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07:31, 25th April 2024 (GMT+0)

Ch02 - Arkus - Champion of Goldenpoint.

Posted by FritzholmFor group 0
Fritzholm
GM, 384 posts
Dungeon Mastering
without a net
Thu 13 May 2010
at 08:05
  • msg #858

Welcome to Silvergate!

You stay in Volge over night after talking to Elana.

It's a two day trip to Silvergate from Volge.  Along the way there's a pleasant inn called The Lion.  The food is good and you all agree that you got a better night's sleep there than you did at home.  Weird, huh?

Silvergate is a busy little city.  It is the gateway from Triplefang lands to the Empire and the launching point for Triplefang military raids.  A steady stream of merchants and travelers arrive and depart by large sailing ships at the harbor just west of town.  Silvergate is the Triplefang's only walled city and is home to the only irrigated farms.

Some of you have been to Silvergate before and others haven't, but none of you are very familiar with the city, so you spend a while strolling around.  First you walk past two tightly packed hovel neighborhoods on either side of the main road before reaching the merchants' section.  There you find all manor of small shop from bakeries and butcher shops to tailors and armorers to jewelers and dress makers, to alchemist and healers, to fortune tellers, gambling halls, and bordellos.  Further west in town you find various guildhalls including the metalworkers' and crafters' guild.  There is also a bank, barber and bath, stables and livery, blacksmith, a large inn marked by the sign of a crow, and even a school on the less crowded west side of town.  There is a temple of Pelor and a temple of Harix here in Silvergate.

You spend the better part of the day shopping your treasure around for the best prices.

Headband with Amber gemstones - 38gp
Golden troglodyte pendant  - 70gp
Gold troglodyte Holy symbol - 120gp
Evil troglodyte sacrificial dagger (masterwork) - 120gp
4 crystal chalices 30gp each
crystal pitcher 50gp
gold circlet  175gp

Zjord, a free merchant from the empire appraises the 2 golden dragon figurines at about 1000gp each.  He offers you 1700 gold pieces for them both, which is the best offer you get in town.

Claudius, another merchant from the Empire, who deals in magical items, offers you 300gp for the magical goblin gloves.

If you sell it all, the total comes out to 2693gp which is close enough to call it 450gp each.

The alchemist will also give you 175gp for each potion of the enlarge or reduce potions you're willing to part with.
This message was last edited by the GM at 08:10, Thu 13 May 2010.
Snow
player, 350 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 13 May 2010
at 12:06
  • msg #859

Re: Welcome to Silvergate!

Snow will keep the...

175gp Golden Circlet
070gp Golden Trog Pendent
120gp Masterwork dagger (If it's +1 to hit)
365 gold piece value, leaving her coin share of the treasure to be 85gp.+175gp for selling potion to Glumr (260gp coins left for shopping)

120gp Gold Trog Holy Symbol, does it look like the portal key?  If they look similiar and it looks like it might be important, she'll keep it, paying for it out of her share of gold.
This message was last edited by the player at 14:56, Thu 13 May 2010.
Fritzholm
GM, 385 posts
Dungeon Mastering
without a net
Thu 13 May 2010
at 14:26
  • msg #860

Re: Welcome to Silvergate!

The dagger is indeed +1 to hit.
Glumr
player, 292 posts
Robin Hood ain't
got nothin' on me
Thu 13 May 2010
at 14:37
  • msg #861

Re: Welcome to Silvergate!

"Good trades here... I think we should sell all except for the items we'd like to keep individually.  Such as Snow wants to keep those items, and it would come out of her share, which is only fair."  Glumr says to his friends.

"I also think we should keep the potions as that can aid us in our next quests.  If you all disagree, then I would pay keep it the way Snow it keeping items in change for their worth, but I feel these should be considered items kept for our group, such as rations or lamp oil.  Do you all agree?"  Glumr raises an eyebrow hoping his companions agree.

"We should also consider what supplies and equipments we will need for the next leg of our journey and purchase those before we split up the remainder of the monies so that we can then buy some personal items I know we all want and need."
This message was last edited by the player at 14:38, Thu 13 May 2010.
Snow
player, 351 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 13 May 2010
at 14:51
  • msg #862

Re: Welcome to Silvergate!

You can have mine for coin Glumr.  I rather have coins than a potion that makes me as large as Mord, or smaller than i already am.

Does the Trog Holy symbol look like the 'key' that they use to open portals?  If so, Snow will want to hold on to it, and will pay out the gold to do so.  If not, she'll let it go and collect the coins for it.
This message was last edited by the player at 14:53, Thu 13 May 2010.
Fritzholm
GM, 386 posts
Dungeon Mastering
without a net
Thu 13 May 2010
at 15:56
  • msg #863

Re: Welcome to Silvergate!

The holy symbol and pendant resemble each other, but not the plate.

You can buy nearly anything you need in Silvergate.  Purchase goods at list price from the PHB (or from the SRD adventuring gear list - http://www.d20srd.org/srd/equi...goodsAndServices.htm )
Snow
player, 352 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 13 May 2010
at 16:23
  • msg #864

Re: Welcome to Silvergate!

Okay, she'll keep the pendant and let the holy symbol sell for gold then.

Snow's bookkeeping sits at...

175gp Golden Circlet
070gp Golden Trog Pendent
120gp Masterwork dagger (If it's +1 to hit)
365 gold piece value, leaving her coin share of the treasure to be 85gp.+175gp for selling potion to Glumr (260gp coins left for shopping)

Considering she flubbed a crafting roll, how much does she need to spend on fabric to finish her clothing projects now?
This message was last edited by the player at 16:24, Thu 13 May 2010.
Glumr
player, 293 posts
Robin Hood ain't
got nothin' on me
Thu 13 May 2010
at 17:40
  • msg #865

Re: Welcome to Silvergate!

While at the Alchemist, Glumr asks if the potions will wear off, or if you need to take the grow potion to counter act the shrink potion.

"Okay friends, we have six potions.  Snow does not want hers.  Do any of you wish to keep them as a group and share the cost with me?  I feel they will be handy and we should keep them."

OCC - We need to figure this out so I can know how much coin I have to spend on equipment and supplies.

This message was last edited by the player at 19:47, Thu 13 May 2010.
Glumr
player, 294 posts
Robin Hood ain't
got nothin' on me
Thu 13 May 2010
at 19:50
  • msg #866

Re: Welcome to Silvergate!

OCC - I miss read.  Thought the potions were factored into the 450gp each, but they are not.  So I add 450gp to my character and now we need to decide what to do with the potions.

Glumr looks around the market place at all the different wonders for sale, picking a few items here and there while waiting on his party to think about the potions.
"My cousins... I feel these potions will aid us and we should not sell them, nor split them up, but keep them to be used as a group, just as we would the oil.  They will said us much more than a few extra coin.  Do you agree with me?" Glumr says to his friends.
This message was last edited by the player at 20:03, Thu 13 May 2010.
Fritzholm
GM, 387 posts
Dungeon Mastering
without a net
Thu 13 May 2010
at 21:20
  • msg #867

Re: Welcome to Silvergate!

The alchemist tells Glumr that the effects of your potions will last between 3 minutes and 10 minutes.  He's not sure exactly, but the duration will be the same for one potion as for the others.
Mord
player, 157 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 14 May 2010
at 05:37
  • msg #868

Re: Welcome to Silvergate!

In reply to Fritzholm (msg #867):

Mord is comfortable with keeping the potions in the group until there comes a pressing need for someone to use them.  450g is plenty to upgrade gear without worrying about selling them.  If we do split them up... he wants an enlarge potion.
Snow
player, 353 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 14 May 2010
at 07:06
  • msg #869

Re: Welcome to Silvergate!

If youre really keen on the potions dont forget the NPC's will be walking off with two of them, you could always offer to buy them, else be prepared to part with one of each?
Fritzholm
GM, 388 posts
Dungeon Mastering
without a net
Fri 14 May 2010
at 14:59
  • msg #870

Re: Welcome to Silvergate!

Rolf and Vidar are fine with you guys keeping all 6 of the potions.  They're both happy with the way things turned out.  They finally ended up in Silvergate, where they were heading in the first place, but now they've got a lot more coin to spend.  Additionally, they get to lead Triplefang warriors to defend Gollag.  Good times for Rolf and Vidar.

As for the rest of you, you've got some time to shop, rest, relax, train, and split up to take care of personal business.  Eventually you'll all meet back up at Volge ready to head off to Rankor Heights.  In the mean time drop me a private message about what you wanna do with your downtime.
Mord
player, 158 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 14 May 2010
at 15:00
  • msg #871

Re: Welcome to Silvergate!

In reply to Snow (msg #869):

Im not offering to buy any of them, I'm declaring a preference if we opt to divvy them up rather than keep them collectively.
Snow
player, 354 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 14 May 2010
at 15:15
  • msg #872

Re: Welcome to Silvergate!

Just making mention of it to Glumr, who seemed to want to keep them all.
Mord
player, 159 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 14 May 2010
at 15:41
  • msg #873

Re: Welcome to Silvergate!

In reply to Fritzholm (msg #870):

The things I want to buy/upgrade for Mord are:

Longbow - 100g
20 arrows - 1g
quiver - need price check-- didnt find in PH.
Upgrade Hide armor to Studded Leather - 25g-- trading in the old armor for whatever he can get as a discount
Upgrade Greatclub to Great Axe - 20g -- trading in the old weapon in for whatever he can get as a discount
4 sunrods - 8g
10 tindertwigs - 10g

Mord will spend most of his time practicing with the new weapons to get comfortable with them.  He will also blow 100g in food and drink for his barbarian cronies back in Volge --  essentially hosting one or more bonfire/pig roast/brew-fest type events until its gone.  Glumr will be invited, but he knows that wussy is gonna pass out well before midnight

That should leave ~ 150g to add keep for the next major purchase... probably a serious steed.
Snow
player, 355 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 14 May 2010
at 16:32
  • msg #874

Re: Welcome to Silvergate!

Snow's not sure what to do with her gold till Mord mentions a horse.  Holly has a horse, Mord was getting one, Snow was going to be damned if she was going to get stuck walking with Glumr to where ever it is they have to go.

Snow will bring Holly along to help pick out a horse.  Snow knows next to nothing about horses and will reuly on her judgement...

150gp Warhorse (light)
010gp 25# Riding Saddle
004gp 08# Saddle Bags
046gp Provisionals and standard gear for the next trip, assorted Livestock for her parents and some fabric for her crafting project.
200gp spent...Snow adds 60 gp to her current finances

The goblin weapons and Trog weapons that she has left over, she also sells, spending what ever she gains from the sales to increase her livestock/fabric shopping.

She has the Trog Dagger which is a good enough weapon for her.  If mord said it was a good blade, it was a good blade.

Footnote:  We still have my Mule for a pack animal for supplies, but the mule is a little slow compared to horses.
Glumr
player, 295 posts
Robin Hood ain't
got nothin' on me
Fri 14 May 2010
at 17:53
  • msg #875

Re: Welcome to Silvergate!

OCC - Glumr loves fine crafted Ales, he and Mord will have to see who can drink who some night.

We have the horse and cart still.


Glumr mulled around the market place and bought the following supplies.

Explorer’s outfit, a couple daggers, long bow and arrows, flint and steel, rope, climbers kit, everburning torch, candles, chalk, and filled a pouch with some baking flour.  Leaving him with around 150/160ish coin.

He sold his short bow and knife, and is going to ditch his walking cane/club even though he cant sell it since it's kind of heavy.  He feels like he's ready for any situation that might come up.

When he returns he realizes that some of his party is contemplating horses and sees that their two friends have no interest in potions.

Glumr doesnt necessarily want to keep them all, he merely thinks that there will definitely be a use for both of them before the end of our quest.  Ideally, if it was decided they arent necessary, he'd like to keep one of each personally, or leave them for the group.

He goes to the horse store and find himself a happy little gal that seems to like him a lot.  She's not the biggest horse, but a cute white mare that seems to want Glumr to be herfriend.  Bella is her name.  Glumr happily dishes out the coin for her, a war saddle, and some saddle bags.  She might not be the best to ride into combat with, but she seems like she's going to be a wonderful traveling companion.

Glumr has about 50 coin for food and the likes.

"If we are all purchasing mounts, should we sell our horse and cart we got from the tamers?" Glumr asks his friends. "Or shall we keep it for equipment and such?"
This message was last edited by the GM at 01:31, Thu 20 May 2010.
Snow
player, 356 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 14 May 2010
at 18:49
  • msg #876

Re: Welcome to Silvergate!

"It's not our horse, shouldnt we return it to the tamers?"
This message was last edited by the player at 18:50, Fri 14 May 2010.
Glumr
player, 296 posts
Robin Hood ain't
got nothin' on me
Sat 15 May 2010
at 15:48
  • msg #877

Re: Welcome to Silvergate!

"To the victors come the spoils.  It's not like we stole it.  It's more like collateral damage from their foiled attempt to steal the idol.  Tradition says it would belong to us"  Glumr says in a nonchalant way.  "It matters not to me, but we need to decide what we are doing.  Likewise the tamers lands are far away.  They would not return our horse and cart, and nor will their clan miss this one old cart horse."
Holly
player, 190 posts
Protect the Land
to protect your Children
Sun 16 May 2010
at 21:13
  • msg #878

Re: Welcome to Silvergate!

On the question of the horse and cart, Holly agrees with Glumr. "We get to keep the cart and horse for beating them in combat, and for the fact it was the only thing able to transport the idol back. It is now ours. I'd say we keep it. I'll drive if needed."

With Snow, she spent some time picking out a suitable horse for Snow to ride. Although there was only a few real options, she picked out three for Snow to choose from. One was a simple dun horse of middle age, a black one that showed intelligence in its eyes, and one very quiet dappled one that would run well. Knowing what one she would choose, she waited to see which one Snow found to her liking.

For herself, she knew she would likely need some supplies for any further journey, and as presents to her adopted family on her return.
Snow
player, 358 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sun 16 May 2010
at 21:27
  • msg #879

Re: Welcome to Silvergate!

Snow picks out the black one.  Stroking the nose of the black one, she glances at Holly with an arched eyebrow to see if she approves.
Holly
player, 191 posts
Protect the Land
to protect your Children
Mon 17 May 2010
at 11:42
  • msg #880

Re: Welcome to Silvergate!

Holly smiles and gives a half laugh at the raised eyebrow. Holly knows she would have chosen the dun for Snow to use, as it was sure and safe, but had to admit she would have chosen the black for herself. Now that had gone, she chose the dappled one for herself. Although Moonlight allowed her to ride sometimes, she preferred to allow her friend his freedom. With the dappled horse as her own, she would be able to keep up with the others and have something to carry her other items at the same time. Checking over the two horses they had decided on, she confirmed her views of their suitability. Both had been trained for war, which wasn't unusual in the tribe, and that would at least make it easier on both herself and Snow if they found themselves needing to cast from the back of one of them.

"Just make sure she knows you are the boss Snow, and you'll be fine." Holly says as she finds a simple riding saddle to accompany her purchase, and some tackle as well. It didn't bite too deeply into their available funds, and being close to horses was something she enjoyed. Hopefully Moonlight would accept the choices.
Snow
player, 359 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 17 May 2010
at 12:47
  • msg #881

Re: Welcome to Silvergate!

Holly doesnt disapprove, so Snow purchases the black one, and names him Midnight.

She'll spend some time keeping the horse company but animals really isnt her forte.  She'll ask Holly if she would be willing to tend Midnight for her, letting him stay in the company of Moonlight and her new Dun.

Should Midnight prove too much for Snow, there is always the option of trading horses.
Glumr
player, 300 posts
Robin Hood ain't
got nothin' on me
Wed 26 May 2010
at 14:45
  • msg #882

Re: Welcome to Silvergate!

Back in Volge everyone has been busy on their own endeavors and Glumr hasn't really seen as he's been off on his own.  He sees some of his friends in the center of the community when he goes and buys a fishhook and line.   He goes off for a day to the Ventach to do some fishing.

Glumr rolled 27 using 1d20+9. Survival: Gone Fishing!

On his return, he arrives with a whole lot of fish, one which happens to be rather large, not quite legendary in size, but the village children all exclaimed "woaah" in awe when they saw it.

He cleans them, keeping some for dinner and giving the rest away.  Some to his mom, some to Elana, and even a nice dinners worth to all his companions to share with their friends and family.

The whole fishing trip did well to raise Glumr's spirits.
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