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13:33, 7th May 2024 (GMT+0)

Out of character - in game 1.

Posted by FritzholmFor group 0
Fritzholm
GM, 1893 posts
toss the dice
and have fun
Fri 7 Aug 2015
at 19:21
  • msg #882

Re: Attack on the Goblin Camp

Waiting on how Adiel is going to handle unexpected new information.  If he doesn't sign on in the next couple days I'll just have him light the fire as planned to move things forward.
Adiel
player, 76 posts
Bardic Sage
Wed 12 Aug 2015
at 21:06
  • msg #883

Re: Attack on the Goblin Camp

Sorry for my inactivity the last couple of weeks. I've had some health issues that have made it hard for me to get things done or concentrate very well.
Mord
player, 274 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 12 Aug 2015
at 23:38
  • msg #884

Re: Attack on the Goblin Camp

Are things better for you now bud?
Adiel
player, 77 posts
Bardic Sage
Thu 13 Aug 2015
at 02:04
  • msg #885

Re: Attack on the Goblin Camp

A little, but I'm not fully functional yet. I'm going to the doctor tomorrow.
Fritzholm
GM, 1895 posts
toss the dice
and have fun
Thu 13 Aug 2015
at 05:05
  • msg #886

Re: Attack on the Goblin Camp

Good luck with the doctor's visit, and get well soon.
Sunna
player, 379 posts
storyteller and musician
Thu 13 Aug 2015
at 05:54
  • msg #887

Re: Attack on the Goblin Camp

Get well soon!
Adiel
player, 78 posts
Bardic Sage
Tue 18 Aug 2015
at 22:22
  • msg #888

Re: Attack on the Goblin Camp

Thanks.
Sunna
player, 380 posts
storyteller and musician
Thu 27 Aug 2015
at 16:09
  • msg #889

Re: Attack on the Goblin Camp

Is it possible to get hobgoblin4 and goblin5 in range of a sleep spell from Sunna?
Mord
player, 276 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 27 Aug 2015
at 16:29
  • msg #890

Re: Attack on the Goblin Camp

Mord will hold post for result of Sunna's sleep spell.  If it puts them to sleep, Mord will be moving/attacking other targets - otherwise, Mord's moving up to occupy the hob and his two goblin buddies.
Fritzholm
GM, 1898 posts
toss the dice
and have fun
Thu 27 Aug 2015
at 20:37
  • msg #891

Re: Attack on the Goblin Camp

Sunna:
Is it possible to get hobgoblin4 and goblin5 in range of a sleep spell from Sunna?


Sure.  Your sleep spell has a range of 150 ft.

The goblin failed his WILL save and the Hobgoblin succeeded.


Mord, be careful with the green area.  Every square you move into is 1D4 damage.  Also going over a dire wolf pen fence is a move action by itself.
Mord
player, 277 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 27 Aug 2015
at 21:16
  • msg #892

Re: Attack on the Goblin Camp

Fritzholm:
Sunna:
Is it possible to get hobgoblin4 and goblin5 in range of a sleep spell from Sunna?
Sure.  Your sleep spell has a range of 150 ft.
The goblin failed his WILL save and the Hobgoblin succeeded.

Mord, be careful with the green area.  Every square you move into is 1D4 damage.  Also going over a dire wolf pen fence is a move action by itself.

Ohhhhh.  I was figurin' the fences were just a square of difficult terrain.

How 'bout blasting through it? :)
Fritzholm
GM, 1899 posts
toss the dice
and have fun
Fri 28 Aug 2015
at 01:34
  • msg #893

Re: Attack on the Goblin Camp

No fence built to hold Dire Wolves can stop the mighty Mord!  Well to be fair, these fences are more like guides for the wolves and wouldn't stop either the wolves nor Mord.  Still, 3 seconds to navigate a fence isn't bad whether you're clambering over it or plowing through it.

However, you are an exceptional jumper!  With at least a 20 ft run up (which you've got going right now, no problem) you can leap the fence with no movement penalty at all with a DC 15 jump roll.  How cool will that look?
Mord
player, 278 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 28 Aug 2015
at 01:57
  • msg #894

Re: Attack on the Goblin Camp

You had me at hello.... That was to be next question :)
Holly
player, 941 posts
Protect the Land
to protect your Children
Tue 1 Sep 2015
at 07:43
  • msg #895

Re: Attack on the Goblin Camp

Moved the Flaming Sphere to target goblin in E20.
Mord
player, 282 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 28 Sep 2015
at 21:25
  • msg #896

Re: Attack on the Goblin Camp

Mechanically, killing the goblins hurts Mord's effective.  Mord can kill them and cleave onto a big guy, effectively sneaking extra attacks.

But who could argue the rp fun of killing the goblins?  Certainly not Mord!
Fritzholm
GM, 1907 posts
toss the dice
and have fun
Tue 29 Sep 2015
at 15:34
  • msg #897

Re: Attack on the Goblin Camp

Part of the character concept for Adiel was that he'd help coordinate tactics.  Hopefully we'll get his player back soon.  Luckily, this fight looks to be well in hand.
Holly
player, 944 posts
Protect the Land
to protect your Children
Wed 30 Sep 2015
at 08:10
  • msg #898

Re: Attack on the Goblin Camp

Action will stand as wanted to clear the way for Giselle through the thorns. Doubt she would appreciate a foot injury that stopped her walking home with battle honours.
Sunna
player, 384 posts
storyteller and musician
Wed 30 Sep 2015
at 08:44
  • msg #899

Re: Attack on the Goblin Camp

Hm, how hard it is to hit hobgoblin5 from where Sunna is standing? Any modifiers except the one for range?
Fritzholm
GM, 1909 posts
toss the dice
and have fun
Wed 30 Sep 2015
at 18:37
  • msg #900

Re: Attack on the Goblin Camp

You're currently standing JUST outside the first range increment, so the -1 for range would be your only penalty.  Sunna could take a 5 foot step to K22 and eliminate that -1.  Of course then you'd be in Goddard's way.  He could take a 5 foot step to fix that assuming Giselle gets out of the way.  A little verbal teamwork, and everyone can be effective.
Fritzholm
GM, 1910 posts
toss the dice
and have fun
Fri 2 Oct 2015
at 03:35
  • msg #901

Re: Attack on the Goblin Camp

Hoping to find out if Holly would like to change her round 4 action.
Holly
player, 945 posts
Protect the Land
to protect your Children
Fri 2 Oct 2015
at 08:34
  • msg #902

Re: Attack on the Goblin Camp

Posted on post four up from here.

Will let my action stand, as it burns a path for Giselle.
Sunna
player, 390 posts
storyteller and musician
Tue 20 Oct 2015
at 06:33
  • msg #903

Re: Attack on the Goblin Camp

Sunna's not that experienced in intimidating people/goblins, but with Mords assistance she would have a solid +9

Things I want to ask:
- was it the bugbears plan with the "bombs"? or did it mention someone else?
- where did they get the bombs? was the bugbear making them?
- is it usual for a bugbear to lead goblins? (though that's more likely something for a knowledge roll)
- where did the bugbear come from? how did it become their leader?
- are there other goblin bands like this around, trying new methods of killing humans?
- what do they know about the shrine? did they have something to do with it? who is responsible for these things?

That's all I can come up with after a very short night.
Mord
player, 287 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 20 Oct 2015
at 23:04
  • msg #904

Re: Attack on the Goblin Camp

Who else knows about this plan?
To whom does the bugbear report?
To where were they supposed to report?
Where did they get the money?
What was it for?
Where were the dire wolves sent?
What other plans have been discussed/arranged?
What have they heard about Mord the Goblin Slayer?
Whom else is scheduled for being targeted?
Where were they going to head next?
Which goblin took the bomb into town?
What is the name of the bugbear?
What do they know of the main camp - numbers, composition, defences, movements, etc.
Adiel
player, 79 posts
Bardic Sage
Wed 21 Oct 2015
at 01:06
  • msg #905

Re: Attack on the Goblin Camp

I'm back!

Adiel isn't much for bluffing or intimidation, but he has +5 Diplomacy and +11 Sense Motive.
Mord
player, 288 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 21 Oct 2015
at 01:14
  • msg #906

Re: Attack on the Goblin Camp

Mord's a +7intimidate, but it made more sense i/c for Sunna to have the fun questioning :)
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