With rare exceptions goblinoids are a constant threat to the Triplefang, other human clans, and even the dwarves. They are usually evil and also tend towards chaos. They can be found literally everywhere, but are concentrated in numbers in the swamps and dark forests to the south.
Goblins
By far the most common and numerous of the goblinoids, these small creatures breed and mature very quickly. They make up for with numbers what they lack in power. Even the largest goblin is rarely larger that 3'6" or 50lbs. Their skin varies in shade from blood red to mustard yellow to a pale white (mostly encountered in the mountains). They are crafty, cunning, devious, and cowardly. Goblins prefer to use ambushes or overwhelming odds in combat, and often panic and flee when things go poorly. They have the uncanny ability to see in the dark and will nearly always use this to their advantage, attacking at night or luring enemies underground. Goblins are as adept with shamanic magic as humans and excel at arcane magic, likely exceeding human abilities. However, they are short lived and rarely become truly powerful, magically. Goblins will eat nearly anything and are excellent farmers in their own way, though much of their food is disgusting or inedible to humans.
Hobgoblins
Hobgoblins are larger, stronger, and tougher than goblins. Unlike goblins, hobgoblins are disciplined, brave, and very warlike. They have a strong grasp of tactics and strategy, but lack the goblins' general cunning and magical abilities. Goblins typically fear and obey their larger cousins, who press this advantage to bully and dominate them. Hobgoblin raids also tend to take place at night to take advantage of their ability to see in the dark, but are much better organized and dangerous than goblin attacks.
Hobbes
These fat, physically twisted albinos are nearly as large as hobgoblins. They are more petty, cruel, and malicious than either goblins or hobgoblins. They are also more rare and are found alone or in small groups. It is said that Hobbes originally taught magical craft to the goblins. This is certainly possible. They live longer than any other goblinoid race and have an aptitude for all types of magic. However, they are disliked or even hated by humans and goblins alike. Nobody likes a Hobbe.
Bugbears
Larger and stronger still than Hobgoblins are the dreaded Bugbears. These large, hairy, often feral goblinoids are true terrors of the night. Moving silently and unseen, they attack without warning or provocation. They are the basis of legends of The Boogieman, and their name is actually derived from boogieman (bug) and their hairy resemblance to bears.
Trolls
These giant, lumbering creatures are said to be created by a ritual in which a goblin is buried alive and his spirit called up by dark magic to inhabit a body made of the very earth itself. They are hugely strong and durable and are able to slowly repair themselves as long as they are in contact with the ground. Despite rampant rumors, trolls are not overly vulnerable to fire or acid. Trolls have very little intelligence and follow the commands of their creator. Trolls are very slow and can easily be outrun. In fact, running is strongly suggested.
Trolls are only partially related to goblinoids. Rangers receive only half their normal favored enemy bonuses against trolls.