OK, I finally looked up the rules for this. It's based on survival skill.
quote:
DC10 - Get along in the wild. Move up to one-half your overland speed while hunting and foraging (no food or water supplies needed). You can provide food and water for one other person for every 2 points by which your check result exceeds 10.
To make things easier I'm going to say that any party in which at least half of the members have survival skill can travel at half speed at no food cost without even rolling. You have 7 members, 4 of which have survival (Glumr, Holly, Mord, and Rolf) so you qualify to do this if you'd like. It would take you 3 extra days (total 8) to get back to Goldenpoint this way. Alternately, you can take your chances on rolling (Could be better or worse.)
However, Mord takes the box of assorted coins (460sp worth) and goes bounding off to see Ironbottom before there is any further discussion on the subject.
"
Mord Triplefang, my large friend, it's good to see you again. How did your spelunking adventure go? Your way was well lit I presume," greets Ironbottom.
"
You sir, always bring me interesting coin," he adds looking over the contents of the box. "
Do you also have something exotic to sell?"
Mord tells Ironbottom what the party needs - food, clothing for Arkus, and bedrolls for Arkus and Glumr.
"
Food," Ironbottom scoffs. "
Now there's a thankless commodity. It's barely valuable at all out here where any fool can wring a critter's neck and have himself a meal. Plus the stuff goes bad... FAST. No sir, I don't deal in food. Check with the local farmers and ranchers. As for the other items, let me show you my stock."
Minimalist robes and shoes - 2 silver (2 pounds)
Traveler's outfit - 10 silver (5 pounds)
Just a traveler's cloak - 5 silver (1 pound)
Full suit of Leather Armor (includes clothes) - 100 silver
"
Not quite a bedroll, I admit, but they beat sleeping on the bare ground and they'll keep the precipitation off you. In a few months when it's frosty, they can't be beat. You'll want one of these blankets AND a bedroll then."
7 Wool blankets - 10 silver each - (3 pounds each)
Ironbottom also tries to tempt you with weapons. You do have 132sp of your own. Additionally, you doubt anyone would moan too loudly if you spent some of the party money to upgrade your weapon. You can pay it back out of your share when they split up the loot.
8 Throwing axes - 100 silver each - (2 pounds each)
Battleaxe - 100 silver - (6 pounds)
Warhammer - 125 silver - (5 pounds)
Greataxe - 250 silver - (12 pounds)
The ranchers will sell you food at 12 silvers a pound. That strikes you as a bit steep, but they complain about your strange coins. It may be expensive, but they do have some good eats. You need 11 more pounds to make the trip back to Goldenpoint without slowing you down any.
Once again, no kibitzing. Let Mord do the shopping.