"

The resistance looks a bit disorganized.  You must've struck at the right time.

The lighter background enemies are hobgoblins and the dark backgrounds are goblins.

Goblins 2 and 4 are up in a small wooden tower and cannot be attacked in melee.  They are -5 to hit with missile fire due to height and cover.


I need round 1 actions from Glumr, Adiel, and Holly.

(Sunna and Goddard are not yet on the tactical map.)

http://zachery.path.med.umich....fang/camp_battle.jpg
Holly
player, 939 posts
Protect the Land
to protect your Children
Wed 19 Aug 2015
at 10:28
  • msg #342

Re: Camp battle - round 1

Holly leaves the flaming sphere to burn in the watchtower, hoping to set the goblin and the tower alight with its flames. Turning her powers granted by Obad-Hai to another cause, Holly calls for the grasses below the hobgoblin and goblins feet at the base of the tower to sprout up and produce a field of spikes to slow down the enemy from engaging the Triplefang arrivals. Holly hopes the others remember her suggestion to keep away from such growths.

[Holly glides from M17 to R13.
Holly leaves Flaming Sphere in C17.
Casts Spike Growth in squares A14 to J23. 1d4 damage each square moved through. Poss damage to feet reducing movement.
http://www.d20srd.org/srd/spells/spikeGrowth.htm ]

Fritzholm
GM, 1897 posts
toss the dice
and have fun
Thu 27 Aug 2015
at 06:46
  • msg #343

Re: Camp battle - round 1

(Long time no post from Adiel and Glumr.  In the interest of moving the game along I'm going to take their actions for them.)

Glumr takes a step up to Q24 and fires two shots up into the tower, killing one of the archers and badly wounding the other.

Strummed chords of a new inspiring battle song waft over the battlefield, apparently out of nowhere as an invisible harper starts playing and singing.

Everyone now receives a +1 to hit and damage rolls as well as a +1 save vs charm or fear.

Giselle leads the charge on the goblins, rushing forward to but the nearest hobgoblin to the sword, but the veteran hobgoblin parries the blow, bracing its longsword overhead.

Rutland advances, but keenly notices the field of suddenly spiky undergrowth.

"Look out, Triplefang.  Dangerous magics ahead," he warns.

Nolan and Wynne heed his warning and advance cautiously.

Goddard fires at goblin1 and staggers it with an arrow square to the chest.

Goblins 1 and 3 move only a short distance, being assaulted by magical spikes before they freeze in place unsure of what to do about the perilous situation.  Hobgoblin3 is bolder, braving the spikes to join hobgoblin2 in attacking Giselle.  Neither is able to hit her.  He bellows out something in Goblin as he attacks.


Hobgoblin1 carefully makes its way out of the spike field and faces off against the main pack of the Triplefang warband.  The remaining archer fires down at Nolan, but the arrow sails far wide.   Goblin reinforcements advance to the back edge of the spike field.  Hobgoblin4 barks out an order in Goblin.


http://zachery.path.med.umich....fang/camp_battle.jpg

I need round 1 actions from Sunna and Mord, and round 2 actions from Adiel, Glumr, and Holly.
Mord
player, 279 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 28 Aug 2015
at 03:06
  • msg #344

Re: Camp battle - round 1

With a gleeful explosion of speed, Mord's legs launched him effortlessly over the first rail and through the wolf pen, sending divots of earth flying as he churned across the grass. The barbarian swung his longaxe to the side to make room for a prodigious leap that sent mord into the air.

The axe left a steel rainbow hanging momentarily, tracing a line as mord set up a brutal blow on the job goblin.

Posting from phone sorry
I14 or 15
Today: Roll: Mord rolled 20,13,26 using D20+10,2d4+7,d20+13.  Attk/dmg/trip.
19:51, Today: Mord rolled 24 using 1d20+15.  Jump.
With buffs and height
AC 22, dmg 14, trip27
If kills hob goblin, cleave onto non sleeping goblin
Sunna
player, 381 posts
storyteller and musician
Fri 28 Aug 2015
at 08:00
  • msg #345

Re: Camp battle - round 1

"They spotted the trap, beware of javelins", Sunna warns before preparing herself to cast a spell on her own. The soothing song reminds of a common Triplefang lullaby.


Cast sleep on hobgoblin4 and goblin5
appear on map ;)

Holly
player, 940 posts
Protect the Land
to protect your Children
Fri 28 Aug 2015
at 11:34
  • msg #346

Re: Camp battle - round 1

Holly watches Mord charge in, and changes her mind as to what spell to cast, simply commanding the ball of flame in the tower to chase after the remaining goblin archer. Swinging around in the air, Holly gains a bit of height, and takes a look at where she had last seen more enemy.

[Holly directs the Flaming Sphere from C17 to E20. Reflex save for Goblin 4.
Holly flies from R13 to J5, enjoying to rush of hot air rising from the flames below.]


Edited to move target of Flaming Sphere to E20
This message was last edited by the player at 07:42, Tue 01 Sept 2015.
Fritzholm
GM, 1900 posts
toss the dice
and have fun
Tue 1 Sep 2015
at 02:43
  • msg #347

Camp battle - round 2

Sunna sings a magical lullaby that makes goblin5 drift of to slumberland.  Hobgoblin4 shakes off the effects of the spell.

Only by using a charge can I get Mord all the way to I-15.  Normally any obstacle blocks a charge, but Mord's leaping is just the trick this time to hurdle the fences.  He gets no bonus from higher ground, but he does get a +2 from the charge, and his AC is reduced to 13.  He sweeps his pole axe through a wide arc and chops down both goblin3 and hobgoblin4, but he does injure his feet upon landing.

Mord takes 4 damage and must make a REF save DC17 or be reduced to 20 move.

Erma moves to take on the lead hobgoblin and tears into it with a powerful rake of her claw.

Glumr steps up and shoots down goblin6 and the remaining goblin archer.

Giselle is still having no luck carving up the hobgoblin doubleteam.

http://zachery.path.med.umich....fang/camp_battle.jpg

Holly, the situation has changed dramatically with all the killing by Mord and Glumr.  Would you like to take a different round 2 action?
Fritzholm
GM, 1901 posts
toss the dice
and have fun
Tue 1 Sep 2015
at 22:18
  • msg #348

Camp battle - round 2

Goblin1 watches in disbelief as the ball of flames rolls out of the tower at him and nimbly dodges out of its way when it comes near.

Rutland moves up to battle hobgoblin1, followed by Nolan and Wynne, but the combat vet can't land an axe blow.  Goddard tries to finish off golblin1, but the little monster, beset with peril on all sides, somehow manages to duck Goddard's arrow too.

Goblin1 flings a javelin towards Wynne.  She easily swats away the tiny spear.

Hobgoblin1 takes a swing at Erma and then makes a small defensive withdrawl.  The hobgoblin doubleteam fails to injure Giselle.

More goblins arrive on the scene dressed in darker clothes and armed with strange ceramic pots.  Another hobgoblin and the large monster Holly described also emerge from the burning tent.  The monster cries out something in a strange halting cadence to the others in goblin.


http://zachery.path.med.umich....fang/camp_battle.jpg

I need round 2 actions from Sunna and Mord (don't forget your DC17 REF save) , and round 3 actions from Adiel, Glumr, and Holly.
Sunna
player, 382 posts
storyteller and musician
Sat 5 Sep 2015
at 14:48
  • msg #349

Camp battle - round 2

"The monster is behind the attack on Thora?!"
Sunna hurries forward. Though Giselle has two opponents she seems to do fine. Adiel, however, must be near the burning tent and therefore near a lot of enemies, even with Mord not far from him. And the monster really looks scary, even from the distance. Maybe the sleeping song will help over there, too. Maybe even one of the pots will break and burn the enemies?
"Watch out, Mord!"
Again the soothing melody can be heard.



OOC: Move to J22
Cast Sleep on Goblin8 and Hobgoblin5 without hitting Holly

This message was last edited by the player at 15:36, Sun 06 Sept 2015.
Fritzholm
GM, 1902 posts
toss the dice
and have fun
Sun 6 Sep 2015
at 07:27
  • msg #350

Camp battle - round 2

Most spells can be cast in with a standard action, but sleep requires a full round.  This means Sunna can't move AND cast sleep.  Luckily, it has a nice long range.  She can target the area she wants to from where she is.  No worries about catching Holly in the area of effect.  She's too experienced to fall for a sleep spell.  The goblins, on the other hand...

Goblin8 manages to just barely shrug off the effects of the song of slumber.  Even though Sunna had intended to put hobgoblin5 (too many HD) to sleep, the spell catches goblin7 instead.

"Mord, leave one of the sleeping goblins alive for questioning," Giselle calls out while battling the hobgoblins.
This message was last edited by the GM at 07:35, Sun 06 Sept 2015.
Holly
player, 942 posts
Protect the Land
to protect your Children
Tue 8 Sep 2015
at 11:28
  • msg #351

Camp battle - round 2

Holly simply moves the small ball of flames that now rolls around on the ground to slam into the hobgoblin attacking Giselle. Sweeping away from the enemy below her, Holly moves off to the side to keep an eye on other arrivals.

[Holly moves Flaming Sphere to G19 and Hob2. Holly flies to V11 = 60 feet.]
Mord
player, 280 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 8 Sep 2015
at 23:43
  • msg #352

Re: Camp battle - round 2

Mord roared as the mastermind clumsily revealed himself.  "He sure said he did!"  Roaring again, the barbarian charged away from the sleeping goblin -save a goblin, don't save a goblin, save a goblin-meh-  and started his muscular legs into a churning race that put his earlier frolic to shame.

"You want a battle cry?  Try "TRIPLEFANGS!"  Ho,HO!"

Sweeping his longaxe in an arc, Mord dipped the axehead at the last moment, reducing the damage of the blow, but trying to take out the leader's legs and prevent him from fleeing.  The goblin and -a minotaur, was that?- would be treated in due course, but Mord had found the head of trouble, and he would cut off the snake and split it into pieces.

Okay, perhaps he would leave the head able to talk, but that necessity had dropped if the leader was indeed the leader and originator of the scheme.



charge to I7, attack leader
16:52, Today: Mord rolled 29 using 1d20+15.  Jump. (If required for charge/jump or fence)
17:02, Today: Mord rolled 24,6,20 using D20+14,2d4+4,d20+13.  Attk/dmg/trip.

Fritzholm
GM, 1903 posts
toss the dice
and have fun
Mon 14 Sep 2015
at 07:37
  • msg #353

Re: Camp battle - round 2

Mord, moving 40ft to I7 doesn't get you close enough to hit the bugbear (their leader) in K4.  Is it OK to assume you attack hobgoblin5 instead.  One positive side effect of this is you will succeed in tripping him whereas you would've failed to trip the bugbear.

The alternative is an actual charge.  You can move 5, 10, 15, 20, or even 25 feet further and attack the bugbear.  The down side will be the loss of two precious points of AC, which could come in handy with so many enemies around.
Glumr
player, 1111 posts
  Woodland
  Ninja
Thu 17 Sep 2015
at 20:11
  • msg #354

Re: Camp battle - round 2

Glumr takes a step forward and fires at goblin 1.  The arrow whistles and strikes, landing deep in Goblin 1's face.  He slumps forward. Dead.

Glumr turns and takes a bead on one of the Goblins fighting Gisselle. He draws his second arrow and lets it fly.  It too lands true, deep in Hobgoblin 3.


Glumr rolled 20 using 1d20+9.  Arrow 1 @ Goblin1
Glumr rolled 7 using 1d8+6.    Arrow 1 Damage

Glumr rolled 25 using 1d20+9.  Arrow 2 @ Hobgoblin 3
Glumr rolled 7 using 1d8+6.    Arrow 2 Damage

Fritzholm
GM, 1904 posts
toss the dice
and have fun
Fri 18 Sep 2015
at 02:52
  • msg #355

Camp battle - round 3

Mord can't quite reach the bugbear, so he chops down the monster's hobgoblin bodyguard instead.  Hobgoblin5 flops to the ground.

Erma rushes towards hobgoblin1, steps into a rabbit hole, and she too flops down face first.

The inspirational music apparently coming from nowhere segues to an energetic bridge that summons a plucky badger to aid Mord.  It tears into the fallen hobgoblin to no effect.

Everyone still retains the +1 from Adiel's music... for now.

Giselle finally finds a flaw in the hobgoblins' defense.  She exploits it with bloody results, sinking the long blade of her greatsword deep into the the ribs and chest of hobgoblin2, who falls limp.  Holly's flaming sphere collides with the other distracted hobgoblin, immolating it to Obad-Hai.

Rutland and Wynne move in and both land solid chops on hobgoblin1 to take him down.  What a great round for the Triplefang!  Goddard moves up into position to get a better shot at the goblins near the burning tent while Nolan runs up and climbs over the wolf pen wall.

"Get out of the way you numbskull!" Goddard shout at Nolan.

The bugbear wades through the melee to Mord, drawing an attack of opportunity from both the badger and more importantly from Mord.

Mord, please make an AoO on the bugbear and we'll see if the monster gets an attack on you or has to pick his ass up off the ground instead.  Then I'll resolve the rest of the goblin attacks.

http://zachery.path.med.umich....fang/camp_battle.jpg
Fritzholm
GM, 1906 posts
toss the dice
and have fun
Thu 24 Sep 2015
at 05:57
  • msg #356

Camp battle - round 3

Looks like I'll make Mord's Attack of Opportunity for him to get things moving again.


Not anticipating Mord's strange polearm technique, the bugbear is suckered into an overly offensive move that ends up slicing its leg badly and landing it right on its back.

Hobgoblin5 gets to its feet and pounds Adiel's summoned badger into oblivion with its morningstar.

Goblin9 lobs a ceramic bomb Mord's way.  It doesn't hit the mighty warrior directly, but catches him in the blast none-the-less.  Goblin8 steps into the recent blast zone and jabs Mord with a very small sword.  Just a scratch!

Mord takes a total of 4 points of damage from the two attacks.

Goblin10 moves in towards the battle, coming unknowingly close to running into the invisible, but noisy Adiel.

http://zachery.path.med.umich....fang/camp_battle.jpg

The goblins' leader is on the ground so his AC is reduced this round.

I need round 3 actions from Sunna and Mord, and round 4 actions from Adiel, Glumr, and Holly.

Mord
player, 281 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 24 Sep 2015
at 14:17
  • msg #357

Camp battle - round 3

The combination of finding the professed leader of the cowardly night attack -that Mord had been considering the same was completely lost- and its bombs on their leader... and a goblin daring to attack Mord, Goblin-Slayer! was simply too much.

Blood surged through his muscles and his large axe seemed a feather in his hands. If Mord had seemed a big man before, he was bigger; if he had been wild-eyed in combat, this was the big bad brother version.

"That's it?  That's IT?  I SHAVE harder than that!  You do it like THIS!  RWAR!" he roared in a chest shaking manner and whipped the steel axe head around in two brutal sweeps.  The first swung extra far at the rising hobgoblin, then Mord shifted his position to be just a little closer to the flask-wielding goblin... just a little more... and spun around to clobber down at the goblin that had dared to pink the mighty Mord.


OOC:
AOO on Hob5 for standing in Mord's threatened area
07:46, Today: Mord rolled 23,7,26 using D20+12,2d4+4,d20+13.  Attk/dmg/trip AOO hob5.
AC23, dmg7


~Round3
Mv 5' to (H6)

Std: Attack on goblin8 if alive, or goblin9 in alternative
07:47, Today: Mord rolled 18,11,14 using D20+12,2d4+4,d20+13.  Attk/dmg/trip.

Attack on downed leader (non-lethal)
07:47, Today: Mord rolled 29,12,18 using D20+12,2d4+4,d20+13.  cleave if kill goblin.
AC 29(should be 25 from nonlethal penalty of -4, but forgot to add it)

Holly
player, 943 posts
Protect the Land
to protect your Children
Thu 24 Sep 2015
at 15:42
  • msg #358

Camp battle - round 3

Holly swoops south and directs the burning globe towards the north and the bunch of enemies around Mord, hoping to burn a path to allow Giselle a path through the writhing undergrowth towards the same enemies. Although the use of explosives is something Holly has not seen before from above, she is wary of using any other magic unless the others are threatened with death.

[Holly moves to S18 and moves the Burning Sphere to H13.]
Glumr
player, 1112 posts
  Woodland
  Ninja
Mon 28 Sep 2015
at 20:53
  • msg #359

Camp battle - round 3

Glumr looks across the field to Mord fiercely battling goblins.  "He's got 5 of them over there, let's make this a bit more of a fair fight" Glumr says to Talita and himself.

He draws back and arrow, takes aim on the Goblin silhouetted by the fire, and lands an arrow deep into the goblin's head, killing it instantly.  Without hesitation he aims up and left a tad and lets his second arrow fly across the field.   It lands deep in the chest of goblin 9, dropping it dead to the ground.

Glumr smiles.


Glumr moves to O21

Glumr rolled 26 using 1d20+9.  Arrow 1 @ Goblin 10.
Glumr rolled 13 using 1d8+6.  Damage Arrow 1 @ Goblin 10.

Glumr rolled 28 using 1d20+9.  Arrow 2 @ Goblin 9.
Glumr rolled 12 using 1d8+6.  Damage Arrow 2 @ Goblin 9.

Sunna
player, 383 posts
storyteller and musician
Tue 29 Sep 2015
at 07:18
  • msg #360

Camp battle - round 3

Sunna hurries closer and tries to get into a decent position to shoot at the enemies near Mord.


Move to L22 and over the fence to L21 if possible.

Fritzholm
GM, 1908 posts
toss the dice
and have fun
Wed 30 Sep 2015
at 07:23
  • msg #361

Camp battle - round 4

Sunna and Erma move in closer to the action.

Mord pounds the goblin that pricked him with it's little sword.  The blow is so hard that it nearly kills it right off and knocks it stumbling.  The goblin puts a hand to the ground to try to steady itself, but the valiant effort is not enough.  He falls down, still barely conscious.


Adiel breathes a somewhat startled sigh of relief when the goblin next to him is shot dead.  He repeats the magical bridge to summon another badger to aid Mord.  The badger manages to finish off the goblin Mord severely injured.  It turns its attention to the bugbear, but has no offensive success.

Giselle climbs out of the spike zone and over the fencing with little injury.

Rutland and Wynne follow Erma around the spikes.  Nolan moves in, getting out of Goddard's way.  Goddard takes careful aim at hobgoblin5 and plunks him good with an arrow.

The bugbear gets up, muttering something and bashes the badger, killing it.


Hobgoblin5 takes a side step, not wanting to get near Mord.  He throws a javelin at him, hitting him in the hip.

Mord takes 5 damage.

http://zachery.path.med.umich....fang/camp_battle.jpg

Holly, your flaming sphere is on its last round and is about to fizzle out.  Would you like to take a different action in round 4?

Once I get Holly's response I'll need everyone's round 4/5 actions.

Fritzholm
GM, 1911 posts
toss the dice
and have fun
Fri 2 Oct 2015
at 17:31
  • msg #362

Camp battle - round 4

I need round 4 actions from Sunna and Mord, and round 5 actions from Adiel, Glumr, and Holly.
Sunna
player, 385 posts
storyteller and musician
Mon 5 Oct 2015
at 07:06
  • msg #363

Camp battle - round 4

"Goddard, move to the left", Sunna gestures to her fellow Triplefang, then shouts over to Giselle: "To the right, we need a clear view on them!"
She hopes that Goddard will make a swift move and not shoot in her back as she steps to the left to get a better view at the enemy.

OOC: Sorry for the delay, busy RL including three days of being sick. Can't recommend potato salad on Oktoberfest in Munich, makes your stomach feel funny...

Step to K22.
Shoot at hobgoblin5
09:06, Today: Sunna rolled 13,4 using D20+7,d6+1.  attack, damage.

Holly
player, 946 posts
Protect the Land
to protect your Children
Mon 5 Oct 2015
at 08:34
  • msg #364

Camp battle - round 4

Holly sees the battle as won, at least for the moment, and decides she needs to do nothing more to aid the clan fighters in finishing off the other enemy. Gaining height, Holly uses the time to catch up on the enemy not within the camp, trying to catch sight of the monsters that may already be charging from the desecrated land a few miles away, and trying to refind the wolf riders.

[Holly is going high, and will not be taking part in the rest of the battle, as it is obvious to her now sharp eyes that Mord is truly awesome in combat and therefore does not need any further help from Obad-Hai...]
Mord
player, 283 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 6 Oct 2015
at 16:51
  • msg #365

Camp battle - round 4

Mord released one hand from his longaxe, jerking the javelin free to fall upon the ground, then stepping closer to return the favour to the hobgoblin.  "Need more than toothpicks to hurt Mord, goblin-slayer!  HAR!  Try again!"  The trickle of blood from his leg seemed almost unnoticed by the mighty barbarian - if anything, his temper and adrenaline was on the rise, and he grinned at the battle.  The backgrounding burning tower, other people fighting about the scene, and other dangers faded to muted "there, but not important" in the warrior's mind.

Feinting at the hobgoblin's face, Mord used its reaction to step-over-step to the side (I7) and swing his long axe in a huge circle that threatened to chop through the meat of the hobgoblin's left thigh...


OOC:
flavour text about javelin
Mv: 5' to I7
10:38, Today: Mord rolled 20,10,25 using D20+12,2d4+4,d20+13.  Attk/dmg/trip.
AC20, dmg10, trip25

Glumr
player, 1113 posts
  Woodland
  Ninja
Wed 7 Oct 2015
at 04:32
  • msg #366

Camp battle - round 4

Not having a clear shot at the creatures facing Mord, Glumr yells to ___ and ___ in front of him.  "Either get out of the way or lie down, you are in way of arrows!"  Frustratedly, he fires past them at the hobgoblin next to Mord.

Glumr rolled 18 using 1d20+9.  Arrow 1 @ bugbear
(said hob on dice page, was confused thinking Mord was facing hobgoblin and goblin, not bugbear and hobgolbin)
Glumr rolled 7 using 1d8+6.    Arrow 1 Damage

If he goes down, Glumr will shoot at Hob5
Glumr rolled 25 using 1d20+9.  Arrow 2 @ Bugbear.
Glumr rolled 8 using 1d8+6.  Arrow 2 Damage

Fritzholm
GM, 1913 posts
toss the dice
and have fun
Wed 7 Oct 2015
at 06:26
  • msg #367

Camp battle - round 5

Sunna's crossbow bolt misses the hobgoblin, but Mord steps up and slaughters it.  His wide, powerful swing not only slashes the hobgoblin, but carries through and bloodily hacks the bugbear too, knocking the goblins' leader to the ground again.

Erma takes bounding strides on all fours and closes with the bugbear.

Glumr fires twice at the fallen bugbear.  The position on the ground actually makes the shots harder.  The first Arrow flies past its mark, but the skilled archer adjusts and his second shot sinks into the monster's abdomen.

Adiel lets his song's music fade and moves clear of Nolan and the archers.

Giselle gives Sunna and Glumr a quick glare, but loops off to the right none-the-less, getting ready to follow Nolan over the direwolf pen fence.

Goddard steps to get a clear shot at the fallen bugbear, but his cautious shot sails wide to the right.

The bugbear rises once again, towering over Rutland and striking him with a dramatic overhead bash.  Rutland tries to parry the blow with his axe but he's overpowered and the morningstar breaks his collarbone.

http://zachery.path.med.umich....fang/camp_battle.jpg

(I forgot to move Nolan.  He's on the other side of the fence now.)

Normally bardic music's effects would last longer after the inspiring song turned to songs of summoning, but the effects of Adiel's music have worn off.

No longer include the +1 for the music.

I'll probably only need Sunna and Mord's round 5 actions.  I don't see the bugbear surviving past Mord's attack.

Sunna
player, 386 posts
storyteller and musician
Wed 7 Oct 2015
at 06:32
  • msg #368

Camp battle - round 5

Seeing the monster swarmed by Triplefang warriors Sunna decides that the battle is won for now, except that Rutland is in bad shape again. She hurries closer to the fighting scene.

OOC: Move over the fence and to K16
Fritzholm
GM, 1914 posts
toss the dice
and have fun
Mon 12 Oct 2015
at 22:12
  • msg #369

Camp battle - round 5

Fritzholm nudges Mord.

Finish him, big guy!
Mord
player, 284 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 14 Oct 2015
at 18:29
  • msg #370

Camp battle - round 5

"Hey, ugly - maybe yer too damned smart, but ya don't ignore Mord the Mighty!"  Fresh from building a new stomach hole for the hobgoblin, Mord did not need to move anywhere to deliver a final blow, but using his canny fighting, did shift to the side ((J7) to help Erma flank the remaining threat.

With the extra room, of the maneuver, Mord whipped the butt of his longaxe up, caught it with one meaty palm, and slapped it back the other way with a two-handed overhand blow.

"Get the lad back before someone steps on him."


OOC:
12:15, Today: Mord rolled 20,10,24 using D20+12,2d4+4,d20+13.  Attk/dmg/trip.
 With flanking, AC21, dmg10, trip24.
ould have gone for a bigger hit, but made sense to help the melee group with a bit of prone bonus action :)

Fritzholm
GM, 1915 posts
toss the dice
and have fun
Thu 15 Oct 2015
at 04:00
  • msg #371

Ch09 - Legends are Born

The goblins' leader was already staggering.  Mord's mighty sweep spilled the monster's guts.  The bugbear collapsed to one knee, bleeding profusely, and slumped to the ground motionless.  The campsite battlefield grows quiet.  Slaughtered goblins (and a couple of sleeping goblins) lie littered all around.

Erma, Wynne, and Rutland step back from the fallen bugbear and hobgoblin.  Erma shivers and transforms back into a human, looking around a bit disoriented and Adiel appears out of thin air behind Mord.  Giselle vaults over the pen fence to survey the situation up close, followed by Nolan.  Sunna takes a bit longer to climb over the fence, winded.


"What's the plan, boss?" Nolan asks Giselle.

Giselle stops to think a moment.

"Clearly, there are still dire wolves out there.  We can chase them blindly, or set up an ambush for them here when they return.  Holly thought the shrine monsters would come reinforce the camp, so we'll need to worry about that too."

"It's not as big a worry as it could be," adds Adiel.  "Trolls are large and tough, but very slow.  We'll have no trouble escaping them if they come here."

Giselle half nods and half shrugs.  "Be that as it may, I want Goddard up in that tower if those infernal spikes ever go away.  Wynne, Nolan, put this fire out right away."

The tent is in flames so nearby that Mord's boot cuff catches fire.  He has to throw dirt on the boot to extinguish it.

"Kill that goblin," Giselle says pointing at the sleeping goblin in the midnight armor.  "And tie that one up," pointing the the goblin sleeping near the field of spikes. "Sunna had some questions she wanted to ask it."

She turns to look at Sunna doubled over near the fence.

"What's the matter?  Are you sick?"
Sunna
player, 387 posts
storyteller and musician
Thu 15 Oct 2015
at 06:51
  • msg #372

Ch09 - Legends are Born

Grasping for the fence for support Sunna tries to straighten herself a bit, still feeling shaky. She's glad that Giselle takes care of the sleeping goblins, but it takes her a few moments to realize that she just gave the order to kill one of them.

"Not used to running so fast", she replies in a shaky voice and tries to smile, but not very successful. "Just need some time to catch my breath." Crossing her fingers behind her back Sunna hopes that a bit of rest will be enough to get that scary feeling away. "Maybe better to ask both goblins, makes lying to us harder."

A sudden thought strikes her. "Do goblins use poison on their arrows?" It would explain the way she feels. It would be an explanation she likes better than... still having to worry about what happened in the Sowell tower.
Fritzholm
GM, 1916 posts
toss the dice
and have fun
Thu 15 Oct 2015
at 17:14
  • msg #373

Ch09 - Legends are Born

That reminds me.  The party did sustain some wounds during the battle.  None of it is life threatening if you take time out to bandage and stop the bleeding.  Here's a rough estimate of the wounded Triplefang conditions.

Very light injuries:  Sunna, Giselle

Light injuries:  Rutland

Moderate injuries: Mord
Holly
player, 947 posts
Protect the Land
to protect your Children
Mon 19 Oct 2015
at 08:32
  • msg #374

Ch09 - Legends are Born

Holly is glad that everyone looks healthy enough, even Mord who was in the thick of things as usual. With her form still holding, Holly gains height and looks off into the distance.
Sunna
player, 388 posts
storyteller and musician
Mon 19 Oct 2015
at 08:50
  • msg #375

Ch09 - Legends are Born

Sunna hopes that the Trolls will stay away, at least for another hour. She doesn't feel like running at all. Not even riding feels like a good idea right now. "Has anyone seen Holly?"
It's surprisingly diffcult to get her thoughts together for the questions she wanted to ask the surviving goblin(s).
Mord
player, 285 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 19 Oct 2015
at 17:25
  • msg #376

Ch09 - Legends are Born

Three feet of steel whipped around towards Adiel when he emerged behind the ramped-up Mord, but the barbarian checked the blow of bloodied blade, and grinned toothily at Adiel, then looked about to and fro for other enemies to engage.

But there were none.

As Mord stood, rather than fight, his blood cooled and the adrenaline trickled away.  The cuts, arrow wounds, javelin wounds, and small burns hit on a tide of weariness that settled into his eyes and drop in his shoulders.

"Good little scrap.  Any chance of saving the leader and dragging him back so she can have her piece of him too?"  Scratching his chin, Mord examined his boot judiciously, then kicked the hobgoblin again to ensure the boot's toe held properly.  A few blade slides across the body also cleaned Mord's weapon of blood.

"Goin to be tough to ambush the wolves, much as I'd like t'.  Smell of the burning tower and blood scent will carry a long way.  Might investigate, probably just look from aways and bugger off. Something to be said for letting word of the failure and destruction here go back to ruin morale there - goblins are cowardly enough in the first place.  Could try an ambush out a bit further, to take advantage of the wolves' blinded smell, but ya'd have to know the direction they're coming - they can easily outpace us.

"Holly?  Eh - good point.  We should head back to the horses and check on her.  Let's give the tent a going over, loot the bodies on the chance they have anything worth taking, and pose the goblins in good and gruesome fashions.  Make it look like the leader and them had a falling out, heh.

"Good stuff's probably in the tent for information, though the big guy was smart, and might have stuff on him too, I reckon."

OOC:
Thanks to Holly, Mord was uninjured coming into this fight, and is down 13hp.

Did Mord's horse receive healing btw?

Fritzholm
GM, 1917 posts
toss the dice
and have fun
Tue 20 Oct 2015
at 04:57
  • msg #377

Ch09 - Legends are Born

Wynne and Nolan pull down the big tent and roll in on itself and through the dirt to smother the flames.  Dumping water from the troughs near the pen cools off remaining hotspots.

Glumr volunteers to tie up both goblins.  Considering that he knows more knots than everyone else put together, no one argues.

Giselle listens to Mord's doubts about ambushing the riders.

"You're right.  They'll know something's up a mile away."

"We're NOT going to waste time posing the bodies," she says, almost laughing.  "You're going to help Sunna question the prisoners.  Trust me on this, Sunna.  Mord's very helpful."

Giselle has the two goblin prisoners taken to different tents.  Mord and Sunna can work out what questions they want to ask the first goblin, and who will be doing the talking.

If Sunna does the questioning she rolls Intimidate and gets a +4 from Mord's assistance.  If Mord does the talking he rolls Intimidate gets a +2 from Sunna's assistance.

"These spikes are going nowhere," Goddard informs Giselle after several minutes of sitting at the perimeter watching them not disappear.

"What do I look like, a Weed Witch?  I don't know the first thing about magic plant spikes.  Adiel, get over here and help Goddard."


OOC: Yes, Holly healed Mord's horse and fed it a treat too.
Fritzholm
GM, 1918 posts
toss the dice
and have fun
Tue 20 Oct 2015
at 05:25
  • msg #378

Ch09 - Legends are Born

Holly-eagle flies up and away from the goblin camp.  Anyone watching notices that she does not head back towards the Triplefang base camp.
Fritzholm
GM, 1919 posts
toss the dice
and have fun
Tue 20 Oct 2015
at 05:40
  • msg #379

Ch09 - Legends are Born

Looting goblins is usually a pointless effort.  Their tiny gear is of low quality, poor workmanship, and is of no use to humans.  The grubby curs are commonly poor of coin unless they've recently landed a ransacking on honest folk.  Even their food is largely inedible.

However, this day is different.  Sure you find mostly junk, but there are also several valuable or noteworthy items.

7 ceramic "bombs"
   These explode violently.  You're not sure how they work yet.  Handle with care lest you blow off many of your favorite fingers.
Alchemical equipment
   Glassware, scales, burners, delicate metal devices, spoons of many sizes, etc.
Alchemical ingredients
   Sunna and Glumr know from their trip to Sloss Hinterplatz and back just how valuable some of this stuff can be.
Hourglass
Finely crafted Morningstar
   Used by the bugbear not long ago to bash Rutland.
2 longswords
4 small shortswords
9 durable sacks containing hundreds of silver and copper coins each
Sunna
player, 389 posts
storyteller and musician
Tue 20 Oct 2015
at 06:28
  • msg #380

Ch09 - Legends are Born

At least she was able to catch her breath by now, though that makes her feel only slightly better. Glancing over to Mord with a smile she says in the direction of Giselle: "I can believe that."

"Maybe you could use the remains of the tent as a walkway over the thorns?" Sunna suggests. She then takes some time to take care of the arrow wound she received during the fight, before talking to the goblins.

"We need to know if the bugbear was the only leader involved in the whole affair with the attack on Thora. And how it came to be their leader in the first place. I have the feeling that there might be more about it than just this one group here", Sunna tells Mord, quiet enough that the goblins can't hear her.
Mord
player, 286 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 20 Oct 2015
at 17:26
  • msg #381

Ch09 - Legends are Born

Even Mord's brows raised at the volume of coin.  "These things look breakable - that usually means expensive according to the merchants I've bumped during disagreements.  Shocked the buggers have this much coin.  Decent weapons even.  Bothers me more than the bombs.  They roll some merchants and their guards?    Maybe a whole caravan?  Huh."

Mord gave Sunna the nod to take lead, but indicated he would step in instead if she wished.  "You're probably better persuading him to talk.  I've been told I do a good job, but they usually end up lacking some teeth."

The Triplefang warrior shook his head at the idea of using the tent.  "Poky things on tent, guh."  Planting his longaxe in the ground, Mord grabbed a pair of dead goblins, and threw them one-two to make the start of a path.  "Knew the little buggers had to be useful for something.  Stepping stones.  Squishy.  Squishy stepstones."
Glumr
player, 1114 posts
  Woodland
  Ninja
Tue 20 Oct 2015
at 20:53
  • msg #382

Ch09 - Legends are Born

Glumr ties the goblins up tightly, not worrying too much about their comfort.  He doesnt expect them to walk out of camp alive.

After he is sure they are secure, he joins the rest of the group.  "Depending on what the goblin filth have to say, we need to go destroy their shrine next" he urges the group. "I dont like how organized this group was.  Was all of this odd equipment for making the exploding fire pots or other terrible things?  We should keep this gear.  It might be of use to us or traded for coin.""
Sunna
player, 392 posts
storyteller and musician
Wed 21 Oct 2015
at 07:34
  • msg #383

Ch09 - Legends are Born

With some disgust Sunna looks at Mord throwing dead goblins into the thorns. At least she's not supposed to use these "squishy stepstones".

"It looks less like the goblins I know", Sunna agrees with Glumr. She, too, is surprised at the amount of money they found and the surprisingly good weapons. "Well, I think it's time to ask some questions. Mord, you coming?"

Sunna wants to question the goblins one after the other, with none of them knowing what the other one says.


OOC: 09:28, Today: Sunna rolled 26 using 1d20+9.  Intimidate goblins.
Adiel
player, 81 posts
Bardic Sage
Wed 21 Oct 2015
at 14:34
  • msg #384

Ch09 - Legends are Born

Adiel follows Sunna to question the goblins. He watches and listens with the utmost care, watching for any tic, any under-the-breath comment in their native tongue, any hint as to the truth underlying their answers or their silence.

Somehow, he feels that he understands these goblins, like their souls are bare before him.

OOC: 08:30, Today: Adiel rolled 31 using 1d20+11.  Sense Motive (Goblins).
Fritzholm
GM, 1921 posts
toss the dice
and have fun
Wed 21 Oct 2015
at 21:03
  • msg #385

Ch09 - Legends are Born

Sunna's interrogation technique subtly blends threats, lies, and coercion.  It's masterfully wicked while seeming genuine.  Mord's presence is clearly useful in backing up the threats, but he doesn't have to do much of anything to get the information flowing.  She plays the two goblins off each other, firmly insisting that they are going to only let the more helpful of the two live.  She plays on their cowardice and lack of loyalty, and manipulated both to turn on the other.  This also made it easy to tell when their stories matched up and when they didn't.  As it turned out one of the goblin knew a lot more than the other.

So what do you learn from the Goblins?

Goblin 1 is just an infantry grunt.  The goblin military, such as it is, sounds very disorganized to you.  They have no real chain of command beyond the leaders of small troops like this.  Warbands are created when someone strong (typically a hobgoblin, or occasionally a bugbear) conscripts a large enough group to go out looting or killing.  The group has to reach a critical mass or the goblins won't follow.  In this case, not only did Roogarion (the bugbear) have goblins, but he managed to get dire wolf riders (much better than typical worg riders) AND Blackbloods - a cult of assassin alchemists.  Roogarion also had lots of coin to sweeten the pot.  It was his grand idea the "cut off the head"  AKA kill Tora.

Goblin 2 is one of the 4 aforementioned assassin alchemists.  The Blackbloods are goblins with honed mental and physical abilities that can not wield magic.  They train in the arts of alchemy and stealth.  They are the ones who craft the bombs.  Roogarion was using other goblin units to collect intel on Tora's activities to find out how she operated and find the best time to strike against her.  Once they were certain she was dead, Roogarion would return to the Dark Woods and spread tale of his victory to recruit a much larger warband under his control.  There is no shortage of goblin stragglers following no one.  He could've easily gotten 100 or more to join up.  While it was Roogarion's plan to assassinate Tora, this goblin claims that the Blackbloods plotted out the method and laid the traps to destroy pursuit.

Roogarion is a bit odd among goblin leaders.  Both goblins talk about him as if he were a mad poet of some sort.  He's not nearly as vicious and horrifying as most bugbears.  He didn't kill or torture a single one of his followers!  There do seem to be more bugbears around lately.  No one knows why.

There were dimly aware of the shrine, but it wasn't part of their plans.  All goblins have heard of Krammishir.  Talk is that the power of goblin magi, combined with the divine might of Krammishir, and the strength of sheer numbers shall soon pour out from the Dark Woods like a wave and wash over the clans in a flood of chaos and destruction.  This notion is very appealing to the hordes, so Krammishir is catching on.

The remaining dire wolves are out on normal patrol.  They are scouts, but tend to kill anyone they come across whether they pose a threat or not.

Neither goblin knows Mord by name, but there's a lot of talk of a goblin slaying berserker.  Someone or several somoenes recognized him.  Probably a hobgoblin.  Many of them were combat veterans.

It's not unusual for veteran hobgoblins to have good weapons and armor.  The Blackblood was sort of vague and cryptic about where his short sword was from.  It started out interesting, referring to a Heartforge, but the swords sound mundane, neither magical nor alchemical in nature.  They're just really small swords.
Fritzholm
GM, 1922 posts
toss the dice
and have fun
Wed 21 Oct 2015
at 21:14
  • msg #386

Ch09 - Legends are Born

Goodard is not keen on a walkway of corpses, and Giselle doesn't press the idea, so after Mord tosses the first two onto the spikes the whole effort loses momentum.  Adiel also never offers his expertise.  The tower remains empty.
Mord
player, 292 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 21 Oct 2015
at 21:43
  • msg #387

Ch09 - Legends are Born

"They're just bodies, Goddard," Mord replied with a snort.  Grabbing a hobgoblin and another goblin, Mord launched them to continue the bodied path.    "The spikes help hold 'em in place.  I don't have a problem going up, but I don't have keen eyes like the scouts we had with Tora.  Makes sense to have a better eye out, but...  hmm.  Think if we could teach a hawk to drop little messages - dropping little people would be messy, but the commanders and a few of us grunts read enough.  Good updates.  Though if we could convince one of the wee folk to sit on the hawk, writing updates, that'd be even better."

Either way, Mord went and recovered his longaxe, and gestured to the items.  "So we taking all this?"
Fritzholm
GM, 1923 posts
toss the dice
and have fun
Thu 22 Oct 2015
at 03:21
  • msg #388

Ch09 - Legends are Born

An eagle soars in the skies somewhere above the southern edge of the Triplefang lands.
Sunna
player, 393 posts
storyteller and musician
Thu 22 Oct 2015
at 09:42
  • msg #389

Ch09 - Legends are Born

Though Sunna is relieved that seemingly only the bugbear called Roogarion was behind the attack - and not a greater plan - she is worried about the talk among goblinkind about Krammishir.
She wonders if other bugbears are gathering their own warbands now.
"You claim your sword was made in the Heartforge. Did you get it there yourself?" Maybe it's just some lie told by the Blackblood goblin, but the story is interesting enough for Sunna to pursue it a bit further, maybe even get a location, even if it's not true.
Fritzholm
GM, 1924 posts
toss the dice
and have fun
Fri 23 Oct 2015
at 04:02
  • msg #390

Ch09 - Legends are Born

The Heartforge is a domed forge unlike any other.  It reflects heat back into the fires and they grow so hot the forge can melt scrap glass and steel.  You aren't sure why this would be helpful.  Additionally, it doesn't appear that the Heartforge is actually unique.  He admits that a few other goblin forges might use this same domed heat reflection technique.  Either way he seems to think it's better than human forges.  Beyond the basics, he doesn't know the secrets of how it works and he never mentions its location despite your otherwise very successful questioning.
Fritzholm
GM, 1925 posts
toss the dice
and have fun
Mon 26 Oct 2015
at 06:16
  • msg #391

Ch09 - Legends are Born

quote:
Either way, Mord went and recovered his longaxe, and gestured to the items.  "So we taking all this?"


Giselle nods.

"We'll bring the glassware and the stuff in bottles to Baywald to see what he wants done with it.  The coins we'll split up between us," says Giselle.  "No sense staying here any longer.  Lets get back to our camp."

What do you want to do with the two goblin prisoners?
Sunna
player, 395 posts
storyteller and musician
Mon 26 Oct 2015
at 07:22
  • msg #392

Ch09 - Legends are Born

Sunna turns to Mord after they're done questioning the goblins and asks in a very low voice: "Mord, you think you could convince Giselle to let one of them live to tell what happened? He would certainly spread word about Mord the Mighty. And that it's a very bad idea to cross him, even if well-prepared."
Holly
player, 948 posts
Protect the Land
to protect your Children
Mon 26 Oct 2015
at 10:00
  • msg #393

Ch09 - Legends are Born

Holly swoops around, finding her friends again, moving to them and checking they don't run into anything on their way back to the camped horses.
Fritzholm
GM, 1926 posts
toss the dice
and have fun
Thu 29 Oct 2015
at 16:17
  • msg #394

Ch09 - Legends are Born

quote:
Sunna turns to Mord after they're done questioning the goblins and asks in a very low voice: "Mord, you think you could convince Giselle to let one of them live to tell what happened? He would certainly spread word about Mord the Mighty. And that it's a very bad idea to cross him, even if well-prepared."


"I reckon that folks will think Mord the Magnanimous let a goblin run free to tell the tale, but truth be known it just wasn't worth the extra effort of sharpening the dullness off his axe that choppin down the vermin would've caused," answers Mord, folding his arms and nodding.

Sunna, you can decide which of the two you let go.

The party scoops up the loot and treks back to their own camp.

Holly, Karola, the eye, and the horses are all there.  Everything seems fine.

You still have injured party members.

What's your next move?
Holly
player, 949 posts
Protect the Land
to protect your Children
Thu 29 Oct 2015
at 17:19
  • msg #395

Ch09 - Legends are Born

Holly distracts herself with Moonlight as the other arrive, smiling and greeting them all, and asking about wounds that need healing or bandaging.

Moving to Giselle, Holly says, "The wolves are off on the other side of the camp and are unlikely to get back there for a while, but I would suggest we move on either the descecrated land to deal with the monsters, or we move back home quickly so those injured can heal in peace."

Holly quickly puts bandages on all the wounds, saving her spells in case more trouble arrives, with the promise to use Obad-Hai's boons fully when they return to safety.
Mord
player, 293 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 29 Oct 2015
at 19:04
  • msg #396

Ch09 - Legends are Born

Mord grinned as Holly approached with the horses.

"Even better - here's Holly with our mounts!

"If we can heal the small wounds from the goblins, then let us move to the temple.  Roust the group in whole from this area, and deter the numbers from coming to us, just as we've sent a message about the trying to ambush our homes and leaders.

"Besides, just started to work into my rhythm in that fight.  Damned goblins just don't stand up long enough to a good axe.  Always wanted to try my hand at troll - heard from some of the vets that they're a good workout to start the day.  Mord the Magnanimous - nah, too much a mouthful for goblins."
  Raising his brows in thoughtful agreement, Mord added, "Though Mord Troll-Slayer has a nice ring."

Mord seemed uninterested in the treasure, but nodded agreement at the loading up for taking away.
Sunna
player, 396 posts
storyteller and musician
Fri 30 Oct 2015
at 18:12
  • msg #397

Ch09 - Legends are Born

Sunna nods to Mord and thinks a few moments about which goblin to free.


"How many of these trolls are there?" Sunna asks while Holly takes a look at the wound she got during the fight.
A lot quieter she adds, only for Holly to hear:"To be honest, I don't feel very good. Whatever happened in the tower is still there. I don't know if I would be of much use during another attack."

"Though I guess you'll need more than just one swipe with your weapon to kill a troll, Mord", Sunna teases the warrior with a grin.
Holly
player, 950 posts
Protect the Land
to protect your Children
Mon 2 Nov 2015
at 11:41
  • msg #398

Ch09 - Legends are Born

Holly looks worriedly at Sunna and admonishes her with a whispered "Sunna! You should have said. I can't keep you safe without knowing when things are wrong. We will talk when we are safe."

Holly takes a long while checking Sunna's wounds, trying to work out whether there is something else going on, a remnant of the cave perhaps, or some other effect from dealing with the goblins.

[Holly rolled 21 using 1d20+12.  Heal skill - Sunna's wounds.]
Mord
player, 294 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 2 Nov 2015
at 23:16
  • msg #399

Ch09 - Legends are Born

Mord made pretense as thumbing his chin.  "Two, ye think, eh?  Hmmm.  Count, ya think, with the backswing?  Wouldn't want to shortchange something as famed fierce as a troll.  Never heard of anyone actually facing one, so the stories are a little loose on detail."

When Sunna asked her question, Mord grinned widely and held up a hand to her.  "No worries, Sunna, let no one say Mord doesn't know to share.  We can take turns killing the trolls.  I try not to make it a practice, as it throws the reputation a bit, but we're kin."
Fritzholm
GM, 1927 posts
toss the dice
and have fun
Tue 3 Nov 2015
at 03:38
  • msg #400

Ch09 - Legends are Born

Holly checks Sunna thoroughly.  She has a trivial wound from a goblin arrow, and she is pallid and overly fatigued, but otherwise has a clean bill of health.  This has to be related to her literal brush with death in the haunted tower.  You need more powerful magics that the healing spells you know to repair the damage done to her heart.  Maybe Erma can teach you...

Holly looks around.  Where's Erma?  Did she return with the group?  She's nowhere to be found now.
Fritzholm
GM, 1928 posts
toss the dice
and have fun
Tue 3 Nov 2015
at 03:52
  • msg #401

Ch09 - Legends are Born

Sunna, Mord, and Adiel brief Giselle on what they learned from the interrogation.  After a while Giselle announces her plan of action.

"Triplefang warriors, we have accomplished our mission."

A cheer goes up from Giselle's squad.

"We have hunted down cowardly assassins.  We have crushed a goblin warband that outnumbered us greatly.  We have killed the mastermind behind the failed assassination attempt!"

Another cheer.

"You have all fought well.  It is time to return home.  Holly, Mord, if your group would like to attack the shrine and kill the monsters there then we will part ways here.  While it is clearly important, it was not what I was sent here to do."

"Nolan, Karola, count the goblin coins and split them 13 ways," Giselle orders, not yet aware of Erma's disappearance.

Nolan and Karola nod and get to the task of splitting up the coins.
Sunna
player, 397 posts
storyteller and musician
Tue 3 Nov 2015
at 07:56
  • msg #402

Ch09 - Legends are Born

"I think it's because of what happened in the tower", Sunna says quietly to Holly. "I'd prefer finding a priest to hunting trolls right now. A priest that can also help with our minstrel eye."

Ton Mord Sunna answers: "No need to share, cousin, I'll gladly leave the killing to you. Let me just write a song or two about Mord the Mighty."
Holly
player, 951 posts
Protect the Land
to protect your Children
Tue 3 Nov 2015
at 09:03
  • msg #403

Ch09 - Legends are Born

"OK Sunna, just let me know if things change please." When Sunna mentions Scott, Holly looks over at the large eye and agrees, "Yes, we need to get Scott to a priest soon. Perhaps the trolls can wait. We have a journey yet, and the monsters at the shrine seemed content to just sit there. Maybe they won't be a threat to the tribes..."

Holly wanted to cleanse the world of the vileness of the shrine and its inhabitants, but was also knowledgeable enough to know it would not be easy. Their last encounter with such creatures had been against a newly raised monster, not a group of them. Needing guidance, Holly looks around for Erma again, and then asks, "Anyone seen Erma?"
Fritzholm
GM, 1929 posts
toss the dice
and have fun
Wed 4 Nov 2015
at 18:16
  • msg #404

Ch09 - Legends are Born

quote:
"Anyone seen Erma?"


The question is met with more looking around and shrugs.

"The bear fought with us at the goblin camp," offers Wynne.


Is the party's plan to return to Crim with Giselle and the other Triplefang warriors?
Mord
player, 295 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 4 Nov 2015
at 19:31
  • msg #405

Ch09 - Legends are Born

Mord is interested in checking out the temple.  Erma being found would be priority, and the temple is the nearest threat to triplefang lands.  Even a little scouting would give a better idea, not to mention help deter the unifying religion that threatens to bring even greater numbers.
Fritzholm
GM, 1930 posts
toss the dice
and have fun
Mon 9 Nov 2015
at 01:53
  • msg #406

Ch09 - Legends are Born

This seem to have ground to a halt.  I need some sort of consensus on the party's next move.  Hopefully a refresher on recent goals would help.  If we could get Adiel and Glumr to speak up that'd help too.

Buy the Tome of Legends - Let's start with the highest overall goal.  This has been the motivating factor of nearly all your adventures.  Proctor Limon Ferisedan has the book in Rankor Heights.  Price, 10,000 Fgp.  The party's coffers contain about 4,000 gp worth of coins right now not counting your recent windfall of goblin coins.  You currently have a cart full of loot in Crim with Farden guarding it.  Selling the goods on the cart will hopefully net you the rest of the coin you need to buy the book, but some of the items will be harder to sell than others.  Getting to a big city would help.

Restore Scottfard - Reynard has given you two suggestions on how to do this - Find the warlock who cursed him or get him to a powerful priest.  The priest sounds a whole lot more doable.  Don't forget that Scottfard is living on borrowed time.

Heal Sunna - One of the spirits in the haunted tower damaged Sunna in a way that Holly can't fix.  A powerful priest could probably solve this problem too.

What happened to Erma? - Looks like she disappeared.  You only just noticed this.  Any theories on what happened to her?

Dire wolves - There are still 4 dire wolves and riders out there someplace.  Giselle seems to think it's safe enough to let them return to The Dark woods.

Shrine of Krammishir - Not too far away there's a shrine with no priest and two trolls.  Adiel warns that these monsters are too powerful for the party to tackle right now.  Mord wants to go take a peek of his own.



Discuss.  Let's get things moving again.

I will leave the final course of action to Holly if the party can't agree.
This message was last edited by the GM at 06:43, Tue 10 Nov 2015.
Holly
player, 952 posts
Protect the Land
to protect your Children
Mon 9 Nov 2015
at 08:34
  • msg #407

Ch09 - Legends are Born

Holly takes Mord aside, and tells him all she knows from her flight over the temple, making it clear any scouting Mord did would not add to the picture. Holly herself is more worried about the time left to save Scott, and the added worry of how Sunna is acting. Those two concerns mean that she will try and convince the others to head towards Goldenpoint and the hope of finding a suitably powerful priest, even though their last visit had been unsuccessful. Holly also had a wanting to visit home again, and proposed they visit Volge on the way there.
Sunna
player, 398 posts
storyteller and musician
Mon 9 Nov 2015
at 19:56
  • msg #408

Ch09 - Legends are Born

Sunna of course backs Hollys plan of finding a priest. Not only for her but also to help Scottfard. Plus, a town like Goldenpoint should be a good starting point to sell the valuables.

"Maybe Glumr can take a look as to where Erma last went? I just hope she didn't just vanish as quickly as she appeared at the tower."
This message was last edited by the player at 09:05, Tue 10 Nov 2015.
Holly
player, 953 posts
Protect the Land
to protect your Children
Tue 10 Nov 2015
at 10:25
  • msg #409

Ch09 - Legends are Born

"Perhaps her work here is done." Holly said, aware of the things Erma had taught her in the last few days. Perhaps Erma had fullfilled her mission and now gone on to something else.

[OOC - Holly will go with the majority view of what to do next, but she has stated what she thinks should be the next path for the group to take.]
Sunna
player, 400 posts
storyteller and musician
Tue 10 Nov 2015
at 18:46
  • msg #410

Ch09 - Legends are Born

"She was only here to... for some reason only she knows?" Sunna frowns slightly, then grins and shrugs. "Another secret, hm?"

"If the direwolves are no threat to us now", Sunna glances at Holly, not fully certain that her assumption is right, "and the monsters at the shrine are too powerful for us without the help of Giselle and the others, I guess there aren't too many options left of what to do. Unless we want to track down the direwolves." The bard looks at Mord and then adds with a grin: "Don't think that slaying - or not slaying - just another direwolf will make a difference to your reputation, though."
Mord
player, 296 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 10 Nov 2015
at 20:16
  • msg #411

Ch09 - Legends are Born

Mord seemed placated or interest resolved by his chat with Holly, and picked up what he needed to carry for the group's departure.  "Have to save a few for skinning later in winter. Kill them all too quickly, and y'll be bored come winter.  Bored Mord is bad idea," he grinned toothily.

"I don't see them too hard for us, but the other scouting confirmed they're not slavering hordes I need to put in place, so meh.  Next time I'm back."  The barbarian warrior waved off the concern.

"The way I see it, first thing is to find what happened to Erma.  We don't forget about family.  If she's okay and wandered away because she's looking for something else, that's fine, but if she's in trouble, we help her out first.  That's it.

"Once we figure out that, I'd say the next thing of import is heading back to check on things, make sure the word is relayed and the lands are okay against the goblins and their bigger allies.  Giselle is doing that, but she's also with the green ones, so I think with my defensive axe around them a bit more.

"If we feel okay with her path - we did clear it out, it's only the other patrol out there I think on - we have two others needing tending.  I don't say I know the healing things, but I've heard Sunna still isn't right, and the Eye's in rough boat.  Both are needing a big healer, if I have the right of it?  Seems pretty clear that should be the next place we head."
Sunna
player, 401 posts
storyteller and musician
Fri 13 Nov 2015
at 08:39
  • msg #412

Ch09 - Legends are Born

"I don't think the goblins will try such a thing again soon, so I would think the recruits are safe for now. But you know the goblins better than me."
Sunna agrees with first looking for Erma, though she doubts that they will find her should she have decided to leave.
Holly
player, 955 posts
Protect the Land
to protect your Children
Fri 13 Nov 2015
at 10:17
  • msg #413

Ch09 - Legends are Born

"That the goblins keep making the same mistakes is what gives us some advantage. At least now the tribes are aware of the damage those fire setters can do, and hopefully can plan against them. As for Erma, perhaps Moonlight can find her." Holly is not concerned about Erma, as she trusts Erma can look after herself. Sending Moonlight would get him out and running after having to stand guard on the other horses, and would allow Holly and the others to start travelling back to pick up their supplies and move off.

Rubbing his nose affectionately, Holly whispers into Moonlights ear, and then stands back as the horse nods its head vigourously and then sped off back towards the camp. Holly felt the rush as her companion raced off, flicking its tail as he went, intent on finding any trace of Erma. Holly wished she was again on his back, but knew for now she needed to stay with the others.

"Moonlight can find her, if anyone can, and he is likely to pass less noticeably near the camp, if the riders come back."
Fritzholm
GM, 1931 posts
toss the dice
and have fun
Fri 13 Nov 2015
at 18:41
  • msg #414

Ch09 - Legends are Born

Soon after Holly sends Moonlight on his mission, everyone breaks camp to head back to Crim.  Traveling light makes packing up your campsite very easy.  Moonlight rejoins you just as you're passing Crim's outer farms and ranches.  He does not have Erma with him.  She has completely disappeared.

Splitting the gold, silver, and copper coins 12 ways comes to 320sp 8cp each.
Please add this to your character sheet now.  I'm not going to keep track of everyone's personal coins.

The warriors disperse in Crim.  Giselle goes to report to Tora.

Sunna and Adiel sit down, not far from the beer garden, to discussing what the goblins are up to on a larger scale in the Dark Woods.  They are approached by a lady, several years older than the young members of your party, but dressed in the newer non-traditional fashions.  Her green dress, leggings, and high boots make her seem of your generation even though most of your cousins dress traditionally.

"Hello friends, my name is Caldis Triplefang.  I'm confident that you're the harpers traveling with Farden Triplefang."

You acknowledge that your are.

"Splendid!  I offer my services," she bows with a flourish.  "Farden is guarding quite a hoard of treasure that I'm told you are keen to convert to chests full of gold.  The guard himself is very tight lipped on the subject.  I've yet to come across a terse harper," Caldis smiles and sits down with you.

"Merchants far and wide adore and respect me.  I know who wants what and how to get top coins.  Shall we speak business?"
Sunna
player, 402 posts
storyteller and musician
Sun 15 Nov 2015
at 18:53
  • msg #415

Ch09 - Legends are Born

Sunna exchanges a glance with Adiel, then smiles at the woman. "Glad to meet you, Caldis. I apologize for Farden, but it's his job to discourage people from taking a closer look at things. You're right, though, there are indeed some items we're considering to sell."
Holly
player, 956 posts
Protect the Land
to protect your Children
Mon 16 Nov 2015
at 12:51
  • msg #416

Ch09 - Legends are Born

Holly took her time to acknowledge Moonlights return, and his obvious message that Erma was nowhere to be found. When the new arrival comes to them about selling the goods in the cart, Holly lets Sunna take the lead, aware that the harpers would likely get a better deal than herself. Deciding that some time alone was needed, Holly excuses herself and runs off alongside Moonlight to take a wide loop around Tora's camp and to stretch her legs.

The chance to run free, with Moonlight beside her let her mind wander, and also to wonder on what had happened to Erma. Whatever it was that made Erma choose to leave at this moment, Holly was thankful for the time they had spent together, as it had taught much about her abilities as a Druid, and what could be achieved by those willing to embrace Obad-Hai.

Returning to the camp much later, Holly organised a bath for herself, and set about rubbing Moonlight down from his long runs during the day, before cleaning herself up ready to eat with the others.
Fritzholm
GM, 1932 posts
toss the dice
and have fun
Tue 17 Nov 2015
at 09:40
  • msg #417

Ch09 - Legends are Born

"Splendid.  I'd like to take a look at the shiny trinkets up close," Caldis says smiling and drumming her fingers on her knee.  "I've got a good eye, but anything you already know about 'em would help too.  I'll advise where best I can sell the goodies.  Then we can get right to the business of filling your coffers.  Of course I'd take a small share, say...  one in ten."
This message was last edited by the GM at 18:05, Tue 17 Nov 2015.
Sunna
player, 403 posts
storyteller and musician
Sun 22 Nov 2015
at 18:48
  • msg #418

Ch09 - Legends are Born

Sunna nods. "It sounds fair to me." After a short glance to Adiel to see if he has anything to add, she says: "Lets take a look at the things, then. I think you'll find them interesting." If no one objects Sunna would tell Caldis a bit about some items, if they're magical or not for example.
Mord
player, 298 posts
Tripelfang Berserker
Ambassador of Beat-Down
Sun 22 Nov 2015
at 21:51
  • msg #419

Ch09 - Legends are Born

Mord's brown furrowed at the 10% share for simply acting as intermediary.  "10%?  Sounds like a lot to me - we were in the field finding and fighting in the recovery.  What do we get for 10% that Sunna couldn't just do - " Until Sunna indicated she found it fair.

"Hrmph.  Shows why I'm never finding much stock in merchant conversations.  Couldn't see taking a 10% share of success in the battle for knowing a blacksmith.  Or did you mean 10% share of what better price you get?"  Mord shrugged and snorted.  "Not that money holds all that much importance, but rather see it go to kin than outside merchants."
Fritzholm
GM, 1933 posts
toss the dice
and have fun
Tue 24 Nov 2015
at 05:49
  • msg #420

Ch09 - Legends are Born

Sunna, Adiel, and Caldis head for the barn where Farden stashed the cart.  Farden is tossing a few chopped branches into a small stone fire pit near the barn when you arrive.  The sun is low in the sky and the autumn breeze can't decide whether to be warm or chilly.  The cautious warrior knows to be prepared either way.  He sets down the firewood and scans the area attentively as Sunna jogs out ahead of the other two.  She has a very short talk with Farden, assuring him that she has control of the situation and to let her do the talking.  Farden nods.  He lights his lantern and joins you inside the barn.  By then Adiel has already sung a short, but energetic tune that made a beam above the cart glow warmly enough to illuminate the treasures.  Sunna and Adiel pull back the tarp so Caldis can have a look.

"Quite a bit of what you see is magical," says Sunna pointing out various items.  "These boxes each contain two magical wands.  These two dresses are magical, but we don't know what they do yet.  The belt is dark magic..."

"Dark magic?" Caldis interrupts.

"Yes.  The owners were necromancers.  We destroyed a cursed painting, but this belt wasn't as dangerous."

"I don't like the idea of selling that without knowing more... something about what enchantments are on it."

Sunna nods.  "Ignore it for now."  She continues on.  "The coat gives a warrior a powerful enhancement."

"That's terribly vague too," says Caldis looking Sunna's way doubtfully.

"I can use a more powerful song to learn the coat's secrets.  It's expensive, so we're using it sparingly for now,"  Adiel adds.

Sunna smiles and moves on.

"The shield and maces are what you'd expect for magical arms.  This flail, on the other hand, is more powerful.  It hits harder and faster than any magic weapon we've seen."

"And we've had a depth of experience with enchanted weapons lately, just ask Coal."

Caldis looks impressed.

"This potion lets you float effortlessly.  This potion gives you unparalleled courage on the battlefield."

"Zounds, that's a lot of magic!"
Fritzholm
GM, 1934 posts
toss the dice
and have fun
Tue 24 Nov 2015
at 06:56
  • msg #421

Ch09 - Legends are Born

Caldis picks up one of the small mechanical horses.  She examines them, the nesting dolls, and the chimes.

"Those are each full of acid," says Sunna pointing to the glasswork containers near the chimes.  "And the other 4 are poison."

Caldis raises and eyebrow.  "Wicked."

"What's under here?" she asks, setting down the horse and gesturing towards a blanket at the side of the treasure pile.

Sunna purses her lips.  "Well..."  Sunna hesitates.  She has taken Caldis' measure and trusts her.  Sunna has a good feel for people.  It helps that Caldis is Triplefang kindred.  "That requires a great deal of secrecy and discretion.  It's a treasure the Ferisedan would claim as their own if they knew we had found it."  She looks at Adiel and Farden.  "We aren't sure if we want to sell it yet."

Caldis' eyes grow wide.

"Can I peak?"

Sunna begrudgingly nods and shows Caldis Avaldamon's jewels.

"Oh..."  Caldis says breathlessly.  "Dazzling.  Let me sell them.  You're going to be rich!"

Sunna covers the circlet and coat of chains again.  She goes on to talk about the other mundane items, but everyone's mind is still on the jewels.  Eventually, Caldis has seen what she needs to see.

"I can sell the magical items for you in Silvergate.  Those are the trickiest to get maximum gold coins for.  I will need to know exactly what the belt, coat, and dresses do.  Vague hints will gravely hurt my position.  My buyers will drive down the price.  They are no dupes."

"I'll need to examine the jewels more closely, but they are certainly worth a fortune.  I implore you to let me sell them.  I'll cut you a discount and only take half my normal cut on their sale.  We'll all make so much gold," says Caldis grinning widely.

"The rest will be simple.  Oh this is Splendid," Caldis shivers happily.  "Better than I imagined."
Fritzholm
GM, 1935 posts
toss the dice
and have fun
Tue 24 Nov 2015
at 07:57
  • msg #422

Ch09 - Legends are Born

"Thank you, Caldis.  We're going to need some time to discuss your offer.  There are as many different opinions in our little group as there are people."

"I understand," says Caldis smiling.  "I'm easy to find.  Let me know when you've decided."

Caldis leaves.

You gather up Mord, Glumr, Talita, Holly, Moonlight, and the eye and regroup at the barn after dark to talk it out in private.

"You have to break up the jewels and sell them," says Farden flatly.  "Not to sound greedy, but I deserve my share.  Giving the jewels to the Ferisedan or using them as a bargaining chip is foolish and you'll either be cheating me or you'll have to cut deep into the rest off the treasure to make up the difference."

Adiel chimes in on another subject.

"I agree with Mord.  1 in 10 is too steep for what Caldis is providing.  I can sell what we need to in Silvergate.  I doubt she'd get us high enough prices to cover her fee.   However, we take a small risk by cutting her out completely now.  If we do sell the jewels she's offered to take just 1 in 20.  It also creates a small buffer between us and the buyers, which could help if anyone gets suspicious."

"Farden, Glumr, and I , possibly Caldis, could go to Silvergate to sell the loot while Holly, Sunna, and Mord take Scottfard to Goldenpoint," Adiel suggests.

What do the rest of you think?
Sunna
player, 404 posts
storyteller and musician
Tue 24 Nov 2015
at 08:06
  • msg #423

Ch09 - Legends are Born

"You shall have your share, Farden. No one will think you're greedy for that", Sunna assures Farden with a smile.

"I thought of giving Caldis only part of what we have to sell", Sunna says, "but I wanted to see her opinion on all of it. Letting her sell the jewels sounds good to me."

"I'd prefer traveling to Goldenpoint to a trip to Silvergate, I have to admit. So, splitting up seems like a good idea."
Mord
player, 299 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 24 Nov 2015
at 17:55
  • msg #424

Ch09 - Legends are Born

"If she's willing to do all the legwork for 5%, I'm not as worried about that then," Mord shrugged and seemed content.
Holly
player, 958 posts
Protect the Land
to protect your Children
Sat 28 Nov 2015
at 22:23
  • msg #425

Ch09 - Legends are Born

Holly listens and considers before giving her view. "Give the jewels and everything else we have that we know the benefits and dangers of. If we can, we should identify for everything and accept the cost. Sunna, I think we should stay away from Silvergate, after our last visit there. So tell Caldis to take what can be sold.  Make sure the consequences of any trickery will likely be fatal. Maybe not in those words, but we are becoming well known, and double crossing me or Mord has obvious and less obvious consequences. If we are sure Caldis is who they say they are, we should take the offer up at the 1 in 20 scale for all, and leave the details to Caldis. If we can't give the gems back, then I'd rather we didn't have direct links to their sale."
Fritzholm
GM, 1937 posts
toss the dice
and have fun
Mon 30 Nov 2015
at 05:33
  • msg #426

Ch09 - Legends are Born

"There are some gems in Avaldamon's coat of chains that I can use to identify the remaining unknown magic items.  We'll treat those as if Caldis has sold them and compensate her for them," says Adiel.

"Holly's got a point about going back to Silvergate.  They'll be on the lookout for me too.  Maybe I'd better go to Goldenpoint instead.  I'm sure you'll be safe with Farden around," adds Glumr.

You come to an agreement rather quickly on your plan and return to the common house to sleep for the night.  In the morning you all set out together for Volge, where you plan to split off to Goldenpoint and Silvergate.

Bid Triplefang outfits you with enough food and water for the trip to Volge.  This is the best time of year for food.  The crops are fresh and there are some foods that don't keep long.  You can only enjoy them in the fall.  You're all on horseback, and you're pleased to see that Caldis has a strong, healthy horse too.  It wouldn't bode well for her claimed talents as a trader of expensive goods if she wasn't wealthy enough to afford a good horse.  The three day trip to Volge is largely uneventful.  The weather is mild with a couple of light rain showers.

You're not in the village of Volge for long before Snow finds and greets you, giving Holly a big hug.

"Good to see you all back home, even Glumr.  You still have the cloaks I made you, right?  I need them back.  Just for a month or two," she says before any small talk.
This message was last edited by the GM at 01:55, Thu 23 Feb 2017.
Sunna
player, 405 posts
storyteller and musician
Tue 1 Dec 2015
at 10:05
  • msg #427

Ch09 - Legends are Born

Sunna frowns upon Snows question. Cloaks?
"Did your own cloak disappear, cousin?" she asks with a grin.
Fritzholm
GM, 1938 posts
toss the dice
and have fun
Wed 2 Dec 2015
at 03:49
  • msg #428

Ch09 - Legends are Born

"When Mord, Glumr, Holly and I rescued the Champion of Goldenpoint from a hive of horribly smelly lizards in an awful sea of sun and sand," Snow says wrinkling her nose in disgust.  You can't help but giggle a little because Snow is cute despite herself.  "We tore down gold and orange banners, which I sewed into cloaks for my cousins."

"You didn't sell them, did you?" she asks the others.  Snow holds out her hand, waiting for them to be handed over.
This message was last edited by the GM at 19:36, Wed 02 Dec 2015.
Holly
player, 959 posts
Protect the Land
to protect your Children
Wed 2 Dec 2015
at 20:06
  • msg #429

Ch09 - Legends are Born

"We have them still Snow. I for one will never give mine up, unless it is you asking for it. It is secure in my pack. I take it you have found something useful to add to them?" Holly asks, wondering what Snow had been doing since their last visit. Holly wanted some time to explain Erma to Snow, who might be able to answer some of Holly's questions, but first off kept the hug going as long as possible. They had to pull apart when Moonlight pushed his nose in to say a welcome to Snow as well.
Mord
player, 301 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 3 Dec 2015
at 18:08
  • msg #430

Ch09 - Legends are Born

Mord handed over his cloak likewise.  "Helped the little buggers know when their doom was coming at axe of Mord, but if you need it cousin, here you go."  Mord flexed his arms in front of his body, stretching the powerful muscles across his shoulders and back.  "I suppose I'll have to settle for beating them with their arms.

"Anything new in this part, Snow?"
Fritzholm
GM, 1939 posts
toss the dice
and have fun
Thu 3 Dec 2015
at 19:38
  • msg #431

Ch09 - Legends are Born

Snow cocks an eyebrow and holds Mord's cloak at arm's length to scrutinize it.

"I take it this is blood," she says of a large stain.  "And are these arrow holes or have the goblins been stabbing you in the back?"

"Wait!" she says folding the cloak and shaking her head.  "I don't want to know.  Question withdrawn.  I'll get it patched up and wash that blood out.  At least Glumr's is nice and clean.  You probably never wear it."

"I save it for special occasions," Glumr answers.


Snow just smiles silently when questioned about why she wants the cloaks.


quote:
"Anything new in this part, Snow?"


"Volge is blissfully free of chaos.  We don't have raiders or goblins or shambling corpses to deal with, just travelers going to Goldenpoint.  I have to take trips to Silvergate to find trouble."

"Oh... some sort of wedding there.  I'll steer clear of Silvergate for about a week.  The real question is what's new with you, my cousins?  Excitement follows you around like a lonely pup."
Sunna
player, 406 posts
storyteller and musician
Tue 15 Dec 2015
at 05:51
  • msg #432

Ch09 - Legends are Born

"Don't know what you're talking about", Sunna says with a grin. "All kinds of rumors spread here. But if you really want to know I could tell you the story of the Tower of Sowell."
Holly
player, 960 posts
Protect the Land
to protect your Children
Tue 15 Dec 2015
at 11:15
  • msg #433

Ch09 - Legends are Born

"If we are going to tell that tale, I would suggest we do it once. Snow, could you arrange a meeting with Elana? I would cherish her guidance on certain questions that will arise from our latest adventures. Meanwhile, it is good to hear that Volge is quiet." Holly says, wanting to keep details of their adventure quiet, except that the village elder might be able to help some of the questions likely to need answering.

"As for us Snow, well we have survived, and met interesting new people. As for Silvergate, I intend to remain absent from there for a while longer. Have you heard anymore of Flavius and his empire flunkies?"
Fritzholm
GM, 1940 posts
toss the dice
and have fun
Tue 15 Dec 2015
at 23:17
  • msg #434

Ch09 - Legends are Born

Snows shrugs.  "Flavius, he's of no consequence.  Silvergate is not part of the Empire.  He is a guest here at best.  He should be worried about you, not the other way around.  You could push him right back into the sea if you wanted to."

"It won't take arranging at all, cousin.  Lets go see Elana now."

"I suggest inviting Heinrich too," says Adiel.  "He'll want to hear what happened to Tora."

Snow raises an eyebrow at this mysterious tidbit, but agrees.

You all make your way to Eldress Elana's cottage.  She's pleased to see you again and interested to hear the tale of your most recent adventure.  You make small talk in the public room while waiting for Heinrich to arrive.  He does so before too long, accompanied by Bergthor, a warrior that helped train both Glumr and Mord over the years.  With the 5 of you, Snow, Farden, Caldis, Heinrich, and Bergthor the Eldress has a rather full room.  There are not enough dining table chairs to go around, but Triplefang do not mind standing.
Elana
NPC, 13 posts
Triplefang Eldress
Tue 15 Dec 2015
at 23:20
  • msg #435

Ch09 - Legends are Born

"This past half year has aged you.  I can see that.  You are more mature and carrying so much more responsibility.  You have been long in preparing for the trip to the haunted tower.  Since you have returned when no others have, those preparations were clearly well planned and executed."

Elana smiles, but before she can continue Heinrich interrupts.
Heinrich
NPC, 10 posts
Triplefang Warchief
Tue 15 Dec 2015
at 23:24
  • msg #436

Ch09 - Legends are Born

"The ghost stories can wait.  I want to hear about our southern warband in Crim first."

"Unless something in the tower is directly related to Crim," he adds.

It's not that Heinrich is impatient.  Defense of the Triplefang lands is of the highest importance to the Warchief.
Holly
player, 961 posts
Protect the Land
to protect your Children
Thu 17 Dec 2015
at 11:11
  • msg #437

Ch09 - Legends are Born

"Thank you Elana. I don't know about us being more mature, but there have been some significant changes for us all. Our plans probably saved us, and others, from more pain, although we didn't come back unscathed." Holly says to the Eldress, before turning to Heinrich.

"Nothing from the tower impacted on the southern warband, as far as I can see. Mord is probably best able to answer your questions Heinrich, as he was there for a while, and understood the situation before the recent increase in activity near Crim. The other stories can wait." Holly says, looking across to Mord to indicate he should tell his tale. Holly knew she would have a chance to add to the tale, especially about what she had seen from above, but Mord had the skills to provide Heinrich with the right information.
Sunna
player, 407 posts
storyteller and musician
Mon 21 Dec 2015
at 18:15
  • msg #438

Ch09 - Legends are Born

Sunna is about to say something about possible effects of their visit to the tower, but then decides to wait. The ghosts seem to be no immidiate threat and most certainly not related to the events in Crim. If it has some other effect it will suffice to discuss it with Elana and Heinrich after Mord has told what there is to know about Crim.
Fritzholm
GM, 1943 posts
toss the dice
and have fun
Tue 22 Dec 2015
at 06:49
  • msg #439

Ch09 - Legends are Born

quote:
Mord's intention otherwise would be to chat about the fire ambush and punishing reply, temple, and suggestion of big group being roused through the faith of the big-bad-goblin leading thing


Mord begins by setting the scene from his perspective sleeping in the common house when the night's calm was shattered by explosions.  Sunna and Holly rush to Tora's side to save her life with amazing healing magics, while he and Glumr secure the town and chase the would-be assassins away.  In the morning they track the golblins relentlessly to their encampment.  The makeshift warband discovers a shrine and slaughters the goblins' direwolf cavalry behind the leadership of Giselle and the tactical acumen of Adiel.  Finally a full-on assault of the main camp routes the foe and destroys their leader.  The initiate warriors handle themselves well in this deciding battle.  Prisoners are captured and questioned and the plot to kill Tora is fully uncovered.  Oh yeah, there's something about alchemy too.

"Will Tora be able to continue actively leading the southern defense of the Triplefang lands?" asks Heinrich.

"Oh sure.  She's only half blown up.  She's still got one perfectly good eye and arm.  Don't you worry about her, sir."

Oddly, this seems to set Heinrich at ease for now.

Now it *is* time for ghost stories.
Sunna
player, 408 posts
storyteller and musician
Tue 22 Dec 2015
at 08:48
  • msg #440

Ch09 - Legends are Born

Sunna gladly tells the whole story of the tower, from their first encounter with strange unliving beings on the plateau until the meeting with the ghosts of Kelney and Augustine and their leaving. The only thing she does not mention are Avaldamons jewels - and the details of the fight against the malevolent spirits who ripped something out of her soul.

"So, now Augustine and Kelney are free", she finishes, "and from what we've heard they're searching for someone important, they even asked about our leaders. To what reason we don't know, yet. Maybe you could make an assumption about that?"
Elana
NPC, 14 posts
Triplefang Eldress
Tue 22 Dec 2015
at 22:43
  • msg #441

Ch09 - Legends are Born

"I don't like the idea of powerful, insane, ancient spirits roaming around Silvergate one bit.  We'll need to warn Elder Eloy.  At least they shouldn't be hard to notice," says Elana in a calm tone, tinged with worry.

"I'll let Eloy know," offers Adiel. "Farden, Caldis, and myself are heading there next."

Elana nods.
Holly
player, 963 posts
Protect the Land
to protect your Children
Thu 24 Dec 2015
at 11:41
  • msg #442

Ch09 - Legends are Born

"Augustine and Kelney are aiming for the empire, at least that is how I answered the question of who was most powerful. I was hoping that would lead them away from the clans and cause the Empire more problems. I suspect it might simply delay their return, but at the time I thought it the best plan." Holly says to Elana, hoping again that Augustine had taken the bait.
Fritzholm
GM, 1944 posts
toss the dice
and have fun
Tue 29 Dec 2015
at 20:35
  • msg #443

Ch09 - Legends are Born

"How about the staff that Brother Howe was searching for?  Aren't you worried that they'll come for their Celestial Needle instead?" asks Elana.

"Have you uncovered anything that might help you banish these spirits if and when you need to?"
Sunna
player, 409 posts
storyteller and musician
Tue 5 Jan 2016
at 11:48
  • msg #444

Ch09 - Legends are Born

"Augustine and Kelney? I don't know but I doubt it. Augustine sort of gave it to us. But knowing Kelney, moods might change." The young bard shivers at the thought of meeting unpredictable Kelney again.

"We have weapons that are able to hurt them and Augustine knows that", Sunna replies. "However, if they grow in power again, things might look different. It all depends on their plans, which we don't know anything about."

"I think there might be a way to get Kelney... to reason, but I have to find out more before I can be certain. Do you know anything about her child?"
Elana
NPC, 15 posts
Triplefang Eldress
Wed 6 Jan 2016
at 05:18
  • msg #445

Ch09 - Legends are Born

"Only what you've told me from the visions.  Her boy, Delson, was rather ghoulish."

"It reminds me of the moralistic myths and fairy-tales the harpers pass down to generations of children and parents.  The element of cautionary tale is more important in these stories than any historical accuracy.  Some are clearly just fabrications to pass wisdom to children is a simple form."

"However, these visions appear to be both historical and cautionary.  The loss of eye and arm...  an only son become a monster...  madness... these are all the direct and horrible results of practicing the necromantic arts and dealing with demons."

Elana reaches across the table to pat Sunna's hand.

"Before you leave Volge, you should relate the story of those 5 visions to your father.  When next you return to the guild hall, tell this story there too.  I believe it is important not just as insight into these two returned spirits, but as a moral tale."


After your meeting with Elana, what else would you all like to do before leaving Volge?
Sunna
player, 410 posts
storyteller and musician
Wed 6 Jan 2016
at 18:17
  • msg #446

Ch09 - Legends are Born

Sunna nods. "I will."

The bard hopes that her father has one of his good days, otherwise the visit certainly will become... a lot less pleasant. But it will be good to catch up on family news before continueing the journey.
This message was last edited by the player at 17:55, Fri 08 Jan 2016.
Holly
player, 964 posts
Protect the Land
to protect your Children
Wed 6 Jan 2016
at 22:51
  • msg #447

Ch09 - Legends are Born

"I will try and pass on the visions as well, to those that might be interested in the service of Obad-Hai." Holly said.

"We still search for a high ranking cleric with enough skills to help us and Scott, and we seem to be making enemies as we go. It is nice that we can come home to Volge and relax a little with our cousins and family." Holly looks over to Snow and smiles. "But in the end we need to move on and finish what we have started. Just not for a couple of days I hope!"

Holly hopes a couple of days is enough to find some of her wandering friends, who might have some information of note from the wider world of the clans. Perhaps Moonlight might like a roam to the north, Holly wondered to herself.
Fritzholm
GM, 1945 posts
toss the dice
and have fun
Sat 9 Jan 2016
at 12:45
  • msg #448

Ch09 - Legends are Born

About an hour after sunrise the next day Adiel, Caldis, and Farden head out to Silvergate to sell the team's loot from the tower.

Holly, Sunna, Mord, Glumr, and the eye stay around Volge a little longer before departing for Goldenpoint.
Fritzholm
GM, 1946 posts
toss the dice
and have fun
Mon 11 Jan 2016
at 00:25
  • msg #449

Ch09 - Legends are Born

Holly tells you that she off to the wilds and will return in a few days.  Glumr runs off after a girl he's sweet on.  Even Scottfard is borrowed by some kids learning to dance.

This whittles the party down to just Sunna and Mord.  Wanna take Mord with you to see the family, Sunna?  Mord might just have a story or two for Baldvin.
Mord
player, 319 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 11 Jan 2016
at 22:03
  • msg #450

Ch09 - Legends are Born

One or two?  Mord could show them a story or two.  Okay, maybe not polished or fancy talked like Sunna, but the spirit would be there :)
Sunna
player, 411 posts
storyteller and musician
Tue 12 Jan 2016
at 04:43
  • msg #451

Ch09 - Legends are Born

Of course Mord can come with her!
Fritzholm
GM, 1947 posts
toss the dice
and have fun
Fri 15 Jan 2016
at 02:32
  • msg #452

Ch09 - Legends are Born

You go to visit Baldvin with ghost stories and tales of glory on the battlefield, but Asta stops you before you go in to visit him.

"I don't know how alert he will be," she says with concern.  "There have been many days where he is confused.  He is fevered.  The Eldress has given him medicine, but he is not getting better.  Already two others have died."

Asta looks on the verge of crying.

You go into his room.  He recognizes Sunna and is very glad to see you, but does not recognize Mord.  You've never trained as a healer, so there ois little you can do for him but comfort him.  You've seen fevers like this tear through villages.  The old and the very young rarely survive.  You're worried this might be your last visit with your father.

For some reason it also reminds you of the party catching the spore cough on the way back to Crim.
Mord
player, 321 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 15 Jan 2016
at 03:08
  • msg #453

Ch09 - Legends are Born

"Not recognize Mord the Mighty?" Mord half blustered and grinned widely.  "Of course not.   Since last ye saw me, I must have put twenty stone in muscle, and look twice as good looking as the ox."  The barbarian flexed a loosed an easy chuckle, even as he nodded to Sunna and moved to keep an overwatch on the room.  "Slaying half the goblin army almost single-handedly gives even a Triplefang appetite and muscle, heh heh.

"And with all that, it's been Sunna that was the cousin that's kept our group together, and looked out for everyone.  Hard to imagine our group surviving without her skill and wisdom.  You know she's amazing when she makes Mord the Mighty have to work to match her - that's the reality of the woman you raised."  The barbarian's easy braggadocio ensured his exaggerated claims helped diffuse awkwardness of not being recognized, but his appreciation of Sunna was clearly genuine.
Sunna
player, 413 posts
storyteller and musician
Sat 16 Jan 2016
at 19:16
  • msg #454

Ch09 - Legends are Born

At the news Sunna feels ashamed of even having thought of not visiting her father!
She's very glad that Mord manages to sound so cheerful and forces herself to a smile as well.

"He's really as good on the battlefield as he says", Sunna says, giving Mord a thankful look. But when she turns to her father again, she feels lost for words, frantically searching her brain for something, anything, useful to say. Maybe Holly will be able to help here when she's back? Or is this one of these things the druids call 'balance'?

"We... brought you some stories. If you want to hear them, that is." Sunna takes a deep breath and decides to at least try to sound more cheerful. "I'm certain that Mord's story will not only invoke pictures of great battles, but also make us hungry. Perhaps even thirsty. Mother still bakes the best bread around here, right?"

Sunna is not entirely certain if Baldvin would like to hear about ghosts, but if he wants to hear the stories, she'll tell them - using all her skills as a storyteller.
Fritzholm
GM, 1948 posts
toss the dice
and have fun
Sat 16 Jan 2016
at 21:28
  • msg #455

Ch09 - Legends are Born

This does not feel like the right time to pass on important knowledge.  Your father slips in and out of coherence.  You keep your stories light, leaving the tales of the tower and Augustine and Kelney for another day.  Indeed, it's not long before he grows tired.  You show yourselves out to let him rest.


"Have you learned all his stories, sister?" Ros asks as you leave.

"If father should die, Elana will tell you to stay and take his place.  The Triplefang need a storyteller, and I haven't the memory for it.  I'll be sad to lose father, but glad to have you back for good."

You never knew Ros missed you that much.  You also didn't expect to see her just now, since she no longer lives with your father and Asta.

"You'll be staying too, won't you Mord?" she asks.
Sunna
player, 414 posts
storyteller and musician
Fri 22 Jan 2016
at 18:37
  • msg #456

Ch09 - Legends are Born

"I'll ask Holly, maybe she knows how to help father", Sunna replies, not certain what to think of the prospect to stay here as a storyteller. "I can't stay for long, this time. We have to find a priest to help a friend of ours." And myself, Sunna adds in thought.

"I guess he will." She looks at Mord, then at Ros and grins to herself.
Mord
player, 322 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 22 Jan 2016
at 22:07
  • msg #457

Ch09 - Legends are Born

"If not," Mord grinned over-broadly and nodded to Sunna, "We'll see just how good the healer is at managing axehandle bruises.

"Can't be letting Sunna have all the fun, ale, and good food - ye do have good ale and food here, I hope - Sunna was describing it all the journey.  First thing in the morning, talking about breaking fast, and putting hungry belly to bed on tales of late-eve kitchen runs.

"More seriously, she's right - if there's to be any healing, more than one person are needing it in shorter time.  I imagine if there's something to put my astounding strength to, so I don't become overweakened from no challenge, and have something to show appreciation for the expected great fare-"
he looked in mock hope, "And guesting, it'd be suiting this warrior just fine."
Fritzholm
GM, 1949 posts
toss the dice
and have fun
Mon 25 Jan 2016
at 19:36
  • msg #458

Ch09 - Legends are Born

Holly returns in the late afternoon the next day.
Sunna
player, 415 posts
storyteller and musician
Tue 26 Jan 2016
at 10:54
  • msg #459

Ch09 - Legends are Born

"You won't find better bread around here, Mord", Sunna promises, "and mother always keeps her house well-stocked, including ale, as far as I know." Though not entirely in the mood Sunna would play a few songs for her family in the evening, mostly to cheer Asta up a bit - and give Ros and Mord the chance for a dance if they like.


The next day Sunna awaits her cousin obviously eagerly, walking straight towards her upon seeing Holly approaching town.
"Holly, good that you're back!" she exclaims and resists the urge to grab Holly by the arm and pull her towards her parents house. "You remember the cough we had on our way back? It looks like my father has caught something like that, too. And he's feverish. Would you take a look at him? The healers around here don't know what to do to help him anymore." The young bard makes a short pause, then adds very quietly: "It's none of these balance things, is it?"
Holly
player, 966 posts
Protect the Land
to protect your Children
Tue 26 Jan 2016
at 15:08
  • msg #460

Ch09 - Legends are Born

Holly accepts the grabbing of her arm, as she can see Sunna is worried about something. When Sunna mentions the possibility of the cough having arrived already in Volge, Holly's first thought is that it was not likely to travel faster than them. Yet Holly knew the worry would be SUnna's first though, and didn't want to discuss this out in the open. So Holly walked with Sunna to her families home. At the question of the balance Holly tried to uphold, Holly smiled at Sunna and said, "I have already tried to balance out the threat of the cough by my actions, so seeing what ails your father, and treating him as necessary, will make no more difference than me shooting a goblin. Now lets see about your father."

Since the incident with Glumr and the others, Holly had the required spell on hand. Holly hoped it was something other than the cough from the island, as its spread would mean her efforts would be needed here, rather than helping Scott.
Fritzholm
GM, 1950 posts
toss the dice
and have fun
Tue 26 Jan 2016
at 17:24
  • msg #461

Ch09 - Legends are Born

Holly speaks to Asta to get some background on Baldvin's illness and treatment, and examines him.  The storyteller's fever is dangerously hot.  His skin and eyes are flushed crimson.  He has the shakes and delirium.  It's very serious, but her magic should do the trick.  Also, this illness is unrelated to strange spore cough you encountered in the tower basement.  This fever has been plaguing Triplefang children, elderly, and badly injured warriors for as long as anyone can remember.

Holly calls on the power of Obad-Hai and casts Remove Disease.  Within minutes the fever breaks and Baldvin's condition improves.  He will need rest now for a couple days, but should recover nicely.  Maybe you can return after your business at Goldenpoint is complete and pass your stories onto him then.  The family is grateful for the timely cure.
Sunna
player, 417 posts
storyteller and musician
Wed 27 Jan 2016
at 13:10
  • msg #462

Ch09 - Legends are Born

"Thank you, cousin", Sunna says, once it is clear that Baldvin is feeling better, and gives Holly a hug. There are no words to describe how happy she is that Baldvin doesn't have to die of this fever.
"If there is ever something I can do for you in return, just ask."
Mord
player, 323 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 27 Jan 2016
at 14:57
  • msg #463

Ch09 - Legends are Born

A blasting brace of force strikes Sunna and Holly a split-second after Mord's thigh-thick arms wrap around the pair and lift them both from the ground.  A cheerful grin wraps around his cheeks as well.

"Ah, there now... good... s'fgood to see kin there for kin."  It is quite clear that Mord is pleased for Sunna and her father's recovery... but also a touch of wild-eyed when it comes to Holly's casual display of power.  Turning into animals?  Flying through the sky?  Healing what should be lethal illness?

It was a sobering thought for a man who hit things.
Holly
player, 967 posts
Protect the Land
to protect your Children
Wed 27 Jan 2016
at 21:03
  • msg #464

Ch09 - Legends are Born

Holly laughs as Mord wraps up her and a happy Sunna. Glad to be put down, Holly then notices the slight change in Mord's manner. Still smiling, Holly knows that in there time away from him there have been a lot of changes in her abilities and capabilities. Determining that she needed to put him at ease, Holly sets it in mind to take him aside for a moment in the near future to explain things. For now, Holly was content to have both of their company and to save a valuable member of the clan.

"Let's leave Baldvin to rest. Perhaps some tea at Snowy's place? Or a walk. Something to let me rest a moment." Holly says, wanting peace and quiet, but knowing their company was important.
Sunna
player, 418 posts
storyteller and musician
Thu 28 Jan 2016
at 18:29
  • msg #465

Ch09 - Legends are Born

"I need to breathe", Sunna gasps shortly after Mord has lifted her and Holly from the ground, but she grins while saying it.
"How about a cake and some ale this evening? But don't expect too much, I'll try to bake it myself."

Sunna looks at Holly and cocks her head. "I suppose a walk would be best to get the head clear", she suggests, assuming that for Holly a walk would be more of a rest than most other things. Besides, it would give them the opportunity to talk about things without being overheard, if need be.
Mord
player, 324 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 28 Jan 2016
at 20:04
  • msg #466

Ch09 - Legends are Born

Mord chuckled and released everone, glad at the good cheer from the heavy oppression that had previously cloaked the house.

The barbarian didn't like his hedging about Holly - and he felt it, pinned it down, and grabbed it mentally.  No one intimidated Mord, even Mord!  His companions mighty be revealing strange - gods above, but very strange - powers, but they were still kin, and their powers might shake the very earth, but nothing would keep him stopped.

Donning a serious face, he tilted his chin from Sunna to Holly, then back.  "Then it's a good thing we have Holly here to help with bad bellies, heh?!"

A wide grin preceded him outwards for the walk and air-clearing.
Fritzholm
GM, 1951 posts
toss the dice
and have fun
Fri 29 Jan 2016
at 01:48
  • msg #467

Ch09 - Legends are Born

The three of you stroll around Volge.  Has your home village changed since that day Elana called you together to retrieve Goldenpoint's idol, or the day you left to join the Harpers Guild?  Not really.  Not much time has passed, but there have been so many events.

You reminisce about traveling through the portal, saving the village of Gollag and rescuing the Champion of Goldenpoint, learning about the Tome of Legends and the staggering sum of gold it would take to buy.  You talk about meeting Coal the Enchantress and journeying all the way north to the dwarven city of Sloss Hinterplatz.  When you returned you were ready to tackle the haunted tower none had returned from.  You've gone up against goblins and trogs, a rogue harper, a demanding demon, malevolent spirits, and servants of a forgotten evil god.  You've met a wandering minstrel eye, and a talking fox.  You never could've imagined ANY of this (except for fighting goblins) would happen to you in all your life and yet it all has in less than a year.  Now you stand on the brink of acquiring the artifact you have been questing for, which can only lead to greater adventures.  The things of legends.

But first Goldenpoint.

You contemplate a boisterous celebration tonight, but Mord assures you that Volge is not the place for it.

"No one appreciates festive carousing like the mighty Mord Triplefang, but we should hold off just one day.  For at the foot of the Goldenpoint Hill lies a truly epic celebration that spans not merely days or weeks, but years!  THAT is where we should lift a stein of ale or bottle of Goldenpoint Port and toast The Triplefang, our great deeds done, and our even greater deeds still to come."

"What about the cake?" asks Sunna.

"We should eat that fresh out of the oven, shouldn't we?"  Mord replies with a grin.
Fritzholm
GM, 1952 posts
toss the dice
and have fun
Fri 29 Jan 2016
at 02:07
  • msg #468

Ch09 - Legends are Born

In the morning Glumr, Holly, Mord, and Sunna saddle up and ride all day towards Goldenpoint.  You set up camp in a clearing about half way between the road and the river, and arrive at Goldenpoint just before noon the next day.  The party is well greeted upon arrival.  You are heroes of sorts, after all, what with rescuing their champion and all.  Bardi takes you to see the High Priest Halfgan.

Halfgan is an old but healthy man with white hair and a neatly trimmed beard.  He is not overly festooned in Pelor trappings, preferring understated practical clothing to fancy ceremonial robes.  For as many trips as you've made to Goldenpoint this year you haven't spent much time with the high priest at all.  Never-the-less he treats you as known friends.

"Mord, Sunna, Glumr, Hollykahn, so good to see you this day." Halfgan says nodding to you each in turn.  "I hear this visit is of a rather urgent nature.  What can I help you with?"
Sunna
player, 419 posts
storyteller and musician
Fri 29 Jan 2016
at 04:53
  • msg #469

Ch09 - Legends are Born

"There are two problems, actually", Sunna begins. "One is a curse that lies on one of our companions. It is there quite some time now and we fear that he might not live much longer with it. We wondered if you'd be able to lift that curse." She would add what they have gathered so far about the background of the curse.

"The second thing is, that in one of our travels we encountered some malevolent ghosts. Before we were able to chase them away, one of them was able to... do something, that felt as if it has taken something out of me, leaving only cold there. By just touching me." The bard still shudders at the thought.
Fritzholm
GM, 1953 posts
toss the dice
and have fun
Sun 31 Jan 2016
at 06:06
  • msg #470

Ch09 - Legends are Born

Halfgan listen to Sunna explain about the curse of the floating eye.  She omits the part about getting some of her best information from a talking fox.

"Let me have a look at this cursed eye for myself."

The eye floats up to him and Halfgan gives him a magical and non-magical inspection.  The process takes a good while longer than a thorough Detect Magic.  You find yourselves standing around uncomfortably.  There are some benches you could sit at while waiting, but you're not sure if that would be rude.

"This eye is cursed alright.  It's a strong one.  Most curses that last are.  This one has been around for a very long time.  It stretches back farther than I can see.  I can tell the curse is not magic of the gods.  I can try to remove the curse later.   I would have to overcome the power of this warlock you speak of.  That is not a simple thing.  I wouldn't get your hopes up, but it's worth a try.  Pelor is generous with his blessings."

"On to your ailment, young one," he says to Sunna.  "I need to know more about your ghost wound.  What sort of cures have you already tried?  Do you feel that the chilling touch was physical?  Spiritual?  Are you more frail and more easily tired than before?  Are you missing any skills or memories?  Do you have nightmares about this ghost or its life?"

Since Holly treated Sunna after the attack, she might well be able to help answer some of Halfgan's insightful questions.
Holly
player, 968 posts
Protect the Land
to protect your Children
Mon 1 Feb 2016
at 10:02
  • msg #471

Ch09 - Legends are Born

Holly watches as Halfgan looks over Scotty and when the priest mentions a great curse, Holly asks, "Is there anything we can do to help you with this?"

At the mention of Sunna and her ailment, Holly explains to Halfgan what she knows. She explains her efforts in using the power of Obad-Hai to heal, and then the additional elements of the herbs and potions she had considered using. Holly also discusses the undead that caused the wounds, knowing that there was likely to me key information from that alone. Holly held her head down as she finished, "I am not smart enough to know what ails her, but I am smart enough to bring her to Pelor."

Holly's training as a druid means she has a good memory and an ability to pass that information on orally, but it is still a skill she finds hard when dealing with people outside the order. That she has been told she can trust Pelor's High Priest at least aleviates the concerns that would normally arise from passing on her knowledge.
This message was last edited by the player at 10:03, Mon 01 Feb 2016.
Fritzholm
GM, 1954 posts
toss the dice
and have fun
Wed 3 Feb 2016
at 07:32
  • msg #472

Ch09 - Legends are Born

quote:
"Is there anything we can do to help you with this?"


"Why certainly.  I will conduct the ceremony at noon tomorrow.  That is an auspicious time for the blessings of Pelor.  Each of you who is willing to hold a candle will add your glow to the sun's own illumination."

quote:
"I am not smart enough to know what ails her, but I am smart enough to bring her to Pelor."


"Dear, this is not a matter of intellect.  This is a matter of experience.  We are given these opportunities to learn and grow.  You are plenty smart enough for the trials you face in life.  When this problem is solved your cup of knowledge will be that much more full.  I am little closer to understanding this child's affliction myself."

"Please tell me more," he says to Sunna.  "How do you know something is wrong?  I need to hear about what you've lost.  Tell me about the interaction with this spirit and the symptoms you experienced since."

"I may have to ask Arkus for his opinion.  He has enlightening insights on the more dangerous undead."
Sunna
player, 420 posts
storyteller and musician
Wed 3 Feb 2016
at 13:36
  • msg #473

Ch09 - Legends are Born

"Right now it's more a feeling of getting more easily tired. And feeling frail sometimes. When running, for example." Sunna pauses, she really doesn't like to remember that day.
"The spirit just touched me. Like this." She brushes her arm with her hand. "But the hand went right through my skin. It was cold. And... and my heart stopped. I couldn't breathe. Holly helped me.

I don't have nightmares. Well, I do, but of the... incident itself. No loss of memory, at least none that I noticed. Hm, that sounds stupid. Anyway, I don't think that I lost knowledge or skills."

Fritzholm
GM, 1955 posts
toss the dice
and have fun
Thu 4 Feb 2016
at 00:41
  • msg #474

Ch09 - Legends are Born

Halfgan nods.

"Alright then.  You have a physical debilitation that hasn't weakened your mind or spirit.  That's good news.  The other good news is you are in no danger of deteriorating further and becoming a malevolent spirit yourself."

"Now for the bad news.  This problem is permanent.  It will not heal or go away on its own.  What you need is a blessing that will reach back in time to when you were healthy and robust and restore you to that state.  Potions, cures, and healing spells will not do the trick."

"It's beginning to sound like both of the tasks you bring to me are *just* beyond my powers."

"Don't despair.  Even if I cannot help you there are more powerful priests who wield the great powers of Pelor.  When high priests master certain abilities they usually ascend to the Crest of Illumination.  It's a place in our world, not some other realm;  A great temple or maybe you'd call it a monastery, far to the north.  You could surely find assistance there.  However, not all ascend.  High Priest Valdernathy, for instance.  He is very powerful, but far to frail to make the harsh journey to the Crest, so he stays in Rankor Heights.  Seeking his aid would be a good choice too."
Fritzholm
GM, 1956 posts
toss the dice
and have fun
Sat 6 Feb 2016
at 08:30
  • msg #475

Ch09 - Legends are Born

Halfgan will attempt to break the eye's curse tomorrow at noon.  You leave a little disappointed.  Even if he can break the curse you will still need to Journey to either Rankor Heights or The Crest of Illumination to get aid for Sunna.  You are not ones to dwell on your troubles.  Instead you head to the foot of the hills to check out this years long party Mord spoke of.

When you get the the longhouses there are just two old warriors drinking together.  You give Mord doubtful looks.

"What?  The sun is still high in the sky.  People busy themselves with work and worship.  The real celebration begins after dark," says Mord, playful clapping Sunna and Glumr on the shoulders.

He isn't wrong, when the sun goes down, more travelers arrive.  There is song and dance and impressive volumes of ale, wine, and spirits are consumed.  The longhouses are loud and boisterous as warriors, farmers, merchants, and priests alike toast the young Triplefang heroes.  You celebrate your victories at the tower and in the fields south of Crim.  Your troubles are totally forgotten for one night.
Sunna
player, 421 posts
storyteller and musician
Mon 8 Feb 2016
at 05:34
  • msg #476

Ch09 - Legends are Born

"Thank you for your advice", Sunna says to the priest, hiding her disappointment as best as she can. What had she expected, anyway? That it would be easy to get ones soul together again? It seemed that even an ancient curse was easier to break than that.

The evening was something to forget all the sorrows for some time. Sunna really enjoyed the feast, telling stories, making music and, of course, dancing.
Holly
player, 969 posts
Protect the Land
to protect your Children
Mon 8 Feb 2016
at 15:30
  • msg #477

Ch09 - Legends are Born

Holly let the others join in the celebration, not raising the question of how best to get help for Scott. Holly took in a little drink and food, smiling at the enjoyment everyone was having celebrating Pelor. Holly raised a mug to the god, and then said a silent praise for Obad-Hai. Tomorrow would be soon enough to raise their next move.

Later in the night, Holly moved out into the edge of the festivities and found Moonlight waiting for her. He was a little more ragged than normal, so Holly took up some dry grasses and began rubbing him down. Finding her eyes closing, she used her knowledge of his form to clean him and make him more presentable, before simply standing with her arms around his neck, both of them looking in on the celebrations and content in their own company. Finally, Moonlight snickered and moved off. Holly suspected he would be off chasing some loose mare, and her mind turned to Mord. Shaking her head, Holly stepped back towards her cousins, happy to see what they had found at the bottom of their mugs of ale.
Fritzholm
GM, 1957 posts
toss the dice
and have fun
Tue 9 Feb 2016
at 05:17
  • msg #478

Ch09 - Legends are Born

The next day you eat an early lunch and make your way up the hill to the glittering temple.  It is an auspiciously warm and bright day.  Pelor's light fills you with renewed hope that this could be the day your musical traveling companion is restored to his human form.  When you arrive in the main chamber you are surprised how many others have come to participate in the ritual.  You are given candles and shown where to sit.  More people continue to join you to hold candles.  Some of them, you remember from the night's party.  Others are barely known kin, or complete strangers.  The outpouring of support is encouraging and humbling.

As noon approaches, Halfgan quiets the masses of candle holders, and gives a speech.

"Followers of Pelor, friends and family of our heroic guests, we gather this day to break a terrible ages-old curse that has trapped a harper in this most unusual form."

The eye bobs in place at the alter where the high priest stands.

"First I will lead you in a short prayer.  After the final 'Light of Pelor shine.' I will make a sweeping wave of my hand and ask you to be silent from then until the deed is done.  I'll need all of your help to battle the powerful magic of a polymorphic warlock from lost generations of the past."

As he said he would, Halfgan leads the large crowd in a simple, well known prayer to Pelor.  It is a common one, known to all Triplefang regardless of their faith, and is only slightly less recited than Pelor's healing chant.  When the prayer is done a hush falls over the chamber.  Sunlight pours down on the alter.  The High Priest of Goldenpoint is gesturing and speaking the words of the ritual.  You feel positive energy of Pelor's blessing all around you, but you also sense a growing frustration from the priest.  He is sweating hard and moving around less, saying nothing.

Finally he lets out a long breath.

"I'm sorry everyone.  The curse remains."

"Don't despair.  This was a close brush.  The curse will not hold much longer.  This exact ritual will be repeated in another place at another time and the divine will triumph over the arcane."

"Thank you so much for aiding me."

The crowd slowly filters out of the temple's main chamber.  There is not an air of sadness, nor defeat as one might expect, but hope.

Halfgan approaches to speak to your group directly, followed by the eye.

"I'm truly sorry that my strength of faith was not enough.  I feared it would be so.  However, the ritual was not a complete loss.  I felt the essence of the curse.  It is fey in nature.  This warlock is...  was not human.  The curse is bound to the natural cycle and renewed by the seasons.  That is how it has endured so long without weakening.  Without intervention the curse could last forever, but that will not be the case.  You will find a more powerful priest in Rankor or at The Crest who will break the curse for you."

"There is one other troubling, but important bit of knowledge I gained.  Your friend's human body is long gone and can not be restored.  He will need another.  Tell the priests this.  The ritual will not work without a suitable vessel on hand.  Whoever you choose to preform the ritual will understand what this means.  Preparations must be made in advance."
This message was last edited by the GM at 05:22, Tue 09 Feb 2016.
Mord
player, 325 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 9 Feb 2016
at 22:44
  • msg #479

Ch09 - Legends are Born

With a snort and slap away, Mord shook his head to wake and yelled at the horse to leave him alone to sleep.  One of the perks of being in town was women under both arms and not having to worry about nosy horses in one's room.

In town?

Addled memories began the slow march to Mord's consciousness.  Drinking.  Much.  Some food - yes, thighs of chicken - nicely crisped.  Went well with more ale.  Much.

Another snort of water up the nose brought Mord fully awake and grasping the sides of the wooden bed in which he was... covered mostly in water.

Ah.

A surge of movement threw the mighty barbarian free of the horse trough.  He apologized briefly to the horse he had punched, and made his way inside the nearby tavern front door.  His manly warrior smell was unfortunately cleaned away, but with time and a few fights, it would return.  Fortunately, his boots were dry.

~
The barbarian clasped the priest's shoulder in solid grip.
"Not strength of faith, just some are better and punching hor-curses in the face,"Mord shrugged off Halfgan's apology.  "Just means ya need to lift more spiritual weights - your church makes wine - try casks?"  the barbarian grinned at his jest.  "Really, I didn't understand a lot of your bigger words, but y'tried, and gathered the help to make it a better chance for our friend, and that's a good effort in Mord's making.

"And if those other priests don't have the muscle, sounds like all we have to do is, what, put Summer in a headlock and prevent it from turning to Winter?  Heh.  A task worthy of Mord the Mighty.  I fought an avalanche of snow once.  We called it a draw."

Holly
player, 970 posts
Protect the Land
to protect your Children
Thu 11 Feb 2016
at 08:12
  • msg #480

Ch09 - Legends are Born

Holly stood with a smile on her face, although she was trying not to offend people, when Mord took hold of the High Priest. Stepping slightly forward, Holly placed a gentle hand on Mord's shoulder, the touch enough to let her feel she was in control of the situation and laughed at Mord's suggestion that they put Summer in a headlock. That definitely sounded like her cousin, and Holly knew if given a chance, Mord would probably try it. Holly also knew she'd probably have to intervene on Summer's side!

"Thank you all for your efforts in helping our friend. It was worth the try, even if the chance was a slim one. We will continue to rely on Pelor to shine down on us in his favour, as others do." Holly said loud enough for those who had taken part in the ceremony to know she was proud of their faith and their attempts to help Scotty.

In a lower voice, Holly asks the high priest, "Halfgan, there is another matter that we need to discuss. Something that belongs to Pelor, and his followers. Can we go inside to discuss this matter? Some cool water perhaps, as Pelor seems to be blessing us with all his forms of energy today?"

With the first part of their mission at Goldenpoint done for the moment, Holly wanted to talk to Halfgan about the staff she held in trust.
Fritzholm
GM, 1958 posts
toss the dice
and have fun
Thu 11 Feb 2016
at 17:20
  • msg #481

Ch09 - Legends are Born

"Certainly, in a minute."

Halfgan sees to the departing followers and those still milling around before returning to your group.

"Follow me."

While the temple's main chamber does have a rather large opening to the sky, you'd probably still consider it within the temple building, blurring the lines of indoors and outdoors.  He walks you through a mess hall that is busying itself with feeding about a dozen people at the moment.  Halfgan stops only long enough to offer a cup of water to those of you who are interested, before moving on.  The dining hall connects to a pantry which in turn connects to a small scribe alcove.  This room feels a bit out of place so near the kitchen.  There are two desks and a large window, shutters thrown wide open.

The wide open window makes it feel less secret than you'd like, but really...  Are there spies hiding outside the windows at Goldenpoint?

"What's on your mind, Hollykahn?"
Holly
player, 971 posts
Protect the Land
to protect your Children
Thu 11 Feb 2016
at 17:27
  • msg #482

Ch09 - Legends are Born

Holly removes the hidden item from her pack, placing it gently in the hands of Halfgan. "We found this within our searchings of the Tower, where Sunna was attacked and where we found off ghosts of enemies of the past. A friend of ours says it is best used by the followers of Pelor, and that in their hands it has great power over the undead. As I am a simple follower of Obad-Hai, it bests rests in your hands or perhaps the hands of another member of your order. I'd like you to examine it, and tell us where best to take it."

Holly waited patiently for the high priest to take the item and examine it.
Sunna
player, 422 posts
storyteller and musician
Thu 11 Feb 2016
at 18:46
  • msg #483

Ch09 - Legends are Born

During the ceremony Sunna tries to be as helpful as she can, with the little she can do. Saying the prayer with the others and holding a candle. She holds her breath as the priest seems to struggle with the curse and sighs when he admits that the curse is too strong.
His further explanation make it clear to her that it maybe was to the best that the curse held. What would Scottfard do without a body, anyway?

"Thank you for your help", she says to Halfgan and smiles at him.

When Holly mentions the other thing they have to discuss, Sunna just nods.

"In the wrong hands it may cause great trouble", she adds to Hollys short explanation, not yet wanting to reveal anything about the one who might just now be looking for this thing in the tower.
Fritzholm
GM, 1959 posts
toss the dice
and have fun
Mon 15 Feb 2016
at 16:51
  • msg #484

Ch09 - Legends are Born

Halfgan examines the staff in much the same way he examined Scottfard.  After a while he muses on his findings.

"It is very interesting.  So much of the magic in this world is of the gods.  Maybe it is because I spend so much of my time in a temple, but I rarely see an item or spell that is not divine and yet today you bring my two unrelated puzzles that are both arcane in origin.  This staff is related to undead, this is true, but it was not created by Pelor.  Why does your friend think it belongs in our hands?"

He runs his fingertips over the non-pointed end of the staff.

"Did you know this staff is broken?"
Holly
player, 972 posts
Protect the Land
to protect your Children
Tue 16 Feb 2016
at 08:39
  • msg #485

Ch09 - Legends are Born

Holly says, "Well, they said it was of most use to Pelor and his shining light. A light that the undead won't appreciate. As to it being broken, how can you tell? What should be on that end?"
Sunna
player, 423 posts
storyteller and musician
Tue 16 Feb 2016
at 18:27
  • msg #486

Ch09 - Legends are Born

"A priest of Pelor was on a quest to find this very thing", Sunna explains, "Brother Howe was his name. I am certain he had his reasons to search for it.

Also, we learned, that many things serve two purposes. Tapping into the power of the moon - and the sun, for example."

Mord
player, 326 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 17 Feb 2016
at 00:01
  • msg #487

Ch09 - Legends are Born

Mord nodded, catching the broader strokes of the conversation, and wishing to chime in to show his involvement.  "Yar, as she said - Pelor's about the smacking undead, like Mord is for smacking goblins.  If the staff is broken, can it be wood-smithed together, or should we just throw it on the firepit, and see if it makes some fancy colours?"
Holly
player, 973 posts
Protect the Land
to protect your Children
Wed 17 Feb 2016
at 08:00
  • msg #488

Ch09 - Legends are Born

Holly looked on in horror at Mord's suggestion of putting it in the fire! Holly didin't think the staff would burn in a normal fire, as she doubted it maker intended to let their efforts be lost to a simple bit of flame, but perhaps in a way Mord was right. Destroying it would take it away from those intent on using it for bad things, but remove the possibility of it doing great good.
Fritzholm
GM, 1960 posts
toss the dice
and have fun
Thu 18 Feb 2016
at 04:59
  • msg #489

Ch09 - Legends are Born

quote:
"As to it being broken, how can you tell? What should be on that end?"


"I felt something missing.  This staff will function, but is not whole.  If I understand such things correctly, an enchantress pours many of her powers into a staff like this, not just one ability.  It becomes a tool to focus more than a single day's magic at a time."

"Feel this end," Halfgan says holding it out to you to touch.  "It's not smooth like the rest, but not jagged as a natural break would be.  The missing piece was intentionally severed.  Cut off.  What it is, I can only guess at.  Some sort of a headpiece?  With the missing piece you might have access to all of its powers."

"Headpiece?" Sunna says quietly to herself.  It reminds her of something.  She rummages though her pack and pulls out a scroll case.  She pulls out a parchment and uncurls it on one of the scribe's desks for all to see.

There is a drawing titled "The Dragon's Tooth" which has several notes:

  creates dread undead creatures
  wielded by the necromancer
  neither divine nor unholy

  aligned with the moon

  fetishes to control the undead
  can be created by an enchantress
  do not show The Tooth to Cordelia or Genessa

  activation word?

  shorter than previous thought
  headpiece missing?
  about the length of a man's arm
  made of silver?  quicksilver?  Mithril?



"What's this?" asks Halfgan, reading the notes.

"It was found on Brother Howe's remains," answers Sunna.  She also points to "headpiece missing?"

"Remains..."  Halfgan sighs.  "I was going to suggest you go ask this Brother Howe about the missing piece, but that doesn't sound like an option.  His name does not sound familiar.  Was he Ferisedan?"
Sunna
player, 424 posts
storyteller and musician
Sun 28 Feb 2016
at 07:55
  • msg #490

Ch09 - Legends are Born

For a moment Sunna is at a loss. "So it's not known what other powers it might have?"

"He died in his search for this thing." Sunna nods at the item.
"As far as I know he was Ferisedan."
Fritzholm
GM, 1961 posts
toss the dice
and have fun
Mon 29 Feb 2016
at 03:39
  • msg #491

Ch09 - Legends are Born

"I recognized the names Genessa and Cordelia Ferisedan - The head of the Harpers Guild and the Proctor's...  sorceress.  It's likely that brother Howe's fellow priests know about the staff's other powers, but it'll be tricky to get anything into Rankor Heights without those two ladies finding out about it," says Halfgan.
Fritzholm
GM, 1962 posts
toss the dice
and have fun
Mon 29 Feb 2016
at 03:59
  • msg #492

Ch09 - Legends are Born

Your business in Goldenpoint is wrapping up and it's almost time to head back to Volge to meet up with the others.

Before they left, Adiel cracked open the locked wand box and tested out the wands (using up one charge each):
* wand of summon monster I - 20 charges
* wand of sleep - 17 charges
* wand of chill touch - 32 charges
* wand of command undead - 4 charges


You also already knew about the following magic items:
2 maces +1

Flail +2

Buckler +1

Potion of Levitation

Potion of Heroism


Adiel used 4 gems from Avaldamon's coat of chains to identify the 4 remaining unknown magic items:

Purple ruffly mini dress +2 CHR, Fascinate 3 times a day as per the Bard ability, but in combat focusses them on fighting the wearer.

Blue slinky dress with open sides - spell resistance 14

Leather Coat
Natural Armor +2
Can be worn by itself as AC 4 armor or +2 if worn over other armor

Belt
CURSED - hunger for human flesh


If you would like to keep any of these magic items for yourself or the group, now is the time to speak up.  Otherwise Adiel will try to sell everything in Silvergate.
Holly
player, 974 posts
Protect the Land
to protect your Children
Wed 2 Mar 2016
at 16:54
  • msg #493

Ch09 - Legends are Born

"Brother Howe had a reason to put that warning in his notes, so we will ensure they don't find out about it from us. I'm sure we will have dealings with them both, but I think we can all keep this information out of their earshot." Holly said, her hand gently touching the sickle at her side as she said her words. Cordellia had helped them a lot in being able to survive the tower in the first place, but Holly was wary of any warning provided by a priest.
Holly
player, 978 posts
Protect the Land
to protect your Children
Tue 8 Mar 2016
at 08:40
  • msg #494

Ch09 - Legends are Born

"Perhaps we don't take the staff to Rankor Heights. Maybe we bring one of the priests here on some other mission. Finding the right one might be interesting, but would allow us to leave the staff here until we can find out more about it. Is that going to be Ok with you Halfgan?" Holly asks.
Fritzholm
GM, 1964 posts
toss the dice
and have fun
Wed 9 Mar 2016
at 17:22
  • msg #495

Ch09 - Legends are Born

"Of course.  We can hold it here in our reliquary," says Halfgan smiling.

A plan of action has begun to form, but you're also interested in keeping your options open, so you ask Halfgan more about the Crest of Illumination.

"It's a monastery high in the mountain to the northeast.  Your best bet for getting there would be to go to Trellor and find a guide, maybe a priest.  The mountain journey is best taken in Summer.  It might become impassible in the winter."

That could be a problem.  It's fall now.  You know from your experience traveling to Sloss Hinterplatz that journey to the northern mountains can take months.


I think you've pretty much wrapped up you business at Goldenpoint.  Would you like to return to Volge now?   Do you want to leave the staff with Halfgan?
Sunna
player, 427 posts
storyteller and musician
Wed 9 Mar 2016
at 19:04
  • msg #496

Ch09 - Legends are Born

Leaving the staff with Halfgan is a great idea in Sunnas opinion.
Returning to Volge would be her next step, too. And then most likely to Rankor Heights. "Though a journey to the Crest of Illumination sounds like it would be worth to write a song about afterwards", she comments with a smile.
Adiel
player, 83 posts
Bardic Sage
Wed 16 Mar 2016
at 05:32
  • msg #497

Ch09 - Legends are Born

You travel back to Volge at a leisurely pace.  You're not too surprised that the others have not yet returned from Silvergate.  In fact it's six more days before Adiel and Farden return on an impressive new wagon drawn by two large draft horses.

"Holly, Mord, Sunna, and Glumr, how was your trip to Goldenpoint?" says Adiel greeting you.

You are all gathered together at a watering trough for the horses not for from Sunna's family's home.  Adiel sees that Scottfard is still trapped in his floating eye form and knows that at least part of your trip was unsuccessful.

"Holly, Farden needs a bit of healing.  I will be glad to tell the story of our eventful trip to the silver city while you take a look at his wounds."

"While we were in Silvergate there was a lavish wedding, Caldis ran into a bit of trouble with raiders, and we sold a fortune's worth of treasure from your adventure in the haunted tower.  I think I'll begin with the wedding."

"Little over a week before we arrived, Dellingr Triplefang and his fellow raiders returned from their voyage with gold, silver, magic, and slaves.  Days later at one of many raucous post-raid celebrations Dellingr called for a toast.  'So wealthy and blessed have I become fighting and sailing with my Triplefang brothers.  So much glory brought to Harix and to the Triplefang clan.  So many stories.  It is now the time for me to pass on my axe.  I have led my last raid.  I welcome all my friends, brothers, and family to join me as I marry the radiant Ylsie Triplefang!'  Everyone was shocked that the mighty Delligr was giving up the raids, but they were also happy for him.  Now who exactly was this Ylsie?"

"Some knew her, a barber, an apothecary, a shy quiet girl it was said.  Nice enough, but hardly the type to tear a man like Dellingr from his beloved glorious raiding.  About the time the we arrived the post-raid carousing had died down a been replaced by pre-wedding parties.  The names Dellinger and Ylsie were on everyone's lips.  There were feasts of pastries (I brought a few back with me to share.) honeyed wines, all the roast you could eat, dancing, music, costumes.  Sights and sounds were everywhere."

"This was all quite a stroke of luck for us.  Merchants gathered in Silvergate for the raid's return.  Coin flows fast and easy after a successful raid.  Add to this all the silver Dellinger and his closest friends were throwing around for the wedding and our job of selling treasures was all the easier.  We could not have arrived at a better time."

"Equal to the surprise of Dellingr setting down his axe was Ylsie's debut.  She led the festivities and absolutely stunned the revelers.  How had this exciting, vibrant beauty gone overlooked?  Some fellow raiders were said to be more than a little jealous, but moreso there was a wave of goodwill for the happy couple."

"We attended the wedding itself.  It was over-the-top.  The bride and groom were attired in extravagant white robes and dress.  They both looked exquisite, majestic.  I've never seen anything like it.  I suppose when you have that much gold you can go all out, but it also had a feeling of...  Royalty?  Theatre?  I don't know.  There were endless bouquets, hundreds of doves, more cake and wine, and then they just rode off.  The party died down pretty quickly after they left Silvergate.  They next morning the effects of drinking and dancing day after day set in."
This message was last updated by the GM at 05:32, Wed 16 Mar 2016.
Sunna
player, 428 posts
storyteller and musician
Sun 13 Mar 2016
at 19:03
  • msg #498

Ch09 - Legends are Born

"The trip was alright, even though we came back being only a bit wiser than before. We have to find a more powerful priest for both our... problems."

"Seems as if you had quite a time there", Sunna laughs. "Good for you. And for our trade there.

But what happened that Farden got wounded? That was after the wedding, right? Adiel, I sense another interesting story here, please, tell us."

Adiel
player, 83 posts
Bardic Sage
Wed 16 Mar 2016
at 05:31
  • msg #499

Ch09 - Legends are Born

Adiel nods.

"Right you are, Sunna.  Another interesting story.  After all, we didn't go to Silvergate to eat cake and dance.  We went to sell various items from the Sowells' Tower.  Unfortunately, Caldis ran into a tangle from her past."

"A pair of Triplefang raiders from Pliffa claimed she was a thief and chased her around town.  Caldis claimed she hadn't stolen anything.  She said she sold something for them and not everyone was happy about it, but she'd settled it with the elders and the family."

Adiel rubs his forehead and shrugs.

"When both sides of a story come from the mouths of kin it's hard to know who to trust.  It would be doubly troublesome to find out we'd entrusted legendary jewels to the hands of a thief.  I spoke to raiders (not the ones trying to clobber Caldis), merchants, and Eloy himself to find out which parts of the story were true."

"Six seasons (about a year and a half) ago Caldis sold a claymore with a jeweled hilt and scabbard to an Empire merchant.  It was a family treasure passed down from generation to generation.  The eldest brother received it by birthright.  Not being a warrior, he chose to have it sold.  The younger brothers, both raiders, claimed that he had no right to sell it and that the heirloom weapon should've passed to them if he wasn't going to put it to use."

"What's sold is sold and cannot be undone, but Caldis did broker a deal with the family to Elder Eloy's satisfaction.  She paid her profit as restitution to the younger siblings including two sisters,  but this was a small token amount compared to the value of the sword.  Caldis told them to take it up with the eldest.  I'm told that the family and Elder Karden are still unhappy with the whole deal."

"Instead of selling jewels, Caldis found herself on the run from a pair of angry raider brothers.  We had to come up with a solution and quick."
Adiel
player, 84 posts
Bardic Sage
Wed 16 Mar 2016
at 06:08
  • msg #500

Ch09 - Legends are Born

"There was a overabundance of chaos and distraction in Silvergate at the time.  There were post-raid parties and pre-wedding parties.  The streets were full of drunkards and dangerous men.  Swift trade and business was being done all around.  The last thing we needed was for these miffed brothers to catch Caldis and make off with our jewels.  The sale was supposed to be as quiet and smooth as possible.  If we had to chase down our own clanmates to get Avaldamon's jewels back it would be a disaster at the very least.  What's worse, with Caldis hiding out from the raiders, Farden and I couldn't locate her!"

"Thankfully, the brothers Jorgman and Werner were much easier to find.  I met with them at The Lead Weight's pub and told them Caldis wanted to talk.  She, and I would meet them at midnight at the schoolhouse so I could negotiate an end to this conflict.  They went off to discuss it and agreed when they returned.  Of course I knew they were plotting to ambush us.  They weren't interested in negotiation.  They wanted revenge and this was a golden opportunity to get Caldis."

"Earlier that day, I explained to Elder Eloy that Jorgman and Werner were not respecting his settlement of the claymore sale debacle.  It was a direct challenge to his authority as Elder of Silvergate.  I told Eloy of my plan to draw out their treachery at the schoolhouse that night and asked him to provide eight warriors to witness the events and help apprehend the raiders.  He agreed.  We placed these eight warriors in amongst the warehouses bordering the schoolyard posing as the usual warehouse guards.  Using a magical disguise I posed as Caldis.  Farden hid ready nearby.  What I didn't expect was for the raiders to bring backup of their own."
Holly
player, 979 posts
Protect the Land
to protect your Children
Wed 16 Mar 2016
at 15:57
  • msg #501

Ch09 - Legends are Born

Holly took her time examining Farden's wounds, and checking they were well wrapped and safe enough. Using the chance to improve her healing skills, Holly went through the items she would need if her spells were not available, and then Holly used the power of Obad-Hai to close the wounds and return her cousin to a whole person again.

Holly listened to the growing tale, glad they had sold the goods, but intrigued as to how the story went. At the mention of the brothers bringing their own help, Holly said, "Well, they must have known you were involved, since you met with them. Someone told them you were there with Farden, and likely they wanted to protect themselves from you two as well as capture Caldis. It doesn't surpise me she got caught out, but I am slightly surprised she took such a clan way out of the situation. Paying her share to the family shood have been enough, even if not backed up by an Elders decision. So I take it Farden jumped in to save you as Caldis?"
Mord
player, 330 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 16 Mar 2016
at 20:29
  • msg #502

Ch09 - Legends are Born

Mord nodded in agreement as the tale progressed, enthralled, and eagerly awaiting the description of the upcoming battle.  Although the times spent had been in important family matters, the talk of fractious raiders and pride in battle struck a poignant note with the mighty barbarian.  "Beh, and to think I missed a good scrap like that.  They'll start calling me Mord-of-the-soft-supper" instead of the "the Mighty".  Well, once, they might.

"And don't go sparing details on the battle.  Why don't you draw a little map so we can see how people were arranged?"

Sunna
player, 429 posts
storyteller and musician
Sat 19 Mar 2016
at 19:07
  • msg #503

Ch09 - Legends are Born

"At least the backup didn't help them as much as they thought", Sunna said.
Adiel
player, 85 posts
Bardic Sage
Tue 22 Mar 2016
at 06:04
  • msg #504

Ch09 - Legends are Born

Adiel nods.  You're an experience group and you've got a good grasp on how things went down.

"The plan was to draw them in at first and get them to show their intentions, but one of the brothers was drunk and he made several loud proclamations.  That played well into our hands, leaving Eloy's men with no doubts.  Jorgman and Werner's four sell swords emerged from the night in an arc behind us to cut off Caldis' escape."

Adiel draws out a tactical map of the schoolyard in the dirt as Mord requested.  The harper strategist shows where he, Farden, the raider brothers, their mercenaries, and Eloy's men were all position.  With the warehouses drawn in, Holly remembers the area from their rather shady night heist to take back Eburacon's songbook from Flavius' warehouse office.  This makes Adiel's description of the fight pop to life in her imagination.

"It was a solid plan on their part.  Jorgman rushed me.  After his first attack I used the magic of the harpers to disappear and slip out of the middle of the fray.  Farden charged in to fill the gap.  He held both brothers off while taking down one of the mercenaries."

Adiel traced out the battle in the dirt as it unfolded.

"We were careful not to kill anyone.  The situation was messy enough without Triplefang deaths and wereguild figuring into the mix.  I was able move to a better position and take out two more of the mercenaries, but reappeared in the process."

"The battle went on much longer then I'd hoped.  Farden spent most of the battle surrounded, but still managed to best Werner.  When he fell I signaled Eloy's men.  They moved in with alacrity.  The sheriff shouted for the raiders to surrender.  Badly outnumbered now, Jorgman and the remaining hired blade gave up."

Adiel claps dust from his hands and wipes the dirt battle map clear with his boot.

"The raiders and mercenaries were taken away.  I bandaged Farden's wounds.  It will come as no surprise to hear he was too stubborn to go see a priest in town to treat the worst of it,"  Adiel adds with a chuckle.
Adiel
player, 86 posts
Bardic Sage
Tue 22 Mar 2016
at 06:25
  • msg #505

Ch09 - Legends are Born

"Now down to business.  I sold the wands, the brass ring and gong, the magic blue dress, glass chimes, horn, enchanted weapons..."  Adiel pauses to think.  "Oh yes, the nesting dolls and fetishes too.  Even with all the distractions we really did have a good long time to conduct sales."

"When word of the raider's capture got out Caldis returned.  She had already broken down and sold off the jewels to three different buyers.  Perfect.  That lady came through good as her word.  I can't say I wasn't nervous about the situation a time or two.  All totalled, we raked in an absolute mountain of coins.  I gave Farden his quarter.  50,000 silver pieces!  He was insistent that we replace the old cart and horse too.  As you can see we bought a very nice wagon and a pair of strong horses.  The rest is far more than you need to buy The Tome of Legends from Proctor Limon."

Adiel smiles proudly.

I have update the "what's on the cart?" topic and added 10,000gp and 52,880sp to the party's coffers.  You're rich!
Mord
player, 331 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 22 Mar 2016
at 18:47
  • msg #506

Ch09 - Legends are Born

Mord smacked Adiel heartily on the back.  "Excellent.  We even have enough left over to  have a good drinkup, the perfect follow-up to a good battle story!"  The exuberant and mighty warrior made a phantom toast to his smaller cousin, grinning at the successes.  "Not sure what else is needed in the world than a good woman, a good drink, a reliable weapon, and a full belly after tales of battle, but... har, if we come across it, then we've enough merchant coin to throw  at it.

"If we're planning a jaunt to see to our friends, then we can gather supplies for us and new horses, something for the terrain and travel, and lead off in the 'morrow.

"Well done, cousin."

Holly
player, 980 posts
Protect the Land
to protect your Children
Wed 23 Mar 2016
at 10:34
  • msg #507

Ch09 - Legends are Born

Holly added her thanks to Mord's and kept quiet about her concerns about a night of drinking, and then a day of travel.

"This unusual woman, did you get close to her? I fear one of our ghosts has found a new host, and may be using the influence to bring harm to the clans. I'd like a chance to see her, if possible. I'd rather not leave an enemy behind me, whilst we will have enemies enough in front of us, carry this much gold." Holly says, raising a concern she had been forming since Adiel's first description of the wedding in Silvergate.

Explaining their conversation with Halfgan to Adiel, Holly raises another issue, "I would normally call upon Cordellia for information on ghosts, but that might cause us more problems than it is worth. I think we need to go to Silvergate, or wherever the newly weds are located and see what is going on. If it needs monitoring, I can call upon some friends to watch them. Then I would suggest we get rid of the gold and get our book. Anyone else have an other suggestions?"

Turning to Farden, Holly checks him again, and then asks him, "Cousin, are you sure you don't want to join us? Seems you are still itching for action, taking on four hired hands to uphold clan honour." Holly smiles, knowing Farden has his reasons for leaving their group, but she is still hopeful he might stay a little while longer along the path they had chosen to tread.
Fritzholm
GM, 1966 posts
toss the dice
and have fun
Thu 24 Mar 2016
at 16:53
  • msg #508

Ch09 - Legends are Born

quote:
"Well done, cousin."


"Thanks Mord.  We're moving ever nearer to our goals."


quote:
"This unusual woman, did you get close to her? I fear one of our ghosts has found a new host, and may be using the influence to bring harm to the clans."


Adiel grins and points in her direction.

"That's very astute, Holly.  I couldn't help but notice parallels between Ylsie and Kelney.  You said you sent the Sowell spirits Silvergatewards.  To go from wallflower to belle of the ball so suddenly... the timing is uncanny."

"The married couple left Silvergate before us.  They aren't in Silvergate any longer.  However, Silvergate would be a good place to start our search.  It's likely that someone knows where they went.  It's also likely they've been through here, The Lion, or even Goldenpoint by now."


quote:
"Cousin, are you sure you don't want to join us? Seems you are still itching for action, taking on four hired hands to uphold clan honour."


"Thanks for the offer, but The Tome has never really been my quest."  Farden pats Mord's back.  "You'll be plenty safe with the big guy around.  He was in it from the start."
Sunna
player, 430 posts
storyteller and musician
Thu 24 Mar 2016
at 18:56
  • msg #509

Ch09 - Legends are Born

"That's a great story. And well told, too", Sunna states after Adiel has finished. "I'm glad everything turned out alright for you with these brothers."

On Hollys remark about the unusual woman Sunna frowns. Her cousin is right, the change sounds rather sudden. Still, there is something else on her mind. "I think we need to check on her, too. But we don't have much time to find a priest to help Scottfard. Remember what we were told about him and the tower. Chasing after Kelney might... not be the best idea for him. I don't know how much time we have left, but we were already told that we waited a long time, maybe too long.

Do you think we can ask for them on our way to a priest? Or take up the search after having helped Scottfard?"
She doesn't mention her own problem. In fact, she doesn't really think about it right now, her concern is for Scottfard.
Fritzholm
GM, 1967 posts
toss the dice
and have fun
Tue 29 Mar 2016
at 14:57
  • msg #510

Ch09 - Legends are Born

Where to next?

Silvergate?  Rankor Heights?  Someplace else?
Mord
player, 332 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 29 Mar 2016
at 19:04
  • msg #511

Ch09 - Legends are Born

Rankor was my understanding of nearest place to get help for Sunna and EB, and Mord's direction of preference accordingly.  If there is a path along the way to pick up the Tome, that would be helpful :)

Maybe we can find a powerful mage to speed our travel to the mountains (otherwise it was months long, DM?)
Sunna
player, 431 posts
storyteller and musician
Tue 29 Mar 2016
at 19:13
  • msg #512

Ch09 - Legends are Born

Sunna's for Rankor Heights, too.
Holly
player, 981 posts
Protect the Land
to protect your Children
Tue 29 Mar 2016
at 19:14
  • msg #513

Ch09 - Legends are Born

"Sunna is right. We need to help Scott first, then worry about anything else wandering this world that means us harm. There are enough people out there already. So, lets get to the priests and help Scotty, then move on to our own intention." Holly said, glad they had things to do.

Moving back to Farden, Holly gives him a hug in farewell, asking him to keep the bandages clean and gives him a simple acorn. "If you see someone like me walking around, probably with a white bear not far behind, then offer him this in friendship and he will know you are a friend of mine. Tell him where we are going, and our suspicions about the newly weds. Now keep out of trouble, cousin."
Fritzholm
GM, 1968 posts
toss the dice
and have fun
Thu 31 Mar 2016
at 22:18
  • msg #514

Re: Ch09 - Legends are Born

Mord:
Rankor was my understanding of nearest place to get help for Sunna and EB, and Mord's direction of preference accordingly.  If there is a path along the way to pick up the Tome, that would be helpful :)

Maybe we can find a powerful mage to speed our travel to the mountains (otherwise it was months long, DM?)



Good news Mord!  Not only is Rankor the place to get aid for Sunna and Scottfard, but it's also where you need to go to buy the Tome of Legends.  Even more good news.  Sloss Hinterplatz, the Dwarven stronghold, is the place that's months away - so far to the north in fact that it doesn't even show up on the game map.  Rankor Heights is much closer and doesn't require any mountain climbing.  Sure you have to hike through the creepiest, most dangerous swamp ever (or take a cheap, fast, and safe ferry), but that never stops hardy adventurers like yourselves.


http://triplefang.yoyo-pete.co...hp?id=map.triplefang
(I'm having far too much fun clicking on that map)




Rankor Heights it is.  I'll prepare a long travel post for you soon.
Fritzholm
GM, 1970 posts
toss the dice
and have fun
Tue 5 Apr 2016
at 07:12
  • msg #515

Re: Ch09 - Legends are Born

Another trip to Rankor Heights.  You mount up the next morning.  Adiel takes the reins of your new wagon, and you head back down to Crim on a now very familiar route with Glumr leading the way.

The first night is clear, cloudless, chilly, and bright with the fullest sky of stars that you've seen in months and a waxing nearly full moon.  Sunna, Adiel, and the eye work on a new melody before you turn in for the night.  The song comes together nicely, but there are no lyrics yet.  No one is quite sure what this new tune should be about.  For now it's just pleasant, catchy, and upbeat instrumentation.

A cold rain and sleet storm passes through the next day.  Even when it's not raining the day is overcast and windy.  Not the best day for travel, but it doesn't slow you down.  That night a light snow falls - the first of the season.  You weren't fully prepared for this cold snap.  You decide to buy furs and blankets in Crim.  Winter isn't far off and it pays to be prepared.

You load up the wagon with food and water as well as buying the aforementioned cold weather supplies in Crim.  You get news that Tora has recovered reasonably well and is already stubbornly back out in the field leading the troops despite her crippling injuries.

I bought you 5 furs and 5 winter blankets out of the party funds.  Everyone can be assumed to be wearing furs over their armor from now until spring.  Please add them to your character sheets.  They weigh 10 pounds and function as +1 AC in addition to your normal armor if you plan to wear them in combat.  They also reduce the max DEX of your armor by 1 point.  The blankets are listed on the wagon.

The trip to Kammarra is largely uneventful and a little warmer.  You decide, once again to forego the ferry across Lock Grmikel since you wouldn't be able to bring your horses or the wagon.  Instead you largely dismount and trudge your way through the cursed, dark, hilly quagmire.

Much to Mord's delight you are attacked by a band of ravenous alligogs on your first day in the swamps.  The battle is a short, lopsided massacre.  The few alligog survivors retreat back into the misty morass.  They don't bother you after that.  However your nights are far from restful.  Each night, gruesome howls and shrieks of a horror lurking just beyond your sight wakes the party several times.  Whatever it is stalks you from afar during the day too.  Glumr finds tracks unlike anything any of you have ever seen before - reptilian with clawed feet and larger than your biggest horse.  Holly discovers three erie human statues sinking into the muck.  They look panicked, weapons drawn, shielding their heads with their arms.  Who would place such strange, well detailed artwork way out here in the darkness?  The moment you find land dry enough to ride on you mount back up and put the horses to a gallop.  This puts some distance between you and the lurking presence even if it throws you off the route Cuma lead you through here so many months ago.  Another party of travelers might become hopelessly lost, but you are skilled and resourceful.  You eventually find your way out on the hilly swamps and make your exhausted, ragged way to Utsk.  You're not looking forward to coming back this way.  The extra day or two of travel and feeding your horses in the swamp completely depleted your food supply.  Luckily, Utsk is a farming hub.  Food is easy to come by, but you'll have to pay for it.
Holly
player, 982 posts
Protect the Land
to protect your Children
Tue 5 Apr 2016
at 12:35
  • msg #516

Re: Ch09 - Legends are Born

Holly had been worried by the dangers of the marsh, a further example of things moving towards a more dangerous world for the tribes and her cousins. Glad that they were able to get through with nothing more than a one sided battle with the alligog's. For now, the group had other priorities, but Holly hoped they would be able to focus on world problems soon.

Utsk was a welcome sight on the horizon, and Holly was glad she was able to take a moment and restock their food items. She left the details to Adiel and Sunna, but made sure she and Moonlight had enough time together whilst outside of the city they needed to visit.
Mord
player, 333 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 11 Apr 2016
at 18:32
  • msg #517

Re: Ch09 - Legends are Born

"Food! Meat!  Cheese!  We want it, you sell it, and bargain amongst yourselves over who will be receiving our gold!" Mord bellowed as he entered the Utsk common market.  In truth of showing, he displayed a handful of gold coins, bright and gleaming in the morning sunlight.

"And not that there are thieving hands in this market, I'm sure, but my axe is bored if anyone wants to try and help themselves without my good will."

The barbarian looked to the women in the party, sighed, and added, "And if you sell vegetables talk to them.  My food eats vegetables."

Scratching his chin with the knuckles with the back of one powerful hand, Mord added in a more reasonable volume, "And I'm curious about the stonecarver.  We found three fellows a lifelike as ye can be, looks like fell off the stonecarver's wagon.  Is there any reward on helping them be found or returned?"
Holly
player, 985 posts
Protect the Land
to protect your Children
Mon 11 Apr 2016
at 21:38
  • msg #518

Re: Ch09 - Legends are Born

"Go ahead and ask if you like Mord, but I think Sunna might have more luck getting such information. At least once she has had a chance to perform and warm them up a little. You keep an eye on the cart, and then we will find something to eat and drink before we move on. I'd rather sort out our purchase, and get rid of all these items." Holly said, indicating the contents of the cart.

Holly was worried by the near perfect statues, and hoped it wasn't another danger to the tribes coming out of the marsh.
Mord
player, 335 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 11 Apr 2016
at 21:47
  • msg #519

Re: Ch09 - Legends are Born

"'A course, but doesn't mean that I can't help gather the folk together for her good words," Mord agreed, continuing to waive closer any merchants that had moved accordingly to address the party special needs. "Otherwise we could be here all day merchanting back and forth, and that eats into valuable drinking and feasting time.

"Hmmm.  I wonder if there was ever a smart magicperson that created a magnificent feast and non-ending ale.  Good ale, mind, not that southern stalewater swill - barely even a tint of colour or flavour on that.  Dancing girls would be a nice feature, maybe a fighting corner.  Hard to use it on the road, though, I guess.  Yea, maybe there's a good inn in town."

Sunna
player, 433 posts
storyteller and musician
Tue 12 Apr 2016
at 04:50
  • msg #520

Re: Ch09 - Legends are Born

"They almost look like real people tunred to stone", Sunna remarks, upon spotting the statues. "I wonder who left them here."

Once in Utsk Sunna feels a lot better, now that the swamp is behind them. She takes her time to talk to some of the people, offering news from the towns they last came through and asking for the stone statues they saw in the swamp. She'd suggest a little dance for the people on the market square, if Adiel would join to help her with the music.
Holly
player, 987 posts
Protect the Land
to protect your Children
Tue 12 Apr 2016
at 07:59
  • msg #521

Re: Ch09 - Legends are Born

Holly simply says, "Don't worry, Mord does go quiet sometimes." Then with a conspiritual wink adds, "When there is ale and food that is."

Holly had forgotten how talkative Mord could be, or perhaps he had grown even more confident figthing goblins with Tora. It all made Holly smile, seeing her cousin back with them, and she felt very safe with him around.

At least Utsk looked like a nice place to stay a night and relax from the rigours from the journey through the marshlands.
Fritzholm
GM, 1973 posts
toss the dice
and have fun
Fri 22 Apr 2016
at 02:34
  • msg #522

Re: Ch09 - Legends are Born

It's no trouble at all to find meals in Utsk.  Knowing the trip to Rankor Heights is less than two days ride, you don't need to buy much at all.  Sunna and Mord pick out bread, meats, cheese, and ale enough for three days just to be safe.  The cheese has a sting to it.  Everyone in the party but Adiel likes the novel taste.

"That's yer actchual Dwarven recipe.  Deep Rankor Mild we calls it." says the dairy merchant.  The name sort of fits.  The cheese does have a bitterness to it, after all.  "We milded it down, solely so us humans could stand it.  Haw haw haw!"

quote:
"And I'm curious about the stonecarver.  We found three fellows a lifelike as ye can be, looks like fell off the stonecarver's wagon.  Is there any reward on helping them be found or returned?"


Ferisedan eyes go wide at the mention of statued fellows.

"It's the Stoner Beast," one says with awe.

"Demon you mean," corrects another.

"I heard it's a petrifying dragon!"

There's much murmur, discussion, and argument swirling in Mord's general vicinity.  After a while you get a more reasoned comment on the topic.

"The caravans don't go through the hills and swamp any more.  Too few made it through last season.  Less than one in five!  We still send messengers with small loads up to Trellor as they can take the ferry.  Something's out there turning men to stone.  No reward for bringing them in.  Goners!  Nothing can be done."

"You got through this once.  The Stoner Beast just took a sniff and lick of you, but next time he'll get ya."

Not very encouraging.

On a lighter note Adiel, Sunna, and the eye strike up some tunes that night to take everyone's minds off evil creatures that prowl the dark mists.  As Mord had hoped some local girls take up dancing with whoever fancies a whirl.  Glumr is eager to flirt and dance.  He doesn't know even the simplest of steps, but he makes up for it with jaw dropping grace.

Sadly, Utsk is yet another village with no inn.  You'll be sleeping in a glorified stable.  Beats a tent.

"Don't worry Mord, we'll soon be resting in luxury at Idora's place.  That's about as 'inn' as it gets outside of The Lion," says Glumr.

Mord does have fond memories of Idora's boarding house.  She took good care of the party last time he was in the big Ferisedan capital.

In the morning you ride off down the road to Rankor Heights, possibly the best road in the lands.


70 silvers spent on food.
This message was last edited by the GM at 05:07, Fri 22 Apr 2016.
Fritzholm
GM, 1974 posts
toss the dice
and have fun
Fri 22 Apr 2016
at 04:59
  • msg #523

Re: Ch09 - Legends are Born

One more stop before Rankor Heights.  On your first trip here you left your horses and Snow's dogs at Jeremy Ferisedan's ranch.  It's a lot cheaper and nicer than keeping them inside the city.  Jeremy only changes 3 silvers per horse to keep an eye on them and he lets them run free on his land during the day.   Moonlight approved of the farm too.  Can't get a better recommendation than that.

The wagon and draft horses are a different matter.  You've got a HUGE load of coins and other assorted valuables.  You don't really want to bring it into the city and get taxed on it, but you don't want to let it out of your sight either.  Additionally, Jeremy tells travelers to take valuables with them.  He doesn't want to be involved in cheating the city of its taxes, or be a target for thieves, nor does he want to be responsible for your treasures. There's no way around bringing the coins anyhow.  You need them to pay for the book.

"You guys travel with Cuma, right?  Heard anything from him?" asks Jeremy.  "I haven't seen him around lately."

6 horses - 18 silvers paid

Glumr has a short magical conversation with Talita to explain their temporary parting of ways and shoos her off.


With Adiel at the reins of the wagon, and the rest of you on foot (except the floating eye, of course) you make your way up the mild hillside slope to the majestic wide open gates of Rankor Heights.  The large fortress city, with its tall walls and towers, built into the mountainside dwarfs (no pun intended, but Dwarven Eengineers did help design and build the city) Silvergate.

There are four guards at the gates.  One of them is talking to another traveler on his way out.  There are also other guards further inside the gatehouse and up on the ramparts.  They are not wearing uniforms, but they are all wearing some sort of red item with the symbol of Rankor Heights on it to identify them as guards.  The guard who approaches you has a red vest and belt.

"Welcome to Rankor Heights.  What sort of business are you up to?"
Holly
player, 989 posts
Protect the Land
to protect your Children
Fri 22 Apr 2016
at 18:04
  • msg #524

Re: Ch09 - Legends are Born

Holly keeps back a little, letting the speech makers take the front stage when it comes to talking with the guards. Back in the city would be good, if they could get the book and get out without major problems. Leaving Moonlight at the farm was difficult enough, even though Moonlight was content to stay back. Not having him close always effected her, and as their lives together had normally meant very few times away from each other, the times of their adventuring had been difficult for Holly.
Sunna
player, 434 posts
storyteller and musician
Fri 22 Apr 2016
at 18:12
  • msg #525

Re: Ch09 - Legends are Born

"Cuma... we haven't seen him for quite a while now. But since you ask: the swamp has become a lot more dangerous in the meantime." Sunna frowns. "Not that I believe a guide like him can get lost easily. Maybe he just found a safer roue that'll take longer and was just guiding someone else."

Sunna's not all too happy to take everything with them, but as it is there is no way to leave things outside the city right now.

Smiling at the guard she says: "What a nice welcome!
What kind of business, you want to know? Acquiring some items, of course. Does it matter which ones? We are not really decided yet. I for my part am looking for a special kind of dress and a harp."

This message was last edited by the player at 18:34, Fri 22 Apr 2016.
Mord
player, 338 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 22 Apr 2016
at 18:29
  • msg #526

Re: Ch09 - Legends are Born

Mord flexed his sizeable shoulder and neck muscles, keeping loose, and offered a large, lazy smile -warrior-to-warrior, and kept a relaxed overwatch of non-concern, but just watchfulness.  "Wouldn't mind a helpful direction to a good smithy, get another good quality longaxe.  The better inns for not watering down their drinks, good fare - enough road dust on me to need a wash by soft hands."

The barbarian yawned and made a gesture to the rest of the party.  "Is there a training area in town?  They're a good bunch, but not experienced with the play of large steel.  I don't know how long their shopping trip is going to be, and I'd prefer a decent workout to keep up skills for keeping their skins in one piece on the road - some of the folk in the last town were talking about 'Stoner Beast' or demons in the area."
Fritzholm
GM, 1976 posts
toss the dice
and have fun
Mon 25 Apr 2016
at 05:26
  • msg #527

Re: Ch09 - Legends are Born

"Shopping.  That's fine, but look, I don't know any of you, so..."

But the guard who was talking with a departing traveler butts in.

"What do you mean you don't know them?"

The guards look at each other and then back your way.

"This lady is a harper from the Emerald Cobra, and the fellow on the wagon is a harper too."

"Wait, I know my kin."

"Well they aren't Ferisedan.  They're..."  He looks over your attire.  You don't really fit the mold, your style is all over the place, but your furs and leather armor are distinctive enough to mark you.  "Triplefang, right?"

Sunna nods with a smile.

"We just take them to Colbein and he'll take care of the rest."

The guard in the red vest shrugs and motions you to follow them.

quote:
"Is there a training area in town?"


"There's a small drill field just outside the main bailey, but it's mostly just used for us guards, or a militia, or raiders to meet up.  Real training is done outside the walls.  I don't think it would do any harm for you five to train there if you let us know ahead of time.  Ask around for an Arwulf.  I happen to know he's in town and would be worth hiring if you want to sharpen your skills and learn some new techniques."
This message was last edited by the GM at 05:59, Mon 25 Apr 2016.
Fritzholm
GM, 1977 posts
toss the dice
and have fun
Mon 25 Apr 2016
at 05:58
  • msg #528

Re: Ch09 - Legends are Born

The guards lead you a short way down the grand, wide main road past a few impressive stone buildings, statues, and banners to the commonweighter's exchange.  You've all met Colbein Ferisedan before.  He's a fair and congenial older man, who is a master appraiser.

"Hello, Adiel, Sunna, Glumr," Colbein pauses to recollect.  "Molly?..." he says, unsure.

"Holly," Holly offers.  "And this is the mighty Mord Triplefang," she says patting the big man.

Colbein smiles and nods to you.  "Greetings to you all and welcome back.  You are all familiar with our process.  Why don't you go inside and each set out your belongings on the tables?  Empty your pockets, pouches, packs, bags, boxes and other containers.  I'll begin with the wagon and be inside in just few minutes."

As you take a couple of steps towards the entrance of the building he adds  "Oh, I'll need the keys to these chests too."

You hand over the key and go inside to put all of your stuff out on the two long empty tables.

It doesn't take long before Colbein has recruited a couple guards to help him load and carry sack after sack of coins to a large scale.

"Oh my, you've done very well for yourselves, haven't you!  This is quite a fortune in gold and silver."

"Enchantments too!" he adds with a genuine air of wonder.  "Outstanding.  It's not part of the official record," he says writing names and figures on a scroll.   "But do you mind if I ask where they're from out of my own curiosity?"
Fritzholm
GM, 1979 posts
toss the dice
and have fun
Thu 28 Apr 2016
at 04:12
  • msg #529

Re: Ch09 - Legends are Born

quote:
"Enchantments too!" he adds with a genuine air of wonder.  "Outstanding.  It's not part of the official record," he says writing names and figures on a scroll.   "But do you mind if I ask where they're from out of my own curiosity?"


Sunna and Holly glance at each other wordlessly.  Before the pause can grow awkwardly long Adiel answers "Up north," noncommittally.

You're welcome to add more to this if you'd like.

Colbein continues with his work scrutinizing your belongings while guards weigh the bags of coins.

"I'm quite impressed by these small mechanical horses.  Such articulation.  I'm curious to see their inner workings.  No chance of that I suppose," he says with a shrug.  Then grinning he adds,  "left to their own devices, I doubt the intricate dwarven craftsmen would design or build such a fanciful creation, but they'd secretly enjoy the task if commissioned to do so."

"I'm sorry your name did not spring quickly to mind, Mord.  But this bow I remember clearly.  Remarkable quality!  I'm sure you are a warrior of equal or surpassing quality."

"And this strange bow is a fascinating contraption," he says to Sunna about her crossbow.  "I've never seen one like it."

"You all have such marvelous weapons.  I'm sorry to delay this formality, but I'm afraid that enchantments can be a very tricky matter to judge.  I'll need to call on an occult expert.  Sadly, I can't predict how long it will take for her to join us.  Until then perhaps we can discuss your collection of reading material."

"Dwarvish history, children's stories, an epic myth, books written in and about magic, and...  whatever this is," he says holding up one of the books from the tower which contains a lot of gibberish with possibly a profound thought hidden here and there.  "It's quite a wide range.  Are these destined for the Harpers' library?"
Sunna
player, 436 posts
storyteller and musician
Thu 28 Apr 2016
at 04:37
  • msg #530

Re: Ch09 - Legends are Born

Sunna nods to Adiel at his short answer.

That they would need an expert to judge the enchanted items is not what Sunna would have liked, but not unexpected, either. "The books? Oh, some of them are for the library. Not that one, of course." Sunna points at the book with all gibberish in it. "Obviously written by someone crazy, if one could even call that writing. Well, we got it together with some more interesting books. Maybe it's only fooling us, though, and it's a clever code meant to make us think that it's gibberish... but, no, I don't think so."
Fritzholm
GM, 1980 posts
toss the dice
and have fun
Thu 28 Apr 2016
at 04:49
  • msg #531

Re: Ch09 - Legends are Born

quote:
"Maybe it's only fooling us, though, and it's a clever code meant to make us think that it's gibberish... but, no, I don't think so."


"Right.  Not everyone who puts a quill to paper is a sage or a prophet."

The comment makes you think of a particular writer in Rankor's market named Arthur.  He spends his days hurling written or verbal insults at everyone he meets and possibly a few he hasn't met.
Holly
player, 990 posts
Protect the Land
to protect your Children
Thu 28 Apr 2016
at 11:42
  • msg #532

Re: Ch09 - Legends are Born

"Perhaps you will get the chance to buy the articulated horse. Then you can do with it what you will. Although I would think such an item will raise more attention left in one piece." Holly says, prefering to stay out of the way, but wanting to peek Colbein's interest in the horse, rather than anything else like the book of gibberish.

"We will wait if needed to fulfil the law. Perhaps one of us could arrange refreshments while we wait?" Holly wondered what the others would think of a little light luxury in food and light drink. Mord would obviously prefer a large amount of ale, but Holly hoped he could wait a while longer. It seemed to Holly that the wait would be worth it if they could get the Book.
Mord
player, 344 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 28 Apr 2016
at 21:58
  • msg #533

Re: Ch09 - Legends are Born

"It's a stick unless it's used right, but it's still a nice stick," Mord waved the compliment down, but nodded in agreement.  The bow had seen him through many fights, but the barbarian admitted to himself than the axe seemed more sporting.  In theory.

Holly's commented was met with very dusty eyebrows being raised, and he smiled widely and nodded to her, raising his chin and stroking down a mental series of frothy tankards.  It might be blasphemous to the holy types, but damn if a cool ale wasn't close to heaven after sweaty travel.

"What's the deal with weighing us out to the toenails, Colbein?  Everyone have to do this everytime they go out to pick flowers or take down a stag, or is this a bit of chest-bumping to arrivals?  I mean, we've been here before, so wonder if I dare go outside to practice with the guards and all, or if I'll end up walking back here in my underloin."  Mord grinned toothily at his jest, and waited around relatively patiently.
Fritzholm
GM, 1982 posts
toss the dice
and have fun
Fri 29 Apr 2016
at 02:51
  • msg #534

Re: Ch09 - Legends are Born

"It's not a problem if you're just out and back for the day, Mord.  I visited the Shrine of Ehlonna on a past trip here and they let me right back in," says Glumr licking a leaf roll before lighting it on a sconce and slipping it into his mouth.

"I'm afraid it's the price of doing business in the city, Sir.  Ferisedan are exempt of course.  Perhaps you'd like to find yourself a lovely Ferisedan bride and join our clan,"  Colbein jokes.

"That's not a half bad idea."

You're startled by a familiar female voice.  Cordelia whisks into the room in a long dazzling silver and black dress that somehow manages to be bright and dark at the same time.  The glittery inner layer sparkles in the sunlight pouring in through the door and windows as well as reflecting the fires of the candles and sconces while an intricate layer of black lace wraps the dress, cinching it in places and letting it billow a little in others.  An instant later she is in your midst with an arm draped on Mord's waist to steady herself as she leans Holly's way.

"I could use a man like you around the castle," she says, brushing fingertips along Mord's side.  "Mord Ferisedan," she muses quietly with a smirk.

"Cordelia, your quick arrival has us a bit off guard.  These are our Triplefang visitors.  I..."  but Cordelia cuts off the commonweighter.

"Yes yes, I know," she says, never breaking her smile.

Cordelia waves her other hand and incants a short, familiar magical phrase before slipping away from Mord and gliding up in front of Holly just a little too close for the Druid's comfort.  When Holly reflexively steps back Cordelia's hand sweeps through the air in front of Holly, but instead of grabbing her it comes to rest on Holly's sickle on the table.

"Hollykahn Triplefang," Cordelia states dramatically.  "I see you found your magical weapons, scarce as they are.  The healing potions and holy water too, no doubt, but you never bought any of my potions.  I'm offended."

"Killed your ghosts and goblins, I'll bet.  Now you're back with a wagon full of goodies and ten thousand pieces of gold.  I had to come see it with my own eyes."

Her eyes flicker and ever so subtly change color as she walks between the two long tables, peering down at the arrayed items.

"Enchanted, enchanted..." she says tapping weapons before picking up Sunna's crossbow.  "Oh, this one's wicked," she says grinning and turning it in her hands.  "Twice as valuable as the others, old man."

Colbein takes notes as Cordelia comments on lesser magical item such as Glumr's light cylinder.

"There might be more outside on their wagon."

"I imagine so."

"Don't go anywhere.  I'll be back in a breath," she says waving to you.
This message was last edited by the GM at 02:55, Fri 29 Apr 2016.
Holly
player, 993 posts
Protect the Land
to protect your Children
Fri 29 Apr 2016
at 07:51
  • msg #535

Re: Ch09 - Legends are Born

Holly manages to stop from cursing when Cordelia comes in and keeps quiet as the woman works through their items and makes comment on their value to Colbein. Holly had been about to make a comment that the tribes wouldn't let her take a bride, in a way to make a joke and keep the business at ease, and then Cordelia comes into the room.

As Cordelia moves towards the outside, Holly steps forward, "Perhaps we could discuss your potions as you ensure we have left nothing outside in the wagon. I believe we have need for some, and as you say, we have coin this time. Colbein, will you excuse us. Cordelia and I have some potential business to discuss."

Holly would prefer some of the discussions Cordelia might be interested in, in a more private location, but away from a potentially knowledgable Colbein would have to do to start with. With trepidation, Holly prepares to follow Cordelia.
Sunna
player, 437 posts
storyteller and musician
Sun 1 May 2016
at 04:01
  • msg #536

Re: Ch09 - Legends are Born

With a slight frown Sunna watches Cordelia as she takes a closer look at their enchanted items, wondering why Cordelia seems to be so interested in their group.
"A good idea, Holly", Sunna says, "mind if I join you? There's one specific potion I'm interested in and, as you said, this time we have coins to buy them."
Mord
player, 346 posts
Tripelfang Berserker
Ambassador of Beat-Down
Sun 1 May 2016
at 21:03
  • msg #537

Re: Ch09 - Legends are Born

Fritzholm:
"I could use a man like you around the castle," she says, brushing fingertips along Mord's side.  "Mord Ferisedan," she muses quietly with a smirk.
Mord let loose a loud, challenging laugh, not quite mocking, but turning the musing comment and any concerns into a jest.  "I have no doubt you could use a hundred men like Mord Triplefang, but there is only the one, and unmatched in battle, strength, or charming looks.  Go you and find a few dozen Ferisedan lasses, and we'll see if any of them meet the higher standard of Triplefang women.  The ladies here should be able to give them a proper measuring.

"Heh, heh, become a Ferisedan.  Rich, rich."

Fritzholm
GM, 1983 posts
toss the dice
and have fun
Mon 2 May 2016
at 15:30
  • msg #538

Re: Ch09 - Legends are Born

Holly and Sunna trail Cordelia out to the wagon.  As the court vizier rummages through the remains of your tower treasure you feel doubly wise for having left the Celestial Needle back in Goldenpoint.  There would've simply been no way of hiding it from this unexpected search.

Once she's had a good look around the spell lapses and her eyes return to normal.  She picks up one of the potions and puts the dainty tip of her tongue to the uncorked opening.

"What sort of potions are you looking for now, Holykahn?" she asks with a smile, recorking the vial and tasting the next one.

"Those are poison, and those are acid," Holly warns Cordelia before she goes tasting any of the the other vials.

Cordelia gives her a curt nod of thanks indicating the warning was appreciated, but largely unnecessary. She sniffs a vial of the poison, but pays the acid no attention at all.

She grins with a devilish smile presenting the purple dress by the shoulders before her.

"Now here's something one does not see every day.  An enchanted dress!  Enchanting too.  Have I misjudged you?" she says closing one eye and holding the dress up in front of Holly, sizing her up.  Then with a twirl she presses the dress against Sunna's frame.

"Which one of you two is the seductress?"

Cordelia lets out a delighted laugh.
Sunna
player, 439 posts
storyteller and musician
Tue 3 May 2016
at 03:30
  • msg #539

Re: Ch09 - Legends are Born

"We're not decided, yet." Sunna shrugs. "I do like the dress itself, but purple isn't really my color. What do you think?" Since the dress is already in her reach Sunna takes it from Cordelia, if the woman does not resist, and twirls around with the dress in her hands. "You certainly know if there's a way to recolor an enchanted dress?" she asks Cordelia with a grin. Just keep the womans thoughts on something not too close to the business they really want to do here. She's far too curious and far too well informed. At least the Needle is well kept away from her gaze.
Fritzholm
GM, 1984 posts
toss the dice
and have fun
Tue 3 May 2016
at 04:59
  • msg #540

Re: Ch09 - Legends are Born

With an arcane utterance, a check shaped swing of her arm, and a quick flick of her fingers the purple dress turns a deep crimson in Sunna's hands.

"You've learned some tricks with the harpers, but you haven't the real world practice, dear Sunna.  The glamour on that dress is not your style, and certainly not Hollykahn's.  Tell me everything... powers, activation words, the whole story and I'll pay what the garment is worth.  I'll unburden you of the dress and you won't have to give Colbein a copper for it," Cordelia offers.

"In fact, I may dispense with his whole silly procurement, leaving all your coins in their sacks."

Cordelia runs a finger idly along the neckline of the dress while Sunna holds it.
Holly
player, 994 posts
Protect the Land
to protect your Children
Tue 3 May 2016
at 08:36
  • msg #541

Re: Ch09 - Legends are Born

Holly smiles, the obvious interest from Cordellia was what she had hoped for, and might keep them out of answering other questions. "Well, if we knew all that information Cordellia, I'd let you buy the dress, as it would be worth the savings we would make in the exchange here, but some of that information is missing. I do rather like the colour you have produced, but a more emerald green would suit me. As to the style, well, we can hardly choose that when we are all after the benefits of the dresses magic."

"I am single, as you know, and Colbein's brought up an obvious solution for me. I marry into the Feriesden tribe, and we no longer pay the price of visiting."
Holly let that one sit for a second, before changing the subject.

"Actually, the desire to discuss potions was simply to get us some privacy. I wonder if you can answer a question for me. We heard of a strange thing in Silvergate, and it got me thinking. Can a spirit take over a human, make them change to being more beautiful and get themselves married to a very rich raider? Spirits are your realm, and I was wondering if something was moving against the tribes. Have you heard of anything like this before?"
Sunna
player, 440 posts
storyteller and musician
Wed 4 May 2016
at 03:16
  • msg #542

Re: Ch09 - Legends are Born

"Isn't it cheating to sell something right under the eyes of the officials?" Sunna grins mischievously. "Have you ever made a dress like that yourself? Mord had some interesting suggestions about some useful magics on it. Well, not on a dress, obviously, he thought of a fancy sash or something like that."
Selling the dress to Cordelia and possibly saving some coins in the process is tempting, though if someone like Cordelia is as eager to buy something as she now seems to be, Sunna wonders what plans she might have with it.

For now Sunna waits on Cordelias answer to Hollys question about the ghost, before deciding about the dress. Letting Cordelia make something like that herself makes Sunna suspect that she will get a dress with an enchantment like the one she used to make it change the color: something that will vanish in a short time, leaving the dress like it was before.
Fritzholm
GM, 1987 posts
toss the dice
and have fun
Wed 4 May 2016
at 04:27
  • msg #543

Re: Ch09 - Legends are Born

quote:
'Can a spirit take over a human, make them change to being more beautiful and get themselves married to a very rich raider?"


"There's a worthy plan for the newly departed.  Take over a pretty young thing and marry rich.  Brilliant!"

"What you're talking about is called possession, dear.  All manner of spirits and demons and planar creatures can possess a person if they have the force of will.  The trick works best if there's a vessel to trap the original in.  Can't have two spirits fighting over one body, now can you?"

"But clanfolk are hysterical with the idea."  Cordelia shakes her head.  "They see possession with every jilted lover and knock on the crown.  There are a dozen stories for each real possession, maybe more.  I can judge real from imagined with my own eyes, of course."

"You wouldn't happen to have this newly enhanced bride on hand, would you?" Cordelia giggles.

"One word of warning.  If a possession goes on long enough, say a year or more, the strangeness of it fades.  Who owns the body gets real murky.  Finders keepers."

quote:
"Isn't it cheating to sell something right under the eyes of the officials?" Sunna grins mischievously. "Have you ever made a dress like that yourself? Mord had some interesting suggestions about some useful magics on it. Well, not on a dress, obviously, he thought of a fancy sash or something like that."


"It's not cheating when you make the rules, honey.  The old man does as I say."

"That Mord wants to sew a silk purse into a sow's ear.  Don't let him near the thing.  Sell it to me.  Now, if you don't have all the details, I'll expect a deep discount."
Fritzholm
GM, 1988 posts
toss the dice
and have fun
Thu 5 May 2016
at 16:46
  • msg #544

Re: Ch09 - Legends are Born

"Tell me what you do know.  I'll make you an offer," Cordelia says regarding the dress.
Sunna
player, 441 posts
storyteller and musician
Thu 5 May 2016
at 17:36
  • msg #545

Re: Ch09 - Legends are Born

Aha, Cordelia is making her own rules. Again. Sunna alse notices that she avoided to answer the question if she ever made such a dress herself. Interesting.
"Oh, Mord has very interesting ideas sometimes", she says with a grin, "but the dress... not really his style." She gathers her thoughts for a moment, recollecting everything they know about the dress. It's a lot, but did Adiel find out an activation word? "Would you want to wear it yourself, to enchant your customers even more?" For now Sunna tells Cordelia the more obvious things they know, without mentioning that one probably should not wear the dress in a fight. If there is an activation word she remembers, she'll keep that for a moment, too, curious on Cordelias reaction.

"Sadly, we don't have the bride at hand right now. It would be interesting to know if our guess is right, though. But you mentioned stories of possessed people. Would you mind sharing some of them with me?"
Fritzholm
GM, 1989 posts
toss the dice
and have fun
Thu 5 May 2016
at 21:06
  • msg #546

Re: Ch09 - Legends are Born

Adiel did discover an activation word for the fascination element.  You tell Cordelia that the dress makes the wearer more attractive, charming, and captivating.  Furthermore, three times a day the wearer can focus everyone in the area's attention on her for a short period of time, longer if the wearer is particularly talented and powerful.

"A dress for the truly vain," she comments.  "I have little use for the distraction feature, but the enhanced charm is quite to my liking.  Of course I would wear it myself, but not for my customers, for the world itself.  Our magics are not so different, Sunna.  I charm reality to bend to my wishes with silvery arcane words.  All the easier in this dress."

"Business first.  Story time can wait."

"I'll give you three thousand in fine Ferisedan gold coins for the dress, and have the entry taxes waved on everything you're bringing in now on the wagon and your persons.  We can adjourn to the Harpers' Hall for a demonstration.  If all is as you say I will fetch your coins.  Do we have a deal?"
Sunna
player, 442 posts
storyteller and musician
Fri 6 May 2016
at 08:28
  • msg #547

Re: Ch09 - Legends are Born

"The offer sounds nice, but maybe you want to know two more things, even if you don't want to use the distraction feature, before you make a final offer. Don't use it in or near a fight, it will most likely make people want to hurt the wearer instead of just being distracted by her. So, make certain not to use the activation word accidentally. Adiel found it out." When Cordelia shows interest, Sunna will tell her the activation word now.
Fritzholm
GM, 1990 posts
toss the dice
and have fun
Fri 6 May 2016
at 21:23
  • msg #548

Re: Ch09 - Legends are Born

"Primary power, secondary power, even a tertiary power AND the activation word.  You're rather the experts on this dress.  Next I half expect you to tell me the story of how the weaver and seamstress met.  I shutter to imagine what details are still a mystery to Hollykhan."

Cordelia laughs.

"Your knowledge and candor is appreciated, Sunna.  Leave it to the harpers to know every little detail.  Does this mean you've agreed to sell it to me?"
Sunna
player, 444 posts
storyteller and musician
Sat 7 May 2016
at 18:24
  • msg #549

Re: Ch09 - Legends are Born

"Oh, I could tell you a lot of stories about this dress, it's seamstress, the weaver and the enachantress, but none of them has anything to do with its powers." Sunna grins broadly.

"That depends on your final offer", Sunna replies with a smile, "I assumed the 3000 included the deep discount for not knowing the activation word and not knowing about the power hidden in the distraction power."

She exchanges a glance with Holly.
Fritzholm
GM, 1992 posts
toss the dice
and have fun
Sun 8 May 2016
at 07:55
  • msg #550

Re: Ch09 - Legends are Born

"I see," she says raising an eyebrow.

"It's not worth much more than three thousand to me.  How about 3,500 gold?"
Holly
player, 997 posts
Protect the Land
to protect your Children
Mon 9 May 2016
at 08:59
  • msg #551

Re: Ch09 - Legends are Born

"Cordelia, you have done us a favour in the past, and your offer to get the usual taxes cancelled for us on this visit is a significant addition to the 3,500 gold you offer for the dress. If you can tell us the best way to remove the possession, without killing the original young lady and her body, and inform Colbein we have no taxes to pay this time, we will sell you the dress for 3.500 gold." Holly says, aware they we making a bargain that might backfire on them in the future, but for know the offer was too good to miss out on. Holly had added the information about the removal of a possession for her own interest, in case the opportunity arose to make use of it. At least that information might be untainted by possible information Cordelia might find out from the dress.
Fritzholm
GM, 1994 posts
toss the dice
and have fun
Mon 9 May 2016
at 20:14
  • msg #552

Re: Ch09 - Legends are Born

"Splendid!" Cordelia's smile grows wider.

"Let's dispense with the formalities and head from the guild hall promptly."

She sweeps into the commonweighter's and pronounces the proceedings to be over.

"Colbein, these Triplefang are here to conduct profitable business personally with the both the Proctor and myself.  Therefore I have granted them an exemption from this taxation."

Colbein's mouth opens, hangs open for a second, and then he sighs.  He makes another note on his scroll.

"Pack up your gear, boys.  We're going to the Harper's Guild for a magical demonstration!"

With that Cordelia leans against the wall near the main doors and somewhat impatiently waits for Holly and Sunna to be ready to depart.  She'll urge them to leave that instant whether Adiel, Glumr, and Mord are ready to go yet or not.
Mord
player, 349 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 9 May 2016
at 21:34
  • msg #553

Re: Ch09 - Legends are Born

Mord stretched in boredom and sighed in relief that the waiting was done.  If it hadn't been made clear that the girls wanted to discuss the dress amongst girls, he would have gone along - waiting in the money-counter's shack to weigh coppers or whatever they were going to do.

"And to keep things clear - I get to choose the contending brides first.  I'm sure the girls wouldn't do me wrong, but they are mischievous at times," Mord grinned toothily, returning to the previous jest.  In his heart, however, he had just the tiniest crack of doubt - not in terms of malice from his kin... but more what the womenfolk would think he needed, and decide to take action into their own hands.  All three seemed too agreed, and smiling too much, for a man to feel at safety in not knowing.
Sunna
player, 446 posts
storyteller and musician
Tue 10 May 2016
at 03:32
  • msg #554

Re: Ch09 - Legends are Born

Magical demonstration? What has Cordelia in mind now? Testing the dress? Demonstrating how to remove a possession? The young bard looks over at Holly, eyebrow raised questioningly, then follows Cordelia, though not in a hurry, to give Mord and Glumr at least a few more moments to get ready and follow them as well.
"Mord, we'd never choose a girl you would not like", Sunna replies the big warrior, "but I think it's safer if you'd come with us. Just in case. The one thing I can't test, is if a girl can drink enough to keep up with you." She grins.
Holly
player, 998 posts
Protect the Land
to protect your Children
Tue 10 May 2016
at 07:29
  • msg #555

Re: Ch09 - Legends are Born

Holly rejoins the others and decides it is too much of an opportunity to also pick on Mord, so Holly follows Sunna's example and says, "I'm sure that Snow will forgive me, but we have come to an agreement with Cordelia. Sunna, I'm sure Cordelia could find a way to keep up with Mord's slight drinking problem." Holly smiles as she can't keep the pretence up, "Mord's only problem is not having two mouths. One to drink and one to tell everyone of his great deeds."

"Don't worry Mord, you will always get to choose your own path."
Mord
player, 351 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 10 May 2016
at 14:55
  • msg #556

Re: Ch09 - Legends are Born

Mord scowled as he was mocked, but couldn't hold the false feature, and his toothy grin remerged as he chortled at Sunna and Holly.  "Heh heh.  Ye both have the right of it.  Be surprised if a city girl had the spirit of women I'm used to having in company.  The two of you have ruined whole swathes of potential lasses for me."

The mighty Triplefang gathered up a pair of sacks somehow missed from the first arranging, looped their binding cords, and threw the pair of one shoulder to counterbalance and leave his arms free.  "So what's this demonstration we're seeing.  Too much for a simple, mighty warrior like Mord to hope it to be a good clash at arms?  A recitation of great deeds?  As long as we're not facing scales and measuring coin.  No offence, chum, but that's as dreary a prison as a warrior of the land like I could wish upon the worst enemy still breathing."
This message was last edited by the player at 14:55, Tue 10 May 2016.
Fritzholm
GM, 1998 posts
toss the dice
and have fun
Mon 16 May 2016
at 20:48
  • msg #557

Re: Ch09 - Legends are Born

Though he is very curious, Adiel dutifully volunteers to stay behind and pack the wagon so Mord and Glumr can hurry off to see Cordelia's demonstration.

You all follow the vizier a short distance to the Harpers' Guild hall, a towering but wide three story gothic building with tall arched windows.  Any building with a second or higher floor tends to give you the creeps and the outside of the hall is even creepier.  (Sunna is, of course, used to it by now.)  Luckily, most of your business has been on the first floor except for visiting Genessa.  Cordelia throws open the doors and appropriates the grand foyer as if she owns the place.

"Your attention please," she announces with a flourish.  "There are too few people here.  You will each go fetch two others and return."

The other people, presumably harpers and guests, in the foyer look at each other a little puzzled.  Cordelia claps her hands loudly.

"Chop chop!  Go!  Bring back an audience."

The harpers file out to gather more people.  An audience... this they understand.  Glumr, swept up in the action, moves to help gather folks.

"Not you," Cordelia says to Glumr.  "Leave it to the Harpers."

Cordelia pulls a long table covering off, spilling various candle holders, trays, and knick-knacks on to the floor.  With an arcane gesture and phrase the cloth covering hangs in space in front of her, partially blocking your view of her like a short 3 foot curtain that doesn't reach to the floor.  The buckles, laces, and belts of her silver and black dress undo themselves as she changes into the shorter, ruffly, formerly purple now dark red dress.


"Is this part of the show?" Glumr asks Mord quietly.

By the time she's done changing about a dozen people have milled into the foyer to see what's going on.  Cordelia hops up onto the ornamental display table to address the small crowd in her new dress.

"Welcome to my magical story time.  First, I will need two volunteers.  You and you."

Cordelia points out two male harpers, one of which is your friend Samuel of The Players Three puppeteers.  They step up close to Cordelia's makeshift stage.  She kneels down on the table to whisper something to them while twice making a subtle hugging gesture in the air in front of her.

"Markov, you will take books from those shelves and lay them by the doorway there.  Samuel, whenever there are 6 books on the floor you will take one and put in back in the shelf where it belongs.  Got it?  Go."

The two harpers nod and Markov starts taking books off the shelf.  So far this is a very odd story time, but interesting none-the-less.
This message was last edited by the GM at 20:53, Mon 16 May 2016.
Holly
player, 999 posts
Protect the Land
to protect your Children
Tue 17 May 2016
at 11:46
  • msg #558

Re: Ch09 - Legends are Born

Holly bows graciously to Mord in answer to his complement and smiles as everyone seems content and reasonably happy.



Holly stands back a little as the preparations are made, and wonders what Cordelia is actually planning. Holly looks over expectantly to Sunna to see if there is any clue from her harper friend about what is about to happen, and then waits to see what Cordelia will do next.

The change of clothing begins to worry Holly, made worse by the actions Markov and Samuel begin to undertake.
Mord
player, 352 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 17 May 2016
at 16:49
  • msg #559

Re: Ch09 - Legends are Born

Mord's lip started a slow curl of "really?" as the demonstration continued, but he did not say anything.  What value of the show was lost on him, but the living at levels that prevented ypu from reaching to defend seemed as foolish as making people pay to walk in to give you funds for goods.  perhaps it was a city equivalent of showing that you had strength for the match, messed up by citified folk.

"How are we supposed to be reacting?  she wants a big show for what?  I thought we were hear for s little information anf trade goods, not waste time.  surely this cant be another greeting ritual?"
Fritzholm
GM, 1999 posts
toss the dice
and have fun
Tue 17 May 2016
at 17:48
  • msg #560

Re: Ch09 - Legends are Born

Cordelia utters the dress' activation word and draws everyone's attention to her.

"Once upon a time," she begins.  "on a wall in a simple cottage, there hung a beautiful paper dragon."

The sorceress makes elaborate magical gestures with both hands and arms.  A large square sheet of white paper appears out of thin air near her shoulder.  As she continues to tell the story the paper folds itself into the shape of a dragon and gains a myriad of bright colors.

"The dragon was emblazon in all the colors of the rainbow from brilliant reds on its crest and wings to the ocean's aquamarine shades along its sides and flanks to its light daffodil belly to deep purples down the length of its prehensile tail.  The multi-chromatic wonder was the family's pride and joy.  Everyone who visited the cottage stopped to see the decorative dragon,  but no one ever asked where it came from."

"One warm summer day, a wandering monk saw the dragon through an open window.  Struck by its beauty, he stared intently at the dragon.  Without asking permission, he entered the house and took the dragon from the wall.  He walked out to the fields.   With skilled fingers the monk tied a string around the dragon's body in lifted it onto the breeze.  The dragon drifted into the air and soared high above like a kite.  As the the wind blew the monk let more and more string loose and the dragon pulled higher and higher into the air as if it was flying."

The folded paper dragon flapped its wings and flew around the foyer much like the one in Cordelia's story, never coming too close to any of the audience.

If you would like to see what Markov and Samuel are up to, or to pay attention to anything other than Cordelia's story, please make a WILL save DC 19.
Mord
player, 353 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 17 May 2016
at 17:54
  • msg #561

Re: Ch09 - Legends are Born

Finally something Mord could get behind.  A good tale of dragons..
Sunna
player, 448 posts
storyteller and musician
Tue 17 May 2016
at 17:59
  • msg #562

Re: Ch09 - Legends are Born

"I really don't know what she's up to", Sunna whispers to Mord and Holly as Cordelia changes her dress and asks the two Harpers to carry books around. "Other than she wants to test the dress."

As Cordelia begins to tell her story and even enhance it with magical effect, Sunna can't help but feel drawn to the display. Even though a tiny bit of her mind knows that's mostly work of the dress.

OOC: 19:58, Today: Sunna rolled 16 using 1d20+5.  will save.
Fritzholm
GM, 2002 posts
toss the dice
and have fun
Wed 18 May 2016
at 15:22
  • msg #563

Re: Ch09 - Legends are Born

"The family came out to see what the monk was doing.  On the one hand they were not happy that he had taken their priced artwork out and tossed it into the air without asking.  On the other hand they were quite delighted to see it flying through the air."

"BUT THEN," Cordelia barks out with unexpected drama.  "The dragon swooped down!"

Cordelia's paper dragon turns into a real dragon and grows until it's the size of a small pony.  It puffs up its chest, takes a deep breath, and lets out an impressive roar.

"The monk screamed like a little girl as the dragon grabbed him in its claws.  The dragon blew fire all over the cottage, setting it thatched roof on fire," She said waving her arms expressively to the wide-eyed audience.  "The terrified family scattered, running for their lives while the dragon messily devoured the monk in three bites!"

You're completely dumbfounded by the sudden presence of a real, albeit somewhat pint-sized dragon right here in the Harpers' Guild hall.  Much like in the story, it breathes fire upon the books laid out on the floor.  Samuel and Markov leap away to keep from being burned.

Cordelia laughs wholeheartedly.  It's not an evil villainess cackle, but pure comedic amusement.  The dragon disappears in a neglected wisp of smoke.  The books and their diligent stacker and unstacker are absolutely none the worse for wear.  There's a great deal of confusion and murmur.  No one is quite sure what just happened or why.

Crimson ruffles flutter as the proctor's vizier gleefully hops down off the ornament table, it's cloth and knick-knacks still scattered around on the foyer floor.

"Well, I'm satisfied.  This," she says to Sunna, tagging at the hems of the enchanted dress.  "Is the real deal.  I love it!  I will go fetch your gold presently."

She scoops up her other dress and twirls before departing the hall, leaving a dozen puzzled harpers milling around the foyer.


Genessa, who must've just arrived, walks over to your group.

"One of the first things we teach the harpers is to avoid conspicuous witchcraft," she says with a sigh.
This message was last edited by the GM at 17:16, Wed 18 May 2016.
Holly
player, 1000 posts
Protect the Land
to protect your Children
Wed 18 May 2016
at 15:23
  • msg #564

Re: Ch09 - Legends are Born

Holly knew what Cordelia was doing, and understood that Holly should try to snap away from the performance. Yet, for all her skills, Holly found herself continuing to concentrate on what Cordelia was saying and doing rather than what else was going on in the world.

[Holly rolled 17 using 1d20+8.  Holly Wis check dc19.]
Holly
player, 1001 posts
Protect the Land
to protect your Children
Wed 18 May 2016
at 15:29
  • msg #565

Re: Ch09 - Legends are Born

"It seems some have more to learn than others. I include myself in that Genessa. I am afraid it was our fault. We found the dress on our adventures, and Cordellia made us too good an offer for it. I just wasn't expecting it to be used here and now. So my apologies." Holly says, bowing to the Harper and beginning to wish she had not been tempted by Cordellia's offer.

"Perhaps we will be allowed to tell you of our trips. In private? " Holly adds, hoping they might get a chance to explain some things to Genessa without others being in the now. Looking over at Sunna, Holly wondered if she could get Sunna and Mord to keep Cordellia busy for a while.
Mord
player, 356 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 18 May 2016
at 15:39
  • msg #566

Re: Ch09 - Legends are Born

Mord frowned, and drummed his chair arm.  "I don't like this.  Nothing about what happened to the dragon?  No fetching lasses?  Bah, not bad for distracting from the heat, but a good ale'd do that better, and not leave watchers missing the endpoint of the story.  Sigh.
And needs more fetching lasses.  Wasn't bad for city folk, though,"
the barbarian added, trying to be helpful, and completely missing the effect that had unfolded, though perhaps his unconscious resistance to it flavoured his attention to try and justify breaking from the scene.
Sunna
player, 450 posts
storyteller and musician
Wed 18 May 2016
at 18:35
  • msg #567

Re: Ch09 - Legends are Born

Once the story was over and Cordelia down from her stage again, Sunna shook her head and blinked a few times. Recalling the story, it hadn't been all too good. "I agree with you, Mord, the story should have had more maidens in distress and more brave heroes in it. Maybe some feast after the dragon slaying, too."

Upon Genessas words she grinned sheepishly. "Should've known what she was up to", she admitted, "now I almost regret that we have sold the dress. My apologies for this, too. As Holly already mentioned, there are some interesting tales you might want to hear. More interesting than the one with the dragon we just heard, I promise."
Fritzholm
GM, 2003 posts
toss the dice
and have fun
Wed 18 May 2016
at 19:40
  • msg #568

Re: Ch09 - Legends are Born

"I missed most of the story, but it seems to have an exciting if abrupt ending.  I was contemplating skewering Cordelia if she was actually setting fire to books right here in the guild hall.  Bad enough she left a mess."

Genessa picks up the table cloth, shakes it out, and lays it over the table again.

quote:
"Perhaps we will be allowed to tell you of our trips. In private?"


"Sure.  Always curious to hear of your adventures.  Follow me," says the guildmaster.

"Um... not now," says Sunna.  "Cordelia will be back shortly with payment for the dress."

"Why don't I go fill Genessa in while you guys keep Cordelia busy?  Be sure to ask her about spirits taking over the bodies of the living," says Holly.

Holly and Genessa head toward the double staircase at the back of the guild.
Fritzholm
GM, 2004 posts
toss the dice
and have fun
Wed 18 May 2016
at 19:53
  • msg #569

Re: Ch09 - Legends are Born

Genessa's room in the Harpers' hall is quite large.  It's not nearly as big as the foyer, of course, but it has a good feeling of open space to it.  There's a tall yellow glass window that lets a good deal of sunlight into the room.  It's also a very practical space with a large, low table, cabinets, shelves, paintings, several musical instruments, and light sources (few of which are in use now).  You remember being here when you returned Eburacon's songbook.

Genessa pours Holly a glass of wine, and one for herself.

"So," she says leaning against a sturdy wardrobe. "You have tales of adventure to tell?"
Fritzholm
GM, 2005 posts
toss the dice
and have fun
Wed 18 May 2016
at 20:13
  • msg #570

Re: Ch09 - Legends are Born

Everyone other than Holly stays in the foyer.  Adiel arrives with the wagon long before Cordelia returns.  You're going to need to stable the horses eventually, but for now they're fine waiting outside.

Cordelia returns, still wearing the magic dress, accompanied by a young, but tall porter.  The teenaged boy is lugging two familiar looking small crates of coins.  He sets them down at your feet.

"3500 crowns.  Don't spend them all in one place."  Cordelia chuckles.
Sunna
player, 451 posts
storyteller and musician
Thu 19 May 2016
at 04:31
  • msg #571

Re: Ch09 - Legends are Born

Sunna nods to Holly. "Splendid idea, cousin. I wanted to ask Cordelia about some other tales as well." That should keep her occupied, Sunna adds in thought, but doesn't say it aloud.

"I told you you'd like it", the bard answers Cordelia with a smile and takes the coins with a thankful nod to the lad. "Since you already begun with the tale telling earlier, do you now have some time on your hands for that? About tales of possessed people, for example?"
Fritzholm
GM, 2006 posts
toss the dice
and have fun
Fri 20 May 2016
at 16:55
  • msg #572

Re: Ch09 - Legends are Born

"Oh yes, your possessed bride.  Is she someone important?  Close friend or family?  Or are we just talking about some pretty, young nobody?" she asks.

"If it's a story you want, I'll tell you about the Dark Whisky Jug."

"There once was a witch who loved spirits of both the planar and liquor sorts. When she grew older and became frail she longed to continue on her spell casting in younger, more vital bodies, so she cast her own spirit into her Dark Whisky Jug.  Any who passed within view of this jug were in peril of being possessed by the witch's spirit.  She bounced around from body to body until she found one she deemed the most magnificent of all.  She was so enamored with this body that she smashed the Whiskey Jar and took possession for good."

"Unbeknownst to her, this new body couldn't stomach even a drop of alcohol, and she was forced to become a teetotaler."
Mord
player, 357 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 20 May 2016
at 17:17
  • msg #573

Re: Ch09 - Legends are Born

Mord drew in a long whistling breath.  Oo.  A fierce nightmare, sure enough.  I'd agree it's a horrible tale, horrible thing she was doing, but that penalty...  fitting, I suppose.  Eternal punishment for stealing a folk's spirit, yes.  I mean, some wouldn't mind, but I sure wouldn't want to be pushed out of my form, if she had some magic that tried to prevent my strength.  I don't see it succeeding, but even the trying."
Sunna
player, 452 posts
storyteller and musician
Fri 20 May 2016
at 17:25
  • msg #574

Re: Ch09 - Legends are Born

"She's not a friend of mine, but a friend of a friend", Sunna says. Not entirely true, but not too far from the truth, either. "Interesting tale. And a fitting punishment as well. Is there a way to get rid of the false spirit and the right one somehow back in its body again? I'd hate it to return and tell that friend that there's no hope to get the bride back the way she was."
Fritzholm
GM, 2007 posts
toss the dice
and have fun
Fri 20 May 2016
at 19:34
  • msg #575

Re: Ch09 - Legends are Born

"So you know the bride's been possessed?", she asks, squinting one eye.

"Of course there are ways to get rid of the 'guest' spirit.  You banish them.  That forces them back to their home plane where they belong.  Now the witch in that story I just told is a strange case.  Which plane does her spirit belong in?  She hadn't died yet when she put her spirit in the jug.  If she had died she would belong in the spirit realm, but maybe she belongs in our world, just not in that body.  Banishment might not work."  Cordelia shrugs.

"Like I said earlier, don't wait too long to banish a spirit.  Eventually the spirit will make this plane and the borrowed body her home.  Then there's no banishing the spirit.  It's where it belongs more or less."
Holly
player, 1002 posts
Protect the Land
to protect your Children
Mon 23 May 2016
at 12:18
  • msg #576

Re: Ch09 - Legends are Born

In reply to Fritzholm (msg # 569):

Holly had taken the time to think on what she could and couldn't say, and thought back to her discussions a few days ago with Kayaq and trusting people. Although the message was pointed at the clerics of Pelor, Holly knew she had to trust others as well. To her, Gennessa was such a person, and one that could potential help Holly.

So, Holly told the story of their adventure into the Tower, of the ghostly messages she and the others had observed and the price they had paid in having to release such evil spirits into the world. Holly explained that the dress Cordellia now wore was from there, and that the offer Cordellia had made in the counting house had meant Holly and Sunna had thought it a suitable investment. Having seen the resultant magic, Holly was now not so sure.

Holly's only redaction from the whole story was the finding of the staff and its leaving with the priests of Pelor. That was something even Holly was sure should not be made common knowledge.

Holly's voice became strained when she told of the mold and its effect on Glumr, and how they had brought it back from the island to infect the mainland. Holly made sure the details of her treatments, and her understanding of the disease was passed on to Genessa, in the hope the Harpers could spread the word across the tribes to stop its potential spreading, and the resultant deaths it might cause.

Throughout, Holly waits for any questions, and answers them as best she can.

"But, really what I want to discuss with you is your knowledge on undead spirits and their ability to take over living bodies. How can we stop that happening, and how can we drive them out? Sunna is talking with Cordellia, but as the leader of the Harpers, is there anything you can add?" Holly asks.

[Holly suspects that Genessa can tell when she is lying, so tells the truth about their adventures, up to the point of not mentioning their finding of the relic and its current location]
Fritzholm
GM, 2008 posts
toss the dice
and have fun
Mon 23 May 2016
at 16:04
  • msg #577

Re: Ch09 - Legends are Born

Genessa laughs.

"Typical of her to use city funds as part of her bargaining.  Don't worry Holly, selling an enchanted dress to my sister isn't going to make her more dangerous.  I imagine it put you in her good graces.  You shouldn't go counting her as a friend, but it might keep her from plotting against you for a while."

You smile at this assessment.  Wait!  Sister???

"So the ancient ghost of a mad necromancer is on the loose.  Kelney Sowell was very powerful in her day.  If she singlehandedly bested you and your friends she's still very strong.  Putting this genie back in the bottle wont be easy.  I'll mention it to Cordelia, lest Kelney come looking for her dress."

"I think you're better off speaking to a priest.  There may be a charm against possession.  As for driving a spirit out, you'd need an exorcists.  It's not something you can do yourself. "  Genessa pauses.  "I'm sorry.  That's presumptuous of me.  I don't know the secret powers of the druids.  Perhaps it is within your abilities."

"Valdernathy, he's the High Priest of Pelor here in Rankor Heights.  He should be able to perform an exorcism.  However, he's old and frail and doesn't leave the city any more.  You'd have to bring the possessed body to him."

Genessa sighs.

"There's a sage at the temple here who would know more than I.  Ask for Grenjad."


When the time is right the master harper changes the subject.

"Did you find treasures enough in the tower to buy Limon's magical book?"
Holly
player, 1003 posts
Protect the Land
to protect your Children
Tue 24 May 2016
at 08:17
  • msg #578

Re: Ch09 - Legends are Born

The shock of finding Genessa and Cordelia were sisters had Holly glad she had not told anyone else about their additional finds. That Cordelia might look at her kindly was useful, especially in the city, but Holly now needed to talk with the others again. At least Genessa didn't seem to notice her concerns, and as Genessa went on to discuss undead, Holly paid attention and pushed her concerns back.

"Cordelia is not aware Kelney was the original owner of the dress. I'm afraid I didn't mention it. I'm not sure if she would have offered more or less for the dress if I had. Anyway, I suspect it will come up in conversation with Sunna." Holly says when Genessa mentions telling her sister of the ownership.

"Thats OK. I don't know what powers the elders have, but I don't believe I am able to do that task myself." Holly says on the query about druidic abilities to exorcise spirits. When Genessa identifies Valdernathy, Holly nods and adds the name to list of people they need to see. Bringing the body to the city might cause a few problems, Holly thought, as she didn't want a raiding party chasing them across the countryside whilst they tried to get the bride to Rankor Heights. Grenjad seemed a better option, but Holly was willing to spend whatever time it took to find out the best information.

At the mention of the Book of Legends, Holly smiled, "Yes, with your sisters help we have more than enough funds I believe. With luck we will have the book. We just need to ask for a suitable meeting and make our offer."
Fritzholm
GM, 2009 posts
toss the dice
and have fun
Tue 24 May 2016
at 14:36
  • msg #579

Re: Ch09 - Legends are Born

"A meeting won't be any problem at all.  Proctor Limon has all sorts of ideas on how to spend a sudden windfall of 10,000 gold crowns.  He'll be keen to see you.  In fact, Cordelia could take you to him directly if she hasn't left already."

Genessa finishes off her wine and sets the glass aside.

quote:
When Genessa identifies Valdernathy, Holly nods and adds the name to list of people they need to see.

Valdernathy is already on your list twice.  He's the priest Halfgan recommended to remove Scottfard's curse and cure Sunna's wound that won't heal.
Sunna
player, 453 posts
storyteller and musician
Tue 24 May 2016
at 18:13
  • msg #580

Re: Ch09 - Legends are Born

"We strongly suspect it", Sunna corrects, "she... changed her personality rather suddenly. Maybe it's just coincidence, but my friend is rather worried.

If you banish the spirit, will the true spirit return automatically?

Hm, interesting question about the witches spirit. Maybe she wasn't certain herself."

Fritzholm
GM, 2010 posts
toss the dice
and have fun
Tue 24 May 2016
at 18:56
  • msg #581

Re: Ch09 - Legends are Born

quote:
If you banish the spirit, will the true spirit return automatically?


"Yes.  The original spirit hangs around.  What else is it going to do?  If the invader was really obsessive, she could trap the original spirit in some sort of prison or destroy it altogether.  I wouldn't worry about that, though."

"If you want my advice, and you clearly do since you're asking, this is all going to be a huge pain in your patootie," she says slapping Sunna's flank lightly.  "I know you're flush with the heroic success of your last adventure, but this assorted bunch," she gestures to encompass Sunna, Mord, Glumr, Adiel, and the floating eye.  "Isn't equipped to go galavanting around banishing spirits.  Let someone else deal with it, or better yet just let this possessed bride and her rich raider hubby have their fun.  You'll live a lot longer not poking your nose into troubles of a cousin's neighbor's friend, or whoever."
Sunna
player, 454 posts
storyteller and musician
Tue 24 May 2016
at 19:26
  • msg #582

Re: Ch09 - Legends are Born

"Maybe..." Sunna begins, then hesitates for a moment. "Maybe we do have still a connection to this spirit who possesses the bride. Because of a few things that once belonged to the spirit. Like your dress. It might become a problem if we don't do something about it in time."
Fritzholm
GM, 2011 posts
toss the dice
and have fun
Tue 24 May 2016
at 20:02
  • msg #583

Re: Ch09 - Legends are Born

Cordelia gives Sunna a momentarily perturbed look, but quickly goes back to her previous amused demeanor.

"So that's why you're so concerned.  This poor girl's possession is your fault.  You rummaged around a haunted ruin and stirred up the slumbering ghosts.  Now they've come home to roost, making some Triplefang bride beautiful and rich, and you feel the guilt."

Cordelia shrugs.

"At least the dress isn't haunted."
Sunna
player, 455 posts
storyteller and musician
Tue 24 May 2016
at 20:07
  • msg #584

Re: Ch09 - Legends are Born

Sunna nods, not exactly certain if she should reveal that it is Kelneys ghost she's speaking about. "I suppose the ghost has plans of its own, not only becoming a rich raiders bride. It's not only about guilt, though I guess you do have a point there.

But, you're right, at least the dress isn't haunted. We made certain to get rid of any cursed items we found before coming here."

Fritzholm
GM, 2012 posts
toss the dice
and have fun
Wed 25 May 2016
at 03:33
  • msg #585

Re: Ch09 - Legends are Born

Are both conversations basically wrapped up?

Is Holly returning to the foyer?
Holly
player, 1004 posts
Protect the Land
to protect your Children
Wed 25 May 2016
at 08:24
  • msg #586

Re: Ch09 - Legends are Born

Holly makes a little more small talk about the Harper's, places to visit for basic items and directions to the temple of Pelor. With a thank you for the wine, Holly returns to the others to find out how they were.
Fritzholm
GM, 2013 posts
toss the dice
and have fun
Thu 26 May 2016
at 14:27
  • msg #587

Re: Ch09 - Legends are Born

Things have wrapped up and Cordelia is about to depart when Holly returns.  What's your next move?
Sunna
player, 456 posts
storyteller and musician
Thu 26 May 2016
at 18:56
  • msg #588

Re: Ch09 - Legends are Born

Sunna would wait for Cordelia to be out of earshot before suggesting to buy the book next. She doesn't feel the need to discuss anything, not even something the woman already knows, in her vicinity if there's no dire need.
Holly
player, 1005 posts
Protect the Land
to protect your Children
Fri 27 May 2016
at 08:21
  • msg #589

Re: Ch09 - Legends are Born

"I agree Sunna, lets unburden the wagon as soon as we can and get the Book. Then sort out some entertainment for Mord, and a seat somewhere were we ladies can watch!" Holly says, a twinkle in her eye as she looks over at Mord as well.
Sunna
player, 457 posts
storyteller and musician
Thu 2 Jun 2016
at 19:27
  • msg #590

Re: Ch09 - Legends are Born

"What kind of entertainment would that be...?" Sunna muses with a wink at Mord. "But business first. I just hope there will be no problems."
Glumr
player, 1116 posts
  Woodland
  Ninja
Thu 2 Jun 2016
at 19:32
  • msg #591

Re: Ch09 - Legends are Born

"I know just what to do!", says Glumr exuberantly.

"We can take the wagon to Idora's house.  That will give us a chance to settle in and rest a little too.  The harpers can set up a meeting with the Proctor.  I'll just go find Samuel and put a gold coin in his hand.  It worked like a charm last time.  As for entertainment, I know Mord will enjoy The Petticoat Playground."


Glumr beams.

There are no objections to this plan so Glumr goes off to find Samuel, who couldn't have gone far.  When Glumr returns, you all head to Idora's boarding house.

"Ah yes, the Triplefang who travel with Cuma.  Welcome back.  Would you like to rent the large corner room again?" asks Idora.

It's been half a year since your last visit.  Of course Adiel and Sunna were not with you back then.  The large room is private and has 4 single and two double beds, more than enough.  You're also looking forward to hot baths, which like the meals, are included.

You mention the wagon.

"Sure.  I'll find space for it in the store room.  The horses will have to be stabled.  That will run about 20 silver a day for both horses if there's any space.  I can take them over to the stables personally in a few minutes."
Mord
player, 359 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 2 Jun 2016
at 23:06
  • msg #592

Re: Ch09 - Legends are Born

Mord's disinterest at further city time... seems to undergo a marked improvement at Glumr's additional comments.  "'Spose it would be good thinking to look after the others, and the road weariness, Glumr.  Good thoughts there.  The throat treatments were of awfully grand taste, especially for city folk.  Yes, yes, that sounds like a wise plan.  Much better than spending further time bandying taxes and tassles.  If things are slow in the morning, we can go have a little exercise with the guards' workout, learn a bit of how they like to fight in cities, in case we ever care to take one over and haul the best back to Triplefang lands," the barbarian warrior grinned broadly.

"Might need some company at the Pettycoat so as I don't become lost, y'know.  I'll put m'coin in a bunch of different spots, just in case. Ah... had forgotten about the Pettycoat.  Wonder what the... drinks are like at night?"
Holly
player, 1007 posts
Protect the Land
to protect your Children
Mon 6 Jun 2016
at 08:08
  • msg #593

Re: Ch09 - Legends are Born

Holly shakes her head a little when Glumr made the comment about the Petticoat Playground, but quickly realised it would give everyone a chance to relax a little, as Mord identified. As for Holly, she knew she would be slowly getting unsettled by staying in the city, but Holly also knew that she had Moonlight close by if she needed a little run outside of the city.

The offer of storing the cart was one Holly appreciated. She would have preferred to have gone straight to see the Proctor and to leave him with the headache of protecting it, but Holly was content if the others were.
Fritzholm
GM, 2015 posts
toss the dice
and have fun
Mon 6 Jun 2016
at 20:31
  • msg #594

Re: Ch09 - Legends are Born

You make your way to the private room and unburden yourselves of your gear and armor, but before you can even have a hot bath or two drawn up a page arrives.  He says that the Proctor is ready to meet you at the scribe hall on the grounds of the temple of Pelor.  It's likely that this is the speedy result of Glumr's harper message, since Cordelia didn't know where you were staying.  (or did she?)

Weapons are not allowed in the scribe hall, so don't bother bringing them unless you're planning to stand outside like Farden did last time.  Do, however, bring 5 boxes of 2,000 Fgp each.  They're 40 pounds each.  You can each carry one.  On second thought, maybe someone *should* bring weapons and armor if you're going to be toting around 10,000 gold.
Sunna
player, 458 posts
storyteller and musician
Tue 7 Jun 2016
at 04:55
  • msg #595

Re: Ch09 - Legends are Born

"These boxes are heavy", Sunna complains as she tries to lift the one she is supposed to carry. "Maybe people will believe that there's nothing interesting in it? Hm... Mord, would you mind to be our impressive personal guard to make certain that we get it all to the Proctor unharmed?"
Holly
player, 1008 posts
Protect the Land
to protect your Children
Tue 7 Jun 2016
at 11:21
  • msg #596

Re: Ch09 - Legends are Born

"Perhaps Idora has a trolley or something to move some of the chests without having to resort to carrying them ourselves. Give me a minute to find out." With that, Holly goes and finds Idora and asks if there was a barrel mover or other wheeled small cart they could borrow to allow them to move items off of the cart and to the scribe hall.

Holly is willing to leave her weapons behind as she has other means of defending herself if they are attacked in the streets.
Mord
player, 360 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 7 Jun 2016
at 16:36
  • msg #597

Re: Ch09 - Legends are Born

Mord eyed the boxes, snorted, and gestured at arms.  "Take an extra box, and keep it in the centre of us.  You can keep a few weapons in it in case trouble arrives on scene, and we can surrender it to their keeping at the door; if trouble arises, a simple smash, and you're armed and ready.  I can carry a couple of the boxes and have my axe at hand.  Might be a mess carrying more than that if there is trouble.

"If anyone has a flag or such, we can tie it to the back of my axe, to make it more like the ceremonial pieces from the tales.  Shows we have something ready for those looking at unarmed folk, but also drops concern of the guards, when it doesn't look like we're coming armed to teeth."
  The barbarian bared his lazy smile, seemingly unconcerned about the thought of the party limited in armour, as long as there were weapons at hand.  "And Mord's always armed when he has teeth, or hands to crush skulls.  If anyone is foolish enough to come at us armed within the halls, then they'll only be armed until we take it from them - donations from unworthy hands.  I'll stay with everyone in case the city folk try something.  As I said, Mord the Mighty is never unarmed, even when others think he is."  A flex of thick shoulders and biceps reinforced his unshakable confidence.
Fritzholm
GM, 2016 posts
toss the dice
and have fun
Tue 7 Jun 2016
at 20:14
  • msg #598

Re: Ch09 - Legends are Born

Idora doesn't have a wheelbarrow, but she could gather up a few porters for you.  The more you think about a stranger hired to carry a few thousand gold coins the less you like the idea.  In the end you decide to carry the haul yourselves, draping cloth over the boxes to hide their purpose a little.  You travel lightly armed with Mord's makeshift dull-blue flags.  The walk to the Pelor temple grounds goes blissfully uneventfully.  You surrender what few weapons you brought at the scribe hall to meet with the proctor.

Proctor Limon is a dressed in a smartly tailored blue riding suit.  His lush brown hair and beard are very precisely cut giving him an air of attention to detail.  He has two books with him at the table.  One open and one closed.  You note that neither is The Tome of Legends.  The scribe who met you at the door and another scribe are here too.  The second scribe has an almost funereal look of seriousness on his face.

"Hello Triplefang, I'm very pleased to make your acquaintance again," says the proctor standing up from a bench along side a long plain table.  Sunlight pours in from numerous well-placed windows high on the hall's walls, brightly illuminating the hall.  You would expect nothing less at a temple to the sun god.  "Adiel," he adds nodding to the harper familiarly.

"I see there are still five of you as the prophecy stated, but it didn't quite get the membership right this time.  What has become of your silver haired leader?  She wanted the book for her master if my memory serves."

"I must say I'm impressed you were able to gather up 10,000 gold in half a year.  Very resourceful.  May I ask how you managed it?" he asks sitting back down on the bench and gesturing for you to do the same.
Holly
player, 1009 posts
Protect the Land
to protect your Children
Wed 8 Jun 2016
at 11:02
  • msg #599

Re: Ch09 - Legends are Born

Holly takes the indicated bench and sits down, "Proctor, if you wish to hear the whole story, I am sure Adiel or Sunna can tell you a tale of our adventures in a true Harper style that will entertain for hours. But I would hate to waste your precious time, so perhaps a shortened version would suit for the moment?"

Holly looks to Sunna and Adiel to lead on the shortened version, both now aware of what should be included and what should also be left out. "For the main it was through seeking out treasures and selling them in Silvergate, before we came here. Cordellia has already bought one of our remaining items. I am sure she will put on a show. Our colleagues have changed, as you have noted, but our main purpose is still there. To protect the clans, whilst obviously making a name for ourselves. If you have time, Sunna and Adiel can add more detail..."
Sunna
player, 459 posts
storyteller and musician
Sun 12 Jun 2016
at 06:04
  • msg #600

Re: Ch09 - Legends are Born

"We had some luck on our travels. Not every rumor regarding treasures is true. But as it was, we managed to find the one rumor that was actually true. Though there was not only treasure to be found, but nasty foes guarding it as well", Sunna explains. "As it is often with treasures that are still there, I guess." She tells a bit of the dangers they encountered, without going into detail about the Sowells or mentioning them at all, for now. But the load of silver pieces is worth to be mentioned, as is the dress they sold to Cordelia. He would get word of that soon anyway.
Fritzholm
GM, 2017 posts
toss the dice
and have fun
Sun 12 Jun 2016
at 06:21
  • msg #601

Re: Ch09 - Legends are Born

Limon nods.

"We all need a little luck in life to make a name for ourselves.  I'm glad you were able to seize your chance."

He turns and motions to one of the scribes who pulls a large book out of his satchel and hands it to the proctor.

"No need to make a big ceremony of this exchange.  This is the book you're looking to buy?" he asks handing the tomb to Holly.

Holly looks it over.  The book is heavy, sturdy, and larger than any of the others you currently have back on the wagon.  It has a green leather cover with the old style L on the front.  There are hundreds of blank pages with not a single word of writing on them.   It meets the description of The Tomb of Legends.

"I assume these five boxes contain Ferisedan gold coins."
Holly
player, 1010 posts
Protect the Land
to protect your Children
Mon 13 Jun 2016
at 11:27
  • msg #602

Re: Ch09 - Legends are Born

Fritzholm:
"No need to make a big ceremony of this exchange.  This is the book you're looking to buy?" he asks handing the tomb to Holly.

Holly looks it over.  The book is heavy, sturdy, and larger than any of the others you currently have back on the wagon.  It has a green leather cover with the old style L on the front.  There are hundreds of blank pages with not a single word of writing on them.   It meets the description of The Tomb of Legends.


Turning to Sunna and Adiel, Holly asks, "Can you confirm the magic aura of the book please?" Trying not to make it look like she didn't trust the Proctor in giving them the book they wanted, but also using the chance of his question about this was the book they wanted.

Whilst the two checked the book, Holly indicated the boxes in answer to the other question and said, "The coins may not all be Feriseden, or gold, but they fulfill the bargain we made Proctor. Thank you for allowing us the opportunity to purchase the Tome of Legends. We will put it to very good use." Looking over to see if Adiel and Sunna are content, Holly wants to finish the transaction and leave the money in the hands of its new owner.
Mord
player, 361 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 13 Jun 2016
at 21:18
  • msg #603

Re: Ch09 - Legends are Born

Mord helpfully thumped the boxes of coin into a stack where request or gesture indicated was the desired place.  When the book was brought out, rather plainly in pomp, disappointment radiated from the large barbarian.

"Coin eh... a blade or axe I can judge, but books of writings are not Mord's interest.  Except to thump ego from those challenging me. Heh,heh.  The road has been long and fractious, and I've forgotten what it is we're expecting from this book?  Is it just a place for the bards to record our tales?  Sunna shares the tales by voice, and tells it better than any pages in a thing on shelves."
Fritzholm
GM, 2018 posts
toss the dice
and have fun
Mon 13 Jun 2016
at 22:40
  • msg #604

Re: Ch09 - Legends are Born

Adiel plays a simple magical bardic tune while he looks over the large book.

"Vibrant aura confirmed.  This is indeed the book you're looking for," he says confidently.


Limon frowns when Holly mentions that the coin collection contains a selection of various currencies but doesn't voice his displeasure.


Limon is momentarily caught off guard by Mord's comments on the subject, but he quickly regains his composure.

"Yes Mord, it is quite a mystery to me too.  Neither the harpers," he says glancing Adiel's way.  "Nor the priests, nor my own vizier could tell me what to expect from it.  I find that more than enigmatic.  The book has strength and power, but defies understanding by experts on enchantment.  It sits there dormant, unwilling to bring its power to bear."

The proctor shifts on the bench to lean in Mord's direction.

"I am a pragmatist, much like you are.  The book was doing me no good, but one or more among you knows its mysterious purpose.  Hopefully you can put it to good use."

He stands up to open the various boxes of coins you brought (which are all gold, though not all Ferisedan.)
Holly
player, 1011 posts
Protect the Land
to protect your Children
Tue 14 Jun 2016
at 11:04
  • msg #605

Re: Ch09 - Legends are Born

Holly smiles her best smile as Adiel confirms it is the Tome, and says, "Thank you Proctor."

Holly awaits Limon's acceptance of the payment, wanting to get onto the more relaxing part of the day and perhaps a chance to work out what the Tome could do for them. Holly knew getting the book was only a small part of the story.
Fritzholm
GM, 2019 posts
toss the dice
and have fun
Wed 15 Jun 2016
at 14:46
  • msg #606

Re: Ch09 - Legends are Born

You politely wrap up your dealings.

What next?  Go someplace to test out The Tomb?  Speak to the priests of Pelor while you're here?
Mord
player, 363 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 15 Jun 2016
at 15:52
  • msg #607

Re: Ch09 - Legends are Born

Mord eyed the tome that had eaten so many of the coins the party had collected.  Part of him hoped it was worth the coin, part didn't care about the coin, and a majority wished to throw something through a window after a long night of ale and wenching.

Still, there was an issue remaining.

"That was much coin on something we don't understand.  If they were rooking us, I'll be back and pull down their hall on their heads.  That's our second issue though - we need to see the high folk of Pelor here, see what they can do for our friends here in full and part.  The staff might have more answer they can also provide.

"My thoughts'd be to secure this book on us, hit the temple and explain what we're needing, then take a jaunt outside for a bit to try this book.  Might take a day or two playing with it to determine what it can do.  We can return for Pettycoat time, do a little battle prowess demonstration, or do your other town things, and go back out again tomorrow.

"If it's a sham, I'd hate to have to pay taxes at the gate again, just to go and kick misrepresenting folk a lesson."



OOC: How large is the tome relative to Mord?  Strappable to his person beneath one arm, for while we are in the city where pickpockets infest every block?  Something large enough to be unstealable without very obvious notice to the party?
Fritzholm
GM, 2021 posts
toss the dice
and have fun
Wed 15 Jun 2016
at 21:24
  • msg #608

Re: Ch09 - Legends are Born

Think of it as a large unabridged dictionary in size.  You'd want to have a mostly empty backpack to carry it around or just hold it with one arm.  Is it possible to pickpocket?  Yes, but it'd be very hard, sort of like pickpocketing Captain America's shield.  You remember Farden being very careful, maybe to the point of paranoia, about pickpockets in Rankor Heights, but that guy was always overly careful.  You've never seen any evidence of rampant crime here first hand.
Sunna
player, 462 posts
storyteller and musician
Sun 19 Jun 2016
at 04:38
  • msg #609

Re: Ch09 - Legends are Born

"Visiting the priests next sounds good. There are a lot of questions that need answers and Scott really needs help." And me, too, she adds in thought. But compared to her problem Scott fares a lot worse.

"And I'd also suggest to test the book outside the city. Just in case. I don't think it will be dangerous, but with some unknown magic you never know."
Holly
player, 1013 posts
Protect the Land
to protect your Children
Mon 20 Jun 2016
at 10:52
  • msg #610

Re: Ch09 - Legends are Born

"Agreed", Holly says, aware of the need to help Scotty before it is too late for him. Keeping the tome close to her, Holly collects her weapons and waits until the group are ready before going to the temple of Pelor.
Fritzholm
GM, 2024 posts
toss the dice
and have fun
Tue 21 Jun 2016
at 06:06
  • msg #611

Re: Ch09 - Legends are Born

It wont be a long walk.  You're on the Pelor temple grounds already.  The big building (but not as big as Goldenpoint) in the center of the grounds is the temple proper.  You feel that's the best place to find a priest.  You walk through gardens that you remember being nicer in the spring.  Flowers and the colder months don't do well together.  There's also a small fountain, now dry.  At least there are topiaries in this garden.  That's where you meet a helpful temple guard.

"Hey!  You look new.  Come to join the temple of Pelor?  That'd be great.  Pelor is The Best!"

The guard is a large (not Mord large), strong, blonde man with a big genuine grin on his face.  He's wearing a very loudly Pelor coat over leather armor with an axe tucked subtly at his belt.

"Pelor's light shines on us all.  You'll really like it here.  This is my favorite part of the city.  Oh!  My name is Credence, but people call me Creed for short."

Creed extends his hands.  Shaking yours vigorously two at a time with both his right and left hands at the same time.  He even gives Scottfard a friendly pat on the eyeball, causing him to bob in the air.  You tell Creed that you're looking for a priest.

"Wow, you've really come to the right place.  There are a lot of priests here, not just one like at a shrine, no sir and ma'am.  I'll be happy to take you to see a real bonafide priest of Pelor.  Do you need Pelor's blessings?"
This message was last edited by the GM at 22:01, Tue 13 Sept 2016.
Holly
player, 1014 posts
Protect the Land
to protect your Children
Tue 21 Jun 2016
at 10:48
  • msg #612

Re: Ch09 - Legends are Born

"Pelor's blessing is always welcome, but we have come to seek audience with High Priest Valdernathy, on the direction of Halfgan at the Goldenpoint temple. We can wait while someone passes on our request Creed." Holly says, enjoying the pure life that Creed is living and letting his enthusiam to warm her into a smile. "It is to do with our friend Scottfard here, and I am Holly of Volge", Holly indicates the large eye that Creed had introduced himself to.
Fritzholm
GM, 2025 posts
toss the dice
and have fun
Tue 21 Jun 2016
at 17:28
  • msg #613

Re: Ch09 - Legends are Born

Creed's eyes get wider.

"High Priest Valdernathy?  Wow!  It must be something very important.  We can't have you standing around waiting with extra-important business.  No no, follow me we'll find him right away."

Creed hops out ahead a few step and waves for you to hustle after him as he walks briskly.

"Is something bad going to happen?  Did Scottfard see the future?  My that's a big book you're carrying, Miss Holly of Volge.  That must be an important book for you to bring it to the high priest instead of to the scribe hall.  The priests here like books.  It wasn't always like that you know.  Almost no one bothered with them in my pop and grandpapa's time.  Oh look, there's Brother Hapthorn.  He might know where High Priest Valdernathy is."

You know Brother Hapthorn.  He and Grenjad filled you in about Brother Howe's journey to the haunted tower.  BTW, you have Brother Howe's personal effects on the wagon.  I'll assume one of you had the foresight to bring those along.

"Brother Hapthorn, these folk were sent all the way from Goldenpoint to see High Priest Valdernathy.  Do you know where he is?  It's very important."

"Ah yes, the Triplefang.  I'm glad to see you've returned.  What is this regarding?" he asks you.

"It's about their eye friend."
Sunna
player, 463 posts
storyteller and musician
Tue 21 Jun 2016
at 18:30
  • msg #614

Re: Ch09 - Legends are Born

"And the journey of Brother Howe", Sunna adds. "Though Scott here... time is of an issue for him. It's about a curse."
Fritzholm
GM, 2026 posts
toss the dice
and have fun
Tue 21 Jun 2016
at 21:14
  • msg #615

Re: Ch09 - Legends are Born

The priest nods.

"I have many of questions, but I will wait so you needn't repeat yourself for the High Priest."

You, Creeed, and Brother Hapthorn work your way through the temple to a balcony where Valdernathy is watching the sun dip further toward the horizon.  The priest looks quiet old and rather frail.  He is seated in a padded chair with a warm blanket covering most of his body.  There is some food and drink on a small table at his side.

"Sir, we have guests sent from Goldenpoint.  They wish to speak to us about a curse and about Brother Howe's search."

You begin to introduce yourselves to him, but there's not much room on the balcony.  Certainly not space for all 8 of you.

"Wait," says the High Priest.  "Be so kind as to turn my chair in the opposite direction, so I may look upon you all as we have a civilized conversation."

Normally you might bristle at a "civilized conversation" comment as it can insultingly imply the traditions of the clans are primitive and chaotic, but a man Valdernathy's age is clearly steeped in clan tradition.  His suggestion is merely practical and wise.

Mord and Creed easily and gently lift and rotate the High Priest's chair being careful of the nearby table, and you finish up your introductions.

"Greetings to all of you, those I am just meeting and those I see often.  I take it there is much to cover.  Please begin with a light summary of all we need to discuss.  Then we will chose a premiere topic and get down to details."

Everyone looks expectantly to Holly and Sunna.
This message was last edited by the GM at 21:15, Tue 21 June 2016.
Holly
player, 1015 posts
Protect the Land
to protect your Children
Tue 28 Jun 2016
at 13:29
  • msg #616

Re: Ch09 - Legends are Born

Holly took a deep breath and began with a simple tale of their recent travels since they had found Scott, leaving out the mention of talking animals, their release of the ghosts, and how they had recently claimed the Tome of Legends.

"Scott was cursed a very long time ago, and we believe we need to remove that curse soon as he is getting weaker. Brother Halfgan said we should try here, as well as possibly going to the Crest of Illumination. His hope was that at one of those locations there would be a priest of enough learning and skill to break the curse. That is the first reason we have come to see you." Holly waits for a moment, to hear if Valdernathy will take the opportunity to answer their query on the curse, before moving on to bring up the staff and its collection from Goldenpoint.
Fritzholm
GM, 2028 posts
toss the dice
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Tue 28 Jun 2016
at 16:01
  • msg #617

Re: Ch09 - Legends are Born

The elderly priest looks surprised at this.

"So this strange eye is a cursed man from long ago.  Very interesting.  It should not be hard to break the curse and lay this man's soul to proper rest.  I think I can save you the long journey to the Crest of Illumination."

Right after the 'soul to rest' part the eye makes one of those startling, discordant noises that you've come to recognize as unexpected distress.  It sure causes your ears unexpected distress.

Valdernathy covers his ears well too late.  By then the sound is gone.

"Please go on."
Mord
player, 367 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 28 Jun 2016
at 17:14
  • msg #618

Re: Ch09 - Legends are Born

"That location work for yer chai- Uggh!

"I'm thinkin' he feels less a spirit needing kicking from the land, and more a scout needing help returning to the bulk of the fighting army!"
Mord shook his ear to no success, but nodded to the Eye.

"Here t' help ya, friend.  Think the good learned priest was thinking you were tormented to be stuck here, not trapped from your body.  Wasn't there a tale ya told the other week, Sunna, about the feller cursed to live forever, but never able to hold gold or tankards of ale?  Or was that another one ye made up to get me to go easy on the flagon supply?  I kinda took it like our friend here.  If you can't cuddle, kill, or drink down - not much use in a body, heh?
Holly
player, 1017 posts
Protect the Land
to protect your Children
Wed 29 Jun 2016
at 08:24
  • msg #619

Re: Ch09 - Legends are Born

"We were hoping that we could find a way to restore Scott to a body to leave out his remaining years. Releasing his spirit is something for later. I assume that will make the removal of the curse much harder?" Holly wants to reassure Scott that they have no intention to simply let him die. Their friend had been off great use and there was a bond between them now as a group. Holly looks over to Sunna to see if she wants to add anything else.
Sunna
player, 464 posts
storyteller and musician
Wed 29 Jun 2016
at 09:09
  • msg #620

Re: Ch09 - Legends are Born

Sunna smiles at Mord. "That was just one of the tales people tell around campfires sometimes."

"Holly is right. Though I don't know where Scott would find a body." Suddenly she has to think of Kelney and shudders. That's one way she doesn't want this curse-removing to go.
Fritzholm
GM, 2029 posts
toss the dice
and have fun
Thu 30 Jun 2016
at 01:33
  • msg #621

Re: Ch09 - Legends are Born

You remember Halfgan telling you...

quote:
"There is one other troubling, but important bit of knowledge I gained.  Your friend's human body is long gone and can not be restored.  He will need another.  Tell the priests this.  The ritual will not work without a suitable vessel on hand.  Whoever you choose to preform the ritual will understand what this means.  Preparations must be made in advance."


"I see.  Things are rarely so simple.  But every problem has a solution if given enough thought and insight."

"You also have information about Brother Howe, correct?" he asks, moving onwards.
Mord
player, 368 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 30 Jun 2016
at 04:11
  • msg #622

Re: Ch09 - Legends are Born

Mord thumped his fist twice on the deck, enough to shudder the piece of furniture, but done in thoughtful remembrance, not violence or threatening.  When you were Mord's power, however, even whispers of strength held power.

"Holly, Sunna - didn't Halfgan say something about Scott's body being worm food gone through worms grandpappy of worms?  I was only half listening, but thought he said something about needing a strong body to bring Scott back.  Oh, and to tell ye that, the folk we sought fer help.

"I don't know much about spirits - except maybe making them in battle - but when it comes to carrying things, no one is mightier than Mord.  If we can't find him another one - I'm sure there must be all manner of mind-dead wastes walking in the merchanting quarter - I imagine carrying a little floaty spirit on my shoulder couldn't be too hard.  I don't know  how we do that either way though."

Holly
player, 1018 posts
Protect the Land
to protect your Children
Thu 30 Jun 2016
at 08:23
  • msg #623

Re: Ch09 - Legends are Born

"We do, but I would ask that we discuss that with no-one else in the room. It is a little delicate, and therefore I would only like to pass on that information to you alone." Holly says, knowing that the High Priest will claim all are trusted in the room, but also wanting to put across the need for extreme need for secrecy at this time. Holly has no idea what influence and interest Gennessa and Cordelia have in the working of the temple, but Holly suspected they would have their sources in the temple for information gathering.

Whatever decision the High Priest makes, on clearing the room or allowing others to stay, Holly continues with the story of the more delicate matter of Brother Howe and the Staff.

"As you can see, Brother Howe was rather successful in his search, as have we been. We have left it with Halfgan rather than try and enter the city with it and catch unwanted attention. Can you help us complete it, for the better of the tribes, and for use of Pelor's glory?"
Fritzholm
GM, 2030 posts
toss the dice
and have fun
Fri 1 Jul 2016
at 19:46
  • msg #624

Re: Ch09 - Legends are Born

Valdernathy nods to Mord.

"Halfgan suggests a replacement body, does he?"

The High Priest contemplates this a while in silence.

"Perhaps we can find an enemy of the church.  Moving souls isn't like carrying a heavy sack on your shoulder, and I'm no necromancer."

He pauses again.

"Perhaps we can get around that with just the right miracle."


As Holly expected Valdernathy does claim that all are trusted here, but Creed and Brother Hapthorn bow out on their own accords leaving you, still somewhat out in the open, to have a more private discussion with the High Priest about The Celestial Needle.  You tell him about the visions, freeing Augustine and Kelney's spirits, and making a deal for the staff.  You tell him about Kelney's unstable mental state and your theory about the possession.  You also hand over Brother Howe's personal effects and show him Brother Howe's notes including the bit about Genessa and Cordelia.  Lastly you tell him about the missing headpiece and inquire about its full powers.

"This is a very special item you've unearthed.  Maybe not a holy relic, but still of great interest to us.  It is a shame we can't enlist the Harpers' assistance in digging up its secrets and making it whole again."

"The Sowells do not worry me.  They will find a way to burn themselves out given time.  It's just a matter of keeping the staff from them in the interim.  Limon's vizier could be more trouble.  That girl's hunger for power is voracious."


"Was there anything other than the curse and the staff you need to discuss?"
Sunna
player, 465 posts
storyteller and musician
Mon 4 Jul 2016
at 04:35
  • msg #625

Re: Ch09 - Legends are Born

So it really is a thing of swapping souls... Sunna has to think about that. Even with an enemy of the church it sounds rather strange.

"There is something else" she speaks up after a few moments have passed after the High Priests question. "During our fight against the spirits guarding the Sowell tower one of the spirits did... something by touching me. It removed a part of my soul, I was told later. Something that needs a powerful priest to make whole again. It took some strength out of me, but no memories. And it left no strange visions or nightmares."
Though it still feels odd to talk about that Sunna has the feeling that it's less bad than before. It's more distant now, even with the damage still there.
Fritzholm
GM, 2031 posts
toss the dice
and have fun
Tue 5 Jul 2016
at 19:35
  • msg #626

Re: Ch09 - Legends are Born

Sunna tells the priest about her heart stopping and Holly getting it going again.  She also repeats what Halfgan told her.

quote:
"You have a physical debilitation that hasn't weakened your mind or spirit.  That's good news.  The other good news is you are in no danger of deteriorating further and becoming a malevolent spirit yourself."

"Now for the bad news.  This problem is permanent.  It will not heal or go away on its own.  What you need is a blessing that will reach back in time to when you were healthy and robust and restore you to that state.  Potions, cures, and healing spells will not do the trick."


"I see.  You need a restoration, not a cure.  We are fortunate that your spirit encounter took place this year."

"An ancient curse, a partial staff, and a restoration," Valdernathy sums up.  "Anything else?"
Holly
player, 1019 posts
Protect the Land
to protect your Children
Wed 6 Jul 2016
at 08:03
  • msg #627

Re: Ch09 - Legends are Born

"I'm sure we will think of something else, but for the moment it should be enough. What can we deal with first? Sunna perhaps?" Holly says, glad to have someone to talk to about the dangers of the world, and have them dismiss them as something that will simply go away. Holly doubts that the Sowells will burn out or disappear. Their encounter with them left Holly with the feeling that surviving that long until their arrival would not leave them in a vulnerable state. Yet, for the moment, Holly took Valdernathy's words of comfort and held onto them. Sunna and Scott needed to be recovered before they worried about anything else.
Fritzholm
GM, 2032 posts
toss the dice
and have fun
Wed 6 Jul 2016
at 17:16
  • msg #628

Re: Ch09 - Legends are Born

"Yes.  Your restoration will be a direct matter of Pelor's blessing," he says to Sunna.  "I am not prepared for the ritual today.  Why don't you return to the temple tomorrow morning?  That will give me time to contemplate all you have told me, as well as prepare for the restoration."
Mord
player, 369 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 6 Jul 2016
at 17:28
  • msg #629

Re: Ch09 - Legends are Born

"A dozen good jests come to mind, but yes, to Sunna first," Mord swallowed a bit of his gregarious humour in light of the circumstances, maintaining his cheer with a level lower of exuberance.

"Is there a place hereabouts that ye'd recommend?  For putting magic into weapons, I mean.  I have a tried and true greataxe, and I've heard tales from Sunna of the magics that can make it cut and hit even greater.  At the same time, I don't want to take it to some townfolk idiot that will try and steal it, or worse - damage it trying to improve it.  Merchants are bad enough.

"Oh, and have you ever heard of a Tome of Legends, and what it can do?  The townbards seemed put out they didn't know, but I figured with your connection up there, you might have heard something."

Fritzholm
GM, 2033 posts
toss the dice
and have fun
Thu 7 Jul 2016
at 15:45
  • msg #630

Re: Ch09 - Legends are Born

"Ferchard, our master scribe is an artifacter, but he doesn't craft weapons."

That makes sense.  When last our heroes were looking for magic weapons in Rankor Heights they found a distinct lack of enchanters.  In fact, it was Mord himself who mentioned Coal, the young lady who enchanted the weapons they eventually used in the Haunted Tower of Sowell.  She'd be your best bet.  Another option would be Arkus, Champion of Goldenpoint.  He's rumored to be a smith and enchanter.  He's also the one who set you on this quest for The Tome of Legends.

http://triplefang.yoyo-pete.co...p?id=coal.triplefang
http://triplefang.yoyo-pete.com/doku.php?id=arkus

"The Tomb of Legends you say?  I'm afraid I haven't.  Our catacombs do have a few sainted among the remains."
Sunna
player, 466 posts
storyteller and musician
Tue 12 Jul 2016
at 17:55
  • msg #631

Re: Ch09 - Legends are Born

"Tomorrow morning sounds good to me", Sunna replies, relieved that the priest is certain that he can get her soul put back together. "Is there anything I can do to prepare for the ritual, too?"

"I don't think that I feel like visiting any tomb, saints or no." Sunna grins wryly.

"Actually, Mord was referring to a book we purchased earlier. A magical tome which seems to avoid it's magic to be fully identified." Sunna looks at the others and frowns, trying to remember what the others told her about the history of their quest.

OOC: I'm not certain if the name Arkus was ever mentioned to Sunna. If it was, she would tell the priest about it, since Arkus is a paladin of Pelor, after all.
Mord
player, 372 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 12 Jul 2016
at 18:23
  • msg #632

Re: Ch09 - Legends are Born

Sunna:
"Tomorrow morning sounds good to me", Sunna replies, relieved that the priest is certain that he can get her soul put back together. "Is there anything I can do to prepare for the ritual, too?"
"Ale and wenching always works for me, Sunna," Mord grinned toothily, then remembered his location and actually managed a touch of... chagrin?  "Sorry, you folk of faith probably don't hear the jesting talk like that... heck, you might be only drinking wines and not good ale, for all I know.

"Coal in Pliffa might be our best bet for spending coin on our weapons and armour.  Arkus is a good egg, but he's busy with holy duties half the time, and was doing the weaponcrafting and fancy stuff more on the side.  Still, whether we're near Pliffa or Goldenpoint, worth stopping to have an earful with whomever.  Cookies at Pliffa were better, and less city to deal with."

Holly
player, 1020 posts
Protect the Land
to protect your Children
Wed 13 Jul 2016
at 11:29
  • msg #633

Re: Ch09 - Legends are Born

Holly sits and listens, her main role complete for the moment, and lets the conversation roll on to any topic that arises. The day has been a good one, and although Holly is concerned on how they might secure the Tome overnight, she is content that Sunna will be restored in the morning, and they might be able to help Scotthard return.

Holly determines that when they are outside of the city, she will talk with Mord about obtaining him another more capable weapon, even if that was going to mean returning to Coal.
Fritzholm
GM, 2037 posts
toss the dice
and have fun
Fri 15 Jul 2016
at 04:38
  • msg #634

Re: Ch09 - Legends are Born

"Tome!  Sorry.  My hearing isn't as keen as it once was."

Sunna tells him what she knows about the magical book.  It feels good to finally be able to let the secret out.

"It takes more than just recorded deeds to make men into legends.  Such an artifact would amplify your abilities in some way giving you the bravery and ability to accomplish the tasks required of true legends.  Do you mind if I take a look it this Tome of Legends?"

Holly, somewhat reluctantly, hands him the book.  The High Priest casts a small spell and looks the book over from both sides, finally opening it.

"Very strange indeed," he says cryptically.

He gives the book back to Holly.  Everyone looks to the old man, expecting him to say something.  Eventually he does.

"This book's powers mean something different to everyone.  It is very strong and tempting, but I know in my heart that its power is not meant for me.  Running around doing the work of legends is a young man's game.  You all will do just fine."

He smiles, but you all still feel like he hasn't really answered your question about tome yet, and ask him to elaborate.

"Oh yes," he says nodding.  "I can tell you more, but my thoughts are just educated guesses.  You'll learn much more by trying it out yourselves."

"Surely, this is not the first time the book's power will be used.  Other legends have come before you, and when their time has come the pages have been washed clean for new legends.  Each mighty batch of legends leaves their imprint on the book's powers.  Now there are...  templates of heroes.  I sense that you will need *six* such heroes."

He points to you each in turn, starting with Holly and counts to five, ending by pointing at Scottfard and giving you a less confident "six?"

"Six legends, each with very different abilities.  The Tome grants different powers to different people.  That is why its powers can not easily be identified."

Heady stuff from a very wise man.

You thank Valdernathy for his time and leave the temple.
Fritzholm
GM, 2038 posts
toss the dice
and have fun
Fri 15 Jul 2016
at 04:53
  • msg #635

Re: Ch09 - Legends are Born

The last bits of daylight are fading from the sky as you walk out into the temple gardens.

"I'd say it's Playground time.  What say you, Mord?" Glumr asks with a grin.

He is, of course, referring to the Petticoat Playground where you're sure to find the ale and girls Mord has been speaking of.


Adiel has a different idea.

"The Playground will be there tomorrow and every night after.  Aren't you all a bit more curious about the book?" he asks looking pointedly at The Tome of Legends in Holly's arms.
Holly
player, 1021 posts
Protect the Land
to protect your Children
Fri 15 Jul 2016
at 08:54
  • msg #636

Re: Ch09 - Legends are Born

"Not here in the city, No. Let us spend an evening enjoying ourselves, without worrying about the dangers we face, and then we can deal with the book once we are heading back towards the lands of the Triplefang." Holly says, not wanting to put the book to the test without some precautions. The city held many dangers she knew, but Holly felt better letting GLumr and Mord let their hair down a little, so they could move off in the afternoon.
Sunna
player, 467 posts
storyteller and musician
Fri 15 Jul 2016
at 19:58
  • msg #637

Re: Ch09 - Legends are Born

"I am curious about the book, too", Sunna admits, "though I understand your worries, Holly." She sighs. "I guess you are the wise one here. Well, and an evening in the Petticoat is always nice."
Mord
player, 375 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 15 Jul 2016
at 22:22
  • msg #638

Re: Ch09 - Legends are Born

Mord is clearly swayed by the thought of the Playground, and is already nodding when Adiel speaks up.  Hmm.  A dilemma.

If only the decision could be twained like a goblin head from body.

"Glumr, being the wise man he is, makes good point.  We should be unwinding a bit.  But Adiel's got a point too, and really, the Playground doesn't get rolling til later, and we're only nearing dusk.  Sunna's curious about it too, and we can't have a curious Sunna on our hands.

"I'd say let's venture out the city gates, letting them know we're just doing our constitut-exercise, and back in few minutes.  Something about how the other fellow was talking about it, and with what the priest was saying, makes me think it's wise to get our names marked on it.  If the book needs to track our tales, we should be tracking them at the start, not weeks later.  If someones could steal it and write in it, and we can't use the book without removing their heads from bodies, that could cause us problems in town if the wrong folk had their hands on it.  I don't have a problem with decapitating scheming thieves, but the guards might give grief.  And I don't trust half the townsfolk in town, and that half because I've only met half, as the saying goes.

"And Glumr... it may be recording aaaaall the tales of success, if you know what I mean, so make it good."
  The hearty barbarian released a mighty chuckle and slapped his own shoulder. "This time of year, surely we have a good half - or full glass before the gates would shut, so let's do our little ride or walk out, if yer worried about the book flashing something, and then we can come back in and have a great, worry-free night of carousing."
Adiel
player, 87 posts
Bardic Sage
Sat 16 Jul 2016
at 03:30
  • msg #639

Re: Ch09 - Legends are Born

Adiel looks to Mord and then to Holly.

"You know my advice," says the strategist, pausing much longer than usual to let the notion sink in.  "I'm going to swing by the guild hall and purchase ink and a stylus.  We'll need those whether you chose to sign the book tonight or later.  I expect you can come to an agreement by the time I've returned."
Holly
player, 1022 posts
Protect the Land
to protect your Children
Mon 18 Jul 2016
at 07:48
  • msg #640

Re: Ch09 - Legends are Born

"You forget, if we go outside the gates, we will be taxed again, and being taxed on the Tome is something I would say would likely bankrupt us. No, I will not allow the book to be used until the morning. Go and enjoy yourselves, and I will keep it safe alongside you. Water is my preferred drink anyway, you know that." Holly says. As the current custodian of the Tome, Holly knew they could protect it and still have a relaxing evening.

"Adiel, join us at the Playground. It will be busy enough by the time Mord drinks enough ale to be socialable, and a place that busy is going to be safer than a room in the inn. Let us enjoy an evening of something other than our lifes being at risk. In the morning we sort out Sunna's problem and work out how we can help Scott find a suitable body. Tonight we should relax."
Fritzholm
GM, 2041 posts
toss the dice
and have fun
Mon 18 Jul 2016
at 15:06
  • msg #641

Re: Ch09 - Legends are Born

Minor note:  From experience, you know they don't tend to tax you for going out and back in a few hours later.  The exception would be if you picked up some goods in the interim.
Fritzholm
GM, 2042 posts
toss the dice
and have fun
Wed 20 Jul 2016
at 19:08
  • msg #642

Re: Ch09 - Legends are Born

To the Petticoat Playground!

You make your way to the merchants quarter and soon everyone but Adiel, floating eye included, is standing under a sign brashly painted with a spinning dancing girl made of a rainbow of colors.  The doorman takes your weapons.  It's a little strange that both the learned hall of scholarly scribes and a bawdy house of lewd performance would see fit to disarm its clientele.  Perhaps that's just the custom here in Rankor Heights.  Most likely one of Proctor Limon's creations.

The Playground is busy, but not yet crowded.

As you enter, Sunna recognizes the music playing as a parable song about getting as much exposure to sunlight as you can for good health, superb vision, and lustrous hair.  The two featured dancing girls appear to have taken the song's teaching to heart as they have removed all of their costumes (cloth is littered across the stage) except for a pink diaphanous scarf each that doesn't cover any parts in particular.  These two dancers do appear to be in good health with lustrous hair.  The three background dancers are playing instruments and not wearing much themselves.

Sunna also recognizes the performers.  One of the two featured girls is Bethalene Ferisedan, a lovely and agile girl who is known for her aptitude for magic.  It's been a bit of a sore point in the guild that, Guildmaster Genessa asside, the three brightest students of magic the guild has produced this generation have all been Triplefang.  Bethlaene is just a touch younger than Sunna, but she has excelled at a wide range of performance and has shown great magical promise.  The Ferisedan are quite proud of this sparkling prodigy.

Addison is here too.  She's over by the kegs in a scandalous light blue outfit that only she could pull off wearing around town outside the Playground.  The petite harper is chatting with a pair of potential customers who both look to be more intoxicated by her that by the strong ale.

Ooooh!  Keegan appears to be working tonight.  He is tremendously handsome and almost as pretty as the girls.  He's not the smoothest talker, but what he lacks in oratory skill he more than makes up for with hypnotic looks.  The Petticoat Playground doesn't get nearly as many female customers as male, so there are a lot of nights with no male harpers on the job.

Speaking of male harpers, Samuel, maybe the most regular customer of the Playground, spots Glumr and sweeps over to have a seat at your table.

"Well son, I would never have believed it, but I hear you got your 10,000 crowns!  How DID you do it?" he asks playfully jabbing the archer with his elbow.

Besides the strong ale the Playground serves a pink wine, a nearly toxicly strong mix of distilled spirits and fruit, and a small beer.  Quite a selection of drinks.  The food options are considerably smaller - hard rye twists.  They're very salty which is a bit of a treat in the summer and fall, but gets old around midwinter.
Fritzholm
GM, 2043 posts
toss the dice
and have fun
Fri 22 Jul 2016
at 15:14
  • msg #643

Re: Ch09 - Legends are Born

"We were off being big damn heroes, killing evil spirits, and saving the day.  You'd be surprised how rich evil spirits can be.  Big waste.  They don't need silver and gold for anything," says Glumr.

Glumr buys Samuel and the party the first round of drinks.  He and the harper talk about Cordelia, the church, and the merits of various girl here at the club.  Samuel seems to be quite the expert and connoisseur (of the girls, not the church), or a big perv depending on how you look at it.

"Hey, you should come to dinner at the Harpers' Guild tomorrow," suggests Samuel.  "It's real informal.  You might catch one of the ladies outside the Playground for some deeper talk.  Also, we're going to surprise Genessa with a round of jokes.  Heard any good ones while you were out saving the day?"
This message was last edited by the GM at 18:31, Tue 16 Aug 2016.
Sunna
player, 468 posts
storyteller and musician
Fri 22 Jul 2016
at 17:15
  • msg #644

Re: Ch09 - Legends are Born

Sunna enjoys the drink and talk with Samuel, from time to time glancing over to Keegan. He is a pretty one, after all.
"Still they had that gold. Hoarded it, actually. Lucky us", Sunna adds.

"A joke contest? That sounds like fun! Of course we heard some jokes, some better, some worse, but I think I know of a few that might be suitable for a contest. We'd have to delay our departure, but I guess that's a small prize to pay."
Holly
player, 1024 posts
Protect the Land
to protect your Children
Mon 25 Jul 2016
at 09:22
  • msg #645

Re: Ch09 - Legends are Born

As is her want, Holly finds a quiet table and settles down to an evening of people watching. Holly starts off with some chilled fruit juice, but quickly moves to water. Although she enjoys an evening of ale drinking with the others, she is more relaxed when she simply watches what is going on in the world around her. The water also helps when it comes to dealing with the crowd. Living in close proximity was part of tribal life, but Holly had always been one for the great outdoors. The room seemed well designed for entertainment, and Holly watched as Sunna, Glumr and Mord went about finding old friends and beginning their drinking. Holly certainly feels overdressed compared to some of the others, and a slight blush appears when Holly spots Keegan. Holly looks across to Mord, and mentally compares them for a moment before shaking her head, laughing and deciding she had better relax and enjoy the completion of their first task of obtaining the Tome.

Holly keeps an eye out for Adiel on his return with pen and ink.
Fritzholm
GM, 2045 posts
toss the dice
and have fun
Mon 25 Jul 2016
at 19:04
  • msg #646

Re: Ch09 - Legends are Born

The chilled fruit juice is called wine.  :-)
Mord
player, 379 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 25 Jul 2016
at 23:25
  • msg #647

Re: Ch09 - Legends are Born

"Good to take it easy and relax a bit, Glumr, my friend - how right yer words are," Mord agreed with a deep sigh of being home at the only place inside the city walls - any city walls - that the barbarian warrior had found.  "Now, as to a bit of pacing..."

Somehow - definitely Bethalene's magic - the collection of ale tankards multiplied upon the table near Mord and Glumr.  This was something Mord might not have noted, but when doing chin-ups from the rafters, one developed a better perspective on the room.

"Don't take it badly, chum.  The fine ladies here can help sooth yer worries - Mord the Mighty earned his name with his mighty muscles - and the ladies can confirm that, if you know what I mean,"  Mord waggled his eyebrows and grinned in proper machismo chest-bumping.
"I'm not kidding.  If you don't have places like this to stop in once in a while, the tool's liable to fall off.  And traveling with gorgeous Triplefang women like these - if that doesn't teach a man discipli..discip... you know what I mean."
Holly
player, 1025 posts
Protect the Land
to protect your Children
Tue 26 Jul 2016
at 07:41
  • msg #648

Re: Ch09 - Legends are Born

Holly had taken the time to ensure that the tankards were left on the table for as long as possible, aware of Mord's love of boasting about his drinking prowess. When Mord began using the rafter to show off his muscles, Holly simply watched and then looked around to see who was also watching her cousin. Holly took more notice of those who were not watching, aware that not many used the woodwork to perform such feats.

At Mord's comments about travelling with such lovely ladies, Holly blushes, and nods in recognition of her cousin's comment, her heart fluttering a little, although she did have to hide the smile that appeared when Mord stumbled on the last few words. Raising her mug of water to salute his efforts, Holly wondered what else the gentlemen of their group might try for next.
Adiel
player, 91 posts
Bardic Sage
Tue 26 Jul 2016
at 22:16
  • msg #649

Re: Ch09 - Legends are Born

Adiel walks into the Playground. He smiles for a moment to see the performance, but his gaze drifts away from the beautiful girls and he frowns, lost in thoughts of something (or someone)  else. He sighs and walks automatically to sit with the group, holding a small cloth bundle.

"I have what we need," he says simply, setting the bundle gently on the table. He takes a very small sip of the distilled, fruity liquor, letting its intense flavors shake him out of his reverie.

He smiles at Mord's showing off and flirting, and might have responded--but he is distracted by the choice of drink of his druid companion.  "Holly, do druids not drink? If you don't mind my asking."
This message was last edited by the player at 22:21, Tue 26 July 2016.
Fritzholm
GM, 2046 posts
toss the dice
and have fun
Wed 27 Jul 2016
at 03:47
  • msg #650

Re: Ch09 - Legends are Born

Fortune favors the bold.  Mord makes off with the charming Bethalene before anyone else can snap her up.  She seems to be quite thrilled with this arrangement.  The performance room does get noticeably less raucous with Mord gone, but the partying, music, and shows continue.

Glumr looks a little disappointed when Mord whisks Bethalene away.  However, Addison is quick to slide up next to him and distract him from this minor loss.  She craftily, but harmlessly toys with Samuel while she fawns over Glumr and convinces him to upgrade from the strong ale to what Adiel is drinking.
This message was last edited by the GM at 03:55, Wed 27 July 2016.
Holly
player, 1026 posts
Protect the Land
to protect your Children
Wed 27 Jul 2016
at 07:41
  • msg #651

Re: Ch09 - Legends are Born

In reply to Adiel (msg # 649):

"I will drink ale on occasion, and hard liquor Adiel, but tonight is a night for a clear head, whilst the others enjoy themselves. Mord drinks enough for both of us, and the water has a squeeze of lemon to freshen it further. There are few instructions in my living of life, just the phylosophy of maintaining the overall balance of the world. As you have seen, that means making some choices that can be considered by others not to be wise, but overall Obad Hai guides me." Holly said, talking with Adiel on his return. The distraction is welcome from the action in the room.
Sunna
player, 469 posts
storyteller and musician
Wed 27 Jul 2016
at 10:38
  • msg #652

Re: Ch09 - Legends are Born

Sunna grins as Mord mentions the gorgeous Triplefang women he's traveling with and takes another sip of her wine.
Nodding to Adiel as he joins them at the tabl the bard leans back and relaxes even more. She does not intend to become drunk, somehow it feels wrong to appear to a ritual of Pelor with a headache, but she enjoys the wine nevertheless.
"But you are not trying to tell us that you are trying to balance Mords drinking out by not drinking yourself?" Sunna asks with a wink.
Holly
player, 1027 posts
Protect the Land
to protect your Children
Wed 27 Jul 2016
at 12:01
  • msg #653

Re: Ch09 - Legends are Born

Holly laughs at Sunna's suggestion and answers, "I'd have to stay on water for a year to compensate for Mord's drinking here tonight alone! No, I'll let other Triplefang help balance that one out. It just feels right tonight. The wine was nice, but lemon water is very refreshing, and my head won't be like a goblins drum or my mouth as nasty as a goblins armpit. No, I will let Mord deal with those pleasurable possibilities for the new day that awaits us."
Adiel
player, 92 posts
Bardic Sage
Wed 27 Jul 2016
at 17:45
  • msg #654

Re: Ch09 - Legends are Born

Adiel nods respectfully as Holly speaks, recognizing the wisdom in her words. "A clear head is the greatest treasure in all the world," he agrees thoughtfully, resolving to drink his own spirits even more slowly, following the women's lead. One could never tell when one's wits would be needed. For just a moment, his mind flashes back to the fiery attack of the goblin alchemists.

He snorts at Sunna's and Holly's exchange. He would have to ask Holly for permission to use some of those lines in a story someday. Nasty as a goblin's armpit...

Deciding that there are better opportunities here than fancy drinks, he stands up, whispers something in Holly's ear, and approaches a pleasantly confident performer named Morna, intent on getting to know her better. He briefly considers rescuing Glumr from  Addison's encouragement to drink more, but takes one look at her charming smile and decides he doesn't pity Glumr in the slightest.
Fritzholm
GM, 2048 posts
toss the dice
and have fun
Wed 3 Aug 2016
at 04:37
  • msg #655

Re: Ch09 - Legends are Born

It's a VERY fun night for all.  The entertainment and drinks seem to get better and better as the night wears on.  After Addison leads Glumr away Samuel suggests a drinking game to Holly and Sunna.  Holly insists that she's had enough for tonight, but Samuel continues to press the subject in a playful, not annoying way.  He correctly points out that Holly's buzz is fading and that she'd feel better nursing it along with friends.  Sunna is no help to Samuel in convincing Holly to play the game, but she's no hinderance either.  In fact she says she'll play if Holly does.  Samuel finally convinces her against her better judgement by luring Keegan into the game.

Adiel slips away with one of the girls just before Mord returns.  Both he and Bethaline look tired, but radiant.  Mord cheers on the drinking game for a short while, refusing to join since he would be at too great an advantage.  Instead he dances on stage with some of the performers and quickly hooks up with another sporting girl.

Before she gets too tipsy, Holly retires with The Tome of Legends safe in her grasp, back to Idora's boarding house.  The others stay to carouse, dance, and celebrate the night away.  When Mord returns a second time he comes to find the party's store of Ferisedan gold depleted to a couple of silver pieces.

"Wait, did we not have a princely some of over 30 crowns?  This is GOLD I'm speaking of, not the paltry pair of mundane silver I see here on the table?"

The party shrugs, scratching their heads.  You guess you've spent it all.  Even Mord can't fault that, though it is a fortune for one night.  The big guy shrugs, tipping the last two coins before you all head back to catch a few winks at the boarding house.

When you awake a couple short hours later you find you are missing something - Glumr and Scottfard.  In the sobering morning light no one's really sure what happened to either.


You did still have 37Fgp, but the party is now completely out of Ferisedan coins except for what might be on your character sheets.  Since it is illegal to pay with outside coins I suggest that you make a trip to the moneychanger soon.  It would be a good opportuny to unburden yourselves of some of your mountain of heavy silver coins.
Adiel
player, 93 posts
Bardic Sage
Wed 3 Aug 2016
at 14:05
  • msg #656

Re: Ch09 - Legends are Born

Adiel winces at the sight of how much gold they'd spent the night before. Best case scenario, Addison and Glumr are still enjoying each other's company... but where is Scottfard?
This message was last edited by the player at 14:06, Wed 03 Aug 2016.
Sunna
player, 471 posts
storyteller and musician
Wed 3 Aug 2016
at 15:05
  • msg #657

Re: Ch09 - Legends are Born

"We could check at the Petticoat for Glumr", Sunna suggests, still yawning, "but I don't have the foggiest clue as to where Scottfard might be. At the temple, perhaps?" The young bard scratches her head. Last time she had seen him was at the Petticoat, was it?
Fritzholm
GM, 2049 posts
toss the dice
and have fun
Wed 3 Aug 2016
at 15:43
  • msg #658

Re: Ch09 - Legends are Born

Yeah.  Scottfard was at the Petticoat Playground alright.  Holly remembers him still being there when she left.  Some of the details are a little sketchy from there out.
Mord
player, 382 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 4 Aug 2016
at 04:38
  • msg #659

Re: Ch09 - Legends are Born

Mord stretched languidly as he sauntered down the hall.  The powerful bear, with a night of apparently princely good cheer, had a relaxed ease that prowled confidently through life's hall.  "YAahh... I'm sure he's fine, but we can ask the front door staff.  With how they counted the coins here, there's not a chance in... yaaah... not a chance in the many hells that they didn't watch who left and when with whom.

"Oh, but that was a night I needed.  Might be worth checking here, maybe the gate guards if we can't find word, but we should dump the silver coins we have at the moneychanger merchants here.  If we carry gold, it speaks louder, and I thought I remembered the grubbers here only taking their coin.  If we need supplies, or to pay for services, makes sense to have their coin - I know I'd have an axe to kill goblins if they liked being killed that way - oh wait, I do?  I do!  Ho, ho!"


The barbarian hugged his companions, giving elbow nudges and chuckles both.  "Seems wise to have more space for more golds, for more nights like that.  Ahh.  I thought that little mite with the beard was going to fall over when he tried to match our table for drinks.  Heh.  And when he tried to do the chin lift, taking out the table... too rich.

"Let's grab the rest of the lads, see to the coins, and then take a walk to let Sunna and Adiel help us with that reading thing.  Some of ye seem a touch rough from last night - out of practice.  Hey, wasn't there some jest competition we were invited to as well?  Seem to remember talk of it at the table."

This message was last edited by the player at 04:39, Thu 04 Aug 2016.
Holly
player, 1028 posts
Protect the Land
to protect your Children
Fri 5 Aug 2016
at 09:32
  • msg #660

Re: Ch09 - Legends are Born

"They will definitely remember when Addison left, and Glumr went off with her early on." Holly considers Glumr smart enough to sort himself out of trouble, but is slightly more worried about Scott. "If we want to help Scott, I suggest we find him. I have no idea how we can restore him, or how he is reacting inside to the opportunity. He seemed ok with it, but if someone has to die to allow him to come back, well that is a choice I am glad I don't have to make."

"We also need to change up more coin if we are going to eat today. Perhaps two groups? One check at the temple for Scott, another at the Playground. We meet at the gates and get the Tome written in before the day is too long. Anything else I've missed?"
Holly asks, aware they have a busy day ahead, but they need to use the Tome soon to ease her responsibilities of holding on to it.
Mord
player, 383 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 5 Aug 2016
at 17:21
  • msg #661

Re: Ch09 - Legends are Born

Mord shook his head lightly at the mention of splitting in two groups to explore faster.  "If we were outside, and someone going ahead scouting - a different story.  This city's a morass, and I don't trust even half as far as I could throw them, though I do like the idea in theory.  Until this book's signed, I don't even trust the hall from where we got it to not be spreading tales about it.  I certainly expect both are fine, but cities are full of backstabbing little cowards, and even our good friends could have had trouble, so wise to stick together in case we find trouble.

"I'd hate to miss out on a good fight by being in the wrong group.  'Sides, the city's not that big, and if one of the groups found word of trouble, we wouldn't want to waste time trying to track the other group down instead of just walking over, breaking heads, and, y'know, leaving.

"For the book.  I mean.  Not that we can't stand cities, despite their nice party places.  Let's walk as we talk."

Fritzholm
GM, 2050 posts
toss the dice
and have fun
Fri 5 Aug 2016
at 17:24
  • msg #662

Re: Ch09 - Legends are Born

Holly and Sunna head to the temple and Mord and Adiel swing by the Playground.

(I picked Holly and Sunna because Holly is the closest involved with The Celestial Needle, and Sunna is the closest involved with her restoration.)

When Mord and Adiel arrive there's just one guy at the Playground and he doesn't look familiar from the night before.

"You two are a wee bit early.  No performances 'til after noon.  Prolly later."


Over at the Temple Valdernathy is decked out in ceremonial robes and a shiny golden hat.  He looks stronger and less frail that he did just one day ago.  You are in a very public area of the temple.  The best you can do is ask Valdernathy to step over to an unoccupied part of the the room and hope your private business isn't overheard.

"Sunna Triplefang, I can attempt your restoration here and now, but we have to come to an agreement first," says the high priest, earnestly.  "If you are willing to turn the staff you found in the haunted tower over to us, we will preform your restoration, nullify your floating friend's curse, and use the staff to locate the headpiece.  You can rest assured that we will keep the staff safe from any who would aim to use it to do harm."
Mord
player, 384 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 5 Aug 2016
at 17:40
  • msg #663

Re: Ch09 - Legends are Born

DM:
When Mord and Adiel arrive there's just one guy at the Playground and he doesn't look familiar from the night before.
"You two are a wee bit early.  No performances 'til after noon.  Prolly later."

""A good night'll do that to ye.  Don't remember y' from last night.  We're looking for one of our chums - want to make sure he made it home ok from the fun.  Satisfy the women in the party, y'know.  Probably just sending us walking to get out of their hair."  Mord described Glumr and, after a moment, the magical Eye the girls had misplaced.

"I know yer busy, but if we can't find our friend and the Eye, the girls'll have us looking all through the damned city instead of having another fine night like we did last night.  Y'mind asking the lads on the door last night?  Good way to spend that much coin.  Hey, Adiel - who was it that Glumr was cozying to last night?  Maybe she might know too."
Adiel
player, 94 posts
Bardic Sage
Fri 5 Aug 2016
at 17:56
  • msg #664

Re: Ch09 - Legends are Born

As they leave, Adiel brings up something that's been troubling him. "What if the Tome doesn't work on Scottfard?" he asks. "We might need a sixth person. Maybe Holly's wild friend, or one of the priests, or one of our own Triplefang warriors back home?"

"Addison," Adiel answers Mord, running through the possibilities in his mind. Most likely, she had kept Glumr well entertained, and he had gotten very drunk and was tired and hung over. But where would he have fallen asleep?

And why would Scottfard have left? To watch over Glumr?

What if Scottfard's time had run out? What if he'd gone in search of a new body? What if Glumr and Addison had run away together? Adiel shook his head. No use getting worried without more information.
Sunna
player, 472 posts
storyteller and musician
Fri 5 Aug 2016
at 18:43
  • msg #665

Re: Ch09 - Legends are Born

"That about sums it up", Sunna agrees. Except for a bit of a headache to get rid off, of course. "I just hope Scottfard didn't leave. But maybe he was somehow terrified about the whole thing..." She certainly would be.


"I know the staff will be safe here", Sunna answers thoughtfully, "even though there's Cordelia to be a bit worried about. And possibly the spirits of Kelney and Augustine Sowell. But you certainly know how to deal with them, so..."
She glances over at Holly with a questioning look. "If you are certain that the staff will be safe here, too, then I think we have our agreement."
Fritzholm
GM, 2052 posts
toss the dice
and have fun
Sat 6 Aug 2016
at 01:03
  • msg #666

Re: Ch09 - Legends are Born

"If your friend got cuddly with Addison, ask her where he's gone, not me," says the guy, shrugging at Mord.  "She don't stay here.  Just uses a room when she needs to.  She has her own place here in town with a couple other girls.  You'll not be hearing where that is from me.  I'm sure you'll see her around here or there.  That Addison is tough to miss."

"Your eye...  now that's a different thing in't it.  One of the girls said they put an eye in a box.  I had not an idea in the world what that meant 'til now.  Follow me to the cellar.   There can't be too many boxes to fit a big magic eye."

Indeed there can't.  You follow the guy to a damp, cool underground room with some crates and barrels.  Inside the second crate he opens (it had two casks piled on top of it.) there's Scottfard covered in a grey blanket.  From the noises he makes when you pull off the blanket and free him to float around again he's none too happy about being put in a box.

"Well ain't that the damndest thing?  Couldn't guess this would happen in a century."

"There's your lost eye. Good luck finding your other friend."
Adiel
player, 97 posts
Bardic Sage
Sat 6 Aug 2016
at 17:24
  • msg #667

Re: Ch09 - Legends are Born

Adiel is surprised at how relieved he feels to see that their cursed ally is safe. He thanks the doorman and says, "It seems that next time you should go home with those of us who are not drunk, Scott."

To Mord, he says, "Any idea where to start? We could visit the Temple and see how Sunna is doing. I'd also like to visit briefly with the Proctor before we go." Valdernathy's comment about Cordelia's ambition is on his mind, and he feels an obligation to let his old friend know that they have enhanced his ambitious vizier's powers.
Mord
player, 386 posts
Tripelfang Berserker
Ambassador of Beat-Down
Sun 7 Aug 2016
at 01:55
  • msg #668

Re: Ch09 - Legends are Born

Mord looked to Scottfard, and mused.  "Scottfard, look at my left hand if Glumr is in trouble, my right if he was ok, and my chest if you don't know or it's uncertain - scratch that.  Skip that, whatever the others say.

"- My left is 'no', my right is 'yes', chest 'uncertain'.  Make sense?.

"Did you see when Glumr left?"

"Did he seem to be okay last you saw him?"

"Was he still with Addison?"

"If not, did you see with whom he was going?

"I'm your favourite Triplefang, right?"

Fritzholm
GM, 2054 posts
toss the dice
and have fun
Sun 7 Aug 2016
at 06:12
  • msg #669

Re: Ch09 - Legends are Born

Mord confuses the floating eye for a while and you run through the questions three times before it starts becoming clear that Scottfard doesn't know any more than you do about where Glumr went.  You're all pretty sure he was with Addison.  No one saw him leave.
Holly
player, 1030 posts
Protect the Land
to protect your Children
Wed 10 Aug 2016
at 09:10
  • msg #670

Re: Ch09 - Legends are Born

In reply to Fritzholm (msg # 662):

Holly nods, and then speaks, "The staff is of best use with those that follow Pelor. We left it with Halfgan at the Goldenpoint Temple, along with Brother Howe's personal effects. Can I offer mine and my cousins help, when you locate the remaining element of the staff, and you need it recovering. I follow Obad-Hai's teachings, but fully support Pelor's efforts in this endeavour. Our friend Scott is not hear at the moment, so perhaps it would be appropriate to deal with Sunna now." Holly trusts the priests of Pelor, although she has some trepidation about the other inhabitants of the city and their contacts with the temple. For now, Holly wants Sunna restored from her curse, and Scott hopefully returned to a body he can use.

Looking out into the temple, Holly wonders whether the others have found Glumr and Scott.
This message was last edited by the GM at 15:54, Wed 10 Aug 2016.
Fritzholm
GM, 2058 posts
toss the dice
and have fun
Wed 10 Aug 2016
at 16:39
  • msg #671

Re: Ch09 - Legends are Born

Valdernathy nods.

"Yes.  I can perform the restoration now, but we are still making arrangements for your friend's rather tricky curse removal.  Please follow me."

You follow him out to the gardens where he motions to a decorative carved stone platform.

"Sunna, I will need you to lie here in the sunlight."

You lie down on the stone and the high priest begins the ritual.  A few onlookers walk over to watch the ceremony.  The spell is not that different from ones Holly has cast.  Valdernathy sprinkles a very fine dust that sparkles in the sunlight as it falls down to your chest.  You feel a very calming sensation and take a long deep breath.

"It is done."

As you sit up you feel better than you have in a long time.  The spell must've worked.

Sunna's CON returns to 12 and her HP increases to 27.
Holly
player, 1031 posts
Protect the Land
to protect your Children
Thu 11 Aug 2016
at 09:35
  • msg #672

Re: Ch09 - Legends are Born

Holly watches the ritual, waiting for the result before stepping forward and saying to Valdernathy, "My appreciation and those of the Triplefang Valdernathy. It is good to have Sunna back to full health. You said earlier that the curse removal for Scott is more complicated. Can you tell us if there is anything else we can do to help in that matter. Other than have our friend here. When should we be ready with him?"

Holly wonders if they can get a little moment outside the city for the Tome, before they hopefully restore Scott into a body he can use and call his own. Although Holly suspects there might be repercussions from removing a fey curse, she and her cousins will not allow Scott to die or waste away without trying everything they can to help him.

Helping her cousin to stand, Holly asks Sunna, "How do you feel cousin?"
Fritzholm
GM, 2059 posts
toss the dice
and have fun
Thu 11 Aug 2016
at 20:00
  • msg #673

Re: Ch09 - Legends are Born

Valdernathy smiles.  "I am pleased to be able to help.  No one should have to suffer debilitation at the hands of the undead.  As for the curse, yes, freeing your friend of the curse is simple.  Keeping him alive afterwards is the hard part.  We will not be able to bring back his original body as it has been lost ages ago.  We have instead found a substitute body.  One of our scribes is consulting with Proctor Limon to assure that we will not owe wereguild for placing your friend's spirit into this body.  After that is settled we can begin the next day."

It sounds like he'll be able to remove the curse tomorrow if all goes well;  Also assuming you find Scottfard and Glumr.
This message was last edited by the GM at 22:21, Tue 13 Sept 2016.
Sunna
player, 474 posts
storyteller and musician
Fri 12 Aug 2016
at 09:54
  • msg #674

Re: Ch09 - Legends are Born

Slowly Sunna moves her hands, arms and legs and takes a deep breath. Strange how different it feels to be whole again.
"I feel... better", she answers Holly, still trying to place the new/old feeling. She turns to Valdernathy. "Thank you. And Pelor, of course."
Fritzholm
GM, 2061 posts
toss the dice
and have fun
Fri 12 Aug 2016
at 15:19
  • msg #675

Re: Ch09 - Legends are Born

Shortly after the ceremony Mord, Adiel, and Scottfard arrive.

What's your next move?
Holly
player, 1032 posts
Protect the Land
to protect your Children
Mon 15 Aug 2016
at 15:45
  • msg #676

Re: Ch09 - Legends are Born

Holly welcomes her cousins, and Scott, and quickly finds out what has been happening. "We need to find Glumr, which means we need to find Addison. Perhaps Sunna can find out her place of residence from the Harpers. Otherwise we will probably need to find one of the other entertainers and ask them."

"We also need to deal with the tome. We can't do that without Glumr, but I want to do it soon. I hate having to carry it around and it not having our names in it yet.
"

Taking a deep breath, Holly says, "Right, lets go to the Harpers and find out where Addison lives. Perhaps she is there. We go all together, so we don't lose anyone else, and when we get a chance, we find out which of the lovely ladies in the Playground decided Scott would look good in a box!"
Mord
player, 389 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 15 Aug 2016
at 18:32
  • msg #677

Re: Ch09 - Legends are Born

"They might resist such talk," Mord mused in mock seriousness, turning to look at Adiel.  "We may need to spend much time with the lovely ladies, and finesse answer from them.  Oh.  Such weary work, Mord does selflessly.

"Sunna, yer looking better - haler.  Good to see.  Alright, let's move along now.  Talk as we march, and all that.  Again, noting that since we've been in the city, we've had two members kidnapped, and I'm thinking light fingers deprived us of some of our coin at the Pretty place.  Not going to say we could have done these faster by not splitting up, as we already know Mord's right, but I'll take the credit as well and due."
  The barbarian warrior grinned broadly, gathering each of the female cousins beneath one arm and escorting them along.

"Agreed on the book thing.  Never had much worry on them much, but this thing seems something magically special, so better to do what we can do to move on.  Hard to keep all you little ducklings safe under Mord's watch, but I try so."
Holly
player, 1033 posts
Protect the Land
to protect your Children
Tue 16 Aug 2016
at 11:53
  • msg #678

Re: Ch09 - Legends are Born

"Careful Mord. These little ducklings can bite you know!" Holly says with a smile on her face, the usual banter with Mord lessening her concerns about Glumr's whereabouts for a second or two.

"We won't be going in like a bull in a potters shop, so I suggest we let Sunna lead the discussions. If, and only if, we need to show a little muscle we will happily call on your reputation Mord. We need to find Glumr and step outside the city for an hour. That will also allow us to change up some more gold, in case we need it. I'd like to be away soon, but we must wait until they are ready for Scott, and he is ready to have the curse lifted."

Turning to Sunna, Holly says, "Well Sunna, where would you suggest we start asking the questions about Glumr and Addison?"
Sunna
player, 475 posts
storyteller and musician
Tue 16 Aug 2016
at 18:07
  • msg #679

Re: Ch09 - Legends are Born

Sunna scratches her head. "Maybe it was only the drinking contest that deprived us of our coins. I can't even remember how many drinks I had last night... At least it didn't interfere with the ritual at all." She smiles broadly.

"Samuel might know where Addison lives. Let's ask at the Harpers first. Maybe one of them was there yesterday, too and remembers having seen Glumr.

But if it was some guys who thought it funny to put him in a box, too, I think you will happily show them how many of them fit in one box, won't you, Mord?"

Fritzholm
GM, 2062 posts
toss the dice
and have fun
Tue 16 Aug 2016
at 18:59
  • msg #680

Re: Ch09 - Legends are Born

Sunna is correct.  You all make your way the the Harpers' Guild Hall and quickly locate Samuel.

"Glumr went home with Addison, did he?"  the harper scratches at the base of his lush curly hair for a moment.

"Don't really see how that greenhorn beat me out last night.  He's a nice enough guy just not smooth...  like me."  Samuel smiles.  "Sure, I know where Addison lives, but she'd roast me if I took the whole pack of you there.  I'd like to stay on her good side, and she has so many good sides.  What say I just take Sunna around?  The rest of you can relax here.  We won't be long."

"And don't forget dinner tonight and our little surprise for Genessa," he says with a wink.

Samuel and Sunna head off to Addision's house to find Glumr, but he's not there.

"Glumr? that guy was a hoot," says Addison.  "Big...  tipper.  We spent A LOT of time together last night, but I don't take boys home with me when I've got a perfectly good room at the Playground.  You should know that," she says looking pointedly at Samuel.  "We stumbled out of there just before dawn.  He did want to take me 'round to see some dwarf jeweler friend of his - F'drick.  Think he wants to buy me a ring?"  Addison giggles delightfully.

It's a bit of a long shot, but you decide to check F'drick's shop.  Sunna describes Glumr and asks if he's seen him.

"Yes, that highstepper has come seeking the fine craftsmanship and sage advice o' this very gnome on several occasions, but not recently.  I fig'r he's off trying to rub elbows with the top humans in this town.  You tell 'im to come visit old F'drick before he leaves town.  Specially if he's got extra coin."

Another dead end.  You shrug outside the shop and go back to the Harper's Guild to meet up with the others.
Adiel
player, 100 posts
Bardic Sage
Wed 17 Aug 2016
at 10:16
  • msg #681

Re: Ch09 - Legends are Born

Adiel is silent for a while. He doesn't like being baffled, yet the question "Where do you look for a hungover Triplefang tracker the morning after a wild night out?" was starting to sound like an unsolvable riddle, the kind where the answer was obvious only after you'd heard it.

Could he really be planning to marry Addison? Was Glumr just enjoying his wealth? There were stories about silver being more intoxicating than drink...
Mord
player, 390 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 17 Aug 2016
at 17:45
  • msg #682

Re: Ch09 - Legends are Born

"You don't suppose drunkie-Glumr took some of our gold supply to go buy a ring for Addison, did he?  I mean, it was a long time dry out in the adventuring, I suppose, but even still.  Turning city-folked?   Glumr.. expected better of the lad.

"Okay, so I'm drunk Glumr.  And I... hells above if I know.  Ask me what drunk Mord would do, and I'm yer man.

"Check the gate guards, see if he left?  Oh!  Food.  Use your noses.  Let's find the good smelling food - there must be some manner of city market, right?  If I'm a little sneaky fellow after a night of wenching, wanting to buy a ring after borrowing some party coin, I'm hungry and trying to find another, cheaper ring.  Or finger-tax one.  Market food/place sounds like a good idea, eh?"

Sunna
player, 476 posts
storyteller and musician
Wed 17 Aug 2016
at 18:01
  • msg #683

Re: Ch09 - Legends are Born

That's really odd, it's almost as if Glumr has vanished. But he certainly wouldn't just walk away, would he? Or did he remember someone else he wanted to give a ring to and went there, still drunk from the night before?

"So, he's not with Addison and not at F'dricks. He did not show up at the temple. Could he have left town, assuming we would try the book first thing in the morning?"

Sunna turns to Mord and shakes her head, then shrugs. "The market sounds like a better place than everything I can come up with right now. Maybe our noses will lead us to one of his lighted leaves instead of food? Glumr's too experienced as to get ambushed by thieves on his way to F'drick, right? We could check the way form Addison's to F'drick, but... I don't know if I would find any tracks of such a thing even if something happened."
Mord
player, 391 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 17 Aug 2016
at 21:31
  • msg #684

Re: Ch09 - Legends are Born

"We could ask people each block if they've seen him - I mean, I don't know if Glumr talks to animals like some folk, but he has to get clues somewhere - I always assumed he just faked it until he ran into someone that directed him to what he was seeking."
Holly
player, 1034 posts
Protect the Land
to protect your Children
Thu 18 Aug 2016
at 07:36
  • msg #685

Re: Ch09 - Legends are Born

Holly smiled at Mord's comment, and added, "I can talk to something if we are sure Glumr has been close, or is close. I don't think our cousin would leave us. He knows the value of the book, and therefore I am assuming he has met a distraction. It may be Cordellia has used the dress magic on him. It may be he fell foul of robbers. It is not like Glumr to make offers like he did to Addison without magic being involved. Sunna is better at finding information, but splitting the group in the face of potential danger is never a good option. Even with the great Mord coming to our rescue."
Mord
player, 392 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 18 Aug 2016
at 14:09
  • msg #686

Re: Ch09 - Legends are Born

"Terribly true."
Adiel
player, 101 posts
Bardic Sage
Thu 18 Aug 2016
at 15:26
  • msg #687

Re: Ch09 - Legends are Born

Adiel smiles a little grimly. "Addison's charms are plenty powerful. It wouldn't be the first time someone spent more than was wise, enchanted only by her face and flirtations. I can't rule out magic, but Glumr is naive enough to gold and beauty that he really could be planning to ask for her hand in marriage."

He shook his head, a little regretful. "I expected him to overspend a bit, but not this. Whatever this is."
Sunna
player, 477 posts
storyteller and musician
Fri 19 Aug 2016
at 12:22
  • msg #688

Re: Ch09 - Legends are Born

"You are not the only one suspecting Cordelia, or some other person with similar magic, behind this", Sunna says quietly.
"So, let's check the way from Addison to F'drick, just to be on the safe side. Maybe some early riser has seen him."
Mord
player, 393 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 19 Aug 2016
at 15:03
  • msg #689

Re: Ch09 - Legends are Born

Mord looked about the others and sighed.  "Mord's not going to say that some incredibly wise and powerful warrior warned about such stupid stuff happening in the evil city, and especially with the book about, but he does seem to recall such a person did.

"I don't mind the head-crashing, but I'm somewhat partial to you family."

Holly
player, 1035 posts
Protect the Land
to protect your Children
Fri 19 Aug 2016
at 15:20
  • msg #690

Re: Ch09 - Legends are Born

"We all have had a hard time of it recently Mord, and we needed a rest. We took a chance, and we lost Glumr for a while." Holly said, feeling a little depressed that Mord's concern had come true. Glumr was big enough to look after himself in the wilds, Holly knew that from experience, but something was not right.

"Lets get back to Addison's and then go to the gate to see if Glumr wandered outside to check on Talita. Might also ask about any other visitors of note." Holly considers for a moment their run in with Jacob and his crew of villians. They would be very interested in the Tome, and still had a score to settle with Holly and her cousins she suspected.
Fritzholm
GM, 2063 posts
toss the dice
and have fun
Fri 19 Aug 2016
at 17:20
  • msg #691

Re: Ch09 - Legends are Born

Sunna leads you to and into the residential quarter.  This area of the city is not as busy.  You see a man putting clothing out to dry on a line, a lady getting water from the well, and three kids running around playing a game in the streets.  You speak to each of them and describe Glumr, but none of them has seen him recently.  He does look different and out-of-place enough here that you feel people would remember him if they saw him.

You pass the Harpers' Guild Hall on your way back to the merchant's quarter towards F'drick's shop.  You ask a couple of guards if they've seen Glumr, but they haven't.  There are more people to ask in the main market.  Surely someone has seen Glumr.  When you pass too close to a certain stall an old, disagreeable man sets down the book he's reading and points directly at Adiel.

"You!" he shouts.  "I've not done you yet.  Come over here and give me your name."
Adiel
player, 102 posts
Bardic Sage
Fri 19 Aug 2016
at 22:09
  • msg #692

Re: Ch09 - Legends are Born

Adiel takes a step forward, urgency taking priority over politeness. "Adiel Triplefang. I'm looking for a misplaced cousin. Heavily armed with a bow and scimitar, large floppy hat. Have you seen him?"

OOC: Sorry it I've got his current weapons wrong. Just going by his character description.
Sunna
player, 478 posts
storyteller and musician
Sat 20 Aug 2016
at 19:36
  • msg #693

Re: Ch09 - Legends are Born

Curious Sunna steps closer, too.
"Do you know this guy?" she asks Adiel in a low voice.
Mord
player, 394 posts
Tripelfang Berserker
Ambassador of Beat-Down
Sat 20 Aug 2016
at 20:16
  • msg #694

Re: Ch09 - Legends are Born

When the merchanter started the harrangue on Adiel, Mord's brain went to the grief that had hammered them - was this mistake?  Psh.  Scheme by treacherous city folk to cause problems?  Likely.  Or some fight between city dwellers that Glumr had stumbled into?  Wasn't everything?

As Adiel moved into talk, Mord measured the city merchant, but kept eyes and ears watching for trouble - like pickpockets, corrupt guards, ...


OOC:

14:11, Today: Mord rolled 14,22,19 using 1D20+0,1D20+7,1D20+0.  Spot, Listen, Search.
Spot14
Listen22
14:11, Today: Mord rolled 11 using 1d20.  Sense Motive .

Adiel
player, 103 posts
Bardic Sage
Sun 21 Aug 2016
at 00:38
  • msg #695

Re: Ch09 - Legends are Born

Adiel meets Sunna's eyes and shakes his head. Sensing Mord's caution, Adiel also takes stock of the older man.

18:36, Today: Adiel rolled 27 using 1d20+11.  Sense Motive.
Sunna
player, 479 posts
storyteller and musician
Sun 21 Aug 2016
at 17:55
  • msg #696

Re: Ch09 - Legends are Born

"And there's often smoke to be seen when he's lighted one of his rolled leaves", the young bard adds to Adiels description of Glumr, then raises an eyebrow in Adiels direction as he answers her question.
That's strange indeed. Maybe the man mistook Adiel for someone else - or something weird is going on. Sunna looks around with a frown on her face.


19:55, Today: Sunna rolled 9,5 using d20+1,d20+3.  Spot, Listen.
Fritzholm
GM, 2064 posts
toss the dice
and have fun
Tue 23 Aug 2016
at 03:45
  • msg #697

Re: Ch09 - Legends are Born

Actually, this old man is less of a mystery to the characters than he is to the players.  Each of you other than Adiel (save for Scottfard) has had the misfortune to meet Arthur already and has their name scribbled in his little logbook.  In fact, you delivered a letter from Arthur to a hermit named Pippen.  You are not worried that this situation is sinister or dangerous.

"Of course I've seen that bumbling hayseed halfwit, belching fetid stench clouds without even the brilliance of the smoldering embers of a shoddily extinguished inferno.  His puerile attempts at fashion offends vision at such distances that his mere ill-timed presence within these ramparts forces me to consider stabbing out my own eyes thermogenically."

The old man takes a deep breath.

"But YOU!" he says to Adiel.  "Even the typhlotic run wailing from your heinous company.  Which revolts them first, the repulsive, burdensome fetor oozing from your myriad filthy, diseased orifices or the useless torrent of banal drivel pouring ceaselessly from your supremely offensive cavity?  It would behoove true sophists to go spontaneously anosmiatic and deaf, but even those extreme measures would scarcely spare them the oppressive violative crush of sharing any volume of space with your wildly misguided expanse of haughty pseudo-intellectual self-admiration.  Your boundless supercilious pretension would be comically unwarranted were there even a trifling glimmer of mirth in your saturnine continuance as you plod mercifully towards predestined oblivion, incomprehensibly ignorant of your singular odiousness ."

"Had I the means, I would apply a benign euthanasia upon you and bring forth an exalted era of blissful festive amelioration upon mankind.  Alas, Pelor condemns assaulting the pitifully feeble-minded no matter how charitable the smiting.  What implacable irony."

The old man shakes his head in melancholy.
Mord
player, 395 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 23 Aug 2016
at 04:58
  • msg #698

Re: Ch09 - Legends are Born

Mord double-blinked, and again, his worry and focus glazing beneath the deluge of verbiage.

"Ye talk more than if Sunna and Adiel had a hunnerd babes.  Your face, I forgot, but the talki-

"-Wait.  Did ye say ye saw Glumr?  I thought that ye said something 'yes'-y in there, but ye talk... "
Mord's eyes started to glass over in simply the memory, and he shook it clear with effort.

"We delivered yer letter to Pigpen.  Seemed ok.

"So let's talk about Glumr - what way did he go?  Ah, ye can point instead of talking if ye like.  Was he with folk, or say where he was going, or what he was doin?"

Adiel
player, 104 posts
Bardic Sage
Tue 23 Aug 2016
at 06:46
  • msg #699

Re: Ch09 - Legends are Born

Adiel is impressed.

What a work of oratory! Not poetic, perhaps, but articulate and thorough. Intricate wording, vivid imagery.

Clearly, this is a challenge. When Mord pauses for a moment, Adiel begins:

"Oh, man of withered soul and acid tongue
Whose vile and acrid mind, as sharp as steel
Does pierce each ear to cross your path, and pain
Inflict on tender hearts so savagely

"Who fears typhotic and sagacious not
Whose anti-blandishments through alleys fly
To Harpers' ears and voice and pen, preserved,
Perhaps, forevermore, to sting again--

"Discordant speaker, drunk with fury still
Oh, desert sandstorm, thundercloud enraged
Self-styled mourner of the odious
Judge of Pelor, fate's harbinger, we meet.
"

Clearly, this is the best way to make friends with someone who insults you. When Mord asks about Glumr, Adiel nods mournfully. "We fear that something terrible has come over him." True, and perhaps it would persuade the melancholy man to help, if only to bring his hearers more sorrow.
Fritzholm
GM, 2066 posts
toss the dice
and have fun
Tue 23 Aug 2016
at 15:15
  • msg #700

Re: Ch09 - Legends are Born

quote:
"We delivered yer letter to Pigpen.  Seemed ok."


"I'm sure of it.  That anti-social sod with his noggin full of acorns appeared right where you stand and had at me with his hatchet."

Arthur laughs far too much for the situation.

"Bungling butcher chopped meat off me, but couldn't finish the job."

quote:
"So let's talk about Glumr - what way did he go?  Ah, ye can point instead of talking if ye like.  Was he with folk, or say where he was going, or what he was doin?"


"You're aware of that backwater greenhorn's proclivity to prancing around strapped inside an accumulation of ineffectual paraphernalia.  I had the misfortune to lay eyes on him well past dawn and he was carrying it all in armloads.  Looked twice as foolish."

"Trudging on that bearing."

Arthur points off it the direction of the Playground, Two-Tree clearing, and Idora's boarding house.

After Adiel recites his well crafted, ad-libbed poem Arthur has just one critique of it.

"Rubbish."
Mord
player, 396 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 23 Aug 2016
at 17:10
  • msg #701

Re: Ch09 - Legends are Born

Mord brightened up as an idea struck him.  "'Sure of it.'"  The barbarian uncurled his thumb, then each finger in turn as the garrouslous speaker continued his vituperation.  "That direction.  Ah, good."  Somewhat half-smug, Mord turned to the others and mouthed silently, "Takes him five breaths to get to the point," as the mighty Triplefang pointed through his thickly muscled chest towards the helpful old gentleman behind him.

Turning back to the old fellow, Mord nodded his thanks.  "Most helpful, thank ye.  Y'should have a good talkin to Adiel here - he was sayin' last night that old folk have nothing worth sayin', but he seems to be learnin' from yer words.  Thanks again.  Adiel can buy something from your shop while we go gather Glumr."
Adiel
player, 105 posts
Bardic Sage
Tue 23 Aug 2016
at 18:43
  • msg #702

Re: Ch09 - Legends are Born

Adiel evaluates the old man, wondering if he is actually helping or bitterly hindering.

12:33, Today: Adiel rolled 15 using 1d20+11.  Sense Motive.

"What do you sell?" he asks Arthur, feeling sure he must have annoyed Mord by getting distracted and drawn into an exceedingly verbose insult fight. He'd be sorry, but he is still recovering from the embarrassment of the "hundred babies" comment. He's never thought of Sunna that way before, not for any lack of her own beauty, and anyway, the thought of having children... well, it turns his mind painfully to a little house far away, smelling faintly of cookies.
Fritzholm
GM, 2067 posts
toss the dice
and have fun
Tue 23 Aug 2016
at 22:37
  • msg #703

Re: Ch09 - Legends are Born

Arthur is clearly a hinderer, no doubt about it, but the detail about carrying his equipment in armloads sounds too specific to be a general misdirection.  If it is, it's a masterful one.  You think Arthur saw Glumr this morning.

quote:
"What do you sell?"


"Who's got time for petty commerce?  I dispense."

That barely enlightens you at all.  You see that he's got a few books and writing tools in his small market stall with him, though none are on display.  There's no sign either.  His chair, maybe throne is a better word for it being so elevated and plush, looks very comfortable and well worn.  Arthur clearly spend a lot of time sitting here.  You notice the light crowd bids his stall a wide birth.  Mord mentioned doing a job for Arthur in the past.  Maybe he and Holly know more about this odd old man.
Holly
player, 1036 posts
Protect the Land
to protect your Children
Wed 24 Aug 2016
at 12:02
  • msg #704

Re: Ch09 - Legends are Born

Holly had stood back, recognising Arthur from their earlier visit to the city, and wondering what the others would make of him. Mord seemed to have forgotten their earlier run in with the author, and Holly had been a little surprised to see Arthur in one piece.

Finally, as the information of Glumr's whereabouts came out, Holly spoke up. "Arthur, I see you are in fine form. I was worried that Pippen's reaction to your letter might have left you in some discomfort. He had been intent on doing you harm, after your insulting letter. I am glad to see your insults are still potent and worthy of a little of our time. You say our cousin went back towards that direction. Did you see where he came from? Also, is there a way can repay you for his attack? Perhaps delivering another letter?"

Holly wondered what would have gotten Glumr to attack Arthur. His insults were usually very pointed and well aimed, but Glumr was usually one to ignore such things. This became more worrying as time went on.
Fritzholm
GM, 2068 posts
toss the dice
and have fun
Wed 24 Aug 2016
at 14:54
  • msg #705

Re: Ch09 - Legends are Born

It was Pippen who attacked Arthur, not Glumr.  Sorry for the confusion.
Mord
player, 397 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 24 Aug 2016
at 18:42
  • msg #706

Re: Ch09 - Legends are Born

That Mord had now recognized the old man didn't make dealing with him any easier.  Mord had hoped that Adiel's love of fancy talking would keep them both busy and happy while the rest of the party could move on... hmm... though they would have to come back to free Adiel, at some point - though the sage was much more gifted than Mord in extracting himself from trouble.
It was a good thing that Adiel was shrewd that he would catch what was likely a simple ploy to him, though Mord considered most overcomplicated ploys to be more troublesome than beneficial.  Even in a good battle, you planned for what you knew, arranged some counters and fallbacks, and dealth with surprises.  Overplanning just resulted in confusion and contradiction.

Bad that.

Then again, overcomplicated talk like this was much worse.
Sunna
player, 480 posts
storyteller and musician
Wed 24 Aug 2016
at 19:00
  • msg #707

Re: Ch09 - Legends are Born

"And I had almost managed to forget him and his long speeches", Sunna mutters as she recognizes Arthur by his well crafted insults. Only a second later she turns to Mord and then to Adiel, almost blushing. Luckily Adiel tries to repay Arthur in kind with his poem-like speech, giving Sunna some time to gather her thoughts again. It certainly was just one of Mords usual comments, not meant to actually make anyone feel embarrassed. Not that she doesn't like Adiel, but... Babies?

"Maybe we should indeed check on Glumr now", the young bard finally says, giving Adiel a soft tug on his sleeve and nodding in the direction Arthur has pointed them. "We don't want him to leave without us, do we?"
Fritzholm
GM, 2069 posts
toss the dice
and have fun
Thu 25 Aug 2016
at 02:41
  • msg #708

Re: Ch09 - Legends are Born

Onward with the search.

You've already scoped out the Playground quite a lot over the past 12 hours, so you head to one of the first places you came to on your first visit to Rankor Heights.  It's a little clearing packed tightly within the crush of streets and buildings that make up the busy merchant quarter.  The pair of trees have begun to drop their leaves already, but the few bushes are still holding their greenery.  The first time you (Mord, Glumr, Holly, and Scottfard) were here you watched a puppet show put on by The Players Three, and met Samuel.  Today there is just a lone busker strumming his mandolin and singing children's tunes to some otherwise unsupervised kids.  No puppet show and no Glumr.

Next stop is back at the boarding house.  Success of two kinds!  Not only to you find Glumr collapsed on a bed and fast asleep, but you smell a hearty turnip and onion soup and fresh bread.  Idora is about to serve lunch.
This message was last edited by the GM at 07:03, Wed 02 Nov 2016.
Adiel
player, 106 posts
Bardic Sage
Thu 25 Aug 2016
at 17:55
  • msg #709

Re: Ch09 - Legends are Born

Adiel takes Sunna's lead and keeps up with the group, quickly becoming annoyed to find Glumr asleep. The tracker owes them an explanation, at least! He steps forward to wake him and get some answers.
Glumr
player, 1117 posts
  Woodland
  Ninja
Thu 25 Aug 2016
at 22:06
  • msg #710

Re: Ch09 - Legends are Born

You shake Glumr awake and grill him on his whereabouts and activities.

"Huh?  I was just out celebrating with the rest of you," he says a little blearily.

"Yes.  We know about that part.  What about afterwards?  You weren't here in the morning," Adiel presses the questioning.

"Well, when Addison and I..."  he pauses looking around at the party.  "Everyone was gone, so I came back here.  'cept I figure I went the wrong way or something because I ended up in this part of the city with empty buildings, built but no one using them.  There were these little stone monsters.  One dropped a couple of pebbles on me when I was sitting there looking up at them on the building."

Glumr sits up, more awake now.

"Well I'm not going to let little monsters get away with that!  I got my bow and shot them all careful like.  I hit 'em...  more than once.  Nothing happened!  The arrows just bounced off and the monsters snickered."

"And it's a magic bow!"
Holly
player, 1037 posts
Protect the Land
to protect your Children
Fri 26 Aug 2016
at 07:38
  • msg #711

Re: Ch09 - Legends are Born

"I'm just glad you are alive cousin. We were worried, especially when some of the girls at the Playground decided it would be fun to lock Scott in a box!" Holly looks as worried as she feels, and slightly intrigued by Glumr's dream or adventure. Holly wasn't sure which it was yet.

"Glumr, can you remember your way back to the buildings? Perhaps we have a new adventure awaiting us? AFTER we get outside the city walls and write our names in this great Tome!"

Looking at the others, Holly says, "We eat, go outside the walls to put ourselves in the book, and then come back inside to discuss our next moves. Anyone got anything else to do outside the wall?" Holly pointedly looks at Glumr, wondering if he was going to meet with Talita. Holly hoped Moonlight would be there, but one night away shouldn't leave her feeling this bad about being away from him.

"Lets eat in that case. I'm sure Mord or myself will eat your share Glumr if you are not up to it." Holly looked at Glumr quizzically, wondering whether the monsters were a dream or a new problem for them to solve.
Mord
player, 398 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 26 Aug 2016
at 19:17
  • msg #712

Re: Ch09 - Legends are Born

Mord entered the room with a rainbarrel of water, sloshing slightly with each step of the massive barbarian.  The look of seeing Glumr awake was not disparate from a little child having his treat taken away.

In awkward position to explain the formerly-prankified barrel, as his darting eyes suggested,  Mord simply shrugged and set the barrel on the ground.  "In case ye need to wash yer ears.  I heard city girls liked that, and Addison seemed t'think ye were about to wed her, and lavish her in city trinkets.

"Not that we were hunting around all day to try and find you, that you couldn't explain where the hells you were going, when you knew we had things to do and were planning to leave to do other activities, but - c'mon Glumr.  Bailing like that on us?"

Glumr
player, 1118 posts
  Woodland
  Ninja
Fri 26 Aug 2016
at 22:21
  • msg #713

Re: Ch09 - Legends are Born

"I don't really know how I got there, but it's inside the walls.  Can't be too far."

"I didn't marry nobody!"  Glumr asserts strongly.  "Did I?"

Glumr is more tired than hungry, so he passes on lunch and naps while the rest of you eat.  After lunch you roust him.  He's much more excited now that your long quest is nearing its completion.  You head to the main gates and tell the guards you'll be back sometime before sundown.  The guard shrugs and waves as you leave.  Glumr recommends the shrine of Ehlonna, but you want someplace more private.  Eventually you come upon a small copse of trees far enough from the city watch towers that you feel like you can safely conduct you business.

Adiel gets out the ink and stylus and Holly opens the Tome of Legends to page 1, totally blank.
Adiel
player, 107 posts
Bardic Sage
Sat 27 Aug 2016
at 02:10
  • msg #714

Re: Ch09 - Legends are Born

Adiel makes a mental note of Glumr's stone monsters for further study later. "Addison thinks you might be buying her a ring. She didn't day anything about a wedding. Yet." He smiles mischievously, but decides to take pity on his cousin. "You're not the first to drink too much with that girl around, and you won't be the last."

---

The party regathered, Adiel eats lunch and leaves the city in a trance.

Legends.

As Holly opens the book, he suddenly remembers his role and finds the ink and stylus, and unwraps then from their protective cloth.

Perhaps in reverence for the Druidic secrets he can never know, or perhaps sensing that there is a time for intelligence and strength to defer to wisdom, Adiel offers the stylus to Holly, to sign before him.
Holly
player, 1038 posts
Protect the Land
to protect your Children
Tue 30 Aug 2016
at 07:34
  • msg #715

Re: Ch09 - Legends are Born

Holly is more than content to take the pen and to write her full name into the tome.

Hollykahn Shipsail Triplefang.

Holly waits for a moment to see if anything happens, before handing the book to Glumr to sign.
Fritzholm
GM, 2070 posts
toss the dice
and have fun
Tue 30 Aug 2016
at 22:55
  • msg #716

Re: Ch09 - Legends are Born

When Holly finishes signing, words appear on the opposite page.

"As they have countless times before and as they will countless times again the Journeys of Legend began."


Though he cannot read or write, Glumr has been practicing writing his name in the dirt with sticks for months now for this very moment.  He gladly accepts the book, unsure of what has just appeared there, and works the stylus across the page below Holly's signature.  The ink hits the page, but slowly fades away leaving only Holly's name.  Glumr blinks.

"What happened?  Did I do it wrong?"

No one is really sure.  Glumr tries again, writing his name to the side of Holly's this time, but once again it fades away.

"Am I writing it wrong?"

He's not.  It's sloppy, but clearly is his name.  Adiel assures him that the writing was correct.

"No, no, no, no, no, no...." he says, breathing in short rapid breaths.  "It's not working.  Someone else try it!"

He passes The Tome and stylus almost frantically to Mord, eyes filled with anxiety.
This message was last edited by the GM at 15:00, Fri 02 Sept 2016.
Holly
player, 1039 posts
Protect the Land
to protect your Children
Wed 31 Aug 2016
at 07:21
  • msg #717

Re: Ch09 - Legends are Born

Holly quickly places her hand on Glumr's shoulder, trying to reassure him, whilst also wondering what is going on. "Calm Glumr. Let the others try and we will try again. Perhaps it takes a moment for the tome to take in each name and record it. Mord, give it a few seconds and try it."

Holly wishes she had Moonlight here, as she was suspicious. The book recognised her as Hollykahn Shipsail. Perhaps this was not Glumr! A small shudder goes through her as she thinks that, and then she smiles and watches as Mord writes his name.
Adiel
player, 108 posts
Bardic Sage
Wed 31 Aug 2016
at 14:45
  • msg #718

Re: Ch09 - Legends are Born

Adiel tries to remain calm, but the book's rejection of Glumr is concerning. Does the book judge him unworthy? Is it something about the tracker's motives? Does he not fit one of the tome's six types of legends?

He looks around at the group, suddenly feeling sure that Mord will have no trouble.
Mord
player, 399 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 31 Aug 2016
at 18:06
  • msg #719

Re: Ch09 - Legends are Born

Mord gave Glumr an appraising eye.  The behaviour last night had not been in keeping with his drinking buddy, and this morning just as odd.  Tying in the abduction of Scots, missing coin, and the Book, it was too much confirmation of what Mord had tried to tell his too-trusting-of-cityfolk cousins that they should have left last night, signed, and been done.

But you said I told you so with action, not nagging yaps.

Despite his brutish and braggadocio exterior, Mord took the delicate stylus and swirled his name,
Mord Triplefang
before passing the stylus to Sunna.  "Old magic always takes longer to shake off the dust - like a an old-uh, warrior.

"Glumr, what do you remember happening at the party and afterwards?  Maybe something happened that is hiding you from the book?"



OOC:
11:49, Today: Mord rolled 15 using 1d20.  Sense Motive .
Is Glumr Glumr, or magicked, or such?

Fritzholm
GM, 2071 posts
toss the dice
and have fun
Thu 1 Sep 2016
at 01:35
  • msg #720

Re: Ch09 - Legends are Born

Writing his name in the book works fine for Mord.  He passes the book and stylus to Sunna.


quote:
"Glumr, what do you remember happening at the party and afterwards?  Maybe something happened that is hiding you from the book?"


"You think someone cursed me at The Petticoat Playground?" asks doubtfully.

"Can you tell if I'm cursed?" he asks looking at Holly first, then to Sunna and Adiel.


Holly and Mord weigh the possibility that this is not actually Glumr, but one piece of evidence looms large - the signature.  You remember Glumr practicing it since way back when Arkus first told you of The Tome of Legends.  Glumr originally went to Snow for help learning to write his name, but she was snippy and insulting with him while teaching, so he started asking Holly's help instead.  Holly has been patiently assisting him for months.  You've seen him scratch that name in the dirt so many times.  There's no mistaking it.  Heck, he's probably legendary already just from everyone stumbling over his name written in the dirt all over the Triplefang lands.  No, this *has* to be the real Glumr.
This message was last edited by the GM at 01:38, Thu 01 Sept 2016.
Adiel
player, 110 posts
Bardic Sage
Thu 1 Sep 2016
at 03:57
  • msg #721

Re: Ch09 - Legends are Born

"I'll look for unusual magic," says Adiel softly, not wanting to disturb the solemnity of the moment. He begins to sing his divination for detecting magic, slow, soft, and deep. He looks at each member of the party carefully as he does so, as well as at the book and stylus.
Sunna
player, 481 posts
storyteller and musician
Thu 1 Sep 2016
at 04:27
  • msg #722

Re: Ch09 - Legends are Born

Sunna watches the book rejecting Glumr with concern. Is something wrong? Why does the book delete his name as soon as he has written it in? She glances at her cousin and takes the stylus almost absentmindedly. Noticing that Adiel begins with a spell, she concentrates on the book again and tries to push away all thoughts of "what if the book will delete my name, too" before writing down her name in it carefully.
Holly
player, 1040 posts
Protect the Land
to protect your Children
Thu 1 Sep 2016
at 09:55
  • msg #723

Re: Ch09 - Legends are Born

"Cousin, let Adiel run his magic first, then we will go and find out what has happened. You belong in the book, and we will all aid you in putting alongside us all. Now, can you tell us more about your vision of the city and stone people. Perhaps in this gentle place, you can remember more that can aid us. I suspect it is linked to that occurance that is stopping the book accepting you for the moment. Call on Ehlonna, it may help." Holly shows her compassion as she tries to help Glumr. Holly cannot accept that there was anything else but Glumr strange visit to the empty buildings and dealing with the little stone men stopping him signing into the book.

Holly went over what had already been discussed in the room back in the Inn. Holly hoped the extra time might have brought more to Glumr's mind about the buildings or the little men, hopeful they wouldn't have to rely on the city people to aid them. Turning to Sunna, Holly asks, "Sunna, in your time in the city, do you know of any places with empty buildings? Or strange goings on?"
Fritzholm
GM, 2073 posts
toss the dice
and have fun
Fri 2 Sep 2016
at 04:43
  • msg #724

Re: Ch09 - Legends are Born

Sunna has a concealed flicker of worry as she signs her name under Mord's, but it's washed away and replaced with a tremendous swell of confidence.


Adiel plays the arcane song he used to verify the Tome yesterday.  He examines Glumr closely and passes his gaze over the book as Sunna signs it.  Then he turns his attention to Sunna and the song trails off.  When she looks at him he blinks and glances away.


At first Holly's measured words calm Glumr.  Then he shakes his head and screws up his face in frustration.

"It wasn't a vision!  We all know visions first hand.  This was real.  How hard is it to believe in little stone monsters after all we've seen?"
Holly
player, 1042 posts
Protect the Land
to protect your Children
Fri 2 Sep 2016
at 07:20
  • msg #725

Re: Ch09 - Legends are Born

Holly considers Glumr's question for a moment and then gives a little laugh hidden under her smile. "True cousin. I didn't mean to imply I didn't believe you. I do. It takes a little to get over that the city has them and no-one knows. Now, can you remember anything else of your night? Anything about the buildings, or any landmarks you could see? I would say we are in for a longer stay in the city cousins. We need Glumr on the Tome."
Adiel
player, 111 posts
Bardic Sage
Fri 2 Sep 2016
at 14:41
  • msg #726

Re: Ch09 - Legends are Born

"They're called gremlins," Adiel says softly, as if his mind is elsewhere. "More pests than monsters, I think. And I don't see any spells on Glumr, just the expected magic on his items."

Shaking slightly, hoping the book accepts his name, Adiel takes the stylus carefully. He dips it in the ink bottle and taps it once to shake off excess ink. He presses it to the page and signs his name, with practiced strokes:

Adíel Triplefang
Fritzholm
GM, 2074 posts
toss the dice
and have fun
Fri 2 Sep 2016
at 14:59
  • msg #727

Re: Ch09 - Legends are Born

Adiel signs the book leaving four names on the first page.
Sunna
player, 483 posts
storyteller and musician
Fri 2 Sep 2016
at 17:28
  • msg #728

Re: Ch09 - Legends are Born

Relieved that the book accepted her name Sunna looks up, then glances back at the book for a second before concentrating on the others fully.
"There are empty parts of the city. Unused mills, empty warehouses, new homes and some dirty fields. I passed there a few times, but... it's only empty houses. Or was, until you told us about these creatures, Glumr."

Sunna thinks for a moment. "Do you think these creatures might have something to do with the book not accepting Glumrs name?"
Adiel
player, 113 posts
Bardic Sage
Wed 7 Sep 2016
at 20:44
  • msg #729

Re: Ch09 - Legends are Born

Adiel shakes his head. "I doubt it. They're unpleasant, but if the gremlins had left any magic on him, I would have seen it. It must be something to do with the Tome's magic. It's the most complex item I have ever seen." He gazed at the book thoughtfully.
Fritzholm
GM, 2075 posts
toss the dice
and have fun
Wed 7 Sep 2016
at 22:07
  • msg #730

Re: Ch09 - Legends are Born

Glumr makes a couple more frustrating attempts at signing the book before giving up.

Eventually it's time to head back into town.

You need to drop by the Harpers' Hall for dinner, get Scottfard's curse removed, and possibly go gremlin hunting, but first you need to do some money changing,  The guards are unsurprised to see you return.  The money changer is one of the very first buildings inside the gate.

There is a 5 coins per 100 fee to convert outside coins to Ferisedan.  How much would you like?
Holly
player, 1043 posts
Protect the Land
to protect your Children
Thu 8 Sep 2016
at 12:36
  • msg #731

Re: Ch09 - Legends are Born

"Lets plan for another two nights stay. NOT at the Playground though!" Holly says, calmly but firmly. "How much would that make it Adiel and Sunna? Some change for extra payments as well."

Holly expects they might need to pay for some information, and two nights should be enough hunting time to identify the threat caused by the gremlins.
Mord
player, 403 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 8 Sep 2016
at 16:13
  • msg #732

Re: Ch09 - Legends are Born

"Two more nights in the city?  AND no Playground?  Ugh.  The book did not improve yer consideration of Mord," the barbarian chortled easily, and gestured to the moneychanger booth.  "So, hundred?  Two? Two hands hundred?"

A thick finger gestured to three different regions of the city.  "So, to the temple to find about fixing Scot?  Follow Glumr to find the gremlins and see if they were the cause; if so, persuade them to remove it.  There was the jesting competition as well.  I admit the urge to hit something is high - maybe we could stretch a bit with the guardsmen.  Heh-they'd be the best for hearing word of gremlin attacks on others, so maybe that's a good place to hit early on."
Fritzholm
GM, 2077 posts
toss the dice
and have fun
Thu 8 Sep 2016
at 17:51
  • msg #733

Re: Ch09 - Legends are Born

You're paying 4 gold per night at Idora's plus 2 gold per night to stable the wagon horses, so that'd be 18Fgp.

I can't help your harpers predict what other expenses you might have.  You've got a little over a day's food.

True it costs 5% to convert but you can still spend it anywhere or hold onto it until you next visit.
Sunna
player, 484 posts
storyteller and musician
Thu 8 Sep 2016
at 18:42
  • msg #734

Re: Ch09 - Legends are Born

"I guess one hundred and fifty will do for starters", Sunna replies and adds with a wicked grin, "since we're not planning to stay another night at the Playground."

She turns to Mord. "I think we will get an opportunity to - how did you call it? - stretch it a bit with the guardsmen. And then there are the gremlins. So plenty opportunity to hit things."
Mord
player, 404 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 8 Sep 2016
at 19:41
  • msg #735

Re: Ch09 - Legends are Born

"She always promises, promises...", Mord teased, missing the potential second reading of his words, as his mind traced back to the pleasant stop at her parents place, and the extra cookies he had been promised.  Tasty, they had been.

"Well, lead on, wherever we're going.  Still feet don't belong on Mord."
Fritzholm
GM, 2078 posts
toss the dice
and have fun
Thu 8 Sep 2016
at 22:06
  • msg #736

Re: Ch09 - Legends are Born

You convert 1,575 silver into a much more manageable and legal 150 Fgp.
Adiel
player, 116 posts
Bardic Sage
Fri 9 Sep 2016
at 13:22
  • msg #737

Re: Ch09 - Legends are Born

Adiel has no objection to Sunna's calculation, and follows into the city, his mind still partly elsewhere.

He listens with interest to his companions' speculation about the gremlins. Seeing the creatures firsthand would be interesting, if an opportunity arose. In the interim, he moves with the group in the direction of the temple.
Sunna
player, 485 posts
storyteller and musician
Mon 12 Sep 2016
at 08:20
  • msg #738

Re: Ch09 - Legends are Born

On the way to the temple Sunna is unusually silent, musing about the ritual to come and the solution the priests have found for giving Scottfard a new body. How will he feel once the curse is broken?
Holly
player, 1045 posts
Protect the Land
to protect your Children
Mon 12 Sep 2016
at 11:38
  • msg #739

Re: Ch09 - Legends are Born

Holly makes small talk as they make their way back to the temple, wondering how Scott will cope with the chance at a new body. Looking over at the eye, Holly wonders how their first discussions will go, wondering what knowledge Scott will be able to pass on to them and others in the city and the world. It was going to be strange having someone different, but not different, around them, and Holly wondered what Scott's plans for the future might be. Holly hoped he would perhaps take to joining them on further adventures, and that she thought would support his entry into the Tome if he wanted it. Time would tell.
Fritzholm
GM, 2082 posts
toss the dice
and have fun
Tue 13 Sep 2016
at 22:27
  • msg #740

Re: Ch09 - Legends are Born

You go back to the temple of Pelor.  It doesn't take you too long to find Brother Hapthorn.

"Back so soon?" he asks.  It has only been a few short hours since Holly and Sunna were here for Sunna's restoration this morning.  "I'm afraid we're still waiting for our scribe to return form meeting with Proctor Limon."

Brother Hapthorn folds his hands and looks at you apologetically, but then he leans to the side and squints.

"Oh wait.  Here's Lamarr now."

The priest waves the scribe over to speak with him.

"Did Proctor Limon agree with our choice of host for this cursed harper?" he asks the scribe.

The scribe nods.

"Quite simple.  Unpopular fellow.  A thorn in Limon's side too.  Proctor is glad to help The Harper's Guild.  Wants Genessa told personally."

"Oh, I see.  That is good news."

He turns back to address your group.

"Valdernathy will need a day to prepare for this ritual.  I think he'll be quite pleased to have reason to conduct important rituals on two consecutive days.  Please return here over an hour before noon tomorrow.  Everything should be ready by then."
Holly
player, 1047 posts
Protect the Land
to protect your Children
Wed 14 Sep 2016
at 10:32
  • msg #741

Re: Ch09 - Legends are Born

Stepping a little closer to Hapthorn, and talking in a slightly lowered tone, Holly has to ask, "Who is the person acting as the Host?"

Holly expects she might not like the answer, and will push to get the name, if nothing else than to give Scott a change to understand what is potentially happening and perhaps even decide one way or the other to allow the process to be completed the next day.
Fritzholm
GM, 2083 posts
toss the dice
and have fun
Wed 14 Sep 2016
at 16:25
  • msg #742

Re: Ch09 - Legends are Born

Hapthorn frowns and shakes his head.

"Gregor was excommunicated and thrown out of Rankor Heights.  Typically, that is the last of it, but he became a kinkiller and had to be hunted.   Proctor Limon had Gregor captured instead of killed so he could be executed in public.  Limon now sees there is more to gain by giving Gregor over as a favor to Pelor and a boon to the Harpers Guild than making a public show of his death."

"We will, of course write Scottfard a blessing so he will not be mistaken for his predecessor outside the city.  We don't want the harper suffering excommunication for Gregor's sins."
Adiel
player, 117 posts
Bardic Sage
Wed 14 Sep 2016
at 17:01
  • msg #743

Re: Ch09 - Legends are Born

Adiel's shoulders relax slightly. Knowing that the host would have died anyway, he feels more at ease with this way of removing the curse. However, he does have one last concern. "Is it a certainty that Scottfard will overpower Gregor and take full control of the body?"
Fritzholm
GM, 2084 posts
toss the dice
and have fun
Wed 14 Sep 2016
at 21:03
  • msg #744

Re: Ch09 - Legends are Born

"There is very little certainty in life.  We have never tried anything like this ritual.  However, the High Priest is confident.  That is second only to Pelor's confidence."
Sunna
player, 486 posts
storyteller and musician
Tue 20 Sep 2016
at 18:41
  • msg #745

Re: Ch09 - Legends are Born

Sunna feels relieved about the priests choice, even if a little bit of uncertainty remains. It still feels odd to her to remove someone from his own body and place someone else inside.

"It'll work out", she manages to say, sounding more confident than she actually feels and glances over to Scottfard. Hard to tell what he is thinking about it. But if he felt highly uncomfortable about it, Sunna's pretty certain that they would know by now.
Holly
player, 1048 posts
Protect the Land
to protect your Children
Wed 21 Sep 2016
at 10:06
  • msg #746

Re: Ch09 - Legends are Born

Holly sees that Sunna is also concerned by Scott's choice. Holly considers for a moment, and then decides they need to do something else, rather than consider the potential for disaster. Giving Scott this choice, which he seems to have accepted in part, at least will give him a chance to live a relatively normal life again, rather than the death that will occur without taking this chance.

"Right, we have another evening to contemplate, and then tomorrow we will see what the Fates decide for Scott. For now, I suggest we get a light meal and perhaps some rest. I know Mord wants to try out his new skills on the guards, and I'm hoping we can perhaps take a walk in the streets tonight to help Glumr. Anyone else have anything to do?" Holly then remembers a running conversation in the group, "And of course we have the Joke competition to take part in and listen to. A busy day wouldn't you say? Shall we go?"

Holly leads them back to their lodgings, wanting to see if the others were up for an evening stroll to check out the Gremlins.
Sunna
player, 487 posts
storyteller and musician
Wed 21 Sep 2016
at 18:19
  • msg #747

Re: Ch09 - Legends are Born

Sunna nods to Hollys words. "Indeed, we have a lot to do."

"We'll come back tomorrow. At noon? Or would a later time be more appropriate?" she asks the priest before leaving.

"There's also a song I want to try on an audience. Nothing magical, just a tale told with music. Maybe I could even use some help, someone wanting to play the drum? A fairly easy rhythm."

Sunna's curious about the Gremlins and would gladly walk to where Glumr has seen them to take a look.
Adiel
player, 118 posts
Bardic Sage
Wed 21 Sep 2016
at 20:11
  • msg #748

Re: Ch09 - Legends are Born

"I'd like to speak with the Proctor before we go," Adiel says. "The work of epic fiction and the childrens' stories would make excellent gifts to him and to the Harpers' Guild, as gestures of goodwill after our journey."

Adiel gives Sunna an odd look when she says "nothing magical". He had seen what happened to her when she signed the book, and for a moment, he had thought she wanted to test her magic, like Cordelia. How different Sunna is from the vizier!
Fritzholm
GM, 2085 posts
toss the dice
and have fun
Thu 22 Sep 2016
at 04:29
  • msg #749

Re: Ch09 - Legends are Born

quote:
"We'll come back tomorrow. At noon? Or would a later time be more appropriate?" she asks the priest before leaving.


Hapthorn is startled for a moment.

"No,"  the priest shakes his head vigorously.  "The ritual needs to be performed at noon.  Please come to the temple well in advance.  If you are not here and prepared by noon we'll have to wait for another day."

"I'm glad you asked for clarification," he adds.


You've already had lunch at Idora's and your understanding is that a meal will be served at the Harpers' Guild Hall.  There's probably not time to go visit Proctor Limon before the harpers' dinner, so you return to the boarding house to rest and clean up a little before going to the Harper Hall.  You feel a bit strange attending this social event in your well worn travel and battle clothes, but you've been assured the dinner is informal.  This would be a nice time to wear those cloaks Snow gave you if she hadn't recently asked for and taken them back.  Perhaps a trip to the tailor might be in order before leaving town, or maybe you can pick something up in Silvergate just in case you need to look a bit fancy some day.  You certainly have the coin for it now.


You arrive for the dinner and follow Sunna and Adiel to the dining hall.  There are two long tables here, but only one is in use now.  Genessa is already seated and conversing with a  group of slightly less than a dozen people, some seated and some standing.  You aren't surprised at all to see Samuel here with the rest of his puppeteer group - The Players Three, but you ARE shocked to see Jacob and Betty!

The charming but mischievous (former?) harper looks to be the center of attention in Genessa's group.  He's dressed in a flashy silver, red, and purple men's frock with billowy cuffs that might look foppish on someone else, but looks splendid on him.  Betty is standing rather stiffly nearby and staring directly at you as you enter.  She's wearing a long black dress, an armored metal vest that looks out of place here, and she's armed, which is also unusual.  Even more unusual is a large (larger than Mord) metal man of some sort standing behind the pair.  It's made of a metal you don't recognize the color of which is somewhere between gold and brass, but unpolished.  It's 'wearing' a helmet similar to something from the empire, or perhaps something Favrick might wear in the arena.  One of its arms ends in a gauntlet, but the other ends in a strange hammer.  You might think the metal man was a statue except it moves his head and eyes ever so slightly as if listening to the conversation.
Adiel
player, 119 posts
Bardic Sage
Thu 22 Sep 2016
at 18:08
  • msg #750

Re: Ch09 - Legends are Born

Adiel smiles to see so many familiar faces. He looks around the room, his eyes widening as he takes in the large metal man. "Is that a golem?" he says to his companions, fascinated. "I think it is... of Dwarven make, I'd guess."

He immediately approaches the group around Jacob, hoping to learn more.
Holly
player, 1049 posts
Protect the Land
to protect your Children
Mon 26 Sep 2016
at 07:54
  • msg #751

Re: Ch09 - Legends are Born

Holly puts a hand on Mord's shoulder, remembering the last time the two groups had met, and wanting to even that score as much as the others. Looking over to Glumr as well, Holly says, "We are in a place of peace. Let us keep it that way. NO trouble."

Holly then smiles a favourite smile, and walks forward. "Jacob, it has been a while since our last time together. I see you are well. Betty, as stunning in black as always, and with a very impressive new companion. Well met all. May we join you?"

Holly would rather like to hear what was being discussed, and as they were in Jacob's domain, and it was obvious he was in with Genessa, Holly thought there was unlikely to be any trouble from anyone here in the city.
Fritzholm
GM, 2086 posts
toss the dice
and have fun
Mon 26 Sep 2016
at 20:22
  • msg #752

Re: Ch09 - Legends are Born

Mord shrugs to Holly.  He has no particular beef with Jacob.  Farden and Giselle were with the party when you tangled with Jacob.  Mord was fighting goblins.

Betty does step around Adiel as he approaches the harpers, interposing herself between Jacob and Holly and Mord.

Glumr narrows his eyes.  The tracker is already in a foul mood about the Tome.


"...clearly didn't pinch you." says Malcolm, of The Players Three.

"They had three ships and outnumbered us 6 to 1 if not more.  All we had was the element of surprise and a short head start.  They made to chase after us in a flash.  They were efficient.  I'll give them that," Jacob told his tale with concerned look that turned to a grin.

"Remember the two men we were down the night before?  Those two had been working busy slipping onboard and tossing the main and backup sails overboard.  All rolled up as they were they waterlogged and sank right to the bottom of the bay.  Just imagine the looks on their faces as they realized they had no sails to hoist!"

The gathered harpers all had a good laugh at this.  You appear to have walked in on the end of an amusing story.

"One boat put oars to chasing us, but we had wind enough to safely wave goodbye to the islanders."  Jacob smiles.

It sure doesn't sound like the typical raider boasting upon a triumphant return.  Then again, Jacob is far from being a raider.


quote:
"Well met all. May we join you?"


"Of course!  You are always welcome, Triplefang, and specifically invited guests tonight.  Take a seat wherever you're comfortable," says Genessa.  "We're still waiting on other arrivals before we begin the meal.  Please help yourself to some wine."

There are pitchers and over a dozen plain wooden wine mazers (cup/bowls) lined up along the center of the long table.


quote:
"Is that a golem?"


"That he is," Jacob answers with a flourish.  "We call him Ozymandius."

The golem turns his head and eyes with an economy of movement to regard Adiel and then the rest of you.

"Be it that Oxymandius neither consumes food nor imbibes drink, a harper's dinner may strike you as an odd place for such a man.  I'm afraid he's not one for conversation either, but he's keen to observe.  Not unlike our fellow harper Scottfard here, who I hear will be back to his old self very soon."

The harpers switch their focus from the golem to the floating eye.
This message was last edited by the GM at 05:56, Fri 03 Nov 2017.
Sunna
player, 488 posts
storyteller and musician
Tue 27 Sep 2016
at 04:20
  • msg #753

Re: Ch09 - Legends are Born

Sunna looks from Holly to the other group with Jacob and relaxes as the past trouble Holly is referring to doesn't seem to be important here.
"Well met, Ozymandius", she greets the golem with a nod and then glances over to Glumr, who's seemingly not happy at all.

When the attention of the Harpers turns towards Scottfard Sunna smiles broadly. "Yes, isn't that great? Just imagine three skilled musicians able to tell of Mords great deeds in battle, witnessed first hand." The smile turns into a grin at The Players Three.
This message was last edited by the player at 18:15, Tue 27 Sept 2016.
Holly
player, 1050 posts
Protect the Land
to protect your Children
Tue 27 Sep 2016
at 11:25
  • msg #754

Re: Ch09 - Legends are Born

Holly smiles at Sunna's comment, and adds her own, "We are hopeful, as is the High Priest, that we can restore Scotthard to a body, and he can formally pass on the knowledge he has gained. That it is a Harper that will be providing his new body seems odd, but it seems the circumstances will benefit all." Except the intended donor, Holly thinks to herself.

Taking a seat on the opposite side to Ozymandius, Holly considers the golem for a while as the others settle and prepare for the meal. The thing is unnatural, and therefore something against what Holly believes in fundamentally, but she had been aware of the existance of such items for a while. Putting a table between her and it was enough to let her relax for the moment, but its existance here with Jacob was something she was more worried about.

"Jacob, what interesting artefacts have you discovered since our last meeting? I heard you talking of ships, so has your time been spent away from our homelands?"
This message was last edited by the player at 11:25, Tue 27 Sept 2016.
Fritzholm
GM, 2087 posts
toss the dice
and have fun
Tue 27 Sep 2016
at 17:28
  • msg #755

Re: Ch09 - Legends are Born

OOC:  Sorry for any confusion.  Gregor (the body donor for Scottfard's curse removal ritual) is not a Harper.

Most of the folks who were standing settle into seats on the benches.  Betty, whose place next to Jacob at the table is still open, remains standing for now.

"Not too far.  I've spent some time in Trellor.  We did a little sailing.  Can't say that I like the sea, but it's the destination that's important, not the journey," Jacob says with a chuckle.

"We found an old book.  Limon thought it was interesting.  I think Genessa will like it too, but the poor girl hasn't even seen it yet."

Genessa rolls her eyes a little at that statement, but she doesn't seem annoyed with Jacob.

"I hear you've got an old book of your own, Holly.  An old magic book."

OOC: Does Holly have the Tome of Legends with her?  I get the impression she does not want to let it out of her sight even now that you've signed it.
Adiel
player, 121 posts
Bardic Sage
Wed 28 Sep 2016
at 14:16
  • msg #756

Re: Ch09 - Legends are Born

Adiel nods to the golem. "Ozymandius."

He perks up at Jacob's mention of an old book. "I'd love to see it, too."

But when Jacob turns the conversation to the Tome of Legends, Adiel looks at Sunna, curious whether her newfound... presence is enough to deal with Jacob's curiosity.
Holly
player, 1051 posts
Protect the Land
to protect your Children
Wed 28 Sep 2016
at 16:06
  • msg #757

Re: Ch09 - Legends are Born

"As the old saying goes Jacob, show me yours and I'll show you mine!" Holly says, enjoying the banter for the moment, and aware that even Jacob would not try anything here. If Jacob already knew they had the Tome, Holly wasn't worried that showing it would put them in any more danger than before. The tome was safely secured into the bag hanging from her shoulder, it being secured to her side by an additional cord to stop it bouncing around and to stop anyone grabbing it without a struggle. Holly had planned to spend some time sorting out her backpack to find a better way of storing it, but for the moment she felt a lot happier holding onto it.
Sunna
player, 491 posts
storyteller and musician
Wed 28 Sep 2016
at 18:33
  • msg #758

Re: Ch09 - Legends are Born

"Though I fear that there's not much to see in our book", Sunna adds with a shrug. "What about yours?"
Fritzholm
GM, 2088 posts
toss the dice
and have fun
Thu 29 Sep 2016
at 05:35
  • msg #759

Re: Ch09 - Legends are Born

Jacob shrugs.

"Haven't got it.  The proctor's scribes are pouring over it and making a copy or two," he says nonchalantly.  "That is going to take a donkey's year.  We won't know for sure if Grandmother has any new stories or not until Genessa reads it over."
Holly
player, 1052 posts
Protect the Land
to protect your Children
Thu 29 Sep 2016
at 12:42
  • msg #760

Re: Ch09 - Legends are Born

"Thats a shame. New stories are always good to hear. One of the things I am looking forward to when Scott can talk again." Turning to Genessa, Holly adds, "Perhaps when we are back again we can enquire about the progress, and hear something of its content. We will be back at some point I am sure."

Taking the opportunity to bring up the subject when there is only a few people around, Holly asks Genessa, "Can you tell me of Gremlins? I heard they were a problem to some people, but have never come across them myself. I know about the goblins of the south and their new god, but simple hidden things like Gremlins have never bothered to appear for me. What can you tell me about them?"
Fritzholm
GM, 2090 posts
toss the dice
and have fun
Mon 10 Oct 2016
at 06:14
  • msg #761

Re: Ch09 - Legends are Born

The discussion turns to Gremlins.  It's agree upon that the general populace of Rankor Heights is split between three groups.  The largest are those who think gremlins are superstitious nonsense.  The next largest group are those who believe in superstitious nonsense, and the smallest are gremlin eye witnesses.  While it turns out that only one of the Harpers, Addison, has ever encountered a gremlin the harpers seem to be a bunch of believers.  There are simply too many credible reports for it to be hallucinations or hysteria.

The last few guest arrive and the meal is served.  There are small servings of minty roast goat, large bowls of noodles in a bland white sauce, and of course lots of bread.  Let's not forget the wine.  Conversation is still strong once the eating commences.  There's some further discussion of gremlins.  It has been said that they come from "a crack in the earth" though no such crack has been found.  They don't seem to be very harmful, only up to mischief and not true evil nor harm.  There's some debate about whether gremlins are little demons or not.

"A journeyman harper met two demons on the road carrying a chest and enquired about the contents," says Bethaline with a delightful smirk.  There are some soft snickers from the other harpers as they realize the evening's jokes have begun.  "'Heart, Lungs...  the usual stuff.' answered the demons."

The joke is well received with amused laughter and the ball is rolling.

Mord quickly chimes in with one of his own.

"Adus and Fergus Triplefang were out hunting this one day, see, and they come around the corner and see this built-ahem, fetching nymph.   And boy was she looking bare of garment, and with an eager look in her eye, if ye know what I mean.  Say no more."

The bawdy stuff goes over well with this crowd and the wine.

"The nymph asked them what they were doing. The two boys tripped over their tongues and said they was hunting. The nymph smiled and suggested that if they were interested in a little... 'activity' she was game.  So they shot her."

The joke is met with a few playful gasp and laughs.
Fritzholm
GM, 2091 posts
toss the dice
and have fun
Mon 10 Oct 2016
at 06:49
  • msg #762

Re: Ch09 - Legends are Born

Other slip jokes in here and there, but it's not long before conversation is a thing of the past and the night is overtaken by a constant stream of jokes.  Adiel and Sunna soon get into the act.

"What do you call a goblin brave enough to attack a sorceress?  Ash," offers up Adiel.

"Two Triplefang women were talking about their garden. One of them complained over too many snails on her cabbages. 'I usually gather them and throw them into the woods', the younger woman said.  The other one looked at her in dismay and said (very slowly) 'I tried...  But every time...  I bowed down...  whoooosh  they were gone.'"  Sunna told.

Samuel tries out his joke for the group.

"A group of raiders walked into a pub, weapons drawn.  The bartender asked them why they had their weapons out.  'Mimics' they said.  The bartender laughed.  The other patrons laughed.  The raiders laughed.  Even the table laughed."

The harpers laughed.

And Mord tells another joke, saving his best for last.

"Two ogres are yelling at each other across a mighty chasm.  'How you get to other side?' says the first ogre.  'What you mean?' calls back the second ogre, 'You ON other side.'"

But Mord never gets to tell his favorite joke.  Somehow Jacob beats him to it!

"A dashing young swashbuckler named Tulong The Traveller heard tale of a beautiful maiden princess held captive in the impregnable Tower of Cagliostro in a land far far away.  He journey for two years across perilous stormy seas, treacherous barren deserts, and tall forbidding mountains to reach the small, nearly unknown country nestled in the hidden hills.  For another two years he scoured the inns, pubs, and town markets of the land for whispers of the tower's secrets and the evil count who kept the princess prisoner.  Finally he crafted a long drawn out plan to battle through the castle's defenses to reach the tower.  It took him another two years to fight his way past swarms of monsters and minions before he finally, triumphantly reached the room high in the tower where the princess was held."

Jacob held the full attention of the harpers.  Most had stopped eating to listen closer to the well crafted tale of a joke.  Mord could barely believe that Jacob was telling *his* best joke.  Granted, he was telling it with more style than the version Mord had heard.  Jacob was really very good at telling jokes, but still...  Of all the rotten luck!

"When at long last he freed the lovely princess and safely escaped the tower with her, he asked for her hand in marriage.  The princess looked at the hero as if he were mad.  'With how long you're gone from home, are you kidding?'"

Jacob gets the best laughter of the evening from Genessa with that joke.

But have no fear!  Mord still wins the Triplefang Joke Contest and the bonus CHR point.  :-)
Holly
player, 1055 posts
Protect the Land
to protect your Children
Mon 10 Oct 2016
at 08:53
  • msg #763

Re: Ch09 - Legends are Born

Holy mulls over the information on the Gremlins, and waits to discuss it further with her cousins. When the jokes are told, Holly finds out her sense of humour is a little different from others, but is content when Mord's efforts, all of which she had heard before as he had practiced them on their travels here, met with such a good responce.

Staying off the wine, Holly enjoyed the meal and the company, glad they had met Jacob in such a safe location.
Mord
player, 408 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 10 Oct 2016
at 15:51
  • msg #764

Re: Ch09 - Legends are Born

Mord's frustration -indignation even- was plain upon his features at Jacob stealing MORD's joke... but the barbarian warrior, shrugged, toasted a drink to the better telling of it, even as he remembered a number of the nuances to help tell it better in the future.

Besides, Mord smiled as he envisioned a test of combat between the smooth-talker and anything in Mord's hands.
Probably heard it from Mord's tellings, spread across the land.

He toasted the jest again.
Adiel
player, 124 posts
Bardic Sage
Tue 11 Oct 2016
at 16:14
  • msg #765

Re: Ch09 - Legends are Born

Adiel laughs and claps, glad to be among the harpers, amused by Jacob's apparent ability to upstage everyone. He drinks lightly, enjoying the liquor but not interested in getting drunk.

As the joke contest draws to an end, he catches Sunna's eye. "When should we present that book?" he asks her softly.
Fritzholm
GM, 2092 posts
toss the dice
and have fun
Mon 17 Oct 2016
at 01:40
  • msg #766

Re: Ch09 - Legends are Born

We're looking for Sunna to respond about the book.  She also had a song she wanted to perform.  I'm not sure if that was meant for this dinner or another time.
Sunna
player, 492 posts
storyteller and musician
Mon 17 Oct 2016
at 03:12
  • msg #767

Re: Ch09 - Legends are Born

Sunna listens to the other jokes and is surprised that Mord seems to be angry at Jacob for telling that joke. Was this Mords best one, too? She smiles at the big warrior.

"How about right now?" Sunna replies to Adiel. She searches for the book in her pack and carefully puts it into her lap.

Given that I don't want to slow down things further right now and the little time I have for posting right now, I think it'll be better to try out the song another time.
This message was last edited by the player at 03:13, Mon 17 Oct 2016.
Fritzholm
GM, 2093 posts
toss the dice
and have fun
Thu 20 Oct 2016
at 19:15
  • msg #768

Re: Ch09 - Legends are Born

I'm unsure exactly which book you're giving Genessa, but I'm going to assume it's the epic fiction.  If not, I'll rewrite this piece of history a little.

As dinner's wrapping up.  Sunna casually, but publicly presents the book to the master harper.

"Genessa, my cousins and I would like you to have this story we found in the Tower of Sowell."

Genessa accepts the book, looking at the covers and opening it and smiling.

"I think you'll like the way the heroine's arc collides with the hero's.  The ending is exciting too."

"Thank you," she says to Sunna, also nodding to the rest of the party. "It will make an excellent addition to the harpers' library, but not until I through reading it."


The sun has just finished setting when the dinner breaks up.  What's your next move?  Gremlin hunting?  Shadow Jacob?  Discuss puppet show ideas with Samuel?  Call it a night and skip ahead to Scottfard's curse removal ritual?  Something else?
Holly
player, 1056 posts
Protect the Land
to protect your Children
Tue 25 Oct 2016
at 11:01
  • msg #769

Re: Ch09 - Legends are Born

When it comes to discussing the next events for the group, Holly recommends taking a look at the Gremlins. As they are not directly involved in the ritual for Scotthard, she does not believe being slightly tired is going to be a problem, and going out hunting gremlins might mean the group doesn't spend as much money as they had done the night before. Holly also considers trying to track Jacob in his home town would be pretty useless.

Holly is overall content to spend a quiet evening if needed. She just knows her cousins are a curious lot, and expects they might be up for a little walk in the night.
Sunna
player, 493 posts
storyteller and musician
Wed 26 Oct 2016
at 07:18
  • msg #770

Re: Ch09 - Legends are Born

Sunna is curious about the Gremlins, too. Maybe they really have something to do with why the book rejects Glumr and she wants to find out.

Unless Glumr feels up to the task to shadow Jacob, Sunna thinks along tye same lines as Holly regarding that move.
Fritzholm
GM, 2094 posts
toss the dice
and have fun
Wed 26 Oct 2016
at 18:20
  • msg #771

Re: Ch09 - Legends are Born

What's the plan for Gremlin hunting?  Anything more elaborate than wandering the streets at night?
Sunna
player, 495 posts
storyteller and musician
Thu 27 Oct 2016
at 07:28
  • msg #772

Re: Ch09 - Legends are Born

Since so little is known about them, Sunna has no better plan than to take a look at the place where Glumr saw them - and possibly some other, similar, places if they can't find them at the first place. "Is it possible to catch one of them, what do you think? Do they even talk our tongue? Oh, maybe we could set one of them up to follow Jacob around. That might be fun." She grins mischievously.
Adiel
player, 126 posts
Bardic Sage
Sun 30 Oct 2016
at 08:50
  • msg #773

Re: Ch09 - Legends are Born

"Good question," says Adiel. "I'm curious what we'll discover, if anything. Perhaps we should explore areas near the mines, as well as where Glumr wandered last night." He glances upwards automatically, scanning the tops of nearby buildings for anything suspicious.
Holly
player, 1057 posts
Protect the Land
to protect your Children
Mon 31 Oct 2016
at 10:16
  • msg #774

Re: Ch09 - Legends are Born

"Glumr, are you up for an evening stroll? Perhaps we can find a little corner of the city to sit and watch over. These Gremlins intrigue me, although I suspect we have enough potential adventures to get on with. If they prove as resilient to magic as you remember, then I think we need to be aware of how we can resist them, in case they have nasty plans for the city." Holly says, wondering what the night might bring.
Mord
player, 409 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 1 Nov 2016
at 19:37
  • msg #775

Re: Ch09 - Legends are Born

Mord spread his arms about shoulder width apart and made gripping hands.  "Head here, feet there - they have feet, right? - and stretch them out.  Then use them to beat the other ones silly.  Practice knocking arrows and rocks from the air."  The warrior grinned broadly, then shrugged.

"I'm not really one to have much concern about gremlins, but that Glumr can't sign it is strange.  He's smarter than I am and able to handle the writing instruments, so something odd is there.  Either in him, between him and the book, or the book itself about him.  Did the folks that sold us the book or, the lore knowledgeable types, or the priest we talked to about it - any of them have better idea on olde magicked tomes?  You want to talk swords, axes, and the like - I'll join, but the rest I haven't had much jawing.

"If there's someone to ask for knowledge, I'd say that first.  If not, then backtrack where Glumr went to see if we can find the problem or the gremlins.  If not, we move on and maybe the problem will wear off like most magicals things.  I mean, If I had a problem with a sword, I'd check the smithies to replace, and if no good, track down the one that sold to beat it out of him, and if no luck I move on with life... and hope I find the bad merchant down some other market."

Fritzholm
GM, 2095 posts
toss the dice
and have fun
Wed 2 Nov 2016
at 07:20
  • msg #776

Re: Ch09 - Legends are Born

Even though night has set it's not truly dark in Rankor Heights.  Fires and lanterns blaze everywhere and there's still quite a bit of bustle.  Glumr seems withdrawn and quiet.  he's not his usual self at all.  He gives short, uncertain answers to questions about his travels the night before.  Luckily for you Sunna knows her way around the less travelled parts of the city.  She guides you to a place at the edge of the residential quarter where the buildings run out.

There are not a lot of plants growing inside the gates of Rankor.  You will see a few trees here and there and rare ground cover in occasional open spaces.  But here between the last of the houses and the quarter wall weeds, scrub bushes and small trees grow wild.  With all the overgrowth it's easy to overlook the wall, giving the area a less enclosed feeling, especially with the wide starry sky overhead.  You pass a plot where someone has carved out a small garden.  Sunna leads you past the garden along a path to an archway in the inner wall.

On the other side the ground is rocky and bare, save for dirt, moss, and patchy clover.  This area does look like what Glumr described.  There are 4 rather high stone-walled two story buildings in a line with a few other empty unused building scattered around them.  They are empty shells.  Most of the buildings don't even have doors or shutters.  With no one else around it's much darker here and Glumr draws out his magical torch.

"I think this is the place.  I don't know exactly where I was sitting when..." Glumr says, trailing off.

Past the empty buildings there are piles of lumber and quarried rock.  THere's a good amount of empty space here, but it's smaller than the residential quarter you left behind.  You spend the better part of an hour wandering back and forth peering up at the rooftops hoping to catch a glimpse of movement, but things are still and quiet with a cold, light breeze.  It's sort of peaceful.

Then a male voice breaks the silence unexpectedly.  "What are you doing here?"

The question is casual, not accusative.  You look down at the man.  He reminds you of Farden, carrying a shield with a pack of throwing spears at the ready on his back and armored in metal, but that's about where the similarities end.
Sunna
player, 496 posts
storyteller and musician
Wed 2 Nov 2016
at 12:40
  • msg #777

Re: Ch09 - Legends are Born

Having found the place where Glumr says he has seen gremlins Sunna is disappointed that everything is so quiet, at least for a moment. Then she begins to enjoy the peaceful silence, while still looking for... something.

As the armed man calls at them Sunna stops and nods at him. "Good evening. It's said that there might be gremlins around here and we wanted to see one of them. Do you happen to know if we have any chance of encountering one of these creatures here?"
Adiel
player, 127 posts
Bardic Sage
Wed 2 Nov 2016
at 15:07
  • msg #778

Re: Ch09 - Legends are Born

Adiel eyes the man quietly, aware that their behavior would look suspicious to a guard, and intriguing to a hopeful adventurer. He certainly looks like he can handle himself in combat.
Holly
player, 1058 posts
Protect the Land
to protect your Children
Thu 3 Nov 2016
at 08:29
  • msg #779

Re: Ch09 - Legends are Born

Holly kind of cringed at Sunna's openness, but realised deep down it would probably be for the best, if the man was a guard or similar.

"Most of us are Triplefang, so don't get to see much of city life, and Genessa told such an intriguing story about their presence. We thought we would come out tonight and see if we could see one." Holly said, dropping the Triplefang name to play against clan prejudice, and Genessa's name in the home they might be considered friendly to the city.
Adiel
player, 129 posts
Bardic Sage
Thu 3 Nov 2016
at 19:16
  • msg #780

Re: Ch09 - Legends are Born

After a moment, recognition glimmers in Adiel's eyes. He nods at Holly's words, but adds, "You work for the proctor, don't you?"
Fritzholm
GM, 2097 posts
toss the dice
and have fun
Thu 3 Nov 2016
at 21:20
  • msg #781

Re: Ch09 - Legends are Born

The armed man scratches at his jawline with his leather glove.

"Gremlins, huh.  I don't think you'll find any here."

quote:
"You work for the proctor, don't you?"


He nods and peers at Adiel.

"Yes.  I'm the Marshall," he says tapping his shield.

"Don't worry, I'm not trying to run you Triplefang visitors off."
Adiel
player, 130 posts
Bardic Sage
Sat 5 Nov 2016
at 20:39
  • msg #782

Re: Ch09 - Legends are Born

"It's a pleasure to meet you. Adiel Triplefang." Adiel looks at the Marshall, thinking. "Where would you expect to see gremlins?"
Fritzholm
GM, 2098 posts
toss the dice
and have fun
Sun 6 Nov 2016
at 20:04
  • msg #783

Re: Ch09 - Legends are Born

"I wouldn't.  They're up to nothing but mischief.  Wherever I go... well there's no mischief.  They either steer clear of me or they don't exist at all.  People like to talk about stuff what don't exist."

"They exist.  I saw some here," Glumr asserts.

"Were you drunk?"

"No sir.  Hung over."
Holly
player, 1061 posts
Protect the Land
to protect your Children
Mon 7 Nov 2016
at 08:46
  • msg #784

Re: Ch09 - Legends are Born

With Adiel having recognised the Marshall, Holly stepped back from the conversationn, watching the world around her, and wondering if she could find some suitable plant or tree to communicate with about the gremlins. The place was barren enough to make it difficult, but Holly believed she could ask the Marshall where the oldest tree in the area was.
Sunna
player, 498 posts
storyteller and musician
Mon 7 Nov 2016
at 20:35
  • msg #785

Re: Ch09 - Legends are Born

"There are several things that exist even if only few believe in it", Sunna says with a smile, "and the gremlins sounded just like one of these things. Especially since one of us saw them already." Also, Sunna begins to suspect the gremlins to be able to stay clear of trouble for themselves which would mean staying clear of any officials in the city - and maybe choose the ones to show themselves to to stay a myth.
Adiel
player, 131 posts
Bardic Sage
Tue 8 Nov 2016
at 05:03
  • msg #786

Re: Ch09 - Legends are Born

"Perhaps they seek out vulnerable victims, to avoid danger to themselves," Adiel suggests. "If they throw rocks at a hung over man in the middle of the night, but hide from a warrior at full alert."
Fritzholm
GM, 2099 posts
toss the dice
and have fun
Wed 9 Nov 2016
at 16:22
  • msg #787

Re: Ch09 - Legends are Born

The Marshal nods.

"You look like a cagey bunch.  I'm sure you can outsmart a few, possibly imaginary, little troublemonsters.  Just stay out of trouble yourselves."

He gives you a stiff, but friendly wave, and slips back into the darkness.  You wait around a little longer, but there are no signs of gremlins tonight.
Adiel
player, 132 posts
Bardic Sage
Thu 10 Nov 2016
at 01:02
  • msg #788

Re: Ch09 - Legends are Born

As the group returns to their lodgings, Adiel says, "Tomorrow is a big day for our cursed friend. I'd like to visit the Proctor as well before we go, give him a gift, and talk with him briefly. Once we leave Rankor Heights, I hoped to visit Goldenpoint--I wish to talk with the priests there--and then continue north to visit Coal in Pliffa, to discuss magic items. One of the books you found in the tower might be valuable to no one more than her."
Sunna
player, 499 posts
storyteller and musician
Sat 12 Nov 2016
at 04:38
  • msg #789

Re: Ch09 - Legends are Born

"Too bad the gremlins didn't show up", Sunna sighs, "I would have liked to talk to them."

"Anything in particular you want to ask the priests in Goldenpoint, Adiel? Visiting Coal sounds good."
Adiel
player, 133 posts
Bardic Sage
Sat 12 Nov 2016
at 22:10
  • msg #790

Re: Ch09 - Legends are Born

"A... strange, and possibly urgent, question of theology that I think they are best equipped to answer. It occurs to me that your heroism at the accursed shrine near there may not have truly purged the taint of the place. I believe that can only be done by a priest--or, possibly a druid, I don't know--who consecrates the place. Consecrating a location by the power of Good cancels out its desecration by the powers of Evil, creating a moral and cosmic balance in that place, where neither force has special power. I want to ensure that that happens--or find out whether it has already happened."

Realizing that may be excessively technical, he continues. "I want to make sure the dark magic is really gone, so that nobody can create monsters at the shrine of Krammishir you destroyed."
Holly
player, 1063 posts
Protect the Land
to protect your Children
Tue 15 Nov 2016
at 10:47
  • msg #791

Re: Ch09 - Legends are Born

"It is true Adiel, we didn't have the chance to consecrate the location. We couldn't even spend enough time to attack the temple. We killed goblins enough, but the taint still holds there. We also might want to check out the swamp and its strange stone statues. Something that affects trade with this city, ultimately affects the Clans as a whole. So, lets go back and sleep before we hopefully save Scotthard. Then we should be moving on again. I for one want to get back to Moonlight." Holly was slightly disappointed they had not seen any gremlins, although she suspected having a large group of people would have prevented anything coming close. Taking one last look, Holly turned to go back to her bed and a new day.
Mord
player, 412 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 15 Nov 2016
at 13:58
  • msg #792

Re: Ch09 - Legends are Born

Mord had to blink a few times to follow Adiel's excellence in verbiage, but after a pause of running it through his mind a few times to winnow out the meaning in the fancy, he nodded.  "I was all for cutting off the head at the temple, but someones took away my fun.  Seems to make sense the other place of evil worship could be bad likewise.  Or in kind."  The barbarian seemed extra proud of the last couple words, joining the intelligent conversation... though the effect was more than a little muted by his satisfaction evident across his features.

"Sounds like just enough time for a visit to the playground, bed, and up to go fix Scotty tomorrow after breakfast.  Looking up statues in the swamp sounds like a lot of mucking about, but I suppose there could be something to kill.  I'd rather keep pushing for the goblin temple and the real danger there, but as long as we set a time limit of an hour or two, I can deal with the much on my boots."

The mighty Mord dropped an arm around the two ladies and joined them for the return trek to fun or rest.
Sunna
player, 500 posts
storyteller and musician
Tue 15 Nov 2016
at 14:07
  • msg #793

Re: Ch09 - Legends are Born

"The help of a priest with the temple would certainly be of great value", Sunna agrees. "If we want to get to Goldenpoint next... the swamp is on the way, if we want to take a closer look at the statue things."

She walks back with the others.
Holly
player, 1064 posts
Protect the Land
to protect your Children
Tue 15 Nov 2016
at 15:53
  • msg #794

Re: Ch09 - Legends are Born

Holly shivered as Mord took her and Sunna into his arms. Holly blamed the cold, and simply nuzzled into his body as much as walking would allow. That thought brought back the lovely cloaks Snow had made, and then taken back for "fixing". A trip to Goldenpoint would mean a trip home, and Holly found that an interesting and comforting thought.
Fritzholm
GM, 2101 posts
toss the dice
and have fun
Wed 16 Nov 2016
at 20:17
  • msg #795

Re: Ch09 - Legends are Born

A gremlin-free evening is surprisingly a disappointment.  You return to Idora's boarding house and bunk down very comfortably for a good night's rest.  You make sure to get the the temple of Pelor well in advance of noon so the priests can get everything just so for the tricky ritual.

Unlike the similar ritual that was attempted by Halfgan at Goldenpoint to remove Scottfard's curse, this ritual is a rather private affair.  There are no extra followers or candle holders to assist.  Valderanthy is conducting the ritual in a walled courtyard.  Only yourselves, the high priest, Brother Hapthorn, Scottfard, a bound man, and a row of 7 archers are in the courtyard.

The bound man is lying in the ground.  Not only is he tied with rope but his is also in shackles and chained to stakes in the ground.  There is a burlap sack over his head and he's muffled.  The eye is floating above the bound man with a thin black sheet draped completely over the eye.

High Priest Valdernathy is off to the side of the eye and the bound man, about 7 feet away from them on a white marble platform.  He's wearing white robes with gold trim and a radiant golden crown or helmet or something.  He's looking a good deal more full of vigor than he has when you've spoken to him in the past few days.  Come to think of it, he was looking quite robust at Sunna's restoration ceremony too.

The rest of you are on the other end of the small, walled courtyard.  You Triplefang and Brother Hapthorn stand behind the row of archers.

"The events of this ritual may be alarming or disturbing to you, though I know you've seen many things in your young lives," Hapthorn tells you calmly just before Valnernathy is to begin the ritual.  "It is of the utmost importance that you simply observe.  You need to stay back behind the archers even after they finish firing.  Wait until I tell you the ritual is complete.  Do not interfere or make any noise, and certainly don't cast any spells or do anything harmful or violent."
This message was last edited by the GM at 20:56, Wed 16 Nov 2016.
Adiel
player, 134 posts
Bardic Sage
Wed 16 Nov 2016
at 21:24
  • msg #796

Re: Ch09 - Legends are Born

Adiel nods solemnly. He doesn't know why the archers would need to shoot anything, but he expects he will shortly find out.
Mord
player, 413 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 16 Nov 2016
at 21:58
  • msg #797

Re: Ch09 - Legends are Born

Mord's spine stiffened at the mention of not fighting, no matter what, AND remain back, AND troubling scenes... but he shrugged it off to city folk caution.  The barbarian's trust in his colleagues and their faith granted this grey-haired high priesty a bit of slack from Mord, as if his allies that he trusted trusted this one, then the trust passes along.    Trans.. trans... ah, same thing.

On the other hand, if there was some great risk here that required a handful of archers - that Mord could take in about two bites of an apple, of course - then perhaps there was a chance for a bit of fun "exercise".


OOC:
14:53, Today: Mord rolled 5 using 1d20.  Sense Motive .
Ah Mord.  Why yes, these ARE magic beans!

Holly
player, 1065 posts
Protect the Land
to protect your Children
Wed 16 Nov 2016
at 22:45
  • msg #798

Re: Ch09 - Legends are Born

Holly remembers what was said a long time ago, and shudders a little before turning worriedly to Brother Hapthorn. "Clerics of the great gods like to works wonders for their followers Brother Hapthorn, but as you say we are not simple followers. If, as I suspect, you intend to... Well shall we say, intend to break the vessel to release what is trapped inside, then simple say so and I for one will accept it. I trust Pelor as I trust Ehlonna and Obad-Hai. If what I say is what is going to happen, then tell us straight. We will not interfere."

Although the Druidic order hid from plain view, Holly understood that sometimes it was best to simply explain things, even potentially harrowing things, up front so the intelligent people knew what was coming.
Fritzholm
GM, 2102 posts
toss the dice
and have fun
Thu 17 Nov 2016
at 02:55
  • msg #799

Re: Ch09 - Legends are Born

The priest answers in hushed tones, but clearly enough that you can all hear him.

"Yes, that has always been the idea.  Remove the curse and free your friend's trapped spirit.  The more difficult part comes afterwards when the spirit is not allowed to leave naturally to..."  Hapthorn gestures upwards.

"It's..." he pauses for quite a while, putting all the more weight on his next word.  "necromancy, but it needs to be done if you want your friend's curse broken and for him to still be alive afterwards."

"Valdernathy tells me that Pelor will allow it."
Holly
player, 1066 posts
Protect the Land
to protect your Children
Thu 17 Nov 2016
at 08:29
  • msg #800

Re: Ch09 - Legends are Born

Holly is surprised that Pelor would deal with necromancy, but then again she has to admit there was little chance of doing the intended transfer without its influence in some way. Nodding, and turning to the others, Holly simply says, "Then I accept Pelor's help. I will not interfere, unless it goes wrong."
Sunna
player, 501 posts
storyteller and musician
Thu 17 Nov 2016
at 09:42
  • msg #801

Re: Ch09 - Legends are Born

Sunna shivers upon seeing the setup with the archers. She's almost glad that Holly asks the question that bothers her, too.
"I admit it sounds strange. But since it's with Pelors acceptance... I'll not interfere - unless something goes wrong, of course."
Adiel
player, 137 posts
Bardic Sage
Thu 17 Nov 2016
at 19:48
  • msg #802

Re: Ch09 - Legends are Born

Adiel watches Holly, intrigued by her reaction--trusting Pelor as Ehlonna and Obad-Hai. He wonders whether that is typical of the druids, but he doubts it. He suspects many of her order would have let Scottfard pass on, prizing the order of nature over Pelor's concept of good and evil.

Guesses about the secretive druids aside, he is grateful for Holly's leanings towards Good, and her acceptance of Ehlonna and Pelor. The Tome has destined her to be a legend, and he is glad of her tendency towards heroism.
Fritzholm
GM, 2105 posts
toss the dice
and have fun
Tue 22 Nov 2016
at 19:28
  • msg #803

Re: Ch09 - Legends are Born

Valdernathy conducts the ritual.  At first he speaks in clan tongue about Pelor's light and benevolence.  He goes on about Pelor leading men and gods shining enlightenment and showing the path.  Pelor does not abide the accursed wickedness of trapping a man's spirit inside the physical form of a curiosity or abomination.  Later he switches to words you do not understand.  They are beautiful words, a delight in your ears even though you can't comprehend the message.  Hapthorn taps one of the archers and he gives the commend to fire.  The high priest makes wide, sweeping gestures with his arms and hands, swishing the robes fluidly as one volley, then another flies at the covered eye 8 of the arrows strike the eye.

A mournful deflating brass noise fills your ears.  Then it is suddenly drowned out by a thunderclap and a flash, but no lightning strikes.  Your senses reel for an instant and your vision goes blue.

Then nothing.

There's a very strange disconnect in your memory as if you had passed out, but you are still standing, a bit disoriented and tipsy.  It takes a moment to regain your bearings.

The eye lays in a heap just behind the bound man, peppered with arrows and leaking fluid through the black cloth.  Valdernathy steps off the marble platform and walks towards you.

"Now what I need from you is a question.  Something I can ask the man that only your friend Scottfard would know," says Brother Hapthorn.
Holly
player, 1067 posts
Protect the Land
to protect your Children
Sun 27 Nov 2016
at 16:34
  • msg #804

Re: Ch09 - Legends are Born

Holly couldn't shake the fact that time had passed, and quickly checked out the length of the candles to see if they had changed significantly. Then, when Brother Hapthorn came forward and asked about a question to ask to identify Scotthard, Holly considered for a moment and then spoke to the others.

"Perhaps we should ask who own the cottage we built. That should only be known to our little band. Or perhaps we should ask who his girlfriend is? Either will answer whether it is Scotthard I would suspect. Does anyone else have any suggestions?" Holly says, wondering if the others have a better suggestion.
Adiel
player, 138 posts
Bardic Sage
Sun 27 Nov 2016
at 19:52
  • msg #805

Re: Ch09 - Legends are Born

Dazed, Adiel regrets not having used his song of detecting magic during the ritual, as he did when Sunna signed the Tome of Legends--who knows what he might have seen? But, then, he had been told not to do anything that might interfere, and music might have distracted the participants.

At Holly's suggestion, Adiel nods. "No one would know the name of the owner of that cottage, except for our traveling companions."
Fritzholm
GM, 2106 posts
toss the dice
and have fun
Tue 29 Nov 2016
at 17:30
  • msg #806

Re: Ch09 - Legends are Born

Hapthorn walks over to the bound man and kneels down near him.  Valdernathy watches over the situation.  He looks ready to act if need be.  With your party, and 7 archers there you don't think Hapthorn has anything to worry about from a bound man.  Still the priests are being very cautious.  Hapthorn pulls the sack off the man's head and unties the gag.

"Listen to me carefully and answer this question.  Who owns the cottage these people built?" he asks gesturing back towards you.

The bound man looks confused and disorient.  His eyes dart around, not focussing on anything in particular.  He squirms a little against his bonds.  What he doesn't do is offer any sort of answer.

"Please focus.  This is important," Hapthorn says.  He holds the man's head so that he's looking directly at the priest.  "Who owns the cottage?"

The bound man still does not say a word.  He squints and closes one eye completely.

Hapthorn releases his head and the man looks around slowly.  Valnernathy and Hapthorn exchanged somewhat concerned looks.  Brother Hapthorn turns and looks back at your group inquisitively for a moment and then turns back to the bound man.

"We cannot untie you until we verify your identity," he says to the man slowly and clearly.  "You need to answer the question.  Who owns the cottage these people built?"

The bound man opens his mouth as if to speak, but only sputters.  He blinks in frustration, still holding one eye shut, but says nothing.

A few more anxious moments pass with no answer.  Then suddenly there is music - a blaring fanfare of horns followed by familiar, energetic chords.  It's your group's inspirational Triplefang battle anthem!
Holly
player, 1068 posts
Protect the Land
to protect your Children
Tue 29 Nov 2016
at 21:51
  • msg #807

Re: Ch09 - Legends are Born

"May I approach? Scotthard knows us, but others have heard that tune. Might I offer another chance. I am confident this is our friend, but he has not had a body for many, many years. Yet the closing of one eye would indicate this is his normal view of the world, that of a one eyed man." Holly looks closely at the man that could be Scotthard.

"Ask him to play the introduction for Favrick the Superior! No one else knows that tune but Scotthard."
Mord
player, 416 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 29 Nov 2016
at 22:29
  • msg #808

Re: Ch09 - Legends are Born

"I'd say take him to the ladyfavours house.  That always relaxes me, gets my head back in things after too much thinking.  This spell has the feel of too much thinking,"  Mord opined helpfully after a moment of thinking on the music and one-eyed staring.  "How do y'know it's him, and not something that can force him to answer?  Guessing some priesty truth-telling magics?"

With the signs being hopeful that the ritual had worked, Mord was back to his "always read for battle" semi-relaxed pose, instead of the "RIGHT NOW" extra hair-triggering muscle tension.
Fritzholm
GM, 2107 posts
toss the dice
and have fun
Wed 30 Nov 2016
at 19:24
  • msg #809

Re: Ch09 - Legends are Born

Hapthorn nods.

"Your friends request that you play Favrick's introduction music."

Once again, the bound man just looks confused.  The battle music fades away, but you don't hear Favrick's introduction.

"Go ahead and untie him," says High Priest Valdernathy.  "Who else but your cursed harper friend could summon music from nowhere without a word or gesture?  The man this body once belonged to might've known the song, but he couldn't pull off the musical miracle of bringing it to all our ears from thin air.  THIS," he proclaims, "is your cursed friend freed."

Brother Hapthorn, never one to doubt the word of the high priest, begins the process of unbinding the man.  While the priest is untying him another familiar tune fills the air.  It's a pleasant little happy song.

"Hey, this is Nanna Fresa's song about the morning birds," Glumr says with a smile.  It's the first time you've seen him smile since the incident with the tome.

Glumr ponders a little and adds "the eye was playing this song when we first met him."

Mord (who like Glumr was partially raised by the now departed Fresa Triplefang) and Sunna both recognize the song now.  Holly and Mord think back and remember hearing this song when the first saw the eye many months ago.
Mord
player, 417 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 30 Nov 2016
at 22:32
  • msg #810

Re: Ch09 - Legends are Born

"That's right," Mord chuckled, moving over to help the man to his feet... and ensuring that Mord was situated between the fellow and the rest of the party.  There was at least some confusion or conflict going on here, and better to take a slightly careful welcome back over a dagger in the throat.  The battlefield caution was a touch hard to shake, and the fancy environments seemed to suggest that it was never needed, but reality was that it was needed more often than in the battlefield - in Mord's opinion.

"And to think that I had thought THAT day would be the strangest that I had seen."
Holly
player, 1071 posts
Protect the Land
to protect your Children
Thu 1 Dec 2016
at 12:24
  • msg #811

Re: Ch09 - Legends are Born

"I would ask for caution Brother Hapthorn, at least for a moment. Scotthard will remember what we did for Favrick, and although we recognise what he can play a tune we all know, it means others will know as well. I cannot be absolutely certain this is Scotthard until I hear the introduction Scotthard did for our rather unusual friend Favrick. Let him take a moment to think, and then we will know." Holly tries again to prompt Scotthard to remember the simple introduction they had used to provide the magical introduction for Favrick before his duel.

Turning to her colleagues, she adds, "Patience. I believe it might be Scotthard, but without Favrick's music I will not be absolutely clear. Anyone who knows us, knows the songs of our childhood. Let Scotthard tells us something only he can know, and not some instrument of someone out to fool us. I may be overly cautious, but there is enough evil in the world without us calling forth something that is not our friend Scotthard."
Adiel
player, 139 posts
Bardic Sage
Fri 2 Dec 2016
at 00:02
  • msg #812

Re: Ch09 - Legends are Born

Adiel is impressed by Nanna Fresa's song, and reassured by Valdernathy's confidence, but, still, Holly has a point. It could also be a sorceress conjuring sound from nothing, for whatever reason. Or, perhaps, the late Augustine. Why they would be interested in Scottfard, or in deceiving the Triplefang adventurers, Adiel doesn't know.

But he does have some magic that can provide additional evidence. He begins singing, a bold, rising melody of triumph and justice--a tune more like a hymn than a typical harper's song. A single voice hardly does the tune justice, but there is an underlying power to it. Adiel focuses intently on Scottfard, continuing to sing for about twenty seconds.

OOC: Casting detect evil, in a cone centered on Scottfard. Also, checking for any deception:
16:55, Today: Adiel rolled 30 using 1d20+11.  Sense Motive.

Sunna
player, 503 posts
storyteller and musician
Fri 2 Dec 2016
at 20:20
  • msg #813

Re: Ch09 - Legends are Born

Sunna frowns a bit as the man - Scottfard, she hopes - does not remember the simple introduction they used fo Favrick. Maybe he just needs some time.
"Might it be that some memories got... lost somehow?" she asks quietly, more for her friends than the priests to hear.
Fritzholm
GM, 2108 posts
toss the dice
and have fun
Tue 6 Dec 2016
at 22:30
  • msg #814

Re: Ch09 - Legends are Born

The song about the morning birds fades away when Adiel starts singing.  The scholarly bard draws out his lyre for some instrumental accompaniment, all the while scrutinizing the formerly bound man.
Adiel
player, 140 posts
Bardic Sage
Thu 8 Dec 2016
at 18:00
  • msg #815

Re: Ch09 - Legends are Born

"He's telling the truth," says Adiel, finally. "This is a pure place... and there is no longer any evil about this body. It worked. This is truly Scottfard."

He approaches the freed man, looking him in his one eye. "You seem to be having a little trouble adjusting to a human body again. It was a long time, wasn't it?" He speaks more gently than usual, imagining a little of the pain Scottfard must have endured, being confined for so long.
Fritzholm
GM, 2110 posts
toss the dice
and have fun
Thu 8 Dec 2016
at 22:54
  • msg #816

Re: Ch09 - Legends are Born

Scottfard nods very slightly in response to Adiel's question.  The priests help unbind him as the archers depart the courtyard.  He is able to stand and walk alright, though he still appears disoriented.  After a short blessing from the high priest you all leave the courtyard and go inside the main temple.

"Before you leave, there is someone I'd like you to meet."  Hapthorn walks you towards a woman in robes sitting at a table with two children.  "My Triplefang friends, this is Sister Clarimonde.  I am sending her with you to retrieve the staff from Goldenpoint.  She has experience as a healer on raids and has seen more danger than most of us.  I feel she is best suited to this task."

Sister Clarimonde stands up and gives you a short bow to greet you.

"Yes," says Clarimonde somewhat slyly, "the dangerous task of walking through peaceful clan lands to a temple of Pelor and back.  I think I can handle it."
Holly
player, 1074 posts
Protect the Land
to protect your Children
Fri 9 Dec 2016
at 12:12
  • msg #817

Re: Ch09 - Legends are Born

"Then do you mind us tagging along, under your protective wing so to speak?" Holly asks, instantly liking the Sister. "Other than some Alligogs in the swamp, I don't think we have much to trouble our travels back and forth. My name is Hollykhan Shipsail, of the Triplefang Clan. Please call me Holly."

Turning to the others, Holly introduces them all with suitable introductions, trying to remember how Sunna and Adiel would do it. Finally she comes to Scotthard, and says "And this is our old friend Scotthard, newly restored to our company."

"When should we be ready to leave Sister?"
Holly asks, deferring to the Sister in the temple, and personally hoping they will be leaving today.
Mord
player, 419 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 9 Dec 2016
at 17:10
  • msg #818

Re: Ch09 - Legends are Born

Mord took Scotthard off to the side for a moment, to discuss things in manly fashion.  Of course, being Mord, when he spoke it was with exuberance and still fairly audible.  "...No, I'm telling you - you look like yer punch-drunk hungover, and there are two schoolings of thought on dealing with that.  Depending on if it was hurt from punch or drunk.  One says ye go wenching, the other drinking.  I say ya do both, and cover the bases.  They work well together, after all."

Having dispensed his sagely advice, the barbarian went over and gave the Sister a welcome hug, too strong, like he did for folk.  "Mord the Mighty, slayer of goblins and Holly and Sunna's patience.  Sister Clarimonde - a mouthful, but ye seem nice and such.  Glad to have ye with us."
Fritzholm
GM, 2111 posts
toss the dice
and have fun
Tue 13 Dec 2016
at 08:23
  • msg #819

Re: Ch09 - Legends are Born

During Holly's introductions Mord squeezes all the air out of the surprised and formerly composed cleric.  She has to set a hand down on the table to recover from the friendly greeting.  The kids have a good laugh.

"This is your journey, Hollykahn," she says motioning to the lot of you.  "I'll leave whenever you see fit."

"Why don't we set out tomorrow morning," suggests Adiel.  "I have some business to attend to before we leave."

"As do we!" adds Mord giving Scottfard a one armed squeeze.

You make plans to meet back here at the temple in the morning.



When you get back to your room at Idora's boarding house Scottfard looks at Holy and says "fox"

"Huh?" Holly replies, surprised to hear a word come out of Scottfard's mouth.

"The fox," he repeats.
Fritzholm
GM, 2112 posts
toss the dice
and have fun
Tue 13 Dec 2016
at 09:15
  • msg #820

Re: Ch09 - Legends are Born

Adiel takes the book of Children's Illustrated Fairytales and heads off to meet with Proctor Limon one last time before leaving town.  During the visit Adiel presents Limon with the book as a gift and thanks him for allowing the prisoner to be used for Scottfard's ritual.  They also discuss gremlins (Adiel tactfully avoids mentioning anything to do with Glumr's gremlin run-in or his inability to sign The Tome of Legends) and the petrifier beast.  Limon considers the gremlins more of an annoyance than a danger.

"The little monsters know just when to throw a wrench into the machine.  Why can't they go pester someone else's city?"

The mysterious petrifier beast is much more a concern.

"I've called a halt to northern caravans.  Some of the merchants grumble about it, but I simply can not have some dragon turning my supply trains into stone.  I know we'll have to deal with it head on sooner or later.  Pelor help us if the beast is a tool of the goblin hordes.  They're dangerous enough as it is."

"If you can't take the ferry to Kammarra you should do what the merchants have.  Book passage on an empire ship.  Sail out of Tergan.  They'll charge you a stack of gold, but it's safer and faster.  You can afford it, my friend," Limon says with a laugh.  "In fact there's a ship going to Silvergate in two days - The Paulina Belle.  Talk to Captain Octus.  Tell him I said to make room for you."



Mord is anxious to take Scottfard, complete with his brand new man body, to The Playground.  The wait for night to fall isn't made any quicker by Scottfard's lack of conversation.  For a while Mord does enough talking for two, but eventually you all just take to restful relaxing.

Adiel returns before Mord and Scottfard head out.  He suggests the option of going to the port of Tergan, just south of Rankor Heights, and sailing to Silvergate on an empire ship.  You can take your horses and the cart and avoid a potentially fatal run-in with whatever is turning people to stone in those accursed swamps.

Mord and Scottfard enjoy an evening at the Petticoat playground.  The revelry is a bit more modest than your previous visit and Scottffard doesn't end up in a crate this time.
Holly
player, 1075 posts
Protect the Land
to protect your Children
Tue 13 Dec 2016
at 13:33
  • msg #821

Re: Ch09 - Legends are Born

Holly breaks into a broad smile as she realises what Scotthard had just said, and suddenly moves forward and gives him a huge hug! "Oh Scotthard. It is you. I am so glad we have got you back."

Breaking the hug, Holly steps back, still holding his arms in her hands and adds, "Won't be long and you'll be talking as much as Mord! Although hopefully what he has planned for tonight won't be too disagreeable. It is truly wonderful to hear your new voice. I liked the music, but a voice is just as special"

When Adiel comes back in with the news of using an Empire ship to get back to Silvergate, Holly has mixed feelings. Deep within her is her families desire to ride the seas, balanced heavily by her own love of solid ground beneath her feet. More pressing for her is the concerns on the closure of the marsh route, and how she will get Moonlight back to Volge. Holly had never tried to get Moonlight on anything more than a ferry before now, and that had been identified as something that even her special bond with Moonlight could not overcome easily. Taking a boat to Silvergate would probably be the safest option, even if that ship was potential owned by a potential enemy. Sitting down, Holly considered the question, and listened to the others views.
Adiel
player, 141 posts
Bardic Sage
Fri 16 Dec 2016
at 00:07
  • msg #822

Re: Ch09 - Legends are Born

"Taking the ship would be a fun little adventure," Adiel says. It seems the most advantageous course of action, unless any of his companions has information he does not.
Holly
player, 1076 posts
Protect the Land
to protect your Children
Wed 21 Dec 2016
at 11:59
  • msg #823

Re: Ch09 - Legends are Born

"It puts some of us in a little danger, and I for one hate being on the water, no matter what my family name is." Holly says, wishing there was a way around it, but knowing it is something that probably needs to happen.

"We would need to ensure the owner of the ship is not one we have run across before. I think at least one member of the empire would take great pleasure in taking us on board, and then throwing us over the side out at sea. Perhaps I am being paranoid, but I'd rather try a trip over the lake, rather than one over the sea."
Sunna
player, 506 posts
storyteller and musician
Sat 24 Dec 2016
at 12:25
  • msg #824

Re: Ch09 - Legends are Born

The moment as Scottfard actually speaks Sunna turns around in surprise, then breaks into a broad smile. "I'm so glad that you found your voice." Even if it might take Scottfard some time to get used to it, after all this time in his other form. "Holly is right. It's wonderful!"

"Captain Octus... Have you heard that name before? Preferrably not as someone you crossed" Sunna asks the others. "I think this trip could be interesting. And proctor Limon seems to know the captain, which I think is a good sign."
Mord
player, 420 posts
Tripelfang Berserker
Ambassador of Beat-Down
Sat 24 Dec 2016
at 17:19
  • msg #825

Re: Ch09 - Legends are Born

Mord nodded his agreement after some careful thought.  "Anyone trying to harm us goes through Mord.  A ship journey sounds grand - perhaps there are water goblins like the ground goblins.  I've heard tales that there are places in the sea that the water fountains up in streams of ale, from the secret brewers of ale beneath the waves.  I'd be interest in seeing that."
Fritzholm
GM, 2113 posts
toss the dice
and have fun
Tue 27 Dec 2016
at 07:55
  • msg #826

Re: Ch09 - Legends are Born

It's not too tricky to convince Holly, who has some misgivings about the trip, that sailing to Silvergate is the best course for now.  What little you are able to turn up around Rankor Heights points to Captain Octus being a fair man who handles little of the business of buying and selling goods, preferring to leave that to others in his employ.  His family is known for fine ceramics and textiles, but he moves all manor of cargo.  You're unable to find any direct link between he and Flavius.

You pay Idora for the room and board, and pay Jeremy for taking care of your horses, before heading to Tergan.  Being out of the city suits Holly and Mord well, and being reunited with Moonlight brightens Holly's spirits dramatically.  It's just few hours ride south to the port.  There isn't much more to Tergan than the large impressive docks, a few warehouses, a stables, and a longhouse.  There is still a buzz of activity loading and unloading ships' cargos.  You marvel at the wooden and iron cranes used to move crates of a very uniformly large size.  You've seen these crates before in Silvergate, but never before the cranes.  They are wondrous!

The trip is not cheap, over 100 gold, but you have it to spare in Ferisedan gold, which is required here too.  Soon you, your horses, fox, and the wagon are all aboard and setting off.  The Paulina Belle is a massive and very stable ship.  It barely pitches around on the waves at all.  That's a remarkable difference from the smaller Triplefang boats.  At times your forget you are not on solid ground.  This would annoy the more nautical of clan raiders.  They prefer to let the seas speak to them through the movement of their waves.

There are only a few merchants on board, and only one other woman - the wife of an empire merchant.  The all male crew outnumbers the passengers by two to one.  You find out that a female sailor is rare to unheard of in the Empire, but it's not clear as to why.

You are invited (and accept) more than once to have a meal with Captain Octus.  He is a friendly, well dressed, bearded man your fathers' age.  Octus enjoys regaling you with stories and delights in hearing your bard's tales as well as you personal adventures.

"I do so love Caledonia."  That is what the empire calls your clan lands.  "There is such freedom here."

"In Carth, where I'm from, and throughout the Empire there is a rigid caste system.  You are born into a life and that is what you will always be.  If you are born a serf you work your lord's fields, a single unchanging rotation of crops, and tend the same pack of animals your father did.  Your wife is chosen for you, and your children take your place in the fields.  If you are born a priest your days will be spent in service of the same god at the same church as your father.  So too will be your child.  Be you prince or pauper your life is mapped out from the cradle to the grave.  Even the lords and ladies are paired up by arrangement.  It feels as not a single choice in life is your own.  People just accept it."

"But not here!  The Triplefang man is free to make what he can of his life.  The poet can be king.  The waterbearer can roam far and wide.  The warrior can become a shepherd.  And the adventure!  Oh, there is much left to explore and discover.  Caledonia is a land of wonder."

"This is why I sail instead of tending a shop in a province of Carth.  I was very lucky to be born into a wealthy family too large for it's own good.  There is no need for me back home.  Why I was practically discarded."

Captain Octus spends more than a little time flirting boldly with Sunna.  You lose track of the number of times he extolls the virtues of choosing your own wife.

In four days you arrive in Silvergate, back home in Triplefang lands.
Glumr
player, 1119 posts
  Woodland
  Ninja
Tue 27 Dec 2016
at 08:34
  • msg #827

Re: Ch09 - Legends are Born

"Listen my friends," Glumr says solemnly.  "I've had time on this boat ride home to think about my path.  I don't know why the Tome refuses to link my fate to yours.  The way of the world can be as fickle as the wind, but it blow the way it blows all the same.  You four are the legends now and I need some time to find my way.  The journey continued when Snow left us and when Farden went his own way.  Rolf and Vidar, Israth, Giselle, even Erma have all come and gone.  I guess what I'm saying is you'll be fine without me."

"I've talked with...  um, talked to Scottfard, and I think he'll be safer with Talita and I for now.  You guys have enough bards already.  We're going to go see Reynard first.  If anyone has answers for us, it's him.  Ehlonna would approve of some time wandering the wilds.  I think I'll spend some time with Alma too."

Glumr is reluctant to talk about money, but as much of your current wealth is his doing as anyone's else.  He doesn't want as much as Farden took with him when he left, but everyone agrees Glumr deserves a substantial sum of coins.  You end up settling on 25,000 silver.

The archer gets choked up during the good-byes.  He pulls the long brim of his hat down over his face to try to hide the tears as he gives you each a hug before departing.
Fritzholm
GM, 2114 posts
toss the dice
and have fun
Tue 27 Dec 2016
at 08:40
  • msg #828

Re: Ch09 - Legends are Born

It's not just Glumr who has his own personal business to attend to.  This chapter has wrapped up and you each have a considerable span of in-game narrative time before the next chapter begins.  Please let me know via private message what you'd like to do for the winter.

I will add up EXP at the beginning of January and post the official numbers.  I can safely say that everyone will be going up a level.

Mord
player, 421 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 4 Jan 2017
at 16:14
  • msg #829

Re: Ch09 - Legends are Born

It wasn't that Mord minded compliments about his people.  It certainly wasn't that he was seasick, with his stalwart constitution.  It most certainly could not have been that Mord resented the ship captain hitting on Sunna.

No, mere coincidence was the most likely culprit - and that the below-deck space just wasn't sufficient for a powerful large man like Mord.  A looming man needed space to hone his oversized axes, swords, daggers, and a good warrior made sure he could be where needed - in case of attack - so it only made sense that Mord found himself within line of sight every time the Captain moved on Sunna.

The sea air was fine, though the lack of chances to hit things did somewhat detract from the overall experience.

~
When Glumr attempted a half-hearted hug, Mord swept the smaller man up in a mighty bearhug.  "If another path you need for short time, then safe travels, much adventure and misadventure to you, Glumr.  Know that we are never too far to travel to yer aid.  Manage your things needing management, then track us back down.  I travelled another path for a time as well before returning."
Holly
player, 1077 posts
Protect the Land
to protect your Children
Thu 5 Jan 2017
at 10:03
  • msg #830

Re: Ch09 - Legends are Born

Holly managed to survive the sea trip by focussing on Moonlight and staying below deck as much as possible. The ship might have been the best method of getting home, but the journey was hard on Holly. Having the land beneath her feet again was something she dearly wanted, and needed.




Holly cried. She couldn't do anything but cry when Glumr declared his desire to return to the wilds. Glumr had been Holly's longest companion on this adventure, and although Mord was back, Holly couldn't help think that it was again another loss that Glumr was leaving. Wrapping her arms around him, Holly sobbed into his chest, squeezing him tight before letting him go, Holly stepped back to let the others say their goodbyes.

A gentle nudge from Moonlight got Holly's attention again, and Holly pulled herself together. Wiping away the tears, Holly took a moment and then spoke.

"Glumr, for all your help, I thank you. I'm sure Scotthard will enjoy spending a little time with you and Talita, and I would like you to take a message back to Reynard to thank him for his help. Don't forget to pop in and see Snow every now and again, as I know she won't forgive you if you don't, and she has a cloak of yours to return I believe. Now, before I break down again, may I bless you with Obad-Hai's blessings, and my own as well. Good bye for now friend, for I think our paths will cross again."

Stepping forward, Holly gave Glumr a gentle kiss on his cheek, and then gave Scotthard a hug and kiss before kneeling to stroke Talisa. "Take care of him little one".
Fritzholm
GM, 2115 posts
toss the dice
and have fun
Fri 6 Jan 2017
at 09:28
  • msg #831

Re: Ch09 - Legends are Born

Chapter 9 EXP awards

 500 Save Tora (Holly and Sunna)
 525 Direwolf ambush
1132 Goblin camp assault
5000 Sign the Tome of Legends (Major Quest completed!)
 500 Restore Scottfard
-----
7157 for Mord and Adiel
7657 for Holly and Sunna

EXP
Holly 13933 + 7657 = 21590
Sunna 12068 + 7657 = 19725
Mord   8000 + 7157 = 15157
Adiel 10000 + 7157 = 17157

Holly advances 2 levels to 7th
Mord advances 2 level to 6th
Sunna and Adiel advance 1 level to 6th
Sunna
player, 507 posts
storyteller and musician
Sat 7 Jan 2017
at 11:32
  • msg #832

Re: Ch09 - Legends are Born

Somehow the journey reminded Sunna a bit of their search for the Haunted Tower, every time the land was too far away to be seen, even if only for an hour. So it was a welcome distraction to be invited by Captain Octus. But as much as she enjoyed a flirt with the Captain, she was certain that she didn't want more than that.

"For a man of the Empire he's quite fun to talk to", she explained to Mord after they had had a meal with the captain, "but that's what he is: a man of the Empire. What could a Triplefang do with him?"

There's a little song Sunna has for the Captain:
Let me tell you that I love you
That I think about you all the time
Caledonia, you're calling me, now I'm going home
But if I should become a stranger
Know that it would make me more than sad
Caledonia's been everything I've ever had





Sunna just nodded to Glumrs desire to leave. She would have done the same if the book had rejected her, she thought. Still, it hurt to see him go.

"Mord and Holly are right, I believe our paths will cross again at some point. Safe travels to you, my friend, and thank you for everything. Take good care of Scottfard and greetings to Reynard." She hugged Glumr and Scottfard.
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