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03:39, 4th May 2024 (GMT+0)

Out of character - in game 1.

Posted by FritzholmFor group 0
Snow
player, 12 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 22 Jun 2009
at 15:27
  • msg #7

Re: Out of character - in game

yea~!
Glumr
player, 5 posts
Ranger
Follower of Ehlonna
Wed 24 Jun 2009
at 15:17
  • msg #8

Re: Out of character - in game

Do we have any other languages other than common?  Like is there a Triplefang local dialect?
Fritzholm
GM, 20 posts
Dungeon Mastering
without a net
Wed 24 Jun 2009
at 17:36
  • msg #9

Re: Out of character - in game

Sure. You can call it Human, or Clan, or Triplefang if you'd like.  All the humans, and some of the demihumans on the continent speak it.  It's your native language.  They speak something else in the Empire.  Lets call it Latin.  Empire traders have learned your language.
Glumr
player, 10 posts
Ranger - Level 1
Follower of Ehlonna
Wed 24 Jun 2009
at 17:47
  • msg #10

Re: Out of character - in game

Reason was asking because I think by default Humans get Common + 1 language.

So dont know if 'Triplefang' is common and 'Empire/Latin' is another

or

is Empire/Latin the common, and we all speak 'Triplefang' on this continent?

My thoughts is upon encountering a group of human/demihumans who spoke common, would we be able to converse in triplefang without them understanding...


Rules Author:
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
---
You start at 1st level knowing one or two languages (based on your race - Humans get 2), plus an additional number of languages equal to your starting Intelligence bonus.


So...

Would out 2 be triplefang, spoken by everyone in our region, and then common(latin/empire) would be our second?

Or should we choose a different one?  or does the GM only want us to have the one?
This message was last edited by the player at 17:47, Wed 24 June 2009.
Holly
player, 11 posts
Protect the Land
to protect your Children
Wed 24 Jun 2009
at 18:52
  • msg #11

Re: Out of character - in game

"Common" used to be an amalgamation of words and hand gestures that are used to put ideas across.  Bit like Pigeon English.

In game terms it usually means that when speaking it, your sentences are short and simple, and limited.

For example, in Elven, you might say, "The golden globe that rises above us, a blessing from the gods, gives us the warmth and energy to live here and we cherish it for the love it brings into our life!"

In Common, where neither the elf or goblin speak the same language, the elf might simplify it in common to, "Sun brings life.  Life Good for all."

The other view is that Common is Human, and that everyone knows it.


I like the pigeon english way, but DM will decide as either Triplefang=human=common, or split...
Fritzholm
GM, 21 posts
Dungeon Mastering
without a net
Wed 24 Jun 2009
at 21:39
  • msg #12

Re: Out of character - in game

Unless you have an INT bonus, or spend 2 extra skill points, you just get Human.  You can have common too.  I'm not sure if anyone you run into will know it, so don't be too disappointed.
Snow
player, 17 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 25 Jun 2009
at 10:11
  • msg #13

Re: Out of character - in game

Any chance of map or will we not really need one, I presume having Glummy track?
Glumr
player, 12 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 25 Jun 2009
at 12:59
  • msg #14

Re: Out of character - in game

We've got... a map of sorts.. need frame of reference for it.

I'm going to be using some colors to make things stand out...  Just FYI.


Standard black text will be my narrative for Glumr.  Describing his feelings, thoughts, actions, etc.

"I will speak as my character with cursive brown as I'm fond of Brown."

Orange will be out of game remarks, such as questions/comments to the GM about how much backfill our characters have... such as the knowledge of the distance (or aproximate days walk) to goldenpoint.

:D  Exciting for my first RPOL adventure.. and honestly my first RP adventure in well over a decade.
Snow
player, 20 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sat 27 Jun 2009
at 11:33
  • msg #15

Re: Out of character - in game

I'm presuming we've had a day of travel then.  We've gone through a (1) Day or rations and to adjust equipment as appropiate.  We're currently 'north' one days travel, and settling for the night.  The question is do we need a watch.

Personally i dont think we do.  We're in triplefang territory and the clan were pursuing is likely not near us.  I'm estimating another half day of travel north to even have a chance of seeing their trail, possibly a full day.  If we dont see anything the next day we'll have to consider adjustments.

At this point a full nights rest so we can keep an aggressive alert pace the next day is more useful than a unlikely useful night watch.

*IF* we do have night watches, i think Snow and Holly should be on the first/last shifts.  They're spell casters and will need as much uninterupted rest to recover spells is my thought.
Holly
player, 14 posts
Protect the Land
to protect your Children
Mon 29 Jun 2009
at 08:32
  • msg #16

Re: Out of character - in game

I assume there is a moon, as otherwise 'Moonlight' might need a name change!

What light will be cast by it during the night?  It might effect when Holly chooses her watch.  She'd prefer the darker part of the night to keep watch.
Glumr
player, 13 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 29 Jun 2009
at 12:22
  • msg #17

Re: Out of character - in game

Hey... Was out of town this weekend with no connectivity...  Back in full swing.

--

We are close to home, but we are close to the road as well.  A watch might not be a bad idea as you never know who could be coming down the trade route.

I'm willing to take any watch... Middle is probably ideal so spell casters get more uninterrupted sleeps.

(Now to catch up in game)
Holly
player, 15 posts
Protect the Land
to protect your Children
Mon 29 Jun 2009
at 12:37
  • msg #18

Re: Out of character - in game

In that case perhaps we should havea Watch order of:
1st - Holly
2nd - Glumr
3rd - Mord and Snow
Snow
player, 23 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 29 Jun 2009
at 17:10
  • msg #19

Re: Out of character - in game

Just a FYI Glumr,

It's my impression that we grew up together and that we're actually pretty friendly/close to one another, the way a clan/family might get.  I believe were all cousins of one sort or another?
Glumr
player, 16 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 29 Jun 2009
at 17:38
  • msg #20

Re: Out of character - in game

Yeah...

The way I think of it would be like distant family... you know... everyone is all related, but not in the daily lives of each other.

So I would say we know of each other and may have met, but we dont know much about each other.

No reason not to be friendly, but I'd play it as we're more like 2nd or 3rd cousins.  Related by blood, but not really part of each others direct family units.  That way we are discovering things about each others characters in game and arent missing the history of a close connection.

That make sense?  Like my mother and your mother might be cousin.  I feel like we just know about each other a bit and have not really spent time together.  Makes the character history match our knowledge.  I.E.  If we were close, there'd be all this history with stuff we would know about each other.  Since we dont have that, I'd say we're not that close.  Simply due to size of the clan.

Volge, from what I understand, is our clan home and big enough to have a market place.  So it's much bigger than what I think of when I say family in real life.
Snow
player, 25 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 29 Jun 2009
at 18:00
  • msg #21

Re: Out of character - in game

You can be a distant cousin if you like, I think Holly and Snow might be first cousins though, i sense that they have a sort of familiarity with each other in their game play already.

Let me know if this is no good for you Holly and we can adjust if you dont concur.
Fritzholm
GM, 27 posts
Dungeon Mastering
without a net
Mon 29 Jun 2009
at 18:43
  • msg #22

Re: Out of character - in game

This is always a fun question for a DM to ask.

How do you know when your 3 hour (or 2 hour) watch shift is over?
Holly
player, 17 posts
Protect the Land
to protect your Children
Mon 29 Jun 2009
at 19:18
  • msg #23

Re: Out of character - in game

Moon across the sky, or if cloudy whenever a fire burns out.  Fires are fairly constant burners in normal conditions, and we'll all have knowledge of that, especially Glumr and perhaps Holly as lone travellers.

If you grow up without watches and clocks, you quickly learn to estimate time.  Body clock has savedme many times from not waking up for work when I forget to set alarm.
Glumr
player, 18 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 29 Jun 2009
at 19:47
  • msg #24

Re: Out of character - in game

Slowly count to 1200?

Like Holly said... I would expect in an age without time pieces, other ways of telling time would be common practice.  Since every appliance you purchase has a clock in it, we've lost that ability in todays age.

So GM... Do you need us to explain how we are actually doing that?  Or do we just assume it is a standard ability or a persons living in that age...  (Give or take a few minutes because it's not exact, but you get the gist)

http://www.wikihow.com/Tell-Time-Without-a-Clock
Fritzholm
GM, 28 posts
Dungeon Mastering
without a net
Mon 29 Jun 2009
at 20:34
  • msg #25

Re: Out of character - in game

Strangely, I visited a very similar page about telling time by the stars earlier today.

Any combination of stars and fire burn will work, and yes we can abstract it.  Snow will have the toughest time estimating this, but she has last watch so it all works out fine.

One other note:  This is an usual party in that you can all sleep in your armor without fatiguing.  Nearly every other party I've been around has to worry about don hastily rules or fighting without most of their armor at night.
Holly
player, 19 posts
Protect the Land
to protect your Children
Mon 29 Jun 2009
at 20:39
  • msg #26

Re: Out of character - in game

That sounds ominous!!!
Snow
player, 26 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 29 Jun 2009
at 21:18
  • msg #27

Re: Out of character - in game

Gee.

When you have no armor, it's really easy Mr. DM.
Snow
player, 27 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 29 Jun 2009
at 21:53
  • msg #28

Re: Out of character - in game

We were told to 'travel light' so i figured the party stuff and the mule wasnt necessary.
Holly
player, 22 posts
Protect the Land
to protect your Children
Wed 1 Jul 2009
at 08:03
  • msg #29

Re: Out of character - in game

You're still not using Moonlight to carry anything!!!!!!!!!  :)
Fritzholm
GM, 52 posts
Dungeon Mastering
without a net
Sun 19 Jul 2009
at 23:51
  • msg #30

A combat round

Since some of the players are new to D&D 3.5 I'd like to post some quick basics about a combat round.

Combat rounds are 6 seconds long.  During this time you will typically receive:

one

Move Equivalent Action - All of the Triplefang currently have a move of 30 feet.  This means you can move 6 boxes on the map.  It costs 1.5 times as much to move diagonally, so you could move 3 boxes north and 2 boxes northwest as your 30 foot move.  A move equivalent action may also be used to reload a crossbow (what are crossbows?) , stand up, open a door, or ready or sheath a weapon.

and one

Standard Action - Making an attack, drinking a potion, or casting a spell are typical Standard Actions.  You can forego your standard action to take another move equivalent action, but not vice-versa.

and a

Free Action - Drop a weapon, fall to the ground, or shout a warning to a friend would all be free actions.
This message was last edited by the GM at 23:52, Sun 19 July 2009.
Snow
player, 49 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 21 Jul 2009
at 13:25
  • msg #31

Re: A combat round

Confirmation...

The mist provides cover to the Beast tamers too?  If so how much protection?
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