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** Ch10 - Journey to Yggdrasil **

Posted by FritzholmFor group 0
Fritzholm
GM, 2128 posts
toss the dice
and have fun
Fri 8 Sep 2017
at 15:50
  • msg #1

Ch10 - Journey to Yggdrasil

Sunna has spent the winter listening to and memorizing her father, Baldvin's countless stories.  Her mind is simply bursting with the tales, fables, and myths of the Triplefang, some of which she has adapted to new songs.  For the most part these songs are sung to simple familiar melodies to make them easier for all to remember the most important of Triplefang knowledge, but there are a few that Sunna has crafted into dazzling masterpieces.  Her occasional concerts have drawn crowds not just from the village of Volge and surrounding farms, but from further afield.  The reviews are rave.  As the captivating harper's fame grows, so too do the number of visitors to Volge.  None can remember a winter when Volge's longhouses have been so full.
Ragnar
follower, 1 post
tracks the bad guys
Fri 8 Sep 2017
at 15:52
  • msg #2

Ch10 - Journey to Yggdrasil

After one such concert a burly wild-bearded man approaches Sunna alone once she is away from any crowds.  The man has become a regular at the concerts the winter.  It's clear that he is a devotee of the harper and her music, even smitten with her.

"Pardon me, lady singer," he says nervously with a bit of a stammer in his otherwise loud and clear voice.  "I enjoyed your songs, erm, performance and stories a lot."

Sunna smiles and nods politely.

"You are as pretty as your songs, and..." he blurts out, almost instantly blushing.

"No wait.  I mean, well, it's about some words I heard."  The man of the wilds scratches his jawline and composes himself a little.

"In that one song you said 'Asking how I know these things is like asking how the rain knows where to fall.'  I've heard that before.  A friend says it.  Where did you heard it from?"

"Did the guy have fur and four legs?" he adds in a more hushed tone.  Normally a strange question.
This message was last edited by the GM at 15:13, Wed 13 Sept 2017.
Sunna
player, 508 posts
storyteller and musician
Fri 8 Sep 2017
at 19:56
  • msg #3

Ch10 - Journey to Yggdrasil

For a moment Sunna just looks at the man, puzzled. Is he talking of Reynard? And if so, did the fox really speak to other people as well?
"Red hair, with just a bit of white at the end?

But who are you, if I might ask? I saw you quite often around here lately, but somehow I didn't get your name. I'm Sunna, but I guess you already heard that."
She grins.
"You are a very attentive listener. It was indeed a rather strange friend who told me about the rain."
Ragnar
follower, 2 posts
tracks the bad guys
Wed 13 Sep 2017
at 15:38
  • msg #4

Ch10 - Journey to Yggdrasil

The man blushes when Sunna calls him attentive.

"My name is Ragnar Triplefang, a humble hunter Miss," he says with an awkward bow.

The longhouse isn't the best place to have a private conversation and Ragnar looks like he'd be more at home outdoors anyhow, so Sunna changes into her winter boots and the two go for a night walk in the light snow.

"I've been down Crim way for three years give or take.  One day I was following this critter's trail that been coming and going with disappearances in between.  That's strange enough, isn't it?  All other animals that walk leave tracks everywhere they go.  I'm real persisting-like, so eventually I found that fox and followed him.  I wasn't gonna let him out of my sight until I seen how he disappears or leaves no trail or whatever he does.  I followed him for a few hours.  Then I got too close and he turns to me and says 'Hey, quit following me.'  or something like that but more poetical like he says it."

His eyes get big as he looks right at Sunna.

"What's this?!?  Is it a man turned into a fox?  I can't take that advice I gotta follow this man-fox twice as hard now."

"Well, the weeks passed by and I guess he got used to me always being on his tail.  Then we were like friends.  I did him some favors and he told me things.  It were sometimes stuff no man who turned into a fox would know.  You know?"

It takes a while before Ragnar's story gets around to the here and now.

"So he gives me a real simple direction.  'Go North' he says.  I wasn't sure where I was going at first, maybe Pliffa.  Now I know.  He sent me north to you, Miss Sunna.  Gotta be."
Sunna
player, 509 posts
storyteller and musician
Wed 13 Sep 2017
at 19:50
  • msg #5

Ch10 - Journey to Yggdrasil

Sunna nods to Ragnar as he introduces himself and then listens to his story. His conclusion that Reynard sent him to her makes her wonder what the fox is up to. But he's a friend and his advice has always been helpful.

"He knows a lot", the young bard agrees. "And I could need a hunter on my travels. Especially if he's the friend of a certain friend. If that 's what you had in mind, that is. But I have to warn you, the places where we go can be dangerous." She looks at Ragnar questioningly.
Fritzholm
GM, 2130 posts
toss the dice
and have fun
Wed 20 Sep 2017
at 16:45
  • msg #6

Ch10 - Journey to Yggdrasil

Ragnar nods.  Danger doesn't appear to bother him.  A hearty adventurer indeed!

Around noon two days later Holly arrives in Volge with urgent news.  She contemplates going directly to Elena or Heinrich, but decides to speak with her close friend Sunna first.
Sunna
player, 510 posts
storyteller and musician
Fri 29 Sep 2017
at 04:14
  • msg #7

Ch10 - Journey to Yggdrasil

Sunna is a bit surprised to see Holly, somehow she would have expected her to show up in a few weeks or so. Still, she is happy to see her friend. "Nice to see you, Holly. You look a bit in a hurry. What's up?"
Holly
player, 1085 posts
Protect the Land
to protect your Children
Tue 3 Oct 2017
at 16:15
  • msg #8

Ch10 - Journey to Yggdrasil

"News. Which as usual is not good. Can we go somewhere to talk. Alone." Holly indicates Ragnar, and wants to take Sunna off to one side away from prying ears and eyes before expanding on what she needs to pass on. Not knowing Ragnar, Holly wonders for a moment if he is the guide, before shaking her head. "Its important".
Sunna
player, 511 posts
storyteller and musician
Fri 6 Oct 2017
at 08:45
  • msg #9

Ch10 - Journey to Yggdrasil

Sunna nods. "Sure, Holly. Uhm, meet Ragnar, he's a friend of mine and a fine tracker besides. Ragnar, this is Holly, a good friend of mine. I hope you don't mind, we have some business to discuss. I'll be back shortly. There's still some ale in the longhouse, it's on me, alright?"

Sunna turns towards Holly fully now. "I hope it's not bad news. Lets go for a walk, shall we?"
Holly
player, 1087 posts
Protect the Land
to protect your Children
Mon 23 Oct 2017
at 16:36
  • msg #10

Ch10 - Journey to Yggdrasil

Holly takes Sunna for a walk, far enough away from the buildings that no-one can overhear them, and sets Moonlight on watch to warn if anyone comes close. Sitting down on the ground, ignoring the chill that stills exists there and looks up at Sunna, "I am afraid it is bad news. My colleagues have informed me that three armies are now on the march, thankfully we don't believe through Triplefang lands, but they will sweep all before them. There is nothing that can be done to stop them, which is why I need to try and convince the Elders to get out of their way if they do move through our lands. That is not going to be easy, although I have already called upon the church of Pelor for aid in passing on the message to those around us. The main threat seems to be to the lands to the east, and for that I must say I am slightly grateful. The undead threat we tried to slow down, and the goblins are moving up the east. The third threat might be anywhere, as no news has arrived yet." Holly takes a deep breath, wondering how much more bad news she needs to tell.

"We need to follow them. We need to find out why they travel north, and find out what is going on. There is a suspicion they are working together, in which case their may be more behind this than we thought."

"I need your help in convincing the Elders to stand aside if it comes to battle. I also need you to come with me and our little band to find out what is going on. It might mean a trip to see the dwarves, but may take us well outside the clan lands. As names in the Tome of Legends, I believe we can do that, and get back. Will you join me?"

Sunna
player, 513 posts
storyteller and musician
Mon 23 Oct 2017
at 18:10
  • msg #11

Ch10 - Journey to Yggdrasil

Sunna sits down near Holly and listens to what her friend has to say with growing unease. "Of course I'll help you to convince the Elders. And I want to find out what's going on, too.

Do you have any idea as to what might be going on? Why the two armies should work together? What there destination might be?"

This message was last edited by the player at 04:35, Wed 25 Oct 2017.
Holly
player, 1088 posts
Protect the Land
to protect your Children
Tue 31 Oct 2017
at 16:08
  • msg #12

Ch10 - Journey to Yggdrasil

"They are probably not working together, but heading in the same direction. They seem to want to get to the World Tree, Yggdrasil. I don't even know if we can get to it, but the armies seem to believe they can. We have used transportation gates to the dwarves and a desert location full of lizards, so perhaps they know of another such tunnel that they can use to get to Yggdrasil. If we can come back to the elders with news of what is going on, then perhaps the tribes can gather and survive somehow. I for one do not want to live in a land ruled by goblins, or the undead." Holly felt a shiver pass over her at the thought. Sunna could probably understand that feeling, having suffered by the actions of undead spirits.

"I have little hope in getting the tribes to act together. Too many are like Mord, and will want to wade in with sword swinging. If they do that, they will die. I will try my best, and use the time to perhaps find someone who knows the way to Yggdrasil. That someone might be in the dwarven lands, or right under my nose. I'm hoping it is not Jacob or one of his assosciates, as that might be a problem." Especially for me, Holly thinks to herself.
Sunna
player, 514 posts
storyteller and musician
Tue 31 Oct 2017
at 19:54
  • msg #13

Ch10 - Journey to Yggdrasil

"To the World Tree", Sunna echoes, sounding a bit unbelievingly. "Even if they don't work together, it does not sound good to picture them... there."

"So, the armies are too big even for all clans combined you say? The action we would want the clans to take is that of survival, not war, did I get that right? That would indeed be difficult."

"We do not know where exactly the World Tree is, but we assume that at least two, maybe even three, armies are headed there. To gain control of... I think I may be missing something here. What do they have to do there? Is the only option for us to survive or might there be another, perhaps more dangerous, path, maybe trying to stop what they are there for? I do not want any goblin or undead ruling... anything than themselves, either."
Sunna shudders thinking about a land ruled by undead.
Holly
player, 1091 posts
Protect the Land
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Wed 1 Nov 2017
at 14:36
  • msg #14

Ch10 - Journey to Yggdrasil

"I have been told that the armies on the move are capable of destroying anything in their path. I haven't seen them, so can't comment, but my sources were confident they would sweep anything except one of the other two. I would have thought they'd want to keep their forces together until they get to the World Tree. I am no tactician, but that is what I would do." Holly doesn't like the idea of letting them simply walk into the vicinity of the World Tree, but she can't see anyway of stopping them.

Holly considers Sunna's last statement long and hard before answering, "I am not even sure a small party like our little band of cousins can get there, but I am sure a large group won't. I don't know what we can do when we get there. Perhaps take out the leaders before anything happens, or disrupt any of their work against the World Tree. We might be Legends, but I don't know if we can make a difference. If we aren't there, then we have no chance of making a difference. I think we need to call in Adiel and get Mord here. While we wait we can talk to the Elders and see if we can't get traction on having them hold back."
Sunna
player, 516 posts
storyteller and musician
Sun 5 Nov 2017
at 13:56
  • msg #15

Ch10 - Journey to Yggdrasil

"If the World Tree is the one I know only legends about, three armies might have a meaning, too. It feeds off three wells, it says, the Old Home, Wisdom and Time or Fate. And if it is destroyed the world will end. Or, there will be a lot of war and people dying until the world tree renews, somehow. This is what you were meaning when you wanted the Elders to wait, so that the clans may survive? Still, I can't believe that they would go there and try that without some plan for the time when the World Tree is broken. Just wreaking havoc would kill them, too, I'd guess, so I think either they have something up their sleeve or someone told them something to believe in to get this done. Fir a reason I still don't understand.

Anyway, you are right. We have to get Adiel and Mord here and talk to the Elders as soon as possible."

Fritzholm
GM, 2135 posts
toss the dice
and have fun
Mon 6 Nov 2017
at 05:09
  • msg #16

Ch10 - Journey to Yggdrasil

What would you like to do first?  Talk to Heinrich and Elana?  Go to Silvergate to fetch Adiel?  Go to Crim to get Mord?  Maybe send a message another way?  Some other plan?
Sunna
player, 517 posts
storyteller and musician
Mon 6 Nov 2017
at 10:13
  • msg #17

Ch10 - Journey to Yggdrasil

Sunna thinks for a moment about how to get everyone together again.
"Do you think we could send a message to Mord and Adiel, asking them to meet with us? Maybe meet at Silvergate, so we only have to get a message to Mord. Then talk to Heinrich and Elana and then get on our way?"
Holly
player, 1093 posts
Protect the Land
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Mon 6 Nov 2017
at 12:46
  • msg #18

Ch10 - Journey to Yggdrasil

"I would rather than Adiel here, and perhaps Coal and Snow as well to support us. Adiel is not far away, and will allow us to plan our approach. We can ask Coal to try and communicate with her spirits to find out if they can add anything. With you and Adiel present we should be able to present a good discussion to Heinrich and Elana. A messenger to Mord to going to take longer, so meeting us in Goldenpoint is probably better. We seem to need to head North from Volge, even without any further evidence of how to get the World Tree." Holly says. Sunna is so far proviing very useful in her insights, but getting Coal and Snow involved might get them more intelligence they could use with dealing with the Elders.
Fritzholm
GM, 2136 posts
toss the dice
and have fun
Tue 7 Nov 2017
at 06:18
  • msg #19

Ch10 - Journey to Yggdrasil

Snow's right here in Volge.  Would you like to recruit her before or after traveling to Silvergate?

How do you want to send a message to Mord?
Fritzholm
GM, 2137 posts
toss the dice
and have fun
Thu 9 Nov 2017
at 08:17
  • msg #20

Ch10 - Journey to Yggdrasil

To speed things along a little we'll say you left for Silvergate with haste to find Adiel.  Ragnar insists on joining the two of you.  Holly's only just met the hunter, but already she can tell deeply loyal to Sunna.  Sunna tells Holly that Ragnar is a friend of Reynard and that you can trust him.  Along the way you mention that you're gathering a couple of your cousins to go on an important journey north.

"North you say, Miss Holly?  That's exactly where I'm to go too.  North." he says.
(I will leave Ragnar to Sunna to run for the most part from here on.)

It's a very long day's ride to Silvergate, so you arrive a good deal after sunset.  You check into the Crow Inn for the night and look for Adiel in the morning.  Sunna finds out, right off the bat, that Adiel has been using the blacksmith's forge on occasion and you run into him at the smith's before noon.
Holly
player, 1095 posts
Protect the Land
to protect your Children
Thu 9 Nov 2017
at 08:31
  • msg #21

Ch10 - Journey to Yggdrasil

"Remember to keep the details quiet until we can get to speak to Adiel alone. We don't want to scare people unnecessarily. I'd rather the Elders take control before panic can set in. We get Adiel to finish his business here and we get back to Volge." Holly says. Being without Moonlight just feels very, very wrong, especially after spending the whole of the winter together. Holly knew Moonlight could take care of himself, but was still worried about sending him off to bring Mord back. Holly just hoped that Mord would take Moonlights appearance without her as being important enough to follow him back to Volge.
Fritzholm
GM, 2138 posts
toss the dice
and have fun
Thu 9 Nov 2017
at 16:11
  • msg #22

Ch10 - Journey to Yggdrasil

A little bookkeeping.

Before the winter I'm going to assume you split up some of the coins.  All four of you took 1,000gp and 10,000sp.  I'm also going to deduct 2,200 silver to buy Ragnar and Ros horses, saddles, saddlebags, bit, and bridle so they won't slow the party down.  Mord now has the Buckler +1 and the leather coat +2 natural armor.  You gave the spirit realm book to Coal.  I've update the cart item and your character sheets.
Sunna
player, 518 posts
storyteller and musician
Thu 9 Nov 2017
at 17:08
  • msg #23

Ch10 - Journey to Yggdrasil

Sunna nods to Holly. "Of course."

She waves at Adiel. "Hey, cousin! Good to see you. Are you busy right now or would you like to take a short walk with us?"
Adiel
player, 150 posts
Bardic Sage
Thu 9 Nov 2017
at 20:19
  • msg #24

Ch10 - Journey to Yggdrasil

Using long blacksmith's tongs, Adiel holds a small container a little way from the forge. At first, it seems to be empty, but closer inspection shows that he is slowly cooling a small piece of glass.

Looking up, he smiles. He's clearly gained a few pounds over the winter, as Holly already knows. "Hello, cousins! How long have you been in Silvergate?" He eyes his piece of glass speculatively. "This is just about cooled enough for me to come with you. Give me a few moments." He carefully sets down the container, dumps the glass into a sturdy cloth, and wraps it up for safe transportation, and to finish cooling it gradually. Finally, he starts to clean up his tools. "I've learned a lot this winter. How about you?"
Sunna
player, 519 posts
storyteller and musician
Sun 12 Nov 2017
at 19:32
  • msg #25

Ch10 - Journey to Yggdrasil

"We arrived here yesterday. Too tired to go looking for you that evening, it was a long trip." Sunna glances at the bit of glass. "This is no simple piece for a window, is it?"

"Well, if you count listening to the stories my father tells as learning, yes, I did that a lot." She grins, but there is pride in her voice. "I think I now know all of them."

Once Adiel seems ready to go Sunna leads him and Holly out of town for a walk. "Seems as if it was Holly who learned the very... interesting things", she says on the way, "that's why we're here. We need your help." That's about as much Sunna tells in way of explanation until they reach a quiet spot outside where she gestures to Holly to tell what's up.
This message was last edited by the player at 19:36, Sun 12 Nov 2017.
Holly
player, 1096 posts
Protect the Land
to protect your Children
Mon 13 Nov 2017
at 09:15
  • msg #26

Ch10 - Journey to Yggdrasil

Holly takes a walk, far enough away from the buildings that no-one can overhear them. Sitting down on the ground, ignoring the chill that stills exists there and looks up at Sunna, "I am afraid it is bad news. My colleagues have informed me that three armies are now on the march, thankfully we don't believe through Triplefang lands, but they will sweep all before them. There is nothing that can be done to stop them, which is why I need to try and convince the Elders to get out of their way if they do move through our lands. That is not going to be easy, although I have already called upon the church of Pelor for aid in passing on the message to those around us. The main threat seems to be to the lands to the east, and for that I must say I am slightly grateful. The undead threat we tried to slow down, and the goblins are moving up the east. The third threat might be anywhere, as no news has arrived yet." Holly takes a deep breath, wondering how much more bad news she needs to tell.

"We need to follow them. We need to find out why they travel north, and find out what is going on. There is a suspicion they are working together, in which case their may be more behind this than we thought."

"I need your help in convincing the Elders to stand aside if it comes to battle. I also need you to come with me and our little band to find out what is going on. It might mean a trip to see the dwarves, but may take us well outside the clan lands. As names in the Tome of Legends, I believe we can do that, and get back. Will you join me?"

Holly
player, 1097 posts
Protect the Land
to protect your Children
Mon 13 Nov 2017
at 09:17
  • msg #27

Ch10 - Journey to Yggdrasil

"I have been told that the armies on the move are capable of destroying anything in their path. I haven't seen them, so can't comment, but my sources were confident they would sweep anything except one of the other two. I would have thought they'd want to keep their forces together until they get to the World Tree. I am no tactician, but that is what I would do." Holly doesn't like the idea of letting them simply walk into the vicinity of the World Tree, but she can't see anyway of stopping them.

"Do you know of anyone who has visited Yggdrasil?"
Adiel
player, 151 posts
Bardic Sage
Mon 13 Nov 2017
at 21:14
  • msg #28

Ch10 - Journey to Yggdrasil

Adiel shivers slightly at the power of the name. Yggdrasil! The World Tree itself. He nods his agreement, without thinking. If they could make it there... well, anything would be possible!


"Well, the most famous person to travel to the World Tree was Elhonna." he smiles broadly. "It is said that she became a goddess there."

He sits in silence for a moment, letting that sink in. He then begins speaking smoothly and rhythmically, a memorized tale. "Yggdrasil. The oldest story of all. Before the beginning of this world, this plane, there was Yggdrasil. Ancient and unchanging, it birthed every plane that is, and every plane that ever was." Adiel takes a breath, his mouth solemn, his eyes excited. "The spirit realm, the land of the gods, this physical world, and many others, all spring from the World Tree. It is older than all of existence."

"Those who journey there may accomplish incredible things. Every plane, every world, has a manifestation of the World Tree. In our world, it is at the northernmost point, beyond the land of giants. If the world ends, it is said that it will be at the Tree, and a new world will be born from the ashes."

Adiel pauses for effect, his story over. "Needless to say, three armies headed for the tree is concerning. What do they know that we don't? I do know that going by sea will be impossible, but... other ways might not be."
Sunna
player, 520 posts
storyteller and musician
Tue 14 Nov 2017
at 08:24
  • msg #29

Ch10 - Journey to Yggdrasil

Sunna listens to Adiel and nodsto his words. "It might be coincidence, but we have three armies going there and the Tree is said to feed off three wells. Maybe they want to do something to the wells, destroy the Tree. But we have to get there to find out."

"You really know a way to get there?"
Holly
player, 1098 posts
Protect the Land
to protect your Children
Tue 14 Nov 2017
at 10:06
  • msg #30

Ch10 - Journey to Yggdrasil

"I would suspect they want to corrupt the Tree and the worlds. They could do that from the wells, and the Tree itself will change the worlds to their whim. Not a pleasant prospect for us, or anyone else." Holly listens to Adiel and Sunna for a while, letting her mind digest the information both are passing on. Some of it adds to Holly's own understanding and the teachings from other Druids, some is confirmation of her own thinking.
Sunna
player, 521 posts
storyteller and musician
Tue 14 Nov 2017
at 11:56
  • msg #31

Ch10 - Journey to Yggdrasil

Sunna nods. "It would be interesting to know if the three armies have a common plan and possibly a common leader - or if it is possible to divide them somehow, make them go after each others throats. But I'm thinking too far ahead. First we have to get there. And fetch Mord before that."
Holly
player, 1099 posts
Protect the Land
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Tue 14 Nov 2017
at 15:45
  • msg #32

Ch10 - Journey to Yggdrasil

"Moonlight will get him back to Volge, which is where I think we should be heading as soon as Adiel has finished any business in town. There is no rush Adiel, as I expect Mord to take a couple of days getting back. After complaining to Moonlight all the way back about running away from a good fight!" Holly smiles, imagining perhaps the conversation Mord would be having about the injustice of following Moonlight back to VOlge without a word of explanation.
Adiel
player, 152 posts
Bardic Sage
Tue 14 Nov 2017
at 17:45
  • msg #33

Ch10 - Journey to Yggdrasil

Adiel nods. "I'd also like to talk with Reynard about this, before we go."
Sunna
player, 522 posts
storyteller and musician
Tue 14 Nov 2017
at 19:57
  • msg #34

Ch10 - Journey to Yggdrasil

Sunna chuckles at the comment about Mord complaining all the way.

"That's a good idea", Sunna says to Adiel. Reynard is always interesting to talk to and he knows so many things.
Holly
player, 1100 posts
Protect the Land
to protect your Children
Wed 15 Nov 2017
at 08:12
  • msg #35

Ch10 - Journey to Yggdrasil

"Well, he sent you a new friend, so perhaps we should swing by his little cottage on the way back to Volge. We might even catch up with Mord as well." Holly says, considering that the trip would likely prove useful.
Fritzholm
GM, 2139 posts
toss the dice
and have fun
Wed 15 Nov 2017
at 16:08
  • msg #36

Ch10 - Journey to Yggdrasil

First some timeline talk.  It's about 90 miles from Volge to Crim.  Unencumbered as he is, Moonlight could make the trip in two days under optimal weather conditions.  Late winter/ early spring snow and melt is less than optimal, so we have to allow at least another day, so on day 3 Moonlight will arrive in Crim.  It took Holly, Sunna, and Ragnar a long hard full day and change ride to make it to Silvergate in one day.  Thankfully, they had a mostly clear road to travel.  They met up with Adiel around noon on day 2.

Silvergate to Crim is longer than Volge to Crim and your horses will have normal encumbrance so it'll take you about 7 days to ride down there.  If Moonlight and Holly are on the same wavelength you'll probably run into Mord making his way back to Volge on the way.  Worst case (and unlikely) scenario, Mord will arrive in Volge about the time the rest of you arrive in Crim.

Is that the plan?
Holly
player, 1101 posts
Protect the Land
to protect your Children
Thu 16 Nov 2017
at 08:14
  • msg #37

Ch10 - Journey to Yggdrasil

If we meet Mord on the way or afterwards just means a little longer for him to wait to join us. I think it might be a good idea to visit our friend Reynard, in case he can help.
Fritzholm
GM, 2140 posts
toss the dice
and have fun
Thu 16 Nov 2017
at 16:10
  • msg #38

Ch10 - Journey to Yggdrasil

OK then.  There's still plenty of daylight left, and it's a long ride, so you decide to leave ASAP.  You stop by Elder Eloy's to arrange food and water supplies for the journey and head out.  You're on the road to Volge for a while until you clear the forest.  Once you make it out to clear grasslands you turn southeast and ride through the wet, shallow snow.  Ragnar points out a relatively dry and clear hill on which to make camp for the night.
Sunna
player, 523 posts
storyteller and musician
Fri 17 Nov 2017
at 13:59
  • msg #39

Ch10 - Journey to Yggdrasil

Sunna nods to Ragnar. "Looks like a nice place." She helps with building up camp as usual.

"So, Mord the Mighty is with you, usually?" Ragnar asks, after a while of silent working.

"I think Holly knows him best, as she traveled with him before I met her. Though I do know some of the stories that are told."
Fritzholm
GM, 2141 posts
toss the dice
and have fun
Mon 20 Nov 2017
at 15:05
  • msg #40

Ch10 - Journey to Yggdrasil

It's not the most pleasant weather for travel.  The terrain alternates between slippery snow and deep, wet mud.  There's a cold, light sleet shower on the second morning, but otherwise the skies are clear.

You had expected to meet up with Mord around day 3 of your trip to Crim, but to your surprise Moonlight has Sunna's sister with him instead.
Holly
player, 1102 posts
Protect the Land
to protect your Children
Tue 21 Nov 2017
at 08:31
  • msg #41

Ch10 - Journey to Yggdrasil

In reply to Sunna (msg # 39):

"Mord the Mighty! I think you and Mord will get along fine Ragnar. I've known Mord for a number of years, since I arived in Volge as a young girl really. My cousin enjoys a little fight now and again, and our little adventures seem to provide him enough chances to show off his skills, so usually he is with us. He wanted to keep his axe sharp over the winter, so he has been fighting the goblins to the south. I have sent a messenger to ask him to come back. Hopefully he has grown bored with that little warm up and will join us at Volge." Holly had quickly accepted Ragnar, as the man was already proving useful. Talking about Mord was something else Holly was content to do, but hoped she didn't bore Ragnar and the others with tales of some of their early adventures in Volge.
Ragnar
follower, 3 posts
tracks the bad guys
Tue 21 Nov 2017
at 09:50
  • msg #42

Ch10 - Journey to Yggdrasil

Ragnar enjoys listening to the stories of Hollyand Mord. Even when Sunna chimes in here and there to "correct" one of them to the version that is now going around in the barracks, usually involving more goblins, more blood and more head-crushing.
Sunna
player, 524 posts
storyteller and musician
Tue 21 Nov 2017
at 09:58
  • msg #43

Ch10 - Journey to Yggdrasil

"Ros? What are you doing here?" Sunna looks clearly confused and not very pleased to see her sister right now. "Did Mord sent you?"

Ros herself looks quite pleased with the situation. "No, I sent myself", she answers with a grin, "I thought I might get to join the fun, too."

Sunna frowns and is about to say something when Ros quickly and, almost apologetically, adds: "No, really, it was my idea, but I know where to fetch Mord if need be. See, there's this huge golin army up east and Tora wants to get to it quickly, find out what they're doing."

"Oh, Adiel, I think Tora wants you to join her, too. She said something about needing you and a lot of archers."

"Anyway, Mord did not want to follow Moonlight because there were goblins to be smashed. Less talking, more fighting, you know him. So I volunteered to come here. I know where he's headed and if there are things to be fought I think it won't be a problem to get him here fast."

Holly
player, 1103 posts
Protect the Land
to protect your Children
Wed 22 Nov 2017
at 08:17
  • msg #44

Ch10 - Journey to Yggdrasil

"Damn him to the hells! We need to stop Tora and the others. If they take on the goblins they will lose, and we will have lost Mord." Holly says on hearing that Mord has ignored Moonlight and stayed to fight. The damning could have been meant for Tora, the other clansmen and women or Mord. For her it was meant for Mord. Holly hoped Moonlight was making his life a little miserable whilst he ignored Holly's call.

"Ros, thank you for coming here and finding us." Holly says, trying to stay calm when she knew she might be losing several cousins if they didn't act fast. "The horde they have spotted is bigger than they think, and if Mord goes rushing in the others will follow him. We need to stop him, so Tora can take the details of the size of the army into account."

"Ros, how far away is Mord, Tora and the others? If we leave immediately can we get to them before Mord can get into a fight? If we can't make it, we will lose more than just an army. We lose a chance to stop whatever is going on in the world."

Ros
follower, 1 post
Wed 22 Nov 2017
at 13:08
  • msg #45

Ch10 - Journey to Yggdrasil

Ros blinks several times in surprise. "Even bigger than what Tora said? 10 goblins to one Triplefang, reserves already counted in."

"Let me think a moment. They went east the day Moonlight arrived..."


Ros tries to make a rough estimate on how far away Mord currently is.

"What's going on in the world? Isn't that army of thousends of goblins enough? What else is going on? I don't mind talking on the way..."


OoC: the player is currently a bit at a loss as to where exactly Mord might be... and bad at math, too
Adiel
player, 153 posts
Bardic Sage
Wed 22 Nov 2017
at 17:23
  • msg #46

Ch10 - Journey to Yggdrasil

Adiel looks worried. "That... is troubling. I wonder what Tora has in mind. She's clever, but those odds... that's a challenge, even for her."

"Do you think we still have time to visit our... unusual friend? His knowledge could save lives, too."
Fritzholm
GM, 2142 posts
toss the dice
and have fun
Wed 22 Nov 2017
at 18:23
  • msg #47

Ch10 - Journey to Yggdrasil

Here's the game map of Triplefang (and some Ferisedan) lands:

http://triplefang.yoyo-pete.co...hp?id=map.triplefang


and a timeline to help ward off confusion.

Day 1 - Sunna, , Holly, and Ragnar ride hard to Silvergate.
        Moonlight leaves Volge bound for Crim.
Day 2 - Party meets up with Adiel around noon.  Party leaves for Crim.
Day 3 - Moonlight arrives in Crim before sundown.  Ros and Moonlight head north.
Day 4 - Tora's warband (including Mord) head east on foot at dawn traveling light. (covering about 12 miles per day due to bad terrain)
Day 6 - Party meets up with Ros and Moonlight in central southern Triplefang lands.  ETA at Crim Day 8 (4 days behind Tora's warband)

On horseback with the cart and equipment the party is traveling 15 mile per day, so you'll only be making up 3 miles a day assuming you know where to go.  You'll need to find a faster way to catch up with Tora's warband.

One note: I screwed up and forgot to calculate bad terrain (snow and mud) for Moonlight, so he got to Crim much faster than he should've.  My bad.  Only helps the party and the plot, so I won't recon it.
This message was last edited by the GM at 18:28, Wed 22 Nov 2017.
Ros
follower, 2 posts
Wed 22 Nov 2017
at 19:10
  • msg #48

Ch10 - Journey to Yggdrasil

"Hm, it's not as easy as I thought", Ros says, drawing some lines into the dirt. "See, they are going there and we are here and with the cart..." She trails off and frowns.
Sunna
player, 525 posts
storyteller and musician
Wed 22 Nov 2017
at 19:12
  • msg #49

Ch10 - Journey to Yggdrasil

"If one of us was able to fly..." Sunna muses, "or to send a bird with a message.
Holly
player, 1104 posts
Protect the Land
to protect your Children
Thu 23 Nov 2017
at 08:26
  • msg #50

Ch10 - Journey to Yggdrasil

Holly looked slowly over to Sunna, again wondering whether her cousin could read her mind. "Cousin, you had the same thoughts as me. I cannot allow Tora and Mord to die needlessly, when there will be a better time to let them potentially sacrifice themselves for the greater good. First thing in the morning Moonlight and myself will make off. I think that you all should get back to finding Reynard and then back to Volge. We will meet you there, either with or without Mord."

"Ros, thank you for finding your way to us. You might have just saved many lives. Thank you."
Holly said with honesty. Without her information Holly might have lost her cousins in a worthless fight against an enemy not intending to stop moving north.

"We sleep and I leave in the morning. I will need all the rest I can get as Moonlight and myself will not be stopping once we start. Sunna and Adiel, you know what we need from Reynard. See if he can help. I will meet you back in Volge." With that, Holly gets up, intending to spend some time with Moonlight before sleeping.
Adiel
player, 154 posts
Bardic Sage
Fri 24 Nov 2017
at 16:29
  • msg #51

Ch10 - Journey to Yggdrasil

Adiel nods in agreement, appreciating the cleverness of the plan. He wishes he had a way to communicate with Holly from afar, with some sort of magic. There are forces in the universe that travel so much faster than horse or even bird, and they could convey a message... but harnessing those powers, magical or otherwise, for communication would be an enormous project in itself.

"Well, now that Sunna and Holly have come up with a plan that solves all our immediate problems in one stroke, we just need to go to Reynard."

"But would it be quicker to meet up in Goldenpoint or Gollag?"
Sunna
player, 526 posts
storyteller and musician
Sat 25 Nov 2017
at 19:02
  • msg #52

Ch10 - Journey to Yggdrasil

Sunna smiles at Holly. "I'd hoped that you'd know of a way."

"I think Gollag might be better, it's further east than Goldenpoint." Sunna says thoughtfully. "And Reynard is of course an option!"
Holly
player, 1105 posts
Protect the Land
to protect your Children
Mon 27 Nov 2017
at 09:57
  • msg #53

Ch10 - Journey to Yggdrasil

"Mmm, I bet you did cousin", Holly said with a smile to Sunna.

"I think you need to speak with Reynard. He might be able to help. He has already sent you Ragnar, so he seems to know something is going on. Find out what he knows and then return to Volge. I will bring Mord there. We need to speak to the elders of Volge to get us access to the other Elders. I want to try and stop the tribes wasting their time against the enemy armies and I can only do that by attempting to explain things to the Elders. I think my trip out to Tora will potentially help that. If I can't stop them attacking the goblins then I will have their bodies as evidence. If I stop them, then I should have proof the goblins are heading out of our lands. I might even be able to convince Tora now is the time to destroy the remaining goblins left in the woods. I won't know until I get there."

"But for now, I need sleep. I will take the last watch, and will then take off. You all pay a visit to Reynard. I am sure Ros will find it interesting if nothing else. Then back to Volge. I will see you as soon as I can get Mord there."
Holly knew what she was intending to do was something she had never done before. She knew she could take on the form of a large bird for quite a while, but she had never attempted to do it for as long as she might need it to last to get to Tora and Mord in a day or so. That challenge would wait for the morning, tonight she would need to consider the words needed to convince Tora.
Sunna
player, 527 posts
storyteller and musician
Tue 28 Nov 2017
at 10:09
  • msg #54

Ch10 - Journey to Yggdrasil

"Ok, we meet in Volge then. And first to Reynard. Do you need some ideas as to how to convince Tora? I think I could write something down before your watch." Sunna searches her pack for some paper and a pen. "We could even ask for a meeting with the Elders in Volge before you are there, explain things to them, until you get there with Mord, too."

"It sounded as if Tora wanted to gather some more information first", Ros says thoughtfully, "she was rather upset that she had no idea what the goblins are up to and how they were able to avoid notice with such a big army. I doubt that she will just rush into a fight. But I don't think that she will just watch them for a long while, either."

"As far as we know they are headed north, far north. So our warriors will just have to watch them - and wait - until they are out of our lands. And think of a strategy what to do while the goblins are away." Sunna looks at Holly. "There has to be something we could do here.
Holly
player, 1106 posts
Protect the Land
to protect your Children
Tue 28 Nov 2017
at 14:43
  • msg #55

Ch10 - Journey to Yggdrasil

"Some would say we burn their forest down around what is left, so they don't have a home to come back to, assuming they come back. I cannot condone that, but we might be able to inflict enough damage on them and their spawning grounds. If they succeed in what they plan I don't think it will make much difference what the tribes do here, but I'd rather give them something worthwhile to do back here, or Tora and others might take it into their heads to follow the army." Holly said, wondering whether the burning of the forest would change the balance so much. Shaking her head, Holly could find no justification to convince herself, so let the thought slip back into her mind.

"Write your suggestions Sunna, and I will take them with me. If Tora is waiting, I will likely find a fertile ground for what we need to do. It galls me as a Triplefang not to punish them for their trespass, but I fear we would lose too much in taking them on. That, and we don't know where any other enemies might be lerking. Sunna, I think you need to tell Ros the full story. We may need her help at some point, and I'd rather her know what we are looking at."
Fritzholm
GM, 2143 posts
toss the dice
and have fun
Wed 29 Nov 2017
at 05:23
  • msg #56

Ch10 - Journey to Yggdrasil

Sunna, please write the gist of your note either here or in a PM, and make a diplomacy check.  Make sure to apply your new level, skills, and increased CHR to the roll.

Taking to the skies is an excellent option.  Not only is the eagle fast (80 move) but you're not hampered by the poor ground conditions.  Even better, you can find Tora's warband more easily from the skies.  According to the rules an 80 move animal can cover 64 miles per day.  You expect to find them in two days if there are no complications.

Two days is also how long it takes the party to reach Crim.  There they pick up some news.  Only a smattering of the reserve warriors are left at the barracks in Crim.  Tora took most of them with her, which is unprecedented.  Stories of the size of the goblin army are even more staggering than Ros led you to believe, although there might be some exaggeration.  Scores of hundreds of goblins!  It doesn't sound like Tora really has any sort of chance.  Luckily she's smart enough not to attack them head on.

Evidently a message has been sent by hawk to Volge.  No one is sure of the exact wording, but it was to alert Heinrich of the goblin army's march and asking him to muster an army of at least 100 warriors with as many archers as possible and put Adiel in charge of it.  Tora suggests they head east to Gollag and south to slow the goblins until her warband can rendezvous with them.  They are surprised to see Adiel here at all, and saddened that he doesn't have an army with him, just 3 friends.

Scottfard is still in town.  He's not very talkative, but wants to come with you to see Reynard.  Glumr went with Tora to fight the goblins.
Holly
player, 1107 posts
Protect the Land
to protect your Children
Fri 1 Dec 2017
at 08:51
  • msg #57

Ch10 - Journey to Yggdrasil

Holly woke the next morning and prepared herself for the next days. The morning watch was one she enjoyed, spending some time preparing her spells for the day, and spending time with Moonlight. With the others set off for Crim, Holly secured the Dun's riding gear so it wouldn't get trapped in its travels with Moonlight who Holly had instructed to head towards Volge and the tree there.

With minimum of kit that would transform with her, Holly looked to the morning and became an Eagle. Beating her wings hard to move, Holly set her sights on the far distant east and moved that way whilst gaining height in the thermals that were beginning to rise with the day.

When she felt the strain of maintaining her form after spending hours in the sky, Holly came down to eat and prepare the next transformation. Checking the position of the sun, Holly was sure she had spent a good seven hours in the air which was something she had never done before. After the rest, Holly takes to the air again and this time takes more awareness of her surroundings and what lay ahead. Holly feels the need to get to Tora and Mord quickly and contemplates flying into the night, perhaps in the form of an owl to make up more time, but decides she needs the rest and as darkness begins to fall she tries to make out a good location for her to rest the night. Specifically looking for an expanse of thicket of holly to protect her whilst she slept, Holly kept up the watching of the ground below her.
Sunna
player, 529 posts
storyteller and musician
Fri 1 Dec 2017
at 14:17
  • msg #58

Ch10 - Journey to Yggdrasil

Sunna writes down what she knows of Yggdrasil - all the legends she has heard of. She suggests to wait and watch the goblins, maybe prepare bridges to slow them down without being noticed, but to avoid a direct conflict. They will need every Triplefang for the days to come, to find out what's really going on. She suggests that Holly should mention possible plans of the three armies, maybe Tora can find out about the other two, especially the unknown one, instead of marching against the goblins?

OOC: rolled a 15 for diplomacy (CHR + skill + bonus from sense motive)

On the way Sunna explains the whole story to both Ros, adding her thoughts about possible plans of the three armies as well.

Sunna asks around in Crim if anyone has word of more strange things going on. She has heard of another army moving somewhere but wants to know if it's only rumors or someone exaggerating the goblins even more. And if anyone has an idea how the goblins managed to sneak such a big army almost into Triplefang lands.
Adiel
player, 155 posts
Bardic Sage
Sat 2 Dec 2017
at 04:39
  • msg #59

Ch10 - Journey to Yggdrasil

Adiel winces at the term "scores of hundreds". He hopes against hope that the number is accurate, not just the biggest army size the counters and messengers could wrap their heads around. He does attempt to help Sunna with the note, not matching her natural talent but offering some reminders of formal persuasive technique.

21:37, Today: Adiel rolled 19 using 1d20+8.  Diplomacy (Aid Another).

Afterward, he is rather silent as they prepare to meet with Reynard, feeling foolish. He had thought he understood, the goblins' preparations for war. He assumed they were preparing to attack the clan lands. But they seem to have their sights on something greater, something he doesn't even understand properly. He doesn't like feeling so ignorant.
Ros
follower, 3 posts
Sat 2 Dec 2017
at 14:06
  • msg #60

Ch10 - Journey to Yggdrasil

"Tora mentioned that we are outnumbered 10:1, even counting the reserves", Ros explains quietly to the group, "and even she was not certain if that is entirely correct."

"What could the goblins want that is better, from their point of view, than getting rid of us?"
she asks, frowning.

She is looking forward to meeting Reynard. But those knowing her a bit better notice that she's also nervous, not only because of the meeting but with the big things going on.
Ragnar
follower, 4 posts
tracks the bad guys
Sat 2 Dec 2017
at 14:08
  • msg #61

Ch10 - Journey to Yggdrasil

"And who had the idea of working together with them?" Ragnar adds while counting his arrows. He shakes his head.
Fritzholm
GM, 2146 posts
toss the dice
and have fun
Thu 7 Dec 2017
at 09:48
  • msg #62

Ch10 - Journey to Yggdrasil

Sunna, Adiel, Ros, Ragnar, and Scottfard set off to talk to their mysterious talking fox benefactor.  Although it is strangely hidden in a valley in the woods, they have no trouble finding Reynard's cottage.  Several knocks on the door and an overabundance of patience yield no results.  Either the fox is not home or not answering.  Eventually the party's stares fall on Ragnar.

"What's everyone lookin' at me for?" Ragnar asks, but the answer dawns on him as soon as he asks.  "Oh right.  Find the fox."

The hunter circles the cottage a few times poking at snow, mud, old sticks, and mats of long fallen decaying leaves.  He determines a set of tracks to be the freshest of many old sets and leads the party along it.  Adiel and Sunna notice that Ragnar's tracking techniques vary wildly from Glumr's, but you accept whatever works.

For more than an hour, but less that two Ragnar leads you through the wet, cold woods.  Scottfard summons up a calm, pleasant song that fits well with the spirit of the forest and makes your travels more pleasant.  It even seems to help Ragnar focus.

"And here we are," he says.  "End of the line."

Everyone looks around.  You're still in the woods, but Reynard is nowhere to be seen, heard, or smelled.

"Tracks just end here.  See?"

On close examination you can tell he's right.

"Did he hop into a tree?  Do foxes even *do* that?" asks Ros.

Ragnar shrugs.  "This is something about our fox friend.  He does this.  He's not so easy to follow.  Does he fly or float?  Does he turn into a ghost fox, or just disappear and reappear someplace else?  Dunno."

"So what do we do?"

"Well, we can wait here, or someplace else for him to reappear."

You decide to go back to the cottage and wait for him inside where you'll be sheltered and can start a fire.  This time you knock at the door more as a formality before entering than to see if Reynard is there, but to your surprise this time the fox answers, slipping out the special wooden flap you had made for him at the base of the door.

"Oh hello Ragnar, I see you found The Legends.  Half of them, at least.  Aren't you missing The Strong and The Wise?" says the fox in perfect if accented clan tongue.
Sunna
player, 530 posts
storyteller and musician
Fri 8 Dec 2017
at 04:15
  • msg #63

Ch10 - Journey to Yggdrasil

Ragnar blushes. "Yeah, well... Uhm. Holly went to fetch Mord, because Mord is out to find a big goblin army, you see... uhm..." He looks around for help.

"There are strange things going on", Sunna says, "I think you might have noticed. There's a big goblin army to the east walking north and two others, one undead, one unknown yet, with probably the same destination: the World Tree. And we wondered if you might have an idea as to how we can get there, preferably before the armies get there.
There's no use in trying to fight them ,there are too many of them."

Fritzholm
GM, 2147 posts
toss the dice
and have fun
Fri 8 Dec 2017
at 05:40
  • msg #64

Ch10 - Journey to Yggdrasil

You enter the cottage.   The fireplace is already burning warmly, bathing the sparse interior of the cottage in a welcoming glow.  There are now a couple of mismatched chairs facing the fireplace now.  One is built around a sizable wooden box with a padded seat, low arm rests and a partially reclined back.  The other looks like it belongs at a table in a school or church.  it has no arms and a high back with what might be a starburst or rough symbol of Pelor carved out of the top part of the chair's wooden back.  Ragnar walks over and slumps into the padded chair.  Renard sits on his haunches between Ragnar and the fireplace.  He nods at Ragnar's explanation of where Holly and Mord are.


"Two armies of Undead," the fox corrects Sunna.  "But they are more different than alike.  One very strong, one less so.  One born of blood and an immortal curse, the other born of dance and music, a haunting melody, percussion of dry bones."

"The Journey to Yggdrasil is an important step for you.  Maybe someday you will take me there.  There are so many paths to The Tree of Life.  You could say it's at the very center of all things.  Yet the gods put men and goblins far away from the tree - a distance to match their fleeting mortality.  I'm sure you have ideas of your own on how to get there.  Why don't you suggest methods of getting to Yggdrasil?   I will give you advice and warnings about your potential travels."

Before you can get down to business Reynard speaks up again.

"Do you happen to have any of those violet berries that grow in the winter near the big river that splits your land?"
This message was last edited by the GM at 05:12, Tue 26 Feb 2019.
Adiel
player, 156 posts
Bardic Sage
Fri 8 Dec 2017
at 15:53
  • msg #65

Ch10 - Journey to Yggdrasil

Adiel bows respectfully as the fox greets them. He is silent for a moment, not sure how to address the strange being, and then decides to try a title that fits the legends... if Reynard is who and what he suspects. "Father Reynard, it's an honor as always. I... hadn't thought much about how to reach the tree, other than marching north by land. I don't think we have a way to travel by air, and going by sea is impossible."

He ponders Reynard's question about the violet berries, thinking about what sorts of plants grow near the Ventach River. He remembers the area well, smiling slightly at the memory of the first time he saw the river. It had seemed so massive, to a child's eyes! And the beautiful Goldenpoint bridge... it had proved to him that the human mind could conquer anything.

08:48, Today: Adiel rolled 27 using 1d20+16.  Knowledge (Geography).
08:50, Today: Adiel rolled 30 using 1d20+10.  Knowledge (Nature).

Fritzholm
GM, 2149 posts
toss the dice
and have fun
Fri 8 Dec 2017
at 17:22
  • msg #66

Ch10 - Journey to Yggdrasil

Am I right to assume the rolls were about the berries?

The winter berries are common around Silvergate, Volge, and Goldenpoint.  They are tart, not as sweet as many berries, but they don't need to be.  The mere fact that they are available in winter when few other food sources are gets them consumed and the seeds spread by animal feces.  Children eat them and they are used as bait in animal traps.  Adiel contemplates Reynard asking after them.  It speaks to fox instinct to eat the winter berries for survival.  The harper knows Reynard is not lacking in food supply.  That he has a taste for them mean that the fox has either been a good ways north of Crim or someone brought the berries to Crim where Reynard could snatch them.  Both likely.

He also knows that the plant would do just fine near Crim if a small batch were planted outside the forest.  It doesn't require the river or the geography around the Ventach to thrive.

They aren't very tasty, and there's plenty else to eat, so none of you happen to have any of the violet winter berries with you.


Reynard tilts his head when you say that you hadn't though about how to get there.

"Yes, you could walk there.  It's a very long way and will take you months.  Can you catch up to the three armies by the time they reach Yggrasil?  They have a sizable head start and you haven't even gathered The Legends together yet.  Tell me this.  Why do you think they are bringing armies to the tree?"
Sunna
player, 534 posts
storyteller and musician
Sat 9 Dec 2017
at 05:14
  • msg #67

Ch10 - Journey to Yggdrasil

Sunna frowns when she hears about two undead armies. "Make men dance from death to dawn", she murmurs while she feels a shudder creeping up her spine. "Sounds a lot like Kelney Sowell might have something to do with one of the armies..."

"As for how to get to Yggdrasil I wondered... if there might be a way like the strange plates that can carry someone to another place in almost an instant."

"All we have are guesses right now. Maybe they want to destroy the Tree, to force the end of the world to happen."

Fritzholm
GM, 2153 posts
toss the dice
and have fun
Sat 9 Dec 2017
at 06:46
  • msg #68

Ch10 - Journey to Yggdrasil

The fox looks to Sunna and nods.

"There are shortcuts underground.  Geomancy.  With the right plate, or even just the tunnels themselves you could catch up, perhaps even reach The Tree of Life before the three armies.  Save wear on your boots too."

Reynard looks down at his front paws.

"Not that I have such worries."
Fritzholm
GM, 2154 posts
toss the dice
and have fun
Fri 15 Dec 2017
at 17:09
  • msg #69

Ch10 - Journey to Yggdrasil

Reynard shakes his head.

"They are not going all that way to kill the tree.  Few are interested in bringing about the end of all worlds.  No, they are marching their armies all that way for the glory of the God of Unnature.  The armies double as followers - a strange congregation of ghosts and goblins.  Can mana be pulled from a corpse or spirit as it is from a living, breathing believer?  Krammishir will settle for dark negative energy to fuel this anti-miracle."

He settles down, barking softly a couple of time as he gets more comfortable.  Then he continues the talk.

"You've thought of walking above and below ground.  Now use your imagination.  How else could you get to Tree of Life?"
Adiel
player, 159 posts
Bardic Sage
Fri 15 Dec 2017
at 17:34
  • msg #70

Ch10 - Journey to Yggdrasil

"Geomancy," Adiel repeats, nodding thoughtfully, with great respect for Reynard. "I wonder if Holly knows enough Geomancy, or knows a Druid Geomancer who could help us find a path to the Tree. If not, we could take a ship to Trellor, walk or ride to Lodihelm, and look for a Dwarven practitioner. I suspect our highest chance of finding a Geomancer will be among the Dwarves. With the right tunnels or plates, the legendary journey would be far simpler.

"The trail to Sloss Hinterplatz is likely to be hazardous from the slowly melting snow, at this time of year; otherwise, I'd suggest that as a possible route."

He looks at Reynard, his face paling slightly. "An anti-miracle? Do they plan to elevate the power of unnature somehow?"

Adiel ponders the question of how else to travel to the Tree. There's magical teleportation, extraplanar shortcuts, flight... but he suspects such things might be beyond the abilities of the heroes, at least for now.
This message was lightly edited by the player at 00:38, Sun 17 Dec 2017.
Sunna
player, 537 posts
storyteller and musician
Fri 15 Dec 2017
at 21:06
  • msg #71

Ch10 - Journey to Yggdrasil

Sunna ponders the question.
„Well, if we are just talking about any possibilities that come to mind: we could fly. If the Tree is connected to other worlds and we could get there, maybe there is even a way by boat.“ She shrugs. „I could spin a story of how to get there in several different ways, but I don‘t know if any of them works.“
This message was last edited by the player at 05:27, Sat 16 Dec 2017.
Adiel
player, 160 posts
Bardic Sage
Sun 17 Dec 2017
at 00:40
  • msg #72

Ch10 - Journey to Yggdrasil

Adiel nods. "Flying there is possible, if you're a bird, but sailing there isn't. I think it's land-locked, or at least not connected to the ocean by a safe route."
Fritzholm
GM, 2155 posts
toss the dice
and have fun
Mon 18 Dec 2017
at 18:12
  • msg #73

Ch10 - Journey to Yggdrasil

quote:
"An anti-miracle? Do they plan to elevate the power of unnature somehow?"


"Oh yes.  They're going to bring a piece of Krammishir into your world.  This benefits the god immensely.  In return the dead gets an ever-living body, the immortal gets divine power, and the goblins get a leader for their war.  It takes a lot to motivate an endeavor of this scale."

The fox talks about these huge boons to evil very plainly, as if they were not alarming at all.  You don't know how he can be so calm about it.

Reynard pops back up to a sitting position at the mention of flying.

"Did you know that some golems can fly?  As amazing as this sounds, a man once hopped onto a golem as it was taking flight and rode it all the way to Yggdrasil.  I do not recommend this method.  Good way to fall to your death."

OOC: This happened (the riding part, not the falling to his death part) when I ran this campaign with my face-to-face group.  It really caught me by surprise, but I rolled with it.  It had a very mythical sound to it.

He adds one more comment before settling back down again.

"Teleporting is the easiest way."
This message was last edited by the GM at 15:52, Tue 19 Dec 2017.
Adiel
player, 161 posts
Bardic Sage
Mon 18 Dec 2017
at 23:07
  • msg #74

Ch10 - Journey to Yggdrasil

"Teleporting?" Adiel asks. "Who, or what, has that kind of magical power?"
Fritzholm
GM, 2156 posts
toss the dice
and have fun
Tue 19 Dec 2017
at 15:55
  • msg #75

Ch10 - Journey to Yggdrasil

"You might be surprised," is all Reynard answers.
Sunna
player, 538 posts
storyteller and musician
Wed 20 Dec 2017
at 09:53
  • msg #76

Ch10 - Journey to Yggdrasil

It takes Sunna a moment to fully understand what the plan of the armies actually is. It's indeed surprising how Reynard can be so calm. But then, what does she really know about him?

"Let me guess: you can do that, the teleporting I mean." She grins mischievously at the fox.
Fritzholm
GM, 2161 posts
toss the dice
and have fun
Wed 17 Jan 2018
at 16:46
  • msg #77

Ch10 - Journey to Yggdrasil

You wrap up your visit with Reynard, thanking him for his insight and assistance.

What's your next move?
Adiel
player, 163 posts
Bardic Sage
Thu 18 Jan 2018
at 21:35
  • msg #78

Ch10 - Journey to Yggdrasil

Adiel wants to meet up with Holly as soon as possible, to discuss whether she or any other druids know how to use geomancy. Besides, the druids deserve to know the army's purpose.
Fritzholm
GM, 2162 posts
toss the dice
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Fri 19 Jan 2018
at 00:57
  • msg #79

Ch10 - Journey to Yggdrasil

quote:
"Find out what he knows and then return to Volge. I will bring Mord there."


The plan was to meet up in Volge.  In the morning Adiel, Sunna, Ros, and Ragnar head north to Volge.  The ground is still soggy and slushy in place and snowy and icy in others depending on how much sun the area gets.  Overall travel is slow (half speed), but conditions are improving.  There are sections of the journey where you find some high and dry land.  We'll say it takes 5 days to get back to Volge.

Holly and Mord arrive back in Volge 3 days earlier than the rest of the party.
Fritzholm
GM, 2163 posts
toss the dice
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Fri 19 Jan 2018
at 01:36
  • msg #80

Ch10 - Journey to Yggdrasil

"Hey buddy, there's mud in Volge too," Mord says to the strange wooden egg creature in the muddy riverbank.

It responds with a quick burst of incomprehensible syllables, but doesn't resist when Mord tugs him out of the mud and wipes him off a bit.  In fact not only do the roots retract, but so do the tiny arms and legs.  The thing goes dormant.  Mord hands it to Holly as they start to walk into the village proper.

"It opens up.  There are 6, um... faces, in total.  Don't worry.  You're not going to break it."

Holly examines the very strange object.  It's moist, not just from the mud, but also from some sort of sap or biological goo.  Mord's right.  It does open up.  Inside it is another wooden egg shape with a face.  This face has pointy ears and a flattened. crooked nose.  To Holly it looks more evil or mischievous than the outer face.  Holly gives the two halves of this face a twist and they come apart too, but the pieces are becoming unwieldy to hold while walking, so Holly just reassembles it to look at more closely later.

You find Snow at the granary filling clay pots with rye.  When you walk into the granary Snow stands up and hands the pot she was holding to Mord.  She brushes the rye dust off her robe and gives Holly a hug.

"I heard the goblin army was coming to kill us all," she says almost accusingly.
Holly
player, 1109 posts
Protect the Land
to protect your Children
Fri 19 Jan 2018
at 09:47
  • msg #81

Ch10 - Journey to Yggdrasil

"They marched through Kammarra to Trellor and seemed to be heading far to the east. But I thought I'd bring Mord back to protect us all." Holly returns the hug and smiles, "Although he has a new friend now, and didn't even both to introduce me until we started our trip back. I think we need to remind him he is not allowed to keep secrets from his cousins! I'll grab his left leg, you get the right!" With that Holly laughs loudly and grabs for Mord's leg whilst he stands there holding the jug of rye. Holly remembers the times they had tried this when they were a lot younger, and when Mord still was strong enough to simply walk away dragging them behind him.

It felt good to be home.
Mord
player, 447 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 19 Jan 2018
at 15:09
  • msg #82

Ch10 - Journey to Yggdrasil

Mord laughed at the memory, and grinned back at the pair.  They had all grown, but the simple joy was never lost.  Reaching up one long arm to the rafters above, the barbarian warrior took hold of the thick timber, then effortlessly lifted himself, the rye, and Holly into the air, and down, and up, and down, and up... grinning all the while.

"I was practicing to lift the entire goblin army this way," he grinned toothily.

"I found something in my travels - Rakanishu.  I think he wants a pot of earth, or some water - he seemed thirsty earlier, as might many a road-dusted traveller, from hours upon dusty trails lacking mead and ale."  The hint was purposefully overdone, as was the embellishment of the trials.  Had there even been dust?  Huh - had there even been a trail before hitting town?  It mattered not.

"Not quite sure what it is?  He is?  She is?  Holly thought you might know, though I was giving her as much grief for not sharing all that she knows as well!  Ho ho!"

And the up, and the down, and the up...
Fritzholm
GM, 2165 posts
toss the dice
and have fun
Sat 20 Jan 2018
at 06:43
  • msg #83

Ch10 - Journey to Yggdrasil

Snow laughed stepping back and letting Holly and Mord play like kids.  She looked around the granary and cast a spell you're all quite familiar with.  Then she slowly focussed on item after item.

"My my, you've become quite the storehouse of arcane trinkets," Snow says.

"OK, enough enough.  You'll shake down the granary and we'll all starve next winter."

Mord and Holly slump into nearby piles of rye, still giggling.

"So, what do you think?  What is it?"  Holly asks referring to the dormant wooden egg now lying just in front of her.

"It's a demon," Snow answer bluntly.  "A twisted little plant imp monster, probably summoned by priests of that unnature god you keep running into."
Fritzholm
GM, 2166 posts
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Tue 23 Jan 2018
at 16:13
  • msg #84

Ch10 - Journey to Yggdrasil

"There's something else," Snow continues.  "This thing sunk a gossamer thread into our favorite warrior.  I can just barely see the connection.  It's very subtle, but it's there."

The sorceress peers at Mord.

"What sort of trouble have you gotten yourself into, cousin?  Is this a curse?  A demonic contract?"
Mord
player, 448 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 23 Jan 2018
at 18:04
  • msg #85

Ch10 - Journey to Yggdrasil

"Could be a death curse, I suppose - I've heard of such things.  I found him on the body of a sorcerer that tried to kill me while I was studying the troll giants.  A very rude sorcerer."  Mord chuckled, and added, "A very dead, rude, sorcerer.  Heh heh.

"I didn't notice anything at the time, though, which I would expect - he just met my axe after attacking me, and that was the end of him.  No flashes of thunder, or dark clouds or anything.  Just eck-dead."


The barbarian stopped his effortless exercise, momentarily leaving Holly hanging in the air, before returning her to her feet, and the pair settling upon the sack in mirth.

"Do you think it had something to do with eating the nut inside him?  I was a touch struck by hunger at the time after a rousing fight."  Mord shrugged, unconcernedly.  "I could feel the little guy's direction earlier, which was interesting enough. Fortunately, no desire to do anything evil.

"Though I could use a good repast right now.  Perhaps keep discussing over supper?"

Fritzholm
GM, 2167 posts
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Tue 23 Jan 2018
at 20:21
  • msg #86

Ch10 - Journey to Yggdrasil

"Sorcerer?" Snow says a bit too clearly.  "No such thing.  Drake blood only works magic in female humans.  More likely he was a priest of Krammishir, or an...  undruid? or the unnature version of whatever Glumr is.  Maybe this thing was his evil little demon plant buddy, and now it's latched onto you.  Did you feel mystically compelled to eat the *nut*?"

"Say Holly, where's your horse, Moonlight?"

Snow casts detect magic again and concentrates while you're answering her questions.

"Oh that's too far away.  I'd never be able to see the thread if there was one.  Do me a favor and let me know when Moonlight gets back.  I'll check with you standing close by your horse.  We'll see if there's a thread at all and if it's the same as Mord's."

"If you want my advice, you should draw yourself a proper magical pentacle, put that thing inside it with plenty of firewood, and burn it to ashes," Snow says, folding her arms.  "Or find a priest to banish it."

"Always hungry.  I suppose I could make you some goat dumplings."
Mord
player, 449 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 24 Jan 2018
at 01:47
  • msg #87

Ch10 - Journey to Yggdrasil

"Nothing forces Mord.  Psh.  I was hungry, seemed like a good idea at the time.  If anything, it was difficult getting the pieces apart, but the little guy seems okay.

"Can you tell what he can do?  So far he's waddled around like a drunk wagondriver, and had a drink of water.  "


Mord didn't say anything, but he certainly brightened at the suggestion of the dumplings, and his features were hopeful.
Holly
player, 1110 posts
Protect the Land
to protect your Children
Wed 24 Jan 2018
at 08:19
  • msg #88

Ch10 - Journey to Yggdrasil

"Moonlight is with Adiel and Sunna, coming back the hard way. I'll let you know when he is near. Probably by suddenly getting up and running off." Holly says, wondering if Snow would be able to see a link between Moonlight and herself. Holly knew there was a link, born on her bringing Moonlight through his difficult birth, but was there a link others could see. That was a little intriguing, to say the least.

"Mord, it doesn't surprise me you ate something unusual. I've seen you eating for many years, but really! A nut! Hardly a meal for a champion. Speaking of which, I seem to remember that Snow's cooking is indeed worthy of a champion. Hopefully worthy of her cousin as well, as I'd quite like a well cooked meal. Trail rations are never my thing."
Fritzholm
GM, 2168 posts
toss the dice
and have fun
Wed 24 Jan 2018
at 16:25
  • msg #89

Ch10 - Journey to Yggdrasil

quote:
"Can you tell what he can do?  So far he's waddled around like a drunk wagondriver, and had a drink of water."


Snow chuckles.

"Well that doesn't sound too dangerous.  I have no idea if it has any powers or not.  Just keep an eye on it."

You both help Snow carry clay pots full of rye back to the longhouse, where she sets about preparing dumplings.  This gets the attention of several more residents of Volge.  By meal time there's a pretty good crowd.


Holly, did you want to talk to Heinrich and Elana right away or wait 'til Sunna and Adiel returned with news from Reynard?
Holly
player, 1111 posts
Protect the Land
to protect your Children
Thu 25 Jan 2018
at 08:13
  • msg #90

Ch10 - Journey to Yggdrasil

Holly takes the time to enjoy the company of those she had grown up with, knowing she would need to talk to the Elders when the others arrived. Having been away for most of the winter, Holly was glad to be in a safe place with few worries on her mind for a little while.

The dumplings were as good as ever, and Holly finally made some time to catch up on finding out where Moonlight, Adiel, Sunna and the others were. Taking out the crystal ball, Holly concentrated on her horse to see how far away they were.
Fritzholm
GM, 2169 posts
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Thu 25 Jan 2018
at 16:12
  • msg #91

Ch10 - Journey to Yggdrasil

Holly take the semi-clear sphere from its box and velvety bag and sets it on her lap atop a slip of parchment.  She casts an elaborate but subtle spell, and looks into the ball. relaxing her thoughts.  Some of the villagers who shared the meal with Snow, Holly, and Mord watch with interest, quietly discussing what Holly might be up to.  Snow, on the other hand, recognizes her family's crystal ball.  She smiles, knowing that Holly took her advice on Scrying.


"Our cousins are safe," Holly says to Mord and Snow.  "They should be here in a couple of days."

A couple of days pass and Holly's prediction turns out to be completely accurate.  Our heroes are all gathered in their home village of Volge.
Adiel
player, 164 posts
Bardic Sage
Fri 26 Jan 2018
at 18:45
  • msg #92

Ch10 - Journey to Yggdrasil

"Hello, cousins." Adiel smiles at seeing Holly, Mord, and Snow again, and then jumps to business. "We've learned the purpose of these movements towards the World Tree. They intend to bring Krammashir--or part of him--into this world. If they succeed, Unnature's power in the world will expand greatly. I think geomancy is our best bet for traveling fast enough to have any chance of stopping them."

He turns to Holly. "Have you learned any geomancy? Or do you know any others of the druids who can use it?"
Sunna
player, 542 posts
storyteller and musician
Fri 26 Jan 2018
at 19:31
  • msg #93

Ch10 - Journey to Yggdrasil

"Good to see you all here", Sunna exclaims. "Adiel is right, it seems as if it's the fastest way. If we can find anyone who knows how to do that."

Ros smiles broadly at Mord. "Glad to be here."
Mord
player, 450 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 26 Jan 2018
at 21:47
  • msg #94

Ch10 - Journey to Yggdrasil

Mord's two long arms swept up the cousin arrivals into one massive group hug the lifted them all from their feet, though this seemed less intended than his earlier horseplay with Holly when they had arrived at Snow's.

"Sometimes forget my strength - I know you have no end of surprise at that," Mord laughed deeply.  While he had always prided himself on being a powerful warrior, much had been changing quickly since the Tome was signed, and it was the subtle changes to common situations that could explode in significance when that little difference showed just how greatly it had not been so little, just little noticed.

"You decided to stick it out with adventure, Ros?  Excellent - I knew you had it in you!" he grinned and winked, only after the fact thinking to look at Sunna and her expression - sometimes folk could take familiarity so wrongly, after all.

"Maybe you know this jeeringmancy magic already?  Holly's already shown she can move us weeks travel through plants - be interesting what else the group has learned to do, so long apart!  Missed you all."

The warrior tracked back through the word said about the party's focus. "Hold a moment - bringing Unnature - what exactly is that again?  The undying ghosts and stuff?  What do the goblins care about helping unnature?

"And how are they planning on doing it?  Be nice to know what we need to break - or whom - to stop the problem of three armies.

"Oh, and did you hear anything more about the other armies?  We found traces of the goblin army - Glumr says hi, by the by - but he said they had been gone... two months or so.  Holly went and did her special searching, nothing even in sight."

Holly
player, 1112 posts
Protect the Land
to protect your Children
Mon 29 Jan 2018
at 08:18
  • msg #95

Ch10 - Journey to Yggdrasil

In reply to Adiel (msg # 92):

"We have a plate that gets us through to the lands of the dwarves. Perhaps they have others that can take us further Adiel. I don't know of any other druids who have any knowledge in geomancy. But then I've never thought to ask the two I normally talk to." Holly said, glad to see the others arrive safely in Volge, and more importantly to see Moonlight.

When Mord steps in with his words, Holly steps back a little and tries to get a little time with Moonlight whilst her mind goes over the news the others had brought from Reynard. If they were going to be going under the world, Holly knew she would have to leave Moonlight behind. That thought troubled her. Their winter together had been good, and the journey to the tunnels leading to the dwarves would be shared together, but Moonlight would not come with her. A thought of Ebony came to her, a pleasing thought, but Moonlight was her truest companion.
Fritzholm
GM, 2170 posts
toss the dice
and have fun
Mon 29 Jan 2018
at 15:59
  • msg #96

Ch10 - Journey to Yggdrasil

A little later Holly and Moonlight visit Snow.  She casts detect magic and looks carefully for a link between Holly and her horse.

"Yes.  I can see it," she says, running her hand through empty air between the druid and her horse.  "You're similarly attached to Moonlight like that plant demon is attached to Mord."


Not long after, Heinrich finds Adiel and the others.

"Adiel, planting is nearly here.  I prepare for our trip to Crim and Rankor Heights.  Now I have a message from Tora.  A vast goblin army is heading north and I am to put you in charge of as many archers as I can find?  Do you know what this is all about?"
This message was last edited by the GM at 18:44, Tue 30 Jan 2018.
Holly
player, 1113 posts
Protect the Land
to protect your Children
Tue 30 Jan 2018
at 08:05
  • msg #97

Ch10 - Journey to Yggdrasil

Holly looked up in shock as Heinrich joins them. His words to Adiel add to her concerns, as she sheepishly looks over at Mord, and steps forward with a bowed head. "Elder, my apologies. I bring news from Tora, and kind of got distracted by being home again." Holly goes on to explain that Tora has moved back to Crim to watch the borders.

"Tora was content that our scouting of the goblin movements put them in the mountains, and away from the tribal lands. Glumr is staying out there to aid the watch. Mord and I  came back to await the others, and we kind of forgot to pass on our message. The whereabouts of the third army is yet unknown, but was one of the reasons I asked to speak with the Elders." Holly said. How had she and Mord forgotten the simple task of passing on Tora's message. The plant demon had been a distraction, as had Mord, but this should have been the first thing they did when they arrived...
Fritzholm
GM, 2172 posts
toss the dice
and have fun
Tue 30 Jan 2018
at 18:44
  • msg #98

Ch10 - Journey to Yggdrasil

Heinrich does not seem annoyed or panicked, but he does press Holly for more details.  Holly describes what she saw at Kammarra and tells the war chief what Glumr determined from the scene.  The goblin army is indeed massive and headed north towards Trellor.

"So they are attacking the Ferisedan," Heinrich says nodding to himself. "All the more reason for a trip to Rankor Heights.  Let us find Elana.  You can speak to her and let her coordinate action with the other elders."

It's not hard at all to find Elana.  Soon you are all gathered in her cottage.

"Eldress Elana, I will be blunt.  We are going to need an army of a thousand warriors this summer.  Recruit from Gollag, The North and Silvergate.  We'll need other clans to join as well."

"Oh?  Has it come to war so soon?" the eldress asks.

"Not yet, but it will.  The goblin horde has attacked the Ferisedan at Kammarra and Trellor.  We don't need to march now, but we must prepare."
Adiel
player, 165 posts
Bardic Sage
Tue 30 Jan 2018
at 22:56
  • msg #99

Ch10 - Journey to Yggdrasil

"Unnature? Corrupting and harming nature. Krammashir is an old god, filled with hatred for Obad-hai. Creator of weres, undead, and abominations." Adiel shivers involuntarily. "We think they're preparing a sacrifice for him--perhaps some of their own lives?"

Adiel smiles in pleasant surprise at the revelation that Holly has some access to geomancy. "Is the geomancy path you know accessible in the winter? Our fastest option might be to take that path to the dwarves, and then ask the dwarves for more geomantic help. What dwarven city does it lead to? Or near to?"

He also seems just as able as Mord and Holly to be sidetracked by Mord's little friend. "Can I look at him? How did you find him?"
Adiel
player, 166 posts
Bardic Sage
Tue 30 Jan 2018
at 22:59
  • msg #100

Ch10 - Journey to Yggdrasil

To Heinrich and Elana, he says, "We may want to change some of our plans. We've learned that three great armies are intending to travel all the way to the World Tree to try to bring part of Krammashir into this world. I... think they will succeed if no one stops them somehow."
Mord
player, 452 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 30 Jan 2018
at 23:30
  • msg #101

Ch10 - Journey to Yggdrasil

Mord nodded, passing the egg creature over to Adiel for consideration.  "Snow says it's like Moonlight for Holly - not quite sure if that means the little guy is going to turn into a wooden horse later, or just that I can tell what direction he is.  Somewhat like how I'm told by the old jawbones that their mates always know where they're getting into mischief or ale.  Ho, ho.

"Found him after educating him on the poor choices in discourtesy to Mords.  He decided to attack me after insulting me.  I decided he was too tall and rectified it.  Oh... if you open him all the way, check to see if he makes any new nuts - the last one wasn't bad ... no magical compulsion or anything - Snow already asked.

"So far he doesn't do much except walk about and drink."


The barbarian nodded along, listening to the conversation with Heinrich, Elana, and Holly.  "I don't mind them killing themselves, but it does deprive me of my glory, and not sure I like the idea of some unnature god trying to threaten Obad-Hai's creation."
Fritzholm
GM, 2173 posts
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Wed 31 Jan 2018
at 17:37
  • msg #102

Ch10 - Journey to Yggdrasil

Mord gives Adiel a description of events leading to Mord's acquisition of the odd oozing wooden egg thing that leaves him just as puzzled as before he asked, maybe more-so.  This doesn't deter the harper.  Adiel simply puts his investigative skills to work starting with the tip that it's possible to disassemble the thing.

Sure enough.  Each egg shaped layer splits in half and has another smaller wooden egg thing with a different (ugly?) face inside it.  There are 6 hollow egg faces in all.  No sign of a nut in the center.  The outer wooden egg sprouts arms and legs and comes to life when Adiel sets it down fully reassembled.  It blurts out a stream of totally unintelligible nonsense and waddles around a bit before plunking down and sinking roots into the ground.

Adiel casts detect magic and looks it over.
Fritzholm
GM, 2174 posts
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Wed 31 Jan 2018
at 17:47
  • msg #103

Ch10 - Journey to Yggdrasil

quote:
"We may want to change some of our plans. We've learned that three great armies are intending to travel all the way to the World Tree to try to bring part of Krammashir into this world. I... think they will succeed if no one stops them somehow."


"Three great armies?  The goblins and who else?" asks Heinrich.

"How did you learn this?" adds Elana.
Mord
player, 453 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 31 Jan 2018
at 19:15
  • msg #104

Ch10 - Journey to Yggdrasil

"Rakanishu - I think that might be his name - he called it out before he explored the gate.  Have you ever heard that name before, Adiel?  Sunna - you've heard many tales?  Wonder if it's like a first name like Mord, or our Triplefang, or just a battle cry or such.  Could be battle cry of name, like for me, I suppose."  Mord nodded sagely at the minor discussion.

"Heinrich, they've also been here and gone from our lands, over a month- maybe even two, according to Glumr.  We're trying to catch a good stretch of movement back on them.  We think the other armies will be behind the goblins, but who knows for sure.

"Important thing is to find what they need or plan to do and spike it.  Let the armies destroy themselves, as long as they leave a few goblins for Mord to finish off."

Sunna
player, 543 posts
storyteller and musician
Thu 1 Feb 2018
at 04:23
  • msg #105

Ch10 - Journey to Yggdrasil

Sunna frowns at hearing the name Rakanishu. "I think I've heard it before. Let me think about it for a moment."

"The other two armies are of the undead"
, Sunna says, "we learned that from some friends of Holly, who watch the area as well."

"That they exist and can roam about freely s bad enough, but it seems that they also share a common goal. And if they succeed in that... it will be even harder to stop them. But we can't fight them directly, they are too many."

This message was last edited by the player at 04:25, Thu 01 Feb 2018.
Fritzholm
GM, 2175 posts
toss the dice
and have fun
Thu 1 Feb 2018
at 06:33
  • msg #106

Ch10 - Journey to Yggdrasil

Sunna tries to remember all she can about "Rakanishu".
Holly
player, 1114 posts
Protect the Land
to protect your Children
Thu 1 Feb 2018
at 08:56
  • msg #107

Ch10 - Journey to Yggdrasil

"There is an undead army moving east of the mountains above Rankor Heights. That came from the sea and is probably ahead of the goblins. I haven't heard where the other undead army is, but they came from the Empire. I had feared they would use Silvergate as an entry point, but they may be going north through the Empire. My colleagues have been unable to confirm this. So far, there is no direct threat to the clan. I wanted to gather everyone together and then speak with the Elders to suggest they move aside if the undead move through Silvergate. We cannot fight them now without being slaughterd. We would need the full strength of all the clans to defeat just one of those armies." Holly says, glad to hear Heinrich had already suggested leaving the goblins alone and preparing for a future fight.

"I want to take my cousins north, to the World Tree, to see what the three armies are doing and to take appropriate action. A small group like ourselves would be able to move relatively freely without notice. We take advantage of any opportunity, and report back when we are finished. We think we have a way to get there, through the lands of the dwarves."
Fritzholm
GM, 2176 posts
toss the dice
and have fun
Sun 4 Feb 2018
at 18:49
  • msg #108

Ch10 - Journey to Yggdrasil

You hash out the remaining details of what you know about the armies.  Then plans are set into motion.  Heinrich will go south to Crim to speak to Tora and Elder Baywald before continuing on to Rankor Heights to meet with Proctom Limon.  Elana will travel to Silvergate to meet with Elder Eloy.  She will send a messenger to Gollag with news.  Your group will go north through Goldenpoint and meet with Elder Karden before continuing to the lands of the dwarves.

Time is of the essence for your party more than the others.  Is there anything you'd like to do before leaving Volge, or should you depart now?
Sunna
player, 544 posts
storyteller and musician
Mon 5 Feb 2018
at 04:41
  • msg #109

Ch10 - Journey to Yggdrasil

"If it's Ragadishu, Mord, then it's not a name but a battlecry of sorts. And there's a story about a blue goblin of that name, who was able to survive almost anything, but I guess that's only a story." However, with the things currently going on Sunna wonders if the goblins hope to get someone like that fictional Ragadishu as their leader.

If there's a little time Sunna would visit her parents to say goodbye. And to let them know that Ros is now traveling with her and her cousins.

Check if we have enough food and water for the travel, get a second cloak just in case and some bandages.
Holly
player, 1115 posts
Protect the Land
to protect your Children
Mon 5 Feb 2018
at 12:42
  • msg #110

Ch10 - Journey to Yggdrasil

With plans made, and a route developed for them to try and get to the World Tree Holly spends some time introducing all the new members of their group to Moonlight and the Dun. As they ride, Holly asks Mord for some time with Ragadishu and casts a simple spell to try and talk to the unusual creature.

[OOC - Holly casts Speak with Plants]
Mord
player, 454 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 5 Feb 2018
at 15:38
  • msg #111

Ch10 - Journey to Yggdrasil

Mord has no concern about Holly spending time with the little plant buddy, seemingly rather intrigued at the ability to speak to plants.  "Do you ever hear the screams of vegetables, having their insides revealed?  I never thought of eating carrots and lettuce in that light before.  Maybe I was shorting fierceness reputation to those that eat little meat?  Huh.  Could make quite the battle for supper if they spoke all the time.

"Hmmm... Wonder if those trees being thrown at me were trying to call warnings or cursing the giant trolls throwing them?  So complicated a world, ho ho.

"Oh, yes, by all means - talk with him.  If you can, see if he knows commontongue - or can you show me how to speak with him?  Could be handy in battle, if he's pointing out goblins trying to hide from me.  Oh, and what he needs to eat or drink.  And his name.  And more about him.  Oh... and what the nut was that I ate.  That could be important too."


Mord was ready to travel immediately, but travelled about to restock supplies, and stop in to see Sunna's family as well - they served a fine meal last time, and had encouraged Mord to return, and who was he to say no?
Fritzholm
GM, 2177 posts
toss the dice
and have fun
Mon 5 Feb 2018
at 17:00
  • msg #112

Ch10 - Journey to Yggdrasil

It's not just Sunna's family that's sad to see her go.  She became quite beloved by the villagers of Volge over the winter.  They even throw her an ad-hoc going away party complete with ale and dancing.

The provisioner digs up a cask of beer, three casks of water, and 150 pounds of dry food for your journey.

quote:
...get a second cloak just in case and some bandages.


Funny you should mention cloaks.

Snow finds Mord first (he's easy to spot loudly enjoying the party) and later Holly.

"Since I can't be there to protect you on your excessively dangerous adventures I put a little enchantment on your cloaks to keep you safe.  Even though they might end up looking like tattered rags," she says looking pointedly at Mord.  "You should wear them in battle and whenever there's danger."

Snow hands the neatly folded bright orange and golden cloaks to Mord and Holly.  They're clean and fresh, tied into square bundles with yellow ribbon, and look good as new.

"I'll send Glumr's cloak with Heinrich's party.  He can use it fighting goblins."

You can't quite picture Glumr sneaking around the wilds in the brilliant cloak.

The cloaks give a +2 deflection bonus to AC.  They work in addition to armor, furs, natural armor bonuses, etc, but do not stack with other deflection bonuses.
Fritzholm
GM, 2178 posts
toss the dice
and have fun
Mon 5 Feb 2018
at 17:21
  • msg #113

Ch10 - Journey to Yggdrasil

Traveling on a road sure beats weaving your way through wet snow and mud.  At your first stop Holly asks to speak to "Rakanishu".

Speaking with plants is much harder than speaking with animals.  It requires very strong first circle magic.  Holly is not even sure it'll work in this case, but does her ritual anyhow.  The little wooden creature spews forth a bunch of nonsense.  Hopefully Holly's magic can decipher it.
Mord
player, 455 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 5 Feb 2018
at 17:44
  • msg #114

Ch10 - Journey to Yggdrasil

Mord looked around with false innocence across his features as he craned up to examine the suddenly-interesting rafters.  He then reached over to take his cloak, miming to wipe his mouth of an invisible meal remnant, but grinned before doing so and gave Snow an appreciative hug and thanks.

"I love the colour - all the better to draw attention on the battlefield - you know me well, Snow, and the magicked protections are all the better.  I was just thinking I needed something to set the journey off well, and here you provide it.  Always count on you, cousin.

"Say now - does the cloak reverse?  Not sure how this great festival colour would work for sneaking in the woods?  Not that Mord sneaks - I was thinking for Glumr."



As the party's travel commenced, not knowing exactly where they were headed or how they were going to arrive, Mord nonetheless was quite cheerful.

When Holly decided to use her druidic magics, Mord was all too eagerly watching her for results - while trying -poorly- to disguise his interest.

Even worse was his attempt to hide a surprise, for he turned from Holly to raise brows as he looked at the small plant creature.
"Hey now... she's not bad - be nice. That's Holly.  She's trying to find out your name, and help make sure you aren't hungry or thirsty.

"Holly - it worked!  I understood him!"
Mord grinned and bobbed his head excitedly.
Fritzholm
GM, 2179 posts
toss the dice
and have fun
Mon 5 Feb 2018
at 18:05
  • msg #115

Ch10 - Journey to Yggdrasil

"You can wear the cloak inside out if you want to look like a style-less rube," says Snow.

The cloaks aren't much stealthier with the lining side out.  The whole thing is made of bright banner fabrics.
Holly
player, 1116 posts
Protect the Land
to protect your Children
Tue 6 Feb 2018
at 12:22
  • msg #116

Ch10 - Journey to Yggdrasil

Holly almost smirked as the little plant proved it was Unnatural in nature. Surprised it was so easy to understand, Holly simply asked, "What is your name? Why have you linked to my cousin Mord?"

Fritzholm
GM, 2180 posts
toss the dice
and have fun
Tue 6 Feb 2018
at 16:28
  • msg #117

Ch10 - Journey to Yggdrasil

The egg shaped guy peers up at Holly, squinting his eyes and spits out two short streams of almost total nonsense, but you think you make out the word "dragon" in amongst the random syllables.
Mord
player, 456 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 6 Feb 2018
at 16:56
  • msg #118

Ch10 - Journey to Yggdrasil

Mord nodded at the string of gibberish, but with an appearance of actually understanding, not shamming pretense of knowing what the overly-educated scholar spouted at public readings.

"That was more nicely said - need to save the good insults for battles against goblins and the like.  She wasn't seeking your truename, but what you call yourself - want to be known as.  Like me, she didn't want to offend you as part of our party.

"Dragonblooded.  Me?  Huh.  Mord the Dragonblooded, slayer of goblins.  Oh... I like that."


The mighty warrior nodded approvingly at the increased appellation, and nodded again directly at the little plant creature.

"So... what is this link we have?
"What do you like to eat and drink?
"And what do you want us to call you - the word you shouted before?"
  Mord offered a few questions off the cuff of his thought, conversationally.
Holly
player, 1117 posts
Protect the Land
to protect your Children
Wed 7 Feb 2018
at 13:34
  • msg #119

Ch10 - Journey to Yggdrasil

Holly listened to Mord going on asking questions and being his usual talkative self. One comment above the others gave her concerns... that Mord assumed the unnatural creature would be coming with them.

Holly had to take a few moments before waiting for the creature to answer Mord's questions. This time she took to contemplate how best to broach the question. Finally she decided that the best approach would be a forthright one.

"Mord, IT cannot come with us. It is fundamentally one of Krammishar's creatures. A complete opposite of what I hold true to. It cannot come with us, and cannot live. You have seen the corruption that Unnatural dealings have brought about. The corruption of the Beastamer clan should warn you of the error of considering working with that. Do you want to be corrupted into a plant? If you do, I suggest you need to leave now. I will not harm you, but I will not accept you as my cousin if you do. If I meet you again Mord, I would have to kill you." Even hearing the words coming from her own mouth did not make it any easier for Holly. Her teachings were clear, that Obad-Hai would not allow anything Unnatural to live if it could be destroyed.
Fritzholm
GM, 2181 posts
toss the dice
and have fun
Wed 7 Feb 2018
at 20:54
  • msg #120

Ch10 - Journey to Yggdrasil

The wooden eggman twisted to face Mord, and babbled more.



After Holly's speech the creature turns back to Holly and launches into a harsh sounding tirade.





So many private messages.  I hope I got it all to the right characters.
Mord
player, 457 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 7 Feb 2018
at 22:03
  • msg #121

Ch10 - Journey to Yggdrasil

Mord chuckled at the tirade from the wooden plant creature, despite himself, and he held up a hand to both Rakanishu and Holly.

"Hey now, you don't need be bedfellows, but talking of trying to kill Mord the Mighty is unwise for any to boast, and uncalled for from kin.  There, as you hear, he bides, and serves, and is no friend of the the Unnature priest - rather opposed to him as are we.

"That would seem ally to my ears.  Odder still to hear him trying to calm you from rash words.

"I love you as kin and close, Holly... but don't threaten to kill me again.  It is... unwise.
I honour Obad-hai.
  I respect and trust you.
    I kill those that try to harm me and mine.  Even the ally you threaten to kill seeks to protect you from your suggested steps."
  Mord's tone had shifted from playful and distracted to the a blunted deadly seriousness, offering a chance to withdraw the words... but with a lazy gaze that was just a touch out of focus along the scale towards actually responding.

It was perhaps chance that Mord had moved to position himself between Holly and their kin.  Perhaps.
Sunna
player, 545 posts
storyteller and musician
Thu 8 Feb 2018
at 04:27
  • msg #122

Ch10 - Journey to Yggdrasil

Sunna had watched the exchange with fascination at first, until it turned to something very serious. She stepped forward.

"Stop, cousins. No more words about killing anything right now."

"Holly, what do you know of this kind of creature?"

"Mord, what did he tell you of his former... master? I was only able to understand a few words, but they don't make any sense."

Mord
player, 458 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 8 Feb 2018
at 05:34
  • msg #123

Ch10 - Journey to Yggdrasil

Mord did not take his eyes off Holly, and his hands remained far too still in likely readiness to draw and strike with his head-lopping over-sized axe.

"Sorry, Sunna - I thought all of you could understand him.

"Rakanishu said he was bound against his will to the wooden form, called the summoner a 'wretched priest of Krammishir', and said that he was glad to be freed of his control, if still bound to the wooden form.

"He and Holly don't overly like each other, then Holly threatened to kill me.  Rakanishu warned her about such threats or attempts."


The barbarian's voice dropped in volume, but likely enough still audible to Holly, if no longer intended to reach her - Mord generally spoke loudly enough and then some.

"Do you think this is something the druid council has done to her?  Something to keep her under control, with her using their powers to travel miles across the world in moments?  Or did she pick up something dangerous while she was travelling around?"

An unpleasant thought crossed Mord's mind.  Is this for sure Holly?  If the druids can change into animals that fly in the sky, could they change to look like her?"
Sunna
player, 546 posts
storyteller and musician
Thu 8 Feb 2018
at 15:18
  • msg #124

Ch10 - Journey to Yggdrasil

The tension between her cousins was almost feeling solid, like touching a rock. Sunna shook her head. „Holly is still Holly.“

„It sounds like there are two options. One, Rakanishu is indeed bound to this form and speaking the truth. In which case I‘d like to know who he was before and if there is a way to get him back. Maybe his current form is the only thing tying him to Krammishir.
Two, he is lying. Might be, but would be a dangerous game.“
Adiel
player, 167 posts
Bardic Sage
Thu 8 Feb 2018
at 23:37
  • msg #125

Ch10 - Journey to Yggdrasil

Lost in thought for much of the conversation. Adiel shakes his head at the claim that the plant creature is of Krammashir. "It's not divine in origin. No priest made this. It's... more like bardic or sorcerous magic, neither holy nor unholy. Hurting it could hurt Mord, if they're bonded as Snow says... Yes, I can see it, just barely. But..." He begins to sing a song, with power underlying the words.

Casting Detect Evil.
Fritzholm
GM, 2182 posts
toss the dice
and have fun
Fri 9 Feb 2018
at 02:53
  • msg #126

Ch10 - Journey to Yggdrasil

The song of Detect Evil is invigoratingly beautiful.  It lilts and soars and fills your soul with hope.  You'd like Adiel to play it even when its magical effects are not needed.  The grim tone of threats and animosity is, for a moment, washed away by song.
This message was last edited by the GM at 02:55, Fri 09 Feb 2018.
Adiel
player, 168 posts
Bardic Sage
Fri 9 Feb 2018
at 05:27
  • msg #127

Ch10 - Journey to Yggdrasil

Adiel's eyes widen slightly, watching the wooden egg creature as if seeing something new. He stops singing and nods slightly. "It is no threat to us. I think it really is from another world, bound here with magic to serve Mord. Curious, if a priest of Krammashir did summon it, that it wasn't priestly magic. I think if its contract ended, it would immediately go back to its home... place." The bard shrugs his shoulders. "I think it's safe and that it's Mord's responsibility." He looks at the group's faces, one by one, his eyes coming to a rest on Mord.
Holly
player, 1118 posts
Protect the Land
to protect your Children
Fri 9 Feb 2018
at 09:13
  • msg #128

Ch10 - Journey to Yggdrasil

Holly should have considered bringing Sunna in on her plan, but Holly wasn't sure if she was going to go through with it. But the contempt of the thing to her had made her take the drastic steps she had. Stepping slowly forward, her hands in the air and her head low, Holly said "My apology Cousins. I needed to test Mord had not been corrupted. As usual his strength has shone through, and shown me there is still nothing he would not do for good."

Lifting her eyes to look at Mord directly, Holly adds, "I do not like your new friend, as he doesn't like me. That is the way of the world sometimes, but Mord I had to be sure of your heart. Our mission is to save the Tribes, including the Beastamers. Your heart follows that path even straighter than my own. I am sorry I had to threaten you, but know I would give my life for you or the others if it was needed. We travel to a place that is sacred to us all, even your new friend I suspect. We do not have an easy journey I suspect, so we need to accept all the help we can get."

With that, Holly looked for a few moments into Mord and then to the others. Stepping back, Holly walked to a very calm Moonlight who had been eating grass as if nothing was going on, and rubbed his neck and whispered into the horses ear.
Mord
player, 459 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 9 Feb 2018
at 15:17
  • msg #129

Ch10 - Journey to Yggdrasil

Mord nodded at Adiel's song, and blew out a breath from his lower lip at the answer - not looking as if he had been in doubt, but thankful the issue had been definitively answered.  And the song was pretty.

"My thanks, Adiel, Sunna.  Better that be confirmed.  That song was... very nice, Adiel.  You've always been talented, but that was... you know, very nice.  Very nice."  The barbarian thumped his chest/heart region. "Right here.  Heh.

"The two of you know a fair bit about... wait, no, I should ask him - be a gentleman warrior, heh heh heh."


Turning to Holly, Mord offered a peace token, such as it was, "If it makes you feel better, he doesn't seem to like druids - natural or not - as one trapped him here.  It doesn't seem to be you personally."

Mord's artificially-relaxed muscle state actually relaxed to normal, but the Holly-Mord byplay of before was just absent now, more akin to the politely-cautious trust when her actions had been questionable before.  His eyes were not accusatory, but maintained a distance towards Holly reflective of how he had responded when she initially threatened him.  Mord would likely enough forget the details, but was slow to forgive a perceived betrayal or threat or challenge.

~
It was to then to a crouched discussion with the plant summon that Mord shifted, trying to continue to mend battle lines of the party back to a team instead of fractured defences, and right to the heart of the current disruption.

"Rakanishu - I don't want to malign your abilities or areas of interest - some folk like axes, others like hammers, after all.  What can you do?  I'm curious what you were before coming here, and what you are now...  but if it's not something you care to talk about fine... I just didn't want to begrudge another warrior a good battle boast or pedigree of battle.

"Eh.. I was just thinking on your words.  Bound you... to begrudging service? Mord is no slavemaster.  Those that ally with Mord do so willingly and proudly.  How do we break you of this forced service?"

Sunna
player, 547 posts
storyteller and musician
Mon 12 Feb 2018
at 04:55
  • msg #130

Ch10 - Journey to Yggdrasil

Sunna enjoys the song Adiel plays, wondering where he did learn it.
"It seems you learned a lot this winter", she says to him with a smile. "I'm fine with it if you say it's harmless."

"I understand your concern, Holly, to bring something strange and possibly dangerous to where we are going. And I am happy to hear that it is not as dangerous as we first feared. We did not know that in the first place and you were right to state your fear. But it scared me to hear a cousin talking about killing another, even if it was only a test."

"The place where we are going is something where other strange situations might happen. Where it will be of importance that we trust each other. Even if some of us are new to each other and some are not certain if they like everyone else."
Sunna glances at the wood creature with a slight frown. "Holly just stated where she stands. What about you, Rakanishu?"

Ros and Ragnar had watched the whole exchange with big eyes, waiting for the outcome, but certainly not interested to get between Mord and Holly.
Fritzholm
GM, 2183 posts
toss the dice
and have fun
Mon 12 Feb 2018
at 15:26
  • msg #131

Ch10 - Journey to Yggdrasil

Rakanishu squeals and babbles, waving his hands above his head at some point.  All you can make out is the word "goblin" in goblin.
Mord
player, 460 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 12 Feb 2018
at 19:16
  • msg #132

Ch10 - Journey to Yggdrasil

"He says ... Mord chuckled and went to clap the small plant creature on the back, slowing at the last moment to use simple a couple thumb-sized fingers in a somewhat awkward, if well-meaning pat.  "Heh, heh.  I like your humour."

Turning his head to Sunna's questioning gaze, Mord continued, "He says his people are captured by people here, used to teach magic.  He says that once he teaches me to be 'fully proficient' he can go home.  He stands with us, as my teacher. 

A bemused look rested on the barbarian's lips. "He thinks it might take a lifetime - clearly he doesn't know Mord the Mighty.  Ho ho.  Very humourous.

"He says he can see in the dark, like goblins can - that's helpful to hunt them and for watches, good, good."

Fritzholm
GM, 2184 posts
toss the dice
and have fun
Mon 12 Feb 2018
at 22:15
  • msg #133

Ch10 - Journey to Yggdrasil

Anything else to do before continuing to Goldenpoint?
Holly
player, 1119 posts
Protect the Land
to protect your Children
Wed 14 Feb 2018
at 08:28
  • msg #134

Ch10 - Journey to Yggdrasil

Holly kept her hands on Moonlight, aware she had not played that as well as she could of. Perhaps she had been harsh, or even rash in her accusations, but she knew she needed to know if Mord was still whole. Rubbing her hand down Moonlights face, her companion nudged her back towards the others, probably more aware of Holly's need for them now than Holly herself.

Holly kissed Moonlight gently on his neck, and turned back to the others. "Right, if we are ready I believe we have a journey to take. Lets make the first step in saving the Clans, and possibly the world, shall we!"

Mounting the Dun, Holly looked over to see the others were going to join her and then set off for Goldenpoint.
Mord
player, 461 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 14 Feb 2018
at 13:49
  • msg #135

Ch10 - Journey to Yggdrasil

With the drama abated, if not resolved to a nicety, Mord's eyes took in the smaller Ragnar, in close proximity to Sunna and Ros.  "Speaking of new - you are.  I take it you've been travelling with Sunna and Ros for a bit, and they trust you - I trust their judgment until you prove otherwise.  Well met.

"Snow, our thanks again for the hospitality and the fine cloaks - I'll wear mine proudly, show off your work and let them see us all.  Fear the sight of the Triplefang warband on the march.  Look forward to hearing Sunna tell you this tale.

"Ros, Sunna - Adiel, looks like Holly is already ready - the rest of you ready?  Looking forward to hearing what you've been up to the last while - feels like weeks apart, but yet years.  If Ros and I hadn't had some fun, I'd have not seen my family in ages."



OOC: I'm ready to roll DM
Adiel
player, 169 posts
Bardic Sage
Thu 15 Feb 2018
at 20:51
  • msg #136

Ch10 - Journey to Yggdrasil

Adiel opens his mouth in a mix of awe and curiosity as the creature says something about being here to... teach magic? He wants to ask a hundred questions about what kind of magic, but he restrains himself with difficulty and closes his mouth again. Now is not the time.

He nods. "I'm ready. I want to see this pathway to the Dwarven lands."
Fritzholm
GM, 2185 posts
toss the dice
and have fun
Thu 15 Feb 2018
at 23:07
  • msg #137

Ch10 - Journey to Yggdrasil

You guys were already on the road, so we'll assume you said your thanks and goodbye to Snow earlier.

You don't reach Goldenpoint on the first day of riding.  Camping in cold slush and mud isn't much fun, but Ragnar finds someone else's abandoned campsite while scouting up ahead.  It's a little more cleared than open ground would've been.  You discuss a watch schedule, but decide that posting watch overnight isn't really necessary this deep in Triplefang lands.


You reach Goldenpoint around lunchtime.  Being mid-day there's very little partying going on at the bottom of the hill.  Holly and anyone who cares to come along speaks with Halfgan to keep him up to date.  He has already sent messengers to Tellor and to the temple of Pelor in Rankor Heights.  He isn't expecting to hear word back for quite some time now.

Goldenpoint would be a much more comfortable place to sleep the night, but there's a lot of daylight left, your journey is long, and you're trying to make up ground on the three armies.  This is no time to move leisurely.  You press onward.  That said, you're welcome to buy something before you go.

http://triplefang.yoyo-pete.co...u.php?id=goldenpoint

Conventional wisdom is to ignore the 'road' to Pliffa as it was poorly created in the first place and is in serious disrepair, but Ragnar convinces you to stick to the road where you can.  This being one of those rare times of year where any road is better than slogging through trackless wilds.  This turns out to be a wise move.  You make good time, much better than you recent trip to and from Crim.  Sure you need to pull the cart out of ruts on a couple of occasions, but Mord relishes these chances to put his power on display, claiming to be "strong as a horse and twice as handsome."

What's more, the constant fog and wet ground are starting to dry out a little.  The ground's not ready for planting yet, but you can see the better travel conditions of spring on the horizon.
Ragnar
follower, 5 posts
tracks the bad guys
Fri 16 Feb 2018
at 05:09
  • msg #138

Ch10 - Journey to Yggdrasil

“Glad to meet you, Mord“, Ragnar replied with a nod.

During the trip he appeared to be quite content with being silent and doing his job. Though he stole a glance in Sunnas direction every now and then.

“Some more arrows would be fine“, Ragnar murmured to himself.
Holly
player, 1121 posts
Protect the Land
to protect your Children
Tue 20 Feb 2018
at 16:30
  • msg #139

Ch10 - Journey to Yggdrasil

Holly moved aside with Moonlight as they moved further north. After petting her friend and whispering in his ear, Holly sends Moonlight off ahead of them.

"Moonlight will scout ahead, and perhaps bring a friend of mine in for a chat. Meanwhile we should keep pressing on. The horses can rest when we get to the tunnels." Holly said as she moved back to the group and sat on the Dun. Patting the horses neck, Holly took one last look as Moonlight disappeared behind a hill and moved forward to make good use of the time left in the day.
Fritzholm
GM, 2188 posts
toss the dice
and have fun
Wed 21 Feb 2018
at 16:28
  • msg #140

Ch10 - Journey to Yggdrasil

On the second day overcast skies and a chill drift over the land.  Delicate little crystal flakes of snow fill the air.  They flit around on a light breeze, barely falling to the ground.  You pass a lady heading south accompanied by two men carrying axe and shield.  Travelers are rare and noteworthy this time of year.  Adiel recognizes the woman as Mavelle who works at the mill in Pliffa.  Mavelle tells you they're heading to Goldenpoint and possibly Silvergate to recruit brewer's assistants or journeymen winemakers to start up a new distillery.

Once in Pliffa you need to pass on Heinrich's orders to Karden to gather and train, but not mobilize warriors.  He's not to hamper planting by pulling men and women off their land.  Heinrich wants a total of 500 troops and reserves from The North ready by midsummer, which will be a tall order.

Ragnar can get his extra arrows from the provisioner, and you're going to need to either leave the horses in Pliffa (which will make the trip much slower) or load up with a lot more food to get them to the Cabell lodge where you left them last time you visited Sloss Hinterplatz.  There's not enough grazing available for the horses yet, so you've been supplementing them with feed.  Pliffa also has an active market if there's anything you want to buy before continuing north.

Anything else you'd like to do in Pliffa?
Mord
player, 467 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 21 Feb 2018
at 16:56
  • msg #141

Ch10 - Journey to Yggdrasil

Onward ho!
(with feed and foodstuffs :) )
Fritzholm
GM, 2189 posts
toss the dice
and have fun
Fri 23 Feb 2018
at 17:45
  • msg #142

Ch10 - Journey to Yggdrasil

Food:

It's about 115 miles from Pliffa to the Cabel Lodge near the edge of the northern mountains.  In the current conditions, without a road, you can cover 15 miles a day on horseback.  So that'll be 8 days.  It's another 65 miles through the mountains on foot to Sloss Hinterplatz.  That's 1/4 speed or about 4 miles a day.  16-18 more days.

6 people and 9 horses x 8 days = 120 pounds of food
6 people x 17 days = 102 pounds of food

You'll need a minimum of 202 pounds of food to make the trip one way.  No sense in worrying about the return trip yet.  This is doable, but puts a bit of a strain on Pliffa's dwindling spring food supplies.  Last time you made this trip Holly augmented your food supply with Goodberries.  Trouble is berries are a bit hard to find this time of year.  You'll need some luck and a good survival roll.


Karden:

The Elder balks when you get to the part about 500 troops.

"Where in the world am I going to find that many warriors?"

"They don't all have to be Triplefang," Adiel points out.  "We can recruit from other northern clans.  This will be a human vs goblin war, not just Triplefang vs goblin.  Use diplomacy.  The clans need to unite."

"We can eventually use mercenaries too, if it comes to that," he adds.

Karden isn't exactly military minded, but you have confidence that the elder will find a suitable raid veteran to organize the troops.

If you want to buy anything (or do anything else) in Pliffa let me know.

You sleep overnight in Pliffa's longhouse and you're headed north the next morning.  As Mord put it "Onward Ho!"
This message was last edited by the GM at 17:46, Fri 23 Feb 2018.
Sunna
player, 548 posts
storyteller and musician
Sun 25 Feb 2018
at 19:21
  • msg #143

Ch10 - Journey to Yggdrasil

Not much to be done in Pliffa. Sunna offers to tell some stories in the evening, inspiring ones, to those that would like to hear them.

Are there any news we shall take with us to tell the dwarves?
Fritzholm
GM, 2190 posts
toss the dice
and have fun
Tue 27 Feb 2018
at 06:47
  • msg #144

Ch10 - Journey to Yggdrasil

The villagers are surprised someone is making the trip before the first dwarf of the season has arrived, but none pass up a good chance.  Sunna absorbs a little over a half dozen messages and stories to carry with her to Sloss Hinterplatz.

In the market Sunna finds a wonderful thick cloak that will keep you comfortable even on the coldest of days which she can also leave partially open for spring or fall weather.  It's more expensive than she's used to, but you are all wealthier than you ever imagined you'd be.  Why not splurge?


Your first 3 days traveling north from Pliffa are sunny and warmer.  The clear weather makes your travel a bit quicker than expected, but not dramatically.  Sunna and Ragnar discuss the route.  The hunter, who has never been to the dwarven lands, wants to take you due north, but Sunna knows from experience and feel that you need to bend just a bit east too.

On the forth day the weather snaps cold all of a sudden.  Light snow falls in flurries at first, but then the wind gusts up and the snow blows in thick sheets.  Visibility is so poor that you decide to stop wait out the sudden storm.  It lasts no more than a quarter hour and yet snow coats everything.  You shake yourselves off and prepare to mount up when you see a person approaching with a big winter bear to one side and Holly's horse, Moonlight to the other.

The bear does not look aggressive.  To the contrary it looks almost disinterested.  The man is dressed in green and brown common, maybe even low class clothing and very worn leather-boiled-in-wax armor.  He carries a large kite shield and a thick staff.

"Greetings all," he says more quietly than you expect.  "I would've arrived sooner, but I couldn't resist using the storm as an entrance."

His accent sounds non-Triplefang and vaguely northern.  The man smiles pleasantly.
Mord
player, 468 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 27 Feb 2018
at 15:10
  • msg #145

Ch10 - Journey to Yggdrasil

"Oh!  Get good trainers, have them train the other folk!  Send them to join the larger force for training too!"  Mord nodded to himself.  "Yes, that's what I should have told the elder in Pliffa.  Good advice, Mord." As was so wont, his blade and fists flew swifter than thought, and his thoughts slower than deepwinter night travel.

"This nice cold weather woke me up.  Now, I blame Sunna and Ros trying on the furs for distracting me, of course.  Terribly unfair."  The barbarian opined in jest, catching both of them for a friendly hug before releasing the sisters.

"Whom is it that comes with the storm?  A Holly-friend, judging by Moonlight.  Or is it a pair of Holly-friends?  One never knows with bears these days.  Much trickier animals than Mord originally thought.  Cute though.

"I am Mord the Mighty, slayer of goblins, Hero of Legend, and devourer of good ale - who comes bearing the mantle of winterstorm, companioned by winterbear and Moonlight?  And well met to you for the entrance,"
Mord chuckled at his faux-challenge invitation.
Fritzholm
GM, 2191 posts
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Tue 27 Feb 2018
at 16:55
  • msg #146

Ch10 - Journey to Yggdrasil

"It is always good to meet a hero of legend," the man says shaking Mord's hand.  From the handshake alone you can tell the man is remarkably strong.  Not Mord-strong, but impressive none-the-less.

"I am Kayaq and this is Tar-a-Tar," he gestures to the bear, who promptly finds a chuck of snow covered ground to be a comfy resting spot and lies down.  "We are travelers."
Sunna
player, 549 posts
storyteller and musician
Tue 27 Feb 2018
at 19:47
  • msg #147

Ch10 - Journey to Yggdrasil

Sunna chuckles as the man explains why he waited for the storm before making his appearance. "A wise choice of entry. Well met, Kayaq. And Tar-a-Tar. I'm Sunna, as Mord already said, and here's my sister Ros, our scout Ragnar, Adiel our most knowledgeable friend and I guess you already know Holly?"
Fritzholm
GM, 2192 posts
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Wed 28 Feb 2018
at 04:54
  • msg #148

Ch10 - Journey to Yggdrasil

Kayaq acknowledges you all after Sunna's introductions and then smiles at Holly.  You stand around waiting for him to speak, but the silence stretches on.  The pause feel awkward.  This man appears to be quiet comfortable to just listen to the wind and the shuffling of horses feet.
Sunna
player, 550 posts
storyteller and musician
Wed 28 Feb 2018
at 05:05
  • msg #149

Ch10 - Journey to Yggdrasil

„Do you want to walk with us for a while?“ Sunna asks. The long silence makes her feel a little odd, but she manages not to show it. „Maybe you have some news regarding the way to the dwarves?“
Holly
player, 1123 posts
Protect the Land
to protect your Children
Wed 28 Feb 2018
at 09:22
  • msg #150

Ch10 - Journey to Yggdrasil

Holly had nodded to Kayaq and Tar-a-Tar as they arrived and was going to make introductions when Mord stood forward. A stranger in camp, even one accompanied by Moonlight should be met by the a suitable welcoming, and Mord was certainly that. As Mord and Sunna talked at Kayaq, Holly decided to stay back and see how they coped with her colleagues approach to time. Stepping aside, Holly welcomes Moonlight back, scratching his favourite spot and thanking him for finding Kayaq.

Finally, Holly breaks the silence. "Kayaq, thank you for coming. Hopefully Tar-a-Tar is comfortable for a moment. Will you walk with us until we camp. If you know of a good camping site near here, I'm sure we will appreciate it. Sunna and Adiel are both accomplished Harpers."
Fritzholm
GM, 2193 posts
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Wed 28 Feb 2018
at 18:12
  • msg #151

Ch10 - Journey to Yggdrasil

Kayaq agrees to walk along with you. He sets the tip of his shield in the newly fallen snow, says a few non-clantongue words, and taps his staff solidly against the ground before departing.  The traveler is content to follow Ragnar's lead through the wilds.  Even though he is on foot and you're on horseback, Kayaq and Tar-a-Tar have no trouble keeping pace.

The weather stays chilly but the snowfall is over for today.
Mord
player, 469 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 28 Feb 2018
at 19:05
  • msg #152

Ch10 - Journey to Yggdrasil

"Well met, Kayaq of the snows, and Tar-a-Tar his master," Mord chuckled and nodded in greeting, then continued to speak in friendly fashion as they travelled the chilly conditions.  The barbarian seemed rather unaffected beneath his thick furs and stunningly-attention-grabbing new cloak, and even moreso seemed to be enjoying the venturing into a new area (to him).

"Are you a tale-teller as well, Kayaq?  Warrior?  Of Obad-hai's order?
What brings you to our travels, to share our steps?"



OOC: DM, does it look like Kayaq is dodging answering Sunna?
Fritzholm
GM, 2194 posts
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Thu 1 Mar 2018
at 06:13
  • msg #153

Ch10 - Journey to Yggdrasil

Kayaq nods.

"I have been this way before.  I have seen a few of the dwarven cities and spent weeks listening to them,  I have learned their language, though I do not speak it well.  I could take you there myself, but you know the way and are in good hands."

He goes quiet again, but Mord quickly fires off more questions.

"It's Tar-a-Tar who's the warrior, though his battle style relies heavily on attracting the opponent's attention and more than his share of arrows and axes.  He's a tough bear and hasn't died from his bravery coupled with a total lack of dodges and parries yet."

Kayaq chuckles.

"Perhaps you could tell me why I'm here.  I have an inkling it's about the geomancy tunnels and which one extends the furthest north."

Fritzholm, on behalf of Mord, rolled 14 using 1d20.  Sense Motive.

Kayaq is enigmatic and hard to read.  You don't get the sense that he's avoiding any questions in particular.  You'd like to think he's withholding big secrets from you, but you can't really find any hints of that.  Maybe he just spends too much time out in the wilds with no one to talk to but a strange white bear, and it's dulled his social skills.
Holly
player, 1124 posts
Protect the Land
to protect your Children
Thu 1 Mar 2018
at 09:31
  • msg #154

Ch10 - Journey to Yggdrasil

"That and a chance to answer a question for me. Our friend Mord has a new ally, one I cannot trust my own judgement on, so I thought I'd ask your opinion of him. A quicker way north would aid us greatly in our task, as would information on the dwarven sights we might see." Holly says, enjoying the interaction and admitting to herself that this is the way Kayaq is with everyone and that the years she had known him had not had him treating her any different to anyone else.
Fritzholm
GM, 2195 posts
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Sun 4 Mar 2018
at 04:13
  • msg #155

Ch10 - Journey to Yggdrasil

"You're going to Sloss Hinterplatz.  A good choice.  Both because you're familiar with the stronghold and some of its inhabitants, and because it is a nexus of many dwarven roads.  When you arrive, consult an expert in geomancy.  The dwarves' knowledge is vast.  They can show you the fastest way north.  You have already seen the copper plates and how they work.  You will need one or more that you do not have.  First determine which plate or plates you need.  Then figure out how to get them.  I recommend gems and overflowing sacks of gold.  One can never have too much gold when dealing with gnomes."

"Who is this ally?" Kayag asks.

Rakanishu has two states.  He is dormant when all the 'nesting dolls' are packed together, and animate when his two halves have been opened up and reconnected while hollow.  That's when he sprouts little arms and legs and sometimes roots.  Since he hasn't been waddling around and spewing his typical garbled nonsense the sounds like imp swearing we'll assume Mord has him packed up in his dormant state right now.
Mord
player, 470 posts
Tripelfang Berserker
Ambassador of Beat-Down
Sun 4 Mar 2018
at 15:08
  • msg #156

Ch10 - Journey to Yggdrasil

Mord levelled a look towards Holly.  Perhaps not a look, but a Look.  It was not threatening -far from it- but the implacable expression of a man facing a landslide and expecting that it would move first.  If there was a message, it was that we were not going to be playing this game over and over.

The powerful barbarian made no threatening move, but neither did he spew overfulsome in social courtesy or persuasive argument.  Instead he merely crossed his arms in his 'Mord is not impressed' look.

It perhaps passed in breaths unneeded to say that he made no particular move to remove the plant ally, though he had been out periodically during the trip, and certainly on watch, so Mord kept it with him still, as far as was known.
Fritzholm
GM, 2196 posts
toss the dice
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Mon 5 Mar 2018
at 21:59
  • msg #157

Ch10 - Journey to Yggdrasil

Kayaq does not press the "ally" issue at all, content to just wordlessly walk north with you until you've worked this out.
Sunna
player, 551 posts
storyteller and musician
Tue 6 Mar 2018
at 05:11
  • msg #158

Ch10 - Journey to Yggdrasil

"He's a bit shy", Sunna explains and glances at Mord with a slight smile, "and sometimes hard to understand." She, too, is fine with not pressing the issue for now. Sometimes it's better to wait.
Fritzholm
GM, 2197 posts
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Thu 8 Mar 2018
at 19:51
  • msg #159

Ch10 - Journey to Yggdrasil

No one brings up the subject again.  When you camp for the night Kayaq takes note of Rakanishu who is now active, but doesn't do anything else.


That night Kayaq tells a campfire story about the titans' quest to overthrow the gods.  They successfully killed two of the old gods, Carmogin the goddess of rock and soil and her husband Tiomen the god of night and the moon.  As punishment for this the gods stripped them of all magic, arcane and divine, and sealed the titans in the lands to the north, unable to cross the ice to the east or west lest it crack open and drown them, nor were they able to go south over the dwarves' mountains which are patrolled by great dragons.  Over the centuries the titans dwindled smaller and weaker to become the giants they are today.  They never again threatened the gods.

Some time during the night Kayaq and Tar-a-Tar slip away unnoticed.
Mord
player, 471 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 8 Mar 2018
at 21:24
  • msg #160

Ch10 - Journey to Yggdrasil

Mord continued to keep the little treeman about, and the latter proved to be true to his word in helping on watches, and able to see in the darkness to call out a warning when something moved too close to the camp.  It was true that only Mord could understand him without Holly using her magics, but the alert was sufficient in and of itself, and with more detail should either be awake.

When Kayaq told the tale of giants, Mord slapped a meaty thigh and cheered along, grinning at the retelling.  "Ho, ho - to challenge a mighty titan like that - surely a legendary goal for a legendary warrior.  I've played tree-tag with some of the giants about in the woods, but never tested a true titan, or even their larger descendants.  A good tale, Kayaq!"

The barbarian turned to address, generally, his small ally.  "See, Rakanishu?  They are good companions, and good tales of the road.  It is well to stand tall and true, and well to travel with good kin and company.  I know you and Holly did not find a good first meeting, but I hope the two of you will resolve your differences, and recognize the skills and strength of will in each other."  The comment was not delivered to any one particular person, for all the conversational leader, and a simple message of tolerance and understanding.

~
When Kayaq disappeared, Mord looked to Holly for explanation.  "Is he scouting ahead?  Or seeking a bit of private time to themselves to hunt?"
Fritzholm
GM, 2199 posts
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Mon 12 Mar 2018
at 03:08
  • msg #161

Ch10 - Journey to Yggdrasil

quote:
Mord continued to keep the little treeman about, and the latter proved to be true to his word in helping on watches, and able to see in the darkness to call out a warning when something moved too close to the camp.


This is a bit prophetic.  The very next night after Kayaq departs Adiel notices something on his watch.  A bear is getting into the wagon, rummaging around for food.  Adiel quickly strums up a marvelous tune on his Lyre about a bear that leapt into the heavens.  The bear slides out of the wagon and plops down on the ground listening intently to Adiel's magical song.  The harper knows he cannot keep this up forever and contemplates what sort of illusion might best dispose of this bear without harming it.  Before it comes to that Mord is at Adiel's side, alerted by his vigilant tree buddy.  The big barbarian assures Adiel that he can handle one little bear.

Sure he could easily hack the bear to ribbons, but that hardly seems fair treatment of a critter simply looking for midnight lunch.  Instead he merely trips the bear with his long hooked poleaxe and leaps in to wrestle the bear with his bare hands.  Adiel decides to wake Holly.

Mord does get a bit scratched up, but avoids getting bitten and eventually gains the upper hand, riding the beast to the ground.  He manages to keep it held awkwardly for the time being.  Just as Adiel knew he'd be unable to keep his magical song going forever, Mord too knew he couldn't hold the bear down all night.

Holly arrived at the wagon's edge and cast her spell to speak with the bear.

"Majestic bear of the north, we are very powerful and deadly, but do not wish to harm you.  You must go now.  Our journey is long and we will need most of our food.  However, we will give you what we can spare," she says in sounds only she and the bear understand.

Holly pats Mord on the hip and tells him it is safe to let the bear go.  True to her word, she gives it some of their food and it is on its way into the night, not to return.

Mord and Holly can't help but smile, thinking back to another night most-of-a-year-ago when they, Snow, Glumr, Rolf, Vidar, and the mysterious floating eye had a much more troublesome and potentially deadly encounter with a hungry bear at night.  They'd become so much stronger, tougher, and more powerful since then, but somehow had forgotten the simple lesson of hanging their food high out of reach from bear.
Fritzholm
GM, 2200 posts
toss the dice
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Mon 12 Mar 2018
at 03:30
  • msg #162

Ch10 - Journey to Yggdrasil

Due to clearer than expected weather and dry ground you arrive at the Cabel hunting lodge almost a full day ahead of schedule.  This is an auspicious start to your long trip.  The Cabel clan is happy to see you again.  None have forgotten Holly's life saving rescue of their Coafie.  The girl is at that age where even 8 or 9 months bring dramatic changes.  Still Holly and Sunna have no trouble recognizing her when she runs up to hug Holly.

The clan feeds you and gives you all beds in the lodge for the night.  None of you have any idea when you'll be back, but they're willing to watch your wagon and horses again for as long as you need.


The rest of the way to Sloss Hinterplatz is along a mountain trail that includes a few sections of climbing.  You have no idea how the dwarves navigate it with laden with goods bound for Triplefang markets.

What from the wagon do you want to take with you?  (Hint: the coins at the very least.)
Holly
player, 1125 posts
Protect the Land
to protect your Children
Mon 12 Mar 2018
at 12:41
  • msg #163

Re: Ch10 - Journey to Yggdrasil

Mord:
~
When Kayaq disappeared, Mord looked to Holly for explanation.  "Is he scouting ahead?  Or seeking a bit of private time to themselves to hunt?"


"Kayaq came to pass on information and at my request. He evidently thought his task was done, so he will have gone off to seek his usual solitude. I spent a winter with him, and he said no more than three words most days." Holly says, aware of what the underlying message was, but not bothering to open that wound again.



With the bear being held by Mord, and Holly successfully convincing it to move on, Holly has to smile and says, "Perhaps we should start tying our food up in the trees again! It seems like the winter here might have been a long one, and our friend was obviously hungry. Thanks for not hurting him Mord."



Holly takes time to find a good tree close to the Cabel hunting lodge, taking her time to find one willing to work with her. Placing the mark upon the tree, Holly is tempted to simply travel back to Volge and sit with Snow for a while. Instead, Holly decides to take Moonlight through to Volge and cut him free for the spring. Asking him not to sire too many foals, Holly finds it hard to leave him, but she knows she must at this time. Returning to the others, Holly is even more reclusive as they prepare to pack up their gear and move off through the mountains.
Sunna
player, 552 posts
storyteller and musician
Mon 12 Mar 2018
at 13:13
  • msg #164

Re: Ch10 - Journey to Yggdrasil

Sunna is quite impressed by the way Adiel, Mord and Holly have dealt with the bear, even with knowing about their abilities. She nods to Hollys suggestion. "I don't know why we became careless in this. You're right."



"Should have said something", Ragnar says apologetically. "But with all the strange things going on... I simply thought bears and other things would just, well, leave us alone."


Ros smiles broadly at Mord. "That was great! I didn't know just HOW strong you are!"



At the Cabel hunting lodge Sunna again offers to take messages with her to the dwarves.

"We'll need anough food for the way to Sloss Hinterplatz. And if we're going to go beneath the earth a bit of light won't hurt, too. Might be we could get it from the dwarves, but I don't want to appear unprepared in front of them", Sunna says, discussing what to take with them.



OOC: suggestions to take with us additionally to the coins)
6 pounds of food (plus what else we need to reach Sloss Hinterplatz)
small spade - 4 lbs
tinderbox
Small lantern - 1.5lb
2 torches - 1lb each
1 half gallon containers of oil - 5lbs each (if needed for the lantern)
6 Wool blanket - 3lbs each (only if we need additonal blankets)
2 tents - 40lbs
1 iron pot - 20lbs
50 foot coil of hemp rope - 10lbs
chunk of beeswax (one never knows when it will come in handy)
sunrod
2 waterskins
wand of sleep 17 charges
Potion of Levitation
Potion of Heroism

Holly
player, 1126 posts
Protect the Land
to protect your Children
Thu 15 Mar 2018
at 08:18
  • msg #165

Re: Ch10 - Journey to Yggdrasil

Holly tried to keep herself occupied whilst Moonlight was away, and she knew at some point before their journey she would call for Ebony to appear. Having the bear with her would be comforting, but she wished there was a way Moonlight could survive a journey in mountains and through journeys. At least with a tree link now in place their journey back to Volge would be smoother, assuming they survived long enough to get back.

Finding the others, Holly said, "Is everyone ready? Then lets get going. We are still behind our enemies, and we need to get to the dwarves as soon as possible. I will scout ahead and meet you on the trail. I need to find an old friend up there, Ebony, and get her to join me now Moonlight is safe."

The thought of being away from Mord and his unnatural ally was one that pleased Holly more than it should, but the real chance to ride the winds in the mountains in eagle form was even more enticing.
Mord
player, 472 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 15 Mar 2018
at 22:53
  • msg #166

Re: Ch10 - Journey to Yggdrasil

Although Mord was not aware in full of Holly's view, he had still a touch of unpleasant memory at the threats from the tense moment of just a few days prior.

The large man looked a touch pensive - out of keeping for him - but nodded at her suggestion.  "Makes sense to check the area ahead.  Never know troubles until they trouble you.

"Oh, by the way, I also marked a good tree with the symbol you showed me for your treewalking magic.  Actually, Rakanishu showed me what worked better so the effect actually worked like you did.  I'm not going to say I was doing it wrong, but Mord knows that even Mord can learn new ways to do things.

"Like wrestling bears - and Ros, that was a tiny bear.  Psh.  Put a bow on him, and ye'd have a child's toy.  Hee hee!"
  It was clear that Mord was trying to play things as matter of fact, but he was also clearly proud of having been able to do the magical art, so far beyond him previously.

"Trading goods the dwarves might like would be good to take.  And food.  Perhaps oil and more rope.  A good couple shovels or picks, if the way is blocked and needs clearing."
Fritzholm
GM, 2201 posts
toss the dice
and have fun
Fri 16 Mar 2018
at 03:42
  • msg #167

Re: Ch10 - Journey to Yggdrasil

quote:
At the Cabel hunting lodge Sunna again offers to take messages with her to the dwarves


The Cabel seem a bit unclear on the concept.  Instead of messages they want delivered they ask about news *from* the dwarves.  Sunna figures that very little changes in a year where the inhabitants live for centuries and worship unchanging stone, so why not tell about their last visit?

She sings songs about Favrick the Superior, about Humantown, and about the majestic upslope.  She even slips in a verse or two of authentic dwarvish.  The songs are a big hit, drawing literally everyone from around the lodge.  Children leave wanting to play as Favrick.

You split up the extra gear from the wagon and head north on foot early in the morning.  You make your way into the foothills, which quickly turn rocky, and meet up with Holly around mid-day.  She is indeed with a bear you recognize as Erma, but Holly calls Ebony.
Ros
follower, 4 posts
Fri 16 Mar 2018
at 08:11
  • msg #168

Re: Ch10 - Journey to Yggdrasil

"You know how to do magic, too?" Ros is clearly impressed. She glances at Rakanishu and adds with a wink: "Don't teach him too much, alright?"

Though she should be used to unusual things happening around Holly and the others by now, Ros is somewhat surprised to find a bear at Hollys side. "Uhm, hi. You must be Ebony then?"
This message was last edited by the player at 08:16, Fri 16 Mar 2018.
Ragnar
follower, 6 posts
tracks the bad guys
Fri 16 Mar 2018
at 08:14
  • msg #169

Re: Ch10 - Journey to Yggdrasil

For a moment it seems as if Ragnar is about to object to Hollys plan of scouting ahead but then he only nods. "I guess you already know the way far better than I do", he says with a smile.

Upon meeting Holly with the bear Ragnar frowns a little, then shrugs and nods towards the bear in greeting.
This message was last edited by the player at 08:17, Fri 16 Mar 2018.
Sunna
player, 553 posts
storyteller and musician
Fri 16 Mar 2018
at 08:20
  • msg #170

Re: Ch10 - Journey to Yggdrasil

"Nice to meet you again", Sunna greets the bear, even though she knows that Ebony/Erma is not too fond of meeting people.
"Did you find tracks of the enemy on your way here?" she asks Holly. "Not that it's likely, but it never hurts to look."
Fritzholm
GM, 2202 posts
toss the dice
and have fun
Mon 19 Mar 2018
at 18:52
  • msg #171

Re: Ch10 - Journey to Yggdrasil

Travel in the mountains isn't too bad the first couple of days, but then the ascent gets steep.  Ragnar takes you up the mountain as best he can.  There are a lot of switchbacks and progress feels very slow.  At least there's been no rope and hooks climbing.  The terrain is so foreign to you grassland dwellers.  Very little of it looks familiar from your last trip, partly do to seasonal changes, and partly due to your path diverging from the previous one.  To make matters worse it rains hard for several days.  The standard flow routes of meltwater are overwhelmed and the entire landscape becomes a deluge.

It's a couple of days after the rains pass before you can make normal (for the mountains) time again.  By then you're lost and it's clear that you're going to run out of food before you reach Sloss Hinterplatz.

You can stop and spend a day or two hunting or you can press on.  You have plenty of fresh water all around.  Days or even a week without food is uncomfortable and bad for your health, but it won't kill you or do serious harm.
Holly
player, 1127 posts
Protect the Land
to protect your Children
Tue 20 Mar 2018
at 08:36
  • msg #172

Re: Ch10 - Journey to Yggdrasil

Ebony kept to herself as much as usual, although did seemed drawn to Mord a little more than usual. Sniffing in the air, Ebony made as if to step forward before a gentle hand from Holly kept her back. Acknowledging Sunna as one she had met before, Ebony snuffled at her in recognition and seemed to almost nod in return to Ragnar and the others. Shuffling away from the party, Ebony found a comfortable position and then decided it was time for a nap. Accepting Holly when she came over a slept beside her.



Holly slept in the warm embrace of her bear and Snow's amazing cloak, dreaming of summer of fishing in the rivers and eating all that she could find. Waking, Holly was glad for the extra warmth Ebony provided.

The rain kept Holly with the others, as she wasn't willing to transform in the more dangerous weather. Holly soon regretted that when they got lost. Never one for knowing her way in the mountains, Holly had relied on Ragnar, and it seemed they had been making good progress. When the group had discussed the situation, Holly had said, "A few days without food will not hurt us much. I will set off with Ebony and try and find our way, or at least to a safer route. Follow Ebony when she waits for you and I will join you later. We can't be that far away, just a little off the track. Perhaps we can find a cave and get out of the rain. I'd like to get dry again at some point!".
Mord
player, 475 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 20 Mar 2018
at 16:51
  • msg #173

Re: Ch10 - Journey to Yggdrasil

Mord scratched his head - having been confident the bear looked and moved like Emma - but Holly had called the bear Ebony, so it much be a similar colour bear.  Or perhaps there were bear names as well as person names.  The world was so much more complicated with this strange awareness of women changing into beast and beasts into women.  Well, the entirety of changing had been strange enough, but Mord had adjusted more easily than even he would have thought a few years ago - adventuring was good for broadening one's horizons.

Either way, the bear seemed friendly, and Mord reciprocated naturally - as much as was possible when Holly was either away or not prohibiting or deflecting contact.

~
Re: Ros
The barbarian had chuckled and lifted his brows suggestively with a grin.  "Mord is full of many surprises for those that know him better.  Ho ho!  Not unlike you, Ros!  Did you decide on a good nickname or battle nomager?  You can almost feel the challenge in the air upcoming.  Or it could be a hungry belly, heh.

"Speaking of which, Ragnar - what do you think of the hunting signs?  Should we hunt about and wait in the area, or follow them slowly and leave markers for them to find us?"

Fritzholm
GM, 2204 posts
toss the dice
and have fun
Fri 23 Mar 2018
at 21:22
  • msg #174

Re: Ch10 - Journey to Yggdrasil

Ragnar points out that caves tend to be carved out by meltwater flows and are thus a bad place to take shelter during torrential downpours.  You do find a nice rock overhang to sleep under and stay dry one night.

When the skies clear Holly takes flight in search of Sloss Hinterplatz.  It takes hours, but she's successful.  You choose haste over comfort and press on towards the dwarven stronghold after your food runs out.

Your spirits rise when the path your treading becomes a stone paved road.  A quarter mile further along you can see the long entrance bridge leading to Sloss Hinterplatz.  Right at the foot of the bridge you're stopped by 6 heavily armored guards in blue arms coats.  You're anxious to skip any unnecessary socializing and get directly to some dinner.

Sunna tells the guards that you're looking for a path north to the land of the giants, but you've run out of food along the way.  She also subtly mentions that you've been to the stronghold before, and that you brought gold.  They are not keen on letting a bear into the stronghold.  Holly steps up to vouch for the animal and agrees to take full responsibility for its actions.  With more silver-tongue-work by Sunna the guards begrudgingly agree to allow Ebony entrance.

One of the guards takes you across the bridge, past a thick gate, and two sets of large, heavily reinforced doors.  For those of you who are just setting eyes on Sloss Hinterplatz for the first time it is a grand sight.  The whole city is built in a cavern underground.  Homes, buildings, and walkways climb up the walls of the cavern all the way around.  There are two rivers running through the city feeding fountains and pools.  The guard takes you directly to Hillis' inn and pub in Humantown, which is in the lower part of the city.  You haven't eaten properly for two days, and strongly hope Hillis has something on the fire.
Fritzholm
GM, 2205 posts
toss the dice
and have fun
Tue 27 Mar 2018
at 01:10
  • msg #175

Re: Ch10 - Journey to Yggdrasil

At the door to the inn Holly remembers Hillis' less-than-amused reaction to Ebony wandering around Sloss Hinterplatz last time.  Though the bear is as hungry as the rest of you, Holly convinces Ebony to go around back and lie down.

The party heads straight for a table at the pub.  The innkeeper is old enough to be your father or grandfather, but looks to be in remarkably good health.  He brings out a tray of roast lamb, a couple dozen biscuits, and ale all around.  You dig in before the food even hits the table.

Hillis laughs.  "If only everyone was so enthusiastic about our fare.  What brings you to Sloss Hinterplatz this time?  Got more old glass swords to sell?"
Holly
player, 1128 posts
Protect the Land
to protect your Children
Tue 27 Mar 2018
at 07:39
  • msg #176

Re: Ch10 - Journey to Yggdrasil

"Your food, obviously. I also have a bear waiting out back so as not to trouble anyone. Could provide Ebony with some uncooked meat and lots of nuts and berries. Whatever you have available really. Ebony won't cause any trouble." Holly says as the food arrives and the group tuck in.

"We are also looking for anyone who can take us north through the land of giants. Someone with knowledge of geomancy would be my guess."
Fritzholm
GM, 2206 posts
toss the dice
and have fun
Tue 27 Mar 2018
at 18:37
  • msg #177

Re: Ch10 - Journey to Yggdrasil

Hillis looks stern and perturbed.  He opens his mouth to retort the bit about Ebony when Holly quickly changes the subject.

"Land... of the... Giants," the old man gazes off into the distance and grows quiet.  His pause doesn't last nearly as long as Kayaq's pauses, thankfully.

"I've been there.  Long ago."

A smile slowly crosses his face.

"It was amazing!  One of the greatest adventures of my life.  It's like a whole other world.  Everything is vast, HUGE.  You feel like a little mouse scurrying around.  The sheer grand scope of it all.  Amazing!"

"But those days are behind me now, more for young folks like yourselves," he nods.

"Why are you going, and what's this about Geomancy?"
Holly
player, 1129 posts
Protect the Land
to protect your Children
Wed 28 Mar 2018
at 07:10
  • msg #178

Re: Ch10 - Journey to Yggdrasil

Steering clear of the question of geomancy, Holly asks, "Hillis, it is good to know someone has been there. Perhaps we could sit and talk about it further. I know that Sunna and Adiel will be glad to here of your adventures. They have a knack for making music, and perhaps your tales of adventure would be useful sources for them. I can just imagine songs being sung of the Land of Giants throughout the clans."

Looking over at Adiel and Sunna, Holly expected to see a little annoyance at her suggestion, but also a chance to pick up useful information about the land they needed to travel through.
Sunna
player, 554 posts
storyteller and musician
Wed 28 Mar 2018
at 08:06
  • msg #179

Re: Ch10 - Journey to Yggdrasil

If Sunna is annoyed at Hollys suggestion she doesn't show. "I would be glad to hear of your adventures there. Being as small as a mouse you say... that's a nice way to picture it and a good way to begin a song.
We have to go there and fast, so if you know a way to the Land of the Giants..."
Sunna makes a pause, giving Holly the opportunity to interrupt, if she wants to and then continues:"It might be that there's trouble going on and we need to know more about it."


"We also brought some messages from the clan people, maybe you could help delivering them?"
This message was last edited by the player at 08:59, Wed 28 Mar 2018.
Ros
follower, 5 posts
Wed 28 Mar 2018
at 09:02
  • msg #180

Re: Ch10 - Journey to Yggdrasil

Ros is quite impressed by the dwarven town and remains unusually quiet during their way to Hillis' place. She had been the one being the most annoyed about having run out of food and now digs into the food with good appetite.
"If you want your adventure find a way into clan songs, here's your opportunity", she adds to Hollys words.
Mord
player, 476 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 28 Mar 2018
at 18:40
  • msg #181

Re: Ch10 - Journey to Yggdrasil

"A MOUSE?!" Mord roared in laughter, slapping his knee.  "At the least, the MIGHTIEST of mice!  I, too, would hear the tales - though I'm anxious to hear the battles and tactics of the giants, for I seek to lay low them myself.  'Mord the Giant Slayer' has a grand ring to it.

"But certainly, all know Mord to be a humble and earnest listener,"
he grinned at himself, showing no concern at poking fun.  "And listening for a path to the Land of Giants is eager to my ears.  Can we purchase you an ale to whet good story-telling lips, while we continue to eat?"
Fritzholm
GM, 2207 posts
toss the dice
and have fun
Thu 29 Mar 2018
at 05:27
  • msg #182

Re: Ch10 - Journey to Yggdrasil

Hillis slides a stool up to your slightly wobbly table and sits down to biscuits and ale.

"It all began with a harper's tale about a magical lyre in the land of the giants that played itself.  It was said that its melodies were so beautiful as to calm even the most furious beast.  As it turned out I had use for just such a thing.  The mad berserker Gunnstein was on a rampage.  The clans did not want to murder the great man, as he was needed to battle a crack hobgoblin squad that was making life tough throughout the south.  Even had they wanted to do Gunnstein in they have might lost just as many stopping him as doing in the hobgoblins.  My head was full of the notion of return with the lyre and saving the day in quite the heroic manner.  Naturally things rarely work out as envisioned."

The former adventurer goes on to tell you how he gathered up his close friends Durkin and Jillian as well as 5 others and charged off to the north.  There were complications and excitement aplenty even before 7 of the original 8 finally made it to Lodihelm.  Once there, they came to the realization that they weren't going to get to the land of the giants and back anywhere near soon enough to help with Gunnstein or the hobgoblins.  They decided to fetch the lyre anyhow and sell it to the harpers or anyone else with enough gold, but they were short on coin needed to mount their expedition to the land of the giants, so they took on a few jobs in Lodihelm.

"We were in Lodihelm for over a year!  I'll spare you the tiresome details, for I have a catchy verse that just about covers it."

Hillis hums a short tune for Adiel or Sunna to play in accompaniment of his song, which goes something like this:

"Many many years ago
We set out on the road
Seeking our fame and fortune
Looking for a pot of gold
Things got bad, and things got worse
I guess you know the tune
Oh no, stuck in Lodihelm again
"
Fritzholm
GM, 2208 posts
toss the dice
and have fun
Thu 29 Mar 2018
at 06:13
  • msg #183

Re: Ch10 - Journey to Yggdrasil

Hillis continues with his story.

By the time they left Lodihelm their numbers had dwindled to four.  One stayed in the dwarven city and two went back home.  The small remaining party made their way to Mulborim, the northernmost Dwarven outpost.

"We went overland part of the way, but Jillain and I would get dizzy and light headed up their.  Both of us passed out more than once along the way.  A sure way to get yourself frozen to death is trying to cross the mountains alone without someone there to watch after you.  We looked for another way.  As it turns out the Dwarves have these underground roads between their cities.  I wish we would've known about those earlier."

From Mulborim they crossed the last peaks in the land of the giants.

"The border is patrolled by real live honest to goodness dragons.  We heard their screams echo off the mountains and caught glimpse of a silhouette far in the distance a time or two, but never faced one close up.  That's way I'm talking to you now instead of being ashes blown around by the north winds."

"Once you're in the land of the giants everything is huge.  Flowers the size of trees.  Trees bigger than the larger towers.  It's not just the giants that are giant.  The animals are just as big."

Hillis tells you that they were looking for a giant castle.  They figured it would be easy to spot such a thing from up on the mountain tops, but they never did.  It turns out that giants don't live in cities or castles or even villages.  They mostly can't stand each other and live alone out in the wild.

Eventually he gets to the giant fighting part.

"You can fight a giant with axes and swords if you want.  They aren't THAT big that a good hack wont hurt 'em.  The problem is the hitting back.  It's likely to kill you, and none of us wanted that.  Even had there still been eight of us, no one liked our chances.  With four?  Well, we needed a trick.  It was Durkin who came up with the plan.  We found some giant nightshade and Jillian brewed up a wicked poison.  We hacked a reed at an angle so it's tip was sharp and filled it with nightshade brew.  We set up a trap to trip the giant.  Two of us got the giant riled up and ran away.  The trap worked.  Once he was down I stabbed the reed deep into the side of his neck with both hands.  He thrashed around for a few minutes, even got up and stumbled away, but he didn't get far.  The next time he fell over we all set on him and finished him off."

The old man is clearly proud of this achievement.  Felling a giant.  How many can say they've done that?

"We never did find the lyre, and most of what a giant has isn't worth hauling back, but we took his giant axe to sell to the dwarves , a ring the dwarves said was 'electrum', and a few other trinkets.  It made us all rich for a while.  Durkin sailed off.  Jillian settled down in Trellor long enough to have a kid.  No one knew if it was Durkin's daughter or mine.  I was too much a young fool to call it quits then.  A small fortune doesn't last forever when you're chasing adventure all the time."
Holly
player, 1130 posts
Protect the Land
to protect your Children
Thu 29 Mar 2018
at 11:25
  • msg #184

Re: Ch10 - Journey to Yggdrasil

Holly listened to the tale, enjoying the chance to relax after a nice filling meal, and the chance to find out more about what they might face if their approach to taking shortcuts through the mountains to get to the World Tree didn't work out.

Holly asked more questions about the animals that Hillis described, wanting to understand what her chances would be in talking to them and perhaps gaining their help. It sounded worryingly like a long and dangerous adventure that Hillis had been lucky to survive.
Sunna
player, 555 posts
storyteller and musician
Fri 30 Mar 2018
at 09:26
  • msg #185

Re: Ch10 - Journey to Yggdrasil

Sunna has to grin as Hillis mentions having to stay in Lodihelm for over a year and has fun to play the tune to Hillis' verse. "The verse indeed says it all."

"So the Lyre still might be there?" Sunna asks curiously. Not that she really intends to search for it, not now, but keeping their eyes open on their way certainly won't hurt. "It sounds like a great adventure, even without the lyre. Felling a giant.. that's quite a thing." With a smile Sunna glances over to Mord. "I guess I know what you are thinking, cousin."

The young bard is quite interested in the underground tunnels Hillis mentioned - and in the giant plants and animals as well. If the leaves are as big as a boat and such things.

"Do you know what happened to Gunnstein? And the hobgoblins?"
Fritzholm
GM, 2210 posts
toss the dice
and have fun
Fri 30 Mar 2018
at 14:29
  • msg #186

Re: Ch10 - Journey to Yggdrasil

You're right.  It was long.  Based on his story, going over the mountains on foot will take months.  That's no way to catch up to the three armies.  On the other hand, the armies probably had to go the slow way.  Any shortcuts you can find will yield helpful results.

Hillis says there are strange creatures in the mountains and even stranger ones under the mountains, but the underground roads that the dwarves use regularly are kept clear of dangerous monsters.

Their little adventuring party steered clear of the giant animals for obvious reasons, but he figures they're just really big version of your regular animals. Hillis doesn't think they're warped or evil or anything.

"If it ever existed, the lyre is still there in a giant castle.  Personally, I have my doubts."

"Gunnstein.  I heard he burned himself out.  He was no good for months after that mess, but soon as he was whole he joined up with raiders, slaughter hundreds.  It's not the sort of legacy I'd like to leave.  As for the hobgoblins, they suffered a few small defeats and went back to the Dark Woods where they split up.  Good thing too.  Those guys were good."
Mord
player, 477 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 2 Apr 2018
at 13:42
  • msg #187

Re: Ch10 - Journey to Yggdrasil

"Indeed, no kidding.

"What did you do for foodstuffs?  We ran a mite short on our trek here, and a long journey like that, over mountains, and through strange lands - and a warrior fights on his stomach, as they say.  If we use these dwarven tunnels, I'd think extra food and water all the more important, unless there are dwarven inns every few feet along the way.  Though that might make the journey a touch longer then, as we'd need to sample the ale, ho, ho!

"More seriously, friend Hillis, my ears are interested in these dwarven paths that cut through the mountains, and enable swifter passage.  With whom should we speak to learn more?  To where would we go to travel?  We have heard of earth magics that could whisk a person like the trees, but if we can't find it - always have a plan B."



OOC: DM, Dark Woods where we've had clashes - i.e.- our problems arising from his?
If so, might be a little more questioning about Gunnstein and his homies :)

Fritzholm
GM, 2212 posts
toss the dice
and have fun
Mon 2 Apr 2018
at 16:56
  • msg #188

Re: Ch10 - Journey to Yggdrasil

Hillis nods several times.

"Oh yes, the roads.  I highly recommend them.  Sloss Hinterplatz is a major city and central too.  There's a gate down to the roads back near the base of the slope between the rivers.  The deep roads should take you all sorts of helpful places, not the least of which is Mulborim.  That'll get you a decent ways north, but it's still a serious climb and hike from there."

"I'm not sure I follow magic and whisking like trees," he adds with a shrug and puzzled look.

"As for food, they have all manner of imperishables here.  My choice would mild cheese or honeyed meat.  Watch out for the sharper or even 'normal' cheeses, they'll make your mouth scream for sure.  Mild mild mild.  The dwarves will make jokes at you, but you'll be happy later when you can stand to eat your cheese.  They also have tonnes of breake.  It's like eating spiced mud and rocks, but it won't kill you if you have lots of water.  Bring as much dwarven food as you can carry.  Once you're in the land of the giants you should be able to find some giant roots or leaves or berries and then food isn't a problem.  Collect the morning dew and you won't need springs and ponds."

When Hillis is done talking Mord ponders it all for a moment and then nods, slapping the old man on the shoulder as lightly as possible.
Fritzholm
GM, 2213 posts
toss the dice
and have fun
Tue 3 Apr 2018
at 16:56
  • msg #189

Re: Ch10 - Journey to Yggdrasil

You're done with your meal and ready to conduct your business in Sloss Hinterplatz.

Where to first?
Adiel
player, 171 posts
Bardic Sage
Wed 4 Apr 2018
at 03:17
  • msg #190

Re: Ch10 - Journey to Yggdrasil

Adiel has been spending a lot of time silent of late. Fewer songs around the campfire, fewer insights in conversations. Mumbling in his sleep. He listened carefully to the visiting druid, but only nodded in agreement to the warning about the land of the giants.

Thankfully, his usual self emerges somewhat again at the sight of the Dwarven city. He stares in awe at the underground architecture, the majestic caverns of Sloss Hinterplatz. And at the sight of food, he perks up further.

"You... collected the morning dew? Really? What makes the dew so large there?" He starts the sentence skeptical, but already has a theory about how it could work by the time he finishes his question. Hundreds of droplets, on a giant leaf, could reasonably collect together and fill up a canteen of water. Adiel wonders if this technology could be harnessed in Triplefang lands for gathering water. Or for purifying it.
Fritzholm
GM, 2215 posts
toss the dice
and have fun
Wed 4 Apr 2018
at 07:06
  • msg #191

Re: Ch10 - Journey to Yggdrasil

"What makes everything so large there?  The land of the giants is a strange place to us."

"It has been good telling my stories,"  Hillis says standing up and brushing crumbs off his front.  "Good luck with the giants."

"...and get that bear out of here," he adds, going over to assist another guest.
Adiel
player, 172 posts
Bardic Sage
Wed 4 Apr 2018
at 16:10
  • msg #192

Re: Ch10 - Journey to Yggdrasil

As the group gets ready to go about its business, Adiel turns to the others. "I remember hearing that you visited a mystic named Penn, while you were here last. Is he an expert on geomancy? We'll need to buy some geomantic plates, and maybe some other items, too. And hopefully warn some leaders about what all is going on."
Mord
player, 480 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 4 Apr 2018
at 20:27
  • msg #193

Re: Ch10 - Journey to Yggdrasil

"Oh... speaking of find magical types - I wanted to ask you about this stuff.  A summoner tried to kill me, volunteering his gear.  I didn't have it looked at earlier, as we had to leave short-like... huh... I'd like to see how you do the magic-reading of it.  I can assess another warrior's skill and training from his movement, so I'd like to know how to read the magical skill of an item or an opponent as well.

"We can try looking at this?"
  So saying, the barbarian removed a smaller backpack from his main pack; a thick thumb flipped loose the strap containing the main pouch, and Mord upended a thump of some slimmer leather armour, which absorbed a falling hatchet and dagger - each in its own of a pair of boots - and a wood tablet with six ivory feather-carved tokens that skittered off the tablet, onto the table.

"If there are magicked things here we cannot use, perhaps I can barter them.  The merchants certainly find pleasure in it, but I'd generally threaten a little violence politely rather than quibble over coin."
Adiel
player, 174 posts
Bardic Sage
Wed 4 Apr 2018
at 20:45
  • msg #194

Re: Ch10 - Journey to Yggdrasil

Adiel nods in agreement, smiling curiously. "I never thought to ask if you found any valuables on him. Opening the eyes to magical auras is one of the simplest magics. Maybe your friend can teach you." And he begins to sing, a complex, foreign melody that always seems to be asking a question rather than answering one. As he sings, he examines each of Mord's items carefully.

Casting Detect Magic.
This message was last edited by the player at 20:46, Wed 04 Apr 2018.
Fritzholm
GM, 2218 posts
toss the dice
and have fun
Thu 5 Apr 2018
at 04:53
  • msg #195

Re: Ch10 - Journey to Yggdrasil

Adiel's song draws attention.  After a short talk with Hillis one of his human guests moves in closer to see what's going on.  By then, Adiel is done with his song.  He's already looked over the wooden tablet, set it down, and picked up one of the ivory tokens to examine it more closely.

You all see the wooden tablet as Adiel examines it.  It has non-clantongue writing on one side.  On the other side is a carved and seared picture of a tree and a stylized symbol of Krammishir.
Adiel
player, 175 posts
Bardic Sage
Thu 5 Apr 2018
at 05:23
  • msg #196

Re: Ch10 - Journey to Yggdrasil

"I march for glory with High Priest Tolescaro," Adiel translates softly, before putting the tablet down.

As he sings, he eyes an ivory token closely. Well, sort of. He technically examines the air around it, as if it is glowing to his eyes. As he finishes the song, he smiles, pleased. "It's a flight spell. Safe to use; it'll set you down nicely when it's done.  One time use, like a potion. But it needs a command word, a secret word to make it work. I could give you a reasonable guess, which would probably work... or I could test one of them now. They will all have the same command to activate." He looks to Mord inquiringly.
Holly
player, 1131 posts
Protect the Land
to protect your Children
Thu 5 Apr 2018
at 07:28
  • msg #197

Re: Ch10 - Journey to Yggdrasil

The feathers interested Holly straight away, more from understanding the source of the feather rather than any magic potentially held within it. When Adiel explained the spell, Holly nodded to herself, acknowledging the obvious connections being made between the feather and the magical spell to fly.

"Are you sure they are all the same Adiel? Just a suggestion, that they might not all bring us down gently." Holly asked, aware of the attention they were now getting. Almost tempted to bring in Ebony to provide a bigger distraction, Holly instead turned to Sunna.

"Sunna, it seems they are a little light on entertainment. Do you have something to keep them away from our table while Adiel works?"
Mord
player, 481 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 9 Apr 2018
at 21:06
  • msg #198

Re: Ch10 - Journey to Yggdrasil

Mord shrugged at the question.  "If it helps protect people, do what you think works.  Seems a shame to waste one to see if it works or not, but as none of them are doing anything right now, is it much waste? "

Rakanishu found itself set upon the table as well, but Mord politely waited for Sunna to start up something before setting the walking plant creature to action, and following it up with a question about seeing the items magical auras to figure them out, and what words were needed to figure out in activation.
Adiel
player, 176 posts
Bardic Sage
Mon 9 Apr 2018
at 21:15
  • msg #199

Re: Ch10 - Journey to Yggdrasil

Adiel says a strange word in what could be Goblin, and attempts to float a few inches off the floor. If it works, he walks out of the inn and goes outside to try flying in the cavern.

15:10, Today: Adiel rolled 40 using 1d20+21.  Spellcraft - Flight Token Command Word.
Fritzholm
GM, 2220 posts
toss the dice
and have fun
Tue 10 Apr 2018
at 04:23
  • msg #200

Re: Ch10 - Journey to Yggdrasil

OOC:  What?!?  Just a 40?

The token crumbles to powder it Adiel's hand and tiny, barely noticeable sparkles surround him for an instant.  He floats up off his chair, but quickly stands up, feet firmly on the ground.  The harper excuses himself and walks out of the inn.

How inconspicuous are you trying to be whilst flying around Sloss Hinterplatz?  Are you trying to achieve any particular vantage point, enjoying the ride, or just making a practical test of the powers?  Are you testing out the duration and soft landing too?

If Mord is planning to ask these question to Adiel it might be a little while before the flying bard returns.  Then again, you're in no rush.
Adiel
player, 177 posts
Bardic Sage
Tue 10 Apr 2018
at 14:08
  • msg #201

Re: Ch10 - Journey to Yggdrasil

OOC: So maybe I've gone overboard with my Spellcraft modifiers.

Adiel enjoys the ride with the excuse that he wants to measure the effects of the powers more exactly. He tries not to draw attention, but he feels some attention will be inevitable. After about five minutes, he's going to make sure he's hovering ten feet above the ground to safely test whether it softly sets him down like he expects.

He wonders whether it's possible to invent a new song that lets bards fly like sorceresses and goblin witches. Or whether he could go marry a dragon in human form and have flying sorcerer/sorceress babies. For a few minutes, it seems like anything is possible!
Sunna
player, 556 posts
storyteller and musician
Wed 11 Apr 2018
at 04:25
  • msg #202

Re: Ch10 - Journey to Yggdrasil

Sunna takes one of the tokens in her hand and says, towards the other guests:"Do you know the story of Jix, the flying goblin?" The story she is about to tell is somewhat similar to the tales about Rakanishu, but with Jix only being able to survive every fall because of him landing softly every time someone tossed him off a cliff - which happened quite often for several reasons (a Triplefang warrior fighting him, an angry other goblin...). The story is completely made up, of course.
Fritzholm
GM, 2221 posts
toss the dice
and have fun
Wed 11 Apr 2018
at 09:39
  • msg #203

Re: Ch10 - Journey to Yggdrasil

Fritzholm, on behalf of Sunna, rolled 17 using 1d20+14.  Perform: Sing.

There are only a few patrons eating or drinking.  Only Hillis and one other man had  approached your table in curiosity.  Sunna stands up to get their attention an starts telling them about Jix.  The man smiles at Sunna, but his attention is split between the goings on at the table and the story.  Hillis heads back into the kitchen.  Sensing that her story isn't doing its job well enough she adds an adventuresome melody and makes the story into a song.  This goes over better and soon Sunna's song about Jix has the attention of the room.

Sunna glances back at Ros, Ragnar, Mord, and Holly.  Mord's getting out his strange wooden helper.  You might need a more powerful distraction if that weird little guy starts waddling around spewing his nonsense.  Would you like to use your bardic music power to magically fascinate your small audience?


Adiel zips and swoops around Humantown.  He notices that the buildings are noticeably different from the rest of Sloss Hinterplatz's architecture.  Not only are the proportions different with taller floors and doors and higher and more frequent windows, but they are also built more from wood and less from stone.  Now that your eyes have adjusted to the lack of sunlight the city feels brighter.  There is a considerable amount of flammable illumination as well a good deal of magical light.  The colors of the city are mostly desaturated tones of grey, brown, and red, but metal accents shine and glint to make up up for the lack of bright colors.

You do attract quite a bit of interest and curiosity.  It's certainly not every day that man or dwarf flies around the stronghold like the birds.  You wave in a friendly manner to those who make direct eye contact as you glide past.  After a few minutes (it felt a bit longer than five minutes) you feel the energy running out.  As expected, you are able to settle down for a nice soft landing just a short walk from Hillis' Inn.  When you return Sunna is apart from the party, singing a tune about a flying goblin to the pub's patrons.  Mord has Rakanishu's wooden egg out on the table.
This message was last edited by the GM at 09:40, Wed 11 Apr 2018.
Adiel
player, 178 posts
Bardic Sage
Thu 12 Apr 2018
at 20:57
  • msg #204

Re: Ch10 - Journey to Yggdrasil

On returning, Adiel says, "Well, that definitely worked! When we're done here, let's go visit Penn. Or maybe some other person around here with magic talents or magical items."
Holly
player, 1132 posts
Protect the Land
to protect your Children
Fri 13 Apr 2018
at 08:00
  • msg #205

Re: Ch10 - Journey to Yggdrasil

Holly listened to Sunna perform, trying not to show any disapproval at Mord for bringing out the thing. Instead, she took a moment to consider that else they would need to do here. Find a guide would be useful, get suitable food although if there was a tree nearby she could probably use it as a portal to keep supplies at a suitable level. They also needed to try and find out what the dwarves knew about geomancy, to see if that could speed them even further along the path they needed to take. Another worry came into her mind, but she put that firmly back in the box it had come from. Holly then considered what to do with Ebony whilst they were here in the city. Perhaps returning her was for the best, at least for the moment.

On Adiel's return, Holly nodded at the suggestion they visit Penn and to try and find others with some knowledge that might help them.
Mord
player, 483 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 13 Apr 2018
at 15:56
  • msg #206

Re: Ch10 - Journey to Yggdrasil

"It did work?  Do what you thought?" Mord inquired, if not overly worried about discretion, at least at level quiet enough/pitched close enough that it would not interfere with Sunna's entertainment.  "What is the magicked word?  I was just about to ask Rakanishu to show me how to view the magical auras like you did.  Still will, I think, ho ho!

"So, was it only the tokens that were magical?"
  Although the inn table might not have been the most prudent place in the world to review magical items, Mord's confidence and mantle of invulnerability took prudence and punted it to a far corner, for he feared little, and would pause to charge against even less.  Some small corner of his mind surely weighed the possibility of dwarven thievery, but that was solved, in his mind, with a hearty uppercut or slashing axeblow.

Life could be simple, even in the most complications.

Mord took one of the flying tokens, flicked a couple to Ros and Sunna, and left the other two for claiming on the table.  "Take, in case we need 'em down the road.  You might not be as fancy as Holly's birdfeather, but... oh, wait - Adiel, does it turn us into birds, or are we still us?  A Mord-sized mighty eagle might be impressive, but I've worked hard on this physique, ho ho."  The bulky barbarian grinned toothily, very much not concerned about what a year ago would have had him wide-eyed, but Holly's gentle guidance and demonstration of her abilities had provided much assurance, even if she had never done it before the party.  Mord put that down to girl privacy or shyness - travelling with a party was a step towards comfort with others, but long seasons marching with the Triplefang warbands put sensitivities many steps behind in memory.
Adiel
player, 179 posts
Bardic Sage
Fri 13 Apr 2018
at 18:08
  • msg #207

Re: Ch10 - Journey to Yggdrasil

Adiel nods. "It worked almost exactly like I thought it would. It lasted a little longer than I expected." He describes the experience at length--the rush of the cavern air, the view of many little lights throughout Humantown, the feeling of his feet leaving the ground. He also repeats the command word for everyone, making sure not to accidentally activate any tokens as he does so.
Fritzholm
GM, 2222 posts
toss the dice
and have fun
Mon 16 Apr 2018
at 05:37
  • msg #208

Re: Ch10 - Journey to Yggdrasil

OOC:  I'm going to assume the Holly either leads Ebony outside or dispels him for the time being.  You can touch on this in your next post or correct me completely.

Of the few acquaintances you made on your first visit Penn seems like the perfect starting point.  His vast knowledge of geomancy in particular and magic in general should be invaluable.  Plus you know where to find him.  Once Sunna wraps up her song the party slips out of Hillis' Inn and starts towards the numerous stairways to the upslope.

Sunna and Holly are discussing whether they will have to make an appointment to speak to Penn when one of a pair of dwarven women exclaim in dwarvish and points in their direction.



"Wait!  Stop!" one calls out to you in clan tongue.  "Our house needs your help."

The two dwarves hustle towards you.
This message was last edited by the GM at 05:55, Mon 16 Apr 2018.
Holly
player, 1133 posts
Protect the Land
to protect your Children
Mon 16 Apr 2018
at 07:08
  • msg #209

Re: Ch10 - Journey to Yggdrasil

Holly had thought better than taking Ebony on a walk through the dwarven hold, and instead had returned her to her own realm. Feeling a little alone, Holly was glad of the conversation with Sunna to distract her.

Hearing the dwarven women, Holly stops and wonders what is this is going to lead to.
Adiel
player, 181 posts
Bardic Sage
Mon 16 Apr 2018
at 22:35
  • msg #210

Re: Ch10 - Journey to Yggdrasil

Adiel turns to Holly. "You're expected," he says curiously. "I hope you're ready for... whatever this is." His tone implies that the people calling may have rather high expectations, but he says no more. He doesn't know enough.
Holly
player, 1134 posts
Protect the Land
to protect your Children
Tue 17 Apr 2018
at 07:38
  • msg #211

Re: Ch10 - Journey to Yggdrasil

"I don't think I will be ever ready for other peoples perceptions of my abilities Adiel." Holly says, before stepping forward and saying to the dwarven ladies, "Well met ladies, how can I help you and your house?"
Fritzholm
GM, 2224 posts
toss the dice
and have fun
Wed 18 Apr 2018
at 02:24
  • msg #212

Re: Ch10 - Journey to Yggdrasil

These two dwarves are dressed in simple, but attractive garments.  It's unclear to you what their profession might be.  They do not look like servants or particularly rich or regal.  You dont peg them as clergy either.

When the dwarves reach you the smaller of the two drops to her knees.

"Oh, she is the one told of."

The other woman does more in the way of explaining.

"Our House's Matron, of House Boril, her youngest many-son has died!  He breathed bad air at the workshop.  The house called priests but they could not save him."

"But Yfette is not just a priest, she is a seer too.  Blessed!"

The standing dwarf nods at this.

"Hope was not lost for the seer told of a human woman, just as you, who would bring our Sirrot back to life.  You hear such news and you hold on to hope, but not until we saw you did we truly believe it."

"The divine sight is truth."

"Please come with us," she reaches out and takes Holly by the hand.  She has a strong grip.  "Matron Clairlyn will want to see you right away."
Holly
player, 1135 posts
Protect the Land
to protect your Children
Wed 18 Apr 2018
at 08:09
  • msg #213

Re: Ch10 - Journey to Yggdrasil

Holly didn't even bother to argue with the request, simply saying, "Lead on".

Holly was intrigued, and turning to the others as she left, she said, "You all don't need to come. We have other business as well. Lets meet back at Hillis' Inn."

With that, Holly let the dwarves lead her to House Boril.
Mord
player, 484 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 18 Apr 2018
at 15:51
  • msg #214

Re: Ch10 - Journey to Yggdrasil

Mord turned to the others, and hooked a thumb towards the departing Holly.  "She shouldn't be travelling alone in a strange city - she's had some grief with me, so I'm probably not her first choice of companions, but at least one or two of you might give her some support and watch her back.

"Ragnar?  You did some tracking with her.  Go keep an eye on her back, eh?

"I don't know the dwarves - anyone recognize the two women, or the names they mentioned?"
the barbarian shrugged his lack of knowledge, but it certainly did not appear to be something new to face something new.

"I wouldn't mind seeing their magical items for trade or sale - those little symbols are fine things, and I wonder what the dwarves would have fashioned - could be useful for the geomancing or tunnel walking."
Holly
player, 1136 posts
Protect the Land
to protect your Children
Thu 19 Apr 2018
at 07:11
  • msg #215

Re: Ch10 - Journey to Yggdrasil

"I'd be happy with your company Mord", Holly says before adding, "But I see you have a growing interest in magic. Ragnar, would you join me?"
Fritzholm
GM, 2225 posts
toss the dice
and have fun
Fri 20 Apr 2018
at 05:15
  • msg #216

Re: Ch10 - Journey to Yggdrasil

Ragnar agrees to go along with Holly.

The two dwarven women lead Holly and Ragnar off through the city.

"We were on our way outside the stronghold to look for and gather spring herbs, but this is far more urgent," says the woman tugging Holly along by the hand.  "Lyolte is an apprentice to Shanelise.  You would call Shanelise a brewer and a healer and a maker of potions.  Oh.  You can call me Eiki."  So many new names to absorb all at once.  You hope there won't be a quiz on who's who.

This house matron sounds like a powerful person, so you were expecting another trip to the upslope, but instead Eiki takes you to a place somewhere slightly higher up than humantown, but not along the walls.  There are a few tall pillars here with bright magical spheres atop them.  Whereas you find only occasional moss-like plants and fungus around the rest of Sloss Hinterplatz, this area has gardens, bushes, and young trees.  The small stone buildings are scarce in the area, as are dwarves.  It seems odd to you that more people aren't enjoying the scenery and serenity of the arbors and pools.  Maybe gardens aren't their thing.

"There she is, Matron Clairlyn," says Eiki, pointing to an elderly woman standing next to a heavily armored warrior.

"We found her!  Your many-son is saved!" Lyolte exclaims as you approach Matron Clairlyn.

As the finely dressed, short, stocky, old woman sets eyes on Holly a look of first recognition, then surprise crosses her face.

"Our seer foretold of you, stranger.  Can you truly bring the dead back to life?" she asks with some astonishment.  The matron's clantongue is clear and almost completely without accent.
Fritzholm
GM, 2227 posts
toss the dice
and have fun
Fri 20 Apr 2018
at 20:29
  • msg #217

Re: Ch10 - Journey to Yggdrasil

Sunna takes you up countless stairs and across a wrought iron bridge that passes between two ridges high above the city floor.  You pause to rest and to take in the view.  Yellow-orange fires burn in braziers all over the incredible city of stone.  You can see the main market from here, as well as houses, temples, and Humantown.  Lights flicker off the two rivers that flow through the city.  The air does not smell like the fresh open air of your home grasslands, but it's clean and dry, not musty like many underground caves you've visited.  Once you're done gawking you continue towards Penn's home.

It's a wide one-story construction.  Two marble stairways and a well lit white stone path lead to and past the impressive residence.   The carving along the front is exact and meticulous, but not ornamental.  Little more than the entrance and facade extends beyond the rock face.

At first you're not sure what to do faced with the pair of metal doors.  Does one knock?  Bang on them with a hammer?  Last time you were expected.  The doors were open and you were greeted in the main hall.  Ros points out a subtle lever mechanism low and to the left of the doors and takes the initiative to pull it.  Somewhere inside a deep bell rings.  A short while later one door swings out about a foot and a half.  A young dwarf in
light maroon robes accented in light green answers the door.  Sunna recognizes the robes as the style Penn and his translator wore.

"What brings humans to this elevation?" the dwarf asks Ros, whose hand still idly rests on the lever.
Ragnar
follower, 7 posts
tracks the bad guys
Sat 21 Apr 2018
at 18:32
  • msg #218

Re: Ch10 - Journey to Yggdrasil

"Me? Oh, yeah, sure." The ranger smiles towards Holly, gives Mord and nod and follows Holly.
Holly
player, 1137 posts
Protect the Land
to protect your Children
Mon 23 Apr 2018
at 11:17
  • msg #219

Re: Ch10 - Journey to Yggdrasil

"I fear my skills do not lie within that domain Matron Clairlyn, but I don't ignore foretellings. I would offer my services in any way they might help, and if that can help bring your many-son back then I will gladly do it. My name is Hollykahn Triplefang, and this is my cousin Ragnar." Holly says introducing herself and her new friend to the Matron, aware her words might not be what the Matron wanted to here, but willing to help in any way she could.

"What can you tell me of your many-son, and would it be possible to see him and examine him? I am a healer by trade and devotion and I may be of some help."
Mord
player, 485 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 23 Apr 2018
at 14:11
  • msg #220

Re: Ch10 - Journey to Yggdrasil

OOC: no "talkers" stepping up?  Okay... :)



Mord, as always his wont, strode forward confidently, towering muscle and lazy potential for violence.  "Feet and solid boots, good but nameless dwarven greeter," he guffawed at his own jest, and winked at the dwarf.  "Mord the Mighty and his band of intrepid Triplefangs travel to seek the World Tree and save the world, and have heard:

1) the dwarven tunnelmasters know direct routes through the mountains to the World Tree, and the land of giants;

2) the dwarven casters of magic know geomancy... that was the word, right?  Magicks to move us from here to there in an eyeblink.

3) the dwarven crafters have many fine magical items for sale or trade.

"So,
said Mord as he held up one finger, then a second, then a third.  And a fourth, in afterthought.  "So we seek the crafters, to purchase magical wares to help us in battle and travel.

"And we seek to speak with the casters to see if the travel magics can instantly move us to our destination - or if they can teach us that too.  That could be quite handy.

"And we seek in alternative to the guides and mapmasters about underground routes through the mountains to the tree and giantland.

"Oh... and we heard about great ale, and would seek to obtain a good barrel of same to fortify spirits and tend to necessary thirsts."


Mord looked to his allies for response.  "Did I miss anything, or was that about the nuts of it?"
Ros
follower, 6 posts
Wed 25 Apr 2018
at 18:45
  • msg #221

Re: Ch10 - Journey to Yggdrasil

Ros makes a light half-step to the side, it looks almost like a well known move, and almost vanishes behind Mords broad back to let him do the talking.
Sunna
player, 558 posts
storyteller and musician
Wed 25 Apr 2018
at 18:52
  • msg #222

Re: Ch10 - Journey to Yggdrasil

Sunna had been a little distracted by wondering how her sister had found that little lever while she had not seen the thing. At the mentioning of the World Tree she steps forward, too.

"It would be great if we could talk to Penn, if he's here", she adds.
Mord
player, 486 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 25 Apr 2018
at 20:23
  • msg #223

Re: Ch10 - Journey to Yggdrasil

Mord hooked a thumb back towards Sunna's voice, and he grinned broadly.  "What she said.  One of the reasons that we bring her around, hoho!  Good memory for the names of allies."

The barbarian reflected that it was interesting that, despite not liking to leave himself undefended against surprise attacks from behind, he had nothing but trust in Ros and Sunna behind him.  That was kin, and people Mord would trust to ... well, to the lands of giants and back!
Adiel
player, 182 posts
Bardic Sage
Thu 26 Apr 2018
at 00:10
  • msg #224

Re: Ch10 - Journey to Yggdrasil

Adiel nods hopefully. "As well as our need to meet with Dwarven leadership and warn them of dangers that are abroad and ask for whatever aid they can give to the clans. And my wish to see what the dwarves know of alchemy. Much to do."
Fritzholm
GM, 2228 posts
toss the dice
and have fun
Fri 27 Apr 2018
at 05:14
  • msg #225

Re: Ch10 - Journey to Yggdrasil

"Of course.  Follow me.  Because of what the seer said we have not allowed the priests to take Sirrot to the Halls of the Dead."

Clairlyn bids farewell to the warrior and leads Holly, Ragnar, Eiki, and Lyolte just beyond the edge of the garden district to a small outbuilding near a stone house.  Inside there is a dwarf's body lying on a stone table.  Incense is burning slowly to counteract some of the smell, but you can tell already without examination that the body is dead.  The body is completely intact, showing no fatal wounds, just a discoloration of the skin around the veins of the neck and wrists.  This discoloration is present, but less noticeable in the face.

"He is my youngest.  Perhaps the last I will birth.  Sirrot is not stubborn and unyielding like many of his brothers, but this also means he sometimes does not have the focus he needs.  We're not sure what happened exactly.  They say it was an accident at the workshop, but I do not rule out poisoning or death curse."

Eiki and Lyolte look at each other with a bit of surprise when the house Matron says that last part.

"The priests told us that Sirrot is beyond healing.  Do you have a different method that might work, Hollykahn?" she says, concerned.  You can tell she's distraught, but trying to hold her emotions at bay for the time being.
Fritzholm
GM, 2229 posts
toss the dice
and have fun
Fri 27 Apr 2018
at 06:05
  • msg #226

Re: Ch10 - Journey to Yggdrasil

The young robed dwarf listens to Mord's explanation.  When the big barbarian reaches the part about the giants and the world tree the dwarf opens his mouth drawing in a breath to answer, but Mord continues onward about geomancy and magic items.  Again the dwarf moves to speak, but Mord enumerates his wish to spell masters, underground, guides, and ale.  When Mord finishes, the dwarf waits for a few moments to see if the towering human will launch back into more soliloquy.  Those moments pass in silence so he says.

"That's quite a list, sir.  You and your Triplefang have surely come a long way, but I'm not sure..." he trails off.

quote:
"It would be great if we could talk to Penn, if he's here"


"Oh.  I'll go see what he has to say.  You can wait here."

He ushers you into the main hall, a wide spacious public multi-purpose entry room with a ceiling too low for Mord to stand up fully.  He seeks out a sturdy bench to sit on.  The low ceiling alone makes the room feel smaller and cramped despite the open space.  The young dwarf leaves through the only other set of doors in the hall, also made of metal.

There are several minutes for you all to ask Sunna what Penn's like and to discuss in hushed tones what you expect him to be able and willing to do to help you, and what you think you'll have to search for elsewhere.  Sunna says the mystic has some innate magical abilities, that he speaks through an interpreter, and that he's snippy and stubborn, but reasonable.  You know that Penn is deep into geomancy and can almost certainly help with the tunnels.  Buying magic items you're less sure of, but it's worth a try.  Sunna doesn't think Penn is much involved in leadership of the city.  Alchemy is anyone's guess.

Eventually Penn does enter the hall.  He's accompanied by a different dwarf that the one who greeted you.

"Humans, I will be speaking for Penn."

Penn looks you over and says something in dwarvish.

"He says 'The Triplefang walk and come back.  With more treasures this time?  You are many different and even the same one is changed.  Where is the druid?'" says the translator.
Adiel
player, 183 posts
Bardic Sage
Fri 27 Apr 2018
at 20:38
  • msg #227

Re: Ch10 - Journey to Yggdrasil

Adiel bows and greets Penn briefly in dwarvish.  So as not to be rude to his cousins and the translator, he then switches back to Clan Tongue. "We wanted to know what could tell us of geomancy. We believe that a dark army marches towards the world tree to bring a portion of Krammashir, God of Unnature, into this world. We would like to get there first and stop them." His expression is somber and intent as he looks at Penn seriously. "I have known for many months that the goblins were preparing for war, but I did not expect them to march past Triplefang lands, to seek to change the balance of our world this way."

14:31, Today: Adiel rolled 28 using 1d20+8.  Diplomacy - Impress Penn by speaking Dwarvish. Natural 20!
Fritzholm
GM, 2230 posts
toss the dice
and have fun
Sun 29 Apr 2018
at 05:49
  • msg #228

Re: Ch10 - Journey to Yggdrasil

Penn looks duly impressed with Adiel.  He waves his hand as he speaks and the translator echoes his words in clantongue.

"This one forgives Triplefang for ignoring the brilliant speaker's questions because of urgent gravity.  Penn has heard of a river of little monsters by Lodihelm.  Now is time for chase."

Penn talks at length.  The other dwarf speaks when he can during the breaks.

"If searches for a tiny path to the Large, take direct Vanduahr Maldir.  Maldir are many roads dug deep under slow shifting rocks of world.  Troublesome monsters, hollow, have taken over some old old old roads and these roads like Vanduahr Maldir are now sealed shut by strong gates.  Problems to face are triple like Triplefang.  Easy to reach gate, but gate must opened and shut behind by someone who is not to follow Triplefang.  At end of Vanduahr Maldir after monsters, you must use magical portal key disk like the one the young missing druid sold to Penn, but different disk of course.  Brilliant speaker might have record of portal disk you seek thanks to greatness of foresight.  Last, Triplefang must defeat legendary bear Yngvar, who is invulnerable.  Not so easy.  Harder still, must be only one against Yngvar."

"Still you want to take Vanduahr Maldir?"

Penn burst out into hearty, nearly uproarious, but good natured laughter.
Sunna
player, 559 posts
storyteller and musician
Mon 30 Apr 2018
at 06:48
  • msg #229

Re: Ch10 - Journey to Yggdrasil

Upon Penns arrival Sunna, too, bows and greets the two dwarves, though in the Triplefang tongue.

"Our cousin went to see someone who needed her help", Sunna finally answers Penns question. Since she doesn't know much more than that she hopes that it will suffice.

She turns to Mord with a grin. "Sounds as if Yngvar is just the one waiting for you?"

To Penn she adds:"We have to get there, even if that means that we have to fight an invulnerable legendary bear. Unless there is another, less dangerous and equally fast path?"
This message was last edited by the player at 06:53, Mon 30 Apr 2018.
Ragnar
follower, 8 posts
tracks the bad guys
Mon 30 Apr 2018
at 06:52
  • msg #230

Re: Ch10 - Journey to Yggdrasil

Ragnar moves closer to Holly and murmurs:"Doesn't look good to me. Unless it's just something that makes him appear... uhm... dead." The scout eyes the dead dwarf, especially the strange markings that indicate there might have been poison involved.

"Where did he work?" Ragnar still talks in a very low voice, almost as if talking to himself.
Holly
player, 1138 posts
Protect the Land
to protect your Children
Mon 30 Apr 2018
at 11:50
  • msg #231

Re: Ch10 - Journey to Yggdrasil

Thankful for Ragnar asking questions, Holly examines the body closely, using her normal healing skills to determine as much as possible about the demise of the dwarf, and to determine he was really dead or not.

Thinking back on what she had been told over the winter, Holly contemplates whether she should help, or indeed could help with the reincarnation of this dwarf. The spell would take her a night to prepare for, and then in the morning she could perform the ritual. Yet, although the practice would be useful, Holly needed to know the person was worth saving. Scotthard had been an easy choice, as Holly had travelled widely with him in the shape of an eye. Now, Holly knew the decision would be based on information she needed to find out from the mother and others.

Holding off providing details she had found on the body, Holly turns to the mother and says, "May we talk more about your son?".

[OOC - Holly rolled 23 using 1d20+16.  Heal check to examine body.]
This message was last edited by the player at 11:50, Mon 30 Apr 2018.
Mord
player, 487 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 30 Apr 2018
at 23:01
  • msg #232

Re: Ch10 - Journey to Yggdrasil

Mord nodded as Adiel replied to the unanswered question.  "Indeed.  No offence meant to the wise one - we didn't want to offend by not providing the where she is, just the what she is doing.  Answering the question wrongly could also offend, and we didn't want to do that.

"Especially,"
Mord stroked his chin thoughtfully, "Especially now that you've whetted my appetite - prodigious that it is - of such a fine challenge.  Defeat an invulnerable beast of great Legend, in single combat, to force a path free from an endless tunnel of danger, so that we can face the greatest perils the world has ever known.

"Oh yes, Mord likes your words, Brilliant Speaker.  Your foresight in having the key we need, the path to take to the door, and the test of strength against the invulnerable bear of Legend... very wise things.  Now, I wouldn't want to take the pleasure away from any of my companions, for they are all fearsome and powerful... but this battle with a Legend, this calls for Mord the Mighty.

"I would hear great words of what you know of this Yngvar.  Sunna, Adiel - you are learned on many things - what have you heard of it?

"Oh, and how can we thank the Brilliant Speaker?"

Fritzholm
GM, 2231 posts
toss the dice
and have fun
Tue 1 May 2018
at 16:38
  • msg #233

Re: Ch10 - Journey to Yggdrasil

The interpreter translates Sunna and Mord's words for Penn.  The mystic nods in agreement to the general thrust of Mord's musing on the subject of facing Yngvar.  The he replies to Sunna's inquiry.

"There is no path faster than the Vanduahr Maldir.  The portal disk key I will now find who owns."

and with that he leaves through the same door he entered.  The translator is still standing in the main hall with you.
Fritzholm
GM, 2232 posts
toss the dice
and have fun
Tue 1 May 2018
at 17:00
  • msg #234

Re: Ch10 - Journey to Yggdrasil

quote:
"Where did he work?"


"The workshop is a forge, but it is also used for metallurgy and alchemy.  You can not produce the sort of high quality materials we pride ourselves on simply by smelting ore.  Many ingredients are added to make armor lighter, or harder, or more flexible.  The workshop is where metal smithing techniques are tested and applied."


Holly easily verifies that the dwarf has been dead for many hours, maybe a couple of days. The body is as cool as the air around it.


quote:
"May we talk more about your son?"


"Of course.  What would you like to know of him?"
Sunna
player, 560 posts
storyteller and musician
Wed 2 May 2018
at 18:15
  • msg #235

Re: Ch10 - Journey to Yggdrasil

Sunna smiles at Penn as he leaves.

Then she turns to Mord. "I've heard of a tale about Yngvar, but according to that tale he's already dead, slain by an ancient hero with a special crafted blade." Sunna slowly shakes her head. "Might be that he is only invulnerable to weapons, so magic might hurt him? Who knows. Adiel, do you know more than the tale about Yngvar and Tyr?"
Ragnar
follower, 9 posts
tracks the bad guys
Wed 2 May 2018
at 18:18
  • msg #236

Re: Ch10 - Journey to Yggdrasil

"Alchemy, then", Ragnar says thoughtfully and eyes the body again. He is surprised that Holly wants to know more about Sirrot, but tries to hide his surprise. With little effect. But maybe it is because she wants to find out what he was working on? Ragnar frowns and decides just to listen, for now.
Holly
player, 1139 posts
Protect the Land
to protect your Children
Thu 3 May 2018
at 16:23
  • msg #237

Re: Ch10 - Journey to Yggdrasil

Holly nodded to Ragnar, and suggested, "Adiel could possibly help us further, as he is into that kind of thing. No rush, we can bring him here later".

"Matron, I believe that I might be able to help, but as a follower of Obad-Hai I find myself balancing my actions against the greater good. What can you tell me about your son that would benefit the world, as well as you and your family. I would also like you to see if the following ingredients can be gathered for me. They are not cheap, or particularly available, but if you can provide them, it will make my task easier."

"How did your son get on with the other sons and daughters of the family? How well did he get on with those around him? Did he, or indeed your family, have rivals or enemies that might want to cause you harm or anguish? There are others, but if we can discuss these now, I can get a picture of the dwarf that lies before us."
Holly said, before indicating the door. "Perhaps a more comfortable place to discuss these things can be found."
Fritzholm
GM, 2233 posts
toss the dice
and have fun
Thu 3 May 2018
at 22:43
  • msg #238

Re: Ch10 - Journey to Yggdrasil

"Will he make a historic discovery, find a vein of unimaginable gemstones, or protect his home from invaders?  I know nothing of the future.  He is my child, not some balancing force of the world," Matron Clairlyn says with a flash of anger.  "I conclude that you have no children of your own, Hollykahn, for if you did you would know how important they are to their mothers.  Sirrot being the youngest and last makes him even more special."

"His brothers and sisters, those who are still here in Sloss Hinterplatz, see it their duty to mentor, guide, and protect Sirrot.  He has not yet developed the indomitable fortitude of true dwarvenkind, but his heart is kind.  He sees beauty in many things other miss.  I can't imagine that anyone would have such hatred for Sirrot as to murder him, but it's possible someone means to hurt me and my family.  Of course it could've been just a sad accident.  I don't know.  One thing that is surely no accident is your arrival, Holykahn.  Fate has brought you here to me to give Sirrot a second chance."

Clairlyn finishes her impassioned speech, taking a few calmer breaths.

"You're right.  Let us leave this place and return to the gardens."

Eiki and Lyolte depart, presumably to return to their herb gathering outside the massive doors of the stronghold.  Holly, Ragnar, and Clairlyn adjourn to a nearby stone bench at the edge of a garden.  It's prettier and more serene here.  Also, it doesn't stink of corpse.  You can hear a couple of birds in the trees.  It's a bit surprising that there are birds inside this underground cavern.

Holly lists off the things she will need to perform the ritual.  The matron takes mental note of each, nodding.

"Some of these will not be easy on short notice, but I will handle it.  You concern yourself with the divine elements and I will see to the mundane."
Holly
player, 1140 posts
Protect the Land
to protect your Children
Fri 4 May 2018
at 09:55
  • msg #239

Re: Ch10 - Journey to Yggdrasil

Holly began to like Clairlyn, and suspected if she wasn't the head of the family, then she was the power behind it. The Matron honour given her told much, but the power of her words in describing Sirrot and the situation.

"So, can you tell me a little of you and your family. What business are you in? Me and my cousins are travelling north, hopefully as far as the World Tree. It has a particular calling for me and my kind. Perhaps there is a way we can help each other." Holly said, hoping to open up more conversations, and wishing Sunna or Adiel were here to better lead the conversation.
Fritzholm
GM, 2234 posts
toss the dice
and have fun
Tue 8 May 2018
at 20:14
  • msg #240

Re: Ch10 - Journey to Yggdrasil

Penn returns, ruffling through some small parchments.  He says something, shaking his papers as evidence.

"Luck is yours!  The disk is right here in Sloss Hinterplatz says the records."

"Owner Kadrick has hands on the disk, but no sign of sale or price.  Kadrick is known in Stronghold as new head of House Simiran.  For Triplefang from outside, explanation is needed.  Simiran is house banned from Halls of the Dead.  They became weak and Kadrick took over control of house.  More of story is job for bards, not for wise mystic."

Penn stuffs the parchments into his robes and enumerates steps on four fingers from one hand and two on the other before pointing to the front doors.

"Now job is simple.  Leave Penn's house.  Get disk from Kadrick.  Walk Vanduahr Maldir.  Defeat Immortal Yngvar.  Go to Yggdrasil before army.  Thwart old god."
Fritzholm
GM, 2235 posts
toss the dice
and have fun
Mon 14 May 2018
at 05:19
  • msg #241

Re: Ch10 - Journey to Yggdrasil

"House Boril was founded by a rare paragon of dwarfhood.  Jonud Boril was not only a warrior hero, but also a genius gnome.  He was a master mason, brewer, and alchemist who invented many materials and techniques still in use today.  He created the Boril Brewery and Spiritworks, and gathered craftsmen and merchants under our banner.  Our family's ancestors were among those craftsmen.  My family is not overly involved in the famous brewery's business.  We're mostly proud builders, miners, smiths, and alchemists.  House Boril has many varied interests.  We have our strengths, but we also fill the gaps and go where the money leads us."

"House Boril doesn't wield the power and wealth of Orthell, Callivari, or Palimar, but we still have considerable means.  I dare say Sloss Hinterplatz would suffer greatly without us."

Holly and Clairlyn discuss the family's businesses as well as their drives and ethics, as they sit in the garden with Ragnar.  Business and trade thrive in the environment of trust and cooperation that the dwarves have built, but there's also competition between the houses.  Clairlyn's family sounds honest, hard-working, and fair.

"Are you sure you want to go that far north?" she asks, concerned.  "You are welcome here, but not there.  The land of the giants is no place for man or dwarf, the land of the gods even less so.  There are powerful wards and creatures to keep the giants from the gods and from us, but also to keep us from their realm.  You tempt fate stepping out of place."
This message was last edited by the GM at 05:23, Mon 14 May 2018.
Mord
player, 488 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 14 May 2018
at 13:41
  • msg #242

Re: Ch10 - Journey to Yggdrasil

Mord held up his much larger fingers in reply, turning down one each time, then offering a warrior's arm claspe and beautifully-large smile for the smaller dwarven sage.

"Thank you for hearing us and entertaining us in Penn's house.  Mord the Mighty's time is valuable on the battlefield, and Penn the Wise's time valuable in sagely things.

"What directions does one find Owner Kadrick and House Simiran?  Adiel and Sunna have more stories to share or learn, heh.

"Good exercise helps the mind and body both.

"Defeating Immortal Invulnerable bear creature, outrace three armies months ahead in travel, and thwart a deity aided by three races of armies.  Should be done by breakfast.  Simple stuff."

Fritzholm
GM, 2236 posts
toss the dice
and have fun
Thu 17 May 2018
at 04:10
  • msg #243

Re: Ch10 - Journey to Yggdrasil

Penn does give you directions to where you can find Kadrick.  They would be confusing even if you knew your way around the city.  What you are able to decipher for certain is that House Simiran operates from a part of town on the lowest level off the river that doesn't go past The Warrens, which sounds like the opposite of the upslope.  It's enough to go on if supplement your information with a little subtle asking around once you're in the neighborhood.

Would you like to head straight for House Simiran?  Return to Humantown and wait for Holly and Ragnar to join back up?  Look for magic items for sale?  Find the entrance to the dwarven roads?  Warn the authorities about the threat of the goblin armies?  Something else?
Sunna
player, 561 posts
storyteller and musician
Fri 18 May 2018
at 18:24
  • msg #244

Re: Ch10 - Journey to Yggdrasil

"Thank you for your help." Sunna smiles at Penn. "Then let's find this disk, shall we?"

Once outside Sunna walks more slowly than usual, pondering what to do next. "Do you think Penn will inform the other dwarves about the armies and the threat they could pose to this community? I have to admit I'd like to be on our way north as fast as possible, and therefore get to the disk as soon as possible and then leave, but not warning the people here feels wrong. Even if it means some waiting."

Still, Sunna would prefer to find Kadrick first.
Holly
player, 1141 posts
Protect the Land
to protect your Children
Mon 21 May 2018
at 07:48
  • msg #245

Re: Ch10 - Journey to Yggdrasil

In reply to Fritzholm (msg # 241):

"We have no choice in the destination Matron. The world is in danger, and we are one of the few that can restore the balance. That we must travel through the lands of giants and gods just adds to the interest for many of us. I am sure my cousin Mord would like to put his strength up against that of the giants. We do what we need to do, and for one want to see the World Tree." Holly says. For a moment she hesitates, and then goes on to tell the Matron of the invading armies and the belief that they are working together.

"They are not travelling near here, so there should be no threat to the dwarves here, but if you know of any holds along the east coast, you might want to warn them to not engage unless they have to. Scouts would also likely spot any large armies moving anywhere nearby."
Mord
player, 490 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 23 May 2018
at 03:13
  • msg #246

Re: Ch10 - Journey to Yggdrasil

"Perhaps the information would be helpful to the keyholder, regain him some prestige?" the barbarian suggested after some deep thought.  "Merchants often value news, especially if that gives them an action advantage.  It makes sense to find him out first, see what he needs to get the key - I'm fine if he just wants to let us use it, from the goodness of his heart, but people get offended if I feel obligated to crack heads, and it's not after a bar fight or in battle.  We need the key though.

"While we walk, keep an eye out for magical craftsmen.  We could stock up on magickal things and foodstuffs.

"Oh, and Sunna, Adiel - tell us tales of this invulnerable immortal bear.  Why is he living in dwarven tunnels?  How does he have in way of battle or competition?  Do we know of his den area, and what challenges are there?"

Fritzholm
GM, 2238 posts
toss the dice
and have fun
Wed 23 May 2018
at 07:19
  • msg #247

Re: Ch10 - Journey to Yggdrasil

Clairlyn raises her eyebrows at the mention of saving the world from three evil armies.

"Fate must have a strong pull on you and your cousins.  It has brought you here to save my Sirrot.  I'm sure it will help shepherd you to your destination."

The old dwarf nods.

"It is good that you embrace your destiny.  Fighting against your fate is a losing battle."

quote:
"if you know of any holds along the east coast, you might want to warn them to not engage unless they have to."


"We dwarves are defensive minded.  We would not provoke a passing army without excellent cause.  They would have to attack one of our cities first, and that would be a terrible mistake."

The Matron of House Boril stands up, brushing her clothing into place as she does.

"Is there anything else you need to know?" she asks.

"I should begin gathering the materials you'll need.  You can reach us at my estate.  Are you staying in humantown?"
Fritzholm
GM, 2239 posts
toss the dice
and have fun
Wed 23 May 2018
at 08:01
  • msg #248

Re: Ch10 - Journey to Yggdrasil

Mord, Sunna, Adiel, and Ros make their way down the countless steps of The Upslope back to The Flats.  It's a lot less tiring going down than up.  You don't have to stop for a breather, but you do stop at a vista to orient yourselves.  The Nosar river is the rightmost of the two when viewed from the main entrance.  It is the slightly closer of the rivers from where you overlook the lower half of the stronghold.  Adiel traces a path out with his finger in the air that will take you through the temples and down to a bridge to vaguely where you believe House Simiran is located.  You can't see the gate to deep roads from here thanks to the angle even if you knew what it looked like.

The divine district is a little like the sprawling temple of Pelor grounds in Rankor Heights, but busier and more tightly packed, and of course there's the total lack of sunlight.  It's unusual to have so many faiths together in one place.  Things seems harmonious, though.  There's a quiet efficiency to worship here.  The sound of water pouring over the not too distance falls adds a serenity to the area.  Visually you can tell the different temples apart by the stone they employed in construction, but there are also common styles throughout the district.  The dwarves have organized it and made it all work together.

You descend even more stairs to The Flats.  Here you can finally see large open gates.  They are more subtle and not as fortified as the main entrance.  You ask a passer-by if those gates lead to the Maldir.

"Indeed they do, visitors."

He points out a building where you can find the maldir master.

"You'll be wanting to drop in and ask permission to use the roads.  It's just a courtesy.  A simple formality.  There's not a chance they'll turn you away unless you're fugitives or enemies of Sloss Hinterplatz, in which case I can't imagine they'd have let you folks in in the first place.  Furthermore you might hire a guide there, or get directions at the very least.  You don't want to get lost, now do ya?"

Next you cross a bridge wide enough for horses (not that you've seen much more than occasional mules).  The neighborhood on the other side of the river has less of an air of friendliness to it.  The dwarves here either keep to themselves or eye you with suspicion.  You don't see any other humans around.  The area appears to be mostly residential, but there are some small businesses and even a alehouse along the way.
Holly
player, 1142 posts
Protect the Land
to protect your Children
Wed 23 May 2018
at 08:55
  • msg #249

Re: Ch10 - Journey to Yggdrasil

"We are staying at the Hillis' Inn. I will be there all evening and morning, or Hillis will know how to contact you. I will return before noon, and carry out the reincarnation should we have all of the necessary items available. Good day to you Matron. Until the new day." Holly says, wanting to not stop the search for the necessary ingredients for the spell she will need to weave the next day.

"Ragnar, shall we take a walk back to see how the others have done?", Holly asks her companion, wanting to take the chance to chat with the new member of the team away from the others.
Fritzholm
GM, 2240 posts
toss the dice
and have fun
Thu 31 May 2018
at 03:32
  • msg #250

Re: Ch10 - Journey to Yggdrasil

Ragnar is pretty quiet on the walk back to Humantown.  In fact, he hasn't said all that much this whole trip.   Maybe he's a little like Kayaq, prone to long silences due to not spending a lot of time around other people.  Holly might be able to coax a conversation out of him with direct questions.

What do the rest of you do to locate this Kadrick of House Simiran fellow?  He's gotta be around here someplace, but other than his name and title, you don't know much about him, including what he looks like.
Sunna
player, 563 posts
storyteller and musician
Thu 31 May 2018
at 05:02
  • msg #251

Re: Ch10 - Journey to Yggdrasil

Suna suspects that it will be best to ask around for Kadrick of House Simiran as they did for the place of the maldir master. Maybe someone around here knows where he lives.
We do have business to discuss and Penn sent us here, but we didn't really understand all of his description about where to find Kadrick exactly. That should be enough for an explanation as to why we are looking for him."
This message was last edited by the player at 05:06, Thu 31 May 2018.
Ragnar
follower, 10 posts
tracks the bad guys
Thu 31 May 2018
at 05:04
  • msg #252

Re: Ch10 - Journey to Yggdrasil

Ragnar just nods to Hollys question, content to follow her for the time being. For a moment it seems as if he is about to say something, but he remains quiet, glancing around at the dwarven buildings and occasionally at the ground, mostly out of habit.
Holly
player, 1143 posts
Protect the Land
to protect your Children
Thu 31 May 2018
at 10:59
  • msg #253

Re: Ch10 - Journey to Yggdrasil

Holly is content with the silence, having learnt that lesson a long time ago. Sometimes it was appropriate that people were silent and listened. Leaving Ragnar in his own world, Holly mentally went through the ritual she had agreed to fulfil the next day, glad for the chance to practice before it was needed in real life situation they might face in the future. It certainly helped that the Matron was willing to supply most of the ingredients to get her son back.

Returning to Hillis' Inn, Holly enquires on whether the others have returned yet, and then settles in with a mug of hot apple juice to wait and catch up with the others. Offering Ragnar a drink as well, Holly settled in quietly, letting her mind wander over things she still needed to decide on.
Fritzholm
GM, 2241 posts
toss the dice
and have fun
Thu 31 May 2018
at 22:06
  • msg #254

Re: Ch10 - Journey to Yggdrasil

Sunna gives the area and its populace a good looking over.  There is something different going on here unlike Triplefang villages or even Rankor Heights.  The dwarves here are keeping secrets, many small different secrets.  It could be dangerous or counterproductive to be too straight forward.

"Sister, cousins, I'm going to need a little space to work here, much like when Glumr would sneak off ahead and scout, but socially.  Hang back a ways.  Keep me in sight in case of trouble, but let me do the talking." says Sunna.

"When the mighty Mord sees two groups of goblins skulking around in the calmly waving grasses around Crim he doesn't wonder to himself if it's a coincidence.  Let us give these fine dwarves the credit of assuming they will also muster up the cognitive powers to deduce that you, a human, and we the only other humans around are working and scheming together even if we aren't standing right next to one another."

Sunna smiles, listening to Mord's cogent point.

"Yeah, I'm counting on them figuring that out.  I'm going to use it to my advantage."

It's settled.  Sunna sidles off ahead of the group for some subtle questioning.


15:44, Today: Fritzholm, on behalf of Sunna, rolled 21 using 1d20+8.  Gather Information.


Sunna schmoozes, drops innuendos, embellishes, and plays off a few small crowds.  It's not quick work, but it is artful.  The harper learns much.

Kadrick conducts his business from inside a miniature fortress within the stronghold called Brazmird Hall.  He has quite a force of loyal brutes and The Exalted, the most fearsome dwarven veterans forged through centuries of battle, as a personal honor guard.  House Simiran's business interests rely more on threats and force than politics.  Under Kadrick's control, the formerly disgraced House Simiran has grown very wealthy.  That is to say that Kadrick has grown very wealthy and the other members of the house are doing well enough.  House membership seems to be a strange mix of family relations and merit based additions.

Brazmird Hall is easy enough to find.  It's nestled right here in The Flats and the hall's spires are visible from most of the city.  However, Kadrick is rather conservative about who he grants an audience.  You'll need to speak to one of his two "public hands", Benmen or Th'wordrick first.  Sunna has determined that Benman is the more agreeable of the two and set up a meeting reasonably early tomorrow morning at a breake house, a slightly low class eatery for the common dwarf.  She can go alone or take up to two people with her.  Any more will cause trouble and might result in not getting to talk to Kadrick.  Sunna thinks she will be able to sweet talk Benmen, but it might not hurt to have a plan B.

Kadrick himself has a reputation for being cruel but fair, and often unpredictably arbitrary.  He is meticulous about gaining leverage to force his opponents to do what he wants, but is not ruthless with his house and friends.  He has no regard for dwarven social traditions.  This extends to courtship and marriage traditions, which the letch flaunts wildly.  It's widely believed that Garl Glittergold grants Kadrick strong divine powers not typical of the priesthood such as short range control of mind others' mind and body, teleportation, and wish fulfillment.


When she's done the group returns to Hillis' Inn to meet back up with Holly and Ragnar.
Mord
player, 491 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 1 Jun 2018
at 15:04
  • msg #255

Re: Ch10 - Journey to Yggdrasil

"You find words as fast as Mord kills goblins, ho ho," Mord chuckled and complimented Sunna's social efforts. "So whom else are we taking with us to the meeting?" the barbarian invited himself to to the social interaction as an assumed, matter-of-course.

"Keep an eye out for the market area as we walk back.  I've heard many things about dwarven craftwork.  Could be good gear here.

"Oh, and keep ears open for good guides for the paths.  We don't want just the cheap, ditch the foreigners in the tunnels kind... good, reliable type.  Good fighter wouldn't hurt either, eh?"</brown>
Sunna
player, 564 posts
storyteller and musician
Fri 1 Jun 2018
at 17:35
  • msg #256

Re: Ch10 - Journey to Yggdrasil

"Holly knows the disks best, I guess... in case Kadrick tries to cheat on us.
And Adiel could use the time to find out a bit more about Th'wordrick and Kadrick, in case Benmen isn't as agreeable as we think."


Sunna looks at Adiel and smiles warmly. "Unless you have a better idea, cousin. We also have to talk to the master of maldirs. Somehow I have the feeling that it might be more than just a formality. At least for our kind."
Ros
follower, 7 posts
Fri 1 Jun 2018
at 17:38
  • msg #257

Re: Ch10 - Journey to Yggdrasil

"Couldn't we just, uhm, well borrow it for a time?" Ros suggests. "I mean, only if he doesn't want us to have it." Her cheeks turn red as Sunna frowns at her, but she quickly regains her composure.

"And I like the idea of a guide for the paths."
Fritzholm
GM, 2242 posts
toss the dice
and have fun
Sat 2 Jun 2018
at 18:04
  • msg #258

Re: Ch10 - Journey to Yggdrasil

It's harder to tell with no sunlight, but you think it's getting late.  The main market district is the opposite way as Humantown is from here, and it's likely that most if not all of the stalls and stores will be closed.  You can always go to the market tomorrow.

You return to Hillis' Inn and meet back up with Holly and Ragnar.  They're anxious to hear what you learned from Penn.
Sunna
player, 565 posts
storyteller and musician
Sun 3 Jun 2018
at 19:55
  • msg #259

Re: Ch10 - Journey to Yggdrasil

"Holly, Ragnar, you are back, too!" Sunna greets her cousins. "We had a nice meeting with Penn, he told us Kadrick of House Simiran is the owner of the disc we need. Sadly, Kadrick isn't someone one could simply approach and ask. I have a meeting with one of his assistants tomorrow, but they won't allow me to bring more than two others to the meeting. Mord already volunteered, so one spot is still open. Holly, would you like to come with us?"
Holly
player, 1144 posts
Protect the Land
to protect your Children
Tue 5 Jun 2018
at 08:10
  • msg #260

Re: Ch10 - Journey to Yggdrasil

Holly considers for a moment before saying, "What time? I now have a commitment for tomorrow morning, through to the afternoon. I will explain in a bit. If you are taking Mord, I would suggest perhaps Adiel. The two of you should be able to pick up on the more subtle indicators. If the timing is right, I will happily join you. In fact, Matron Clairlyn may be able to provide some information on your House of Simiran."

After discussing her new task to bring the group up to speed, Holly says, "So, I need to carry out the resurrection spell about noon. It won't be as effective as Scotthard's return, but will at least give me practice in case we lose anyone on the way. Matron Clairlyn is paying for the ingredients, and she seems a useful source of information on the town and its dwarves. I had thought to bring Adiel with me, to investigate the alchemy of the body and what he might have been working on. We think he may have been poisoned, but have no proof."
Sunna
player, 566 posts
storyteller and musician
Tue 5 Jun 2018
at 18:59
  • msg #261

Re: Ch10 - Journey to Yggdrasil

"Tomorrow morning's the meeting", Sunna answers, "I think that will interfere with your plans for tomorrow. Which are equally important, only the timing's not optimal for the other meeting." She smiles wryly. "It would be great to get some more information about House Simiran, even after the meeting, which I think will only be a first meeting anyway."

"What happened at Matron Clairlyns house? A dead dwarf, possibly poison involved... that doesn't sound good to me."


"Looked a lot like poison to me", Ragnar states quietly.
Mord
player, 492 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 6 Jun 2018
at 03:29
  • msg #262

Re: Ch10 - Journey to Yggdrasil

Mord shrugged, looking to Adiel to weigh in.  "If you need special help on that kind of ... well, life-changing magics, you should have him there to help.  Sunna's good at talking to  people, I'm there for protection and my obvious charm, and Ros has a good eye for detail, so we should be fine in a little meeting.  As long as we have breakfast - never good to challenge without breaking fast, right Sunna?"
Holly
player, 1145 posts
Protect the Land
to protect your Children
Wed 6 Jun 2018
at 13:22
  • msg #263

Re: Ch10 - Journey to Yggdrasil

in reply to Sunna, Holly says, "Then I will raise the question with Matron Clairlyn before the ceremony. It might distract her from what is going to happen, if all goes well. I think we should take the opportunity of Adiel using his newly acquired knowledge of alchemy to provide potentially more information about the death of the Matron's son. Ros would have been my suggestion as well. All the others are free to join me, if they so wish."

Even Holly has to laugh a little at Mord. She had missed his ways a lot over the winter, and their recent dispute had placed a small wall between them, but he was still her cousin, her friend and the only one left of the small group that had left Volge not that long ago.

"A good breakfast is always welcome, especially when we will soon be back on trail rations again. I need to rest to prepare for tomorrow, but all this talk of food has made me hungry again. Shall we see what is available?"
Fritzholm
GM, 2243 posts
toss the dice
and have fun
Mon 11 Jun 2018
at 04:08
  • msg #264

Re: Ch10 - Journey to Yggdrasil

Tired from your travels, none of you have any trouble getting a long restful night's sleep.  The inn feels like a longhouse and the interior masks the lack of moonlight or a sunrise.  The only real difference is the smell of the air and the muffled city noises replacing the sound of the grasslands.  The beds are even a little more comfortable than the average Triplefang traveling accommodations.

You feel like treating yourselves to more and better food while you can.  Before you hit the sack you negotiated a deal with Hillis.  For an extra 2 silver per person per day he'll feed you heartier meals, starting with this morning's breakfast.  You feast on grill -flattened dough balls slathered in a honey sauce and thin grilled spiced meat slices with plenty of ale to wash it down.

With the sleeping in and the big breakfast you don't have much time to waste before your obligations.  Holly prays for her new spells before she, Ragnar, and Adiel set out for the garden district to meet up with Matron Clairlyn.  Sunna, Mord, and Ros head for the breake house in The Flats not too far from Humantown to meet Benmen.
Fritzholm
GM, 2244 posts
toss the dice
and have fun
Mon 11 Jun 2018
at 04:55
  • msg #265

Re: Ch10 - Journey to Yggdrasil

Sunna, Mord, and Ros arrive at the breake house after most of the early rush has cleared out.  Your entrance is conspicuous.  Every dwarf in the place takes note of you as you walk through doors.  It's a somewhat chilling outsider feeling.

"Hey!" says a waitress near the door in simple, subtlety-free clantogue. "Are you three lost?  This is food for dwarves."  She's burdened down with more empty bowls and mugs than you thought any one person could easily carry.

The break house is very poorly lit.  Letting the doors close behind you cuts off your best source of light.  You look around the room quickly once your eyes adjust to the darkness enough to see any detail at all.   About one in five seats is taken by plain looking dwarven laborers, hunched over bowls of soaked breake.  The rest are open.  Eating and drinking is the business of the morning with no real pomp to it, but in strange contrast there are a pair of dwarfs off to the side by themselves puffing away into brass instruments with the horns removed.  The notes are muted and not terribly melodic.  You're not at all sure what they're up to.

Benmen should be easy to spot in here if you could see normally.  You have a rough description including that he wears a sort of purple scarf tucked into his shirt with the House Simiran crest embroidered into it.  You can't make out any colors at all in this light, but you pick out a different looking chap sitting with two well armed warriors that do not look like The Exalted and one other unremarkable looking dwarf.  He and his guards, like everyone else here has seen you.  You expect that if it's Benmen he knows you're the humans he's meeting.

The stone ceiling in the breake house is too low for Ros or Sunna, both quite tall by female Triplefang standards, and for Mord who despite being MUCH larger is only a couple inches taller than the sisters.  You all have to hunch over inside the eatery.  You'd like to find a chair and sit down as soon as possible.
This message was last edited by the GM at 05:02, Mon 11 June 2018.
Holly
player, 1146 posts
Protect the Land
to protect your Children
Mon 11 Jun 2018
at 11:34
  • msg #266

Re: Ch10 - Journey to Yggdrasil

Happy to have the time to sleep and eat a hearty breakfast, Holly leads Adiel and Ragnar to Matron Clairlyn and the place where the dead dwarf was being held ready for her spell.

"I think we might have time for you to investigate the body Adiel, before I cast the reincarnation spell. I would also like you to observe me when I cast the spell, as although I know what I need to do, I have never done this spell. Just see if there is anything I can improve on, simply from a spell construction point of view. I will hopefully never have to use the spell again, but where we are going... well, lets just say I hope I don't have to use it." Holly says, anticipating little trouble with the spell, but perhaps a little after the reincarnation of Matron Clairlyn's son.

Approaching the house, Holly goes to knock on the door.
Mord
player, 493 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 11 Jun 2018
at 15:05
  • msg #267

Re: Ch10 - Journey to Yggdrasil

Mord chuckled and nodded to the server while hooking a boot to pull out his seat, and two massive hands pulling chairs out for the sisters to either side of him, and his back to the wall so he could watch the room.  Their spunk always made him grin.

"Good that!  They seem to think our kind grew this tall on vegetables instead of hearty fare.  Four of your meals, and same in ales to wash the road dust out." The breakfast already consumed was nigh forgotten -as norm to fuel Mord's bulk of muscle- but it was normal banter and cheer.

And yet all was not normal, and the barbarian's thoughts were troubled behind the easy-going mask.  But why?

He let his eyes play across the room, nodding to curious gazes, as his mind mentally removed mental foes.  It wasn't the numbers.  Numbers-bah!  The place being too crowded to swing his great axe - snort- there were more than enough dwarf-sized missles, table, chairs, and as a veteran bar brawler, it wasn't even on his mind.

Yet something was off, definitely.  Mord could feel himself a step off his game.  Holly was over her fit.  New pride at each magick he mastered.  Good challenges ahead, so not boredom.
 The little tree guy made camps safer.  Had the bed been too soft?  No.  For his jest, the meals had been fine.  It wasn't the room height, especially with the girls here sharing it.  Few could approach their height, and none their skills or beauty.

Iced water ran down Mord's back.

The bed had felt emptier, lacking.  After weeks on the road, about to go into what should be an impossible, lethal conflict... he hadn't even thought about the houses of lady favours.  And he was waiting, for a merchant noble, in a cramped room underground, unable to swing his favourite axe...

Mord rubbed the corner of one eye socket as his traitorous mind threw up scene after scene of Ros and Sunna, how the sun caught their hair at dawn, the softness of their speech and warmth of their smiles, how words thought meant one way might have been meant more personally.  Intimately?

The warrior reached instinctively for a stein to buy time to think, but it didnt work well without the drink there, and not at all versus his own thoughts.  He made some nonverbal agreement to what someone said, barely hearing the words.


How was Mord the Mighty to face this challenge?  Was it..? Even sharper water in the face - did he want to?
Fritzholm
GM, 2245 posts
toss the dice
and have fun
Mon 11 Jun 2018
at 17:56
  • msg #268

Re: Ch10 - Journey to Yggdrasil

Has Mord chosen a seat near the door or has he gone to the table where he thinks Benmen is sitting?
Sunna
player, 567 posts
storyteller and musician
Mon 11 Jun 2018
at 19:11
  • msg #269

Re: Ch10 - Journey to Yggdrasil

"Was this breakfast what you had in mind?"  Sunna asked jokingly once they had legt Hillis place for the meeting with Benmen.

Once inside the breake house Sunna looked around, quite happy to let Mord answer to the waiter.
"I think that could be Benmen over there", Sunna said quietly, then turned fully towards Mord with a questioning look. "Is everything alright?" The question was asked in a very quiet voice.
Mord
player, 494 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 11 Jun 2018
at 23:25
  • msg #270

Re: Ch10 - Journey to Yggdrasil

Mord would have taken a seat with priority allowing back to wall, secondly exit through window or front/back door (unless he felt confident the wall would be easily broken).

He is thinking, if the fellow is the fellow, that Sunna would approach, confirm, obtain permission for them to join at the table... rather than simple bulling into the table.

Doesn't look like there are a whole lot of humans in here for confusion, but you don't interrupt a dwarf's breakfast without an ok!
Fritzholm
GM, 2247 posts
toss the dice
and have fun
Wed 13 Jun 2018
at 06:41
  • msg #271

Re: Ch10 - Journey to Yggdrasil

The waitress lets out a long sigh in a remarkably short time.

"4 bowls and 4 ale?" she asks dropping a used bowl from the top of her wobbly stack.

The bowl rolls around on the table in front of Mord.

"2 silver in bowl," says the waitress before the bowl has even come to a stop and she's off to the kitchen before any more can be said.

2 silver for 4 meals and 4 ales?  Now that's a downright good deal for a traveler on the road.


Sunna walks up to the table to the left with the 4 dwarves.  As she approaches the leader says something in crisp, elegant dwarvish.
Sunna
player, 569 posts
storyteller and musician
Wed 13 Jun 2018
at 16:41
  • msg #272

Re: Ch10 - Journey to Yggdrasil

Sunna smiled at the dwarves, happy that she had Mord with her, and replied in dwarven as well, keeing a polite distance while speaking - more distance than when dealing with clanfolk.
Mord
player, 496 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 13 Jun 2018
at 19:58
  • msg #273

Re: Ch10 - Journey to Yggdrasil

Mord's eyes locked onto Sunna's - her turning to smile and speak to the dwarves granted Mord a chance to pull himself together, and he shook his head, keeping a smile on his face to not offend - people were less concerned when folk were smiling.

Except when they killed someone, or were just bloody as all heck in battle - that was tactical.  Strangeness.

"Fine, 's.. meal good.  Doesn't hurt to try other fare."  The answer was there, but even Mord could tell it wasn't his finest deflection.
Fritzholm
GM, 2249 posts
toss the dice
and have fun
Tue 19 Jun 2018
at 04:37
  • msg #274

Re: Ch10 - Journey to Yggdrasil

Clairlyn and several other dwarves are already out in the garden near the house when Holly, Ragnar, and Adiel arrive.  She waves to Holly.

"Thank you again, Hollykahn Triplefang.  This means more to me than I can say with words."

Clairlyn holds Holly's right hand in both or hers gently but firmly.

The garden has been rearranged a little since yesterday.  Benches and a couple stone tables have been brought in.  It looks like there's seating for about 20 now.  The dwarves who have already gathered look at Holly, some talking in hushed tones among themselves.

"Would you like to look over the materials we gathered to see if everything is in order?  Some of the items aren't exactly what you described, but they were as near as I could manage on short notice."

The two of them go into the building where the body is being held.  There are small crates and bowls laid out.  Holly inspects everything.  It looks good.  There shouldn't be any sort of hamper on the ritual.

When they step back outdoors Holly asks Matron Clairlyn about House Simiran.

"Matron Clairlyn, Kadrick of House Simiran has an item that we need for our journey north to the Tree of Life.  My cousin, Sunna will be meeting with him soon.  As visitors, we know little about the houses.  Is there anything helpful you can tell me about House Simiran?"

Clairlyn nods.  You can see a hint of disgust on her lips before she speaks.

"In order to understand House Simiran, I must first tell you a little history.  A couple hundred years ago, before your great grandfather was born, House Simiran was a normal house much like ours.  It was influential, but not overly powerful.  Tusaek, one of the house's leaders, and his daughter Daph got up to some extremely vile behavior.  They committed murders and mutilations as well as other unspeakable perversions.  I remember the time.  There was fear and mistrust all over Sloss Hinterplatz.  The acts were terrible and shocking, but they alone did not take down House Simiran.  You see, not all of the murders were random violence.  Some were targeted assassinations that improved House Simiran's standing.  At the worst the leaders of House Simiran were directing Tusaek and Daph.  At the least they covered up the crimes committed by the father and his daughter.  When all was uncovered Tusaek and Daph were executed and their remains tossed out like refuse.  The house at large could not avoid retribution.  It was decided to ban Simiran from the Halls of the Dead.  Valkauna shunned House Simiran."

"This all but destroyed the house.  Without access to the Halls of the Dead no one can be sure of an afterlife.  It is worse than just dishonor.  It is flirting with eternal oblivion.  Some members touch by the shadows of the crimes fled Sloss Hinterplatz.  Some that could, married into other houses.  Still others became houseless.  The members of House Simiran dwindled to a pitiful or stubborn few."

"New events for House Simiran occurred in your lifetime, Hollykahn.  Kadrick was not of House Simiran by birth.  He saw a house weak enough to seize control of;  One that he could mold to suit his own dark goals.  He built on the house's pariah status to gather rascals and renegades.  Through crime and intimidation they restored House Simiran's wealth and power if not its status.  Now he lives down in the lowest levels among the poor, the disgraced, and the evil as a sort of prince of The Flats."

"Holly, you must understand that there is some amount of dark corruption within the houses that run Sloss Hinterplatz as any other dwarven city, but there is also an order to it.  Kadrick operates outside that order.  He is a cruel and dangerous wildcard.  He is strong, always looking to grow stronger.  He is also petty.  Your cousin Sunna needs to be very careful dealing with this one."
Holly
player, 1148 posts
Protect the Land
to protect your Children
Tue 19 Jun 2018
at 10:57
  • msg #275

Re: Ch10 - Journey to Yggdrasil

"Thank you Matron Clairlyn. I am aware their needs to be darkness in everything, otherwise there would be no balance. We just need to ensure neither the darkness or the light overwhelm us and put our very lives at risk. That is part of what me and my cousins are trying to counter. There is much darkness rising, so we all do our bit to shine the light. I am sure my cousin Sunna will take due care." Holly says, taking in what has been said about House Simiran, and letting Adiel and Ragnar also take note.

"I see you are expecting a small gathering during my reincarnation ritual. That will not affect me or the ritual, but they must be aware they cannot interfere in anything that occurs. This ritual may still fail, but the preparations are complete and as far as I am aware there is nothing to cause you any alarm. Does your son follow any gods? I may be able to call on their support for the ritual as well."

"Before we begin, could I ask that my cousin Adiel here is allowed to examine the body. He has skills I am yet to learn, and I would like to understand more about what might have happened to your son."
Fritzholm
GM, 2250 posts
toss the dice
and have fun
Fri 22 Jun 2018
at 04:46
  • msg #276

Re: Ch10 - Journey to Yggdrasil

Almost over his fluster, Mord plinks two silver into the dirty bowl the waitress left.  He can only hear bits of Sunna's conversation with the dwarf, but it sounds good natured and now they're speaking Clantongue.  Did I mention it's dark and hard to see in here?

"Pppfffft..." the lead dwarf at the table starts laughing, followed by his guards and the other dwarf.  "Traditions?  Let others be bound by traditions.  House Simiran strikes our own path.  Yes, yes of course I am Benmen.  You have come here to see me haven't you?  Please sit down and tell me, Triplefang girl, what business do you propose to offer Kadrick?"

The guards sitting with him are relaxed on their home turf.  They take note of Mord, but aren't looking to pose or try to intimidate him.

What's Ros doing?
Fritzholm
GM, 2251 posts
toss the dice
and have fun
Fri 22 Jun 2018
at 05:17
  • msg #277

Re: Ch10 - Journey to Yggdrasil

"I'm not sold on this balance.  We did just fine without *his* kind of darkness.  Not only is Simiran treading on loathsome moral ground, but they're bad for business.  If you happen to end up on the wrong side of this Kadrick just know that House Boril wouldn't mind seeing him weakened.  You might even draw upon our assistance"

"...if it comes to that."

Clairlyn is pleased, but not surprised that the materials are in order.

"Hollykahn, even though we have only known each other a day, I have complete faith in you.  The ritual will be a success.  Fate smiles on my family today."

Matron Clairlyn smiles too as she says it.

"Sirrot followed Moradin, as do I.  I guess it comes as no more surprise to you that a dwarf follows Moradin than when we hear a human follows Pelor.  It can't hurt to draw on as much divine favor as you can get, and it would please many of those watching to hear their god named."

The elderly dwarf pauses a moment when you ask if it's OK for Adiel to examine the body.

"Yes," she says after her hesitation, looking now at Adiel.  "If it will help, you may examine Sirrot's body too."  She tilts her head in the direction of the nearby building where the body and the ritual materials are.
Ros
follower, 8 posts
Fri 22 Jun 2018
at 10:48
  • msg #278

Re: Ch10 - Journey to Yggdrasil

"Should we join her?" Ros asks Mord as she notices that the dwarves offer Sunna a seat. Even though it is too dark to see sufficiently, Ros tries her best to keep an eye on the room and the people/dwarves in it, trying to guess if there are others - in her vicinity most likely - interested in the conversation between Sunna and Benmen.
Sunna
player, 570 posts
storyteller and musician
Fri 22 Jun 2018
at 10:54
  • msg #279

Re: Ch10 - Journey to Yggdrasil

Sunna notes the comment about traditions and keeps a smiling face.
"Nice to meet you, Benmen." She takes the offered seat. "I have to admit, I've never visited this place before. It's interesting." Sunna makes a small pause, judging the reactions of the dwarves, especially Benmen. It wouldn't surprise her to see them becoming a little impatient with her talk of traditions and interesting places....
Mord
player, 497 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 22 Jun 2018
at 12:20
  • msg #280

Re: Ch10 - Journey to Yggdrasil

Mord scratched the back of his head in thought, then nodded.  "We've given her time to broach the words of fancy greeting, and she said she was allowed to bring two to the meeting, so if we don't go, then it looks like we're just bodyguards - we are - but not to be part of the meeting, and no skills sought there - we, of course, are most skillful and well sought."

Leading way to clear the last bit of path, Mord stepped aside to allow Ros to precede him to one side, spinning a chair around and dropping into it with a toothy grin for the conversation.


If addressed, Mord will help direct things back to Sunna, while praising up the party, of course
Fritzholm
GM, 2252 posts
toss the dice
and have fun
Fri 22 Jun 2018
at 22:15
  • msg #281

Re: Ch10 - Journey to Yggdrasil

The dwarves don't react much as Mord and Ros join the table.

"This place...  The Flats?  ...The Stronghold Sloss?"  asks Benman.  "Surely, it's not the breake house that's interesting.  It's decidedly dull."

He slumps with a bit of theatrical fatigue at the dullness of it all.


Ros, please make a Sense Motive roll at -4 for poor visibility.
Ros
follower, 9 posts
Sun 24 Jun 2018
at 15:57
  • msg #282

Re: Ch10 - Journey to Yggdrasil

Ros sits down at the table after a thankful nod to Mord and a smile towards the dwarves.
This message was last edited by the player at 16:10, Sun 24 June 2018.
Sunna
player, 571 posts
storyteller and musician
Sun 24 Jun 2018
at 16:09
  • msg #283

Re: Ch10 - Journey to Yggdrasil

"The Stronghold of course", Sunna says matter-of-factly, quite certain that she would annoy the dwarves if she stated that, for a Triplefang, every place in here was interesting in some way, even the 'dull' breake house.
"But that's of course not the reason of us meeting here. There's a deal we want to offer Kadrick."
This message was last edited by the player at 16:12, Sun 24 June 2018.
Fritzholm
GM, 2253 posts
toss the dice
and have fun
Sun 24 Jun 2018
at 21:37
  • msg #284

Re: Ch10 - Journey to Yggdrasil

"Hmmmmm yes, there's much to discover here in Sloss Hinterplatz.  Many opportunities for the enterprising.  Let us hope this deal of yours is as interesting," says Benmen.
Holly
player, 1149 posts
Protect the Land
to protect your Children
Mon 25 Jun 2018
at 11:36
  • msg #285

Re: Ch10 - Journey to Yggdrasil

Holly knew from her long discussions with others that Moradin and Obad-Hai were not at odds. Hardly allies in the overall scheme of things, but Holly believed it would prove no harm to include the dwarven god into the working of the reincarnation spell.

"I hope we will not need any help in our offer to deal with the House of Simiran, but if needed I will come to you again. My cousin should have no troubles with talking to them, although it will be interesting the price they ask for our needs. Till then, I will remember your wise words Matron Clairlyn" Holly said, letting the time flow whilst she waited for Adiel to undertake his own inspection of the body.

"Would you please tell me about the crowd you have gathered. I assume most are family members? What other interesting people have you invited?" Holly asked Matron Clairlyn, interested to hear about other houses that might be represented, and any particularly useful contacts they might bring about for her and her cousins future.
Fritzholm
GM, 2254 posts
toss the dice
and have fun
Mon 25 Jun 2018
at 16:06
  • msg #286

Re: Ch10 - Journey to Yggdrasil

"I didn't invited more than maybe 5 close family members, but there are whispers and curiosity.  We might end up with 5 times that attending.  It's not every day you get a chance to see someone return from the dead.  If the secret had a few more days to spread you'd have a crowd of thousands."

Matron Clairlyn points out a short list of relatives, tells you a little about them, and makes introductions if you'd like.

OOC: I'm waiting a little while to see if Adiel signs on to conduct the exam.  Otherwise I'll run him as an NPC.
Holly
player, 1150 posts
Protect the Land
to protect your Children
Tue 26 Jun 2018
at 15:47
  • msg #287

Re: Ch10 - Journey to Yggdrasil

"It is the same with the clans. With a days notice you find that you have more cousins that you thought possible, especially if there is food and ale. Many a time I have done the same thing. It seems good to know people are interested in what we are doing, no matter if you are at home or travelling. Now, I think this is best done without thousands watching. I might never get to leave otherwise." Holly says, aware that with the successful casting of the spell there would be a likely line of people wanting her to do the same for their family member. Holly accepted that chance. Matron Clairlyn was giving her the opportunity to cast a spell she knew she would need later in their travels to Yggdrasil, but any further requests would need to be carefully considered.

"Matron Clairlyn, it seems there is perhaps a business opportunity in all of this as well. Perhaps someone with a quick mind would look at the ingredients I use today and perhaps find one more difficult to find than the others. Such a person would likely corner the market and it would likely make some additional funds for the family that does it. I think my display today might bring in a demand for such an ingredient. If there is no demand, then at least the family would still have a valuable asset..." Looking over to Matron Clairlyn, Holly let the words sink in, before moving on to another subject.

"Shall we see what Adiel is up to? I fear my cousin sometimes gets deeply involved in his work."
Fritzholm
GM, 2255 posts
toss the dice
and have fun
Fri 6 Jul 2018
at 07:17
  • msg #288

Re: Ch10 - Journey to Yggdrasil

quote:
"Matron Clairlyn, it seems there is perhaps a business opportunity in all of this as well."


Clairlyn looks at Holly with some hesitation.

"Are you planning to stay here in Sloss Hinterplatz after you journey north, or perhaps make frequent returns?  You know this divine ability is rather unique.  I'm not sure there's much of a demand for these ingredients without you."


You go check on Adiel.  He looks up from the body with a slight air of  frustration as you and Natron Clairlyn enter.


03:02, Today: Fritzholm, on behalf of Adiel, rolled 12 using 1d20+8.  Alchemy.

"Is this a case of arcalite gas poisoning?  I can't really say. The symptoms are consistent. Maybe if I could take some flesh to an alchemical lab for tests I could tell you more, but that doesn't strike me as appropriate," he says looking to Sirrot's mother.

He goes onto to talk about precautions they can take in the workshop to avoid such an accident in the future and an antidote that can be administered quickly after exposure to minimize the damage.  Sadly, this too has its own health consequences.  Clairlyn politely takes note of Adiel's suggestions.
Sunna
player, 572 posts
storyteller and musician
Fri 6 Jul 2018
at 07:18
  • msg #289

Re: Ch10 - Journey to Yggdrasil

Sunna smiles broadly at the dwarves.
"We heard that Kadrick might be in the possession of a few items that are of interest to us. And we wanted to ask if there is the possibility that he might be willing to sell one or two of them. I don't know if it is silver he is interested in in exchange or knowledge or maybe another item as well. I hoped that you would be able to answer that."
Ros
follower, 10 posts
Fri 6 Jul 2018
at 07:24
  • msg #291

Re: Ch10 - Journey to Yggdrasil

Ros looks over to Sunna but hides her surprise at her sister asking for multiple items to be bought. Instead she turns around to see if the food is already on its way, then turns her attention back at the dwarves at the table.
Holly
player, 1151 posts
Protect the Land
to protect your Children
Fri 6 Jul 2018
at 14:05
  • msg #292

Re: Ch10 - Journey to Yggdrasil

Holly understood the reference to her being in attendance to make any investment worth while, saying, "I expect to be here for a few days, as we discuss obtaining something from House of Simiran. I can also try and arrange regular visits from some of my obscure cousins, who have the same skill. Someone might be interested in visiting, although we tend not to stay long in one place. For my mother, it was the sea, for me it is on the land."

Listening to Adiel, Holly waits patiently, aware her time was about to come.

When the time was right, Holly informed that she was ready to perform the ritual.
Fritzholm
GM, 2257 posts
toss the dice
and have fun
Fri 6 Jul 2018
at 22:48
  • msg #293

Re: Ch10 - Journey to Yggdrasil

Benmen smiles and leans back in his chair.

"How very nice.  This should be quite simple.  Just tell me which items you'd like to buy and make your offers for each one.  If Kadrick accepts we can make the exchange tomorrow.  Of course, it could be that these items are not for sale.  However, in my experience everything," he says stretching the word out. "Has its price.  More likely Kadrick will counteroffer or have you come negotiate in person."

"After all, Kadrick does like the ladies," Benmen chuckles.

With little or no warning Benmen flicks some sort of flint device on a small lantern on the table and the lantern springs to light.  You're left going from barely being able to see anything to blinded, but only for 5 or 10 seconds while your eyes adjust.  Nothing worrisome happens while your vision is adjusting.  Ben holds the lantern up, scrutinizing Sunna first, then Ros, then for a much shorter time Mord.  It's nice to have some light finally.  This breake house was so dark and gloomy.

You get a chance to scrutinize Benmen a bit too now that you can see normally.  Sure enough, he's wearing the distinguishing purple scarf with a symbol on it that you assume is a House Simiran crest.  He's skinny for a dwarf.  His elegant shirt is tailored for a close fit that accentuates his slimness.  Benman's beard is neatly trimmed as is his hair.  No sign of typical dwarven braiding.

"Charming," he says, setting the small lantern back down on the table.

"Let us start with the first item you want and your offer be it gold, favors, information, or some combination."
Mord
player, 498 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 13 Jul 2018
at 13:06
  • msg #294

Re: Ch10 - Journey to Yggdrasil

As the light flicked on, Mord instinctually averted his eyes to reduce impact of the blinding light, and to bring his hearing into better range of effect and monitor for trouble.  A warrior in mass battles learned to trust sight, learned to trust hearing for a grunt of effort preceding an incoming hammerblow, learned to trust that close body kinesthetic senses... and those were not flicking in danger.  Yet - and the change in lighting benefited the party, which was a cooperative sign.

Instead the barbarian sighed deeply, taking a long pull of his drink, just another dumb brute... but grinning as he came up from it, and eyes too engaging to be the "dumb" portion of that phrase, even if he wasn't as knowledged as Adiel.

"Sunna, which do you care to talk about first?  I'm just as fine checking the markets on some items - I've heard good and ill about the family - I'd give them chance to prove their good products, since they're being mannerly."
Fritzholm
GM, 2259 posts
toss the dice
and have fun
Mon 16 Jul 2018
at 05:22
  • msg #295

Re: Ch10 - Journey to Yggdrasil

Ragnar and Adiel are sitting on a stone bench off to the side of and a good distance from the short stone table where Holly will be performing the ritual, so as to give close friends and relatives of Sirrot and the family a better, more central view.  Somewhere around two dozen dwarves are seated at similar benches set up around the garden and a few others are standing.  Some of the guests are dressed in somber formal attire, a few in uniforms, and a few others in finely made but simple, light clothes.  You get the sense that no one is sure if they should treat this as a funeral or something else.  It's not every day you come to witness a miracle.  A hush of silence and respect falls over the gathered dwarves as four dwarves dressed in identical dark grey and green outfits carry the body out on a board.  They set the front of the board on the ground and move the top half around, displaying the body to the onlookers before lifting it up once again.  The four dwarves put the body into the wooden box Holly had requested.  With their help Holly wraps the body in a red and white cloth shroud symbolizing rebirth.

Holly had not anticipated there would be this many people in attendance when she requested the materials, so she has only a dozen candles with short silver candlesticks to pass out to the crowd.  Clairlyn picked out a few of the closest related and most important viewers to receive candles.  Holly lights and hands out these candles with a three left to spread around to others.  These candle holders spiritually lend their strength to the ritual.

This garden strikes Holly is a very good place to hold the reincarnation ritual.  It is an oasis of life and nature inside a mostly barren mountain.  It is also a place of beauty and serenity.

She starts out by giving a small speech about Sirrot's too short (for a Dwarf) life, faith, the earth, nature, Moradin, and Obad-Hai.  The speech is translated to Dwarvish by an interpreter.  It goes over well with the dwarves, many a whom make small calls of agreement.

Now it is on to the actual ritual.  It is very long for a spell, many of which require just an elaborate hand gesture and a short magical phrase, but it's reasonably short as a ceremony.  It takes Holly only a few minutes to apply the herbs, flowers, and oils in just the right order, and say her prayer before touching her candle to the shroud.  The cloth bursts into a flash of bright flames instantly.  A small cloud of wispy, almost ethereal smoke billows up into the air, but it doesn't go far.  It's as if the smoke is grasping at something just beyond your ability to sense, and pulling it back towards the body, which is blocked from view by the edges of the wooden box.  Suddenly the smoke all rushes back into the box with a loud thunderclap that echoes off the walls cavernous stronghold.  Then there is silence.

You're sure that everyone in Sloss Hinterplatz heard that.  There will certainly be questions.  However, there is only one question on the minds of those gathered in the garden.

Did it work?
Sunna
player, 575 posts
storyteller and musician
Fri 3 Aug 2018
at 04:18
  • msg #296

Re: Ch10 - Journey to Yggdrasil

"We heard that Kadrick might be in the possession of an item that allows to jump from here to there without actually moving, in fact one would vanish here and appear over there. It's an anklet, made of a silvery metal, as far as I know." Sunna describes with gestures the way one would be able to jump.
Fritzholm
GM, 2260 posts
toss the dice
and have fun
Tue 7 Aug 2018
at 01:59
  • msg #297

Re: Ch10 - Journey to Yggdrasil

Benman nods.

"For a crime I imagine.  Pop in, grab what you want, pop out."

The plain looking, unarmored dwarf sitting two seats over from Benman perks up a little at the mention of crime.  The foppish dwarf waves his hand a bit like Sunna just did, but with more flourish.  Then he leans in.

"Must be something big you're planning to warrant such expensive magicks.  Why would Kadrick let wonderful tool like that out of his sight?  Ah...  but the caper, that he might be interested in hearing about."

"What else do you need for this little scheme of yours?"
Fritzholm
GM, 2261 posts
toss the dice
and have fun
Tue 7 Aug 2018
at 02:21
  • msg #298

Re: Ch10 - Journey to Yggdrasil

There is movement inside a wooden box on a stone table in a garden in Sloss Hinterplatz.  A cough sends a light film of ash flittering into the air.  A slim gracile man sit up in the box.  He has pale skin, aquamarine eyes, and light flaxen hair, and point tipped ears.  His naked skin is covered here and there with black flakes of ash from the ritual.  He blinks and wipes his face looking around in mild confusion.  You can't help but gasp at how stunningly beautiful he and his movements are.

But there are other, less flattering gasps.  There is a murmur, quiet, uneasy sounds of scandal.  Something is very wrong, but at the same time the dwarves are stunned into inaction.

"What sort of perverse trick is this?!?"  Lady Clairlyn finally spits out, giving voice to the dazed disbelief of the crowd.  "This is not my son! It's...  It's..."

"A Calaquende!" one of the dwarves shouts venomously.
Sunna
player, 578 posts
storyteller and musician
Tue 7 Aug 2018
at 03:59
  • msg #299

Re: Ch10 - Journey to Yggdrasil

Though it should have been expected, Sunna is a little surprised that the dwarves believe that they're up for a crime and mention that openly. She glances over to Mord and slightly shakes her head.

"The other item we are interested in is a disk, so that one can use the Maldir roads."

Ros manages to just smile sweetly at the mentioning of a crime.
Ragnar
follower, 11 posts
tracks the bad guys
Tue 7 Aug 2018
at 04:04
  • msg #300

Re: Ch10 - Journey to Yggdrasil

Ragnar gapes at the man who looks very NOT like the dwarf he has expected to see. His hand reaches for the dagger at his side, but stops midway, realizing that there's a crowd of dwarves possibly angry at Holly, Adiel and him for this, who might take an action like that wrong.
Instead he just stands up and moves closer to Holly, keeping an eye on both the strange man and the angry dwarves.
"What's a Calaquende?" he asks quietly in the direction of Adiel.
Fritzholm
GM, 2262 posts
toss the dice
and have fun
Tue 7 Aug 2018
at 23:01
  • msg #301

Re: Ch10 - Journey to Yggdrasil

You hear a short and quiet, but discernibly skillful tune play in the growing confusion.  It ends at the same time that its out-of-place-ness strikes you.  Ragnar stands up, assessing the situation.  It wouldn't take much for this to devolve into a riot.  It's his instinct to move to Holly's side to help protect her, but one question first while the polymath harper is close at hand.

"What's a Calaquende?"

When there's no answer, Ragnar turns back.  Adiel, who had been seated right next to him, is nowhere to be seen.
Fritzholm
GM, 2263 posts
toss the dice
and have fun
Tue 7 Aug 2018
at 23:16
  • msg #302

Re: Ch10 - Journey to Yggdrasil

"And you plan to make a quick exit from Sloss Hinterplatz with your spoils to parts unknown where no one can follow," Benman infers.  "Yes, yes, Kadrick would find this most intriguing.  Naturally, he will want to be cut in on the take.  The price of doing business in The Flats.  I'm sure you understand."

Kadrick's public hand settles into his chair and sips at his drink.

"I'm not even going to pry into what you plan to offer him in return.  You strangers have clearly done elaborate plotting for this skullduggery.  You may save the details for his ears.  I'll set up a meeting, but just one of you goes inside The Braz.  You," he says pointing at Sunna.  "Or you." Benman points to Ros.
Mord
player, 504 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 8 Aug 2018
at 00:47
  • msg #303

Re: Ch10 - Journey to Yggdrasil

"No, Mord coughed politely, smiling towards Benman.  "They don't go with out me, and I don't go without them.  The only reasons to have them attend alone would be fear of us, trying to get one of them alone to do harm or use as hostage, or inability to provide the goods, and trying to hide it.

"Clearly you can provide, or you wouldn't have been dumb enough to meet and risk your reputation.  Just as clearly, with your greater numbers, home field, and reputation, you have nothing to fear of us.  That leaves only doing harm to us, direct strike or threatened.  Now that would be forcing my hand to smash down the gates and kill everyone -you first, naturally- to protect them."
  The barbarian didn't need to stand to show his size - he simply breathed naturally, in suggestion that brutal mass murder was as natural as sitting in the chair.  Perhaps, for a lifelong battle-seasoned warrior, it was.

"That would be too foolish for measure, which you are not.  So that means there is no reason to put such limits in place.

"So, you don't provide what we need, we go elsewhere or force our way in to obtain what we need, neither of which does your reputation any good, and neither benefits you.  Seems foolish, but perhaps that is the dwarven city-dweller logic.

"Or, if there are no reasons, we meet as the three of us, and both sides benefit.  A small share of whatever recoveries we complete in the city... that might be arranged, subject to terms."
  Mord wracked his brain for whatever merchant terms he could remember.    "Ah, yes, business benefits both sides, but no business benefits no side, and costs for lost opportunity.  Not too different from killing a problem or having the problem come back later.  Good to be helpful for each other, not problems, right?"
Fritzholm
GM, 2264 posts
toss the dice
and have fun
Wed 8 Aug 2018
at 03:30
  • msg #304

Re: Ch10 - Journey to Yggdrasil

Sounds like you're attempting to intimidate Benman.  If so, make your roll.  Don't forget that you now have a +1 CHR bonus.  (Also update your sheet).
Mord
player, 505 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 8 Aug 2018
at 04:28
  • msg #305

Re: Ch10 - Journey to Yggdrasil

"We are all friends, here, right, Benman?"


OOC:
22:26, Today: Mord rolled 16 using 1d20+8.  Intimidate.

Ros
follower, 11 posts
Wed 8 Aug 2018
at 17:28
  • msg #306

Re: Ch10 - Journey to Yggdrasil

Ros exchanges a glance with Sunna when Benmen elaborates on his assumptions on what her cousins are up to. It gives a deep insight in to how the House seems to work, or at least thinks about everyone who wants to deal with them.

During Mords speech, meant to intimidate Benmen as far as she can tell, she looks at the dwarves, a little uncertain on how they will take it. Either way, she does not want to enter Kadricks home alone.
This message was last edited by the player at 17:34, Wed 08 Aug 2018.
Sunna
player, 579 posts
storyteller and musician
Wed 8 Aug 2018
at 17:33
  • msg #307

Re: Ch10 - Journey to Yggdrasil

Sunna looks from Mord to Benmen, quite certain that Benmen won't like being threatened, even if there is a good reason behind it. She prepares to interfere, should one of the dwarves trying to reach for his weapon.
Fritzholm
GM, 2265 posts
toss the dice
and have fun
Wed 8 Aug 2018
at 19:05
  • msg #308

Re: Ch10 - Journey to Yggdrasil

Fritzholm rolled 25 using 1d20+6.  Benman's "modified level check".

OOC: I was kinda disappointed by this roll.  I had a post all crafted in my head last night for Benman failing the roll.


Benman plays it cool.

"That was a lot of words, big man, but it doesn't change who's rules we play by here."

"We have no interest in harming or kidnapping your ladies when there's business to be done."

Benman waits for a little while, giving all three of you a looking-over.

"So is one of you two up for doing business, or would you prefer to get your *unique* magical devices from another source?"
Sunna
player, 580 posts
storyteller and musician
Mon 13 Aug 2018
at 19:05
  • msg #309

Re: Ch10 - Journey to Yggdrasil

"There's really no way to convince you that Ros could come with me?" Sunna asks, knowing quite well that the dwarf would not let Mord into Kadricks home. Especially not after a threat like this. She glances over to Mord and smiles at him.

Ros looks at the dwarves, then at Mord, then back at the dwarves. "I would be happy to meet Kadrick."
Mord
player, 506 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 13 Aug 2018
at 19:41
  • msg #310

Re: Ch10 - Journey to Yggdrasil

OOC: my very nice post was postmonstered, it seems

Mord leaned forward slowly, then sniffed the air.  Seemingly satisfied, he leaned back and grunted.  "I can respect people that stand up to Mord's comments.  A fellow I knew always said to kill the ones you like last - Sully, I think his name was.

"If they don't want to work in reasonable ways, Sunna, I'd walk.  They can lose the interest and business, if they're that ... whatever they are that they want to meet like that.  It's unfortunate, but explains why they were not respected by the others dealers - I shouldn't have suggested we start with the underdogs, Sunna, but I thought they weren't getting the fair deal from how the other fellows sneered at them.  I didn't like that.

"I'm more than fine with talking to the other dealers in town though, if this is their business approach.  And they can deal with the other issues they'll face if we take other roads and partners."
  The barbarian did not go into details of the true nature, but his tone was clear that it was worse for the folk here than him... at least in his mind. 

"If the others are insistent on it, then I'm fine with just conducting a direct approach to negotiation, and they can repair the doors afterwards.  We can ask Benman to use the side door or 'resolve' him last since he seems a good fellow."

Ros
follower, 12 posts
Tue 14 Aug 2018
at 02:53
  • msg #311

Re: Ch10 - Journey to Yggdrasil

Ros cocks her head and listens to Mord, still watching Benmen with a smiling face.
Sunna
player, 581 posts
storyteller and musician
Tue 14 Aug 2018
at 03:08
  • msg #312

Re: Ch10 - Journey to Yggdrasil

It seems that Mord indeed doesn't want her, or Ros, to deal with Kadrick on her own. But if the threats of the big warrior don't work, they will still have to get the disc from Kadrick. And Benmen already thinks that they are up to some very strange things.
"There's a lot of opportunities in there", Sunna says carefully, "on both sides. In a game, rules can be discussed. If everyone gains something from the change, for example."
This message was last edited by the player at 03:09, Tue 14 Aug 2018.
Mord
player, 507 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 14 Aug 2018
at 03:46
  • msg #313

Re: Ch10 - Journey to Yggdrasil

"Oh, agreed," Mord played into the discussion amiably, "That's why we're meeting here instead of one person vulnerable in either party's area.  We met them on their terms in neutral ground, then they try to shift it _not only_ into their place of strength, but limiting us to one person? - Mord doubts Benman would walk into the middle of my army to discuss the price of beans in Silvergate, and certainly not unless he wanted to return shaved naked and red-cheeked, but they treat us as fools by demanding it for them?

"Mord grows weary of their games.  They either want to do business or not.  If they do, then they don't put unnecessary roadbloacks up.  They are putting up roadblocks, and no explanation for why they need to be there.  That smacks to me of either weakness, trickery, or they don't have the goods.

"This is your play, but if they want to try games like this, I'm more inclined to show them my manner of play, and ease the city's burden by a few - Benman, if there are any you don't like in your group, it'd be my pleasure to help there first.  I feel confident the others wouldn't want anyone they care about being the sheep to slaughter.

"I trust your assessment."

Fritzholm
GM, 2267 posts
toss the dice
and have fun
Tue 14 Aug 2018
at 05:12
  • msg #314

Re: Ch10 - Journey to Yggdrasil

"You and the rose, hmmmm?"  Benman tilts his head, assessing Ros.  "Yes, that's something I could picture Kadrick agreeing to."

He listens as Sunna as Mord discuss the situation, half for his good and half for their own.  The when they're done he wraps things up.

"I assume you're staying in Humantown."

He lets out a forced yawn.

"You shouldn't be hard to find.  Tell me if I'm wrong."
Mord
player, 511 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 17 Aug 2018
at 16:26
  • msg #315

Re: Ch10 - Journey to Yggdrasil

At Benman's appraisal of Sunna and Ros... the level of tension and animosity from Mord became thick and palpable, and the barbarian's eyes lost the canny wisdom, instead gaining that just-slightly-out-of-focus look of a powerful feline a blink away from pouncing, ending the life of its prey.

Yet the barbarian said -and did- nothing.
Sunna
player, 582 posts
storyteller and musician
Mon 20 Aug 2018
at 03:40
  • msg #316

Re: Ch10 - Journey to Yggdrasil

"You are quite right about our current place of residence", Sunna replies cheerfully. "I suppose you'll have to discuss things with Kadrick and will get to us later?" Sensing the growing hostility emanating from Mord Sunna would like to wrap things up quickly and go.
Fritzholm
GM, 2269 posts
toss the dice
and have fun
Mon 20 Aug 2018
at 05:18
  • msg #317

Re: Ch10 - Journey to Yggdrasil

Don't forget he's got about a week's worth of Breake-fast to eat back at the other table.  Then again, it was cheap.  Mord could just chug the ales and call it done.
Holly
player, 1153 posts
Protect the Land
to protect your Children
Mon 20 Aug 2018
at 07:40
  • msg #318

Re: Ch10 - Journey to Yggdrasil

Holly had hesitated when the ritual was completed and the noise had resounded around the city. Finally taking a step forward, Holly went to examine the newly reincarnated dwarf, or perhaps a body, Holly was unsure which awaited her as she looked down. The ritual had felt "right" at least, and Holly didn't expect anything to have gone wrong, but this was the first time she had cast it.

Indicating to Ragnar to keep everyone back, expect Adiel and the Matron, Holly looked down...
Ragnar
follower, 12 posts
tracks the bad guys
Thu 23 Aug 2018
at 04:03
  • msg #319

Re: Ch10 - Journey to Yggdrasil

Ragnar tries to keep an eye on everyone, including the strange creature/person.
Mord
player, 512 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 23 Aug 2018
at 16:29
  • msg #320

Re: Ch10 - Journey to Yggdrasil

Mord made no movement away from the scene, but neither did he reach across and throttle the other side - they had made an improper intimation, but hadn't crossed the line such that he would feel required to actually respond... though his desire to hit things bumped the rationalization closer to the line.

Mord, however, knew restraint.  He might be reckless and wild in battle, but he was canny and used his mind to control the battlefield.

His mind cast back for a dodge reason, conversationally-speaking, and he slowly rose, moved to gather his breakfast, and sat back at the meeting table, and tucked into the food while talking resumed.

Internally, he reflected, if things went to the next step of requiring action, the table flip with sending food everywhere would be much more impressive an image, and image was everything.
Fritzholm
GM, 2271 posts
toss the dice
and have fun
Sun 26 Aug 2018
at 04:33
  • msg #321

Re: Ch10 - Journey to Yggdrasil

Holly is as stunned and taken aback as everyone else.  Clearly the reincarnation has worked.  This is certainly not a dwarf sitting in the long wooden box, but a man.  Well, almost a man.  Similar to a human, but a few things are just a little off.  He looks like a slender dream of a man, not quite of our world like a half-angel half-man.

Holly remembers someone (was it Reynard?) saying that if a druid were to break Scottfard's curse he'd probably come back as a bear.  The reincarnation ritual can bring the spirit back into all manner of bodies.  This body is different, true, but in Holly's opinion it's a better body than a dwarf's.  Why is everyone so angry?  How would they have reacted if Sirrot came back as a bear?

She thinks back to another thing Reynard said.

quote:
"Only a god can resurrect the dead.  It's just not possible with what you call goblin magic, witch magic, or the musical magic of the harpers.  Kelney was very powerful, but she was no god.  Reanimating her son was a disaster."


The situation felt a bit like that right now, a disaster, but why?  Obad-Hai was responsible for this miracle, not necromantic witch magic.  Kayaq had assured her it was not necromancy.


"I trusted you, druid," Clairlyn says half from hurt and half from fury.  "I trusted you to bring me back my Sirrot, but instead you've summoned a monster!  Is your precious balance worth this sort of deceit?"

"Kill it!" shouts someone from the crowd.

You feel lucky that people generally don't bring weapons and armor to a peaceful religious ceremony, but still there are a lot of them and the mob is turning ugly.  Ragnar had no idea how he'd hold them off.

In fact, the Matron of House Boril draws a long knife from her robes.

"I'm going to send this abomination back to hell first, and then deal with you."

"Wait Mother," the slim, golden haired man says.  His voice sounds like honey tastes.  "I *AM* your son Sirrot.  Remember when I almost drowned at the waterfall and my sister rescued me?  Remember the song you used to sing me of the lost dwarf who followed the glow bug?  I was barely out of the cradle and I couldn't get the words right.  Remember when uncle Honmar gave me that iron mallet I could barely lift and you crafted a little wagon so I could bring it wherever I went?"

He looks calmly into her eyes.

"Would a monster know these things?"

Clairlyn pauses, still clutching the knife in a murderous grip, but now unsure of what to do.
Fritzholm
GM, 2272 posts
toss the dice
and have fun
Sun 26 Aug 2018
at 05:20
  • msg #322

Re: Ch10 - Journey to Yggdrasil

After only a few mouthfuls Mord determines that he doesn't like the taste of breake one bit.  Even soaked in ale it still tastes like dirt and is like chewing gravel.  True he's eaten some very hard biscuits and a loaf or two of bread that had hardened like a goblin's skull, but that was out of necessity on the field of battle, and far from the nearest hearth.  To think the dwarves have actually dragged this lump of questionable food directly out of the kitchen is mind boggling.

At least the ale is...  ale.  Not even all that good, but far better than the food.


"I presume our business is done for now.  Would you mind taking your meal elsewhere?" Benmen asks with a curt shooing motion.
Sunna
player, 583 posts
storyteller and musician
Sun 26 Aug 2018
at 16:26
  • msg #323

Re: Ch10 - Journey to Yggdrasil

Sunna looks to Mord, then to Benmen.
"Indeed, I think both we and Kadrick might need some time to discuss things." She smiles at Benmen and would give Ros and Mord a short nod indicating their old table. Though Sunna doesn't really plan to eat breakfast, she would pretend to, taking a bite or two of the food once back at the table.
Ragnar
follower, 13 posts
tracks the bad guys
Sun 26 Aug 2018
at 16:29
  • msg #324

Re: Ch10 - Journey to Yggdrasil

"You... are Sirrot?" Ragnar asks and blinks several times. The man looks quite different from the dwarf Holly tried to get back into life. But then, the last weeks things seldon were what they looked like.
He still tries to stay near Holly in case people stay hostile.
Holly
player, 1154 posts
Protect the Land
to protect your Children
Tue 28 Aug 2018
at 07:43
  • msg #325

Re: Ch10 - Journey to Yggdrasil

"It is the way of the spell. The body is not chosen, it is what the gods allow to be used. It seems the gods didn't have a dwarf available" Holly says, quietly, not sure anyone was going to listen to her, and certainly not willing to try and explain things too deeply. She had told Matron Clairlyn.

Holly prepared a spell, hoping it wasn't needed, and glad that Sirrot was at least able to talk with his mother and perhaps convince her the human or half elf in front of her was her son.

When Sirrot spoke, Holly began to relax a little, but suspected that they would not gain any future considerations from Matron Clairlyn or any other dwarven houses in the city.
Mord
player, 513 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 28 Aug 2018
at 14:38
  • msg #326

Re: Ch10 - Journey to Yggdrasil

If things could make Mord's blood boil...

"But of course, if you insist," the barbarian replied, rising to his feet... taking hold of the table his white-knuckled fingers had been gripping, and ... impossibly, lifting the _entire_ table off the ground! Then up and above the other tables!  Mord's thighs stood solid as stone, not wavering in the slightest despite the impossible load.  The huge human privately reflected the effect would have been better with higher ceilings, but he wasn't particularly concerned about Benmen's guards needing to move as human muscle moved the table and food back to where the party had been seated.  "Wouldn't want to disturb you with unreasonable restrictions of your business time."

In a non-plus, run-of-the mill normal act nature, he continued to stride through the breake place, Mord kept an idle by-play, chatting with Sunna, Ros, and the patrons, even as he carried the much oversized platter back to their original table.

If there was room to set the table down near their table, he would, but he was also quite content at making a higher table for the taller humans.

The food was horrible enough to not want to eat anyway.  And that horrible excuse for ale... from dwarves?  He had heard good tales of dwarven ale.  If any servers attended, he decided that he would request real ale and fare, not this watered down, gravel-tasting plateful that he graciously considered was perhaps the host's impression of what humanfok enjoyed.

Let it not be said that Mord the Magnanimous would not provide folk opportunity to correct their errors or incivilities.
Fritzholm
GM, 2273 posts
toss the dice
and have fun
Tue 28 Aug 2018
at 22:28
  • msg #327

Re: Ch10 - Journey to Yggdrasil

The table relocation is quite a scene.  The brass instrument noises from one side of the room turn to silence.  Customers who had been paying Sunna, Benmen, and their crews no attention suddenly take interest.  Mord's waitress scurries back to the kitchen, not to be seen again.  Someone, possibly the owner comes out to survey the situation.  It seems only Benmen remains unfazed, shaking his head disapprovingly as he snuffs out the little lantern, plunging the area back into near-total darkness.

Shortly, things settle down.  Benmen's guards drag another similar table over to replace the one Mord carried off. The dwarf laborers finish their meals.  Mord eventually grows tired of the breake, and at Sunna's urging, wraps up so they can leave.

It's nice to out of that dark hole and into the light where you can see normally again.  You get your bearings and plot a course back to Humantown.  Mord, Sunna, and Ros are barely 10 steps from the breake house when a dwarf in a drab grey hooded cloak brushes past Sunna.

"Follow me, but not too closely," he says to Sunna in Clantongue, in a hushed tone the other two can barely hear, less make out.

The cloaked dwarf heads vaguely market-district-ward.
Fritzholm
GM, 2274 posts
toss the dice
and have fun
Tue 28 Aug 2018
at 22:59
  • msg #328

Re: Ch10 - Journey to Yggdrasil

"The gods?  You mean Obad-Hai.  Why must he be so petty as to play this cruel trick? Moradin would never stand for it."

But Clairlyn's fury has passed.  The Matron of House Boril stows her knife.  She has no intention of murdering her son even in the body of a monster.

Some others in the crowd are less forgiving of Sirrot's current form.  They agitate for violent action.  A few dwarves brandish makeshift cudgels and start to advance towards the stone table.  A thrown rock narrowly misses Sirrot's head.  He takes this as reason for concern and swiftly climbs out of the box on an edge away from both his mother and the mobilizing mob.  He looks around worriedly, about to bolt from the garden.
Holly
player, 1155 posts
Protect the Land
to protect your Children
Wed 29 Aug 2018
at 11:06
  • msg #329

Re: Ch10 - Journey to Yggdrasil

Holly is glad to see Clairlyn's knife return to its home, and says quietly to Adiel and Ragnar, "Protect Sirrot" before turning back to Clairlyn. "All of the gods are petty! I said there were risks. Your son is returned. Just not as you would have expected. As a dwarf. He is still the same person."

Moving to Sirrot, Holly holds out her hand gently to him and says in a quiet voice, "Sirrot, I am Holly. Let me help you while you adjust. Shall we sit in the garden whilst the others go away?"
This message was last edited by the player at 11:07, Wed 29 Aug 2018.
Mord
player, 514 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 29 Aug 2018
at 14:01
  • msg #330

Re: Ch10 - Journey to Yggdrasil

Fritzholm:
"Follow me, but not too closely," he says to Sunna in Clantongue, in a hushed tone the other two can barely hear, less make out.

The cloaked dwarf heads vaguely market-district-ward.
  Mord obligingly engaged in by-play with the others as he strolled market-ward.  After all, the fellow -fellow?  Hard to tell with dwarves in cloaks... ok, dwarves generally- had directed them to follow.  There had not been anything express to keep him away from the others, and absent Sunna's request, there was no way come hells or high water that Mord would not be protecting the women about which he had come to appreciate that he cared for much more than he would have admitted hours prior.

Dang that thinking.  Ruined a man, it did.
Sunna
player, 584 posts
storyteller and musician
Wed 29 Aug 2018
at 18:50
  • msg #331

Re: Ch10 - Journey to Yggdrasil

Upon Mords display of strength Sunna hides a grin and watches the big warrior carry the table back to their old table.

Quite glad to be out of the dark breake house Sunna takes a deep breath. The hooded dwarfs appearance takes her a bit by surprise but she shrugs and gives the dwarf a curt nod, letting him take the lead.
"There are a few things we need, so why not take a look at the market", Sunna says casually before following in the direction and adds a lot quieter, only for Ros and Mord to hear: "Don't know this guy, I'm curious what he's up to."

Ros raises her eyebrows. "Well, let's take a look at the market, then."
Ragnar
follower, 14 posts
tracks the bad guys
Wed 29 Aug 2018
at 18:53
  • msg #332

Re: Ch10 - Journey to Yggdrasil

Ragnar eyes the approaching dwarves worriedly, nods to Holly and positions himself between the angry dwarves and Sirrot.
"Uhm, stay back everyone, alright? We don't want anyone to get hurt. I think he's still Sirrot, just... looking different."
Fritzholm
GM, 2275 posts
toss the dice
and have fun
Wed 29 Aug 2018
at 21:22
  • msg #333

Re: Ch10 - Journey to Yggdrasil

quote:
"Protect Sirrot"

This was meant for Ragnar AND Adiel, but Holly can only see Ragnar.  Where'd Adiel go?


Holly steps over to Sirrot and offers to sit in the garden with him, but it appears that some of the dwarves have another idea.  Six of them, armed with makeshift weapons are rushing at him, and about a dozen unarmed dwarves are close behind them.  He jumps back defensively, just out of Holly's reach as she offers her hand to him.

You faintly hear a short melody played out in a few chords amongst the angry chaos.  It's coming from nearby, but you can't tell where.  An instant later Sirrot is gone.  The small, puzzled mob of angry dwarves stops.  They begin to search around where Sirrot disappeared.

"What did you do with him?" an armed dwarf of House Boril demands of Holly.

It looks like Clairlyn was about to ask the same thing.
Fritzholm
GM, 2276 posts
toss the dice
and have fun
Wed 29 Aug 2018
at 21:41
  • msg #334

Re: Ch10 - Journey to Yggdrasil

You follow the grey cloaked dwarf at a safe distance as he leads you down two streets and then ducks into an alley.  The buildings here are too close together for a cart or mule, but there's enough room to walk comfortably single file.  The alley zigs and zags a little as one building rarely lines up smoothly with the last.  It's darker here thanks to the shade and there are no braziers or lanterns providing light.  At least it's not as dark as inside the breake house.  There is also a rank odor in the air.

You've lost sight of the dwarf.

Sunna, Mord, and Ros, please make Spot rolls.
Mord
player, 515 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 29 Aug 2018
at 22:05
  • msg #335

Re: Ch10 - Journey to Yggdrasil

Mord, the canny warrior, was ever alert...

OOC: 16:00, Today: Mord rolled 25,17,15 using 1D20+12,1D20+12,1D20+0.  Spot, Listen, Search.
spot 25
listen 17

Holly
player, 1156 posts
Protect the Land
to protect your Children
Thu 30 Aug 2018
at 12:08
  • msg #336

Re: Ch10 - Journey to Yggdrasil

"I have done nothing!" Holly says forceably at the challenge from the armed dwarf. "Perhaps the gods have seen how you were treating Sirrot and decided to remove him from your presence."

Quickly regaining her calm, Holly says gently to Ragnar, "Cousin, I believe Matron Clairlyn would like us to leave."

"Matron Clairlyn. My apologies for any loss of face I may have caused you or your House. It was not intended, and I was only fulfilling your request for aid. I will leave now and not return. May Moradin bless your house, as Obad-Hai blesses mine. Good day.
" Holly says very formally, bowing low enough to show her full respect to the Matron of the house, even if they now part with ill feeling between them.

Having assessed that she should have given Adiel enough time to do whatever he had been doing, Holly moves slowly to leave the gardens and the house.
Fritzholm
GM, 2277 posts
toss the dice
and have fun
Thu 30 Aug 2018
at 14:40
  • msg #337

Re: Ch10 - Journey to Yggdrasil

"Wait just a minute..." insists one of the dwarves in the mob.

Holly and Ragnar have no interest in sticking around even a minute longer.  They head out, leaving the House Boril gathering somewhere between angry and perplexed.
Holly
player, 1157 posts
Protect the Land
to protect your Children
Thu 30 Aug 2018
at 16:22
  • msg #338

Re: Ch10 - Journey to Yggdrasil

Moving out of sight of the House, and trying to ensure they are not being followed, Holly stops Ragnar and says, "Lets wait to see if Adiel turns up. I suspect he has Sirrot in tow, but am not 100% sure."

[OOC - Holly will wait a while, hoping Adiel will appear and they can move on. If he doesn't turn up after about 10 minutes, Holly will have Ragnar lead her back to the Inn.]
Sunna
player, 585 posts
storyteller and musician
Thu 30 Aug 2018
at 18:51
  • msg #339

Re: Ch10 - Journey to Yggdrasil

Sunna glances around, searching for the dwarf.

"Looks like a trap to me", Ros says, growing tense.


OOC:
04:58, Today: Ros rolled 13 using 1d20+4.  Spot.

04:57, Today: Sunna rolled 10 using 1d20+1.  Spot.

Ragnar
follower, 15 posts
tracks the bad guys
Thu 30 Aug 2018
at 18:54
  • msg #340

Re: Ch10 - Journey to Yggdrasil

"You think Adiel made Sirrot disappear?" Ragnar asks Holly in a hushed voice.
"I have to admit, it *was* a strange sight, seeing Sirrot the dwarf transformed into some... uhm... other person."
The ranger looks around, trying to find a trace/glance of Adiel and Sirrot. But mostly Adiel.
Fritzholm
GM, 2278 posts
toss the dice
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Thu 30 Aug 2018
at 19:56
  • msg #341

Re: Ch10 - Journey to Yggdrasil

That spot check also doubles for noticing an ambush.  Sunna and Ros are nervous about it.  Mord is confident there's no ambush here yet.  Then again, when isn't Mord confident?
Fritzholm
GM, 2279 posts
toss the dice
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Thu 30 Aug 2018
at 21:05
  • msg #342

Re: Ch10 - Journey to Yggdrasil

Holly nods.  She does think Adiel's magic is responsible for Sirrot's disappearance.

Ragnar can't help but keep looking around for the harper, even though Holly suggests he might be attracting attention by doing so.   As the minutes pass the pair gets more and more nervous about sticking around the garden district.

"We have to go back to the Inn.  It's just not safe to hang around here too long," says Holly.

But just as she does Ragnar points to her right.  It's Adiel, minus his tunic.  (He looks odd with just his almost shapeless light grey shirt on.)  Sirrot is beside him, but he's all dirty, barefoot, wearing a pair of battered, ripped, and frayed short knickers that come down just past his knees.  He's got Adiel's tunic on a brown sack hood.  He looks like a beggar who stole a harper's tunic.

"Hello cousins," he says, not too loudly when he gets close enough.  "We need to get Sirrot a pair of boots and a closed helm.  We can't risk any of the dwarves seeing him.  This either means that one of us will need to buy them ourselves and hope they fit, or we'll need to get Henbeddestr alone and hope that we can trust him not to squeal, or maybe he won't even know what a Calaquende is."
Holly
player, 1158 posts
Protect the Land
to protect your Children
Fri 31 Aug 2018
at 07:41
  • msg #343

Re: Ch10 - Journey to Yggdrasil

"Welcome Cousin. Thanks for your actions. Not sure if Sirrot would have held onto his 2nd life if those dwarves had still had a target to focus on. Also a shame the dwarves don't have a tree I can use to gate us back to Volge. There we could find suitable clothes and get back without any concerns but our walk back to the Inn." Holly said, looking over their new found travelling companion and sizing him up for suitable clothing.

"They won't have anything around here for him I suspect, so lets cover him in my cloak and walk back to the Inn. We can then ask about human sized clothes that might be made to fit."

"If anyone except an official tries to stop us, you three must go on. I will be ok Ragnar. I will call for Ebony and that should prove a suitable distraction."

Mord
player, 516 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 31 Aug 2018
at 14:20
  • msg #344

Re: Ch10 - Journey to Yggdrasil

Fritzholm:
That spot check also doubles for noticing an ambush.  Sunna and Ros are nervous about it.  Mord is confident there's no ambush here yet.  Then again, when isn't Mord confident?
When he's right, he's right.


Mord's meaty hands gently landed on Ros and Sunna's shoulders - very gently, considering the size and power of the man - encouraging them, but also discouraging a flight away.  To the questioning concerned looks of ambush, Mord grinned, and stepped over to the left towards a collection of the loose metal and abandoned what-nots that decorated the alley.

In an almost impish fashion, he half-hopped ahead, disappearing down from sight, with one large hand grasping the edge of what had been hidden from view amidst the clutter - an open cellar door.  With the illusion shattered, the two women could now tell that one of the sheets of metal along the wall was the opened door, disguised to look the same as the miscellania.  The barbarian warrior had clearly jumped down inside the hole.
Fritzholm
GM, 2280 posts
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Fri 31 Aug 2018
at 19:37
  • msg #345

Re: Ch10 - Journey to Yggdrasil

Mord finds a cramped (for him) stone stairway leading down.  At least it's straight and not a spiral staircase.  That would've made it nearly impossible for the big man to navigate.  It leads him to a cellar about 20ft by 30ft with an arched ceiling.  There are miscellaneous supplies on shelves and in barrels along the walls as one might expect in a cellar.  There's also a sturdy wrought iron table with a thin stone slab for it's surface and an oil lantern hanging above it.  The table is cluttered with maps, papers, and sketched portraits of dwarves, and drawings of objects and locations.

The dwarf in the grey cloak, now unhooded, is standing at the far side of the table.  He looks up and nods to Mord, Ros, and Sunna as they arrive, sweeping many papers together into a pile and flipping them over.

"Will you please close the cellar door, gently?  We don't want to make a racket."

"Already done," say Ros.

The dwarf nods.

"You humans want something from House Simiran, right?  An object or objects?"
Sunna
player, 586 posts
storyteller and musician
Fri 31 Aug 2018
at 19:41
  • msg #346

Re: Ch10 - Journey to Yggdrasil

Sunna shakes her head and almost laughs as Mords hand appears between the clutter, revealing a cellar door. "Well, then, lets take a look." She gestures to Ros to follow her. Still, Sunna is not certain if she likes the sitation. Someone must have waited for them to come out of the breake house earlier, maybe even overheard the conversation with Benmen. With the lack of light in there it would have been easy.

Ros mutters somethign under her breath and follows Sunna.

Once inside Sunna glances around and then concentrates on the hooded dwarf. "Objects, preferably. Maybe one of them more than the other. Why do you ask?"

Ros tries to get a glance at the papers the dwarf flips over while he does so. More out of curiosity.
Fritzholm
GM, 2281 posts
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Wed 5 Sep 2018
at 22:04
  • msg #347

Re: Ch10 - Journey to Yggdrasil

"You're not going to get it," says the dwarf flatly.  "Kadrick might lead you on, bait you, get what he wants, but in the end you'll have nothing in the exchange."

"More likely you'll end up dead.  You're outsiders, no one will miss you.  You'd be making a big mistake trusting him one bit.  You can't do business with that monster," he says rapidly in a single breath, and then looks around at nothing, nervously.
Mord
player, 517 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 6 Sep 2018
at 01:42
  • msg #348

Re: Ch10 - Journey to Yggdrasil

"Heh.  Isn't that the truth.  I told you that intermediary was stalling off, looking to separate to attack in piece."  Mord smacked a fist into one palm, half in satisfaction at being supported in his concern, half in desire to injure the family. 

"Now, ye know us, clearly, and ye know the other party... so whom is it speaking, and how can we be trusting ye any further?  I'm not very much for this negotiation, thing - that is in her area of strength - so I'll be straight that ye taking the risk talking to us is a point in your favour, but I don't know you yet.

"Do you trade things, or are you middleman?  Middledwarf?  I like to make friends and allies, and rather ye be smiling to see Mord the Mighty, not cursing the amazingly handsome fellow that never gets yer name right.  Heh, heh.

"Sunna, Ros, that sound about the right of it?"

Fritzholm
GM, 2282 posts
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Thu 6 Sep 2018
at 04:24
  • msg #349

Re: Ch10 - Journey to Yggdrasil

The dwarf peers at Mord.

"Huh?  I'm not exactly...  what?"

"I'm speaking for me.  I've been cheated like you'll be, so I wanted to stop you, and also I have a plan."

Then he looks at Sunna.

"He said you do the talking, right.  I should, um let you talk for a while."

Sunna, please make a Spot roll.
Sunna
player, 587 posts
storyteller and musician
Thu 6 Sep 2018
at 15:32
  • msg #350

Re: Ch10 - Journey to Yggdrasil

OOC: 17:30, Today: Sunna rolled 12 using 1d20+1.  spot.
Fritzholm
GM, 2283 posts
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Thu 6 Sep 2018
at 20:58
  • msg #351

Re: Ch10 - Journey to Yggdrasil

It looks like Ros' curiosity wasn't triggered early enough to catch any more detail about the drawing, maps, and papers the dwarf flipped over.
Mord
player, 519 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 6 Sep 2018
at 21:41
  • msg #352

Re: Ch10 - Journey to Yggdrasil

"That makes sense," Mord agreed affably, gesturing towards the papers.  "Good to work things out for sneaking and battles both, so good on you.  You do all the nifty drawings too?  Didn't catch them overly, but looked like you have a good hand, or someone good helping you.

"Don't worry, they'll talk - I just prefer a little conversation while they put the nice words together.  Comes from battle, I guess.  Keep up the tempo, the blood flowing, muscles warm, right?  It's good to use tactics in battle, but you can't stop for tea or to consider discussions on the best styles in response to whatever form the other person is using."

Sunna
player, 588 posts
storyteller and musician
Fri 7 Sep 2018
at 02:50
  • msg #353

Re: Ch10 - Journey to Yggdrasil

For a few minutes Sunna just listens to Mord and the dwarf talking, trying to get a feeling for the nervous dwarf. She smiles at him as Mord makes a short pause in his explanations of battle tactics.

"It's nice of you to caution us against making a deal with Kadrick. The whole thing seemed rather strange from the start. But I like to listen to folks, even the bad ones, in case they are not so bad after all. Seems the Kadrick really is not a nice guy." Sunna looks over to Ros and Mord, then continues: "But we don't know anything about you, except that you state to have a plan. Who are we talking to? What kind of plan is it that you have in mind? And why do you plan to work with us? As you said, we are outsiders. And there certainly are other dwarves who have been cheated."
Fritzholm
GM, 2285 posts
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Tue 11 Sep 2018
at 08:11
  • msg #354

Re: Ch10 - Journey to Yggdrasil

"Right, me, I'm Dunmeal."

He waves to the three of you.

"I've been watching and listening and thinking.  I've got it all figured out, a way into Brazmird, a way into the strongboxes, a way out, everything."

He shuffles through his papers and produces a dark sketch of the odd castle inside the stronghold.  Dunmeal tacks the picture to the wall behind him.

"The plan is good, but it needs special dwarves with special talents.  I've tried to recruit them.  There's a lot of gold in it, more than enough for everyone.  Well, you know, Kadrick is scary.  They don't want to cross him.  I can't talk them into it, I've tried..."

He trails off, head down.  Dunmeal shuffles through his papers some more looking them over, but doesn't produce anything for your viewing this time.  He's quiet for a while before he looks up.

"But you," he says looking at Sunna in admiration.  "I watched you talking to the dwarves.  You're persuasive.  It's a gift.  You could convince them to work with us.  Then we could slip into Brazmird Hall and fleece that pompous petty tyrant.  You get what you want.  I get what I want.  They get what they want."

"And Kadrick gets what he deserves."
Fritzholm
GM, 2286 posts
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Tue 11 Sep 2018
at 08:33
  • msg #355

Re: Ch10 - Journey to Yggdrasil

Sirrot stands by quietly as Holly places her cloak over his shoulders.  True the hood can cover his head, but the cloak clashes with the rags and tunic.  He's probably *more* noticeable now.  Holly shakes her head and takes the cloak back.

"That's OK," says Adiel.  "Leave the disguise to me.  I'll get the boots and helm and maybe a few other touches in Humantown.  You sneak Sirrot back to Hillis' Inn and keep him out of sight.  We'll meet back there in a little while."

With that, Adiel slips away leaving the newly reincarnated former dwarf with Holly and Ragnar.

"Thank you cousins," Sirrot says quietly once Adiel leaves.  "I take it you brought me back somehow.  Sorry I'm not more help in my own rescue.  This day has been disorienting."

The trip back to humantown is thankfully uneventful.  If the dwarves are searching for Sirrot, you've seen no signs of it yet.   Of course, Humantown would be the first place they'd come looking for you.
Sunna
player, 589 posts
storyteller and musician
Sun 16 Sep 2018
at 15:52
  • msg #356

Re: Ch10 - Journey to Yggdrasil

"So... you are looking for revenge?" Sunnas asks thoughtfully. "Just out of curiosity: What else are you looking for in Kadricks possessions?"

If the dwarf is telling the truth it wuld solve some problems, especially the one that includes having to trust Kadrick.
Fritzholm
GM, 2287 posts
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Tue 18 Sep 2018
at 05:45
  • msg #357

Re: Ch10 - Journey to Yggdrasil

He looks furtively from Sunna to Mord to Ros and back to Sunna before answering.

"Well you see, my partner I and have been given a daunting life quest to fetch a fierce monster from the Rivers of the Depths.  I, I mean we, well we're nowhere mighty enough to best the beast ourselves, but we're smart.  Kadrick has a mirror.  It's not so big or so small.  It can magically capture the monster as it looks upon it.  Thalmora and I tried to make a deal with Kadrick, but he..."

Dumeal stops. He's choked up for a moment, but then waves his arm and continues in a more impassioned tone.

"He double-crossed us and captured Thalmora in the mirror.  Over 2 years ago now I've been hiding out and listening and planning.  I'm going to get the mirror back and free Thalmora and rob that whoreson good."

Dunmeal is breathing hard.  He braces himself against the edge of the table and takes several deep breaths.

"There.  I've said it.  I've told you.  Now It's your turn.  What are you going to steal from Kadrick's strongboxes?  I need to know anyhow if we can proceed."
Holly
player, 1159 posts
Protect the Land
to protect your Children
Tue 18 Sep 2018
at 15:55
  • msg #358

Re: Ch10 - Journey to Yggdrasil

"I think Ragnar," Holly says with a smile, "That we have been dismissed! Heh, heh." Tucking the cloak over her arm, Holly points down the road they are on, and says, "Lets get back to the Inn and find the others. I would feel more comfortable there, than out here in the streets. I can also call upon Ebony and have her join us until Adiel and the others return."

Taking a few steps, Holly adds, "If we are chased, I will cast a spell to try and slow them down. You keep up with our new cousin and make it back to the Inn."
Fritzholm
GM, 2288 posts
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Tue 18 Sep 2018
at 22:33
  • msg #359

Re: Ch10 - Journey to Yggdrasil

There is no angry mob of dwarves awaiting you upon reaching Hillis' Inn.  Things are blissfully peaceful.  Do you still want to summon Ebony?

The main areas of the inn are a common sleeping area and the dining area.  The sleeping area has 2 rows of beds, a couple of small wooden partitions for meager privacy, and hearth.  It occurs to you that the hearth isn't really necessary for warmth as the city doesn't get very cool, fall or winter, "day" or "night".  It does provide light, but it is probably more to make the surroundings more comfortable and familiar for humans.  The dining area is another large, open room.  There's a small oven, stew pots, cabinets, kegs and two preparation tables in the kitchen area but it is not walled off.  There are 6 tables of various sizes with stools, benches and chairs around the rest of the room.  You always seem to get a wobbly table.

If anyone came looking for Sirrot they'd find him in short order in the dining or sleeping areas, good disguise or not.  However there might be a few hiding places around.  Hillis has a couple of pantries and a small cellar.  There is also a second floor that you've only seen from the outside.


In other news, there's no sign of Mord, Sunna, and Ros yet.  They must still be meeting with their contact, Benmen.
Sunna
player, 590 posts
storyteller and musician
Wed 19 Sep 2018
at 03:25
  • msg #360

Re: Ch10 - Journey to Yggdrasil

Sunna nods slowly upon hearing Dunmeals story and exchanges a glance with Ros and Mord. Seems like it would be a big mistake to walk in there and talk with Kadrick. Briefly she wonders if Kadrick would try to capture herself and Ros in a mirror, too.

She gives Dunmeal a sympathetic smile. "Even if we didn't need something out of Kadricks possessions, freeing Thalmora would be a reason to help you."

"We need a plate, an item to open a road. Kadrick also thinks that we need something else, since we mentioned it in the meeting. In fact, he thinks that we are going to rob someone once we have the items."


Ros grins mischievously.
Holly
player, 1160 posts
Protect the Land
to protect your Children
Wed 19 Sep 2018
at 13:57
  • msg #361

Re: Ch10 - Journey to Yggdrasil

Holly takes a welcome seat at a table in the darkest corner they can find, glad to be back and aware it may only take a while before it all falls down around their ears. "Ragnar, I would suggest it might be prudent to pack. We may have to leave in a hurry. I hope not, but while you do that, I will keep Sirrot here and order some food for us all."

"Now Sirrot, do you mind telling me how you feel and what you last remember?", Holly asks, wondering whether Sirrot will be able to provide anything on his apparent poisoning and who might have tried to ensure his silence. Whilst they chat, Holly orders a light meal for herself and a large one for Sirrot, knowing Ragnar would eat any leftovers. Not that Holly expected that, imagining that a new body would need to eat soon.
Mord
player, 520 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 19 Sep 2018
at 17:47
  • msg #362

Re: Ch10 - Journey to Yggdrasil

Mord nodded sagely, pointing at the dwarf, then Sunna.  "Get you alone, trap you in the magicked mirror.  Exactly why he wouldn't want a very angry, large, and violent Triplefang there to smash you free, and put his head through his ankles.

"I knew my gut was right for not trusting that situation.

"Sorry, missed your name while I was looking out for trouble- Mord, Sunna, Ros."
  Although names had already been given, Mord distractedly offered them again, politely.

When given, Mord continued.  "Dunmeal, good.  Well met and that sort.

"I like folk that challenge great things.  Not only do we want the doorkey thing to access the tunnels to beat three armies to another place so we can turn one against the other and save all the lands... but I hear tell of a great, immortal and powerful giant bear spirit there - one that needs wrestling by Mord the Mighty.  Let's see what we can do to help you with yours too.

"Sunna, you think we should engage these other dwarves, with you talking them in?
Or better to not take the risk that Kadrick has plants there, or people ready to be paid for their information... to sewer such a very attempt?
I have no problem our group going in with Dunmeal to reduce that risk.  Dunmeal, you know these folk as trustworthy, or TRULY hating Kadrick versus just shamming to set up a good gut shot?"

Fritzholm
GM, 2289 posts
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Thu 20 Sep 2018
at 04:36
  • msg #363

Re: Ch10 - Journey to Yggdrasil

Dunmeal stops.  You can tell he's thinking hard, trying to choose his words wisely.

"So you're looking for a key.  Is it magical?"  he asks Mord.

Then turning to Sunna.

"Can you find it in a room with a magic seeing song?"


When Mord asks Sunna if she thinks you really need the help of the dwarves Dunmeal vaguely mentioned, he interrupts.

"We NEED their special talents.  They're not looking for something specific in there like your key, but there is a fortune in those strongboxes.  Every dwarf has some gnome in them.  Surely, you can talk them into it."
This message was last edited by the GM at 04:56, Thu 20 Sept 2018.
Ragnar
follower, 16 posts
tracks the bad guys
Thu 20 Sep 2018
at 18:55
  • msg #364

Re: Ch10 - Journey to Yggdrasil

Ragnar follows Holly and Sirrot quietly towards the inn. There's a lot he has to think about - and a lot to watch, hoping that they are not being followed.

"Mhm", he nods, "sounds like a plan." With that he leaves towards the equipment.
Ros
follower, 13 posts
Thu 20 Sep 2018
at 18:57
  • msg #365

Re: Ch10 - Journey to Yggdrasil

"I think he would have had a hard time trying to trick us both", Ros says, "but I'm happy that we don't have to find out."
Sunna
player, 591 posts
storyteller and musician
Thu 20 Sep 2018
at 19:10
  • msg #366

Re: Ch10 - Journey to Yggdrasil

"As long as Kadrick doesn't have it hidden in a room filled to the top with magical items, I should be able to find it", Sunna replies with a smile. She already likes the timid dwarf.

"So... the other dwarves would be in for the gold - and some persuasion on my part." Sunna frowns. "Should be possible. It would be easier if I knew a bit more about these dwarves, though. What they think of Kadrick. If there's the possibility that one of them has been tricked by Kadrick in the past as well, such things. How well do you know them?"

"And might I ask what kind of skills they provide? And how many dwarves are we talking about? Two, a dozen, more? What's your part in it, aside from providing the plan?"

Fritzholm
GM, 2291 posts
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Sat 29 Sep 2018
at 01:12
  • msg #367

Re: Ch10 - Journey to Yggdrasil

Dunmeal's face lights up and he nods.

"Oh yes, of course."

He shuffles manicly through his papers, producing three pages of drawings, which he sets on the table in a semicircle facing you.  One drawing shows a very small bodied person doing an acrobatic handstand.  The slim build leads you to believe the tiny person is female.  She looks to be too small and not stocky enough to be a dwarf.  The second several different angles of her face, now more clearly female and showing signs of being a dwarf after all, with long dwarven style hair braided back elegantly.  The third drawing shows her standing candidly on a Sloss Hinterplatz street.  It's impossible for you to place the location, since you are so unfamiliar with the stronghold.

"This is Beindra of House Venssa.  She is remarkably small, flexible, and stealthy.  She's our ticket into Brazmird Hall!  In two days the whole of Hinterplatz will be celebrating the festival of Zanbar Kelvyn.  Brazmird's great fire will be out for the day allowing Beindra to climb the smokestack and slip down the chimney.  She can get us access from the inside."

"She has no regular schedule, but you might find her performing in the market.  Many of the bards know her and may be able to help you find her quickly.  We don't have a lot of time, I'm afraid."

"To my knowledge, Kadrick has never directly wronged Beindra, but like many, she has little or no love for House Simiran.  She mostly just tries to stay out of their way.  However, she is intensely curious.  She also loves a challenge.  Perhaps you could play on these traits to convince her to join our cause."

Dunmeal welcomes you to examine the drawing more closely, but if there are any of the three sheet that no one picks up he slides them back slightly to make room for two more drawing-covered papers.  Once again there is a sheet with closeup pictures of a dwarf's face and head and a wider, full body drawing.  This dwarf is male, portly and dressed in a fashion that seems more like a costume than a daily outfit.  He is clad in a coat and tails and sports a gentlemanly top hat.  He looks old as dwarves go with a long beard, though it's hard for you to truly gauge the near-immortal dwarves' ages.

"This fellow is the uniquely talented animal trainer, Oscaronius.  The act we are interested in is his remarkable miniature nuglets.  They are our way into extremely complex lockboxes."

He stops for a moment, puzzling, then searches through his papers and produces a large folded sheet.  It shows the plans for an intricate and elaborate device of some sort.  This drafting was probably not drawn by the same hand as the drawings of the dwarves.  It looks very precise and mechanical.

"Oscaronius' nuglets are so small that they can fit right into the lockboxes' inner workings and strong enough to activate the necessary parts.  With Oscaronius coordinating the effort it can all be done at just the right time to pop the strongboxes open."

"...without killing us all." he adds.

"The animal trainer should be easier to find.  He has a nice little house on the east point where he spends most of his time.  For a performer, he's not a very outgoing or social chap.  A bit of a homebody, I'm afraid."

"It's possible that Oscaronius and Kadrick have never crossed paths.  The trainer doesn't visit the flats.  He's neither shady, nor the honor-bound straight up type.  It could be hard to talk him into engaging in crime, but I happen to know he longs to move to the upslope, and THAT is going to take a lot of gold."

His presentation over for now, Dumeal fidgets a little as he looks across at all three of you.

"So... well, what do you think?  can you do it?    I mean do you think you can talk them into it?  My plan?"
This message was last edited by the GM at 00:53, Mon 10 June 2019.
Sunna
player, 592 posts
storyteller and musician
Sun 30 Sep 2018
at 16:44
  • msg #368

Re: Ch10 - Journey to Yggdrasil

Sunna examines all pictures closely, trying to memorize the two dwarves that are portrayed.

"So, you do have an exact time to do all this, leaving us little time for talking with folks..."

"But I think I could convince them."

"Do you have plans of the inside of Kadricks home?"

Fritzholm
GM, 2292 posts
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Mon 1 Oct 2018
at 01:11
  • msg #369

Re: Ch10 - Journey to Yggdrasil

"Yes, yes.  The plan is good.  Inside and out.  I thought it all through."

"Please get Beindra and Oscaronius and bring them back here.  I'll let everyone know the whole plan at once."
Fritzholm
GM, 2293 posts
toss the dice
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Thu 11 Oct 2018
at 04:15
  • msg #370

Re: Ch10 - Journey to Yggdrasil

Holly, Ragnar, and Sirrot sit quietly around a small table at Hillis' Inn.  There's a palpable unease in the air.  No one wants to eat, but strong drinks would calm your nerves.

"Who's your new friend?  Is he joining your journey to the land of the giants?" Hillis asks conversationally.

"This is Jaye Ferisedan," Holly answers, thinking quickly.  She doesn't like lying to Hillis, but the truth is so much messier.  "He's from Trellor.  A friend of our village Eldress.  Going North?"

"I..." says Sirrot.  "don't really know where I'm going."

"Welcome Jaye.  That's quite a voice on ya.  Are you another harper?"

Sirrot just shakes his head.

You order drinks, which Hillis brings out shortly.


A little while later Adiel arrives with a sack of gear.

"Tabbard, helm, vambraces, boots...  Let's get you changed, but not here.  I've found an empty house at the edge of Humantown and rented it a week.  We're just sitting ducks here."

He tells you exactly where to find the rented house.

"Mord, Sunna, and Ros aren't back yet?  Someone's going to have to wait here for them.  Finish those drinks.  Let's get going."
Holly
player, 1161 posts
Protect the Land
to protect your Children
Thu 11 Oct 2018
at 11:16
  • msg #371

Re: Ch10 - Journey to Yggdrasil

Holly quickly explained the name she had used for Sirrot, and then said, "Take Ragnar and some of our baggage to the house, I will wait here for the others and follow along. I can defend myself if needed, or bring out Ebony. I don't think there will be immediate trouble, but I can get away quickly if needed."

"I suggest we don't tell Hillis we are leaving, and pay up for a week. No need to show we are not here if here is where they thing we will be. May slow them down a bit, and Hillis can be told we are off out for recce of our route north that will keep us away overnight."

Mord
player, 521 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 11 Oct 2018
at 14:47
  • msg #372

Re: Ch10 - Journey to Yggdrasil

Mord looked to Sunna for her reply, then shrugged and hopped into the conversation.

"Biendra, tiny to crawl chimney for entry, market performer,  likes challenge.
Oscaronius, nuggets for boxes, homebody on east side, animal trainer, needs coin to move upslope.
Go or no go in two days, during distractions of Kevyn festival.

"That sound like the plan?

"Do they know of you or this plan, that we're persuading them to reconsider, or do they need to be teased on the details?
Do we have a guess on what the rewards are?
Do we have magical bags to carry all the loot, or lots of regular sacks and boxes if not?  Shovels for scooping the gold and platinum, if it's like a big treasure hoard like Sunna describes in her stories?  The heroes there needed their magical bags, which is why I ask.
Maybe most importantly, do you know how to make the mirror pop out your friend?

"Back up plan if things go wrong?  'Always have a plan B, Dav', as fellow I know used to say.  Good for battles, but any kind of planning, really.  I'm a big fan of kick in the door, take the loot, and punish anyone along the way."


The barbarian examined each of the pictures in order, to recognize the people.  If opportunity was present, he would check out the rest of the papers as well.
Fritzholm
GM, 2294 posts
toss the dice
and have fun
Thu 11 Oct 2018
at 14:50
  • msg #373

Re: Ch10 - Journey to Yggdrasil

Adiel nods.  He, Ragnar, and Sirrot grab a bunch of the gear and head for the house.

Now that the meeting with Dunmeal is over, what are the rest of you doing?
Sunna
player, 593 posts
storyteller and musician
Thu 11 Oct 2018
at 18:43
  • msg #374

Re: Ch10 - Journey to Yggdrasil

Sunna nods towards Mord, already thinking about how to aproach Biendra and Oscaronius.
"Knowing the way Kadricks friends think, I guess it will be kicking some folk if things go wrong", Sunna says with a wry grin.

"I want to know how the ritual went", Sunna says right after the meeting. "I wonder if they are already waiting for us."
Fritzholm
GM, 2295 posts
toss the dice
and have fun
Thu 25 Oct 2018
at 02:36
  • msg #375

Re: Ch10 - Journey to Yggdrasil

Done with Dunmeal for now, the three of you  climb the ladder, open the trap door, and slip out into the alleyway.  It takes a couple of minutes after leaving the ally to orient yourselves.  You're not far from humantown.  When you reach the central road you see about a dozen uniformed and heavily armored dwarven troops a good bit ahead of you just leaving the road towards Humantown.
Holly
player, 1162 posts
Protect the Land
to protect your Children
Thu 15 Nov 2018
at 12:31
  • msg #376

Re: Ch10 - Journey to Yggdrasil

When the others had left for the new location with some of the items the party shouldn't leave behind, Holly took a moment to ask to speak to Hillis.

"Hillis, I am waiting for the others to turn up from their wander around the town. We have been asked to spend a few days doing some work away from the city, but we would like to keep the rooms we have. How much would you need to secure the rooms for about four days?" Holly would have preferred to have Sunna or even Adiel do the negotiation, but Holly wanted to set out the plan they were out of town for a while in case there were any reaction to her work this morning.

"We will be leaving a few non-essential items here, but I would be happy to leave them in your possession if there is a demand for the rooms we occupy. I would just like an assurance that when we come back we shouldn't suffer from a few days away."
Mord
player, 522 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 15 Nov 2018
at 20:53
  • msg #377

Re: Ch10 - Journey to Yggdrasil

Mord looked to Sunna and Ros for their thoughts, then shrugged and strode ahead with them.  The presence of armed dwarven soldiers would help deter trouble towards the girls, and that was a prudent thing after the filth of the cramped company earlier - funny, but a basement room in good company had been spacious in the mind, but a large tavern room of troublesome action had been too confining for the barbarian.

"So, to the Inn, see how Holly and Ragnar made out on their - what was the dwarf lady seeking of her again?  Ritual of what?  Heh.  It seems so long ago in this place of small spaces.

"Men like Mord were meant for grand action in grand spaces with grand ladies of merit and skill and beauty.  Good for the spirit to have the company of you two with me, it is.  I missed being apart before.  Surely not your polish rubbing off on me, so must be a desire for good tales in good company, eh?"

Fritzholm
GM, 2296 posts
toss the dice
and have fun
Thu 15 Nov 2018
at 21:07
  • msg #378

Re: Ch10 - Journey to Yggdrasil

Hillis shrugs.

"You're all paid up for the beds and the little feast so far.  I don't picture the beds in the common room filling up this week, so you're fine there too.  I could put your kit and such in a pantry if you don't want to leave it lying around in the common room."

"You only need to put down silver for the nights you're here and the meals you eat.  We'll count it all up in the end.  How's that sound?"
Fritzholm
GM, 2297 posts
toss the dice
and have fun
Thu 15 Nov 2018
at 21:23
  • msg #379

Re: Ch10 - Journey to Yggdrasil

As Mord, Sunna, and Ros get closer to Hillis' Inn they see the armed dwarves are heading there too.  In a very orderly manner the dwarves file into the inn.

Holly's conversation with the innkeeper is interrupted by the stream of heavily armored dwarven soldiers entering.  The large dining area starts feeling smaller as more warriors fill the room.

"Triplefang Shaman, I am Lieutenant Thiran."  says their leader.  "Where is the Calaquende?"
Sunna
player, 594 posts
storyteller and musician
Sat 17 Nov 2018
at 04:44
  • msg #380

Re: Ch10 - Journey to Yggdrasil

Sunna grins at Mords words. "Good company always helps."
"It was a ritual", she reminds him. "I hope everything went alright."

"Seems as if the dwarves want some action..." Sunna comments upon spotting the group of armed dwarves headed for humantown. But why are they headed for humantown? Maybe just a routine thing, but she can't help feeling a bit at unease now. Maybe they should not have spoken to Kadrick?
The feeling gets worse when she sees the dwarves enter Hillis' inn.

"Definately trouble. I just hope not for our cousins." Sunna hurries her step to get to the inn.
Holly
player, 1163 posts
Protect the Land
to protect your Children
Tue 20 Nov 2018
at 09:12
  • msg #381

Re: Ch10 - Journey to Yggdrasil

Holly cursed internally, wishing her cousins had returned already, and slowly rose from the chair with her hands out to show no weapons. The dwarves were here for business, but so far didn't seem to be that threatening.

"Lieutenant Thiran, good day. My name is Holly Triplefang, but I am no shaman. That would be, shall we say, inappropriate as I don't commune with spirits or the dead." Holly wondered how she could get out of this little position without resorting to calling up Ebony. The amount of wood in the building could be called upon to help, and there were other spells she could use, but again that would prove dangerous for others in the inn.

"As to the Calaquende, I don't know what you mean by that term. If you mean the newly resurrected body of Sirrot, I can truly say I do not know where he is."
Mord
player, 523 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 20 Nov 2018
at 15:35
  • msg #382

Re: Ch10 - Journey to Yggdrasil

"Oh good - hate to have a good fight go on without me."  Mord's long legs won the race to the inn, but the barbarian warrior grinned, letting the pair of ladies go first if they wished before he entered, slamming the door wide with a little extra thump to draw attention towards himself.

"Mord the Mighty has returned!  His appetite is great!  Ready the kitchens!" he bellowed out from within a broad, toothy smile, stomping his feet to dislodge non-existent road detritus.

"Busy place today - not a fan of the heavy armour, but ye do a good quality armour here, draws good attention to ye, stops those pesky bolts, so why not use it, heh?"
Somewhat pretending to ignore the scene, Mord gestured overtop the dwarven patrol, catching the nearest server's attention, and pointing at his mouth, stomach, and over to an empty table.
Fritzholm
GM, 2298 posts
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and have fun
Wed 21 Nov 2018
at 03:26
  • msg #383

Re: Ch10 - Journey to Yggdrasil

With his back straight as a fir tree's trunk, knees locked, and gaze directly ahead, the lieutenant's stance is as rigid as you've seen, even among the formal guards.  You are used to watching dwarves carry themselves in a loose and causal manner, so the difference is striking.  However, the lieutenant does not seem tense or nervous.

"Holly Triplefang," he says in crisp clantounge.  "You were performing a magical ritual at a funeral, a resurrection as you say.  That is certainly relating to spirits and the dead in some fashion."

"The Calaquende were an aloof and murderous race who saw themselves superior to all others dwarf-like.  They believed it was their destiny to wipe out every dwarf, every goblin, every fairy, nymph, and sylph, every giant, every khajiit, every troglodyte, and every human.  They were our mortal enemies.  War raged for eons.  It was only through the tireless efforts of the high dwarves that their numbers shrunk and shrunk until we finally hunted down the very last one.  Now the Calaquende are no more."

He turns to look to his guards to the left and right.  Hillis, a kitchen maid, and the few other human patrons stare at the lieutenant silently.

"That was, until you summoned one, somehow,"

"right here in the middle of Sloss Hinterplatz."

Just then the door of the Inn is thrown open.  Sunna, Ros, and Mord enter, some more loudly and dramatically than others.  When Mord finishes he senses that the mood is rather serious.  They only catch the last line of Thiran's short speech.

"You can see how important it is that we find him.  I ask again.  Holly Triplefang, where is the Calaquende?"
This message was last edited by the GM at 03:28, Wed 21 Nov 2018.
Holly
player, 1164 posts
Protect the Land
to protect your Children
Wed 21 Nov 2018
at 10:05
  • msg #384

Re: Ch10 - Journey to Yggdrasil

"Lieutenant Thiran, it is not my intention to disrupt you in your duty, but as I said before, I truly do not know where Sirrot is. I wish to understand more about this threat you are talking about. Perhaps we should return to your office and discuss this. I am sure having a conversation about threats to the city shouldn't be held here in public. I will come with you, as I have some questions of my own, that will help me help you."

While leaving Thiran to make his choice on her suggestion, Holly talks over to Sunna and the others. "I seem to have a need to explain some things with the Lieutenant here. I don't think it will take long, so I suggest you order some food and wait for my return. We were intending on a little trip into some tunnels, so you could find some rations for three days. Ragnar should be back soon as well."

Keeping calm, Holly hopes the others relax a little whilst she waits for the Lieutenant to come to a decision.
Fritzholm
GM, 2299 posts
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Wed 21 Nov 2018
at 16:46
  • msg #385

Re: Ch10 - Journey to Yggdrasil

Lieutenant Thiran responds immediately.

"Yes.  Good.  If you did not provide a suitable answer I was to bring you to
Captain Homkern anyhow.  Come along.
"



Do Mord, Sunna, and/or Ros want to come along with Holly and the guards?
Mord
player, 524 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 21 Nov 2018
at 18:39
  • msg #386

Re: Ch10 - Journey to Yggdrasil

"To go!" Mord added in that manner of a slightly stupid man trying to be clever.  "It feels like months apart, and surely better to keep good company together. '"right here in the middle of Sloss Hinterplatz' as the good dwarven armoured fellow said.

"I'm not terribly troubled by much, but it's mannerly to greet allies on the field by name - ye, who are leading us to this Captain Homecurrent, what is mannerly greeting to you?  Name, I mean?

"Holly, how'd your ritual thing go?"
he inquired, sadly lacking knowledge of the conflicted result and its tie to the officer's search.

In a likely audible-to-all side question to Sunna, Mord asked, "Sunna - 'Calaquende'?  That a dwarven title or role?  Or monster like the attacking armies?  Or like someone's pet?  Are they asking for help again to find a dwarf version of a little birdie?"
Fritzholm
GM, 2301 posts
toss the dice
and have fun
Wed 21 Nov 2018
at 20:39
  • msg #387

Re: Ch10 - Journey to Yggdrasil

"The captain's name is Hom...Kern," he tells Mord very clearly.  "And I am Lieutenant Thiran.  What do they call you?"

The lieutenant says something in dwarvish and then motions to the door.  After exiting, he leads the way.  4 of the guards are with him in front of you and 8 guards are trailing in formation behind you.
Mord
player, 525 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 22 Nov 2018
at 03:20
  • msg #388

Re: Ch10 - Journey to Yggdrasil

"Hom-kern.  Captain Hom-kern.

"And Lieutenant Thiran!  Well met to you."
The hearty barbarian corrected himself before addressing, greeting the dwarven squad leader.  Despite the group being surrounded by a much larger force of dwarves, such was Mord's unmatchable confidence and braggadocio that he strode and nodded such that the dwarves seemed escort for him, not arresting guards for his cousin.

"Your question is a fair one," Mord added in conversation-between-warriors, brushing aside that he was also complimenting his own question of the Lt.  "Of course, it depends upon the speaker, much as I expect is for your lands.  Generally, Mord the Mighty, working on Mord Giant-Killer.  To the goblins, Mord Goblin-Killer, or The Terror. Cousin Mord Triplefang to these good folk.  Mord the Enduring to...well, we'll leave that one.  Mord the Traveller, Mord the Generous on the road.  Also ... well, that may touch upon the previous subject again.  Mord the Courageous.  Mord the Magnanimous to one fellow, but I wasn't quite certain if he was mocking me, but he seemed sincere, so I let his words go.

"Mord the Mighty is most common, especially from my fellow warriors after I carried two injured warriors across my shoulders for over an hour, dodging trees -thrown as missles- by a pair of trolls that pursued us from investigating them and the unholy temple they guarded.
That also led to Mord Wizard-Slayer, but some folk have difficulty with such strange magics that they fear me instead of being properly awed, right?"
  The Triplefang barbarian kept up a running history of names and events...
Sunna
player, 595 posts
storyteller and musician
Thu 22 Nov 2018
at 04:35
  • msg #389

Re: Ch10 - Journey to Yggdrasil

"To me it looks like a big misunderstanding", Sunna chimes in at some point, "and I'd like to see what really is behind all of this." She is concerned by the amount of dwarves brought here, just to escort Holly. Maybe it is because of the Calaquende they are asking for - or Sirrot.

Upon Mords question about Calaquende Sunna frowns in concentration. "There is a legend... let me think for a moment." She turns to look at the eight dwavres following the group, trying to guess what the lieutenant meant.
Fritzholm
GM, 2302 posts
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and have fun
Thu 22 Nov 2018
at 06:15
  • msg #390

Re: Ch10 - Journey to Yggdrasil

You're suitably impressed.  Mord has mastered the art of saying his name in an awe-inspiring manner.  It truly sounds as if echoing off the walls, or perhaps as if others are joining in and saying his name in unison.  Mord Goblin-Killer, Mord the Courageous, MORD the MIGHTY!  A few of the dwarven guards nod their heads too.   The word Mord itself sounds majestic.  Yep, this guy is legit.

"Ah, Mord Triplefang, Holly Triplefang's cousin.  Have you considered fighting in our arena.  You appear to have quite some showmanship to go with your might.  You remind me of a duelist, but his name escapes me just now."

You notice that the lieutenant is more marching than walking.  Even as he talks with Mord he doesn't miss landing each step in perfect rhythmic timing.  The other dwarven guards are merely conveying themselves as usual.
Holly
player, 1166 posts
Protect the Land
to protect your Children
Thu 22 Nov 2018
at 12:08
  • msg #391

Re: Ch10 - Journey to Yggdrasil

"Lieutenant, please don't encourage my cousin! We have supported such activities and Mord would like nothing more than to prove his worth. If we find time, I am sure Mord will ask you to point him in the direction of the registration line. For now, we indeed to find a way north." Holly says, wondering if her cousin would treat the offer as a nice distraction, and then whether her actions that morning might sour Mord's mood.

"As to my work this morning Sunna. Lets just say it came with a shock to the system of my employer, and that brings me walking beside the good lieutenant and his fellow dwarves to talk with Captain Homkern." Holly would have liked to have said more, but wanted Sunna to remember what she knew about Calaquende, as Holly herself was trying to do.
Sunna
player, 596 posts
storyteller and musician
Sun 25 Nov 2018
at 06:02
  • msg #392

Re: Ch10 - Journey to Yggdrasil

"Seems as if it troubled a lot of people", Sunna says with a wry smile. She wonders how they can get out of this, preferably without having to rely on Mords strength and combat prowess at some point.

"But now I remember where I heard the term before. We know them as elves, sons and daughters of the fairies. Myths and legends about them exist a lot. But no one ever saw one. No clansfolk for certain."
Mord
player, 526 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 26 Nov 2018
at 02:35
  • msg #393

Re: Ch10 - Journey to Yggdrasil

"I would grace this arena, but we are pressed for time.  Several armies invading the known lands, to destroy all life as we know it, and we are needed to stop it," Mord explained in a matter-of-fact man of greatness.  "We really do not have the time to go about visiting, but Holly is too caring for folk along the way, and what they have in feelings, when we need to be pushing at best speed to prevent destruction.

"It is no slight meant on you, or yours, but this chasing hither fro little story elffies when we need to be making large leagues of road to save all the folk of the land, as a man of caring action, it vexes me."

Fritzholm
GM, 2303 posts
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and have fun
Tue 27 Nov 2018
at 07:02
  • msg #394

Re: Ch10 - Journey to Yggdrasil

You and your procession of armed guards draws quite some attention as you make your way across the flats.  You eventually arrive at a long three level stone building at the very start of the slope.  It looks a bit like 3 giant stairs made of the same material as the walls of the cavern, perhaps even carved right into the original wall.  Speaking of stairs, you're lead up a stairway at the side of the building to a balcony entrance.

Most of the guards peel away to other parts of thee building as your led inside, leaving you with just Thiran and four guards.  You can't help but notice that twice they lock a door behind them on their way in.

Soon you find yourselves in a wide room with stone benches along two walls, a groove down the middle of the floor and what looks like a drain.  The room is lit by flickering gaslight.  A dwarf in a grey no-nonsense coat with an official looking crest on it stands up as Thiran leads you in.

"Captain, this is Holly Triplefang, Mord Triplefang, and their cousin."

Homkern nods to his lieutenant.

"Hello Triplefangs," he says looking you over.  "From what I've been told Holly was the only among the four you who was at the ceremony, so I'll be talking to her.  I'd appreciate if only Holly would answer until I complete my questions."

The captain's Clantongue is more accented than Thiran's.  He checks that you understand and agree before continuing.

"Please tell me exactly what brand of magic you used to bring Sirrot to life, and how you chose the form of his body."
Holly
player, 1167 posts
Protect the Land
to protect your Children
Tue 27 Nov 2018
at 10:20
  • msg #395

Re: Ch10 - Journey to Yggdrasil

Holly considered for nearly a minute, taking a few steps to the side as she did, and then turned to face the Captain.

"Captain, my magic comes from Obad-Hai, the elder god. I am not a priest however. I work for nature and balance of the world. My cousins know I am true to my god and his tenants. My magic is nature based, through my god, although not as one of your priests may call their spells from the dwarven gods. The spell I used was taught to me by one of my mentors, and is called 'reincarnation'. To tell the truth, it is the first time I have completed the spell, but I was aware of what it was going to do."

Holly takes a moment again and then adds, "The spell is specifically intended to return the spirit of a dead person to a new body. A rebirth in fact. I had assumed the body would be of the same race as the departed, and did not expect it to come out in the form it did. The person inside is still Sirrot, very shaken I am sure by the experience, but most definitely it is Sirrot and not any long dead elf. That is why Sirrot's old body was needed in the ceremony to provide the connection. From that the new body was formed and the gods placed Sirrot's memories and personality within it. Sirrot is not an elf. He is a dwarf reincarnated inside the body that looks like an elf. I wish I knew where Sirrot was at this moment, so I could prove to you it is him inside and not some ancient enemy of your people."
Fritzholm
GM, 2304 posts
toss the dice
and have fun
Tue 27 Nov 2018
at 21:25
  • msg #396

Re: Ch10 - Journey to Yggdrasil

The last part about not knowing where Sirrot is is a fib.  In msg #370 Adiel tells you exactly where the empty house at the edge of Humantown is, and you know Sirrot is very likely there now.

Please make a bluff roll.
This message was last edited by the GM at 21:26, Tue 27 Nov 2018.
Holly
player, 1168 posts
Protect the Land
to protect your Children
Wed 28 Nov 2018
at 08:48
  • msg #397

Re: Ch10 - Journey to Yggdrasil

08:47, Today: Holly rolled 15 using 1d20.  Bluff roll - Not knowing where Sirrot is.
Fritzholm
GM, 2305 posts
toss the dice
and have fun
Fri 30 Nov 2018
at 07:22
  • msg #398

Re: Ch10 - Journey to Yggdrasil

The captain scrutinizes Holly closely and then looks to Sunna, Mord, and Ros.  He asks several more questions.

"Where are the other two humans who were with you at the ceremony?"

"Do you know of any way you can find Sirrot?"

"Do you know of any way to turn Sirrot...  Sirrot's body, back into a dwarf?"
Holly
player, 1169 posts
Protect the Land
to protect your Children
Fri 30 Nov 2018
at 09:51
  • msg #399

Re: Ch10 - Journey to Yggdrasil

Holly took a moment in case any of the others wanted to add anything, before saying, "Well, Cousins Adiel and Ragnar are off gathering supplies I believe. We had intended to go for a little adventure in the local area whilst we waited on news on a route north. Being confined like this is not natural for me. I prefer open spaces. They should be at the Inn where your Lieutenant found us, or will be there soon I would hope."

"I don't have any magic that would let me find Sirrot, but Adiel might. I would think from your story many dwarves would be alarmed to see an elf, so he will be in hiding or already done a runner. As it is Sirrot, it is likely he knows his way around the city. I will think a little on if my magic, which created the body for Sirrot, could perhaps find it again. As to returning him to the body of a dwarf, well that was the intention in the ceremony and magic I used. It was why I called on your gods as well as Obad-Hai. It seems someone felt it necessary to put a dwarf in an elf body. I don't know of an immediate cure, but we will investigate."

"Captain, could I ask you a question. Would you be concerned if Sirrot was not here in the city? If he had escaped outside, would the city need to know of his unfortunate circumstances? Would it not be better if he simple disappeared?"

Mord
player, 527 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 30 Nov 2018
at 17:11
  • msg #400

Re: Ch10 - Journey to Yggdrasil

Fritzholm:
The captain scrutinizes Holly closely and then looks to Sunna, Mord, and Ros. 
Mord bares a very large, even over-sized smile, and meets the captain's gaze in an excess of confidence that thankfully landed on braggadocio over cheek.

But he remained silent, leaving the floor of speaking to Holly.  Something definitely sounded like it had gone oddly.
Fritzholm
GM, 2306 posts
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and have fun
Fri 30 Nov 2018
at 21:08
  • msg #401

Re: Ch10 - Journey to Yggdrasil

"If he stays in the city, we will certainly have to execute him.  Even if he escapes, they are likely to hunt him his whole life.  My fellow dwarves are very passionate about not allowing the Calaquende back into this world."

"I should inform you there are some rumblings to have you executed too.  One house is already pushing for that.  They think you, with the power to create more Calaquende, elves as you call them, are more dangerous than a lone elf running around by himself.  They have even put up the wereguild to be paid to the Triplefang upon your death."

"We here in the Sloss Hinterplatz Guard are not so quick to call for the execution of guests.  For now, you're safe.  As long as no new incriminating evidence comes to light, and as long as Meister Volker sees things as I do, you are not in danger of facing execution for this misunderstanding.  In fact, I have no further questions for you now.  You are free to go.  However, we require that you stay at Hillis' Inn where we can contact you if necessary.  You and your 5 cousins are not to leave the stronghold until you hear from me."

"And please let us know when your friends turn up, or if you get any further information about Sirrot."
Mord
player, 528 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 30 Nov 2018
at 21:41
  • msg #402

Re: Ch10 - Journey to Yggdrasil

Mord seemed rather nonplussed about an entire city of dwarves wanting to execute the Triplefangs - after all, it really wasn't much difference from the average battle in which he led the ebb of battle for his clansmen and women.

"Holly is most understanding about understandings, and it is courteous that the talking House is putting coin where their mouth is.  Which House was that, again?"  Mord's words were amiable, but it never hurt to know whom to punch out first. "The Guard have been most polite, and even offered an exercise location at some arena.  Mannerly.

"Free to go.  Stay at Hillis' Inn.   No leave stronghold until hear from you.
"No change of evidence or Volker view, all good.
"Change, try to kill us, not so good.
"Tell further info about this sewer rat.

"Mord the Mighty has many friends.  Why, I made another twenty in the trip here alone.  Did you wish us to send you runners, or are there merchants that do letters for you?"
  Obligingly, the massive barbarian clarified, so as to not offend.

"Do you have manner of resolving grievances in the arena?  It might help speed things along and settle misunderstanding.  I find it usually does."
Sunna
player, 597 posts
storyteller and musician
Sat 1 Dec 2018
at 04:59
  • msg #403

Re: Ch10 - Journey to Yggdrasil

"Things are changing", Sunna says thoughtfully, more to herself but loud enough for others to hear as well, "there are armies on the march, trying to change the world into a better place for goblins and undead. Maybe this incident was a way for some other force to show us that things are changing? It did prepare this town for war, though for a different reason."

"But I am curious about which House is willing to see us dead, too." It was an uncomfortable thought.
Fritzholm
GM, 2307 posts
toss the dice
and have fun
Mon 3 Dec 2018
at 03:02
  • msg #404

Re: Ch10 - Journey to Yggdrasil

The captain looks at Mord somewhat puzzled as if he can't understand half of what the big guy is saying, but in the end he has a couple of answers.

"Your best bet is to come speak to us here in person," he says to Mord.  "Some of the information we're dealing with is rather sensitive.  As for the arena, we don't conduct trial by combat, if that's what you're asking.  It's more of an exhibition of skills."

Answering both Mord and Sunna's question:

"I could tell you which house, but you might well take the opportunity to initiate hostilities with them.  This is something I'm trying to avoid on both sides.  I'd have to lock you up for the duration if it escalated.  I'd prefer not to do that.  It's better that you just leave it alone for now."

"The house in question almost certainly won't take any action until after Zanbar Kelvyn, so that gives us a couple of days to find Sirrot and get this mess straightened out," he adds.
Holly
player, 1170 posts
Protect the Land
to protect your Children
Mon 3 Dec 2018
at 08:53
  • msg #405

Re: Ch10 - Journey to Yggdrasil

Holly understood the position the Captain was in, and could well guess which house was determined to get at them, or at least a large influencing factor in that. Matron Clairlyn.

"We will ask for you or the Lieutenant if and when we hear anything. We will also return to the Inn, so you can find us there if we are needed. We will not initiate anything, and only act in our own defence. That is the Triplefang way as well as your own. I assume you will place guards in or around the Inn to show we are under your watch? For our part, I will await the consideration of Zanbar Kelvyn."
Fritzholm
GM, 2308 posts
toss the dice
and have fun
Tue 4 Dec 2018
at 20:37
  • msg #406

Re: Ch10 - Journey to Yggdrasil

"Oh, Zanbar Kelvyn isn't a dwarf, it's a holiday.  Well, Kelvyn was a dwarf.  He was a herald who resisted every magic spell cast on him.  Zanbar Kelvyn is the festival commemorating him and our incredible ability to fend off malicious magics.  All of the mines, mills, forges, what-have-you shut down.  There's music and drinking and dances.  You've probably heard people playing horns already."

Mord, Sunna, and Ros remember Dunmeal mentioning something about Zanbar Kelvyn.  That's when he wants to break into House Simiran.
Fritzholm
GM, 2309 posts
toss the dice
and have fun
Thu 6 Dec 2018
at 07:03
  • msg #407

Re: Ch10 - Journey to Yggdrasil

Where to next when you leave the guard station?
Sunna
player, 598 posts
storyteller and musician
Thu 6 Dec 2018
at 07:36
  • msg #408

Re: Ch10 - Journey to Yggdrasil

"Music and dancing... that sounds nice", Sunna says with a smile. But she's not too keen on staying at the guards house. There are news that Holly and Adiel needs to know and she's quite curious about what Holly has to say about the ritual having gone wrong in private, too.
"Back to the inn?"
Holly
player, 1171 posts
Protect the Land
to protect your Children
Thu 6 Dec 2018
at 14:21
  • msg #409

Re: Ch10 - Journey to Yggdrasil

"Captain, could I ask that Lieutenant escort us back to Inn? We are keen to learn more about the festival and he has been very useful in getting us here in one piece to answer your questions." Holly says, preferring at least a recognisable authority figure with them to the inn. She doubted there would be trouble, but the others would be likely interested in the festival and she would use the time to thing on what to do about Sirrot.
Mord
player, 529 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 6 Dec 2018
at 20:34
  • msg #410

Re: Ch10 - Journey to Yggdrasil

Mord sighed heavily, clearly wanting to be moving, not waiting and talking... though Sunna and Ros would have an idea that even more likely was that the large warrior wanted to be talking WHILE he was walking.

Something did appear to cross the mind of Mord, for he had brightened and thumped the dwarven officer on the shoulder encouragingly. "You can tell us more of this arena to demonstrate our skills and glory.  Perhaps also of the might of what armies can be raised here if trouble that we mentioned before comes this way. "
Fritzholm
GM, 2311 posts
toss the dice
and have fun
Fri 4 Jan 2019
at 17:39
  • msg #411

Re: Ch10 - Journey to Yggdrasil

Lt Thiran does accompany you back to Hillis' Inn.  He begins by talking about the holiday that is coming up.

"The thing you will see and hear the most on Zanbar Kelvyn is horn playing.  There are a few traditional songs specifically for the day, but any song will do.  Professional musicians and amateurs alike will be playing.  If a dwarf plays but once a year for enough years he will play pretty well, so long as he isn't too drunk."

"Another tradition is a special drink called Ligig.  It is pleasantly sour.  They make it in various strengths so that even children can partipicipate.  Of course all manner of drink will be consumed all day.  What else would you do on a holiday?"

Then he answers Mord's question about the arena.

"The arena is for entertainment and displays of skill.  The battles are non-lethal.  Dwarves are hard to kill besides.  On Zanbar Kelvyn there will be a running, weaponless brawl nearly all day.  The teams are quite fluid with dwarves joining and leaving and rejoining.  Occasionally you'll find brawlers fight on one side early in the day and the other later.  Anyone is welcome to join in."

Thiran becomes more formal when you arrive at the Inn.

"Stay out of trouble, Triplefang."
Holly
player, 1173 posts
Protect the Land
to protect your Children
Mon 7 Jan 2019
at 16:12
  • msg #412

Re: Ch10 - Journey to Yggdrasil

"Thank you Lt Therin, your aid has been very useful. I take it some of your colleagues will be close in case we have information to pass on to you? As to trouble, well I am afraid it tends to find us, but we will try and keep our chances of starting anything to an absolute minimum. I hope you won't hold Mord's actions in the general melee against us. I suspect he will want to show off his prowess and impress a few ladies, and I must admit I would like to see him have a little fun", Holly says, aware Mord will not need much encouragement. Perhaps they could leave Mord in the Inn to distract everyone whilst the rest of them moved off to find Adiel and Sirrot at the rented house.
Mord
player, 530 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 7 Jan 2019
at 20:24
  • msg #413

Re: Ch10 - Journey to Yggdrasil

"But not miss the fun,"  Mord chuckled heartily and thwapped the soldier on the shoulders before heading into the inn for food, "Thanks again for the guidance"... and when private opportunity to bring the others up to speed on what Sunna had worked out, and the social tasks she would be facing to facilitate the party's daring recovery mission.
Fritzholm
GM, 2312 posts
toss the dice
and have fun
Wed 9 Jan 2019
at 08:30
  • msg #414

Re: Ch10 - Journey to Yggdrasil

Holly, Mord, Sunna, and Ros are at Hillis' Inn now.  Adiel, Ragnar, and Sirrot are at the rented house at the edge of Humantown.

The inn's pub and common room aren't exactly private.  Unwanted ears could overhear either discussion of plans to steal from House Simiran or the whereabouts of the much sought after Sirrot.  The rented house would be a much more secure location for private discussions, but sneaking off there unseen en masse could be tricky too.  Holly requested a couple of times that the captain post some guards near the inn.

That said, there are still several hours today for further activities.  Zanbar Kelvyn is the day after tomorrow.
Holly
player, 1174 posts
Protect the Land
to protect your Children
Thu 10 Jan 2019
at 08:39
  • msg #415

Re: Ch10 - Journey to Yggdrasil

Holly brings those in the Inn together, arranging for food and drink as needed by those not previously able to eat, and took a moment to say, "We cannot discuss things here, and we cannot discuss things in one group by leaving the Inn. I would suggest we go one at a time to the new house Adiel has acquired for us. He will explain what happened with my day, and one of you can explain to him what has happened with you. It might take a while to do, but will be less suspicious. Perhaps do a little shopping on the way to make it look less troubling to our watchers. We need to find a guide, and not annoy any more of the cities inhabitants."

Holly looks to Mord or Sunna to take the first run to the house, giving them the directions Adiel had given her and Ragnar.
Mord
player, 531 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 10 Jan 2019
at 18:22
  • msg #416

Re: Ch10 - Journey to Yggdrasil

Mord shook his head at the suggestion of going one at a time.  "Trickling out like that looks more suspicious than going as a large group.  No.

"But setting that aside, we don't wander alone when we know there's some trouble from whatever happened at yer place, and potential trouble from what happened at meeting - they never said anything, but I don't trust the representative as far as I could throw him through the walls.  Didn't like how he looked and talked to Sunna and Ros."
  Mord thumped a finger twice into the table to unconsciously reinforce his point.  "And if it's bad enough that a House has hits out on us -or even just to cause trouble- to the point the local authorities express concern that they might not be able to keep it under control, we don't go alone.  Two, maybe three groups at worst.  Keep strength together.

"Good point about the shopping or stuff, to throw off concern of watchers.  We have interest expressed by me about the arena.  Could take a walk there with Sunna and Ros, check out things so to confirm that we're around, and then little distraction and disappear on the way back to say hello to Adiel.  Holly and Ragnar together after a bit...  Yeah, that could work.  Our group can stop with a couple people Sunna needs to talk to as well.  Explain more later, yes."

Holly
player, 1175 posts
Protect the Land
to protect your Children
Fri 11 Jan 2019
at 08:47
  • msg #417

Re: Ch10 - Journey to Yggdrasil

Holly listened carefully to Mord's suggestions. "Mord, you know more about keeping people safe, having done that against the goblins. We will do as you suggest. I am not expecting Ragnar back for a while, so will wait for him. If you wish to go off and take a walk, then let the food settle first and then go. Hopefully Ragnar will be back by then."

"I don't think the House threat is deadly against us as such. They want our new arrival, but may be willing to use force to get to him. Here at least is public, and relatively safe. Adiel will give you the details of my day, so you will understand. I  am sure he will also have his view of the situation, especially if he has been able to talk to our new friend."

"I would suggest we plan for a fast escape north as well. Perhaps we can do that as we move around etc. Our new friend might have some information on that as well."

Sunna
player, 599 posts
storyteller and musician
Fri 11 Jan 2019
at 11:18
  • msg #418

Re: Ch10 - Journey to Yggdrasil

"The arena sounds like a good place. After all, we already have expressed interest. Or", Sunna grinned at Mord, "you have. At least twice."

"As for the House threat: it depends a lot on which house it is and what they hold against us. I wouldn't be too certain, since the lieutnant expressed concern."

"I have some shopping to do. And some talk with a merchant or two as well. I guess that'll take some time, too."

Fritzholm
GM, 2313 posts
toss the dice
and have fun
Sat 12 Jan 2019
at 03:54
  • msg #419

Re: Ch10 - Journey to Yggdrasil

DM nudge:  Unless Holly has a plan to do some solo work, let's keep the party together for the discussion at the rented house.

So the plan is to head to the market, do a little shopping and talking to folks needed for Dunmeal's plan, and sneak back to the rented house unnoticed?
Holly
player, 1176 posts
Protect the Land
to protect your Children
Mon 14 Jan 2019
at 10:19
  • msg #420

Re: Ch10 - Journey to Yggdrasil

"When Ragnar joins me here, I will work my way back to the new house. Perhaps we can all sit and discuss our days in one group. I don't intend to do much shopping, so I might even beat some of you there. We can then return back here in small groups if we agree that is right." Holly wants to try and keep the group together, as Mord had pointed out, and would probably not want to tell her story more than once. It didn't sit well what had happened, and Holly wanted a little time to herself to consider what had happened and how she could have been better prepared.
Mord
player, 532 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 14 Jan 2019
at 12:06
  • msg #421

Re: Ch10 - Journey to Yggdrasil

Fritzholm:
DM nudge:  Unless Holly has a plan to do some solo work, let's keep the party together for the discussion at the rented house.

So the plan is to head to the market, do a little shopping and talking to folks needed for Dunmeal's plan, and sneak back to the rented house unnoticed?
Yes.   Mord also had previously mentioned to the Lt about the arena, so they would probably check that out for more information, in keeping with the cover interest.
Fritzholm
GM, 2314 posts
toss the dice
and have fun
Thu 17 Jan 2019
at 04:06
  • msg #422

Re: Ch10 - Journey to Yggdrasil



Mord, Sunna, and Ros leave the inn without Holly, despite their gentle urging for her to join them, and head for the confluence of the Nosar and Urbar rivers.  A trail of gradual stairs follows the outer bank of the Nosar.  On either side of the trail are various religious statues with small candles, mossy plants, and occasionally an offering bowl.  These don't appear to be actual shrines, as none have priests tending them, but you do see a dwarf in prayer at one of the statues.  Soon you reach a steeper set of stairs taking you onto an arching footbridge across the river.  It leads to one of the three circles that make up the tips of the market triangle.  Let's the shopping commence!

There is a slightly raised stage here where a storyteller recounts a bawdy tale of a dwarven woman pursued and courted by... you're not really sure what.  Little ghosts?  The story is being acted out by a woman and several dwarven children draped in white cloth.

Beyond the circle you have a clear view of part of the market.  The feel is different from markets your are used to in Triplefang villages, or even Rankor Heights.  There are stalls and wares, but it has more the look of a mass of casual drinking and socializing.  The quantity of dwarves seated and lounging far outnumber those milling from stall to stall.  Imbibing trumps shopping here in the Sloss Hinterplatz market.
This message had punctuation tweaked by the GM at 04:06, Thu 17 Jan 2019.
Mord
player, 533 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 17 Jan 2019
at 16:16
  • msg #423

Re: Ch10 - Journey to Yggdrasil

"Not much shopping, much more in the drinking - looks like a proper outside tavern," Mord nodded approvingly as the need for prolonged shopping reduced, and the world shifted from merchant-centric to a more palatable environ for the warrior caste.

"We can see if they have any of the things for which we were hunting, yes, but thankfully more quickly with most of the patrons drinking.  We can probably manage a brew or two on the rest of the walk back to the inn.

"Shop light, drink deep - the Sloss Hinterplatz way, as they say.  Well, someone said.  And well said."

Holly
player, 1177 posts
Protect the Land
to protect your Children
Fri 18 Jan 2019
at 09:08
  • msg #424

Re: Ch10 - Journey to Yggdrasil

Holly sat waiting for Ragnar to return, letting her mind drift over the days problems as they arose. The spell had worked, but she had not anticipated the likelihood that the new body would not be dwarven. Holly considered for a moment if there had been as much of an outcry if Sirrot had returned as a human. Probably, she thought to herself.

Adiel's actions had been well timed, and once she and Ragnar had made their way to the house, she would say so. Holly didn't have the spells to change Sirrot's appearance enough to make him pass as human, so perhaps Adiel or Sunna would be able to help there. Holly doubted Adiel's invisibility would be able to help all of the time, and they needed to disguise Sirrot. Alongside that, Holly needed to find our if Sirrot was of use to them in travelling north. Holly had been told to find a guide, and this was the first, admittedly off track, opportunity to find out. Perhaps Sirrot would be the one, or perhaps he would be able to tell them who was in exchange for their help.

The others had also hinted at something they needed to discuss. They were not in danger it appeared, unlike herself, but there was an intriguing undertone to the hints both Sunna and Mord had dropped when requesting a quiet place to discuss something.

Added to all of that, Holly knew she needed to find a large and solid tree. Something that might act as a quick, if backward, escape route for the party. Taking a sip of water, Holly began one of her mental exercises to relax whilst she waited for Ragnar to return.
Fritzholm
GM, 2315 posts
toss the dice
and have fun
Fri 18 Jan 2019
at 16:26
  • msg #425

Re: Ch10 - Journey to Yggdrasil

Holly certainly didn't have to wait long, as Ragnar patted her on the shoulder from behind just as she was thinking about a large tree.
This message was last edited by the GM at 16:32, Fri 18 Jan 2019.
Mord
player, 534 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 18 Jan 2019
at 18:11
  • msg #426

Re: Ch10 - Journey to Yggdrasil

Mord rolled his at the next stop, looking at carpets, and he lifted one, shaking his head before putting it back down. "What are we going to do with carrying carpets on the road?" As he turned back for some negotiation with the ladies about the stop, his face remained the same animated, but his volume dropped to a level that only reached them.

"Keep focus on me.  I've seen the same dwarf tailing us the entire way from Hillis' Inn.  Don't know if he is spying for the watch, reporting to the House that wants to cause harm thanks to Holly's event, or trouble from OUR first meeting.  Green jacket, reinforced shoulders/elbows.  Kinda scruffy looking, if you ask me.

"When we go over to the next merchant, she has some mirrors on her jewellery, so use that for a subtle look instead of twisting around heads.

"Then we need to decide if we want to haul him in for questions... and such... or ditch him."
  The barbarian's ever-readiness for violence suggested a leaning towards one resolution, but he was no fool, and had expressed his awareness of need to disappear... not make others do the same in permanent fashion.
Holly
player, 1178 posts
Protect the Land
to protect your Children
Mon 21 Jan 2019
at 09:58
  • msg #427

Re: Ch10 - Journey to Yggdrasil

"Ragnar, come sit." Holly says when she realises he is there with her. When he settles into a seat, and Holly can talk a little quietly so only he can hear she adds, "You just missed the others. More change of plans I am afraid. Have something to eat, but we need to move to Adiel, where the others will be joining us. We will leave our kit here to return for later."

Holly waits and then asks, "Shall we go? A little shopping perhaps, then a stroll."
Fritzholm
GM, 2316 posts
toss the dice
and have fun
Wed 23 Jan 2019
at 06:37
  • msg #428

Re: Ch10 - Journey to Yggdrasil

Ragnar nods.  He and Holly head towards the market district via the temple district.  The towering statue of Moradin the Soul Forger is an easy landmark to locate from nearly anyplace in the stronghold.  The druid and ranger pass near the main Sloss Hinterplatz entrance and follow the Urbar upslope.

You're starting to get used to constantly climbing stairs now.  There must be tens, maybe hundreds of thousands of stairs in this city.  There is no shortage of bridges and walkways, either.  The wide open Triplefang villages are made for horses as well as walkers.  Even Rankor Heights' streets are built to accommodate horses and wagons.  Not so here.  Moonlight would be quite unhappy in Sloss Hinterplatz.

The two largest temples in Sloss Hinterplatz are Mordin's and Garl Glittergold's, but there are many others in the the temple district, even familiar sites like Harix and Pelor.

The temple district borders on the market.  Holly and Ragnar find themselves at a circle at one of the tips of the market triangle.  Horn players have gathered here.  By the look of their different styles of dress they are not a band, but an informal gathering of musicians all playing the same familiar tune.

Do you want to try to meet up with the others in the market?  They shouldn't be hard to find.
This message was last edited by the GM at 06:38, Wed 23 Jan 2019.
Holly
player, 1179 posts
Protect the Land
to protect your Children
Wed 23 Jan 2019
at 12:52
  • msg #429

Re: Ch10 - Journey to Yggdrasil

"Ragnar, are there any stores and supplies we need? I wouldn't mind looking for some herbs and healing elements, but getting the Adiel might be more important." Holly asks, considering the question herself as she takes a moment to look around and to listen to the music.

"I suppose the others should be around as well. Shall we try and find them do you think?" Holly sees both sides of that consideration, bringing the group together in case there is actually any trouble, against a larger group being more noticeable on their route to the house. Perhaps Ragnar had a view on that.
Fritzholm
GM, 2317 posts
toss the dice
and have fun
Thu 24 Jan 2019
at 04:16
  • msg #430

Re: Ch10 - Journey to Yggdrasil

With Mord's description, Ros easily picks out the dwarf in the mirror.  Sunna has no such luck.  She's unused to such devious techniques and there are an awful lot of dwarves around.  She wonders if watching people secretly is a skill the harpers teach.
Holly
player, 1180 posts
Protect the Land
to protect your Children
Mon 28 Jan 2019
at 12:21
  • msg #431

Re: Ch10 - Journey to Yggdrasil

"Perhaps not." Holly said when Ragnar declined to say anything. Holly was used to that, working with Moonlight and Ebony. Mord was different, he always enjoyed the sound of his own voice, especially when the group was safe. Holly found it comforting - a signal she was safe and could relax again.

"OK, lead the way Ragnar. I will keep an eye out for any over attentive dwarves. Lets get to Adiel and talk with our new colleague shall we?" Holly suggested, letting Ragnar lead the way, and keeping her eyes open for the others and anyone else interested in their presence.
Ragnar
follower, 17 posts
tracks the bad guys
Tue 5 Feb 2019
at 18:53
  • msg #432

Re: Ch10 - Journey to Yggdrasil

"Oh... I was just... thinking. About... all that happened earlier. And what it means." Ragnar smiles apologetically.
"I guess we could need some provisions for our journey, if we pass by a stall selling that on our way." Ragnar then takes the lead to guide Holly through the dwarven town, taking a detour here and there in case someone is following them.
This message was last edited by the player at 19:02, Tue 05 Feb 2019.
Ros
follower, 14 posts
Tue 5 Feb 2019
at 18:59
  • msg #433

Re: Ch10 - Journey to Yggdrasil

"Ah, there", Ros says, gives Mord a wink and reaches for a mirror. "Beautiful, isn't it?" She makes a show of admiring the small mirror with its floral decorations while taking a glance at the dwarf following them.
"I'd love to know if he's just one of the guards in disguise or some real troublemaker."
Sunna
player, 601 posts
storyteller and musician
Tue 5 Feb 2019
at 19:02
  • msg #434

Re: Ch10 - Journey to Yggdrasil

Sunna shakes her head, meant for both her being unable to spot the dwarf and the show Ros makes with the mirror. "Do you really need yet another mirror?" she asks in mock dismay.
"Too many secrets and hidden agendas in here. It takes time to get into it and I fear we don't have the time. Guess we will have to ask him, this way or the other."
Fritzholm
GM, 2320 posts
toss the dice
and have fun
Mon 11 Feb 2019
at 02:38
  • msg #435

Re: Ch10 - Journey to Yggdrasil

Ragnar contemplates how not to be followed.  Cover your tracks, hide your scent, stay downwind of your pursuers, blend in with the foliage, camp without a fire...  None of these things were any use in an underground dwarven stronghold.  What's more humans can't blend in like they might in Silvergate.  It might be better to just find a place to hide suddenly.  Even that seems difficult here.

In Triplefang lands you could go to a provisioner who assists the village elder to stock up for a long trip.  The dwarves are more motivated by coin and commerce.  Food is bought and sold here, not shared.  There are plenty of stalls selling fresh or preserved foods, and even more selling drink.  In fact the market appears to be more about lounging around with a mug of ale or spirits than buying and selling.

You discover that there are three main types of dwarven food for long travels.  The cheapest is breake.  The word sounds to Holly and Ragnar like "brick".  It looks like a brick, tastes like a brick, and from what you can tell has most of the same ingredients as brick.  The merchant tells you to soak it in ale or water before eating it.  More expensive, but much more palatable is cheese.  The curder has a staggering variety available, but there are a few she recommends for humans for their mild qualities.  A meal of mostly cheese will be about twice as expensive as your typical Triplefang travel breads and such.  The most expensive option are the dried and salted meats.  They're hearty, but you've eaten lots of dried meat, and for the price you like the exotic cheeses better.  Are you looking for provisions other than food?
Fritzholm
GM, 2321 posts
toss the dice
and have fun
Mon 11 Feb 2019
at 02:41
  • msg #436

Re: Ch10 - Journey to Yggdrasil

What are Ros, Sunna, and Mord planning in regards to the dwarf watching them?  Mord offered possibly grabbing or evading him.
 Sunna mentioned directly questioning him.
Holly
player, 1181 posts
Protect the Land
to protect your Children
Mon 11 Feb 2019
at 09:33
  • msg #437

Re: Ch10 - Journey to Yggdrasil

"The cheese options seems the most appetising Ragnar, but I think we need to consider getting a mix. Have the bricks as emergency supplies and a little salted meat to supplement the cheese. It is a lot more expensive than I thought, but we are not likely to find much in the way of resources when we travel north. We need to consider how many of us and likely time to get there and back. Although I have a plan for the getting back that might save us some time."

Holly considers the cheese to be rather strong for her, but at least it would sustain them through a long journey. Travelling the distance they likely had, Holly hoped her plan to use the World Tree as a portal to return to Triplefang lands would be workable.
Mord
player, 536 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 11 Feb 2019
at 11:53
  • msg #438

Re: Ch10 - Journey to Yggdrasil

With approval for direct action, Mord led the party confidently ahead, not that he knew where they were really supposed to be going, but that was all the better, for their course wouldn't tell their follower much either.  'Ho ho' he mentally chuckled to himself.

Thankfully the dwarven city seemed chock full of smaller intersecting paths instead of broad, open swaths like a Triplefang village.  When Mord found a suitable path that cut line of sight between the following dwarf, he gestured paused, looked around as if gathering his bearing - which he was - then pointed broadly down the LOS path so the dwarf spy would be able to see, and the party didn't look like they were trying to shake a tail.

As soon as the party was out of line of sight, however, Mord moved them all to one side, gathering them tightly to himself, and crouching down.  He reached into himself to a power that had always been within him, part of his confidence, but one he had not been able to touch until assistance from his little egg guide.

For the party, a translucent pale brown overlay sprang into being, reaching up and around them all on all sides.

From the outside, however, a battered, five foot crate with reinforced banding emerged into existence alongside a similar smaller one... although this crate had faded red lettering that read 'Property of Redvale Trading'... a common sight into the Triplefang lands.


OOC: Cast Silent Image
Wait to Grab the little dwarf

Ragnar
follower, 18 posts
tracks the bad guys
Tue 12 Feb 2019
at 18:52
  • msg #439

Re: Ch10 - Journey to Yggdrasil

Ragnar nodded. "A mix would be best. But I like the cheese most, too. Even if it's stronger than I am used to. I guess we'll need to fetch Mord to carry everything we need." He chuckled.


OOC: Ragnar rolled 15 using 1d20+5.  Spot .
Sunna
player, 602 posts
storyteller and musician
Tue 12 Feb 2019
at 18:54
  • msg #440

Re: Ch10 - Journey to Yggdrasil

Sunna followed Mord along and did as Mord suggested, though with a surprised look on her face. She did not dare to ask for fear of being overheard by the one following them, though. Full of surprises the strong warrior was.

Ros seemed to like the idea of being close to Mord, even if only to ambush the 'spy'.
Holly
player, 1182 posts
Protect the Land
to protect your Children
Wed 13 Feb 2019
at 08:10
  • msg #441

Re: Ch10 - Journey to Yggdrasil

"Quite possibly. Although perhaps the dwarves might have a suitable bag to do the holding." Holly said, hoping Ragnar picked up on her wording. A magical bag would be very useful in carrying the potentially large amount of food they would need to carry for the journey to the world tree, especially with the potentially growing number of party members.
Fritzholm
GM, 2322 posts
toss the dice
and have fun
Wed 13 Feb 2019
at 10:07
  • msg #442

Re: Ch10 - Journey to Yggdrasil

Kisdeb is the first merchant you come across who is selling food in bulk.  He seems to have a steady stream of regular customers placing regular orders.  For some of these customers he has a twine-tied sack, or barrel ready for them in exchange for gold, but most others pay their coin and are led off by Kisdeb's associates presumably to pick stock up elsewhere.

"Breake will sustain you on even the most rigorous journey.  You will never go hungry," he explains.

You find it gritty, dry (even soaked in ale as it is) and rather disagreeable, but you also remember running out of food on the trip north.  You can't fault his logic.  Dull food is certainly preferable to starving.  Kisdeb has plenty of other foods too, but the variety of the market beckons.  You decide to look around more first.


Retta the Curder has two long tables in the market where dwarves are drinking and eating small cheese sandwiches.  You explain to her that you have a long journey and ask what cheese would be best.

"Many of our finest cheeses can be a might overpowering for humans.  May I recommend White Kholrhia, the Dry Manchego, the Hard Cerulean, or Vermeal?"

You try these four types of 'mild' cheese with a drink with a bit of sweetness that she recommends for cheese sampling, because it will compliment the flavors.  Retta tells you about each as you try them.

"White Kholrhia is a subtle cheese as you can tell, but it's not popular here in Sloss Hinterplatz, so I'm afraid I don't keep much of it in stock.  Manchego is a favorite.  What you're tasting is a softer and moister variety.  On a long trip you'll want plenty of the Curado variety, which is drier, but maintains the flavor.  Cerulean is a salty cheese with a distinct, but not overpowering flavor.  Vermeal is a solid every day cheese that you'll never grow tired of."

You both quite like the Kholrhia, but you won't be able to buy much of it.  Your second favorite is the Vermeal.  The Manchego's nutty flavor is a good change of pace to the Vermeal.

"How many pounds of each are you interested in?"  Retta asks.


You've decided to go mostly with vast quantities of Vermeal and Manchego cheese, but you see the wisdom in buying some breake and dried, salted meats from Kisdeb too.  You return to his exchange.


Kisdeb overhears you talking about how to carry large amounts of food, and picks up on Holly's implication.

"True Garl disciples transport their wares in miraculous Dream Chests.  These magical boxes are more the treasure than what they contain for they can magically hold hundreds of pounds and themselves weigh just a few.  They are common enough, but very valuable and expensive.  For the sum of 6,000 gold coins I can find a traveling merchant willing to part with a prized Dream Chest and fill it with breake for you at no additional cost."
This message was last edited by the GM at 10:22, Wed 13 Feb 2019.
Ragnar
follower, 19 posts
tracks the bad guys
Sat 16 Feb 2019
at 18:52
  • msg #443

Re: Ch10 - Journey to Yggdrasil

Ragnar eyes the breake suspisciously. Maybe better than going hungry, but not much else.
"&000... that's a lot of gold", he mumbles.

Once Holly finishes business with Kisdeb Ragnar moves on to the next stall and around a corner, then says quietly to Holly while still walking: "There's someone following us. Dwarf. Brown clothing. Metal bands on arms and waist." Obviously it's a dwarf, Ragnar sighs inwardly at his comment.
"I think I could use something to drink", he adds, now in a normal voice. "All this talking about food made me thirsty." It's not even a lie, though it's more meant to give Holly a chance to look around for the guy following them.
Fritzholm
GM, 2323 posts
toss the dice
and have fun
Sun 17 Feb 2019
at 06:17
  • msg #444

Re: Ch10 - Journey to Yggdrasil

Getting a drink is super easy in the Sloss Hinterplatz market.  There is more drinking than business.  Nearly every merchant serves spirits or ale or both.

Holly locates the dwarf Ragnar is talking about.  She's not sure how she missed him. Maybe her senses work better under open skies.  Not a master of the subtle social arts like the harpers, Holly wonders if she's tipped the dwarf of to having seen him following them.
Fritzholm
GM, 2324 posts
toss the dice
and have fun
Sun 17 Feb 2019
at 06:49
  • msg #445

Re: Ch10 - Journey to Yggdrasil

As Mord is casting the illusion he realizes that it looks just as solid to him as it will to the dwarf.  He's not going to be able to watch the guy following them this way!  At least he's a good listener.  Wasn't it supposed to be just an outline or something to him?  That crazy plant demon guy said something about anti-belief.  No time to worry about it now.  At the very last instant Mord includes just enough of a tiny gap between the crate's planks to peek through.

Mord, Sunna, and Ros crouch huddled together.  Mord sees Mr Green Jacket and Shoulder Pads look around puzzled.  He stops a passer by, talking to her briefly in dwarvish.  Not long after the dwarf looks exasperated and takes a few steps to leave.

It looks like your magical hiding trick has given him the slip.  You can wait a little longer, let him go, and continue on the the rented house undetected, or you can get the jump on him and try to grab him now that his back is turned.
Sunna
player, 603 posts
storyteller and musician
Sun 17 Feb 2019
at 19:40
  • msg #446

Re: Ch10 - Journey to Yggdrasil

Once the back of the dwarf is turned Sunna puts a finger on her mouth. As much as she likes to find out who the guy is and why he is following them, not causing more trouble seems best for now. She suspects that they will get the chance to question yet another pursuer at some point in the near future.
Mord
player, 537 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 19 Feb 2019
at 00:30
  • msg #447

Re: Ch10 - Journey to Yggdrasil

Mord shifted, reaching towards gathering up the dwarf in a nice dwarf-sized parcel... only to stop at Sunna's suggestion of silence, letting the spy go.  Perhaps it was disappointment, but there certainly was something across his features as he held his position instead of continuing towards an ambushing grapple.

Although he didn't react to the magic - that HE had conjured! - treating it as nothing, he barbarian warrior chortled internally, and couldn't resist poking at the more solid-looking illusion he had been trying to create.  Clearly he was even better at this magicking then he had anticipated his skills to be.


OOC: sneaksy away we go to reunite the party
Holly
player, 1183 posts
Protect the Land
to protect your Children
Wed 20 Feb 2019
at 11:36
  • msg #448

Re: Ch10 - Journey to Yggdrasil

Holly agrees with Ragnar, pointing to a suitable place close to them. Wishing that she had Moonlight with her, for she seemed better able to spot things when her friend was close by, Holly took a moment to settle and ask for a simple water before looking over the wider market taking time to look at all of the different stalls and shops and picking out their follower.

"I could call in Ebony, if you feel we are under threat Ragnar, but I suspect we are just being followed to find our new friend. Let us take a moment to drink and consider our next steps." Holly said in a quiet conversation to Ragnar, not too worried yet, but keeping the spell to call on Ebony to mind in case it was needed. A large bear appearing in the market place would likely give them enough time to escape notice, but Holly knew it would quickly be discovered the bear was hers. Holly didn't want to get into a bad position with the guards, if it was one of their men following her.
Fritzholm
GM, 2325 posts
toss the dice
and have fun
Wed 20 Feb 2019
at 20:48
  • msg #449

Re: Ch10 - Journey to Yggdrasil

Holly and Ragnar sit on opposite sides of a table to better view the full market around them.  The dwarf in the brown clothes with metal bands is standing around idly near another stall.  He's just at the right edge of Holly's natural field of vision and well out of range to be able to hear their conversation unless they start shouting or being shouted at.  However, there are plenty of other dwarves around.  They aren't particularly eavesdropping, but anything particularly juicy might be overheard by strangers, and many of the dwarves the party has met so far know Clantongue.
Holly
player, 1184 posts
Protect the Land
to protect your Children
Thu 21 Feb 2019
at 08:40
  • msg #450

Re: Ch10 - Journey to Yggdrasil

"I suppose we could just invite him over to join us. Find out who he is working for? Shall we do that Ragnar?" Holly asks, not liking the thought of being followed and rather liking the idea of telling the dwarf they knew they were being followed.

A simple order of a drink, perhaps simply walking with it in hand and offering it to the dwarf, or perhaps having someone else deliver it with an invitation to join them.
Ragnar
follower, 20 posts
tracks the bad guys
Fri 22 Feb 2019
at 18:51
  • msg #451

Re: Ch10 - Journey to Yggdrasil

Ragnar considers the question for a moment and then nods.
"Maybe he can help us with carrying rations", he says with a grin.
Sunna
player, 604 posts
storyteller and musician
Fri 22 Feb 2019
at 18:54
  • msg #452

Re: Ch10 - Journey to Yggdrasil

"As much as I'd like to know where he is...", Sunna whispers, "I just don't know where we could put him safely until we're on our way back."

Then, once the dwarf is even further out of earshot: "I did not know you could do such a thing. Creating this." She points at the illusional crate.
Mord
player, 538 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 22 Feb 2019
at 19:01
  • msg #453

Re: Ch10 - Journey to Yggdrasil

Mord nodded at Sunna's comment, but grinned and pantomimed simply tucking the dwarf under one arm and carrying about a squiggling purse.

Likewise, when the dwarf had disappeared, and the party could resume movement, Mord carefully tested to see if the crate was real, or just looked real like a water reflection, and agreed with Sunna.  "Sometimes I even amaze myself.  It's true," he added with mock braggadocio, grinning toothily, and prepared to move out to try and reunite the party and get things moving in the story :)
Fritzholm
GM, 2326 posts
toss the dice
and have fun
Sat 23 Feb 2019
at 04:58
  • msg #454

Re: Ch10 - Journey to Yggdrasil

quote:
"Maybe he can help us with carrying rations"


Dwarves are known for their amazing carrying capacity.

Ragnar picks up his own drink, and orders another for the dwarf in brown.  With a drink in each hand he figures he'll also be less threatening.  He hopes the dwarf speaks clantongue.  Pretty likely, he figures.  As Ragnar approaches the dwarf, the spy redoubles his efforts to look nonchalant and certainly not watching the humans, but when the ranger draws within about 10 feet of the dwarf, the gig is clearly up.  The dwarf in the brown clothes with metal bands bolts.

"Hey wait!  Beer!"  Ragnar says to the fleeing dwarf.

It's quickly evident that the dwarf isn't going to reconsider having a drink with Ragnar.  Ragnar knows dwarfs aren't known for their running.  Maybe he could chase him down.
Holly
player, 1185 posts
Protect the Land
to protect your Children
Mon 25 Feb 2019
at 08:59
  • msg #455

Re: Ch10 - Journey to Yggdrasil

Holly does a very unladylike whistle to get Ragnar's attention and then waves him back to their table. "I think this is a suitable time to get to Adiel and the house. Lead the way Ragnar, please."
Fritzholm
GM, 2327 posts
toss the dice
and have fun
Tue 26 Feb 2019
at 05:35
  • msg #456

Re: Ch10 - Journey to Yggdrasil

Sunna, Mord, and Ros make it to the rented house near the outskirts of humantown first.  Adiel answers the door cautiously, looking around with more anxiety than usual.  He gestures you in.

The place is sparsely furnished, which reminds you of Reynard's cottage.  It's not very large either.  The ceiling and doors are high enough.  It just doesn't have an overabundance of floor space.  You could all bunk down here, but it's closer quarters than you're used to in camps or longhouses.  Get cozy!

Sirrot is sitting down, leaning against a wall.  He's still dressed in the strange looking outfit and armor, but he's taken the helmet off and set it down next to him.  His face hints at a deep melancholy.  He looks up as you enter.  You're a little startled at how stunning his features and gaze are.  Sirrot gives you a nod of acknowledgement that is distinctly dwarven.

"We've been discussing Sirrot's family and House.  I'm hoping that we'll have allies there.  At least long enough to slip out of this mess," Adiel says.

Holly and Ragnar arrive later.

Gathered all together, you finally have the privacy you need to fill each other in on recent events and plan your next moves.
Holly
player, 1186 posts
Protect the Land
to protect your Children
Wed 27 Feb 2019
at 10:56
  • msg #457

Re: Ch10 - Journey to Yggdrasil

Holly tells the funny tale of Ragnar chasing away a dwarf by offering him a drink, hoping to keep the level light, even though they have some heavy discussions to have now they are together and more able to talk.

Holly quickly covers the events of her day for those who had not been in attendance, and lets Ragnar and Adiel add to the story as they wish. In the telling of the visit to see the Captain, Holly is open about her dealings and her intentions of keeping them all relatively safe from that particular harm.

That leads them onto the line Adiel had been taking. "I am afraid that some of Sorrit's family have taken an extreme view on his return, or rather the form he returned in. We all know that the person inside is more important than the body they wear in this life, but tradition is one of the dwarves grounding points, and therefore i can kind of understand their immediate actions. I don't however think it is right to potentially hound someone just for what they look like. We will protect you Sirrot, as best we can."

"Now, Adiel, did you and Sirrot find someone who might be able to help us in talking with his family?"

This message was last edited by the player at 10:56, Wed 27 Feb 2019.
Fritzholm
GM, 2328 posts
toss the dice
and have fun
Wed 27 Feb 2019
at 16:46
  • msg #458

Re: Ch10 - Journey to Yggdrasil

"I will try speaking to my mother and youngest sister, Fady, separately in secret on Zanbar Kelvyn.  I've got a good idea of when and where they will each be alone on the holiday.  They are the two most likely to help.  Until then, Adiel says it is safe to hide here," says Sirrot.
Mord
player, 539 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 27 Feb 2019
at 17:52
  • msg #459

Re: Ch10 - Journey to Yggdrasil

Mord nodded sagely, although he had very little understanding about the goings on.  "So the dwarves are upset because you lost your beard and look like a little old enemy that no one has seen or worried about for centuries.

"Losing a beard is important, sure, but can't you just grow a new one?  There must be dwarven ointments to help regrow hair.  What is a beard were caught in a door?  Or burned off smithing?"


The barbarian had his own issues to discuss, but the presence of... well, the dwarf-not-a-dwarf-but-still-dwarfy-family was awkward, and Mord's expressions clearly noted he was uncertain about speaking while Sirrot was listening.
Sunna
player, 605 posts
storyteller and musician
Wed 27 Feb 2019
at 18:56
  • msg #460

Re: Ch10 - Journey to Yggdrasil

Ragnar adds to Hollys story with a grin: "I've never seen someone running away from a free beer before."

"We had to get rid of someone following us as well", Sunna says. "Mord suggested carrying him for a while, but we didn't know where to stow him safely so we just avoided him."

"I think it's more than just a beard." When the mere sight of Sirrots new form manages to stir up that much trouble Sunna wonders how bad it was in the old days. Or if it's just legend upon legend and it wasn't as bad as the dwarves tell now.

She turns to Sirrot. "I believe there has to be a reason you look the way you do now. You still are Sirrot. We only need to make your family and the other dwarves know that." Maybe the gods are playing a prank on the dwarves. Or Sirrot is meant to be a kind of lesson to learn about the calaquende? Do they still exist somewhere? And if so, which side will they be on should a war with the three armies break out?
Fritzholm
GM, 2329 posts
toss the dice
and have fun
Wed 27 Feb 2019
at 22:35
  • msg #461

Re: Ch10 - Journey to Yggdrasil

quote:
"So the dwarves are upset because you lost your beard and look like a little old enemy that no one has seen or worried about for centuries."

"I think it's more than just a beard."


"Much more than the beard.  Calaquende were a horrible, evil, murderous race.  They had the will and power to wipe out all dwarves.  We were at war with them longer than you can imagine.  There is good reason to fear them."

Sirrot lets out a sad breath and shakes his head.

"It dismays me to say that I would've reacted the same if a Calaquende had suddenly appeared by magic.  Such a vile enemy cannot be allowed to roam free.  It must be captured at the least and better yet put to death."

"But I am a dwarf, in mind if not in body.  I bear no ill will. There is no danger of a war renewed or acts of genocide."



"...I hope," he adds, almost inaudibly.
This message was last edited by the GM at 22:37, Wed 27 Feb 2019.
Holly
player, 1187 posts
Protect the Land
to protect your Children
Thu 28 Feb 2019
at 08:47
  • msg #462

Re: Ch10 - Journey to Yggdrasil

"There are already those who seek that Sirrot, and my cousins and I are looking to stop the worst of it." Holly says as Sirrot goes quiet. Perhaps now was not the time to tell the dwarf about the evils marching to the world tree and the threat they posed.

"Can I suggest Adiel joins you Sirrot during the festival. As you have already seen he is well able to keep you out of sight whilst you move to talk to your mother and sister. Others of us seem to have plans on joining in the festivities in some way."

"Now what can you tell us of your death?"
Subtlety was not something Holly had time for sometimes.
Mord
player, 541 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 28 Feb 2019
at 17:19
  • msg #463

Re: Ch10 - Journey to Yggdrasil

Mord leaned back, straining his chair, and considered the weighty subject.  "So something like if Sunna or Ros were turned into a goblin, that always is attacking our lands, and they are very fierce, and keep coming - because they breed so fast.  So if Sunna or Ros were become a goblin... they'd still be Sunna or Ros.  Probably still very cute too.  Maybe if we didn't know what had happened, but I thought you explained it to them.

"I still think it really comes down to the beards.  Maybe it's a long-term hatred with fear of losing their beards.  Like if they were set on fire?  Not like you're going to start making dwarf-hating little monster babies when you don't even like what you are, right?"


Mord's hand raised as the conversation went on, and he shook his head, turning to direct his remarks to Sirrot, but for all present. "I know this is very important to you, Sirrot, and I'm not trying to say otherwise.  But we didn't come here to help a dwarf we didn't know get friendly with his family that has a problem that you say you still have even being you in the situation.

"It's not that we don't care, because you know we do, and Holly did ... well, amazing things in bringing you back.  I don't understand it.  I don't understand the dwarf response.  That's okay.  Lots I don't need to understand.  I focus on the big things.

"What we are here for is not shopping or talking, but just to pass through.  There are three massively huge armies meeting on the far side of the mountains, and bent on destroying all life everywhere.  Any one of them could destroy all the armies in the lands, but three?  We need to get there and yesterday.  If you know a faster way than travelling through the tunnels, tell us, otherwise friends, I really  think we should talk about what we need to do to get access into the tunnels and through them, so we can save all the people of the lands.  If we fail, everything will likely die, and whatever little issue is here will mean nothing to you or your people.

"Then we can go back to giving him a beard, or make him look less... calaken?"

Sunna
player, 606 posts
storyteller and musician
Thu 28 Feb 2019
at 18:54
  • msg #464

Re: Ch10 - Journey to Yggdrasil

Sunna frowns at the thought of turning into a goblin. But in a way, Mord is right. Briefly Sunna wonders what the Trilefang would do, but quickly turns her attention back towards the real problems.
"It doesn't mean we won't help you", Sunna explains, "just that we have a lot of other things to think of as well."

"And a lot to do, too", Ros chimes in. "But maybe", she adds with a wicked smile, "if they don't see you as the same guy you were before you changed... you could help us and change the way people look at you. Defeating an army of evil is no small task, after all."

Sunna glances at Ros with a look somewhere between warning and agreement with her words.
Fritzholm
GM, 2333 posts
toss the dice
and have fun
Mon 4 Mar 2019
at 04:34
  • msg #465

Re: Ch10 - Journey to Yggdrasil

quote:
"Now what can you tell us of your death?"


"I remember standing.  I was in the forge working on a very light lithic metal.  The process yields a metal stronger than necessary, but not hard enough yet.  I had been infusing the molten alloy with Hepatic Air, which is a long slow process, so my mind wandered.  I remember feeling lightheaded when my attention snapped back to the workshop.  I was dizzy.  I dropped a flask I didn't even remember I was holding.  I couldn't hear the glass break, then I fell.  I must've hit my head."


"There's more after that.  It gets strange.  I was in a sapphire castle under open skies.  Don't ask me how I got there.  There was a young woman there with the voice of a child and the words of an adult.  She was not a dwarf.  The woman had golden hair and light skin like this," he says brushing his hair and cheek with the back of his fingers.

"But she was not as tall and slender as this body, more soft and rounded.  She told me that her name was Cassandra and that she was a princess 'even now' she said.  I'm not sure what she meant by that.  Do you know of a Winter Princess Cassandra in your lands?"

Sirrot stands up and tries to imitate a bit of graceful movement.  Not bad for a dwarven metallurgist.

"This Cassandra swept around like she was dancing whenever she moved, flowing instead of walking, and wore a short white dress that looked blue with red triangles at the hem that also looked blue somehow.  Her hair..."

"OK loverboy," Mord interrupts. "Enough about Princess Dreamgirl.  What happened next?"

Sirrot blushes deeply, temporarily at a loss of words.

"I'm sorry."

"She asked me if I wanted to go to the mines.  A strange question.  I felt like I should say yes, but I didn't.  I was ambivalent, and she could sense it.  She said that my 'gossamer cord' was still very thick and told me I could stay at the palace as long as I wanted to make my choice."

"I was there in the sapphire castle long enough to see a beautiful sunset from a balcony in the sky.  I didn't even sleep, just walked around and marveled."

"After that I was in a box, in this body."
Holly
player, 1189 posts
Protect the Land
to protect your Children
Mon 4 Mar 2019
at 08:25
  • msg #466

Re: Ch10 - Journey to Yggdrasil

"And that's where I come in." Holly said, her own knowledge not bringing immediately any remembrance of a Princess Cassandra, and looking to Sunna and Adiel to fill in that gap, and indeed Holly looked pointedly to Adiel to see if his alchemy knowledge could add to the story of what might have killed Sirrot's dwarven body.

The vision sounded worrying, but Holly wasn't going to add to her own problems.
Mord
player, 542 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 4 Mar 2019
at 15:20
  • msg #467

Re: Ch10 - Journey to Yggdrasil

Mord nodded as though knowingly during the talk of whatever strange things the former-dwarf had been doing with metal, but slowly shook his head at the tale progression.  "I don't dream of women in sky castles, with these ladies in my life-" he nodded matter-of-factedly towards Sunna and Ros, "But this Princess of yours certainly sounded welcoming, while you were thinking of what you wanted to do.  Seems a good enough thing, if there's nothing to fight.  Maybe ask her that if you go back in your dreams.  Holly bringing you back seems to have given you new challenges, but a chance to tackle them, and new opportunities that rise with them.  You didn't sound interested in what you were doing before, but your talk of the dreamtime and now is much more focused and driven.  Good traits."
Fritzholm
GM, 2334 posts
toss the dice
and have fun
Tue 5 Mar 2019
at 03:31
  • msg #468

Re: Ch10 - Journey to Yggdrasil

Now the party is mostly caught up on the Sirrot reincarnation half of the story.  Would anyone like to address the other half?  Then you can move forward in planning out your next moves.
Mord
player, 544 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 5 Mar 2019
at 04:46
  • msg #469

Re: Ch10 - Journey to Yggdrasil

Mord doesn't feel comfortable talking about it in front of a dwarf/elf with loyalty issues... and who might feel less than desireous about using a national hero celebration to steal property to break through a sealed portal keeping out all kinds of horrible dangers from the dwarven city.
Sunna
player, 608 posts
storyteller and musician
Tue 5 Mar 2019
at 05:27
  • msg #470

Re: Ch10 - Journey to Yggdrasil

„Say, Sirrot“, Sunna begins, „since you know this place and the people living here better than we do: do you know Kadrick of House Simiran? We wanted to purchase something from him but somehow... I‘ve got a bad feeling.“
It‘s not even a lie. There were enough demands from the dwarf to make her nervous.
Fritzholm
GM, 2335 posts
toss the dice
and have fun
Tue 5 Mar 2019
at 09:08
  • msg #471

Re: Ch10 - Journey to Yggdrasil

Sirrot shakes his head.

"Don't do business with anyone from House Simiran.  Kadrick is a horrible scavenger feeding on the carrion of a decayed house."
Sunna
player, 609 posts
storyteller and musician
Wed 6 Mar 2019
at 19:32
  • msg #472

Re: Ch10 - Journey to Yggdrasil

"Too bad", Sunna says, sounding genuinely disappointed.
"But since Mord already mentioned new challenges: do you know the Maldir Roads? We could need a shortcut to where we are going."
Fritzholm
GM, 2336 posts
toss the dice
and have fun
Wed 6 Mar 2019
at 22:47
  • msg #473

Re: Ch10 - Journey to Yggdrasil

"Of course. I know them well.  The deep roads are a genuine source of dwarven pride.  Who else has such an achievement?  None!"
Mord
player, 546 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 7 Mar 2019
at 02:08
  • msg #474

Re: Ch10 - Journey to Yggdrasil

Mord held up a large finger.  "Know them well... as in could guide us through them, so we get directly where we need to go?  And giving a chance for things to settle down here?"  The barbarian looked to Sunna and Ros, and the rest of folk present.  "I didn't want to raise it in front of Sirrot, in case it was awkward for him, but he sounds like he doesn't have any love for the wretch Kadrick, AND may have very helpful information for us.

"When we spoke to a friend in town, he told us that only Kadrick had the key to the tunnel roads.  We spoke with Kadrick - well, his agent- who was a lying, thieving wretch that needed to be driven through the inn wall sideways.  Repeatedly.  His follow-up meeting suggestion was all to capture Sunna and Ros.  Not that he would have held them long, or been able to hold anything after.  All I could do to not twist off his lying, slimy little head."
Blood started to rush through tree-crushing muscles, and it was with great gritting of teeth that Mord mastered the red flashing in his eyes.

"We tracked down another friend that has a plan to recover what we need to use the tunnels, but we need to confirm with a couple other of his friends.  Sunna remembers the details.

"If Sirrot is okay with hearing more, that he feels wouldn't bother him, I don't have so much issue after what he's just shared."

Fritzholm
GM, 2337 posts
toss the dice
and have fun
Thu 7 Mar 2019
at 18:59
  • msg #475

Re: Ch10 - Journey to Yggdrasil

"I'm not the foremost expert on the Maldir.  Some of their magic escapes me.  I've studied the roads for a couple of years and have travelled a few of them personally.  I know the paths they take, and could guide you to where you need to go.  In fact, getting out of Sloss Hinterplatz will almost certainly add years to my new life."

Sirrot furrows his brow.

"You say Kadrick has the key to the roads?  That's nonsense.  The road are open to anyone.  It sounds like more than one person is trying to deceive and take advantage of you.  Not a very friendly way to treat our human guests."
Mord
player, 547 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 7 Mar 2019
at 19:23
  • msg #476

Re: Ch10 - Journey to Yggdrasil

Mord scratched his head in confusion.  "But Penn said that we needed to get Kadrick's key to open the gate on the path we needed, didn't he, Adiel?  Sunna?  Because of great dangers that the dwarves had sealed off?"  The barbarian clearly didn't understand which was correct - was it confusion of language, or did Sirrot just not know about the special hidden gates, or had someone impersonated Penn to get the party to help Kadrick?

The confusion and contemplation helped pull Mord back from his fury, and he went over to fetch beverages for the group.
Fritzholm
GM, 2338 posts
toss the dice
and have fun
Thu 7 Mar 2019
at 22:49
  • msg #477

Re: Ch10 - Journey to Yggdrasil

"Well yes, some of the old roads HAVE been sealed, but even those you can open temporarily from the unsealed side.  No key necessary.  Perhaps there should be keys.  They used to send in special warriors to clean out the sealed sections every few years, but that didn't work well," says Sirrot.

"...it didn't work at all, really.  Precious dwarven lives were lost and little or nothing was gained.  Still now there are those who venture into the sealed roads for thrill or challenge.  There's not any treasure to speak of."

"If you spoke to Penn, that probably falls into the realm of geomancy.  Magic isn't my thing."
Sunna
player, 610 posts
storyteller and musician
Fri 8 Mar 2019
at 19:19
  • msg #478

Re: Ch10 - Journey to Yggdrasil

"We talked about geomancy with Penn", Sunna says. "The key is needed at the end of the Maldir road. The fastest way to our destination, as far as we know. Penn talked about monsters on that road and a very mighty bear, too." Invulnerable, but no need to worry Sirrot even more for now.

"Kadrick has that key. We don't trust him at all."
"And there are dwarves who have been cheated by him and badly so. One of them has a plan to free a friend of his, at least he says so, and he needs some people to help him. Very detailed plan, though somewhat time-sensitive."

Fritzholm
GM, 2340 posts
toss the dice
and have fun
Tue 12 Mar 2019
at 21:50
  • msg #479

Re: Ch10 - Journey to Yggdrasil

Any other discussion about your situation or plans on what to do next?

It'd be nice to hear from Adiel.
Mord
player, 548 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 12 Mar 2019
at 22:33
  • msg #480

Re: Ch10 - Journey to Yggdrasil

Mord looked frankly to Sirrot. "Sirrot, are you okay with hearing our plans to recover the key, or would you prefer to cover your ears in the next room?  We need to talk details to our cousins, but I don't want to offend you if you are a delicate type person - I don't really know you, but I try to be considerate, after all.  A merchant once called me a 'gentleman barbarian', and I even bought him a drink after I found out that he meant that as a compliment.  Well, a drink and a piece of cold meat."
Holly
player, 1191 posts
Protect the Land
to protect your Children
Wed 13 Mar 2019
at 16:12
  • msg #481

Re: Ch10 - Journey to Yggdrasil

Holly had listened to her cousins explain their own adventure and the proposal to potentially steal the key they needed to progress further north by the most direct route. Holly felt a little conflicted, as stealing was not something she normally considered aligned to her philosophy of life. If the key sat there, Holly would take it, but getting into that position might put her under some duress. Holly considered that the others might be able to do the action without her help, but she also suspected they would need to move quickly once the key was obtained to get to the door before any pursuit.

"Sirrot, I hope you will stay and help in the planning. Your local perspective would be useful. I don't like the prospect of stealing, but we have a greater need. The key is essential to saving the world so I will do what I can to support my cousins in obtaining it. Now, what do you propose we do Mord?"
Fritzholm
GM, 2341 posts
toss the dice
and have fun
Wed 13 Mar 2019
at 21:21
  • msg #482

Re: Ch10 - Journey to Yggdrasil

Note:  The rented house, much like Reynard's cottage, is just one room.

"Don't worry about offending me.  I'm curious to hear this plan," says Sirrot.
Mord
player, 549 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 14 Mar 2019
at 02:32
  • msg #483

Re: Ch10 - Journey to Yggdrasil

Mord thumped Sirrot on the shoulder.  "Attaboy.

"So this Dunmeal's not a bad dwarf.  I liked him.  Little bit paper-focused, but not bad despite that.  Dunmeal wants a mirror that Kadrick cheated them outta, and used it to trap his friend instead of the big fish they wanted to catch from the River of Depths.   I told Ros and Sunna that I didn’t trust Kadrick’s agents, and felt they were just trying to get the girls alone, and we know now exactly why.  Anyway, I get a good feel from Dunmeal.

"Access into Kadrick’s place is the first step - that was… the street performer.
Beindra of House Venssa.  She is remarkably tiny, flexible, and stealthy.  Dunmeal says she's our ticket into Brazmird Hall!  When Brazmird Hall’s greatfire is out to celebrate Zanbar Kelvyn, she will slip down the chimney and open … well, open some door.  I don’t remember Dunmeal saying which one – guessing he held that back so he wasn’t unnecessary, right?  Or we just figure out which.
We can find her in the market, and she likes a challenge, so that might be the way to recruit her.

"Then we get to the vault - that's Dunmeal.  The out route is him too.

"Once we’re at the vault, we need to open the vault locks, and special lockboxes.  That was the animal trainer that didn’t train animals.  Oscaronius, fancy hat dwarf.  He has some teeny tiny magic nuggets that open locks from the inside, like little bug nuggets.
He is a homebody on east side, and needs much coin to move upslope for more prestige.

"And we’re the Plan B for pretty much everything else.  If Kadrick tries to interfere with our recovery, his goons disagree with our liberation of their stolen goods, then we step in.  Traps, that's Ros.  Adiel and Sunna and Holly handle their kinds of magic.

"Dunmeal didn’t have anything special to carry what we recover, so strong backs, everyone.  Well, nothing he admitted to before discussing the rest of his plan, anyway.

"We- well, Sunna really – recruits those two, then we meet back up with Dunmeal, and he fills in the rest of his plans and maps.  He has many maps.  He said he was working on this for over two years, since Kadrick betrayed him and kidnapped his girl-er, partner.

“Sunna, Ros – I miss anything?”

Sunna
player, 611 posts
storyteller and musician
Sun 17 Mar 2019
at 19:31
  • msg #484

Re: Ch10 - Journey to Yggdrasil

"That sums it up", Sunna says. "Interesting thing to add: Kadricks goons believe that we are thieves planning a heist somewhere. Somewhere else. Because of the items we asked to buy from him. It was just a disguise to hide that we only needed the key."

"Hm. Maybe I can work that in a story to distract a few of the eyes following us?"

Holly
player, 1192 posts
Protect the Land
to protect your Children
Mon 18 Mar 2019
at 08:03
  • msg #485

Re: Ch10 - Journey to Yggdrasil

"We are only after the key aren't we?" Holly asks when Mord mentions carrying things. "We don't need anything else but the key."
Mord
player, 551 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 18 Mar 2019
at 14:10
  • msg #486

Re: Ch10 - Journey to Yggdrasil

Mord nodded in agreement.  "While there might be other items there of interest, I doubt we would find any difficulty in adding an item or two.  I was thinking in terms of being helpful to new friends with their rewards.  Annnnnd, if there is a chance to distribute some of his coin to punish him for trying to arrange a kidnap of the Sunna and Ros, and thank his agent for the idea... that would be almost as satisfying as pounding their teeth through the backs of their skulls," he admitted frankly, and not concerned about the desire for violence.
Holly
player, 1193 posts
Protect the Land
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Mon 18 Mar 2019
at 15:18
  • msg #487

Re: Ch10 - Journey to Yggdrasil

"Helping others to benefit is less of a trauma, shall we say Mord." Holly says, knowing Mord has a valid point at least in part. "So, Sunna is likely best suited to getting the recruits needed and she won't move without support. Our whole group might be a little too obvious, so Mord, who would you take with you?"

"Adiel we know can move around without too much attention due to his magic. I can do something similar, by transforming into a suitably innocuous animal. Don't forget that in your planning of any Plan B you have Mord. We can also call in Ebony if needed."

"And no Mord, Ebony will not carry your stolen goods. She would only be slightly less offended than if you asked Moonlight to do the same thing. And Ebony has a bigger bite!"
Holly adds in a more jovial mood.
This message was last edited by the player at 15:20, Mon 18 Mar 2019.
Fritzholm
GM, 2343 posts
toss the dice
and have fun
Mon 18 Mar 2019
at 20:36
  • msg #488

Re: Ch10 - Journey to Yggdrasil

"There's a big problem you're not mentioning," Sirrot interjects.  "The Exalted."

"Kadrick's got them working as his personal guard, somehow.  They are The Best.  Combat experts forged over centuries.  If even one of them shows up, you're finished."
Mord
player, 552 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 18 Mar 2019
at 21:20
  • msg #489

Re: Ch10 - Journey to Yggdrasil

Mord grinned at mention of the Exalted.  "Your best in town, eh?  I wouldn't mind testing one of the town champions."  The broad warrior knuckled his chin in consideration, not concern, but interest.  <brown>"I've fought many a 'best' and 'impossible to defeat', and left them eating the rushes and battlesoil.  I've heard dwarvenkind have great endurance, but I've never heard a tale of an Exalted running many miles carrying two wounded allies, and dodging entire trees thrown by hulking giants ten times a dwarf's size.  Nor have I found anything that has matched Mord the Mighty's strength.  But Mord is humble enough to know there is possibly something mightier - never seen one, but there could be.  Possibly.  Gods, and such.

"Maybe after we gather up what we need, we'll send out an invitation to one of them to have tea and take measure of such a combat expert.  I've fought experienced warriors with many years on them, and they're tougher than a fresh sword, for certain... but Mord is no fresh sword.

"Good thinking, though, Sirrot - anticipate the problems.  So, what do you know about these Exalted combat experts?"

Holly
player, 1194 posts
Protect the Land
to protect your Children
Tue 19 Mar 2019
at 09:19
  • msg #490

Re: Ch10 - Journey to Yggdrasil

"Mord, I think the key words here are forged over centuries." Holly says, and then asks Sirrot to confirm her suspicion, "Sirrot, are they constructs?"
Fritzholm
GM, 2344 posts
toss the dice
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Thu 21 Mar 2019
at 03:24
  • msg #491

Re: Ch10 - Journey to Yggdrasil

"What?  No Holly, they are living dwarves.  Did I misuse the word 'forged'?  I apologize."

"Mord Triplefang, there are six or maybe eight of them, I think.  Most recognize them by sight, but they nearly always wear an emblazon ancient rune meaning 'to transcend in a holy manner'."

Sirrot draws out the rune in the air in front of him with his finger.  You doubt you could recreate it if you had to from this gesture alone.  Maybe you could recognize it.  Maybe not.


"It is from this rune they got their name.  They are someone between a mercenary and a fanatic.  The Exalted have a very strong sense of loyalty and honor.  This does not mean they always fight fair.  If ever an army needs to march to defend us they step forward.  It does not sit well with me and many others that they fight for Kadrick.  They must have their reasons."

"I have no doubt that you are mighty, and have many true feats to tell, but do not underestimate the prowess of An Exalted.   I've never heard of them losing a battle.  Do not oppose them.  Either fight with them on your side, avoid them, or surrender.  They will admire a wise surrender."

The tone and lilt of Sirrot's voice is quite remarkable, almost heavenly.  You find yourself wishing he'd just go on talking.
Mord
player, 553 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 21 Mar 2019
at 13:34
  • msg #492

Re: Ch10 - Journey to Yggdrasil

Mord tried to fix the rune in his mind, thinking it was tied to the magic of these elite warriors.

"Okay, very small numbers, very skilled.  Strong loyalty and honour.  Vanguard for the armies.  Never lose.  They admire wise surrender... I'm telling you, Sirrot, except for the beards and runes, this is really striking a truth with Mord the Mighty's way of thinking.

"One thing bothers me.. yes, exactly that.  If these are the most religious, most courageous, most loyal, and most honourable dwarves... why are they -all?- following head of a disgraced, treacherous, corrupt family head all but destroyed... one that hires cutthroats and disreputables to represent them, and hands in everything illegal or bad stuff.  I wonder if there's something else in Kadrick's vault that controls minds like the mirror captured souls inside it.  Or something sooooo terribly secret that he can blackmail such pillars into his service.  Either way, quite interesting.

"Y'know, Sirrot, I don't know what yer voice was like before, but boy you have a storyteller's voice like Sunna.  I could listen to the two of you all day."

Holly
player, 1195 posts
Protect the Land
to protect your Children
Tue 26 Mar 2019
at 11:33
  • msg #493

Re: Ch10 - Journey to Yggdrasil

Holly listened to what Sirrot had said, and after Mord had said his piece, Holly added her own. "Perhaps Sirrot is right. We should find out what the Exalted want, if we can, and bring them to our side. Perhaps our local thief king has something over them we could recover or protect. Sirrot, if we wanted to find an Exalted, where would we look?"
Fritzholm
GM, 2346 posts
toss the dice
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Wed 27 Mar 2019
at 06:32
  • msg #494

Re: Ch10 - Journey to Yggdrasil

quote:
"Y'know, Sirrot, I don't know what yer voice was like before, but boy you have a storyteller's voice like Sunna.  I could listen to the two of you all day."


"Thank you.  It does sound pleasant, but hearing someone else's voice saying my words makes me uncomfortable.  Another thing to adjust to."

quote:
"Sirrot, if we wanted to find an Exalted, where would we look?"


"You can surely find The Exalted in Brazmird Hall in The Flats.  As Mord was saying, House Simiran's hall is challenging to infiltrate.  Did you say you had an appointment with Kadrick there?"
Sunna
player, 612 posts
storyteller and musician
Wed 27 Mar 2019
at 19:07
  • msg #495

Re: Ch10 - Journey to Yggdrasil

It takes Sunna a moment to get her mind working again after listeing to Sirrots voice.
"Maybe there will be time to introduce you to the Harpers one day", she says.

"I don't know if I would actually want to go there for our 'appointment', after all it sounded a lot like a trap."

"But it does sound as if Kadrick has made a strange deal with them, maybe tricked them somehow, either by pretending something he is not - or by a threat of some kind."


Sunna sighs. "I guess we'll have to talk to the two we need to get in there. And try to find out about the Exalted on the way?"
Fritzholm
GM, 2347 posts
toss the dice
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Thu 28 Mar 2019
at 21:16
  • msg #496

Re: Ch10 - Journey to Yggdrasil

Do you have more to discuss, or would Sunna and perhaps others like to go convince Beindra and Oscaronius to join in on Dunmeal's plan?  What do those who aren't going with Sunna want to do?
Adiel
player, 188 posts
Bardic Sage
Sat 30 Mar 2019
at 03:38
  • msg #497

Re: Ch10 - Journey to Yggdrasil

Adiel listens and thinks, hands behind his back, curious but unsure what to say for the moment. He tries to distract himself from an ache in one knee to concentrate and contribute. He retraces the magic rune in his mind, wondering what it does, as he mind jumps from one question to another.
Holly
player, 1197 posts
Protect the Land
to protect your Children
Mon 1 Apr 2019
at 07:11
  • msg #498

Re: Ch10 - Journey to Yggdrasil

Seeing Adiel distracted, Holly is a little concerned, but for the moment there are more urgent things to consider.

"So we keep together, yes? We seem to have poked a few hornets nests and I for one do not want to be stung. We need to find our accomplices for Dunmeal's plan and then a visit to try and find out if the Exalted can be distracted or at least slowed down in response to our plans. Of course, if we need people to look the other way, you could just have me and Ebony walk through the market. As it is, I would suggest perhaps leaving Ragnar here with Sirrot and Ebony. She will simply sleep in a corner, but if there is any problems she can warn me and protect Sirrot." Holly looks at the others and then adds, "Everyone content with that? If so, lets get going."
Fritzholm
GM, 2349 posts
toss the dice
and have fun
Tue 2 Apr 2019
at 07:37
  • msg #499

Re: Ch10 - Journey to Yggdrasil

You're finding it difficult to keep track of time underground, but you feel like there's certainly enough time today to track down one of these two before getting some sleep.  Maybe you could find and convince both if you're quick and lucky.

Where would you like to start?  Is Holly summoning Ebony to stay with Ragnar and Sirrot?  If everyone is going to sleep in the rented house tonight it'll already be a bit tight even without a bear.  Of course you have beds waiting at Hillis' too.
Mord
player, 555 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 3 Apr 2019
at 04:29
  • msg #500

Re: Ch10 - Journey to Yggdrasil

Mord stepped outside for a moment, returning momentarily with a small planter missing contents beyond dirt.

"Hey, Sirrot - I'm learning that kinda stuff.  The rune-words things. You draw that rune for me, hey, so I can work on learning it.  If you don't mind.  Adiel, Sunna - maybe you help me with my dwarven later, eh?  Good stuff.  That's the spirit.

"Okay, folks, let's get the feet to moving.  Let's check on the street performer first, on way to the other performer.  Sunna should charm the boots off them in no time.  Step lively, and all that, heh heh"


The barbarian stretched, giving the planter a small nudge for action, then gestured to the others to start the trek.
Holly
player, 1198 posts
Protect the Land
to protect your Children
Fri 5 Apr 2019
at 07:21
  • msg #501

Re: Ch10 - Journey to Yggdrasil

"As Mord says, lets get going. As Ragnar and Sirrot seem happy without her, I will leave Ebony where she is for the moment." Holly says, moving to the door to make her way outside and to at least take some semblance of control back.
Fritzholm
GM, 2350 posts
toss the dice
and have fun
Sun 7 Apr 2019
at 03:44
  • msg #502

Re: Ch10 - Journey to Yggdrasil

Mord goes outside to grab a planter.  Looking around puzzled for a while, it soon dawns on him - no sunlight, no planters.  He's seen some mosses and fungus, but that's about it here in Humantown.  Always ready to improvise, Mord goes back inside and nabs a tray.  Back outside the house once again he scoops a generous amount of sand from a pile onto the tray.

"You want me to draw the symbol of the Exalted on here?" Sirrot asks, looking rather puzzled at the sand covered tray Mord hands him.

"That's the spirit," Mord answers.


Sunna, Mord, Holly, Adiel, and Ros leave the rented house in humantown and return to the market to look for Beindra the little acrobat.  You can tell the market is less busy now.  Mealtime maybe or perhaps business is winding down for the day.  You come across some performers who look familiar from your recent trip to the market.  They are not currently playing music.  This is as good a place as any to start asking about Beindra.

I need a Gather Information roll from Sunna DC 13.  If Ros or Adiel would like to assist, Sunna can get a single +2 to her roll.
Sunna
player, 615 posts
storyteller and musician
Sun 14 Apr 2019
at 18:20
  • msg #503

Re: Ch10 - Journey to Yggdrasil

For a moment Sunna is at a loss, mostly because she can't help thinking about the why they are looking for Beindra: a theft. Even if the target is a mean guy.

Sunna approaches performers. "Hey there! Are you playing here every day? I think I've seen you before. Playing a song from the Clan lands, even?"
"I wondered if you have seen Beindra around here, recently. Beindra the acrobat? My sister has heard a lot about her talent and wanted to ask her about some of her work."

Ros just nods, trying to look eager.
Fritzholm
GM, 2353 posts
toss the dice
and have fun
Sun 14 Apr 2019
at 23:52
  • msg #504

Re: Ch10 - Journey to Yggdrasil

"Not every day.  We don't have enough songs for that," says a dwarf in a green coat green.

"Can you imagine?" adds a dwarf wearing a puffy blue shirt with white ruffles. "Every day.  They'd be so sick of the same 20 or 30 songs over and over and over, they'd put us to work in the mines."

"And not playing for the miners, actually digging.  Yeah we know little Beindra.  She's a rare one."

"Now you see, there are three circles here in the market.  They're far enough away that the crowds and sounds don't mix together.  Beindra will be at one of them sooner or later.  What she does the rest of the time is your guess."

"If you don't find her now, maybe tomorrow."

"Or the next day, but that's a holiday so we're clearing off and making room for the amateurs."

To make the search a bit quicker you split into two groups to check the other two circles and meet back here.  One group finds the circle empty and the other finds a lone bard singing what you think are educational dwarven parables to gathered youths.  During a break you ask her about Beindra.  She's not any more help than first group of musical performers you spoke to.

"I like that funambulist," she says about Beindra. "She doesn't drink and curse like most others of her ilk."

Would you like to wait 'til tomorrow, try a different part of town asking about Beindra, look for Oscaronius, or maybe try something else?
Mord
player, 556 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 15 Apr 2019
at 16:16
  • msg #505

Re: Ch10 - Journey to Yggdrasil

Mord scowled as their searches netted... nothing.  The walking was nice to stretch, but the not accomplishing anything grated on the warrior.  He stopped, sitting on the edge of a fountain statue to dump out a pebble that had somehow burrowed way into his boot, then brightening as he found something bettered than it had been before.  Boot redonned, Mord stood again, renewed.

"Well, let's go looking for Oscar, and we can swing back here on our way back, eh?  We - well, Sunna - can always ask about Beindra as we go along.  I thought she was an acrobat, but that one lady dwarf said Beindra was a funablist.  Not sure what that is, but it doesn't sound good."
Fritzholm
GM, 2354 posts
toss the dice
and have fun
Thu 18 Apr 2019
at 06:44
  • msg #506

Re: Ch10 - Journey to Yggdrasil

You know that Oscaronius has a house in the east point, which you have on good authority is east of the market.  You head that way and end up in a mostly residential neighborhood with just a smattering of official buildings and a few small shops and craft studios.  Lots of dwarves live in east point either in large ancestral homes or smaller houses that shift ownership from hand to hand over the centuries.  You're told that there's even a bit of land here and there to build new homes, but the place looks pretty full to you.  It's a large area, but there's no room to expand with the business district on one side, a bit of the temple district hemming it in in another direction and the walls of the upslope pinching it on two more sides.

You're not really sure where to start looking for Oscaronius' house in all this.  Furthermore there are a couple of House Halls in the neighborhood too.  Could Dunmeal have meant Oscaronius' "House" was in the east point and he could be found at the hall?  You don't even know which house the animal trainer belongs to.
This message was last edited by the GM at 06:58, Thu 18 Apr 2019.
Holly
player, 1199 posts
Protect the Land
to protect your Children
Thu 18 Apr 2019
at 19:02
  • msg #507

Re: Ch10 - Journey to Yggdrasil

"If he is an animal trainer, just go with the smell." Holly suggests as they consider how to find their target. Although Holly could probably transform and search the place quickly, it would give away a skill she did not want potential enemies to know about, unless it was absolutely necessary.

"But I would also suggest we simply ask someone. Oscaronius lives here, so people will know that."

Finding someone suitable, Holly simply asks them for directions to Oscaronius the Animal Tamer.
Mord
player, 558 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 18 Apr 2019
at 20:54
  • msg #508

Re: Ch10 - Journey to Yggdrasil

"Wasn't he an animal trainer that didn't train animals.  Little nuggets, the dwarf called them - wasn't it?  I head of a flea trainer once- maybe it is like that," Mord shrugged, raising his brows to show uncertainty of language of troublesome dwarves.

"I don't really understand that otherwise.  A swordsman uses his sword.  An axeman uses his axe.  Or you just call him a trainer of things, like a warrior is a master of various arms.

"Asking works, nod."

Fritzholm
GM, 2356 posts
toss the dice
and have fun
Mon 22 Apr 2019
at 05:59
  • msg #509

Re: Ch10 - Journey to Yggdrasil

Holly waves down a dwarf woman leading a donkey with 3 layers of sacks on it back.

"Excuse me, we are looking for the house of an animal trainer named Oscaronius.  Can you help us find it?" she asks in Clantongue.

The dwarf stops, giving Holly a puzzled look and a foreign gesture.  Adiel quickly steps in to assist, offering up the Dwarvish words for house and animal trainer.  The dwarf replies, and Adiel explains to everyone that Oscaronius does not live near her, but she's got a way to go before she gets to her house, so you can't rule out this area.

So many of the dwarves you've run into have spoken Clantongue that you've begun to take it for granted.  Holly suggests that Adiel do the asking now.

At first he doesn't have much luck either.  There are a lot of folks living in the east point.  Some know of Oscaronius, but he's a bit reclusive.  Finally you hit pay dirt.  You run into a cutter who lives right across from the animal trainer's house.  He leads you right to it.

The house is a low rectangular stone building typical of the area, with a curved, scaled roof.  The house has lavender accents where the eaves should be, but aren't.  It's hard to see much more of the house since a chin-high wall surround both the house and a second, more plain and boxy, but taller building.  You find yourselves at a sturdy wooden gate it the outer wall.  The cutter gives you a wave farewell and crosses over to his house.
This message was last edited by the GM at 03:37, Fri 26 July 2019.
Holly
player, 1200 posts
Protect the Land
to protect your Children
Wed 24 Apr 2019
at 10:06
  • msg #510

Re: Ch10 - Journey to Yggdrasil

"Well we got here in the end. Nice work Adiel." Holly says, acknowledging the relative ease Adiel had stepped in with dwarven. "Lets see if anyone is in."

Holly knocks on the gate, hoping someone might here, and wary of opening the gate in case the owner took offence. Having outer walls and gates and such things still slightly rankled with Holly who loved the open fields of the clan lands. Yet, here it seemed appropriate to partition yourself away from those living so close to each other. That, and there may be animals within the confines of the walled area. Holly was confident she could deal with such a threat, but they were here to get this dwarves help, so she wanted to take it as slowly as was necessary. Holly stepped back from the gate and looked around as they waited.
Fritzholm
GM, 2357 posts
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and have fun
Wed 24 Apr 2019
at 17:23
  • msg #511

Re: Ch10 - Journey to Yggdrasil

Your initial knock is met with some squeaks coming from behind the gate about knee level.  After a short while those die down to a calm quiet.  Holly decides to go with a longer, heartier rapping with the pommel of her dagger.  This stirs up a bit of a racket.  Not just squeaks this time but barks and squeals too, maybe even a few shrieks.  It's not long before someone comes out to investigate with a few Dwarvish exclamations.


"Hello?  Oscaronius?  May we have a word with you?"  Holly asks through the wooden gate.

The gate opens maybe a foot and a dwarf in a strange white hat and lavender vest pops through, closing the gate behind him lest any nugs escape.

"Shucks Howdy!  A whole passel of wandersome humans at my corral."

His Clantongue accent is unlike any dwarf's you've met so far.
Mord
player, 559 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 24 Apr 2019
at 22:11
  • msg #512

Re: Ch10 - Journey to Yggdrasil

"I don't know what 'passel' means in your local words," Mord looked puzzled, but looked at his allies.  In typical Mord fashion, he cut directly to the chase.  "But we are not wanderers.  We are trying to stop three invading armies that are gathering across the mountains - trying to defeat them before they gather full force and sweep across all the lands, destroying everything. We need some help in the tunnels, and found a fellow that can help, but the plan requires only a dwarf of great and special skills, and the dwarf said that you are the only one with the skill.  That impresses me too, by the way.

"There is much coin to be gained from this secret work,  and some items - I don't know them all, but I know what we and the others are needing.  If you are the nugget-master trainer, that sounds like the dwarf we need."


Mord paused, chewing his tongue.  "Forget all what I said.  Sunna's the better talker - I tend to be more direct.  She can say it better and such."
Holly
player, 1201 posts
Protect the Land
to protect your Children
Fri 26 Apr 2019
at 08:02
  • msg #513

Re: Ch10 - Journey to Yggdrasil

"And Sunna is less likely to do it in the middle of the street." Holly says, smiling at Mord's attempts to move things forward. Holly looks over the shoulder of the dwarf into the compound, trying to make out the animals she can hear. "May we come in and discuss a little business? I assume we are talking to Oscaronius."

Seeing animals, Holly lets Sunna or Adiel take the lead in any conversation. Sunna knows the work they need this dwarf to do, and Holly is more interested in seeing the animals.
Sunna
player, 616 posts
storyteller and musician
Fri 26 Apr 2019
at 19:02
  • msg #514

Re: Ch10 - Journey to Yggdrasil

"It's a matter better discussed inside", Sunna agrees with a glance and a smile towards Mord. "But my cousis are right. It's about business. If you are Oscaronius. We had to ask around a bit and maybe we got some directions wrong."


"It sounds as if you've got a lot of animals in there..."
Sunna nods towards the houes entrance.
Fritzholm
GM, 2358 posts
toss the dice
and have fun
Sat 27 Apr 2019
at 23:56
  • msg #515

Re: Ch10 - Journey to Yggdrasil

"No can do, Buckaroos.  What's to keep a gang of banditos from knockin' poor Oscaronius on the noggin 'n robbin' him blind.  Or worse!  Now if y'all were long time amigos that'd be quite a different pony."

Oscaronius lifts his hat off and mimes a konk on the head before replacing his hat.

"Since its business about armies sweepin' the tunnels y'all want to chew on, what say you to our House Hall?  It ain't but a short jaunt."
This message was last edited by the GM at 06:05, Tue 30 Apr 2019.
Holly
player, 1202 posts
Protect the Land
to protect your Children
Wed 1 May 2019
at 09:58
  • msg #516

Re: Ch10 - Journey to Yggdrasil

Holly nodded, "That would be better than standing out here. We shall wait for you here so you can show us the way." Holly says, expecting the dwarf to go back inside the enclosure to make preparations for his departure with them. Holly bit down her curiosity and desire to change into a bird to take a look inside the compound to see what animals there were inside. That could wait. Hopefully they would be invited in.
Sunna
player, 618 posts
storyteller and musician
Wed 1 May 2019
at 19:08
  • msg #517

Re: Ch10 - Journey to Yggdrasil

"Depends a bit on how many other people there are to overhear business", Sunna says. "I understand that you want to be careful. But the whole story isn't something we want everyone around here to know."
"Is there a possibility for you to be safe while keeping a private conversation?"

This message was last edited by the player at 19:09, Wed 01 May 2019.
Mord
player, 560 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 1 May 2019
at 19:36
  • msg #518

Re: Ch10 - Journey to Yggdrasil

"Yes, it is private venture for coin and item, and we would not speak of it to all, only those suggested and trusted."  The massive human warrior chuckled, nodding agreeably with this strange dwarven trainer.
Fritzholm
GM, 2359 posts
toss the dice
and have fun
Fri 3 May 2019
at 06:46
  • msg #519

Re: Ch10 - Journey to Yggdrasil

"Sounds like some shady business.  This hombre is on the strait and narrow trail," he says pointing both thumbs at himself.   "But that don't mean I can't give your proposition a little listen.  Come along."

Oscaronius takes the lead and waves you after him.

"There were these hucksters once wanted to sell me special grains and beans...  you know, critter grub.  They made all manner of claims to extraordinary properties, dang near borderin' on magic!  Come to find out, not only was it plain-jane grain, but weren't even theirs to sell.  It don't take too trained a nose to sniff out a polecat."

He leads you through the east point towards the river.

"I reckon you're the real herd wrangler here," Oscaronius says a bit later to Holly.  "It's in the way you eyed the gate, back at the homestead."  He rubs his beard a little before continuing.  "I peg you as the bronco type.  'taint many o' them in this hole."

"Here we are."

Oddly, the house hall is the least house-like building in the neighborhood.  It does sort of remind you of the Harper Guild Hall a little, but more solid, with much fewer windows, and not as tall.  Oscaronius brings you inside to a room with a table big enough for you all to sit at.

"Apple Jack all around!" He hollers to a plainly dressed dwarf.
Sunna
player, 619 posts
storyteller and musician
Fri 3 May 2019
at 11:26
  • msg #520

Re: Ch10 - Journey to Yggdrasil

Sunna shrugs to the comment about the shady business. Though Oscaronius is right about that it still feels somewhat like the right thing to do.

"Interesting story", she says with a grin. Despite his odd way of speaking she's beginning to like the dwarf. Though they won't be trying to seel items to him they don't even possess the business they're about to discuss feels somewhat similar. Getting him to trust them. That they don't intend to rob or cheat him.

Sunna looks around once they have reached the house hall.
Fritzholm
GM, 2360 posts
toss the dice
and have fun
Sat 4 May 2019
at 02:37
  • msg #521

Re: Ch10 - Journey to Yggdrasil

Sunna gets a feel for her surroundings.  As important as it is to know your audience in diplomacy, it is also vital to understand the ways of the place you are in.  Even though they are in the very same city, not far apart, dealing with workers, hustlers, and beggars in the flats should be much different from convincing a craftsman and performer such as Oscaronius.  All around are the clues she needs to make her words as persuasive as possible.

The entrance of the house hall is a large room supported with pillars and mild arches.  The floor is a checkerboard of two different types of polished stone.  Rugs lay on the floor's paths most travelled most likely to keep scuffing of the finely polished stone to a minimum.  Four dwarves lounge in large padded chairs with small stool-like tables by their sides for their drinks.  These chairs are spaced far enough apart that they require loud talk that sounds boastful in tone.  The lighting is brightest at sconces around the edges of the room.  The walls host a number of long, low bookshelves with so many books it's like being in the harper's library.  There are also cloth hangings with painting ranging from portraits to landscapes, to scenes of battles long past.  Sometimes three or four different paintings, by the looks of them by different artists, share the same cloth.  You've never seen anything like it in clan lands.  And of course there are the statues.  The dwarves do love their statues.  They appear to be realistic depictions, but often slightly exaggerated in size.  Notable men and women of the house to be sure.  Sunna wonders if any are still living or whether the carvings are only of those departed.

The table that Oscaronius leads you to is through an arch from the main hall, but there is no door.  The sounds of the raucous four rain through the air and little is to stop your words from making the reverse journey. Perhaps their distant chatter will do enough to drown out your clandestine conversation.

Judging from the smell of smoke and cheese, this part of the hall also borders a kitchen.  That is where the drably dressed young dwarf goes when Oscaronius calls for apple spirits.

The chairs around this table all have armrests.  They are wide enough for most, but Mord might be more comfortable standing.  It's not as brightly lit around the table as at the perimeter of the entrance hall, but there's still plenty of light for reading.

Oscaronius plunks down in a chair on the side of the table, not putting on the airs of importance that a seat at the ends might imply.  He waits quietly and patiently for his drink before talking.  It's not long before the dwarf returns with a pitcher and about a dozen stone cups.  The animal trainer snatches one of the cups from the pile, indicating that it's serve yourself, and fills the cup before passing the pitcher to his right.

"Cider is nectar for all Moradin's creatures,", he says before his first swig. "Givin' it a kick makes it worthy of a talker."

The drink sure does have a kick.  You can taste the alcohol from smell alone, but there's also a crisp apple scent somewhere in there.
This message was last edited by the GM at 04:53, Tue 11 June 2019.
Holly
player, 1203 posts
Protect the Land
to protect your Children
Wed 8 May 2019
at 08:40
  • msg #522

Re: Ch10 - Journey to Yggdrasil

Holly simply nods and smiles at the conversation Oscaronius tries to have with her, letting him lead the way and keeping good time with the others. Holly would like to comment, but wants Sunna to sort out the question of their visit before moving onto more interesting topics, such as the animals back in the compound.

Holly was tempted to ask for water, but instead accepts the honey drink. A quick sip is enough to tell her how good it is and how little she needs its kick. Gently putting the cup down in front of Mord, knowing he would at least enjoy the result of drinking it. "Cider is the nectar of Obad-Hai's creatures as well as many others."
Fritzholm
GM, 2361 posts
toss the dice
and have fun
Fri 17 May 2019
at 04:22
  • msg #523

Re: Ch10 - Journey to Yggdrasil

"So what all this business I keep getting whistled in my ear?"
Sunna
player, 621 posts
storyteller and musician
Sun 9 Jun 2019
at 17:11
  • msg #524

Re: Ch10 - Journey to Yggdrasil

Sunna sits down on a chair directly opposite of Oscaronius, if possible. When the drink is served she fills herself a cup and takes a sip. "It's great", she comments, but reminds herself to be careful with it.

Before Sunna begins talking about the business she glances over to the open door. In case someone is close by she would wait for a moment longer.

"As Mord already said there are three enemy armies on their way to destroy everything. We intend to stop them, but they have a head start. That's why we need access to the Maldir roads and a certain key. Well, now we know who has the key. But the one seemed more interested in very strange dealings than trading.
We even heard that he trapped someone inside a mirror.
So, we can either stop all our efforts here or try to get the key from that dwarf without him knowing. His reputation is not the best, as far as I know. I'm certain you heard of Kadrick?"

Fritzholm
GM, 2366 posts
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and have fun
Mon 10 Jun 2019
at 01:01
  • msg #525

Re: Ch10 - Journey to Yggdrasil

Oscaronius looks puzzled as you begin to explain, like someone who's only hear half of a conversation.  He repeats your words occasionally as if agreeing.

"3 armies, shoot...  key...  A mirror, huh?"

"Can't say as I've had a whiff of a Kadrick.  He must be down-wind of me."
Ros
follower, 15 posts
Mon 10 Jun 2019
at 06:35
  • msg #526

Re: Ch10 - Journey to Yggdrasil

„Kadrick of House Simiran“, Ros chimes in.
Mord
player, 562 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 10 Jun 2019
at 20:41
  • msg #527

Re: Ch10 - Journey to Yggdrasil

"Yes.  Has a bunch of wretches that work with him as well.  Didn't get a good feeling for the slimesnake we met at a brekke place yesterday.  Wouldn't mind throwing him someplace, after the things he said and suggested.  Humph.

"Doesn't want to see anyone succeed, certainly not raise themselves up where he hasn't, if you ask me.  In fairness, I'm not sure if all the blight on his family is from him, but the people he has appearing as his right hand speak very, very poorly of him.

"Beh, get the taste of them outta my mouth.


The barbarian reached for the beverage Holly had brought, drinking deeply from the vessel, then nodding approvingly to her. "Say, Holly, you're right.  That's not half bad for not-ale.  I wonder if you could make a cider ale.  Get a nice froth on it.  Thanks for the wet."
Fritzholm
GM, 2367 posts
toss the dice
and have fun
Tue 11 Jun 2019
at 05:12
  • msg #528

Re: Ch10 - Journey to Yggdrasil

"I reckon there ain't no House Simiran no more.  Barn doors got shut for good on account of some fix or another."

Oscaronius stands up and shouts out the the main hall.

"Timmer!  What's the rag on House Simiran?!?  They still a thing?"

Collectively, you open your mouths to dissuade Oscaronius from yelling for his friend.  You don't want to draw any more attention to your conversation than you need to, but the trainer misconstrues the situation and instead explains why he's calling the other dwarf in.

"Timmer'll mosey over here and straighten all this out.  He knows his houses, he does," he says in a normal tone.

Sure enough a dwarf wanders into through the archway and into the room you're sitting in.

"Yes, Oscaronius.  House Simiran is 'a thing'.  Where have you been?"

"Back at the corral , I suppose," he says sheepishly.

Timmer looks over the present company.  Clearly none of you are from House Simiran.

"They are a disgraceful bunch of bullies and criminals.  Not a single one of them will enter the hall of the dead in your lifetime or mine, Oscaronius."

He puts his hands into deep pockets to signal some element of finality.

"Shucks, you've got your ear to the ground, Timmer.  How about this Kadrick feller?"

Again you shake your heads, wishing he wouldn't have brought the name up so publicly, but there's no time to stop him.

Timmer scoffs, a sour look on his face.

"Oscaronius, you avoid Kadrick."

He whips his right hand out of its pocket and shakes two fingers at Oscaronius.

"Do you hear me, Oscaronius?  Kadrick is the very head of the snake.  Stay away."
Sunna
player, 622 posts
storyteller and musician
Thu 13 Jun 2019
at 19:31
  • msg #529

Re: Ch10 - Journey to Yggdrasil

While not happy about the choice Oscaronius made when ordering the other dwarf to get in Sunna is glad that he confirms their suspicions about Kadrick and House Simiran.
"Head of the snake", she replies thoughtfully, "sounds like a very nice kind of guy..." She glances over to Mord for a second.
Mord
player, 563 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 14 Jun 2019
at 04:41
  • msg #530

Re: Ch10 - Journey to Yggdrasil

"Yes, he and his crew are everything as bad folk as your friend says, from what we've seen and heard," Mord agreed, his glower clearly meant for the absent House.  "And our friend will do what he can for his captured friend to free her.

"Oscaronius... I'm not going to tell you to join us.  It's dangerous work, but you're no coward, from what we hear.  Your place needs a bit of coin to fix or moving, but you're no merchant concerned with coin counting.  The question I would put to you, well, it's the same I put to the group earlier.

"You know from what we've informed you that there's a world-threatening danger approaching - I'm sorry, but you can't forget that now.  You can do something to help stop it.  Something to help protect your people and ours and everyone's. Something within your power, within your skills.  I'm guessing something within your corral.

"You know he's a bad man, with bad people.  He's a smear on the good dwarven name.  But I don't care about that.  I care about helping rescue a friend's kidnapped best friend.

"Sunna's probably going to give me the gears later, friend, but I play straight and direct, and I like folk to talk to me that way.  You know there is immediate need, there is a great danger, and you -only you- can do something to see good succeed, people rescued, and the key recovered, so we can continue on to stop the invading armies.  And maybe you'll be able to use your coin to help your corral friends with a bigger space, or whatever you need to help your craft.

"If you're the type of metal I think, we'll meet you at the funny statue of the three dwarves lifting up an empty ore cart,"
Mord named a memorable statue near the location where the party would be meeting their source.

"But we're not going to pressure you.  If we don't seeya, was good to share a drink with ya."
Fritzholm
GM, 2368 posts
toss the dice
and have fun
Fri 14 Jun 2019
at 21:18
  • msg #531

Re: Ch10 - Journey to Yggdrasil

Before you start explaining further, someone out in the main hall yells something in Dwarvish.  Timmer turns and yells something back.  He points two fingers at Oscaronius, crinkles up his face, and shakes his fingers at the trainer.


Then Timmer wanders away as nonchalantly as he'd arrived.

Sunna and Mord say their piece but Oscaronius doesn't look any less puzzled at any point.

Oscaronius looks to Mord, who's done most of the talking and seems to be the group's leader, even though it was Holly who initiated the interaction with Oscaronius.

"You hombres got a cockeyed way of cuttin' a wrangler in on a deal.  Some of it I got half figured and the rest is clear as mud.  I reckon there's a powerful danger on account of three armies.  Your posse aims to take a tunnel to stop 'em, but to work it you need a key."

"This Kadrick varmint has the key, a mirror, and some gears.  Then someone's friend kidnapped your friend, ain't that right?"

He takes his hat off and scratches at his hair a bit just letting the hat dangle in his other hand.

"But how does ol' Oscaronius fit in?  What am I to do other than stand near a statue?  That don't rightly sound like it'll be worth coining me in on your deal."

"Oh, and how much coin are we talking about?" he adds.
Sunna
player, 623 posts
storyteller and musician
Sat 15 Jun 2019
at 04:29
  • msg #532

Re: Ch10 - Journey to Yggdrasil

Sunna has to chuckle at the remark Timmer gives the other dwarves in the main hall.

"Kadrick has the key we need and a friends friend trapped in a mirror of his. Imagine a dwarven woman trapped in a mirror for over two years now. Likely that Kadrick planned to do that same trick on Ros and me, too, if we were naive enough to go into his house to bargain with him."

"This guy who has made the plan to get into Kadricks house said that you have miniature nuglets, things that'll help to get into lockboxes, where Kadrick stowes goods.
As for the coin: as much as we can carry out of there."

Fritzholm
GM, 2369 posts
toss the dice
and have fun
Sun 16 Jun 2019
at 03:06
  • msg #533

Re: Ch10 - Journey to Yggdrasil

Oscaronius nods his head a little, understanding the situation better.  Then he shakes his head.

"I'm rightfully an entertainer not some desperado riding the owlhoot trail.  Best you find some other safecracker."

Here's where you do your convincing.  Make your (hopefully) convincing argument to Oscaronius on why he wants to help you rob Kadrick and roll Diplomacy.  Oscaronius is already friendly.  You need to convince him to be helpful.  DC 20.  A party member with at least one rank of Diplomacy can say their piece and assist you with a +2 to your roll.  This can only be done once.

Alternately, I suppose you could try Bluff or Intimidate if you want to go down the road of lying to or threatening him.

There might also be ways to improve your chances with spells or magic items.
Sunna
player, 624 posts
storyteller and musician
Sun 16 Jun 2019
at 06:10
  • msg #534

Re: Ch10 - Journey to Yggdrasil

„It‘s about rescueing a woman, Oscaronius. And saving the world, too. Plus, you get to harm a house of criminals, maybe Even prevent them from doing more bad things in the future. While gaining coin for your work. Maybe... Kadrick even has trained animals that need to be freed.“


Ooc: 33!!!
Fritzholm
GM, 2370 posts
toss the dice
and have fun
Sun 16 Jun 2019
at 10:13
  • msg #535

Re: Ch10 - Journey to Yggdrasil

Sunna goes into a longer version of that, persuasively reframing the entire endeavor as a heroic rescue instead of any sort of criminal cash grab.  In the end she has not only Oscaronius believing it, but all of you too!

"Shucks Howdy!  I clearly had blinders on before.  I'm duly sorry for trying to turn you down.  How yellow-bellied of me!"

Oscaronius blushes, ashamed at his previous refusal.

"Your posse can count on me.  Whatever you need.  Consider it done."
Fritzholm
GM, 2371 posts
toss the dice
and have fun
Thu 20 Jun 2019
at 01:31
  • msg #536

Re: Ch10 - Journey to Yggdrasil

Oscaronius agrees to meet you to hear Dunmeal's plan tomorrow.  You all finish your cider and head out.

It's getting kind of late.  Do you have anything you want to do before calling it a night?  When you do call it a night are you going back to the rented house or Hillis' Inn?
Sunna
player, 627 posts
storyteller and musician
Fri 21 Jun 2019
at 09:19
  • msg #537

Re: Ch10 - Journey to Yggdrasil

Relieved that Oscaronius is now working with them Sunna smiles at the dwarf. "It sounds kind of confusing at first, I have to admit. But I am glad to have you helping us."


Once outside and out of earshot from Oscaronius Sunna says: "I think we should go back to Hillis' inn. I don't want to make too much trouble for the officials. We have enough people to worry about, it would be worse if they are out searching for us, too."

"I don't know. We got rid of the guys following us and I like it that way", Ros states.
Mord
player, 565 posts
Tripelfang Berserker
Ambassador of Beat-Down
Sat 22 Jun 2019
at 01:13
  • msg #538

Re: Ch10 - Journey to Yggdrasil

Mord let out mighty chuckles at both suggestions, nodding agreeably both ways, and letting them decide as they walked.  The giant kept his cousins close, within reach to protect them should trouble arise.

With the lockperson "locked up", that left only the ...

"Hey, why don't we tour past the area on the others lass, check to see if she's back in round, done her activities, or doing her visible activities.  Might be a nice meal to take back with us, even an ale to wet dry throats."
Fritzholm
GM, 2374 posts
toss the dice
and have fun
Sat 22 Jun 2019
at 03:55
  • msg #539

Re: Ch10 - Journey to Yggdrasil

Mord might want a mug of ale, even after the cider, but he's not that keen on more food just yet.  All that breake is still sitting in his gut.  It feels like he ate a big sack of gravel.  This food is not going on his list of favorites, even if you do soak it in beer.

You swing back through the market district.  There's a little less activity than before.  No sign of Beindra.
Holly
player, 1206 posts
Protect the Land
to protect your Children
Sat 22 Jun 2019
at 10:19
  • msg #540

Re: Ch10 - Journey to Yggdrasil

"I would suggest we only lose those following when we have to. Don't make too much effort tomorrow or they will simply send ten people to follow us, and that won't do. We need to find the other dwarf, but a small group can do that." Holly says, trying to balance the need and the necessity of their situation. Her own personal desire would be to see inside the compound Oscaronius kept, but knew any sighting of her and him would weaken their chances.
Mord
player, 567 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 24 Jun 2019
at 17:14
  • msg #541

Re: Ch10 - Journey to Yggdrasil

"As long as we avoid their brekke excuse for food.  For fabled drinkers, the ale has been adequate at best, and the tavern food horrible enough to almost not want to drink.  Imagine."

The warrior preferred to keep the group together, and had mentioned so rather than splitting up, but perhaps it would do Adiel a bit of good to do some further discussion with their guest of the taboo race.
Fritzholm
GM, 2375 posts
toss the dice
and have fun
Tue 25 Jun 2019
at 15:28
  • msg #542

Re: Ch10 - Journey to Yggdrasil

So the plan is for Adiel to return to the rented house to stay with Sirrot and the rest of you are going to Hillis' Inn?
Fritzholm
GM, 2377 posts
toss the dice
and have fun
Fri 12 Jul 2019
at 04:25
  • msg #543

Re: Ch10 - Journey to Yggdrasil

Adiel bids you all a good night and splits off from the group.  On your way back from the market district to Humantown Holly and Ragnar notice a certain dwarf with long stringy black hair, brown garb, and matching metal vambraces and belt.  He catches sight of the party and lurks about, following at a considerable distance.  There is also a uniformed guard standing watch near Hillis' Inn.

The day hasn't been tiring, but it's good to have a soft, comfortable lie down anyhow.  The Inn's common room is full tonight.  Human visitors for the upcoming festival perhaps?  You get a good night's sleep and are ready to go in the morning.

You are meeting Dunmeal today to go over the plan.  You still need to find and convince Beindra the acrobat to join you.  Tomorrow is Zanbar Kelvyn.
Sunna
player, 628 posts
storyteller and musician
Fri 12 Jul 2019
at 19:41
  • msg #544

Re: Ch10 - Journey to Yggdrasil

"Maybe Beindra is at the market today?" Sunna suggests. "But she has to live around here somewhere... someone has to know that."
Mord
player, 569 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 15 Jul 2019
at 02:52
  • msg #545

Re: Ch10 - Journey to Yggdrasil

Mord nodded agreeably.  "With the big festival coming about, I can't see a performer missing out on the coin from such big crowds, any more than a firstblood warrior would miss a big battle.

"Let's try Sunna asking about, see if she can find word.

"And if not, then we can try bonking some dwarf heads together to jog their memories.  Sooner is better than later, right-e-o?  I'm feeling a strong urge to hit things, but it has occurred to me that televising my superiour skills before the event could increase dwarven worries.  We could check out those special warriors our friend mentioned working for the wretch.  Perhaps one of them would be fighting there?"

Fritzholm
GM, 2381 posts
toss the dice
and have fun
Mon 15 Jul 2019
at 03:03
  • msg #546

Re: Ch10 - Journey to Yggdrasil

I need a Gather Information roll from Sunna.  If anyone with at least one rank in Gather Information would like to assist her she can get a one time +2 to her roll.
Mord
player, 570 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 15 Jul 2019
at 04:35
  • msg #547

Re: Ch10 - Journey to Yggdrasil

Fritzholm:
I need a Gather Information roll from Sunna.  If anyone with at least one rank in Gather Information would like to assist her she can get a one time +2 to her roll.
OOC: twiddle thumbs, whistle while looking away
You and your impossible standards :)

Rakanishu knows a fair bit, and I'm sure he wouldn't draw attention in helping. :p

Fritzholm
GM, 2382 posts
toss the dice
and have fun
Mon 15 Jul 2019
at 05:34
  • msg #548

Re: Ch10 - Journey to Yggdrasil

Have no fear, Mord.  You can make a Spot check.
Mord
player, 572 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 15 Jul 2019
at 19:25
  • msg #549

Re: Ch10 - Journey to Yggdrasil

Fritzholm:
Have no fear, Mord.  You can make a Spot check.

OOC: Grin.  No ranks.  I'll roll if no one else steps up, or DM okays :)
Fritzholm
GM, 2388 posts
toss the dice
and have fun
Mon 15 Jul 2019
at 21:40
  • msg #550

Re: Ch10 - Journey to Yggdrasil

I think you have a lot of ranks of Spot.  If you'd prefer to let Holly roll, that's OK too.
Mord
player, 574 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 15 Jul 2019
at 21:57
  • msg #551

Re: Ch10 - Journey to Yggdrasil

Fritzholm:
I think you have a lot of ranks of Spot.  If you'd prefer to let Holly roll, that's OK too.
*Baffled*
Weird.  screen must have only partially loaded.  I had *thought* I had spot, but the sheet previously showed 0 ranks, but it clearly now DOES show spot.

Sunna
player, 630 posts
storyteller and musician
Tue 16 Jul 2019
at 08:00
  • msg #552

Re: Ch10 - Journey to Yggdrasil

Sunna does her best to find someone knowledgeable...

OOC: Sunna rolled 10 using 1d20+8.  Gather information.
Mord
player, 577 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 17 Jul 2019
at 15:06
  • msg #553

Re: Ch10 - Journey to Yggdrasil

Mord's knock thundered on the doors of the other Triplefangs.  "UP and action.  Mord's feeling listless.  I think if we see that little spy today, I'll greet him up close, since he didn't get the message last time."  The barbarian's tone seemed to express resignation to an inevitable, but there was a little too much emphasis, belying his eagerness for action and confronting his enemies.  Or perhaps it was simply knowing Mord.

"So, let's check the areas we expect her, look to her friends, and if we need to, track down where she eats or sleeps, and ensure we get her on side.  If there's no sign, she could be outside the city, in which case we need to find someone else or ... or we see if someone else can small spaces..."  He looked towards Holly, and also tapped his backpack containing his tree ally.  "Perhaps we have a couple other options, but we're going ahead one way or another - we cannot wait here."
Sirrot
player, 11 posts
Died a Dwarf
Reborn an Elf
Thu 18 Jul 2019
at 01:07
  • msg #554

Re: Ch10 - Journey to Yggdrasil

OOC: Where is Sirrot and who is he with?
Mord
player, 579 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 18 Jul 2019
at 15:19
  • msg #555

Re: Ch10 - Journey to Yggdrasil

Sirrot:
OOC: Where is Sirrot and who is he with?
Adiel, at the safehouse.  While the players were being replaced :)
Fritzholm
GM, 2391 posts
toss the dice
and have fun
Sun 21 Jul 2019
at 04:00
  • msg #556

Re: Ch10 - Journey to Yggdrasil

Sunna asks around the market, this time focussing on fans of the performers instead of talking to the performers themselves.  Quite a few of them know about Beindra.

"She's a climber extraordinaire.  Can zip up a rope or a pole or a wall just as easy," says one dwarf waving his mug around and sloshing beer with little regard.

"Oh and such a diver too.  That little girl can fall and land like a mouse.  These distances would bust a regular dwarf's bones to pieces," says another nibbling cheese.

"Times her moves to music.  More a thrill to the viewer that way.  I recon her a crack dancer too."

But as far as her whereabouts go you strike out again and again.

The conversation gets a little dull for Holly, Ragnar, and Mord.  Since they don't want to hamper Sunna's craft they mostly take to standing back and looking around.  For Mord that looking pays off.  He catches a tiny blur of pink out of the corner of his eye.  He spins his head in time to watch it scurry along cracks in the ground stones.  Is it a nugglet?  A dwarf nugglet?  The kind Oscaronius trains?  Mord has a hunch that this is important.

"Excuse me," he says to Holly and Ragnar before inexplicably making a hasty exit.

Holly and Ragnar can't help but notice that Ros has slipped off too.

Sunna keeps trying to find out where Beindra might be if not at one of the market circles.

"I've only seen the acrobat doing her shows, never any elsewhere, but I think she fancies a fire-eater goes by the name of The Great Golban."

It's the first lead she's had in a while and a bit later she follows it up.

"Golban, he's only a fire-eater on occasion.  Most days he's lugging barrels and crates for his pa at the rugworks."
This message was last edited by the GM at 04:21, Sun 21 July 2019.
Fritzholm
GM, 2398 posts
toss the dice
and have fun
Mon 22 Jul 2019
at 21:02
  • msg #557

Re: Ch10 - Journey to Yggdrasil

Ros if off mounting her own investigation into the whereabouts of Beindra.  Please have her roll Gather Information.

Adiel can try a Gather Information roll too if he's willing to leave Sirrot alone with his thoughts at the rented house.
Adiel
player, 194 posts
Bardic Sage
Tue 23 Jul 2019
at 01:50
  • msg #558

Re: Ch10 - Journey to Yggdrasil

"I am going out for a while."

Adiel set the books aside and strode out into the town, there was so much that he really wanted to see.  He strides out into the town and starts by going to a tavern, asking a few questions.



20:49, Today: Adiel rolled 10 using 1d20+5 ((5)).
Sirrot
player, 14 posts
Died a Dwarf
Reborn an Elf
Tue 23 Jul 2019
at 03:37
  • msg #559

Re: Ch10 - Journey to Yggdrasil....Meanwhile.....

Left to his own devices, Sirrot mends the armor as best he can and finds that he has been given a gift with this new form.
Sunna
player, 631 posts
storyteller and musician
Tue 23 Jul 2019
at 19:58
  • msg #560

Re: Ch10 - Journey to Yggdrasil....Meanwhile.....

"Maybe we can find this Golban at the rugworks, then", Sunna says to the others, sounding frustrated.

Ros rolled 6 using 1d20+4.  Gather Information.
Holly
player, 1208 posts
Protect the Land
to protect your Children
Thu 25 Jul 2019
at 20:43
  • msg #561

Re: Ch10 - Journey to Yggdrasil....Meanwhile.....

Holly had been in her own little world again. Partly it was the feeling of being enclosed within the city without a route to escape for a moment or two, and partly because there was a big thing missing in her life again. She sensed that Moonlight was ok through the connection they had built over the years, but his absence was felt keenly when he was not close by. The winter with him had been a very special one as usual, and Holly wished she wasn’t embroiled in this mad adventure and that much of the burden was on her. That Ebony was deemed a menace by many meant she had to leave that one comfort hidden as well.

Noticing Mord wander off, Holly simply nodded and tried to pay more attention to what Sunna was doing. She smiled to her young cousin as she suggested they go to a rugworks to find someone, and nodded again that Sunna should lead the way. Perhaps there would be a tree there.
Fritzholm
GM, 2399 posts
toss the dice
and have fun
Fri 26 Jul 2019
at 04:13
  • msg #562

Re: Ch10 - Journey to Yggdrasil

One thing that Sloss Hinterplatz is not short on is places to drink.  Adiel wander just outside Humantown and into the first beer hall he passes.  It's a dark and grungy place, not very welcoming to humans.  Adiel spends a while just listening to the way people people talk, the dwarvish phrases they use, how they interact.  Once he picks up the vibe and style he sparks up his first conversation.  He finds the dwarves to be neither hostile nor friendly, but more noteworthy they don't seem to know anything he didn't already know about the acrobat.  Adiel moves on.

This time he leaves The Flats.  Beindra isn't well known there.  Adiel doubts she hangs out there at all, but it was worth a check and it was nearby.  Sunna and the others would be covering the market district.  Adiel didn't think there'd be many taverns in the temple district, so he made his way to a residential neighborhood of the midslope.  For some reason he has a hunch that Beindra is a member of House Palimar.  He finds some craftsmen drinking off duty and inquires about Beindra.

"Aye, we've all seen her act a time or two, but she nae be Palimarian."

This neighborhood turned out to be another dead end.

Undeterred, Adiel makes his way to the garden district. They don't call it legwork for nothing.  He'd have to be a little more careful here, lest be be recognized from the reincarnation incident.  Adiel already took the precaution of dressing differently, but humans tend to stand out and be recognized in the stronghold.

Adiel finds an unusually large pub in the garden district specializing in food and wine as well as ale.  Unlike the pubs in Triplefang lands, this place has nearly a dozen different rooms all interconnect with each other on two floors.  It makes sidling into a social group more difficult, but the harper knows a few tricks he picked up in Rankor Heights.  Right off the bat it seems like he's onto something.

"Beindra?  Someone was JUST asking me about her,"  a lady tells Adiel in Dwarvish.  "A scarlet haired human girl."

Ros?  Sure enough, Sunna's sister is working the exact same pub for info.  It isn't hard to find her.

"Any leads on the acrobat?" Adiel asks.

Ros sighs, shaking her head.

"Nothing.  I can't loosen a single lip.  Either none of these dwarves know anything, or they just don't like me."
This message was last edited by the GM at 04:17, Fri 26 July 2019.
Fritzholm
GM, 2400 posts
toss the dice
and have fun
Fri 26 Jul 2019
at 04:25
  • msg #563

Re: Ch10 - Journey to Yggdrasil

The little pink thing hops and zips along, sticking mostly to the moist ruts carved into the stone to one side of the walkway.  It's hard to keep it in sight.  Mord is quick, the fastest running in the group, and he's been on his share of hunts, just never for game this small.  For a moment the creature stops, spins around and spends a moment looking directly at Mord.  The tiny thing is too far away to pounce on.  The moment is about to pass and the pink critter turns tail to run again.
Mord
player, 581 posts
Tripelfang Berserker
Ambassador of Beat-Down
Sun 28 Jul 2019
at 03:58
  • msg #564

Re: Ch10 - Journey to Yggdrasil

Too small, too fast, too far from reach - Mord's frustration was growing at his will being balked by such a little thing.  He had never needed to catch something so small by hand, safely - he was a man of legends, facing legends. Legends did not fail especially against mice!

But this pink thing... it was important.  Mord could feel it... feel the importance.
His boots pounded the stones, darting around slow-moving celebrants.  No.  Little.  Thing.  <grunt>.  Balks.  Mord.the.MIGHTY!

Unconsciously, he reached within, seeking that power that had fueled his muscles to legend, grown him to be a man beyond mos-all men!  Mord's frame launched above the crowd, impossibly far, and farther yet again as he leapt past a blur of buildings, crossing blocks as he windmilled arms to drive for more distance.  His shout of surprise turned into a roar of mixed glee and exuberance as he realized how far he bypassed with but a flick of his legs.

- Oh ho!
Ros
follower, 16 posts
Tue 30 Jul 2019
at 03:23
  • msg #565

Re: Ch10 - Journey to Yggdrasil

"So, what now?" she asks Adiel. If she is surprised to see him here she doesn't show it.
Adiel
player, 195 posts
Bardic Sage
Tue 30 Jul 2019
at 21:32
  • msg #566

Re: Ch10 - Journey to Yggdrasil

Adiel smiled at the young woman, nodding towards the door.

"If you want to work this together, we move on, try another establishment.  See if we can get some information there."

He had a pouch filled with silver coins and was willing to spread a bit of coin around to help increase their chances of finding something out.  If needed, he could alter his appearance to better fit in, if he felt that someone was holding back.

"Well kid?  Want to go or keep beating this dead horse.""



Going to another bar and doing a gather information check.  If Sunna wanted to do an assist.  I will also try and use some silver to buy drinks to get a bonus on the roll.

Ros
follower, 17 posts
Wed 31 Jul 2019
at 07:52
  • msg #567

Re: Ch10 - Journey to Yggdrasil

Ros shrugs. "I guess we won't get any new information in here, so let's try someplace else."

Of course Ros tries to help Adiel.

OOC Ros rolled 19 using 1d20+4.  Gather Information, aid another.
Holly
player, 1209 posts
Protect the Land
to protect your Children
Wed 31 Jul 2019
at 17:43
  • msg #568

Re: Ch10 - Journey to Yggdrasil

Holly moved up to stand beside Sunna and suggested,”Perhaps we are taking the wrong route here. If the young lady is an entertainer, then perhaps we would catch her attention better by offering her a job entertaining the Great Mord. Then our dwarven drinkers might be inclined to either place us in the right direction or pass on the offer of work. Perhaps invite them along to the entertainment as well would aid the communication. I too would be inclined to be a little reticent if another race came looking for one of the Clan! As there is a festival of entertainment coming up, let’s use the offer of work to bait the hook? What do you think cousin?”
Fritzholm
GM, 2402 posts
toss the dice
and have fun
Thu 1 Aug 2019
at 03:21
  • msg #569

Re: Ch10 - Journey to Yggdrasil

In what could either be described as a "legendary feat of strength" or a "spectacle" Mord Triplefang leaps an unbelievable distance through the air over a pair of stunned dwarves.  If that didn't attract everyone's attention then surely his roar did.  His landing, while not completely graceless was more of a utilitarian THUD than an elegant touchdown.  The jaw-dropping move was not considerably faster than running, but the sheer impossibility and unpredictability of the stunt froze everyone in their tracks, dumbfounded.  This include the tiny nuglet.  Mord is able to reach out and snatch the little creature up into his grasp after the dramatic pounce.  Success!

There is a murmur from the shocked crowd of onlookers and even some impressed applause.
Fritzholm
GM, 2403 posts
toss the dice
and have fun
Thu 1 Aug 2019
at 04:12
  • msg #570

Re: Ch10 - Journey to Yggdrasil

As Sunna leads the way, Holly's thoughts turn to trees.  The idea of a tree growing underground is a strange one indeed.  Yet she remembers seeing an ornamental tree in the garden district as well as a small but orderly orchard of younger trees.  "Why just one small orchard?" she wonders.

Sunna has a solid mental picture of where the rugworks is, but only a vague idea of how to get there.  Wandering around sight-seeing and eventually finding the place might be OK in other circumstances, but there was a bit of urgency today.  She needed to convince the little acrobat to join their cause as soon as possible, but they had to *find* her first.  Sunna had noticed that Ragnar had a better knack for navigating the stronghold for some reason.  Maybe he should lead the way.  Then again, asking for directions was more her style.  Then Holly offers another possible way to go about things, putting out word of a job offer.  Sunna begins to consider whether that might work quickly enough.  Could they do both?

Just then there's something just below a shout in Dwarvish and quite a few aggressive looking dwarves emerge from the market crowd.  Some of them are wearing dark colored light armor (I know that sounds strange) and others are in heavier metal armor.  All of them are armed, weapons drawn.  A couple of the dark armored dwarves have rods, possibly small batons, others have hatchets at the ready.  The metal clad warriors wield shields and axes.  They do not look like city guards.  There are 4 to 6 each of lightly and heavily armorer aggressors, and they are all around.

"Drop your weapons and surrender, Calaquende *something unintelligible*!  This goes for your entourage too," demands one of metal armored dwarves.

Other dwarven shoppers and carousers are slowly backing away from the scene, not wanting to get caught up in the fracas.

OOC: Only Holly, Sunna, and Ragnar are at the scene right now.  No one else can react to this...  yet.
Mord
player, 582 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 1 Aug 2019
at 18:24
  • msg #571

Re: Ch10 - Journey to Yggdrasil

Mord grinned at the little nuglet.  "Hey buddy.  Hope you're okay - that was a good chase.  Let's go talk after we say thank you to the crowd impressed with you."

Taking his feet, Mord spread his arms wide, turning to the applause, and nodding towards the loudest groups.  "Ho ho!  Too much fun, and a great crowd to enjoy.  Thank you, thank you.  I wouldn't mind the Amazing Beindra providing some tips on the landing - I've heard she's quite talented - but what a leap?  What a leap!  Ah!  The fun, the fun.  A great bit of work there, and a great crowd to help us with that display.  Thank you all.

"Mord the Mighty!  A pleasure, everyone."


Mord paused, tapping a non-nugglet finger on his chin.  "You know, I think that I will seek out Beindra to show her skills in show - anyone know where to find her?  Heard so many good tales about her."
Sunna
player, 632 posts
storyteller and musician
Fri 2 Aug 2019
at 03:11
  • msg #572

Re: Ch10 - Journey to Yggdrasil

Sunna is about to answer Holly, when suddenly the armed dwarves show up. Too many to fight them, besides, she really doesn't want to fight.

"I guess there has been a misunderstanding", Sunna says, "but if you would be so kind as to explain why you are threatening us? You are not of the city guard, correct?" Mostly Sunna wants to buy them some time.

Ragner grumbles something under his breath and shakes his head.
Adiel
player, 196 posts
Bardic Sage
Fri 2 Aug 2019
at 21:45
  • msg #573

Re: Ch10 - Journey to Yggdrasil

Moving on to another tavern, Ariel works with Ros, trying to get some information  on how they should proceed.  He spends 20 silver, buying drinks, but it doesn't help out all that much.

"Do you want to take the lead on this next one?"


:55, Wed 31 July: Adiel rolled 11 using 1d20+7.  Gather information + Bribes.
Holly
player, 1210 posts
Protect the Land
to protect your Children
Mon 5 Aug 2019
at 12:39
  • msg #574

Re: Ch10 - Journey to Yggdrasil

“We don’t have time for this really.” Holly says to her two companions before shouting out, “Guards, where are the City Guards. I demand to be taken to Captain Homkern.”

Turning back to Sunna, Holly says, “I hope you need me for your scheme, as I hope to be held in the Captains jail for my own protection. Be careful going back to Adiel.”
Fritzholm
GM, 2404 posts
toss the dice
and have fun
Wed 7 Aug 2019
at 04:53
  • msg #575

Re: Ch10 - Journey to Yggdrasil

It's a shame Adiel wasn't aiding Ros!

Even with the help of Ros and silver, and Ros was very helpful, Adiel doesn't get the information he is after.  It doesn't strike him that the humans' outsider status is the problem.  Adiel gets the sense that Biendra just leads a very private life outside of performing.  It doesn't look like asking around is going to work this time.  This might take a stroke of luck or possibly divination.

OOC: No more Gather Information rolls for now, please.

Mord tries to schmooze with the crowd while the wriggly nuglet tries to escape his grasp.  It's distracting to say the least.  He's going to have to do something about this little thing other than just hold it in his hand.

"Or dear, you've tried the three market circles and no luck?  Heavens."

"Maybe she's practicing," offers one of the dwarves.  "That girl likes diving.  I'd go find a deepish calm spot in the one of the rivers and see if she's there."

"Hooo yes, you'd find her AND see her wet!"
Fritzholm
GM, 2405 posts
toss the dice
and have fun
Wed 7 Aug 2019
at 05:33
  • msg #576

Battle in the marketplace - round 0

"There is no misunderstanding, and we are not the city guard.  Surrender!"  replies the armored dwarf.

Holly shouts out a call for the guards, which draws an instant response from two of the lightly armored dwarves.  (dwarf 6 and dwarf 8)  They both fire blowdarts.  One dart deflects harmlessly off the shiny enchanted cloak Snow gave Holly, and the other one strikes Sunna in left arm just above the wrist.

"Get them!"

http://www-personal.umich.edu/.../market%20battle.jpg

The heavily armored dwarves (1-5) have light backgrounds.  Dwarf 1 is the one doing the shouting in Clantongue.  The lightly armored dwarves (6-9) have dark backgrounds.  Yellow backgrounds indicate innocent bystanders.

The market tents and stalls provide basically no cover, but they do present a x3 movement penalty if you want to rudely charge through them.  Any square less than half populated with goods is treated as clear.


Sunna takes 1 point of damage and must make a DC12 FORT save.

Sunna, Holly, and Ragnar please make initiative rolls.


Sunna, is it OK if Sirrot plays Ragnar during this combat?
Sirrot
player, 20 posts
Died a Dwarf
Reborn an Elf
Mon 19 Aug 2019
at 05:10
  • msg #577

Battle in the marketplace - round 0

22:08, Today: Sirrot rolled 12 using 1d20+2.  Ragnar Initiative .

OOC: The stalls are held up by tent poles. If we use them as clubs would the damage be nonlethal? Otherwise we can try tangling the dwarves in tents.
Holly
player, 1211 posts
Protect the Land
to protect your Children
Mon 19 Aug 2019
at 18:19
  • msg #578

Battle in the marketplace - round 0

Holly’s expression darkened and her eyes flared greener as she simply said, “Very well.”
Calling down on her magic, Holly called forth lightning to strike out at the leader of the armoured dwarves, knowing the thunderclap that came with it would sound the alarm better than any voice.

(OOC Initiative of 11.
Call Lightning on Dwarf 1.)

Fritzholm
GM, 2411 posts
toss the dice
and have fun
Tue 20 Aug 2019
at 04:34
  • msg #579

Battle in the marketplace - round 0

quote:
OOC: The stalls are held up by tent poles. If we use them as clubs would the damage be nonlethal? Otherwise we can try tangling the dwarves in tents.


Yes, you can take a one round action to improvise a quarterstaff or club from a market tent and have it ready.  That's probably not necessary though.  Dwarves are tough and don't die as easily as humans or goblins.  Your usual weapons doing lethal damage isn't super dangerous.  I just wanted to make it clear that these aren't just D&D monsters to be slaughtered.

Init
----
Sunna 17
light dwarves 13
Rangnar 12
heavy dwarves 12
Holly 11
bystanders 1

Sunna gets the jump on the rest of the dwarves.

Sunna can take whatever round 1 action she likes, but I do need that DC 12 FORT save roll.

http://www-personal.umich.edu/.../market%20battle.jpg
Sunna
player, 635 posts
storyteller and musician
Tue 20 Aug 2019
at 19:11
  • msg #580

Battle in the marketplace - round 0

Sunna glances at the place where the dart has hit her, then at the dwarf who fired it.
Too many of the armored dwarves and no Mord in sight to call fighting a real option.
She nods towards the southern way from where they currently are. "That way." It seems as if there are less enemies.
She frowns at the dwarf who fired the bolt and begins to chant a Triplefang lullaby.


OOC: Sunna rolled 18 using 1d20+3.  fortitude.

Casting Sleep. Centered that it can get both dwarf 5 & 8 if possible

Fritzholm
GM, 2412 posts
toss the dice
and have fun
Wed 21 Aug 2019
at 03:40
  • msg #581

Battle in the marketplace - round 1

Sunna knows the darts are poisoned and hopes to get the wound treated quickly.  First things first.  Her calming magical song puts one of the two dwarves to sleep.  He wobbles a little, trying to support his weight on a sack of stuffed bear dolls, but inevitably slumps onto and over the sack.  Two buckets full of buttons spill all around the now sleeping dwarf.

The dwarf next to him watches the spectacle for only a second before casting the blowgun aside and drawing a hatchet in each hand.  He steps forward and deftly flicks one of the hatchets at Sunna's shoulder.  The harper leans out of the way of the axe, which also narrowly misses Ragnar before clattering into a stack of crates.

Two other dwarves follow suit, but throw their axes at Holly instead.  This time the sparkling cloak is not enough to protect her.  One axe slashes her left forearm, which the druid instinctively threw out in front of her face, and the other sinks deep into her thigh, sticking painfully in her leg.

A fourth dwarf draws his hatchets and moves into position, taking aim at Ragnar.

Holly takes 8 points of damage from two axe wounds.

I need Ragnar's round 1 action.


http://www-personal.umich.edu/.../market%20battle.jpg
This message was last edited by the GM at 03:43, Wed 21 Aug 2019.
Sirrot
player, 22 posts
Died a Dwarf
Reborn an Elf
Wed 21 Aug 2019
at 06:30
  • msg #582

Battle in the marketplace - round 1

Ragnar, seeing overwhelming odds arrayed against them, decides that the group can argue self-defense if need be. He pulls out a pair of arrows, knocking one and firing at one dwarf, then knocking the second shaft and firing at another dwarf.
(In a situation like this, I myself would fire at two of the closest dwarves, one heavy armored and one lightly armored, to analyze the defenses of who I was fighting. But I'm guessing it'll be random among the four nearest, otherwise I could say the 11 vs lightly armored and the 20 vs the heavy armored, which isn't fair.)


23:20, Today: Sirrot rolled 11 using 1d20+4.  Ragnar rapid shot 1.

23:21, Today: Sirrot rolled 6 using 1d6+1.  Ragnar arrow damage.

23:20, Today: Sirrot rolled 20 using 1d20+4.  Ragnar rapid shot 2.

23:21, Today: Sirrot rolled 5 using 1d6+1.  Ragnar arrow damage.

Fritzholm
GM, 2414 posts
toss the dice
and have fun
Thu 22 Aug 2019
at 02:10
  • msg #583

Battle in the marketplace - round 1

Ragnar fires his first shot at the dwarf sizing him up for a hatchet throw.  The surprising agile dwarf easily sidesteps the shot and the arrow sticks in the open shutter of the building behind him.  The ranger turns and fires his second shot at a metal armored foe.  The arrow zips just over the lip of the dwarf's large shield and penetrates the armor.  Ha ha!  A good Triplefang arrow will punch through anything.

The heavily armored dwarves close in around Ragnar and Holly.  The leader shouts out an impressive battle cry and chops overhand into the back of Holly's right wrist, nearly crippling it.  His brother-in-arms follows suit attacking Sunna, but the harper's chainmail protects her.  The other two surround Ragnar, ready to attack if the archer tries to fire any more shots.

Holly was planning to cast a spell, but she knows she could never pull it off with all the hits she's taking in the close quarters skirmish.


Ragnar missed dwarf 9, hit dwarf 4.  Please include who you're attacking (if there's any doubt) in your to hit roll next time.

Holly takes another 8 points of damage.
Casting this round is just not in the cards.  You can choose a different round 1 action, Holly.

I also need a round 2 action for Sunna.  Remember, casting spells in melee will draw an attack of opportunity unless you make a DC 15+spell level Concentration check.  Ranged attacks also draw and attack of opportunity.



http://www-personal.umich.edu/.../market%20battle.jpg
Sirrot
player, 23 posts
Died a Dwarf
Reborn an Elf
Thu 22 Aug 2019
at 03:41
  • msg #584

Battle in the marketplace - round 1

Ragnar ducks under the stall tent to get out of the crossfire, drawing his shortsword as he does so. Getting #4 flanked, he stabs and nearly cuts a major artery.




20:37, Today: Sirrot rolled 26 using 1d20+6.  Ragnar shortsword vs #4. Threat!

20:37, Today: Sirrot rolled 9 using 1d20+6.  Crit confirm.

20:38, Today: Sirrot rolled 3 using 1d6+1.  Shortsword damage.


Sunna
player, 636 posts
storyteller and musician
Thu 22 Aug 2019
at 19:01
  • msg #585

Battle in the marketplace - round 1

Seeing Holly getting wounded a second time Sunna winces. But there are too many angry dwarves around right now.

She makes a step to the south and chants again. This time aiming the spell at the two dwarves next to her and Holly.

OOC:
5ft step to Q16
Casting Sleep on dwarf 1 & 2 (if I can center the burst right)

Holly
player, 1213 posts
Protect the Land
to protect your Children
Sun 1 Sep 2019
at 14:42
  • msg #586

Battle in the marketplace - round 1

The pain caused Holly to lose the spell, the curse holding on her lips as the dwarves cut her up. Taking a moment to step back a few paces to make room, Holly began to cast the same spell, knowing the spell needed to land or she might have to call on allies to defend her from any more damage.

[ooc. Step 5 away and try spell again. Same target. ]
Fritzholm
GM, 2417 posts
toss the dice
and have fun
Mon 9 Sep 2019
at 03:35
  • msg #587

Battle in the marketplace - round 1

I'm sorry for the continued confusion.  Holly did not attempt and fail to cast her spell in round 1.  By the time her action came around it was clear that even attempting a concentration check would be pointless and she should choose a different action.

I decided to choose Holly's round 1 action for her instead of waiting further.  I went with a 5 foot step and a full defense to get her partially out of harm's way and raise her AC 4 points.

Bystanders begin to flee from the scene of the battle.
Fritzholm
GM, 2418 posts
toss the dice
and have fun
Mon 9 Sep 2019
at 03:38
  • msg #588

Battle in the marketplace - round 2

Init
----
Sunna 17
light dwarves 13
Rangnar 12
heavy dwarves 12
Holly 11
bystanders 1

Sunna keeps singing her soothing magical song.  The dwarf closest to goes down to one knee.  He shakes his head groggily and blinks twice before letting out a an tremendous yawn.  He leans his body on a solid crate next to him and rest his helmeted head atop it.  He looks to now be fast asleep.  The musical spell has worked twice now, but not quite as effectively as Sunna is used to.  She's not sure why.

Dwarves 6 and 7 both throw hatchets at Holly, but she cannily avoids one and deflects the other.  Sunna very narrowly dodges an axe thrown at her that whizzes so close that the blade brushed her ear on the way by. Ragnar, now surrounded has little room to zig or zag.  Luckily the dwarf throwing a hatchet at him is way off despite careful aiming.

Ragnar's plan to surround the dwarf is temporarily complicated by Holly and Sunna's slow defensive withdrawal.  It's difficult to coordinate combat maneuvers with people you've never fought with before.  Never-the-less, Ragnar proves that his sword penetrates dwarven metal armor just as well as his arrows.  The tough dwarf is showing no signs of collapse yet.  In fact he returns Ragnar's stab with a brutal chop to the guts that staggers the archer badly.  Another dwarf steps up to finish Ragnar off, but the ranger's trusty wax-hardened leather armor protects him.

The dwarf leading this assault keeps his attention focussed on Holly.  He cocks his axe back and bounds over his sleepy friend to cut the druid down.  Things do not always go to plan in combat.  He doesn't quite jump high enough.  The dwarf's boot catches on his friend's shoulder, tripping him mid leap.  He falls face first at Holly's feet and loses grip of both his axe and shield.  He's now a sitting duck for melee attacks.

Holly's there is a visible spark in Holly's eyes and she completes the spell and gestures downward dramatically with both arms.  As unbelievable as it seems, a crack of lightning flies through the very stone above your heads and comes crashing down unerringly on the back of the dwarven leader.

As stated before, these dwarves are tough.  Even after a bolt from the blue this dwarf is climbing to his hands and knees to continue the fight.

One of the bystanders attempts to hide in the market stalls.  Another stops, turns, and gawks at the spectacle of the underground lighting strike.  The others make their ways to safety.


Not far away, Mord hears sounds of battle and lightning.  Was that Holly's wail of pain he'd just heard?  He can't take any chances if his cousins are in trouble.


Ragnar takes 10 points of damage!

Mord if you'd like to rush towards the sounds of battle (and why wouldn't you?) you can arrive at H1, I1, or S1 at the end of round 3.

I need Sunna's round 3 action.


http://www-personal.umich.edu/.../market%20battle.jpg
Mord
player, 586 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 10 Sep 2019
at 07:35
  • msg #589

Battle in the marketplace - round 2

If he moved quickly before during the chase, it seemed slow in contrast to his direct speed in charging back towards his cousins in trouble.  The crowds that before had forced him to manuever around, then applauded his efforts, now melted in advance of his burrowing gaze that promised several hundred pounds of angry barbarian footprint in their faces if they did not disappear from his path.

A bound momentarily onto a rear entry stone stair provided the step-up Mord needed to send himself flying high into the air to avoid the crowds gathering at the market corridors - everyone wanted to see without getting too close... except Mord.

In the after-effect of Holly's lightning, even Mord's frame landing on the roof made little noise in comparison, but that was easily rectified.

"So... the barbarian's voice boomed impossibly loud across the market, somehow dangerously soft, but impossible to miss.  "...You dirty little cowards waited until Mord the Mighty was away, and attacked and hurt my cousins, did you?  Oh you like axes? I'll show you mine if you're lucky... but you little vermin aren't even worth its steel.  This ought to do for you..."

Still holding something in his left hand, Mord reached down and wrenched free a pair of twenty-foot long boards, nailed together by a crosspiece on each end, and formerly a walkway between rooftops.  He swung the beam in a wide arc, showing an impossible strength -no one could lift such a long board so easily, and one-handed nonetheless!- and let it rest over his right shoulder.

He smiled welcomingly, with cold eyes and a predator's slightly out-of-focus gaze that preceded significant and fatal violence.

"Now... who's first?"


OOC: Mord arrives on map at Q1, with a prop thematically in hand, despite his greataxe :)
This message was last edited by the player at 07:37, Tue 10 Sept 2019.
Sirrot
player, 27 posts
Died a Dwarf
Reborn an Elf
Tue 10 Sep 2019
at 12:14
  • msg #590

Battle in the marketplace - round 2

Ragnar hops onto a low table, then brings his blade singing down to impact #4 once more. His heart is lightened by Mord's appearance, for now the odds were somehow more even.



22:36, Sun 08 Sept: Sirrot rolled 25 using 1d20+5.  Ragnar shortsword vs #4. Threat!

22:36, Sun 08 Sept: Sirrot rolled 16 using 1d20+5.  Crit confirm.

05:10, Today: Sirrot rolled 7 using 1d6+1.  Shortsword damage.


Sunna
player, 637 posts
storyteller and musician
Tue 10 Sep 2019
at 18:46
  • msg #591

Battle in the marketplace - round 2

With Holly and Ragnar injured and the latter surrounded by dwarves Sunna decides that it's time to join in the fight, at least for now. She drwas her shortsword while making a step forward to slash at the left dwarf.
I wish Mord was here.


OOC: 5-ft step to Q15, Attacking Dwarf1 (assuming that 2 is asleep now?)
Sunna rolled 12 using 1d20+7.  attack.

Fritzholm
GM, 2420 posts
toss the dice
and have fun
Tue 10 Sep 2019
at 22:24
  • msg #592

Battle in the marketplace - round 2

Quick note:  Mord does not appear until the end of round 3.  This is just the end of round 2.
This message was last edited by the GM at 22:25, Tue 10 Sept 2019.
Fritzholm
GM, 2421 posts
toss the dice
and have fun
Wed 11 Sep 2019
at 06:32
  • msg #593

Battle in the marketplace - round 3

Forsaking magic for steel, Sunna takes advantage of the dwarf's prone state to deliver a solid stab with her nimble smallsword.  Even so the fine dwarven armor nearly turns the blade away.  The leader of this assault could probably fight on from another such short sword stab, but one of Holly's bolts might be able to take him out of the fight.

A pair of lightly armored dwarves step to get better hatchet shots at Ragnar, but they can't seem to hit the elusive ranger.  The other pair of axe tossing dwarves similarly catch Holly in a cross-fire, but one of their hatchets hits Holly in the temple.  Thankfully, only part of the blade lands, making the blow mostly blunt trauma.

Ragnar is fighting the most inspired battle of his life.  He continues to cut his opponent down to size by skillfully placing blows at the weak points of the heavy dwarven armor.  This most recent attack is devastating, but still doesn't take down the extremely durable dwarf.

Ragnar's opponents move to surround him again.  Ragnar is able to duck one of the battle axe attacks, but the other catches him in the shoulder blade.  As heroically as he's been fighting, Ragnar's chances of continuing to fight 4 on 1 for much longer do not look at all promising.

The leader leaves his bulky shield lying on the ground.  He picks up his axe, rolls up to his feat and lunges at Holly.

"I will finish you, calaquende conjuring witch!" he barks out in Clantongue.

Holly loops the enchanted cloak around her right arm and knocks the on-target axe blow just far enough to the side to avoid harm.


Holly takes 2 points of damage.  She'll need to make a concentration check at DC 12 to cast a spell or fire another bolt this round.

Ragnar takes 6 points of damage.

I need Holly's round 3 action, and Sunna and Mord's round 4 actions.

Mord, at the beginning of round 4 you'll be at Q1, but you have not yet picked up the ridiculously long 25 foot boards.  Hoisting them up and readying them will be a move action.  Making an attack with the boards will require a full-attack action and will draw an attack of opportunity (not that anyone will be close enough to capitalize on this).  However, the boards have quite a range.  You will be able to hit dwarf 9 from the edge of the rooftop if and when it comes to that.  Of course you could also abandon the board strategy and just leap down into the fray in a more normal fashion.  With your init of 17 you act after Holly and just before Sunna.


http://www-personal.umich.edu/.../market%20battle.jpg
Sirrot
player, 28 posts
Died a Dwarf
Reborn an Elf
Wed 11 Sep 2019
at 19:41
  • msg #594

Battle in the marketplace - round 3

Ragnar sees Sunna besieged and looks for a way to help. Then he hears a descending whistle....
This message was last edited by the player at 03:22, Thu 12 Sept 2019.
Mord
player, 587 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 11 Sep 2019
at 19:52
  • msg #595

Battle in the marketplace - round 3

OOC: the shame of it taking my move action is I can't do anything to help the scrum.  Love the imagery, however! Maybe Mord will go back for it afterwards to practice his Hacksaw Jim Duggan:)

High atop the turbulent market, Mord surveyed a fight scene.  He briefly considered picking up the larger boards to paddle the dwarves, for the impressive nature of such... oh, but they were using steel on the cousins, and threatening to kill the ladies?  A flat look passed across Mord's eyes as they fury within him raged up, and instead of throttling it back, Mord cast aside the idea, releasing his battle rage.

"NooooOOOOOOOOOWRAAAGH!" he bellowed as he burst into a pounding run across the rooftop, whipping free his longaxe from the straps that had held it in place, then launching himself across the market airspace.  A jump down from a high rooftop was dangerous, but leaping the distance across to the fight was impossible.

Or should be.  Perhaps for a normal person, but Mord's fury did not give him opportunity to pause and consider the niceties of such, only a surging blood to protect and punish.

Legs churning in the air, he surged far -impossibly far- leaping overtop barrels, dwarves, and a couple market tents, before bringing his axe down in a wicked arc towards the dwarven leader that had just threatened to kill his cousin, and continuing whipping it around at the second dwarf on Holly.  With his streaming cloak of golds and sunrises, streaming behind him, the image of some god-comet herald would not have been misunderstood when the barbarian landed upright on his feet, in the middle of the combat, with a dustcloud-producing *thwump* that knocked over a couple trinkets at a nearby shop.

He turned to look at the two on Ragnar, and simply shook head silently at the suggestion of the attackers continuing to battle on the ranger.


OOC:
Rage(free).
Charge(full round) to attack the leader, jump as part of that movement to P13 (should be 40' from the edge of the roof?).

Holly
player, 1214 posts
Protect the Land
to protect your Children
Thu 12 Sep 2019
at 15:48
  • msg #596

Battle in the marketplace - round 3

Holly was hurting, really hurting and at this point Holly tried to shake her head clear before realising that was an even bigger mistake.  Even hidden under Snows cloak it was almost as if she could hear the gods screaming in defeat as she let herself fall backwards in a dead fall, hitting the side of a crate as she fell down and rolling under the cloak. Nothing moved.
Sunna
player, 638 posts
storyteller and musician
Fri 13 Sep 2019
at 19:20
  • msg #597

Battle in the marketplace - round 3

Sunna can't help but grin at the sight of Mord. If the situation was dire before, now the tides of battle have turned to their favor.
"I would suggest to leave", Sunna says to the leader of the dwarves. "Cousin Mord is known to fight against 10 opponents at once and win. And I believe there are only 8 of you."


OOC: Trying to talk the dwarves into leaving the fight.
Sunna rolled 20 using 1d20+13.  diplomacy?

Fritzholm
GM, 2422 posts
toss the dice
and have fun
Wed 18 Sep 2019
at 07:42
  • msg #598

Battle in the marketplace - round 4

Init
----
Mord 17
Sunna 17
light dwarves 13
Rangnar 12
heavy dwarves 12
Holly 11
bystanders 1

Holly still has plenty of HP.  I assume she's playing possum.  If so, please make a DC 5 bluff check.

Bystanders continue to flee except for the one hiding.

Mord leaps onto the midst of the battle.  The dwarves fighting Ragnar both hack at the berserker as he lands.  One misses and the other scores a blow on Mord's hip.  Mord's flying axe blow takes down the leader who had only just gotten to has feet.  The enraged warrior spins and hits one of Ragnar's attackers with such force as to disembowel him and send him flying a dozen feet through two merchants' stalls.

Sunna points out that the tide of the battle has turned with Mord's arrival.  This causes the hatchet throwing dwarves to hesitate.  They step back warily, seemingly ready to take the harper up on her suggestion to flee.

Mord takes 8 points of damage.

The dwarves have gone from Hostile to Unfriendly.  It's Ragnar's action.  He can still attack if he likes, but that will of course return them to Hostile.

Dwarf 3 is mortally wounded.  Yes, dwarves are hard to kill, but he'll surely die if extreme measures aren't taken.


http://www-personal.umich.edu/.../market%20battle.jpg
Sirrot
player, 29 posts
Died a Dwarf
Reborn an Elf
Wed 18 Sep 2019
at 08:02
  • msg #599

Battle in the marketplace - round 4

Seeing a chance to alter dwarven attitudes, Ragnar rushes to the side of the mortally wounded dwarf and applies pressure to stop the bleeding.


00:59, Today: Sirrot rolled 21 using 1d20+2.  Ragnar Heal check.


OOC: Yes, Ragnar has a Rank in the Heal skill, so he is NOT limited to a DC 10 result.
Fritzholm
GM, 2423 posts
toss the dice
and have fun
Wed 18 Sep 2019
at 17:29
  • msg #600

Battle in the marketplace - round 4

Ragnar bounds through the stalls and starts coaxing the dwarf's guts towards the gaping wound in his abdomen.  He thinks he might be able to get them all back inside the dwarf, maybe even rig up to armor to hold them in place, but there's no way he can get the wound closed all the way before the dwarf bleeds to death.  This is going to require magic too, and lots of it.
Sirrot
player, 30 posts
Died a Dwarf
Reborn an Elf
Wed 18 Sep 2019
at 17:35
  • msg #601

Battle in the marketplace - round 4

Ragnar calls out "Medic! Only magic can save him at this point!"
Sunna
player, 639 posts
storyteller and musician
Sat 21 Sep 2019
at 16:27
  • msg #602

Battle in the marketplace - round 4

Sunna glances warily towards the dwarves with the hatchtes. But she is quite certain that Mord can handle them should they try something stupid.

"I could help him", she says and starts to move towards the deadly wounded dwarf.


OOC: there is still Dwarf 2 close to Sunna and I can't seem to find Dwarf 3 anywhere on the map?
Sunna would like to cast Cure Light Wounds on him once she is close enough.

Fritzholm
GM, 2424 posts
toss the dice
and have fun
Tue 24 Sep 2019
at 20:25
  • msg #603

Battle in the marketplace

The last standing heavily armored dwarf starts backing away, wearily eyeing Mord.

"This isn't over, Druid!  You haven't seen the last of us!"

Once they're a safe distance away the remaining dwarves retreat off the right side of the map.

Stepping around the sleeping dwarf in front of her, Sunna notices that the fallen dwarf leader is in a dire state too, but the eviscerated dwarf is more critical.  She hustles to assist Ragnar.  She plays her most tried and true healing song, but this is no light wound.  This dwarf is still dying.  It reminds her of finding Tora after the goblin assassins had blown most of her left side off.  This is going to take stronger magic for sure.

OOC: I removed dwarf 1 and 3 from the map when they were reduced past 0 HP.   The greyed out dwarves are sleeping and uninjured.  Dwarf 3 was knocked into N9.  Dwarf 1 is bleeding in P15.  I didn't update the map this round, since combat is over.

By my count, Holly still has 20HP, so she doesn't have to lie on the ground if she doesn't want to.

Mord
player, 588 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 26 Sep 2019
at 21:44
  • msg #604

Battle in the marketplace

Mord took a couple interested steps towards them at the threat, clearly not in the mood to suffer antagonism.

"I'm here right now, no need to run away, little ferrets."  Mord's hand made a welcoming come-hither, and his wild, furious eyes were at significant odds with welcoming tone and smile.  Perhaps it should not have been deemed insanity, but the thinnest sheen of civility over mad fury... and promise.  Blood dripping from his axe decorated the grounds between the two fallen bodies of but a couple seconds of his presence in the melee, and his bloodlust appeared far from being sated.

"If you're not finishing it, then I'd finish your mouth running and cheap words.  You made harm upon my cousins, and in cowardice.  If I should see you in an attack on us like this again, I won't be Mord the Merciful...

"You've seen how fast I run; go silently, little ferrets, go.  My renowned patience fades."
A double-flick of his leg-thick wrists sent blood cleanly scattering from his blade, and he rubbed a troublesome spot off on the cloak of the fallen leader.

Mord did not rush to tend wounds, keeping an eye on his smaller and less-violent cousins... and despite his words about running mouths, he couldn't stop a small sotto voce comment to Ragnar.  "You gave it good effort, Ragnar.  If Sunna and Holly cannot heal the dwarf, I'll put him from his misery - the least courtesy one can provide to a gut fileting."
This message was last edited by the player at 21:48, Thu 26 Sept 2019.
Holly
player, 1215 posts
Protect the Land
to protect your Children
Fri 27 Sep 2019
at 06:20
  • msg #605

Battle in the marketplace

Holly flips the cloak from over her head, standing up as she says more to herself than anyone else, “I hope this is the last I see of you, dwarf.”

“Right, someone called for some magic healing, Sunna. Who is the worst?”
Holly says, already moving to where Sunna was standing. Identifying the worst of the injuries, Holly quickly calls upon Mord and Ragnar to tie up the wounded, and then she casts her most effective healing spells to get the job done.

Keep them tied until the Guards come. Just a precaution so they don’t run away. I don’t want us accused of anything we can’t explain to the Captain.”
This message was last edited by the player at 15:58, Fri 27 Sept 2019.
Sirrot
player, 31 posts
Died a Dwarf
Reborn an Elf
Fri 27 Sep 2019
at 13:09
  • msg #606

Battle in the marketplace

Ragnar, out of breath from the intensity replies "our thanks for your timely intervention. They seemed intent on murder, not capture. If that one dies for trying to murder my Lady, I can live with that."
Holly
player, 1216 posts
Protect the Land
to protect your Children
Fri 27 Sep 2019
at 16:07
  • msg #607

Battle in the marketplace

Mord, again thank you for your timely aid.. I was about to fane death in the hope they would accept that as an ending and allow Ragnar and Sunna to escape. Now let me work on saving these misguided fools and someone get the Guards.”

Holly went to work, casting spells to stop the bleeding and then healing the leader of the attackers completely. Once all we’re safe from death, Holly asked, “Would someone wake our leader.

With the leader awake, Holly puts her face close to his and says,”Mord here put you at deaths door and I healed you completely. Know I do this because all life is special. Although it may pain you greatly that the woman you tried to kill has saved your life, know I do not call upon your honour in anyway. You will answer to the Guards as all who live in this city must.”

With that, Holly moves off to sit quietly for a moment.
Fritzholm
GM, 2425 posts
toss the dice
and have fun
Fri 27 Sep 2019
at 21:41
  • msg #608

Battle in the marketplace

quote:
“Right, someone called for some magic healing, Sunna. Who is the worst?” Holly says, already moving to where Sunna was standing. Identifying the worst of the injuries, Holly quickly calls upon Mord and Ragnar to tie up the wounded, and then she casts her most effective healing spells to get the job done.


It is pretty clear that the dwarf Sunna and Ragnar are attending to is in the most immediate danger of dying.  They've done a good job with their efforts so far, but the health effects look to be insufficient.

Holly casts her strongest healing spell on the rapidly dying dwarf.  His guts close up and he rolls onto his side letting out an unconscious groan.

"The other dwarf is dying too," Sunna says after seeing the impressive spell work its restorative magic.  The druid's healing powers have grown considerably, not even accounting for her new ability to bring back the dead!

Holly turns back to the dwarven leader.  It's true.  He is losing a lot of blood.  A minor cure would stop the bleeding, and keep him from dying, but do little else.  A light cure would stabilize him, but may or may not wake him up.  If she wanted to talk with him it might take stronger healing.  Either way you need to decide and act quickly.

No one is tied up yet.

Mord and Ragnar look at each other, Ragnar shrugs.

"Tie them up with what?  I didn't bring rope."

There are small lengths of rope here and there if you don't mind tearing down a market stall a bit, but nothing you'd really feel confident tying a strong dwarf with.

"Those two will only stay asleep for a few minutes," Sunna tells Holly.

You also have your own wounded to worry about.  Both Holly and Ragnar took several injuries, but neither is in danger of collapsing.

Sunna, please make another DC12 FORT save.
Sirrot
player, 32 posts
Died a Dwarf
Reborn an Elf
Fri 27 Sep 2019
at 23:59
  • msg #609

Ch10 - Journey to Yggdrasil

Ragnar shrugs and half-pulls off the armor of the dwarves. It did not tie them, but it hampered their movement at least. Cords luning stalls worked for tying wrists and ankles.
Fritzholm
GM, 2426 posts
toss the dice
and have fun
Sat 28 Sep 2019
at 02:05
  • msg #610

Ch10 - Journey to Yggdrasil

Which dwarf is Ragnar tying up?  One of the sleepers?  The recently healed, previously eviscerated dwarf?  The as-of-yet not healed leader?

Please make a Rope Use roll at -4
Mord
player, 589 posts
Tripelfang Berserker
Ambassador of Beat-Down
Sat 28 Sep 2019
at 15:31
  • msg #611

Ch10 - Journey to Yggdrasil

Mord checked the dwarves, confiscating weapons... "Glumr was all best at ropes and tying.  then pulled his small plant familiar from his pack, ruffling its head, as something else struck his mind.

<brown>"Rakanishu!  Hope you had a good rest, little friend - we need your knowledge and skills.  Can you see if anything these dwarves have is magical, or to help them use magics, or poison?

"Or do you know any spells to make rope, or to tie up dwarves?"


The barbarian let out a loud voice to the market.  "It is okay, marketfolk, the attackers have been routed.  If you need help lifting something, we can help you there, and if the attackers damaged anything, you can tell the guards when they arrive.  We captured most of the cowardly wretches."


OOC: I'm presuming Mord cannot tell that Sunna is poisoned?

13:29, Today: Mord rolled 15,32,3 using 1D20+12,1D20+12,1D20+0.  Spot, Listen, Search.
spot Sunna issue 15
listen for trouble 32 :)
search fer nuttin 3 :(

This message was last edited by the player at 19:41, Sat 28 Sept 2019.
Holly
player, 1217 posts
Protect the Land
to protect your Children
Sat 28 Sep 2019
at 16:01
  • msg #612

Ch10 - Journey to Yggdrasil

Holly fully heals the dwarf leader before having her say to him. Her most powerful spells are needed to heal now, and she believes she will have time to recover them later. Holly then turns to Ragnar to restore his health back to full, adding a quiet thank you to the ranger. Holly leaves her own wounds as they are, simply applying a bandage to stop the bleeding.
Sirrot
player, 33 posts
Died a Dwarf
Reborn an Elf
Sat 28 Sep 2019
at 16:59
  • msg #613

Ch10 - Journey to Yggdrasil

Ragnar notices nothing odd about Sunna.


09:56, Today: Sirrot rolled 3 using 1d20+2.  Ragnar Heal check.

OOC: Can't wait to play as Sirrot..
Sunna
player, 640 posts
storyteller and musician
Sun 29 Sep 2019
at 03:48
  • msg #614

Ch10 - Journey to Yggdrasil

Sunna is relieved to see the remaining dwarves run.

"Ragnar, Holly, you look as if you are in need of some bandaging."

"By the way, you did great, Ragnar."


Sunna frowns for a second, for half a second she feels a bit dizzy. But maybe only because the fight is now over.


OOC: immune system of Sunna is working :-D
05:43, Today: Sunna rolled 18 using 1d20+3.  fortitude.

Sirrot
player, 34 posts
Died a Dwarf
Reborn an Elf
Sun 29 Sep 2019
at 06:05
  • msg #615

Ch10 - Journey to Yggdrasil

Ragnar nods. "I think I need a heavier blade though. Can't bring down tough foes if you don't have momentum behind the blade."
Holly
player, 1218 posts
Protect the Land
to protect your Children
Tue 1 Oct 2019
at 17:43
  • msg #616

Ch10 - Journey to Yggdrasil

“I will be fine Sunna. Thank you for your concern. A few deep cuts I can heal later after we make a report to the Guards. Talking of which, even those paid off should be curious by now. A lightning storm inside the city should have gotten a lot of attention. Perhaps while we wait we can turn some of the stalls back to upright, as we have no issue with the merchant here, and some may prove useful..
Sirrot
player, 35 posts
Died a Dwarf
Reborn an Elf
Tue 1 Oct 2019
at 17:54
  • msg #617

Ch10 - Journey to Yggdrasil

Ragnar nods and sets to work, restoring the stalls in disarray to a semblance of their former order.
Fritzholm
GM, 2427 posts
toss the dice
and have fun
Fri 4 Oct 2019
at 04:08
  • msg #618

Ch10 - Journey to Yggdrasil

It looks like Sunna lucked out with the poisoned dart.  Maybe this particular poison is less effective against humans.  Whatever the case she appears to be fine.

Knowing that Sunna's spell will wear off soon, Ragnar decides to start with the two sleeping dwarves.  He's careful not to wake them.  The archer does a reasonable job binding the fallen dwarves considering what he has to work with.  Even so, you don't think it will hold them long.  Mord takes away their weapons in case they wake up feisty.

When Mord pulls his strange wooden nesting doll out and sets it on the ground the thing wobbles around on its stubby legs spewing a stream of horrible sounding non-sense, directed mostly at Mord.  Then it plunks its butt down and tentacles grow from it into the rocky ground.  After more verbal garbage the wooden thing points at an axe.


Holly busies herself with druidic healing.  She restores the dwarven leader with another strong healing spell and then turns to Ragnar and Mord, healing them each with her more common spell.  Lastly she gives Sunna, Mord, and Ragnar all a cure minor to return them to full health.

quote:
”Mord here put you at deaths door and I healed you completely. Know I do this because all life is special. Although it may pain you greatly that the woman you tried to kill has saved your life, know I do not call upon your honour in anyway. You will answer to the Guards as all who live in this city must.”


The leader doesn't have much to say to this.  He's unsteady and disoriented.  Ragnar didn't have time to get around to binding this one.  He slowly gets to his feet.

quote:
"It is okay, marketfolk, the attackers have been routed.  If you need help lifting something, we can help you there, and if the attackers damaged anything, you can tell the guards when they arrive.  We captured most of the cowardly wretches."


There's just one dwarven woman left hiding in the stalls.

"Why are they against you?" she asks Mord in simple Clantogue.

Holly, please mark off 3 0-level, 3 1st level, 2 4th level spells, and Call Lightning from your list of spells for today.

Are you planning to wait around for the city guards to arrive?
This message was last edited by the GM at 04:14, Fri 04 Oct 2019.
Mord
player, 590 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 4 Oct 2019
at 16:12
  • msg #619

Ch10 - Journey to Yggdrasil

Mord thanked Holly for the healing of wounds he hadn't even noticed in his battle rage.

He laughed at the stream of garbled vitriol, patting the small egg, and dropping down to crouch/rest beside it.  "Yes, it has been too long, little friend.  I had thought the ground here too difficult for you to restore yourself, but how nice to find that you can find succor here.  Heh, heh.

"Ragnar, try this axe instead of a heavier blade - better in limited spaces, and this axe looks a bit better quality - put it to good use after they used it on you.  Rak approves of it as well."


Despite the healing, Mord looked healthy, but a little tired from his rather astounding leaps and battle.  As he caught his measure to refresh, he chatted with a little female dwarven voice of a merchant.

"What did they want, what did they want...?"  Mord didn't recognize any of the dwarves specifically, but he scratched his chin in thought, and considered earlier words of both the silent leader, and the dwarves that had fled.  "As I understand it, they asked the nice lady there -the one healing everyone- to call upon the gods to help one of their own that had died from being poisoned; the gods granted their wish, but the dwarf looked different, and the other dwarves didn't like that, and have been trying to kill her for the gods answering their request.  I know - I don't understand it, either.  And then to attack them in market time, and try to poison them... wait.  They were trying to poison Holly and Sunna for bringing back a dwarf that had been poisoned to death... Huh."

The barbarian's logic chain was clearly displayed across his face as he considered the ties of logic.

"Rak, we'd better talk for about my magic.  If we're going to face a bunch of these cowardly poison-using dwarves, I may need to draw upon it, and being able to know how to use an axe is important if you plan to swing it, as they say."
Sirrot
player, 36 posts
Died a Dwarf
Reborn an Elf
Fri 4 Oct 2019
at 16:46
  • msg #620

Ch10 - Journey to Yggdrasil

Ragnar suggests "perhaps these dwarves were responsible for poisoning Sirrot in the first place. That their actions are due to wanting him dead, not an objection to how he returned to the living?" he speculates as he accepts the axe (battleaxe?).
Sunna
player, 641 posts
storyteller and musician
Fri 4 Oct 2019
at 19:07
  • msg #621

Ch10 - Journey to Yggdrasil

"Mord explained the basics of it", Sunna says and smiles at her cousin.
She adds, only for her cousins to hear: "But I'd like to know if these dwarves were unhappy relatives - or someone else."

Sunna turns to the dwarven leader. "Hey, you stay here."
Mord
player, 592 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 7 Oct 2019
at 18:43
  • msg #622

Ch10 - Journey to Yggdrasil

Mord nodded as the others seemed to be coming to the same line of thought.  "They may just be ... what's that word?  Whatever - not liking outsiders - but now we have a second possible motivation for these poison-attacking types.

"'Hit it with my axe' is so much cleaner and more direct. These political and scheming things are quite much for a simply warrior such as myself.

"And we still haven't found the friend we're seeking, with all this traffic.  I think we need to remain so the guard know the right of what went down here - after all, we don't want to offend them in thinking we wouldn't help defend their good marketfolk.  I suspect they'll also know these dwarvenfolk assassins better than do we."


The rest seemed to be doing Mord a world of good, for his pluck was coming back.
Fritzholm
GM, 2429 posts
toss the dice
and have fun
Wed 16 Oct 2019
at 07:22
  • msg #623

Ch10 - Journey to Yggdrasil

Slowly, dwarves return to this part of the market.  You help them tidy up after the scuffle.  Someone brings hay and sawdust for the bloodier patches.

The leader of this attack eventually gathers his wits enough to respond to your comments.

"I'm grateful for the healing and that you fought honorably, whether it was out of true honor, or merely to avoid being branded murders.  You have won this battle, but conscientious dwarves such as we will not rest while the druids wield the power to bring the evil Calaquende back.  It is only a matter of time before they exercise this power in the name of their precious balance, plaguing not just the dwarves, but the humans and every other race not deemed up to the arrogant, elitist standards  of the vile Calaquende.  In the name of all that is good, you will be stopped."

Other than that they don't have much to say, and seem resigned to wait for the city guards.  Before long two guards, uniformed and heavily armed and armored arrive.  They quickly evaluate the situation.

"We were told to take you all back to see the captain," says one of the guards.  He doesn't seem surprised at this turn of events.

Well, not everyone is taken to the guard station.  The recently eviscerated and healed dwarf is taken away to further medical attention on a makeshift sled.  Mord, Holly, Sunna, Ragnar, the dwarf leader, and the two other heavily armored dwarves who succumbed to Sunna's song of slumber are all lead out of the market district and down a bunch of stairs beside a river.  You arrive at the three tiered guard headquarters you'd been to visit like this just two days ago.  8 more heavily armed guards join you when you meet Captain Homkern in a long, but not wide room inside the guard station.

"Let's see if I can summarize the basics of what happened," says Homkern.  "You four Triplefang were just going about your business in the market.  No doubt preparing for your long journey, north I'm told.  Then Forsoli," he says turning to the dwarf leader.  "And your concerned Calaquende hunters arrived offering to take Holly Triplefang away for a proper execution.  This difference of opinion turned violent and you lost."

He folds his arms looking from Forsoli to Holly to Mord.

"Does that sound about right?"

But before you can answer he asks another few questions.

"You haven't found Sirrot have you?" he asks the dwarf leader.  "Have you discovered anything useful about where he's hiding out?"

"I thought I told you to stay in Humantown at Hillis' Inn.  Care to explain where you spent the night?" he asks Holly.
Sirrot
player, 37 posts
Died a Dwarf
Reborn an Elf
Wed 16 Oct 2019
at 08:23
  • msg #624

Ch10 - Journey to Yggdrasil

After the leader's speech, Ragnar has something to say

quote:
"I'm grateful for the healing and that you fought honorably, whether it was out of true honor, or merely to avoid being branded murders.  You have won this battle, but conscientious dwarves such as we will not rest while the druids wield the power to bring the evil Calaquende back.  It is only a matter of time before they exercise this power in the name of their precious balance, plaguing not just the dwarves, but the humans and every other race not deemed up to the arrogant, elitist standards  of the vile Calaquende.  In the name of all that is good, you will be stopped."


"Oh yes, far better to be judged by the arrogant, elitist attitudes of the dwarves."
Holly
player, 1219 posts
Protect the Land
to protect your Children
Wed 16 Oct 2019
at 17:00
  • msg #625

Ch10 - Journey to Yggdrasil

“But Captain Homkern, we did sleep at the inn last night. We nodded to the armed guard on the way in. It was crowded, I suspect from people arriving for the festival, but we slept there last night. As to your assumption on our incident with Forsoli and his friends. Don’t be too harsh on him. If someone had brought back a demon from my tribes past I would expect Mord and my cousins to act in a similar way, if the elders deemed it necessary.  If we druids have done wrong we will put it right, to balance things out so to speak. I just don’t see how anyone can condemn someone without knowing if they are truly evil.”

Holly looked at her cousins and then the a Captain.  “ I will willingly spend time in custody if the Captain deems it necessary to keep the peace. I would prefer the soft bed at the inn, but at the moment the tension is to high. And next time I might not be around to heal those critically wounded. I don’t want anyone to die on my account. What do you say Captain?”
Sirrot
player, 38 posts
Died a Dwarf
Reborn an Elf
Wed 16 Oct 2019
at 19:19
  • msg #626

Ch10 - Journey to Yggdrasil

Ragnar points out "the Captain postulated that Forsoli was taking you for a 'proper' execution. Do not expect any sort of fair treatment at his hands. And why are these dwarves flouting Moradin's will? A dwarven soul cannot be called back without Moradin's permission. Who are they to think they know better than the one they worship?"
Fritzholm
GM, 2430 posts
toss the dice
and have fun
Wed 16 Oct 2019
at 20:17
  • msg #627

Ch10 - Journey to Yggdrasil

quote:
"You haven't found Sirrot have you?" he asks the dwarf leader.  "Have you discovered anything useful about where he's hiding out?"


"No sightings.  We have eyes on his family, but he hasn't made contact.  We're watching Humantown as you are, I'm sure.  No trace of Sirrot in The Flats either.  The magician who disappeared with him at the ritual hasn't turned up either."

"But all is not lost.  We have a seer.  If the Calaquende is still in the stronghold the seer will lead us to him."

Homkern looks skeptically at that last assertion.


quote:
“But Captain Homkern, we did sleep at the inn last night."


"Hmmmmm," He spends a little longer looking over Holly and Ragnar than you're comfortable with.  "Very well, then."


"One other thing, Captain," Forsoli says, pointing to Ragnar.  "That is clearly my family's axe.  Could you have him return it?"


OOC: As safe as she'd be in jail, I'd like to have Holly there to meet Dunmeal, and probably along for the theft of the portal key plate too.
This message was last edited by the GM at 20:19, Wed 16 Oct 2019.
Mord
player, 593 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 17 Oct 2019
at 02:25
  • msg #628

Ch10 - Journey to Yggdrasil

Mord snorted at the comparison of himself to the dwarf leader, and snorted even more loudly at the demon-killing when an elder said to do so.  He considered what the

A thick thumb rose.  "First, unless the guardsmen have been the ones skulking after us, they were trailing, and cowardly waiting until I was separated from the rest of you.  They attacked as soon as I was away.  Mord fears no one.

"Second, they attacked without notice when you called for the guard.  If the guard were called against me, I would welcome them - and if they helped the ambushers, all the more for Mord the Mighty to enlighten with steel.  Mord likes a challenge.

"Third, Mord doesn't use the coward's weapon of poison, like the cowards did to you before baring steel.  Mord is no dwarven coward.

"Fourth, Mord doesn't threaten to continue the activity at the same time they are running away, but his kind sure did.  Mord's words are not lip service.

"Fifth, Captain, he didn't just suggest taking her away for a murdering, he yelled it in the market air that he would finish killing her.  And his cowardly fleeing dwarves threatened to continue the cowardly attacks.  And now the leader wants an axe back.  I'd expect that you, Captain, would feel some offence at the blood cleanup if I gave it back to him, so I'd suggest Ragnar keep it.

"My cousin is frankly too soft-hearted, especially of this wretch.  His people stalked her, cowardly waited until I was out of sight, attacked with poison when she called for the guard to resolve the issue peacefully, threatened to finish her, and threatened to continue until they succeeded.  Then healing him, then suggesting leniency. Beh.

"Now I don't pretend to know the gods, captain - they're a different land that Mord's air.  Like Ragnar said, I can't see Moridin not looking after his people, nor the Nature Father doing something unnatural.  A dwarf poisoned to death by someone, is brought back to life at the family's beseeching.  Then Mr. For-sorry and his band of assassins tries to poison and kill the person who has the ability to bring that poisoned dwarf back.  Makes a Triplefang think, doesn't it?

"And all this delay and issue that is slowing our travel to save the dwarven and Triplefang lands from the undead aand goblin armies.  You have good folk in this city, and we still respect the dwarven folk, and are still trying to safe your people as well as ours.  But little pukes like this..."
  Mord shook his head with derision in his eyes when he looked at Forsoli, but words could not be found.

"Talk about disappointing, cowardice."
Holly
player, 1220 posts
Protect the Land
to protect your Children
Fri 18 Oct 2019
at 11:00
  • msg #629

Ch10 - Journey to Yggdrasil

Holly listened to more words from Mord than he had ever deigned to put together in conversation unless it was a retelling of one of his many victories, especially to someone outside of the Clan. She felt proud of his words, even as they bashed her current plans to reconcile a potential threat to their group and there mission. When Mord had finished, she placed a gentle hand on his arm, feeling the muscles rippling and ready to act.

Mord, let us not worry ourselves. Captain, you are aware of the Clans ways, at least in part. When we are attacked openly, we fight, and the winner takes anything left on bodies at the end. I chose to leave no bodies, in the hope some people might recognise that act. Forsoli was dead without my help. We took what was rightfully ours at that point. Now , I am sure that if Forsoli wants it back he can fight Mord for it, as Mord took the prize. A battle without blood money requirements would be acceptable. It would add an entertaining, if very short, moment for Festival.”

Turning to Forsoli, Holly adds, “Forsoli, if you want your axe back, you will need to take it back from Mord. It has been claimed as treasure from combat. To what House should we return your body to if you take up this stupidly? I know you are no coward, but know you cannot win.”
Fritzholm
GM, 2431 posts
toss the dice
and have fun
Mon 28 Oct 2019
at 03:03
  • msg #630

Ch10 - Journey to Yggdrasil

Homkern listens to Forsoli, Mord, and Holly.  He doesn't spend much time considering their various claims before responding.

quote:
"Then Mr. For-sorry and his band of assassins tries to poison and kill the person who has the ability to bring that poisoned dwarf back.  Makes a Triplefang think, doesn't it?"


"This lies somewhere between mild coincidence and a vast leap of logic.  Forsoli's hunters are not in any way suspects in Sirrot's death."

quote:
"Captain, you are aware of the Clans ways, at least in part."


Homkern smiles.

"I have been aware of the nuances of your clan laws, since before your grandparents.  You are in a Dwarven stronghold now.  Those rules do not apply here."

"However..."

"I find it fitting that you suffer some loss in addition to your scars for this attack as a reminder.  It may not be traditional justice, but Ragnar Triplefang may keep your family's axe.  You or a champion from your house or family may challenge Mord Triplefang in the arena for its return if you wish."

The captain nods and moves on to his next judgement.

"You are all free to leave," he says, holding up his hand before the Triplefang can object.  "Meister Volker will meet with the houses to determine what will be done about the Calaquende threat.  Until then you," he says to Forolsi.  "And your compatriots will do NOTHING.  Understand?  Any of you or your hunters who return here under similar circumstances will be bound into slavery."

"I expect both the hunters and the Triplefang to share any information you discover about Sirrot with the city guard before you act upon it, or there will be severe consequences."

"Now go."
This message was last edited by the GM at 03:03, Mon 28 Oct 2019.
Fritzholm
GM, 2432 posts
toss the dice
and have fun
Mon 28 Oct 2019
at 03:06
  • msg #631

Ch10 - Journey to Yggdrasil

After leaving the guard station you eventually meet up with Adiel and Ros.  Comparing notes you find that you have but one last lead on the acrobat Biendra.  A fire-eater by the name of The Great Golban might know where to find her.  He works at a local rugworks.  You are quickly running out of time, so you head there directly.  You find the bulky performer at the rugworks as you'd hoped.  He does know the acrobat you're looking for, but can only provide you with leads that you've already chased down to dead ends.  You have to concede that you just weren't able to find Biendra.  You're not sure how Dunmeal will take the news.

"We'll have to modify the plan," offers Adiel.  "We have more than talents enough to replace a small acrobat."


Is there anything else you'd like to do (other than sleeping and recovering spells.  Maybe Holly would like to heal herself for example.) before meeting up with Dunmeal and Oscaronius tomorrow?

Also, I'd like to get Sirrot into the action.  He could go meet with his sister early or go along with the party to the meeting with Dunmeal.  Either of these will require stealth, disguise, and possibly magic.
Sunna
player, 643 posts
storyteller and musician
Wed 30 Oct 2019
at 19:27
  • msg #632

Ch10 - Journey to Yggdrasil

During the whole conversation with the guards Sunna is seemingly deep in thoughts, only paying as much attention as needed.

She is disapointed that their last chance of finding Beindra also turns out to be a dead end.
"Maybe we'll have a chance of finding here directly before the meeting." It doesn't sound convincing at all.

"Or I'll try to do her part", Ros suggests with a broad grin.
Mord
player, 595 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 30 Oct 2019
at 20:44
  • msg #633

Ch10 - Journey to Yggdrasil

"Are you flexible enough?" Mord inquired innocently, but couldn't hold back the grin at his bantering jest to Ros, pretending to duck from incoming response.  "In seriousness, between Ros' stealth, Adiel and Sunna's knowledge and magicks, and Holly's owl-forming, and Rak's small size, we should be able to sneak through whatever things need sneakin'.

The barbarian grinned, cracking his knuckles.  "And, if not... then we Mord our way through the doors or walls. It's really a win-win."
Holly
player, 1221 posts
Protect the Land
to protect your Children
Sun 3 Nov 2019
at 08:44
  • msg #634

Ch10 - Journey to Yggdrasil

Leaving the Captain with the agreement that, “The triplefang will share any information with the Guard on Sirrot before we do anything with that information.” Knowing it was only a small lie helped in that cause.

Trusting that the truce would hold and that things would b3 quiet for a day perhaps, letting the others lead them away, Holly again considered the consequences of her actions.
Fritzholm
GM, 2434 posts
toss the dice
and have fun
Tue 5 Nov 2019
at 06:10
  • msg #635

Ch10 - Journey to Yggdrasil

Holly, Mord, Sunna, and Ragnar return to Hillis' Inn for the night.  On their arrival they spot two city guards watching the Inn intently.


Adiel and Ros split off when the coast is clear to return to the rented house where Sirrot has been hiding.
Against Adiel's strong recommendation, Sirrot insists on joining the group to meet Dunmeal the next day.

"The entire stronghold is looking for you, Sirrot!  You need to stay hidden."

Sirrot shakes his head.

"I know there is danger, but I also know the streets and shadows better than any of you.  I can lead you along the safest path, slipping from place to place unseen.  Trust me."

Adiel regards the elf dubiously.  The disguise he has crafted is a half-measure at best.  It wont hold up to any real scrutiny.  There is so much to lose and so little to gain.  It simply does not make sound strategy.  On the other hand, Sirrot does play a central role in powerful events that appear on the surface to by unrelated but just might have some connection.  Was it not divine providence that brought him back this way at this time?  Perhaps Sirrot was somehow pivotal in their quest for the portal key and journey to Yggdrasil.

"Please, I..."

"Alright," Adiel says much to Sirrot's surprise.  "But you must hang back with Ros and I.  We will watch the meeting from a safe distance.  It's of the utmost importance not to jeopardized the meeting.  If you are discovered along the way Ros can create a distraction and I can turn you invisible again long enough for you to escape."
Fritzholm
GM, 2435 posts
toss the dice
and have fun
Tue 5 Nov 2019
at 06:16
  • msg #636

Ch10 - Journey to Yggdrasil

The next day Ragnar is peering out one of the smaller windows on the front wall of the Inn.

"They're still out there," Ragnar says about the city guards.  "I don't feel right, you know, leading the guard right to Dunmeal and Oscaronius.  What should we do?"
Sirrot
player, 41 posts
Died a Dwarf
Reborn an Elf
Tue 5 Nov 2019
at 10:24
  • msg #637

Ch10 - Journey to Yggdrasil

Sirrot asks "is there any way of casting an image of an elf over someone else? The guards might chase them, leaving us free to leave."
Fritzholm
GM, 2436 posts
toss the dice
and have fun
Tue 5 Nov 2019
at 16:29
  • msg #638

Ch10 - Journey to Yggdrasil

Adiel nods.

"I could make myself look like you.  It would be very convincing.  However, like you, I'm intrigued by this meeting with Dunmeal.  I'd prefer not to be off stirring up the guards and hunters instead.  Additionally, there would be no one around to turn you invisible if you were discovered."
Holly
player, 1222 posts
Protect the Land
to protect your Children
Tue 5 Nov 2019
at 19:59
  • msg #639

Ch10 - Journey to Yggdrasil

“So cousins, we have a small opportunity now to get to our meeting, and to pull off probably the most audacious theft in this towns history. How do we lose the guards first and foremost? I’d rather not set fire to the inn or have anything attack them directly. Any ideas?” Holly says as they contemplate their next actions.
Mord
player, 597 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 7 Nov 2019
at 02:55
  • msg #640

Ch10 - Journey to Yggdrasil

Mord knuckled his chin in thought, hrmphing at the idea.  "I prefer to encounter troubles directly, but it might be rude to hurt the town guardsfolk.  I... can make sounds to draw away attention, if we were to sneak away then.

"Is there anything to help hide us?"

Sirrot
player, 44 posts
Died a Dwarf
Reborn an Elf
Sun 10 Nov 2019
at 21:20
  • msg #641

Re: Ch10 - Journey to Yggdrasil

Fritzholm:
Adiel nods.

"I could make myself look like you.  It would be very convincing.  However, like you, I'm intrigued by this meeting with Dunmeal.  I'd prefer not to be off stirring up the guards and hunters instead.  Additionally, there would be no one around to turn you invisible if you were discovered."

Sirrot asks "can you make me look like a dwarf, then?"
Fritzholm
GM, 2438 posts
toss the dice
and have fun
Mon 11 Nov 2019
at 01:48
  • msg #642

Re: Ch10 - Journey to Yggdrasil

Adiel lets out a soft sigh and shakes his head.

"The illusion and transmutation only work on the harper singing them.  Believe me, I've tried casting it on others, but I just can't seem to get it to work the way invisibility does.  Magic is fickle."

"I'm sorry.  That would make things a lot simpler.  We'll just have to make do with this disguise and a healthy dose caution."
Sunna
player, 645 posts
storyteller and musician
Mon 11 Nov 2019
at 09:31
  • msg #643

Re: Ch10 - Journey to Yggdrasil

"I could try to make some of them fall asleep", Sunna says, "but I doubt that it'll work on all of them and that will lead to even more problems."
This message was last edited by the player at 19:37, Mon 11 Nov 2019.
Sirrot
player, 45 posts
Died a Dwarf
Reborn an Elf
Mon 11 Nov 2019
at 10:02
  • msg #644

Re: Ch10 - Journey to Yggdrasil

Sirrot hesitates, then says "there may be another option. I discovered yesterday that I have a bit of magic now. And one thing I can do is transform an area of ground, making it sprout entangling plants and vines. And I can only do it once per day. Would that help?"
This message was last edited by the player at 20:07, Mon 11 Nov 2019.
Fritzholm
GM, 2439 posts
toss the dice
and have fun
Mon 11 Nov 2019
at 17:47
  • msg #645

Re: Ch10 - Journey to Yggdrasil

quote:
"Adiel, do you have the option of creating an illusionary image?"


Adiel is at the rented house with Ros and Sirrot.  Sunna can't bounce idea off of him right now.

Ragnar reports seeing two city guards outside.  Sunna knows that her sleep spell has worked on two (or more) humans before, but it was only putting one dwarf to sleep at a time during the recent battle in the marketplace.

Holly, Mord, Sunna, and Ragnar are at Hillis' Inn.
Sunna
player, 646 posts
storyteller and musician
Mon 11 Nov 2019
at 19:45
  • msg #646

Re: Ch10 - Journey to Yggdrasil

"Mord, you mentioned noises. Something like the sound of trouble somewhere else?"
"Do they have a back door in here?"

---

"I like the idea of the guards chasing someone else", Ros says, "though I don't know how we could make that work."


OOC: Sorry, forgot that.
At least Ros can add her opinion as well ;)

Sirrot
player, 46 posts
Died a Dwarf
Reborn an Elf
Mon 18 Nov 2019
at 18:28
  • msg #647

Re: Ch10 - Journey to Yggdrasil

Sirrot seems to be concentrating. His brow clears and he simply says "I called for a friend."
Mord
player, 598 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 18 Nov 2019
at 19:36
  • msg #648

Re: Ch10 - Journey to Yggdrasil

Sunna:
"Mord, you mentioned noises. Something like the sound of trouble somewhere else?"

Mord nodded at Sunna's question.  "Yes, people yelling, shouting, things like that.  It's like how I made the box for us to hide in, but like you twist a blade like so for a gut strike, you ... hmmm.  I can do that type of image like we did before, as well, if we need something for cover.  Or... I wonder if I could create the image of a fire overtop rooftops.  That could be interesting.

"But if the guards are drawn away by sounds of trouble, then that should resolve the problem."

This message was last edited by the player at 19:37, Mon 18 Nov 2019.
Holly
player, 1223 posts
Protect the Land
to protect your Children
Sat 23 Nov 2019
at 09:09
  • msg #649

Re: Ch10 - Journey to Yggdrasil

Holly was worried by what Mord was describing, but they needed to get out of the inn without any followers.

“Ok, Mord thinks he can provide a distraction, and perhaps some hiding if we need to stop. Let’s get our stuff together for the day and get out of here.”
Fritzholm
GM, 2440 posts
toss the dice
and have fun
Tue 26 Nov 2019
at 06:20
  • msg #650

Re: Ch10 - Journey to Yggdrasil

quote:
"One thing I can do is transform an area of ground, making it sprout entangling plants and vines. And I can only do it once per day. Would that help?"


Adiel smiles.

"That's one of Holly's old tricks.  Works a treat, but she's usually out in the Triplefang grasslands, not deep underground, surrounded by stone."

He thinks back to when last the druid was in similar surroundings.  Probably the depths of the haunted tower just before he joined the party.

"I don't think the plants will sprout where there are none.  I've seen enough mosses and fungi around that it could work.  Just keep an eye out for plants of any kind before you try it."

Sirrot nods, humoring the sage.  He knew how the divine nature spells worked.  The strange arcane abilities were the ones new to his mind.  He tried to test one out.  Going to one of the two windows in the small house he throws open a shutter, being careful to stay to the side and out of sight.  He can feel something out there, something connected to him a little like his own Kurk, but less familiar.  It was something strange and new.  He called out to it.

Adiel and Ros watch for a while as little or nothing happens.  They both knew by now to expect the unusual.  Surely enough, the unusual occurs.  Like oil spilled into a stream a small bat flows silently through the open window to Sirrot.  The oddly dressed elf jumps a little, caught by surprise even more than his new friends.  What *is* this?  A mini Kurk?
Fritzholm
GM, 2441 posts
toss the dice
and have fun
Tue 26 Nov 2019
at 06:32
  • msg #651

Re: Ch10 - Journey to Yggdrasil

It was time to get moving.  Adiel had described to area where the others would meet this Dunmeal fellow, and Sirrot offered to guide Adiel and Ros there, or at least close enough to watch over them and provide help if needed.  Sirrot knew just what to do.  Even in The Flats dwarves were full of hubris.  They would take the finer roads and paths as if the quality of the street could confer some air of quality upon them.  While none of the streets in The Flats was any sort of masterpiece worth putting your boots on, some were clearly worse than others.  That was how'd they'd travel, sticking to the shoddy paths all but ignored by the common dwarf.  Hiding in the dark did no good around dwarves, but staying quiet and out of sight would do wonders.

"Let's go," said the golden voiced elf, leading the humans and his newfound arcane bat to the meeting place.
Fritzholm
GM, 2442 posts
toss the dice
and have fun
Tue 26 Nov 2019
at 06:34
  • msg #652

Re: Ch10 - Journey to Yggdrasil

Mord, Sunna, Holly, and Ragnar were ready to go too.  They merely had to set their plan of distraction into action, and give the pair of guards the slip.
Mord
player, 599 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 26 Nov 2019
at 19:02
  • msg #653

Re: Ch10 - Journey to Yggdrasil

When the party was gathered at the back door, Mord concentrated on his inner strength.  Peeking around the corner opposite direction of where they sought to go, Mord gathered the memory of the fire at the Triplefang camp, the yelling and concern at the fire, and pushed that memory towards the far direction, using his magic to inflate the memory into a bubble of sound  that seemed to rise into worried voices calling out, gradually increasing in proximity and urgency/volume.

When he was confidently assured that it had anchored per his intention, Mord concentrated on a the force of light and fire, creating the flickering reds and oranges of firelight, reflected from smoke.  In a confined underground location, fire was just as much danger as at sea, but the smoke even more dangerous - part of the reason why Mord liked open air and broad expanses, but that was another tale for another day.

He then trotted over to rejoin the others, keeping his concentration on the latter magic, and mentally moving it slightly back and forth to seem to be a fire undulating, and even slightly nearing... but still blocks away, and needing some effort to investigate.


OOC:
Subject to plans of the rest of the party:
Cast Ghost Sound cantrip of dwarven voices upset/yelling
Then cast/concentrate on Silent Image of fire/smoke in the distance, in direction of the voices
Then we scamper away the other direction, assuming the guards go there

Fritzholm
GM, 2443 posts
toss the dice
and have fun
Fri 6 Dec 2019
at 05:31
  • msg #654

Re: Ch10 - Journey to Yggdrasil

There being no real back door to the inn, our heroes find a large window in the common room far from prying eyes as they can manage and climb out it one by one, Mord last.  Once outside Mord makes his way to the corner closest to where the guards are.  He conjures up his magic to the best of his abilities.  It's hard to get the sounds and images in the same vague area, one spell seeming not to want to go far enough away.  Further more Mord has to use heavily dwarven accented Clantounge for the voices.  Luckily, this is not unusual in Humantown.

The big warrior is frustrated by the numerous flaws he notices in the illusions.  Magic is hard!  Maybe Rakanishu or Adiel can give him some tips.  Either way, the ruse will have to do.  Mord reminds himself that any magic is near a miracle.  Surely it'll do the trick, flaws and all.  Mord waves Sunna, Holly, and Ragnar to get moving and soon the party is off to The Flats to meet Dunmeal.  Mord tries to maintain the illusions as best as he can while walking away from the inn all inconspicuous-like.  Even walking and concentrating on spells is tough.  Why can't magic be more like chopping with an axe?
Fritzholm
GM, 2444 posts
toss the dice
and have fun
Fri 6 Dec 2019
at 06:00
  • msg #655

Re: Ch10 - Journey to Yggdrasil

Sirrot leads Adiel and Ros through the back alleys and pathways of Humantown and The Flats to near the rendezvous point.  Here two tall stone buildings pinch the ally together to nearly a full choke point, but there's enough space to see out onto the crossing street.  Sirrot leads you up a stairway to a balcony with a short stone lip wall.  Adiel and Sirrot sit hidden with their backs to the short wall while Ros peers over.  She's got a pretty good view of the meeting spot.

"Do you see this Dunmeal fellow yet?" asks Adiel.

"No.  My sister and the others aren't there yet either.  Stay down.  I'll tell you when I see something of note."

Some time passes.  Sirrot is so tired of waiting.  It feels like all he's done lately is hide and wait.  At least you're finally out of that little house, even if it's just for more hiding and waiting.

"I see a donkey taking a poo,"  Ros reports quietly.  "Oh wait, it has horns.  Maybe it's a goat.  A donkey-goat is taking a poo in the street."

A little while later she has real news.

"There's Sis."

Adiel turns slightly to peek up and look but Ros uses one hand each to hold Adiel's and Sirrot's heads down.

"No peeking, you dangerous fugitives," she teases.  "Let the innocent girl do the looking.  No Dunmeal yet."

"But I..." Adiel starts, but quickly relents.
Fritzholm
GM, 2445 posts
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Fri 6 Dec 2019
at 06:18
  • msg #656

Re: Ch10 - Journey to Yggdrasil

When Holly, Mord, Sunna, and Ragnar reach the entrance of the alley near Dunmeal's cellar the animal trainer is already there in his odd hat and vest, holding a square sided leather satchel.

"Shucks Howdy!  If it ain't the Heroes of the West come to rescue a damsel and save the day.  You picked yourselves one finely clandestined spot you did.  But a might creepifying.  A dwarf is bound to meet the wrong end of a knife in these parts," says Oscaromius.

You look around for Dunmeal or any suspiciously cloaked types, but it looks like he's not about.  Were you supposed to meet him in the cellar proper?
Sirrot
player, 47 posts
Died a Dwarf
Reborn an Elf
Fri 6 Dec 2019
at 10:00
  • msg #657

Re: Ch10 - Journey to Yggdrasil

Sirrot whispers to Ros "my ears are picking up panic not too far from here. Something has folks in an uproar, and it isn't me for a change."
Holly
player, 1224 posts
Protect the Land
to protect your Children
Sun 8 Dec 2019
at 13:11
  • msg #658

Re: Ch10 - Journey to Yggdrasil

“They would have to get passed Mord first, which wouldn’t be easy. Thanks for joining us this morning. Shall we pay a visit to our partner?” Holly says, glad that one part of the plan was here. Now all they needed was a lot of luck and the arrival of the others.
Mord
player, 600 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 11 Dec 2019
at 17:22
  • msg #659

Re: Ch10 - Journey to Yggdrasil

Mord nodded towards Holly, and grunted in agreement to Oscaromius' comment.  "The first time, I nearly brained our friend, thinking him up to exactly that.  Hold here a second, in case there is trouble, then come on in."

Mord's frame moved to enter the cellar, keeping an eye, ear, and other senses open for trouble.  "Rak, is there any way to use magics to see ahead into rooms, or see in darkness?  I think I could use what you've shown me to make some lights, but that calls attention in ways that the group doesn't necessarily desire, and everyone knows Mord the Mighty is a most considerate fellow when he can be, and the others deserve such graciousness."
Fritzholm
GM, 2447 posts
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Wed 11 Dec 2019
at 21:07
  • msg #660

Re: Ch10 - Journey to Yggdrasil

All is quiet in the alleyway near the cellar entrance until Mord opens up his strange wooden friend.  It starts yammering a steady stream of nonsense at him and flailing is stubby limbs in a disturbing, but not violent manner.  Not exactly considerate or gracious.
Fritzholm
GM, 2448 posts
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Wed 11 Dec 2019
at 21:14
  • msg #661

Re: Ch10 - Journey to Yggdrasil

"Mord's leaving," Ros reports quietly.

"Which way did he go?  This way?"  Sirrot asks, pointing in the direction he heard, and is still hearing a ruckus.

Ros shakes her head.   "Over this way.  Into the opposite alley.  I can't see him anymore.  Why?"



OOC: I'm hoping Sunna gets back soon and takes control of Ros.
Mord
player, 601 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 11 Dec 2019
at 23:35
  • msg #662

Re: Ch10 - Journey to Yggdrasil

Mord let out a deep roll of laughter at whatever the small creature was saying, then shook head at the small creature before wiping a tear of mirth from one eye.

"Ah, you have a good sense of jest, there, Rak.  I'm going in to check, unless you'd rather do it - I'm sure you're quite capable," the gentleman barbarian added diplomatically, channeling his inner Sunna.  "I had remembered you mentioning about many creatures being able to see in the dark, and thought that might be handy.  If we had to wait in a dark cellar, it seemed a good subject to talk about between us.

"We're looking for the dwarven friend we met here last time."

Fritzholm
GM, 2449 posts
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Sun 15 Dec 2019
at 02:45
  • msg #663

Re: Ch10 - Journey to Yggdrasil

With Rakanishu tucked under one arm, Mord lifts up the cover to the cellar and descends the stone staircase.  Much as he expected, there's no light.  Rakanishu spews out some harsh sounding nonsense, not at all stealthy or quiet.  Hopefully he's not giving away the element of surprise.
Sirrot
player, 48 posts
Died a Dwarf
Reborn an Elf
Sun 15 Dec 2019
at 04:58
  • msg #664

Re: Ch10 - Journey to Yggdrasil

In reply to Fritzholm (msg # 661):

"Why? Because something in that direction is causing a panic among the dwarves. As big as the one I cause by showing my face" the somber dwarf-turned-elf replied.
Mord
player, 602 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 18 Dec 2019
at 21:56
  • msg #665

Re: Ch10 - Journey to Yggdrasil

Mord called back quietly, "Rak says that our friend dwarf hasn't been here for at least a little while.  Give me a moment to check out the place, then we can wait inside here for him."

The barbarian reached deep within, focused on the internal source of power, and from there reached along the sympathetic bond that he had felt since swallowing the seed of power.  This time, however, he mentally imagined himself moving along and through that stream, looking outwards, looking ahead...
Holly
player, 1225 posts
Protect the Land
to protect your Children
Sun 22 Dec 2019
at 14:24
  • msg #666

Re: Ch10 - Journey to Yggdrasil

Holly tried to relax, but was fidgeting. They couldn’t do the job they had been roped into if the lead dwarf wasn’t near. Holly considered for a moment taking flight and seeing if anything was going on around them. An eagle would likely raise questions, so Holly stayed where she was and waited for Mord to do what he was doing.
Fritzholm
GM, 2450 posts
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Mon 23 Dec 2019
at 04:15
  • msg #667

Re: Ch10 - Journey to Yggdrasil

quote:
"Why? Because something in that direction is causing a panic among the dwarves. As big as the one I cause by showing my face" the somber dwarf-turned-elf replied.


Adiel looks from Ros to Sirrot and back.

"I'd better go check it out.  You two keep an eye on the others.  If we lose them it's back to the rented house and who-knows-how-much waiting."

The harper scurries down the stone stairs and off in the direction of the disturbance Sirrot reported.

"Sis' song-friend has given us the pivotal job, no?  Watching my cousins stand around..."  she sighs softly.  "doing absolutely nothing."

Ros turns back to look at Sirrot for a while.

"I guess it beats a mob catching wind of you."
Fritzholm
GM, 2451 posts
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Mon 23 Dec 2019
at 04:27
  • msg #668

Re: Ch10 - Journey to Yggdrasil

From the cellar to where the Triplefang are waiting for Dumeal is too far for stealthy speech.  A good hearty Mord shout would do the trick, but why cause a scene when the message can be delivered in person shortly.

Mord focuses on seeing in the dark.  It's not going as well as he had hoped.  The large warrior steps forward a bit less boldly than usual in the total darkness and promptly thumps his leg against a rather solid dwarf table.  Such an impact is a pure trifle, but it gets quite a reaction out of the wooden creature.
Sirrot
player, 49 posts
Died a Dwarf
Reborn an Elf
Mon 23 Dec 2019
at 11:32
  • msg #669

Re: Ch10 - Journey to Yggdrasil

In reply to Fritzholm (msg # 667):

Sirrot smiles sadly. "True. That would not be good for either of our healthiness."
Mord
player, 603 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 23 Dec 2019
at 17:25
  • msg #670

Re: Ch10 - Journey to Yggdrasil

Mord's grip tightened upon his plant familiar.  An iron grip that never dropped his weapon creaked the wooden creature.  "Yes.  Much mirth.  So much.  Like thinking that you knew what you were suggesting, unless this was jest like Glumr used to do.  Mord is not impressed."

The barbarian carefully returned to the entranceway, poking his head out.  "Nothing in here except tables, I think.  Might as well wait in here."
Fritzholm
GM, 2452 posts
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Tue 24 Dec 2019
at 03:50
  • msg #671

Re: Ch10 - Journey to Yggdrasil

When Mord climbs out of the cellar to report he sees someone running towards Holly, Sunna, Ragnar, an Oscaronius.  He squints a bit.  Looks human, not dwarf.  Best to go check it out.

Mord and Adiel arrive at roughly the same time.

"Holly!  Sunna!"  he says, a bit winded after what must've been a full sprint.  "Come.  We need healers!  I think I've found Dunmeal."
Fritzholm
GM, 2453 posts
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Tue 24 Dec 2019
at 03:53
  • msg #672

Re: Ch10 - Journey to Yggdrasil

"Oh.  Here's something.  Looks like Mord is back."

"...and Adiel," Ros adds.  "Something's wrong."
Sirrot
player, 50 posts
Died a Dwarf
Reborn an Elf
Tue 24 Dec 2019
at 03:55
  • msg #673

Re: Ch10 - Journey to Yggdrasil

Sinnot is somber. "Something's been wrong since I returned. What else is new?"
Holly
player, 1226 posts
Protect the Land
to protect your Children
Fri 27 Dec 2019
at 09:54
  • msg #674

Re: Ch10 - Journey to Yggdrasil

Lead the way cousin. I am full prepared for the day ahead, including healing spells.” Holly said, startled by Mord’s running return.
Fritzholm
GM, 2454 posts
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Sat 11 Jan 2020
at 07:18
  • msg #675

Re: Ch10 - Journey to Yggdrasil

"Ros...  our formerly dwarven friend, and I were watching over you not far away," Adiel explains, nearly out of breath, as he leads the group urgently between buildings and around the corner.

"Our new friend heard a commotion not far away.  I went.."

Adiel trails off for a moment as what he's talking about comes into sight.

Ahead there are two dwarves standing around and a third kneeling near a body.  The kneeling dwarf looks your way as you approach.  The other two are peering down somberly, avoiding eye contact.  There's a very shallow puddle all around the body.  Is that blood?

"..to check it out, and..."

When you get closer you can see the dwarf's grey cloak is stained dark in several places.  There are a few immediately obvious grievous wounds on the body.  His shoulder and ribs are crushed in on one side, as is his head, which is missing an eye and most of an ear!  His opposite leg is twisted unnaturally under him and off to the side.  There are surely numerous other wounds covered by the battered outer garment.  It smells faintly of forge metal here, but the body does not stink yet.

"Is this Dunmeal?"  Adiel asks.

It is.
Fritzholm
GM, 2456 posts
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Sun 12 Jan 2020
at 06:10
  • msg #676

Re: Ch10 - Journey to Yggdrasil

Getting over the initial shock of seeing Dunmeal lying there in such a grave situation, you turn your attention to the three bystanders.  They all look rather solemn and alarmed.  None of them have weapons drawn or are taking any sort of threatening position.

One of the standing dwarves says something curt in Dwarvish to the kneeling dwarf.


Then he glances at the humans and Oscaronius and says in Clantongue "Better not to touch him.  Don't get involved."

The other standing dwarf takes this notion to heart.  He slowly turns to leave the area.
Mord
player, 605 posts
Tripelfang Berserker
Ambassador of Beat-Down
Sun 12 Jan 2020
at 23:16
  • msg #677

Re: Ch10 - Journey to Yggdrasil

"What happened?" Mord asked directly, moving forward, and his face falling as he recognized the horribly hurt body of Dunmeal.  "Ah... no, no.  Little friend, what befell you while away from my protection."

The barbarian dropped to a crouch, taking a closer look at the body and other witnesses both.  "Did you know him too?  Seemed a good fellow to me - can't see who would want to do something like this to him.  He doesn't even have a weapon to defend himself!"
Holly
player, 1227 posts
Protect the Land
to protect your Children
Tue 14 Jan 2020
at 08:43
  • msg #678

Re: Ch10 - Journey to Yggdrasil

“I’m a healer,” Holly said as she moved to the body on the ground to see if she could do anything for poor Dunmeal. Checking for signs of life, Holly had a spell of healing prepared in case it was needed.
Mord
player, 606 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 16 Jan 2020
at 22:54
  • msg #679

Re: Ch10 - Journey to Yggdrasil

Mord spoke quietly, reaching out for Rakanishu.  "Rakanishu - can you revive our friend?  Or allow us to speak with him to find out what happened?  We should sit down and have a good talk about what you can do and what you can teach me, to save all this type of the same question to you."
Holly
player, 1228 posts
Protect the Land
to protect your Children
Fri 17 Jan 2020
at 09:02
  • msg #680

Re: Ch10 - Journey to Yggdrasil

“Back off Mord, this is my domain.” Holly says rather pointedly, not wanting anything to do with Mord’s new friend. She definitely doesn’t want to let it loose on a potentially dead body due to its previous links to the dark powers of the goblins.
Sirrot
player, 53 posts
Died a Dwarf
Reborn an Elf
Fri 17 Jan 2020
at 09:43
  • msg #681

Re: Ch10 - Journey to Yggdrasil

Sirrot whispers to Ros "do you want to find out what is going on? YOU can show your face. I dare not."
Fritzholm
GM, 2459 posts
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Sat 18 Jan 2020
at 00:26
  • msg #682

Re: Ch10 - Journey to Yggdrasil

It's true that Dunmeal has no weapon.  Mord remembers seeing a small but effective looking mace on the dwarf the last time they'd met.  It's nowhere to be seen now.  If there was a fight it either took place somewhere else and the weapon was left behind or his attackers made off with it.  The latter seems less likely to you.

quote:
"Did you know him too?"


The standing dwarf just shakes his head, scuffing his boot lightly against the dirty stone ground.  Initially, the kneeling dwarf shakes his head too, but at a moment when the standing dwarf glances away, the kneeling dwarf makes short eye contact with Mord and nods subtly twice.

quote:
“I’m a healer,”


The kneeling dwarf gets up and backs away, giving Holly room.  He brushes at the knees of his soft leather pantaloons.

Rakanishu screeches, babbles, cackles madly in response to Mord's question.


The scene reminds you of finding Tora after the goblin assassins attacked, but the wounds are much different.  It looks like a long beating with different weapons.  The final few blows were likely after Dunmeal was defenseless.  If this was a human he'd be irretrievably dead, but dwarves are famously tough, bordering on immortal.  It's worth giving your most powerful healing a try.

"I can help," Sunna says softly, but firmly, touching Holly's shoulder after she snaps at Mord.

Sunna moves to Dunmeal's other side, ready to cast a curing, not even imagining that Holly might have to resort to reincarnation again.
Fritzholm
GM, 2460 posts
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Sat 18 Jan 2020
at 00:33
  • msg #683

Re: Ch10 - Journey to Yggdrasil

"I'm supposed to keep an eye on that exquisite face you can't show off," Ros whispers playfully.

"...but you're right.  Someone should see where they ran off to.  Promise you'll stay put?"

Ros makes her way gracefully down the stairs and slips off to find the others.
Sirrot
player, 54 posts
Died a Dwarf
Reborn an Elf
Sat 18 Jan 2020
at 08:35
  • msg #684

Re: Ch10 - Journey to Yggdrasil

Sirrot replies "and stay hidden, yes."
Holly
player, 1229 posts
Protect the Land
to protect your Children
Sat 18 Jan 2020
at 17:30
  • msg #685

Re: Ch10 - Journey to Yggdrasil

Holly nods her thanks and quickly calms her mind. There may be a chance and Holly is willing to use it. Casting aside reincarnation Holly places her gods energy into healing the wounds of Dunmeal.

[Holly casts Cure Serious Wounds by using Reincarnation spell. Rolled total of 24 on 3d8+8.]
Mord
player, 607 posts
Tripelfang Berserker
Ambassador of Beat-Down
Sat 18 Jan 2020
at 20:28
  • msg #686

Re: Ch10 - Journey to Yggdrasil

Mord held up an apologetic hand towards Holly, chuckled at the egg's sense of humour.  "Oh, of course do what you can, Holly.  I had thought he was beyond, but if you can save him, please do.

"Now, Rak, I cannot do things such as that.  I said talking.  You do much talking for a small tree egg.  There are many tales of those passing across, but reaching back to tell about who killed them, or where their buried treasure was hidden - tales like that.  That sounds very magically a thing to me.  You seem a smart egg, so it made sense that you could do things such as it.  If I have thought to much of you, certainly not meant to offend.  What is life without challenge, little friend."

Fritzholm
GM, 2461 posts
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Sun 19 Jan 2020
at 00:02
  • msg #687

Re: Ch10 - Journey to Yggdrasil

Sunna puts her flute to her lips and accompanies Holly spell with a healing song of her own.  You can feel the warmth and energy of the song Sunna has rarely had need to play until recently.

The two strong spells have an effect, but there's a moment of stillness and hesitation afterwards.  Holly leans close to Dunmeal's chest, listening for hint of a heartbeat.  Then, suddenly and weakly, Dunmeal lets out a shallow cough.  Blood spills from his lips and he goes still again.  This is a good sign.  The dead do not cough.  He is not awake, but he is breathing.

Sunna, rolled 16 using 2d8+6.  Cure Moderate Wounds
Sunna
player, 648 posts
storyteller and musician
Sun 19 Jan 2020
at 18:15
  • msg #688

Re: Ch10 - Journey to Yggdrasil

Sunna looks at Dunmeal, then at Holly. "Looks as if he's in need of even more help... Shall we get him away from here or would you like to try another healing on him first?"

Is any of the bystander dwarves still there?
Fritzholm
GM, 2465 posts
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Mon 20 Jan 2020
at 00:26
  • msg #689

Re: Ch10 - Journey to Yggdrasil

Yes.  There are two bystanders still here.

Ros almost passes the intersection, but barely makes out her cousins gathered around in the shadowy space between buildings.  She goes over to join them and see what's going on.

"I reckon the sawbones got here in the nick of time," says Oscaronius.  "Is this feller the one we're waiting on?"
Ros
follower, 18 posts
Mon 20 Jan 2020
at 04:26
  • msg #690

Re: Ch10 - Journey to Yggdrasil

"That's the one", Ros agrees, "though he looked a lot better last time we met..." With a quick glance around she notices the blood, the stained clothing and the two dwarves still close by.
Sunna
player, 650 posts
storyteller and musician
Mon 20 Jan 2020
at 04:30
  • msg #691

Re: Ch10 - Journey to Yggdrasil

Sunna stands up and casually walks over to the bystanders.
"Excuse me, did any of you see who did this to him? Or noticed anything unusual going on? Seems as if we got here just in time, with some luck he might recover. But who would do such a thing to him?"
Fritzholm
GM, 2466 posts
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and have fun
Mon 20 Jan 2020
at 04:47
  • msg #692

Re: Ch10 - Journey to Yggdrasil

One of the dwarves shrugs.  The other says "No one saw anything."
Sunna
player, 653 posts
storyteller and musician
Mon 20 Jan 2020
at 05:04
  • msg #693

Re: Ch10 - Journey to Yggdrasil

"You just saw him lying here like that?" Sunna asks. More to herself she adds: "Something like that doesn't happen without any noises..."
Fritzholm
GM, 2467 posts
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Mon 20 Jan 2020
at 07:22
  • msg #694

Re: Ch10 - Journey to Yggdrasil

The dwarf who shrugged turns and starts walking away.  The previously kneeling dwarf watches him until he gets out of earshot.

"There was a lot of noise.  That's why I came to look.  Whatever happened was over.  Where are you going to take him?"
Sunna
player, 654 posts
storyteller and musician
Mon 20 Jan 2020
at 17:54
  • msg #695

Re: Ch10 - Journey to Yggdrasil

Sunna glances back to Dunmeal on the ground. "I think his home would be a good choice. Unless... whoever did this to him would visit him there again."
Mord
player, 611 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 20 Jan 2020
at 22:33
  • msg #696

Re: Ch10 - Journey to Yggdrasil

"I'd certainly hope so," Mord suggested meaningfully.  "Mord would love to demonstrate their foolishness in so doing.

"You, that knows him.  It is good to look out for him.  What name do you go by that he would know?  He was trying to find another friend in town, asked us to help, but we couldn't find her.  Bad luck that - out trying to help him, and he gets hurt near his house.  Like tripping over a door lintel, but this a little more malice.   Have I mentioned how much I would like to  greet the folk that did this - speaking of which, let's move him back to his place.  Here, you can help carry him, and we can share tales about how you met him.'

"I'm Mord the Mighty..."
the barbarian warrior quickly introduced his cousins, looked for confirmation from Sunna and Holly that it was okay to move him, then "helped" move Dunmeal's form home before other information could be stolen, or the dwarf could be firmly ended by returning assassins.

"This could be footpads, but it seems unncessarily violent, and yet not lethal enough or swift enough - unless that's a local custom.  I know some idiots that tried to let foes linger, to suffer longer, but I generally remove them when I come across such behaviour - bad for the profession of professional warriors.

..."
the gregarious warrior tried to sweep things along, including their new acquaintance, to Dunmeal's place....
Fritzholm
GM, 2469 posts
toss the dice
and have fun
Thu 23 Jan 2020
at 11:42
  • msg #697

Re: Ch10 - Journey to Yggdrasil

"I'm Bhandrid," says the bystander.  "I've shared quarts with Dunmeal and heard more than a few of his stories, but I can't say we're brothers or the like."

He leans down to take the legs end and help Mord carry Dunmeal's body, but hesitates.

"Ummmm," he glances around furtively. "We can't be seen with him just now."

Adiel steps in.  He lays out his bedroll next to the fallen dwarf.

"Let's get his cloak off and wrap him in this blanket.  Mord, you carry Dunmeal over both shoulders.  Might not look as much like a person that way," Adiel says.

He helps remove Dunmeal's bloody cloak and tucks it away where his bedroll was.  Bahandrid, Mord, and Adiel move him carefully into the bedroll.

Mord hefts the wrapped body as Adiel suggested and the party heads for the nearby cellar.  You don't think it's Dunmeal's home proper, but it will have to do for now as you have no clue where he lives.

"Ros, please return to Sirrot and meet us at the cellar."

Ros nods.


The trip itself is short, but Bhandrid's air of anxiety spreads in some measure to nearly everyone in the group.  You can feel the little hairs on the back of your neck.

"This sort of butchery and madness is why I never stray to this neck-o-the-woods," mutters Oscaronius.

It's tough lowering Dunmeal down the tight, steep cellar stairs.  Adiel sings a simple light spell so that you can at least see what you're doing.  You eventually lay Dunmeal in the bedroll on the floor next to the large table as Ros and Sirrot join you.  Adiel lights the lantern over the table and regards the mass of papers all around.

"What's all this?" Bhandrid asks.
Sirrot
player, 58 posts
Died a Dwarf
Reborn an Elf
Thu 23 Jan 2020
at 15:34
  • msg #698

Re: Ch10 - Journey to Yggdrasil

Sirrot whispers to Ros "I clearly heard him say that they couldn't be seen with Dunmeal. Was that because of his grave injuries,  or is it because Dunmeal is undesirable? If the latter, our new guest must know why, but he won't tell us. Why?"

DM Note: Sirrot wasn't there at the scene where the body was found when this was said.  Otherwise, this is a very reasonable observation.  Thankfully the party is now completely together.
This message was last edited by the GM at 23:02, Thu 23 Jan 2020.
Ros
follower, 19 posts
Thu 23 Jan 2020
at 18:37
  • msg #699

Re: Ch10 - Journey to Yggdrasil

Ros whispers back: "I believe he saw something or knows something. But doesn't want to get involved. Too dangerous, maybe? There are some rather cruel dwarves we already heard about."
Sunna
player, 655 posts
storyteller and musician
Thu 23 Jan 2020
at 18:42
  • msg #700

Re: Ch10 - Journey to Yggdrasil

Sunna regards the mass of papers before she turns to Bahandrid. "Work, I guess? I don't know, I've never looked through his stuff."

"What kind of stories did he tell you, if I might ask?"

To Mord she says, almost casually: "Did he have that many papers lying around last time we met? It seems as if they at least doubled."


OOC: is there more disarray to everything than last time?
Mord
player, 612 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 23 Jan 2020
at 19:02
  • msg #701

Re: Ch10 - Journey to Yggdrasil

"He likes drawing and writing - probably does his stories down on these, thinking ahead.  I saw some pictures he made around, yeah, there's another one.  Mord the Mighty is not a cleaner of houses, but let's move Dunmeal up off the floor.  Easier for Holly and you to work on him if he needs more healing, and less likely to chill on the ground.

"Unless it's a dwarven thing?"
Mord asked Bahandrid while gathering up the table pages into one pile, tapping it twice to neatify the edging, and put them down atop a small bench off to one side.  The barbarian then effortlessly lifted Dunmeal onto the table before moving over to close the outside cellar door, sliding shut any locking bolts, then turning around to face the group.

"Okay.  Adiel - take a look at those papers - anything different from when we were here last, or anything missing that you recall?  Papers look like papers to me.

DM note: Adiel wasn't with Mord, Sunna, and Ros on your previous visit.

"You two - we're not from here, so fill us in."
  Mord turned to examine the two conscious dwarves. 

"Bahandrid - what did you mean that we can't be seen with him right now?  - By whom?  And why?  Why is he bad to be seen with - he certainly seems a fine fellow, caring type, from what I know of him.  Mord tends to be stubborn when people tell him with whom he can and cannot talk."
  No mention was made of the Holly-Rak disagreement, but Mord recognized his habit to over-react.  Not that his demeanour suggested any likelihood to change, but he appeared to recognize his characteristics. 

"Osc - this neck of the woods?  Savagery?  What's up with this region, and whom are the players?"

This message was last edited by the GM at 23:08, Fri 24 Jan 2020.
Fritzholm
GM, 2470 posts
toss the dice
and have fun
Fri 24 Jan 2020
at 23:54
  • msg #702

Re: Ch10 - Journey to Yggdrasil

Now that the lantern is burning, the cellar feels much as it was the first time you were here.  The papers are pretty much like you remember them.  Not a lot has changed.  It is more crowded with 10 of you down here now as opposed to 4 last time.

The big table is low and solid and strong, much like the dwarves themselves.  You push aside some of the paper and clear space to put Dunmeal's body on the table instead.

quote:
"What kind of stories did he tell you, if I might ask?"


"Glory days.  Tales of adventure.  These days its all him sneaking around watching folks."

Bhandrid picks up a paper and looks at it.

"...and drawing them, looks like."

quote:
"Bahandrid - what did you mean that we can't be seen with him right now?  - By whom?  And why?"


"House Simiran.  They're up to nasty business, but if you're not part of it they leave you alone.  Folks don't get involved.  Dunmeal, you know he was in their business.  Look how that turned out for him.  They left him for dead.  No one expects..."  Bhandrid is at a loss for words.

He turns to Holly and Sunna.

"Who are you?  Clan Priestesses?  Pelorites?  I don't see the sun symbols."

quote:
"Osc - this neck of the woods?  Savagery?  What's up with this region, and whom are the players?"


"I'm what you'd call a greenhorn on The Flats, so this ain't the gospel, but most of your typical slickers like me steer clear of two parts of the flats on two different accounts.  On the aces there's The Warrens where your apt to end up with a pox.  On the deuces there's this gully where you're bound to run into a chiseler or curly wolf.  Just askin' for a pistol-whipping.  Not so bad as your friend Dunmeal got it."

"I don't know the straw bosses, but we're going after the head of the snake, ain't we?"
Sunna
player, 656 posts
storyteller and musician
Sat 25 Jan 2020
at 05:34
  • msg #703

Re: Ch10 - Journey to Yggdrasil

"Adventures... " Sunna smiles.

When Bahandrid mentions House Simiran Sunna sighs and shakes her head. Just what she expected. But what do they know about Dunmeals plans?

"I'm a bard of Clan Triplefang. I've studied the art of healing as well as telling tales."

Ragnar nods, then picks up a paper and takes a look at it.

Sunna turns to Oscaronius. "Head of the snake. I like the way you put it into words. Yes, that's the idea." She regards the still unconscious Dunmeal. "I really dislike having people like them who did this to him running around freely, to do more harm."
Fritzholm
GM, 2471 posts
toss the dice
and have fun
Sat 25 Jan 2020
at 07:23
  • msg #704

Re: Ch10 - Journey to Yggdrasil

The first paper Ragnar picks up is all in Dwarvish.  So many dwarves in Sloss Hinterplatz speak Clantongue you can sometimes forget they have their own language.  He sifts through a couple more before finding a wider sheet with sketches on it.  There are drawings of armed dwarves, three of them.  There are close-ups of the faces of two of them.  Who are these?  Guards?  Enforcers?
Sirrot
player, 59 posts
Died a Dwarf
Reborn an Elf
Sat 25 Jan 2020
at 08:25
  • msg #705

Re: Ch10 - Journey to Yggdrasil

Sirrot stays in the shadows, not wishing to raise an alarm.
Mord
player, 613 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 30 Jan 2020
at 02:30
  • msg #706

Re: Ch10 - Journey to Yggdrasil

Mord frowned in concentration, but figured he caught the bulk of what Oscar  had been putting out for explanation.

"I think the idea was to bloody his nose in a big way.  Gather what we needed, help Dunmeal gather what he needed, and some coin for all parties to help.  A big flipping off towards the snakehead, and cost him in the city power struggles.  Of course, if we're lucky, and he's foolish enough to stand in our way... then we are blessed to deal with things more directly.  I didn't like the cowards when we met them. Didn't like when Dunmeal talked about what they had done.  Didn't like when ye mentioned their bullying of folk.  Certainly don't like their behaviour on Dunmeal.

"And I do like directly.

"Ye know... what happened to Dunmeal, what you talk about the skulking done to folk here - makes me wonder if something happened to Beindra.  Holly can manage the special movement needed by Beindra, but I wonder about her, especially with all the searching we did.  No one had seen her, and that is troublesome, now that I hear from Bahandrid and Oscar.

"Sunna, Holly - how long do you think until Dunmeal recovers - at least enough to wake, I mean.  I know he'd be dead but for your healing powers, so I don't expect him up to dance a jig.  I'd like to find out more about who did this - he mentioned some skilled warriors working for the snake.  At any event, I'd think it nice if he was up to feel a part of things.  Hmm.  I think he mentioned some other things he was going to discuss - hate to miss a step of his big plan.  Unless it means we deal directly with things."

Sirrot
player, 60 posts
Died a Dwarf
Reborn an Elf
Thu 30 Jan 2020
at 10:24
  • msg #707

Re: Ch10 - Journey to Yggdrasil

From the shadows, Sirrot makes slight hand gestures to get Ros's attention.
Fritzholm
GM, 2472 posts
toss the dice
and have fun
Mon 10 Feb 2020
at 07:05
  • msg #708

Re: Ch10 - Journey to Yggdrasil

Ragnar picks up a large sheet.  It looks like a very detailed diagram of a mechanism, and it also looks like a map of sorts.  Someone put a lot of work into this.

Ros slides over to Sirrot.
"Yes?" she says quietly.

Holly examines Dunmeal.  He's breathing, alive, and stable, but can't wake up.  She's seen something like this before.  A hunter was like this for almost a whole moon cycle.  They said the spirit was wandering.  They kept her warm, gave her water, and let her rest.  One day her spirit came back and she was OK.  Just like Dunmeal that hunter had a serious head wound.  There's no telling how long Dunmeal's spirit will wander, but you'd sure like it to be less than a moon cycle.

Holly wishes Snow was here.  She knew things about the spirit realm, and said she could travel there.  Maybe she could find Dunmeal's spirit and bring it back.
Sirrot
player, 61 posts
Died a Dwarf
Reborn an Elf
Mon 10 Feb 2020
at 07:16
  • msg #709

Re: Ch10 - Journey to Yggdrasil

Sirrot say quietly "that sheet that Ragnar has...it is too far away to make out details, but it looks like a close-up of two dwarves. I'm a local, and the reincarnation didn't remove my memories. I may be able to identify those faces, but I dare not come out where that 'bystander' can see me. Also, I heard you seek an acrobat? I have no such training, but this body I have inherited is far more flexible than any dwarf ever born."
Fritzholm
GM, 2473 posts
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Mon 10 Feb 2020
at 07:18
  • msg #710

Re: Ch10 - Journey to Yggdrasil

All this while Adiel has been closely examining the papers.

"We can safely assume that House Simiran doesn't know about this cellar hiding place.  Otherwise they would've burned or stolen all these notes, maps, and sketches."

"I think I can piece together Dunmeal's plan from what we have here, but it'll take time.  Sunna and Mord, what can you remember of what Dunmeal told you of his plan?  That will be where I'll start.  Of course we're going to have to improvise some too.  I think that it's important that we stay on our timetable and go after the plate and mirror tomorrow during the holiday.  Mord, you said something about Holly's abilities compensating for the loss of the acrobat?"

Adiel finally looks up from the papers and locks eyes on Bhandrid.

"If you don't want to get involved in House Simiran's business, now would be the time to leave."

Bhandrid looks around at you, not yet sure what to say.
This message was last edited by the GM at 07:20, Mon 10 Feb 2020.
Fritzholm
GM, 2474 posts
toss the dice
and have fun
Mon 10 Feb 2020
at 07:36
  • msg #711

Re: Ch10 - Journey to Yggdrasil

Ros muffles a giggle.

"I'm sure you're very limber, just a bit too big to slip down a chimney." she wispers.

She then scoots over to Ragnar and scoops up the paper he just set down.

"Wanna leave those to Adiel?"  She says of the detailed diagram.

Ragnar blushes a little and hands the paper Adiel-ward.

Ros slips back into Sirrot's shadowy corner and hands him the sketches.  From their garb and stance they do look like Brazmird Hall guards.  No one he knows personally.  They're certainly not Exalted.  Why does Kadrick need so many different guards and enforcers?  There are also notes on the page about times and places.  Guard schedules?
Mord
player, 614 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 10 Feb 2020
at 15:48
  • msg #712

Re: Ch10 - Journey to Yggdrasil

Mord caught up Bhandrid's gaze.  "If you didn't hear him, it's time to decide if you want to hide your head, friend, and present innocent deniability.  Or, you take big risks, and join the venture for big reward.  Some folk like danger, some don't; some folk like coin; some don't care.  There is a good chance of people being hurt, possible of death if the elite mercenaries we hear about encounter us, and certainly don't forget the risk of traps.  Mord believes in being direct, friend.

"If you would rather be gone, have out the door, and we'll tell Dunmeal that you stopped to help him.
-Or you could take him home with you, and tend him, and trust in him to share a portion of his share with you in thanks/reward.
-Or you join us, take the risks, share the coin.

"Either way, we need to have detailed discussion on the plan, so we need to know if you are in or out, and whether we're discussing the plan in front of you, or you aren't here, so you don't need to say anything if asked.  Fortune doesn't wait, it just provides opportunity - choose."

Fritzholm
GM, 2475 posts
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Tue 18 Feb 2020
at 07:30
  • msg #713

Re: Ch10 - Journey to Yggdrasil

It doesn't take too long for Bhandrid to ponders his options.

"It would be mighty fine to have a grand tale of adventure of my own to tell over ales, but I have to live here in Sloss Hinterplatz.  It's no time for me to go to war with House Simiran.  I'd be failing my duty to my family and house if I ended up dead in the streets."

"Besides, who knows if I'd be any help to you if I joined you."

"While we're lip-flapping on the subject.  How exactly is this Buckaroo here," Oscaronius asks, pointing to himself with a thumb.  "Supposed land a hand?"

Bhandrid looks at the animal trainer and then back to Mord and Holly.

"I can look after Dunmeal until he can get around on his own.  I owe him that much.  He and I both are safer if he stays here.  I'll check in on him on the regular...  Bring him an ale...  have some one-sided chats."

"You can count on me to stay hush-hush.  Safer for everyone if I play dumb about the whole thing."
Mord
player, 615 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 18 Feb 2020
at 16:48
  • msg #714

Re: Ch10 - Journey to Yggdrasil

Mord thumped the friend on his back, congratulating him on a wise decision, then lifted him from the cellar and set him outside.  "There ye be.  Did you need me to rough you up a bit, or just head home right now?  Safe journeys, and don't forget to check regularly on our friend, here, right?  Good fellow."

Absent interruption, Mord waved Bhandrid on his way, then closed the cellar doors after a look both ways for hopeful violence?-no, sad that- and sliding the lock shut before taking a position atop one of the banded chests, where he could respond to violence from the doorway, but also see what's happening.

"Adiel, Sunna - you correct me if I have this wrongly.  We have Dunmeal's plans somewhere in these documents.  The maps: the furnace vents to use to reach the outside door, which outside door the outside people head to, route to the vault, what we know of the stuff inside.  Anything about guard routes?

- We head to Simiran's building at festival time, when the furnaces are off.
- Stealthy person twists and turns around the vents, opening the door from within.  Holly and her special talents fill in for Biendra.  Sirrot - I don't know you, or what you can do.  How 'bout you help fill us in, there. Stealthy body - does it, or you- have skills of use?
- We remove a clear path, if nessessary, to the vault.
- Oscaronius uses his little fellows to open the vault and the chests and locks inside.
- We collect what we need, and walk back out.  Magicked bags to hold as much as possible."

Sirrot
player, 62 posts
Died a Dwarf
Reborn an Elf
Tue 18 Feb 2020
at 20:21
  • msg #715

Re: Ch10 - Journey to Yggdrasil

Sirrot smiles. "Moradin's beard, yes. Outside of the forge I'm an accomplished hunter. Excellent with a bow, and no stranger to moving stealthily. In fact..." , and here his grin widens in anticipation, "if I were to leave behind some sign that the dreaded 'elf' had been harbored within its walls, I can't help but be amused at the probable consequences for House Simiran."
Mord
player, 617 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 18 Feb 2020
at 20:49
  • msg #716

Re: Ch10 - Journey to Yggdrasil

Sirrot:
Sirrot smiles. "...if I were to leave behind some sign that the dreaded 'elf' had been harbored within its walls, I can't help but be amused at the probable consequences for House Simiran."

Mord's grin was very, very wide, and his gave the dwarf-elf a mighty guffaw before sweeping him up in a crushing bearhug of laughter.

"Oh goodly gods above, I do like this fellow's humour.  Well said, Sirrot, well said.

"So a hunter, good with the bow - good that.  Ragnar has been trying to shoulder that almost by himself."

Fritzholm
GM, 2477 posts
toss the dice
and have fun
Thu 20 Feb 2020
at 03:37
  • msg #717

Re: Ch10 - Journey to Yggdrasil

Bhandrid is flabbergasted by his instant and unexpected ejection.  He takes a startled hop backwards when Mord offers to rough him up for appearances sake.  The coast in the back alley is clear.  No one ever seems to meander this way.  Mord shuts the cellar door quietly anyhow, disappointed to see there's no bar or lock on the inside.  He shrugs it off.  The entrance is well hidden, especially with the cellar door closed.


Oscaronius gives Sirrot a strange look, particularly when he says "elf".

"Now who's this sidewinder?" he asks, but Adiel interrupts before anyone can answer.

"Yeah Mord, there's a lot here.  Guard posts, pictures of the guards, rotations, places they go when they're off duty, notes on their gambling habits.  There are all manner of details.  But there's more than just guards.  Dunmeal crafted a big chunk of the plan around avoiding one master dwarf, and its not Kadrick or the lieutenant you spoke with.  He calls him Exarch Gotrig."

Adiel pauses dramatically.  There's a long period of silence that somehow lets the gravitas sink in.

"Exarch means Demigod or...  Archangel.  Dunmeal is scared to death of him.  He's a complete plan-wrecker.  And there's a note."

Adiel holds up a page pointing to some dwarven words.

"He says 'The Exigent is our only hope.'"

"Exalted...  Exarch...  Exigent..."  He looks at Oscaronius and Sirrot.  "Help me out here guys.  You're both dwarves.  Who are these guys?  How's it related?"

Oscaronius takes off his hat and scratches his head.

"What?  Him?  He ain't no dwarf I ever seen."
Sirrot
player, 64 posts
Died a Dwarf
Reborn an Elf
Thu 20 Feb 2020
at 08:35
  • msg #718

Re: Ch10 - Journey to Yggdrasil

Sirrot answers Oscar "born a dwarf. Died from poison. Brought back to life by Moradin's wisdom for a purpose unknown to me."

Sirrot turns to the others. "Gotrig is one of the Exalted. Damn near indestructible from what I hear. He could slaughter the lot of us without breaking a sweat. Any of the Exalted could. Can I see that paper? Maybe I could translate it better or notice some nuance that your background wouldn't notice.

He addresses Mord. "If I'm to help you, it might help if you can get me some leathers, a bow, and some arrows. And if we get the chance, I need to get to the deep pens. If I'm going to be leaving, there's a friend I dare not leave behind."
Fritzholm
GM, 2478 posts
toss the dice
and have fun
Tue 25 Feb 2020
at 02:38
  • msg #719

Re: Ch10 - Journey to Yggdrasil

quote:
"born a dwarf. Died from poison. Brought back to life by Moradin's wisdom for a purpose unknown to me."


"Smells of hogwash if you ask me," mutters Oscaronius.

"More like a resurrection curse," says Adiel handing a sheet to Sirrot to read.

As Sirrot is reading, it dawns on him that he could kill two birds with one stone by visiting his sister, Fady before the assault on Brazmird Hall.  He could get his gear and make arrangements to bring Kurk into the deep roads with him.  Sirrot had been planning to wait until Zanbar Kelvyn, but now he thinks he should move his timetable up.  Maybe he should go tonight, or maybe the humans could wait until he concluded his visit tomorrow morning.
Sirrot
player, 65 posts
Died a Dwarf
Reborn an Elf
Tue 25 Feb 2020
at 04:20
  • msg #720

Re: Ch10 - Journey to Yggdrasil

Sirrot says "in this context, 'Exigent' means a vital person. One needed to counter Exalted Gotrig. But it gives no clue to whom that might be." He goes on to explain that a visit to his sister might be of paramount importance before attempting the raid.
Fritzholm
GM, 2482 posts
toss the dice
and have fun
Sun 22 Mar 2020
at 02:53
  • msg #721

Re: Ch10 - Journey to Yggdrasil

It takes close to an hour, but eventually Adiel pieces Dunmeal's plan together.

"Alright," Adiel says, organizing some papers in front of him on the table.  "Dunmeal planned to have four people go into Brazmird Hall - Himself, the acrobat, the trainer, and the exigent.  The Acrobat was to be Beindra.  You're the trainer," he says to Oscaronius.

Adiel displays the drawings of Ocaronius and Beindra.

"and he didn't know who the exigent was going to be.  However, this person was vital to his plan and would be a possible counter to Gotrig.  I believe he's referring to Sunna.  He told Sunna he needed her to recruit the other two, and her persuasive nature might somehow allow her to talk this unbeatable Exalted warrior into not opposing them."

He shrugs a little.

"The Exalted are honorable sorts, maybe he could be made to see the heroic nature of Dunmeal's quest to free his friend from the mirror."

"So that's the who of the plan.  Next come the obstacles inside Brazmird.  He needed a way in, a way past the guards at the main staircase, a way into the vault and lockboxes, and a way out."

"His plan was to have Beindra climb up, into, and down the furnace chimney and let the other three in a delivery entrance where fuel is brought in.  There would be no deliveries, guards, or fires going that day on account of the holiday.  That door, a heavy metal shutter cannot be opened from outside.  He had some concerns as to whether Beindra would be strong enough to work the mechanism, but decided she could do it.  Once they were all inside they'd quietly make there way to near the main staircase."

There's a sketch of what the metal shutter door looks like from the outside.  It looks heavy and durable.

On a map of the ground floor, Adiel points out the furnace/forge room and the path they planned to take to the main staircase.

"Beindra, who is a celebrity and known to the guards, would tell them the boss sent them Ligig, a traditional sour alcoholic drink served on Zanbar Kelvyn.  She would pass out drinks spiked with a knock-out potion to the guards.  Dunmeal hoped this would take out all of the guards, he estimated two to six of them, but he knew dwarves' mighty fortitude can sometimes best even the strongest of potions and they might need to quickly and quietly ambush a straggler or two.  They would then shackle and gag the guards."

Adiel gestures to the shelves that line one of the walls and half of another, and the various barrels and crates around.

"This was one of the places he was worried about meeting up with Gotrig, even though he thought the chances were very low unless an alarm was sounded.  Dunmeal didn't have much faith in a potion working on the guy."

"We'll probably find the potions, ropes and hooks for climbing, maybe even a tiny harness, cuffs, chains, leg irons, and gags on the shelves or packed away."
Fritzholm
GM, 2483 posts
toss the dice
and have fun
Sun 22 Mar 2020
at 03:54
  • msg #722

Re: Ch10 - Journey to Yggdrasil

"The vault is in the underground tunnels below the hall."

Adiel traces a route with his finger from the main staircase to the vault on a much less detailed map with sections missing.

"Strangely, there's no mention of any guards at the vault, on the holiday or otherwise.  Dunmeal had the tools and the skills necessary to work the vault door lock open, although he listed some other possible methods of disabling the lock."

Adiel shifts some papers around, sliding a diagram of the vault lock and a drawing of part of the vault door where the lock is located, so that the paper covers the drawings of Beindra and Oscaronius.  The vault door is small and not very imposing.  There's another much more involved mechanism diagram sitting nearby.

"The real security of the vault isn't the door, but the lockboxes.  There are several of them in the vault.  The lockboxes are warded against magic and incorrect tempering with them releases a diabolic miasma that instantly kills everything in the vault!"

Adiel's eyebrows rise.

"I'd be more concerned with THAT than The Exarch.  Instant magical death.  That's serious."

"The lockboxes are rooted in place somehow.  Immovable, and too large to fit through the vault door anyhow.  Dunmeal planned to use a magical monocle to find the lockbox containing the mirror.  Then Oscaronius would use his trained miniature nuglets to safely open the lockbox.  Dunmeal notes that there should be enough loot in that lockbox to make everyone happy, but doesn't list any specifics.  He does, however, note that opening a second box would be time consuming, dangerous, and greedy, but not impossible if absolutely necessary.  I sure wouldn't want to take a second chance of triggering the instant death if I didn't have to."

"Here's a drawing of the inner workings of the lockboxes," Adiel says, handing a large paper with several folds in it to Oscaronius.  "That part is all up to you and your nuglets, Oscaronius."

"The way out was pretty simple.  They would just backtrack up the main staircase, past the still knocked out, or at the very least bound guards, back to the forge and out the way they came in.  Once again he hoped they wouldn't run into Gotrig at the stairs.  Anyone else he was willing to fight his way past to get out."
Fritzholm
GM, 2484 posts
toss the dice
and have fun
Sun 22 Mar 2020
at 05:45
  • msg #723

Re: Ch10 - Journey to Yggdrasil

"That was how Dunmeal was going to do it.  Clearly, we have some problems using that plan exactly.  We don't have Beindra to open the delivery door from the inside or serve the knock-out drinks to the guards.  We don't have Dunmeal to get the vault door open either.  Additionally, I think we have some ways to improve on his plan."

Adiel rubs his hands together and claps them once.

"Let's start with the way in.  There's the front gates.  This has a few obvious disadvantages.  It throws stealth right to the wind from the very start.  It would be more heavily guarded than the staircase.  Fighting our way in is almost certain to trigger an alarm and draw Gotrig.  Maybe we could talk our way in."

"There are shuttered and barred windows on the second and third floor.  These might be easier to get in or out of than the chimney and the delivery door.  For example, Ros or one of the others of us might be able to get them open from outside.  There could be guards on the second level near the main staircase too, which would mean getting past two sets of guards to get underground."

"There's also an underground waterway used for smuggling and for drinking water in times of siege."

Adiel points the waterway entrance out on the poorly detailed underground tunnels map, and shows a path to the vault from there that doesn't pass the main staircase.

"The current along this route in is strong and the distance is too far for swimmers.  It flows through an underground channel with few if any places to come up for air.   Humans or dwarves would drown before getting to the tunnels under Brazmird Hall.  There is a grate at this entrance.  The mechanism to open it is tricky from the waterway, but it's not locked or guarded.  If someone could get there, getting in wouldn't be too hard.  Since we'd already be underground this would bypass the guards at main staircase.  On the other hand, if just one person got in this way they'd have to get to one of the other entrances to let the others in.  The waterway path downstream of the entrance leads out of Sloss Hinterplatz.  It's not likely to drown anyone who is going with the current.  Dunmeal thought that swimming against the current from outside Sloss Hinterplatz would be impossible too, so he disregarded this entrance."

"It's likely we'll have to get past the guards at the staircase twice, once on the way in and again on the way out.  We don't have Beindra to serve them the spiked drinks.  Other options include a very quick and quiet ambush, a distraction to lead them away, fascinating them with harper songs, talking our way past, spells to render them helpless, or sneaking by with invisibility."

"We'll also need a way to unlock the vault door.  I don't think any of us has the skills necessary to open the lock with Dunmeal's tools if we can find them.  Dunmeal mentioned a key to the vault door in Kadrick's quarters on the third floor.  That comes with an increased risk of encountering guards, Kadrick, and Gotrig.  He also mentioned some sort of 'pop putty'.  I don't know if he secured any here.  Acid would be an option to destroy the lock, and unlike the lockboxes, the vault lock is not warded against magic."

"We're not going to need Dunmeal's monocle to find the portal plate or the mirror.  A simple detect magic spell should do the trick.  If we're lucky they'll both be in the same lockbox.  More likely we'll need to open two boxes to get both."

Adiel stops.  He takes a long breath and looks around at each of you.

"Now I'm just talking pragmatically here.  While we owe it to Dunmeal to get the mirror so he can free his friend, we NEED the portal plate to save the world from Kramishir."

He gives that a moment to sink in.

There's a long awkward silence, but before Adiel continues Oscaronious chimes in.

"Whoa Nelly, we're in a peck of trouble here.  Mayhaps I can train the critters to handle this," he says shaking the complex plans to the lockboxes.  "In two fortnights, maybe three!  In just one sundown and sunrise?  Impossible."
Sirrot
player, 69 posts
Died a Dwarf
Reborn an Elf
Sun 22 Mar 2020
at 08:45
  • msg #724

Re: Ch10 - Journey to Yggdrasil

Sirrot asks "the lockboxes are warded against magic? Does that include jolts of electricity or acid splashes? Because it might be possible with these plans to target a specific linkage within the lockbox to free the contents."
Mord
player, 623 posts
Tripelfang Berserker
Ambassador of Beat-Down
Sun 22 Mar 2020
at 15:43
  • msg #725

Re: Ch10 - Journey to Yggdrasil

"What are the lockboxes made of - materials?  Can we smash through them if we can't use something on the hinges or locks, like Sirrot's suggestion?

"It's a shame we can't open them underwater, with the current washing away magic clouds of bad.  Or like blowing away breath of someone who had onions for supper."
  Mord nodded to Sirrot's suggestion of acid.
Fritzholm
GM, 2486 posts
toss the dice
and have fun
Wed 25 Mar 2020
at 04:05
  • msg #726

Re: Ch10 - Journey to Yggdrasil

Adiel ponders the questions for a little while.

"Magical wards are a lot harder to trick than mechanical barriers.  I think smashing, blasting, or splashing them with acid would certainly trigger the instant death miasma even if it does crack the box open.  We should still consider those ideas for the vault door.  It's not magically protected and we still need to get through it."

"As for the lockboxes, we'll be a lot better off if we can work around the nuglet training problem.  Help us out here, Oscaronious.  How can we make this work?"

"I don't rightly know.  These critters ain't tiny dwarves what we can just whisper instructions to.  A steed must travel a trail a dozen of times to take you the right way by heart.  We don't got a rider to guide this horse and we don't got time for a dozen practice trips," the trainer says, shaking his head.

quote:
"It's a shame we can't open them underwater."


"There might be some way to block the waterway and flood the underground tunnels."
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