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18:30, 3rd May 2024 (GMT+0)

Out of character - in game 1.

Posted by FritzholmFor group 0
Holly
player, 33 posts
Protect the Land
to protect your Children
Tue 21 Jul 2009
at 14:22
  • msg #32

Re: A combat round

Obscuring Mist:
A misty vapor arises around you. It is stationary once created. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

Anything behind it is totally hidden, unless they have some other way of sensing you through it.  Mord on the edge has concealment, I assume, but can be seen, and can see out.

Basically means if everyone stays in position we stop a few slingshots coming our way, and might mean man on wagon gets off... to be entangled.

Flaw is that it forms around caster, so thats why Holly moved forward to edge of Entangle spell, to try not to leave Mord in total blindness...
Fritzholm
GM, 56 posts
Dungeon Mastering
without a net
Tue 21 Jul 2009
at 14:28
  • msg #33

Re: A combat round

Yep, there's a difference between cover (adds AC) and concealment (miss chance after a normal hit).  A little complicated, huh?  It works both ways.  You can't see them, they can't see you.  It's a great spell for covering your getaways.
Snow
player, 52 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 21 Jul 2009
at 16:28
  • msg #34

Re: A combat round

ouch.

If you can fumble a spell, Snow just did it.

At least i was aiming at Holbert and not Krone, where Mord might have been hit.
Holly
player, 34 posts
Protect the Land
to protect your Children
Tue 21 Jul 2009
at 17:29
  • msg #35

Re: A combat round

If I cast CMW on Glumr, can he pick up his weapons again and rejoin the battle?  Or is that limited to stop cheating, as per the rule about magical healing after the battle has been decided?
Fritzholm
GM, 59 posts
Dungeon Mastering
without a net
Tue 21 Jul 2009
at 17:36
  • msg #36

Re: A combat round

Very good question.  The tradition of Faol Batte was created mainly by fighter types.  It pretty much neglects magic.  You can heal Glumr, but he can't rejoin the fight.  Glumr will be fine.  The healing can wait until the outcome is decided.
Holly
player, 36 posts
Protect the Land
to protect your Children
Tue 21 Jul 2009
at 17:41
  • msg #37

Re: A combat round

OK.  So we can use magic snowballs to hurt people, but can't bring people back into the 'game'.  Can work with that.
Snow
player, 54 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 21 Jul 2009
at 18:05
  • msg #38

Re: A combat round

I object, i havent hurt anyone with a snowball, at least not yet.
Holly
player, 37 posts
Protect the Land
to protect your Children
Tue 21 Jul 2009
at 18:36
  • msg #39

Re: A combat round

OH RIGHT!  And Holly hasn't had any thrown at her whilst she was growing up!  Heh, heh, heh.  Holly has great respect for them, but knows Snow needs to concentrate!!  :P
Glumr
player, 39 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 21 Jul 2009
at 19:43
  • msg #40

Re: A combat round

Glumr is pissed that he has not had a shot fire off well and that he was takin out in their first round. :(  Not the type of stuff bards sing about at all.
Fritzholm
GM, 60 posts
Dungeon Mastering
without a net
Tue 21 Jul 2009
at 20:02
  • msg #41

Re: A combat round

Luckily the eye only plays music.  No lyrics.
Glumr
player, 40 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 21 Jul 2009
at 20:06
  • msg #42

Re: A combat round

It could sing...  'the tale of a mighty fail'...

four adventurers set out one day,
to find the idol which was stole away.
The found the quarry on low ground,
but in the battle Glumr was knocked down.
He couldn't shoot, he couldn't fight,
he just fell down with all his might.
the rock hit him in the head,
makes him mad, but at least he aint dead.

:)
Fritzholm
GM, 61 posts
Dungeon Mastering
without a net
Tue 21 Jul 2009
at 20:37
  • msg #43

Re: A combat round

lol
Snow
player, 55 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 21 Jul 2009
at 22:41
  • msg #44

Re: A combat round

gah~ it's zander's lost kin.

Tell me, Glumr, do you want to be entombed in a rock golem so that you might rock forever?
Snow
player, 56 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 21 Jul 2009
at 22:43
  • msg #45

Re: A combat round

Glumr,

Just a FYI...

Snow's going to come racing back to you next round when youre 'officially' out to steal your bow to use btw...

I'm presuming this is okay with you?
Fritzholm
GM, 62 posts
Dungeon Mastering
without a net
Wed 22 Jul 2009
at 05:42
  • msg #46

Re: A combat round

Snow:
gah~ it's zander's lost kin.

Tell me, Glumr, do you want to be entombed in a rock golem so that you might rock forever?


He was the first person I showed the picture of my eternal metal guitar golem.  :)
Snow
player, 57 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 22 Jul 2009
at 12:29
  • msg #47

Re: A combat round

Gah~ He's your mini-me!
Holly
player, 39 posts
Protect the Land
to protect your Children
Wed 22 Jul 2009
at 14:48
  • msg #48

Re: A combat round

Holly will be holding classes in using slingshots after we have dealt with the Beastamers.  I've already signed up Snow and Glumr...
Fritzholm
GM, 65 posts
Dungeon Mastering
without a net
Fri 24 Jul 2009
at 02:55
  • msg #49

Ranged combat

I learn something new about the 3.5 rules every day.  Here are some of my discoveries:

* Sling attacks convey both STR bonuses and penalties to damage.

* Bows convey STR penalties to damage, but not bonuses unless they are sufficiently "Mighty"

quote:
http://www.d20srd.org/srd/equipment/weapons.htm

A character gets no Strength bonus on damage rolls with a projectile weapon unless it’s a specially built composite shortbow, specially built composite longbow, or sling. If the character has a penalty for low Strength, apply it to damage rolls when he or she uses a bow or a sling.


Neither of these rules will be enforced this fight, but they will kick in next battle.

* I have not found any ruling on whether ranged touch attacks made into melee are at -4.  So for lack of a rule I'll assume no penalty for now.
Holly
player, 41 posts
Protect the Land
to protect your Children
Fri 24 Jul 2009
at 08:32
  • msg #50

Re: Ranged combat

From the SRD:

Cover
To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).

Therefore, Snow doesn't take -4 to hit, but the guy on the wagon gets +4AC bonus.  Same difference really.
Holly
player, 42 posts
Protect the Land
to protect your Children
Fri 24 Jul 2009
at 09:09
  • msg #51

Re: Ranged combat

Ranged Touch Attacks tend to be Rays, although not exclusively.

If it is a ray, it will effect everyone in combat in the area of effect.
If not a ray, then you have to consider if an object is being thrown...

Shooting or Throwing into a Melee
If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a -4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.)

If your target (or the part of your target you’re aiming at, if it’s a big target) is at least 10 feet away from the nearest friendly character, you can avoid the -4 penalty, even if the creature you’re aiming at is engaged in melee with a friendly character.


I've always played it that if you have to roll against AC, and its not a ray/area of effect type of attack, then the -4 penalty applies.

But then the DM is GOD, so they set the rules...
Mord
player, 18 posts
Reading is overrated
Clubs are top diplomats
Fri 24 Jul 2009
at 09:29
  • msg #52

Re: Ranged combat

In reply to Holly (msg #51):

This in-game d20 roller is cursed....
Holly
player, 43 posts
Protect the Land
to protect your Children
Fri 24 Jul 2009
at 11:03
  • msg #53

Re: Ranged combat

I'm assuming you are something like:
+3 Str, +1 Wpn Focus, +1 Eye Bonus, +1 Basic. For your stated 1d20+6 attack.

This turn you also get +2 for Holly flanking the enemy, so you actually hit AC12, which might be enough!

If not, Holly intends to use her Sickle to trip up the nasty man next turn, assuming I roll good enough!
Glumr
player, 41 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 24 Jul 2009
at 12:30
  • msg #54

Re: Ranged combat

Am back.. was sick past two days so havent been on the PC.
Fritzholm
GM, 66 posts
Dungeon Mastering
without a net
Fri 24 Jul 2009
at 16:21
  • msg #55

Re: Ranged combat

Holly:
I'm assuming you are something like:
+3 Str, +1 Wpn Focus, +1 Eye Bonus, +1 Basic. For your stated 1d20+6 attack.

This turn you also get +2 for Holly flanking the enemy, so you actually hit AC12, which might be enough!


Close.  His +6  is +1BAB, +3 STR, +1 eye's song, +1 high ground.  And yes, he will get +2 for flanking, assuming he doesn't mind taking a 5 foot step to X16.

Holly would not have gotten an attack, though...  She moved and readied.  That's two move equivalent actions.  If you have a +1 BAB or higher you can move and ready in one action.  However, this is probably good news, because rolling a 1 means you would've had a critical failure threat.
Holly
player, 44 posts
Protect the Land
to protect your Children
Fri 24 Jul 2009
at 16:58
  • msg #56

Re: Ranged combat

Ah, I see I'd forgotten the Higher Ground.  Was close though.

As to Flanking, I moved to V14, especially to get the flanking bonus.  Not quite far enough!  Darn it.

Moved Holly there also to stop her being target of a slingshot, and also to heal the enemy if Mord goes a little too far.

I'd thought the drawing of a wpn was free, but forgot Holly doesn't have Qucik Draw, which is useful Feat.  Or as you say, she doesn't have BAB+1.  Glad I've used up my "1" though.  Tripping Mr K will be an interesting attempt at least.
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