Re: Attack on the Goblin Camp
No fence built to hold Dire Wolves can stop the mighty Mord! Well to be fair, these fences are more like guides for the wolves and wouldn't stop either the wolves nor Mord. Still, 3 seconds to navigate a fence isn't bad whether you're clambering over it or plowing through it.
However, you are an exceptional jumper! With at least a 20 ft run up (which you've got going right now, no problem) you can leap the fence with no movement penalty at all with a DC 15 jump roll. How cool will that look?