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07:27, 4th May 2024 (GMT+0)

Ch02 - Arkus - Champion of Goldenpoint.

Posted by FritzholmFor group 0
Fritzholm
GM, 97 posts
Dungeon Mastering
without a net
Wed 5 Aug 2009
at 15:58
  • msg #1

*** Arkus - Champion of Goldenpoint ***

Bardi comes out to the cart and confirms the stolen goods.  One idol of Pelor, which with the help of a few burly volunteers you are able to return to its rightful location.  One chest of gold.  Bardi has no record of exactly how much was inside, but is confident it has all been returned.  One leather tapestry.  This item is returned to the wall near the idol.  One crate of Goldenpoint port wine.  Two of the six bottles have emptied.  Bardi decides that you should keep the other 4.  It seems only fitting.

"You're probably wondering how a small band of Beasttamers were able to steal the idol from our temple.  Normally the temple is protected by the champion Arkus.  However, about one lunar cycle ago followers of Pelor from the village Gollag came here to speak with him.  Their small village was under something between raids and a full out assault from vicious Trogs.  Gollag is a Ferisedan village, but they are just too far from Rankor Heights to receive timely assistance.  While it is Arkus' sworn duty to protect Goldenpoint he could not sit by and let believers in Pelor's light suffer.  He agreed to help them."

Bardi sighs and shakes his head.

"Arkus has been gone far too long.  He should've returned by now, and there has been no word from Gollag.  Our falcons return, their messages undelivered.  Something is wrong. I know that we are already in your debt, but I must ask anyhow.  Could you go to Gollag?  Maybe you can find out what happened there.  Even information would be helpful, since we truly are in the shadows.
Fritzholm
GM, 99 posts
Dungeon Mastering
without a net
Wed 5 Aug 2009
at 16:26
  • msg #2

Re: Arkus - Champion of Goldenpoint

Now for a little background information.  The Ferisedan clan is another clan that is growing strong on trade with the Empire like the Triplefang.  Their center of trade is Rankor Heights, a brand new walled city far to the south and east, constructed by Dwarven and Empire engineers.  Many of the dramatic changes that are effecting life for the Triplefang are coming in an effort to 'keep up' with the Ferisedan.

Gollag is a small Ferisedan village.  None of you have ever been there, but Holly  knows its location and a little about it.  Gollag is positioned in the foothills of the great eastern mountain range.  She's been told they have excellent forests there.
Snow
player, 88 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 5 Aug 2009
at 16:52
  • msg #3

Re: Arkus - Champion of Goldenpoint

Snow frowns unhappily, she had wanted to go home, and perhaps investigate the enigmatic eye with the elders, though if she knew Glumr, she was about to be 'volunteered' to assist the temple again.

Snow gave Holly and Mord a curious look to see how enthusiastic they were about moving on to another 'chore'.
Glumr
player, 57 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 5 Aug 2009
at 19:53
  • msg #4

Re: Arkus - Champion of Goldenpoint

Snow does know Glumr well.  He steps forward and addresses Bardi.

"I cannot speak for all of us, but I will gladly accept your request."  He looks to his party and asks "If you have things back in Volge to tend, that is fine.  However, I intend to see if I can remedy this situation.  Who will stand with me?"

Knowing that the rest of the group will stand behind him, he waits for them to all agree they will and then responds to Bardi.

"There is one condition.  You must send word to Volge so our elders are aware of our new quest.  We would not want them to think we have failed or abandoned our clan home.  Also, before we leave, we will need our trail rations replenished, and maybe visit a store front."

While talking, Glumr hands each of the Triplefang one of the bottles of Port, and gestures for them to put it their packs like he is.
This message was last edited by the player at 20:35, Wed 05 Aug 2009.
Holly
player, 55 posts
Protect the Land
to protect your Children
Thu 6 Aug 2009
at 10:01
  • msg #5

Re: Arkus - Champion of Goldenpoint

Holly has no great need to return to Volge, but does know that some of the villages residents worry about her, so the offer to let them know they were off again was one she appreciated.

As to the bottle, she took it reluctantly, and shoved it into her gear.  She would have preferred to have given it to another, but knew it might help in dealing with wounds later.

"Lets get going then"
Fritzholm
GM, 101 posts
Dungeon Mastering
without a net
Thu 6 Aug 2009
at 15:58
  • msg #6

Re: Arkus - Champion of Goldenpoint

"Certainly.  I'll have a message sent to Elana by falcon.  I feel that she will be please by the news."

Bardi smiles, and then holds up a finger.

"Hold on.  I'll be right back."

He departs for a couple of minutes and returns with a varnished wooden box, which he hands to Glumr.

"These will come in handy if you run into the Trogs.  I would try to prepare you better, but I'm not sure what to expect.  One can never have too much healing available.  As for food, I'll take you down to the provisioner's.  Travel should be about five days there and five days back.  We can either outfit you with one or two weeks food depending on whether you feel you can restock at Gollag or not."

A quick peek inside the box reveals 12 potions nestled in felt lined compartments.  Bardi leads the party, horse, and cart back down to the base of the hill where you left Rolf and Vidar.
Glumr
player, 58 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 6 Aug 2009
at 16:21
  • msg #7

Re: Arkus - Champion of Goldenpoint

Glumr graciously accepts the gift from Bardi.  "Thank you good priest.  Hopefully these will remain in my pack during our task and not be needed to heal us or Arkus.  This is a valuable gift and we shall use it wisely."

Glumr bows to Bardi and then slips the box into his pack, and then slips it onto his back.  He follows Bardi to the bottom of the hill.  While walking he askes Bardi about Rolf and Vidar and their trustworthiness.

"Friends... Shall we ready ourselves for the road?"  He says to the Triplefang, thumbs locked behind his pack straps and a big grin on his face. "Rolf, Vidar!" Glumr shouts as they approach the two new traveling mates.  "Seems our paths are the same for a bit.  Shall we travel down the road together until they part?"  Glumr's eyes flash blue, telling his excitement of starting this new quest.
Snow
player, 89 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 6 Aug 2009
at 17:04
  • msg #8

Re: Arkus - Champion of Goldenpoint

Snow regarded Glumr with a look tinged with disappointment, "Go...?  We just got here.  We've been mucking around for three days Glumr.  It's not fair to just say 'go', cause you want to go on another 'grand adventure'.  The task has waited this long, it can certainly wait a hour more for me to clean up, do a little shopping, and figure out what we'll need for food for the trip."

The wine might have been useful for cooking, though Snow couldnt help but notice its weight when she slipped it into her carry all.  Had she known the 'short' trip was going to turn into an outting several weeks long, Snow would have bought stupid along.  Perhaps Snow might be able to barter it away for lighter coins at the market square.
Glumr
player, 59 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 6 Aug 2009
at 17:50
  • msg #9

Re: Arkus - Champion of Goldenpoint

Glumr winks at Snow.  "Dont be so literal my cousin.  forgive my excitment for when I said Go, I did not intend us to leave Goldenpoint at once, but simply to prepare for our next journey.  You should know me well enough to know I'm not one to run off unprepared."

He leans in to whisper to her "And dont be so disrespectful to the preist's gift of the port wine.  While I'm not a fan of port, enjoying ales of wild yeast instead, this is a gift for our duties done and we should accept it with pride."  He pats her on the back, excited to prepare for the next challenge.
Fritzholm
GM, 102 posts
Dungeon Mastering
without a net
Thu 6 Aug 2009
at 18:10
  • msg #10

Re: Arkus - Champion of Goldenpoint

Most temple and monasteries that are not in cities or villages are relatively self sufficient, with their own farms and mills, etc.  Goldenpoint has vineyards, a dairy, two mills, a smith, woodworkers, etc.  They are self-sufficient and more.  They produce a surplus of many goods.  Here's a list of some of the items that might be of interest to adventurers:

Potion of cure light wounds - 35gp
Potion of cure moderate wounds - 250gp
Potion of cure serious wounds - 600gp
Potion of bull strength - 250gp
Wooden Holy Symbol - 1 gp
Gold Holy Symbol - 150gp
+1 STR when casting Bull Strength
+1 to turn undead
Flask of Holy Water - 25gp
Bottle of Golenpoint Port - 15gp (very good)
Masterwork mace - 250gp
+1 attack bonus
Can be used as a holy symbol at -2

You can also pick up a tchotchke of some sort for 5 silver.  (From the temple gift shop?)

These prices are for Triplefang.  You notice that other clan members and travelers from the Empire are charged higher prices.

Of note to Snow, you can also buy materials for scrolls and potions here.

For those of you looking to unload goods, the provisioner will buy back bottles of port for 10gp.  The bottles are 1.5 pounds full if you want to carry them on your person, but there also a perfectly good wooden crate packed with straw on the wagon that is purpose-built for carrying the bottles.  The provisioner will pay 20gp for a cure light wounds potion.  You don't need to worry about offending Bardi directly by selling the wine.  He leaves shortly after telling the provisioner about your food requirements.  Still, it's a small community here at the temple.  Word is bound to get back to him.  You can also get your ring, belt, or fishhook appraised here and sell it if you'd like.


There are four cottages at the base of the hill that are used as common rooms.  Each cottage can comfortably sleep a dozen.
This message was last edited by the GM at 02:10, Sat 08 Aug 2009.
Mord
player, 30 posts
Reading is overrated
Clubs are top diplomats
Thu 6 Aug 2009
at 18:40
  • msg #11

Re: Arkus - Champion of Goldenpoint

I will gladly help find Arkus, especially if there is a good chance to layeth the smacketh down on some Trogs... if you smell what the Ironfist is cookin'

I dont have anything specific I want to buy other than a night of carousing in the town pub and comfortable bed before we head out again.
Glumr
player, 60 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 6 Aug 2009
at 18:42
  • msg #12

Re: Arkus - Champion of Goldenpoint

So friends... Do you think we should split up and enjoy the market, meet back to sleep in a common room, and hit the trail at first light?

Glumr waits to see that everyone agrees and leaves the party to see the market place.

First he goes to see if he can find more information about the ring he claimed.  He finds a merchant with the most similar wares and asks about the value and possible enchantments of the ring.  He doesnt think there are any, but it cant hurt to ask.
Fritzholm
GM, 103 posts
Dungeon Mastering
without a net
Thu 6 Aug 2009
at 19:05
  • msg #13

Rolf and Vidar Triplefang

quote:
While walking he askes Bardi about Rolf and Vidar and their trustworthiness.


"The name Rolf rings a bell.  I'm not sure about the other person of which you speak.  We get two types of visitor here at Goldenpoint.  There's the worshippers and those just passing through.  We get a lot more of the second type.  Anyone going north and south crosses the river here, and most people going east and west stop overnight too.  Rolf is probably one of the second types.  I don't remember him spending a lot of time in the temple," says Bardi.


quote:
"Rolf, Vidar!" Glumr shouts as they approach the two new traveling mates.  "Seems our paths are the same for a bit.  Shall we travel down the road together until they part?"


Let me clear something up, because there's been a lot of confusion on this point.  According to their claims, Rolf and Vidar are going from Pliffa (north of Goldenpoint) to Silvergate (southwest of Goldenpoint - Volge is also southwest, just not as far).  You guys are going to Gollag, which is east of Goldenpoint.

Maybe this weekend I'll post a map that was not hastily traced in the sand.
Snow
player, 90 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 6 Aug 2009
at 19:39
  • msg #14

Re: Arkus - Champion of Goldenpoint

"That sounds fine...", Snow comments to Glumr, as she starts to wander off to take a look at provisions for our trip.


I'm presuming we have a shared common area to sleep in for the night.  Snow will have our bundled provisions ready to go in the room after being shown around by Bardi what's available.  She seems pretty content to wander about town shopping and catching up on local gossip.  She'll be at 'the room' they're spending the night in well before dinner time to clean up proper and meet up with her cousins for a comfortable meal.  The day in town seems to have done wonders for Snow's  morale.
This message was last edited by the player at 19:45, Thu 06 Aug 2009.
Fritzholm
GM, 104 posts
Dungeon Mastering
without a net
Thu 6 Aug 2009
at 20:56
  • msg #15

Re: Arkus - Champion of Goldenpoint

About mid afternoon Rolf walks up to Snow.

"Are you youngsters done delivering that idol?  We'd better get on the road if we want to make any progress today."


Glumr, the ring appraises for 20gp.  The provisioner offers to give you 12gp for it.

Mord, there's no pub here, but you can carouse around the fire pit, which is nearly as good.
Glumr
player, 61 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 6 Aug 2009
at 21:29
  • msg #16

Re: Arkus - Champion of Goldenpoint

Glurm haggles with the merchant to se if he will give him 15 gold coin.

On a mobile device, so I'm not sure what I would roll for.  Rolled a one anyway. FAIL

Glumr decides to wait on exchanging the ring and then sees what he can find in the line of cloaks.  He could use a dark brown and green one to cover his leathers.  If he can find one he likes he can trade the ring in, else will just continue to wear it on his thumb.
Snow
player, 92 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 6 Aug 2009
at 22:03
  • msg #17

Re: Arkus - Champion of Goldenpoint

Snow was enjoying a bit of a fresh warm meatroll for lunch.  It was good, she could do as good or better, but it was time consuming to do, and she would need an oven, so Snow handed over a few coppers for her mid day meal.

"We've been wandering around for several days, and now it seems were suppose to do it for a few more weeks.  I wanted to at least do a little shopping and maybe get a good nights rests before moving out.  There no harm in that is there?"


Snow would be curious what the belt was worth, but isnt planning to really sell it, unless it's an surprisingly astronomical price.
Glumr
player, 63 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 7 Aug 2009
at 13:59
  • msg #18

Re: Arkus - Champion of Goldenpoint

Researched things a bit more now that I had resources available.

Glumr would like to get an Explorer's outfit1 (over the cloak).  He's looking for a nice dark brown with green trim gear, a nice wider brimmed hat to keep the rain out of his collar.  Some nice tall boots with pockets.  A brown scarf (that can cover his face) and belt.  Stuff that is all wearable over his leathers.

Hopefully he can trade the ring for everything he wants and possibly have a few GP left over.

After dealing with goods in the market, he walks down to the fire to see if he can find a cold ale to drink and some stories of adventure to listen to.  He figures he will probably see Mord down there as Mord is known to enjoy a cold drink.



1. This is a full set of clothes for someone who never knows what to expect. It includes sturdy boots, leather breeches or a skirt, a belt, a shirt (perhaps with a vest or jacket), gloves, and a cloak. Rather than a leather skirt, a leather overtunic may be worn over a cloth skirt. The clothes have plenty of pockets (especially the cloak). The outfit also includes any extra items you might need, such as a scarf or a wide-brimmed hat.
This message was last edited by the player at 14:01, Fri 07 Aug 2009.
Mord
player, 31 posts
Reading is overrated
Clubs are top diplomats
Fri 7 Aug 2009
at 20:43
  • msg #19

Re: Arkus - Champion of Goldenpoint

In reply to Glumr (msg #18):

Mord has been known to enjoy cold ones, warm ones, hot ones... pretty much anything liquid with a kick to it :)
Fritzholm
GM, 105 posts
Dungeon Mastering
without a net
Fri 7 Aug 2009
at 22:15
  • msg #20

Market of Goldenpoint

My bad.

I just consulted my notes to find the worth of the belt and I made an error.

The ring appraises for 32gp.
The belt appraises for 20gp.

The provisioner will offer to buy the ring for 20gp.  Glumr tries to haggle with the provisioner, but he does seem to have any leverage on the sale.  The provisioner agrees that the belt is a nice item, but doesn't have any use for it.

Unfortunately, there's no one in the market selling fabric or clothing.  Snow might be the only tailor around.  You could sell the ring now a hope to find a tailor in Gollag, or you could hold on to the ring and hope to find a better price for it in Gollag.

Rolf and Vidar would prefer to leave now, but agree to stay at Goldenpoint overnight with your group.  Rolf rationalizes that Volge is a full three day trip anyhow.
Fritzholm
GM, 106 posts
Dungeon Mastering
without a net
Fri 7 Aug 2009
at 22:35
  • msg #21

Re: Arkus - Champion of Goldenpoint

There is some loud partying out by the fire pit that night.  Mord meets a Triplefang berserker named Asbiorn.  He challenges Mord to three contests of strength and Mord narrowly wins two of them, thus taking the contest.  Mord gets to bed late, but everyone wakes in the morning re-energized for the next adventure.

Snow prepares a tasty breakfast and cooks a few extra batches of cheese biscuits for the road.  During breakfast the subject of Gollag comes up.

"What?  I thought you lot were headed back to your home in Volge.  Gollag's flat out the opposite direction we're going,"  Rolf says, sounding a bit betrayed.

Lately, there's been no sign off the eye around.  Then again you haven't been looking for it either.
Snow
player, 97 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 7 Aug 2009
at 23:38
  • msg #22

Re: Arkus - Champion of Goldenpoint

Weren't they at the return thing, where it was announced that they were being 'quested' to do more stuff for the temple?  ( i thought they were.)  If not, Snow would have made mention at mid day that they were being asked by the temple folks to look into something.

ooc ~

btw...  If Snow is the only tailor around for a long ways, she'll see if she can market her skills while she's shopping around.  Her hair ribbons, and bits of clothing here and there that she's willing to part with for a few coins.  She'll also make herself available to mend and repair things, fixing holes in favorite shirts and what not.

Not looking to make a fortune, maybe break even, make what she spent on shopping and meals and what not?
Fritzholm
GM, 107 posts
Dungeon Mastering
without a net
Sat 8 Aug 2009
at 02:24
  • msg #23

Re: Arkus - Champion of Goldenpoint

Rolf and Vidar broke off from the group before you went to the temple.  No one has been intentionally hiding your change of destination from them, this is just the first they've heard of it.  Despite his tone, there's not really any hard feelings over it.  Go ahead and play on from here.

quote:
Snow might be the only tailor around.


By this I meant that's not what they do here.  They produce food, and port, barrels, chests, wooden boxes, wagon wheels, Pelor related items such as potions, holy water, and holy symbols.  The smith can probably fix weapons and armor.  They might have a supply of some daily mundane items in the storehouse if you were in urgent need of something.

That being said, there are a reasonable number of travelers around with coin.  If you'd like to stir up some business first make a DC15 wisdom (profession merchant) or charisma check to hook a customer or two.  Then make a craft roll to see how well you do.  This would've taken place yesterday.  Maybe you're just wrapping up the crafting this morning.  That and all the cooking, you'd be one busy girl.
Snow
player, 98 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sat 8 Aug 2009
at 16:24
  • msg #24

Re: Arkus - Champion of Goldenpoint

It seems Snow is too distracted with pampering herself to have her mind set on making a few coins.
Glumr
player, 68 posts
Follower of Ehlonna
Hunter of Golbinkind
Sat 8 Aug 2009
at 16:59
  • msg #25

Re: Arkus - Champion of Goldenpoint

Glumr keeps the ring as there is no benefit to sell it here.

With the group, he apologizes to the two they met. "Our apologies Rolf and Vidar, but we have been tasked with a mission from the temple. As you are going to Silvergate, I guess it is at this point we part ways." e looks at the two arms out and shrugs.

To his party he says "Okay friends... we're well rested and after we've eaten, we should be on the road.  I would like to find our eye friend and see if he (or she) would like to accompany us.  I truly enjoy the music it plays. Much better than a bard because you dont have to put up with all the yammering that comes along with a bard."  He grins and then winks at Holly.


Once breakfast is prepared, Glumr prepares his pack for the road. "Shall we take the cart and horse with us?  We may be able to travel faster and it may come in handy" he says to his friends.  "Let us be on our way as soon as we are ready."
This message was last edited by the player at 17:00, Sat 08 Aug 2009.
Mord
player, 32 posts
Reading is overrated
Clubs are top diplomats
Sat 8 Aug 2009
at 18:10
  • msg #26

Re: Arkus - Champion of Goldenpoint

In reply to Glumr (msg #25):

Yes, lets travel with the horse and cart.  If Arkus has been injured (or worse) it may make it easier for us to bring him home.
Snow
player, 99 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sat 8 Aug 2009
at 19:01
  • msg #27

Re: Arkus - Champion of Goldenpoint

Snow nods, "Yes, were headed out but not home.  Youre welcome to come with us if you want.   A few more kin never hurt to have around when headed into scrap.  More than enough...", Snow glances pointedly at the over anxious Glumr, "...honor and glory to go around i presume?"
Fritzholm
GM, 108 posts
Dungeon Mastering
without a net
Sat 8 Aug 2009
at 21:56
  • msg #28

Re: Arkus - Champion of Goldenpoint

"I don't know," Rolf has rubbing his chin.  "What's this mission?  More fetching of misplaced items?"

Rolf and Vidar might join you, but it will take some convincing - a DC12 diplomacy check.  Only one of you can try, assisted (for +2) by one other person with ranks.  However, in this case only one party member has ranks, Snow, and she'd be better off making the roll herself instead of assisting someone unskilled.  If your pitch is particularly compelling I might give you a small bonus to the roll.
Snow
player, 100 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sat 8 Aug 2009
at 22:54
  • msg #29

Re: Arkus - Champion of Goldenpoint

Snow gives a slight shrug and a winning smile, "Well were fetching a person more like it.  Goldpoints champion went to investigate something and has been missing with out word for quite a few days now.  We were asked to go find word on his fate and assist him if he's in need of it.  How could we refuse?  It never hurts to be in the good graces of those that can mend your hurts and pains?  I'm sure if you were to come along any good graces we might earn would extend to you as well?  Besides, you've spent the night on our account and i feel badly about it.  If you come along i'll see to it that you have grand meals for the next three days.  We have fresh food for travel, and i should be able to make something good out of that.  I'm told i'm really a good cook...", Snow takes the last cheese biskit and splits it in half offering it to each of them.
Fritzholm
GM, 109 posts
Dungeon Mastering
without a net
Sun 9 Aug 2009
at 00:01
  • msg #30

Re: Arkus - Champion of Goldenpoint

"So, who is this guy and where he'd go to investigate what?  The devil's in the details, you know.  We archers are used to being called in after the fact to pull other sods' fat out of the fire, aren't we Vidar?"

Vidar nods.

"And you'll need our experienced guidance along the way.  Why you're barely sprouts!" Rolf continues.
Snow
player, 101 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sun 9 Aug 2009
at 00:33
  • msg #31

Re: Arkus - Champion of Goldenpoint

Snow nods and tells all she knows about their tasks.

"That's all there is to know on the chore.", Snow glances at the others to see if she missed anything.
Fritzholm
GM, 110 posts
Dungeon Mastering
without a net
Sun 9 Aug 2009
at 03:40
  • msg #32

Re: Arkus - Champion of Goldenpoint

Rolf and Vidar agree to join to on your mission to Gollag.  Glumr goes out over the bridge to look for the eye.  He finds it out about 100 yards from where you left it and convinces it to follow him.  They get some strange looks on the way back to the cart, which the others have loaded up and readied.  A few hours after dawn a group of 6 Triplefang, two horses, and one float eye head southeast out of Goldenpoint around the forests.

The first day goes uneventfully.  Morale is high.  The weather is clear and hot, but not oppressive.  Travel is easy and everyone is healthy and well rested.  There's some talk after the first night of adding Rolf and Vidar (and maybe the eye) to the watch rotation, but nothing is done about it the first night.  You're still passing more Triplefang farms and grazing fields than outright wilderness on the first day, so there a feeling of safety.  On the second day the land thins out to mostly wild grasslands.  You've gotten further from the river.  There are signs of natural predators here and there, mostly white wildcats.  They're common further from human activity.  On the evening of the second day of travel, Glumr can make a survival roll at +2.
Holly
player, 57 posts
Protect the Land
to protect your Children
Mon 10 Aug 2009
at 11:51
  • msg #33

Re: Arkus - Champion of Goldenpoint

Holly had kept her distance, especially with the view of both Rolf and Vidar on her being a druid.  At least that meant she could spend more time a little distance away from the cart with Moonlight.  She understands the importance of Pelor, even if she herself follows Obad-Hai, and seems happy enough to be trying to find out what happend to the Champion.  What interests her more is that she is travelling a new path, and one that means she sees more of Obad-Hai's work.  Moonlight seems content he is again the centre of her attention, and also seems more relaxed around both the eye, and their fellow travellers.

At camp, Holly takes the time to help Snow with gathering provisions for the pot.  Her knowledge of nature, and her own caution, should keep them all safe, if Obad-Hai wills it.  Taking her watch, she takes the time to prepare her spells for possible encounters with the cats, and also for other events.
Snow
player, 102 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 10 Aug 2009
at 13:46
  • msg #34

Re: Arkus - Champion of Goldenpoint

Snow pretty much does her thing.  Provisions werent made for Rolf and Vidar, so food is a little trickier to manage.  She had taken some extra vegetables that she had intended for the horses that she can use to make up the difference, figuring the horse can graze people cant.

Preparing food isnt all that hard to do, and doesnt take up an entire watch.  Snow works on some sewing projects while she does watches.
Glumr
player, 69 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 10 Aug 2009
at 16:21
  • msg #35

Re: Arkus - Champion of Goldenpoint

Fritzholm:
On the evening of the second day of travel, Glumr can make a survival roll at +2.
Wouldn't this be +4 (+2 Wisdom + 2 Ranks): Glumr rolled 21 using 1d20+4. Survival.
Also, Holly had a conversation with the eye last chapter.  We should make that all happen now she's back.


Glumr's first day of travel has been mostly uneventful.  He put his pack on the cart, allowing him to travel light with just bow and quiver on his back.  He passed the time thinking about different plants and birds that they see.  He pointed out a few interesting ones here and there to the group.

At camp, he just sits back and listens to the conversations, awaiting his turn on watch.
This message was last edited by the player at 16:24, Mon 10 Aug 2009.
Fritzholm
GM, 111 posts
Dungeon Mastering
without a net
Tue 11 Aug 2009
at 02:58
  • msg #36

Re: Arkus - Champion of Goldenpoint

What I meant was at +2 to your normal skill level.  In this case that's +6.  You got a 23.

Late on the second day of travel from Goldenpoint to Gollag you start discovering a lot of traces of recent goblin activity in these parts.  There's a real horde of them here someplace - 50 or more.
Holly
player, 58 posts
Protect the Land
to protect your Children
Tue 11 Aug 2009
at 07:55
  • msg #37

Re: Arkus - Champion of Goldenpoint

Holly checked the tracks that Glumr showed them, and nodded.  "Seems we have a bit of activity around here.  Large group you say Glumr.  Can we go around their back trail, or are they headed were we want to go?"  Holly considered her own small tracking skills to try and answer the questions herself.

Turning to the others she is about to say something, and then changes the wording so as not to antagonise Rolf and Vidar.  "Obad Hai will call forth the plants to trap them as he did for our fight with the Beasttamers, but I doubt he'll grant any mists as we have such fine archers in our band."  She makes sure she includes Glumr in this statement.
Mord
player, 33 posts
Reading is overrated
Clubs are top diplomats
Tue 11 Aug 2009
at 08:44
  • msg #38

Re: Arkus - Champion of Goldenpoint

In reply to Holly (msg #37):

If there is a large group about, we need to make sure we dont setting ourselves up for ambush.  Cooking over a fire would be a mistake from here on out (sorry Snow) until we are in an area that can be defended.  I would gladly pit my club against any 5 goblins, but they live to swarm with many more than that and will drag us down to our doom if we are caught offguard.
Fritzholm
GM, 112 posts
Dungeon Mastering
without a net
Tue 11 Aug 2009
at 10:19
  • msg #39

Re: Arkus - Champion of Goldenpoint

The traces are not tracks of a band all moving together.  They have been in these parts leaving behind marks, small filled pits, various detritus, and of course their smell.  Some of it is quite fresh - a day or two, three at the most.  They are around.  You might be able to trace some tracks tomorrow, but it's already growing late and dark now.

Not keeping a fire is a mixed blessing.  On the one hand a fire would make you easy to spot and hunt down.  On the other hand, were goblins to attack at night, as they are often known to do, you would be left with but moonlight to see by.  Even moonlight is unreliable.  In this season rain is common and the skies often cloud over.  Goblins have no problem with such conditions thanks to their uncanny ability to see in the dark.

The terrain is grassland, with only very gentle hills and shallow valleys.  The grasses are rough and greenish-brown.  They are about 1 1/2 to 2 feet high and have gone to seed.  There are some areas of low bushes and occasional trees.  It is probably time to consider where to set up camp and what sort of watches and defensive measure you'd like to take
Holly
player, 60 posts
Protect the Land
to protect your Children
Tue 11 Aug 2009
at 11:40
  • msg #40

Re: Arkus - Champion of Goldenpoint

At the mention of no camp fire, Holly mentions she can cast a spell or two of light if they are attacked, and that although she'd like to be warm, she is happier to be safe.  When asked, she'll volunteer for the first shift so she can prepare her additional Light spell, and be ready for the darkness later on.
Glumr
player, 71 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 11 Aug 2009
at 12:14
  • msg #41

Re: Arkus - Champion of Goldenpoint

Glumr looks around the area to see if he can find an area that is protected from at least on side so that if they are attacked, they can have a side that attack will not come from.  He used his knowledge of geography and nature to find where a spot like this would appear naturally.

Glumr rolled 10 using 1d20+3. Knowledge - Find Protected Area.

Glumr will take the mid watch.  He will take position just outside the party, so he can watch over them.  Bow and arrow in hand, prepared for any goblinkind that might came to visit at night.

First priority is to get camp set up in a defensive manner, just in case they must wake to danger. Glumr thinks that maybe he can set the rope up as a tripwire in an appropriate spot once they find the camp area.
This message was last edited by the player at 12:17, Tue 11 Aug 2009.
Snow
player, 104 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 11 Aug 2009
at 13:42
  • msg #42

Re: Arkus - Champion of Goldenpoint

Snow doesnt look pleased about the news of goblins at all.

"No fires.  I agree.  We should set up watches as usual and be more alert.  We should also distribute what the temple has loaned us.  Each of us, hold a healing potion to use.  If we dont need it, we return it to the temple, but i'd rather distribute such things now while it's quiet than fumble about for it in the dark in the midst of a fight."



OOC ~

Snow can prepare food with out a fire, it'll just be something akin to a salad or some such.  The food is still fresh, some bread with cheese might be on hand for a reasonabley tasty cold meal is what she has planned on the menu.

Yes, Rolf and Vidar should get one each also, presuming they agree to return it after the quest if they dont use it.  They dont have a stamp on their head that says 'NPC', and what more they're triplefang kin.
This message was last edited by the player at 13:42, Tue 11 Aug 2009.
Mord
player, 34 posts
Reading is overrated
Clubs are top diplomats
Tue 11 Aug 2009
at 17:47
  • msg #43

Re: Arkus - Champion of Goldenpoint

Mord kicks himself for not asking the temple elders for a light stone.    We can also set up a fire pit at our campsite with twigs and dry grasses that is ready to be lit if needed.


OOC
Light stone:  Simplest thing really - a priest casts a permanent light blessing on the stone and you put it in a sack when you don't need the light.  The rock gets eaten away slowly by the blessing, but it takes weeks or even months depending on the size and hardness of the stone.

For the fire pit:  Dribble some oil in a * across the kindling with a small puddle at one end.  Set the flint/steel next to the puddle.  Sparking kindling is a pain in the butt, sparking oil is not. Once the oil catches, its spreads across the kindling in an X of fire and if your kindling isn't wet, you gotz a real fieyah by the time the oil burns away.
Fritzholm
GM, 113 posts
Dungeon Mastering
without a net
Wed 12 Aug 2009
at 01:40
  • msg #44

Re: Arkus - Champion of Goldenpoint

Glumr finds a campsite to the south of a small pond.  The pond isn't very deep, but hopefully any attempt to wade through it would create enough splashing to alert you.  Being on low ground also makes your site less visible, but camping near fresh (although a little too stagnant for your tastes) water with no fire means you might have a few animal visitors.  There are a goodly number of various tracks in the area.  He lays out 40 feet worth of rope between wooden stakes a few inches off the ground on the east and part of the south side.  He's not completely happy with the results.  While the rope make cause the unwary to stumble, he's afraid that goblins would probably spot it in the dark.  Oh well, it's better than nothing.


Mord sets up a fire pit all ready to go, but not lit.

"Does anyone have any lantern oil?" he calls out.

His request is met by shrugs and excuses.  None of you expected a long trip when you left Volge.  You'll have to make do with what you have for now.


You each take a healing potion from the box.  Glumr and Snow now have two.


Vidar suggests that he and Rolf each sit in on one of the middle watches (Mord's and Glumr's), since those are the more dangerous shifts in his mind.  I leave it to a player the finalize the official watch schedule before the night begins.
Fritzholm
GM, 114 posts
Dungeon Mastering
without a net
Thu 13 Aug 2009
at 15:01
  • msg #45

Re: Arkus - Champion of Goldenpoint

Since no one stepped forward to set the watch order I'll add Rolf and Vidar.

New watch order: Holly / Glumr and Rolf / Mord and Vidar / Snow

On Snow's watch, between an hour and a half hour before dawn, she hears noises from the cart.  The eye is awake and notices something too.  It's still too dark to see well.
Snow
player, 105 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 13 Aug 2009
at 16:02
  • msg #46

Re: Arkus - Champion of Goldenpoint

Snow is seated near the watchfire, its been a quiet watch, and she feels rested.  There wont be a fire, so breakfast will be cold.  Without light to see by theres little to do but sit there and pass time counting stars.

The noise makes her blink and wonder if the solitude is making her hear things, still better safe than sorry?  Shielding her eyes she points a finger at the fire pit, a small jet of flame emits from her index finger igniting the oil, kindling, fire very quickly.  Keeping her eyes looked away and shielded with her free hand she hopes to avoid being blinded by the fire flaring up.

Quickly she peers over to the cart, her eyes slightly lidded to avoid ruining her vision to see what was making the noise.  If it was nothing, well they have a cooking fire, if it's something, the sudden fire, might blind them for a few prescious moment for her to stir the camp.
Fritzholm
GM, 115 posts
Dungeon Mastering
without a net
Thu 13 Aug 2009
at 17:19
  • msg #47

Re: Arkus - Champion of Goldenpoint

The kindling crackles and lights, providing a dim bit of light.  You peer over at the cart.  There's a large, dark, furry figure about the size of a man but stockier digging through your provisions.  It sound like the figure might be eating some of the food.
Snow
player, 106 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 13 Aug 2009
at 17:23
  • msg #48

Re: Arkus - Champion of Goldenpoint

"HEY!", Snow gets up quickly outraged on a personal level, "MORD GET UP THEY'RE STEALING YOUR BREAKFAST!"

Without thinking she instinctively makes a plucking motion at thin air, conjuring a Snowball to hurl at the hungry intruder.  "GET AWAY FROM THERE YOU MANGY MUTT!  HOLLY WAKE UP AND MAKE THAT THING GO AWAY BEFORE I PUT IT ON THE BREAKFAST MENU!"

Snow's voice is really loud, border line shrieking.

"Glumr!  Rolf!  Vidar!  Holly's not moving fast enough, you're all hunters!  Wake up and hunt!  Put an arrow in that thing!"
This message was last edited by the player at 17:35, Thu 13 Aug 2009.
Holly
player, 61 posts
Protect the Land
to protect your Children
Thu 13 Aug 2009
at 17:37
  • msg #49

Re: Arkus - Champion of Goldenpoint

Holly woke with a start, wondering what had set Snow off shouting like that. Rubbing her eyes quickly, she stood up and called out "Hold there. Let me try and talk to it. Just be ready in case it gets nasty".

With that Holly moved in plain sight and tried to see what it was as she cast a light onto a stone and threw it gently into the cart. She almost cursed as the stone hit the side and landed on the grass.

[Cast Light onto slingshot. Throw into cart.]
This message was last edited by the player at 17:40, Thu 13 Aug 2009.
Fritzholm
GM, 116 posts
Dungeon Mastering
without a net
Thu 13 Aug 2009
at 17:47
  • msg #50

Re: Arkus - Champion of Goldenpoint

The creature rears back in surprise and lets out a roar.  Sounds like a bear.  The fire is beginning to catch from the tinder.  Everyone can roll initiative.
Snow
player, 107 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 13 Aug 2009
at 19:32
  • msg #51

Re: Arkus - Champion of Goldenpoint

"Kill it Kill it Kill it!!! or make it go away or something!", Snow's not throwing any more snowballs at it just yet.
Mord
player, 35 posts
Reading is overrated
Clubs are top diplomats
Fri 14 Aug 2009
at 08:04
  • msg #52

Re: Arkus - Champion of Goldenpoint

In reply to Snow (msg #51):

On my turn, I will move toward it with club at the ready.  I'll swing if I'm close enough and its not already trying to surrender.
Fritzholm
GM, 117 posts
Dungeon Mastering
without a net
Fri 14 Aug 2009
at 16:36
  • msg #53

Re: Arkus - Champion of Goldenpoint

Initiative order:
Vidar 22
Glumr 21
Rolf 16
Mord 9 (higher DEX)
Snow 9
Holly 5
Bear 2
Eye 1

The archers stand and ready their bows.  Glumr will step to D13 so he is not looking or shooting over the small but growing fire.

Mord stands and moves to K12, drawing his greatclub.

Holly casts light on a stone, but hasn't thrown it yet (that would be two standard actions).  She can say more now if she'd like to.  Otherwise the archers are likely to fire next round.  Also, if Holly would light to take a different action from casting light now that the situation is more clear, that's fine too.

http://zachery.path.med.umich....plefang/bear_map.jpg
This message was last edited by the GM at 18:08, Fri 14 Aug 2009.
Snow
player, 108 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 14 Aug 2009
at 16:57
  • msg #54

Re: Arkus - Champion of Goldenpoint

Snow backs up to stand by Holly (I12), holding her staff defensively ready to fend off the bear if it charged.  If it does, she'll hold her ground and yell for Holly to RUN, figuring there was no sense both of them ending up on the bear meal plan.
Holly
player, 62 posts
Protect the Land
to protect your Children
Mon 17 Aug 2009
at 21:21
  • msg #55

Re: Arkus - Champion of Goldenpoint

Speaking low to herself she says a quick prayer, "Obad-Hai forgive me" and then calls out to the others, "Don't worry about me.  It's too hungry to talk, so aim for it."  With that she hopes she can aid the archers when she throws her light coin.
Fritzholm
GM, 118 posts
Dungeon Mastering
without a net
Tue 18 Aug 2009
at 05:05
  • msg #56

Re: Arkus - Champion of Goldenpoint

The bear moves to engage Mord.  It slashes its claw across Mord's left upper arm, shoulder, and chest.

00:42, Today: Fritzholm rolled 22 using 1d20+6. Bear - Claw to hit.
00:42, Today: Fritzholm rolled 5 using 1d4+4. Claw damage.


Mord has already stood (move action), moved (second move action), and drawn a weapon (free action), so he cannot counter attack this turn.

The dramatic opening chords of a song played by stringed instruments fills the air.  It turns your tension into a small rush of adrenaline.   The Triplefang get a +1 bonus to attack rolls and damage now.

http://zachery.path.med.umich....plefang/bear_map.jpg
Fritzholm
GM, 119 posts
Dungeon Mastering
without a net
Tue 18 Aug 2009
at 05:26
  • msg #57

Fighting the Bear - round 2

Vidar (the archer further back) fires off two shots.  The first one flies wide of the bear, but the second one hits the bear squarely in the body.

01:18, Today: Fritzholm rolled 11 using 1d20+5. Vidar first shot to hit.
01:18, Today: Fritzholm rolled 23 using 1d20+5. Vidar second shot to hit.
01:19, Today: Fritzholm rolled 5 using 1d8+1. Vidar arrow damage
.

Rolf is less confident firing into combat.  He takes special care not to hit Mord, and his shot comes nowhere near the bear.


Mord, your knowledge of nature tells you that the bear is more dangerous than just the claw attack it made last round.  It can bite while mauling you.
This message was last edited by the GM at 05:27, Tue 18 Aug 2009.
Glumr
player, 72 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 18 Aug 2009
at 15:26
  • msg #58

Re: Fighting the Bear - round 2

Glumr scowls.  Upset that the party is engaged with a wild bear, he realizes that at this point, the bear is enraged and he has no ability to calm it that much.

He draws his an arrow and notches it into his bow.  Glumr pulls the string back and mutters a blessing to Elhonna.  He takes a breath while he aims, holds it and lets the arrow fly.

Glumr rolled 12 using 1d20+6. Glumr Shoot Bear.
Glumr rolled 3 using 1d6. Possible Arrow Damage.


He can tell as the arrow launched from his fingers that it's not a perfect shot.  He hopes that Elhonna can guide the arrow in.
This message was last edited by the player at 15:42, Tue 18 Aug 2009.
Mord
player, 36 posts
Reading is overrated
Clubs are top diplomats
Tue 18 Aug 2009
at 18:10
  • msg #59

Re: Fighting the Bear - round 2

I let out an intimidating battle roar at the bear and take a massive swing at him.

11:59, Today: Mord rolled 13 using 1d10+4. Dmg on Bear round 2.
11:54, Today: Mord rolled 14 using 1d20+4. Attack Bear in Round 2.

I suspect a 14 will connect, and if so, 13 damage should help adjust his attitude.  If it continues to attack me, I will do the same in round 3, but if it decides to run I won't pursue.
Fritzholm
GM, 121 posts
Dungeon Mastering
without a net
Tue 18 Aug 2009
at 18:24
  • msg #60

Re: Fighting the Bear - round 2

Glumr's shot hits the bear but does not penetrated its tough hide, falling to the ground instead.

Mord's mighty blow slams into the side of the bear's head and hammers into its shoulder.  The bear crumples to the ground.  Combat in now over.  Animal lovers and veterinarians that would like to see this bear not end up a rug should act soon.
Glumr
player, 74 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 18 Aug 2009
at 18:54
  • msg #61

Re: Fighting the Bear - round 2

Glumr steps forward and gives Mord a heavy pat on the back.  "Good job my friend.  Your strong arm has once again proved its worth on this trip."

Glumr looks sadly at the bear.  "Poor bear.  I bet he was just hungry.  What happened?  Did the bear attack us?  Snow was yelling for us to attack when I awoke.  I'm thinking that Holly or I may have been able to persuade the bear to leave as we're both experienced with animals.  Poor thing.  We should put it back on it's feet before we leave if we can."

Glumr turns to Holly and says "Holly, after we see that Mord is healed, can you call on your god to heal the bear?  I might be able to do a little, but I am not trained in the healing arts.  I feel bad that we have slain a beast that was only looking for food."

And then to nobody in particular, "I was so worried about goblins that I didnt think about a proper camp.  When bears are about, you should string your food up and hang it out of bear reach, which also will keep them out of camp."  Glumr looks upset.  Slightly blaiming himself for Mord's injury as he should have known better than to leave food about in bear country.
This message was last edited by the player at 18:57, Tue 18 Aug 2009.
Fritzholm
GM, 122 posts
Dungeon Mastering
without a net
Tue 18 Aug 2009
at 20:29
  • msg #62

Re: Fighting the Bear - round 2

One of the things you were trying to achieve with this location was a low profile - a place your campsite wouldn't be easily viewable from afar.  As you might expect there are no tall trees in the area from which to hang your food.   You've also got a lot of food right now.  Your next choice of campsite can include trees, but they're scarce out here in these particular grasslands.
Holly
player, 63 posts
Protect the Land
to protect your Children
Wed 19 Aug 2009
at 15:49
  • msg #63

Re: Fighting the Bear - round 2

Glumr:
Glumr turns to Holly and says "Holly, after we see that Mord is healed, can you call on your god to heal the bear?  I might be able to do a little, but I am not trained in the healing arts.  I feel bad that we have slain a beast that was only looking for food."

And then to nobody in particular, "I was so worried about goblins that I didnt think about a proper camp.  When bears are about, you should string your food up and hang it out of bear reach, which also will keep them out of camp."  Glumr looks upset.  Slightly blaiming himself for Mord's injury as he should have known better than to leave food about in bear country.

Holly considers Mords wounds, and then casts her best healing spell on him, repairing the gash damage done by the bear.  Moving over to the furball, she checks it out quickly, wondering if it could indeed be saved, knowing already it was unlikely.  Turning to Glumr she says, "Worry not Glumr, for even I today was not prepared for this.  I normally speak with such creatures to calm them, and move them on, but tonight I prepared for combat.  That is why I can heal Mord's wounds, but not stop them.  We are yet young and unprepared.  But with each day we learn more, and gain the wisdom of our elders."

[Casts CLW on Mord.  Repairs 5 damage.]
This message was last edited by the player at 15:53, Wed 19 Aug 2009.
Fritzholm
GM, 123 posts
Dungeon Mastering
without a net
Thu 20 Aug 2009
at 06:11
  • msg #64

Fighting the Bear - epilogue

Mord is now fully healed.

The bear is not dead yet.  It can be saved with a heal check (I'll give you a DC of 15 because you have wild empathy) or a Cure Minor Wounds.  The animal will be unpredictable when it wakes up.
Snow
player, 109 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 20 Aug 2009
at 11:20
  • msg #65

Re: Fighting the Bear - epilogue

Snow goes to see the damage to the provision, giving the bear dirty looks as she looks over wonder how tough bear meat is and the best way to season and tenderize it.  Is a bear pelt difficult to skin and cure she wonders...

Knowing Holly's affinity for mangy wildlife she keeps these thoughts to herself as she sees if anything can be salvaged for breakfast.
Fritzholm
GM, 124 posts
Dungeon Mastering
without a net
Thu 20 Aug 2009
at 15:24
  • msg #66

Re: Fighting the Bear - epilogue

The bear didn't eat all that much.  You'd say the damage is about 4 meals.  (For one person not 4 meals for all 6 of you)  As luck would have it none of it was anything you were planning to use for breakfast.  Speaking of breakfast plans, you were planning a cold breakfast, but now you have this campfire going.  Let it burn?  Put it out?  On the one hand it could give away your position to the goblins.  On the other hand - warm breakfast.
Glumr
player, 75 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 20 Aug 2009
at 15:28
  • msg #67

Re: Fighting the Bear - epilogue

"Stupid Bear" Glumr mutters, shaking his head.  "Holly, I've not studied any healing arts, but I've been around animals that I understand some things.  If you will attempt to heal the bear I can try to assist you."

Glumr kneels down be the bear.  "If anything, we should try to prevent it from dying and move on before it wakes.  Else if there is nothing we can do then we should end it's suffering.  Maybe it can pay us back with a pelt or a meal.  Is bear good eats?"

Glumr looks to the group, hoping that they don't see his comment as brash.  He feels it would be poor to waste one of Obad-Hai's creations.

"Either way, buzzards gotta eat, same as worms."

Glumr keeps an eye on the horizon knowing that the fire could attract hostiles.
Glumr rolled 20 using 1d20+6. Spot approaching Goblin (+4, +2).
This message was last edited by the player at 15:32, Thu 20 Aug 2009.
Holly
player, 64 posts
Protect the Land
to protect your Children
Thu 20 Aug 2009
at 20:34
  • msg #68

Re: Fighting the Bear - epilogue

Holly is half tempted to tell Glumr what he can do with his idea to eat bear meat, but simply moves over to the bear to check on its condition, and remove the arrow from its body.  Checking it over quickly, taking care to notice its breathing and movements, and not wanting to wake it up quite yet.  Yet she automatically finds her hand stroking its head, and she hears Moonlight snort a warning to her from his position outside the camp.

Seeing that the wounds are beyond her simple healing skills, she considers whether it is safe to stop the bleeding with one of her spells.

If Holly can cast CMinorW without the bear waking up, she will.  If not she will tell the others to move off and then cast the spell

Holly casts the spell to ease the bleeding, and then steps away a little to see what effect the powers of Obad-Hai has on the bear.
This message was last edited by the player at 20:38, Thu 20 Aug 2009.
Fritzholm
GM, 125 posts
Dungeon Mastering
without a net
Fri 21 Aug 2009
at 16:01
  • msg #69

Re: Fighting the Bear - epilogue

The bear will live.  You suspect that it will wake up some time between an hour from now (about dawn) and four hours from now.  If the plan is to douse the fire, pack up camp and move along before the bear wakes up there's plenty of time for that.  You've all had sufficient rest for the night and there's no sense lying around an unsafe campsite.
Glumr
player, 76 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 21 Aug 2009
at 20:09
  • msg #70

Re: Fighting the Bear - epilogue

"We should break camp and get on the road before this beast wakes up.  Let's break camp and start the march on ward.  We can breakfast when we get to a safer area where we are sure this bear's grudge wont come looking for us."

Glumr start to break camp and gestures for the rest of the team to do as well, all the while watching the horizon for any trouble that might appear.
Holly
player, 65 posts
Protect the Land
to protect your Children
Fri 21 Aug 2009
at 20:47
  • msg #71

Re: Fighting the Bear - epilogue

Holly continued to stroke the head of the bear.  In another time, and perhaps another place she could have sat with it and talked.  For now she wanted to be assured that the bear was safe until it woke up.  For that reason she decided she needed to stay.

"You move off slowly, and I'll catch you up with Moonlight."  Seeing the concerns she quickly adds, "I'll be safe enough.  I'll not be close, just close enough to watch, and Moonlight will be with me.  He's rather good at protecting me really."  Holly looked out to see the horse standing in the dark of the morning light.  Just typical that Moonlight had missed spotting the bear.

No matter what the others said, Holly was determined that the bear would live, and go about it's business.  By staying behind, she also hoped that she could scare it so it didn't follow the trail of the wagon.  If all else failed, she was sure that she could outrun anything else.
Fritzholm
GM, 126 posts
Dungeon Mastering
without a net
Sat 22 Aug 2009
at 06:12
  • msg #72

Re: Arkus - Champion of Goldenpoint

The party douses the campfire and buries it so there will be no lingering smoke.  Glumr gathers up his rope.  There's plenty of it to tie the food into a tree in the future.  You might need to use two sacks to hold the current amount.  You pack up and break camp.  The party heads off to the east in darkness.  Holly will catch up later, following the rising sun.  The morning is cooler than it has been.  The grasses are wet with dew.  Shifting winds blow them this way and that.  Snow dishes out a cold but still tasty breakfast at the first rest break.

Holly has treated the bear's injuries to the best of her abilities.  Glumr's assistance was a small help.  He didn't know the principles of healing, but he did have some aptitude for it.  Normally an animal that has been injured this badly has little chance of survival, but the bear has a few advantages.  Being young and male, he has no cubs to care for.  Bears have easy access to food here and little competition.  He will be able to go weeks without confronting other predators.  With luck that will be long enough to recover.  When the bear stirs Holly assumes a dominant but not aggressive attitude.  She makes it clear that the confrontation was the bear's own fault.  He lingers at the pond, drinking.  When she feels he has had enough water she sends him away.  Hopefully the bear has learned to stay away from humans.

Holly and Moonlight have 2 hours of travel to make up, but that isn't a problem since they can move considerably quicker than the cart.  The mid-morning skies darken and rain pours down.  Moonlight sniffs warily.  It is not the weather that troubles the horse.  There are Goblins following them.  Holly notices them too.  They keep they distance for the most part, but once a pair of goblins charge out and throw small spears in Holly's direction before running off.  They come nowhere near hitting.  Holly picks up one of the crude spears to show the others and journeys on.  That is the last she sees of goblins before meeting up with the rest of the party.

It is earlier afternoon and full blown thunderstorms drench the party as they trudge eastward.  Mord lets out a battle cry in response to each lightning strike and thunder rumble.  He is enjoying the storm.  The rest of you...  not so much.
Mord
player, 37 posts
Reading is overrated
Clubs are top diplomats
Sat 22 Aug 2009
at 18:01
  • msg #73

Re: Arkus - Champion of Goldenpoint

"Why are you all looking so glum, goblins probably have better things to do than mess with people during a thunderstorm and this is about as close as we will get to a bath for several days I suspect"
Snow
player, 110 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sat 22 Aug 2009
at 18:18
  • msg #74

Re: Arkus - Champion of Goldenpoint

Snow gives Mord a rather broodish and dark look.  The outdoors...  it's dirty... wet... infested with vermin and wild animals looking to convert you into a meal.  Indoors... clean... dry... warm... and the animals are domesticated pets.  What the hell was Mord so happy about.

Tugging the hood of her cloak lower to keep the rain out of her face, and pulling the cloak tighter around her Snow reflects on the one bit of good news she has.  While she had bathed and cleaned recently the others had not.  The rain should improve the lingering aroma around camp she thought.

At the news of goblins, Snow purses her lips thoughtfully and says nothing.  What was there to say?  They knew goblins were in the area?  Would they not care about the rain and attack in a thunderstorm our did they hve some sense to wait for clearer weather before striking?
Holly
player, 66 posts
Protect the Land
to protect your Children
Sun 23 Aug 2009
at 20:01
  • msg #75

Re: Arkus - Champion of Goldenpoint

"They were following me, back to you!  That means a lot out here.  They'll pick up numbers as they travel.  I reckon they'll attack when they think they outnumber us enough.  At the moment I doubt they know our strength.  Perhaps Glumr and our travelling companions could slow them down if it wasn't actually raining so hard."  Holly made the statement as she and Moonlight took the opportunity to take a breather once they had caught up with the others.
Glumr
player, 77 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 24 Aug 2009
at 15:38
  • msg #76

Re: Arkus - Champion of Goldenpoint

The rain soaks Glumr in his leathers.  He actually enjoys the rain, but these are defiantly the times he wishes he had a nice cloak and hat instead of just these utilitarian leathers.

The news on Goblin brings a scowl to his face.  He hates those dirty little critters and is visibly concerned.

"Do you have any idea how many have been following you?" Glumr asks Holly.  He gives a deep growl.  "Problem with those little bastards is that they are smart and have friends."  He looks to the group.  "The can gather up in large numbers and have been known to ride on wolf creatures.  Likewise, they are quick to put traps and drive you to them, so be weary your step if we run into them."

Glumr ponders what to do in the situation.  "I can go scout them out.  I should be able to hid and observe them without being detected.  I'd like to know what we're up against before we are forced to take a stand against it.  What do you all think?"

Glumr keeps an eye on the direction they have come from, searching the horizon for any trace of Goblin.
Glumr rolled 12 using 1d20+6. Spot Goblin.
Holly
player, 67 posts
Protect the Land
to protect your Children
Mon 24 Aug 2009
at 19:56
  • msg #77

Re: Arkus - Champion of Goldenpoint

"I only saw shadows and images, other than the two that ran forward and tried to stick me with this!" Holly says as she waves the spear around a little.  "The longer we take, the more will come together, even with this storm.  I suggest we find a place to defend, and prepare to bloody their noses with arrows and magic.  If we can get them close together, I can call upon Obad-Hai to again aid us by trapping their feet."
Glumr
player, 78 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 24 Aug 2009
at 20:04
  • msg #78

Re: Arkus - Champion of Goldenpoint

"Then if we fight, we should find a defendable area... Ideally somewhere where where they cannot get to our back, but where we can retreat if need be."  Glumr looks to see if there is anything like that near.
Glumr rolled 7 using 1d20+3. - Nature/Geography knowledge to dertermin is appropriate spot is around but not visible
Snow
player, 111 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 24 Aug 2009
at 20:28
  • msg #79

Re: Arkus - Champion of Goldenpoint

"We should set a trap and ambush them.  They're unaware of our numbers, they've only seen Holly and a cart likely.  If we have Holly and me camp with the cart somewhere, the rest of you can wait in ambush.  Seeing only the two of us should make them bold before they have the numbers to overwhelm us.  Two helpless women out here should be easier to deal with than a party of 'six'.", Snow comments deadpan.  The misery of the rain not quite making it to her voice, though theres really no enthusism either.
Fritzholm
GM, 127 posts
Dungeon Mastering
without a net
Tue 25 Aug 2009
at 06:04
  • msg #80

Re: Arkus - Champion of Goldenpoint

There are no current goblin sightings in the downpour, but they are foremost in everyone's mind.   The terrain isn't providing much of a tactical advantage to the Triplefang.  Flat plains stretch on for dozens of miles in all directions.  The grasses do provide a good (very muddy at the moment) hiding place for an ambush as well as plenty of vegetation to entangle enemies.

Would you like to set up your ambush here or travel onward towards Gollag?

If Glumr would like to journey out on his own and scout for goblins.  He may roll survival (an additional +2 for tracking goblins) and hide (also +2)
Mord
player, 38 posts
Reading is overrated
Clubs are top diplomats
Tue 25 Aug 2009
at 08:21
  • msg #81

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #80):

I dont like the idea of setting up an ambush for goblins we aren't even sure are following us.  If they aren't, we will be wasting time we should be using to get to Gollag and find Arkus.   If they are, they probably know the size of our group already by our trail, smell, and tracks.  In a flat open plain with no significant cover, the chances of us successfully hiding from those glowing goblin eyes well enough to set up an ambush are slim even if they aren't sure of our numbers now.

We should press onward as fast as we are able.  Perhaps we can stay ahead of the alert about us that those two fiends who saw Holly will surely spread.  Meanwhile we need to be thinking about finding a defendable location we can camp tonight.

Rolf/Vidar, have either of you been out to Gollag before?  Do you know of any outposts or farms along the way that might offer some shelter and defense?
Fritzholm
GM, 128 posts
Dungeon Mastering
without a net
Tue 25 Aug 2009
at 09:36
  • msg #82

Re: Arkus - Champion of Goldenpoint

"Nay Mord, we've never been to Gollag.  I have no use for a pointless little Ferisedan village.  We're just along to see that you whelps don't get butchered on your first trip out.  It's your druid friend there who knows something about Gollag.  She's the only one who's seen the goblins too," replies Rolf.


You're only on day 3 of your 5 day journey (maybe 6 if you spend time trying to ambush goblins) to Gollag.  It's likely you won't cross any farms along the way today, or even tomorrow.
Glumr
player, 79 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 25 Aug 2009
at 15:10
  • msg #83

Re: Arkus - Champion of Goldenpoint

"If we continue on, I would like to scout them to know how close they are and how many follow us. I can leave most of my gear on cart and travel light to move fast."  Glumr tells his ideas to the group.  "If we stay and fight, I would say that we lay trap.  Mord and the girls can stay with the cart, act as if they are traveling together.  Rolf, Vidar, and I can hid in the tall grass and at the appropriate time we can rise up and fire our arrows at the goblins following us."

Glumr looks at the surroundings to see how vulnerable the party is. Looking at the landscape, is it possible for Goblins to flank us undetected?
This message was last edited by the player at 15:10, Tue 25 Aug 2009.
Fritzholm
GM, 129 posts
Dungeon Mastering
without a net
Wed 26 Aug 2009
at 17:15
  • msg #84

Re: Arkus - Champion of Goldenpoint

The terrain is flat and grassy.  For the most part you can be flanked anywhere.  The exception being near ponds.
Fritzholm
GM, 130 posts
Dungeon Mastering
without a net
Thu 27 Aug 2009
at 05:50
  • msg #85

Re: Arkus - Champion of Goldenpoint

Things seem to have stalled a bit.  I know that everyone has posted their opinions already, but still the party remains torn between stopping and setting up an ambush or pressing on.  A moving ambush isn't practical since hiding party members must lie down in the grasses to stay hidden.   We'll be decisive here.  Make a simple posting of which option your character is in favor.  The first option to receive two votes will be the party's course of action.
Holly
player, 68 posts
Protect the Land
to protect your Children
Thu 27 Aug 2009
at 06:53
  • msg #86

Re: Arkus - Champion of Goldenpoint

"We move on, we aren't strong enough to ambush anything." Holly says.
Glumr
player, 80 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 27 Aug 2009
at 14:23
  • msg #87

Re: Arkus - Champion of Goldenpoint

"Let us continue onward to Gollag.  I will scout out the goblins and meet back with the group in a day or two most."  With that Glumr puts his pack in cart, allowing him to travel light.

He takes his 2 potions and puts them on his person as well as one from the wooden box.  "I'm taking one of these just in case."  He looks to his party to see if anyone anything to say before he is off.

Glumr temporarily only has Bow, Arrows, Club, Potions, and Waterskin.
Glumr rolled 26 using 1d20+8. Hide from goblins.
Glumr rolled 16 using 1d20+6. Survival: Track Goblins.

This message was last edited by the player at 18:34, Thu 27 Aug 2009.
Fritzholm
GM, 131 posts
Dungeon Mastering
without a net
Thu 27 Aug 2009
at 21:10
  • msg #88

Re: Arkus - Champion of Goldenpoint

As luck would have it the party comes across a goblin trap.  It's not to catch humans, but one for snaring animals.  It has fresh bait.  You determine that it was set recently, probably within an hour or two.  Holly and Glumr find tracks and Glumr splits off to follow them.  (He brings just the items he described plus a day's trail rations)

Spending time stopping to examine marks and tracks offsets the speed gain Glumr got from traveling lightly, so he finds himself going about the same speed as when walking with the cart.  About 90 minutes into your side trip the thunderstorms die out to a light drizzle.  You hear grunts and sounds and quickly crouch down deep into scrub vegetation, peering up just enough to make out what's going on.  You didn't expect to come across them so soon.  They must've doubled back.  It's a goblin hunting party of about 12, few of which are non-combatants.  You think there are a couple of magi too.  They're babbling in their horrible little language, very animated.  You know a word or two.  They say their word for humans several times.  You follow them at a safe distance.  They seem to heading in the general direction of the cart. What's more they meet up with 3 more goblins, who join the group.

The day is quickly expiring and the party starts discussing where to camp. The general consensus is that low ground would be just too miserable to camp in after the day's downpours.  Mord picks out a few trees in the distance.  It's as good a place to aim for as any.  You'll need them to keep the food up and away from bears.
Glumr
player, 81 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 28 Aug 2009
at 17:55
  • msg #89

Re: Arkus - Champion of Goldenpoint

Glumr realizes that the Goblins are making fast for the cart.  His best bet is to get out of site of the Goblins and make sure he gets there first.  With the thoughts of the upcoming conflict, he starts his trek, being careful not to give his position away to the goblin party.
Fritzholm
GM, 132 posts
Dungeon Mastering
without a net
Sat 29 Aug 2009
at 05:57
  • msg #90

Re: Arkus - Champion of Goldenpoint

The campsite is on rocky ground, a clearing mostly devoid of grass.  The ground here is not as wet as that which you've been traveling on.  Rain water quickly runs off or soaks into the gravel.  Sadly, there is no keeping your bedrolls dry.  The food (that which isn't eaten for dinner) is tied up in sacks and hung high between two of the four old trees here.  Not long before the last flicker of daylight is gone, Glumr returns to the group with news.
Glumr
player, 82 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 31 Aug 2009
at 12:54
  • msg #91

Re: Arkus - Champion of Goldenpoint

"My friends... We have trouble."  Glumr gets the attention of the group, a bit out of breath from running to the camp.  "We are being tracked by a hunting party of Goblins.  We wont be able to out run them before we get to Gollag.  We have no choice but to stand and fight.  I found them and they are after us.  There's about 15 of them, a few may be magi.  They are on their way here and I expect them to attack us tonight.  I say we prepare and ambush them."  Glumr looks to the party to see their reactions.

Glumr looks to the eye, "Mr Eye...  Can we count on your encomanyment to lead us to battle?  Perhaps it will confuse and scare the Goblin filth as well.

He glances around camp trying to determine the best places for ambush.  Perhaps hiding in the grasses?  He looks to the tree to see if it would make a good place to hide and attack from.  GM:  Would the trees be able to be used for cover and an archery platform?

Glumr spits. "Shall we wait for them here? Or move to meet them and attack first? What say you all?"
This message was last edited by the player at 12:57, Mon 31 Aug 2009.
Fritzholm
GM, 133 posts
Dungeon Mastering
without a net
Mon 31 Aug 2009
at 15:10
  • msg #92

Re: Arkus - Champion of Goldenpoint

The trees might make a good place to leap down from, taking the goblins by surprise, but solid ground is better for archery.  There are wet grasses to hide in around the edges of the rocky slope.  It would make for a soggy, uncomfortable ambush.  Then again, suffering a night of discomfort beats being overrun by goblins.  It's too late to intercept the goblins during daylight.  That could be a major advantage for the goblins.  Intercepting them might be better than waiting for them to strike.  Lots of choices to be made.  If you go to intercept, please give me a general marching order.  If you stay and set up camp, please describe where you want things laid out.
Mord
player, 39 posts
Reading is overrated
Clubs are top diplomats
Mon 31 Aug 2009
at 17:56
  • msg #93

Re: Arkus - Champion of Goldenpoint

I think here is as good a place as any to make a stand and it will give us more time to prepare and settle down to listen for their approach.  Anything we can set up to provide light in the camp during the battle will even the odds a lot.  Maybe a prayer for light on a low branch above the camp site when the time comes?

Short of that, our ears and noses will be our ally.  Moonlight will certainly know when they come Holly, probably even before we do.

If they follow our trail to this stand of trees, let them see that several of us are here as expected--they might get sloppy and focus on us.  Glumr, Rolf and Vidar should conceal themselves in the grass farther out from the camp so that they can loose their arrows from the fringe on the goblins that approach.  If you three spread out a bit, you each might get a few more of them down before they can close to melee.
Glumr
player, 83 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 31 Aug 2009
at 18:07
  • msg #94

Re: Arkus - Champion of Goldenpoint

"I expect them to come in darkness.  Holly, can you cast a light spell on the feathers of a few of Vidar's arrows?

When the time comes, Vidar, being a faster shot than I, will stand up from concealment and fire the arrows near (or into) the goblins, lighting the area around them and hopefully causing confusion. Rolf and I will then stand and fire at our targets.

Mr. Eye, if you could hold and then launch some explosive music right at the arrows light the area, we might confuse them and allow us to clean through their ranks.
"

Glumr smiles, happy with his plan and looks to his kin.

"Does this sound like a good plan to you all?  If so, we should start preparing immediately as I expect them to attack tonight."
Snow
player, 112 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 1 Sep 2009
at 12:50
  • msg #95

Re: Arkus - Champion of Goldenpoint

For the most part Snow is too miserble and out of her element to make many useful suggestion.  She seems to withdraw into herself and linger near the cart.  Cooking a usual distraction for her has been taken away between the rain and requirements of stealth.

Glumr's request ilicts' the first response from Snow in hours, "Magic doesnt work like that.  Her spell likely wont last longer than an hour and will likely be wasted unless trouble is imminent, which hopefully it's not."

Snow was never a pious sort, but she tried to live right, making certain not to break any major rules.  At the moment she was wondering who it was she must have offended to find herself in the rain like this.

"We've managed to elude them so far, should tonight be any different?  We can have 'double' watchs' tonight if theres really a concern."
Glumr
player, 84 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 1 Sep 2009
at 16:05
  • msg #96

Re: Arkus - Champion of Goldenpoint

"No longer shall we elude them... they are on our trail and I truly expect them to be on us tonight."  Glumr looks upset, thinking his companions dont realize the gravity of the situation.

"Over a dozen goblins are tracking us.  I over heard them talking about us.  I think we should prepare.  If it were up to me, I would have Holly, Snow, and Mord make a small fire and camp around it as if they were alone.  Even feel free to sleep if you must but know that battle will find you before sun up.  Vidar, Rolf, and I will hide in the grasses around the camp and when the goblins are upon us, we will rise up and fire our arrows at them.  At the same time, you three would jump up and engage the battle.  Mr Eye should bring loud music to distract them.  They will be so confused that they should easily fall."

Glumr looks to each member of the group.  "Will you follow me with this plan?"

Can we see a map or description of the local area that we may identify our positions?
Snow
player, 113 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 1 Sep 2009
at 16:23
  • msg #97

Re: Arkus - Champion of Goldenpoint

Snow frowns, wondering why Mord would be with us in camp and not with Glumr in ambush, but is too grumpy to argue.  She's willing to concede the point, on a bright note, Glumr's plan allowed for the prospect of rest and sleep for her, so wasnt inclined to argue the point at this time.
Holly
player, 69 posts
Protect the Land
to protect your Children
Tue 1 Sep 2009
at 21:00
  • msg #98

Re: Arkus - Champion of Goldenpoint

"Other than suggesting that you, Vidar and Rolf stay together, then I can work with the suggestion.  I'll call upon Obad-Hai to send the grass and weeds to hold the main group, and then stand with Mord, or charge as needed.  As to the light spell, that would need foreknowledge of their attack, or me standing besides them.  If needed, I can cast it upon a stone, and sling it myself.  You've seen my shots are good." Holly says at the suggested ambush.  So far they had been lucky to stay out of harms way.  Perhaps tonight would be their best chance to convince the goblins to leave them alone, either by killing them, or by chasing them off.
This message was last edited by the player at 21:01, Tue 01 Sept 2009.
Mord
player, 40 posts
Reading is overrated
Clubs are top diplomats
Wed 2 Sep 2009
at 06:27
  • msg #99

Re: Arkus - Champion of Goldenpoint

Snow... they need to see me with you and Holly and Moonlight to help convince them we are all here camped out and that there is no ambush.  We don't want them spread out scouring the area, we want them grouped up and focused on what appears to be an easy target until its too late and arrows are flying at them from both sides.

Holly, the only reason I suggested a low branch above us instead a rock or arrow is that we don't want to give them something they can pick up and throw away from the battle or easily cover up.  It would leave us at the mercy of the darkness.
Glumr
player, 85 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 2 Sep 2009
at 12:57
  • msg #100

Re: Arkus - Champion of Goldenpoint

Glumr is happy with the plan.  The Goblins will not find the group easy prey.

"Good good."  Glumr grins. "My only comment would be that I think the three of us archers should not stand together, but in a triangle to surround the three of you.    That way if Goblins try to rush one of us, the others can still tend to their bowstrings.  Likewise we want them to approach you three at the camp and allow some of us to fire from slightly behind.  Mord, I like your idea on the light.  Holly, I would say just cast it wherever it would offer the most light."

Glumr looks about to determine an ideal hiding spot.  "We should find out spots and set up our decoy camp to make it look like we are comfortable and unaware.  Get ready my friends.  I dont think we will find much rest tonight.

Want to have a better discription of the camp area to determine where we should stand.
Fritzholm
GM, 134 posts
Dungeon Mastering
without a net
Wed 2 Sep 2009
at 21:15
  • msg #101

Re: Arkus - Champion of Goldenpoint

The party chose this site because it has a pair of trees from which to hand their food and relatively dry (but rocky) ground.  Here is a map of the campsite and surrounding area.  The green area is where the tall grasses start up again.  It is significant for two reasons.  First off, it can can used to hide for an ambush, and secondly it provides vegetation for the Entanglement spell.  A little advanced coordination might allow it to be used for both purposes.

http://zachery.path.med.umich....plefang/camp_map.jpg

I need to know where people want to set up and or sleep, and I need to know what the watch schedule will be like.  The default watch schedule is like so:

Holly / Glumr and Rolf / Mord and Vidar / Snow
Glumr
player, 86 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 3 Sep 2009
at 12:34
  • msg #102

Re: Arkus - Champion of Goldenpoint

"I expect them to approach from that direction."  Glumr points in a line between the trees and across the rocky ground.  This would the the top left corner of the map.  "We should take our positions.  Rolf, Vidar, and I should hide in the grass behind Holly, Snow, and Mord.  You three should rest between us and the fire.  Dont forget that Goblin's have keen eyesight in the darkness.  If we are all in agreement, I say we take our places."

If there is no discussion to change the course of action...

Glumr takes position in the tall grasses (O14 on the map).  He will places an arrow in the ground and has one in his hand along with his bow to be prepared for any signs of Goblin.  Glumr mats the tall grass down to give himself an area to duck and move around without disturbing the grass to give his position away.  Thinking himself clever, he is feeling good about the upcoming conflict.
Snow
player, 114 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 3 Sep 2009
at 16:50
  • msg #103

Re: Arkus - Champion of Goldenpoint

"If the ambush party is going to sleep in shifts/watchs they should stay together.  Other wise they might sleep through the excitement.", is all Snow really adds to the planning.

Snow sets up her sleep roll by the fire (J7), tucking some of the provisions into the roll to make it look like a sleeping body.  The fire should be enough to keep the animals away, and the fire should be shadowy enough to make identification of the decoy difficult.  Snow isnt sure how the Goblins night vision works, though she's hoping the fire will mess that up as well.

Once done Snow crawls under the wagon (Around H5), and wraps her travel cloak around her to stay warm.  Her travel pouch, while not the best pillow will have to do tonight for a pillow.  She keeps staff nearby, and the sling wrapped loosely around her wrist.  She has (4) sling stones in her belt pouch and she makes certain those are easy to reach should she need them.

She'll glance around to see where the others are before rolling over and sleeping for the night.
This message was last edited by the player at 16:56, Thu 03 Sept 2009.
Mord
player, 41 posts
Reading is overrated
Clubs are top diplomats
Fri 4 Sep 2009
at 10:48
  • msg #104

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #101):

I will rest/take watch around J7... club handy of course.
Holly
player, 71 posts
Protect the Land
to protect your Children
Tue 8 Sep 2009
at 12:19
  • msg #105

Re: Arkus - Champion of Goldenpoint

Holly went quickly about her business, and then prepared herself to pray to Obad-Hai.  Calling on his great influence, she asked for his assistance in the coming night, and for keeping the small group safe where possible.  With that done, she made amends with Moonlight, rubbing him down as she stood her watch, and hoped his keen senses would pick up anything in the gathering gloom.  She planned to sleep near to the fire, knowing it put her in danger, but also that was where the goblins would expect to find her.  She already had her sling ready by her hand, and was prepared to delay and protect as needed.
Fritzholm
GM, 137 posts
Dungeon Mastering
without a net
Wed 9 Sep 2009
at 04:56
  • msg #106

Re: Arkus - Champion of Goldenpoint

Mord:
In reply to Fritzholm (msg #101):

I will rest/take watch around J7... club handy of course.


J7 is already occupied by the Snow decoy.  I'll put you in I8
Fritzholm
GM, 138 posts
Dungeon Mastering
without a net
Wed 9 Sep 2009
at 05:41
  • msg #107

Re: Arkus - Champion of Goldenpoint

Moonlight stays alert during Holly's watch.  The archers stay ready and hidden in the wet grass.  Mord and Snow are the first to drift off.  Vidar goes to sleep about half way through Holly's shift.  There's some light rain, but no sign of goblins.  Glumr and Rolf stay awake through Holly's whole shift and into their own.  Glumr slips from his hiding place in the grass a few times during his shift to tend the fire.  His shift passes uneventfully too.  However, there is some commotion on Mord and Vidar's shift.

Please make a listen roll, Mord.  (In order to move things along I have rolled for Mord's listen and initiative)  Everyone can make initiative rolls too.  We'll need those soon.
This message was last edited by the GM at 23:53, Thu 10 Sept 2009.
Fritzholm
GM, 139 posts
Dungeon Mastering
without a net
Fri 11 Sep 2009
at 01:02
  • msg #108

Re: Arkus - Champion of Goldenpoint

All of a sudden several vile little creatures leap out of the darkness shrieking and brandishing spears.  A barbed spearhead deflects off Mord's thick armor before he can gather his wits and react.  A volley of javelins joins the grunts and snarls of the crude goblin language which now fill the night air.  However, it is mostly sound and fury signifying nothing.  A javelin grazes the floating eye, drawing blood but not imbedding itself.  Flames shoot from the very hands of one of the goblins (G8), washing all around Mord and igniting Snow's bedroll (thankfully without Snow inside.)  Otherwise the party suffers no ill effects from the initial ambush.

The chaotic events wake those sleeping, and spur Mord and Vidar to action.

Mord, please make a Reflex save (DC 12) to take 1 point of fire damage instead of 3 points.

Initiative order:  (You do not need to post in this order)
Glumr 21
Mord 15
Vidar 12
Holly 12
goblins 9
Rolf 6
Snow 6
eye 5

Mord and Vidar already have their weapons ready.  characters with a +1 or better BAB can get up (move equivalent), ready their weapon, and make an attack this round.  Others will either have to take two move actions to stand and ready, or take other actions that do not require their weapon.

Any attack made on goblins outside the illuminated circle of the campfire have a 20% miss chance for concealment.  If you hit please roll 1 D 100.  A result of 1 to 20 will be a miss.

Glumr receives a +2 to damage on all attacks against goblins.

http://zachery.path.med.umich....oblin_battle_map.jpg
Glumr
player, 87 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 11 Sep 2009
at 16:43
  • msg #109

Re: Arkus - Champion of Goldenpoint

Glumr snaps awake in the commotion.  He grabs his bow and an arrow he planted in the soil, notching the arrow he stands and sees a goblin close to him.

Glumr mutters a prayer to Elhonna and then jumps up with a battle roar and fires at the goblin to his left. The arrow flies true, sinking deep into the chest of the nearest goblin (M16).

"Take that you vile little creatures.  Feel the sting of our steel and fear us!  Your lives are near their ends!"  He yells at them.

Hidden: Glumr rolled 45 using 1d100. Shooting into the DARKNESS.
Damage: Glumr rolled 4 using 1d6+2.
Attack: Glumr rolled 23 using 1d20+6. Shoots M16.


Edit: Damage is 5 -  Die + favored enemy + point blank
This message was last edited by the player at 16:48, Fri 11 Sept 2009.
Snow
player, 115 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 11 Sep 2009
at 21:45
  • msg #110

Re: Arkus - Champion of Goldenpoint

Snow awoke to the sounds of combat, and the smell of her food, and some of the provisions burning, "Oh~my~God!  My stuff???", she growls more than a little peeved at the intruders wasting more of their provision.  "You twerps are in SO much trouble...", she mutters as she rolls out from under the wagon to stand.

Move Action ~ Move to I6 and stand up
Standard Action ~ Throw Snowball at (G8) Goblin

footnote ~ Casting spell with right hand / Staff in left hand

17:46, Today: Snow rolled 11 using 1d20+1. Snowball Touch Attack.
17:47, Today: Snow rolled 2 using 1d3. Damage if hits.

This message was last edited by the player at 21:50, Fri 11 Sept 2009.
Mord
player, 44 posts
Reading is overrated
Clubs are top diplomats
Sat 12 Sep 2009
at 02:33
  • msg #111

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #108):

12 rolled on DC12 check so took 1 point fire damage

I stand and swing my club at the goblin at H9, but miss with a 7.
Fritzholm
GM, 140 posts
Dungeon Mastering
without a net
Sat 12 Sep 2009
at 03:19
  • msg #112

Goblin battle - round 1

Mord's warrior reflexes take over as he twists away from the blast of fire, ducking and shielding his head with his massive shoulders.  As soon as the flames stop showering from the goblin's hands he sweeps his greatclub at the goblin who tried to run him through.  Used to fighting larger opponents, Mord's swing sails just over the creature's head.

Glumr pops up from the grass and fires an arrow from only a few feet away that sinks deep into the goblin's body just below its sternum.  The creature gurgles.  A javelin tumbles from its fingers as it slumps backwards to the ground.

Vidar also stands and fires, quickly picking out two targets.  His first shot impales the goblin who attacked Holly, killing it , but his second shot misses the hazy, dark form in the shadows.

It's Holly's turn.  She's still lying on the ground, but she's no longer being threatened.  After her, we'll resolve the goblins' turn and finish out the first round.
Holly
player, 72 posts
Protect the Land
to protect your Children
Mon 14 Sep 2009
at 13:05
  • msg #113

Re: Goblin battle - round 1

Holly was in the process of drawing her sickle when the goblin dropped with an arrow in it.  With that, Holly stood up and slipped her hand onto one of her slingstones, and began to cast a spell on it.  When she finished, it began to glow and then shine brightly from the magic imbued into it.

[Stand up, Cast Light on stone.  Still in L9.]
This message was last edited by the player at 13:06, Mon 14 Sept 2009.
Fritzholm
GM, 141 posts
Dungeon Mastering
without a net
Tue 15 Sep 2009
at 18:56
  • msg #114

Re: Goblin battle - round 1

A javelin sails into the campsite and clatters against the almost depleted pile of spare firewood. You're not sure who the goblin was aiming for.  Another javelin whizzes past Vidar.  The goblin who sprayed fire on Mord draws a knife and warily inches closer to Mord.  When he sees his chance he slashes at the towering warrior, cutting his leg and drawing blood. The other goblin is clumsier, fumbling with his spear.  He never gets a clean stab at Mord.

Strange chanting tones are heard from the darkness behind the trees and two erie red orbs arc up over the wagon.  One each strikes Mord and Snow directly in their chest.  The impact feels like you were kicked by an animal.  It knocks the wind out of you and leaves you gasping.

Snow recovers enough to throw a magical snowball at the knife wielding goblin, but he barely manages to sidestep the snowball at the last instant.  He cackles and hurls a short, indecipherable stream of goblin babble at her.

Rolf fires at the nearest javelin tossing goblin and misses.

The eye floats in towards the center of camp.  Along the way he issues forth and blasting fanfare of horns.  It's startling, even to you.  The fanfare is joined by the opening strings of a melody.  You feel a now recognizable rush of morale.  Triplefang now gain a +1 to hit and to all damage rolls.

This round Mord took 2 points of knife damage and 2 points of erie red orb damage, bringing his wounds to a total of 5 point.  Snow took 4 points of magical orb damage.


http://zachery.path.med.umich....oblin_battle_map.jpg
Mord
player, 45 posts
Reading is overrated
Clubs are top diplomats
Wed 16 Sep 2009
at 06:18
  • msg #115

Re: Goblin battle - round 1

In reply to Fritzholm (msg #114):

Highly "motivated" by the hits these punks are getting in, I adjust my swing on the goblin at H9 and hit a home run with his skull (23 to hit, 11 pts dmg).

I then turn and roar at the goblin attacking Snow: "Pray quickly rodent... You're next!"
Glumr
player, 88 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 16 Sep 2009
at 13:58
  • msg #116

Re: Goblin battle - round 1

Glumr draws his bow and fires at the Goblin who used the burning hands spell.
Glumr rolled 9 using 1d20+7. Fire at burning Hands Goblin.

"By Elhonna..." Glumr groans, annoyed that his shot does not do any injury to the Goblin.

After firing he takes a step to his left (N15).
This message was last edited by the player at 13:59, Wed 16 Sept 2009.
Fritzholm
GM, 142 posts
Dungeon Mastering
without a net
Wed 16 Sep 2009
at 19:41
  • msg #117

Re: Goblin battle - round 2

Vidar steps to R14 to avoid hitting Holly and fires one arrow into the goblins at H7 and S7.  The burning hands goblin takes the arrow in the abdomen.  It doubles over and tumbles to the ground.  The goblin at S7 is hit in the leg and howls in pain.
Holly
player, 73 posts
Protect the Land
to protect your Children
Thu 17 Sep 2009
at 12:05
  • msg #118

Re: Goblin battle - round 2

Holly throws the glowing stone in between the trees, hoping to highlight the enemy there, and then slips out her sling to be ready to take advantage of the newly lit figures.

[Holly rolled 12 to hit with throwing stone not including benefit of the Eye, aiming for around E3]
Fritzholm
GM, 143 posts
Dungeon Mastering
without a net
Thu 17 Sep 2009
at 16:42
  • msg #119

Goblin battle over?

The light stone bounces right into the mage goblins' midst, fully illuminating them.  One of them shouts a single word and all four remaining goblins bolt off in different directions away the the campsite.  Rolf draws his bow back but the goblin nearest him is lost in the darkness before he can draw a bead.  The floating eye keeps blasting out the dramatic intro to its song.
Snow
player, 117 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 17 Sep 2009
at 17:31
  • msg #120

Re: Goblin battle over?

Snow maybe is casting a spell really loud or screaming at the goblins at the top of her lungs in a language probably no one knows before hauling back and swinging the quarterstaff around like a baseball bat to clip one of them across the cheek.
This message was last edited by the player at 17:32, Thu 17 Sept 2009.
Glumr
player, 89 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 18 Sep 2009
at 14:17
  • msg #121

Re: Goblin battle over?

Glumr looks around to survey the area now that the goblin horde has run off.  "We should search the fallen and finish off the wounded."  Glurm says and spits in disgust over the Goblins.

He moves to check the Goblin his arrow took down.  "Be weary that they dont come back.  We may have driven then off, but they could come back with friends.  We have a few hours till morning. We should really try to get some rest if we can."

"Mord, will you help me move the bodies over to the edge of the grasses and out of our camp.  Worms gotta eat, same as the buzzards."

Glumr keeps an eye on the horizon in case the goblins return with friends.
Glumr rolled 12 using 1d20+6. Spot (+4,+2)
This message was last edited by the player at 15:48, Fri 18 Sept 2009.
Fritzholm
GM, 144 posts
Dungeon Mastering
without a net
Fri 18 Sep 2009
at 15:41
  • msg #122

Re: Goblin battle over?

Snow wails on one of the fallen goblins with her staff and shouts at the others as they retreat.  You can't understand the words but the tone is frightening.

Two of the fallen goblins still require finishing off or saving.  Glumr sets about cracking one's skull with his club.  He'll finish the other one if no one stops him.

There are 4 fallen goblins.  They have the following weapons at armor which are of poor to medium quality and small instead of medium:

2 longspears
13 javelins
4 suits and goblin leather
knife

There is also a medium sized knife of normal quality.

They have 4 small packs containing a total of:
just over a day of goblin rations (goblin eat less and their food is unsavory to humans)
two 30' strands of light rope
6 small game traps
small spade
key
bandages
2 tinderboxes
4 ceramic pint bottle (one contains some sort of alcohol instead of water)
900sp

One of the goblins has a strange pair of bejeweled gloves.


Injury report:
Mord - 5 damage
Snow - 4 damage
eye - 1 damage
This message was last edited by the GM at 15:48, Fri 18 Sept 2009.
Glumr
player, 90 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 18 Sep 2009
at 15:54
  • msg #123

Re: Goblin battle over?

Glumr eyes the spoils from the downed Goblins.

"I'd really like to take that medium sized knife, the light rope in exchange for the heavy rope I'm carrying, the alcohol pint bottle, and this old key." Glumr says to his friends. "I'm not taking anything you were eyeing am I?"

"We should also throw some of the javelins on the cart.  They could be useful in a situation.  Wont hurt to have a couple with us."
Snow
player, 118 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 18 Sep 2009
at 19:29
  • msg #124

Re: Goblin battle over?

Snow grits her teeth and gives the dead goblin one more good whack before hurrying over to put out the flames that have lit up her sleeping gear and provisions.

Snow thinks it's a little ghoulish to loot the goblins but doesnt object.  She just wants her fair share of the coins (divided six ways is 150 each?) though after mulling over the goblin possessions she'll ask for the goblin leathers, to tinker with.

Snows not all 'THAT' big, and might find a use for them after altering them a little and SERIOUSLY airing them out.  She'll take the bandages for sewing though she'll concede them to Holly if she wants to use them for their original intent.

She'll look the gloves over to appraise their value since there seems to be jewels sewn into it.

15:28, Today: Snow rolled 7 using 1d20+2. Appraise value of gloves.

Snow's brow furrows a little as she examines the gloves, alot depends on if the jewels are real or just shiny glass, so she's not certain on the true value of the gloves.
This message was last edited by the GM at 19:38, Fri 18 Sept 2009.
Mord
player, 46 posts
Reading is overrated
Clubs are top diplomats
Fri 18 Sep 2009
at 21:38
  • msg #125

Re: Goblin battle over?

In reply to Snow (msg #124):

I'd like a tinderbox and a longspear to practice with when I get some time. Lets hang on to the key and traps in case we find a use later.  Wonder if the gloves are enchanted?--be careful if they are... never know what curses the goblins might have but on them

OOC: what type of traps are they (metal snare? cage?)

I'd also like to get a heal prayer or some of the bandages and alcohol to dress these wounds.  [Mord now has time to bleed ;-) ]
This message was last edited by the player at 21:40, Fri 18 Sept 2009.
Snow
player, 119 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 18 Sep 2009
at 21:45
  • msg #126

Re: Goblin battle over?

17:40, Today: Snow rolled 7 using 1d20+6. Spell Craft roll for gloves if magical.

Snow nods slightly, "The gloves are magical but, i'm not certain what sort of enchantments are on it.  I suggest we present it to Elana to decide what to do with it.  I can hide it among my other sewing stuffs, if were in agreement that it's okay for me to keep them till we get home?"

Snow doesnt complain about her injuries at this point.  They certainly hurt, but her mind is preoccupied and Mord's injuries look more serious.

Snow regards the long spear and javelins thoughtfully comparing them to her staff.  "That's an excellant idea Mord.  I suppose... I can get used to using the Javelins and Long Spear too.  They certainly look more dangerous than my staff and sling.  If we have them to spare i'd like to try using them too."
This message was last edited by the player at 21:50, Fri 18 Sept 2009.
Mord
player, 47 posts
Reading is overrated
Clubs are top diplomats
Sat 19 Sep 2009
at 01:16
  • msg #127

Re: Goblin battle over?

In reply to Snow (msg #126):

OOC: careful you are in far worse shape than i am (12/17 vs 3/7)... if we have to ration heal spells, use it on Snow--one more hit and bye bye mage.
Fritzholm
GM, 145 posts
Dungeon Mastering
without a net
Sat 19 Sep 2009
at 03:59
  • msg #128

Re: Goblin battle over?

The goblin traps are vicious little snares and kill traps.   They're made up of various combinations of wrought iron, metal teeth, tightly wound springs, and thin spikes.  They wouldn't do much damage to a human, but they could sure hurt a lot.  Just looking at them probably puts you in danger of contracting tetanus.  There are certainly less cruel ways to catch your dinner.

It sounds like you guys plan on keeping virtually everything except the bodies themselves.  Luckily, tossing the whole haul onto the wagon is quick and simple.

Glumr, Moonlight, and the eye keep a vigilant lookout for a goblin counter-attack.  By the time the wagon has been loaded with goblin spoils there has been no sign on their return.

There are plenty of healing potions available.  They restore 1D8+1 hits.  Feel free to roll the result yourself if you want to quaff one.
Mord
player, 48 posts
Reading is overrated
Clubs are top diplomats
Sat 19 Sep 2009
at 09:54
  • msg #129

Re: Goblin battle over?

In reply to Fritzholm (msg #128):

I think we could use the traps as warning signals at a camp site, especially if we find a cave or house that forces an approach from a specific direction

I will drink a potion to heal (3 pts back, still down 2).
Snow
player, 120 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sat 19 Sep 2009
at 18:18
  • msg #130

Re: Goblin battle over?

Snow eventually notices Mord quaffing back one of the temple potions, and follows suit, to ease the tender sting in her chest.

14:16, Today: Snow rolled 8 using 1d8+1. Temple Healing Potion. 

She feels notably better afterwards.
This message was last edited by the player at 04:09, Mon 21 Sept 2009.
Glumr
player, 91 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 21 Sep 2009
at 01:28
  • msg #131

Re: Goblin battle over?

"I totally over looked those gloves... Nice find.  Perhaps before you put them away one of us might try them on to see how the enchantment effects things.  They might be of use in our upcoming quest, least we should have an idea of their abilities instead of ignoring their potential usefulness."  Glumr says to Snow.  He moves to put the items he was looking at into his pack and trading out the rope.
This message was last edited by the player at 01:32, Mon 21 Sept 2009.
Snow
player, 121 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 21 Sep 2009
at 04:08
  • msg #132

Re: Goblin battle over?

"I think that would be a bad idea, they  could be cursed, or an item with limited uses.  I'd rather study it a little more and learn it's nature before using live test subjects."
Glumr
player, 92 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 21 Sep 2009
at 05:57
  • msg #133

Re: Goblin battle over?

Glumr's face disagrees, but he gives Snow a nod in agreement.  "If that is what you  think is best. I would expect that Goblins are not the type to keep a cursed item or patient enough to hold an item with limited uses though."

GM: Which Goblin had the gloves?  And was it wearing them?
Fritzholm
GM, 146 posts
Dungeon Mastering
without a net
Mon 21 Sep 2009
at 08:37
  • msg #134

Re: Arkus - Champion of Goldenpoint

The goblin who cast burning hands on Mord was wearing the gloves.
Each glove is made of black flexible leather with 7 tiny red or orange jewels embedded between the soft fabric inner layer and the leather outer layer.  All 7 jewels are on the back of the hand as opposed to the fingers or palm.  The crafter did a very nice job of exposing the jewels without danger of them coming loose.  The gloves are actually quite small.  They'd never fit Snow's dainty little hands, much less Glumr's hands.  Goblins are only like 40-45 pounds.  However, you've heard of magic rings that resize to fit the wearer.  Perhaps this is possible with gloves too.

After the healing potions kick in and the adrenaline from the fight wears off you find yourselves quite tired.  It is nearly Snow's shift, but she claims not to have gotten enough sleep to recharge her magics.  This is difficult to dispute, so Glumr and Vidar agree to continue their watch, but within the camp instead of lying in the wet grasses.  Furthermore, Snow's bedroll is charred and partly ruined.  She wonders out loud if anyone, say someone who sleeps in their armor anyhow, is willing to donate their bedroll to her for the remainder of the trip.  Rolf and Vidar merely shrug.  Neither of them brought a bedroll along.

The rest of the night passes uneventfully.  You get a bit of a late start but at least it's not raining when you set out.


Vidar walks alongside Glumr.  He's been pretty quiet during the trip.  Rolf tends to do most of the talking for the archers.

"You're pretty quick, Glumr.  Quicker than me, I'd say.  You should use that when firing arrows.  Sometimes quantity is better than quality."

He stops and shows Glumr how to pick out targets quicker and how to aim while notching an arrow at the same time.

"It'll take some practice to get the hang of, but I'm sure you've got the talent.  I wouldn't try it in a fight yet.  Go with your regular aim techniques in battle until you have it nailed down in practice," Vidar advises.


Mord and the eye are still lightly injured.
This message was last edited by the GM at 08:39, Mon 21 Sept 2009.
Fritzholm
GM, 147 posts
Dungeon Mastering
without a net
Mon 21 Sep 2009
at 08:43
  • msg #135

Re: Arkus - Champion of Goldenpoint

Just a little housekeeping here.  If anyone dispute these numbers or the listing, please speak up.

healing potions carried:
Glumr - 3
Snow - 2
Holly - 1
Mord - 1

Cart:
ornate box with 5 healing potions
Goldenpoint port crate with two empty bottles
50' of hemp rope
30' light rope
34 lbs of food
2 lbs of goblin food
longspear (small)
13 javelins (small)
4 suits of goblin leather (small)
knife (small)
4 small packs
6 small vicious game traps
small spade
tinderbox
3 ceramic pint bottles of water
900sp

Notes about light weapons:
They are -2 to hit when used by medium creatures. (page 113 PHB)
The small knife does 1D3 damage and weighs 1/2 lbs.
The longspears do 1D6 damage and weigh 4.5 lbs.  (This weapon can be used one-handed be medium creatures)
The javelins do 1D4 damage and weigh 1 lb.
The weapons are also of poor quality and will break on a critical miss.
Glumr
player, 93 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 21 Sep 2009
at 12:19
  • msg #136

Re: Arkus - Champion of Goldenpoint

Glumr has the light rope in his pack.  He travels with his pack on the cart when he can, such as now while they are walking.

"Thanks for the advice Vidar" Glumr says quite happy.  "I look forward to the chance to practice the new technique."

While walking, he moves next to Snow.  "Good morrow... I'm glad you're acompanying us Snow.  It's been a nice change to spend time with some of my clanmates."  He winks at her.

"Did you notice the Goblin that threw the fire at us was wearing those red jeweled gloves?"  Glumr says to her, a bit excited.  "I've seen a lot of Goblin and they dont tend to be the most enchanted creatures.  From the tales I've heard over pints in the longhouse, I've heard of magical items that give the possesser the ability to do such things as throw fire.  If these gloves are such a thing, from what I've heard the magic of an item will allow it's master, or mistress," he says with another wink, "to have them fit nice and proper.  I'd put them on as they would make a nice companion to your icy magic."  He looks to judge her expression.  "Goblins are a vile greedy race... I would expect an item of limited uses to be long since spent in their hands.  I'm just saying."

While walking, Glumr pulls his bow out with arrow handy to try to his any wild game that may be scared out of the tall grasses with their passing.  Maybe Coney or Pheasant.   It would be nice to have a hot meal he thinks to himself.  Snow isnt the only one who can cook.  While she may be suited well in a prepared kitchen, Glumr knows how to prepare game using wild herbs and aromatics and to have it turn out delicious enough to suit any hungry friend.  He hopes to have the opportunity to surprise her.
This message was last edited by the player at 12:26, Mon 21 Sept 2009.
Snow
player, 122 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 21 Sep 2009
at 12:24
  • msg #137

Re: Arkus - Champion of Goldenpoint

Can the longspear be thrown for any sort of range, since it's one handed and lighter than a spear maybe?

The knife seems pretty use for combat, if no one objects, Snow will take it for cooking and sewing.

Snow regards her ruined bed roll, and consoles herself that she at least wasnt in it when it was burning.  It might be beyond a 'refresh' to recover, but at least she would have some fabric to do 'something' with.

Snow's not the sort to 'beg' for a place to sleep.  She'll apply herself to a solution to the problem.  The bedroll might not be beyond redemption of use, with a little work.  She also has 4 little suits of goblin leather and a day to work on turning it into something useful.  Worse comes to worse, she has her cloak to work with, which was good enough last night and should be manageable for now.

Examining the food, what ever is untouched under her bed roll she saves in the cart.  What ever is partly cooked, is on the menu so as not to go to waste.  She improvises breakfast as best she can but she's under alot of stress so it might not be up to her standards.  She's in a mood though so it might not be a good idea to bring the topic up.

Potion count...
We all start with (1) potion = 4
Temple gave us a box of it = 12

That's a total of 16

First scenario
Holly gave hers away
Mord drank his

Second scenario
Snow drank one
Mord drank one

Potions left 12
Glumr and Snow have their original personal potions=(2)

There are (4) PC's and (2) NPC's, each carrying a temple potion = (6)

That leaves (4) in the box

so Kitty count has us at....
Glumr (2), [where did 3 come from?]
Snow (2)
Holly (1)
Mord (1)
NPC's (1+1)
Box (4)

, adding a quiet burial prayer before departing.  She knows a thing or two about life after death, and she doesnt want them haunting after them, for mistreatment of thier physical form.  [Hey, she's superstitious and young]

Since she had 'time' to drink her potion, and it wasnt under duress, she'll becareful not to break the seal beyond reuseability.  Once done, she'll put a bit of the wine in the cart, lying around for cooking, and reseals the vial, to appear to be a 'potion' of some sort, listed on character sheet as placebo~potion.
]
This message was last edited by the player at 12:55, Mon 21 Sept 2009.
Glumr
player, 94 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 21 Sep 2009
at 12:33
  • msg #138

Re: Arkus - Champion of Goldenpoint

Glumr grabbed one from the box when he went to scout.  (Edited the last post, so reread snow as the comment was directed at you).

Glumr sees Snow eyeing her gear and realizes that her bed roll is in bad shape. "Snow, take my bed roll.  I'm used to sleeping on the ground against a tree or rock.  I know that rest is important for you so please take mine and sleep well the next night."  Glumr gives her a genuine smile.  "I am glad you are okay.  If I hadnt tracked the Goblins it may have been you who would be cooked instead of some of the foods.  Glad you are safe cousin."
This message was last edited by the player at 12:33, Mon 21 Sept 2009.
Snow
player, 123 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 21 Sep 2009
at 12:38
  • msg #139

Re: Arkus - Champion of Goldenpoint

Snow's a little grumpy most of the morning, a night of ruined sleep, her bedroll a mess, the food's burnt... not the best morning for her.

Snow keeps her cloak around her and her hood drawn up a little, looking cold and miserable, from beneath the hood folds, Glumr catches a tentative smile.

"Appreciated Glumr, but where will you sleep?  I'm hoping my bedroll isnt beyond a little mending.  We'll see if your generosity is necessary, but it's appreciated."
Glumr
player, 95 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 21 Sep 2009
at 12:50
  • msg #140

Re: Arkus - Champion of Goldenpoint

"I will sleep where I usually do, on the ground.  I've spent enough time out in the wilds to know how to prepare a comfy place to sleep without a bed roll. Besides.. Mending yes, but the burnt smell is a bit more difficult."  He gives her another wink.

While walking Glumr checks our the key they found on the Golbins and the bottle of alcohol to see if he can make anything of them.

GM: What does Glumr find when he looks at those two things?
Fritzholm
GM, 148 posts
Dungeon Mastering
without a net
Mon 21 Sep 2009
at 17:19
  • msg #141

Re: Arkus - Champion of Goldenpoint

Right.  Glumr took a potion before scouting.  I forgot that Rolf and Vidar had potions, so the total remaining in the box in the cart is 3.

The key is about the length of your index finger.  I has a flat 3 circle pattern on the handle end. The lock insertion end has 5 prongs of various lengths, two of which stick out to the sides.  The Triplefang don't have much use for locks, but goblins can't be trusted even by other goblins.  You imagine they'd need to look up anything they didn't want swiped.

Glumr takes a small taste of the alcohol from the ceramic bottle.  It's not overly strong or sweet tasting.  It's probably safe to drink.

The salvaged parts of the damaged bedroll could make a reasonably good winter shawl.  Cut into smaller bits it would make good padding.
Snow
player, 124 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 21 Sep 2009
at 20:53
  • msg #142

Re: Arkus - Champion of Goldenpoint

Snow keeps most of the bedroll then, and during the day will sift through the goblin leathers, and mix and match with the left over padded bits of her blanket.  With luck, perhaps she might craft a nice fashionable piece of armor between them.
Fritzholm
GM, 149 posts
Dungeon Mastering
without a net
Tue 22 Sep 2009
at 06:58
  • msg #143

Re: Arkus - Champion of Goldenpoint

The day's travel is free of goblin hassles.  Glumr finds that hunting while traveling with two horses, a cart, 6 people, a floating eye, and a specific destination is nearly impossible.  If you were to stop and camp for a day you could get some serious hunting done.  Target practice is another matter.  There's always plenty of chances to try out some quicker arrow firing.
I'm going to assume that Holly casts a cure minor wounds on Mord at some point during this day.  The terrain is gradually changing from flat grasslands to hilly grasslands with more trees.  It storms hard in the afternoon, but then clears up.

The party finds a suitable campsite, hangs the food, sprinkles goblin traps around, and lights a fire.  The travels and interrupted sleep of the last two days have generally worn everyone out.  You decide to go with a normal watch schedule, without fancy defensive plans, and take your chances.  Your luck holds and everything works out fine.  By morning you feel refreshed and ready to press on to Gollag.  Holly thinks you'll get there today.

With the rest and healing everyone is now at full HP.
Snow
player, 125 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 22 Sep 2009
at 13:10
  • msg #144

Re: Arkus - Champion of Goldenpoint

Snow's mood improves after a night of rest.  She's taken on a project, that seems to involve tearing up the stitches of most of the goblin armor and using what's left of her bedroll (after cleansing it all with a cantrip) to make up the different in 'size'.

The armor doesnt look like much at the moment, mostly alot of loose leather armor that looks like so much scrap, though Snow seems suitably distracted and doesnt complain as much while she's working on it.  (A good thing most of you would think)

Time will tell if it's a lovely fashion statement, merely serviceable armor to be discarded asap, or doomed scraps of leather.
Glumr
player, 96 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 22 Sep 2009
at 15:01
  • msg #145

Re: Arkus - Champion of Goldenpoint



Glumr is feeling good.  He'll feel a bit better once his leathers dry out from the storm, but all and all his spirits are great.

He decides that he is going to start practicing the rapid fire tactics that Vidar was showing him and plucks arrows here and there when he can.  Firing them ahead of the group so he can pick them up as the group walks by.

Glumr is looking forward to seeing Gollag.
This message was last edited by the player at 15:02, Tue 22 Sept 2009.
Fritzholm
GM, 150 posts
Dungeon Mastering
without a net
Wed 23 Sep 2009
at 15:15
  • msg #146

Re: Arkus - Champion of Goldenpoint

Holly's reckoning gets you close enough to Gollag to happen upon a trail.  By about midday the trail leads you into the village itself.  The village of Gollag is smaller the Volge by about half, but appears to be abandoned.  There are a few signs of combat, and certainly some fresh (within the last month) graves, but not enough to account for the entire populace by any stretch.

You're accustom to finding small abandoned villages here and there.  Many clans are still nomadic by nature.  When a more suitable location arrises they just pack up and leave the old village behind.  However, this doesn't explain Arkus' disappearance.

Everyone please make a Spot skill roll.
Glumr
player, 97 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 23 Sep 2009
at 17:20
  • msg #147

Re: Arkus - Champion of Goldenpoint

"Holly, you've been mighty quiet since the Goblin battle. Did that leave you shaken up?"  Glumr says to her with genuine concern. "Good job on leading us to Gollag."

Glumr feels uneasy.  "By Elhonna, where have all the people gone? There's not a soul around."

He looks around the buildings to see if there is anything that could be useful.  He still needs some garments to better suite traveling and would love to get a sheath for the knife so it doesnt do himself more harm than good. He thinks it should be safe enough in his boot where he's hidden it.

Glumr also moves to check the fresh graves to see if they offer any clues to the situation.  He also looks around the area to see if he find any tracks to know which direction was the exodus.

Glumr rolled 19 using 1d20+4. Survival: Track Exodus.
Mord
player, 49 posts
Reading is overrated
Clubs are top diplomats
Wed 23 Sep 2009
at 20:33
  • msg #148

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #146):

Hasty evacuation or capture+forced march are the two exodus scenarios that come to mind.

Do any of the village homes give any indication of one or the other?  For example, if a house would traditionally have a small religious/familial shrine by custom and those few icons/artifacts are gone, Mord would think evacuation.  If they are left behind, Mord would assume probably captured and forced to leave with no opportunity to pack.  Even more so for blankets, extra clothes, etc--things you would selectively take for travel if you had a choice.

Having grown up nomadic, we should have a decent idea of what that would be for an average Tripelfang clansman.
Snow
player, 127 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 24 Sep 2009
at 20:32
  • msg #149

Re: Arkus - Champion of Goldenpoint

The day came and went quietly all too quickly.  Snow did some ground work on her make shift armor.  The terrain was impressively flat, making it difficult for anyone to really sneak up on them.

When the village came into view, Snow had already put her crafting project aside, it was time to get down to business, but, there didnt seem to be anyone about.  The others began to look about for clues to the whereabouts of the former inhabitants.  Snow made her way about being sure to keep at least one other Triplefang in eye sight at all times.

She was very much use to life in a small village, and the normal things that went about in one, as she made her way through the village, in her minds eye she inmagined the inhabitants going about their day here, to help her figure out what made sense and belongs and what did not.

Obviously there were casualties here as the fresh graves indicated, but why and where was everyone was the question of the moment.
Holly
player, 75 posts
Protect the Land
to protect your Children
Fri 25 Sep 2009
at 08:48
  • msg #150

Re: Arkus - Champion of Goldenpoint

Glumr:
"Holly, you've been mighty quiet since the Goblin battle. Did that leave you shaken up?"  Glumr says to her with genuine concern. "Good job on leading us to Gollag."


Holly shook herself out of her thoughts, and realised she had been rather quiet, even for her normal self.  Perhaps people had noticed as Snow had also been so quiet.  Holly had always been able to hide behind her.

"They didn't do anything to get me shaken.  I've just been thinking on some of my teachings.  I was lucky with finding this place, as I had been told of some of the landmarks.  But you are right, I should be in the here and now." Looking around, Holly ran her curious eyes over the village, trying to pick out anything that could help them in finding out what had been going on.

Pointing over to something that had caught her attention, she said, "What's that?".

[ Holly rolled a total of 24 for Spot.]
Fritzholm
GM, 152 posts
Dungeon Mastering
without a net
Fri 25 Sep 2009
at 15:09
  • msg #151

Re: Arkus - Champion of Goldenpoint

There is usually little to salvage in abandoned villages.  They tend to provide temporary shelter when traveling, building materials, and ready firewood.  All the truly useful stuff has been gathered up and taken along.  Such is the case with Gollag.  You fell confident that they packed up and left in a planned and organized fashion.  Not in a terrible rush.  The question of why still remains.

A careful examination of the fresh graves determines that there are seven marked graves.  None of them is marked when the symbol of Pelor, so you assume none of them are Arkus' grave.  There is also an unmarked mass grave.

Glumr focuses on trying to track events.  It's hard to nail down events with no starting location but he determines two things.  The whole village did not leave as a group.  It looks like they scattered.  He also found some strange unbooted tracks.  He claims they're bipedal lizardmen.

Snow catches a glimpse of something out of the corner of her eye, but she doesn't catch it again.  She peers off in that direction alertly, hoping to catch it again.

"What's that?" Holly asks.

She must've seen it too.  They confer and move slowly in the direction of what they've seen.  It's something small and humanoid.  Just one.  A scout maybe?  A scavenger?  No, Holly thinks it was a human child.
Snow
player, 128 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 25 Sep 2009
at 16:08
  • msg #152

Re: Arkus - Champion of Goldenpoint

"It's okay... Come out, were not here to hurt anyone, we were sent by the temple to assist the Champion.  Can you tell us what happened her?"

Snow tries a tactful reassuring route to see i they can get them to come out.  Aside from her quarterstaff, which could pass for a walking stick she's not really armed.  She's hoping she and Holly look the most harmless of the bunch helps too.
This message was last edited by the player at 16:10, Fri 25 Sept 2009.
Fritzholm
GM, 153 posts
Dungeon Mastering
without a net
Fri 25 Sep 2009
at 18:16
  • msg #153

Re: Arkus - Champion of Goldenpoint

Snow's claims seem reasonable and genuine and her tone is certainly non-threatening, so the kid comes out to talk to Snow and Holly.  (Mord too if you're around.  Glumr is still checking the graves and tracks.)  His name is Dain and he's a resident of Gollag.  He' came here because he's looking for Trogs.
Mord
player, 50 posts
Reading is overrated
Clubs are top diplomats
Fri 25 Sep 2009
at 19:26
  • msg #154

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #153):

to Dain "who is Trogs"

(I'm guessing he means some kind of pet or other nicknamed small critter... kids don't usually go out looking for Troglodytes)
Glumr
player, 98 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 25 Sep 2009
at 20:12
  • msg #155

Re: Arkus - Champion of Goldenpoint

Glumr continues to scout out the town to see if there are any clues, or to find any useful equipment and items that may have been left.

After checking around, he eventually makes his way back to his clanmates.
Fritzholm
GM, 154 posts
Dungeon Mastering
without a net
Sat 26 Sep 2009
at 05:00
  • msg #156

Re: Arkus - Champion of Goldenpoint

Mord:
to Dain "who is Trogs"

(I'm guessing he means some kind of pet or other nicknamed small critter... kids don't usually go out looking for Troglodytes)


Actually you remember Bardi mentioning that trogs attacking Gollag was the reason Arkus went there to help.

"They're monsters.  They sound like this," Dain makes a long wind rushing sound.  "They come here looking for people to take, but they don't find us here anymore. "
"You're big," he adds.
This message was last edited by the GM at 18:01, Sat 26 Sept 2009.
Mord
player, 51 posts
Reading is overrated
Clubs are top diplomats
Sat 26 Sep 2009
at 05:51
  • msg #157

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #156):

"We have come looking to see what happened to the people who lived here, Dain.  Where did they go?"

"Why do you want to find the Trogs?  Aren't you afraid they will take you too?"

I will chew on his answers some, but I ultimately want to ask him about Arkus:

"There is a certain man we seek, Arkus of Goldenpoint. He was sent here before us to help Gollag--do you know if he lives or where we might find him?"
Fritzholm
GM, 155 posts
Dungeon Mastering
without a net
Sat 26 Sep 2009
at 10:50
  • msg #158

Re: Arkus - Champion of Goldenpoint

"The trogs came and fought us.  There were some good warriors here, but when they'd kill some trogs more would come.  They had a plan to wipe out all the trogs in their cave but they never came back.  Then there was no one to fight the trogs.  The hero came, but they took him too.  That's when someone declared it wasn't safe in town.  Everyone left.  It's better to take our chances alone.  The trogs have to guess where to look."

"The trogs won't catch me.  I smell them coming.  They stink.  I can run and I can also hide in small places.  I'm quiet and sneaky."

Dain looks to be about 8-10 years old.  He's wearing a green shirt too big for him, a pair of shorts barely peeking out from under the shirt, a brown leather smock (that does fit him) with lots of pockets, and very simple soft leather shoes.

"They took that hero to the cave.  I'm sure he's dead now.  No one comes back."

"Why is that thing looking at us?" Dain asks, pointing at the eye. "Is it an eye spy?"
This message was last edited by the GM at 07:59, Sun 27 Sept 2009.
Glumr
player, 99 posts
Follower of Ehlonna
Hunter of Golbinkind
Sun 27 Sep 2009
at 06:29
  • msg #159

Re: Arkus - Champion of Goldenpoint

Glumr grins at the boy. "No. That is no spy.  It is a friend who is accompanying us because it needs our help."  Glumr then looks to his friends a bit more seriously.

"What the boy said is true.  From scouting the town I found tracks.  Lizard tracks, but tracks that stand on two feet.  Troglodytes.  I could also tell that the people of this town scattered.  There was no organized move out of town."

Glumr looks to the eye "Have you been in these parts before?"
Fritzholm
GM, 156 posts
Dungeon Mastering
without a net
Sun 27 Sep 2009
at 08:04
  • msg #160

Re: Arkus - Champion of Goldenpoint

The eye floats over and indicates in blink code that it has not been here.  It also plays a friendly little jingle for Dain.

"Wow, that's not normal," Dain states with some measure of disbelief.
Mord
player, 52 posts
Reading is overrated
Clubs are top diplomats
Sun 27 Sep 2009
at 08:35
  • msg #161

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #160):

"That eye takes some getting used to Dain, but it plays spectacular music for our battles too.  Its songs stir my heart and make me fight all the harder."

"So where is your own family and why did you come here looking for the Trogs?"




To Glumr, Holly and Snow:
"I think we need to find this cave Dain speaks of.  We may not have enough numbers to defeat the Trogs that use it but we will at least need to see it for ourselves so that we can tell the leaders in Goldenpoint exactly where it is and what is going on."

"Maybe we can find a spot to observe without drawing too much attention.  We should be strong enough to ambush any patrols that get too close"
Fritzholm
GM, 157 posts
Dungeon Mastering
without a net
Sun 27 Sep 2009
at 08:49
  • msg #162

Re: Arkus - Champion of Goldenpoint

"You mean my sisters?  They built a shack in the middle of flat ground, but they're crummy farmers.  I look for the trogs so I'll know what they're doing.  This used to be a good place to find them, but they don't come here too much anymore.  The cave is the best place to find them, but it's pretty dangerous near the cave."

"I don't think you can all hide.  I'll take you to the cave if you want.  There's a lot of you.  I'll have plenty of time to run away while you fight the trogs."
Holly
player, 77 posts
Protect the Land
to protect your Children
Mon 28 Sep 2009
at 16:49
  • msg #163

Re: Arkus - Champion of Goldenpoint

Holly had to laugh at Dain's last comment.  "A born survivor", she thought to herself.  Whilst Snow and Mord had gained the trust of the boy, Holly had been checking out the area where they stood, hoping to spot something that Glumr could use, but now it seemed they had a good enough picture.

Trogs.  That explained a lot, but perhaps not the full picture.  Turning to Dain, and settling onto her knees to be at his level, she asked, "Have there been other animals and creatures new to the area Dain?  Or anything else strange happening?" Holly wasn't sure what she was looking for, but perhaps there was more to the boys story.
Snow
player, 129 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 28 Sep 2009
at 17:14
  • msg #164

Re: Arkus - Champion of Goldenpoint

Snow waits for Dain to answer Holly's question before asking her own.

"Dain.  Have the Trogs always been a problem?  I dont recall them being a problem in this area.  When did they start attacking people?  More importantly do you know why?  Have you seem the champion at all?"
Glumr
player, 100 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 28 Sep 2009
at 17:38
  • msg #165

Re: Arkus - Champion of Goldenpoint

"We should find a defendable location and make camp.  It sounds like we should check things out to know what we're up against.  But first we need to secure our own location.  I think I saw a building that we could use to protect ourselves until we figure out what we're up against here."

GM:  Am looking for ideally a 2 story building with 2nd story windows and roof access where we could barracade the door and first floor.  Otherwise a 1 story where we can barracade the door, leaving another way out should we need it, and windows where we can shoot from.
Fritzholm
GM, 158 posts
Dungeon Mastering
without a net
Tue 29 Sep 2009
at 15:53
  • msg #166

Re: Arkus - Champion of Goldenpoint

quote:
"Have there been other animals and creatures new to the area Dain?  Or anything else strange happening?"


"I dunno.  Maybe."

quote:
"Dain.  Have the Trogs always been a problem?  I dont recall them being a problem in this area.  When did they start attacking people?  More importantly do you know why?  Have you seem the champion at all?"


"They weren't a problem really, but they were around every year.  It was when the snow was melting that it started they started taking people.  I saw that hero when he came.  I thought he'd fix them for sure, but he didn't."

It's the middle of the day, so no need to camp just yet, but there is a building that meets your requirements.  There's a lodge with a loft for sleeping - room for 12 easily.  It has one vent at each end, but it doesn't have any roof access.  barricading the entrances might not be easy, but you can pull up the ladders to keep them from getting up to the second floor.  However, Dain does not think you should stay here overnight.
This message was last edited by the GM at 17:40, Tue 29 Sept 2009.
Mord
player, 53 posts
Reading is overrated
Clubs are top diplomats
Tue 29 Sep 2009
at 17:33
  • msg #167

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #166):

"Dain, I think we can defend ourselves pretty well here if the Trogs come around, but where do you think would be better?"


If we do stay, a few of our new goblin traps around the entrances will make a nice alarm... either by going off if they arent spotted or by the noise of being moved if they are
Fritzholm
GM, 159 posts
Dungeon Mastering
without a net
Tue 29 Sep 2009
at 17:40
  • msg #168

Re: Arkus - Champion of Goldenpoint

quote:
"Dain, I think we can defend ourselves pretty well here if the Trogs come around, but where do you think would be better?"


"Where the trogs don't come.  That's where it's safer."
Mord
player, 54 posts
Reading is overrated
Clubs are top diplomats
Tue 29 Sep 2009
at 18:04
  • msg #169

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #168):

"Please take us there so we can check it out while we still have plenty of daylight left.  About how far away is it?"


I figure if its only mid-day, we should have time to decide which we like better and go from there.
Fritzholm
GM, 160 posts
Dungeon Mastering
without a net
Tue 29 Sep 2009
at 20:14
  • msg #170

Re: Arkus - Champion of Goldenpoint

"We can walk there today, but I don't think you can get all the way back here before dark.  That's good.  You can camp in the hills."

Anyone opposed to following Dain to the cave today?
Snow
player, 130 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 29 Sep 2009
at 21:52
  • msg #171

Re: Arkus - Champion of Goldenpoint

Snow is good with the plan, "That's good, so youve seen the Champion.  What happen to him?"
Fritzholm
GM, 161 posts
Dungeon Mastering
without a net
Wed 30 Sep 2009
at 02:18
  • msg #172

Re: Arkus - Champion of Goldenpoint

Dain thinks for a moment.

"Well, first he talked to people for a little while to figure out what was happening.  Then he asked us to take him to the cave..."  Dain looks around at you.  "Ya know, he did things a lot like how you guys are."

"I don't know what happened when he went to the cave, but he never came back.  I think the trogs took him.  Somebody said it wasn't safe to stay in Gollag after that."
Holly
player, 78 posts
Protect the Land
to protect your Children
Wed 30 Sep 2009
at 07:30
  • msg #173

Re: Arkus - Champion of Goldenpoint

"I can understand that. The Champion was someone they believed would halt the attacks.  I think Dain is right though.  In the wilderness, it would be easier to not be found.  We can find our own cave perhaps, or simply spend one night without a fire." Holly stepped away from the group for a moment, as she saw Moonlight appear and come to her.  Stroking down his neck, she considered some of the tricks she had taught him, and turned around.

"If needed, Moonlight can track their scent.  If as Dain says they smell to the high heavens, then he'll have no trouble.  He could also tell us if they move past any camp we find.  Kind of tell us where they don't move, so we can pick that point."  With that, Holly begins to pat the horse on the shoulder, and feed him one of her apples.
This message was last edited by the GM at 14:45, Wed 30 Sept 2009.
Glumr
player, 101 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 30 Sep 2009
at 15:05
  • msg #174

Re: Arkus - Champion of Goldenpoint

"Do you all think we should march on the cave?  Or should we camp somewhere and have one of us scout it out?  It might be useful to know what we're really up against and have a plan instead of marching up there.  Like Dain said, I dont think our party will be able to hide if we need to."

Glumr looks to his group.  He knows they understand that he is implying that he be the one to scout things out.  He doesnt know if they will be able to sit back for a day and wait this close to the end of their quest.
Holly
player, 79 posts
Protect the Land
to protect your Children
Wed 30 Sep 2009
at 16:04
  • msg #175

Re: Arkus - Champion of Goldenpoint

"If Glumr can stay hidden, it might be an idea if he scouts out the area before we rush in.  I'd like a chance to prepare for a combat underground, as I'm sure Snow would." Holly said as she took a bite out of her last apple, and gave the remainder to Moonlight.  Glad that the horse was beginning to accept the Eye as a companion of the small group, she walked back to join the others.
Snow
player, 131 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 30 Sep 2009
at 17:09
  • msg #176

Re: Arkus - Champion of Goldenpoint

Snow gives Glumr a unhappy look, "We shouldnt split up.  That's asking for trouble."

Snow hasnt traveled for days, endured the hardships and horrors of a woodsy lifestyle to sit on the side lines and watch her cousin march off to be cut to ribbons by himself.  No sir... she's  come all this way to head out to the cave and die with him...

Snow rubs her temples and wishes the asprins been invented she could use some...

"Lets not doing anything brash or hasty.  For now lets go with Dain to meet his sisters, maybe they can offer us more information?"
This message was last edited by the player at 17:09, Wed 30 Sept 2009.
Glumr
player, 102 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 30 Sep 2009
at 18:39
  • msg #177

Re: Arkus - Champion of Goldenpoint

"Dont fear for me cousin.  I feel confidant that my experience in the wilds will allow me to stay well hidden.  I have no urge to face them on my own."  Glumr pats Snow on the shoulder.  "I'm used to taking care of myself." he says and gives her his classic wink.

"I would say have Dain point me in direction of the trogs.  I should be able to track them as I've already found tracks from them while I was looking around the town.  The rest of you should travel to Dain's sisters to see if they may shed any light on this mystery.  Spend the night with them and rest in safety.  Tomorrow we shall both meet back in town here.  We will have much better idea of what happened and what we shall be required to do to find Arkus.  If you all travel together, you should be able to travel in safety."

Glumr points at the house he found earlier.  "The second story of this house will offer safety.  If the ladder is up, then I am up there.  If it is down, then I am not about the town.  Fear not, I shall be waiting up there for your return."

"Dain, can you tell me how to get to the cave?  I want to go watch the trogs while you and my friends travel to see your sisters.  How difficult is it to find?"
Snow
player, 132 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 30 Sep 2009
at 21:18
  • msg #178

Re: Arkus - Champion of Goldenpoint

Snow's eyes narrow slightly at the patronizing actions Glumr seems to be playing off on her, "Yes Glumr, we travel 'together'.  This includes you.  Either you concede and come with us, or so help me I'm going to give a VERY detailed account of how reckless you've behaved to your mother.  Obad-Hai's beard, I swear youre going to wish the Trogs do you in if you stay behind, cause if you survive I'm going to rat out what you did to your mom."

Snow's hands ball into a fist resting on her hips as she takes on a slightly nasty tone as she tries to a little extortion to get her way.
Mord
player, 55 posts
Reading is overrated
Clubs are top diplomats
Thu 1 Oct 2009
at 04:58
  • msg #179

Re: Arkus - Champion of Goldenpoint

In reply to Snow (msg #178):

I totally agree with Snow.

"There is nothing to be gained by splitting up Glumr--if your shooting skills are any indication of your hiding skills, we'll have two bodies to find in the cave before the night is over.  This is not the town to practice in."
Glumr
player, 104 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 1 Oct 2009
at 16:33
  • msg #180

Re: Arkus - Champion of Goldenpoint

Glurm looks a bit shocked and hurt.  "My friends...  I admit that my arrows have not done the best to aid us in battle, but have you forgotten our run in with the goblins?  I recall being urged not to go, only to prevent them from attacking us while we sleep."

Frustrated Glumr says "I respect all of you my cousins and friends.  For that reason I will agree to go with you all."    He then turns to Snow "Shame on you my cousin.  My mother has always taught me to follow my heart.  Even if that puts me at odds with others.  She would respect my decision as she knows I am not brash."

Glumr then smiles. "Fear not, as I have said, I will accompany you all to where ever we travel for I respect you all.  And I hope you return it in favor."

Glumr clanks his cane and bow together in the air and exclaims "Let us make haste my friends, for every hour that we delay is another hour that Arkus is potentially in the hands of the Troglodytes.  I do not wish to fail in our quest."  His smile showing that he is in good spirits even though he is in disagreement.
Fritzholm
GM, 162 posts
Dungeon Mastering
without a net
Thu 1 Oct 2009
at 18:05
  • msg #181

Re: Arkus - Champion of Goldenpoint

"So...  you want to go see my sisters and not the cave?  I promise you that my sisters aren't hiding your hero," says Dain.
Glumr
player, 105 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 1 Oct 2009
at 19:11
  • msg #182

Re: Arkus - Champion of Goldenpoint

Glumr looks to Snow and shrugs.
Holly
player, 80 posts
Protect the Land
to protect your Children
Fri 2 Oct 2009
at 08:03
  • msg #183

Re: Arkus - Champion of Goldenpoint

Holly settles down again to Dain's height, and wonders a moment.  "Why do you want us to go to the cave so quickly? Is there something you haven't told us?".  Although Holly isn't the most open of people, she does her best to gain the boys trust, trying to show as much sympathy as possible.

[Holly tries Diplomacy, and rolled a 17.]
Mord
player, 57 posts
Reading is overrated
Clubs are top diplomats
Fri 2 Oct 2009
at 10:42
  • msg #184

Re: Arkus - Champion of Goldenpoint

In reply to Holly (msg #183):

OOC: The issue is time more than location folks.  We cant make the cave and back before dark and Dain is convinced his family's camp is safer than staying here at night.  Recommend we finish whatever poking around we need to do here and then go there to rest.  We can get an early start in the morning.
Snow
player, 133 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 2 Oct 2009
at 12:14
  • msg #185

Re: Arkus - Champion of Goldenpoint

I'm good with Mord's plan, i just want us to stick together as a party for numerous things.  Rarely does anything good come out from spliting up for the 'hell of it'.  It doubles the game masters work, and god forbid one half gets in combat the other half will have to grind to a halt as that resolves.
Fritzholm
GM, 163 posts
Dungeon Mastering
without a net
Fri 2 Oct 2009
at 17:31
  • msg #186

Re: Arkus - Champion of Goldenpoint

quote:
"Why do you want us to go to the cave so quickly? Is there something you haven't told us?"


Dain thinks about his answer for a moment, giving you time to ponder the situation as well.  To a young boy home is probably a mundane place whereas a mysterious cave crawling with monsters is a location of interest a gateway to adventure.  He doesn't seem quite up to that much adventure on his own, thus he came to the somewhat safer, but still just exciting enough abandoned village.  His gamble has paid off too.  The boy has managed to stumble across a half dozen strangers and a magic floating eye.  What's more, they're on a quest. Adventure paydirt!

"I guess there's no hurry.  There's not really room in the house for everyone, and the barn's not built yet, but I think it's alright if you stay the night," Dain finally concludes.


After finishing up your business in abandoned Gollag you follow Dain back towards his sisters' place.  The boy is easily distracted and travels slowly, but the leisurely pace doesn't really bother you after so many days of more urgent travel.  Your background worry of goblin attack has now been replaced by a background worry of troglodyte attack.  You not sure which is worse.

"Hey, there's a herd!" Dain points out.

Most of you saw the cattle earlier.  Dain changes course to head in their direction.  The cattle are just grazing right now.  Eventually you meet up with Lor Ferrisedan and his boss Kvist.  Kvist is clearly a wealthy man to own so many cattle.  Also with the ranchers is the traveling merchant, Ironbottom.  He seems keen to do business with you.  Ironbottom doesn't deal in food and has a special interest in metal armor of any kind of magical items.

"What's this?!?" Ironbottom exclaims, walking over to the eye in curiousity.  He appears to cast some sort of spell in the eye's direction.  (Spellcraft DC 12 to determine what it is)
Glumr
player, 107 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 5 Oct 2009
at 14:15
  • msg #187

Re: Arkus - Champion of Goldenpoint

Glum steps forward.

"Fear not good sir.  This 'eye' has been aiding our quest and helping us in battle.  I am under the impression that this is not its natural state and it is need of assistance to return to whatever that was.  I noticed that you may have cast a spell against it.  Can you offer any information about our friend that we might aid it further?"

Glumr looks to the three folks they have run across.  "Likewise we have a quest that will take us to the Troglodytes that have run the town of Gollag off.  Might you have any information, or possibly good that may help us in our quest?"
This message was last edited by the player at 14:18, Mon 05 Oct 2009.
Fritzholm
GM, 165 posts
Dungeon Mastering
without a net
Tue 6 Oct 2009
at 16:26
  • msg #188

Re: Arkus - Champion of Goldenpoint

quote:
"Fear not good sir.  This 'eye' has been aiding our quest and helping us in battle.  I am under the impression that this is not its natural state and it is need of assistance to return to whatever that was.  I noticed that you may have cast a spell against it.  Can you offer any information about our friend that we might aid it further?"


Ironbottom ponders for a bit.  He's an oddly dressed man.   A chubby man with suspenders holding up pants the like of which you've never seen before, and a coat that ends about mid-chest in the front but continues on nearly to the ground in the back.  He also sports an odd, brown, tall, tube shaped hat with a red band and a merchant's symbol.

"Well sir, I can tell you that it's not a curse.  What has happened to your ocular associate doesn't strike me as divine.  It also seems counter to the very fiber of the druids to create an abomination," he stops, looking at the eye and waving the comment off.  "No offense to you of course.  I don't think a bard could pull it off.  What does that leave?  Master goblin magi?"  Ironbottom waits for you to suggest something, but you don't so he continues.

"I suspect witchcraft."
This message was last edited by the GM at 16:29, Tue 06 Oct 2009.
Mord
player, 59 posts
Reading is overrated
Clubs are top diplomats
Tue 6 Oct 2009
at 17:33
  • msg #189

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #188):

"Probably so, but we don't know who's witchcraft.  Not that it matters -- this eye has proven itself a strong ally in battle and that's worth more than any fairy tale to me."
Glumr
player, 109 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 6 Oct 2009
at 17:57
  • msg #190

Re: Arkus - Champion of Goldenpoint

"Ironbottoms, my good sir..  You are a provayor of good such as metals and magical items?  Might we trouble you to take a look at some gloves we have come into possetion of?"  Glumr gestures to Snow to show Ironbottoms the gloves.  "What other goods might you have to aid us in our quest?"
Snow
player, 134 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 7 Oct 2009
at 03:46
  • msg #191

Re: Arkus - Champion of Goldenpoint

Snow's sorta quiet, she's not totally certain, though it's pretty logical that Ironbottoms worked some sorta divination spell, likely detection of magic.


It's often more useful to observce and perhaps be overlooked than to directly deal with someone.  Ironbottom had a greedy 'feel' to him that made Glumr feel generous by comparison that put Snow on edge a little.  For now she was content to stay nearby and watch.  The eye so far had been little trouble so she was content to let it come and go as it pleased, she wasnt about to see it sold into the hands of a coin grubby merchant though.


At Glumr's mentioning of the gloves and Snow, she quirks an eyebrow and says, "No.", giving absolutely nothing away about her thoughts on the matter beyond the single word.
This message was last edited by the player at 04:53, Wed 07 Oct 2009.
Fritzholm
GM, 166 posts
Dungeon Mastering
without a net
Wed 7 Oct 2009
at 05:13
  • msg #192

Re: Arkus - Champion of Goldenpoint



"Gloves?"  Ironbottom turns to Snow, but is met with a neutral expression.

There's an uncomfortable pause of nearly a minute where nothing happens.  This seems to throw Ironbottom off balance a bit.

"Er, huh.  Well, maybe I can interest you in buying something.  Is there anything you're in need of?"

"I need a new roof.  Ours leaks," answers Dain unexpectedly.
This message was last edited by the GM at 05:15, Wed 07 Oct 2009.
Snow
player, 135 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 7 Oct 2009
at 05:19
  • msg #193

Re: Arkus - Champion of Goldenpoint

Snow gives Dain an amused smile but really doesnt say more.  She's really only going to comment further if Glumr looks like he's going to start making a fuss about the gloves.

If he does, she'll make an off hand comment along the lines of, "I think we have a bow in our possession we can barter off if youre really interested in doing business with the gentleman Glumr...."
Holly
player, 81 posts
Protect the Land
to protect your Children
Wed 7 Oct 2009
at 12:54
  • msg #194

Re: Arkus - Champion of Goldenpoint

Holly had been checking to see whether Moonlight was going to behave as they caught sight of the herd, and therefore missed most of the mans casting on the eye.  As the eye didn't seem distressed by it, she just slipped in besides Snow and let the boys take the lead.

Looking over the new arrivals, and trying not to take offence at the comments about the druids, and witches.  She turned away at the comment about witches, and then started to move off a little.  Calling Moonlight to her, she kept an ear open, but kept her face away from the man Ironbottom.
Fritzholm
GM, 167 posts
Dungeon Mastering
without a net
Wed 7 Oct 2009
at 14:51
  • msg #195

Re: Arkus - Champion of Goldenpoint

Moonlight seems more relaxed now by the presence of so many other calmly grazing  animals.  This area gives him a sense of safety that has been absent since you left Triplefang lands.

"I have some sap tar that you could use to seal leaks, but it's more often used in fires for more recreational purposes.  Personally I'd prefer weeks and months of dry sleep to an evening of altered states, as pleasant as that may be," Ironbottom muses.

Dain looks at him with some confusion.

"I don't have any money with me now, anyhow."

Rolf draws Ironbottom's attention away for the coinless child.  Ironbottom starts discussing his stock and showing a few items to the talkative archer.
Glumr
player, 110 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 7 Oct 2009
at 15:06
  • msg #196

Re: Arkus - Champion of Goldenpoint

Glumr frowns.  "Cousin, my intent is not to sell our items, only to see if we can learn about them.  I have no real need for coin as Elhonna will see that I have all I need."

Glumr looks confused and addresses Snow directly.  "I would hate to see us fail our quest because we did not understand how to use the tools we have.  Ironbottoms claims to be an expert of items and may be able to tell us what we truly have in our possession. I would hate to fail our quest and return to Volge to find that we had an item that truly would have made us succeed.  I do not fear that this merchant will take our items from us.  That would not be good for his business name, nor do I feel he could stand against the six of us."

Glum turns to Holly "Hollykun, I think you misunderstood.  Mr. Ironbottoms was saying that Druids would not do such a thing.  He was not associating them to witchcraft."

Glumr turns back to the new trio.  "My apologies for my cousins, they are a bit distrusting to new comers.  I do not know that we need anything, more of just curious if you had any wares that we are unfamiliar with.  I could use a few things but currently am without personal coin.  I have a couple bottles of drink to barter, but that is all."
Snow
player, 136 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 7 Oct 2009
at 18:44
  • msg #197

Re: Arkus - Champion of Goldenpoint

Snow decides now is a good time to wander off and takes an uncharacteristic interest in Moonlight.  Holly doesnt see her try and bond with animals often, though she's not bad at it for a total novice.

At the moment she's standing near moonlight using slow easy going motions and offers Moonlight some grass she's plucked from the ground with an open flat hand.
Glumr
player, 111 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 7 Oct 2009
at 19:58
  • msg #198

Re: Arkus - Champion of Goldenpoint

Glumr scowls again at how disrespectful Snow is being towards him.  He doubts he will ever figure his cousin out.  He has some words for her, but now is not the time.  He looks to Ironbottoms and shrugs an apology.

While waiting in response to IronBottoms while he deals with the archers, Glumr engages the ranchers in conversation.  "Good sirs.  We are on a quest to find Arkus, the champion of Goldenpoint.  He came to Gollag to assist the town with the Trogladytes and is missing.  Might you be able to shed some light on the events that surround Gollag?"
Fritzholm
GM, 168 posts
Dungeon Mastering
without a net
Fri 9 Oct 2009
at 02:30
  • msg #199

Re: Arkus - Champion of Goldenpoint

Perhaps reacting to the standoffishness of the Triplefang Lor and Kvist are curt.  Lor says that he knows of the Champion of Goldenpoint's arrival, but doesn't know what happened to him.  You continue on to Dain's home.


There are no paths or trails to their home.  It just hasn't been there long enough yet.  When you arrive you look over the scene.  There's a shack like you might build for a long hunting trip.  There is some worked dirt covered with a few scrubby plants - weeds maybe.  There are a trio of goats on long leashes tethered to trees.  There's also a wooden pen.  Dain says they keep rabbits there.  There are also a few barrels full of rainwater.

Dain's sisters, Elsie and Holda are out in the field arguing about something when you approach.  They stop their bickering and look your direction.

"Who have you brought, Dain?"

"They're looking for the hero, Holda.  I'm gonna show them the trog cave."

"I believe it.  If I was looking for someone I would send a giant eye to do it too," says Elsie

"Pardon me, but you don't look like holy men.  Who sent you?" asks Holda
Holly
player, 82 posts
Protect the Land
to protect your Children
Fri 9 Oct 2009
at 07:58
  • msg #200

Re: Arkus - Champion of Goldenpoint

Glumr:
Glum turns to Holly "Hollykun, I think you misunderstood.  Mr. Ironbottoms was saying that Druids would not do such a thing.  He was not associating them to witchcraft."

Holly didn't bother to reply, as it wasn't Ironbottom that she was worried about.  It was what Rolf and Vidar would think.  From what she already had picked up from them, they would certainly entertain the idea that druids were assosciated with witches.

On arriving at Dain's sisters, Holly hoped that she could find a place to wash, as she knew Snow would likely be thinking the same thing.  She would also like a chance to consider whether she should pass on a little more information that she knew.

"We are not all followers of the bright one, but we have been asked to help here as we had provided a service to the church earlier.  Can I ask how far away from here the Trogs are?"
Glumr
player, 112 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 9 Oct 2009
at 13:04
  • msg #201

Re: Arkus - Champion of Goldenpoint

"Good day my ladies... I am Glúmr, Ranger of Ehlonna, Son of Hólmfastr Triplefang." Glumr bows to the sisters.  "As my cousin said, we are here to recover Arkus, the champion of Goldenpoint as requested to us by the church of Pelor.  We request to camp here with you all for the night for we wish to leave to find Arkus at first light.  Might we also ask that you tell us all that you know of the Trogladytes and what happened to Gollag?"

Glumr feels comfortable in this camp of survivors.  He wonders what kind of hardships the town had gone through to drive this trio so far out.  Their "home" does not look like it will do them well during the winters of the land.

He hopes that these ladies will allow them sanctuary for the night and hopes that they can shed some light on what happened and what they are up against.
This message was last edited by the player at 13:07, Fri 09 Oct 2009.
Mord
player, 60 posts
Reading is overrated
Clubs are top diplomats
Fri 9 Oct 2009
at 15:01
  • msg #202

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #199):

"Perhaps there are some chores we can help you with this afternoon as well.  We have no wish to be a burden to you."
Glumr
player, 113 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 9 Oct 2009
at 15:54
  • msg #203

Re: Arkus - Champion of Goldenpoint

"I was thinking the same Mord.  Maybe after our dicussions I could see if I can go out and hunt some game and find some herbs for dinner.  I nice meal would do good for everyone spirits."  Glumr smiles and claps Mord on the shoulder.
Fritzholm
GM, 169 posts
Dungeon Mastering
without a net
Fri 9 Oct 2009
at 19:39
  • msg #204

Re: Arkus - Champion of Goldenpoint

quote:
On arriving at Dain's sisters, Holly hoped that she could find a place to wash, as she knew Snow would likely be thinking the same thing.  She would also like a chance to consider whether she should pass on a little more information that she knew.


"We use the stream for washing.  It's a bit of a hike but if you just walked all the way from Triplefang lands it wont seem very far at all."

Elsie points in the direction of the stream.  You can't actually see either the stream or the terrain clues of a stream's existance.  It strikes you as poor planning to choose to farm in an area with no running water in sight.


quote:
"We are not all followers of the bright one, but we have been asked to help here as we had provided a service to the church earlier.  Can I ask how far away from here the Trogs are?"


"Far, I hope," answers Holda.

"No, she means the cave.  I can run there in less than an hour."

quote:
"We request to camp here with you all for the night for we wish to leave to find Arkus at first light.  Might we also ask that you tell us all that you know of the Trogladytes and what happened to Gollag?"


"You can camp by the fire pit over there.  We used it when we first came out here.  Now we only use it for cooking sometimes because it's bigger," says Elsie.

The vegetation around the pit has all been either cut down, dug up, or matted down.  It's a pretty good place to camp.  Access to water is little issue since they have plenty of full rain barrels.

"For years the lizards were more a curiosity than a problem.  They kept to themselves and we kept to ours.  Why whack a nest of bees if you don't need the honey?  They are nasty, smelly creatures and I can imagine that their cave reeks.  That's what little Dain tells me too.  No one would go there that didn't have to.  Then this year once the snow started melting they came and took away some travelers.  That was at first.  We didn't know what was going on, but later they came right into town.  It was a full scale attack."

You can tell by Elsie's tone of voice and body language that this was a close emotionally traumatic event, but you can also tell that she's recounted the story before.

"We Ferisedan fended them off, but another wave came a few days later and overpowered the few remaining able fighters.  Then they took more people away.  We were scared and didn't know what to do.  The hero you're looking for came from Goldenpoint.  He didn't want to wait for another attack so he and some guides went to the cave.  They never came back.  There was another raid by the lizards after that.  Our elders decided that we would have to abandon the village and scatter.  I think the lizards still come and take people, but at least we're a little safer.  We can't run too far or scatter too much because we still need the help of other clan members.  It's good that you are here tonight, just in case the lizards come."

Holda nods in agreement with her sister's last statement.
This message was last edited by the GM at 21:26, Fri 09 Oct 2009.
Fritzholm
GM, 170 posts
Dungeon Mastering
without a net
Fri 9 Oct 2009
at 21:51
  • msg #205

Re: Arkus - Champion of Goldenpoint

quote:
"Perhaps there are some chores we can help you with this afternoon as well.  We have no wish to be a burden to you."


"Chores?  You bet there are chores."

Holda gestures out to the weedy field.

"We let the goats graze free and they chewed up all the seedlings.  I don't suppose you can get your hands on an ox or a plow.  Well, we need to do something.  I just don't know what."

You look around.  You're not sure the fields need another plowing, but who knows.  None of you really spent much time learning agriculture even though it seems to be the big new thing.

"And one of these goats is sick...  or something.  I don't know, maybe it ate too much or the wrong thing."

The goats have pretty much grazed circles around the trees they are tethered to.  That's no big disaster since there are a few other trees, but eventually they are going to have to come up with a better system.  You can tell which goat Holda is talking about.  It's just lying there.  Hard to tell anything more from a distance.

"And our roof leaks," adds Dain.

"We could use a barn..." continues Holda.

OK, so they have some problems.  So far things have been alright.  They have been gathering grasses and other vegetation to feed the rabbits, which they have quite a few of.  They know how to lure and trap more wild rabbits too if they need to.  The goats can graze on their own.  There has been plenty of rain providing fresh water and there is the rumored stream around off in the distance.  Their diet has been mostly rabbit meat and scrounged leafy vegetables.  They are all but out of the small amount of salt and grains they got from the Ferisedan stores before leaving Gollag.  They'll need a source of these two things in the long run.  Eventually there will be fruits gatherable in the area, but during spring people just go without.
Glumr
player, 114 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 12 Oct 2009
at 15:57
  • msg #206

Re: Arkus - Champion of Goldenpoint

Glumr looks grimly at his traveling companions.  "My friends.  These folks are certainly on hard times.  I expect that their story is similar to most whom have been pushed from the town.  Reckon the best thing to help them would be ridding the area of the Troglodytes.   Not sure if that's something to accomplish, but our task is to find Arkus.  After we complete this task we can better know what can be done for these folks."

GM:  What time is it?  Do I have time to hunt for dinner?

Glumr's eyes flash blue.  "We should prepare ourselves for tomorrow as I expect that the Troglodytes will be less than welcoming.  More so, a group of us coming here from the city make a decent trail for someone to follow.  In fact us coming here has probably endangered these folk more than we can do here to help.  We need to be ready with watch tonight as we might see some Troglodytes about."

GM:  Are there any loft areas where archers can position themselves and fire down at any trouble?
Fritzholm
GM, 171 posts
Dungeon Mastering
without a net
Mon 12 Oct 2009
at 21:00
  • msg #207

Re: Arkus - Champion of Goldenpoint

quote:
What time is it?  Do I have time to hunt for dinner?


Gamewise, I use two methods of getting food from the wilderness.  Foraging and hunting.
Foraging is simple.  You move half your normal speed during a day of travel and you gather up enough food to get by for the day.  You only need two things to forage, someone in the group with survival skill (You guys have more than enough survival) and bountiful terrain (the grasslands and hills are considered bountiful 3 seasons a year unless there's some major catastrophe)
Hunting requires all day and skill rolls, but I don't have the detail in front of me right now, so I'll have to get back to you on that.

What you can do today is send some people out foraging.  You've got a little less than half the day, but it's close enough.  Each person sent out can bring back enough dinner for 2 people.  However, dinner would be very late and between the farm and the remaining Triplefang cart food, you have a good combination for dinner already.  You can provide barley (for stew) and bread as well as heavily salty foods (Dain and his sisters are in need of more salt in their diet.) and the farm can provide fresh meat, which would be a treat for your group.


quote:
Are there any loft areas where archers can position themselves and fire down at any trouble?


Nope.  There's a shack, a rabbit coop, some trees, and a lot of flat ground.
Snow
player, 137 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 12 Oct 2009
at 23:28
  • msg #208

Re: Arkus - Champion of Goldenpoint

Snow's not a fan of foraging, and given a choice will stay behind in camp.  That's not to say she wont be busy.  Theres ample food in the cart for the party, Dain, and his sisters.  Since they're sharing their home with the Fangs, Snow would consider it a fair trade to provide a meal for the night.

The others can go gather food and what not for the next night's meal, though Snow wont wait for what they bring back to work out a dinner.  She'll welcome whatever help Dain's sisters want to throw in to help with Dinner.

Snow made certain to take alot of spices, i'm sure a basic much used one like salt is among them.  If they look badly in need of salt, she'll offer to give them whatever spices (including salt) she can spare.  Probably not much, but more than nothing at all.  She'll show them the practical uses of the spices and how she uses them.

Snow loves to cook, and if either of the sisters can cook, she'll happyly chatter the rest of the night with them exchanging recipes and methods of cooking.  She'll look over whatever food they have to spare.  If it's borderline she'll freshen it with a cantrip and put it on the menu, exchanging it for good provisions with a longer shealf life off the Fang's cart.

If they protest, she'll wave off their objections indicating that they're offering them shelter and it was a meal was a fair trade for a night under a roof.
Holly
player, 83 posts
Protect the Land
to protect your Children
Tue 13 Oct 2009
at 12:39
  • msg #209

Re: Arkus - Champion of Goldenpoint

Holly volunteers to go off for some foraging, even if it is not needed, so she can spend some time alone with Moonlight, and also to check that their attempts at hiding the cart tracks are likely to succeed.  She quickly points out that Moonlight is more than capable of smelling out any trogs before they get close to her, and that she is fast enough when needed.

"I don't intend to go far, just far enough to check our backtrail, and find some berries and other fodder for the horses.  I'll be back soon enough."
Mord
player, 61 posts
Reading is overrated
Clubs are top diplomats
Wed 14 Oct 2009
at 05:53
  • msg #210

Re: Arkus - Champion of Goldenpoint

In reply to Holly (msg #209):

"Holly, is there anything you can do for their ill goat?"

I don't have any particular skill at it, but I will check out the spots that are leaking in the roof and see if I can find some materials to repair them.  I'm assuming its a primitive shingle or thatch... not terribly hard to duplicate the pattern if the materials are available.  I will ask the sisters to show me where the worst leaks are.

If something like pitch is needed to seal stuff, what's the common material used in Tripelfang homes and do they have any?
Fritzholm
GM, 172 posts
Dungeon Mastering
without a net
Wed 14 Oct 2009
at 08:31
  • msg #211

Re: Arkus - Champion of Goldenpoint

Glumr, Holly, Vidar, and Dain head out on a hunt together.  Glumr is delighted to finally be on the trail of some quail.  The archers are able to bag a few birds during the short hunt.  Dain knows where some wintergreen grows he and Holly gather plenty of leaves (good for flavoring and brewing tea) and berries.  Moonlight also sniffs out some Morels, which Holly happily adds to their collection of edibles.

Mord examines the shack's roof. It's tiled, but pretty chaotic.  It appears to try to run water off in 3 different directions.  Mord figures that it would probably work better if he could set it up to all drain off along a single slope.  Unfortunately, the task would require at least 2 days work, and he doesn't want to tear down their current roof and then run off to fight trogs, leaving them roofless.  Instead he borrows a hatchet and heads out to find a suitable tree for basic materials.  He spends the afternoon and evening splitting logs into thin enough pieces to use as fresh tiles.  Some are useable, others aren't.  It's a good start for today.

Snow and Holda prepare roast rabbit and barley pottage for dinner.  Snow gives Holda nearly all of your remaining salt.  You're not going to need it.  Your whole party has had quite enough salted foods lately and there's still plenty of salted foods on the cart.  The two get girls along well.  Snow can't help but notice that Rolf spends most of the evening chatting up Elsie.

Everyone enjoys the dinner, and it's a fine time to drain those bottles of Goldenpoint port.  The food from the hunt is split between the Triplefang and Ferisedan and prepared for short storage.

Holly begins worrying about the cart tracks, but she and Glumr determine that there's little to be done to cover them.  Additionally, Holly gets side tracked by Mord's suggestion to take a look at the goat.  It turn's out that the goat is not ill at all.  She's pregnant.

Darkness falls and everyone retires for the night.  Holly notes Rolf's absence during most of her watch, but he returns in time for his watch and nothing is said on the subject.  The night passes with no sign of troglodytes.  After breakfast Dain is eager to lead the party to the caves.
This message was last edited by the GM at 10:33, Wed 14 Oct 2009.
Glumr
player, 116 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 14 Oct 2009
at 13:12
  • msg #212

Re: Arkus - Champion of Goldenpoint

Glumr is feeling refreshed and in good spirits.  His eyes holding a blue glint, hinting at his excitment on what today's adventure will bring.

"Dain, before we go out to the cave, can you tell us more about it?  How many Trogs have you seen around it?  What are they doing?"  Glumr asks the boy.
Fritzholm
GM, 173 posts
Dungeon Mastering
without a net
Thu 15 Oct 2009
at 20:24
  • msg #213

Re: Arkus - Champion of Goldenpoint

"The most I've ever seen was during the big attack.  There were dozens.  Lately, I haven't seen many at all."

Dain doesn't really answer your whole question, but after a couple of follow-up you can see that he doesn't know much that will help you tactically.


Before you leave...

Are you planning to take the cart?  Leave it at the farm?  Outside the cave?  Try to bring it into the cave with you?  What about Moonlight?
Glumr
player, 117 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 15 Oct 2009
at 20:34
  • msg #214

Re: Arkus - Champion of Goldenpoint

OCC - What is the cave in relation to where we are and town?
Fritzholm
GM, 174 posts
Dungeon Mastering
without a net
Thu 15 Oct 2009
at 20:38
  • msg #215

Re: Arkus - Champion of Goldenpoint

You guys are West and very slightly South of Gollag.  The cave is North and just a little East of Gollag.  I know it sounds like you're on the opposite side of Gollag, but you're not.
Snow
player, 138 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 15 Oct 2009
at 22:39
  • msg #216

Re: Arkus - Champion of Goldenpoint

"We should leave the cart, it's too large and slow to be useful and we dont need it to haul our stuff.  We should travel light and just bring what we need."
Glumr
player, 118 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 16 Oct 2009
at 12:06
  • msg #217

Re: Arkus - Champion of Goldenpoint

Glumr smiles.  "I agree cousin.  These folk can tend to our horse while we are away.  Likewise this can be a safe place to rest upon our return.  Let us prepare ourselves.  I expect us to smell the foul blood of those creatures before the sun vanishes behind the horizon."  He claps Snow on the shoulder for luck.

Glumr grabs his pack.  He fills his belt pouch with wintergreen.  He makes sure his potions are hidden away in his boots and leathers.  He feels like they are almost ready.

Glumr addresses the residents "Do you folks have torches we could use?  I fear we are not equipped to enter the cave.  If not, Dain, do you know anywhere in the town where we could find some?"  He looks to his cousins.  "If not, we might be able to fashion some with some rags and sticks.  I've got a bottle of alcohol from the goblins that we can use in place of oil.  Not the best, but it might work in a pinch."
This message was last edited by the player at 18:08, Fri 16 Oct 2009.
Fritzholm
GM, 175 posts
Dungeon Mastering
without a net
Fri 16 Oct 2009
at 18:06
  • msg #218

Re: Arkus - Champion of Goldenpoint

It rains lightly as you prepare and eat breakfast.  Dain is eager to show you guys the way to the cave.  He barely eats anything and keep asking if you're ready to leave yet.  The trip there goes smoothly.  The terrain changes noticeably along the way, becoming hilly and slightly rockier with shorter, softer grasses, good for grazing.  Upon reaching the cave Dain asks if you have a lantern.  You look at each other...

Holly has a spell that can illuminate an object for about 10 minutes.  It doesn't seem like that's enough for cave exploring.
Fritzholm
GM, 176 posts
Dungeon Mastering
without a net
Fri 16 Oct 2009
at 18:22
  • msg #219

Re: Arkus - Champion of Goldenpoint

It looks like Glumr and I posted about the same time.  We'll say you realized that there would be a light issue before you left.  Dain's sisters don't have any torches or a lantern.

The alcohol rag on a stick idea will work, but not as well or as long as a torch and the bottle will run out quicker than a pint of oil.  Dain thinks you might be able to find some semi-permanent torches in Gollag, but he's not sure.  He seems confident that Ironbottom would have some.

"It's too bad you guys don't have any money," adds Dain.
Glumr
player, 119 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 16 Oct 2009
at 18:34
  • msg #220

Re: Arkus - Champion of Goldenpoint

"We have a little bit of Money, Dain, that some goblins left us."  Glumr winks.

"Torches seem like they may leave us in the dark.  I think we should send a runner to Ironpants with the silver pieces and get a couple bullseye lanterns (or whatever he has) and some pints of oil."

Glumr looks at Mord.  "I know if you leave your armor here Mord, you can out run me.  Otherwise I will leave my pack and run to get the gear and be back  as soon as I can."
This message was last edited by the player at 18:34, Fri 16 Oct 2009.
Snow
player, 139 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 16 Oct 2009
at 19:29
  • msg #221

Re: Arkus - Champion of Goldenpoint

"We should be able to make do with the make shift torches, to at least investigate a little.  If we run into trouble Holly can work her spell to make certain we dont end up in the dark.  We dont have to go 'that deep' into the cave to investigate for our first excursion.  For all we know serviceable torches and lighting might be available not too far in to the cave networks?  We're here we should at least 'look' inside."
Glumr
player, 120 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 16 Oct 2009
at 19:59
  • msg #222

Re: Arkus - Champion of Goldenpoint

"No.. We don't want the Troglodytes to be ready for us... or do something to Arkus if they think we are after him.   Hollykun's spell will only last a few minutes.  The alcohol I have will not burn bright.  It's fool-hearty to go on without a lantern.  Just as you all would not let me go scout alone, I am not going to let us go into this dangerous situation ill-equipped."  Glumr crosses his arms and looks stern.  He's not going to budge on this issue.
Mord
player, 63 posts
Reading is overrated
Clubs are top diplomats
Fri 16 Oct 2009
at 23:19
  • msg #223

Re: Arkus - Champion of Goldenpoint

In reply to Glumr (msg #222):

I will make the run to find Ironbottom and buy whatever torch materials/oil/lanterns he has within the limit of our funds.

The oil and some cloth would be the easiest to carry back and the most flexible to use--that will be my preference.  We can get the wood from the leftovers that didn't work out for shingles.
Fritzholm
GM, 177 posts
Dungeon Mastering
without a net
Sat 17 Oct 2009
at 03:03
  • msg #224

Re: Arkus - Champion of Goldenpoint

Mord has been wearing his thick hide armor so much that it feels strange to be without it.  He slips some bandages into his pack as padding and the well tied sack containing hundreds of silver coins.  He does a few quick stretches before tossing the pack onto his back.  With a wave he is off.

Mord Triplefang bounds off over the terrain in search of Kvist Ferisedan's herd and the merchant Ironbottom accompanying him.  He runs, not at full speed, but at a pace he could maintain all day if need be.  Soon he has reached the general area where the herd was yesterday.  They could not have gone far, and Mord guesses they would be moving generally away from Gollag.  It doesn't take long to find the herd.  They are easy to spot.

Mord finds Ironbottom and tells him what he's looking for and about how much he has to spend.

"Ah, these are predominantly goblin coins.  This presents no difficulty.  Silver is silver to Ironbottom.  No worry is required, my friend, you have more sufficient funds to outfit your group as completely as you prefer."

He talks Mord out of the plan of buying oil and making his own torches.

"These torches I have are crafted right here in Gollag by a maiden who has been creating them for years.  You can see the quality.  They're all quite uniform and dependable.  When it comes to illumination, I would go with a lantern.  I have a couple of them here.  The diminutive one will cast as much light, but its weight is not so burdensome.  It simply holds less spare oil, so it will require more frequent refilling.  You can't go wrong with either one or both."

He also shows Mord some candles and a fine pair of oil lamps.

"I would not recommend either for cave exploration, but the choice is made by the man with the silver."

"I sell oil in these superlative metal containers.  They seal well and you do not need to worry about them spilling or leaking.  If you bring one back I will refill it at a discount price."

2 matching high quality lamps - 3 silver each (1 pound)
Lantern - 75 silver (2 pounds)
Small Lantern - 65 silver (1.5 pounds)
36 Torches - 2 silver per dozen (1 pound each)
12 candles - 1 silver per dozen - (-)
16 half gallons of oil - 7 silver per metal container - (5 pounds)

"Perhaps you would like to look over some other items you might find invaluable in a cave."

3 Mining picks - 30 silver each - (10 pounds)
6 50 foot ropes - 10 silver each- (10 pounds)
20 iron spikes - 1 silver each - (.5 pounds)
Mallet - 5 silver - (2 pounds)

"Fighting troglodytes is no business to be taken lightly, my friend.  They are vicious and relentless.  You need every advantage you can get.  These weapons will make quick work of the malodorous buggers."

8 Throwing axes - 100 silver each - (2 pounds)
Battleaxe - 100 silver - (6 pounds)
Warhammer - 125 silver - (5 pounds)
Greataxe - 250 silver - (12 pounds)

No kibitzing, players.  Let Mord do the shopping.
This message was last edited by the GM at 04:15, Sat 17 Oct 2009.
Mord
player, 64 posts
Reading is overrated
Clubs are top diplomats
Sat 17 Oct 2009
at 05:28
  • msg #225

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #224):

"I will take the small lantern, 6 torches, and 6 of the half gallon oil containers.  Were we traveling with the cart, I might be tempted for some of your other wares, but this should be sufficient for our next few days. We may find you again if fortune is kind."

Probably won't be running back with all this to tote, but I will march back as briskly as I can.
Fritzholm
GM, 178 posts
Dungeon Mastering
without a net
Sat 17 Oct 2009
at 09:10
  • msg #226

Re: Arkus - Champion of Goldenpoint

Your pack is now 108 silver pieces lighter, but 37.5 pounds of goods heavier.  That's well within mighty Mord's light encumbrance, so you can still run back to the farm.  You just clang a lot on the way.  Just so you know, you now have 6 full days worth of oil.

When Mord returns, you expect him to want to rest, but he merely chugs some water, pulls on his armor and is ready to go.  The big guy isn't even winded.

We'll need a marching order and what equipment everyone is planning to bring.  Everyone still has 3 pounds (3 days) of rations in their packs from before Goldenpoint.  Once Rolf and Vidar take 3 days of rations each there are 18 pounds of food remaining in the cart.  If you'd like to lighten your load and take less than 3 days that's fine, just add it to the cart allotment.  Don't forget that a full waterskin is 4 pounds too.  Holly will volunteer to carry the lantern, but asks Mord to carry the oil.  Each container is enough oil for 24 hours.  Take as many as you'd like.

Dain guides you to within sight of the cave and points it out to you, but even before that Moonlight catches a distant whiff of their smell.  Holly also notices there are no animals around after that point.  The cave has some wood and bone decoration around its entrance and is pretty easy to spot and recognize from a distance.  There is currently no sign of troglodytes around. The sun is high in the sky, but blocked by a grey overcast.  This is as far as Dain goes.  He wishes you luck.
Glumr
player, 122 posts
Follower of Ehlonna
Hunter of Golbinkind
Sun 18 Oct 2009
at 00:24
  • msg #227

Re: Arkus - Champion of Goldenpoint

"We should each take a can of oil.  I'll take point with Mord.  The girls can stay in the middle and the two other archers can take the rear.  Vidar and Rolf need to keep eyes behind us."  Glumr grabs his pack as he doesnt want to be without.  He's ready to drop it in a moments notice if he needs to.
Fritzholm
GM, 184 posts
Dungeon Mastering
without a net
Tue 20 Oct 2009
at 05:59
  • msg #228

Re: Arkus - Champion of Goldenpoint

"Alright pups, there's bound to be some combat in this cave and I know none of you has had any real military training like Vidar and myself.  Of course, real life experience like this hardens you up faster than training, so you won't be green long."

Rolf draws out an invisible rectangle with his finger in the air.

"It'll be tight quarters in there.  We need to get into formation.  Two by two.  We'll squeeze down to single file if we have to."

"Mord and I will take the front," offers Glumr.  You thought he might wink, but instead the sunlight glints blue off his eye.

"Holly and I should get the longspears.  The weapons have reach and will allow us to fight from behind Mord," says Snow, plucking a spear out of Mord's belt (a bit to his surprise) and handing it to Holly.

"Right you are.  Put this strange music ball just behind you two ladies and Vidar and I will cover the flank."
This message was last edited by the GM at 06:00, Tue 20 Oct 2009.
Fritzholm
GM, 185 posts
Dungeon Mastering
without a net
Tue 20 Oct 2009
at 06:41
  • msg #229

Re: Arkus - Champion of Goldenpoint

The group moves into formation and walks up to the cave entrance.  Holly pauses at the entrance.  She kneels down and crumples some dry leaves in a pile on the ground.  After several flicks of her flint a spark catches and the tinder burns just enough to light the small lantern.  She tests sliding the hood up and down.  It seems to work pretty well.  With the hood up the lanterns casts light 30 feet in all direction and some flickery shadows beyond that a ways.  The cave entrance does smell pretty rank, but it's hard to tell if it's the natural musty smell of a damp stagnant cave, or if something died inside someplace, or if it's trog stink.

You venture into the cave.  Two things strike you right away.  It's totally dark (except for the lantern light of course) and it's silent (except for your own footfalls and clattering of gear.  Neither of these things is ever really true outdoors, even at night.  Is it creepy or exciting?  You're not quite sure.  This also throws off your sense of time somehow.  You'll know that three hours have passed when the lantern starts to sputter and go out.

The intrepid Triplefang adventurers make their way down the tunnel.  It's usually wide enough to stay side by side.  You find yourself having to duck low stalagmites and ceiling drops often, but can walk standing most of the time.  Firing bows in here is going to be difficult.  The tunnel bends gently of to the right and slopes downward.  After a while it kinks sharply back to the left.  More travel and you reach a drop off of about 25 feet.  The cliff face has a set of metal rungs imbedded securely into it for climbing up and down.  (no roll needed)  There a moderate bend to the right and you're soon wading calf deep in chilly pooled water.  This slows the party down a lot since everyone is stepping slowly and carefully.  You can't see the rock you're stepping on or if there's even anything there below the surface.  It's quite slippery too.  It gets a little deeper and then shallower.  By the time the water is shallow enough to see you footing the tunnel widens out into a cavern big enough that the lantern light cannot extend to all sides at once.   A little searching turns up three other openings.
One is a small upward leading shoot.  It looks like a tight, awkward crawl to who knows where.  Not for the claustrophobic or large members of the group.
The second is a single file passage back vaguely the way you entered the large cavern.  There's a faint airflow into the cavern from this passage.
The third is a much wider tunnel off to the left.
There are also three shallow pools of water in this cavern as well as some higher rock upcroppings.
This message was last edited by the GM at 06:46, Tue 20 Oct 2009.
Mord
player, 67 posts
Reading is overrated
Clubs are top diplomats
Tue 20 Oct 2009
at 08:20
  • msg #230

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #229):

"If Arkus was taken here, I doubt he was marched or even dragged up the upward passage and it feels like fresh air coming in this narrow passage.  Probably just take us to another cave entrance.  I think we should explore this wider cavern to see if we can find any hint of what happened to him."
Snow
player, 145 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 21 Oct 2009
at 04:02
  • msg #231

Re: Arkus - Champion of Goldenpoint

Snow frowns over the vast sum of silver Mord spent on oil, but what's done is done.  Theres 792 silvers left, and now is as good a time as any to divy what's up left.

Coincidentally, it splits up six ways nice.  Each triple fang is alloted 132 silvers before we move on.

Snow bundles her share up in a pre counted strings, or swaths them up in cloth to make counting them less of a chore should she wish to spend it.
Snow
player, 146 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 21 Oct 2009
at 06:12
  • msg #232

Re: Arkus - Champion of Goldenpoint

As they travel along, Snow has a piece of chalk handy that she uses to mark the walls with an arrow pointing back the way they came.  If they need to leave in a hurry they follow the arrows out.  In her other hand she has one of her candles.  It's not particularly bright, but will be a handy back up illumination if something happens to the lantern.

Snow nods to Mord, "That makes sense to me Mord."

Snow pauses by the pools of water curious where they're coming from... Dripping from above? underground pool? filtered in from the cave opening?

Trogs were amphibious, and would likely be directed towards the way they came.

"If the Trogs use this water there should be tracks of their activity?", Snow glances at Holly and Glumr to see if they can confirm this.

At 'intersections' Snow will mark several arrows to make it very obvious which way is out and leave a little candle to mark the arrows.  The candles will only last a hour, and she only has five of them.  If we have to beat a hasty retreat it'll be well worth it.
Mord
player, 69 posts
Reading is overrated
Clubs are top diplomats
Wed 21 Oct 2009
at 11:17
  • msg #233

Re: Arkus - Champion of Goldenpoint

Snow:
Snow frowns over the vast sum of silver Mord spent on oil, but what's done is done.  Theres 792 silvers left, and now is as good a time as any to divy what's up left.

Coincidentally, it splits up six ways nice.  Each triple fang is alloted 132 silvers before we move on.

Snow bundles her share up in a pre counted strings, or swaths them up in cloth to make counting them less of a chore should she wish to spend it.


Mord considers turning Snows frown upside down ;)
Glumr
player, 129 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 21 Oct 2009
at 12:42
  • msg #234

Re: Arkus - Champion of Goldenpoint

Glumr stows his bow and grips his walking stick by the narrow end, showing it to be the club it truly is.  "I agree Mord."  Glumr nods.

He takes some wintergreen from his belt pouch and crushes it into two small balls then places one up each nostril.  "It might help with the smell" he says to his companions and offers them some from the pouch.

Glumr looks to see if he can find any signs that would show them a clue on the direction.
Glumr rolled 22 using 1d20+4. Track Trogs.

OCC - Is the cave open above us?  Not understanding the reference to the out croppings.

This message was last edited by the player at 12:43, Wed 21 Oct 2009.
Snow
player, 147 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 21 Oct 2009
at 14:15
  • msg #235

Re: Arkus - Champion of Goldenpoint

Snow shakes her head slight, and politely declines Glumr's offer.  She wants to keep her senses as sharp as possible to help stay alert to the coming and goings of things around her at the moment.

If the smell gets much worse she might change her mind.
Fritzholm
GM, 186 posts
Dungeon Mastering
without a net
Thu 22 Oct 2009
at 06:24
  • msg #236

Re: Arkus - Champion of Goldenpoint

Snow's candles provide a more accurate measure of time underground than the lantern.  One has already burned down to a nub.  It's useless as a candle now, but Snow hesitates to discard the last bits of wax and tucks them into her pouch before lighting a new one.  It's generally hard to keep the candle lit down here in the breezy, damp cave. Even though Snow was careful with it the first one went out a couple times and she had to re-light it from the lantern's flame.  Also, lacking a candle holder, Snow is using a scrap of leather around the base of the candle to keep occasional drips of hot wax off her hand.

It's very tricky to track creatures along rock and through pools of water, but somehow Glumr has hit upon a successful technique of some sort.  Holly follows with the lantern close by and offers helpful tips on which scratches are natural and which are unnatural.  It also help that many trogs have passed this way.  The upcroppings of rock I spoke of are the high ground in this cavern They get to be up to 6 feet above the level of the water in the pools.  The roof of the cavern is higher here than it has been previously.  There's no danger of bumping your head, but there's no opening to the sky either.  The troglodytes' travel path through this area is mostly to and from the wider exits - the one you entered from and tunnel off to the left.  The tracks avoid the pools.  You find evidence of a fire and a broken discarded tool that looks unlike tools you're familiar with.  If you were pressed to guess, you would say that no one has been through here in the last 2 or 3 days.

Glumr, please roll a D20 regarding the wintergreen stuffed up your nose.  Amusing results occur on a 1 or a 2.
Glumr
player, 130 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 22 Oct 2009
at 13:30
  • msg #237

Re: Arkus - Champion of Goldenpoint

Glumr rolled 10 using 1d20. Wintergreen in Nose.

"I think we should follow the tracks"  Glumr states the obvious.  "Let's check these large tunnels out and see if we can find Arkus."
Fritzholm
GM, 187 posts
Dungeon Mastering
without a net
Mon 26 Oct 2009
at 06:03
  • msg #238

Re: Arkus - Champion of Goldenpoint

You travel down the tunnel to the left.  By the time you've left the open cavern behind you the tunnel has already begun to narrow and grow shorter.  It's not long before you notice signs of carving.  From there on the tunnel has clearly been made artificially larger and there are occasional wooden braces and supports along the walls and ceiling.  You reach a point where there is a crude stairway carved into the right side wall leading down.  No further effort has been made to expand the tunnel ahead, but it does continue.

It is pretty clear to all using Mord's earlier logic it is likely that the trogs took the hero through the larger stairway branch.  After a short discussion you descend the stairs.  They join another tunnel that runs about 20 feet wide.  Left or right - there's no obvious clear path here.
It's eerily quite and the stench is stronger.  There's little or no air circulation.  The floor is uneven and damp, not as hard as the solid rock underfoot in the rest of your travel so far, but more gravely and muddy.
Mord
player, 70 posts
Reading is overrated
Clubs are top diplomats
Mon 26 Oct 2009
at 09:27
  • msg #239

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #238):

I ask folks to be as still as possible and listen for any clues that might tell us which direction to go at the left-right tunnel.
Glumr
player, 131 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 26 Oct 2009
at 14:28
  • msg #240

Re: Arkus - Champion of Goldenpoint

Glumr rolled 7 using 1d20+4. Trackin Trogs.

Glumr crouches down to look at the loose floors.   Unfortunately he can not really make anything of it, shedding no clue on the direction in which to go.  He looks at his companions and shrugs "I've got nothing."
Snow
player, 148 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 26 Oct 2009
at 14:50
  • msg #241

Re: Arkus - Champion of Goldenpoint

Snow takes the moment to brush her fingers over the walls thoughtfully.  Tunneling, bracing, and underground constructions.  From what she recalled they werent the sort that did such things.  Was something else at work here, or were the Trogs simply making use of an abandoned area, perhaps dwarvern?

Regarding the wall thoughtfully by candlelight, Snow tries to discern how well kept the braces and what not are.  At the intersection, she'll try and discern if one tunnel is better kept than the other, and suggest that path.

If all else fails, she'll suggest turning 'right'.
Fritzholm
GM, 188 posts
Dungeon Mastering
without a net
Mon 26 Oct 2009
at 19:50
  • msg #242

Re: Arkus - Champion of Goldenpoint

The braces appear to be new.  There's no rot in the wood.  Maybe the tunneling and the stairway is new too.  The walls that have been cut back are rough and uneven, but good enough for their practical purpose.  The stairs are also made more form function than style.  Is mining out a cave something a troglodyte would do?  It doesn't seem like it, but you know so little about them.

A hush falls over the group. Everyone holds their breath.  Mord listens.  It is so quiet, but there is at one point the faintest sound.  Mord thinks it came from the right.  It's hard to be sure.

Glumr finds a couple faint, mostly warn-away tracks, but they are on the first steps going up, which does you no good.

All else fails.  Snow suggests you turn right.

You travel a good distance down the wide tunnel.  Your steps echo in strange ways which causes you to keep stopping and listening for something you thought you heard, but nothing's ever there.  Snow's second candle is about spent when you see something along the right wall.  From far off it looks like possibly a root with several lighter colored somethings woven into it.
Snow
player, 149 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 26 Oct 2009
at 20:36
  • msg #243

Re: Arkus - Champion of Goldenpoint

Snow waits, idling where she stands, letting the others investigate.  She takes the short break, to fish a fresh candle from her pouch to replace the one that's nearly spent.  They're spending longer in the cave than she really expected.  It's less cave and more underground complex.
Glumr
player, 132 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 27 Oct 2009
at 16:35
  • msg #244

Re: Arkus - Champion of Goldenpoint

Glumr feels uneasy and tries to see if he can spot any trouble.

Glumr rolled 18 using 1d20+4. Spot Trouble.

If there is no trouble, then...


Feeling that danger is not eminent, Glumr moves to check out the object on the right wall.

"Look at that thing...  It looks like a root with several lighter colored somethings woven into it.  I'm going to check it out." he says to the party.
Fritzholm
GM, 189 posts
Dungeon Mastering
without a net
Tue 27 Oct 2009
at 18:38
  • msg #245

Re: Arkus - Champion of Goldenpoint

It turns out not to be a root, but carved wood.  There are bones, worn flat, intertwined with the wood.  The bones have some symbols carved into them that mean nothing to Glumr.  The whole thing looks similar to the decorations near the entrance.
Snow
player, 150 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 27 Oct 2009
at 19:00
  • msg #246

Re: Arkus - Champion of Goldenpoint

Fresh candle lit, Snow procedes to take a look at the colorful carvings to see if she can discern anything useful from it.  Holding the candle close enough to illuminate, but not burn, she purses her lips thoughtfully as she looks it over.
Holly
player, 85 posts
Protect the Land
to protect your Children
Tue 27 Oct 2009
at 20:05
  • msg #247

Re: Arkus - Champion of Goldenpoint

Holly moves the lantern closer as well, to see what Snow is checking out.  She had been quiet throughout the walking in the tunnels, happy to let the others lead and for her to simply follow.  Now there was a chance for her to supply some support to the group.  She tried to identify the root that was the centre of the activity.

[Knowledge check roll of 8 in total.]
Glumr
player, 133 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 27 Oct 2009
at 20:20
  • msg #248

Re: Arkus - Champion of Goldenpoint

"It's not a root." Glumr says to his group.  "It's the same decorations that were out by the entrance."
Fritzholm
GM, 190 posts
Dungeon Mastering
without a net
Tue 27 Oct 2009
at 20:23
  • msg #249

Re: Arkus - Champion of Goldenpoint

The party gathers around the wood and bone item that is attached to the wall and floor.  Holly thinks the wood is a strange type.  She hasn't seen it in the Triplefang lands.  Snow recognizes the symbols as a phonetic form of Dragon.  The words are a bit strange.  But it's pretty clear that it's a warning.  There is clearly danger.  Her best guess is BEWARE OF DARK.
Snow
player, 151 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 27 Oct 2009
at 23:02
  • msg #250

Re: Arkus - Champion of Goldenpoint

"I've seen these symbols before.  They're... runes... i think.  A warning of some sort.  Warning us to be watchful of the dark... or the void... or something like that.  It's pretty vague language with alot of nuances.  I... I dont think it's Trog."

Snow's brow furrows a little as she tries to recall if Trogs... amphibious lizard sorts that they are, have closer linguistic relations to goblinoids or kobolds...
Fritzholm
GM, 191 posts
Dungeon Mastering
without a net
Wed 28 Oct 2009
at 07:28
  • msg #251

Re: Arkus - Champion of Goldenpoint

Admittedly, you all know little about trogs.  If and when you encounter them you may be able to sort out fact from fiction and bring home some genuine information.  You know they stink and that they are some sort of reptile.  Glumr says that he's certain they are not goblinoids.  Also, by their tracks they walk upright and have sharp claws.  Holly insists that a creature cannot be both a reptile and an amphibian.  After sorting it out in her mind Snow decides that troglodytes' primary language is probably Draconian.  Mord points out that reptiles are slow and lethargic in cool places such as these tunnels.

What does this all have to do with a warning about the danger of darkness?  It's hard to say.
Mord
player, 71 posts
Reading is overrated
Clubs are top diplomats
Wed 28 Oct 2009
at 09:00
  • msg #252

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #251):

I gots da plan... lets find a Trog and make him tell us what it says.
Glumr
player, 135 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 28 Oct 2009
at 12:24
  • msg #253

Re: Arkus - Champion of Goldenpoint

"'Ware the dark?"  Glumr asks Holly rhetorically.  "I don't like the sound of that.  How are we doing on lantern oil?"

He looks to Mord and chuckles.  "I'm not positive my friend, but I'm thinking the Trogs are probably not going to be very friendly when we do find one.  Just saying.  Let's see if we can bring this with us."

OCC - Can we bring the piece with the writing along with us?  If so, I'm going to pull it off and stick it in my pack.

Glumr is excited and a bit nervous.  He's heard stories around a pint or two of the Troglodytes and adventures through underground dungeons.  He never believed that the road would take him where it has.   He grips his club tightly, checks his quicker, and mentally feels prepared.  His eyes flash their tell of blue.

"Let's find Arkus and leave this foul place."  Glurm says quietly, then spits.
This message was last edited by the player at 12:27, Wed 28 Oct 2009.
Holly
player, 86 posts
Protect the Land
to protect your Children
Wed 28 Oct 2009
at 13:09
  • msg #254

Re: Arkus - Champion of Goldenpoint

"Sounds a good idea to me."  Holly says as she moves away from the warning, wondering if it was part of the structure, or placed here in the tunnel.

She considered the work that had been done in the tunnel, and the effort undertaken.  She didn't recognise any great gems or gold running through the stone, and wondered what would drive people, or trogs, to dig out this wide tunnel.  Perhaps there was something hidden here, that was worth all the effort.  Holly looked around, to see if anyhting had been uncovered in the tunnel.
Snow
player, 152 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 28 Oct 2009
at 15:16
  • msg #255

Re: Arkus - Champion of Goldenpoint

Snow's looking the runes over thoughtfully, if Glumr reaches for it she'll slap his hand away, "Your packrat nature is going to get someone killed someday and then what am i going to tell your mother?  It's just a sign but it could just as easily be a trigger for an alarm or trap.  "
This message was last edited by the player at 15:43, Wed 28 Oct 2009.
Fritzholm
GM, 193 posts
Dungeon Mastering
without a net
Wed 28 Oct 2009
at 15:21
  • msg #256

Re: Arkus - Champion of Goldenpoint

Sorry about slacking off on the description.  This part of the tunnel you are in now is quite wide, but it's natural.  There are no wooden braces or carved walls down where you are now.  The section of tunnel above, and the stairs were mined and worked.  Holly's right, though.   That is a lot of effort to put forth.  For what?

The pieces of bone on which the symbols are written can not be simply slipped out, but you can break the surrounding wood.  That is just what Glumr does.  He gets his knife out and carves at the wood until he can pry the pieces of bone free and slips them into his pack.  The wood now looks less decorative and more like vandals have had at it, which they have.

What now?
Fritzholm
GM, 194 posts
Dungeon Mastering
without a net
Wed 28 Oct 2009
at 15:26
  • msg #257

Re: Arkus - Champion of Goldenpoint

Doh!  RPoL got me.  Snow got a post in there while I was posting.

Glumr takes Snow's advice to heart and decides not to take the pieces of bone out.  Everything still looks unvandalized.
Glumr
player, 136 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 28 Oct 2009
at 15:38
  • msg #258

Re: Arkus - Champion of Goldenpoint

Glumr looks to Snow a bit hurt and chides her a bit.  "I'm not being a packrat, I figure this sign would be of importance to what this cave is, and what it means to the town of Gollag.  I'm sure the elders there would want to see it to better understand the region.

Cousin, I am not here for my own needs, but to help the people. The more they know will help preserve them in this hostile region.

Let's forget this and carry on then.
"
This message was last edited by the player at 15:39, Wed 28 Oct 2009.
Snow
player, 153 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 28 Oct 2009
at 15:48
  • msg #259

Re: Arkus - Champion of Goldenpoint

"Odd, the way you seem to take a certain amount of glee into walking into the maw of certain danger, I'd think that the fever of adventure and grandoise dellusion of glory have taken hold of your senses.  Trogs live here.  Should we find ourselves at their mercy, it would be nice not to have been caught ransacking through thier home without thought.  How well inclined would you be towards strangers ransacking through your things?"
Glumr
player, 137 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 28 Oct 2009
at 17:30
  • msg #260

Re: Arkus - Champion of Goldenpoint

"If by 'things' you mean the town of Gollag... It makes me mad.  I'm not going to take it sitting around.  I've come here to find Arkus and see what we can do about ridding the area of these creatures.  They've not been the innocents here.  I have nothing but contempt for them."  Glumr spits.

"We're in their home.  Sign or no, I expect nothing but a hostile encounter when we find them.  Come now, let's keep moving.  The less time there is solid stone above my head the better." Glumr gestures for everyone to keep moving down the tunnels.
Snow
player, 154 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 28 Oct 2009
at 17:35
  • msg #261

Re: Arkus - Champion of Goldenpoint

Snow glances at Holly and lets out a deep breath, "He really is going to get someone killed.  By then... it'll be too late to do anything about it."
This message was last edited by the player at 17:37, Wed 28 Oct 2009.
Holly
player, 87 posts
Protect the Land
to protect your Children
Thu 29 Oct 2009
at 09:48
  • msg #262

Re: Arkus - Champion of Goldenpoint

Holly smiled as she said, "Indeed Sister.  Sometimes I think the gods gave him the wrong body.  The way he puts himself in harms way, he should be built like Mord, to get himself out of the problems."  Holly then moved over to Glumr, and placed a hand on his shoulder.

"I would leave them Glumr.  They are here for a reason, and I for one would say they should stay.  Lets find Arkus, and get out of here first, then worry about what has been unleashed from this natural chamber."
Fritzholm
GM, 196 posts
Dungeon Mastering
without a net
Mon 2 Nov 2009
at 20:58
  • msg #263

Re: Arkus - Champion of Goldenpoint

The party presses on.

The tunnel stays as wide as it has been, about 20 feet wide and 20 feet high at its highest point - room enough for missile fire.  There's some airflow here and the smell isn't bad.  The floor is somewhat bowl shaped, so its a few feet higher near the walls.  The floor there is also solid rock.  It's more mucky and gravelly in the middle of the tunnel.  It's very quiet.  Any sound echoes.  However, the party has become better at moving without making much noise.  Everyone is keeping a sharp eye out and listening carefully as you go.

Everyone please make Spot and Initiative rolls.
Snow
player, 157 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 2 Nov 2009
at 22:47
  • msg #264

Re: Arkus - Champion of Goldenpoint

Snow has all but given up seeing anything around Mord's massive bod, which seems to blot out her view of the tunnel ahead.


In an attempt to move more quietly, Snow perhaps pays more attention to the noise she's making when she should be attentive to the ambiant environment.


She is however on edge and very alert to act should obvious dangers make itself known.
Mord
player, 73 posts
Reading is overrated
Clubs are top diplomats
Tue 3 Nov 2009
at 10:18
  • msg #265

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #263):

Mord is becoming distracted by his hunger.  He longs for a snack his grandma used to make on the campfire for all her grandchildren -- sugary bread dough put on a skewer to roast over the flames-- skewbies she called them.  Yum!
Glumr
player, 139 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 3 Nov 2009
at 13:22
  • msg #266

Re: Arkus - Champion of Goldenpoint

Glumr feels that trouble is lurking, but he's not sure why.  He stows his club and readies his bow and quiver as opportunity of the cave system allows it.  His eyes flash the blue tell of excitement.

Unfortunately, if Glumr was focused more on his equipment then his surroundings, he may have noticed the trouble ahead.  Something experience will teach this young ranger.

Glumr rolled 5 using 1d20+2. Spot Trouble.
Glumr rolled 19 using 1d20+4. Initiative.

This message was last edited by the player at 13:22, Tue 03 Nov 2009.
Fritzholm
GM, 198 posts
Dungeon Mastering
without a net
Tue 3 Nov 2009
at 22:29
  • msg #267

Beware the Dark

"Hey!" Vidar shouts, firing an arrow at the roof of the cave.  "There's something up there."

His second shot strikes home.  You hear a high pitched shriek of some sort.

The eye blasts out loud horn fanfare which snaps you into action.  The sound echoes off the seemingly endless tunnel walls.

Everyone now gains a +1 to hit and damage rolls.

Rolf catches sight of what Vidar was shooting at and fires at it too.  He hits.  Some sort of grey mass of what looks vaguely like a bat's wing, but much larger falls to the tunnel floor next to the eye.

"Lookout, there's still one up there," warns Rolf.

Just then everything goes completely pitch black.

Init order
21 Snow
21 Vidar
19 Glumr
17 Eye
15 Rolf
10 Monster
 8 Holly
 7 Mord

I need actions for Snow and Glumr.
Holly
player, 90 posts
Protect the Land
to protect your Children
Tue 3 Nov 2009
at 22:43
  • msg #268

Re: Beware the Dark

Even in the Dark, and with the others doing their own thing around her, Holly did what she had been taught to do when plunged into unnatural darkness. "Obad-Hai light this place with your presence", she called forth her spell.

[Holly casts Light on the stick of the torch she is carrying]
Snow
player, 162 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 4 Nov 2009
at 00:45
  • msg #269

Re: Beware the Dark

Snow mutters, "Gee... we spent all that silver on a lantern and were still in the dark...", in a tongue no one should be able to really understand.


Snow passes a hand over her candle to be sure the flame went out, and that the candle is no longer lit...

(Presuming the fires went out, and it wasnt a magical 'black out'...)

Snow concentrates, and channels her arcane energy as she's been taught and makes a squishing circular motion over her head as she works a quick spell.  Several motes of electric blue lights glimmer into existence to provide 'poor' lighting (5' of lighting and another 5' or so of dim lighting).  It's not the best lighting but will at least be enough to keep us from stabbing one another and give us a clue when something is rushing to melee us.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(Presuming the candle is still lit, and Snow can feel the heat from the candle)
(Not a good roll to identify the source of the magical darkness, if that's what it is...
19:45, Today: Snow rolled 9 using 1d20+6. Spell Craft ~ Identify Magical Darkness. )


"It's not a natural darkness.  We need to back out of here or concede that we're going to be fighting blind..."

Snow flattens to one side of the wall and starts to side step back the way they came in an attempt to escape the magical darkness.
This message was last edited by the player at 00:46, Wed 04 Nov 2009.
Fritzholm
GM, 201 posts
Dungeon Mastering
without a net
Wed 4 Nov 2009
at 02:28
  • msg #270

Re: Beware the Dark



"It's not a natural darkness.  We need to back out of here or concede that we're going to be fighting blind..." says Snow.
Glumr
player, 141 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 4 Nov 2009
at 16:29
  • msg #271

Re: Beware the Dark

Having darkness drop down upon them, Glumr is fast to react.
OCC - Did Glumr see what Vidar was shooting at?

Not sure where we are in relation to the room and each other.  Assuming that we are about mid room, and the party is at Mord and Glumr's back, leaves him only one direction to be able to swiftly move.

Leading with arrow as piercing weapon.


Considering what ever cast the darkness on the part would try to position it in the middle of the group, and the fact that his retreat in blocked by his companions, Glumr rushes forward in hopes to beak through the darkness, arrow leading least he should rush into whatever is attacking them.  "Get the lantern out of the darkness" He yells to his companions.
Fritzholm
GM, 202 posts
Dungeon Mastering
without a net
Thu 5 Nov 2009
at 05:06
  • msg #272

Re: Beware the Dark

Snow, Vidar, Glumr, and Rolf all retreat away from the center of the group.

Something thumps Mord hard across the shoulder, and drops onto him.

Mord takes 3 points of damage.


Holly casts a spell on her lantern.  The area around Mord, Holly, and the eye is now illuminated dimly.  There is some strange grey thing about the size of a dog on Mord, battling him with its tentacles.

All attacks on the monster have a 20% miss chance.
I need Mord's action next.

This message was last edited by the GM at 05:17, Thu 05 Nov 2009.
Mord
player, 74 posts
Reading is overrated
Clubs are top diplomats
Thu 5 Nov 2009
at 10:25
  • msg #273

Re: Beware the Dark

In reply to Fritzholm (msg #272):

Mord easily breaks free of the tentacles, pushing the beast off with his mighty boot in its chest.  He then steps back and takes a powerful swing at it with his greatclub.  The blurry darkness helps the beast avoid the full force of the blow but it is still enough to stagger it for a moment.

"Fear not foul beast! Mord Ironfist has plenty more for you this day... come get some!"
Holly
player, 91 posts
Protect the Land
to protect your Children
Thu 5 Nov 2009
at 13:03
  • msg #274

Re: Beware the Dark

Pleased that her actions have helped Mord to stay away from danger, she moves to put the warrior between herself and the grey monster.  Slipping her hand into her pouch, she pulls out a stone and prepares to wind up her sling.  With luck she could step away from the cover of Mord and hit it when the sling was ready.

[Holly will prepare her sling this turn, to attack next.]
Fritzholm
GM, 203 posts
Dungeon Mastering
without a net
Thu 5 Nov 2009
at 20:34
  • msg #275

Farewell the Dark

I don't think Mord actually rolled his 20% miss chance so I rolled for him.

Mord's blow not only staggers the strange creature, but seems to kill it.  The darkness winks out altogether.  The party is left standing in a wide area.  The lantern glow is a bit stronger now that it's magically enhanced.  Two grey corpses lay on the ground.  They're similar to octopi but with rubbery winglike membranes between the tentacles.
Mord
player, 75 posts
Reading is overrated
Clubs are top diplomats
Thu 5 Nov 2009
at 20:35
  • msg #276

Re: Farewell the Dark

In reply to Fritzholm (msg #275):

20% is just -4 to hit...  I rolled a 20 after modifiers, so if a 16 hits, its a hit.
Fritzholm
GM, 205 posts
Dungeon Mastering
without a net
Thu 5 Nov 2009
at 20:47
  • msg #277

Re: Farewell the Dark

I see.  That's not how concealment works.  It's an additional roll after a potential hit.   As it turns out a 16 would've been a miss, so this happens to work in your favor.
Glumr
player, 143 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 5 Nov 2009
at 20:59
  • msg #278

Re: Farewell the Dark

"This must be what the signs meant" Glumr says to his companions.  "Nice hunting Mord" he exclaims, clasping Mord on the shoulder.

Glumr pokes the creature with an arrow, trying to see if he can understand them a bit more.

"Let's keep the lantern burning and keep moving.  Keep an eye out for any more of those things."

Glumr pokes around the muck, looking for anything out of ordinary while waiting for everyone to get ready to move on.
Glumr rolled 5 using 1d20+4. Search the room. (WTF?!?!)
This message was last edited by the player at 21:11, Thu 05 Nov 2009.
Holly
player, 93 posts
Protect the Land
to protect your Children
Thu 5 Nov 2009
at 22:58
  • msg #279

Re: Farewell the Dark

Holly gives Glumr an evil look, wondering how he had failed to notice it was her casting her spell that had enabled Mord to kill the creatures, but simply "hurumphed" and waited for the others to look around whilst she considered whether she needed to clip Glumr around the head.  Deciding that perhaps she'd just let him bleed next time his own stupidity got him cut, she decided to save the oil and blew out the lamp for a moment.
Snow
player, 165 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 6 Nov 2009
at 01:08
  • msg #280

Re: Farewell the Dark

Snow edges back into the room slowly on the cautious side still holding her lit candle.  Noticing Holly's surly look, "He's still family... It's a shame you cant pick family like you can pick friends?"

Snow walks carefully over to the flying octupus things.  Sticking each with her long spear once to  make sure they're dead before moving closer to examine them.  Holding her candle up higher she glances up to makes sure no more will be dropping on her before examining them a bit more.

After her curiosity is satisfied (and everyone else has wandered around and potentially flushed any ambushes...), she'll walk a circuit around the room once looking about for anything that might be interesting.
This message was last edited by the player at 01:09, Fri 06 Nov 2009.
Fritzholm
GM, 206 posts
Dungeon Mastering
without a net
Fri 6 Nov 2009
at 08:26
  • msg #281

Arkus - Champion of Goldenpoint

It was nearing time to refill the lantern's oil anyhow.  The light spell makes this chore a lot easier since it is dangerous to do while the flame is lit.

Snow is surprised to find her spear bounces off the unexpectedly hard hide of the tentacled creature.  Rolf kicks the corpse over and pokes at it.

"Try jabbing it there," he says to Snow.

Snow drives her spear into the corpse putting more weight into it this time.

"With all their coming and going, why in the world wouldn't the trogs have killed these things?  You sure do find some oddities underground, don't you?"

The creatures are indeed odd.  They have a very muscly short gripping appendage and numerous longer tentacles (strangely, the two have different numbers of tentacles).  It seems as though they might be able to fly somehow, using the wing-like membranes between their tentacles.  They are small but heavy (not normally conducive to flying) and strong and can clearly bring about magical darkness without a verbal component.  They have jawless mouths and no eyes.

The area is not a room really.  This section of the tunnel is indistinct from the rest, which now feels like goes on forever in both directions.  Glumr's best reckoning has this tunnel following the approximate hill line vaguely north to south with the party heading south now, but the twists and turns that led you down to this relatively straight tunnel make this a sketchy guess at best.  A search by Glumr and Snow, pointedly each working alone, turns up nothing of interest.  At least there are no more of those creatures...  here.

Mord pulls off the upper portion of his hide armor for a short while to put his shoulder though some stretching and a full range of motion.  It's bruised worse than he thought.  He's glad the attack struck him in a durable area.

Holly re-lights the lantern before Snow's 3rd candle dies out.  The party is ready to move again.
Glumr
player, 145 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 6 Nov 2009
at 13:29
  • msg #282

Re: Arkus - Champion of Goldenpoint

Glumr feels the tension in the room, but unsure of how to dispel it, he decides to ignore it.  There will be plenty of time to air things out with the girls once the sky is back above all their heads.

"Come, let us keep moving and ware the tunnel above our heads least we find more of these things."  He starts heading down the tunnel in the direction they've been traveling in, keeping an eye on the ceiling.
Holly
player, 94 posts
Protect the Land
to protect your Children
Fri 6 Nov 2009
at 20:17
  • msg #283

Re: Arkus - Champion of Goldenpoint

Although she was closest to nature, Holly found no great desire to inspect the bodies.  All did say was, "I hope they are not just youngsters!  Anything bigger would be a lot for even Mord to handle!".

Glad to be moving on again, she got into position besides Mord, and waited for the warrior to move out in the lead.
Snow
player, 166 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 6 Nov 2009
at 20:34
  • msg #284

Re: Arkus - Champion of Goldenpoint

Snow pokes and prods the octo thingy a little more.

"It's magical... It made magical darkness."

Snow purses her lips thoughtfully considering what that might mean if anything.  Snow takes the opportunity to light a fresh candle as the current one starts to dwindle to uselessness.

"We've been down here... three hours.  It might be notably more dangerous ahead, perhaps we should take the opportunity to rest, and have a quick meal before moving one.  We might not have the opportunity to do so later."

If she's clearly in the miniority on the sentiment she'll follow along quietly.  Trail rations might taste like worn leather and parchment, but it was better than an empty tummy.  Snow will have her meal on the run if forced to travel along with the others.
Mord
player, 77 posts
Reading is overrated
Clubs are top diplomats
Sat 7 Nov 2009
at 00:42
  • msg #285

Re: Arkus - Champion of Goldenpoint

In reply to Snow (msg #284):

"You're right Snow, some food and water would be great right now and give my shoulder a chance to settle down a bit.
We don't have to stop long."
Snow
player, 167 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sat 7 Nov 2009
at 04:50
  • msg #286

Re: Arkus - Champion of Goldenpoint

Snow nods, "Let Holly take a look at that Mord.  I'll see what i can get done... quickly..."

Snow settles to quickly try and work something tasty... quick... and 'cold' for a meal.

She'll soak some of the dried fruits, to bring out somemore flavor and make it seem at least a little juicier.  She tucks bits of the dried beef into what's left of he fresh bread to make  sort of 'meat roll'.  It's not her best meal, but the best she can do under the circumstances.  She makes enough for everyone.

"How much longer are we planning to be down here?  We're not spending the night down here are we?"
Mord
player, 78 posts
Reading is overrated
Clubs are top diplomats
Sat 7 Nov 2009
at 08:33
  • msg #287

Re: Arkus - Champion of Goldenpoint

In reply to Snow (msg #286):

there is no way of know how far in Arkus was taken.  I think we should be prepared to stay overnight if we dont find more clues in the next 6 hours.  We can always push ourselves a bit on the way out if we find him, but we will need to rest if the search continues into another day.
Holly
player, 95 posts
Protect the Land
to protect your Children
Sat 7 Nov 2009
at 12:51
  • msg #288

Re: Arkus - Champion of Goldenpoint

Holly moves forward and gently places her hand on Mord's shoulder, testing the wound, and considering the best way to treat it.  Deciding that if they needed to fight, then Mord better be healthy, she uses her best healing spell to ease the pain so that the potions would be available if she was unconscious.

[Holly casts CLW on Mord, for 7 points.  Mord fully healed again.]
Fritzholm
GM, 207 posts
Dungeon Mastering
without a net
Sun 8 Nov 2009
at 22:29
  • msg #289

Re: Arkus - Champion of Goldenpoint

Steeling themselves for a LONG stay underground, this group of young heroes ventures onward.  They are a bit jumpy, though.  Several times someone from the group fires at stalactites or dives for cover when the lantern flickers.  Luckily there are no further grey bat-octopi attacks.
The tunnel's walls and roof are starting to have more and more cracks and holes.  Water drips from many of them and everything around is damp or wet.  It feels like it is raining lightly.  The light dripping and splashing eliminates that troubling feeling of silence you'd been dealing with.  Strange dark orange mosses and various large fungi are growing here.  Holly warns against eating any of it.  The pools of water, on the other hand, seem fresh enough.  You can't refill you waterskins here if you like.  Any lingering trog stink has long since been replaced by a different, not altogether bad underground smell.  Glumr, getting tired of the scent of wintergreen, considers removing the leaves from his nose.  The ground alternates between patches of gravelly mud, slick wet rock, and carpets of the weird moss.

Mord holds up a hand signaling for silence.  You all freeze in place.  Barely, over the quiet sound of dripping and splashing, you hear movement and skittering far beyond the very edge of the lantern's light.
Glumr
player, 146 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 9 Nov 2009
at 13:24
  • msg #290

Re: Arkus - Champion of Goldenpoint

OCC - Assuming you meant we CAN fill our waterskins... and so I did.

Glumr wonders why they havent seen any signs of the troglodytes.  He was about to remove the wintergreen from his nose when Mord drew the party's attention.  Deciding that the light from the lantern has already blown their element of surprise, Glumr moves forward a bit, weapon ready, to see if he can spot the source of the noise.
Glumr rolled 22 using 1d20+2. Spot Trouble.
Snow
player, 168 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 9 Nov 2009
at 13:52
  • msg #291

Re: Arkus - Champion of Goldenpoint

Snow trudges along quietly, it's clear she's pretty miserable, but she's not complaining at all.

When Holly warns against eating the molds and fungus and stuff, Snow asks which one, Holly thinks is the most dangerous to eat.  When she points it out, Snow dips the point of her long spear into it, to smear some of it around on the point of her spear, "Thanks..."

(you said can't fill the water, if this is correct, Snow doesnt fill her water skin)

When the water seems fresh enough to drink with out fear of keeling over dead, Snow takes her turn to fill her waterskin.  She'll pause to mark the entrances to this area with a circle and little watery wave in Drac.  (She's been marking directions since the entrance of the cave to make sure you dont get lost, or wander in circles.)

When Mord signals a stop, Snow kneels, and puts her candle against the side of the wall so that she has her hand free if she needs it.  The Long Spear is left near her feet, and is easily accessible.  She slips a Javelin free to throw in case there's trouble and... waits.
Holly
player, 96 posts
Protect the Land
to protect your Children
Mon 9 Nov 2009
at 22:15
  • msg #292

Re: Arkus - Champion of Goldenpoint

For a moment Holly considers turning out the lamp, and then quickly reconsiders. Darkness would do more harm than good at the moment. Deciding to cast Mord's shadow as large and frightening as possible, she hopes to scare off a potential threat. At least she hoped it would.
Fritzholm
GM, 208 posts
Dungeon Mastering
without a net
Tue 10 Nov 2009
at 05:15
  • msg #293

Re: Arkus - Champion of Goldenpoint

:-)  Opps.  Yes, I meant you *can* fill your waterskins.

Ever since you descended the stairway, which was fully carved out of the soild rock you have been in the same long, straight, wide, tunnel.  Since you were entering this long, straight, wide tunnel from the side you had to choose which way to go down it.  Aside from that there have been no rooms or branches since.  Even here it's still just the same, basically uniform, width and height (about 20').  No real entrances or exits.

Glumr peers out into the darkness beyond the reach of the lantern.  There's no light source out there so he doesn't see anything.  However, the party is patient.  Everyone prepares for...  something to attack.  (DM awards circumstantial +2 to initiative rolls.)  Eventually, Glumr catches a few glints of red eyes a little lower to the ground than where dogs' eyes would be.  He may take one shot at -5 for distance and vagueness of location, with a 50% miss chance in addition (roll d100 - miss on a 50 or less) if he'd like.

Everyone please roll initiative, and tell me if anyone (other than Glumr) is moving out of marching order formation before the encounter.
Snow
player, 169 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 10 Nov 2009
at 05:40
  • msg #294

Re: Arkus - Champion of Goldenpoint

No.  Not really, Snow senses something is wrong and hopes Glumr didnt just get eaten.  What will she tell his mother if that happens?  She siddles forward a little leaving her candle behind to cover Mord's flank from behind with the goblin longsword.  Lips thinning to a determine scowl she sets the long spear and 'listens'.  They cant see all that far so she's hoping to hear something for a warning of imminent danger.
Mord
player, 79 posts
Reading is overrated
Clubs are top diplomats
Tue 10 Nov 2009
at 06:38
  • msg #295

Re: Arkus - Champion of Goldenpoint

In reply to Snow (msg #294):

I will move up slowly by Glumr's side to see if I can also spot whatever has caught his attention.  My club is raised and readied in case something charges us.
Glumr
player, 147 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 10 Nov 2009
at 15:25
  • msg #296

Re: Arkus - Champion of Goldenpoint

Glumr hesitates, not wanting to fire at an unknown.  "Hold Mord" he whispers to his companion.  "Don't strike until we know what we're up against.  Let's move back and draw it into the light."

He draws his bow and starts backing away slowly, ready to fire if the thing springs at him, hoping to draw it into the light.

He calls to the eyes "We've got you!  Come out into the light slowly least we may see you better!".

Three thoughts come to his mind.  Why arent there any signs of the Trogladytes down here... did they go the wrong way?  He wonders if the eye has any abilities to see in the dark.  And mostly he wonders why the gods have chosen him for this roll.

He glances back to see if Mr. Eye is in "earshot".  The thought of how definable earshot is makes him chuckle to himself silently despite the current situation.
This message was last edited by the player at 19:09, Tue 10 Nov 2009.
Mord
player, 80 posts
Reading is overrated
Clubs are top diplomats
Tue 10 Nov 2009
at 16:08
  • msg #297

Re: Arkus - Champion of Goldenpoint

In reply to Glumr (msg #296):

I will back up with Glumr.

"these aren't gonna be Troggs" he whispers back.  "If we live, we need to backtrack to the stairway and pick up their scent again"
Holly
player, 97 posts
Protect the Land
to protect your Children
Wed 11 Nov 2009
at 19:27
  • msg #298

Re: Arkus - Champion of Goldenpoint

Holly knew that she should let Mord and Glumr lead the way, but her curiosity was high, and she stepped towards the area Glumr had identified as holding the eyes.  She was intending to either move them back with the light, or perhaps catch a glimpse of them.  She was sure the distance the light did give would keep her safe enough from immediate attack, if that was what the eyes were there for.

[Holly will move forward, and try to cast the light over the area Glumr says the eyes are.  She will step beyond the others to light up the area.]
Fritzholm
GM, 209 posts
Dungeon Mastering
without a net
Thu 12 Nov 2009
at 04:22
  • msg #299

Re: Arkus - Champion of Goldenpoint

Init
Glumr 22
Rats 22
Rolf 19
Vidar 13
Mord 8
Eye 7
Snow 4
Holly 4

Not knowing for sure if the things approaching are friend or foe, Glumr pulls his arrow back, aiming but not firing until a pack of HUGE slavering rats come charging into the light.  Glumr fires an instant before they are upon him.
Rolf moves past Snow and fires a shot at rat4.  He arrow misses badly and splinters against the tunnel wall.  (I forgot to add in his -4 for firing into melee)   Vidar takes a step to the side to get a clear shot and fires two arrows, killing two of the vile creatures.  The eye begins playing an exciting tune, but you must admit that it's just not as inspiring as his past battle songs.  Is the eye losing its touch?

I need Glumr's shot.  (We'll assume that you let the rats unto the full lighting before firing, so include your +1 to hit and damage for the Point Blank Shot feat.)  I'll also need actions for the rest of you.  There's little need for casting light now.  These dog-sized rats with bright red eyes ran up on you faster than you expected.  Holly may chose a different action for this round.  The rats used a full run maneuver this round so they do not get an attack.

http://zachery.path.med.umich....g/rat_battle_map.jpg
Mord
player, 81 posts
Reading is overrated
Clubs are top diplomats
Thu 12 Nov 2009
at 06:41
  • msg #300

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #299):

Mord attacks Rat number 2 in front of him when it comes in range and smashes the bejeezus out of it, or whatever passes for bejeezus among the Tripelfang.

23:38, Today: Mord rolled 9 using 1d8+5. damage rat #2.
23:37, Today: Mord rolled 22 using 1d20+4. Hit rat.

If someone else kills #2 first, I shift to one of the others... they are all pretty close.
Glumr
player, 148 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 12 Nov 2009
at 14:16
  • msg #301

Re: Arkus - Champion of Goldenpoint

Glumr's eyes pop open wide as seven rats run into the light.  He lets his arrow fly at the leading rat and then jumps back a step due to the unsettling pack.
"By Ehlonna!!  It's a pack of rats!  Watch out!" Glumr yells to his companions.

Glumr rolled 15 using 1d20+1+4+1. Shoot Rat1.
Glumr rolled 3 using 1d6+1. Damage to Rat1.
Glumr steps to G09

This message was last edited by the player at 14:16, Thu 12 Nov 2009.
Snow
player, 170 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 12 Nov 2009
at 15:11
  • msg #302

Re: Arkus - Champion of Goldenpoint

Rats...?

Rats...?

Rats werent so bad.  They had rats skullking around the village back home all the time.  They had alot in common with rabbits.  They were numerous, and properly handled, sauteed, seasoned, and simmered they were quite tasty.  How convient for dinner to walk up to them, tonight.  Well... Except for the one Mord crushed into a gillion pieces, that one wasnt going to cook so well.  There were plenty of others to pick from though.

Moving forward, Snow kept her longspear ready to skewer tonights dinner.


It was with much anticipation that she took aim and extended her arm quickly to jab at a rat.


It was with equal disappointment that the task was harder than Mord made it look as the rat scampered out of the way of the point of her spear at the last moment.


It was still early though, and patience was a virtue Snow was force to live with as she grew up learning her arcane discipline.  Snow's drew back the spear and waited for another opportunity to strike.
This message was last edited by the GM at 23:45, Fri 13 Nov 2009.
Fritzholm
GM, 210 posts
Dungeon Mastering
without a net
Thu 12 Nov 2009
at 16:43
  • msg #303

ROUS battle round 1

We just need a revised action from Holly for round 1, and round 2's action from Glumr.
Holly
player, 98 posts
Protect the Land
to protect your Children
Thu 12 Nov 2009
at 20:08
  • msg #304

Re: ROUS battle round 1

Even as Holly was about to go forward, the rats appeared, and she decided that she needed to support Mord near the front line.  Slipping her sickle from its sheath, she moves forward to stand beside the front line, still holding the lantern ready.  She even considered throwing it into the rat swarm, but doubted she could do it without burning others as well.

Holly draws a weapon and moves from F8 to G10]
Glumr
player, 149 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 12 Nov 2009
at 21:40
  • msg #305

Re: ROUS battle round 1

Glumr takes another step back while he draws an arrow and notches his bow.  He fires again at the same rat that has his first angle lodged in it's side.

Glumr rolled 7 using 1d20+6. Shoot the Rats! (+1,+4,+1)
Glumr rolled 16 using 1d20+6. Critical Failure?
Glumr steps to G09


Unfortunately while stepping backwards, Glumr steps awkwardly onto some small stones and gravel.  He slightly looses balance causing his aim to fail, sending the arrow clanking off the ceiling.

"Grrr... Luck is not with me. Stupid rats." Glumr grumbles.
This message was last edited by the player at 21:40, Thu 12 Nov 2009.
Mord
player, 83 posts
Reading is overrated
Clubs are top diplomats
Fri 13 Nov 2009
at 07:24
  • msg #306

ROUS battle round 2

I'm going to be scarce tomorrow, so I will go a bit out of sequence.  When the announcer asks Mord if he has any predictions about round 2, he turns to the camera, sneers, and says: I have a prediction... I predict pain!

Mord holds his position in round 2, adjusting his facing to bash the closest rat.

   Mord rolled 14 using 1d20+4. hit closest remaining rat.
   Mord rolled 13 using 1d8+5. damage on rat.

Anybody want some fresh sausage?
Fritzholm
GM, 212 posts
Dungeon Mastering
without a net
Sat 14 Nov 2009
at 00:49
  • msg #307

Re: ROUS battle round 2

Rat4 weaves side to side slipping between Holly's feet and biting a deep gash into her calf before diving back defensively.

Holly takes 3 points of damage and must make a DC 11 Fort save.

The huge rats swarm all over Mord, shrieking unnaturally.  Their eyes seem to glow terrifyingly as they rip into his left arm and hip.

Mord takes 9 points of damage and must make 2 DC 11 Fort saves.

Rat7 rushes around the unblocked left side of the formation and lunges at Snow.  Saliva sprays from the maw of the creature whose eyes seem to pierce her very soul.  Fortunately for our sorceress, the beast slips on a patch of moss at the exact moment of it leap.  It flips over awkwardly onto its back with its belly exposed to easy attack in front of her.

Before this graceless move, Snow may make an attack of opportunity on rat7 thanks to the creature passing through two of her threatened squares.

Rat9 follows rat7 around the left side, but goes after Glumr, who nimbly avoids it.

Rolf tosses aside his bow and draws his battle axe.  He fills the gap in the Triplefang line.  His results depend on Snow's attack of opportunity.  If Snow killed rat7 then Rolf attacks rat9, which avoids his swing by crouching low.  However, if rat7 still lives Rolf takes advantage of it's awkward, exposed position and slashes the axe blade across its viscera dealing 4 points and killing it if Snow had previously wounded the rat.

Vidar steps foward and fires an arrow at rat9 and rat6.  Glumr feels the first shot zip just inches from his leg before it sinks deep into rat's throat right in front of him.  The rat gurgles and slumps to the tunnel floor.  Vidar's second shot sails high and misses everything.

Mord is startled by the huge rat's agility.  It jumps to the side at the last instant, causing Mord's mighty blow to glance off its matted hide and thd hard against the ground.

The floating eye continues to play its pleasant sounding but ineffective song as it drifts back to the safety of the rear edge of the battle map.

I need Snow's attack of opportunity on rat7 as well as her round 2 action and Holly's round 2 action.  Then Glumr can take his round 3 action.

http://zachery.path.med.umich....g/rat_battle_map.jpg
Mord
player, 84 posts
Reading is overrated
Clubs are top diplomats
Sat 14 Nov 2009
at 01:24
  • msg #308

Re: ROUS battle round 2

In reply to Fritzholm (msg #307):

18:20, Today: Mord rolled 17 using 1d20. DC check rat bite 1
18:21, Today: Mord rolled 16 using 1d20. DC check rat bite 2.

Mord gots a fever -- but only for the flavor of some Pringles ;)
Fritzholm
GM, 213 posts
Dungeon Mastering
without a net
Sat 14 Nov 2009
at 03:28
  • msg #309

Re: ROUS battle round 2

Nicely done.  You didn't even need to add in you +4.  You get a +2 to Fortitude saves for being a barbarian and +2 for your CON score.  I've added your saving throw bonuses to your character sheet.

I too want some Pringles.
Snow
player, 172 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 16 Nov 2009
at 01:27
  • msg #310

Re: ROUS battle round 2

Snow makes a stabbing motion with the long spear... and doesnt quite stab the rat.  It's alot quicker than it looks.
She makes a follow up stab which the rat hops over causing her to frown.
"Mord make the rats stop moving.  How am i suppose to skewer dinner when they keep hopping around?"
This message was last edited by the player at 01:30, Mon 16 Nov 2009.
Holly
player, 99 posts
Protect the Land
to protect your Children
Mon 16 Nov 2009
at 09:42
  • msg #311

Re: ROUS battle round 2

Round 2
"They're diseased, be careful!" Holly says as she swings her sickle in a short arc to attack the rabid rat in front of her, and watched the blade miss.  She knew they needed to deal with these vermin quickly so the group wasn't infected, and yet she wasn't exactly helping.

[Holly rolled 6, +1Eye, +1Wpn Focus, +0BAB, for an 8.  Miss]

Round 3
With the backwards stroke, Holly finds the tip of her blade hitting the wall, and her arm shudders a little.  Deciding that she had better concentrate, she was glad to have Mord beside her to protect her.

[Holly rolled a 1.  Missed.]
Glumr
player, 150 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 16 Nov 2009
at 13:56
  • msg #312

Re: ROUS battle round 2

Glumr rolled 15 using 1d20+6. Shoot the Rats!  (+1,+4,+1)
Glumr rolled 2 using 1d6+1. Damage to Rat1


Glumr draws another arrow from his bow and fires a second shot into the Rat.  It makes a wet gurgling shriek as the arrow lodges deep into it's lungs.  Glumr hopes that the arrow has mortally wounded the beast.

"These creatures seem unnatural." Glumr grunts. "Never have I seen rats this size."

This message was last edited by the player at 17:58, Mon 16 Nov 2009.
Fritzholm
GM, 214 posts
Dungeon Mastering
without a net
Mon 16 Nov 2009
at 17:55
  • msg #313

Re: ROUS battle round 3

Glumr, it looks like rat7 survived.  It's closer to you than rat 1 is.  So close, in fact, that if you stay where you are it will get an attack of opportunity on you before  you fire.  May I suggest stepping back and shooting rat7 instead?


Sorry Holly, no +1 eye song bonus this time around.  (Not that it matters for those two attack rolls)  The song is just not inspiring you guys this time for some reason.
Glumr
player, 151 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 16 Nov 2009
at 18:05
  • msg #314

Re: ROUS battle round 3

Glumr rolled 15 using 1d20+6. Shoot the Rats!  (+1,+4,+1)
Glumr rolled 2 using 1d6+1. Damage to Rat7
Glumr moves to G7


Glumr draws another arrow from his bow and fires at the rat charging him. (Rat7)  Already wounded from Rolf's ax blade, it makes a wet gurgling shriek as the arrow lodges deep into it's lungs.  Glumr hops back clear of the rat's forward momentum and hopes that the arrow has finished the beast.

"These creatures seem unnatural." Glumr grunts. "Never have I seen rats this size."
This message was last edited by the player at 18:08, Mon 16 Nov 2009.
Mord
player, 85 posts
Reading is overrated
Clubs are top diplomats
Tue 17 Nov 2009
at 07:35
  • msg #315

Re: ROUS battle round 3

In reply to Glumr (msg #314):

Making another smash attack on the nearest rat... one of the ones that bit me i assume

00:34, Today: Mord rolled 11 using 1d20+4. Hit closest remaining rat

No luck
Fritzholm
GM, 215 posts
Dungeon Mastering
without a net
Tue 17 Nov 2009
at 12:23
  • msg #316

Re: ROUS battle round 3

Glumr continues his retreat and fires at rat7, finishing it off.

quote:
"These creatures seem unnatural." Glumr grunts. "Never have I seen rats this size."


He's right.  These are MUCH larger and more vicious than any rat you've seen before.  They're even larger than the goblins you fought on your way to Gollag.



Rats 1 and 6 creep slowly into the midst of the group.  Rat1 rears up with its front paws pushing on Snow's torso and nips her on the right forearm.  Rat1 closes on Rolf and tears a chunk out of the front of the archer's thigh.  This infuriates Rolf who bellows out an ancient Triplefang war cry.  He swings his battle axe with a crazed fury and sink the blade deep into the creature's shoulder and neck, killing it.

Snow takes 1 point of damage.  Please make a DC11 Fort save.
Rolf takes 4 points.


Vidar moves to F5 and tries to fire, but the arrow slips in his hand.  He stumbles trying to recover, but by the time he does it's not safe to fire again.  He kneels down to pick up the dropped arrow.

Holly and Mord fare only slightly better than Vidar.  Perhaps Mord should follow Rolf's lead and turn the power of the Triplefang rage upon these vile rats.

I need Snow's round 3 action and Glumr's round 4 action.

http://zachery.path.med.umich....g/rat_battle_map.jpg
This message was last edited by the GM at 12:25, Tue 17 Nov 2009.
Glumr
player, 152 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 17 Nov 2009
at 21:35
  • msg #317

Re: ROUS battle round 3

Glumr drawn his next arrow and takes aim for the nearest rat (Rat6) .  He focuses in, breaths out, and lets the arrow fly.

Glumr rolled 11 using 1d20+6. Shoot the Rats!  (+1,+4,+1).

The arrow flies true, but the rat, intent on Rolf, rears up and the arrow glances off of it's fur without doing any damage.

"Curses be my luck" Glumr exclaims.
Mord
player, 86 posts
Reading is overrated
Clubs are top diplomats
Tue 17 Nov 2009
at 22:04
  • msg #318

ROUS battle round 4

In reply to Glumr (msg #317):

Attacking rat #5.
15:01, Today: Mord rolled 7 using 1d20+4. Attack rat #5.

Mord swings clumsily and misses again--his anger and frustration building.
Holly
player, 100 posts
Protect the Land
to protect your Children
Tue 17 Nov 2009
at 22:11
  • msg #319

Re: ROUS battle round 3

Even as she recognises the threat, Holly has to concentrate on keeping herself alive, and the rats dead, finding her breathing slowing as she now knows what they are fighting.  The slicing motion of her sickle now finds its mark, and she smiles.  "I believe they are summoned, perhaps by something in the shadows."

[22:08, Today: Holly rolled 5 using 1d6. Holly - Sickle damage.
22:07, Today: Holly rolled 21 using 1d20+2 if Eye helping, AC20 if not. Holly - Sickle Attack. ]

Snow
player, 173 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 19 Nov 2009
at 04:57
  • msg #320

ROUS battle round 3

"Owie~!  It bit me!"


Snow hops back a step, a plucks a snow ball to fling at the rat, her arm stings though throwing her aim off.  A soft flurry of snows appears where the snowball missed the rat.


"They're Dire Rats Holly... They are summoned... Something more dangerous lurks near by."


Snow settles to stab at the rat if it makes an attempt to flank Mord, or close the distance with her.
Fritzholm
GM, 216 posts
Dungeon Mastering
without a net
Thu 19 Nov 2009
at 06:28
  • msg #321

ROUS battle round 4



Even with 2/3rds of their number gone, the rats now have the Triplefang back on their heels.  Rat6 slips in behind Mord and takes a large bite out of Snow's knee.  It looks like it is trying to make dinner out of Snow instead of vice-versa.  Rat4 cannot get a good bite in around Holly's sweeping sickle swings, but Holly has no such trouble getting a solid strike in.  She slashes the curved blade across the face of the rat.  It tumbles back and collapses to the ground.  With rats all around him, Mord is having a hard time defending himself.  Rat5 lunges at him, but Mord somehow gets the handle end of his club between himself and the rat.

Snow takes 4 points of damage.

Rolf leaps deeper into the fray and whacks away at rat6.  The axe blade cuts through bone and flesh, fatally wounding the rat.

Vidar picks up his dropped arrow and fires it up over Snow and Mord and the rat he was aiming at.  It comes nowhere near hitting.

There's just one rat left.  The Triplefang have turned the tide of the battle back in their favor.

I need a round 4 action from Snow and if the rat survives, a round 5 action from Glumr.

http://zachery.path.med.umich....g/rat_battle_map.jpg
This message was last edited by the GM at 06:36, Thu 19 Nov 2009.
Snow
player, 174 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 19 Nov 2009
at 13:28
  • msg #322

Re: ROUS battle round 4

Snow's getting a little upset, her leg sting, and is starting to really hurt from her fresh injury.  The rat makes the mistake of turning away from Snow to attack Mord though.  Fresh anger seethes through Snow as she sees her cousin in danger because of her inability to handle one rodent.

"Hey~!  Don't discount me yet you little rodent!", With a sense of clarity and focus, Snow makes another thrusting motion with her spear.


The motion aggrevates her knee injury but was worth it.
Fritzholm
GM, 217 posts
Dungeon Mastering
without a net
Thu 19 Nov 2009
at 15:08
  • msg #323

Re: ROUS battle round 4

The remaining rat isn't between Snow and Mord, it's on the other side of him.  You can still attack it with your 10 foot reach weapon by stepping up a square first.  I'll assume that's what you did.
Glumr
player, 153 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 19 Nov 2009
at 15:14
  • msg #324

Re: ROUS battle round 4

Glumr sprints forward so he can have a shot clear of his party.

Glumr moves forward to G13.
Glumr rolled 15 using 1d20+6. Shoot the Rats!  (+1,+4,+1)
Glumr rolled 6 using 1d6+1. Damage to Rat5.


He notches another arrow and lets it fly at the remaining rat.  It strikes true and the rat makes a gurgling hiss as the arrow blasts the life from it.

He thinks that should finish the creature and glances around the area to make sure that these were the only creatures around.
Snow
player, 175 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 19 Nov 2009
at 18:58
  • msg #325

Re: ROUS battle round 4

Snow plants the spear haft in the ground and leans on it, her rat bite is really hurting but she's not about to complain about it when the 'source' of the rats is still around.

Eyes narrow as Snow stays alert trying to discern movement or sound, to hint at the source of the magical attack.  Still concentrating on pin pointing the source of their attackers she utters a few words ...
This message was last edited by the player at 18:59, Thu 19 Nov 2009.
Fritzholm
GM, 218 posts
Dungeon Mastering
without a net
Fri 20 Nov 2009
at 07:34
  • msg #326

ROUS battle round 5

The rats are all dead (or unconscious).

"You're are not going to lurk from Rolf Triplefang!" bellows Rolf, charging out past the dim edge of the lantern light.
Holly
player, 101 posts
Protect the Land
to protect your Children
Fri 20 Nov 2009
at 09:05
  • msg #327

Re: ROUS battle round 5

Although her first instinct is to stop and deal with the injuries, Holly knows that Rolf needs to have light to fight, and that in his raged frame of mind, he'll not be able to stop.  Picking up the lantern, she runs off after him, calling out "We need to support Rolf, as he has supported us!".
Glumr
player, 154 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 20 Nov 2009
at 13:13
  • msg #328

Re: ROUS battle round 5

Glumr smiles, his eyes flashing bright blue. "I don't think it's over yet...  If need be, you might want to heal yourself by spell of by potion.  Who knows what else is lurking down the hall."   Glumr then readies an arrow and runs off after Rolf.
Mord
player, 87 posts
Reading is overrated
Clubs are top diplomats
Sat 21 Nov 2009
at 15:06
  • msg #329

Re: ROUS battle round 5

Never one to shy away from more fighting, Mord follows Rolf down the cave, bellowing a war cry loudly and club readied for more smashin'
Snow
player, 176 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sat 21 Nov 2009
at 16:28
  • msg #330

Re: ROUS battle round 5

Snow frowns unhappily and pauses to sip one of the potions that was given to her from the temple.  She feels notably better after doing so, and follows after her cousins as the pain in her leg starts to fade.
Fritzholm
GM, 219 posts
Dungeon Mastering
without a net
Mon 23 Nov 2009
at 17:18
  • msg #331

ROUS battle over?

After maybe a half minute of charging down the tunnel trailing Rolf.  The party catches up.  Rolf has determined that whoever was lurking in the darkness has been sufficiently scared off.

"I guess we showed them," he says, winded.

Taking a moment to assess those around you, you see that Holly and Rolf are wounded, as is Mord who looks a bit worse off.  The eye eventually catches up to the party, but is no longer playing the song.
Mord
player, 88 posts
Reading is overrated
Clubs are top diplomats
Tue 24 Nov 2009
at 06:34
  • msg #332

Re: ROUS battle over?

In reply to Fritzholm (msg #331):

If there is nothing left to fight, Mord takes out a healing potion and drinks it.

23:34, Today: Mord rolled 8 using 1d8+1. Cure Potion.


"My friends, since we've lost the scent of the Troggs, lets backtrack to those stairs we came down and try the other path from them.  That appears to be our best chance remaining of finding Arkus."
This message was last edited by the player at 14:48, Tue 24 Nov 2009.
Glumr
player, 155 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 24 Nov 2009
at 15:15
  • msg #333

Re: ROUS battle over?

"I agree my friend... It appears we have chosen the wrong way.  The sounds we thought we heard must have been these bastardized rats.  Let us be going before their owner pays us a visit."

Glumr checks his equipment and makes ready.  "Holly, are you okay carrying the lantern?  We should check to make sure it's oil is not running low before we move on."
Snow
player, 177 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 24 Nov 2009
at 20:55
  • msg #334

Re: ROUS battle over?

Snow follows along quietly and offers to take the lantern from Holly so that she might better tend to injuries and such.

There's still something out there, and Snow isnt so sure they took the right wrong path.  She's also reluctant to chase whatever's out there and will be slow to voice that fact, if it's said at all.

Is everyone okay?
Holly
player, 102 posts
Protect the Land
to protect your Children
Tue 24 Nov 2009
at 21:05
  • msg #335

Re: ROUS battle over?

Holly hands the lantern to Snow as she moves towards Rolf, unsure how he will act when she offers him her healing spell.  Knowing that she herself could do with some of the healing energy, she makes sure the others have first option, knwoing they have potions if needed.

"Rolf, will you allow the power of Obad-Hai to heal those wounds? It seems we still have enemies to fight down here."
Fritzholm
GM, 220 posts
Dungeon Mastering
without a net
Tue 24 Nov 2009
at 22:12
  • msg #336

Re: ROUS battle over?

"Huh?  Sure.  Do people normally say no?"

I'm not sure if Holly is more worried that Rolf might still be berserk or that his mistrust of druids might cause him to refuse healing, or a combination of both, but it appears to be safe on both counts.  By and large, neither Rolf nor Vidar dislikes Holly.  The only time that her being a druid is likely to be an issue is when there's some reason to suspect she might place the druids' interests (whatever those might be) ahead of those of clan Triplefang.
Glumr
player, 156 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 25 Nov 2009
at 13:34
  • msg #337

Re: ROUS battle over?

"Come... Let us be moving.  Arkus was taken by the Troglodytes and the area should be full of their stink.  I smell nothing down here.  Let us backtrack and check the other direction and see what we can find."  Glumr checks the party over.  "If we are all ready, let's be moving."

As they start to move off, Glumr moves to be near Snow.  "My cousin.  I've noticed you making symbols as we've traveled through this tunnel system.  While I cannot read them, I notice they are more akin to the signs we have seen in the tunnel then they are to the writing I see in our clan home.  Are you leaving messages or maybe some type of warding against the Troglodytes?"  The tone in Glumr's voice conveys his true curiosity on the subject.  Growing up in the wilds of the clan home, he rarely gets to observe magic users and his cousin heightens his natural curiosity.
Snow
player, 178 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 25 Nov 2009
at 15:32
  • msg #338

Re: ROUS battle over?

"They're directions, so that we dont get lost.  I'm writing it in Draconian, which is similiar to what the Trogs, speak and write, in an attempt to blend it in to the surrounding.  Writing in something else will likely draw more curiosity.  If we have several months to kill, and you have the patience and inclination i can teach you the language.  Not everything needs to be blugeoned into submission."
Fritzholm
GM, 221 posts
Dungeon Mastering
without a net
Thu 26 Nov 2009
at 04:03
  • msg #339

Arkus - Champion of Goldenpoint

The return to the stairway is much quicker than the trip away from it.  The party is still cautious, but you move with more familiarity without fear of the unknown.  You pass the very large rat corpses, shallow pools of water, octo-bat corpses, and the warning sign on your way back.  The tunnel is straight and of approximately uniform height and width the entire way.  It seems neither natural nor man made.  There are no branches or side passages along the way with the exception of the stairway here in the wall to your left, leading upwards.

By the time you reach the crude stairway any hint of fresh air is gone.  It is stagnant and foul smelling here.  It's also noticeably warmer than it was back where you battled the rats.

The tunnel continues on ahead just as it has behind you - long, tall, wide, and straight.

Holly, can I assume that you cast Cure Minor Wounds on Rolf?

Snow, were you serious about making meals of the disease ridden, evil, transdimensional rats?
Snow
player, 179 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 26 Nov 2009
at 11:51
  • msg #340

Re: Arkus - Champion of Goldenpoint

She'll look them over for potential 'real' meat potential.  If they look diseased or sick she wont.  Knowing what they are would make her alot more cautious about making a meal out of them, but she was serious about it.

Meat is meat.  Cook it all right and it taste just like chicken (or rabbit)?
Holly
player, 103 posts
Protect the Land
to protect your Children
Thu 26 Nov 2009
at 12:36
  • msg #341

Re: Arkus - Champion of Goldenpoint

Holly checks out everyones wounds to clean them while she can, but suspects some will need a herbal infusion or poltice.  Considering Rolf's answer, she decided that as Mord has used her most powerful healing spell already, she would give him her last potion to cure him of his wounds.  That way she might still be of use in a case of emergency.

"Glumr, our sister is unlikely to be working with the trogs. Some might consider it more likely I would, if it suited the ways of the Druids.  Snow is right, hopefully they might not be as noticeable as big arrows or other symbols hunters like yourself use." Holly says as Glumr as she overhears his questions.  There was little fear that Snow was working for anyone but herself, Holly thought to herself.
Glumr
player, 157 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 30 Nov 2009
at 13:36
  • msg #342

Re: Arkus - Champion of Goldenpoint

"Agreed...  My thoughts were out of curiosity and not implying that they had any relation to the Troglodytes script other than looking similar to my untrained eye."  Glumr motions down the tunnel.  "Let us continue forward."

OCC - The stagnant foul smelling air.  Is it the Trogs smell?  Or a different type of smell?
Fritzholm
GM, 223 posts
Dungeon Mastering
without a net
Mon 30 Nov 2009
at 16:34
  • msg #343

Re: Arkus - Champion of Goldenpoint

Yeah, it's that bad smell that you guys have been assuming (for good reason) is from the trogs.


quote:
She'll look them over for potential 'real' meat potential.  If they look diseased or sick she wont.  Knowing what they are would make her alot more cautious about making a meal out of them, but she was serious about it.

Meat is meat.  Cook it all right and it taste just like chicken (or rabbit)?


Butchering the rats is a rather lengthy undertaking.  It would take a few hours to do it right even with help (which is limited by the availability of knives and axes).  Being  conservative, you think you could harvest 5 pounds of meat from each of the 9 rat carcasses.  That's a lot more than you could eat before it spoils.  Just using what salt you have left you could keep it for about 4 days tops - longer if you could smoke the meat properly.  Then there's the issue of lugging the slabs of meat around and the being a mess after the butchering.  The next problem is whether you'll get sick from eating the meat or not.  There's one way to find out for sure.  You're not sure the others want to find out that badly.

If you did this just tell me how much rat meat you wanted to take and who is carrying it.  Also tell me when the first adventurous soul decides to have a chomp of a Fiendish Dire Burger.

If you'd prefer to pass I'll understand.
This message was last edited by the GM at 06:35, Tue 01 Dec 2009.
Fritzholm
GM, 224 posts
Dungeon Mastering
without a net
Tue 1 Dec 2009
at 06:43
  • msg #344

Re: Arkus - Champion of Goldenpoint

The party boldly continues down the unexplored part of the long, straight, wide tunnel.  The ground gets muddier as you go and the walls are damp and slick.  At one point a small section of the wall to your right is smooth and wet enough that you can see a blurry reflection of yourselves.  You've looked better.  Occasional drops of water drip off the ceiling.

If you'd like to stop here, Glumr may make a tracking roll (survival).  This ground is more conducive to tracking.  The others may make survival or search rolls if you'd like.  If no one stops you may press onward.
Glumr
player, 158 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 1 Dec 2009
at 14:40
  • msg #345

Re: Arkus - Champion of Goldenpoint

Glumr rolled 15 using 1d20+2+2. Trackin Trogs.
(Forgot +2 for Skill)


Glumr kneels down to the dirt to see if he can make anything.  He thinks that he sees something and gestures to the group.
This message was last edited by the player at 14:40, Tue 01 Dec 2009.
Snow
player, 182 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 1 Dec 2009
at 15:59
  • msg #346

Re: Arkus - Champion of Goldenpoint

Thats an awful lot of meat from one rat.

Snow doesnt think we need to take all the bodies, but picking on the less blood, and preferably smaller rats to take along might prove useful later.  If not as dinner as potential bait for other critters.

Using a bit of rope she hog ties the rat and slips the haft of her spear through the loop to carry it over her shoulder.  It might prove useful, but it's literally a bloody mess and not something she's about to throw into her bag of possessions.

Knowing the others are eager to be off, she works quickly wondering where the caster went.  Likely... the caster will be more trouble later.
Fritzholm
GM, 225 posts
Dungeon Mastering
without a net
Tue 1 Dec 2009
at 17:09
  • msg #347

Re: Arkus - Champion of Goldenpoint

Snow picks out one of the smaller and less bloody of the huge, evil rat corpses.  It's 42 pounds.  It would easily snap the small goblin spear.  You could sling it over your back and shoulder if you'd like.  You will then be at heavy encumbrance and will slow down the group considerably.  You could still cast spells while lugging it around, but any sort of attack roll would be at -3 unless you dropped it.

Glumr kneels down to check the ground.  It's a silty damp mud, and it's much warmer to the touch than you expected.  You can see than trogs have passed through here many times, but recently they have been traveling in groups of 4 or less.  There are no clear signs of Arkus being taken through here, but that probably happened too long ago to be fresh.
Holly
player, 105 posts
Protect the Land
to protect your Children
Tue 1 Dec 2009
at 17:33
  • msg #348

Re: Arkus - Champion of Goldenpoint

Holly tries to make sure she isn't anywhere behind Snow as she contemplates carrying the rodent.  "You'll not get me eating anything made with that Snow. I know where its been!", she adds as she makes sure the oil in the lantern is full.

Now carrying her sickle in hand as well as the lantern, Holly stays near to Mord, hoping to help him as he would help her if they are attacked.  "We might consider coming back later, when my spells have recovered.  We know where Arkus isn't, so why go in depleted!" Holly understands she isn't much use at the moment, and considers the continued exploring to be risky at the least.
Glumr
player, 159 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 1 Dec 2009
at 20:29
  • msg #349

Re: Arkus - Champion of Goldenpoint

"Someone sent the rats... Someone knows we are here.  If we delay, we could miss our opportunity to find Arkus.  I suggest we continue forward.

How are we doing?  Is anyone still hurt?  Holly is out of healing powers until her prayers.  Do we have sufficient potions with us?
"
Fritzholm
GM, 226 posts
Dungeon Mastering
without a net
Tue 1 Dec 2009
at 23:09
  • msg #350

Re: Arkus - Champion of Goldenpoint

Holly, Mord, and Rolf are injured.  You have 7 potions with you and 3 left back on the cart.
Mord
player, 90 posts
Reading is overrated
Clubs are top diplomats
Wed 2 Dec 2009
at 04:08
  • msg #351

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #350):

OOC: Mord is only down 1 pt... negligible really, still 16/17.  Agree that we need to press on while we can.
This message was last edited by the player at 04:09, Wed 02 Dec 2009.
Holly
player, 106 posts
Protect the Land
to protect your Children
Wed 2 Dec 2009
at 23:12
  • msg #352

Re: Arkus - Champion of Goldenpoint

OOC - Had offered Rolf a potion, if he wanted it.

Holly lets the boys decide to go on or get out.  It makes little difference to her really, and they know she is of limited use at the moment.
Snow
player, 183 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 3 Dec 2009
at 04:38
  • msg #353

Re: Arkus - Champion of Goldenpoint

They're alot heavier than they look, so Snow decides to leave them behind.  There realy isnt any time to hack it, up and doing so would be a messy affair she's not really up to mucking about for at the moment.

After tugging on the tail of one of the dead rats to test it's weight she decides it's not worth the trouble and just leaves it.

She'll follow the other along where she's suppose to march.  Its pretty obvious she'd rather leave the place but if the others want to tough it out, she will too.
Fritzholm
GM, 227 posts
Dungeon Mastering
without a net
Thu 3 Dec 2009
at 05:30
  • msg #354

Re: Arkus - Champion of Goldenpoint

Rolf has a potion already.  He'd rather save it than drink it now.  It is decided that the party is in good enough shape to continue on.

You follow the various troglodyte tracks further down the tunnel.  About a quarter of an hour later you see a strong masonry wall with reinforced wooden double doors in the center out at the edge of the lantern light.  The wall and doors completely block off the tunnel.  From here it looks like the doors are securely closed like something you might find at the entrance of a military fortification.  You do not see any guards outside the doors.  There also don't appear to be any windows, lookout vistas, or arrow slits in the doors or wall.
Holly
player, 107 posts
Protect the Land
to protect your Children
Thu 3 Dec 2009
at 13:14
  • msg #355

Re: Arkus - Champion of Goldenpoint

"I take it from the lack of a lock or bar this side, it is intended to keep things out!" Holly says as she contemplates the door.  It would be unusual if they ofund it open, and there appeared to be no guards this side of it.  Perhaps Mord or Rolf could bash it down, assuming the sounds didn't wake what ever was inside.  The image of a horde of smelly trogs coming at her had her scrunching her nose up at the imagined smell of it.
Glumr
player, 160 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 3 Dec 2009
at 13:51
  • msg #356

Re: Arkus - Champion of Goldenpoint

Glumr goes to the door and examines it closely, trying to see if there is any way to open it, how thick it might be, or if there is any other indications in the wall.

"I feel like we are on the right track now.  We must find a way through these doors.  Does anyone have an ax in their pack?"  Glumr asks, but he knows that they dont.

"We need somehow to blast it open.  Holly and Snow, can either of you use your arcane powers in a way that may assist us?"

Glumr thinks to himself for a moment. 

"Maybe we could burn it down somehow?"  He looks to his cousins to see what they think of the situation.
Fritzholm
GM, 228 posts
Dungeon Mastering
without a net
Thu 3 Dec 2009
at 16:42
  • msg #357

Re: Arkus - Champion of Goldenpoint

Glumr approaches the doors.

"I feel like we are on the right track n..."

He stops in his tracks.  There's a quick *CHUNK* and a rumble as the doors swing open.  Before you stand 4 armed troglodytes who are, quite possibly, more surprised to see you than you are to see them.  There's a couple of light sources behind them.

I'll get a tactical map posted tonight.

I need initiative rolls for all.

This is also a good time to make your saves (DC 13 Fort save - DC 10 for Glumr who still has wintergreen up his nose)

The foulest stench is in the air.  The funk of 40,000 years!
This message was last edited by the GM at 18:43, Thu 03 Dec 2009.
Fritzholm
GM, 229 posts
Dungeon Mastering
without a net
Fri 4 Dec 2009
at 07:04
  • msg #358

TROG DOOR!  round 0

Snow
player, 186 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 4 Dec 2009
at 16:15
  • msg #359

Say "EXCUSE ME!"

Snow turns a shade closer to ashen as she's exposed to the most horrid stench she can imagine.

"Omigosh Mord!", turning to one side, she draws her cloak up to cover her nose and mouth to try and mask the smell.

"Give me a warning the next time you cut loose like that and the least you can say is 'EXCUSE ME!'  My eyes are starting to tear back here!"
Glumr
player, 161 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 4 Dec 2009
at 17:08
  • msg #360

 

Glumr puts his arms out, palms open, in the universal sign of non-threatenment. He moves slowly towards his group, trying not to initiate combat.

"Snow, you said that you can speak a bit of their language.  Tell them that we have come for their captive Arkus and if he is returned to us, we will not have to take him by violence."
Holly
player, 110 posts
Protect the Land
to protect your Children
Mon 7 Dec 2009
at 21:28
  • msg #361

Re:  

Holly felt the bile rise in her throat, and she had to suck in air through her mouth like a gaping fish to try and dispel the smell that assailed her. Even then she could do nothing more than try to hold onto the lantern and her sickly without dropping them. Wishing she could take a moment to drink some water, Holly tried not to panic.
Fritzholm
GM, 231 posts
Dungeon Mastering
without a net
Tue 8 Dec 2009
at 05:37
  • msg #362

TROG DOOR!  round 1

Initiative
Vidar 26
Rolf  21
Glumr 18
Mord  15
eye   15
Holly  9
Snow   9

The troglodytes are about Snow's size and armed with several small spears and sharp claws.  They're wearing very little if any clothes and armor, but their green or brown scaly hides look quite durable.  One lets out a shrill shriek.

Vidar springs to the attack before the doors even swing all the way open.  He moves to the right side of the party but still has Glumr to shoot past.  His arrow goes wide right and sticks into the opening door.  Rolf has better luck.  He skirts around the left side and gets a clear shot on trog1.  The arrow hits the creature in the chest but it does not fall.  These creatures are bigger and a lot tougher than the goblins were.

"Keep your distance if you can, Triplefang," Rolf shouts.

In the instant it took Glumr gets over the shock of the situation it already appears that diplomacy has faded as an option.

I need actions for all players.  There's no penalty yet for all those failed saves.

http://zachery.path.med.umich....lefang/trog1_map.jpg
Glumr
player, 162 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 8 Dec 2009
at 18:20
  • msg #363

Re: TROG DOOR!  round 1

Glumr rolled 23 using 1d20+5. Shoot at Trog1  (+1,+4).
Glumr rolled 4 using 1d6+1. Damage to Trog1 (+1).
Glumr moves to H10


Vidar's arrows spur Glumr into action.  He notches and arrow, takes aim at the same Troglodyte that Rolf shot and fires.   The arrow flies true and pierces the creature's chest.  The Troglodyte lets out a gurgling hiss as foamy blood erupts from its chest and it collapses in front of the remaining Troglodytes in the doorway.

Glumr backs against the wall.  "We got one, nice aim Rolf!"  he calls to his mate.  "Everyone be ready, here they come!"
Mord
player, 92 posts
Reading is overrated
Clubs are top diplomats
Wed 9 Dec 2009
at 03:00
  • msg #364

Re: TROG DOOR!  round 1

In reply to Fritzholm (msg #362):

Mord moves to E9 and crouches next to Glumr with club readied.

I will hold here and swing at any that move forward to engage him.  Hopefully, the archers can get a couple more shots off before we switch to melee.
Snow
player, 187 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 9 Dec 2009
at 04:31
  • msg #365

Re: TROG DOOR!  round 1

"Fighting... were fighting again.  That's all we seem to do these days?"

Snow hefts the spear up to follow Mord forward.  Possibly to Mord's surprise she doesnt cower behind Mord this time.  Rather she takes up a position to his right (F9).  Planting her right foot she sets the spear to make a charge a foolhardy effort.  The long point of the spear will ensure Glumr has some measure of safety and that Mord's Right flank is protected.

Move Action ~ Move up 25'
Stadard Action ~ Set for charge/held attack for 10' reach weapon
Holly
player, 111 posts
Protect the Land
to protect your Children
Wed 9 Dec 2009
at 09:49
  • msg #366

Re: TROG DOOR!  round 1

Holly moved forward with Snow, knowing all she could do for the moment was try and protect Mord's other flank, and leave space hopefully for either Rolf or Vidar to move through as needed. Her sickle at the ready, she hoped the lizards would pick some other target, but suspected they were about to charge. At she had the comfort of a wall to her left she thought to herself as another wave of bile tried to rise.

"Battle seems to be the only thing we have left to do! Lets hope we survive this."

[Holly moves to D9, holding up lantern and ready with her sickle.]
This message was last edited by the player at 09:52, Wed 09 Dec 2009.
Fritzholm
GM, 233 posts
Dungeon Mastering
without a net
Wed 9 Dec 2009
at 18:55
  • msg #367

TROG DOOR!  round 2

Initiative
Vidar 26
Rolf  21
Glumr 18
Mord  15
eye   15
trogs 11
Holly  9
Snow   9

The party sets up a front line ahead of the archers.  The full impact of the disgusting troglodyte stench hits them, causing irregular breathing and uncontrolled retching.

Holly, Mord, and Snow are now "sickened" which carries a -2 penalty on to-hit, damage, saves, skill, and ability rolls.  Glumr is just outside the area of effect, but will probably only be spared for one round.

The eye starts up a dramatic song with a sweeping string introduction, but much like during the battle with the fiendish dire rats the music does not pack the morale boosting punch that it had in other past battles.

Vidar step into the center of the tunnel, draws a bead on the lead trog, and...
the bowstring slips from his grip and smacks him hard in the other wrist.  Vidar yelps in pain and drops the bow.  His arrow goes skittering along the floor hitting Glumr harmlessly in the heel.

Vidar takes one point of damage from his critical failure.

Rolf is less used to shooting past allies than Vidar.  He fires up and over the new human wall in front of him, and grazes trog2's neck.  The arrow doesn't stick in, but it must've hit a vein.  Blood fountains out onto the left door.

The trogs are still in the doorway, but are now over the shock of finding humans in their tunnel and are ready to fight.

I need moves for Glumr and Mord.

http://zachery.path.med.umich....lefang/trog1_map.jpg
Glumr
player, 163 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 9 Dec 2009
at 21:38
  • msg #368

Re: TROG DOOR!  round 2

Glumr takes a step forward as he draws and notches an arrow.  His eyes flash bright blue as he aims in at the bleeding Troglodyte.

Glumer moves to G09.
Glumr rolled 4 using 1d6+1. Damage to Trog1 (+1).
Glumr rolled 20 using 1d20+5. Shoot at Trog2  (+1,+4).


The arrow lodges deep into the chest of troglodyte and it falls to the ground making a loud guttural hiss.  Glumr grins.
This message was last edited by the player at 21:38, Wed 09 Dec 2009.
Holly
player, 112 posts
Protect the Land
to protect your Children
Wed 9 Dec 2009
at 22:11
  • msg #369

Re: TROG DOOR!  round 2

"Seems you've found your mark again Glumr!" Holly said in satisfaction as another arrow hit its target. She contemplated getting out her sling, but considered it likely the other trogs would attack them, or close the door. Either way she was going to support Mord.
Mord
player, 93 posts
Reading is overrated
Clubs are top diplomats
Fri 11 Dec 2009
at 04:18
  • msg #370

Re: TROG DOOR!  round 2

In reply to Fritzholm (msg #367):

Between retches, Mord growls Triplefang obscenities at the Trogs in the doorway, taunting them to come out and fight.  He is holding this spot crouched to allow the archers better shooting.  I will attack the first Trog that tries close with us and gets within range of my swing.
Fritzholm
GM, 235 posts
Dungeon Mastering
without a net
Fri 11 Dec 2009
at 08:53
  • msg #371

TROG DOOR!  round 2

Initiative
Vidar 26
Rolf  21
Glumr 18
eye   15
Mord  11
trogs 11
Holly  9
Snow   9

Stepping over the bodies of their fallen front rank, the remaining troglodytes move up to inflict some measure of revenge on the humans.  Despite spasms in her gut that nearly double her over, Snow makes a brilliant adjustment of her planted spear to jab the brown scaled trog3.  The spear tip drags a shallow gash along the creatures chest. the shaft is rammed back in Snows grasp, but she somehow holds on to it.  Mord waits a touch too long to strike.  The deceptively strong troglodyte fends the greatclub off with both hands clasped on his spear.

Trog3 takes 1 point of damage.

The trogs stab their spears out at Snow and Mord.  Trog3 rams his spear deep into Snow's abdomen and yanks the bloody weapon out to attack again next round.  Trog 4 finds fleshy bit on the side unprotected by Mord's thick hide armor and jabs the spear between his ribs.

Snow suffers 5 points of damage and Mord suffers 6.  Everyone is now effected by the stench (-2 penalty on to-hit, damage, saves, skill, and ability rolls) except for Vidar, who made his saving throw and the eye who is immune.

"Surround them, but do it slowly.  Be careful.  These are dangerous monsters!" calls out Rolf.

I need round 2 actions for Holly and Snow and round 3 actions for everyone else.

http://zachery.path.med.umich....lefang/trog1_map.jpg
Holly
player, 113 posts
Protect the Land
to protect your Children
Fri 11 Dec 2009
at 09:16
  • msg #372

Re: TROG DOOR!  round 2

Holly tries to slip forward and take on a flanking position to aid Mord, and to strike with her sickle, but finds the fact her eyes are watering doesn't help her aim at all. Hoping that at least she has distracted it enough to give Mord some openings, Holly tries to keep herself defenced, aware already that Mord and Snow are injured.

[Holly rolled a 2, +1 Wpn Focus, -2 Stench, to miss gloriously, after stepping free move to D8]
Glumr
player, 164 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 11 Dec 2009
at 14:04
  • msg #373

Re: TROG DOOR!  round 2

Glumr rolled 5 using 1d20+5. Shoot at Trog3  (2,+1,+4,-2)
  (forgot to add the -2 on the dice roller)
Glumr moves to G6
  (If that causes attack of opportunity, then will use the 5 foot step to G8)
  (If that causes attack of opportunity, then will just sit there an take my lumps)


Glumr draws an arrow and fires it at the Troglodyte that is squaring off with Snow.  As he lets go of the arrow, but the Trog brings it's spear up, causing the arrow to glance off of it's thick hide without more than a scratch.  Glumr wonders if Holly may have spoke to soon.  He issues a loud growl to assert his frustration as he tries to slip past the Troglodyte's flank.
Snow
player, 194 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sun 13 Dec 2009
at 02:17
  • msg #374

Re: TROG DOOR!  round 2

"Owiiiieeee~~~", Snow whines, as she backs up a step (5' move back to F-10), only a 5' move so shouldnt provoke an attack of opportunity.

"This better not scar~~!", Snow snarls as she shoves the spear into Trog three as hard as she can.

21:14, Today: Snow rolled 18 using 1d20-2. Jab with spear.
21:15, Today: Snow rolled 7 using 1d20-2. Crit Threat.
21:15, Today: Snow rolled 6 using 1d6. Long Spear Damage.

4 Damage forgot to take stench into account.
Mord
player, 94 posts
Reading is overrated
Clubs are top diplomats
Sun 13 Dec 2009
at 02:34
  • msg #375

TROG DOOR!  round 3

In reply to Fritzholm (msg #371):

Mord trades several blows with Trog 4 but doesn't get any solid hits in.

          Mord rolled 11 using 1d20+2. Attack trog 4
Fritzholm
GM, 238 posts
Dungeon Mastering
without a net
Mon 14 Dec 2009
at 03:18
  • msg #376

TROG DOOR!  round 3

Snow stabs trog3 again as hard as she can right in the center of the chest.  The troglodyte wheezes and bleeds, but shrugs it off.

The hit is for 3 points (-1 for STR and -2 for sickened)

Vidar forsakes his fumbled bow and draws forth his halfspear.  He slips between Mord and Snow and puts another hole in trog3.  Bleeding badly, the monster somehow battles on.  Rolf follows suit, tossing away his bow and drawing his axe.  He moves up and hacks trog4's weapon arm down to the bone.

Vidar does 6 points to trog3 and Rolf does 4 to trog4

Now to bog down with rules for a moment:

A 5 foot step does not draw an attack of opportunity, but making a ranged attack does, so Glumr may either

1) retreat to G10 and fire safely
or
2) take an attack of opportunity and then move to F7 to flank trog4 with Rolf and trog3 with Vidar
or
3) take an attack of opportunity and then move to G7 to  flank trog3 with Mord
or
4) take an attack of opportunity and then move to G6 to flank no one but be free to fire next turn.

However, if you choose one of the flanking actions you'll need to drop your bow after firing in round 3 and draw your club.  Only a melee weapon threatens and can be used to flank.  When two teammates are on totally opposite sides of an opponent those two each receive a +2 flanking bonus to hit.  Others do not.  Since you have a Base Attack Bonus of +1 you can move and ready at once as a move equivalent action.

Attacks of opportunity, threatening, flanking, ready and move...  That sure was a lot of obscure rules for just one man's slice of the 6 second round.

I need Glumr to pick an option before I can resolve the trogs' attacks.

http://zachery.path.med.umich....lefang/trog1_map.jpg
This message was last edited by the GM at 03:33, Mon 14 Dec 2009.
Glumr
player, 167 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 15 Dec 2009
at 15:16
  • msg #377

Re: TROG DOOR!  round 3

Glumr holds at G9.  He holds the line with the rest of his companions knowing that the remaining Troglodytes will not be standing for long.
Fritzholm
GM, 239 posts
Dungeon Mastering
without a net
Tue 15 Dec 2009
at 16:26
  • msg #378

TROG DOOR!  round 3

Glumr holds his ground, boldly drawing and arrow and preparing to fire at the troglodyte just a few feet away from him.  Since the ranger is unable to parry, the trog is able to take a free poke at him without taking his concentration off Vidar.  The creature jabs the spear into Glumr's face.  Attack scrapes a bleeding cut under Glumr's eye and across his cheek.  It's not bad, but it panics him badly to have a pointy object hit so close to his eye, and causes his arrow to miss wildly.

Glumr takes 1 point of damage from the attack of opportunity.
(I strongly suggest using a melee weapon in melee, or backing away to use a ranged weapon)

The remaining two troglodytes unleash a flurry of attacks.  Their full combat abilities finally on display.  Trog3 tries to stick Glumr again with his spear but the quick human proves far too elusive.  The creature also claws and bites at Vidar, sinking its teeth deep into the archer's left forearm.  Trog4 lashes out at Mord and Rolf, biting, clawing, and stabbing with its spear, but only the spear draw blood.  Mord suffers a very shallow  wound on his thigh.

Vidar takes 3 points of bite damage.  Mord takes 1 point.

Time for Snow and Holly's round 3 actions and everyone else's round 4 actions.

http://zachery.path.med.umich....lefang/trog1_map.jpg
Snow
player, 196 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 15 Dec 2009
at 17:38
  • msg #379

Re: TROG DOOR!  round 3

Snow ducks low and makes a jabbing motion with her spear, grimacing as she aggrevates her injury.

The jab does little more than annoy the Trog, "Ugh... If i die here, I swear I'm going to linger and haunt all three of you.", Snow growls in Draco.

The trogs should be about the only ones that understand her mutterings.
This message was last edited by the GM at 22:38, Tue 15 Dec 2009.
Holly
player, 114 posts
Protect the Land
to protect your Children
Tue 15 Dec 2009
at 23:11
  • msg #380

Re: TROG DOOR!  round 3

With the slight distraction caused by Snow talking in a different language, but one that the Trogs seem to understand, Holly takes a swipe with her sickle, and finds it cutting deep into the flesh of the Trog now facing her, Mord and Rolf. Glad to find her weapon of some use in the combat, Holly again shuffles around to try and get at the back of the Trog.

[Holly rolls an 18, -2 Stench +1 Wpn Focus, for ac17. Rolled a 5 for damage assuming it hits. She then moves to D7 to flank the Trog4.]
Mord
player, 95 posts
Reading is overrated
Clubs are top diplomats
Wed 16 Dec 2009
at 00:04
  • msg #381

TROG DOOR!  round 4

In reply to Snow (msg #379):

Finding an opening in Trog 4's flurry of attacks, Mord lands a thundering blow to Trog 4:

18:58, Today: Mord rolled 16 using 1d20+2. Attack trog 4
18:59, Today: Mord rolled 8 using 1d10+3.
Snow
player, 197 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 16 Dec 2009
at 17:55
  • msg #382

Re: TROG DOOR!  round 4

I believe at least one trog is alive.  No one has hit trog three this round if i'm reading this right.

It's also uncertain if Trog 4, has taken enough damage to die.
Fritzholm
GM, 240 posts
Dungeon Mastering
without a net
Thu 17 Dec 2009
at 01:08
  • msg #383

TROG DOOR!  round 4

Holly's and Mord's damage is each slightly less than previously calculated.  There's a -2 to damage rolls when sickened.  They do a total of 9 points of damage to trog4.  Still very impressive.

Vidar punches a fourth and final hole in trog3 with his halfspear.  The beast gurgles up blood and slowly collapses to the gritty tunnel floor.  Rolf cannot manage to help Mord and Holly finish off the last remaining and very determined troglodyte.  With the fall of trog3 Glumr is no longer being threatened and can fire without fear of attacks of opportunity.

I need Glumr's round 4 action before the last trog attacks.  Remember the following modifiers to damage. - +1 point blank, -2 sickened if you hit.

http://zachery.path.med.umich....lefang/trog1_map.jpg
Mord
player, 97 posts
Reading is overrated
Clubs are top diplomats
Thu 17 Dec 2009
at 01:20
  • msg #384

Re: TROG DOOR!  round 4

In reply to Fritzholm (msg #383):

I already factored in the -2 in my damage calculation.  I am normally +5 and only added +3 to damage.

11 pts taken at least, unless Holly also factored in the -2 which would be 13.
Fritzholm
GM, 241 posts
Dungeon Mastering
without a net
Thu 17 Dec 2009
at 05:54
  • msg #385

Battle over - Triplefang win

My bad.  I forgot about the two handed damage.  Mord is using a two handed weapon so he gets to multiply his STR bonus by 1.5 (3 x 1.5 = 4.5 round in favor of the man with the legendary strength = 5)

11 points is enough to drop the trog and the fight has now concluded.  :-)


Everyone except the eye is now injured:

Holly 6/9
Mord 9/17
Glumr 7/8
Snow 2/7
Rolf 11/15
Vidar 8/12

Snow and Mord are the most in need of attention.
Snow
player, 198 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 17 Dec 2009
at 12:55
  • msg #386

Re: Battle over - Triplefang win

"Are we just about ready to leave this place now?", Snow sounds pretty miserable.

While kneeling there Snow works a little sorcery.
Glumr
player, 169 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 17 Dec 2009
at 13:21
  • msg #387

Re: Battle over - Triplefang win

Glumr feels bad for his companions.  "I am sorry but we must press on.  We must heal here while we have the opportunity, but then continue on with our quest."

Glumr moves over to the door and peeks in to make sure there is no immediate danger.  Doing so without announcing myself to the room.  Let me know if I need to roll.

If it looks clear, he then moves to examine the fallen Troglodytes.   He will finish off any that might be wounded with his knife and check the bodies to see if there is anything of use to his party.

GM:  How long would it take a runner to run back to the wagon for supplies and return carrying extra potions or whatever?
This message was last edited by the player at 13:23, Thu 17 Dec 2009.
Snow
player, 199 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 17 Dec 2009
at 15:04
  • msg #388

Re: Battle over - Triplefang win

Snow gives Glumr a dirty look but doesnt say anything.  She then turns her attention to the Trogs and their possession with a look of concentration.
Holly
player, 116 posts
Protect the Land
to protect your Children
Thu 17 Dec 2009
at 19:19
  • msg #389

Re: Battle over - Triplefang win

"A bit if caution Glumr. We are entering their domain now, and with it their own defences. I don't know if they have had teh alarm raised, but we need to be very careful in how we go on. And for one, I'd like to get this stink out of my nose before we go on!" With that, Holly blew her nose on a piece of cloth, trying to remove the stench of the trogs.
Glumr
player, 170 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 17 Dec 2009
at 20:52
  • msg #390

Re: Battle over - Triplefang win

"I totally agree, which is why I checked the door first.  While we must not dally, likewise we cannot press forward in haste.  We just need to press on with caution least we miss our opportunity to save Arkus." Glumr says with a wink.  "I've got a pouch of wintergreen for the nose if you, or anyone else, would like some.  Likewise, I know some of us are injured.  I can spare a one or two of my potions in lieu of trying to retrieve extras from the cart, if you and Snow cannot call on your abilities to heal right now."

He notices the dirty look from Snow and is confused.  "What's the scowl for cousin?  Surely you cant be disappointed in me for finishing off these vile creatures?  They go against the beauty and goodness of nature and Ehlonna herself would be happy to see them gone."
This message was last edited by the player at 20:59, Thu 17 Dec 2009.
Fritzholm
GM, 242 posts
Dungeon Mastering
without a net
Thu 17 Dec 2009
at 23:32
  • msg #391

Arkus - Champion of Goldenpoint

Glumr sneaks up to the doors, which strikes the rest of you as a little humorous considering all the racket the recent fracas caused.  He peers beyond the doors.  The area beyond is a continuation of the tunnel just as it was, 20 feet wide, high ceiling, straight. However, it's much warmer past the door.  Glumr can feel waves of heat like a fire or a hot summer's day.  Something is also giving off light.  There are odd chairs, tables, bunks, etc lining the walls.  No more troglodytes are evident, but it looks like they could house between 12 and 20 here if they had to.

It takes about a minute for people to recover from their retching.  Even so, the smell does not improve any.  It is with disgust the snow kneels even closer these putrid smelling creatures.  She can't help but wonder if they smell better or worse dead.  None of the trogs have much on them in the way of armor, items, clothing, or other equipment.  There are 24 javalins, pointed at both ends, well balanced and well made (not masterworks).  Snow finds a pendant, possibly made of gold of some similar material, with an unmistakable sun symbol on it.  However, having just been to Goldenpoint recently she's relatively certain it's not a symbol of Pelor.  One of the trogs wore a headband with Amber gems in it.  This trog is still alive, as is one over near Glumr.  Lastly, one of the trogs near the door has a metal plate strapped to his back.  It is circular and between a foot and 18 inches across.  There are strange, mystical markings around the edge of one side of the plate.


Glumr draws forth his knife and slits the throat of the troglodytes near the door and then moves to the other two to make sure they are dead too.


"Whelps, I think Holly here might be the only one who has any grasp on how to surround an outnumbered opponent.  I understand that you're a green bunch, so there's no shame, but I want you all to live through these battles.  Listen to a veteran.  Learn quickly and do it right next time.  Wherever he is, Mord is the anchor point.  We need people to get around back of whoever Mord is fighting.  Do it carefully, but efficiently.  It should only take 10 seconds to surround a single opponent.   The line is a fine technique when we're outnumbered or even, but we can't use it in every situation," instructs Rolf.
This message was last edited by the GM at 23:37, Thu 17 Dec 2009.
Snow
player, 200 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 18 Dec 2009
at 00:11
  • msg #392

Re: Arkus - Champion of Goldenpoint

Snow's not saying much.  She goes about her business in a quiet sullen way, she really wanted to be away from here after this.

Snow pockets the pendant to try and research later.  It doesnt look important but it might be interesting to research.  The headband goes in her carry all sack, as does the plate.  She's curious about  the symbols, but now isnt the place to mull it over.  Later with the elder and maybe Holly they might be able to puzzle it out.

Snow then trades her goblin javelins for Trog ones, which are better sized for her, and of superior workmanship.  (six javelins)
Holly
player, 117 posts
Protect the Land
to protect your Children
Fri 18 Dec 2009
at 13:20
  • msg #393

Re: Arkus - Champion of Goldenpoint

Seeing Glumr going about the business with his knife, Holly says almost in a whisper, "You could have had Snow try and talk to them you know!", but decides not to go further. She doubted they'd have told the truth, and they had no way of knowing either way.

Picking up a javelin, Holly considers it. She had thrown such weapons before, but never with any great ability. Putting the weapon down, she checked on the oil for their light source, and wondered if any alarm had been raised.
Glumr
player, 171 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 18 Dec 2009
at 13:34
  • msg #394

Re: Arkus - Champion of Goldenpoint

Glumr frowns. "I wouldnt be against that.  You should have just said something and I would have held my blade."  Glumr says to himself more than anyone in particular.

"I wonder why the Eye's music has not inspired us as it has before.  You think it's because we're in these caves?  Could it be something magical preventing it?"  Glumr ponders the past events.

"I'm going to check behind the door and will hold on the other side until we are all ready."  With that he slips through the door and starts a methodical search of the room to see if he can find a clue on Arkus's where abouts or maybe an item that could aid their quest.
This message was last edited by the player at 13:37, Fri 18 Dec 2009.
Snow
player, 202 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 18 Dec 2009
at 14:25
  • msg #395

Re: Arkus - Champion of Goldenpoint



Once done with the Trogs, Snow stands up and does a slow 360 turn looking around the room.  Presuming theres nothing else of interest she'll slowly follow Glumr into the next room to give that room a once over look around as well.
This message was last edited by the player at 14:27, Fri 18 Dec 2009.
Holly
player, 118 posts
Protect the Land
to protect your Children
Fri 18 Dec 2009
at 16:19
  • msg #396

Re: Arkus - Champion of Goldenpoint

Glumr:
"I wonder why the Eye's music has not inspired us as it has before.  You think it's because we're in these caves?  Could it be something magical preventing it?"  Glumr ponders the past events.

"Perhaps it has simply run out of spells, just like me!", Holly said, keeping another thought to herself. What if the Eye had been working against them. Would they have noticed in that situation? With the effects fo the stench, would anyone realise if the eye had been trying to aid the enemy.
Mord
player, 98 posts
Reading is overrated
Clubs are top diplomats
Sat 19 Dec 2009
at 04:27
  • msg #397

Re: Arkus - Champion of Goldenpoint

In reply to Holly (msg #396):

I think we would notice a funeral dirge Holly ;)  If it ever starts doing one of those, I'll take it on faith that its a good time to beserk and take out as many as we can on the way to our doom.
Fritzholm
GM, 244 posts
Dungeon Mastering
without a net
Mon 21 Dec 2009
at 04:14
  • msg #398

Re: Arkus - Champion of Goldenpoint

The javelins are 2 lbs. each.  The weight of the pendant and headband is negligible.  The plate is quite solid and heavy.  It weighs 4.5 lbs.

The area beyond the door is not really a room, but a continuation of the tunnel.  There is some mason work along the walls here that's similar to the wall the doors are in.  About a foot off the ground are about a dozen small flame belching pipes protruding from the masonry.  There's nothing remarkable about the tables and chairs.  The cots / hammocks along the walls allow sleepers stacked 3 high.  They would fit smaller humans comfortably.  Mord would be better off sleeping on the floor.  You could take a table or chair, but they don't look valuable.  The lamp still has plenty of oil.  However, this is a good place to douse it and refill the oil.  Once it's re-lit, Holly holds it high and peers off into the distance.  It's hard to tell from here, but it looks the the tunnel dead ends not too far ahead.

It smells worse in here than it did outside the doors.
Glumr
player, 172 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 22 Dec 2009
at 14:10
  • msg #399

Guard Post?

"Seems like this could be a guard post.  Door, sleeping quarters.  Seems like an area of comfort for those who watch the door.  If the smell is any indication, looks like we are going in the right direction."  Glumr says as he looks around the room.  "That is unless this is really a dead end."  He gestures to the back of the room to where the light is dim.

OCC - What are the small flame belching pipes? Can the door we came through be locked by us?  Is there a key?

Glumr checks the door out.  "I wonder if we should try to lock this door.  Down the tunnel we came from, something summoned giant rats against us.  It might be nice to be able to lock the door to prevent something from coming up behind us."
This message was last edited by the player at 14:17, Tue 22 Dec 2009.
Fritzholm
GM, 245 posts
Dungeon Mastering
without a net
Wed 23 Dec 2009
at 09:14
  • msg #400

Re: Guard Post?

The pipes are made of metal.  Brass maybe?   Their flames give off a lot of heat and a reasonable amount of light.  If they were higher on the wall they'd be more useful as lights.  You could, with the right tools or something improvised, use them to cook parts of meals.  It's hard to guess how they are fueled.  You can't smell anything over the stink of the troglodytes.

The doors can be closed and barred from the inside (where you are now).  There is no lock.  The doors are very sturdy.  It would take quite a force to break them down from outside.
Holly
player, 119 posts
Protect the Land
to protect your Children
Wed 23 Dec 2009
at 14:40
  • msg #401

Re: Guard Post?

Holly took a quick look around, and considered for a moment. "If we need to we could rest here for a while, with the door shut. We'd save oil with these flames, and then I'd be able to prepare for the new day with new spells."
Mord
player, 99 posts
Reading is overrated
Clubs are top diplomats
Wed 23 Dec 2009
at 15:31
  • msg #402

Re: Guard Post?

In reply to Holly (msg #401):

I'm not worried about what is outside the door, but resting here inside the door is asking for more trogs to stumble upon us.  I'd sooner camp in the area we killed those strange jellies.
Fritzholm
GM, 246 posts
Dungeon Mastering
without a net
Wed 23 Dec 2009
at 15:50
  • msg #403

Re: Guard Post?

This would be a good place to sleep if you didn't have to breathe.  The smell here is totally disgusting.  Even now, some of you with cloth pressed over your mouth and nose, you can barely stand it.
Glumr
player, 173 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 24 Dec 2009
at 12:54
  • msg #404

Re: Guard Post?

"Holly.   Move the lantern over here and let's look at the rest of this room" GLumr gestures to the back shadow covered part of the room and start moving that way.
Holly
player, 120 posts
Protect the Land
to protect your Children
Thu 24 Dec 2009
at 18:36
  • msg #405

Re: Guard Post?

Holly moved over to were Glumr wanted the extra light, and shone the lantern over it.
Snow
player, 204 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 30 Dec 2009
at 18:02
  • msg #406

Re: Guard Post?

Snow looks about the area.

"We were very fortunate.  We wouldnt be able to get past these doors easily if we hadn't run into them coming out, it might have been very troublesome.  If were not going to use these doors to our benefit, we should make certain they're of no use to the trogs."

Snow looks at the doors carefully, paying close attention to how it's hinged contemplating the best way to prevent them from being used to prevent future entry into this area.

"The stench here is horrible and i sense... sorcery.  We should rest before going on, I agree with Mord that we shouldnt stay here.  I think we need to disable these doors before we depart if we plan on returning though.  We've already killed four trogs, that reduces the chance of a peaceful settlement."
Fritzholm
GM, 247 posts
Dungeon Mastering
without a net
Thu 31 Dec 2009
at 09:29
  • msg #407

Re: Guard Post?

Moving the light further along, it does appear that the tunnel dead-ends at a flat, natural wall.  Glumr pokes at it and there's something not entirely right about it.  The wall looks rough but feels smooth.  Holly, at Glumr's suggestion, feels the wall too.  Perhaps it is some sort of illusion.  She thinks she can even feel a warm breeze blowing in.  Illusion or not, it still feels quite solid.  Whatever the case, there are an awful lot of tracks leading up to and away from this wall for it to just be the end of a tunnel.

Destroying the doors is going to be a problem.  They are very solid, thick wood reinforced with metal.  The hinges are massive and quite impressive.  You judge that they would have to be very strong to hold such large doors.  There are even rollers built into the underside of the doors.  Excellent design.  Even if you made off with the bars that hold the doors shut from the inside it would still be difficult to open the doors from outside once they were closed, since they only swing out and there would be no leverage for pulling them open.
You have very little in the way of destructive tools.   Perhaps with large hammers or axes and a lot of time you could smash the doors or hinges enough to make them unserviceable.  A jug of very potent acid could do the trick.  Snow ponders setting the doors on fire, but the smoke and heat might do you all in.  Better not to find out.
Glumr
player, 175 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 4 Jan 2010
at 14:14
  • msg #408

Re: Guard Post?

GM said that we can brace the doors from the inside in msg #400

"We shouldnt try to break the doors as we dont know if there are other exits, less one so close.  Seems we can brace them and prevent folks from coming in anyway."

Glumr looks around the dead end.  "There has to be a switch somewhere, or perhaps magic.  This is no dead end from what I can tell."  Glumr looks to Mord "Are you still injured my friend?" and tosses him a potion.
Holly
player, 121 posts
Protect the Land
to protect your Children
Mon 4 Jan 2010
at 16:17
  • msg #409

Re: Guard Post?

Holly found the wall slightly disconcerting, but had to agree with Glumr that it was definitely not natural. Moving back a little, she considered the location of things close by, wondering if they acted as a simple lever to open the door, and then she placed the lantern on the floor and closed her eyes. Running her hands over the flat surface, she tried to visualise and find any unusual indentations or handles.
Snow
player, 205 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 4 Jan 2010
at 18:14
  • msg #410

Re: Guard Post?

Snow's lips purse unhappily, it looked like we were going to continue.

The wall was likely the source of magic she sensed earlier.  Her eyes narrow as she walks up to the wall.  Four Trogs likely passed through here recently.  Their trail cant be all that hard to find.

She stands where she sees the trail and regards the wall thoughtfully.  It was quite possible that there was nothing there at all.  Such illusions were there to deceive the eyes.

Closing her eyes and using her spear to sweep back and forth before her, as if she were without sight, Snow walks slowly at the wall, wonder if she'll walk through it, or embarass herself by walking into it.
Fritzholm
GM, 248 posts
Dungeon Mastering
without a net
Tue 5 Jan 2010
at 05:31
  • msg #411

Re: Guard Post?

Snow closes her eyes, steps away from the wall and waves her spear like a blind man's cane out in front of her.  She steels her mind, telling herself "There is no wall." and begins moving slowly towards where she imagines the wall isn't.  However, she soon feels and hears the cheap goblin longspear tap against the wall.  Maybe it's not an illusion after all.
Snow
player, 206 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 5 Jan 2010
at 13:36
  • msg #412

Re: Guard Post?

Snow stands there for a moment eyes slowly opening.  She gives the wall a stubborn look.

Snow spends a good ten minutes or so looking the wall over carefully occassionally reaching out to explore bits and pieces of the wall that interest her.  The pipes along the wall are examined, particularly where (if?) they terminate into this wall.  Her hand passes over the wall thoughtfully trying to detect a breeze or draft that might be a hint to an opening.

The Trogs move through here, there is a way through.  She's certain that theres a way through.


If she doesnt find anything after ten minutes she'll have to recast her spell to try and close the gap on where she sensed the magic in this area and what sorta magic it was.
Mord
player, 100 posts
Reading is overrated
Clubs are top diplomats
Tue 5 Jan 2010
at 15:33
  • msg #413

Re: Guard Post?

In reply to Snow (msg #412):

Maybe the door is magicked to respond to sounds Snow.  Any idea how to say "Open" in Trogg?
Snow
player, 207 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 5 Jan 2010
at 15:52
  • msg #414

Re: Guard Post?

"Open", Snow mummbles in Draconic without much enthusism, while continuing to  puzzle the door out.
Fritzholm
GM, 249 posts
Dungeon Mastering
without a net
Wed 6 Jan 2010
at 10:01
  • msg #415

Re: Guard Post?

The tracks lead generally to and from the middle ten foot section of the wall, but Glumr points out a faint set further out.  There's some short disagreement about whether they are really trog tracks or not.  Snow feels the wall for tell-tale cracks or edges without much luck.  The warm breeze that blows through once in a while seems to be coming through the whole wall and not through a seam.  After about 10 minutes, Snow's fingers are strangely numb and tingly.

Mord suggests trying a password as Glumr hands him a potion.  The password doesn't have any noticeable effect.  Maybe there's some other trigger.  Snow heads over to examine the pipes closer to the door.

"These chairs are terrible," Rolf says, getting up from one and sitting on the nearby table instead.

Snow kneels down near, but not too close, to the fiery pipes looking for a trigger.  There's been some artificial construction on the side wall and it would be logical for the trigger to be somewhere there.  Snow's pack is heavy and awkward with the plate in it now.  It keeps shifting around, so she takes it off and sets it aside to continue her search for some sort of switch or lever.  It's quite hot over here.  After about a minute of searching the tingling in Snow's fingers subsides.
This message was last edited by the GM at 13:05, Wed 06 Jan 2010.
Holly
player, 122 posts
Protect the Land
to protect your Children
Wed 6 Jan 2010
at 12:56
  • msg #416

Re: Guard Post?

Holly had quickly gotten out of Snow's way when she had started using the spear as a walking stick, and simply settled into the background. Snow's magical skills should help find a way in, Holly thought to herself, but also considered the fact that at the moment they were probably reliant on more Trogs coming out to get in. Setting herself ready in case that happened, she began to run her whetstone over the blade of her sickle, trying to ignore the smell and the heat.
Glumr
player, 176 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 6 Jan 2010
at 14:17
  • msg #417

Re: Guard Post?

"Seems odd if it was only a one way kind of door.  There must be something we aren't seeing."  Glumr says more to himself.

He thinks to himself that if there is a way to trigger the door it probably is mechanical or trigger based more than magically sealed.  However the air coming through it is puzzling to Glumr.

Maybe the faint set of tracks are the ones that triggered whatever is triggered. Glumr moves to trace their path to see if they touch or come near anything that might be key. Glumr rolled 20 using 1d20+4. Search Tracks to find... anything?.

Then it clicks in his mind.  "Snow.  The Troglodytes we fought probably were not just sitting around in here.  I bet they came down the tunnel.  And to do so they would have to come though that wall.  And on them, they had that plate with the odd symbols on it.  Pull it out of your pack.  Maybe simply that is somehow a key."
Snow
player, 208 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 6 Jan 2010
at 14:55
  • msg #418

Re: Guard Post?

Snow nods absently, "Yes Glumr.  The wall and plate are both magical.  Finding the keyhole at the moment for the plate is what i'm trying to do.  The wall doesnt seem to be particularly cooperative so i'll have to do this the hard way i guess."

Snow will pick up the plate and bring it to where her fingers 'tingled' and will make an attempt to work the plate to open the wall or reveal it's secrets.


The heat... the smell... the stress of potential Trogs walking through the wall makes it hard to concentrate and think.  Snow mutters a few bad words in Draco and decides she's had enough and starts to make a few arcane gestures concentrating as she does.
Glumr
player, 177 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 6 Jan 2010
at 17:19
  • msg #419

Re: Guard Post?

"Maybe if you just touched it to the wall or held it in your hands and walk through.  I think you might be thinking about it too hard."  Glumr shrugs.
This message was last edited by the player at 17:20, Wed 06 Jan 2010.
Fritzholm
GM, 250 posts
Dungeon Mastering
without a net
Wed 6 Jan 2010
at 18:04
  • msg #420

Re: Guard Post?

Once Snow has the plate in her hands and the notion of finding a way through the wall in her mind things just fall into place.  The plate magically glows for a few moments and the wall shimmers.  It's clearly not corporeal any more.  You can see a light in the distance not too far away through the wall.


Who's first?
Glumr
player, 178 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 6 Jan 2010
at 18:17
  • msg #421

Re: Guard Post?

Glumr shrugs... His eyes flash green.  With a glance back to his companions, he steps through the shimmering portal.
Snow
player, 209 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 6 Jan 2010
at 20:00
  • msg #422

Re: Guard Post?

Snow gives Mord, Holly, and the NPC's a worried look, "Were really going on?  Glumr's a reckless so i wont bother trying to talk sense to him, but Holly is out of spells, and those potions should be more of a last resort, than using it like the town drunkard in a tavern.  They wont be there forever and to use them carelessly will mean we wont have them when we need them.  If you need a key to get through the wall possibly, we can hole up here at least for a day, to rest and just keep an eye out on the wall?"
This message was last edited by the player at 20:02, Wed 06 Jan 2010.
Holly
player, 123 posts
Protect the Land
to protect your Children
Thu 7 Jan 2010
at 10:03
  • msg #423

Re: Guard Post?

Holly nodded, "I agree with Snow. We need to recover our spells, and then move on in. I would like to get to finding Arkus as soon as possible, but not by putting myself or you all at risk. We need to drag these bodies away and dump them, and then find somewhere less smelly to rest up. Now Snow has the plate, we can go back anytime we are ready."
Snow
player, 210 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 7 Jan 2010
at 14:00
  • msg #424

Re: Guard Post?

Snow makes a face and nods slightly, "We do need to get rid of those bodies...  I might be able to do something about the smell to make it more palable, we should... stay here though.  If something bars those doors to keep us out, we wont be getting back in anytime soon.  Maybe drag the trogs several yards away from the door, and then lock it up and just keep an eye on 'the wall' while we rest.  Cant be any worse than resting out in the open.  Glumr, have anything but those four trogs been through here recently?"
Mord
player, 101 posts
Reading is overrated
Clubs are top diplomats
Thu 7 Jan 2010
at 16:11
  • msg #425

Re: Guard Post?

I dont know about you, but deep injuries with no healer available makes this the time that we need the potions--unless you'd like to get jumped during your spell meditation and only have half-dead comrades at your side.

11:13, Today: Mord rolled 5 using 1d8+1. Healing potion.

Resting in this room is not going to work.  The safest, quietest place we have for resting in these caves is in the jellies area -- no smell and its a known danger area to the Troggs that they would typically avoid.  I, for one, do not think your magic boogeyman from farther down that tunnel is going to be a problem for us.

If not there, then a complete exit to the top where we can get off of the cave entrance path is the next best choice.    We could stay anywhere up to this room where the smell is still tolerable, but any Troggs looking for this group we killed or even just wandering about, will surely cross our path.

At most, we might move these bodies to the outside of the wood door to "maybe" delay the chance that Troggs coming to this room know there is a problem--if the "problem" is that they know there should be several live Troggs here, then dragging the bodies elsewhere doesn't change the results but creates lots of new problems for us.
This message was last edited by the player at 16:15, Thu 07 Jan 2010.
Snow
player, 211 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 7 Jan 2010
at 17:35
  • msg #426

Re: Guard Post?

"I think we need to stay in this room, we cant afford to return from our rest only to find this room barred and locked against us.  We cant break the doors when they're open, were going to be worse off if the trogs lock it on us.

I think i can do something about the stench, it's horrible and almost makes me forget how hungry i am.  We're agreed to hole up in this room for a day at least for Holly to recover some spells?
"
Fritzholm
GM, 251 posts
Dungeon Mastering
without a net
Thu 7 Jan 2010
at 19:31
  • msg #427

Arkus - Champion of Goldenpoint

You can see Glumr for a few seconds after he completely passes through the portal, but then he gets blurry and then fades from sight.  There's some discussion about what to do next.

"Someone should go with Glumr," Vidar says.

He walks over to the wall, but the wall's shimmer conks out just as he approaches it.

"Um...  that's not good.  I hope you can turn that thing on again."

The eye floats over closer to the wall.
Snow
player, 212 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 7 Jan 2010
at 19:53
  • msg #428

Re: Arkus - Champion of Goldenpoint

"Maybe... Theres also the small issue that once we go through we may not be able to come back out.  At this point it's moot we have to go after Glumr, we cant let him die alone in the dark."

Snow works the plate key again and concetrates on opening the wall.  If they had time, she would show them all how the key works, it wasnt good that only she knew how to open the wall.  It wasnt a pleasant thought but if something happen to her, she wanted her cousins to be able to escape this place.
Fritzholm
GM, 252 posts
Dungeon Mastering
without a net
Thu 7 Jan 2010
at 20:23
  • msg #429

Re: Arkus - Champion of Goldenpoint

The plate glows magically again and the shimmer returns to the wall.  Vidar and the eye pass through the portal first.  Snow thinks it's best if she goes through last considering that she is holding the key.  Is anyone adverse to going through for some reason?
Holly
player, 124 posts
Protect the Land
to protect your Children
Thu 7 Jan 2010
at 20:44
  • msg #430

Re: Arkus - Champion of Goldenpoint

Holly is not happy, but is not about to leave the others to their own demise. Or leave herself all alone! "Mord, lets lock this door, so nothing can get in behind us, and then go chasing after Glumr." With that she begins to close the gates as best she can.
Mord
player, 102 posts
Reading is overrated
Clubs are top diplomats
Fri 8 Jan 2010
at 08:08
  • msg #431

Re: Arkus - Champion of Goldenpoint

In reply to Holly (msg #430):

Well, not a great choice, but any place is better than this sty.

Mord helps Holly secure the door and follows the others through the magic wall

Maybe we can find a safer spot to hole up in the tunnels beyond.
Fritzholm
GM, 253 posts
Dungeon Mastering
without a net
Fri 8 Jan 2010
at 16:02
  • msg #432

Re: Arkus - Champion of Goldenpoint

Knowing that the plate only holds the portal open for a limited time, Mord and Holly hustle to shut and bar the doors.  Rolf lends a hand to speed things along.  Shortly thereafter everyone including Snow has passed through to the other side.  Just in the nick of time too.

You all find yourselves in a more natural looking cave that quickly narrows down ahead of you from 20 feet wide to between 5 and 7 feet.  There's sunlight coming for a cave opening up ahead.  Everyone agrees that it'll be good to be out of these caves and back in fresh air.  The smell of trogs has already faded.  As you head towards the opening you notice more and more sand on the cave floor.  You half expect to emerge on a beach, but instead you see strange and unusual sights.

Standing at the mouth of the cave, on the side of a large hill or small mountain, you can see for miles.  The terrain is much different than the terrain around Gollag was.  Ahead you can see windswept dunes of sand and dirt with scrub grasses and low brush.  There is a very large triangular construct - a manmade hill of carved stone with straight edges an exacting angles.  The sun, descending in the sky towards evening, glitters almost blindingly off something at the highest tip of the building.  Beyond that, much further in the distance is a flood plane and a barely visible river.  You can see signs of what must be a very large city along the banks of the river.

Much nearer, on the hillside to your left you can see a steady stream of dark grey smoke pouring out from some sort of encampment.  The terrain is in the way of seeing what's going on there, but within the few minutes that you stand there taking in the sights and sounds there's a thunder crack from that direction that must've been deafening to those nearby.  The sound shakes the hill a bit and echoes before dying away.

Right here at the cave entrance where you stand there's a ornamental sign of bone and wood like those you saw at the entrance on the Gollag side, and the warning sign in the tunnel.  Snow translates the words as best she can.  TO THE SUNBLOODS

The weather is much hotter and drier than you last left it.  It has gone from that typical of late spring to that of the long dry days in the depths of summer.  The heat is certainly not unbearable or overwhelming, just quite notable.  The armor and clothing of the Triplefang is suited to a wide range of temperatures.

The eye strikes up an exotic sounding tune played on instruments you can not put your finger on.  It's not as loud as his typical music, which suits you fine as you don't want to attract any unnecessary attention.  It does sound somehow appropriate for this region.  Has the eye been here before and picked up a local style?

There was a lot of talk of camping and resting.  It would not be hard to venture forth from here and find a well secluded campsite in the hills.  Sunset looks to be less than an hour off.
Glumr
player, 179 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 8 Jan 2010
at 20:23
  • msg #433

Re: Arkus - Champion of Goldenpoint

"I say we venture forth from here and find a well secluded campsite in the hills.  Sunset looks to be less than an hour off." Glumr says when the emerge from the cave.  "It feels good to have the sky above our heads again.  Let's camp, eat, and rest."

GM: Using knowledge, can I determine where the good place to camp would be?
This message was last edited by the player at 21:20, Fri 08 Jan 2010.
Snow
player, 214 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 8 Jan 2010
at 21:25
  • msg #434

Re: Arkus - Champion of Goldenpoint

Snow pauses to smear some wax near the wall they entered to mark the way home, leaving the leather bits of spent candles on the floor near the wall to further mark the spot on the wall home.

Snow doesnt say much following along when the others move on.  She does look around curious about where they are.  It's obvious they're no where near home, and quite possibly many miles from home.  Magical portals were strange like that.
Glumr
player, 180 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 11 Jan 2010
at 13:46
  • msg #435

Re: Arkus - Champion of Goldenpoint

Glumr takes off leading the group to  a secluded area were they can camp in safety before darkness falls.

"Let's set up camp and get some rest before tomorrow, we're going to need it to rescue Arkus.  I'm not sure where we are, but I feel like we are far from our homelands.  I pray the camp and city we see is not a city of these lizard folk, although I fear we may find the camp to be that way."

Glumr sets to checking his gear, making sure his equipment is secure.  He hopes that the horse with the cart and their gear is safe.  He also hopes they dont need any of the gear that was left on the cart.

"My friends, I suggest that we have no fire tonight.  We are too close to the city.  We dont want to draw the attention of anyone in the area least a patrol stumble upon us.  Snow and Holly, have you any abilties to tell us where in the lands we are?  The temperature and lands make me feel like we have come a long way, or possible a long time."

GM:  Can we have a better idea of out setting, where things are in relations to each other.

Glumr looks towards the camp, pondering on the thunder that caused the ground to shake as so.  He hopes that they may have a quiet evening without much trouble so they may rest and be prepared.

"Mr. Eye," Glumr says, moving closer to it. "I have some questions, please blink twice for yes, and once for no."

"Mr, Eye, Have you been in these lands before?"

If the eye answers in the afirmative:

"Is that city full of lizard people?"
"Would the city welcome us?"
"Is the encampment full of lizard people?"
"Are you from these lands?"
"Are these lands a place you would expect us to find a clue to aid your situation?"
This message was last edited by the player at 15:52, Mon 11 Jan 2010.
Fritzholm
GM, 254 posts
Dungeon Mastering
without a net
Mon 11 Jan 2010
at 16:39
  • msg #436

Re: Arkus - Champion of Goldenpoint

Finding a campsite is easy.  You find a location in the hillside that is shielded from view and large enough to lay out bedrolls.  There is also only one easy approach, so you can place your watch guard there.  Enemies would be able to drop down on the campsite, but they wouldn't simply stumble upon it.  I'm going to assume your usual watch schedule.


Some notes on the various locations I described:

The cave entrance faces, according to your collective survival skills, NNW.

The campsite is just 15 minutes from the cave entrance.  It is up the hill a bit and to the SE.

The thunderclap and smoke came from the WSW.  It's hard to say exactly how far away it is but you guess you could get there in less than an hour on a path.  Traversing trackless hillside to get there might take considerably longer.

The huge triangular building is to the N and is under half a day's travel from the cave entrance.

The City is further to the N.  There is probably a good road from the triangular building to the city.  You think you could get there in one day's travel.

Of course, you're traveling light right now (to the best of my knowledge), so you'll move quicker and your actual travel times will probably be less than the above estimates.


The eye claims it has never been here.
Snow
player, 215 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 11 Jan 2010
at 17:10
  • msg #437

Re: Arkus - Champion of Goldenpoint

Snow's tired and goes about settling quietly.  She cooks a simple but tasty meal for everyone.  Since were not using a 'fire' she uses her magic to heat dinner up.  It takes longer that way but you dont have to worry about camp fires or anything.  When she's done she looks about for a spot in camp that's a little sheltered and out of the way to settle down to sleep.  She'll draw her cloak over her self and curl up to sleep.  It's been a long day and while cleaning herself off ranks high, on her list of things to do, rest is higher.
Fritzholm
GM, 255 posts
Dungeon Mastering
without a net
Mon 11 Jan 2010
at 19:58
  • msg #438

Re: Arkus - Champion of Goldenpoint

The spell works nicely, but a short discussion breaks out as to whether the food is actually warm or if that's an illusion.  Snow finds that she has no urge to eat at all.  Her guts hurt a lot and her untreated stab wound is still slowly bleeding into her clothing (pants or skirt or robe - I'm not sure what she wears).  Perhaps that's part of why she's so tired.
Glumr
player, 181 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 11 Jan 2010
at 21:05
  • msg #439

Re: Arkus - Champion of Goldenpoint

Glumr relaxes and enjoys the down time in what feels like relative safety. He relaxes and ponders their current situation.  He feels sure Arkus must be somewhere in these lands.

When the sun sets, Glumr and Rolf take their watch.  Glumr comes up to Rolf and tells him a plan that has been hatching in his head.

"Rolf my friend.  I think it is important that we gather some information before we make decisions on what to do next.  I fear that my cousins will not want the party to split at all, so I plan to go scout the encampment we say to the west while the others sleep.  I will return before morning, hopefully with an idea of how we should continue.  Will you take watch and let the others sleep while I am away?  I do not wish all of us to languish in discussion over weather or not I should go."
Holly
player, 125 posts
Protect the Land
to protect your Children
Mon 11 Jan 2010
at 22:26
  • msg #440

Re: Arkus - Champion of Goldenpoint

Holly has maintained a very quiet persona since she realised what had happened. She wasn't sure what she should have done, but now she was in a world she couldn't quite understand. relaxing as best she could, Holly wondered if they should have tried going back through the portal whilst they had had the chance.

Once the others had rested, she coughed a little, and said, "I believe the portal was one known to the people of my calling. I was once told one was in the area we were last in, but nothing more than it lead to a new land. I think we need ot take this very slowly, and not let anyone know we are here if that is possible. I think we therefore might need to stay hidden for a few days whilst Glumr, Rolf and perhaps Vidar search out the land and find out whats out there."

With that said, Holly settled back and waited for the others to comment.
Snow
player, 216 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 11 Jan 2010
at 23:25
  • msg #441

Re: Arkus - Champion of Goldenpoint

Snow doesnt have much to add to the conversation, she wanders off as soon as everyone has a plate off food, barely touching any herself.
Fritzholm
GM, 256 posts
Dungeon Mastering
without a net
Wed 13 Jan 2010
at 15:57
  • msg #442

Re: Arkus - Champion of Goldenpoint

Snow bandages herself and finally accepts Glumr's offered bedroll.  The self treatment of her wound and the rest help.  Snow feels a little better and drifts off to sleep.

Mord, did you drink the potion Glumr gave you?

Holly finds a hillside perch from which she can keep watch while sitting down.  Even though she's done an excellent job of not complaining about it, her leg really hurts to stand or walk on.  The dire rat bite is not crippling but she's glad to be sitting down and resting.  She knows everyone else is dealing with similar injuries of one sort or another.  They could all use a week of rest and recovery yet the task at hand isn't even half finished.
Holly looks up to the sky.  It's completely clear and the moon is about half full, waning.  It's comforting to find the moon the way they left it at the farm in Gollag.  Even if they were far from home at least they were under the same sky.
Holly's shift goes quietly and uneventfully.  However, the temperature drops considerably now that the sun is gone.  She's glad to climb into her bedroll after waking Glumr and Rolf.

quote:
"Rolf my friend.  I think it is important that we gather some information before we make decisions on what to do next.  I fear that my cousins will not want the party to split at all, so I plan to go scout the encampment we say to the west while the others sleep.  I will return before morning, hopefully with an idea of how we should continue.  Will you take watch and let the others sleep while I am away?  I do not wish all of us to languish in discussion over weather or not I should go."


"Glumr, you are brave and enthusiastic.  Commendable traits of youth.  But do you know why the older warriors are not quite so quick to action?  Because the all those brash youngsters don't live to become older warriors.  What you're planning is unnecessarily reckless in my opinion.  Whenever you face danger you should consider the chance that something will go wrong, for it often does.  What if you are spotted, or attacked by animals, or take a tumble off a cliff?  Well then, we'll be short a good fighter and our only tracker.  You should always have a backup - a plan when things go bad,"  Rolf pauses, seeing that Glumr is not taking this as well as he had hoped.

"If you want to go I will not stop you, but I'd prefer if you'd stay tonight.  You and I can craft a scouting plan that lets our wounded rest and still keeps our scout safe.  Someone, probably a few people, should go with you to watch from a distance.  I also think daytime would be better for scouting.  What do you say, pup?  Care to knock out a brilliant strategy with ol' Rolf?"
Glumr
player, 184 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 13 Jan 2010
at 18:52
  • msg #443

Re: Arkus - Champion of Goldenpoint

"Aye my friend...  I cannot argue the wisdom there.  I will say, while my actions may seem brash, I am never one to act without thought, nor one to not leave myself an out.  But I cannot disagree that it would be fool-hearted to do this on me own when our party is in support of it." Glumr ponders the situation to come up with a viable plan.

"We need to determine where Arkus is held.  I am curious on why he is being held and not just killed immediately.  While it is possible that he is in the city, my first guess is that he would be most likely in the encampment where we heard and felt the thunder.  My second guess would be the triangular stucture we have seen.  My curiosity wants to know what causes the tip of it to shimmer as it does, but that is a whole different topic."  He looks to Rolf to see if he approves.
Fritzholm
GM, 258 posts
Dungeon Mastering
without a net
Wed 13 Jan 2010
at 21:51
  • msg #444

Re: Arkus - Champion of Goldenpoint

"In a raid we hit poorly defended towns and loot them.  We take not just wealth and supplies, but slaves and mates too.  A slave is of more value than a corpse.  That's why I think the hero is still alive.  Finding him will be a whole other problem."

"Getting back to your scouting plans.  I'd say Me and Vidar would be good at covering you while you sneak around, but maybe one of the spell casters would be more useful.  You should probably have some sort of danger signal, like a special whistle or something too."

The otherwise uneventful watch shift passes quickly as Glumr and Rolf kick around ideas.  For that matter, the rest of the night passes with incident, and you're all feeling a touch better in the morning.

All player characters get back one point of health and the NPC archer each heal 2 points.
This message was last edited by the GM at 21:54, Wed 13 Jan 2010.
Snow
player, 217 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 13 Jan 2010
at 22:16
  • msg #445

Re: Arkus - Champion of Goldenpoint

(When did Glumr offer his bedroll?)

O.o

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The night of rest has done alot to improve Snow's mood.  She'll start working on a morning meal with her normal good cheer.  It'll be a mostly cold meal, given the weather she doubts anyone will miss a hot meal at the moment.

Her injuries feel better, though she knows she's a long way from being her best.  Home is starting to look really good, but it's a ways off yet.  She'll pass her shift dealing with breakfast and scratching arcane runes and such in the sand using a stick, and pass time thoughtfully regarding them.  She'll erase them with her foot long before anyone wakes though.

She's still pretty quiet, though anyone that pays attention can tell her mood is notably improved from yesterday.
This message was last edited by the player at 22:19, Wed 13 Jan 2010.
Fritzholm
GM, 259 posts
Dungeon Mastering
without a net
Wed 13 Jan 2010
at 22:44
  • msg #446

Re: Arkus - Champion of Goldenpoint

You can easily be forgiven for forgetting this, since it happened back in September!

quote:
Glumr sees Snow eyeing her gear and realizes that her bed roll is in bad shape. "Snow, take my bed roll.  I'm used to sleeping on the ground against a tree or rock.  I know that rest is important for you so please take mine and sleep well the next night."


It occurred just after the fight with the Goblins, which in game time was 3 days ago.
Mord
player, 103 posts
Reading is overrated
Clubs are top diplomats
Thu 14 Jan 2010
at 14:34
  • msg #447

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #442):

      Mord, did you drink the potion Glumr gave you?


I did, but I am still down 5 by my count.  Down 4 with the nights rest.
This message was last edited by the player at 14:38, Thu 14 Jan 2010.
Glumr
player, 185 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 14 Jan 2010
at 16:14
  • msg #448

Re: Arkus - Champion of Goldenpoint

It's true... Glumr wants to keep his spell casting cousin well rested and felling good as she's typically not one to sleep out in the wilds.

Before going to bed, Glumr removes the wintergreen from his nose so that he may enjoy the fresh air and rest comfortably.

Glumr wakes feeling good and well rested.  He looks at his battered (but rested) friends and feels bad that everyone is in a bit of rough shape.  At least in this new land, they can rest while he and a small party goes out.  He sits and meditates during the sunrise, and then starts to prepare for the day.

"Seems like Pelor has pushed Ehlonna from these lands" Glumr says, more to himself than anyone in particular.

At breakfast, Glumr addresses the party to discuss scouting the region.   "My friends, I think it is important that we get our bearings in these lands before we decide our course of action.  My plan is to go scout the encampment we heard the thunder at, and then the tall triangular structure we see in the distance.  I would expect Arkus to be at one of those locations and probably not in the city."

Glumr sketches a rough map in the sands to illistrate his plan.

"I plan to head west, visit the encampment, and then head north east to the triangular structure.  From there, I will come back here and we can discuss my findings.  Since we are all strangers in a strange land, and from Rolf's suggestions, I think that two others should shadow me, just in case of trouble.  The archers would be good to have with me, but it might not hurt to have either of you girls come with magic support.  If you need to rest and heal though, perhaps that would be the best course."

Glumr gives Rolf a wink "Oh, and should we be in trouble, and need a signal, we can use the whistle of the CawCaw bird (ca-caaaw, ca-caaaaw).  How does this plan sound to you all? and who would like to come with me?  I intend to travel at day.  I know creatures can see in the dark well as anyone in the day.  Best we travel at day to even the field.  Sounds about right?"
Fritzholm
GM, 260 posts
Dungeon Mastering
without a net
Thu 14 Jan 2010
at 18:05
  • msg #449

Re: Arkus - Champion of Goldenpoint

Mord:
      Mord, did you drink the potion Glumr gave you?


I did, but I am still down 5 by my count.  Down 4 with the nights rest.



 Good news, I have you listed at 15 of 17 now.
Holly
player, 126 posts
Protect the Land
to protect your Children
Thu 14 Jan 2010
at 20:02
  • msg #450

Re: Arkus - Champion of Goldenpoint

Glumr:
"I plan to head west, visit the encampment, and then head north east to the triangular structure.  From there, I will come back here and we can discuss my findings.  Since we are all strangers in a strange land, and from Rolf's suggestions, I think that two others should shadow me, just in case of trouble.  The archers would be good to have with me, but it might not hurt to have either of you girls come with magic support.  If you need to rest and heal though, perhaps that would be the best course."

Holly nods and says to interupt him, "I have prepared healing spells for Mord and Snow, so they will be ready for anything else the day brings, but it leaves me out of useful spells. I agree we need to scout. I seem to remember someone making that suggestion last night. I might suggest we check if we can use the plate to get back home whilst your away."
Glumr
player, 186 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 14 Jan 2010
at 21:18
  • msg #451

Re: Arkus - Champion of Goldenpoint

"Maybe you shouldn't Holly.  It can put you in the path of danger as there could be more Troglodytes coming that way.  Likewise, if that thing only has a limited number of uses, it would be a shame if we ran out before we got home."
Mord
player, 104 posts
Reading is overrated
Clubs are top diplomats
Fri 15 Jan 2010
at 05:10
  • msg #452

Re: Arkus - Champion of Goldenpoint

In reply to Glumr (msg #451):

With the healing he has received, food, and a nights rest, Mord is feeling much better.  Yet his mood seems pensive as he listens to the others discussing the options.  Seated by his bedroll, he rocks slowly, concentrating on the situation and saying very little as the others speak.  As Holly finishes, he finally stands, and bursts out with his opinion.

I say forget the portal for now, either we find Arkus in the next few days or concede that further search is wasted.  Our knowledge of the cave and its passage to this land are valuable to the Triplefang on their own.  Even if we cant find Arkus, they must be told of these magicks.

The passage back to our home has opened 3 times already, yet I have no faith that this hexed plate will continue to serve us.  No matter!  Either it will and we will use it or it won't and we will trek back to our land.... I see no point in tempting fate until then.

By my reckoning, we have enough food to get us through a day or two before we must return for more supplies or find our own in this new land. Let us make the most out of today's scouting and decide whether tomorrow will be spent near here or traveling somewhere to restock.  Rolf, Glumr, and Holly could check the camp while Vidar, Snow, and I get a better look at the pyramid and then regroup here this afternoon to share what we have discovered.  If the ladies wish to stay at camp to meditate on their spells so be it, but I cannot.  We gain nothing by sitting in camp licking our meager wounds as the day wanes with nothing to show for it.

If our groups are each quick about it, we can then rest early with a purpose... what we see from a distance under the sun's gaze will tell us where we must return in force, either tonight under cover of darkness or in the early dawn when the odds might favor us against any enemies we encounter.
This message was last edited by the player at 05:20, Fri 15 Jan 2010.
Glumr
player, 187 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 15 Jan 2010
at 16:34
  • msg #453

Re: Arkus - Champion of Goldenpoint

Glumr steps back, somewhat amazed by the outburst from this typically laconic barbarian.  He nods his head in agreement as Mord describes his plan.

"Your plan is solid Mord... However I want nothing more than to know what sits atop of the pyramid.  I wish to go that route.  But agreed that if we split up we will be much more effective."  Glums says with a grin.  He's obviously ready for the next steps in this adventure.

"I would suggest that we should leave as soon as we can prepare."

Glumr looks to the sun and the surrounding sea of sands.  "This weather feels like the hottest days of summer, yet these lands are dryer than any I have seen.  We need to find water to travel across these sands, less we become so thirsty we fall to become a feast for the carrion birds."
This message was last edited by the player at 17:22, Fri 15 Jan 2010.
Snow
player, 218 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 15 Jan 2010
at 23:15
  • msg #454

Re: Arkus - Champion of Goldenpoint

Snow doesnt have much of an opinion this morning.  She gives a rather uncommited shrug, "So mote it be."

When she has time she'll look around a little more carefully trying to figure out if anything local is edible to supplement their dwindling supplies.

It's warm, almost wiltingly so.  From the scraps of fabric in her sewing back, she ties her hair back in a ponytail, and makes a bandana to keep perspiration out of her eyes.
This message was last edited by the player at 23:15, Fri 15 Jan 2010.
Fritzholm
GM, 261 posts
Dungeon Mastering
without a net
Mon 18 Jan 2010
at 03:34
  • msg #455

Re: Arkus - Champion of Goldenpoint

Since Glumr wants to switch groups perhaps Mord will swap with him.  This would make the split

Camp Thunderbolt - Mord, Holly, Rolf, eye
Mount Shiny Top - Glumr, Snow, Vidar

I've placed the eye with the camp group because it would be too easy to spot in the relative open area near the triangular building.  Alternately you may ask the eye to stay at the campsite.

Holly, do you wish to cast any healing spells before the groups go out scouting?
Mord
player, 105 posts
Reading is overrated
Clubs are top diplomats
Mon 18 Jan 2010
at 17:46
  • msg #456

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #455):

I will switch with Glumr and go with camp scouting group.  I don't mind if the eye stays or comes with us... pros and cons to both.  I will just ask it outright "Eye, some of us our going to explore that camp where we saw the lightning flash.  We should only be gone a few hours and will come back here afterward.  Do you want to come with us?"

If it blinks no, I will ask it to remain at camp until we return.
Holly
player, 128 posts
Protect the Land
to protect your Children
Mon 18 Jan 2010
at 20:32
  • msg #457

Re: Arkus - Champion of Goldenpoint

Holly casts her spells to cure the wounds of Snow, and then moves to Mord to close the remaining wounds on his skin. With that she simply settles back to consider that no-one seemed too interested in her previous comments. Whilst the others discussed their plans for the scouting missions, she considered it stupid to split the party, but simply sat cleaning and sharpening her sickle. She felt she needed it to be ready for the coming days.
Glumr
player, 188 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 19 Jan 2010
at 19:04
  • msg #458

Re: Arkus - Champion of Goldenpoint

Holly:
...she simply settles back to consider that no-one seemed too interested in her previous comments.
       Glumr commented on that in message 451

"I think we should be off if we are ready.  Try and find water if you can. We will need it.  I am ready to leave whenever two are ready, Snow and Vidar." Glumr says while checking his equipment.
Fritzholm
GM, 262 posts
Dungeon Mastering
without a net
Tue 19 Jan 2010
at 19:07
  • msg #459

Camp Thunderbolt

Snow is now fully healed and the party is in pretty good health for continued adventuring.  Mord and Holly find a stream and everyone fills their water skins before splitting up to go out scouting.  It's hot, but certainly not oppressively so.  After the chilly night you're happy for the heat.

Mord, Holly, Rolf, and the eye wind their way back to the portal cave entrance.  They ascend the hillside to find high ground from which to peer down on what's generating the dark smoke.  Their brush shrouded vista isn't very close to the encampment, but it affords them a safe view of some of what's going on.  There are definitely trogs at work down there.  Thankfully, they're far enough away that they don't smell them.

There's a very large oven or forge built on the site as well as two other smaller buildings made of wood and clay.  On three occasions loud, earth shaking blasts from within the hill belch a fine dust from an unseen cave mouth.  All the trogs, clearly knowing the blasts are about to occur, hunker down in balls on the ground just before each blast.  By your best estimates there are under a dozen trogs at the encampment and a few strange domesticated beasts of burden, but no sign of Arkus or other kidnapped Gollag villagers.

The skies cloud up and darken rapidly.  Soon lightning and thunder of the more natural variety herald a sudden, violent downpour.  Not only do you get soaked, but it makes observing the trogs more difficult.  It looks like they just keep going about whatever work they were doing before the rain began.
Fritzholm
GM, 263 posts
Dungeon Mastering
without a net
Tue 19 Jan 2010
at 22:53
  • msg #460

Mount Shiny Top

Snow, Glumr, and Vidar make their way down the hillside.  The hills become dirty sand dunes.  Their feet sink into the loose ground at each step making this part of the trip a slow, fatiguing sand slog.  At least there is no danger of getting lost.  The gleaming tip of the triangular structure is always visible, as is much of the rest of it.

The mid-day heat is broken temporarily when a sudden thunderstorm rolls in over the hills and drenches the three traveling Triplefang and everything else around.  The storm passes and soon the day is sunny once again.  It's surprising how quickly the rain soaks into the land and disappears.  20 minutes later the ground and air are dry as if it had never rained.  Even the clouds have passed on.

You reach a trail of packed ground.  It leads in the direction you're heading.  Traveling on it is both appealing (it'll be quicker and easier than struggling through the loose sand) and dangerous (you're much more likely to encounter hostiles on a trail).  The choice is yours.
Snow
player, 219 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 20 Jan 2010
at 01:24
  • msg #461

Mount Shiny Top

Snow gives the road a wary look, "It looks like a perfect place to get ambushed walking along it.  We'd be able to see them coming from the road, but the dunes around it offer anyone looking to ambush us alot of cover."
Glumr
player, 189 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 20 Jan 2010
at 21:33
  • msg #462

Re:  Mount Shiny Top

"Agreed... Enough time has passed that they could be missing the Trogs we sacked in the cave.  We should act as if they expect something to be amiss.  I say we parallel the road from the dunes.  We should walk a couple yards from the summit as if we walk the tops of the dunes, we will be an easy mark from far away.  It's harder going, but should offer us a safer trek."
Snow
player, 220 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 21 Jan 2010
at 00:42
  • msg #463

Re:  Mount Shiny Top

Snow nods, "Agreed Vidar?", glances at the Triplefang and waits for his opinion.
Fritzholm
GM, 264 posts
Dungeon Mastering
without a net
Thu 21 Jan 2010
at 10:29
  • msg #464

Re:  Mount Shiny Top

"Agreed.  Walking on this trail would be inviting trouble.  We should avoid all contact on this trip if possible," says Vidar.

You press on, trying to keep the trail near, but out of sight.  This proves to be trickier than it sounds.  At one point you spot troglodytes on the trail.  You hide with only Glumr taking a few quick peeks at the travelers.  There are three of them dressed in long, colorful strips of robes.  They look different from the ones you encountered in the cave, who wore next to nothing.  These three trogs are going the opposite direction as you and pass by quickly.

Not too much later you approach the large building.

"Gold," says Glumr in awe.

The entire tip of the building appears to be made of gold.  Hundreds, maybe thousands of pounds of it.  From your position you can see two of the building's four sides.  Snow recognizes the sun symbol from the trog pendant that she has secreted away in her pack.  It's emblazon in black on both of the visible sides of the huge golden tip.  The rest of the building is constructed of a whitish cream colored stone.  The building looks as if it would be very heavy.  You think it might have to be solid with very little interior space in order to support its own weight.  This would also explain the sharply tapered shape of the building, which gets constantly smaller as it gets taller.

There is a large cloth banner strung across one side of the building with symbols like those on the signposts.  Below the banner is what looks like terrace and entrance.  You spot another terraced entrance further down near the base of the building.  As you stay hidden behind that last of the dunes, you see only a few troglodytes come and go around the building.  Some of them are dressed in strips of robe like those you passed on the trail.  Others look to be wearing nothing.  (You're tempted to wear nothing yourselves in this heat.)  There aren't as many trogs here as you'd expect for such a large structure although perhaps there are many more inside.


"Come.  We have seen much.  Let's return.  It's a long trip back and I doubt we can make it by dark even if we leave now," says Vidar in a hushed tone after you have viewed the building for over an hour.

But before you leave, Snow spots a large pit nearby.  It's about the same distance from the building as your hiding place, but further around the side.
Glumr
player, 190 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 21 Jan 2010
at 18:22
  • msg #465

Re:  Mount Shiny Top

"We've come this far, we should check the pit before we leave.  And I agree with Vidar, we need them to not be ware of us." Glumr says to his friends.  "If it is risky, maybe just one of us should run to it while the others watch"

He turns to Snow, "Can you read those symbols?" and points at the banner.
Snow
player, 221 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 21 Jan 2010
at 20:25
  • msg #466

Re:  Mount Shiny Top

"We should heed Vidar's advice and return now.  The city isnt going anywhere and i'm curious to hear what our cousins have found.  If you want to face down a city of trog by yourself, i'm not going to stop you.  Dont expect me to come along and end up on the Trog's dinner menu with you though."

Snow turns away and starts back the way they came.  Vidar's suggestion is all the urging Snow needs to head back.
Mord
player, 106 posts
Reading is overrated
Clubs are top diplomats
Fri 22 Jan 2010
at 09:37
  • msg #467

Re: Camp Thunderbolt

In reply to Fritzholm (msg #459):

Mord looks over the camp site and guesses its a mine of some sort.  "Any people taken through the portal, will probably be forced to work inside that mine as slave labor.  If we come back with the full group we might be able to ambush a few Trogs at a time and search for them."

"You know Arkus might have made it this far and just not had a way to get back to Gollag.  I wonder if we will find him a captive, dead, or just trying to make his way back home."

Let us head back and wait for the others to return.
This message was last edited by the player at 09:39, Fri 22 Jan 2010.
Glumr
player, 191 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 22 Jan 2010
at 13:26
  • msg #468

Re:  Mount Shiny Top

"No cousin.  We have not come this way to learn nothing.  I am going to the pit.  Either you two will stay here and offer me some cover, or you will not.  But I am not returning without knowing what is in that pit. For all we know it's a man trap and Arkus is sitting on its bottom."  Glumr gives both of them a stern look.

"Snow, Vidar, what say you two.  Am I doing this alone or can I count on either of you?"  Glumr turns to leave but waits to see what his companions do.
Holly
player, 129 posts
Protect the Land
to protect your Children
Fri 22 Jan 2010
at 16:31
  • msg #469

Re: Camp Thunderbolt

Mord:
In reply to Fritzholm (msg #459):

Mord looks over the camp site and guesses its a mine of some sort.  "Any people taken through the portal, will probably be forced to work inside that mine as slave labor.  If we come back with the full group we might be able to ambush a few Trogs at a time and search for them."

"You know Arkus might have made it this far and just not had a way to get back to Gollag.  I wonder if we will find him a captive, dead, or just trying to make his way back home."

Let us head back and wait for the others to return.

Holly broke her silence as she considered the evidence they had seen. "I agree Mord, it seems likely this is why the Trogs have been raiding. My interest is in the question of what they are mining? Are they looking for other portals? Or is it gold or silver they seek? I think we can stay here until we have to get back to the camp, in case we can find out anything else. That and try a better job of counting the numbers we might be facing."
Mord
player, 107 posts
Reading is overrated
Clubs are top diplomats
Fri 22 Jan 2010
at 18:33
  • msg #470

Re: Camp Thunderbolt

In reply to Holly (msg #469):

I agree Holly.  Let us observe until late afternoon and head back to meet our cousins before sunset.
Snow
player, 222 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 22 Jan 2010
at 18:49
  • msg #471

Re: Camp Thunderbolt

"I have no idea how someone as wonderful as your mother could have raised such a selfish fool.  I'm not dying here.  I'm headed back."

Snow doesnt seem to care what Glumr does at this point.
Glumr
player, 192 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 22 Jan 2010
at 19:59
  • msg #472

Re: Camp Thunderbolt

"Well then I hope you find Arkus waiting for you back at camp..."  He pauses frustrated.  "I am sorry cousin, forgive my frustrations, but I think it is foolish to come all this way and to leave without knowing if he lies on the bottom of the pit or not."  Glumr looks frustrated.  "We have not learned anything less the shine on the building happens to be gold, which is the lest of our concerns.  But do as you think is best."

Glumr turns turns to leave and says to Vidar "Go with her.  I will be safer out here alone than she.  I figure I should catch up with you two before you get back.  If I'm not back by sun rise, then consider me captive or worse."  Glumr slaps Vidar on the shoulder for luck, and then heads off towards the pit, taking caution to do his best at not being seen.
Fritzholm
GM, 266 posts
Dungeon Mastering
without a net
Sat 23 Jan 2010
at 01:00
  • msg #473

Investigating the Sarlacc?

"I don't like this.  We're spreading ourselves too thin," says Vidar.

Still, he seems to agree that Snow needs his protection more than Glumr does.  He nods and follows Snow.

Glumr makes his way over to the pit.  Much of his excitement for discovering what lies in the large hole has been drained off by the argument.  He's also a little nervous now.  He slips as carefully as he can over to get a closer look.  The pit is about 30 or 40 feet wide and much shallower than he expected, a gradual downward grade that's maybe 12 feet deep at the most in the center.  It was dug into a spot with more clay and dirt and still the sand has slipped in all over.  The hole smells bad, but not in the same way nor as strongly as the trogs themselves.  There's a lot of refuse and debris.  Glumr takes to pushing some of it around with his boot while descending slightly into the pit.  It will be easy enough to climb out.

Just then he notices something interesting - Parts of metal armor.  He digs around a little more and finds several pieces of a suit of chain and plate including the breastplate, skirt. and two gauntlets.  It looks human made to his eyes.  But why throw something like this in a pit?  He rummages around further, almost forgetting caution completely.  He finds numerous bits of humanoid remains, mostly desiccated, including what looks like a human skull.
Holly
player, 130 posts
Protect the Land
to protect your Children
Sun 24 Jan 2010
at 19:52
  • msg #474

Re: Investigating the Sarlacc?

Holly settles down the observe the mining community, trying to make out something to distinguish the trogs from each other. She doesn't think getting closer would be all that safe, but did try to find out if the explosions were regular or not. They might be useful if they did need to get closer.
Glumr
player, 195 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 25 Jan 2010
at 14:57
  • msg #475

Re: Investigating the Sarlacc?

Glumr's mind races as he realizes what he is standing in.  It's not some type of pit to hold captives, but some type of pit for waste... Waste in the type of dead bodies.

Glumr looks into the center to see if there's anything decernable.  He has two possibilites in his mind.  Either these bodies were thrown in by something outside of the pit (such as the troglodytes) or in or something pulled them in similar to how spiders make their dens on the forest floor.

GM: From inside the pit, can Glumr make that kind of observation?

Either way, Glumr does not want to be in the pit to find the cause.  He deems it time to go and catch up with Snow and Vidar.  At least they know that Arkus isnt waiting for rescue on the bottom of the pit, or if he is in the pit then rescue is no longer an option.  It's too risky to search the pit without knowing more about it, or people above on watch.

Glumr spends a moment or two and checks around quickly to see if there is anything anything discerning to what this pit is all about, or if there is anything noticeable of value before leaving. He takes care to keep his back towards the outside of the pit so that nothing might pop up unexpectedly.
Fritzholm
GM, 267 posts
Dungeon Mastering
without a net
Mon 25 Jan 2010
at 21:35
  • msg #476

Re: Camp Thunderbolt

Holly, Mord, Rolf and the eye keep tabs on the mining camp from afar.  The loud blasts do not seem to be at regular time intervals, but there has never been less than half an hour between them.  After one of the blasts there is some panic and added activity.  One of the troglodytes has been injured or killed and is carried out into the open on a plank.  The other blasts, now that you're getting used to them, are more mundane.  The beasts of burden bring out large baskets of waste dirt and rock, which is dumped over a short cliff, as well as some raw ore which is poured into a shoot in the forge/oven building.

You move your vantage point on the feeling that one of the trogs might've spotted someone.  This second vista has a much worse view.  However, you can see a mechanical device on the side of the oven building that you didn't see before.   It is occasional operated by a trog.  When you think you've been spotted a second time there is serious discussion about leaving early.

There has been no sign of humans on the outside of the mine, but there could be some inside.
Fritzholm
GM, 268 posts
Dungeon Mastering
without a net
Mon 25 Jan 2010
at 21:53
  • msg #477

Re: Investigating the Sarlacc?

There is just too much detritus piled in the pit for it to be a giant spider hole or trap.  It has probably been in use for years.  There is very little of value or use here besides the armor - broken pieces of stone, trash, dried waste, animal and human remains.  If Arkus' body is in here there's likely no way to tell it from the others.  Glumr, however, has a feeling of optimism that tells him that the group will still find Arkus alive.  It is with that thought that he scurries out of the pit and hustles to catch up with Snow and Vidar.
Glumr
player, 197 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 26 Jan 2010
at 17:27
  • msg #478

Re: Investigating the Sarlacc?

Glumr figures it must simply be some sort of refuse pit.  Not sure of where all this refuse comes from, but logically at least some comes from the triangular structure.

He pokes his head up above the rim and makes sure there is no trouble about.  Glumr heads off towards Vidar and Snow to catch up with them and make the trek back to their camp.

On the way back, Glumr toys with the notion of what must live in the distant city.  Did they somehow come to another land that is full of these lizard folk?  Maybe someday he will find out, but that is neither here nor there.  Now he must focus on the quest at hand, which is to find Arkus.

He hopes that his other companions may have turned up more information from what they have seen from the encampment.
Holly
player, 131 posts
Protect the Land
to protect your Children
Tue 26 Jan 2010
at 17:44
  • msg #479

Re: Investigating the Sarlacc?

Holly watches and grows more worried. She doesn't think they have been spotted, but hunting and staying hidden is not in her normal skill set. As the day goes on, she finds her mind slipping to whether Moonlight would be safe on the other side of the portal. She had no idea of how she could meet up with him again, and that fear was one that bore into her heart.

Eventually she turned to Mord. "I think we've seen enough. I believe there are no humans here. When they brought out the trog, they didn't bring out anyone else. I doubt they'd leave a dead human in the way of whatever they are digging for. But I could be wrong. I doubt they'd notice a decaying corpse the way they smell themselves!" Shuffling a little to look back the way they had come, and back to the relative safety of the camp, she adds, "We better get back. I hope the others have stayed safe, and have found our Champion."
Fritzholm
GM, 269 posts
Dungeon Mastering
without a net
Tue 26 Jan 2010
at 18:49
  • msg #480

Re: Arkus - Champion of Goldenpoint

Mord and Holly's group gets back to camp first.  Night falls and it is a couple hours before Glumr, Holly, and Vidar return to the party's hidden campsite.
Glumr
player, 198 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 26 Jan 2010
at 19:13
  • msg #481

Re: Arkus - Champion of Goldenpoint

"Since we are all back in camp safe, and since it is too risky to start a fire, I say we get some sleep and discuss our findings in the morning.  That way we will be fresh in the mind and see each other in the light.  Beats sitting around cold in the dark." Glumr says.
Holly
player, 132 posts
Protect the Land
to protect your Children
Tue 26 Jan 2010
at 20:48
  • msg #482

Re: Arkus - Champion of Goldenpoint

Holly checked all the injuries, and used her last healing spell as needed, before settling down to prepare her spells for the new day. She tried to consider how best to use her knowledge in the coming day.
Fritzholm
GM, 270 posts
Dungeon Mastering
without a net
Tue 26 Jan 2010
at 22:18
  • msg #483

Re: Arkus - Champion of Goldenpoint

Holly casts Cure Minor wounds on herself, judging everyone else to be in good enough shape.  Sure enough, after an uneventful night of sleep, everyone has recovered to their fully healthy state with the exception of Snow.  When Mord wakes Snow for her watch she is not feeling well, but is too stoic to bother him.  By morning she is mildly feverish, achey, and queasy.  You talk her out of making breakfast just this once in favor of extra rest.

It was another chilly night and brisk winds kick up in the morning which keep the temperature low even after the sun has risen.  Peering out towards the triangular building and city you can see great blankets of sand hoisted into the air by the winds and scattered across the terrain.  It looks very unpleasant to travel through.  You're hoping the winds die down before you have to go anywhere.  In the mean time you all gather on the more shielded edge of your campsite nook.  Here the sound and fury of the winds is not as bad and you can have a discussion on what to do next.
Holly
player, 133 posts
Protect the Land
to protect your Children
Tue 26 Jan 2010
at 22:39
  • msg #484

Re: Arkus - Champion of Goldenpoint

"We need to let Snow heal from this. I think the bite she had in the tunnels might have been poisoned. I can't help at the moment, other than see what herbs are nearby that might help. Other than that I say we rest up, and prepare a proper plan on what we do." Holly says as they huddle against the wind. She is worried about Snow, but knows she can't do anything at the moment.
Snow
player, 228 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 27 Jan 2010
at 00:11
  • msg #485

Re: Arkus - Champion of Goldenpoint

"I'm fine  We shouldnt linger here so long with so much to do.", Snow protests a little, "I can travel."

With the triplefangs together, Snow seemed to be in better spirits till she started to feel ill.

"I'm just a little tired.  It's hot here and i dont care much for the heat at all.", Snow tries to stay bundles as best she can to avoid a harsh sun burn which she knows will hurt alot more.

It's pretty a pretty miserable climate all said and done in Snow's opinion.
Glumr
player, 199 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 27 Jan 2010
at 17:21
  • msg #486

Re: Arkus - Champion of Goldenpoint

Glumr is worried about his cousin.  "I'm not sure Holly.  While I'm not a healer, I almost think she would have started to feel ill right after the bites.  Plus wouldn't your healing or the potions correct that?  What if it is a side effect from some of the items Snow has swiped?"
Snow
player, 230 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 27 Jan 2010
at 19:59
  • msg #487

Re: Arkus - Champion of Goldenpoint

It's too early to be arguing, and the lack of a decent morning breakfast didnt sit right with Snow.  "Lets get a move on, were not going to get home any quicker just sitting here.  I can travel.  I'm just adjusting to the weather."
Glumr
player, 200 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 27 Jan 2010
at 21:17
  • msg #488

Re: Arkus - Champion of Goldenpoint

"Cousin... I will agree, but I am worried for you.  You must tell us if you feel you are getting worse.  These lands are dangerous enough and I do not wish for anything bad to happen to you should your state worsen."

Glumr draws a rough layout of the lands from what he saw in the dirt.

"Gather round, let us discuss what we have seen and what we think it means" he says to his companions.  "We went to the triangle structure in the distance.  The top was made of gold.  There are large black sun emblems on each side of the gold top.  And I saw a banner with symbols that looked similar to the sign we saw.   I am not sure what that building is for, but I saw nothing but Troglodytes, some that may have been wearing some ceremonial dress... maybe.  I dont know much about them lizard fold."

Glumr points to where the pit is on his rough map.  "Over here we found what I can best describe as a refuse pit.  It seemed to have normal waste, but also had human remains.  I found skeletons and armor in the refuse.  I dont know what that means.  I hope that they arent using the triangle building to sacrifice humans to some lizard god."

Glumr gestures to Snow with a concerned look "Cousin, did those symbols we saw mean anything to you?"

"Snow and Vidar, have I missed anything?  Holly, Mord, and Rolf.  What found you at the encampment?"
This message was last edited by the player at 21:18, Wed 27 Jan 2010.
Snow
player, 231 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 28 Jan 2010
at 03:29
  • msg #489

Re: Arkus - Champion of Goldenpoint

Snow pauses thoughtfuly for a moment, "The banner was fluttering and not easily read.  It was some sort of blessing.  I believe by a feminine deity of some sort.  The sort of blessing you would give to welcome someone into the building."

"We saw some Trogs there.  They were... 'dressed'.  Others wore next to nothing.  Theres a caste system in place.  It's possible they're more advanced than the trogs were use to and possibley can be reasoned with.  The ones in robes... possibly are shamans or something and... can be reasoned with."
Mord
player, 109 posts
Reading is overrated
Clubs are top diplomats
Thu 28 Jan 2010
at 08:50
  • msg #490

Re: Arkus - Champion of Goldenpoint

In reply to Glumr (msg #488):

The camp is actually a mine, and the Trogs are pulling out carts of ore to be smelted.  Possibly to support the construction and decoration of this temple you visited?  My first thought as we watched the mine, that our missing villagers might be working as slaves inside it.  That may still be true but we didnt see anything that would make it certain.   The explosions are part of the mining, but its not perfect.  One of the explosions we heard caused quite a ruckus and injured Troggs that they carried out.   Hard to say how many workers would be in the mine, but we counted about a dozen or so working around it.

If the villagers arent in the mine as slaves, they may have been taken to the temple instead.  Either again as slaves or something worse.... who knows what they do to worship their draco goddess--but I bet it isn't pleasant.
Glumr
player, 201 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 28 Jan 2010
at 13:19
  • msg #491

Re: Arkus - Champion of Goldenpoint

"Neither seem the obvious choice.  Let us vote.  What say you all.  Shall we try the mine or shall we try the temple?"  Glumr looks to his friends to see what they think.
Snow
player, 232 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 28 Jan 2010
at 15:37
  • msg #492

Re: Arkus - Champion of Goldenpoint

"The Trogs at the mine.  Did it look like slave labor?  If we were able to free them, do you think they might turn on their overlords?  Such a distraction could be useful if so."
Mord
player, 110 posts
Reading is overrated
Clubs are top diplomats
Thu 28 Jan 2010
at 16:18
  • msg #493

Re: Arkus - Champion of Goldenpoint

In reply to Snow (msg #492):

I don't recall anything that would have made any of them appear to be slaves.  All just seemed to be involved in the mining.

I think the only proof we've had of any humans at all is the corpse in the pit by the temple that Glumr found.  Unless disrupting the mine helps us, I think the temple might be a better pick.   I don't think we have the numbers to overcome that many Trogs, so even disrupting the mine would be a challenge.

How would you want to approach the temple?  I doubt we get a chance to negotiate in broken Draco before we end up getting rushed and killed.  We don't know that much, but we do know the Trogs went out of their way to capture human villagers by force.

Maybe we could find a small group traveling in between--someone to interrogate?
Glumr
player, 202 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 28 Jan 2010
at 16:59
  • msg #494

Re: Arkus - Champion of Goldenpoint

"Yes.  We should find a place where we can observe the temple, the road up to it, and the pit.  Maybe we can watch longer and see an opportunity."
Snow
player, 233 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 28 Jan 2010
at 17:23
  • msg #495

Re: Arkus - Champion of Goldenpoint

"The road is well traveled, we saw Trogs on the path at the temple.  It would be less risky to ambush trogs on the road, or approach them on the road than at the temple or the mine.  I really do want to try talking before we spill any more blood.  If were to gather information for the Triple Fangs, it'll be easier to do from live Trogs than dead ones.  Perhaps let me encounter a small party of trogs on the road, while the rest of you lay in wait, in case things go wrong?  Even learning the name of the place were in might be useful."
Glumr
player, 203 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 28 Jan 2010
at 17:59
  • msg #496

Re: Arkus - Champion of Goldenpoint

"That is a good plan Snow. I am all for it."
Holly
player, 134 posts
Protect the Land
to protect your Children
Thu 28 Jan 2010
at 18:51
  • msg #497

Re: Arkus - Champion of Goldenpoint

Holly listened, and knew that Mord had given a good account of what they had found. She wasn't happy that Snow was thinking of moving, but knew she couldn't convince her if tried, so kept quiet.

"I'll go with the group. I can talk with any animals we come across, which might give us a clue as to what is going on, and I can cure some wounds. As to keeping a trog alive long enough to get it to talk, I suspect we'd be vomiting well before that stage, just from the smell."
Snow
player, 234 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 28 Jan 2010
at 18:59
  • msg #498

Re: Arkus - Champion of Goldenpoint

"Theres little harm in trying, and a great deal to potentially be gain from the effort.  It doesnt always have to degrad to violence i hope."
Fritzholm
GM, 272 posts
Dungeon Mastering
without a net
Thu 28 Jan 2010
at 19:55
  • msg #499

Re: Arkus - Champion of Goldenpoint

Everyone is in agreement.  The plan is solid.  There are two conflicting problems still.  The winds and all the sand they are blowing around will make travel difficult and uncomfortable.  However, waiting the storm out is less an option now.  The 3 days of food you all brought with you into the cave will run out this day.  You have little choice but to break camp and go forth into the storm.

Glumr leads the way to the trail where you plan to set an ambush.  Once you're down out of the hills the visibility drops considerably and the going gets very rough.  You have to shield your eyes with your sleeve to keep the sand out and still you're nearly stumbling around blind.  Looking on the bright side, the storm works to keep you safely hidden from others and the day is not nearly as hot as the previous days.

Holly, if you'd like to try to locate an animal to talk with please make a survival roll.
Snow
player, 235 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 28 Jan 2010
at 19:58
  • msg #500

Re: Arkus - Champion of Goldenpoint

Snow contemplates making a meal out of anything Holly might talk to, but presumes Holly would take a dim view of that.

Snow makes good use of her cloak to keep sand out of her cloths and hair, draping the over sized hood over as far as it'll go to shield her eyes as much as possible, a swath of cloth is used to tie around her nose and mouth to make breathing easier.  She offers such swaths of clothing to the rest of the triple fangs.
Holly
player, 135 posts
Protect the Land
to protect your Children
Thu 28 Jan 2010
at 20:06
  • msg #501

Re: Arkus - Champion of Goldenpoint

Even though Holly knows any sensible animal is holed up out of the sand and heat, she tries to identify one that might help them in finding out what is going on.
Fritzholm
GM, 273 posts
Dungeon Mastering
without a net
Thu 28 Jan 2010
at 20:31
  • msg #502

Re: Arkus - Champion of Goldenpoint

Evidently, the creatures here not only look strange, but are far less sensible than the ones you are used to dealing with.  You come across an animal that looks a little like a scorpion (minus the hooked, poisonous tail) that's slightly larger than a badger.  It has recently rousted something out of its burrow and killed it. The creature is busily consuming the carcass when you come across it.

The others worry that the animal looks dangerous, but you know that predators are usually the smarter animals - therefore more useful to talk to.  You also clearly outsize and outnumber it.  Few animals anywhere are so foolish as to attack under such circumstances.

You may use Wild Empathy here.  The roll is a d20 + druid level (1) + CHR bonus (0) +  2 for animal affinity + 2 for the excellent survival roll.  The DC is 15 to pursuade the animal.  You may either try the skill roll first and save the spell until you gauge its cooperativeness, or you may cast the spell first and gain an additional +2 to your Wild Empathy roll for being able to speak with it.  Either way, you might still get a few terse answers even if you don't change the animal's normal reaction.  A 1 will result in hostility.  A DC25 success or a natural 20 will result in the animal offering assistance beyond the questions.
Holly
player, 136 posts
Protect the Land
to protect your Children
Thu 28 Jan 2010
at 20:52
  • msg #503

Re: Arkus - Champion of Goldenpoint

Holly waves the others back a bit, and tries to gauge the creatures openess now it is feeding to her presence. Putting on a non predatory stance by lowering her body towards the ground, she prepares to move if attacked, but lets the creatures curiosity get the better of it.

[Holly rolled 17 in Total for Wild Empathy.]
Snow
player, 236 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 28 Jan 2010
at 21:08
  • msg #504

Re: Arkus - Champion of Goldenpoint

Snow watches the exchange with out a peep, lowering her head to keep the wind and sand away from her face.  Blue eyes regard the would be predator thoughtfully,  "Lobster... it looks alot like a land based lobster with out a scorpion tail.  Would it cook and taste like lobster you think?  Perhaps a nice chowder or bisk...  We're almost out of spices but we have enough dry meat left to supplement a nice stew."
Holly
player, 137 posts
Protect the Land
to protect your Children
Thu 28 Jan 2010
at 21:49
  • msg #505

Re: Arkus - Champion of Goldenpoint

With it obviously showing no signs of attack, and even turning aside as if no longer on the defencive, Holly decides to use her spell to talk quickly with it.

Various clicks and hand signals that had worked with scorpions before were understood, and Holly found herself able to ask the questions she had prepared. Hoping the others would not disturb it, she waited for the replies.

[OOC - Off to bed, so will pick this up tomorrow morning]
Mord
player, 111 posts
Reading is overrated
Clubs are top diplomats
Fri 29 Jan 2010
at 02:07
  • msg #506

Re: Arkus - Champion of Goldenpoint

In reply to Holly (msg #505):

Holly, if it has a sense of smell that it uses to hunt, it might know the difference between humans and trogs and know if any humans (or at least non-Troggs) have been in this area lately.
Holly
player, 138 posts
Protect the Land
to protect your Children
Fri 29 Jan 2010
at 12:43
  • msg #507

Re: Arkus - Champion of Goldenpoint

Making a few more sounds which she hoped would clarify her first questions, Holly wondered what else she should ask.
Glumr
player, 204 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 29 Jan 2010
at 13:22
  • msg #508

Re: Arkus - Champion of Goldenpoint

"Holly, ask it where the lizard people take the humans." Glumr whispers to Holly as not to upset their new friend.  Glumr keeps his eyes on the trail's horizons as to make sure Troglodytes don't show up unexpectedly.
This message was last edited by the player at 13:23, Fri 29 Jan 2010.
Snow
player, 237 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 29 Jan 2010
at 14:45
  • msg #509

Re: Arkus - Champion of Goldenpoint

"Ask it if there are any dangerous enemies it would like to put on our lunch menu."
Holly
player, 139 posts
Protect the Land
to protect your Children
Fri 29 Jan 2010
at 16:09
  • msg #510

Re: Arkus - Champion of Goldenpoint

A quick, "Already done!" and then Holly was back into her questioning.
Holly
player, 140 posts
Protect the Land
to protect your Children
Fri 29 Jan 2010
at 16:15
  • msg #511

Re: Arkus - Champion of Goldenpoint

Finally standing up, Holly keeps herself between the others and the creature and says, "It told me where the humans were taken, and other useful info. I suggest we find a quiet spot so we can talk about it. Glumr, will you lead us out."
Glumr
player, 205 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 29 Jan 2010
at 16:52
  • msg #512

Re: Arkus - Champion of Goldenpoint

Glumr looks around and sees sand in every direction except behind where the trail is far far off. "How about here?  We're not going to find any safe spot like our camp out here.  What did the creature say?"
Holly
player, 141 posts
Protect the Land
to protect your Children
Fri 29 Jan 2010
at 17:07
  • msg #513

Re: Arkus - Champion of Goldenpoint

"I'd rather let our friend eat in peace after disturbing him. A ten pace away will do, and i'd suggest north would be a good direction."
Snow
player, 238 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 29 Jan 2010
at 17:18
  • msg #514

Re: Arkus - Champion of Goldenpoint

Snow gives the scorpionish critter a backward glance, "This better be good information or else... I know where you live...", she thinks to herself.
Fritzholm
GM, 275 posts
Dungeon Mastering
without a net
Fri 29 Jan 2010
at 19:02
  • msg #515

Re: Arkus - Champion of Goldenpoint

You guys move off a ways to a low dip in the terrain to discuss your new info and what to do next.
Holly
player, 142 posts
Protect the Land
to protect your Children
Fri 29 Jan 2010
at 20:47
  • msg #516

Re: Arkus - Champion of Goldenpoint

Holly crouches down and waits until the others are close enough before speaking up. "He was happy to talk. It seems he recognises the differences between humans and trogs, and that the humans were being led north. That would indicate the pyramid Snow and Glumr described, or perhaps the city beyond it. We are lucky that the trogs seem to have shased off most of the larger predators, but large sand worms still survive to hunt our scorpion thing. They are slow though, so should not bother us much if we keep our eyes open. Our friends said he enjoys trog meat, so if we kill anyone, I'd suggest we bury any bodies in the sand for him and his buddies to scavenge. It seems the trogs keep away from them as they are bad meat. Or I think that is what it said. I missed the last of it when the spell ended. I would say we need to either head home to get others, or we stay in this side and head out to see if any humans are left alive at the pyramid." With that, Holly takes a long drink of water to moisten her dry mouth. At least she feels useful again.
Glumr
player, 206 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 29 Jan 2010
at 21:26
  • msg #517

Re: Arkus - Champion of Goldenpoint

OCC - Dude, we all came together.  There's nobody to go back to get.

"Hmmm..  Maybe this information will prevent us from needing to ambush some lizard folk.  Let's go check the temple out.   If no humans there, then we should consider the city as our next stop."
Snow
player, 239 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 29 Jan 2010
at 21:51
  • msg #518

Re: Arkus - Champion of Goldenpoint

(As in the rest of the triple fang tribe.)
Holly
player, 143 posts
Protect the Land
to protect your Children
Mon 1 Feb 2010
at 21:43
  • msg #519

Re: Arkus - Champion of Goldenpoint

"I thought that this information might enable us to stay away from trouble on the road. At least now we know that the mining is not done with humans dragged through that portal. They are moved to the pyramid or the city." With that Holly stood up to stretch her legs a little and check her gear.
Mord
player, 112 posts
Reading is overrated
Clubs are top diplomats
Tue 2 Feb 2010
at 06:27
  • msg #520

Re: Arkus - Champion of Goldenpoint

Wherever we head next, better include some supplies.  Fighting on an empty belly is not a good idea.
Snow
player, 240 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 2 Feb 2010
at 13:41
  • msg #521

Re: Arkus - Champion of Goldenpoint

"We could take  da out to hunt a sandworm?  It sounds like the only thing around that might be edible.  We could try and sneak some off the trogs but the first batch of trogs didnt have anything that resembled food.  Th last option is to just go home and restock.  It might not be a bad idea, Holly could send a bird or something home with a message with what we've found and intend to do.  If Arkus had done that we might not be wondering what happened to him."
Fritzholm
GM, 276 posts
Dungeon Mastering
without a net
Tue 2 Feb 2010
at 19:05
  • msg #522

Re: Arkus - Champion of Goldenpoint

Can I assume that the current plan to to skip the road ambush and head to the temple.  If this turns up no Arkus and no food, head back the farm near Gollag?
Holly
player, 144 posts
Protect the Land
to protect your Children
Tue 2 Feb 2010
at 20:00
  • msg #523

Re: Arkus - Champion of Goldenpoint

"I'm sure Moonlight would be able to carry any message you wanted to send back to Volge. He knows that place as well as we do." Holly said as they contemplated their actions. She knew if necessary Obad-Hai would provide her with the ability to create water, and to purify any food they did find.

"Don't forget that I can purify any food we find, either decaying or slightly poisonous. Not enough to feed us all, but a good portion of our requirements. If we can hunt these worms, I can make some of it edible from tomorrow onwards."
Snow
player, 241 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 2 Feb 2010
at 20:13
  • msg #524

Re: Arkus - Champion of Goldenpoint

"Sounds like were going on a sandworm hunt..."

Snow pauses for a moment, tugging the hood of her cloak lower to obscure her face.

"Did your little friend happen to tell you where they might be located?"
Mord
player, 113 posts
Reading is overrated
Clubs are top diplomats
Tue 2 Feb 2010
at 20:53
  • msg #525

Re: Arkus - Champion of Goldenpoint

In reply to Snow (msg #524):

OOC:  Worm rounds always tasted yummy in the old Amiga Dungeonmaster game... cant wait ;)
Glumr
player, 209 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 3 Feb 2010
at 18:33
  • msg #526

Re: Arkus - Champion of Goldenpoint

"We've got food for the day.  We should continue on.  Let us not waste time until we need to.  For all we know, luck may show us Arkus tonight and we shall be home tomorrow."
Snow
player, 246 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 3 Feb 2010
at 19:31
  • msg #527

Re: Arkus - Champion of Goldenpoint

Snow wasnt keen about the prospect of going hungry, but she wasnt going to object to anything that would bring her home sooner either.
Fritzholm
GM, 281 posts
Dungeon Mastering
without a net
Thu 4 Feb 2010
at 16:10
  • msg #528

Re: Arkus - Champion of Goldenpoint

The windstorm lets up a bit as you arrive at the temple.  It's an impressively large monument made of off-white stone.  Each level (there are dozens) is smaller than the level below it, creating an illusion of a smooth consistent angle of narrowing.  The triangular tip looks like it's made of solid gold with a sun symbol on each side.  There are two entrances visible from where you are now, a lower and upper one.  There's a simple, plain stairway leading to the lower entrance, and a much grander staircase winding its way back and forth up the side of the temple to a balcony about 2/3rds of the way to the top of the building.  The banner that Snow and Glumr mentioned waves in the wind above the upper balcony entrance.  Lower down a layer of sand has collected on each tier giving the lower sections a  vaguely striped or ringed look.

Glumr points out the refuse pit. Which is barely visible through what's left of the storm.

There's so far no sign of trogs.  Not too big a surprise.  Who would be out in this weather that didn't have to be.
Snow
player, 247 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 4 Feb 2010
at 16:18
  • msg #529

Re: Arkus - Champion of Goldenpoint

Snow stands with her cousin looking over the temple with a slight tilt of her head.  She watches the banner flutter in the wind.  While the sand did make seeing it harder, the wind kept it unfurled making it easier to read.  Squinting slightly she makes another attempt to interpret the banner.  She had nothing but time at the moment to try.
Glumr
player, 210 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 5 Feb 2010
at 16:03
  • msg #530

Re: Arkus - Champion of Goldenpoint

Glumr still wonders what they symbols say on the banner.  He thinks they look similar to the ones Snow has read in the past.

"Cousin, can you read that?  Might it offer some clue for us?"  Glumr asks Snow a second time, wondering why she has not mentioned it either way.
This message was last edited by the player at 16:10, Fri 05 Feb 2010.
Snow
player, 248 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 5 Feb 2010
at 16:50
  • msg #531

Re: Arkus - Champion of Goldenpoint

~ OOC ~

Glumr:
Glumr still wonders what they symbols say on the banner.  He thinks they look similar to the ones Snow has read in the past.

"Cousin, can you read that?  Might it offer some clue for us?"  Glumr asks Snow a second time, wondering why she has not mentioned it either way.


From message 489

Snow pauses thoughtfuly for a moment, "The banner was fluttering and not easily read.  It was some sort of blessing.  I believe by a feminine deity of some sort.  The sort of blessing you would give to welcome someone into the building."
This message was last edited by the player at 16:51, Fri 05 Feb 2010.
Holly
player, 145 posts
Protect the Land
to protect your Children
Fri 5 Feb 2010
at 18:28
  • msg #532

Re: Arkus - Champion of Goldenpoint

"As long as they are not welcoming the female diety into the building, just her followers, then I'd suggest we take the opportunity and scamper up to get a closer look!" Holly said, as she looked around to see if any trogs were out and about yet.
Fritzholm
GM, 282 posts
Dungeon Mastering
without a net
Fri 5 Feb 2010
at 19:24
  • msg #533

Re: Arkus - Champion of Goldenpoint

The banner still says the same thing it did last time.  It's the same banner.


You have two obvious choices for entrances.  One low and one high.  You may also circle the temple and look for other entrances, or go check of the refuse pit.
Glumr
player, 211 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 5 Feb 2010
at 19:33
  • msg #534

Re: Arkus - Champion of Goldenpoint

OCC - Sorry, I forgot that and in my mind thought it wasnt disclosed for some reason or other.  My bad. :P

"Should we look at the other sides?  We havent seen what's behind this thing yet."  Glumr says to his friends.

OCC - Can we determine anything from the entry ways from where we are?  Such as the lower looks like it goes beneath it, or whatever?
Snow
player, 249 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 5 Feb 2010
at 20:07
  • msg #535

Re: Arkus - Champion of Goldenpoint

"Low.  It would take longer to reach the top one making it less likely to travel unseen.  Traditionally prisoners and such are kept in dungeons and cells which are kept 'low' as a reminder of their 'station'."
Fritzholm
GM, 283 posts
Dungeon Mastering
without a net
Sat 6 Feb 2010
at 02:20
  • msg #536

Re: Arkus - Champion of Goldenpoint

Glumr:
OCC - Can we determine anything from the entry ways from where we are?  Such as the lower looks like it goes beneath it, or whatever?


The higher entrance is the more celebrated and decorated of the two.  The entranceways fade to darkness quickly.  From here it's impossible to know where they go other than into the temple.

Snow's right.  The lower entrance will be easier to reach undetected.  You would have to spend a lot longer out in the open going up the long stairs to the higher entrance were you to choose that route.
Glumr
player, 212 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 8 Feb 2010
at 14:15
  • msg #537

Re: Arkus - Champion of Goldenpoint

"I agree Snow, low is the better choice.  You think we should circle around to make sure there's no other entries or folks about to round a corner?  Hate to go in with Lizards on our backs."  Glumr says as he checks the horizon behind them; making sure nobody is coming up behind them.
Holly
player, 146 posts
Protect the Land
to protect your Children
Mon 8 Feb 2010
at 19:20
  • msg #538

Re: Arkus - Champion of Goldenpoint

"If we don't go now, we might never get a better chance. For one I am missing home." Holly didn't add she was also worried about Moonlight, and whether they could get back at all.
Fritzholm
GM, 284 posts
Dungeon Mastering
without a net
Mon 8 Feb 2010
at 19:34
  • msg #539

Re: Arkus - Champion of Goldenpoint

Against the better judgement of some, the party circles around to the other side of the large temple.  Luckily, the storm has forced everyone inside and there is no watch or idle wanderers to spot the Triplefang.  There are two other entrances on the other two sides, mirroring the two you've seen.  The high entrances are on the east and west faces and the low entrances are on the north and south sides.  It looks like the northern entrance points directly to the city and is a bit more elaborate than the southern one.  The sun symbol is also emblazon on the other two sides of the golden top of the temple.  Another banner flies over the second upper level balcony entrance.  Snow reads it aloud:

XXXXXXXX (word unknown)
NO LIFE WITHOUT HER BREATH

But after some pondering and consideration she thinks that maybe "breath" means dragon breath which could also be "fire" or in this case "sunlight"  NO LIFE WITHOUT HER SUNLIGHT is a stretch of the word meanings but seems to fit better in this context.  Holly points out that this saying is not technically true.  Many creatures get by without sunlight, including countless unnatural beings and even a few of nature's dark dwelling creatures.  Snow ponders this.  She supposes it could also be translated as UNDEAD AVOID HER SUNLIGHT.

You make your way back around to where you started and choose the southern low entrance to make your way into the temple, since it seems like the back way in.  The entrance tunnel forks in two and snakes around like so, which acts as an effective wind and sand barrier.
<IMG SRC="http://zachery.path.med.umich.edu/rpg/triplefang/room.jpg">
The first room is, however, completely dark.   There's some light off down the hall to the north.
Glumr
player, 213 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 8 Feb 2010
at 19:55
  • msg #540

Re: Arkus - Champion of Goldenpoint

Glumr whispers to Holly "Light the lantern.  Curses on these dark seeing lizard folk."  Glumr listens into the darkness since not much can be seen.
Fritzholm
GM, 285 posts
Dungeon Mastering
without a net
Mon 8 Feb 2010
at 20:27
  • msg #541

Re: Arkus - Champion of Goldenpoint

15:24, Today: Fritzholm, on behalf of Glumr, rolled 4 using 1d20+2. Listen.

The baffle configuration of the entrance creates a good barrier for the wind and sand, but evidently it's still loud.  Glumr can't hear anything other than the wind outside.
Fritzholm
GM, 287 posts
Dungeon Mastering
without a net
Tue 9 Feb 2010
at 15:42
  • msg #542

Re: Arkus - Champion of Goldenpoint

I'll assume that someone sparks up a light source of some sort.

The room has a wide, unlit sconce on the floor in the center of the room.  There's some sort of ash collected in it.  There are also two trog statues in the northern corners of the room and an exit in the northern wall.
Mord
player, 115 posts
Reading is overrated
Clubs are top diplomats
Tue 9 Feb 2010
at 16:05
  • msg #543

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #542):

Mord and Glumr will take point again when we make our way down the north path
Holly
player, 147 posts
Protect the Land
to protect your Children
Tue 9 Feb 2010
at 22:59
  • msg #544

Re: Arkus - Champion of Goldenpoint

Holly has her sling prepared, and her spare hand holds the lantern. At least she can see the room now, and tries to make out the statues by its light.
Fritzholm
GM, 288 posts
Dungeon Mastering
without a net
Wed 10 Feb 2010
at 04:54
  • msg #545

Re: Arkus - Champion of Goldenpoint

The statue on your left depicts a troglodyte in what Holly feels is a heroic pose whereas the statue to the right appears to be cowering or perhaps scheming.  Neither trog is clothed.

Now is probably a good time for me to mention that the tunnel ahead is a bit close-in and claustrophobic.  It's just 8 feet wide and only a little over 5 feet high.  Tons of rock surround you on all sides.  You'll be able to travel in your normal marching order, though it will be a bit cramped.  Archers and other missile weapon users will be restricted to a 30 foot range and will be unable to fire past any column of people two-wide.  This restriction does not effect Snow's snowballs.  Holly may want to use one of the two goblin longspears one-handed from the second row.
Glumr
player, 214 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 10 Feb 2010
at 19:40
  • msg #546

Re: Arkus - Champion of Goldenpoint

Glumr checks the room while his companions decide what to do.
Glumr rolled 10 using 1d20+4. Search Room.

Afterwards, he pulls an arrow from his quiver and readies his bow for the move down the tunnel.  His eyes flash their blue tell of excitement.
Fritzholm
GM, 289 posts
Dungeon Mastering
without a net
Wed 10 Feb 2010
at 20:35
  • msg #547

Re: Arkus - Champion of Goldenpoint

The blocks of stone that make up the floors, walls, and ceiling fit smoothly and are probably held in place by the sheer crushing weight of the temple.  There doesn't appear to any mortar used here.  After pushing on and examining the various parts of the room, Glumr concludes that they are completely solid and there are no passages or hidden compartments.  He also checks out the ashes which have a lingering scent to them, but are otherwise unremarkable.
Holly
player, 148 posts
Protect the Land
to protect your Children
Wed 10 Feb 2010
at 20:37
  • msg #548

Re: Arkus - Champion of Goldenpoint

Deciding that she would be better use with a long stick, Holly requests one of the long spears they had taken. "At least this way I'll be able to support Mord and anyone else in the front line", she says as she takes a good grip of it. At least she had been trained in the use of similar weapons during her youth.
Fritzholm
GM, 290 posts
Dungeon Mastering
without a net
Wed 10 Feb 2010
at 21:29
  • msg #549

Re: Arkus - Champion of Goldenpoint

The current room has been given the once over and everyone is prepared to delve deeper into the temple.  You move into formation (it makes Rolf smile to see the precise way you fall into place) and head down the tunnel to the north.  The first thing you encounter the source of the light you saw down the hall.  There are 4 white glowing cylinders, two attached to each side wall.  The cylinders illuminate two colorful tile mosaics just below eye level.

One mosaic depicts a flaming lizard battling a greenish blue blobby tentacle monster.  The lizard, possible a dragon, looks to have the upper hand in the situation.  From the dark background you think this battle takes place in a starry void.  There's a sense of vastness about it.

The other mosaic shows a golden, glowing, stylized troglodyte raining power down on numerous indistinct trogs below.  The tiny trogs at the bottom of the mosaic look more grateful than harmed, but maybe you're reading too much into it.

The art is quite impressive.  It's not the sort of thing you expected from...  monsters.

The lighting from the cylinders is clear, but doesn't extend far.  Your lantern, on the other hand, illuminates far enough down the hall to see sets of small, closed doors in the side walls ahead.  Its like something you'd see in a Scooby Doo chase scene.
Glumr
player, 215 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 11 Feb 2010
at 15:45
  • msg #550

Re: Arkus - Champion of Goldenpoint

"Is it me?  Or are you guys starting to think that maybe the "her/she" that the stuff Snow has read is referring to this dragon that maybe these lizard folk are worshiping as some sort of god?"  Glumr looks at his friends and shrugs.

Glumr looks at the globs, gives one a little tug to see how firm it is (or maybe to act as some sort of lever to maybe open a door he things, but what are the odds of that really working?)  He thinks to himself that it might be handy to have one of these globes of light with them and wonders how difficult it would be to take one off the wall.
Fritzholm
GM, 291 posts
Dungeon Mastering
without a net
Thu 11 Feb 2010
at 17:45
  • msg #551

Re: Arkus - Champion of Goldenpoint

Glumr pulls on one of the 4 glowing cylinders.  It is firmly attached to the wall, but with enough force or the application of violence, you should be able to work it free.  The cylinders give off a field of illumination in a 5 foot radius with no dimly lit area beyond that.  They are bright enough to read by within the 5 foot area.  They will fit in you backpacks and weight 2 pounds each.

Make a DC 13 STR check or whack at it with some sort of hammer or axe to break one free of the wall.
Holly
player, 149 posts
Protect the Land
to protect your Children
Thu 11 Feb 2010
at 18:54
  • msg #552

Re: Arkus - Champion of Goldenpoint

Glumr:
"Is it me?  Or are you guys starting to think that maybe the "her/she" that the stuff Snow has read is referring to this dragon that maybe these lizard folk are worshiping as some sort of god?"  Glumr looks at his friends and shrugs.

"It kind of fits, as they speak the language of the Dragons. Don't you think so Snow?", Holly says in a low voice.
Glumr
player, 216 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 11 Feb 2010
at 19:39
  • msg #553

Re: Arkus - Champion of Goldenpoint

Glumr pulls on the cylinder as hard as he can.
Glumr rolled 13 using 1d20.

It comes off almost unexpectedly with a quiet pop, nearly causing Glumr to fall backwards.  He holds it in his hands, looking at the soft light, almost amazed.  He has a huge grin on his face.

"Check it out you guys!" He says to his friends. "This is going to be handy."

He quickly pulls out some rope and a knife and fashions a carrying strap by winding it around each of the ends of the cylinder with the strap connecting them.   Glumr test dangling it around his neck and over his shoulder so that he might have a light source hands free.

Happy with his work, Glumr pulls out the sack from his pack, rolls the cylinder up to hide the light, and stuff it into his backpack.
This message was last edited by the player at 20:01, Thu 11 Feb 2010.
Holly
player, 150 posts
Protect the Land
to protect your Children
Thu 11 Feb 2010
at 21:40
  • msg #554

Re: Arkus - Champion of Goldenpoint

"And just for interest, how are you going to turn it off, if we need to be in darkness for some reason?" Holly says, shaking her head.
Fritzholm
GM, 292 posts
Dungeon Mastering
without a net
Thu 11 Feb 2010
at 21:49
  • msg #555

Re: Arkus - Champion of Goldenpoint

He's got it stuffed in a sack inside his backpack for now.  That double wrapping is plenty to block the light.
Snow
player, 252 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sat 13 Feb 2010
at 04:25
  • msg #556

Re: Arkus - Champion of Goldenpoint

Snow follows along quietly for now from where she is in her ranks.

She's been awful quiet, which is not unusual.  She has her bouts of quiet brooding moodiness, but usually only after a spat with Glumr.  Snow has several of the Trogs Javelins with her, and offers them as a missile weapon to anyone that wants them.  They dont 'arc' so they might work better and you can use it like a spear if they close to melee range.

If Mord can deal with the shrinking space, Snow certainly can.  She and Holly use alot less space.
Fritzholm
GM, 293 posts
Dungeon Mastering
without a net
Mon 15 Feb 2010
at 18:37
  • msg #557

Re: Arkus - Champion of Goldenpoint

You're standing in the small hallway near the tile mosaics.  One of the four glowing cylinders has been yanked off the wall and stowed away.  There are a series of door on both side walls in the distance ahead.  What do you do?
Glumr
player, 217 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 15 Feb 2010
at 18:40
  • msg #558

Re: Arkus - Champion of Goldenpoint

"Then let's be off" Glumr says.  He steps forward to move down the tunnel, waiting for everyone to join up ranks.
This message was last edited by the player at 18:50, Mon 15 Feb 2010.
Mord
player, 116 posts
Reading is overrated
Clubs are top diplomats
Tue 16 Feb 2010
at 06:44
  • msg #559

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #557):

As we make our way down the hall, Mord will lean his ear against the doors on the left side, listen for any sounds from whatever is on the other side, and try the handles gently to see if they are locked.  If I find one unlocked, I will motion to the others.
Snow
player, 253 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 16 Feb 2010
at 07:26
  • msg #560

Re: Arkus - Champion of Goldenpoint

Snow follows along trying hard not to feel like an evil vandal.  God forbid what she would think and do if she came upon strangers tearing things off a triplefang village and killing the locals.  She makes a disproving look at Glumr's antics, but keeps it mostly unseen beneath her hooded cloak.

Snow follows along (I believe) behind Mord and one of the NPC archers with Holly beside her.  She keeps the point of her spear down to avoid skewering the person infront of her by accident.  She's moving as quietly as possible and staying as alert as possible.

She'll keep an eye 'foward' while Mord is distracted with looking for an alternate route in.

"You do realize... we're the intruders here...", Snow feels badly about the way they're going about this.  If the Trogs are intelligent they're heavily in the wrong, they really have no proof of wrong doing here, just suspiscion.
This message was last edited by the player at 07:28, Tue 16 Feb 2010.
Mord
player, 117 posts
Reading is overrated
Clubs are top diplomats
Tue 16 Feb 2010
at 09:28
  • msg #561

Re: Arkus - Champion of Goldenpoint

In reply to Snow (msg #560):

You jest...  a town turned into frightened refugees by maruading Trogs who captured several villagers and took them into a strange cave where they were never seen again.   And in this cave, a magic door that leads to a strange land where even the lowest creatures know the trogs took our people in the direction of this temple. There is enough proof for me.
Glumr
player, 218 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 16 Feb 2010
at 14:33
  • msg #562

Re: Arkus - Champion of Goldenpoint

"I'm sorry cousin...  But I agree with Mord" Glumr whispers to Snow.  "We are not the aggressors here.  Were not for their actions, we would not be here.  That being said, I have no regrets for my actions as these creatures are against the natural order I follow.  I am not one to be killing in the name of a god, but my beliefs and love of mine cause me no remorse for my actions here.  I know the same may be said from the Trogs point of view, but I know my deity is good and I know in my heart these creatures are not.  Nor is the false dragon god I believe they worship."

Glumr looks at his cousin with compassion.  "I am happy that your heart talks to you so strongly.  But do not feel bad cousin.  I promise you I would not raise my weapon, or take actions against, any of the good or innocent creatures and people in any lands.  I feel strongly that these Trogs are not good or innocent."  He smiles at her  "Now let us make haste and check the doors and continue on.  I wish to be out of this place."
This message was last edited by the player at 14:35, Tue 16 Feb 2010.
Fritzholm
GM, 294 posts
Dungeon Mastering
without a net
Tue 16 Feb 2010
at 16:46
  • msg #563

Re: Arkus - Champion of Goldenpoint

Snow keeps an eye on the hall while Mord listens and checks the first door to the left.  Mord gestures for quiet.  He hears some sounds of movement through the door.  He pushes the door just enough to tell it is not locked.  A hush falls over the Triplefang party as Mord motions that there's someone or something inside.
Snow
player, 254 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 16 Feb 2010
at 17:03
  • msg #564

Re: Arkus - Champion of Goldenpoint

"We dont know for certain it was 'THESE' Trogs that were responsible.  Would it be fair for the Triplefangs to pay for our neighbors misdeeds were the situation reversed?"

As Mord waves for quiet, Snow does so, taking a position around the other side of the door (Mord's Right if facing West, Mord's Left if facing North or East.)
This message was last edited by the player at 17:05, Tue 16 Feb 2010.
Mord
player, 118 posts
Reading is overrated
Clubs are top diplomats
Tue 16 Feb 2010
at 17:15
  • msg #565

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #563):

I motion Glumr and Rolk to take up shooting positions to the left and right of the doorway and the other to hug the wall the door is on.  When in position, I will flank the door on the side of the handle, throw it open and then flatten against the wall to give our shooters a clear view into the center and opposing corners of the room.  Trade Snow and I if the door opens from the other side.

Rough sketch

M          G
   \                |
S           R
H
V
Eye

Fritzholm
GM, 295 posts
Dungeon Mastering
without a net
Tue 16 Feb 2010
at 19:46
  • msg #566

Re: Arkus - Champion of Goldenpoint

That's very accurate.  The hall is just a lot tighter.

MG
\ |
SR
H
V
E

Everyone moves into position and Mord throws the door open.  Glumr and Rolf see two trogs.  The nearest of the two is seated at a table.  The other trog is standing next to a set of shelves.  Neither of them is armed.

Glumr (and Rolf) may act first, then Mord and Snow.
Snow
player, 255 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 16 Feb 2010
at 22:37
  • msg #567

Re: Arkus - Champion of Goldenpoint

"Let's try this without bloodshed.", Snow steps into the doorway purposely blocking fire, "I would really rather not kill you, please do not force my hand.", Snow adopts a very serious demeanor as she confronts the two trogs, entering the room slowl as she does, spear in hand.

<Game mechanics
Move action, block doorway and step forward into room, preferably far enough to let people in behind me.
Held actions, set spear for attack if attacked.>
This message was last edited by the player at 22:38, Tue 16 Feb 2010.
Glumr
player, 219 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 17 Feb 2010
at 16:31
  • msg #568

Re: Arkus - Champion of Goldenpoint

"The corpses I found in the rubbish pit are proof enough for me, but these two may have information we need." Glumr whispers through clenched teeth and then spits in disgust.

Glumr draws and notches and arrow and moves into the room and behind Snow on her right.  He takes aim on the meanest looking of the two, bowstring pulled taught.  The expression on his face conveys the feeling of "If you move, expect to catch this arrow".

OCC - Glumr and Rolf were to move first, but I agree with this line of action.  Let's just say we coordinated a bit and burst into the room with Glumr and Rolf moving to each side of Snow with arrows drawn on each of the two Trogs.  For continuity.  If that works for the GM.
This message was last edited by the player at 16:33, Wed 17 Feb 2010.
Holly
player, 152 posts
Protect the Land
to protect your Children
Wed 17 Feb 2010
at 19:54
  • msg #569

Re: Arkus - Champion of Goldenpoint

Holly didn't even bother to interrupt the discussion on whether the Trogs were deserving of death. From her own teaching, that had a right to life, that was sure, and Holly knew she would defend herself, and her cousins, from any attack they initiated, but also knew she wasn't going to go against Obad-Hai's teaching that everything in nature had a reason for being. She had spent some time talking with Glumr about his beliefs, and she understood them, but for her, she preferred to follow Snow's example of not killing for the sake of killing.

As the door opened, and the others acted, Holly made sure her spear was well out of the way, and waited to see whether they would get a chance to talk to the Trogs or not.
Fritzholm
GM, 296 posts
Dungeon Mastering
without a net
Thu 18 Feb 2010
at 00:02
  • msg #570

Re: Arkus - Champion of Goldenpoint

The trogs stand frozen in place.  The one near the shelf is holding a box in both hands.  The seated one says something short in Draconian.


Rolf looks around nervously.  "Try and keep them quiet in there, or close the door, or both," he says in as hushed a tone as he can and still be heard.  "We've got a lot of other rooms out here that could be full of trogs."

The room is warmer than the hall and is lit by burners along the wall near the floor much like the ones you saw in the cave.  It also has a very tight feeling about it.  It's about 10' x 10' and only as tall as the adjoining hall.  With Glumr and the two trogs in the room and snow in the doorway, it already feels cramped, though others could enter the room if they wished.  There is some food and a few uninteresting, mundane items on the table as well as a vessel of liquid.
Snow
player, 258 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 18 Feb 2010
at 01:28
  • msg #571

Arkus - Champion of Goldenpoint

Snow lowers the tip of her spear in a gesture of good faith, stepping closer.  She starts to engage the Trogs in conversation.
Fritzholm
GM, 298 posts
Dungeon Mastering
without a net
Thu 18 Feb 2010
at 07:10
  • msg #572

Re: Arkus - Champion of Goldenpoint

Snow, please make either a diplomacy or intimidation roll, your choice.
Fritzholm
GM, 299 posts
Dungeon Mastering
without a net
Fri 19 Feb 2010
at 16:57
  • msg #573

Re: Arkus - Champion of Goldenpoint

Snow has a short conversation with the Trogs.  When it's clear there isn't going to be a big battle, Rolf closes the door to keep the noise down.  Mord can slip inside the room before Rolf closes the door if he likes.
Snow
player, 259 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 19 Feb 2010
at 19:40
  • msg #574

Re: Arkus - Champion of Goldenpoint

"They're being cooperative, theres no need to spill blood.  Tie then up, but dont gag them yet, i'm still asking for some more information...", snow waves someone forward to tie them up.
Fritzholm
GM, 300 posts
Dungeon Mastering
without a net
Fri 19 Feb 2010
at 19:50
  • msg #575

Re: Arkus - Champion of Goldenpoint

Glumr is carrying 16 pounds of rope.

Whoever is going to tie up the trogs, please make a Rope Use roll.
Holly
player, 153 posts
Protect the Land
to protect your Children
Sat 20 Feb 2010
at 10:38
  • msg #576

Re: Arkus - Champion of Goldenpoint

"I can do that." Holly says as she feels more useful doing that, than standing guard with her spear. She knows what she is doing with a bit of rope at least.

[10:36, Today: Holly rolled 9 using 1d20+1. Holly - Use Rope.]
Fritzholm
GM, 301 posts
Dungeon Mastering
without a net
Mon 22 Feb 2010
at 05:36
  • msg #577

Re: Arkus - Champion of Goldenpoint

We'll assume Holly left the lantern in the hall so Rolf and Vidar can still see.
Snow
player, 261 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 22 Feb 2010
at 14:06
  • msg #578

Re: Arkus - Champion of Goldenpoint

"Make sure you secure their hands, and gag them.  I think they might be spell casters."

Snow pauses watching them thoughtfully before continuing, "They call us... 'SunBloods', probably cause we live out in the daylight.  They've been capturing and using humans for some sort of ritual.  None survive but one.  I can only suspect it to be the Champion Arkus who lives.  Now that they have one that 'lives' through the ritual they indicate there is no need to continue raiding for more humans.  If we take Arkus, they will have to continue raiding for a replacement."

"We need to find Arkus, hear what he has to say on this, and be prepared for the possibility that he may need or want to stay here for the good of all."

"There is a 'prisoner room' to the 'right' of the 'center'.  It's vague directions, and no mention of Arkus actually being there was actually made.  They seemed to be getting impatient so i ended the dialogue while i felt their information was still reliable.  I promised them they'd live to see tommorow.  So we're going to leave them alone."
This message was last edited by the player at 14:14, Mon 22 Feb 2010.
Glumr
player, 221 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 22 Feb 2010
at 14:58
  • msg #579

Re: Arkus - Champion of Goldenpoint

"Who cares about their patients ...  Mine are at end."  Glumr growls.

"This is how I see it.  These lizards are worshiping some dragon as a god, who wants human sacrifice.  If we leave Arkus to prevent more raids, how long will that last till they want more of our kin's blood?  Or worse, what if our blood is used for some greater magical evil.  I am not leaving Arkus here.  And I'm not going to leave this place in a situation where more of our kin are in danger.  If we cannot put an end to this evil here, then we will have to return home and collapse that cave somehow." Glumr explains himself to his companions.

"I feel these going ons are putting the balance in jeopardy" Glumr says mostly to himself as he shakes his head.

Glumr checks the ropes that Holly used on the Trogs to make sure they are tight then grabs the vessel of liquid to see what that's about.
Glumr rolled 9 using 1d20+6-2. Double check/retie Bounds on Trogs.

"We should do a quick search of these lizards and this room before we continue on."
This message was last edited by the player at 15:31, Mon 22 Feb 2010.
Snow
player, 263 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 22 Feb 2010
at 15:49
  • msg #580

Re: Arkus - Champion of Goldenpoint

"No.  Leave them alone.  I said we'd leave them alone if they cooperated, and they have.  Does a triplefangs' word mean so little that you'd forswear it so easily?", Snow glowers at Glumr, "...and i said be preprared for it, we'll find Arkus and get his story before we decide anything.  Can you do anything but thing past your immediate greed and selfishness?"
Glumr
player, 222 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 22 Feb 2010
at 16:37
  • msg #581

Re: Arkus - Champion of Goldenpoint

"Leave them alone to me is leave them unharmed.  I have no thirst for blood, nor hunger for treasure."  Glumr says with a shocked look on his face.  "Are you sure they have no access to a knife to free themselves and attack us from behind or to warn their friends.  You are foolish to think that they would do the same for u.?  We will not harm them, but I am going to make sure they are not in a position to hurt us."
Fritzholm
GM, 302 posts
Dungeon Mastering
without a net
Mon 22 Feb 2010
at 16:50
  • msg #582

Re: Arkus - Champion of Goldenpoint

quote:
Glumr checks the ropes that Holly used on the Trogs to make sure they are tight then grabs the vessel of liquid to see what that's about.


There's a -2 penalty for redoing the ropes, so the end result is the same.  Glumr gives the ties a once over, but doesn't adjust or change anything.

The vessel contains a milky white fluid.  It's at this point that I realize that I never mentioned the stench.  To the surprise of none, the room smells sickeningly bad.  After all it's full of trogs and has poor ventilation.  This white milky liquid smells even worse.  One whiff is more than enough to know that you want nothing to do with the vile stuff.  The food, on the other hand, seems foreign, but probably edible.  There's not a lot of it here, though.

The two troglodytes aren't wearing anything.  So there's no obvious place to hide a knife or other items.  However, they do have very sharp claws.  If they get those on the ropes they could make short work of the rope.  Holly tried to take this into account and tied them far enough apart that they can't simply work each other's ropes.
Glumr
player, 223 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 22 Feb 2010
at 17:06
  • msg #583

Re: Arkus - Champion of Goldenpoint

Realizing the stench, Glumr pulls out some of the wintergreen from his pouch and wads it up into his nose.  He offers it to the rest of his group. "It helps a bit."
Holly
player, 154 posts
Protect the Land
to protect your Children
Mon 22 Feb 2010
at 17:40
  • msg #584

Re: Arkus - Champion of Goldenpoint

Holly had been ready to step in on Snow's side when Glumr had appeared to suggest doing harm to the trogs, and was glad when Glumr said he had no intention to hurt them. With the stench beginning to make her nausious, Holly moves back outside to collect the lantern and the spear.

"Arkus is wise enough I think to know what he is doing, if indeed he has made the choice we suspect. He is after all the Champion of Goldenpoint. If it matters, we can secure the Triplefang side of the portal, and stop other attacks by informing the Temple and our own people. But first we need to find out if Arkus still lives"
Snow
player, 264 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 22 Feb 2010
at 19:00
  • msg #585

Arkus - Champion of Goldenpoint

Snow has a brief parting dialogue with them, conjuring a snowball and flipping it at their feet to stress a point of some sort before wrapping up negotiations with them.

Once outside, Snow recites a recipe for Triplefang stew, in a sing song voice that could pass for chanting before rapping on the door three times with her knuckles.  She then regards the others, "What you've never seen me cast a Frosty Death Ward spell?"

"We're done here then, it's time to go.  They seem amiable, at this point, though i'm no fool.  If we leave they're bound to grow bold in our absence.  There are two of them, and their claws are sharp.  I've told them i'm a sorceress and to touch the door before the hour is up is frozen death.  We should get a move on."
This message was last edited by the player at 20:14, Mon 22 Feb 2010.
Fritzholm
GM, 303 posts
Dungeon Mastering
without a net
Mon 22 Feb 2010
at 19:35
  • msg #586

Re: Arkus - Champion of Goldenpoint

Where to next?  There are 7 more doors lining this hallway and it continues on north past the doors.
Snow
player, 265 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 22 Feb 2010
at 20:12
  • msg #587

Re: Arkus - Champion of Goldenpoint

"They said the prisoner's room was 'to the right of the center'.  That would have to be further in.  They also said their priest wont let him go.  We shouldnt linger here, the center is no doubt further in."
Glumr
player, 225 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 22 Feb 2010
at 20:39
  • msg #588

Re: Arkus - Champion of Goldenpoint

"okay Snow, take us to him.  Let's figure out what's going on with Arkus" Glumr says.  "If anything, it wont hurt to have another able body on our side when we exit this place.  I cant help but wonder what is behind the rest of the doors."
Holly
player, 155 posts
Protect the Land
to protect your Children
Mon 22 Feb 2010
at 20:54
  • msg #589

Re: Arkus - Champion of Goldenpoint

"Better let sleeping Trogs lie, I say." Holly says, adapting a saying they all learnt the hard way with the villages dogs.
Snow
player, 266 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 22 Feb 2010
at 21:06
  • msg #590

Arkus - Champion of Goldenpoint

Snow nods, "This area feels like a dormitory, it's best to move though here as quickly and quietly as possible.", Snow nods north, to leave this area, in an attempt to find something resembling the 'center' of this building.
Fritzholm
GM, 304 posts
Dungeon Mastering
without a net
Mon 22 Feb 2010
at 22:40
  • msg #591

Re:  Arkus - Champion of Goldenpoint

The group gets back into formation and passes the rest of the doors.  About 30 feet beyond the last of the doors is an intersection of corridors and a screw-like spiral staircase.  From the intersection you can proceed north, east, west, or take the stairs upwards.  They also lead downwards, but it doesn't look like they go down much more than maybe 8 feet and there doesn't look to even be anything down there.  It is only possible to travel single file along the stairs.  The east-west tunnel is the same size as the north-south tunnel you've been traveling in.  Dim light can be seen in the distance to both the east and west.
Snow
player, 267 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 22 Feb 2010
at 22:52
  • msg #592

Re:  Arkus - Champion of Goldenpoint

From where were standing which way is 'to the right', would that be east?
Fritzholm
GM, 305 posts
Dungeon Mastering
without a net
Tue 23 Feb 2010
at 06:16
  • msg #593

Re:  Arkus - Champion of Goldenpoint

Yes.  East.

Did anyone accept Glumr's offer of wintergreen up the nose?
This message was last edited by the GM at 06:19, Tue 23 Feb 2010.
Snow
player, 268 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 23 Feb 2010
at 09:48
  • msg #594

Re:  Arkus - Champion of Goldenpoint

Snow will go with the tying of cloth around the lower part of her face.  Makes her look like a bandit, but at least she wont be sneezing vegetation out of her nasels later.
Glumr
player, 227 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 23 Feb 2010
at 17:53
  • msg #595

Re:  Arkus - Champion of Goldenpoint

"I'm not sure this is a dormitory cousin.  By the same reasoning, the portal room would be one too.  We have no way of knowing what was behind those doors." Glumr whispers.  "Let us go to the hall on the right and see if we can pick Arkus's door and not a bunch of Trogs.  Likewise, this wing may be inhabited by prests.  So beware any Unholy magic they may carry."
This message was last edited by the player at 18:32, Tue 23 Feb 2010.
Snow
player, 269 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 24 Feb 2010
at 01:21
  • msg #596

Arkus - Champion of Goldenpoint

"You're counciling caution?  Who are you and what have you done with my cousin?", Snow give Glumr a sidewise smile before coughing a little.  Nodding her head down, she tugs her cloak hood down to just above her eyes before tugging her scarf a little higher on her nose.
Mord
player, 119 posts
Reading is overrated
Clubs are top diplomats
Wed 24 Feb 2010
at 09:22
  • msg #597

Re:  Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #593):

Mord takes Glumr up on his offer of Wintergreen.  East seems to be the closest choice to what Snow described.  Are there more doors like the hall we came from?  If so, I will start checking for a locked one.  Doubtful Arkus will be kept behind an open door.
Fritzholm
GM, 306 posts
Dungeon Mastering
without a net
Wed 24 Feb 2010
at 17:33
  • msg #598

Re:  Arkus - Champion of Goldenpoint

There are no doors.  The hall is only about 40' long before opening up into a lit room.  But before you arrive there an armed troglodyte in armor emerges from the room and barks out something in Draconian.  Unless something miraculous happens, this is a good time for everyone to roll initiative.
Snow
player, 270 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 24 Feb 2010
at 17:50
  • msg #599

Arkus - Champion of Goldenpoint

Snow answer the guard to try and produce some hesistation on the guards part.

Still quick of wit, her body is sadly lagging a little as it feels sluggish to act, perhaps an effect of her current illness.

12:51, Today: Snow rolled 5 using 1d20+1. Intiative.
This message was last edited by the player at 17:52, Wed 24 Feb 2010.
Mord
player, 120 posts
Reading is overrated
Clubs are top diplomats
Thu 25 Feb 2010
at 05:02
  • msg #600

Re:  Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #598):

23:49, Today: Mord rolled 22 using 1d20+2. Initiative.

Hearing the movement, Mord is already in motion as the Trog comes into view.  He lunges toward the Trog and attempts to pin him upright against the side of the corridor, gripping his club wide with each hand and using it as a crossbar against the Trog's chest.

(No idea how to roll to see if this manuever is effective--dont know these rules that well so the modifier is probably wrong)

00:02, Today: Mord rolled 15 using 1d20+3. lunge attack.
This message was last edited by the player at 05:04, Thu 25 Feb 2010.
Glumr
player, 228 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 25 Feb 2010
at 14:03
  • msg #601

Re:  Arkus - Champion of Goldenpoint

Glumr is startled by the comotion due to his focus being elsewhere.  He grasps his bow tight as things spring into action next to him.

Glumr rolled 6 using 1d20+4. Doing that initiative thang (and not doing it well).
Fritzholm
GM, 307 posts
Dungeon Mastering
without a net
Thu 25 Feb 2010
at 16:49
  • msg #602

Re:  Arkus - Champion of Goldenpoint

Mord springs into action.  Normally, a grapple would draw an attack of opportunity that could easily thwart the grapple, but Mord's reflexes were so outstanding (critical init) and he was so decisive in his action that he was on the troglodyte before it could act.  His initial touch attack succeeds and now he needs to do an opposed grapple check to hold the trog.

11:21, Today: Fritzholm rolled 3 using 1d20. trog grapple check.

That should be pretty easy to beat.  You get 1D20 +3.

What you can do once you have the trog grappled is on this page.  Scroll down.

http://www.d20srd.org/srd/combat/specialAttacks.htm


Other than Mord you're all Marching order.  Mord has moved ahead 15' and into Glumr's row.  You're all still in the east hall.

I need Holly's init.  If it's 11 or over she can act.  Glumr and Snow need to wait.
This message was last edited by the GM at 16:52, Thu 25 Feb 2010.
Holly
player, 156 posts
Protect the Land
to protect your Children
Thu 25 Feb 2010
at 20:16
  • msg #603

Re:  Arkus - Champion of Goldenpoint

[OOC - Holly rolled a total of 4 for Init.]

With Mord off like a shot, Holly hesitates, wondering whether she should stay where she was, or move out to support Mord with the spear. Seeing him successfully get his hands on the Trog, she decides a spear point in his face might keep him quiet for Mord, so moved forward and ensured the point was close the the trogs face, without putting it too close to threaten Mord.

Putting on her best fighting face, she hoped to intimidate the trog into being quiet.

[Holly rolled 16 using 1d20. Holly Intimidates the Trog.]
Fritzholm
GM, 308 posts
Dungeon Mastering
without a net
Fri 26 Feb 2010
at 07:47
  • msg #604

Lower temple battle - round 1

Init
Vidar 23
Mord 22 *
Rolf 21 * (delayed 'til 11)
eye 18
trog 11
Glmur 6
Holly 4
Snow 4 (-2 DEX from illness)

The eye, sensing the stealthy manor of this engagement, does not summon up any rousing music.  It remains quiet.  A second guard trog appears and moves to attack Mord, but Rolf rushes forward to intercept it.  He swings his battle axe at the guard, but the first waves of disgusting nausea throws off his attack and it glances off the guard's armor.  The trog fights back with a curved sword.  Rolf knocks the sword aside with the shaft of his axe.

The original guard tries to break free of Mord's hold, but he woefully underestimates Mord's might and is thrown awkwardly to the ground.

02:22, Today: Fritzholm rolled 1 using 1d20. trog escape grapple.

Mord, I still need you to make your original round 1 grapple check - 1D20 + 3.  You may choose to have the trog pinned now if you'd like.

I need Fortitude saves for everyone.  The DC is 11 for Mord and Glumr (wintergreen) and 12 for Snow (dry cloth).  Everyone else has a DC 13 to avoid being sickened by the stench.  Sickened characters are -2 to attack, damamge, saving throws, skill checks, and ability checks.  So far both Rolf and Vidar are sickened.

I need round 1 actions for Glumr and Snow.  Holly would you still like to intimidate one of the trogs (you can keep the roll) or take a different action?

I also need a round 2 action for Mord.


http://zachery.path.med.umich....er_temple_battle.jpg
Snow
player, 271 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 26 Feb 2010
at 14:15
  • msg #605

Hasty gunship diplomacy...



Snow part hisses, part snarls something at the Trogs to try and coax some cooperation out of them.


09:12, Today: Snow rolled 12 using 1d20+1. Fort Check DC 12.

09:15, Today: Snow rolled 15 using 1d20+5. Intimidate Guards.
This message was last edited by the player at 14:18, Fri 26 Feb 2010.
Mord
player, 121 posts
Reading is overrated
Clubs are top diplomats
Fri 26 Feb 2010
at 15:26
  • msg #606

Re: Lower temple battle - round 1

In reply to Fritzholm (msg #604):

Mord succeeds in grappling and pinning the trog to the ground, but he is noticeably sickened by the stench.

10:23, Today: Mord rolled 6 using 1d20+3. Grapple attack
10:24, Today: Mord rolled 4 using 1d20. DC check trog stench.
Glumr
player, 229 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 26 Feb 2010
at 15:40
  • msg #607

Re: Lower temple battle - round 1

Glumr drops his bow and rushes forward to help Rolf.  He pulls his club out as he slips around the Mord and Trog pile on the floor, and smashes his club into the Troglodyte, but in his haste it glances off the Trog's tough hide.

Glumr rolled 18 (16+2) using 1d20. Fortitude - Terrible Smell is Terrible.
Glumr moves to M5.
Glumr rolled 12 using 1d20. Smash Trog2 in Face.  (Swing and a miss!)

This message was last edited by the player at 15:43, Fri 26 Feb 2010.
Fritzholm
GM, 309 posts
Dungeon Mastering
without a net
Fri 26 Feb 2010
at 15:45
  • msg #608

Re: Lower temple battle - round 1

OK, that resolves your round 1 action.  I need your round 2 action too, Mord.  Some options for attacking a pinned character are:  Make a non-lethal unarmed attack.  This will do subdual damage.  You can also try a lethal unarmed attack, which is at -4 to hit.  Lastly, you can draw your knife and attack with that.



quote:
09:12, Today: Snow rolled 12 using 1d20+1. Fort Check DC 12.


This would normally be a success, but your illness reduces your CON one point which nullifies the +1 to your fort save.  Accursed sicknesses!
This message was last edited by the GM at 15:48, Fri 26 Feb 2010.
Mord
player, 122 posts
Reading is overrated
Clubs are top diplomats
Sat 27 Feb 2010
at 07:48
  • msg #609

Re: Lower temple battle - round 1

In reply to Fritzholm (msg #608):

Mord draws his knife and attacks the downed Trog.


02:46, Today: Mord rolled 16 using 1d20+1. knife the trog.
02:46, Today: Mord rolled 6 using 1d4+3. damage to trog.
Fritzholm
GM, 310 posts
Dungeon Mastering
without a net
Sat 27 Feb 2010
at 19:01
  • msg #610

Re: Lower temple battle - round 2

Holly moves up to threaten the trogs with her spear.  Snow adds intimidating words to Holly's threats and they combine to demoralize the trogs.

Both troglodytes are now shaken which gives them a -2 to hit, ability checks, and saving throws.

Vidar pulls his spear and moves forward to jab at the pinned trog guard.  He misses badly.  Mord has better luck stabbing the guard with his knife.

(Just 4 damage.  +3 for one-handed STR bonus, -2 for being sickened)
May I suggest raging?  The added STR will help with hitting, damage, and grapple and the reduced AC is not much of an issue.


Rolf lands a solid blow to the standing guard's armored side with his battle axe.  The shaken guard's counterattack is completely unproductive.

The other trog tries to squirm free of Mord's pin.  It doesn't look like it's going to work.

13:49, Today: Fritzholm rolled 3 using 1d20-2. trog break pin.

I need a grapple check from Mord 1D20+1 DC 3.

I need round 2 actions for Glumr, Holly and Snow.  Holly, your goblin longspear has a reach of 10 feet, so you can hit either trog.  The pinned trog is at -4 to AC.

I also need a round 3 action for Mord.


http://zachery.path.med.umich....er_temple_battle.jpg
Glumr
player, 230 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 1 Mar 2010
at 13:54
  • msg #611

Re: Lower temple battle - round 2

Glumr steps forward to the standing Trogs' flank.  He pulls his club back and smashes the Trog with it, but again it glances harmlessly off of it's thick hide.


Glumr moves to N5.
Glumr rolled 8 using 1d20. Smash Trog2 with Club.  (dice hate me)

Snow
player, 272 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 1 Mar 2010
at 14:18
  • msg #612

Re: Lower temple battle - round 2

Not sure what the Trogs Armor is but i'm pretty surei missed unless it's less than 13.

Adjustments
(+4) mord grapple
(-2) Sick
(-1) Str


09:16, Today: Snow rolled 7 using 1d20+1. Thwack Trog Mord is Fighting with Spear.

09:16, Today: Snow rolled 12 using 1d20+1. Thwack Trog Mord is Fighting with Spear .
Fritzholm
GM, 311 posts
Dungeon Mastering
without a net
Mon 1 Mar 2010
at 16:17
  • msg #613

Re: Lower temple battle - round 2

A very minor point:  The -4 is to AC, not a bonus to attack.  I know these things end up all the same in the end, so it's no biggie.
Holly
player, 157 posts
Protect the Land
to protect your Children
Mon 1 Mar 2010
at 19:44
  • msg #614

Re: Lower temple battle - round 2

Holly thrusts the spear forward into the grappled Trog, hoping to stick it while Mord kept him busy. The smell was truely terrible, and Holly sneezes as she thrusts and the point misses the target. Cursing that perhaps she should have used some of Glumr's nose blocker. Stepping out of the way, she prepared to attack again as Mord moved out of the way again.

[Holly rolled 5 using 1d20-2. Holly - Spear Attack.]
Mord
player, 123 posts
Reading is overrated
Clubs are top diplomats
Tue 2 Mar 2010
at 16:05
  • msg #615

Re: Lower temple battle - round 2

In reply to Holly (msg #614):

Mord is able to keep the trog pinned down, but its wriggling hard enough that he is unable to get another stab in.
Fritzholm
GM, 312 posts
Dungeon Mastering
without a net
Wed 3 Mar 2010
at 03:21
  • msg #616

Re: Lower temple battle - round 3 and 4

Since all the tactical decisions have been made and we're down to a laborious string of rolls, I decided to run several combat rounds at once.  However, things did not go as long as I thought they might before something dramatic happened.

With Mord holding down the squirming troglodyte guard and 3 Triplefang jabbing spears down there was always a chance of someone hitting Mord instead.  That someone turns out to be Vidar.

"Darkness' depths!  Sorry, big man!" exclaims Vidar, who was able to pull his jab back somewhat once he saw it was headed into Mord's leg.

(2 points of damage to Mord)

Rolf and the trog guard fight a defensive battle as Glumr makes his way around behind the trog and slams his club into its shoulder blade.  The trog will now have to split his attention between two worthy opponents.

(3 points of damage to the trog)

Holly, Snow, Vidar, and Mord keep jabbing at the downed trog.  Holly and Vidar score light hits.

(3 points of damage total to the trog)

With the guard now distracted Rolf howls and lets loose a mighty swing that slices through the guard's armor, shoulder, and neck!  Its head tumbles to the floor.  The decapitated body fountains blood, still standing for a moment, and then slumps over onto one of the grates in the floor.

(18 points kills the trog)

The pinned trog frantically shouts something in Draconian.


http://zachery.path.med.umich....er_temple_battle.jpg
This message was last edited by the GM at 03:22, Wed 03 Mar 2010.
Snow
player, 273 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 3 Mar 2010
at 03:28
  • msg #617

Re: Lower temple battle - round 3 and 4

Snow growls, "It's surrendering..."

Snow hisses and makes a few growls at the trog pinned by Mord,

"Holly, quickly, check the room these trogs just came out of to see that it's clear.  We need a place to bring these bodies."

"Glumr, bring some of that rope here to secure this live Trog."

Snow makes a few more animalistic sounds as she puts the point of her spear against the Trog,

22:28, Today: Snow rolled 20 using 1d20+5. Intimidate Captive Trog.
Good roll even for Snow, and with a bunch of players around, and a headless Trog for company, he's hopefully in a talkative mood.
This message was last edited by the player at 03:30, Wed 03 Mar 2010.
Glumr
player, 231 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 3 Mar 2010
at 14:53
  • msg #618

Re: Lower temple battle - round 3 and 4

Glumr pulls some rope out and nods at Snow and then goes about securing the surrendered Troglodyte.  Glumr searches the creature to make sure he has nothing to help free himself.

Glumr rolled 23 using 1d20+6. Secure Trog with Rope.
Holly
player, 158 posts
Protect the Land
to protect your Children
Wed 3 Mar 2010
at 15:24
  • msg #619

Re: Lower temple battle - round 3 and 4

Holly quickly moves over to the door the trogs had come out of, and looked carefully around the corner of it to see if anything else was in there. Glad the spear was at least useful, she still considered putting it down for her sickle. It might mean she was better protected against attack, but she wasn't one to let the boys protect her.
Fritzholm
GM, 313 posts
Dungeon Mastering
without a net
Thu 4 Mar 2010
at 04:50
  • msg #620

Arkus - Champion of Goldenpoint

You disarm the guard and Glumr ties him up.  Holly checks the room.  It's clear of other hostiles.  There are two small tables with chairs along the side wall.  There are 9 iron grates in the floor.  This room is also lit and heated by the now familiar burners along the walls near the floor.  There's a weapons rack on the back wall which holds 6 javelins and 2 more scimitars (in addition to the two the guards were using.)  Between pouches on the guards and a wooden box on one of the tables you find a mix of gold and silver coins worth 460 silver.

Snow and the tied up guard have a short talk in Draconian and further words of dragon-speak are heard from beneath one of the grates.
This message was last edited by the GM at 04:59, Thu 04 Mar 2010.
Mord
player, 124 posts
Reading is overrated
Clubs are top diplomats
Thu 4 Mar 2010
at 05:21
  • msg #621

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #620):

If any of these cells are empty, we should move our gaurd and the two casters into it and lock em up.  They can get found at the next shift change and the cages are more reliable than our ropes until then.

Holly, can I get a dressing for my leg wound.
Holly
player, 159 posts
Protect the Land
to protect your Children
Thu 4 Mar 2010
at 11:43
  • msg #622

Re: Arkus - Champion of Goldenpoint

Hearing Mord, Holly moves over to Glumr first and says, "You're better than I am at these things, will you check to see if our Champion is in one of those holes while I deal with Mord's wound."

She then moves over to Mord to inspect his wound, wondering if magic is needed at this point. Certainly he deserves it after his mad rush and grapple with the first trog. "Stand still Mord. What made you charge him like that! Was like a bull to a red rag. I'm glad you did though, as it worked out very well. Snow seems to be getting something out of the other trogs, and we might have found the cell where they were keeping our Champion. From what the earlier trogs said, I doubt he's still here though. Now how does that feel? Can you run on it?" Holly said after cleaning the wound, and wrapping it up. If Mord could run, she would save the spell.

[Holly rolled 10 using 1d20+6. Holly Heal Check. ]
This message was last edited by the player at 11:43, Thu 04 Mar 2010.
Snow
player, 274 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 4 Mar 2010
at 15:10
  • msg #623

Arkus - Champion of Goldenpoint

Snow has an slightly aggitated look about her she nods, "Yes, throwing the trogs in their own cells should be secure enough to hold them.", Snow kneels and searches both guards for keys.

"The guard said they took Arkus upstairs a few minutes ago for this 'ritual'.  The priest should be secure enough unless they're feeling brave enough to mess with my death ward of frosty death.  Open the door and they might be free and we'd have another fight on our hands.  Besides if Arkus is just minutes away i dont want to give them time to move him further if we dont have to.  This one... under the grate is offering to help... maybe..."

" (Snow makes a few aggitated hisses and snarls at the grate)"

Snow lets Glumr and the other pillage the guards for gold and what not.  There are four scimitars, Snow will pilfer one off the guard rack before she leaves leaving a few crapy goblin javelins to lighten her load as she does.  What sorta armor are the trogs wearing?
This message was last edited by the player at 15:11, Thu 04 Mar 2010.
Glumr
player, 232 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 4 Mar 2010
at 15:44
  • msg #624

Re: Arkus - Champion of Goldenpoint

Glumr grabs the pouches and dumps everything into the box.  "Mord my strong friend, have you room to carry this heavy box of treasure?"  Glumr winks and hands the box to Mord.

He then goes over to the weapons rack and grabs the scimitar and sheath that feels right.  "This I think will convey my opinion a bit more effectively than this old walking stick." Glumr says as he ties his walking stick to his back, tosses the pouches into his pack, and ties the scimitar and sheath to his belt.  He tosses a sheath for the scimitar to Snow.  "You'll need this cousin." Glumr says with a grin.

"Let us move quick before this ritual starts.  I fear it bodes ill for the champion."

Took Scimitar w/ Sheath
Took 2 belt pouches from Trogs
Gave Mord box of coin
Gave Snow a sheath

This message was last edited by the player at 16:03, Thu 04 Mar 2010.
Mord
player, 125 posts
Reading is overrated
Clubs are top diplomats
Thu 4 Mar 2010
at 16:08
  • msg #625

Re: Arkus - Champion of Goldenpoint

In reply to Holly (msg #622):

I didnt want to give it a chance to react.  Those beasts are as tough as nails when they are set for an attack.  I hoped it might be alone, but it all worked out for the good.
Snow
player, 275 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 4 Mar 2010
at 16:27
  • msg #626

Arkus - Champion of Goldenpoint

Snow ignores Glumr for the moment as she continues her conversation and looks for keeps to the cells, it wouldnt do to have the Trog let itself out, after we lock it in, if it has the keys or, is it a bolt lock of some sort that needs no keys?
Fritzholm
GM, 314 posts
Dungeon Mastering
without a net
Thu 4 Mar 2010
at 16:49
  • msg #627

Re: Arkus - Champion of Goldenpoint

The armor is basically useless for humans.  It is various light metal pads that seem to augment trgos' very tough natural hide.  The handles for the scimitars feel strange in your hands.  They are designed for smaller clawed hands, but they are still completely serviceable.  The blades are of good to high quality.

Snow finds a strange, large key that unlocks the grates.  It's easy enough to stuff the guard down into one of the pits.  The pit cells and grates are an excellent design.  The locks are far enough outside the cells that they would be just about impossible to unlock from within, even with the key.  Picking the locks?  Even trickier.
This message was last edited by the GM at 18:07, Thu 04 Mar 2010.
Holly
player, 160 posts
Protect the Land
to protect your Children
Thu 4 Mar 2010
at 18:48
  • msg #628

Re: Arkus - Champion of Goldenpoint

"So are we going to take our possible new ally with us? They used to teach us the enemy of my enemy is my friend! I say we use him to get us out of here later on. I imagine if we do take Arkus away we might need some local help."

Holly is quite keen to see what help the other trog could be, and wants Snow to ask it how it can help them.

Ignoring the weapons that are beyond her needs, she is happy with the spear, although it seems she needs some practice with it before she can make good use of it.
Snow
player, 279 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 4 Mar 2010
at 21:22
  • msg #629

Re: Arkus - Champion of Goldenpoint

If no one else wants the javelins, Snow will trade her crap goblin javelins for Trog ones.
This message was last edited by the player at 12:41, Fri 05 Mar 2010.
Glumr
player, 236 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 5 Mar 2010
at 13:58
  • msg #630

Re: Arkus - Champion of Goldenpoint

"I dont know if I trust a creature who would turn on it's own race.  If we bring him, I would say we should use extreme caution. Perhaps bring him hand bound behind.  I dont know if I can trust not to find his weapon at our backs."  Glumr looks concerned.  He's not sure on how much faith to put in the captive Trog, but also he cant ignore the advantage it could bring.
This message was last edited by the player at 13:17, Tue 09 Mar 2010.
Fritzholm
GM, 315 posts
Dungeon Mastering
without a net
Mon 8 Mar 2010
at 21:29
  • msg #631

Re: Arkus - Champion of Goldenpoint

What are people doing?  Let the prisoner trog out of his hole?  Go back the way you came?
Mord
player, 126 posts
Reading is overrated
Clubs are top diplomats
Tue 9 Mar 2010
at 10:06
  • msg #632

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #631):

Bringing it along is not a good idea.  The stench alone is more burden than we need and I have no desire to become leverage for it to get back in the good graces of whoever put it in the cell

If we go to find Arkus, lets keep looking but be ready for a bigger fight than these pitiful guards we jumped.  We might wait here in ambush until he is returned to these cells, but he may not survive to return. I think we should go soon lest our guards here be missed.
Glumr
player, 238 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 9 Mar 2010
at 14:04
  • msg #633

Re: Arkus - Champion of Goldenpoint

I didnt comprehend correctly.  I for some reason thought there was only 1 trog, the one Mord took down.  I didnt realize there was one already captive.  I know snow talked to the guard.  Did we talk to the prisoner?

"We should free this one.  The enemy of my enemy is my friend.  Snow can you ask him why he is prisoned here?  Perhaps it simply doesnt share the evil nature of it's race."
Snow
player, 283 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 9 Mar 2010
at 15:12
  • msg #634

Re: Arkus - Champion of Goldenpoint

Snow mutters at the trog that's imprisoned,

10:12, Today: Snow rolled 16 using 1d20+5. Diplomacy check.
This message was last edited by the player at 15:14, Tue 09 Mar 2010.
Holly
player, 163 posts
Protect the Land
to protect your Children
Tue 9 Mar 2010
at 20:22
  • msg #635

Re: Arkus - Champion of Goldenpoint

With Glumr's backing, Holly hopes that the Trog will be brought with them, agreeing with Glumr's assessment as she had already said. She knows there is a risk, but one she things is worth taking.
Fritzholm
GM, 316 posts
Dungeon Mastering
without a net
Tue 9 Mar 2010
at 21:47
  • msg #636

Re: Arkus - Champion of Goldenpoint

You unlock the imprisoned trolodyte's grate and swing it open.  Glumr reaches into the pit and grabs ahold of its arm to help pull the trog up and out.   The trog says something to Snow.


Rolf and Vidar express immediate interest in employing some wintergreen stuffed up the nose.  Are there any PCs who don't want to use some?  There's just barely enough for everyone.
Snow
player, 284 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 9 Mar 2010
at 23:18
  • msg #637

Arkus - Champion of Goldenpoint



"He says that if Arkus is to leave he'll need some item or another.  I'm not sure if he's sincere of it it's for his benefit."

Snow refuses to stuff herbs up her nose, that just doesnt seem sanitary, she'll keep using her scarf.
Mord
player, 127 posts
Reading is overrated
Clubs are top diplomats
Wed 10 Mar 2010
at 02:02
  • msg #638

Re: Arkus - Champion of Goldenpoint

In reply to Snow (msg #637):

If it must come with us, bind its claws behind its back.  If it truly helps us, I will be happy to free it later with our humblest apologies
Fritzholm
GM, 317 posts
Dungeon Mastering
without a net
Wed 10 Mar 2010
at 18:39
  • msg #639

Re: Arkus - Champion of Goldenpoint

OK, there are two trogs and a corpse in the room.  The guard has been tossed in a pit cell and his grate locked.  The previously imprisoned trog offer to assist you in exchange for his release.  You've let him out of his cell.

Is someone tying the released trog's hands?  What are you doing next?  There's an intersection back the way you came from which you can go west, north, or up the stairs.  Going down the stairs appears to lead nowhere.  East is the way you've just come and South is back towards the hall of doors.
Holly
player, 164 posts
Protect the Land
to protect your Children
Wed 10 Mar 2010
at 22:27
  • msg #640

Re: Arkus - Champion of Goldenpoint

"Snow, does our new found friend know which way they took Arkus?", Holly asks as she considers whether they should bind more than just the hands.

Turning to Mord, she says, "We could put a rope around his neck, rather than tie his hands. And I could keep that and the spear in my hands as we go forward. Any trouble, I can stick him."
Snow
player, 285 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 11 Mar 2010
at 01:58
  • msg #641

Re: Arkus - Champion of Goldenpoint

"We shouldnt tie him, if were going to bring him, we should leave him free to help.  Tying him only antagonizes a potential ally.  If he meant us harm, he could do it just by screaming an alarm and giving our position away in the hope of currying favor with his jailers."

Snow makes a few Draco comments to the Trog.
Glumr
player, 239 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 11 Mar 2010
at 15:44
  • msg #642

Re: Arkus - Champion of Goldenpoint

"I agree.  He does not need to have his hands bound, least the need for him to protect himself.   Snow, can you ask him about this item that is needed to free Arkus"
Fritzholm
GM, 318 posts
Dungeon Mastering
without a net
Fri 12 Mar 2010
at 16:20
  • msg #643

Re: Arkus - Champion of Goldenpoint

I'll assume that Snow asks the prisoner about the tool Arkus needs.
Snow
player, 286 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 12 Mar 2010
at 17:20
  • msg #644

Re: Arkus - Champion of Goldenpoint

Snow shows the key she got off the guard to the captive Trog.

"He says Arkus is on the upper level and he can lead us there.  Says it's a 'sun' tool, which means nothing to me."

We leave and look for Arkus, the Trog is up front, i should be near by to translate anything he has to say.
Glumr
player, 240 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 12 Mar 2010
at 19:57
  • msg #645

Re: Arkus - Champion of Goldenpoint

Glumr too will stay up front, scimitar drawn, ready for danger.

"Could he be referring to the portal's key?  That stone thing?" Glumr asks.
Mord
player, 128 posts
Reading is overrated
Clubs are top diplomats
Sat 13 Mar 2010
at 17:27
  • msg #646

Re: Arkus - Champion of Goldenpoint

In reply to Glumr (msg #645):

If he does mean our portal stone, be sure we are the ones using it.  Obad-Hai might not mind if we have to hike through all creation to get home, but I will.
Fritzholm
GM, 319 posts
Dungeon Mastering
without a net
Mon 15 Mar 2010
at 01:15
  • msg #647

Re: Arkus - Champion of Goldenpoint

The prisoner trog says something to Snow and then leads the way west to the stairs.



I'm going to assume that your marching order is now:

Toma(trog) Glumr
Snow Mord
Holly eye
Rolf Vidar

unless someone would like to shuffle it around.

Toma leads you uo the iron spiral staircase.  The outer cage of the staircase casts strange shadows from the lantern on the stone walls.  The shadow and light patterns dance and flicker.  At the top you find yourselves all breathing through your mouths, noses plugged with wintergreen, and a little out of breath.  The horrible smell is still all around you, which might account for the extra exertion of a normally non-tiring task.  The stairway ends at another intersection of halls very much like the one below it except the halls are much shorter.  Not surprising since the temple grows smaller the higher it goes.

Toma takes you quietly down the south hall.  It ends at  a locked door.  Snow produces the cage key she got off the guard, but eyeballing the key and the lock is enough to tell it will not fit.  The key is much too big.  Snow shakes her head at Toma.
Glumr
player, 241 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 15 Mar 2010
at 19:58
  • msg #648

Re: Arkus - Champion of Goldenpoint

Mord and I should change spots as he can take damage much better than I.  If that's okay with him.

"Does anyone know how to pick a lock?" Glumr asks his friends and then presses his ear up to the door to see if he can hear anything while gesturing for his companions to give him a moment of silence.

Glumr rolled 15 using 1d20+2. Listen through Door.
This message was last edited by the player at 20:00, Mon 15 Mar 2010.
Mord
player, 129 posts
Reading is overrated
Clubs are top diplomats
Tue 16 Mar 2010
at 07:40
  • msg #649

Re: Arkus - Champion of Goldenpoint

In reply to Glumr (msg #648):

Yes, I will swap forward during movement.

Snow, Does Toma know if it would be customary for visitors to knock for entrance, or should the only ones coming to this door have a key?

They certainly wouldn't be expecting our lot, but anything that gets the door open without breaking it down would be a step in the right direction
Holly
player, 165 posts
Protect the Land
to protect your Children
Tue 16 Mar 2010
at 12:25
  • msg #650

Re: Arkus - Champion of Goldenpoint

"Not me I'm afraid" Holly says in reply to Glumr's question. Looking over at the eye, and then down the corridor, she wonders what rooms they have missed on the way here. Not that she considered entering any of them, at least not without more of her clan behind her, and then probably not even then. Although the smell had been lessened by the wintergreen, Holly still wished to get out of here as soon as possible.
Snow
player, 288 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 16 Mar 2010
at 15:30
  • msg #651

Re: Arkus - Champion of Goldenpoint

Snow relay's Mord's question to Toma.

She'll size up the door and the lock contemplating possible ways to open the door.
Fritzholm
GM, 320 posts
Dungeon Mastering
without a net
Tue 16 Mar 2010
at 19:10
  • msg #652

Re: Arkus - Champion of Goldenpoint

There are a lot of shrugs and head shaking.  Picking locks isn't exactly a Triplefang strong point.  No one has the skills or the tools.

Glumr doesn't hear any activity on the other side of the door.  He's confident nothing's happening in there.

You did not pass any other doors on your way from the cell room to here, but there were several other hallways.  You have not gone down the northern or western halls on the lower level, nor the northern, western, or eastern halls on the upper level.

Toma explains to Snow that this is the room where he thinks Arkus' tool is locked up.  It doesn't look like you can get in there and there isn't much time before the ritual.  He suggests you go to the ritual room now.
Glumr
player, 242 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 17 Mar 2010
at 18:09
  • msg #653

Re: Arkus - Champion of Goldenpoint

"Do you think we could just smash it open real quick?" Glumr says to his companions as he examines the door.
Fritzholm
GM, 321 posts
Dungeon Mastering
without a net
Wed 17 Mar 2010
at 21:56
  • msg #654

Re: Arkus - Champion of Goldenpoint

A little description of the door might help.

The door is made of a light cream colored hardwood only a couple of shades off from the color of the surrounding rock.  There are two iron bands about a foot from the top and bottom of the door that span the width of the door.  They reinforce the wood and connect it to the hinges, which are also made of iron.  There is an iron handle near the right edge which allows you to pull the door outwards towards you.  This door also has rollers in its base to make moving the door easier and quieter.  It's very similar to the doors you saw on the lower level except this one has a locking mechanism imbedded in the handle.  The keyhole is cross-shaped, a little smaller that your smallest fingers forming an X.  It is too small and not the right shape to fit the cell key you found on the guards.

This door is sturdy and the lock appears to be also.  However, unlike the large fortress style doors you encountered in the caves, it was not designed to withstand massive force.  It can probably be destroyed if enough violence is applied to it.  The stone frame is a problem.  It is tremendously solid.  This reduces the effectiveness of kicking in the door or slamming it with a shield or shoulder (not that anyone carries a shield).  It's also possible that the door frame keeps it from swinging inwards.  The door itself will need to be badly damaged.  The best two options would probably be axes or fire.  Neither of which is particularly quick or stealthy.  Beating it down with Mord's greatclub is the third option and would be even slower and louder.  Snow has pondered icing the lock.  The snowballs do not do much damage, but they might break some fragile internal component.  This *could* cause the lock to release, or it *could* jam it.

Of course you can also go find the key.
Mord
player, 130 posts
Reading is overrated
Clubs are top diplomats
Thu 18 Mar 2010
at 02:47
  • msg #655

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #654):

Since it opens outward, and the hinges are visible, can we pry up the hinge bolts and attempt to pull the door outward, skipping the lock altogether?
Fritzholm
GM, 322 posts
Dungeon Mastering
without a net
Thu 18 Mar 2010
at 04:41
  • msg #656

Re: Arkus - Champion of Goldenpoint

The bolts are capped at both ends, top and bottom.  It's hard to guess whether the bolts would be easier to break off than bashing in the wood of the door.
Glumr
player, 243 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 18 Mar 2010
at 12:28
  • msg #657

Re: Arkus - Champion of Goldenpoint

"I dont know if breaking it down is the best option.  Our lizard friend seems to think we should hurry.  Maybe we should give it a quick shot and see if it busts, we're good.  If not, then we continue on."  Glumr ponders.  "We could rush back and see if we could turn up a key.  We dont know if this place is full of Trogs or not.  It does seem like our friend wants us to hurry though.  It would be a sad day if we were too late due to back tracking and found we just missed saving Arkus."

"We could split up, leave two here to break the door as the others go on to delay Arkus.  I wonder if we can hear each other if we yelled.  So we have four options as I see it.  One is to stay with the door, Two is to continue on, the third is to backtrack, and fourth is to split up.   My vote is to split up unless we quickly smash this door open."

OCC - Can we hear each other if we were to yell after we split up?
Snow
player, 289 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 18 Mar 2010
at 17:05
  • msg #658

Re: Arkus - Champion of Goldenpoint

"We shouldnt try and break the door down.  We dont even know if we need what's on the other side.  Stealth has served us well so far, as has our weight of numbers when something goes wrong.  We shouldnt split up, nor should we be unduly noisy.

We should just leave it, find Arkus, and if he believes we need his 'tool' then we make the effort when we have him among us.  Having the Champion of Goldenpoint among use would do much to ease my apprehension of the situation.
"
Mord
player, 131 posts
Reading is overrated
Clubs are top diplomats
Thu 18 Mar 2010
at 18:49
  • msg #659

Re: Arkus - Champion of Goldenpoint

In reply to Snow (msg #658):

Lets move on... we're just going to find trouble wasting time on this door.  We'll either find Arkus which may make searching for the stone unnecessary or a key that will get us back in here without alerting the whole temple.
Glumr
player, 244 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 19 Mar 2010
at 12:04
  • msg #660

Re: Arkus - Champion of Goldenpoint

"But what if we need the key to free Arkus?  I think if he was imprisoned in something as simple as a cell or door, we would not need some sort of object, we would simply need a key.  Unfortunately I got no better ideas, so let's make haste." Glumr shrugs.
Mord
player, 132 posts
Reading is overrated
Clubs are top diplomats
Fri 19 Mar 2010
at 17:13
  • msg #661

Re: Arkus - Champion of Goldenpoint

In reply to Glumr (msg #660):

We will find out when we find him
Holly
player, 166 posts
Protect the Land
to protect your Children
Fri 19 Mar 2010
at 21:34
  • msg #662

Re: Arkus - Champion of Goldenpoint

Holly has no better idea than any of the others about what they might need to release Arkus, but at least so far they had gotten away with walking around in the middle of a trog place of worship. Wondering how long that was likely to last, with their track record, she gripped the spear and kept an eye on the trog with them.
Fritzholm
GM, 323 posts
Dungeon Mastering
without a net
Sun 21 Mar 2010
at 04:40
  • msg #663

Hey!  Is that Arkus?

It is decide to leave this locked door alone for now.  The group turns around and heads north.  Just after you pass the upper level intersection of halls you see an altar room ahead.  There is now sunlight streaming brightly into the room.  (This must be new .  You would've noticed it when you were at the intersection before.)

This room has a higher ceiling than the others.  The earlier restrictions on ranged attacks do not apply if the attacker and target are both within the altar room.  The room's walls are covered with bright, shimmering orange and yellow sheets of cloth.  There are 6 stone pillars ringed with the burners you've seen along the walls in other rooms.  There is also a large, deep red, 10 foot wide and 3 foot high stone block with a man tied down to it.

You can see 4 troglodytes in the room.  Two of them are dressed in armor and wielding scimitars just like the guards you encountered below.  Another trog, stands behind the red stone.  He is dressed in lavish orange robes.  The last trog is barely visible to the right side of the room.

Everyone needs to roll initiative.

http://zachery.path.med.umich....er_temple_battle.jpg
Snow
player, 290 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 22 Mar 2010
at 01:38
  • msg #664

Re: Hey!  Is that Arkus?

Snow mutters in Draco, communicating with our guide.


21:37, Today: Snow rolled 5 using 1d20. Initiative.
This message was last edited by the player at 17:24, Mon 22 Mar 2010.
Glumr
player, 245 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 22 Mar 2010
at 15:31
  • msg #665

Re: Hey!  Is that Arkus?

Seeing Arkus on the stone slab makes Glumr worry for his safety.  He sheaths he sword and draws his bow, ready for the action that's about to ensue.  "Grab the two closes to us... the priest is mine." Glumr says to Mord and the two archers.

Glumr rolled 15 using 1d20+4. Initiative vs Room full of baddies.
This message was last edited by the player at 15:38, Mon 22 Mar 2010.
Fritzholm
GM, 324 posts
Dungeon Mastering
without a net
Tue 23 Mar 2010
at 21:28
  • msg #666

Re: Hey!  Is that Arkus?

Init
21 Vidar
19 Holly
15 Glumr
14 Rolf
11 Toma
5  Mord
5  Snow
5  eye
4  trogs

Vidar notes the high ceiling and plans to use his trusty bow.  He waits for others to move into position so he can enter the room to provide support.

Toma hisses something in Draconian at the other Trogs.


Since all the PCs move before the Trogs I need round 1 actions from everyone.  Please also make a DC 11 Fort save (DC 12 for the dry cloth), but don't worry about the -2 if you fail this round.

No one has moved yet, so the map is still the same.

http://zachery.path.med.umich....er_temple_battle.jpg
This message was last edited by the GM at 22:00, Tue 23 Mar 2010.
Glumr
player, 246 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 24 Mar 2010
at 17:49
  • msg #667

Re: Hey!  Is that Arkus?

Glumr rushes into the doorway with bow drawn and lets an arrow fly at the priest.  "By Elhonna, cease this evil now!" He bellows at the lizards.  He lets the arrow fly and while true, it does not penetrate deep and lodges in the priest's shoulder.

Glumr move to D08
Glumr rolled 19 using 1d20+6. Shoot Lizard Priest 4+1+1.
Glumr rolled 2 using 1d6+1. Damage to Priest.

Snow
player, 291 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 24 Mar 2010
at 18:31
  • msg #668

Re: Hey!  Is that Arkus?

Walking along behind Toma, has helped Snow assimilate with the smell of Trogs, at least for the moment.


(I'm like at the end of the line of intiative, JUST ahead of the Trogs, so I'd like to wait a bit for declaration to see who's standing where and fighting what.)
This message was last edited by the player at 18:32, Wed 24 Mar 2010.
Holly
player, 167 posts
Protect the Land
to protect your Children
Wed 24 Mar 2010
at 21:11
  • msg #669

Re: Hey!  Is that Arkus?

"Lets go!" Moving quickly now there was an enemy before them, Holly rushed forward and struck out at the trog on the left as she slipped around the edge of the wall to enter the room. Flicking the spear forward to catch the trog, she is dissapointed as it glances off the armour.

[Holly moves 30ft past Snow and Trog ally, through to C7 and attacks Trog3. Misses.]
Mord
player, 133 posts
Reading is overrated
Clubs are top diplomats
Thu 25 Mar 2010
at 03:50
  • msg #670

Re: Hey!  Is that Arkus?

In reply to Fritzholm (msg #666):

Mord rushes to meet Trog #3 around F8 and bashes it hard with his greatclub

23:42, Today: Mord rolled 15 using 1d20+4. DC check rnd 1
23:45, Today: Mord rolled 18 using 1d20+3. attack trog 3 with club.
23:47, Today: Mord rolled 12 using 1d10+5. Damage to trog 3.
Fritzholm
GM, 325 posts
Dungeon Mastering
without a net
Thu 25 Mar 2010
at 06:30
  • msg #671

Upper Temple Battle Round 1

Init
19 Holly
15 Glumr
15 Vidar (waited)
14 Rolf
11 Toma
5  Mord
5  Snow
5  eye
4  trogs

Vidar moves beside Glumr and fires a shot at Trog3.  The arrow sticks shallowly into the armored guard's hide but does not penetrate fully.  Rolf  joins Holly in attacking the guard.

"We can take this one, pup!  Make your way around it!"

It is the last bit of rational tactical advice Rolf offers as battle zeal overtakes him. He bellows and slashes madly with his battleaxe.  The skilled troglodyte warrior's luck holds for now.  Rolf's axe splits the guard's light metal forearm armor but draws no blood.

Toma leaps at the unoccupied guard, but the guard fends him off with a few simple flicks of his scimitar.  When Mord arrives the story changes dramatically.  The mighty triplefang barbarian clobbers the guard with a crippling blow to the pelvis from his huge club.  Blood flows and bone protrudes from the gruesome wound.  With impressive determination the trog somehow gets back to his feet, badly staggered.

I need a round 1 action from Snow and DC 11 Fort saves from Holly and Glumr.

http://zachery.path.med.umich....er_temple_battle.jpg
Snow
player, 292 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 25 Mar 2010
at 12:33
  • msg #672

Re: Upper Temple Battle Round 1

Seeing the melee shape up in front of her, Snow's eyes narrow across the room at the unengaged Trog.  Suspecting a spell caster of some sort it was important to keep him distracted and unable to cast spells with impunity.  Lightly encumbered and slight of build she weaves through the crowd around her mindful of the dangerous Trog as she attempts to cross the room quickly to deal with the Trog across the way.

(Snow double moves Charge up to D3, or C3 if D3 is unaccessible to her.
 She may draw and accept an attack of opportunity from the Trog at C6 to do  this (If the Trog is surprised, he may not?).  She will spare the man on the altar a glance to see how he's secured but her main attention is on the caster.  If he starts casting she gets an attack of oppotunity, if he attempts to move, he will draw an attack of opportunity from her.

Snow is currently armed with a Trog Scimitar that she took off the rack from the guard/prisoner room.

She may not make a charge attack because Toma is in her way.)

(Presuming she survives to reachs her position, she will waves the Scimitar in a menacing manner, the way she's seen Mord wave a club around when he's trying to impress her, in an attempt to intimidate him into thinking twice before engaging in combat.)

 Snow makes some menacing growls and hisses at her opponent.  She looks impressive having the hieght advantage of the altar with her as she menaces the Trog.  Most of the Triplefangs know better,and that she's probably going to need some assistance pretty soon.
This message was last edited by the player at 12:50, Thu 25 Mar 2010.
Fritzholm
GM, 327 posts
Dungeon Mastering
without a net
Fri 26 Mar 2010
at 07:47
  • msg #673

Re: Upper Temple Battle Round 1

Snow, you may either move to C3 or you may leap up onto D3 with a DC 5 DEX roll.  Remember to account for your current slightly reduced DEX.
Snow
player, 293 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 26 Mar 2010
at 12:51
  • msg #674

Re: Upper Temple Battle Round 1

What happens if i fail my roll? do i just stay in C3?

Do i fall at this trogs feet?

Can i take ten on the roll?
Fritzholm
GM, 328 posts
Dungeon Mastering
without a net
Fri 26 Mar 2010
at 18:42
  • msg #675

Re: Upper Temple Battle Round 1

quote:
When your character is not being threatened or distracted, you may choose to take 10.


Running across a room with enemies all around you and jumping up on an alter possibly slicked with blood with a guy tied to it counts as both threatening and distracting.

Luckily a DC 5 check is pretty easy.  A failure might mean a trip or stumble.  It could screw up your intimidate.  A critical failure might be worse.

But there are 2 good things about being at D3.  You'll have the high ground which is good for a +1 to hit.  You'll also be threatening all of the squares Trog1 can move to, so it'll be a little trickier for him to get away from you.

Oh, you can make a DC 5 tumble check instead if you prefer.
This message was last edited by the GM at 19:03, Fri 26 Mar 2010.
Snow
player, 297 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 26 Mar 2010
at 20:26
  • msg #676

Re: Upper Temple Battle Round 1

16:25, Today: Snow rolled 19 using 1d20+3. Tumble check to get on Altar DC5.

Snow's on the altar, fortune favors the bold, and stupid and this move has equal parts of both in large quantities in my opinion.
Fritzholm
GM, 330 posts
Dungeon Mastering
without a net
Sun 28 Mar 2010
at 06:49
  • msg #677

Re: Upper Temple Battle Round 1

Snow sprints past the front line of guards and bounds up onto the altar.  She lands with a wide, stable stance and threatens trog1, waving her sword at it menacingly.  The robed trog cowers back reflexively and is clearly startled.  It lashes out with his claws in defense.  One misses badly and the other claw catches Snow's thigh.

Trog1 is now shaken (-2 to hit, etc).  Snow takes 3 points of damage.

The eye drifts forward and issues forth a bold set of opening strings.  The song starts out strong but not loud and grows as other more subtle sounds join in.  You all feel a surge of morale.  The magic is back.

Toma and the Triplefangs now get +1 to hit, damage, and some Will saving throws from the music.  Sadly, Holly and Rolf are also sickened from the trog stench.  The -2 to hit, damage, skill rolls, saves, and ability checks more than wipes out the music bonus.

Trog3 attacks with professional skill.  It deflects Rolfs axe and counters with a swift slash to his belly.  Rolf seems unfazed by the cut.  The guard also manages to rip into Holly's left arm with its claws.  The other guard is much less graceful and effective.  It steps into Toma's way and hacks at the former prisoner's head.  Toma deftly ducks the blow, hooks and ankle behind the guard's leg and shoves it sprawling to the floor.

Rolf takes 4 points of damage and Holly takes 2.

Trog2 runs at Mord with a vicious looking bloody dagger.  Mord is easily able to keep both the trog and dagger harmlessly at bay.

The man tied to the altar strains against thick ropes.  He's bleeding and tied down well, but he appears to have quite some fight left in him.

Onward to round 2!

http://zachery.path.med.umich....er_temple_battle.jpg
This message was last edited by the GM at 07:55, Sun 28 Mar 2010.
Mord
player, 135 posts
Reading is overrated
Clubs are top diplomats
Sun 28 Mar 2010
at 23:57
  • msg #678

Round 2

With Trog 4 down, Mord flies into a barbaric rage and turns to face the Trog trying to stab him.  He savagely swings at Trog 2 with his club but it is too agile and the powerful swing finds nothing but air.

   19:54, Today: Mord rolled 11 using 1d20+7. Attack trog 2 with club.
This message was last edited by the player at 07:25, Mon 29 Mar 2010.
Fritzholm
GM, 332 posts
Dungeon Mastering
without a net
Mon 29 Mar 2010
at 05:50
  • msg #679

Re: Round 2

In a rage your STR is 20, which is +5 to hit.  +1 BAB, +1 magicial eye music = +7  still a miss, but it might help next time.
Holly
player, 169 posts
Protect the Land
to protect your Children
Mon 29 Mar 2010
at 10:23
  • msg #680

Re: Round 2

The pain was bad, but the stench was worse. Holly knew she could only try her best to get around the trog, and hopefully give the other a better chance at striking it. At least by moving sideways Holly could see that Snow had reached a position to aid Arkus, or whoever it was on the altar. seeing a gap, she thrust her spear out, catching something as she did.

[Holly moves from C7 to B7. Free 5 foot move, no AoO.
Rolled 15 for attack, +1 Eye, -2 Stench. Think its a miss at total of 14.]

Snow
player, 300 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 29 Mar 2010
at 11:49
  • msg #681

Re: Round 2

It was unfortunate that Snow's vision blurred at the moment the Trog started his flurry of attacks.  Normally nimble Snow should have side stepped the sharp talons to find their mark on her leg. It was odd it didnt hurt, but the warmth of the blood told her it was a pretty bad gash.

, Snow snarls some choice words at the Drake at the far end of the room.

Snow waves the scimitar about in a menacing manner.
This message was last edited by the player at 11:54, Mon 29 Mar 2010.
Fritzholm
GM, 334 posts
Dungeon Mastering
without a net
Tue 30 Mar 2010
at 02:58
  • msg #682

Re: Round 2

Holly, if you'd prefer you can move to B6 with your 5 foot step.
Fritzholm
GM, 335 posts
Dungeon Mastering
without a net
Tue 30 Mar 2010
at 03:17
  • msg #683

Re: Round 2

Vidar weaves and leans, trying to get shots off around Rolf and his madly flailing axe.  One sails past trog3 and the other deflects off its scaly hide.  Rolf's axe does not simply bounce off.  He drives the blade through the light armor, between trog3's ribs.

6 damage to trog 3.

Toma drops onto the fallen guards and viciously rips at it 'til the guard is no longer fighting back.

2 points of damage to trog4 finishes off the badly wounded troglodyte.

I still need Glumr's round 2 action, which will occur after Holly's action, but before everyone else's.

This message was last edited by the GM at 03:19, Tue 30 Mar 2010.
Holly
player, 170 posts
Protect the Land
to protect your Children
Tue 30 Mar 2010
at 12:33
  • msg #684

Re: Round 2

Fritzholm:
Holly, if you'd prefer you can move to B6 with your 5 foot step.

Yes please. Holly will move to B6. Had moved diagonally last turn to get to C7, so assumed the move to B6 was a 10 foot move. Happy to get to B6 if possible though.
Glumr
player, 247 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 30 Mar 2010
at 19:50
  • msg #685

Re: Round 2

Glumr draws back his bow to fire at the Trog priest, however Rolf gets into his line of fire at the last second causing Glumr to pull the shot.  It ricochets off the ceiling harmlessly.  Glumr has a look of disgust on his face.


Glumr shoots at Trog 1
Glumr rolled 4 using 1d20+3. Trog1 Needed Killin'.
Glumr rolled 23 using 1d20+3. Possible Critical Failure.

Fritzholm
GM, 337 posts
Dungeon Mastering
without a net
Wed 31 Mar 2010
at 06:12
  • msg #686

Re: Round 2

The eye floats a little nearer and continues its impressive song.  There's a building sense of energy and excitement in the sounds.  The eye can clearly tell that this is a climactic battle and has chosen music appropriately.

The troglodytes have little luck this round.  Trog1 battles Snow to no effect.  trog2 does no harm to Mord and Toma.  Only trog3 is able to land an attack, chopping its scimitar into the arm of the offense-minded Rolf.

Rolf takes 4 points of damage.

Time to post round 3 actions.


http://zachery.path.med.umich....er_temple_battle.jpg
Mord
player, 136 posts
Reading is overrated
Clubs are top diplomats
Thu 1 Apr 2010
at 01:11
  • msg #687

Re: Round 2

In reply to Fritzholm (msg #686):

Fully enraged and frustrated by his previous miss, Mord unleashes a crushing blow on the 2nd Trog worthy of a slo-mo replay, if there was such a thing.

21:05, Today: Mord rolled 18 using 1d20+7. attack trog 2 with club.
21:06, Today: Mord rolled 15 using 1d10+8. Clobber damage to trog 2

This message was last edited by the player at 22:32, Fri 02 Apr 2010.
Snow
player, 302 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 1 Apr 2010
at 01:20
  • msg #688

Re: Round 2

Snow starts to snarl and hiss at the far end of the room as she starts to whack away with the Scimitar at the stubborn Trog in an attempt to beat it into submission since diplomacy seems to broken down.

21:17, Today: Snow rolled 15 using 1d20+2. Attack Roll.
09:55, Today: Snow rolled 6 using 1d6+1. Damage Roll. 


 A string of hacking coughs probably ruins the effect she was trying for.  Snow does seem to mind as whatever seems to pass for Trog blood starts to flow.

21:22, Today: Snow rolled 7 using 1d20+5. Intimidate Trog.

(Nothing was added to roll from the eye's song, superior position or the fact that most of the guards were dead.  It's still a pretty horrible roll.)
This message was last edited by the player at 13:55, Thu 01 Apr 2010.
Holly
player, 171 posts
Protect the Land
to protect your Children
Thu 1 Apr 2010
at 10:11
  • msg #689

Re: Round 2

Slipping behind the Trog that she was trying to get passed, Holly again tried to thrust the spear deep into his ribs. This time the spear found its mark, and slipping past the armour the Trog wore, went into flesh. Seeing what she thought was the Trog going down, she called out to the others, "Help Snow quickly"

[Holly attacks Trog3. Holly rolled 19 using 1d20. -2 smell, +1 Eye= 18.
Holly rolled 2 using 1d4 (Spear (Small)) +1 Eye= 3 Damage.
I seem to remember that the spears are lighter than Triplefang ones, and therefore less damage...]

Fritzholm
GM, 340 posts
Dungeon Mastering
without a net
Sat 3 Apr 2010
at 03:32
  • msg #690

Re: Round 2

The small longspears do 1D6.  In your case it'd be 1D6-1 (-2 damage for sickened +1 for eye music).  You can keep the 3 if you'd like or reroll.  Either's fine with me.
Snow
player, 304 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sat 3 Apr 2010
at 12:17
  • msg #691

Re: Round 2

I'm at -2 damage for being sick?

The effects were -1 Dex and -2 Con i believe?

My damage is a moot point and just there to get the trogs attention to accepting me as a credible threat till Mord comes and hits him.
This message was last edited by the player at 12:18, Sat 03 Apr 2010.
Fritzholm
GM, 341 posts
Dungeon Mastering
without a net
Sat 3 Apr 2010
at 20:26
  • msg #692

Re: Round 2

Snow is not at any penalty to damage for her illness, but Rolf and Holly are "sickened" by the trog stench.  I was referring to Holly rolling 1D4 for spear damage.
Snow
player, 305 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sat 3 Apr 2010
at 23:02
  • msg #693

Re: Round 2

Oh... Okay.

(Just presumed Snow was involved when melee penalties were involved, my bad =P )
Glumr
player, 248 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 5 Apr 2010
at 14:38
  • msg #694

Re: Round 2

Glumr curses his luck from his previous shot and draws another arrow.  He pulls back and fires again at the Troglodyte priest.  Unfortunately trying to shoot past his companions, his arrow glanced harmlessly off of a thicker part of the Trog's hide.

Glumr rolled 11 using 1d20+3. Shoot Trog1 (again)

"Curses be" Glumr mutters under his breath.
Fritzholm
GM, 342 posts
Dungeon Mastering
without a net
Tue 6 Apr 2010
at 05:38
  • msg #695

Round 3

Holly, moving very crisply despite being overwhelmed by the horrible troglodyte smell, jabs the remaining guard with her spear.  Vidar fires off two more shots at the guard, the second of which lands solidly and it off.  Rolf rushes forward.  He swings at the robed trog's head, but the priest ducks and Rolf's axe only tears the cloth draped along the back wall.

Toma battles the dagger wielding trog until Mord's massive blow destroys the creature.

The eye's battle music makes its way towards a crescendo, but it looks like the fight is going to wrap up before that point.

The priest goes into a frenzy, lashing out with its claws and latching its teeth down where Rolf's neck meets his shoulder.  Blood flies, but Rolf seems unfazed.  He has taken several hits.  You're concerned that he won't be able to fight on much longer.

Rolf takes 4 points of damage.

Please post your round 4 actions.


http://zachery.path.med.umich....er_temple_battle.jpg
Holly
player, 173 posts
Protect the Land
to protect your Children
Tue 6 Apr 2010
at 12:31
  • msg #696

Re: Round 3

Seeing the blood flow from Rolf, Holly is more concerned than ever that the man is about to go down. Moving forward and to the side of the priest, and using the reach of the spear to back up Rolf, Holly tries to stick the spear into the priests face as he fights off Snow and Rolf. Having no luck, she hopes that Rolf will stay around long enough to save Snow, and also Arkus. She was confident that Mord would soon be adding his weight to the battle, but for the moment she knew they might still lose one of the party.

[Holly moves to B2 and attacks. Rolled a 9, -2 for Stench +1 for Eye. Misses. ]
Glumr
player, 249 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 6 Apr 2010
at 13:08
  • msg #697

Round 4

Glumr rushes into the room to get a clear shot of the priest.  In his haste, he stumbles a bit, causing his arrow to go skating off of the ceiling.  "Curses again" Glumr grumbles.

Glumr moves to F04.
Glumr rolled 8 using 1d20+7. Shoot the Priest.
Glumr rolled 20 using 1d20+7. Critical Failure Check.

Mord
player, 137 posts
Reading is overrated
Clubs are top diplomats
Tue 6 Apr 2010
at 14:24
  • msg #698

Round 4

In reply to Fritzholm (msg #695):

Mord charges toward the priest and takes a swing from E2, but in his haste, his footing is not set well and he connects with nothing but air.

10:21, Today: Mord rolled 9 using 1d20+7. Attack trog priest with club.
This message was last edited by the player at 14:26, Tue 06 Apr 2010.
Fritzholm
GM, 343 posts
Dungeon Mastering
without a net
Thu 8 Apr 2010
at 14:59
  • msg #699

Battle completed

Vidar steps into the room and fires two quick shots.  The priest avoids the first one, but takes the second arrow squarely in the chest.  The troglodyte falls against the back wall slumps slowly to the floor, dragging  the colorful hanging cloth down on top.

The eye floats into the room and ad-libs a snappy wrap-up to the song that had only just begun.
This message was last edited by the GM at 14:59, Thu 08 Apr 2010.
Snow
player, 306 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 8 Apr 2010
at 16:13
  • msg #700

Battle completed

The Trog looks dead, or at the very least alot less bothersome.  Mord on the other hand is another matter, he was in a very dangerous rage.  It was best to stay out of his way while he was like this and let him vent his rage on the Trogs.

Kneeling down and keeping an eye on Mord, lest he turn her way, Snow uses checks on Arkus' health and uses the scimitar to cut Arkus free.
Glumr
player, 250 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 8 Apr 2010
at 18:31
  • msg #701

Re: Battle completed

Glumr moves into the room to help Snow free Arkus and help him to his feet.
Fritzholm
GM, 344 posts
Dungeon Mastering
without a net
Thu 8 Apr 2010
at 18:54
  • msg #702

Arkus - Champion of Goldenpoint

Snow:
Mord on the other hand is another matter, he was in a very dangerous rage.


Don't forget Rolf.  He's standing right next to you too, also in a rage.  You're surrounded!

Arkus doesn't look too bad off.  In fact, once you cut him free he somehow stops the blood flowing from the stab wound in his chest.

"Thank you for rescuing me.   I admit that my faith was beginning to waiver," he says to your party, adding a nod to Toma as well.

He also heals Snow to full health using the same strange method he used on himself, and casts a more recognizable cure spell on Rolf.

Snow is healed 3 points and Rolf is healed 5 points.

After receiving the cure spell from Arkus, Rolf slip out of his battle rage.

"Let's get out of here soon.  I don't think I can take this smell any longer," say Rolf.

"I need to retrieve my warhammer first.  I cannot leave such an artifact of Pelor behind," answers Arkus.
Snow
player, 307 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 8 Apr 2010
at 19:01
  • msg #703

Re: Arkus - Champion of Goldenpoint

"We know where it's being kept, though the room is locked."

Snow hops off the dias to search the Priest after Mord and Rolf finish venting their rage on him.  He shoulda surrendered when i gave him the chance...
This message was last edited by the player at 00:51, Fri 09 Apr 2010.
Holly
player, 174 posts
Protect the Land
to protect your Children
Thu 8 Apr 2010
at 22:14
  • msg #704

Re: Arkus - Champion of Goldenpoint

Holly sees the priest go down, and smiles a little as the last of their enemies goes down at last. Sticking clear of Rolf, but knowing he may be closer to death than his actions show, she waits for his rage to end before stepping in ready to heal him. Yet, the newly released Arkus heals him before she can get to him, for which she is grateful, and she slips beside Snow as she serches the priest. Using the spear as an aid to dig under the tapestry, she thinks to herself that perhaps she should either learn how to use it, or go back to using her sickle.

As Snow looks through the priests possessions, she moves over to start looking over the three other trogs. They wore armour, which was perhaps sellable, and the weapons seemed better than ones they'd seen before.
Mord
player, 138 posts
Reading is overrated
Clubs are top diplomats
Fri 9 Apr 2010
at 04:54
  • msg #705

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #702):

I also tire of this stench Rolf... lets get this hammer and find our way home.

Mord will look for anything that might be a key to that large door on the bodies of the trogs we just attacked.
Fritzholm
GM, 345 posts
Dungeon Mastering
without a net
Fri 9 Apr 2010
at 18:51
  • msg #706

Re: Arkus - Champion of Goldenpoint

Mord finds a key on the troglodyte who attacked him with a knife.  The knife itself looks like it could be valuable, though it's vile looking and dripping with blood.

The guards' armor doesn't look like it would fit or be particularly useful to humans.  It is at best a novelty.  Wearing it as decoration seems impractical - just added weight to carry around.  The scimitars are of good quality.  You could probably sell them or add them to the triplefang armory where they'd be put to good use.  There are two of them plus third one Snow no longer needs.

The priest has a holy symbol.  It is shaped similar to the sun symbol on the golden tip of the temple and is also made of gold.

Snow may make a DC 10 craft seamstress roll and Holly may make a DC 15 appraise roll.

Snow casts a spell and scrutinizes the altar for the lesser part of a minute.


Found
key
dagger 1 lb.
3 scimitars 4 lbs. each
gold holy symbol 2 lbs.

Rolf is still wounded.  Mord and Holly are lightly wounded (2 points each)
Snow
player, 308 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 9 Apr 2010
at 19:24
  • msg #707

Re: Arkus - Champion of Goldenpoint

Snow pockets the holysymbol for now, to examine later.  She's curious how the symbol matches up to the 'key' which she suspects is also a holy symbol of some sort.  She can accomodate the weight easily since she's giving up the scimitar.


Snow's not feeling well, and will leave the armor alone since it looks impractical.  Snow rubs her eyes, not feeling well she's not particularly keen on dealing with the altar, though she doesnt want to just 'leave' something this dangerous behind with out looking it over more carefully.  If she doesnt deal with this, who will?


Glancing back up and examining the altar again she tries to discern exactly what it does, and if they can do anything to make it less troublesome in the future.  Not feeling one hundred percent, it turns out to be a mistake...
This message was last edited by the player at 19:26, Fri 09 Apr 2010.
Holly
player, 175 posts
Protect the Land
to protect your Children
Fri 9 Apr 2010
at 22:48
  • msg #708

Re: Arkus - Champion of Goldenpoint

Spotting the holy symbol as Snow searches the body of the priest, something catches Holly's eye, and she quickly stops Snow and examines the symbol.

"Mmmmm, very interesting design." she says as she examines it in a bit more detail. "Oh, sorry Snow, here you keep it." as she hands it back.

[Holly rolled 15 against DC15 Appraise skill check]
Fritzholm
GM, 346 posts
Dungeon Mastering
without a net
Sat 10 Apr 2010
at 07:40
  • msg #709

Re: Arkus - Champion of Goldenpoint

Triplefang clothing is typically made of wool, leather, or other hides and fur.  Your successful rolls tell you that the orange and yellow cloth that lines the walls here is quite valuable.  You can pretty much take as much of it as you can carry.  There is about 100 pounds of it here.

The symbol is, of course very valuable too.  It's made of gold, which is always good.

Snow has now been starring at the altar a bit too long.  It has become a concern.
Mord
player, 139 posts
Reading is overrated
Clubs are top diplomats
Sun 11 Apr 2010
at 01:15
  • msg #710

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #709):

"THIS is what happens you play around with magic" Mord spits on the ground in disgust, waving his hand toward Snow.

He grabs her firmly by both shoulders and turns her away from the altar to face him, looking her in eye and saying "Come back to us Cousin, let us leave this evil place!"

If she does not snap out of it at all, Mord will hoist her over his shoulder and firemans carry her back toward the entrance of the room.
Fritzholm
GM, 347 posts
Dungeon Mastering
without a net
Sun 11 Apr 2010
at 09:20
  • msg #711

Re: Arkus - Champion of Goldenpoint

Snow can attempt a DC12 Will save.
Snow
player, 310 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sun 11 Apr 2010
at 13:14
  • msg #712

Re: Arkus - Champion of Goldenpoint

Snow flinches and startles as Mord claps his hand and shakes her good, her concentration breaking.


"What are you doing?  I was so close... The altar... it's not right, its... wrong.  I was so close to figuring it out."

Snow glances at Arkus, "Arkus, they said that if we take you away, they'll have to find sun bloods, humans, to replace you.  They were sacraficing you i believe on this altar.  I'm not sure we should leave it intact but i'm not sure what will happen if we tamper with it either."

Glancing at Toma, and makes a few conversational growls and hisses at him

While she talks she eyes the tapastries looking for some specific colors that might be useful for a crafting project she wants to start.
This message was last edited by the player at 13:18, Sun 11 Apr 2010.
Fritzholm
GM, 348 posts
Dungeon Mastering
without a net
Mon 12 Apr 2010
at 04:56
  • msg #713

Re: Arkus - Champion of Goldenpoint

"Miss, I have had countless days with nothing to do but contemplate this.  What is the right thing to do?"

Even dirty, unshaven, and in rags Arkus is a commanding presence.  He's tall, strong, and rugged with matted blonde hair and beard and light eyes.  His voice is clear and authoritative.  You find yourself drawn to his words.

"It has become clear to me that the troglodytes are no longer taking other innocent prisoners for sacrifice.  Is this because they can't or because they no longer need to?  If they can no longer kidnap the people of Gollag then the solution is easy.  My escape or even my death puts an end to their horrible ritual.  However, if they can still venture through the portal and kidnap others then my time here was in one way saving lives, and in another way only delaying another eventual conflict."

He pauses, looking around at everyone before continuing.

"I strive to save the lives of the innocent, but it is not my driving purpose in life.  I have vowed to guard Goldenpoint in service of Perlor.  I cannot do that from here, trapped in this temple.  I must return to Goldenpoint if I can, but first I should retrieve my warhammer and armor."

"That's all well and good, but what about the altar?  That's what Snow asked about and you completely skipped that part," says Rolf with some irritation.

Arkus smiles and puts his hand on Rolf's back.

"The altar is evil.  This cult of troglodytes are evil.  Destroying either would be a fine thing, but how?  The stone is massive and very hard.  Were I to beat on it all day I would make but chips and dents, and that is assuming that it is not protected, made invulnerable by its magic.  I am willing to attempt a single strike.  Perhaps my holy relic of good will undo this abominable altar.  It is worth a try, but hold out little hope in its success."

"As for the troglodytes, they are large in numbers.  What you've seen here at the temple are just a few left to maintain the shrine and continue the blood sacrifice.  Powerful priests, their generals, their armies of believers still wait out on the sands, all under the eye of whatever god they built this shrine to.  I fear we cannot stand against them here.  However, the portal is a choke point.  They can send only a fraction of their strength through at a time.  Enough to raid a defenseless village, but perhaps not an overwhelming force.  We should find a way to close the portal for good, or to defeat them on our own ground."

Rolf nods at Arkus' words.

Snow turns to ask Toma his thoughts.  He answers in Draconian, some words of which Arkus appears to understand.
Snow
player, 311 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 12 Apr 2010
at 11:57
  • msg #714

Re: Arkus - Champion of Goldenpoint

"Perhaps Holly can desecrete it with a druidic blesssing?"

Snow glances at Toma again, and seems to be asking a question or two "Is there a way to destroy this altar?  Is there anything we can do to assist you, if you plan on staying behind?  Are there kin here that you would see freed that we can help you with?  You've proven your honor to me and i would assist you if possible."

Snow hands Arkus her scimitar, figuring he'd have a better use of it than her, and gets a Trog javelin ready to use to replace it.

"Toma doesnt mind if we pillage the place, and take all that we can carry."

Snow takes down a few pieces to tuck into her satchel. 

"We know where your relics are Arkus, and we have a key to try.  We shouldn't stay about here and tarry if we can avoid it.  We can discuss this as we go.  The longer we stay here the more likely it is that were discovered."
Glumr
player, 252 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 12 Apr 2010
at 14:40
  • msg #715

Re: Arkus - Champion of Goldenpoint

Glumr has been standing off to the side watching the commotion and keeping an eye down the hall.

"I agree Snow.  Let us make haste.  Holly can you do anything to this vile place?" he says, gesturing for the group to hurry up.
Holly
player, 176 posts
Protect the Land
to protect your Children
Mon 12 Apr 2010
at 19:11
  • msg #716

Re: Arkus - Champion of Goldenpoint

Snow:
"Perhaps Holly can desecrete it with a druidic blesssing?"

Glumr:
"I agree Snow.  Let us make haste.  Holly can you do anything to this vile place?" he says, gesturing for the group to hurry up.


Holly scowls and says to them both, "Thats right! Just ask the druid to desecrete something! If I had a whole week here I couldn't do anything like that." Huffing a little at the insult from her cousins, she said "Now lets get Arkus's gear and then get home. Snow, can you ask Toma if there are more than portals in the hills, or just the one we know of"
Glumr
player, 253 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 12 Apr 2010
at 19:29
  • msg #717

Re: Arkus - Champion of Goldenpoint

Glumr shrugs and looks at everyone else "Sorry Holly.  You came to us as a druid from far away lands.  Your skills are unknown to our clan.  God only knows what you can do.  I mean *literally*, only your deity knows what abilities you have.".  Glumr smirks and gives Holly a wink.
This message was last edited by the player at 16:07, Tue 13 Apr 2010.
Fritzholm
GM, 349 posts
Dungeon Mastering
without a net
Wed 14 Apr 2010
at 15:07
  • msg #718

Re: Arkus - Champion of Goldenpoint

Just to take inventory before you leave, Snow pocketed the holy symbol and 7 pounds of cloth.  I'm going to assume that *someone* took the key.  Snow gave a scimitar to Arkus, leaving 2 others.  No one took the dagger or any of the rest of the cloth.

Please make a note if you'd like to bring any of these items that were left in the altar room.

Neither Toma nor Holly have any suggestions for destroying the altar, so the Triplefang gather up and head south to try the key on the locked door.  The door opens up to a 20' x 20' room.  In the center of the room is ceramic basin containing a pool of clear liquid.  The side and back walls widen out by over a foot about half way up, creating a shelf.  Various items are proudly displayed on this shelf around the room.  Most notably among the items are a warhammer, two golden dragon figurines, a set of four crystal chalices and a matching pitcher, a thin gold circlet, a black velvet mask with silvery thread embroidery, and a set of 6 small vials containing two different colored liquids (3 each).  There are also a few uninteresting mundane items which look to be of little value in comparison.

Arkus strides over to the warhammer and claims it, setting the scimitar in its place.
Mord
player, 140 posts
Reading is overrated
Clubs are top diplomats
Wed 14 Apr 2010
at 15:48
  • msg #719

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #718):

Mord is not interested in the cloth.  He has the key he found and will take at least one dagger, both if no one wants the other.
Glumr
player, 255 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 14 Apr 2010
at 17:48
  • msg #720

Re: Arkus - Champion of Goldenpoint

Did Mord take the ceremony dagger?  If not Glumr will.

Glumr grabs the key as he knows it will be needed.  He moves with his companions into the next room and sees all of the items.  He grabs the velvet mask to examine it.  It's curious as it seems to be almost out of place with the other items.  He wonders if it could simply be ceremonial.    He also picks up the thin circlet so he may examine it more closely.  It just seems appealing to him.

"My friends, do you think this is some type of unholy water?"  I dont know what to make of it?
This message was last edited by the player at 17:51, Wed 14 Apr 2010.
Snow
player, 312 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 14 Apr 2010
at 18:55
  • msg #721

Re: Arkus - Champion of Goldenpoint

Snow's passing up the scimitar, and will use the dagger if no one else wants it.  I'm guessing mord has MUCH better selections for weapons and wont mind giving up the light blade to his encumbrance challenged cousin.
Mord
player, 141 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 15 Apr 2010
at 04:27
  • msg #722

Re: Arkus - Champion of Goldenpoint

In reply to Snow (msg #721):

If it suits your hand and skills better Snow, by all means use it.
Fritzholm
GM, 350 posts
Dungeon Mastering
without a net
Thu 15 Apr 2010
at 05:45
  • msg #723

Re: Arkus - Champion of Goldenpoint

I never knew the dagger would be so popular!  I should've left a few more lying around.  :-)
Fritzholm
GM, 351 posts
Dungeon Mastering
without a net
Thu 15 Apr 2010
at 05:58
  • msg #724

Re: Arkus - Champion of Goldenpoint

The mask seems exquisitely intricate and well crafted.  At a glance, you don't think it was made for a human face.  You suspect it would be most valuable to troglodytes.  Perhaps you could sell it to a human collector with a trog skull inside it.  Do you want to try it on?

The circlet is very simple and will fit human and trog heads alike.  Glumr judges it to be too thin to be musculine, but it's made of a mostly gold alloy and is clearly valuable.  It is also reasonably light.  Good loot.
Glumr
player, 256 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 15 Apr 2010
at 15:02
  • msg #725

Re: Arkus - Champion of Goldenpoint

Glumr looks to the ladies.  "Can either of you perform a detect magic?  Perhaps some of these items have some hidden value"
Fritzholm
GM, 352 posts
Dungeon Mastering
without a net
Fri 16 Apr 2010
at 18:16
  • msg #726

Re: Arkus - Champion of Goldenpoint

So...  A room full of treasure and no one cares?  Really?   :-)

Let's recap:

In the altar room
key - Mord and Glumr took this
dagger - Mord took this and later gave it to Snow
3 scimitars - Tomma took one.  Snow gave one to Arkus, who then left in in the treasure room.
holy symbol - Snow took this.  Holly got a quick look at it.
100 lbs of valuable cloth - Snow took 7 lbs

In the treasure room
clear liquid?
2 golden dragon figurines
4 crystal chalices
crystal pitcher
gold circlet - Glumr is examining it
black velvet trog mask - Glumr is examining it
3 small vials (aquamarine liquid)
3 small vials (maroon liquid)
scimitar - dropped by Arkus

Toma will take the unwanted scimitar.

Does anyone else want to check out or take any of this stuff?
Glumr
player, 258 posts
Follower of Ehlonna
Hunter of Golbinkind
Fri 16 Apr 2010
at 18:25
  • msg #727

Re: Arkus - Champion of Goldenpoint

Glumr turns to Snow.  "Will you please ask Toma about the clear and colored liquids.  I sure dont want to have to test it on Holly's horse" Glumr says jokingly with a wink at Holly.
This message was last edited by the player at 18:25, Fri 16 Apr 2010.
Snow
player, 314 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 16 Apr 2010
at 19:20
  • msg #728

Re: Arkus - Champion of Goldenpoint

Snow shakes her head to clear it and coughs before focusing to work some magic again to try and figure out what's worth taking and what's not.  She'll take the figurines, even if they're not magical they're pretty.

Snow tries and detect magic again.
This message was last edited by the player at 19:21, Fri 16 Apr 2010.
Mord
player, 142 posts
Tripelfang Berserker
Ambassador of Beat-Down
Sat 17 Apr 2010
at 18:41
  • msg #729

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #726):

The golden dragons capture Mord's attention.  He has of course heard of these majestic beasts in legend and but only seen approximations of them in tapestries and engravings.  He wonders if the creators of these figurines has ever seen real dragons...  Assuming they are not too bulky to carry, Mord will take them with us.
Fritzholm
GM, 353 posts
Dungeon Mastering
without a net
Sun 18 Apr 2010
at 04:29
  • msg #730

Re: Arkus - Champion of Goldenpoint

The figurines look quite stylized.  Perhaps they are less meant to be exactly an accurate representation of dragons and more like symbols.  They also appear to be solid gold.  They are quiet heavy for their size, but are not bulky in the least.

Snow casts detect magic again while Mord eyes her warily.
Snow
player, 315 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sun 18 Apr 2010
at 14:52
  • msg #731

Re: Arkus - Champion of Goldenpoint

Snow scoops up a warhammer and murmers, "Use this, it'll serve you well i think.", she also offers one of the two golden dragons for him, since he seemed to be eyeing them (they're not magical though)

She looks distracted as she picks up two vials to look over and the liquid in the basin with a frown.
This message was last edited by the player at 17:10, Sun 18 Apr 2010.
Glumr
player, 259 posts
Follower of Ehlonna
Hunter of Golbinkind
Sun 18 Apr 2010
at 17:10
  • msg #732

Re: Arkus - Champion of Goldenpoint

Snow:
Snow scoops up a warhammer and murmers, "Use this, it'll serve you well i think."

OCC - That's Arkus's Hammer.  He already grabbed it.  ;)
This message was last edited by the player at 17:11, Sun 18 Apr 2010.
Snow
player, 316 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sun 18 Apr 2010
at 17:11
  • msg #733

Re: Arkus - Champion of Goldenpoint

In reply to Glumr (msg #732):

My bad, i was wondering why it wasnt in the list of stuff i was examining.
Glumr
player, 260 posts
Follower of Ehlonna
Hunter of Golbinkind
Sun 18 Apr 2010
at 17:45
  • msg #734

Re: Arkus - Champion of Goldenpoint

Glumr, seeing Snow cast the spell asks "So cousin, did you determine anything?"
Fritzholm
GM, 355 posts
Dungeon Mastering
without a net
Sun 18 Apr 2010
at 18:23
  • msg #735

Re: Arkus - Champion of Goldenpoint

This time Snow does not spend an extraordinary length of time examining the objects.  She comes out of the spell-vision in a timely fashion.
This message was last edited by the GM at 18:25, Sun 18 Apr 2010.
Snow
player, 317 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sun 18 Apr 2010
at 20:57
  • msg #736

Re: Arkus - Champion of Goldenpoint

Snow singles out the 'interesting' vials for further examination later when she's not worried about Trogs showing up to eat them.  The basin is more troublesome.

She leans in closer to examine it a little closer, her brow furrows a little as she takes on a thoughtful contemplative look about her.
Fritzholm
GM, 356 posts
Dungeon Mastering
without a net
Mon 19 Apr 2010
at 06:26
  • msg #737

Re: Arkus - Champion of Goldenpoint

Snow leans over to reflect on the small pool in the middle of the room.  The basin is ceramic.  It looks like it's a permanent feature of the room.  However, it is neither made of the same material as the floor, nor is it affixed to the floor in any obvious way.  If you were sufficiently motivated you think that your party could remove it from this room.   It's probably heavy.  The liquid in the basin is clear and odorless.  It's reasonable to assume it's water, or since this is a temple, holy water.  Still, there's doubt in your mind.  You have reason to believe that the followers at this temple are evil.  Is there such a thing as unholy water?  The idea sends a shiver up your spine.
This message was last edited by the GM at 08:15, Mon 19 Apr 2010.
Glumr
player, 261 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 19 Apr 2010
at 12:32
  • msg #738

Re: Arkus - Champion of Goldenpoint

"Throw a bit of something in there and see what happens" Glumr says. "At least it could tell you it wont eat away our skin"
Snow
player, 318 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 19 Apr 2010
at 14:53
  • msg #739

Re: Arkus - Champion of Goldenpoint

Snow frowns, she really needs to examine this over at length and study it when she has more time.  Now isnt the time though.  Her waterskin is mostly empty at this point anyway.  She finishes the last of it off as she grabs one of the many cups/chalices in the room.  She starts to scoop the contents of the basin out with the chalice to fill her now empty waterskin with.  She's going to be have to be pretty darn thirsty to quench it with this stuff, but for the moment she doesnt want to leave it behind incase it's important for these Trogs to have.

Once done, she regards the basin thoughtfully, they obviously werent taking it with them.

"Mord, please help me knock the basin over.  We dont need the Trogs making more of whatever was in this thing."

Snow is hoping it chips/shatters/ breaks when it's knocked over, but will settle for it being out of place if nothing else happens to it.  She looks at the chalice in her hand and blinks, it may not be magical but it might fetch a few pretty coins, she wander about and throws the rest into her stachel.  If it doesnt fit, she'll take a tapastry out to wrap around them to haul out as a makeshift sack.

(Glumr is a bad influence on Snow, weight of cups?)
Holly
player, 177 posts
Protect the Land
to protect your Children
Mon 19 Apr 2010
at 17:59
  • msg #740

Re: Arkus - Champion of Goldenpoint

Holly had had difficulty in restraining herself at Glumr's comments about using Moonlight to try out the contents of the basin. She had almost been tempted to see if his head would look nicer in the bottom of the water, rather than anything else, but simply decided to move back to the door, and take out her sickle. Whilst the others waited for Snow, she quickly used her whetstone on the blade to sharpen it, wondering if she would need it before they got back to the portal. Hopefully their luck would hold.
Fritzholm
GM, 357 posts
Dungeon Mastering
without a net
Tue 20 Apr 2010
at 14:56
  • msg #741

Re: Arkus - Champion of Goldenpoint

Snow drinks a good bit of her water and dumps the rest out.  The water quickly soaks into the dry stone floor.  With the help of one of the crystal chalices she fills her waterskin about half full of clear liquid from the basin (one quart = 2 pounds), but finds it awkward to gather any more.  Snow, Mord and Rolf knock the basin on its side to let the rest of the liquid flow out onto the floor.

The party, with the exception of Arkus and Toma are still looking at Snow expectantly as if she had left an important question unanswered.

Toma makes some motion towards the mask and speaks a few words of Draconic.


Lets move forward.  Is the party taking the vials, figurines, chalices, pitcher, circlet, and mask?  If you're leaving anything, please note that.  Where to next?  Down the stairs, out the way you came and back to the hills, or would you like to linger and explore more of the temple?
Glumr
player, 262 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 20 Apr 2010
at 15:18
  • msg #742

Re: Arkus - Champion of Goldenpoint

Glumr puts the mask and circlet into his bag and readies himself to move on.  "Snow, what did Toma say?" he asks her.
Snow
player, 319 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 20 Apr 2010
at 15:36
  • msg #743

Re: Arkus - Champion of Goldenpoint

"He wants the mask, it's of no arcane significance, and Toma has been helpful and earned it.  Please give him the mask Glumr.  It's the right thing to do."

Snow looks around and sees that we seem to have pillaged the place in true Triplefang style.  Snow glances at Arkus.

"You've been here longer than any of us, and know what needs to be done here.  Is it time to depart or is there more that needs to be done here.  Is there anything we can do for Toma?  It seems wrong to leave him here with out further assistance.  Does he have friends he can rely on that we can help him on his way to?"
Holly
player, 178 posts
Protect the Land
to protect your Children
Tue 20 Apr 2010
at 16:49
  • msg #744

Re: Arkus - Champion of Goldenpoint

Holly listens to Snow, and down at Toma. That the party has let the trog pick up a scimitar, and fight besides them seems enough to her to trust him with the mask. After all there were many stories she had heard around about her mothers people that told of heroes in masks fighting for good. Perhaps Toma was one of them. Shrugging, as hopefully they would get back to Triplefang territory and disable the portal, meaning Toma was not a concern of hers.

"Lets get out of here. Our people and elders need to know what is here, and let them deal with it." Holly says.
Mord
player, 143 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 20 Apr 2010
at 16:53
  • msg #745

Re: Arkus - Champion of Goldenpoint

In reply to Snow (msg #743):

Toma has earned or respect in battle Snow, but we must leave this place and make our way home.  Tell him this and ask him if there are any small favors we might grant before we depart.  If it does not hinder us very much, so be it.  If it does, he will have to be content with his freedom.
Glumr
player, 263 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 21 Apr 2010
at 12:46
  • msg #746

Re: Arkus - Champion of Goldenpoint

Glumr shrugs, pulls out the mask.  Knowing that Toma cant understand him, he still tells him "Thank you for your help my friend.  Elhonna's blessing be with you."  And gives to to Toma along wish a clap on the shoulder for luck.
Glumr
player, 264 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 21 Apr 2010
at 20:20
  • msg #747

Re: Arkus - Champion of Goldenpoint

Glumr looks to his party.  "I think we should check the east and west rooms before we leave.  If there were Troglodytes up here, they would have heard the commotion from our struggles.  Let's be sure there's nothing that can aid us in stopping this evil dragon worship."
Holly
player, 179 posts
Protect the Land
to protect your Children
Wed 21 Apr 2010
at 22:21
  • msg #748

Re: Arkus - Champion of Goldenpoint

Holly bit her tongue for a moment and then remembered a saying she was taught by the Druids. "Glumr, even a great oak is taken down by an army of termites. And we are merely saplings. I say we let the elders sort this problem. It is our duty to get Arkus back, not get us all killed for loot."
Glumr
player, 265 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 22 Apr 2010
at 13:25
  • msg #749

Re: Arkus - Champion of Goldenpoint

"Loot is not my concern.  More of fully understanding what is happening here.  Knowledge is your best weapon.  I wish to answer the elder's questions best I can without saying 'I dont know; I left without looking'.  Why do you and Snow think I have such a hunger for treasure?  Elhonna provides everything I need less a few baubles needed for gear."

Glumr looks hurt and speaks in quick hushed tones.

"These creatures are a scurge to these and our lands.  My duty is to protect the natural balance and protect our clan.  I fear that we may miss opportunity by leaving in haste.  I dont wish to ransack the place, but simply check this upper level before we leave.  But if you all wish to exit now, I will gladly follow."
Snow
player, 320 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 22 Apr 2010
at 14:27
  • msg #750

Re: Arkus - Champion of Goldenpoint

"Your actions betray your words Glumr.  We were asked to retrieve the idol, we've done that.  We were asked to find Arkus, we've done that.  The only one seeking further adventure and glory is you Glumr.  I want to go home.  If my cousins all want to linger, I will also but i agree with Holly.  I want to go home."
Mord
player, 144 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 22 Apr 2010
at 14:47
  • msg #751

Re: Arkus - Champion of Goldenpoint

In reply to Snow (msg #750):

Agreed, lets beat feet.
Glumr
player, 266 posts
Follower of Ehlonna
Hunter of Golbinkind
Thu 22 Apr 2010
at 14:56
  • msg #752

Re: Arkus - Champion of Goldenpoint

"I follow my heart and it tells me that this isnt the last we will see of these lizards."  Glumr says quietly, seeming a bit defeated.  "I mean there's no body else to do it right now. Believe me, if there were somebody else to do it, I'd let them do it, but there's not."

Glumr shrugs.  "If you all think that to leave immediately is the best thing to do, then let us do that.  But I hope you all at the least understand my motivations."
Mord
player, 145 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 22 Apr 2010
at 21:13
  • msg #753

Re: Arkus - Champion of Goldenpoint

In reply to Glumr (msg #752):

I don't think its that dire for anyone except us if we stick around long enough to get squashed.  The elders back home need to know what's been happening as soon as possible.  If they need us to come back for another task, we will.  Wandering around blindly isnt going to help us or them.
Fritzholm
GM, 358 posts
Dungeon Mastering
without a net
Fri 23 Apr 2010
at 09:01
  • msg #754

Re: Arkus - Champion of Goldenpoint

After the loot is gathered up the party makes their way to the stairs and out the south exit with a combination of stealth and alacrity.  You plunge back out into the windstorm.  Sand and air whip at your skin and eyes.  At least that terrible stench is gone.  You all pull the now uncomfortable wintergreen from your noses.  Toma departs with the mask and scimitar as you make your way back to the hills.  It takes hours of slow plodding travel.  Lesser wanderers might get lost in such a storm, but you're led by natural outdoorsmen, Glumr and Holly who are able to find the right path.   Once up in the hills the windstorm isn't as bothersome.  You stop shortly to finish off the last scraps of your rations.

You are tired and still lightly wounded, but the short rest helps.  You press onward into the cave.  Hollly lights the lantern and leads the way.  Soon you find yourselves deep enough into the cave that it widens out to about 20' and dead-ends at a smooth but naturally flat wall.  This is where the magical portal brought you from the strange trog fortress room.
Mord
player, 146 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 23 Apr 2010
at 14:34
  • msg #755

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #754):

Lets hope that disc still works for us.
Snow
player, 321 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 23 Apr 2010
at 18:54
  • msg #756

Re: Arkus - Champion of Goldenpoint

"Let's hope there are no Trogs waiting for us on the other end..."

Snow glances to make sure everyone is ready, incase theres an unpleasant surprise on the other end.  Once she sees that they are, she slips out the key from her travel worn satchel, and tries to recall how she opened it in the first place.  As the memory settles in, she attempts to open the portal home.  The desire to go home helps her focus and overcome her illness and wariness.
Fritzholm
GM, 360 posts
Dungeon Mastering
without a net
Fri 23 Apr 2010
at 20:19
  • msg #757

Re: Arkus - Champion of Goldenpoint

Snow concentrates to activate the plate.  The wall shimmers and people begin to file through to the other side.  One by one you each appear in the stinky troglodyte fortress room with the closed strong doors, trog furniture, and low wall burners.  Everyone travels through except for Snow.  You wait and even call though for her, but there's no answer.  A short while later the shimmer disappears and you are left staring at a plain natural wall with no magical plate to reactivate it.
Snow
player, 322 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 23 Apr 2010
at 20:43
  • msg #758

Re: Arkus - Champion of Goldenpoint

(Oh great, she had a coughing fit and fainted...)
Fritzholm
GM, 361 posts
Dungeon Mastering
without a net
Fri 23 Apr 2010
at 21:44
  • msg #759

Re: Arkus - Champion of Goldenpoint

Another theory suggests that when Holly left with the lantern it became pitch black on Snow's side.

It is pitch black. You are likely to be eaten by a grue.

What is a grue?

The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale.
Mord
player, 147 posts
Tripelfang Berserker
Ambassador of Beat-Down
Sat 24 Apr 2010
at 04:11
  • msg #760

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #759):

Its a bunch of crap is what it is.  She's never been last in our marching order before and no reason to be now.
Snow
player, 323 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sat 24 Apr 2010
at 04:13
  • msg #761

Re: Arkus - Champion of Goldenpoint

Actually it makes a certain amount of since since she cant come through and keep the door open (that i know of).

If there was a fight on the other side she wouldnt want to go in since she has to channel to keep the portal open.
Holly
player, 180 posts
Protect the Land
to protect your Children
Sat 24 Apr 2010
at 08:12
  • msg #762

Re: Arkus - Champion of Goldenpoint

Considering how weird our little cousin has been acting, I can't believe that anyone of the group would allow Snow to be the last one through. Certainly Holly would argue that the portal will hold open as easily from one side as any, and that she, Glumr or Rolf stays till last. If the portal closes, then Snow or someone else simply steps back through.
Snow
player, 324 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sat 24 Apr 2010
at 12:12
  • msg #763

Re: Arkus - Champion of Goldenpoint

[Consider it game master box text and Snow specific event that's part of the script.  If she enters in the middle the same happens, except people follow her home, and those who already went cant return (for what ever reason).  We're in end game wrap up, so it's not a evil encounter, just an unexpected one.]
This message was last edited by the player at 12:13, Sat 24 Apr 2010.
Fritzholm
GM, 362 posts
Dungeon Mastering
without a net
Sun 25 Apr 2010
at 22:20
  • msg #764

Re: Arkus - Champion of Goldenpoint

She (or whoever activates the plate) has to go through last to hold the portal open.

If you want to look back to post #429 on this item you'll see she went though last on the previous trip too.
This message was last edited by the GM at 22:24, Sun 25 Apr 2010.
Holly
player, 181 posts
Protect the Land
to protect your Children
Mon 26 Apr 2010
at 11:40
  • msg #765

Re: Arkus - Champion of Goldenpoint

When Snow doesn't come through quickly, Holly is only a little concerned. Yet when the gateway closes, she panics. "Oh No! They must have followed us back somehow." Acting agitated and concerned, she doesn't know what to do. She has no way of opening up the portal again, unless a trog walks up through the cave system. "We've got to help her!", she says to the others, without really knowing what they can do.

After a few more seconds, Holly falls to the ground and begins to sob, the pressures of the last few days, the dangers they had faced, and the death and blood involved, finally got to her. Pushing her back to the wall, and wrapping her arms around her legs, she begins to rock slightly back and forth whilst still sobbing.
Glumr
player, 267 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 26 Apr 2010
at 12:22
  • msg #766

Re: Arkus - Champion of Goldenpoint

Glumr blinks a couple times, realizing the gravity of the situation.  He leans against the wall and slides down next to Holly, rubbing her back and trying to comfort her.

"Dont worry Hollykahn.  By Ehlonna, I promise that I will not stop until we are reunited with our cousin." Glumr says with a solemn expression.

Glumr is concerned as he doesn't really know what to do in the situation.  He hides his feeling, wanting to be strong for his cousins, but it weighs heavily on him.  Snow wanted nothing more than to be at home.  He wishes it was he who was trapped instead of her.

Glumr looks at the champion.  "Arkus...  Do you know of any way we can cause this portal to open?  Our cousin was holding the item that took us through.  My quest cannot end until she is safe."
Fritzholm
GM, 363 posts
Dungeon Mastering
without a net
Mon 26 Apr 2010
at 14:59
  • msg #767

Re: Arkus - Champion of Goldenpoint

Arkus looks concerned.  He is genuinely worried for Snow's safety.

"I don't think it's possible to reopen the portal without one of the disks.  Perhaps there is another around Gollag someplace.  I know that some of the troglodytes that attacked the village were defeated.  If any of them brought a key with them we might be able to find it and buy or borrow it," says Arkus.

"Your cousin was not in any danger at all when we left her.  Do you think she could have found something curious to examine before leaving?  Or maybe she thought of a final task to complete at the last minute.  Since she has the disk she is more likely to fix this problem than we are in the short term."

"How did you come across the disk in the first place?"
Mord
player, 148 posts
Tripelfang Berserker
Ambassador of Beat-Down
Mon 26 Apr 2010
at 15:55
  • msg #768

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #767):

We met a patrol of Trogs coming through into the hall beyond this room when we began searching for you in the cave.  We defeated them and found the disc among their possessions.

Let us get supplies and then split up--some to stand watch here and aid Snow back to Gollag if she is able to open the portal again and the others to search Gollag for another disc.
Glumr
player, 268 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 26 Apr 2010
at 18:07
  • msg #769

Re: Arkus - Champion of Goldenpoint

"Good idea Mord.  How should we split up?  Why dont you, Holly, and I go.  Rolf and Vidar can you both stay here and wait for Snow?  You two are accustomed to holding your own together and I think if there was trouble you would be fine."   Glumr turns to Arkus.  "Arkus, you were in Gallog. Do you have an idea where Trogs were defeated in the area?"
Fritzholm
GM, 364 posts
Dungeon Mastering
without a net
Mon 26 Apr 2010
at 18:46
  • msg #770

Re: Arkus - Champion of Goldenpoint

"We can go into town and ask around," answers Arkus.

Then he turns to Rolf and says

"If a unit of troglodytes comes through the portal, fall back.  When they emerge from the cave one of you follow them at a safe distance and the other one come find us.  We'll attack at full strength."
Glumr
player, 269 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 26 Apr 2010
at 19:01
  • msg #771

Re: Arkus - Champion of Goldenpoint

"um... Arkus... I hate to tell you this, but the Trogs drove everyone from the town away.  We know of one small farm where a boy and his sisters live, but beyond that we have not seen anyone.  Perhaps we can look through the town and see if we can find anything or anyone, and if not go visit the farm.  We have some of our supplies there."

Glumr traces out a map of the area to show Arkus their significant encounters.

"We also met some ranchers and a traveling merchant by the name of Fancybottoms or something.  Perhaps they might know.  If anything we can get equipment we may need from them."
Fritzholm
GM, 365 posts
Dungeon Mastering
without a net
Mon 26 Apr 2010
at 19:08
  • msg #772

Re: Arkus - Champion of Goldenpoint

Arkus is saddened but not surprised by the news of Gollag being evacuated.

"The merchant is a good person to speak with.  Someone might have tried to sell a disk."
Holly
player, 182 posts
Protect the Land
to protect your Children
Mon 26 Apr 2010
at 20:23
  • msg #773

Re: Arkus - Champion of Goldenpoint

Slowly, with Glumr being close, Holly begins to settle and stops her sobbing. She can hear the boys, men really now, talk about what they should do. She wants to stay here to wait for Snow, but even as that thought enters her mind another runs in to swamp it. Moonlight. She needed his support now more than ever, and that meant getting out into the sun again. Sniffing heavily, she pulls her face up, and stands up. Placing her hand on Glumr's shoulder she says, "And Obad-Hai will be there as well. Now let us get back into the light."

A change comes over Holly, and she seems more determined than ever. Whether it is something said, or something within, those who look at her would find it difficult to read. Picking up the spear, she said, "Lets go. The sooner we get a key, the sooner we get back."
Glumr
player, 270 posts
Follower of Ehlonna
Hunter of Golbinkind
Mon 26 Apr 2010
at 20:45
  • msg #774

Re: Arkus - Champion of Goldenpoint

"Then let us go see the merchant by way of the farm.  we can grab supplies and Moonlight, and then see the merchant.  Perhaps the boy and his sisters may know something." Glumr says and stands up to move out.
This message was last edited by the player at 13:56, Tue 27 Apr 2010.
Fritzholm
GM, 366 posts
Dungeon Mastering
without a net
Tue 27 Apr 2010
at 14:41
  • msg #775

Re: Arkus - Champion of Goldenpoint

Mord and Arkus push open the doors and the Triplefang prepare to split up.  Before you go Rolf speaks up.

"Hey!  Mind leaving us some torches or the lantern?  There's some light here but we'll never find our way out through the rest of the dark cave."
Glumr
player, 271 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 27 Apr 2010
at 15:49
  • msg #776

Re: Arkus - Champion of Goldenpoint

"Mord, leave them the lantern and all the oil with our friends.  We can use the torches to exit the cave, and procure a new lantern if needed.  Sound good to everyone?" Glumr says to the group.
This message was last edited by the player at 15:49, Tue 27 Apr 2010.
Holly
player, 183 posts
Protect the Land
to protect your Children
Tue 27 Apr 2010
at 18:02
  • msg #777

Re: Arkus - Champion of Goldenpoint

Holly nods, and quickly hands over the lantern to Rolf along with the oil she carried. "We'll be back soon. If you move off, leave us a sign at the entrance. Til later."
Glumr
player, 272 posts
Follower of Ehlonna
Hunter of Golbinkind
Tue 27 Apr 2010
at 18:38
  • msg #778

Re: Arkus - Champion of Goldenpoint

Glumr lights a torch and draws his scimitar and heads out the door with his two companions, Arkus, and a giant floating eye in tow.
This message was last edited by the player at 20:26, Tue 27 Apr 2010.
Fritzholm
GM, 367 posts
Dungeon Mastering
without a net
Tue 27 Apr 2010
at 20:48
  • msg #779

Re: Arkus - Champion of Goldenpoint

"Wait!" says Vidar, leaping to his feet.

You're too far away to see why he called out to you.  Luckily, he elaborates.

"The wall has begun to shimmer again."
This message was last edited by the GM at 20:50, Tue 27 Apr 2010.
Mord
player, 149 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 28 Apr 2010
at 08:31
  • msg #780

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #779):

Mord moves back toward Vidar at a trot and preps his club in case it isn't Snow coming through as we hope.
Snow
player, 325 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 28 Apr 2010
at 12:22
  • msg #781

Re: Arkus - Champion of Goldenpoint

Snow steps through the shimmer exhaling as she does with a sigh, then a cough.

The first breath of home, and it had to reek with Trog stench.

She takes a moment to look around, it was hard to believe they beat the odds and made it that far away and now this close home.  Spotting her cousins she drops her sack and throws her arms around mord and Vidar.

"Gods... it's good to be away from there and almost home."
Glumr
player, 273 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 28 Apr 2010
at 13:07
  • msg #782

Re: Arkus - Champion of Goldenpoint

"Huzzah!!"  Glumr yells as he comes back into the room.  He gives Snow a hug and pat on the back (taking care not to burn her with the torch). "Good to see you cousin.  Of all of us, I know nobody wants to see Volge as much as you."

"Let us be out of this stink hole and take Arkus home, and then get on the road back to Volge and Silvergate."  Glumr says with a grin and his happy go lucky attitude.  "So tell us cousin, what happened to delay you?"
Snow
player, 326 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 28 Apr 2010
at 13:42
  • msg #783

Re: Arkus - Champion of Goldenpoint

"I had a coughing fit and lost my focus.  I needed a few moments to gather myself before attempting to try again.  All is well now.  I felt... 'something' as i was in the portal.", Snow smiles cheerfully, "My fever's broken."

Snow nods decisively to Glumr, "Indeed let us be away from here and go home."
Glumr
player, 274 posts
Follower of Ehlonna
Hunter of Golbinkind
Wed 28 Apr 2010
at 17:09
  • msg #784

Re: Arkus - Champion of Goldenpoint

Glumr frowns and shrugs.  "If you say so cousin.  If you say so."  He checks his gear and gestures that they all should start moving.
Fritzholm
GM, 368 posts
Dungeon Mastering
without a net
Wed 28 Apr 2010
at 19:34
  • msg #785

Re: Arkus - Champion of Goldenpoint

The party gets back into marching order and makes their way down the wide tunnel to the stairway up to the mined out section, and takes that out into the natural caves.  It has only been just over two days since you were here last .  The way back is still fresh enough in your mind as to be familiar.

When you emerge from the cave it's dark outside.  You're not far from the farm, so you press on through the nighttime.  When you arrive at the farm no one is stirring.  It's very quiet.
Holly
player, 184 posts
Protect the Land
to protect your Children
Thu 29 Apr 2010
at 16:38
  • msg #786

Re: Arkus - Champion of Goldenpoint

Even though she was very glad Snow was back, and in one piece, she kept back a little allowing Mord and Vidar to get first contact. Listening, Holly become more interested in Snow's comment about her fever going, and makes a quick check while she can. Indeed there was no longer any heat. Intrigued, Holly stored that knowledge for discussion later.

At last out in the open air and within Triplefang territory again, the first thing Holly did was run out into the open air and let out a long whistle. If Moonlight was close enough, she would be re-united in moments. At least then she would feel a lot happier. All of them had survived to get back, and Holly nkew she had played her own small part in that.
Snow
player, 327 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 29 Apr 2010
at 17:08
  • msg #787

Re: Arkus - Champion of Goldenpoint

Snow felt better than she has for days.  Her fever broke and with it her lingering cough.  The air was fresh, instead of Trog stench.  She was concerned about where everyone was at the farm and hoped nothing was wrong though.

If there was time to relax, she planned to air her clothes out as well as the fabric she had taken from the temple.
Fritzholm
GM, 369 posts
Dungeon Mastering
without a net
Fri 30 Apr 2010
at 03:00
  • msg #788

Re: Arkus - Champion of Goldenpoint

Moonlight, know for nocturnal activity uncommon in horses, joyfully arrives to meet the familiar whistle.

Nothing looks sinister or out-of-place.  The farm is in basically the same (mediocre) shape you left it a few days ago.  Your cart is where you left it with all the belongings you left behind and the cart horse is not far away, sleeping.
Snow
player, 328 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 30 Apr 2010
at 03:18
  • msg #789

Re: Arkus - Champion of Goldenpoint

Snow takes a moment to look around to see if anything is admist, but this is as close as she's been to home in what feels like weeks.  If the portal key had failed, it would have been a very very long time to get back to here was her guess.

"I hope nothing is wrong..."
Holly
player, 185 posts
Protect the Land
to protect your Children
Fri 30 Apr 2010
at 07:40
  • msg #790

Re: Arkus - Champion of Goldenpoint

"I'd assume they would have been asleep for hours, just like we should have been." Holly says in a more jolly voice than she feels. Sleep sounds like such a great idea, even if she would also like to spend the next few hours reassuring Moonlight, and getting him to stop nudging her with his head every few minutes.
Mord
player, 150 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 30 Apr 2010
at 09:15
  • msg #791

Re: Arkus - Champion of Goldenpoint

In reply to Holly (msg #790):

Good, we can use the rest too.  I for one am going to find a comfortable patch of grass to nap until the farmers get up.
Glumr
player, 275 posts
Robin Hood ain't
got nothin' on me
Fri 30 Apr 2010
at 12:42
  • msg #792

Re: Arkus - Champion of Goldenpoint

Glumr is in good spirits having the stars over head, grass under feet, and a fresh breeze carrying familiar scents around him.  "It is good to be back in our homelands"  Glumr says with a smile.  "I agree with Mord, let us make ourselves comfortable and rest, and in the morning we should make ourselves a good meal.  We've not had much to eat these past couple days."
Fritzholm
GM, 370 posts
Dungeon Mastering
without a net
Mon 3 May 2010
at 08:57
  • msg #793

Re: Arkus - Champion of Goldenpoint

You make camp around the fire pit as you did a few nights ago and get some much needed sleep.  No one bothers keeping watch.  By morning you're refreshed and ready for the long walk back to Goldenpoint.  Dane and his sisters are happy to see you've returned safely, and with the hero no less.  They are very impressed by your rescue, but they do want to know if the troglodyte threat is over and if they should return to Gollag.
Fritzholm
GM, 371 posts
Dungeon Mastering
without a net
Mon 3 May 2010
at 09:05
  • msg #794

Re: Arkus - Champion of Goldenpoint

Now for some logistics.  I have compiled a list of stuff on the cart now.  I know that some of you were carrying items I have listed here, but I feel it reasonable that you've pooled the loot now.  If you feel your character will jealously guard any of these items, let me know.

Cart:
ornate box with 3 healing potions
Goldenpoint port crate with two empty bottles
24 lbs of food
2 lbs of goblin food
goblin longspear (small)
13 goblin javelins (small)
4 suits of goblin leather (small)
4 small packs
6 small vicious game traps
small spade
tinderbox
3 ceramic pint bottles of water
box containing 460sp (assorted strange faraway coins)
Small lantern - 1.5lb
6 torches - 1lb each
6 half gallon containers of oil - 5lbs each
ceremonial trog dagger - 1lb
trog gold pendant - 1lb
trog gold holy symbol - 2lbs
1 quart (un?)holy? water (in Snow's waterskin) - 2lbs
2 golden dragon figurines - 6lbs each
4 crystal chalices - 1lb each
crystal pitcher - 2lb
gold circlet - Glumr has this on his sheet (Editting this sheet can be hazardous)
3 small vials (aquamarine liquid)
3 small vials (maroon liquid)
Magical goblin gloves
trog headband with amber gems
magical portal plate - 4.5lbs

If there's anything missing from this list, please tell me.

There are some things you should consider getting before venturing back.  Arkus could use a proper set of clothes and a bedroll.  Glumr is also short a bedroll.  Even more importantly, you have just 24 pounds of food (plus 2 pounds of goblin food).  The 5 day trip back to Goldenpoint for 7 people will require 35 pounds of food.
Snow
player, 329 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 3 May 2010
at 12:20
  • msg #795

Re: Arkus - Champion of Goldenpoint

I believe some of the goblin javelins were traded for Trog ones werent they?

Does anyone have a half decent appraise?  I think it's an Int, skill.  Snow has it untrained at +2, i figured she was too young to know the value of anything.

That vendor Mord bought the oil from, should be within traveling distance range to sell stuff and buy some food.  Is there anything that people want and not 'sell'.

The gloves and portal plate are going home to be turned in to the elders.  They get to decide what to do with it.

Theres no magical value though Snow would like to have/keep Ceremonial trog dagger (fight with), Gold circlet (it's pretty), a Dragon figurine (both if Mord doesnt want it any more), Trog pendant and holy symbols.  No clue what the value is on this stuff may have to adjust it, if it comes out too expensive.

Theres alot of time for Snow to take detect magic on the vials to help guess what exactly the contents are.

How many temple healing potions are left?
Fritzholm
GM, 372 posts
Dungeon Mastering
without a net
Mon 3 May 2010
at 19:10
  • msg #796

Re: Arkus - Champion of Goldenpoint

On the cart:
ornate box with 3 healing potions

Everyone has one potion from whatever source, except for Mord (none), Arkus (none), and Glumr (two potions)


I'm sorry, but I had to laugh at your split of the loot.  Do you think the evil dagger, the gold circlet, one or both 6 pound gold statuette, the gold pendant, and the gold holy symbol might just be worth more that 1/6 of the take considering all that's left after that plunder are some crystalwear, a headband, and a box of coins. The other triplefang are either going to have to critically fail some appraise rolls or be VERY generous.


Another note:  In the morning Arkus is able to heal the remaining wounds of your party.  Everyone is at full health now.
This message was last edited by the GM at 19:14, Mon 03 May 2010.
Snow
player, 330 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 3 May 2010
at 19:21
  • msg #797

Re: Arkus - Champion of Goldenpoint

Then appraise it all for us, and i'll take what's a fair share.

(shrugs)
Fritzholm
GM, 373 posts
Dungeon Mastering
without a net
Tue 4 May 2010
at 02:48
  • msg #798

Re: Arkus - Champion of Goldenpoint

Snow places all the most valuable items onto a blanket and looks them over.  None of you have any experience haggling with merchants or judging items taken in raids.  Since the others are more concerned with plants and animals it falls to Snow to puzzle out the relative value of the items.  It's not easy.  Snow picks up the holy symbol.  How much were they charging for a golden holy symbol of Pelor at Goldpoint?  150gp if she remembers correctly.  Perhaps this heathen god symbol would be worth less.  She guesses the lighter pendant would be worth even less.

Gold Holy Symbol - 100gp
Gold Pendant - 50gp

The dragon statuettes are much heavier than the holy symbol.  She estimates they are about 3 times heavier.  How much are they worth as art?  Impossible to guess.

2 Gold Dragon Statuettes - 300gp each

The circlet is even lighter than the pendant, but Snow takes more of a liking to it.  She likes the headband less, but has no idea how much Amber is worth.

Gold Circlet - 50gp
Amber Headband ???

The crystalware is pretty, but what is it worth?  You have nothing to compare it to.

Crystal Chalices - ???
Crystal Pitcher - ???

A good knife is worth about 2 gold.  This one is exotic and fancy, but it's  somewhat ugly and evil looking.  It's a tough call.  Maybe 5 or 10gp.  Just then Mord steps in.  He takes a long look at the knife.  Yes it does look vile, but the blade's shape, hardness, and sharpness are extraordinary.  This is no typical dagger.  Mord believes it is worth more than any of the weapons you carry (except for Arkus' artifact)

These values are all just best guesses.  You'll have to get a professional appraisal for closer estimates.
Fritzholm
GM, 374 posts
Dungeon Mastering
without a net
Tue 4 May 2010
at 03:52
  • msg #799

Experience Points Awarded!

Each PC is awarded:

100 exp for fighting the bear
100 exp for fighting the goblins
100 exp for fighting the darkmantles
150 exp for fighting the fiendish dire rats
200 exp for the trog door battle
40  exp for neutralizing the 2 trogs
100 exp for the lower temple battle
200 exp for the upper temple battle
500 exp for rescuing arkus
---
1490 exp

when added to the 475 exp from chapter 1
All PCs have 1965 exp

Advancement to second level will take place after arriving at Goldenpoint.
Snow
player, 331 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 4 May 2010
at 04:24
  • msg #800

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #798):

That covers the value of mundane things, we need to figure out the value of the 'magic' stuff the vials, and the (un)holy water.

If Mord wants the dagger, Snow will obviously let him have it.
Fritzholm
GM, 375 posts
Dungeon Mastering
without a net
Tue 4 May 2010
at 06:28
  • msg #801

Re: Arkus - Champion of Goldenpoint

That's even harder.

You don't know what they do.  The only thing you have to measure them against are the Cure Light Wounds potions.  Goldenpoint was selling them for 35gp.  If the water is holy water it's about 2 flasks worth and Goldenpoint sold flasks of holy water for 25gp each.
Glumr
player, 276 posts
Robin Hood ain't
got nothin' on me
Tue 4 May 2010
at 12:43
  • msg #802

Re: Arkus - Champion of Goldenpoint

Glumr looks over the stuff they have collected and shrugs.  "I say we put this on the cart, head to Goldenpoint and have it appraised and trade all we dont want before we split up what we have found."

Glumr looks at his companions to see how they react.  "I only wish to get some better gear and equipment.  I expect that the elders will only ask more of me once I return.  I also know that I would rather stay on the road than go back to our village to tend horses and gather herbs."
Snow
player, 332 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 4 May 2010
at 14:39
  • msg #803

Re: Arkus - Champion of Goldenpoint

"You're quite the optimist for cheering me up Glumr..."

If it's not a big deal, Snow till take the Circlet, and the Pendant.  She'd like the knife too, though she'll defer it to Mord, if he wants it.

Now that they're not worrying about Trogs showing up and eat them, Snow will take more time to examine the liquids to see if they can figure out what it does, before defering to the Glumr Guinea pig...
This message was last edited by the player at 14:40, Tue 04 May 2010.
Mord
player, 151 posts
Tripelfang Berserker
Ambassador of Beat-Down
Tue 4 May 2010
at 17:22
  • msg #804

Re: Arkus - Champion of Goldenpoint

In reply to Snow (msg #803):

The dagger is very well made Snow but you should use it.  I'd rather use my share of the gold we can get for these other items to upgrade my armor and attitude-adjuster.

OOC: There were two daggers that we took; is the other just as nice, or more normal?

I agree with Glumr, lets cart back our loot and get the best price we can for it.  If we cant get any additional trail rations from Gollag or the merchant, maybe we can hunt a little on the way back.
Glumr
player, 277 posts
Robin Hood ain't
got nothin' on me
Tue 4 May 2010
at 19:19
  • msg #805

Re: Arkus - Champion of Goldenpoint

"If there's something I have a knack at, it's finding some food from the forest." Glumr says. "I can hunt us down a few meals"
Holly
player, 186 posts
Protect the Land
to protect your Children
Tue 4 May 2010
at 19:30
  • msg #806

Re: Arkus - Champion of Goldenpoint

Holly had seen the amber headband, and was interested in it, but not really enough to claim it as hers. The colour was nice, and it seemed appropriate that it was linked to one of the forms assosciated with Obad-Hai. Picking it up, and looking into the amber, she wonders if there is anything caught inside. Placing it back in the pile, she turns to the others and says, "If you don't mind, I'm going to go off and spend some time with Moonlight. I will be within sight of any fire or flaming arrow if you need me." With that, Holly heads off to run with Moonlight.
Glumr
player, 278 posts
Robin Hood ain't
got nothin' on me
Tue 4 May 2010
at 19:47
  • msg #807

Re: Arkus - Champion of Goldenpoint

Glumr talks to Dain and his sisters to answer their questions about the Troglodytes. "My friends, I'm sorry that I cant give you and solid answers.  While we have brought Arkus home, there was nothing we can do to really stop them right now.  This is unlike anything we've encountered.  We plan to go back to Goldenpoint with Arkus and then to Volge to consult our elders.  You should stay here in relative safety and spread the word to others."
Glumr
player, 279 posts
Robin Hood ain't
got nothin' on me
Tue 4 May 2010
at 20:00
  • msg #808

Re: Arkus - Champion of Goldenpoint

Glum goes back to the cart and looks through at the things.  "What do you think these troglodyte potions do?  Snow do you have any ideas?  I'd be willing to test one out.  I doubt it would do anything terrible to me."
Snow
player, 333 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 4 May 2010
at 20:04
  • msg #809

Re: Arkus - Champion of Goldenpoint

"They're transmutive in nature, can do anything from make you move faster, to turning you into a frog.  I suggest we let Elana look at them, and she can, maybe, give us a better idea.  There are six of them, and six of us, so it seems obvious we each take one for a fair split.  I think Mord should take a Healing potion from the box and we send the rest back with Arkus... They're not really ours, they were on loan to us and now that the chore is done it's only fair to return what was no used.  The mundane stuff we can sell what we dont want and split the rest, accounting for anything that someone wants to keep from their share of coins...",  Snow tries the circlet on to see how well it fits, "How's it look Holly?"

Snow will keep the circlet and pendant at least, and deduct the value from her share of treasure.
Fritzholm
GM, 376 posts
Dungeon Mastering
without a net
Tue 4 May 2010
at 20:54
  • msg #810

Re: Arkus - Champion of Goldenpoint

Mord:
OOC: There were two daggers that we took; is the other just as nice, or more normal?


Yes.  I've gone back and looked for found knives.  There should be a small cheap goblin knife (Snow has this to use as a tool), a normal sized normal quality knife from the goblins, and the masterwork trog dagger.
Fritzholm
GM, 377 posts
Dungeon Mastering
without a net
Tue 4 May 2010
at 20:57
  • msg #811

Re: Arkus - Champion of Goldenpoint

It sounds like you have a plan to head directly back to Goldenpoint and sell/split up the loot there.  Glumr has spoken to Dain and his sisters advising them not to return to Gollag just yet.  This leaves only one major issue.  You don't have enough food to make it back to Goldenpoint.  You have 24 pounds of foods plus 2 pounds of unpalatable goblin food, and you need 35 for a 5 day trip.
Mord
player, 152 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 5 May 2010
at 04:25
  • msg #812

Re: Arkus - Champion of Goldenpoint

In reply to Fritzholm (msg #811):

Glumr has offered to do some hunting and I will scout for the merchant we bought the oil from to see if he has any rations to sell.  I'll bring enough silver coinage to cover any cost Mord would think is reasonable to slightly generous for food.
Glumr
player, 280 posts
Robin Hood ain't
got nothin' on me
Wed 5 May 2010
at 13:25
  • msg #813

Re: Arkus - Champion of Goldenpoint

"We are low on food.  I'll go hunt.  Snow and Holly, can you two forage around the area for some food that grows in the wilds.  Between the three of us, we should be able to fill our belly's over the next few days."  Glumr says to his cousins.

"Mord, my friend, I dont think we need to go to the merchant unless there are other things we need, unless you want to warn them of the dangers.  Ehlonna will provide for us." Glumr says as he claps Mord on the shoulder.

"We should accompany Arkus to Goldenpoint since it is on our way, and talk to the priests again.  Then we can travel with Vidar and Rolf on their way to Silvergate." Glumr says to the party.

"Rolf and Vidar, would you keep an eye on the ladies and the family here until we all regroup?  I think they should be safe here, but these are dangerous times."

Glumr's mind has been busy all morning.  He just cant shake a bad feeling he's getting from the past days events.  He turns and addresses everyone in the party "In the back of my mind I have some worry about retaliation from the Trogs on the other side of the portal.  Do you think we should try to collapse the tunnel entrance?  That would slow the trogs quite a bit should they come after us."

OCC - I took a knife from somewhere, would like to keep it till I can get a couple throwing knives for my boots.
This message was last edited by the player at 13:28, Wed 05 May 2010.
Fritzholm
GM, 378 posts
Dungeon Mastering
without a net
Thu 6 May 2010
at 06:37
  • msg #814

Re: Arkus - Champion of Goldenpoint

OK, I finally looked up the rules for this.  It's based on survival skill.

quote:
DC10 - Get along in the wild. Move up to one-half your overland speed while hunting and foraging (no food or water supplies needed). You can provide food and water for one other person for every 2 points by which your check result exceeds 10.


To make things easier I'm going to say that any party in which at least half of the members have survival skill can travel at half speed at no food cost without even rolling.  You have 7 members, 4 of which have survival (Glumr, Holly, Mord, and Rolf) so you qualify to do this if you'd like.  It would take you 3 extra days (total 8) to get back to Goldenpoint this way.  Alternately, you can take your chances on rolling (Could be better or worse.)



However, Mord takes the box of assorted coins (460sp worth)  and goes bounding off to see Ironbottom before there is any further discussion on the subject.

"Mord Triplefang, my large friend, it's good to see you again.  How did your spelunking adventure go?  Your way was well lit I presume,"  greets Ironbottom.

"You sir, always bring me interesting coin," he adds looking over the contents of the box.  "Do you also have something exotic to sell?"

Mord tells Ironbottom what the party needs - food, clothing for Arkus, and bedrolls for Arkus and Glumr.

"Food," Ironbottom scoffs.  "Now there's a thankless commodity.  It's barely valuable at all out here where any fool can wring a critter's neck and have himself a meal.  Plus the stuff goes bad...  FAST.  No sir, I don't deal in food.  Check with the local farmers and ranchers.  As for the other items, let me show you my stock."

Minimalist robes and shoes - 2 silver (2 pounds)
Traveler's outfit - 10 silver (5 pounds)
Just a traveler's cloak - 5 silver (1 pound)
Full suit of Leather Armor (includes clothes) - 100 silver

"Not quite a bedroll, I admit, but they beat sleeping on the bare ground and they'll keep the precipitation off you.  In a few months when it's frosty, they can't be beat.  You'll want one of these blankets AND a bedroll then."

7 Wool blankets - 10 silver each - (3 pounds each)

Ironbottom also tries to tempt you with weapons.  You do have 132sp of your own.  Additionally, you doubt anyone would moan too loudly if you spent some of the party money to upgrade your weapon.  You can pay it back out of your share when they split up the loot.

8 Throwing axes - 100 silver each - (2 pounds each)
Battleaxe - 100 silver - (6 pounds)
Warhammer - 125 silver - (5 pounds)
Greataxe - 250 silver - (12 pounds)

The ranchers will sell you food at 12 silvers a pound.  That strikes you as a bit steep, but they complain about your strange coins.  It may be expensive, but  they do have some good eats.  You need 11 more pounds to make the trip back to Goldenpoint without slowing you down any.

Once again, no kibitzing.  Let Mord do the shopping.
Mord
player, 153 posts
Tripelfang Berserker
Ambassador of Beat-Down
Thu 6 May 2010
at 07:31
  • msg #815

Re: Arkus - Champion of Goldenpoint

From the merchant and the ranchers, I will buy:

Full suit of Leather Armor (includes clothes) - 100 silver   -- assuming it looks like a good fit for Arkus.  I expect we will be fighting through goblins on the way back

2 Wool blankets - 20 silver (6 pounds)

Food - 132 silver (11 pounds)

The axe is tempting but I will wait til we return to shop
Snow
player, 334 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 6 May 2010
at 14:00
  • msg #816

Re: Arkus - Champion of Goldenpoint

Snow watches Mord bound off to do some shopping doubtfully, he's large and fast though.  He'd make quite the hit and run snatcher of valuables should he ever turn to a life of crime...

"We are going to have so much food, if he shops for food, like he shops for oil... Remind me never to let him sell the cow if we need the coins, he'll come back with magic beans..."
This message was last edited by the player at 14:01, Thu 06 May 2010.
Glumr
player, 281 posts
Robin Hood ain't
got nothin' on me
Thu 6 May 2010
at 17:11
  • msg #817

Re: Arkus - Champion of Goldenpoint

Glumr relaxes and enjoys the sun and fresh air waiting for Mord to return.  He spends some time and picks Snow and Holly a boquete of wild flowers.

"Ladies these are for you.  Just to show you that I care for my cousins." Glumr says and surprises them with flowers.
Fritzholm
GM, 379 posts
Dungeon Mastering
without a net
Thu 6 May 2010
at 18:20
  • msg #818

Re: Arkus - Champion of Goldenpoint

Arkus thanks you for the armor and blanket.  He's in very good spirits as your depart.  Glumr uses the other blanket.

Due to a rounding error in your favor, everyone gets 35 silver pieces from the left over coins.  Please add this to your character sheet.

The journey back is basically uneventful.  You travel 5 days and nights.
Snow has time along the way to finish her armor.

Snow, please make a craft seamstress roll.

Wehn you arrive at Goldenpoint there's a small subdued party involving the adventuring Triplefang, Arkus, and some of the priests.  You wine and dine and dance to the eye's festive music.

As the night winds down, Arkus pulls the four of you aside to speak to you in private.

"I'd like to thank you again for rescuing me.  I've been thinking for days, and I have come up with the perfect way to do that.  There is a powerful artifact called The Tome of Legends.  A couple years ago, I found out from a bard, who is a good friend of mine, that this artifact is in Rankor Heights.  Rankor Heights is the capital and jewel city of the Ferisedan clan.  Proctor Limon, who runs the great walled city, and is the de-facto leader of the Ferrisedan, has the book in his library.  He knows it is magical, but has little or no idea what it does or it's true power."

"As it stands now, The Tomb of Legends is a very large book made up entirely of blank pages.  However, if you can get the book and sign your names on the first page it will transform you into legends and record your mighty deeds automatically until your deaths, at which point you will be erased from its pages."

"I cannot go retrieve the book myself, nor should I accept the powers it bestows.  I have an obligation to stay here and protect the temple.  I took a vow.  This latest debacle was surely Pelor's way of reminding me of that.  But you fine young people would make good heroes.   You have the freedom to wield the power for the good of the clan.  I'd much rather see The Tomb in the hands of Triplefang.  I hope that you can convince Proctor Limon to part with it."


There are still many things to take care before you guys can consider marching off to Rankor Heights.  You need to sell the loot, take care of some character specific personal business, and do some training (to level up).  We'll handle that stuff on this item and in private messages before we start a new post for Chapter 3.

First order of business - where to sell the loot?  Rolf suggests Silvergate, which is where he and Vidar were heading in the first place.  You can stop in Volge along the way to speak with Elana.
Glumr
player, 282 posts
Robin Hood ain't
got nothin' on me
Thu 6 May 2010
at 18:48
  • msg #819

Re: Arkus - Champion of Goldenpoint

"Thank you Arkus, that is a most generous piece of knowledge.  I would like to see my name written in the book along with my cousins.  My piece of parting advice, if you wish to protect Goldenpoint, send a group to collapse that tunnel.  No good will come from it."  And with that he claps Arkus on the shoulder in appreciation.

Glumr nods in agreement to Rolf.  "That sounds like an excellent plan.  We can stop in Volge on the way so we can get our affairs in order and update our elders."
Snow
player, 335 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 6 May 2010
at 18:58
  • msg #820

Re: Arkus - Champion of Goldenpoint

Snow is seriously homesick and this close to it, would cruel torture to keep her away from home.  She'll concede to whatever course of action resolves getting home faster.
Mord
player, 154 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 7 May 2010
at 06:37
  • msg #821

Re: Arkus - Champion of Goldenpoint

In reply to Snow (msg #820):

Mord likes the sound of Volge and Silvergate as well.
Holly
player, 187 posts
Protect the Land
to protect your Children
Fri 7 May 2010
at 11:12
  • msg #822

Re: Arkus - Champion of Goldenpoint

Holly happily accepts the flowers from Glumr, wondering what brought that on, but more concerned with spending some time with Moonlight. On the five day trip back to the temple, she can be seen running and walking besides her animal friend, spending more time away from the group than with it. Yet she ensures she stays within sight in case of goblins. When none appears, she wonders if they were lucky, or the encounter from a few days ago had given the goblins more to think about.

At the temple, Holly amuses herself with the others, agreeing that a return home would be a good idea. She had a few questions to be answered, and a few items of information to pass back to her druidic friends.

"I am happy to go down to Silvergate. A chance to see someone of my old family might be a nice distraction." With that, Holly considers her parents, and their relationship with the sea.
Snow
player, 336 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 7 May 2010
at 13:00
  • msg #823

Re: Arkus - Champion of Goldenpoint

Snow seems to have given up on her craft armor efforts, the goblin armor was too small even to be useful for her to piece together.  Instead she seems obsessed now with measuring and marking the new fabric she's gotten from the temple.  She has alot of it, god knows what she's going to do with so much of it.  She's your cousin though so you smile and humor her.

She brightens when Glumr brings her some flowers.

"Great i needed some pigments for my project.", Snow promptly crushes the petals of the more bright and cheerful flowers to make a pigment to mark up the fabric she's working on.
Fritzholm
GM, 380 posts
Dungeon Mastering
without a net
Fri 7 May 2010
at 13:11
  • msg #824

Re: Arkus - Champion of Goldenpoint

Bardi hears that you guys are totally out of food and stocks you up with 30 pounds of fresh provisions in the morning before you leave for Volge.  As you camp on the second night, very close to home, the sky is abnormally dark.  The moon is new and the sky is just hazy enough to obscure the stars.  A night like this is usually a bad sign.  You arrive home at Volge early the next day.
Snow
player, 337 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 7 May 2010
at 13:43
  • msg #825

Re: Arkus - Champion of Goldenpoint

Good omen... Bad omen, this close to home, Snow really doesnt care at this point.

(Presuming we sold stuff, and split the loot, Snow has some livestock to present to her parents that she picked up along the way, as discussed elsewhere.)
Glumr
player, 283 posts
Robin Hood ain't
got nothin' on me
Fri 7 May 2010
at 17:49
  • msg #826

Re: Arkus - Champion of Goldenpoint

OCC - We have to go to Silvergate to sell the stuff.  Less the coin we currently have.

"Let us do our due diligence and speak with the elders.  Once we do that, we can have some time to ourselves to visit with our families."  Glumr says to his companions.
Mord
player, 155 posts
Tripelfang Berserker
Ambassador of Beat-Down
Sat 8 May 2010
at 01:57
  • msg #827

Re: Arkus - Champion of Goldenpoint

In reply to Glumr (msg #826):

Aye... I plan to tell of our battles to our clansman around a good fire with some hearty ale.  Let there be no doubt!
Elana
NPC, 2 posts
Triplefang Eldress
Sat 8 May 2010
at 07:21
  • msg #828

Re: Arkus - Champion of Goldenpoint

Glumr, Holly, Mord, Snow, Rolf, Vidar, and the eye make their way to Eldress Elana's cottage.  It has been 20 days since you left Volge, and Elana is interested to hear what you've been up to.

The main room is rather full with all these people.  Elana is seated in an armchair as are two others of you.  There's a bench along a wall.  The rest of you are standing (or floating).  The hide window covers are rolled up, letting a good deal of light in, and the fireplace is unlit.

"Your return is well received, young adventurers.  The priests at Golenpoint alerted me that you returned the idol.  Well done.  They also let me know that you left for Gollag to find their guardian.  Very noble.  I commend you.  Now please tell me of your travels.  I am also anxious to hear about this ocular oddity you have with you."

Elana is know to be direct and efficient, but she manages it without being terse or impolite.  It gives her a great air of authority.  You've all got a great deal of respect for the eldress.
Snow
player, 338 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sat 8 May 2010
at 15:41
  • msg #829

Re: Arkus - Champion of Goldenpoint

The others look a little tentative when asked to provide a reporting of their activities.  Of the four of them, Snow's always been the one to tell tales, and make up stories on the fly to amuse herself and others so she makes an effort to spare her cousins.  While it wont be an epic tale for the retellings, it does cover all the important points of their adventurers staying interesting enough not to put anyone to sleep.

The story loses pacing and flounders a few times when she comes across points where she and Glumr seem to conflict in judgement.  Snow doesnt want to shame her cousin, so she chooses her words carefully playing down the conflict, and just making it seem an opinion to be considered at the time of the event.

11:30, Today: Snow rolled 11 using 1d20+3. Perform Story Telling (unskilled).


She wraps up the tale presenting Elana with the Key they used to open the portal.

"I was tempted to leave this at Golden Point for safe keeping, but i thought the clan might want to use it instead.  It can still be presented to them for safekeeping, though i thought perhaps it would be best done after the Elders deliberate on it to see if there are other benfits and uses to the clan."

Snow also presents the goblin and the unidentified vials and waterskin, to Elana.

"These are magical in nature.  The gloves are too small for all but perhaps a child, though they're enchanted and i thought you might find a use for them.  The vials and waterskin are puzzling.  I've tried to discern their nature but my finding are vague at best.  The water is likely similiar to Holy water i think, the vials are of a Transmutive nature, but i'm afraid my inexperience hinders me from learning more of the potions."
Elana
NPC, 3 posts
Triplefang Eldress
Sat 8 May 2010
at 23:33
  • msg #830

Re: Arkus - Champion of Goldenpoint

Elana only interrupts Snow's story a few times to comment or ask questions.

"A giant, floating musical eye?"

Elana stands up and moves closer to the eye.

"Humor an old woman if you would floating eye.  Regale us with a tune."

The eye responds with the song it was playing when you first found it.  After a while Elana's expression changes to one of puzzlement and then recognition.  She smiles with some amazement.

"I know this song..."

Soon she conjures up some lyrics from her distant memories.

"Rise up this morning. Smile with the rising sun.  Three little birds, by my doorstep..."

She returns to her chair.

"Normally such things are abominations to be destroyed, but this musical eye...  I feel it shares more in common with us than we yet know.  Please continue, Snow."

Snow tells a lengthy chunk of the tale before Elana's next question.

"Do you have any thoughts on the nature of this portal and the plate?  Were they created by the troglodytes?"

Later still:

"So Arkus was able to survive the blood sacrifice ceremonies by healing himself each time.  Leave it to a champion of Pelor," she says smiling and shaking her head.

"I'm afraid I can do little to tell you about the plate or the gloves, but you were right to bring the potions to me."

Elana takes one, removes the stopper and puts the vial to her tongue.  She ponders for a moment and then replaces the stopper and does the same with the a vial of the other color.  Nodding a second time, she appears to know what the potions are.

"There is a very old story of a girl who traveled into a cave much the way that you have just done.  She too came upon many extraordinary things in a land of wonder.  In her journeys she found a small door, an even smaller key, and a potion like this one," she says holding up the reddish potion.  "When she drank it she became small enough to fit through the door, but too small to reach the key to unlock it.  Later on she found a sweet loaf of bread.  When she ate that she became very tall.  That is the effect of this potion," she presents the blue-green potion.

She smells and tastes the water from Snow's waterskin, but comes to no immediate conclusion.

"I will test this water, but the rest you young Triplefang should hold onto should you need it in the future."
Holly
player, 188 posts
Protect the Land
to protect your Children
Sun 9 May 2010
at 20:42
  • msg #831

Re: Arkus - Champion of Goldenpoint

Elana:
Snow tells a lengthy chunk of the tale before Elana's next question.

"Do you have any thoughts on the nature of this portal and the plate?  Were they created by the troglodytes?"

Holly shuffled uncomfortably, but kept quiet, simply sitting there as she listened to Snow tell their story.
Glumr
player, 284 posts
Robin Hood ain't
got nothin' on me
Mon 10 May 2010
at 13:40
  • msg #832

Re: Arkus - Champion of Goldenpoint

When Elana started singing, Glumr recognizes the words from an old rhyme his mother would say to him as a babe.  Never hearing the music to it, he can remember bits of what comes next from the prompting of Elana's words.

"Singin' sweet songs; of melodies pure and true; Sayin 'This is my message to you'" Glumr softly says to himself, continuing where Elana left off.

When there is a lul in the conversation after Snow finishes her story, Glumr steps forward to get the attention of the Eldress. He bows in respect before starting "Elana, the Troglodytes concern me greatly.  I fear that they will continue to disrupt our neighboring lands and soon enough our own.  I admit that I wished to explore more to find if I could see anything that would give us an idea on how to protect ourselves, but my cousins convinced me that it would be best to leave in haste before we ran up against a group of Lizards that we might not be able to best in a fight.

Glumr gets on a roll, trying to inform the Elders of everything he though was important.  "It is my belief, that the Troglodytes are worshiping a dragon as their god.  I dont know what that means, but I feel it's a scourge on their lands, and somewhat on ours."

Glumr thinks about the artifact Arkus has told them about.  "Elana, when we returned Arkus, he told us about an artifact that will improve our abilities for the remainder of our lives, making us "legendary" heroes. I think if we were sent on a quest to find this artifact, it would give us a greater ability to protect our clan from the future threat of the Troglodytes, or anything else that may threaten our lands.  I have not discussed this with my cousins, but I wish to pursue this artifact so that I may best serve our clan and these lands."  Glumr steps back, feeling good, letting Elana and the elders think about what he has just said.
This message was last edited by the player at 13:51, Mon 10 May 2010.
Glumr
player, 285 posts
Robin Hood ain't
got nothin' on me
Mon 10 May 2010
at 13:49
  • msg #833

Re: Arkus - Champion of Goldenpoint

Glurm looks to Snow and whispers, "Dont forget to give the elders the gloves we got from the Goblins".

OCC - I missed this part.  My bad.
This message was last edited by the player at 14:45, Mon 10 May 2010.
Snow
player, 339 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 10 May 2010
at 14:08
  • msg #834

Re: Arkus - Champion of Goldenpoint



[ ~ OCC ~
Potion of Enlarge and Reduce Size.  Not super useful that i know of i doubt the NPC's would want or have a use for it.  When she has a chance Snow does a slight taste test as well, as she's seen Elana do, so that she can identify these potions in the future.
Snow did give the gloves to her to review... (points @ msg #829)]

"I dont know if the portal should be destroyed.  Doing so would be a permanent and irreversible action.  We have a portal key so we can go through if such suits our purpose, or we can present it to the golden temple, and leave it in their safe keep to decide if anything needs to be done there.  I thought it appropiate to present the key to the elders of the fang before making such an offer though.

The Trogs are a concern, obviously they have designs on these lands and people, and while the xenophobic actions of destroy the portal might seem obvious, you have to wonder if they have other such portals about not yet discovered?  If so, destroying this one denies 'us' the means to enter their lands, while leaving them other means to enter ours.
", Snow stops to think about it.

"The Trogs are not mindless, and showed an impressive level of sophistication.  They have temples, their own gods, and that they tried to sacrafice Arkus, divine spells.  They craft and are every bit as capable as humans.  They're larger and stronger, but, they smell... BAD...", Snow takes out the fabric she took from the temple and shakes them out to lay out for Elana...

"This is a sample of their crafting... and you can see that the scenes are not those of witless primatives.  I've aired them out, but havent had time to wash them.  You can catch a 'mild' whiff of what they smell like on the drapes.  I assure you, it's mild and up close it's much worse."

Snow points at Mord, "Mord and the others did much of the fighting, they can inform you on their martial prowess better than I.  The highlight of my combat with them was mostly limited to dealing with the priest at the temple."

Snow yields the floor to Mord, who she knows is dying to recount his tales of martial prowess to the elders.
This message was last edited by the player at 14:10, Mon 10 May 2010.
Fritzholm
GM, 381 posts
Dungeon Mastering
without a net
Mon 10 May 2010
at 15:29
  • msg #835

Re: Arkus - Champion of Goldenpoint



Just two minor notes.  First off, while trogs are typically tough they are slightly smaller than humans.  In play Snow knew this and gave a correct account of their size to Elana.

Unless I'm mistaken, Snow is showing Elana the cloth from the upper temple battle.  It does not have any scenes on it.  They are sheets of shimmering fabric, one yellow and one orange.  They are however, impressive construction, so they fit Snow's purpose of illustrating the trogs'  level of sophistication.
Snow
player, 341 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 10 May 2010
at 15:39
  • msg #836

Re: Arkus - Champion of Goldenpoint

My bad, i thought there were drapes dipicting scenes of Trog history, and presumed the ones i grabbed might have some of those depictions on it.  It was random grabbing more for color than anything else.
Fritzholm
GM, 383 posts
Dungeon Mastering
without a net
Mon 10 May 2010
at 18:59
  • msg #837

Re: Arkus - Champion of Goldenpoint

There were two tile mosaics on the lower level where Glumr yanked the glowing cylinder off the wall.  Maybe that caused some of the confusion.  The cloth upstairs was all solid colors.  The good news is this will make better garments than depictions of history would've.
Elana
NPC, 4 posts
Triplefang Eldress
Mon 10 May 2010
at 21:13
  • msg #838

Re: Arkus - Champion of Goldenpoint

Elana carefully considers what Glumr and Snow have to say about the portal and the Troglodytes.

"It does sound like there is a threat from these troglodytes, be it to the Triplefang or the scattered Ferisedan villagers of Gollag.  For this matter we should consult Heinrich.  His experience is unparalleled and his word is final.  Will one of you please fetch him?"

quote:
"Elana, when we returned Arkus, he told us about an artifact that will improve our abilities for the remainder of our lives, making us "legendary" heroes. I think if we were sent on a quest to find this artifact, it would give us a greater ability to protect our clan from the future threat of the Troglodytes, or anything else that may threaten our lands.  I have not discussed this with my cousins, but I wish to pursue this artifact so that I may best serve our clan and these lands."  Glumr steps back, feeling good, letting Elana and the elders think about what he has just said.


note: Elena is the only elder in Volge.

"Normally I'd tell you to beware, or to forget it altogether.  This smacks of a scam played upon the gullible.  However, Arkus is both far too noble to be reduced to such trickery and too wise to have been taken in himself.  I believe his information to be genuine.  While I will not order you on a quest for this artifact you certainly may take it upon yourselves to find and retrieve it.  What more do you know about this item?"
Glumr
player, 288 posts
Robin Hood ain't
got nothin' on me
Tue 11 May 2010
at 02:56
  • msg #839

Re: Arkus - Champion of Goldenpoint

OCC - I thought Heinrich was an elder

Glumr steps forward to address Elana, hoping one of the others in his clan will run to find Heinrich.  "Very little my eldress" Glurm says to her. "Akrus told us who writes their names in the book will become legendary heros till the end of their days.  The book will record their deeds within itself magically.  It is kept by Proctor Limon of the Ferisedan city of Rankor Heights.  That is all we were told."
Snow
player, 344 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 11 May 2010
at 04:28
  • msg #840

Re: Arkus - Champion of Goldenpoint

"I'll go get him...", Snow volunteers...

"Let me know what i miss when i get back, and try and keep Glumr out of trouble...", Snow mentions to Holly before trotting out the door to do as Elana bids.
Glumr
player, 289 posts
Robin Hood ain't
got nothin' on me
Tue 11 May 2010
at 12:45
  • msg #841

Re: Arkus - Champion of Goldenpoint

Glumr gives Snow a dirty look as she walks outside.  He looks back to the group and shrugs.
Heinrich
NPC, 3 posts
Triplefang Warchief
Tue 11 May 2010
at 16:20
  • msg #842

Re: Arkus - Champion of Goldenpoint

Even though Volge is small compared to Silvergate, it is the primary location for martial training due to Heinrich, the clan's warchief, living here.  Snow knows that she'll either be able to find Heinrich out at the training fields, or find someone who knows where he is.  Sure enough, Heinrich is guiding a group of young warriors through and exercise in storming light fortifications.

She waits until there's a break in the mayhem before informing Heinrich that Elana requests his presence.

"Something serious, huh?  What's this all about?" Heinrich asks, setting his battleaxe aside.
Snow
player, 345 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 11 May 2010
at 16:31
  • msg #843

Re: Arkus - Champion of Goldenpoint

It was fastenating watching drills.  It was something Snow rarely paid much attention to.  After her little adventure she decided it wouldnt hurt to visit Heinrich a little more when she had time.  He might be able to help her improve her martial prowess.  She was never going to be as big or strong as Mord but that didnt mean she had to be clueless on how to protect herself, or learn where best to stick her blade to hurt someone while Mord distracted them.

"Theres a matter where your expertise might be helpful.  I think it's best to let Elana explain it.  I was sent to ask if it might be convient for you to come now and wait for an answer or to show you the way if now was a good time."

Snow is mindful to be polite, and not speaking out of turn discussing matters that Elana might want to discuss.
Heinrich
NPC, 4 posts
Triplefang Warchief
Tue 11 May 2010
at 17:21
  • msg #844

Re: Arkus - Champion of Goldenpoint

"Eh, now's as good as ever.  Cadby!" he calls out.  "You take over the drills.  Get this group over here to work on protecting their flank and not allowing overrun."

He turns and heads off to Elana's cottage.

"You're not going to tell me anything, are you?" he says.  He looks more amused than upset by this.
Snow
player, 346 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 11 May 2010
at 17:44
  • msg #845

Re: Arkus - Champion of Goldenpoint

"Me?  What could i possibly know that might possibly interest you.  I do think i need to drill a little more though, do you think i can join one of your classes and drill a little bit.  I know i havent been the most enthusiastic, but i'm getting a new appreciation for the martial skills you teach."
Heinrich
NPC, 5 posts
Triplefang Warchief
Tue 11 May 2010
at 19:22
  • msg #846

Re: Arkus - Champion of Goldenpoint

Heinrich stops and regards Snow.

"Well, you're a bit small and weak, aren't you?  But bravery counts too.  If you want..."

Heinrich is cut off by the loud chuckling of a nearby stranger.  Both he and Snow turn to see who's laughing, but neither recognize him.  The man is dressed in dark leathers- not the ragged type of armor the Triplefang tend to wear, but something more precise and clean cut.  He's also sporting a long wide brimmed hat which shades his face, but leaves his grin visible.

"He's right of course, my dear.  With your build you will never be able to chop a man in half with an axe with one blow the way your mighty Heinrich does.  His teaching will be wasted on you.  If you want to learn to kill a man, and I can see you do, you will need to be more..." he waves his hand nonchalantly and a long, slim, knife appears in his grasp. "subtle."

Heinrich scowls.

"But I see you are busy now.  Meet me at the boarding house this evening if you are interested.  Good day."

The stranger bows and makes his exit.

Heinrich looks at Snow questioningly, but she just shrugs.

Shortly thereafter the two arrive at Elana's cottage.
Elana
NPC, 5 posts
Triplefang Eldress
Tue 11 May 2010
at 19:33
  • msg #847

Re: Arkus - Champion of Goldenpoint

"Hello Eldress.  I hear you need me.  Why all the secrecy?" asks Heinrich as he and Snow arrive.

"I doubt it's as much a matter of secrecy as minimal knowledge, War Cheif," answer Elana.  "The Triplefang adventurers you see here have recently been to Gollag and beyond to rescue Goldenpoint's lost champion.  They are concerned with the troglodytes who captured the hero.  These creatures are numerous and aggressive and they threaten to plague Gollag further, perhaps they even pose a threat to us."

"You should hear all the facts first hand.  Please tell Heinrich what you know about these troglodytes and the situation in Gollag."
Snow
player, 347 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Tue 11 May 2010
at 19:35
  • msg #848

Re: Arkus - Champion of Goldenpoint

"Who was that?  I've never seen him before.  I've been away for a bit a few days, is he new to town?", Snow's been warned against talking to strangers, and yet she was curious by nature.  The teaching of childhood warred with her natural tendacies.  For now, it was a draw and she was uncertain what she would do.  Her immediate concern was to have Heinrich return with her to Elana.

"I'm small but i'm not weak.  Mord is another story, theres no mistaking him for small or weak.  You should have saw him Heinrich...", Snow passes time briefly recounting Mord's heroics to him in a conversational fashion.
Glumr
player, 290 posts
Robin Hood ain't
got nothin' on me
Tue 11 May 2010
at 20:52
  • msg #849

Re: Arkus - Champion of Goldenpoint

Glumr speaks up to tell Heinrich about the trials they've been through.

"After returning the idol, we found that Arkus, the champion of Goldenpoint, had been taken.  We traveled to Gollag to find the village scattered into the wilds due to the Troglodytes kidnapping locals.  The locals guided us to a cave where we had dire rats summoned against us in the first direction we explored.  Realizing that Arkus was not that way, we changed our path and found a door where Troglodytes were exiting.  After defeating them in combat, we found they had this stone key which Snow used to open a portal in the wall."  Glumr points to the key.

"We went through the portal and found ourselves in a vast ocean of sand and hot sun with no water around.  There was a quarry, where thunder shook the ground and Troglodytes were mining.  There was large triangular structure of stone with a refuse put near that had human remains.  We also saw a vast city in the distance near a river.  We went into the triangle structure and fought our way to Arkus with the help of a Troglodyte prisoner we had rescued on the way.  We stopped them midst a ceremony where they were sacrificing Arkus.  We freed him and made a hasty escape through the portal and back to home."  Glumr tries to recount everything that had happened in the past week.

"From what I could tell, it seemed as if they are worshiping a dragon as their god, but we did not see such a creature.  We brought back some artifacts from the building, or temple as it seemed.  I feel like the Troglodytes will continue to intrude and possibly take prisoners for their rituals.  Snow may offer some more information as she conversed with the creature and is able to read some of their script."

Glumr gestures to Snow to add any embellishments he may have missed.
This message was last edited by the player at 20:52, Tue 11 May 2010.
Heinrich
NPC, 6 posts
Triplefang Warchief
Tue 11 May 2010
at 22:01
  • msg #850

Re: Arkus - Champion of Goldenpoint

quote:
"Who was that?  I've never seen him before.  I've been away for a bit a few days, is he new to town?"


Heinrich doesn't know the guy.  Strangers used to be very rare, but every year brings more travelers through Volge.


Heinrich seizes a chance to speak after hearing Glumr's description of events.

"Whoa, there...  That's quite a lot of tale in just a few words.  Lets focus on the problem and ignore the other details.  You say troglodytes are coming through a magic door to kidnap the people of Gollag?  How many of these creatures are we talking about?  Why did they go to Arkus for help and not the Ferisedan?"
Mord
player, 156 posts
Tripelfang Berserker
Ambassador of Beat-Down
Wed 12 May 2010
at 05:21
  • msg #851

Re: Arkus - Champion of Goldenpoint

In reply to Heinrich (msg #850):

The patrol we met coming through to the Gollag side had 4.  When we scouted the mine on the foreign side, it seemed like there was living space for maybe a dozen, but it was hard to judge how many might really be deep in the mine.   We encountered 11 or so in our short stay at the temple, but I'm sure there were many many more in areas we did not search.

The patrols came through periodically to snatch more villagers from Gollag... hoping to find fodder to sacrifice I guess.  The townsfolk have fled to remote farms and cottages so future patrols will have to search longer to find new prisoners.

With the priest we killed during Arkus' rescue, its hard to know if the Trogs will seek vengeance on the scattered townsfolk in the hills and farmland around Gollag or try to find easier captives elsewhere.  I would plan for their vengeance or at least bigger patrols doing more of the same.

We don't know who Gollag called for help, just that Arkus was trying to help the town.
Holly
player, 189 posts
Protect the Land
to protect your Children
Wed 12 May 2010
at 12:24
  • msg #852

Re: Arkus - Champion of Goldenpoint

When Snow came back in with Heinrich, Holly said quickly "You didn't miss anything," and then sat quietly again. When Mord had had his say, she decided to pipe in with, "Mord is right. I believe they were looking for sacrifices to finish something for their god. They will still have that need. I don't know if our actions will mean they will seek to come through in larger numbers. If they do, they will need to roam further to find anyone."
Snow
player, 348 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 12 May 2010
at 12:33
  • msg #853

Re: Arkus - Champion of Goldenpoint

Snow nods slowly, "They said that if Arkus stayed, they would come back for no more because he would fill their need for a sacrafice.  With him gone, they will inevitably return.  They arent all evil and bad though.  We found one jailed that helped us quite a bit.  Arkus seemed to be familiar with him and might be able to provide more information if you spoke with him."
Heinrich
NPC, 7 posts
Triplefang Warchief
Wed 12 May 2010
at 14:34
  • msg #854

Re: Arkus - Champion of Goldenpoint

Heinrich nods.

"From what I hear, we can be sure that the troglodytes will attack again.  Their numbers do not sound overwhelming.  Nevermind the magic portal.  It is like they are raiding in a boat that can hold 12 men.  We can defend against that quite easily."

The Triplefang Warchief ponders the situation for a while.

"Gollag has rich forests nearby and possibly mines too.  If the Ferisedan cannot defend Gollag then it is no longer their village.  We will send warriors first and farmers, loggers, millers, and miners later.  Rolf?"

"Yes, sir."

"Are you and..."

"This man's name is Vidar."

"Are you and Vidar ready to return to Gollag?"

"If we must.  But we have some business in Silvergate still," says Rolf looking around at everyone else.

"That's fine.  Go to Silvergate, but hurry back.  I will gather trained men and equipment for you to take with you to Gollag," Heinrich says before turning to Elana.  "Is that all?"

Elana nods and Heinrich bids everyone farewell, preparing to leave.
Snow
player, 349 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Wed 12 May 2010
at 15:00
  • msg #855

Re: Arkus - Champion of Goldenpoint

Snow watches Heinrich go thoughtfully.  It sounded like violence was on the horizon.
Glumr
player, 291 posts
Robin Hood ain't
got nothin' on me
Wed 12 May 2010
at 16:43
  • msg #856

Re: Arkus - Champion of Goldenpoint

"Elana, we wished to travel with these two to Silvergate to peddle some of the items we've collected and to better equip ourselves for the next legs of our quest.  Can you offer us any information on Rankor Heights or the Ferisedan clan before we depart with them?" Glumr asks the eldress.
Elana
NPC, 6 posts
Triplefang Eldress
Thu 13 May 2010
at 04:53
  • msg #857

Re: Arkus - Champion of Goldenpoint

"Rankor Heights is the Ferisedan capital and the home of the Bards' Guild.  It's a walled city much larger than Silvergate.  The new city was built around the time you were born.  The design was a collaboration between dwarves and the empire.  They have taken many customs from the empire, so things will be a bit strange to you there.  Rankor Heights is about a two week walk south-east of Volge.  You'll need to travel to Crim, our southernmost village and go to Kammarra from there."
Fritzholm
GM, 384 posts
Dungeon Mastering
without a net
Thu 13 May 2010
at 08:05
  • msg #858

Welcome to Silvergate!

You stay in Volge over night after talking to Elana.

It's a two day trip to Silvergate from Volge.  Along the way there's a pleasant inn called The Lion.  The food is good and you all agree that you got a better night's sleep there than you did at home.  Weird, huh?

Silvergate is a busy little city.  It is the gateway from Triplefang lands to the Empire and the launching point for Triplefang military raids.  A steady stream of merchants and travelers arrive and depart by large sailing ships at the harbor just west of town.  Silvergate is the Triplefang's only walled city and is home to the only irrigated farms.

Some of you have been to Silvergate before and others haven't, but none of you are very familiar with the city, so you spend a while strolling around.  First you walk past two tightly packed hovel neighborhoods on either side of the main road before reaching the merchants' section.  There you find all manor of small shop from bakeries and butcher shops to tailors and armorers to jewelers and dress makers, to alchemist and healers, to fortune tellers, gambling halls, and bordellos.  Further west in town you find various guildhalls including the metalworkers' and crafters' guild.  There is also a bank, barber and bath, stables and livery, blacksmith, a large inn marked by the sign of a crow, and even a school on the less crowded west side of town.  There is a temple of Pelor and a temple of Harix here in Silvergate.

You spend the better part of the day shopping your treasure around for the best prices.

Headband with Amber gemstones - 38gp
Golden troglodyte pendant  - 70gp
Gold troglodyte Holy symbol - 120gp
Evil troglodyte sacrificial dagger (masterwork) - 120gp
4 crystal chalices 30gp each
crystal pitcher 50gp
gold circlet  175gp

Zjord, a free merchant from the empire appraises the 2 golden dragon figurines at about 1000gp each.  He offers you 1700 gold pieces for them both, which is the best offer you get in town.

Claudius, another merchant from the Empire, who deals in magical items, offers you 300gp for the magical goblin gloves.

If you sell it all, the total comes out to 2693gp which is close enough to call it 450gp each.

The alchemist will also give you 175gp for each potion of the enlarge or reduce potions you're willing to part with.
This message was last edited by the GM at 08:10, Thu 13 May 2010.
Snow
player, 350 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 13 May 2010
at 12:06
  • msg #859

Re: Welcome to Silvergate!

Snow will keep the...

175gp Golden Circlet
070gp Golden Trog Pendent
120gp Masterwork dagger (If it's +1 to hit)
365 gold piece value, leaving her coin share of the treasure to be 85gp.+175gp for selling potion to Glumr (260gp coins left for shopping)

120gp Gold Trog Holy Symbol, does it look like the portal key?  If they look similiar and it looks like it might be important, she'll keep it, paying for it out of her share of gold.
This message was last edited by the player at 14:56, Thu 13 May 2010.
Fritzholm
GM, 385 posts
Dungeon Mastering
without a net
Thu 13 May 2010
at 14:26
  • msg #860

Re: Welcome to Silvergate!

The dagger is indeed +1 to hit.
Glumr
player, 292 posts
Robin Hood ain't
got nothin' on me
Thu 13 May 2010
at 14:37
  • msg #861

Re: Welcome to Silvergate!

"Good trades here... I think we should sell all except for the items we'd like to keep individually.  Such as Snow wants to keep those items, and it would come out of her share, which is only fair."  Glumr says to his friends.

"I also think we should keep the potions as that can aid us in our next quests.  If you all disagree, then I would pay keep it the way Snow it keeping items in change for their worth, but I feel these should be considered items kept for our group, such as rations or lamp oil.  Do you all agree?"  Glumr raises an eyebrow hoping his companions agree.

"We should also consider what supplies and equipments we will need for the next leg of our journey and purchase those before we split up the remainder of the monies so that we can then buy some personal items I know we all want and need."
This message was last edited by the player at 14:38, Thu 13 May 2010.
Snow
player, 351 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 13 May 2010
at 14:51
  • msg #862

Re: Welcome to Silvergate!

You can have mine for coin Glumr.  I rather have coins than a potion that makes me as large as Mord, or smaller than i already am.

Does the Trog Holy symbol look like the 'key' that they use to open portals?  If so, Snow will want to hold on to it, and will pay out the gold to do so.  If not, she'll let it go and collect the coins for it.
This message was last edited by the player at 14:53, Thu 13 May 2010.
Fritzholm
GM, 386 posts
Dungeon Mastering
without a net
Thu 13 May 2010
at 15:56
  • msg #863

Re: Welcome to Silvergate!

The holy symbol and pendant resemble each other, but not the plate.

You can buy nearly anything you need in Silvergate.  Purchase goods at list price from the PHB (or from the SRD adventuring gear list - http://www.d20srd.org/srd/equi...goodsAndServices.htm )
Snow
player, 352 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Thu 13 May 2010
at 16:23
  • msg #864

Re: Welcome to Silvergate!

Okay, she'll keep the pendant and let the holy symbol sell for gold then.

Snow's bookkeeping sits at...

175gp Golden Circlet
070gp Golden Trog Pendent
120gp Masterwork dagger (If it's +1 to hit)
365 gold piece value, leaving her coin share of the treasure to be 85gp.+175gp for selling potion to Glumr (260gp coins left for shopping)

Considering she flubbed a crafting roll, how much does she need to spend on fabric to finish her clothing projects now?
This message was last edited by the player at 16:24, Thu 13 May 2010.
Glumr
player, 293 posts
Robin Hood ain't
got nothin' on me
Thu 13 May 2010
at 17:40
  • msg #865

Re: Welcome to Silvergate!

While at the Alchemist, Glumr asks if the potions will wear off, or if you need to take the grow potion to counter act the shrink potion.

"Okay friends, we have six potions.  Snow does not want hers.  Do any of you wish to keep them as a group and share the cost with me?  I feel they will be handy and we should keep them."

OCC - We need to figure this out so I can know how much coin I have to spend on equipment and supplies.

This message was last edited by the player at 19:47, Thu 13 May 2010.
Glumr
player, 294 posts
Robin Hood ain't
got nothin' on me
Thu 13 May 2010
at 19:50
  • msg #866

Re: Welcome to Silvergate!

OCC - I miss read.  Thought the potions were factored into the 450gp each, but they are not.  So I add 450gp to my character and now we need to decide what to do with the potions.

Glumr looks around the market place at all the different wonders for sale, picking a few items here and there while waiting on his party to think about the potions.
"My cousins... I feel these potions will aid us and we should not sell them, nor split them up, but keep them to be used as a group, just as we would the oil.  They will said us much more than a few extra coin.  Do you agree with me?" Glumr says to his friends.
This message was last edited by the player at 20:03, Thu 13 May 2010.
Fritzholm
GM, 387 posts
Dungeon Mastering
without a net
Thu 13 May 2010
at 21:20
  • msg #867

Re: Welcome to Silvergate!

The alchemist tells Glumr that the effects of your potions will last between 3 minutes and 10 minutes.  He's not sure exactly, but the duration will be the same for one potion as for the others.
Mord
player, 157 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 14 May 2010
at 05:37
  • msg #868

Re: Welcome to Silvergate!

In reply to Fritzholm (msg #867):

Mord is comfortable with keeping the potions in the group until there comes a pressing need for someone to use them.  450g is plenty to upgrade gear without worrying about selling them.  If we do split them up... he wants an enlarge potion.
Snow
player, 353 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 14 May 2010
at 07:06
  • msg #869

Re: Welcome to Silvergate!

If youre really keen on the potions dont forget the NPC's will be walking off with two of them, you could always offer to buy them, else be prepared to part with one of each?
Fritzholm
GM, 388 posts
Dungeon Mastering
without a net
Fri 14 May 2010
at 14:59
  • msg #870

Re: Welcome to Silvergate!

Rolf and Vidar are fine with you guys keeping all 6 of the potions.  They're both happy with the way things turned out.  They finally ended up in Silvergate, where they were heading in the first place, but now they've got a lot more coin to spend.  Additionally, they get to lead Triplefang warriors to defend Gollag.  Good times for Rolf and Vidar.

As for the rest of you, you've got some time to shop, rest, relax, train, and split up to take care of personal business.  Eventually you'll all meet back up at Volge ready to head off to Rankor Heights.  In the mean time drop me a private message about what you wanna do with your downtime.
Mord
player, 158 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 14 May 2010
at 15:00
  • msg #871

Re: Welcome to Silvergate!

In reply to Snow (msg #869):

Im not offering to buy any of them, I'm declaring a preference if we opt to divvy them up rather than keep them collectively.
Snow
player, 354 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 14 May 2010
at 15:15
  • msg #872

Re: Welcome to Silvergate!

Just making mention of it to Glumr, who seemed to want to keep them all.
Mord
player, 159 posts
Tripelfang Berserker
Ambassador of Beat-Down
Fri 14 May 2010
at 15:41
  • msg #873

Re: Welcome to Silvergate!

In reply to Fritzholm (msg #870):

The things I want to buy/upgrade for Mord are:

Longbow - 100g
20 arrows - 1g
quiver - need price check-- didnt find in PH.
Upgrade Hide armor to Studded Leather - 25g-- trading in the old armor for whatever he can get as a discount
Upgrade Greatclub to Great Axe - 20g -- trading in the old weapon in for whatever he can get as a discount
4 sunrods - 8g
10 tindertwigs - 10g

Mord will spend most of his time practicing with the new weapons to get comfortable with them.  He will also blow 100g in food and drink for his barbarian cronies back in Volge --  essentially hosting one or more bonfire/pig roast/brew-fest type events until its gone.  Glumr will be invited, but he knows that wussy is gonna pass out well before midnight

That should leave ~ 150g to add keep for the next major purchase... probably a serious steed.
Snow
player, 355 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 14 May 2010
at 16:32
  • msg #874

Re: Welcome to Silvergate!

Snow's not sure what to do with her gold till Mord mentions a horse.  Holly has a horse, Mord was getting one, Snow was going to be damned if she was going to get stuck walking with Glumr to where ever it is they have to go.

Snow will bring Holly along to help pick out a horse.  Snow knows next to nothing about horses and will reuly on her judgement...

150gp Warhorse (light)
010gp 25# Riding Saddle
004gp 08# Saddle Bags
046gp Provisionals and standard gear for the next trip, assorted Livestock for her parents and some fabric for her crafting project.
200gp spent...Snow adds 60 gp to her current finances

The goblin weapons and Trog weapons that she has left over, she also sells, spending what ever she gains from the sales to increase her livestock/fabric shopping.

She has the Trog Dagger which is a good enough weapon for her.  If mord said it was a good blade, it was a good blade.

Footnote:  We still have my Mule for a pack animal for supplies, but the mule is a little slow compared to horses.
Glumr
player, 295 posts
Robin Hood ain't
got nothin' on me
Fri 14 May 2010
at 17:53
  • msg #875

Re: Welcome to Silvergate!

OCC - Glumr loves fine crafted Ales, he and Mord will have to see who can drink who some night.

We have the horse and cart still.


Glumr mulled around the market place and bought the following supplies.

Explorer’s outfit, a couple daggers, long bow and arrows, flint and steel, rope, climbers kit, everburning torch, candles, chalk, and filled a pouch with some baking flour.  Leaving him with around 150/160ish coin.

He sold his short bow and knife, and is going to ditch his walking cane/club even though he cant sell it since it's kind of heavy.  He feels like he's ready for any situation that might come up.

When he returns he realizes that some of his party is contemplating horses and sees that their two friends have no interest in potions.

Glumr doesnt necessarily want to keep them all, he merely thinks that there will definitely be a use for both of them before the end of our quest.  Ideally, if it was decided they arent necessary, he'd like to keep one of each personally, or leave them for the group.

He goes to the horse store and find himself a happy little gal that seems to like him a lot.  She's not the biggest horse, but a cute white mare that seems to want Glumr to be herfriend.  Bella is her name.  Glumr happily dishes out the coin for her, a war saddle, and some saddle bags.  She might not be the best to ride into combat with, but she seems like she's going to be a wonderful traveling companion.

Glumr has about 50 coin for food and the likes.

"If we are all purchasing mounts, should we sell our horse and cart we got from the tamers?" Glumr asks his friends. "Or shall we keep it for equipment and such?"
This message was last edited by the GM at 01:31, Thu 20 May 2010.
Snow
player, 356 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Fri 14 May 2010
at 18:49
  • msg #876

Re: Welcome to Silvergate!

"It's not our horse, shouldnt we return it to the tamers?"
This message was last edited by the player at 18:50, Fri 14 May 2010.
Glumr
player, 296 posts
Robin Hood ain't
got nothin' on me
Sat 15 May 2010
at 15:48
  • msg #877

Re: Welcome to Silvergate!

"To the victors come the spoils.  It's not like we stole it.  It's more like collateral damage from their foiled attempt to steal the idol.  Tradition says it would belong to us"  Glumr says in a nonchalant way.  "It matters not to me, but we need to decide what we are doing.  Likewise the tamers lands are far away.  They would not return our horse and cart, and nor will their clan miss this one old cart horse."
Holly
player, 190 posts
Protect the Land
to protect your Children
Sun 16 May 2010
at 21:13
  • msg #878

Re: Welcome to Silvergate!

On the question of the horse and cart, Holly agrees with Glumr. "We get to keep the cart and horse for beating them in combat, and for the fact it was the only thing able to transport the idol back. It is now ours. I'd say we keep it. I'll drive if needed."

With Snow, she spent some time picking out a suitable horse for Snow to ride. Although there was only a few real options, she picked out three for Snow to choose from. One was a simple dun horse of middle age, a black one that showed intelligence in its eyes, and one very quiet dappled one that would run well. Knowing what one she would choose, she waited to see which one Snow found to her liking.

For herself, she knew she would likely need some supplies for any further journey, and as presents to her adopted family on her return.
Snow
player, 358 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Sun 16 May 2010
at 21:27
  • msg #879

Re: Welcome to Silvergate!

Snow picks out the black one.  Stroking the nose of the black one, she glances at Holly with an arched eyebrow to see if she approves.
Holly
player, 191 posts
Protect the Land
to protect your Children
Mon 17 May 2010
at 11:42
  • msg #880

Re: Welcome to Silvergate!

Holly smiles and gives a half laugh at the raised eyebrow. Holly knows she would have chosen the dun for Snow to use, as it was sure and safe, but had to admit she would have chosen the black for herself. Now that had gone, she chose the dappled one for herself. Although Moonlight allowed her to ride sometimes, she preferred to allow her friend his freedom. With the dappled horse as her own, she would be able to keep up with the others and have something to carry her other items at the same time. Checking over the two horses they had decided on, she confirmed her views of their suitability. Both had been trained for war, which wasn't unusual in the tribe, and that would at least make it easier on both herself and Snow if they found themselves needing to cast from the back of one of them.

"Just make sure she knows you are the boss Snow, and you'll be fine." Holly says as she finds a simple riding saddle to accompany her purchase, and some tackle as well. It didn't bite too deeply into their available funds, and being close to horses was something she enjoyed. Hopefully Moonlight would accept the choices.
Snow
player, 359 posts
Apprentice Frost Sorceres
AC 11 ~ HP 7
Mon 17 May 2010
at 12:47
  • msg #881

Re: Welcome to Silvergate!

Holly doesnt disapprove, so Snow purchases the black one, and names him Midnight.

She'll spend some time keeping the horse company but animals really isnt her forte.  She'll ask Holly if she would be willing to tend Midnight for her, letting him stay in the company of Moonlight and her new Dun.

Should Midnight prove too much for Snow, there is always the option of trading horses.
Glumr
player, 300 posts
Robin Hood ain't
got nothin' on me
Wed 26 May 2010
at 14:45
  • msg #882

Re: Welcome to Silvergate!

Back in Volge everyone has been busy on their own endeavors and Glumr hasn't really seen as he's been off on his own.  He sees some of his friends in the center of the community when he goes and buys a fishhook and line.   He goes off for a day to the Ventach to do some fishing.

Glumr rolled 27 using 1d20+9. Survival: Gone Fishing!

On his return, he arrives with a whole lot of fish, one which happens to be rather large, not quite legendary in size, but the village children all exclaimed "woaah" in awe when they saw it.

He cleans them, keeping some for dinner and giving the rest away.  Some to his mom, some to Elana, and even a nice dinners worth to all his companions to share with their friends and family.

The whole fishing trip did well to raise Glumr's spirits.
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