After two days of rest, recovery, medicine, and a little magic your all feeling better. It's time to head for Crim.
Before you leave someone needs to make a call on food. First off - two days, 5 people, 5sp per day = 50sp which I've deducted from the party funds. Now, how much do you want to buy for your trip to Crim?
quote:
Basic food for the road will run you 5sp per pound,
or you could splurg on the fresh goodies for 12sp per pound.
Your party goes through about 7 pounds of food a day now, and the trip to Crim will take about 3 days even with some delays built in. You'll be able to get food provisioned to you free once in Crim.
How many pounds of food and what quality are you going to buy before leaving Kammarra?
In the morning you ride off west through the dry grasslands towards Crim. The weather is very pleasant for traveling. There's still a hint of summer heat, but it's not oppressive. Instead it's tempered by a light breeze. Around noon there's a short rain shower. The skies clear quickly and the ground soaks up the water without getting muddy.
About an hour before sundown both Sunna and Adiel begin to cough. It looks like Glumr's spore cough has spread.
00:54, Today: Fritzholm, on behalf of Adiel, rolled 2 using 1d4. CON damage.
00:54, Today: Fritzholm, on behalf of Adiel, rolled 3 using 1d4. DEX damage.
00:53, Today: Fritzholm, on behalf of Sunna, rolled 4 using 1d4. CON damage.
00:53, Today: Fritzholm, on behalf of Sunna, rolled 2 using 1d4. DEX damage.
Soon both are complaining of aching joints. Sunna's condition deteriorates quickly. First it was just the cough and pain in her joints, then tingling and numbness in the feet and hands. Now she can not feel her fingers at all. (She's down to 4 CON, and will *die* at 0.) Adiel isn't in as serious danger, but his muscles are cramping in addition to the joint pain. You decide to stop early, treat Sunna and Adiel, and set up camp.