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02:58, 2nd May 2024 (GMT+0)

Out of game - chit chat.

Posted by FritzholmFor group 0
Glumr
player, 138 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 2 Nov 2009
at 13:38
  • msg #26

Re: Halloween

We'll have to pull the mask of Arkus and see who he really is.
Snow
player, 158 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 3 Nov 2009
at 13:30
  • msg #27

Re: Halloween

wow.  Did we totally tank those spot checks or what?

and if this is really a scooby doo adventure then, Arkus is behind the raids with the Trogs, and will have to say, "... and i would have gotten away with it too, if it wasnt for those meddling kids..."
Glumr
player, 140 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 3 Nov 2009
at 17:48
  • msg #28

Re: Halloween

lol... I totally agree on both.
Snow
player, 159 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 3 Nov 2009
at 19:37
  • msg #29

Re: Halloween

Well we still have the two NPC's to hope to see something at least?
Fritzholm
GM, 197 posts
Dungeon Mastering
without a net
Tue 3 Nov 2009
at 22:04
  • msg #30

dice roller

You guys must've saved all the good rolls for the NPCs.  6 rolls, only 1 under 10.  No fudges, honest.
Snow
player, 160 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 4 Nov 2009
at 00:35
  • msg #31

Re: dice roller

BEHOLD~!

The mathematical power of the law of averages!
Fritzholm
GM, 199 posts
Dungeon Mastering
without a net
Wed 4 Nov 2009
at 02:10
  • msg #32

moved

I moved your question to in-game OOC item.
Fritzholm
GM, 222 posts
Dungeon Mastering
without a net
Thu 26 Nov 2009
at 04:06
  • msg #33

Happy Thanksgiving

I'll be away until Sunday night, so I likely won't be able to post again until then.  I hope everyone has a good holiday weekend.
Mord
player, 89 posts
Reading is overrated
Clubs are top diplomats
Thu 26 Nov 2009
at 14:04
  • msg #34

Re: Happy Thanksgiving

In reply to Fritzholm (msg #33):

I should be around online over the next couple weeks, but I am moving to Syracuse so I may miss a couple days depending on hotel internet service (or lack thereof)
Fritzholm
GM, 243 posts
Dungeon Mastering
without a net
Thu 17 Dec 2009
at 23:40
  • msg #35

Weekend

I'll be out of town until Sunday night.
Snow
player, 201 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 18 Dec 2009
at 00:11
  • msg #36

Re: Weekend

Safe travels fritzy
Snow
player, 203 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 29 Dec 2009
at 02:19
  • msg #37

Re: Weekend

Been a little under the weather.  just a quick note to let you know that and to ask fritz to NPC me a little till i get back.
Glumr
player, 174 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 29 Dec 2009
at 13:27
  • msg #38

Re: Weekend

That's okay... I expected the game to slow down a bit due to the holidaze.

Feel better!!

And Happy New Year to all my Triplefang cousins!!
Snow
player, 213 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 8 Jan 2010
at 00:38
  • msg #39

Re: Weekend

Some stuff to do tommorrow so i wont be about, if everyone goes after Glumr, Snow follows after then putting the plate away and hoping it's a two way magical gate and not a one way one.
Holly
player, 127 posts
Protect the Land
to protect your Children
Mon 18 Jan 2010
at 13:19
  • msg #40

Re: Weekend

I have a very busy week with regards work, and I’m not sure what access to web I will have as I travel the country.

I'll post tonight before i get on train.

Phil
Snow
player, 223 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 22 Jan 2010
at 20:18
  • msg #41

For the record...

Glumr is arguing to go investigate a Pit, he didnt even notice/see.

It was noted that *SNOW* noticed the Pit.  At no time did Snow ever mention this pit to Glumr...
Glumr
player, 193 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 22 Jan 2010
at 20:58
  • msg #42

Re: For the record...

I thought it's like this:

Person A and Person B are walking somewhere.
Person A sees something that draws their attention.
Person B notices the item without Person A saying "look what I see" due to body language, direction they are looking and the such.

Otherwise I would think the GM would have made that section of text private, such as if you saw a sign in draconic.

Guess we'll let fritz make the call.
(I mean not in the jerk ass way of I'm right and you're wrong, but I think both our interpretations on Fritz's post are valid.)

But why wouldnt Snow point out things she saw to her party anyway?  :P

------------------------

All that being said, I think this is an awesome game.  We're so playing very indepth characters instead of just the typical hack and slash for exp and items.  The family drama puts a interesting spin on things.  We're soo like a real family. lol.

Have a good weekend everyone!  :)
This message was last edited by the player at 21:06, Fri 22 Jan 2010.
Snow
player, 224 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 22 Jan 2010
at 22:34
  • msg #43

Re: For the record...

For the same reason she didnt tell you what the banner said, she doesnt want to encourage Glumr to go do something silly by himself.

She's going to report everything she sees/knows but when the party is back together.
This message was last edited by the player at 22:37, Fri 22 Jan 2010.
Fritzholm
GM, 265 posts
Dungeon Mastering
without a net
Sat 23 Jan 2010
at 00:41
  • msg #44

Seeing and hearing stuff

I've been typically employing a Dungeon Mastering technique by which I choose a player, mostly by whim, to see or hear things that require no spot or search check.  (Spot is used to counter hide.  Search is typically used to examine details or actively look for something not obvious.)  I think it's more fun to roleplay than just always saying everyone sees and hears everything at once.  This way someone notices it first and can point it out to others.

That said, I didn't envision that the party would reach such a point of bickering that they intentionally hide their discoveries from each other.  It leaves me in a tricky situation.  On the one hand, Snow has valid reasons for not pointing the pit out to Glumr.  On the other hand, there's no reason that Glumr would've missed this obvious feature.

In this case I think I'll let Glumr see the pit somewhat after Snow saw it.  I'll try to be more careful dispensing knowledge in the future.  Sorry for the confusion.
Snow
player, 225 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sat 23 Jan 2010
at 00:56
  • msg #45

Re: Seeing and hearing stuff

Then we are where we are and nothings changed.
Mord
player, 108 posts
Reading is overrated
Clubs are top diplomats
Sat 23 Jan 2010
at 10:42
  • msg #46

Re: Seeing and hearing stuff

In reply to Snow (msg #45):

I recommend analyzing Snow's reactions a bit.  All other personality traits aside, if she wasn't intrinsically curious and didn't have a taste for power and adventure, she wouldn't be training to be a frost sorceress and she'd never have signed up to do any of this stuff.  You'd just be the wistful cook at a Triplefang camp.

Sure, be the super-ego counterpoint to the id-kid Glumr and play up the part.  But deep down inside, its all a ruse.  Protest staying, and finally make the excuse to provide overwatch while Glumr searches, only because his foolhardiness will surely get him killed...

But thats not the real story--you need him to go down there because you might not be ready to let yourself (yet), but you just gotz to know whats in that creepy pit.  You spotted it because it stuck out to you; you just knew something was odd about it.

Play it however you want, but thats my take on it.  As-is, the reactions don't explain why you'd ever have left the Triplefang cooking fires.
Snow
player, 226 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sat 23 Jan 2010
at 14:25
  • msg #47

Re: Seeing and hearing stuff

Snow has her reasons for the way she behaves, i've already had discussions with Fritz over them.

There are reasons why she came, though if you think back, the 'adventure' was only suppose to be for 2~3 days, and it's notably extended, so she's just a little homesick at the moment.  She also takes a very dim view on Glumr's jump in first, think of consequences later view point.  She's conceded to his desires and got cut up good in the last fight to prevent having him swamped by trogs, and he still hasnt learned his lesson.

I believe on the last fight not only was she not appreciated for trying to help but a dim view was taken on her standing in the front line, when she's so ill suited for melee.  (It was to keep Mord from being flanked, and Glumr from being engaged in melee while he had a bow in his hand)

At this point if he wants to run off on his own, he needs to learn the consequences of doing so.

~~~~~~~~~~~~~~~~~~~~~~~~~

Out of character, the player thinks its bad to investigate an encounter designed for six characters with three.  That usually doesnt end well.  If someone is going to jump off a bridge, i'd be foolish to follow.
This message was last edited by the player at 14:31, Sat 23 Jan 2010.
Glumr
player, 194 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 25 Jan 2010
at 14:10
  • msg #48

Re: Seeing and hearing stuff

It sounds like you are thinking about it as a person playing a game more than someone in that situation.  There's no reason to believe that the situation we are in is geared for 6 people just because we are in a group of 6 characters.

Just saying.

Likewise, I dont know why your character would feel unappreciated in the situation, or looked down on for joining the line.  There was no mention of hint of that from my point of view.

I mean I could say the same of Glumr in the goblin ambush situation.
But more so I think everyone is just expected to do what they can in a combat situation.  Plus there will be much more time to give praises and talk about close calls once the adventurers are safe at the end of this quest from the characters point of view.  If anything, Glumr is not intentionally doing that, but maybe just needs to be reminded that a little thanks can go a long way.  He's not used to working with groups as he's spent much time alone on the out skirts of town during his adolescence.

From Glumr's point of view, it's not that he's brash.  It's just that's there's nobody else to do what needs to be done.  And in a situation like this, he feels that the more knowledge they have, the better off.  He tends to almost over think situations before he acts, but likewise is not one to wait and loose the initiative in a situation.

By not checking the pit out, considering that it's not really any more risky than their current situation (in checking the triangle structure), the team could be making decision down the road off of impartial information, which could cause them to make wrong decisions.  So in his mind "We need to know, and if not me, then who will go?"

Likewise, from Glumr's point of view, his cousin Snow seems to expect hit o follow her lead, yet in situations such as talking to folks they meet, she likes to move to the back and go unnoticed and not direct the conversations at all.   She also seems to not back Glumr up in social situations, which gives him an idea of how she must feel about him and his lines of thinking.  And then likes to contradict most of his ideas without being willing to really talk things out.

Glumr wants to air all of this out as he really likes his cousin, but feels like this is the thing that should be done in more comfortable surroundings as this adventure has been fast moving for the bunch.  He just doesnt get why she doesnt seem to have his back except when combat is happened (he's just happy that she does do that, so she likes him enough not to want him to meet an untimely demise).

I expect these issues to fade away as the group becomes less fragile and more comfortable with how the others react to situations.  It's a lot of fun playing characters how we are... It adds a lot of depth to them allowing us to play them really in character and less as a player.

I agree with Mord on how Snow is acting.  But realize that she is being played similarly with a lot of background stuff effecting how she handles situations.  But once again adds realism into it as many times in life when you have a job to be done with a group of people, there is always mixed enthusiasm and conflicting ideas on how a situation should be resolved.
Snow
player, 227 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 25 Jan 2010
at 14:26
  • msg #49

Re: Seeing and hearing stuff

It is what it is.

If Fritz thinks i'm misbehaving, and i'm out of character, or worse the character is unplayable he can tell me so and i'll scratch Snow and make a new one.  He's the only one that sees all the facts and is closest to impartial, I dont have more to say on this, since it's counter productive.
Glumr
player, 196 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 25 Jan 2010
at 15:05
  • msg #50

Re: Seeing and hearing stuff

I think you misunderstand...

I think you are playing snow great.

I like that she and Glumr but heads.  While he doesnt always get her motivations, he believes that her line of thinking is what she believes is best course of action.

It's just character interaction.  These are situations that make the game more like a real situation and less like people playing a character.

So dont feel like this stuff is making the game less enjoyable.. I think it makes it more so.

I mean if we all thought things should be done the same way, the game would be pretty straight forward and basic.

Please dont feel like I am upset or frustrated with how you're playing.  Glumr from time to time is frustrated with Snow, but from player to player I dont feel that way.  You have reason's for your character's actions and I dont feel like any of them are 'to spite me'.

So please play on. :)
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