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OOC.

Posted by LegbreakerFor group 0
Legbreaker
GM, 19 posts
Wed 2 Dec 2009
at 05:15
  • msg #1

OOC

The usual out of character thread for general chat.
Legbreaker
GM, 21 posts
Sat 23 Jan 2010
at 05:34
  • msg #2

Re: OOC

Oh dear, what have we unleashed!?

About time you climbed out from beneath the sheets!
Jeremiah
player, 4 posts
Sat 23 Jan 2010
at 22:48
  • msg #3

Re: OOC

In reply to Legbreaker (msg #2):

Yes, well, it had to happen. One can suppress the inner D&D only so long...
Legbreaker
GM, 22 posts
Sun 24 Jan 2010
at 03:01
  • msg #4

Re: OOC

What day do you get back?
And are you going to need a new place to live?
Sometime in the next few weeks I'll be dealing with a bucketload of residential properties too (we're merging/allying with Rescom).
Jeremiah
player, 5 posts
Sun 24 Jan 2010
at 12:58
  • msg #5

Re: OOC


We'll get back to Melbourne on the 9th Feb. Haven't as yet got a house organised, which is bad. Certainly it'd help if you could show us some options in the way of  4 bedroom places.
Maki is set on having a fireplace and some sort of verandah. Also a chicken named fungus.
You have fun over new year's?
Legbreaker
GM, 23 posts
Sun 24 Jan 2010
at 13:10
  • msg #6

Re: OOC

I'll keep an eye out for something suitable although you're leaving it a bit late to find something decent near the uni.
Brutus
player, 1 post
Sun 24 Jan 2010
at 22:02
  • msg #7

Re: OOC

Hey there. Is that a ghost I am hearing? And just when the internet is looking to be out!
Legbreaker
GM, 24 posts
Sun 24 Jan 2010
at 22:53
  • msg #8

Re: OOC

You'll just have to hurry up and finish moving won't you...?
Veres
NPC, 21 posts
Mon 25 Jan 2010
at 00:37
  • msg #9

Ghost

Working on it. Hey Veres is back...cool!
Jeremiah
player, 6 posts
Mon 25 Jan 2010
at 02:14
  • msg #10

Re: Ghost

I was under the understanding that you'd be thoroughly moved houses by now, everything not going accordig to plan?
Legbreaker
GM, 25 posts
Mon 25 Jan 2010
at 02:40
  • msg #11

Re: Ghost

It's happening, I've got the sore muscles from helping out on Sat to prove it!
Nice place if it wasn't for the damn hill it's halfway up! Access with the heavier items is a bitch.
Veres
NPC, 22 posts
Mon 25 Jan 2010
at 22:14
  • msg #12

Moving

Pretty much according to plan. Just finishing of, before handing over keys on friday. Nice long period to move helps. What price range are you looking at with your 4br place? I will see if I can find one near us...Maki will enjoy being closer to hospital!
Jeremiah
player, 7 posts
Tue 26 Jan 2010
at 00:45
  • msg #13

Re: Moving

We're looking at 2 to 4 hundred max a week, anywhere within bicycle distance from uni
Veres
NPC, 23 posts
Wed 27 Jan 2010
at 02:50
  • msg #14

Re: Moving

OK. will try to look early next week.
Jeremiah
player, 8 posts
Wed 27 Jan 2010
at 03:50
  • msg #15

Re: Moving

Cheers, extra input is welcome. Meanwhile, what shall we do in Greyhawk?
Legbreaker
GM, 26 posts
Wed 27 Jan 2010
at 04:08
  • msg #16

Re: Moving

I'll throw something up when I get some time - probably 4-5 hours from now.
Jeremiah
player, 10 posts
Thu 28 Jan 2010
at 02:54
  • msg #17

Re: Moving

Fellas - I feel stupid not knowing this - what is a heat pump in a house and how does it work?
Jeremiah
player, 11 posts
Thu 28 Jan 2010
at 03:04
  • msg #18

Re: Moving

Also, how much does one cost in relation to say a fireplace or electric heater?
Veres
NPC, 24 posts
Thu 28 Jan 2010
at 03:16
  • msg #19

Re: Moving

A heat pump is basically a reverse cycle air conditioner. No work, but more expensive to run. Gas is cheaper, and wood cheapest, but wood is more work...
Legbreaker
GM, 29 posts
Thu 28 Jan 2010
at 03:35
  • msg #20

Re: Moving

Unless you want to pay up around $80 per cubic metre and have it presplit and delivered to your back door...
Personally though I can't see anything wrong in taking an hour or two and heading to the local sawmill with the trailer. Sure a fire creates soot and ash, but that's a small price to pay for very cheap heating.

On the other hand, heat pumps can often be used for cooling too, but is Tassie really hot enough to justify that?
Legbreaker
GM, 31 posts
Thu 28 Jan 2010
at 03:45
  • msg #21

Re: Moving

Note that's 3 gp taxation on each blade carried, not just swords. Blunt weapons, spears, bows, etc are exempt.
Natasha
player, 2 posts
Fri 29 Jan 2010
at 01:16
  • msg #22

Re: Char sheets

The char sheets I got yesterday are all at lvl 1 for some reason, and don't seem to include any of the stuff we've accrued. I'm sure Brutus has a list of all the gear, and since I'm in Japan I can download Unearthed and the Player's books, so if Brutus sends me a gear list and Legbreaker sends me current XP, I'll update them.
Legbreaker
GM, 32 posts
Fri 29 Jan 2010
at 01:47
  • msg #23

Re: Char sheets

Ummm, current XP.....
Ah, that would be, err.....about "that" much...
Natasha
player, 3 posts
Fri 29 Jan 2010
at 01:53
  • msg #24

XP

Well I recall most of us being lvl 3 or four save Jeremiah who was set back a level, so pending an accurate XP count would you like do DM us up to an appropriate level for the next adventure?
Legbreaker
GM, 33 posts
Fri 29 Jan 2010
at 03:23
  • msg #25

Re: XP

I think I've got something at home re XPs. I'll let you know in a few hours.
Legbreaker
GM, 34 posts
Fri 29 Jan 2010
at 11:16
  • msg #26

Re: XP

Yup, looks like I've something here. Damn file is corrupted though but I'm working through it.

Natasha has 13145 XPs and Jeremiah 11645 making them 4th and 3rd level respectively.

I'll post character sheets here shortly.
Legbreaker
GM, 36 posts
Thu 4 Feb 2010
at 11:20
  • msg #27

Re: XP

Note you're currently at the Marsh gate which is located on the western side of the city, just north of the southern internal wall from the south.
The Dukes gate is on the eastern side, just north of the northern internal wall.
Natasha
player, 5 posts
Fri 5 Feb 2010
at 10:19
  • msg #28

Re: XP

Some guy bothered to do an interactive map (wave the mouse over a red dot to see location name)

http://melkot.com/locations/cogh/cogh.html

could be useful
Legbreaker
GM, 40 posts
Sun 7 Feb 2010
at 04:19
  • msg #29

Re: XP

Jeremiah:
Does the bartender look like a known race to us? Ogre, Giant, or just a carbon copy of Ai?

He looks to be basically just a REALLY big human although one of the more homely ones...
Natasha
player, 7 posts
Sun 7 Feb 2010
at 05:02
  • msg #30

Big fella

Righto, well we're not size-ist, so we'll order a meal from the nice lady then go over and ask the big man for accommodation.
Legbreaker
GM, 41 posts
Sun 7 Feb 2010
at 05:16
  • msg #31

Re: Big fella

So go post that IC....
Jeremiah
player, 17 posts
Sun 7 Feb 2010
at 05:18
  • msg #32

Sheepish

Ah,... we're still i OOC aren't we?  .... Baaaa....
Joan Ofdark
player, 2 posts
Mon 8 Feb 2010
at 00:57
  • msg #33

BAD map

really don't like the new map. Vomiting over...can we have the old one back?
Legbreaker
GM, 43 posts
Mon 8 Feb 2010
at 01:09
  • msg #34

Re: BAD map

Umm, what old map?
Legbreaker
GM, 44 posts
Mon 8 Feb 2010
at 01:10
  • msg #35

Re: BAD map

Joan Ofdark:
OOC, what time of day is it? I did not get to post after the gate due to a dying computer, but would we have had a chance to do any shopping first?

Well, considering you're sitting down to the evening meal.....

What did you wish to buy?
Brutus
player, 6 posts
Mon 8 Feb 2010
at 13:07
  • msg #36

Shopping

I am sure I saw a map of Greyhawk there before...

I would like to find some magic daggers, +1 or +2 if I can afford it...and a +1 spear or short sword.
Legbreaker
GM, 45 posts
Mon 8 Feb 2010
at 13:14
  • msg #37

Re: Shopping

Good luck with that....
Brutus
player, 7 posts
Mon 8 Feb 2010
at 13:37
  • msg #38

Re: Shopping

Come on, the biggest city in the land does not have anywhere to sell the most basic magic weapons? Excuse me if that sounds a bit ridiculous...
Legbreaker
GM, 46 posts
Mon 8 Feb 2010
at 13:56
  • msg #39

Re: Shopping

Maybe it does, but you're not about to just stumble upon them after less than an hour in the city and strolling just a few hundred yards...
It's not like they're being given away on every street corner.
Brutus
player, 8 posts
Tue 9 Feb 2010
at 00:46
  • msg #40

Re: Shopping

OK, then we will be looking for them.
Legbreaker
GM, 47 posts
Wed 10 Feb 2010
at 11:33
  • msg #41

Re: Shopping

Dead tired. Will update tomorrow as soon as I can.
Jeremiah
player, 21 posts
Tue 16 Feb 2010
at 02:49
  • msg #42

Re loose ends

we still have stuff from the last adventure to offload don't we? Lute, notes etc.
Legbreaker
GM, 49 posts
Tue 16 Feb 2010
at 02:53
  • msg #43

Re: Re loose ends

Lute yes. Notes no.
The notes (from memory) contant vital clues regarding the Red Death although I think you might have some more song notes which are potential sale items.
Natasha
player, 9 posts
Tue 16 Feb 2010
at 02:57
  • msg #44

Re: Re loose ends

Sure do remember there being song notes. Could be worthless, but maybe someone's keen. I've started asking around, beginning with Thraydin.
Legbreaker
GM, 50 posts
Mon 22 Feb 2010
at 04:05
  • msg #45

loose ends

How are we looking for Tuesday evening for a bit of face to face?
I'm out of town next week from the 3rd to the 10th (Wednesday to Wednesday).
Legbreaker
GM, 51 posts
Fri 26 Feb 2010
at 02:51
  • msg #46

Re: loose ends

From what you've seen, Tristan is on the right track. Although a handful of people have been seen in armour and carrying weapons, they are by far the exception rather than the rule. Armed and armoured people attract a LOT of attention in the city.

The standard for adventurer types seems to be more along the lines of plain civilian clothes and perhaps a single sidearm such as sword or mace. A dagger or other small weapon could of course be carried concealed about the body, but if searched by the guard for some reason, one could potentially be in trouble for carrying a concealed weapon...

There is nothing to say you can't wear armour though, as long as you don't mind people staring and pointing fingers at you everywhere you go.
Joan Ofdark
player, 6 posts
Sat 27 Feb 2010
at 00:49
  • msg #47

Re: loose ends

Joan and Brutus have known each other for a while, the looks are nothing special. Brutus comes from Elredd...so it is odd for him to EVER be without a weapon. Similar for Joan...They paid the swordtax for a reason, and they intend to maintain that. Healty Paranoia has kept them alive thus far, and it should not be abandoned because of a few kids staring...even if they are older kids!
Legbreaker
GM, 54 posts
Sat 27 Feb 2010
at 04:08
  • msg #48

Re: loose ends

The answer to your question is fairly obvious.
quote:
Four armed and armoured guardsmen enter, their faces showing little amusement at the delay.

Brutus
player, 16 posts
Sat 27 Feb 2010
at 04:41
  • msg #49

Re: loose ends

In Brutus defence, gaurds are often hired by merchants and basically anyone wanting some defence. It would be wrong to assume that just because he is a gaurd he is part of the town gaurd. Especially considering where he is from.
Legbreaker
GM, 55 posts
Sat 27 Feb 2010
at 05:55
  • msg #50

Re: loose ends

They're dessed and equipped identically to the gate guards from the previous evening. Insignia and just about everything else is the same. It's a fair and reasonable assumption they are city guards.
Think of them as policemen - would real policemen take kindly to impostors especially on a main thoroughfare in daylight?
Brutus
player, 17 posts
Sat 27 Feb 2010
at 10:04
  • msg #51

Re: loose ends

Possibly not, but the policeman concept is still fairly new to Brutus...at least, trustworty policemen! And policemen would have no hesitation in showing ID...they usually would not wait to be asked.
This message was last edited by the player at 11:36, Sat 27 Feb 2010.
Legbreaker
GM, 56 posts
Sat 27 Feb 2010
at 10:44
  • msg #52

Re: loose ends

They're wearing their I'd....
Brutus
player, 18 posts
Sat 27 Feb 2010
at 11:35
  • msg #53

Re: loose ends

That is not even acceptable here, where there is comparitively MORE law and order...theoretically, any way. Much less in a place where there exist illusions, etc. There it no way that would pass as ID, unless they had a very distinct coat of arms on thier shields or breatplates. Normally, only knights, diplomats and the like had such distinct clothing or heraldry, as it does not come cheap. Hence, this would not be normally part of the uniform of regular gaurdsmen, though, so I have assumed it is present in this case, as it has not been mentioned.
Legbreaker
GM, 57 posts
Sat 27 Feb 2010
at 12:38
  • msg #54

Re: loose ends

It's a middle ages style society with magic thrown in (which at best is frowned upon within the city) and you want foolproof ID's like only became common in the 20th century?
Not going to happen.

The guards wear a uniform. That's their identification. If anyone is caught impersonating a guard, the penalty is severe.
Brutus
player, 19 posts
Sun 28 Feb 2010
at 07:55
  • msg #55

Re: loose ends

Hmm, yes MODERN ID's are Modern, but ancient societies still had various forms of ID, as I mentioned. So how do they stop people with similar clothes acting as gaurds? In most places, there is a decree carried by the town gaurd from the monarch that they are acting in his place. This is the sort of thing Brutus would be used to, and certainly what would have been the nor in a place like Elredd, where uniforms ment somewhat less. Or a signet ring, or some such thing if the person was not of sufficient rank to justify proper heraldry.

At any rate, if the uniform is it here, Brutus would nonetheless be expecting more, given his background. And I am sure the town gaurd in a city that is significant as this had met plenty of such people before, and they would be wise enough to know it would be in thier interest to have something simple, even if it's sole purpose was to ease dealings with out-of-towners such as Brutus.
Legbreaker
GM, 58 posts
Wed 30 Jun 2010
at 14:20
  • msg #56

Re: loose ends

Sooooo, how do people feel about meeting, oh, I don't know, "death"?
Joan Ofdark
player, 7 posts
Thu 8 Jul 2010
at 15:08
  • msg #57

Re: loose ends

In reply to Legbreaker (msg #56):

Meeting death? As long as it is not ours, we don't have too many problems...
Legbreaker
GM, 59 posts
Fri 9 Jul 2010
at 04:28
  • msg #58

Re: loose ends

Well, not yours, but not theirs either really.
But Death all the same...

:D
Joan Ofdark
player, 8 posts
Sun 11 Jul 2010
at 06:48
  • msg #59

Re: loose ends

For that I think we will have to wait and see...Joan is never in a hurry to meet death!!

So, the odds for this week? I give 3:2 against...
Legbreaker
GM, 60 posts
Sun 11 Jul 2010
at 13:17
  • msg #60

Re: loose ends

100:1 against cancellation and about 3:1 against Tristan being late.
Yes, that's right, I'm saying he'll be on time....
Joan Ofdark
player, 9 posts
Sat 17 Jul 2010
at 12:33
  • msg #61

Re: loose ends

Well, if changing the day does not count, he was not very late!
Brutus
player, 20 posts
Wed 21 Jul 2010
at 01:24
  • msg #62

Re: loose ends

While Joan is researching ressurection spells, Brutus will learn what new spells he can. Only understanding darkness seemed dark to him (85% chance).

He will also buy new spell books of the minimum size for regular spell books (approximately 100gp weight, as per Xanes spell books, which fitted into his Haversack). Perhaps he would buy these in Rauxes to make travel easier.

He will then scribe into them, using 1 book per level, spells from levels 1 to 4 from both Xane and Temperance. Costs as per unearthed Acana.

He will then attempt to sell Xanes Books lvls 1-4 to recover costs. UA costs are given below.
Lvl 1 10000 gp
Lvl 2 19000 gp
lvl 3 28000 gp
lvl 4 33000 gp

Total UA value, 90,000, enough for a scroll of resurrection!

Gotta say, you totally abused that Symbol of dischord. If Brutus NEVER used his fighter abilities when facing vampires or Liches, when his own life is in danger, there is absolutely NOTHING in the spell that says he would use it even if the spell made him HATE the paladins and he failed every roll! The taking over his mind as you suggested simply is not in that spell description...it cannot make him see the others as any worse that an undead trying to kill him, and even that would be extreme! Especially if there is only a 50% chance that we were to even attack each other, (a roll we never made!) Brutus should be lvl 4, needing 1 XP for lvl 5 now...
Brutus
player, 21 posts
Wed 21 Jul 2010
at 02:06
  • msg #63

Re: loose ends

Did we decide if Bracers and ring of protection combine for armour class?
Legbreaker
GM, 61 posts
Wed 21 Jul 2010
at 04:37
  • msg #64

Rules

DMG page 8:
As this book is the exclusive precinct of the DM, you must view any non-DM player possessing it as something less than worthy of honorable death. Peeping players there will undoubtedly be, but they are simply lessening their own enjoyment of the game by taking away some of the sense of wonder that otherwise arises from a game which has rules hidden from participants.
It is in your interests, and in theirs, to discourage possession of this book by players. If any of your participants do read herein, it is suggested that you assess them a heavy fee for consulting "sages" and other sources of information not normally attainable by the inhabitants of your milieu. If they express knowledge which could only be garnered by consulting these pages, a magic item or two can be taken as payment - insufficient, but perhaps it will tend to discourage such actions.

PHB page 8:
THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER
CAMPAIGN

Captialisation as per the book.

Therefore, ALL GM statements stand.

Blank spell books are NOT commonly available. The materials usually are however.
Therefore somewhere is needed to work in to create the book from the materials and then transcribe spells (1 day per spell level I believe). This is not something that can be done while on the road.

Also, as said last night, there is NO WAY full value will be received for the books. Nobody besides small countries and larger have the available funds. Remember, the vast majority of people are lucky to be paid a few gold in a whole year!

Bracers and rings do combine. Bracers, rings and shields do not.
Brutus
player, 22 posts
Wed 21 Jul 2010
at 06:34
  • msg #65

Re: Rules

The book I was referring to was the PLAYERs handbook, actually, which states the spell abilities. Consistancy is a key element to fun of any RPG, and it was for that reason that rulebooks (which are guidebooks to aid with consistancy really) were made. Hence, the quote you mentioned, taken from the DMG, (which I have refrained from quoting) is not relevant. So my statement that you abused the symbol royally stands, as it is information readily accessable to a player, or even a character with some study! The quote from the PHB we have heard many times, but there are also less quoted parts, such as "There is a need for a certain amout of uniformity from campaign to campaign". I know the GM's decision stands, but the decision abused the spell (and hence the rulebook) in a way we are never able to do, and that is hardly considered fair. And that is my point, nothing more. Moving on...

I understand that such quantities of gold are not commonplace, and these transactions and the writing of new books would be done over time as time permits, while others are looking for ressurection spells. I also understand we may not get full price, but with time we can look for buyers in multiple cities (whilst looking for ressurection scrolls) who may get close to the price, or perhaps willing to exchange them for a scroll.

Noted with Bracers and rings, thanks.
Joan Ofdark
player, 10 posts
Sun 25 Jul 2010
at 22:19
  • msg #66

Stronghold

Another matter, and one that could provide a nice side adventure, Joan is 8th approaching 9th lvl. She will be interested in constructing a stronghold, considering the complete lack of temples to Celestia she has come across in her travels.

As such, she would like to look for a place, considering the following priorities in order:

-On a dangerous section of a major trade route. Or where she could open a new trade route.
-A rocky island or hilltop/mountaintop.
-A days travel to a major centre without a temple of Celestia, such as Greyhawk.

At this point she is looking to get everything ready, including permission from her superiours. She is also interested in training other young clerics of Celestia.

Investigations into this are being done in parallel with other investigations, such as ressurecting a certain paladin. Please let me know what is found.
Natasha
player, 15 posts
Mon 26 Jul 2010
at 01:44
  • msg #67

Re: Stronghold

sooooo
have we distributed goodies and gold for the module and decided where to go now?
do we need to bring anything special tomorrow?
modified character sheets, a tombstone with a comical header etc...
what level is Mr pleb? is he to train a week or two and be gone from this bedragghled party (remembering one can train but once, and the trainer is *ahem*, for want of a better word, dedded)

and what's the go with the adventure? do we hve an on the road event, a small module or a separate series to do now?
Legbreaker
GM, 62 posts
Mon 26 Jul 2010
at 01:49
  • msg #68

Re: Stronghold

Strongholds are a good idea - if you have the funds (damn things are EXPENSIVE!!!)
Another issue is time. Chances are Joan would need to take a break from adventuring to supervise contruction, or alternatively pay an exhorbitant fee for somebody else to supervise plus arrange regular (once per week, or perhaps per month) contact via magical means to ensure things don't go off track (very easy for funds to be "misdirected" for example.

I'm still considering the rammifications of resurection, but as the next phase is aimed specifically at Palidins it's probably a very good idea to get him back on his feet. There may also be a side trip to deal with Natasha's lost levels, Brutus' lack of experience and the party as a whole's lack of magical weaponry.

Basically the party has a VERY long way to travel from Rauxes to the next stop - a LOT can happen on the journey....
Natasha
player, 16 posts
Mon 26 Jul 2010
at 02:41
  • msg #69

Re: Stronghold

and how about sir pleb?
Legbreaker
GM, 63 posts
Mon 26 Jul 2010
at 02:46
  • msg #70

Re: Stronghold

What about the pleb?
He's, well, just a pleb....
This message was last edited by the GM at 02:47, Mon 26 July 2010.
Joan Ofdark
player, 11 posts
Mon 26 Jul 2010
at 02:48
  • msg #71

Re: Stronghold

Yep, that is what I understood. I was thinking that a lesser cleric of celestia could supervise, and be given a position in the building once it was finished. With regards to the finances, the spellbooks are worth heaps, and while a buyer will be needed, they should provide plenty of funds if sold properly.

I have a basic design that costs, using DMG because that is the only place for such costings I know of, about 37k gold, plus some mundane equipment. It is pretty much a small keep only, and it may need to be made bigger. I know that this varies with a lot of factors, but it is a starting number. Initially, only making preparations, however.

It would be good to get him back on his feet. Surely there is someone on the planet willing to resurrect a paladin who died killing a lich! And perhaps restoring him as well...
Legbreaker
GM, 64 posts
Mon 26 Jul 2010
at 02:57
  • msg #72

Re: Stronghold

Somebody, yes. Finding them is the big problem....
Natasha
player, 17 posts
Mon 26 Jul 2010
at 03:05
  • msg #73

Re: Stronghold

for shame guys, for shame on us all... I have class (am home though 'cos the techies are fixing my phone line all impromtu like), sam is in class, no doubt supposed to be using his high powered CAD machine for good (i.e, actual CAD, not rpol) and andrew is supposed to be striving his best for the good of the company. we three slackers are... but tech work must be done, sam can multi task, and andrew seems to just produce money by simply existing in the office, presumably with a whip to encourage the others...
Legbreaker
GM, 65 posts
Mon 26 Jul 2010
at 03:12
  • msg #74

Re: Stronghold

I have a work experience girl at my beck and call for the next few days....  :P
Hmm, work experience...that's another term for slavery isn't it?  :D
Natasha
player, 18 posts
Mon 26 Jul 2010
at 03:27
  • msg #75

Re: Stronghold

niiice. 1 to 10?

also just finished that article. i like the idea of post ressurrection disorders. which do you think is more fun - absolute and undwindling frothing at the mouth holy warish rage against the undead, or a smokey-the-bear-esque penchant for pausing the game to deliver frank and helpful monologues about fire danger to all the kiddies watching?
Joan Ofdark
player, 12 posts
Mon 26 Jul 2010
at 03:45
  • msg #76

Re: Stronghold

Multitasking does well. Does that mean you will not be here at 2?

The rage against undead sounds like fun...

I have even managed to make up an excel spreadsheet of the stronghold, complete with floor by floor plans, and cost listings! Stables included, but accommodation is not so flash! Has accommodation for 96 plebs gaurds, 24 workers 12 clerics and 12 officers. 5 rooms for us, and even our own tavern, as Celestia is a god of travellers!

Andrew, does she do ANYTHING you tell her? Shame on you for trying that out...lol
This message was last edited by the player at 03:46, Mon 26 July 2010.
Legbreaker
GM, 66 posts
Mon 26 Jul 2010
at 04:51
  • msg #77

Re: Stronghold

In reply to Natasha (msg #75):

About a 8.5. 18 and has a boyfriend though dammit! :(

Disorders? Ummm, I have to admit I skimmed that part...

Does anything work related... Anything else might get me in a LOT of hot water. :(
Brutus
player, 23 posts
Tue 27 Jul 2010
at 00:53
  • msg #78

Re: Stronghold

I assume we are still on for today?
Legbreaker
GM, 67 posts
Tue 27 Jul 2010
at 02:30
  • msg #79

Re: Stronghold

As far as I'm concerned, yes. I'm down a car for the rest of the week (catching the bus home tonight) so unable to provide transport for Simone.
Veres
NPC, 25 posts
Tue 27 Jul 2010
at 02:40
  • msg #80

Tonight

Ok, then. I don't think I have her number, so if she calls, I can give her and you a ride tonight by taking the other car. But I will have to pick up Karina first, and I expect I will have plenty of time to have tea with her as well. We should be done around 6:30, though, so i can take whoever then.

What happened to the car?
This message was last edited by the player at 02:41, Tue 27 July 2010.
Legbreaker
GM, 68 posts
Tue 27 Jul 2010
at 03:52
  • msg #81

Re: Tonight

Simone's number is
I finish here at 5, so it's easier for me to bus it home. Car is in getting the door fixed.
Veres
NPC, 26 posts
Tue 27 Jul 2010
at 03:56
  • msg #82

Re: Tonight

Ok, then. I spoke to Tristan, and he said barring a big argument, he will come, but I think the big argument is almost a sure thing, given history. Still, if he can manage to master bribery, it may be averted. Should see you guys there then about 6:30-7:30. I will call Simone when I am free.
Joan Ofdark
player, 13 posts
Tue 27 Jul 2010
at 22:35
  • msg #83

Next Week

Greetings

Assignments are ramping up considerably with Uni, and with 3 nights a week at work, I will probably have to take a break from D&D for a while. I will get my character sheets up to date and send them to you before next week, Andrew, but I will leave the magic weapons and armour so you will know what they had, and you can allow for it in your calculations until their stuff is returned (as I expect it will be).

Cheers
Natasha
player, 22 posts
Tue 24 Aug 2010
at 13:39
  • msg #84

Re: Next Week

I clearly didn't make the intention clear just now - she was to walk up to the door, rest the bow with the tip of the arrow just penetrating the hole, line up the stationary (presumably watching the corridor with their own weapon ready) target, take her time and nail the focker to the wall, not stay ten feet back and shoot into a tiny narrow gap in the hopes of the enemy miraculously becoming magnetised enough for the bolt to find them of its own accord.
What would you do?
If there's not a clear shot, why bother exposing self to fire? And presumably this guy is watching the corridor, so if his eyeball is in the vicinity of the window (has to be for him to get a clear shot) then shooting him in the eyeball should be the simple solution.
Legbreaker
GM, 76 posts
Wed 25 Aug 2010
at 05:42
  • msg #85

Re: Next Week

Natasha failed her move silently roll - VERY BADLY!
Chances are they knew she was there. I suppose I should have posted that she fired when she did because she saw the opponents fingers squeezing the trigger and needed to get in first.
Not that it matters now though....
Natasha
player, 23 posts
Wed 25 Aug 2010
at 14:08
  • msg #86

Re: Next Week

She would risk taking an arrow to get the shot she wanted, but next time i'll specify eh, moving right along
Jeremiah
player, 26 posts
Wed 25 Aug 2010
at 15:02
  • msg #87

Re: Next Week

We don't know directions so when I say 'goes left, right up or down' I mean those corresponding map dimensions in orientation as posted

OOC: The plan behind the actions is for Nat to use her monkly speed to investigate if the rest of the party is locked here. If not, we will release the captives later, but if so we will rescue them. Time is critical though - we have been seen. Hence Jer is trying an alternative route to wherever we need to go. Since he is relatively slow, and she fast, the two should converge soon enough.
Legbreaker
GM, 78 posts
Thu 26 Aug 2010
at 01:42
  • msg #88

Re: Next Week

North is up...
Joan Ofdark
player, 14 posts
Thu 26 Aug 2010
at 02:55
  • msg #89

Re: Next Week

Speaking of up, holidays next week...sort of. I can make it this Tuesday if it is cool for everyone, and Maybe next Tuesday. But it may be the last before the end of semester.
Joan Ofdark
player, 15 posts
Fri 27 Aug 2010
at 01:28
  • msg #90

Next Week only

Only this coming Tuesday, and next Tuesday we leave on Tuesday afternoon for a boat ride!
Legbreaker
GM, 79 posts
Fri 27 Aug 2010
at 01:44
  • msg #91

Re: Next Week only

Apparently Tristan is away this Tuesday. He's rather needed too - deep in the action at the moment with the rest of the party sitting on their hands waiting for "rescue"....
(not that they know they need it)
Veres
NPC, 27 posts
Sat 28 Aug 2010
at 02:43
  • msg #92

So no next week

OK, then. Will get some assingments done.
Jeremiah
player, 27 posts
Fri 3 Sep 2010
at 02:00
  • msg #93

Re: So no next week

Back (in Black) - where were we?
Brutus
player, 24 posts
Sun 19 Sep 2010
at 12:43
  • msg #94

Next week

Hate to be the party pooper, but I have 2 fairly big assignments due on Friday, and I will be fully Booked Thursday and Friday, and i have work on Wednesday and extra classes then as well so unless I have them close to done by Tuesday Arvo, don't think I can make it.
Prudence
player, 1 post
Mon 20 Sep 2010
at 08:20
  • msg #95

Re: Next week

I can probably make it this week, on one condition though! I am allowed to take an hour break to watch the season return of Glee?? :D
Legbreaker
GM, 82 posts
Mon 20 Sep 2010
at 10:05
  • msg #96

Re: Next week

NOOOOOoooooooo........!!!!!!
Natasha
player, 25 posts
Mon 20 Sep 2010
at 10:10
  • msg #97

Re: Next week

we're good here for tomorrow. Andrew's place (he has tv) at half past five
Prudence
player, 2 posts
Tue 21 Sep 2010
at 01:03
  • msg #98

Re: Next week

As I said, I'm only attending if I can watch it! Andrew, have you got a car, or am I bussing out?
Prudence
player, 3 posts
Tue 21 Sep 2010
at 01:07
  • msg #99

Re: Next week

My mistake, you're safe! It returns tomorrow night.. Damn it! Might have to crash at yours again, A. :D
Legbreaker
GM, 83 posts
Tue 21 Sep 2010
at 02:33
  • msg #100

Re: Next week

It's a bus job I'm afraid. No car available for the next couple of weeks until this damn car park is finished.
Crashing is optional. ;)
Brutus
player, 25 posts
Tue 21 Sep 2010
at 04:49
  • msg #101

Re: Next week

Start without me, I will come if I can, but will be late if at all. I will have to pick Karina up around 7ish regardless, but after that I will try. But no promises. Made good progress on asignment today, so that is good.
Legbreaker
GM, 84 posts
Tue 21 Sep 2010
at 05:03
  • msg #102

Re: Next week

Ok. Tristen is planning on 5.30, Simone will be about 6.30.
Legbreaker
GM, 85 posts
Sat 25 Sep 2010
at 06:14
  • msg #103

Re: Next week

We all good for Tuesday?

I'll update the map this weekend so you can see where the party went Sam.
Brutus
player, 26 posts
Sat 25 Sep 2010
at 06:34
  • msg #104

Re: Next week

Would be cool, but this week looks worse than last. I am guessing i will not be able to make it until after the 8th of October now.
Legbreaker
GM, 88 posts
Mon 4 Oct 2010
at 10:58
  • msg #105

Re: Next week

You still out Sam?
I think Tristan is too based on a conversation I had with him in the last day or two.
Which leaves just me and Simone.... Not really worth you running late again is it Simone?

I've got the maps updated, just need to upload them. The current one is somewhat "confusing" to say the least...
This message was last edited by the GM at 10:59, Mon 04 Oct 2010.
Brutus
player, 27 posts
Mon 4 Oct 2010
at 21:17
  • msg #106

Re: Next week

Hmmm, test next day at 9:00, another on Friday, 3 assignments due in the next 2 weeks. Yeah, I would say I will be out this week and next. The 2 weeks after looks like a real possibility though!
Prudence
player, 4 posts
Tue 5 Oct 2010
at 04:03
  • msg #107

Re: Next week

In reply to Brutus (msg #106):

Im not particularly fussed, but I should stay home and clean my uniform; we got in the mud today :D Next week it is, i guess :)
Legbreaker
GM, 89 posts
Tue 5 Oct 2010
at 05:38
  • msg #108

Re: Next week

Next week it is.
Get on and finish your assignments Tristan!
Legbreaker
GM, 90 posts
Mon 11 Oct 2010
at 11:43
  • msg #109

This week

What's the plan lady and gentlemen?

I'm guessing you're still out Sam. How about you Tristan?
Legbreaker
GM, 91 posts
Mon 11 Oct 2010
at 11:56
  • msg #110

Re: This week

I'm thinking of going to see the latest Resident Evil movie Friday night....
Better than staying home by myself...
Brutus
player, 28 posts
Mon 11 Oct 2010
at 22:57
  • msg #111

Re: This week

Greetings

Yep. Big presentation tomorrow. Hey, Prudence, you get to play Multi-User Dungeons? (MUD), as part of uni? Soooo coool, if nerdy!

I do like the idea of the latest resident Evil movie, Karina has already said we can go watch it, but she is not so keen. But after next Monday, if it is all the same for you guys, or Saturday during the day, as I start work at 5:00...
Prudence
player, 5 posts
Tue 12 Oct 2010
at 03:33
  • msg #112

Re: This week

I'm confused (no surprise there). What is going on?
Legbreaker
GM, 92 posts
Tue 12 Oct 2010
at 03:52
  • msg #113

Re: This week

At this stage it appears to be nothing. I think Tristan is flat out this week like Sam.
Next week though appears to be a definate!
Brutus
player, 29 posts
Tue 12 Oct 2010
at 05:51
  • msg #114

Re: This week

You said last week you got in the mud...:)

I will not be able to play tonight. But yes, next week looks very Good!
Prudence
player, 6 posts
Tue 12 Oct 2010
at 06:02
  • msg #115

Re: This week

In reply to Brutus (msg #114):

Ohh! Wow it has been a while. I left Uni a while back and am now doing a Cert II in Conservation and Land Management! :D

Okai, I'm following now.
Legbreaker
GM, 93 posts
Tue 12 Oct 2010
at 22:24
  • msg #116

Re: This week

Prudence:
Okai, I'm following now.

That'd be a first! :D
Joan Ofdark
player, 16 posts
Wed 13 Oct 2010
at 01:36
  • msg #117

I'm following now

Now, now, Andrew, no need to be mean! It must be the GM coming out in you...lol
Legbreaker
GM, 94 posts
Mon 18 Oct 2010
at 03:40
  • msg #118

Re: I'm following now

We on for tomorrow?
Brutus
player, 30 posts
Mon 18 Oct 2010
at 08:32
  • msg #119

Re: I'm following now

I am up...
Prudence
player, 7 posts
Mon 18 Oct 2010
at 08:58
  • msg #120

Re: I'm following now

I am not so sure. I have to be in Kings Meadow (?) before 8.30am Wednesday.
Legbreaker
GM, 95 posts
Mon 18 Oct 2010
at 09:34
  • msg #121

Re: I'm following now

That can be arranged....
Prudence
player, 8 posts
Mon 18 Oct 2010
at 09:58
  • msg #122

Re: I'm following now

There is a bus from town at 7.55am or 8.05am. As long as I make it there by that time, I should be fine. Preferably the first one since I have no idea where the place is that I am to be at.
Brutus
player, 31 posts
Mon 18 Oct 2010
at 11:03
  • msg #123

Re: I'm following now

Can provide a lift back.
Prudence
player, 9 posts
Mon 18 Oct 2010
at 11:08
  • msg #124

Re: I'm following now

Thank you, but I sort of became accustomed to staying at Andrew's pace. Let me work out something and I will let you guys know. Chances are that I will attend tomorrow night, but cannot be sure on the time as it depends on work.
Brutus
player, 32 posts
Mon 18 Oct 2010
at 11:34
  • msg #125

Re: I'm following now

Oooh, I see. Sorry, din't mean to get between you two.

[Backsteps now] :)
Legbreaker
GM, 96 posts
Mon 18 Oct 2010
at 13:14
  • msg #126

Re: I'm following now

For some unknown reason she likes sleeping on my lounge. Makes absolutely no sense to me.
I can drop you off in Kings Meadows in the morning if you like.
Prudence
player, 10 posts
Mon 18 Oct 2010
at 20:43
  • msg #127

Re: I'm following now

There is a good reason! Anywho, I'll see you guys tonight, and Andrew, that would be amazingly splendid if possible. As I said, not sure which bus I'll be out on tonight.
Legbreaker
GM, 97 posts
Mon 18 Oct 2010
at 22:22
  • msg #128

Re: I'm following now

Ok, I should be there about 5.30 although I do need to stop at the shops for a moment on the way.
Brutus
player, 33 posts
Tue 19 Oct 2010
at 00:23
  • msg #129

Rpol

See you guys at 5:30-6:00 then. Hey Andrew, how did you post the graphics in RPOL?
Legbreaker
GM, 98 posts
Tue 19 Oct 2010
at 02:14
  • msg #130

Re: Rpol

<src img=
Then type in the web address of the picture and close the line. Using the help menu will show you a few tricks like justifying left, right, centre, etc.
I use photobucket.com to host the pics and link to there (hit "quote" on one of them to see the full code).
Brutus
player, 34 posts
Tue 19 Oct 2010
at 02:43
  • msg #131

Re: Rpol

Ah, I see. I need to look for a host. I feel like a parasite saying that...
Legbreaker
GM, 99 posts
Tue 19 Oct 2010
at 03:13
  • msg #132

Re: Rpol

Photobucket is good - cheap (aka "free"), allows hotlinking, and plenty of storage capacity.
Veres
NPC, 28 posts
Tue 19 Oct 2010
at 04:16
  • msg #133

Re: Rpol

tristan said he probably won't make it tonight. We still up?
Legbreaker
GM, 100 posts
Tue 19 Oct 2010
at 04:49
  • msg #134

Re: Rpol

Might as well.
Brutus
player, 35 posts
Tue 19 Oct 2010
at 04:58
  • msg #135

Re: Rpol

Cool. see you at 5:30-6:00 then
Legbreaker
GM, 101 posts
Mon 25 Oct 2010
at 11:15
  • msg #136

Re: Rpol

We on for Tuesday?
Brutus
player, 36 posts
Tue 26 Oct 2010
at 02:56
  • msg #137

Re: Rpol

2 exams this week. Sorry, have other priorities...
Legbreaker
GM, 102 posts
Fri 14 Jan 2011
at 03:35
  • msg #138

Re: Rpol

WITHDRAWALS!!!!

We'll have to reassess the ideal day once everyone is back and knows their study/work roster.
The next stage includes all sorts of fun situations for killing, maiming and destruction. Who knows, the party might even get their turn to dish some out....
Brutus
player, 37 posts
Fri 14 Jan 2011
at 07:21
  • msg #139

Re: Rpol

Greetings

Understand about withdrawals, but not suffering from it! Shadowrun 4thed is also not a bad change of scenery. Did you drop over to tynehouse (The game Tristan and I are playing here, 3.5 ed) to read how tristan nearly drowned his party :D?

Thanks for the cookbook...I was almost expecting something seedy around page ##, but it look cool.

Karina is joining me in Melbourne (finally) today, and Tristan and Marke are moving house this weekend if you get too bored!

Best Regards
Sam
Jeremiah
player, 28 posts
Tue 18 Jan 2011
at 07:02
  • msg #140

Re: Rpol

Jer thinks we should rpol this game as well. Sam knows the ropes, it is more than feasible. I miss this game :(
Legbreaker
GM, 103 posts
Thu 20 Jan 2011
at 01:15
  • msg #141

Re: Rpol

Yep, been lurking over there for a few months now. Been short of time to keep up with the handful of games I'm in already though.

Rpoling the next section could be difficult though given, well a number of factors which must remain secret. Could use the time to carry out some admin tasks while in town though - should have a couple of in game days to sort things out before the next mandated encounter.

Helped Maki and Tristan move actually. My legs have never been so sore! you wouldn't believe it, but nearly everything they had in their house actually fits nicely in their 1 bedroom unit! :O Doesn't even look crowded (or won't once they've actually put things away in cupboards, etc).

The cookbook is an unauthorised copy - Mr Oliver is probably loosing a mint in royalties!
Jeremiah
player, 29 posts
Thu 20 Jan 2011
at 07:07
  • msg #142

Re: Rpol

Cool, so what admin stuff shall we do?
Legbreaker
GM, 104 posts
Sun 23 Jan 2011
at 07:39
  • msg #143

Re: Rpol

Motivation, wherefore art thou?  :(

How's the character sheets looking? Up to date?
Any equipment anyone needs to acquire?

Bear in mind that the Caravan you arrived with is due to leave in approximately one week. Also worth noting is the contract you all signed to act as additional security for the caravan.
The pay is good though - 100gp per person, payable on completion.

What's that you say? You signed on as passengers and not security? You should have read the fine print then.....
Jeremiah
player, 30 posts
Wed 26 Jan 2011
at 08:13
  • msg #144

Re: Rpol

Since we got back to town and now we're not outcasts, will the sheriff, head copper or city council give us back our gear?
Joan Ofdark
player, 17 posts
Wed 26 Jan 2011
at 13:03
  • msg #145

Re: Rpol

I am pretty rusty, how about an update on the full current situation?
Jeremiah
player, 31 posts
Thu 27 Jan 2011
at 06:17
  • msg #146

Re: Rpol

aaaaaannnnndddddrrrrreeeeewwwwwwwwwwww
Legbreaker
GM, 105 posts
Sun 30 Jan 2011
at 12:40
  • msg #147

Re: Rpol

*sigh*

I would have thought you could all talk amongst yourselves, you know, just like the active PCs would have discussed what happened with the two who stayed in Nimborten.

Oh well...

Castle Hydell consisted of 3 underground levels. The ground level held only a stable, carriage house and small storage shed besides the still strong walls and gates.

The 1st level consisted mainly of guard stations and "showing rooms" for Slinks. The latter rooms are where the three acting buyers (Brutus, Prudence and pleb) were blindfolded and taken to. Natasha and Jeremiah found them there after about an hour or so.
Also on the 1st level was a shambling mound, apparently named "Shambles" appropriately enough by the guard commander (a half elf Fighter/Mage) and his Adjutant.

The 2nd level was quite confusing for a while, right up until the mirror image illusion was worked out. One this level were found a temple previously dedicated to the good god of the sea, Ahto, but defiled and reconsecrated to the evil elemental good of the sea, Olhydra. Also found was an old guard Sergeant, dressed (barely) in an old stained singlet and watching a small box with a chalk picture drawn on it. A full ashtray was under one hand, and the other held a fairly average quality beverage, similar to the other half dozen in an iced box by the side of his armchair.
Furthermore, a "morgue" was found:
quote:
The room is chilly and smells odd, very odd. Cot-sized stone blocks are arranged in neat rows. You quickly count five rows of four blocks each — 20 blocks. Atop each block lies the corpse of a humanoid creature. It seems that all the sentient races are represented here and there is even the huge corpse of an ogre. All the bodies are spotlessly clean and none show signs of decay, although their death wounds are visible. Some appear to have been malnourished and tortured before they died.

Additionally a large number of skeletons and zombies were found (and destroyed) along with a female human cleric/shapechanger.

The 3rd level was almost fatal. Although much smaller in footprint than the other two, it contained much evidence of it's recently fled inhabitant's nature. A well stocked illusionists laboratory, quickly stripped of anything portable and worth more than a few coins was discovered, along with what was apparently the illusionist himself in bed with his wife. The party (what remained of it, the pleb having been drained back to 0th level and wisely electing to head back up to the surface to tend to the horses) boldly attacked, their weapons inflicting grievous wounds upon the wand wielding illusionist. Every last member of the party fell victim to it's firey bursts, regaining consciousness a while later with not a single scorch mark upon them....

Further exploration showed that those that had not been killed in the first hours of the party's intrusion, had wisely grabbed whatever valuables they could lay their hands on and fled.
Joan Ofdark
player, 18 posts
Mon 31 Jan 2011
at 07:51
  • msg #148

Re: Rpol

Joan is not happy about missing out on the action, nor is she happy with the less than conclusive results. Having regained strength, the party examines what they will keep and what needs to be sold. Given that Joan never gave up her gear, nor was she involved with the parties action (her only action being to try to leave town to recover) she still has her stuff. The rest of the group, Brutus and Gerty, will try to recover whatever was taken. I will assume that my character sheets and cart sheets contains whatever I get to keep at the end of the adventure.

PS, my pleb was not drained, but failed a save vs fear and ran out, and was too scared to re-enter. Not sure if that is waht you were referring to below.

With regard to the contract that Brutus and Joan signed, they did read the fine print, they just crossed out that section, since they were just travellers with a cart of their own!
Legbreaker
GM, 106 posts
Mon 31 Jan 2011
at 10:22
  • msg #149

Re: Rpol

It was Jeremiah's last surviving Paladin pleb. Yours, the female ranger, stayed well out of the entire affair.
As for what gear you have, I'll have to review. The items that were confiscated by the court are gone though, for now at least. Application will need to be made through one or more upstanding citizens (hopefully council members if you can get your hands on one) to try and get it back.
The good news is though that there was a substantial haul of goodies recovered. and LOTS of cash (if my memory is correct). Might be a few days without a full set of equipment, but between application to the court and buying replacement gear you'll soon be back and overloaded.
Jeremiah
player, 34 posts
Tue 1 Feb 2011
at 07:30
  • msg #150

Re: Rpol

Having brilliantly and single-handedly brought our party to the present by exclusive use of my good friend MacGyver's pocket knife time-machine, we, gentlemen, are free to proceed...

You're welcome, you"re welcome
<bows, exits stage left, spotlight is turned off and curtains close in the OOC theatre. Jeremiah walks calmly backstage munching some popcorn and signing autographs, then re-enters the game stage>
Jeremiah
player, 37 posts
Fri 4 Feb 2011
at 06:20
  • msg #151

Re: Rpol

Do cloaks even stack with magical armor or monkliness w/ bracers? My guys might express interest if so, but I have my doubts...
Legbreaker
GM, 109 posts
Fri 4 Feb 2011
at 10:22
  • msg #152

Re: Rpol

Depends on a number of factors.
Legbreaker
GM, 110 posts
Sat 5 Feb 2011
at 13:10
  • msg #153

Re: Rpol

Brutus:
Are those eyes of purification or petrification?

What you see is what you get...
What? You never heard of Eyes of Purification before? Try 'em out, see what happens... :P

Note that the Cloak of Protection +2 is human sized, and can be combined with rings, bracers, or leather armour.

The Cloak of Elvenkind will only fit a dwarf, a gnome or a large halfling.

The spell "Conjure Earth Elemental on the magicuser scroll is a 5th level spell as per the books....
Brutus:
That +2 Dagger looks interesting. Oh, wait, I am using one, and a plus one. Are they the same ones?

Umm, not having seen said character sheet in quite a number of months, I couldn't say. Gut feeling is no, it's an additional one.
Brutus:
The ring of levitation...is that the one on Joan?

No, it's definitely a new ring.

I've added in 8 scroll cases below the staff of curing which I'd missed (they were in the case with the staff). Note that the staff of curing does not have a command word available (has to be discovered by other means.

Recharging the staff, and other charged items will require IC character research. This will require both time and money to be devoted to the task. Both of these resources are probably a little short at the moment.
Joan Ofdark
player, 21 posts
Sat 5 Feb 2011
at 22:27
  • msg #154

Re: Rpol

Considering we paid quite a price (apparently) to have the items identified, the nature of the eyes of purification and it's basic effects should be known, otherwise how would he be able to tell us what it was? Hence, we will ask about that.

Joan is still wanting the staff of curing. It is in all of our interests to research how to recharge it, given that it will proably be used on everyone, more or less equally.

Brutus is definitely interested in a second Dagger +2 then, and the ring of levitation, and the scrolls, plus a scroll case to store them all in. Non-magical scroll cases, or someting identified there as well?

What about XP?
Legbreaker
GM, 111 posts
Sun 6 Feb 2011
at 04:42
  • msg #155

Re: Rpol

Joan Ofdark:
Considering we paid quite a price (apparently) to have the items identified, the nature of the eyes of purification and it's basic effects should be known, otherwise how would he be able to tell us what it was? Hence, we will ask about that.

Look at the Identify spell description again....
It does not tell everything about an item. It has serious time restrictions. It takes a caster 8 hours to recover. In fact, you're lucky to even know the exact pluses on weapons and armour.
Also, considering several items were cursed HEAVILY!!! or poisoned, or simply had a bad effect when used / identified (take the necklace of strangulation for example and tell me they don't deserve a little slack).
Oh, and that doesn't even take into account that the party has only been back less than three days - that's a lot of Identify spells in a short space of time.
Joan Ofdark:
Joan is still wanting the staff of curing.

A good idea. Even without the command word to activate it, it's still a big stick suitable to thumping heads with. Who knows, you might even find the command word one day.
Joan Ofdark:
Brutus is definitely interested in a second Dagger +2 then, and the ring of levitation, and the scrolls, plus a scroll case to store them all in. Non-magical scroll cases, or something identified there as well?

There's certainly plenty of cases laying about (one cleric spell scroll in each of 8 cases found with the staff, all bone).
Joan Ofdark:
What about XP?

Loads of magic items not enough for you!? :O
Legbreaker
GM, 112 posts
Sun 6 Feb 2011
at 05:19
  • msg #156

Re: Rpol

Natasha:
'Shall we see what is available to buy in the way of oh, say, restoration scrolls for a vampire drained lady?'

Small problem. The time in which a Restoration spell is effective has expired.
Happened a long, long, long time ago.

On the bright side, you can always hope to find a Wish spell. :P
Legbreaker
GM, 113 posts
Sun 6 Feb 2011
at 06:38
  • msg #157

Re: Rpol

Jeremiah:
"In the event of us not getting our kit back, I'll ask for the shield +1 and mace +1 to replace my other identical gear..."

I need a list of all items confiscated and who had them.
Natasha
player, 32 posts
Sun 6 Feb 2011
at 06:49
  • msg #158

Re: Rpol

Did everyone lose kit or just Jer? If so;

Nat:
H. Xbow of Distance (pretty recognisable)
10 javelins

Jer: (shamelessly copied from char sheet)
Knife                                    6
Dagger
Long Sword +1                           60
Horseman's Mace +1                      50
Lance, Light                            50
Lance, Heavy
Hand Axe                                50
Field plate                            550
Plate +2
Shield, Large, +1

Finally, also on the sheet is a spellbook we picked up in Hydell to flog / use for training cash or use for good...
Legbreaker
GM, 115 posts
Sun 6 Feb 2011
at 07:36
  • msg #159

Re: Rpol

The spellbook proves to be a little difficult to decipher. It's not a Wizards, (and definitely not Druidic of Clerical)....
Searching the town uncovers no Illusionists to confirm it's nature.
Brutus
player, 40 posts
Sun 6 Feb 2011
at 07:45
  • msg #160

Re: Rpol

Just to jog my memory, is Prudence a mage, or ranger?

If we can't find an illusionist, then we will keep it. Read magic, however, should enable Brutus some insight to it, perhaps enough to glean a spell or two that magic users can also use? Like any mage, it is magic, therefore interesting to him...
Legbreaker
GM, 116 posts
Sun 6 Feb 2011
at 07:57
  • msg #161

Re: Rpol

Temperance was the Mage. Prudence is a Ranger.

Read Magic doesn't do the job I'm afraid... It's almost as if it's written in some kind of foreign language or cypher.
Legbreaker
GM, 117 posts
Sun 6 Feb 2011
at 08:08
  • msg #162

Re: Rpol

Just remembered - Grisson Oyle was instrumental in certain party members losing their equipment...
Joan Ofdark
player, 22 posts
Sun 6 Feb 2011
at 08:10
  • msg #163

Re: Rpol

So in bringing this Grisson to justice should involve undoing his injustices...

And our XP?
This message was last edited by the player at 08:11, Sun 06 Feb 2011.
Legbreaker
GM, 118 posts
Sun 6 Feb 2011
at 08:16
  • msg #164

Re: Rpol

Could do....

I can do some of the XP now, but the final/totals will need to wait until all the items and treasure have been sorted out (who gets what).

Alternatively, you can all agree to an equal share of XPs regardless of who gets what items....?
This message was last edited by the GM at 08:17, Sun 06 Feb 2011.
Joan Ofdark
player, 23 posts
Sun 6 Feb 2011
at 08:34
  • msg #165

Re: Rpol

Given the uncertainty of what was gained where, and who gets what back, I am all for sharing XP equally this time. Memories are rather too rusty for details, as far as I am concerned.
Legbreaker
GM, 119 posts
Sun 6 Feb 2011
at 08:35
  • msg #166

Re: Rpol

Yes.... Joan would say that.....
Joan Ofdark
player, 24 posts
Sun 6 Feb 2011
at 08:39
  • msg #167

Re: Rpol

Despite the fact that Jeremiah would still be horizontal if she was involved in the adventure, I was actually assuming she did not get any XP for this adventure...she actually has the most to loose from this method as if she got items, she would get XP, otherwise not. So your point is...
Veres
NPC, 29 posts
Sun 6 Feb 2011
at 08:43
  • msg #168

Shadowrun

By the way, has anyone here playes SR 4? If so, what were your thoughts?
Legbreaker
GM, 120 posts
Sun 6 Feb 2011
at 10:58
  • msg #169

Experience

Calculated for monsters and a few other things as follows:

Magic items and cash are:
And that is all the XPs there are.... Don't see a lot of levels coming on.
Brutus
player, 41 posts
Sun 6 Feb 2011
at 11:15
  • msg #170

Re: Experience

Except for Me! Training costs please, if different from usual...
Level 5 Magic User, in case you forgot.

Oh, and Level 3 Ranger training for Gerty, too.
This message was last edited by the player at 11:17, Sun 06 Feb 2011.
Legbreaker
GM, 121 posts
Sun 6 Feb 2011
at 22:33
  • msg #171

Re: Experience

Whoa! Slow down there pilgrim...
The party has only been back in town a couple of days at this point (the items still being identified truth be told).

Is that levels 5 & 3 that they're going up to or starting from?
Brutus
player, 42 posts
Mon 7 Feb 2011
at 02:25
  • msg #172

Re: Experience

Going up to for both...
Legbreaker
GM, 122 posts
Mon 7 Feb 2011
at 02:48
  • msg #173

Re: Experience

Ok, you're looking at approximately 9,000gp total, provided instructors, and time can be found.
I can say right away that there are no mages of sufficient level interested in training anyone at any price, but Prudence should be able to provide training if Simone wishes - she's certainly high enough level.
quote:
All training/study is recorded in game time. The period must be uninterrupted and continuous. He or she cannot engage in adventuring, travel, magic research of any nature other than that concerned with level advancement, atonement, etc. If there is a serious hiatus in the course of training/study the character loses all of the benefits of the time spent prior to the interruption, as well as the total funds advanced for the traininglstudy, and he or she must begin anew if a level of experience is to be gained.

So, if Gertrude was to begin training under Prudence, she'd better hope nothing happens before it's completed! (The training puts Prudence out of action for the duration also).
Brutus
player, 43 posts
Mon 7 Feb 2011
at 07:43
  • msg #174

Re: Experience

So Brutus must self train, teaching himself a new 3rd lvl spell. What is the cost for him self-training? He considers this his highest priority.
Legbreaker
GM, 123 posts
Mon 7 Feb 2011
at 10:41
  • msg #175

Re: Experience

Currently that would seem to be the situation, which would increase the total training cost to 15,000gp (12k for Brutus, and 3k for Gertrude). It also means at least 2 weeks are required for him.
I'll let you pay in weekly instalments, just in case something happens... that is, 6k upfront, just to begin his training.
Brutus
player, 44 posts
Mon 7 Feb 2011
at 11:48
  • msg #176

Re: Experience

Brutus will first tell the caravan that he intends to stay for a fortnight before continuing on, as this is required for his work as a gaurd. Then he will set about gathering the required equipment to train, and finding an isolated place just outside of town. I presume that gathering this is what the costs are to cover, but if not, then where are the costs paid?

He will have to gather some funds from the party funds as well, so we will have to sort that out.
Legbreaker
GM, 124 posts
Mon 7 Feb 2011
at 12:25
  • msg #177

Re: Experience

He could try telling them that.....

Much of the equipment can't be gathered in advance as he probably doesn't have a clue as to what he may need beyond the next day or so. According to the DMG, his costs cover equipment, books, experiments, etc - ie research materials which may, or may not even be available at the drop of a hat (could potentially be ordered in from elsewhere with part of the training costs covering magical delivery).

A mage needs to conduct experiments, etc to see what works, and therefore is a line to continue exploring, and what does nothing but waste resources (and especially cash). They also need to be inside, out of the weather so a place "out of town" isn't going to cut it I'm afraid. Shouldn't have too much trouble renting a room now though, of course paying a "damages" premium (and included in the total training cost).

Hmm, I think I'll be kind. He can pay daily but at 1,000gp per day. He needs 14 days of uninterrupted time to complete the self training. The last two days therefore will be 0gp (equipment, etc for these last couple of days having been already acquired). That 2,500gp of Gertrude's fees would end up in Northending anyway, so...

However, if interrupted, every last coin spend to that point will be wasted, as will the time. i.e. an interruption on day 5 means 5,000gp down the toilet and he needs to start over from day one again.

Gertrude on the other hand needs to stump up the cash up front. Much of hers is going to end up as tithes, etc and in the coffers of the ruling establishment (not the local council, but those who rule them). If she is interrupted then she loses it all (3,000gp). As Prudence could be the one doing the training, I'll let her keep 10% of the total as her fee for the week (300gp not a bad earner for a weeks work ;)). It's up to Simone if she wants to waive it or save it for her own level increase, etc down the track.

Note that 2,500gp of Getrude's can potentially be offset against the 10k each owed to Jeremiah, Natasha, Brutus, Prudence and Jeremiah's last surviving lackey (who has been drained to 0th level, never to rise again). The cash is collectable in Northending but you won't be able to leave for a couple of days (Joan still needs to recover and there's a bit of mucking about still to do in Nimborten - getting confiscated gear back for example).
Brutus
player, 45 posts
Mon 7 Feb 2011
at 22:31
  • msg #178

Re: Experience

So it looks like training will be done in northending. Where is the caravan headed to, anyway? Also, how long will it take to get to northending? Brutus would still like to train, but he is not silly enough to start without the cash in hand...hence, how much can we get selling unclaimed items?
Legbreaker
GM, 125 posts
Tue 8 Feb 2011
at 00:00
  • msg #179

Re: Experience

Nimborten, being essentially a mining town, doesn't have a lot of demand for magic items, although there are a number of EXTREMELY wealthy individuals who may be interested in purchasing for their private art collections...
Selling the items in Northending is sure to get a decent price for relatively little effort.

The caravan will be heading back the way it came - Endril, then Newford then parts further off. It's not due to leave for about a week.

I want to hear from Simone about items before we start selling anything off. At this time I don't even have an equipment list showing what she's already got.
Legbreaker
GM, 127 posts
Wed 9 Feb 2011
at 23:42
  • msg #180

Re: Experience

Brutus:
Go on, the mages made a lot of money of us. We did have to pay for all the scrolls after all...

What about pain and suffering? What about the loss of Constitution that can never be recovered?
Take the Mage that identified the necklace for ecample, how do you think they feel now about jewelery? Chances are they'll run screaming from the mere sight for the rest of their lives!
Brutus
player, 47 posts
Thu 10 Feb 2011
at 23:05
  • msg #181

Re: Experience

That is what the cash is for. What about the pain and suffering of us in getting the gold, that they did not have to go through? The mental anguish of not knowing if we will live to see tomorrow that they did not have to worry about, because we were there to save them? They are experienced mages, they know the risks, as do we. They accepted the job knowing the risks, and they were paid accordingly. Otherwise, they should run screaming from customers, not jewellery! But they don't, because they need the cash, and we provide it!

Have we heard from Simone yet?
Legbreaker
GM, 128 posts
Fri 11 Feb 2011
at 03:47
  • msg #182

Re: Experience

Yes, I just had lunch with her and she's heading out to my place for the night (like she does almost every second Friday).
I'll sit her down in a few hours and try and sort out her wish list.
Natasha
player, 33 posts
Mon 14 Feb 2011
at 05:26
  • msg #183

Boy Scouts Motto...

Hey, hey, let's not take the caravan too seriously, as mentioned we have some game time to play with. So, gents (and lady, of course), I propose we spend some real time planning for the next encounters of issue.

As a team, we suffered from the illusions put up - is there anything we can do about that? Any ideas from experienced hands? For instance, do illusions usually cover external objects? Could a party disbelieve a fireball if the room is undamaged or such?

Secondly, Undead. I suggest using the cube to prevent contact and a fireball to send 'em packing. Andrew, how far does the cube protect? is the force field a cube, or just the item? Cal you use it with a charge to knock stuff in front of you over? Push objects? Set off traps? Do bad guys get in if you advance? Can you let people / objects/ magic in or out and to what extent?

Thirdly, the invisible guy we never catch (although the wargs did...). I suggest; powder of some sort around the door / tent and a guard in a place to observe and re-lay the sections he/she walks over. How about routinely utilising a ploy where one of the stealthy front liners (ranger / monk) disappears to the loo with a magic user (Brutus, hurry up and pick up some levels...), cast an illusion of the frontliner to be an illusory sleeping guard, and have the real front liner watch and take out anyone who approaches the bait? Use cube of force here to catch the bad guys all prison-like regardless of speed or visibility?

Ideas, folks, let's get on the same level. Andrew rightly points out that in game time we don't have the luxury of discussing this, but our characters are smart, and don't just jerk off on the many weeks they're on the road. If we post a thread full of SOP strategies (like we had an SOP with using and abusing the physics involved with the everflowing water decanter... :D ) then we avoid lengthy player-GM disputes over what works when.

Your turns...
Brutus
player, 48 posts
Mon 14 Feb 2011
at 08:20
  • msg #184

Re: Boy Scouts Motto...

Brutus has been trying to level up at every opportunity, but GM intervention to remove level advancement (completely against his will, mind you) has hampered this considerably. But he is ready to level up. Chalk is the standard method to detect invisible creatures, and invisibility is only a 2nd lvl spell, which Brutus can now cast, though rarely. Ditto for detect invisibility and ESP...

Cube of force is one of those things that is different for each GM, so I will leave that up to the GM to answer.
Legbreaker
GM, 129 posts
Mon 14 Feb 2011
at 11:06
  • msg #185

Re: Boy Scouts Motto...

Brutus has just had the bad luck to need to level about ten times more often than anyone else. Give it a few levels and that "problem" will resolve itself.

Yes, there are things you can do regarding illusions.....  ;)

You'll just have to try the cube and find out for yourselves re undead. :P
Same for all the other ideas.
Note that the cube may not be as all powerful as you might first think - use with caution!

Chalk is good, however it's not perfect. Unlike the magical Dust of Appearance, once it lands on the invisible target, it's possible that it too will become invisible, negating the intended effect (of course the target will look really silly once the spell, etc wears off).
It may be best used scattered on the floor where the footprints will show up. Alternatively, if may be blown into the air - the space without dust is then probably the location of something/someone invisible - this may reduce the penalty to hit somewhat, but will only last a round or so for each "dose" (although will settle to the ground and show footprints).

I've been TRYING in another game to get the other players started on developing, and following SOPs. Have at it!  :D
Legbreaker
GM, 130 posts
Mon 14 Feb 2011
at 12:24
  • msg #186

Re: Boy Scouts Motto...

Ok, NPC'd Prudence and allocated magic items according to relative values and posted claims/requests. Note a full "share" is worth about 26,500gp, with the two NPCs entitled to a half share each.
In other words, you owe Tyus a bit of superannuation and no, they don't want the studded leather - they were a Paladin! ;)

Jeremiah:
Long sword, flametongue +1
shield +1
mace +1
Cube of force
1 continual light gem
Total value: approx 30,000gp

Joan:
staff of curing (mid range charges) - no command word available
Scroll protection from good
Scroll sanctuary
Scroll hold person
Scroll slow poison
Scroll animate dead
Scroll glyph of warding
Scroll curse
Scroll neutralize poison
Scroll of resist cold, resist fire and heal
Total Value: approx 20,500gp

Natasha:
cloak of protection +2
1 continual light gem
Total Value: approx 20,000gp

Prudence:
potion of longevity
halberd +1
hand axe +2
red ioun stone (+1 Dex)
ring of plant control
1 continual light gem
Total Value: approx 15,750gp

Brutus:
dagger +2
ring of levitation
wand of paralyzation (few charges) - only one that can use it
Scroll (written at 9th level) sleep, magic missile, clairvoyance and conjure earth elemental
1 continual light gem
Total Value: approx 15,500gp

Gertrude:
Potion of heroism - will get most benefit
plate mail +1
dagger +1
scroll of protection from undead
1 continual light gem
Total Value: approx 13,500gp

Tyus (retiring due to irreversible level drain to 0):
potion of plant control
philter of love
2x 1,000gp emeralds,
5x 100gp gems
2 x black pearls (500gp each)
3 500gp gems
1,000 electrum
5,000 gp
Total Value: approx 11,100gp

Unallocated:
2 x Potion of Healing
2 potion of Extra Healing
2x potion fire resistance
Potion of poison
Studded leather +1
necklace of strangulation
eyes of purification
elven cloak (small)

NOTE!: Both Jeremiah and Natasha have a really big issue to sort out re number of magic items they've got...
Brutus
player, 49 posts
Tue 15 Feb 2011
at 01:15
  • msg #187

Re: Boy Scouts Motto...

Brutus also needs to train, so anything that can be sold, he will take. Joan is willing to give up the rest of her share, as she was recovering from bringing acertain paladin back from the hereafter, so as long as everyone can train, she is happy. Continual light gems...for sale, as Joan has already put continual light on other objects.

Brutus just wants to train. Gertrude probably wants to train too, but that is secondary, as Prudance can see to that. Perhaps Prudence can use the elevn cloak, but upsize it?

Again, enquire to the identifying mages what eyes of Purification do (as they have to activate it to identify it, as you clearly point out with the not-so-nice stuff!) Results?
Legbreaker
GM, 131 posts
Tue 15 Feb 2011
at 01:33
  • msg #188

Re: Boy Scouts Motto...

Don't forget there's still 10k per head to be collected in Northending so cash shouldn't be a problem.

The cont light gems are basically worthless - the stones are 1gp rubbish and the spell value.....well it's probably better to hand on to them for tossing into dark corners and the like.

The elven cloak will only fit small dwarves, halflings and gnomes. Totally ineffective for anyone else. Worth a few coins to the right buyer, or could be saved until somebody picks up a pint sized sidekick.

The eyes, well, they purify things.... Stagnant water? Purified! Rotten food? Purified! Undead corpse? Well, try it and see... ;)
I'll leave other potential applications up to your imaginations (which also might be purified by the use of the eyes :P)

The necklace is actually worth a few coins also to the right buyer. Not exactly Good buyers, but.... Same for the poison.
Brutus
player, 50 posts
Tue 15 Feb 2011
at 03:13
  • msg #189

Re: Boy Scouts Motto...

I see. Could we have resale prices on items? Also, on the cloak, which Brutus would not be against taking, as it stacks with bracers and rings...

If Natasha or Jeremiah are selling anything, what, and for how much? :) Of course, they will want to use whatever they do not use for training as tithes...

Of course, Joan will want to ensure that the poison and Necklace go to those who will use them for the greater good...such as magical research, or to put the necklace in a place that evil theives will be punished for breaking into...
This message was last edited by the player at 03:35, Tue 15 Feb 2011.
Legbreaker
GM, 132 posts
Tue 15 Feb 2011
at 04:15
  • msg #190

Re: Boy Scouts Motto...

Prices? Nope. Nowhere really to sell at the moment, at least not close to "normal" (aka DMG) prices.

Selling is possible though, on a case by case, individual item/buyer basis. Much better chance in Northending of getting fair prices. Basically though you're talking about 3 items to dispose of, only one of which has any significant encumbrance (the leather). The rest can be used by several people in the party (except for a handful of items as shown). Cash isn't really a concern at the moment either since you're about to come into about 50k in the near future for work already completed (can't spend the cash either until you get to the place the cash is already at - unless you wish to partake in the delights of a mining town and pay waaaaay too much for it).
Brutus
player, 51 posts
Tue 15 Feb 2011
at 04:23
  • msg #191

Re: Boy Scouts Motto...

Only thing Brutus is really interested in right now is training. To be completed yesterday...wine women and song can come later, and he is already travelling with enough women. OK, Prudence, Natasha and Joan may not be too obliging, but Gertrude can't afford to be fussy. But Brutus would be, if it came to that...better from his perspective to work on one of the others. Probably Joan, as it can never hurt to have some emotional attachment to the party healer...and there is the history in his favour!
Legbreaker
GM, 133 posts
Tue 15 Feb 2011
at 04:45
  • msg #192

Re: Boy Scouts Motto...

Be patient, training will happen....
A few more months in the characters timeline and they'll be rolling in wealth and power.
Or being rolled in somebody elses, whatever....  :P
Brutus
player, 52 posts
Tue 15 Feb 2011
at 05:43
  • msg #193

Re: Boy Scouts Motto...

Yes, but we are looking for it to happen before he starts wasting more XP, which is not so far away. He has wasted enough already...
Legbreaker
GM, 134 posts
Tue 15 Feb 2011
at 05:59
  • msg #194

Re: Boy Scouts Motto...

That's what happens when you dual class..... All par for the course.
Jeremiah
player, 44 posts
Tue 15 Feb 2011
at 08:53
  • msg #195

Re: Boy Scouts Motto...

Results of experimenting with the cube?

Also, how about implementing an SOP night watch which includes chalk on the floor around entrances to the room / tent, and watchman/woman takes Nat's ring of invisibility? Say we buy 10 bags of chalk for adventuring and re stock in the cities?

Most all of us, if invisible, could pose a chance of taking down any single assailant from an invisible standpoint. Jer of course would rather stand in the centre of a ring of chalk, which is fine, but Nat could grapple a baddie until the cavalry arrives, Brutus could use the wand of paralysation, Prudence can do awful violence and Joan can do Hold person or something mystical like that.
Brutus
player, 54 posts
Tue 15 Feb 2011
at 22:50
  • msg #196

Re: Boy Scouts Motto...

No, the multiclassing has cost me very little. The GM making my character do things he would never do cost me a huge amount...

SOP sounds good. Add in strings with bells to automatically wake the party. How long do objects stay invisible with the spell cast on them? If indefinitely, then we will add an invisible string with bells around the perimiter, on small invisible spikes...
Legbreaker
GM, 136 posts
Wed 16 Feb 2011
at 01:15
  • msg #197

Re: Boy Scouts Motto...

Hmm, lets see how it effects Brutus...
Level  Fighter XPs    Brutus   Difference
 1         2,000       2,000           0
 2         4,000       4,000           0
 3         8,000       8,000           0
 4        18,000      18,000           0
 5        35,000      35,000           0
 6        70,000      70,000           0
 7       125,000     125,000           0
 8       250,000     127,250     122,750 (1st lvl Mage)
 9       500,000     131,750     368,250 (2nd lvl Mage)
10       750,000     140,750     609,250 (3rd lvl Mage)
11     1,000,000     158,750     841,250 (4th lvl Mage)
12     1,250,000     193,750   1,056,250 (5th lvl Mage)
13     1,500,000     253,750   1,246,250 (6th lvl Mage)
So, as we can see, Brutus needs 122,750 LESS experience than an average fighter to go from an effective level of 7 to 8.

In fact, by the time the average fighter has gathered enough experience to go up ONE level to 8th, Brutus would have almost enough experience to be effectively 13th! That's what, 5 more training periods than the Fighter, in which the fighter needs to sit on their hands and wait, not earning the experience they need?

So, yes, it has cost Brutus very little to multiclass. It seems to be costing everyone else a lot of time and experience earning opportunities though. Should the party withdraw halfway through an expedition just so Brutus can spend a few weeks training? Should the GM have to modify the time line of modules to allow Brutus uninterrupted training time?

Now, on to invisibility. A number of the characters cannot move silently to save their lives. Add in half (Joan, Jeremiah, Gertrude) are usually wearing heavy metallic armour and you might as well be carrying bells and whistles to announce your presence. There is the potential of hitting each other in combat - what appears to be open ground could well contain one of the party members so firing that bow through the space at the enemy....
Yes, you could go with a silence spell, but then how do you know where each other is?Somebody could wander off and you wouldn't even know it (and the individual wouldn't have a clue they'd left everyone behind).

Invisibility is great used in moderation. It's not so good when it's active all the time, or even out of action with the enemy.

There are solutions to the dilemma though, but I'll let you lot think about what they may be. :P
Legbreaker
GM, 137 posts
Wed 16 Feb 2011
at 01:21
  • msg #198

Re: Boy Scouts Motto...

Re the continual light gems, provided they're not abused (ie carrying dozens of them) I'm not going to class them as a magic item for the purposes of Class item restrictions - they're a spell effect.

If it's abused though (ie doing the whole Drow light bomb thing by encasing them in baked clay and throwing), then expect that to change.
Natasha
player, 35 posts
Wed 16 Feb 2011
at 11:24
  • msg #199

Re: Boy Scouts Motto...

The idea was that just the watchman is invisible, and of course this will not last into combat. The first strike is key here.
Legbreaker
GM, 138 posts
Thu 17 Feb 2011
at 02:44
  • msg #200

Re: Boy Scouts Motto...

Fair enough. Be aware though that depending on the situation, the watchman may be given away by the noise they make, or even their smell...

Do you want a standard watch roster that never changes or do it on a case by case?
You've only got 2 spellcasters in the party at the moment and 5+1 characters. Adequate sleep may become an issue if the party is out in the field for more than a couple of days and even more of an issue if double watch is needed (ie two on at once).
My guess is that the two spellcasters will be first and last in the order 95% of the time. At the moment, Brutus requires 4 hours plus 15 mins per spell and Joan 6 plus 15 mins per if she's recovering higher end spells. If a character doesn't average a good 8 hours per night in a week, penalties may apply (I'll need to look at the WSG for more details on this).

With only humans in the party, the ability to see in the dark isn't an issue. You could try something a little tricky for night time illumination - you've got about half a dozen continual light sources which could be arranged around the campsite under upturned cups. Thes cups could be attached to strings and when something happens, the strings pulled and (hopefully) the lights uncovered. The strings could potentially be fouled by sticks, etc or the cups could simply slide instead of rolling off on smoother surfaces, but with half a dozen out, chances of all failing are fairly minimal (I might do a 1d10 roll for each one - on a 1 that one fails to uncover modified by circumstances).
Natasha
player, 36 posts
Thu 17 Feb 2011
at 07:47
  • msg #201

Re: Boy Scouts Motto...

I wonder if noisy watchmen might make a constitution / concentration check instead of a move quietly roll to remain quiet - they should be stationary, and the check could simulate farting / sneezing / bumping the helmet on the shoulder while turning the head.

Smell will just have to be for now, or perhaps we could buy something strong to carry with us - peppermint essence perhaps? Coffe grounds? Anything we can test on a greyhound while in the city to check effectiveness. Not a certain test, but a hound has a reasonably good nose, so it may throw off some scent reliant predators.

If we have 5 + 1 Chars, 2 spellcasters and say 10 hours rest in a day;

1 hour x 2 for the spellcasters (probably just staying up for one and waking early for the other), leaves 6 hours for the remaining 3 + 1 Chars.

Say we split that into 3 x 2 hours for the main Chars (hirelings can be on watch, but what can they do other than alerting the party?), that gives all 8 hours sleep, more for the casters.

Sound reasonable?
Brutus
player, 55 posts
Thu 17 Feb 2011
at 12:29
  • msg #202

Re: Boy Scouts Motto...

Feels like talking to a wall here. It is not the training and the timing thereof that is the waste. Yes there has been a few XP wasted due to inopportune timing of training, but I never complained about that. Rather than me repeating myself, perhaps you should reread what I said, and answer that instead of answering a different point that was never made.

The SOP for the watch sounds fine, but due to Joans ring she can every second week do with much less rest. 8 hours rests is total for the night, and does not need to be continuous, as I understand. The idea with the cups sound good, but add bells as well. As for the smell, we can find some strong plant that smells much more strongly than we do to mask our odour, or at least the precise location thereof.
Legbreaker
GM, 139 posts
Fri 18 Feb 2011
at 00:21
  • msg #203

Re: Boy Scouts Motto...

Masking smells with stonger smells will only work if the stronger smells actually fit the area. No point drowning yourself in aftershave if you're wandering around the woods....

Sleep, for the purpose of daily requirement, doesn't need to be in one hit, however I think we can all agree that would be prefered (nobody likes broken sleep, no matter how much they're getting). For the purposes of spell recovery however it must be in one continous period of complete rest.

At his current low levels, Brutus barely needs to sneeze and he earns enough experience to gain a level - there's no more goblins and skeletons making up most of the XPs, but instead buckets of magical items, cartloads of coins and the odd ogre, wraith, hellhound and demon. In other words, instead of a trickle, sufficient for a low level character to advance steadily, there's a deluge of XPs, which while higher level characters still need to work for it, the lower levels will leap ahead. The odd speedbump along the way, whether it be GM or player influenced, isn't going to matter all that much in the bigger picture.

Basically Brutus could probably get away with reverting to Fighter for a while and only loose a month or two in his steady advance up the level ladder.

With the wealth of XPs to come, I'm fully expecting even Gertrude, who gains only half XPs to top out more often than not. While those involved may wish to take advantage of the XPs and train, train, train, there is a set timeline in the current module which cannot be tampered with. There are times and places where training can occur, but outside these pauses in the tempo of the game will have serious and world shaking consequences.

Don't be too worried about lost opportunities for advancement - there's plenty more to come. And where's the fun in shooting up the levels too easily? Look at Natasha and Jeremiah - both had irreverably lost levels but they're recovering. A little pain and suffering adds "character" to a Character. ;)
Brutus
player, 56 posts
Fri 18 Feb 2011
at 01:46
  • msg #204

Re: Boy Scouts Motto...

Legbreaker:
Masking smells with stonger smells will only work if the stronger smells actually fit the area. No point drowning yourself in aftershave if you're wandering around the woods....


Which was why I talked about a strong smelling natural plant from the region. I am not from the US...lol

Legbreaker:
Sleep, for the purpose of daily requirement, doesn't need to be in one hit, however I think we can all agree that would be prefered (nobody likes broken sleep, no matter how much they're getting). For the purposes of spell recovery however it must be in one continous period of complete rest.


Yes. But on campaigns, what is preferred often gets thrown out the window!

Legbreaker:
At his current low levels, Brutus barely needs to sneeze and he earns enough experience to gain a level - there's no more goblins and skeletons making up most of the XPs, but instead buckets of magical items, cartloads of coins and the odd ogre, wraith, hellhound and demon. In other words, instead of a trickle, sufficient for a low level character to advance steadily, there's a deluge of XPs, which while higher level characters still need to work for it, the lower levels will leap ahead. The odd speedbump along the way, whether it be GM or player influenced, isn't going to matter all that much in the bigger picture.


I am counting on it, otherwise he will not last long. But in the light of Jeremiahs comments, his absence is being noticed, and will be at least partially offset by the addition of Fireball to his repote, for which he only now needs to train. He even has the spell in his spellbook...

Legbreaker:
Basically Brutus could probably get away with reverting to Fighter for a while and only loose a month or two in his steady advance up the level ladder.


What is the point? as you pointed out, reverting to a fighter would not benefit either class, and would totally waste the experience.

Legbreaker:
With the wealth of XPs to come, I'm fully expecting even Gertrude, who gains only half XPs to top out more often than not. While those involved may wish to take advantage of the XPs and train, train, train, there is a set timeline in the current module which cannot be tampered with. There are times and places where training can occur, but outside these pauses in the tempo of the game will have serious and world shaking consequences.


Gertrude? To be honest, the Cleric sidekick promised to be a much better prospect. With Prudence now a ranger, Gerty is pretty much useless...she was hired when we needed a ranger for tracking and ranged backup, but now we have a full ranger, I wish we had something else. But time will tell. Perhaps she will prove her worth...

Legbreaker:
Don't be too worried about lost opportunities for advancement - there's plenty more to come. And where's the fun in shooting up the levels too easily? Look at Natasha and Jeremiah - both had irreverably lost levels but they're recovering. A little pain and suffering adds "character" to a Character. ;)


True. But I am looking forward to being able to use both classes, naturally!
Legbreaker
GM, 141 posts
Fri 18 Feb 2011
at 02:20
  • msg #205

Re: Boy Scouts Motto...

Brutus does have the option of reading Fireball straight from the book... :P

Brutus also has a significant amount of hitpoints - he's in no real danger of dropping any time soon if he keeps his head down like a good low level mage.
He's also got about the best AC in the entire party with his Bracers AC2, Ring and Dex. Throw the Cloak over his shoulders too and he's almost untouchable.

Innate offensive power is limited, but he's got scrolls and (I think) a couple of wands. That boosts his combat potential quite a bit over and above most characters of comparable XPs.

Point? Does there need to be a point? What about the sheer fun of it? :P

Two Rangers are always better than one, especially when there's Giant class creatures in the area. She's reasonable with a bow and melee weapons and has a decent AC with the plate she's wearing.
Legbreaker
GM, 143 posts
Fri 18 Feb 2011
at 03:54
  • msg #206

Re: Boy Scouts Motto...

When are we free for a game?
I'm off to Sydney in the middle of the week, but besides that...
Brutus
player, 59 posts
Fri 18 Feb 2011
at 07:02
  • msg #207

Re: Boy Scouts Motto...

I can do most evenings, so far. Work schedule will be discussed monday, and monday night is out, but other than that...
Natasha
player, 37 posts
Sun 20 Feb 2011
at 23:59
  • msg #208

Re: Boy Scouts Motto...

Ok, so say we stay here and people do theyre own thing. Until option C (GM knows what this is) happens, we chill in town, and be heroes. It is reccomended to 'purify' free food and drink (well, all food & drink) with those gemmie eye things before trying.

Also someone should at all times attend our kit to prevent theft, sitting inside the room with door shut and window open say 3 inches and held at this opening level. Chalk in the room spread on the floor is reccommended also, and I'll say Jer went and purchased 10 standard bags, carried by Equus. In the city he will restock daily so we always have 10.

Any amendments?
Legbreaker
GM, 145 posts
Mon 21 Feb 2011
at 01:15
  • msg #209

Re: Boy Scouts Motto...

Powdered chalk is in extremely short supply in Nimborten - who besides a single party of adventurers even needs it?
Stick or lumps of chalk are a little more common, but still quite scarce. There's not all that many schools for example using it - most of the richer families have tutors, and the workers in the fields? Well, that tiny percentage with children (or even have a woman in the area) have to fend for themselves as far as their childrens education goes.
So, some chalk is available, but will require grinding and will only amount to one small bag (rather than the 10 you want).

The Eyes of Purification? You sure you want to try them? :D
Go on, I DARE you!  :P
Who's going to try them? How exactly do they intend to do it? How long will they stare deeply into the drinks before downing them? Will they keep the lenses in place all the time?

Soooo, if you think staring into proffered cups for half a minute before drinking is out, consider casting Purify Food and Drink? Hmm, place cup on bar, pull out holy symbol and commence praying loudly to ones god in the middle of a packed bar. That's sure to win friends and influence people... :D

And just how insulted is the chef going to be if before you even so much as TASTE his food, you start all the mumbo jumbo over it as if he'd just served up something dredged up from the pig trough?

I'm not saying you can't do it, but think of the social consequences.....
Natasha
player, 38 posts
Mon 21 Feb 2011
at 01:49
  • msg #210

Re: Boy Scouts Motto...

Flour does the same job as chalk, people leave footprints. Cheaper too, plus you can make bread if you're bored. One barrel, please... throw it on the wagon. useful for rations, invisible guys, and as a non slip coat on the hilts of swords... (not so much, but whatever, eh)

Eyes, Nat will wear them as a test and look at some rotten scraps (ask chef or some random) and see what happens, and how long it takes. Then we don't do anything silly in a crowded bar; we know what we're dealing with.
Legbreaker
GM, 147 posts
Mon 21 Feb 2011
at 01:55
  • msg #211

Re: Boy Scouts Motto...

Nat stares intently at the rotten food fished out of the back alley behind the inn.
Half a minute goes by, then a minute - nothing appears to happen....
Natasha
player, 39 posts
Mon 21 Feb 2011
at 02:40
  • msg #212

Re: Boy Scouts Motto...

So, not really having a conclusive answer, she will just wear the lenses pretty much all the time. Why not? Purification is usually a good thing...
Legbreaker
GM, 148 posts
Mon 21 Feb 2011
at 02:48
  • msg #213

Re: Boy Scouts Motto...

Natasha:
...she will just wear the lenses pretty much all the time.

Alrighty then! I can see lots of fun for me coming! :P


"Suddenly, as she's about to deal the final death blow, Natasha's vision is obscured...."


This message was last edited by the GM at 02:54, Mon 21 Feb 2011.
Legbreaker
GM, 149 posts
Mon 21 Feb 2011
at 02:57
  • msg #214

Re: Boy Scouts Motto...

A few minutes later and the message "Please register this product to continue use" appears. No options to register are given...

:P
Natasha
player, 40 posts
Mon 21 Feb 2011
at 03:22
  • msg #215

Re: Boy Scouts Motto...

Having realised this is a Microsoft product, we immediately try to hock it to the nearest dumbest looking rich guy in town... which is usually easy in a mining town. Then we wash ourselves of the Microsoft funk with harsh soaps.
Brutus
player, 62 posts
Mon 21 Feb 2011
at 03:38
  • msg #216

Re: Boy Scouts Motto...

But not before Brutus tries some of that "Purified" fish, with a cleric and Paladin standing by in case it is not-so-pure...<burp>
Legbreaker
GM, 151 posts
Mon 21 Feb 2011
at 03:56
  • msg #217

Re: Boy Scouts Motto...

Brutus, not previously known for his strong stomach and unfussy eating habits brings the "fish" close to his mouth, almost gagging on the stinking flesh. Small white, ricelike maggots riddle the fish, squirting their juices into his mouth as his teeth take the first bite...

It doesn't make it down his throat, instead the day's breakfast meets it in the back of his mouth as it rushes upward. The contents of his stomach splatter all over the alleyway and dribble from his chin. The gagging continues for several minutes leaving Brutus weak and extremely pale....


Consitution check failed. Rolled a 19 - check the die roller if you don't believe me.

:D
Legbreaker
GM, 152 posts
Mon 21 Feb 2011
at 06:35
  • msg #218

Game ON!!!!

Looks like we're on for Friday night this week. Simone will be there from about 2.30 (she looks after Loren and Bryce after school every second friday for me bless her), and I should be home about 5.30. Kids will be there, but once they're sorted, the carnage can really kick in.
Legbreaker
GM, 153 posts
Tue 22 Feb 2011
at 05:26
  • msg #219

Re: Game ON!!!!

So.....
No SOPs in place then....
link to a message in this game
Brutus
player, 63 posts
Tue 22 Feb 2011
at 05:38
  • msg #220

Re: Game ON!!!!

I was agreeing with tristans SOP. Unfortunately, In start work this week, and as suspected, I am working Friday and Saturday Nights. Go ahead without me.
Legbreaker
GM, 154 posts
Tue 22 Feb 2011
at 05:53
  • msg #221

Re: Game ON!!!!

Grrrrrr.
Rather not as there could be some serious decisions to be made....
Still waiting to hear confirmation from Tristan on availability.

What other nights are you available?
Shall we book in for Monday the 14th of March (public holiday)?
Brutus
player, 64 posts
Tue 22 Feb 2011
at 06:30
  • msg #222

Re: Game ON!!!!

Well, you were forewarned of the possibility, but Brutus does not get to make his own decisions anyway, so what difference does it really make? Meet on Friday if Tristan can. I am free tomorrow, now, as it is a public holiday. Perhaps you could all come round for a barbaque...

We will have to see what we are doing on Monday 14th, but we can book it in tentatively. My work schedule is not yet finalized...
Natasha
player, 41 posts
Thu 24 Feb 2011
at 00:51
  • msg #223

Re: Game ON!!!!

Brutus has a point about the horseback thing... if he wants to risk life and limb to stay back then well done that man for taking one for the team instead of holding the party back for the six week period needed to catch up with the rest of us. Jer would respect that.

Also, if he is assaulted and happens to go all rambo and slaughter the lot of the bandidos, which he is probably capable of, then boo-hoo for losing the 100XP or so for the adventure of riding to meet the party.

Finally he has audible glamour and dancing lights, alter self and if needed, invisibility. Should be able to fool / avoid most baddies.
Legbreaker
GM, 155 posts
Thu 24 Feb 2011
at 03:09
  • msg #224

Re: Game ON!!!!

Well, if you don't want a full party it's your funerals then...

Of course there may be events which force your hand too. You may not like what happens, but wait until after the fact and I'll point out the bit in black and white where it says I don't have a choice either, at least unless you want the party split on a permanent basis.
Jeremiah
player, 46 posts
Sun 27 Feb 2011
at 12:59
  • msg #225

Re: Game ON!!!!

SOP posted for city watches, will post one for the countryside when we head off.
Basically roll a die for who has what watch.
Position is as secure as mundanely possible - not sure if Joan / Brutus can cast glyph of warding or anything fun like that...
Legbreaker
GM, 156 posts
Sun 27 Feb 2011
at 13:17
  • msg #226

Re: Game ON!!!!

Jeremiah:
We book a large, cosy room - and snuggle in like sardines. This discomfort is borne for security - at least one person is in the room at all times.

And that's for now? You know, the time you're effectively being treated as heros and questions as to your sanity would be asked if you didn't take advantage of the space your 5 star inn provides?
Jeremiah:
Watchman wears Nat's ring of invisibility, active.

I can see some fun here - if somebody gets up in the middle of the night to answer the call of nature and trips over the invisible watch person...
Jeremiah:
During the day, the watchman/woman is in the room, facing the door.

Yawn. Roll against Con at -5 every half hour to avoid falling into a coma from sheer boredom - worse than watching paint dry, at least with paint something actually happens.
Jeremiah:
A light dusting of flour is present on the floor...

The maid is going to LOVE you!
And what happens if somebody spills a drink and the flour turns into glue, or what if the floor is covered with a REALLY expensive Persian rug? What if both circumstances apply? :P

Oh, and one more thing.... Light.
You know that at night it's usually dark so seeing marks in the dust aren't going to be all that apparent?
You know that leaving a light one usually makes it hard for people to sleep, and when they do drift off (finally) the quality of the sleep may not exactly be top shelf so to speak....

Glyphs and other magical traps may be a good idea - until the maid shows up to make up the beds.
*ZAP!*
One dead maid and a probable murder charge later...
Remove the glyph on leaving the room you say? Sure if you want to waste a Dispel Magic every time. Hand out the password to the inn staff? Sort of defeats the purpose of the magical protection in the first place doesn't it, and what's the likelihood of somebody who's been in and out the door thousands of times forgetting to say it on entry?
Brutus
player, 65 posts
Mon 28 Feb 2011
at 01:19
  • msg #227

Re: Game ON!!!!

Couple of points.

Brutus continual light spell will deal with the light issue, as will the cantrip "Clean" or "Gather" with the flour issue.

If we are heroes, why have we not already been given all our stuff back? And why can't we find a mage to train the "hero"?

With regards to a watch, the check is normal for any soldier, as you well know, keeping watch is considered VERY serious business, and even invisible people can find ways to entertain themselves to stay awake. We don't want to know how you and Mrs palder stayed awake during your night watches, by the way!

Glyphs of warding would only be placed on portable object which store our stuff, which the hotel staff have no right to touch, and indeed would have beeen warned not to, not on the room itself. I did not see anything about glyphs in the SOP, though?

With regards to catching up, I assume our characters know where to go, as they have travelled here from somewhere in Greyhawk (I forget what region they were last in).
Legbreaker
GM, 157 posts
Mon 28 Feb 2011
at 01:42
  • msg #228

Re: Game ON!!!!

Brutus:
Brutus continual light spell will deal with the light issue, as will the cantrip "Clean" or "Gather" with the flour issue.

I think the point may have been missed here somewhat - light = hard to sleep.
Using spells to clean up after yourselves means less available to deal with the bad guys later in the day.
Brutus:
If we are heroes, why have we not already been given all our stuff back?

Probably because they've lost the paperwork and only had three days so far to find it? Also, as I've indicated to Tristen, several important people who were behind the seizure have since disappeared from town. What are the chances they took some of the goodies and ran before the locals tarred and feathered them?
Brutus:
And why can't we find a mage to train the "hero"?

For exactly the same reasons as stated previously. Training will be available once you reach Northending, or you can self train and run the risk of interruption.
Brutus:
...even invisible people can find ways to entertain themselves to stay awake.

I sooooo don't want to know! :O
Brutus:
Glyphs of warding would only be placed on portable object which store our stuff, which the hotel staff have no right to touch, and indeed would have beeen warned not to, not on the room itself. I did not see anything about glyphs in the SOP, though?
See post #225 above.
Brutus:
With regards to catching up, I assume our characters know where to go, as they have travelled here from somewhere in Greyhawk.

Not exactly....
Yes, you're on the same planet (you think) but the night sky is very different. Sun is also to your north instead of south during the day....
Oerth is flat right so the sun being in the wrong place is really weird....

So, while you travelled by land, it's been several weeks since any of you recognised anything even remotely familiar in the landscape. Of course none of you are all that widely travelled in the first place, so it's not that much of a surprise.

Still, getting seperated isn't that much of a problem, provided you tell each othere where you're headed and don't deviate from the plan (as it would be in areas you knew intimately). Problems arise immediately should deviation from the prearrange path occur (and you just know that's going to happen).

And retracing your path? Good idea in theory, but the caravan leader you came with has already told you the path is a closely guarded family secret passed down through the generations. Magic is involved (aka serious GM fudging).
Joan Ofdark
player, 27 posts
Mon 28 Feb 2011
at 02:22
  • msg #229

Re: Game ON!!!!

Joan, being a servant of a celestial deity and having had lots of time on her hands while confined to a bed, would have been working feverishly to identify their current location.

Cantrips are not exactly the most vital spells for the parties survival anyway. Above use would be considered good use.

I also know some ppl who find it harder to sleep with the light OFF, so it is just a matter of what you are used to...and I never said Brutus covered hit hat when he slept, so they should all be used to it by now!;)

My point was that we are not popular with everyone, and therefore have reason to be paranoid, not that Brutus need a lot of reason, considering where he was born...
Legbreaker
GM, 158 posts
Mon 28 Feb 2011
at 02:42
  • msg #230

Re: Game ON!!!!

And yet you've got a couple of LG characters in the party ready and willing to give everyone a second (third, fourth, etc) chance to prove their honesty and goodness... ;)

You will need to spread over at least two rooms anyway due to two reasons.
Firstly the innkeeper is, well, lets just say a bit of a prude - unmarried men and women sleeping in the same room! Disgraceful! :O
Secondly, there just isn't the space for 5 sleeping bodies and one awake without crowding each other. Ok, maybe there would be if all your equipment was stored elsewhere, but I doubt that's even close to likely given the general level of paranioa...
And you can forget about interconnected rooms aka a suite. Single rooms with access only via the hallway or window. What, you think this is the Renaissance with their fancy ideas about personal space and comfort? What's wrong with a straw mattress on a rope bed?
As for leaving the light on, is that something that happens out in the wilderness too, or even while on the road? Beacon attracting all the assorted nasties in the area anyone...?
Brutus
player, 66 posts
Tue 1 Mar 2011
at 07:16
  • msg #231

Re: Game ON!!!!

Legbreaker:
And yet you've got a couple of LG characters in the party ready and willing to give everyone a second (third, fourth, etc) chance to prove their honesty and goodness... ;)


Forgivness does NOT equal stupidity, far from it! Just because they are willing to give people a second chance does not mean that they assume everyone is good, as they would need to to refuse to take precautions! If that were the case, there would be no room for Paladins weilding a sword in their theology...but since Paladins are part of their theology, they must assume there are bad, even irredeemable beings around, and therefore their alignment would have absolutely no impact of the precautions we are taking to protect ourselves. Note, none of these measures are offensive...

Legbreaker:
You will need to spread over at least two rooms anyway due to two reasons.
Firstly the innkeeper is, well, lets just say a bit of a prude - unmarried men and women sleeping in the same room! Disgraceful! :O
Secondly, there just isn't the space for 5 sleeping bodies and one awake without crowding each other. Ok, maybe there would be if all your equipment was stored elsewhere, but I doubt that's even close to likely given the general level of paranioa...
And you can forget about interconnected rooms aka a suite. Single rooms with access only via the hallway or window. What, you think this is the Renaissance with their fancy ideas about personal space and comfort? What's wrong with a straw mattress on a rope bed?


Sigh. Oh for the wilderness! What kind of a wretched place is this were we can't sleep under the stars when we want to (as Joan would dearly love to do, being a cleric of Celestia), without being exterminated by the GM events?

Legbreaker:
As for leaving the light on, is that something that happens out in the wilderness too, or even while on the road? Beacon attracting all the assorted nasties in the area anyone...?


Absolutely. Just like a campfire...just off a little from camp so we can see what is attracted...and stuck somewhere obscure, like between some rocks, etc. But yes, we want the light. It is not like we are in a war zone or anything, as far as we know...
Legbreaker
GM, 159 posts
Tue 1 Mar 2011
at 10:44
  • msg #232

Re: Game ON!!!!

...as far as you know...

:P
Natasha
player, 42 posts
Wed 2 Mar 2011
at 01:38
  • msg #233

Re: Game ON!!!!

eh... can we move into the game now? It has been a while.
So... we wait a longish time.
SOP for watch doesn't entirely count because this isn't a standard situation - split rooms etc.
Say we have one watchman in each room. Flour during the day and night, have a light gem under a cup and string to uncover it. Invisible watchman - tells party where they are. Only on watch for a couple of hours at a time, so boredom is standard as per night watch we are all used to.
Good to go? Brutus agrees.
Days pass....
Legbreaker
GM, 160 posts
Fri 4 Mar 2011
at 04:23
  • msg #234

Re: Game ON!!!!

What's our pposition for the next 7 days or so? I'm kid free....
Brutus
player, 67 posts
Fri 4 Mar 2011
at 14:27
  • msg #235

Re: Game ON!!!!

Brutus first reaction will be to freeze, to try to work out what is going on. Seems like poison gas or magic, or both...and why is it dark?
Legbreaker
GM, 162 posts
Fri 4 Mar 2011
at 14:41
  • msg #236

Re: Game ON!!!!

Post your reaction IC bearing in mind that some characters have no idea of what your character knows.... (that's why I included private lines).
Legbreaker
GM, 163 posts
Sun 6 Mar 2011
at 04:26
  • msg #237

Re: Game ON!!!!

I discussed the sleeping arrangements with Simone yesterday while she was writing up her post.
Three rooms seems to be the result, side by side with two per room.
As Natasha and Jeremiah, and Brutus and Joan appear to have coupled up to some degree, Prudence and Gertrude are left sharing the third room. Therefore Brutus is currently alone in his shared room (although everyone is within 15-20 feet through walls).
All three rooms are at the end of the corridor - only one way in besides the windows, fireplaces, etc.
Joan, the current character on guard duty is located in the hallway on a chair, facing the stairs and roughly outside the closest door to them.
Rooms in this section of the inn are on one side of the corridor only - windows in the opposite wall of the corridor look out into an internal courtyard used by guests to "take sun" during the day, and as a beer garden at night.
Windows in the rooms opposite the door overlook the street.
Furnishings are of good quality for the time period, but relatively simple. Single beds only (doubles available on request but only if proof of marriage is supplied).
Joan Ofdark
player, 28 posts
Sun 6 Mar 2011
at 06:21
  • msg #238

Re: Game ON!!!!

Hmm, given that the inkeeper was a bit of a prude, I would be thinking Joan and Natasha, and Brutus and Jeremiah would be the couple. But we would want less rooms than that, with at least 3 in a room as always mentioned. If Prudence wanted a room by hersel;f, her choice, but not for us, given that we always wanted everyone in as few a rooms as possible. Joan, used to sleeping under the stars as a cleric of celestia, would have no trouble not being in a bed, and I am guessing Natasha, being a monk and therefore used to training the body under hardships, would prefer to share the floor and a room than have a separate room, as previously discussed.

Also, if we have had a constant habit (ie that is what a SOP is) of having someone on watch, then we should roll constitution checks to change that routine, not keep it. If Joan is not in the gas, then there is no logical reason why she is asleep. I have also done nigh duty, and I am aware that we all have a body clock that, once set, actully takes some effort to change. Therefore, if we gave you a SOP as you asked for, it should not be any effort to keep it, because that is what our characters are used to. If not, why did you even bother to ask for a SOP, and then ignore it?
Legbreaker
GM, 165 posts
Sun 6 Mar 2011
at 06:34
  • msg #239

Re: Game ON!!!!

Joan Ofdark:
If Joan is not in the gas, then there is no logical reason why she is asleep.

That you know of....
There's more at play here than you can see on the surface. Everything is happening for a reason which you may, or may not eventually discover.
Joan Ofdark
player, 29 posts
Sun 6 Mar 2011
at 10:11
  • msg #240

Re: Boy Scouts Motto...

Did we ever get a resale value, or are we still trying to find buyers? Brutus and Joan only got 37,000 out of 53,000 share, so how much of the rest is cashable? Assuming of course, we survive...and we will want to be waiting around for a long time now to recover and investigate...
Legbreaker
GM, 166 posts
Sun 6 Mar 2011
at 22:32
  • msg #241

Re: Boy Scouts Motto...

It's only been three days.....
There is unlikely to be any buyers in Nimborten as I've previously stated.

Brutus:
Contact poisons were not often used in Elrudd, but only due to the fear of repercussions for their use, which clearly did not exist here.

Brutus has had no indication so far of contact poison being in use - only the gas and, now he's in the hallway, the dark, sticky substance coating the broken bottles strewn across the floor (there's got to be at least a dozen pounds of the stuff scattered about).

Note that moving through the broken glass is likely to result in contact with the glass, unless extreme measures are taken to be careful - in other words, movement reduced to about 3". Wearing hard footwear will almost negate the penalty - move of about 9" instead as most can be kicked out of the way fairly safely. Soft footwear will have little effect - the glass could cut right through the light material.

Brutus is in position quickly enough to see Joan slumped on her chair closer to the stairway and witness Prudence fall and shred herself on the shards.

I'm thinking that Prudence and Gertrude's room is closest the stairs (there's another few doorways between though), Joan and Brutus in the middle with Jeremiah and Natasha at the end.

Light in the hallway is two lanterns turned down to save fuel - not bright by any means, but enough to get around in.
This message was last edited by the GM at 02:10, Mon 07 Mar 2011.
Brutus
player, 70 posts
Mon 7 Mar 2011
at 03:45
  • msg #242

Re: Boy Scouts Motto...

I know Brutus has not seen any contact poisons, but as he has experienced gaseous poisons, and seen broken glass, so he is aware of other types of poisons that may be in use, and any slightly paranoid person would be. He comes from Elrudd, after all, and his father was killed, so sometimes a little paranoia is not misplaced.

Ok, then, so we have not been able to sell anything or start training anyone at this point, as we still have no funds. Just wanted to be clear on that point, as future plans will clearly have to take into account repercussions here.

I am still not sure why we took 3 rooms when we always wanted less. Not our choice at all, by the sound of it, despite some of us wanting to be sleeping on our camping mats, which would be comparable to the beds here anyway...

Did the detect magic happen, then?
Legbreaker
GM, 167 posts
Mon 7 Mar 2011
at 04:21
  • msg #243

Re: Boy Scouts Motto...

Basically you have a wing to yourselves. There's only one way in or out unless you go for windows. You have the space to be comfortable, privacy for those who want it and a single bottleneck for "visitors" to negotiate (this is where Joan is located). Windows are lockable from inside meaning the glass would have to be broken to gain entry. Exterior walls are climbable stonework, but only by somebody with skill (or rope and grapple).

I'm waiting on Simone and Tristen to post their intended actions for the next round before I say anything about the spell. Be aware though that he has no spell components on him so spell choice is somewhat limited at the moment. The way I read your post(s) was that he's basically sprung up out of bed and headed directly out the door. I can't imagine he sleeps with weapons, components, etc strapped to his body, although rings, bracers and the like are all more than acceptable. Heavier jewelery such as medalions on a chain (the protection from evil one you've got) wouldn't be too comfortable, but a light chain would be fine.
Brutus
player, 71 posts
Mon 7 Mar 2011
at 12:11
  • msg #244

Re: Boy Scouts Motto...

Yes, I figured that, though he would likely sleep with a dagger well and truly hidden under the pillow...old habits die hard. But I forgot to mention that, so I will assume he forgot to grab it, though it would still be there...

Detect magic (Magic User version) does not require a material component, hence the selection. He will also ensure the wall is very close behind him when he casts, because with such security, whoever gassed people must be sneaky enough, or using magic. Either way, need to watch his back...so he will be doing so.
Legbreaker
GM, 168 posts
Wed 9 Mar 2011
at 02:04
  • msg #245

Re: Boy Scouts Motto...

Just looking at Brutus' equipment, it looks to me like he'd sleep with Bracers, Ring of Protection and Ring of Fire resistance? (Levitation might be a little dangerous).
In that case that would be all he has on him besides sleepwear....

Joan is unlikely to be wearing armour, but possible if you REALLY want (not the most comfortable thing), certainly not shield anyway (heavy damn things when you're just standing/sitting about), as the area is/was essentially secure. One weapon is likely, my guess a staff (probably Kitsyrral for the spells).
Remember it's basic guard duty, combat not expected and she's only 15-20 feet or so away from the rest of her gear.

Sneakiness is pretty much a certainty for whoever's gassed you and scattered the glass shards. They're certainly able to move about quietly while you sleep.  :D
Brutus
player, 72 posts
Wed 9 Mar 2011
at 03:28
  • msg #246

Re: Boy Scouts Motto...

Brutus rings would be on his person even if not worn, probably in a necklace around his neck for easy access. The rest, yeah, probably securely bundled in the backpack, having memorized his spells prevously, though many of them not used. Clean cantrip, for flour(probably 3, 1 for each room) would be unused, Bluelight, and detect magic, given that he has been trading and therefore on the lookout for dodgy dealers. The rest, probably ESP for negotiation, perhaps Detect Invisibility if he wanted to see if he was being watched (because we are not expecting any clearly visible threats here now), Mending, and Charm Person in case some irate Slink owner got too out of control.

Joan, being on watch, would definitely be in armour and with her weapons worn and in hand. Not much of a watch if not ready for action, to be sure. Sheild would be within easy reach if not worn.Combat not expected, but the purpose of a gaurd it to hold off trouble while the rest of the party gears up...not something that is compatible with heading back to her room, by any stretch of imagination! Staffs of Kitsyrral and striking would be there, with short sword worn and spear likely leaning against the wall.

The sneakiness part is guessed, even assumed by those awake. Magical sneakiness part, in fact, given Joan is not in the habit of sleeping on watch. Hence the detect magic is seen as needed, but as long as an invisible killer does not strike from behind while casting, hence, Brutus will ensure such a location before casting it.
Legbreaker
GM, 169 posts
Thu 10 Mar 2011
at 01:14
  • msg #247

Re: Boy Scouts Motto...

Rings on a necklace may not be the best of ideas. Not easy to use them when they're on a chain around your neck. Simply pocketing them may be easier if they're expected to be used.
I can see the necklace working for while he's asleep or not expecting to need them, just to keep them close. May take a round to remove from the necklace when the crap hits the fan though.

May be able to get away with just one Clean cantrip. Dusting around the guard position may be all that's really needed, especially as they're the only one likely to even notice.

Don't forget that he's spent the day in town doing all those things you say the spells are intended for - hasn't had time to rememorise yet. It's unlikely he'll be using many spells in the near future though so shouldn't be an issue.
Same goes for Joan should she ever regain consciousness and contribute to the situation.
Brutus
player, 73 posts
Thu 10 Mar 2011
at 01:33
  • msg #248

Re: Boy Scouts Motto...

Yeah, the idea with the chain would be primarily while sleeping, etc. ESP and Mending would probably have been used, but as there are 3 rooms, I don't see how 1 cantrip would cover it. Flour is not only to show invisible people, but also to show tracks, (Thieves would be as much a concern in town as assassins, though the conseqinces of them are less, hence the lower priority) and therefore flour would be everywhere, as stated in the SOP. More rooms means more flour, and hence more cantrips needed! Not a bigissue at the moment, 4 cantrips to the 1st level spell...

Detect invisibility and Charm Person would have been as a precautions, and if he has not seen anything suspicious, which would usually be the case, he would still have them. Bluelight would be used on his watch, so if his turn has come, it would be used, otherwise not.
Legbreaker
GM, 170 posts
Thu 10 Mar 2011
at 02:01
  • msg #249

Re: Boy Scouts Motto...

Not a lot of need for the bluelight since there's a couple of lanterns in teh area turned down low. There's the continual lights which are strangely absent also.

Writing up a post now. Should be done soonish I hope, as long as work stays quiet anyway.
Brutus
player, 74 posts
Thu 10 Mar 2011
at 02:20
  • msg #250

Re: Boy Scouts Motto...

Bluelight is another one of those precautionary things, especially useful for invisible people, as it allows the person to see in case someone puts out the lights, but others can't see the light. Perfect for am invisible watchkeeper...
Legbreaker
GM, 172 posts
Thu 10 Mar 2011
at 03:13
  • msg #251

Re: Boy Scouts Motto...

Hmmm.
quote:
The light has an eerie effect when seen from a distance

Seems to me others can indeed see the light... May not be able to see the source itself, but that's not going to matter.
Brutus
player, 75 posts
Thu 10 Mar 2011
at 03:38
  • msg #252

Re: Boy Scouts Motto...

Ah, you are right. It just casts no shadows...which would be especially eerie if the source was invisible!
Brutus
player, 76 posts
Thu 10 Mar 2011
at 03:41
  • msg #253

Re: Boy Scouts Motto...

2 points...the wall was meant to be behind him...? what happened to that?

Also, total damage so far, 20+24 points out of much more than that. Was there something else to cause collapse, given he still has HP? He would be aware of that information...
Legbreaker
GM, 173 posts
Thu 10 Mar 2011
at 03:57
  • msg #254

Re: Boy Scouts Motto...

In reply to Brutus (msg #253):

24 points in one hit is a BUCKETLOAD! That's maximum damage for an average frost giant which is more than capable of red misting a pleb with just their little finger. Looking at 2nd ed, if a character suffers 50 points from an attack, they're DEAD - OUTRIGHT, no save, no arguement, no chance. Brutus took only half that much granted, but it's a bit more than a hangnail! I think given the circumstances, collapsing in agony for a round is quite understandable.

Back, side, whatever... Didn't see nor hear it coming anyway.
Brutus
player, 77 posts
Thu 10 Mar 2011
at 04:19
  • msg #255

24 HP

2nd edition rulebook I do not have, but that is 1/3 his HP, which is the equivilent of 2 HP for the pleb you spoke of! Experience is all about learning how to take damage, and soldiering on. Yes, it will knock him about, but his response will be to initiate a grapple, removing the dagger in the side and attempting to return the favour to whoever is on the other end of the stabbing object. Given that desire, and the resulting adrenalin that would result from it, I don't see him collapsing just yet. After all, we have dished that out before, and people didn't collapse unless they were done for, so why should we?
Legbreaker
GM, 174 posts
Thu 10 Mar 2011
at 04:29
  • msg #256

Re: 24 HP

Who said anything about a dagger?
For all you know it was a spear, or a bolt, or an icicle, or pickaxe. Deep, penetrating wound is all you kow so far.

Oops! I just realised I got my maths wrong - it's 28 points!
Brutus
player, 78 posts
Thu 10 Mar 2011
at 06:09
  • msg #257

Re: 28HP

Hmmm, deep stabbing pain from unknown assailant. If that does not scream "Backstab" Brutus does not know what does! And Daggers are the usual weapon of choice...but he will look to find out, for sure, and grapple to stop it happening again.
Natasha
player, 45 posts
Thu 10 Mar 2011
at 09:15
  • msg #258

and...

Nothing more to post from Nar for now... waiting on a result from her current plan. Put something in after an appropriate number of rounds has passed for her to reach her destination, eh.
Legbreaker
GM, 175 posts
Thu 10 Mar 2011
at 10:57
  • msg #259

Re: and...

Rounds for a fast moving monk to reach the stables? Oh, about one.
Natasha
player, 46 posts
Thu 10 Mar 2011
at 13:26
  • msg #260

Re: and...

good good --- what does she find?
Legbreaker
GM, 176 posts
Thu 10 Mar 2011
at 14:27
  • msg #261

Re: and...

You'll just have to wait and see...
Sooo, Jeremiah is just standing about admiring his own hardness then? I can't see any actual activity there....
Legbreaker
GM, 177 posts
Fri 11 Mar 2011
at 02:26
  • msg #262

Re: and...

Hmm, bad luck on the Con roll there for Joan....
Looks like she'd sleep through anything up to and including a volcanic eruption!
Legbreaker
GM, 178 posts
Fri 11 Mar 2011
at 05:56
  • msg #263

Re: and...

How are we looking for a F2F session tomorrow and / or Monday?
Jeremiah
player, 50 posts
Fri 11 Mar 2011
at 07:37
  • msg #264

Re: and...

Good for me Sat from 2 to 9ish. How high is the level the chars are at? Jer may try to follow if its 1st, or clamber out, hang low and drop if 2nd. D6 per 10 feet, right?
Just an idea. Nat really isn't in a position to do more than 1 round of combat - somebody needs to follow the bad guy in 1 round.
Natasha
player, 47 posts
Fri 11 Mar 2011
at 07:38
  • msg #265

Re: and...

1 round is up, btw - what is found at the stables?
Legbreaker
GM, 179 posts
Fri 11 Mar 2011
at 10:46
  • msg #266

Re: and...

Just the usual horsey stuff. Nothing out of the ordinary there.

There's a good chance Simone will be staying here Sunday night so will be ready bright and early for a Monday session.....
Legbreaker
GM, 180 posts
Sat 12 Mar 2011
at 04:06
  • msg #267

Re: and...

In reply to Jeremiah (msg #264):

Hmm, it's 3pm and no Tristen.....
Legbreaker
GM, 181 posts
Wed 16 Mar 2011
at 05:22
  • msg #268

Re: and...

Tristen, how are you looking for a game Thursday night? Think you'll have the assignments under control?
Alternatively, how about Saturday evening or Sunday afternoon everyone?
Brutus
player, 80 posts
Wed 16 Mar 2011
at 06:34
  • msg #269

Re: and...

Working this Sat, Sunday arvo OK, probably thurs as well.
Jeremiah
player, 52 posts
Thu 17 Mar 2011
at 05:38
  • msg #270

Re: and...

In reply to Brutus (msg #269):

Friday morning, Sat evening and Sun morning are the go times
Legbreaker
GM, 182 posts
Thu 17 Mar 2011
at 05:45
  • msg #271

Re: and...

Considering that I as GM aren't available this Friday morning.....

How's next week look? I'm laid up in hospital overnight Tuesday, but should escape home Wednesday sometime. Confined to quarters the rest of the week and available to GAME ON!
Natasha
player, 49 posts
Thu 17 Mar 2011
at 09:43
  • msg #272

Re: and...

I'll know better on Sunday evening
Natasha
player, 50 posts
Thu 17 Mar 2011
at 09:44
  • msg #273

Re: and...

Shall we rpol a bit? I believe I have the party up to date...
Brutus
player, 81 posts
Thu 17 Mar 2011
at 10:30
  • msg #274

Re: and...

Well, I can RPOL for a bit...
Natasha
player, 52 posts
Thu 17 Mar 2011
at 23:06
  • msg #275

Re: and...

Your turn, guys...
Legbreaker
GM, 183 posts
Thu 17 Mar 2011
at 23:46
  • msg #276

Re: and...

FYI turning lasts only 3-12 rounds/minutes. They're definitely back and functional again - Brutus has already been gaseous about an hour.
Jeremiah
player, 54 posts
Fri 18 Mar 2011
at 01:15
  • msg #277

Re: and...

In reply to Legbreaker (msg #276):

EH? What? Since when was he gaseous? Somebody want to fill me in?
Legbreaker
GM, 184 posts
Fri 18 Mar 2011
at 01:26
  • msg #278

Re: and...

It's Brutus, he's nothing but gas - foul smelling gas... ;)
Jeremiah
player, 55 posts
Fri 18 Mar 2011
at 01:27
  • msg #279

Re: and...

I see. You had me confused there. So the potion just made him fart a lot then? Or just augmented his powers of verbosity?
Legbreaker
GM, 185 posts
Fri 18 Mar 2011
at 01:38
  • msg #280

Re: and...

Wave a fan at him and see if he can keep himself together...
:P
Jeremiah
player, 56 posts
Fri 18 Mar 2011
at 01:56
  • msg #281

Re: and...

I see. So, 8 guys saw him, eh? not so subtle. You'd thing a gas could be quiet, but life is funny like that, I suppose. Any indication that they acted upon seeing him? Alarm bells, sounds of assemble, warhorns...?
Jeremiah
player, 57 posts
Fri 18 Mar 2011
at 02:00
  • msg #282

Re: and...

Bored, man... waiting for the editing man to finish our group report... supposed to take ten minutes, now taken all morning and likely most afternoon.
Legbreaker
GM, 186 posts
Fri 18 Mar 2011
at 02:16
  • msg #283

Re: and...

Yes, they definitely saw him. He didn't hang about though to see what happened.
You haven't heard any alarms, etc as yet and it's been roughly 20-30 minutes since the spotting.
Natasha
player, 53 posts
Fri 18 Mar 2011
at 12:04
  • msg #284

Re: and...

GM - good for me to harass you at 2 tomorrow?
Legbreaker
GM, 187 posts
Fri 18 Mar 2011
at 23:18
  • msg #285

Re: and...

Better leave it until a little after 3.
You've got wood on your mind?
Natasha
player, 54 posts
Sat 19 Mar 2011
at 03:19
  • msg #286

Re: and...

wood indeed. Be around mid arvo perhaps, with ingredients for maki's tea of course
Natasha
player, 55 posts
Sat 19 Mar 2011
at 03:20
  • msg #287

shifts

this week is good for tues evening and sun evening if you're keen. you got a lift back from the hospital on tues? what's the op schedule?
Legbreaker
GM, 188 posts
Sat 19 Mar 2011
at 03:37
  • msg #288

Re: shifts

From the side of the road near Latrobe....

Looks like I'm an overnighter for Tuesday - don't get released until Wednesday sometime.
If I can get home from here (developed an oil leak in the bike - final gears are dry) I'm free all weekend. Will be home sometime Wednesday through to the 28th.
Brutus
player, 82 posts
Sat 19 Mar 2011
at 14:02
  • msg #289

Re: shifts

Let us know if you need a lift. Will you have the kids while you are in bed? I can see that working out well...
Legbreaker
GM, 189 posts
Sat 19 Mar 2011
at 14:57
  • msg #290

Re: shifts

Not too sure what the transport situation is yet but since Tuesday's forecast is possible heavy rain, and Wednesday more of the same... :(

And yes, I will have kids as usual - week on, week off. Fortunately they don't come back here until Friday evening so I'll have a few good days to myself.
Legbreaker
GM, 190 posts
Tue 22 Mar 2011
at 23:15
  • msg #291

Re: shifts

I should be released after lunch sometime (maybe 1-2pm).
Anyone available for a lift?
This message was last edited by the GM at 23:15, Tue 22 Mar 2011.
Natasha
player, 56 posts
Sun 27 Mar 2011
at 03:47
  • msg #292

shifts

mon late
tue early
wed none
thu none
fri late
sat early
sun late
Legbreaker
GM, 191 posts
Sun 27 Mar 2011
at 04:02
  • msg #293

Re: shifts

Where the hell are you!?
Brutus
player, 83 posts
Mon 28 Mar 2011
at 02:12
  • msg #294

Cash

Sat early or Sun Late sound best for me.

Summing up finances,

Gems
10x1000=10,000
9x1000=9,000
5x1000=5,000
8,000
5,000
28x2,000=56,000
10,000

Total gems, 103,000

Cash leftover, 23,000gp

Items Sold
Longswords+1 x 4=8,000
Dagger+1x1=500
Rings of protection+2x2, 22,000(??)

Total Items sold, 30,500gp

This comes to 31,300gp each, +10,000 reward.

TOTAL CASH EACH 41,300gp, perhaps kept as gems if not spent...

Major Items kept that I can remember
(I am sure I miss some of them!)

Potions
24 Healing, Held by Joan in Haversack for general use
5 Healing-Prudence
2xPolymorph self, Climbing, 2xGaseous Form, Invisibility, Speed, Held by Joan in Haversack for general use

What to do with poisons?

Wand of Lightning/Illumination, Brutus
Rod of Charming, Brutus/Joan if she can use it.

Scrolls
Raise deadx2, Restorationx2, Cure critical Wounds-Joan
Cone of Coldx2, Ice storm, Lightning Bolt, Fireball-Brutus
Spellbook, Brutus
Dagger+3, 3 dagger+2-Brutus
Dagger+2-Prudence
Robe of Blending-Natasha
(Robe of Elevenkind transferred to Prudence)
Longsword+2-Prudence
Sling of Speed+2-Brutus
Short Sword+1-Joan
Gauntlets of Ogre Strength-Prudence
Ring of Mirror Images given to Prudence also.

Purchases

Prudence
Strength Bow, 6,000
Bow+2, 7,000
Quiver of Ehlonna, 12,000
Potion of Extra healing
Remaining, 16,300+1000=17,300gp so far

Joan
Sell Short Sword+1 (2000), Buy Short Sword+2 of Quickness (8,000), -6,000 total
Sell staff of striking(12,000?), buy Staff-spear+2 (7,500), +4,500 if allowed
Pouch of Accessability -12,000
Tithe and gifts to the poor, given to the temple of Celestia, 6,550
What is available for negative plane/energy protection?
Ordered Mantle of Celestia, -15,000gp
Potion of Extra healing, plus all other potions in Handy Haversack borrowed from Brutus.
Mundane sundry purchases, ie rations, Holy water, Incense, waterskins, oil, etc, 250gp approx (actually a little less)
Total 5,000+1,000=6,000gp left

Joan will temporarily remove the Ring of Sustainance, meaning that for the next week she will need to eat, but not for the week after that. She purchases 13 Rations and 26 waterskins, storing them in her new pouch.

Brutus
Training -25,500gp
Wand of Flame Extinguishing, about 80 charges -9,000
Wand of Fireballs, about 50 charges, -10,000gp
Sells Wand of paralyzation with fewest charges for +15,000gp
Brutus will olso specially order a 2 chamber backpack with a capacity of 800, with six pockets (total 30gp)
Total remaining, 11,770+1,000=12,770gp

Natasha
(Max 2 weapons and 3 other items)
Recieves 41,300+1,000=42,300gp, giving most away. Presume kept 10%, hence 38,070gp given away and 4,230gp kept.

Jeremiah
May have
1 Suit of Armour,
1 Shield
4 Weapons,
4 other items

After tithe, recieves 38,070gp

Jeremiah and Natasha just blew out the economy by eradicating poverty in Northending by giving away over 42,300gp...or rather, relegating everyone except an elite very few to the same level of wealth/poverty! Within a week, inflation reaches ridiculous proportions as traders increase their prices to match the sudden increase in demand, causing workers to demand higher wages and thereby increasing the price of goods. Within 2 weeks, exports cease due to high prices, and hundreds loose their jobs as a result. Investors loose all faith in the local economy and people stop buying things, causing a general market crash 3 weeks after the arrival of the paladin and monk, which have left by that time left. Riots begin, and have to be put down by force as labourers now out of work seek compensation. Hundreds dead. Well meaning do-gooders...:)
This message was last edited by the player at 01:38, Wed 30 Mar 2011.
Joan Ofdark
player, 32 posts
Tue 29 Mar 2011
at 05:14
  • msg #295

Re: shifts

Other items of Interest

Elixir of Life (UA, p90, 2,500gp)
Scroll, Protection from Fire (UA, p91, 2,000gp)
Scroll, Protection from Illusions (UA, P91, 1,500gp)
Buckler Wand (UA, p96, 5,000gp)
Boots of the North (UA, p97, 7,500gp) We are at the gateway to the North, after all!
Hat of Difference (UA, p100, 8,000gp) Bet you never saw that one coming!
Gem of Insight (UA, p100, 3,000gp)
Girdle of many pouches (UA, p100, 10,000gp)
Gloves of Thievery (UA, p100, 5,000gp) Especially if the Monk is staying behind...
Slippers of Spider Climbing (UA, p103, 10,000gp)
Pearl of Sirines (UA, p101, 4,500gp)
Lens of Ultravision (UA, p101, 5,000gp)

I know I asked, but are you sure no trader has a Murlynds Spoon in the back of their shop they maybe forgot about? (UA, p101, 4,000gp) Perhaps we can commission one? Likewise for a decanter of endless water, perhaps a cheap version without the "fire hose" function for 1,000gp? Brutus is training with a mage...

From the DMG
Necklace of Adaption (10,000gp)
Gauntlets of Swimming and Climbing (10,000gp)
Girdle of Giant strength (2,500gp)
Helm of Opposite alignment (1,000gp, ultimate interrogation item!)
Helm of underwater action (10,000gp)
Ioun stones, clear/iridecent or pearly white (5,000gp)
Meddallion of ESP (10,000)
Phylactery of Faithfulness (7,500)
Wings of Flying (7,500)

Rings
-Free Action (5,000)
-Telekenisis (10,000)
-Water walking (5,000)
Potions of Longetivity (1,000)

Staff of Power (Just checking that you actually read these!)
How much do we get for selling the eyes of Purification? :)
This message was last edited by the player at 03:07, Wed 30 Mar 2011.
Legbreaker
GM, 194 posts
Wed 30 Mar 2011
at 03:04
  • msg #296

Re: shifts

Natasha:
fri late
sat early
sun late

How do you feel about ducking out Friday evening Tristan? Depending on if Simone is there or not, we can move forward with the game, or do some woodwork.
Otherwise I think we're locked in for Saturday morning from shall we say 9am?
I'm happy for another session Sunday afternoon as soon as we can all get there too.
Joan Ofdark
player, 33 posts
Wed 30 Mar 2011
at 03:12
  • msg #297

Re: shifts

Sounds fine to me. Joan can play a reserve role, as she often does. I will need to send you her character sheet in that case, once I work out exactly what is on it. I have moved a lot of stuff from Brutus's sheet to hers as he is training twice.

Any word on the items? Have updated them a little...
Legbreaker
GM, 195 posts
Wed 30 Mar 2011
at 03:39
  • msg #298

Re: shifts

Brutus:
TOTAL CASH EACH 41,300gp, perhaps kept as gems if not spent...

Is it worth adding in the value of items retained also? Each share might then be in the order of say 60k each, with a cash share equal to that, less value of items retained for personal use.

quote:
What to do with poisons?

Destroy them I'd say. The party is Good with a Paladin thrown in for good measure. Keeping them, even selling isn't exactly compatible with that.

quote:
Joan will temporarily remove the Ring of Sustainance, meaning that for the next week she will need to eat, but not for the week after that.

I believe it takes a week of wearing before it's power kicks in, so perhaps that's not a good idea?

Elixir of Life (UA, p90, 2,500gp) - yes
Scroll, Protection from Fire (UA, p91, 2,000gp) - yes
Scroll, Protection from Illusions (UA, P91, 1,500gp) - yes
Buckler Wand (UA, p96, 5,000gp) - no
Boots of the North (UA, p97, 7,500gp) - no
Hat of Difference (UA, p100, 8,000gp) - no, too useful for those who already own it
Gem of Insight (UA, p100, 3,000gp) - no, serious rare item
Girdle of many pouches (UA, p100, 10,000gp) - no, only the puch of accessibility is available
Gloves of Thievery (UA, p100, 5,000gp) no, if Natasha is remaining behind, an NPC theif will be provided
Slippers of Spider Climbing (UA, p103, 10,000gp) - no
Pearl of Sirines (UA, p101, 4,500gp) - no
Lens of Ultravision (UA, p101, 5,000gp) - no

Murlynds Spoon (UA, p101, 4,000gp) - no
decanter of endless water - I'll think about it.....annnnnd...no.

Necklace of Adaption (10,000gp) - no
Gauntlets of Swimming and Climbing (10,000gp) - no
Girdle of Giant strength (2,500gp) - no
Helm of Opposite alignment (1,000gp) - never! (to buy anyway)
Helm of underwater action (10,000gp) - no
Ioun stones, clear/iridecent or pearly white (5,000gp) - no
Meddallion of ESP (10,000) - no
Phylactery of Faithfulness (7,500) - no, very rare item
Wings of Flying (7,500) - no

Rings - what, you want MORE rings!? Aren't one for each finger and every toe enough for you?
-Free Action (5,000) - no
-Telekenisis (10,000) - no
-Water walking (5,000) - you have swimming proficiency don't you?
Potions of Longetivity (1,000) - hell no!

Staff of Power - yes

Spoiler text: (Highlight or hover over the text to view)
but only if you sell your soul, and that of your first born, sacrifice all the items you already have (including those of your associates) and leave yourself with just the one copper to share between all the PCs

quote:
How much do we get for selling the eyes of Purification?

25,000 gp
Joan Ofdark
player, 34 posts
Wed 30 Mar 2011
at 04:36
  • msg #299

Cash

So the eyes provide yet another bonus of 5,000gp each. Cool.

It does take a week before the magic kicks in...that is the idea! Use rations for the first week, emptying the pack, and then have the ring provide for the second week.

Will do some more shopping, then. Not much though, an awful lot of 'no's there. Pretty lousy stocks, I must say. More than the one Pouch of Accessability already purchased?

By the way, as Jeremiah seems absent, Brutus will purchase a Girdle of Femininty and swap it with his regular belt to see if he notices...magical practical Jokes!

The gateway to the north has no boots of the north??? Not much of a gateway...

Staff-Spear+2?

Can't even commission any of those items?

You also mentioned a horn of Valhalla...which one, and how much?

Annnnd 1 staff of Power please :)
This message was last edited by the player at 04:49, Wed 30 Mar 2011.
Brutus
player, 84 posts
Wed 30 Mar 2011
at 04:46
  • msg #300

Re: Cash

Purchases

Prudence
Strength Bow, 6,000
Bow+2, 7,000
Quiver of Ehlonna, 12,000
Potion of Extra healing
Remaining, 22,300gp

Joan
Sell Short Sword+1 (2000), Buy Short Sword+2 of Quickness (8,000), -6,000 total
Sell staff of striking(12,000?), buy Staff-spear+2 (7,500), +4,500 if allowed
Pouch of Accessability -12,000
Tithe, given to the temple of Celestia, 10,550gp, been so long since she saw a temple she is happy to help them out. They will know the best way to use the funds.
Ordered Mantle of Celestia, -15,000gp
Mundane sundry purchases, ie rations, Holy water, Incense, waterskins, oil, etc, 250gp approx (actually a little less, but she did not mind paying extra to merchants this time)
Scroll; Protection from Fire 2,000gp
Scroll; Protection from Illusions 1,500gp
Elixir of Life 2,500gp
Total 1,000gp

Brutus
Training -25,500gp
Wand of Flame Extinguishing, about 80 charges -9,000
Wand of Fireballs, about 50 charges, -10,000gp
Sells Wand of paralyzation with fewest charges for +15,000gp
Brutus will also specially order a 2 chamber backpack with a capacity of 800, with six pockets (total 30gp)
Alchemy Jug -12,000gp
Total remaining, 5,770gp

Natasha
Recieves 47,300gp, giving most away. Presume kept 10%, hence 42,570gp given away and 4,730gp kept.

Jeremiah

After tithe, recieves 42,570gp, but also gives away all but 10% not spent.
This message was last edited by the player at 14:09, Wed 30 Mar 2011.
Legbreaker
GM, 196 posts
Wed 30 Mar 2011
at 05:45
  • msg #301

Re: Cash

Joan Ofdark:
Will do some more shopping, then. Not much though, an awful lot of 'no's there. Pretty lousy stocks, I must say. More than the one Pouch of Accessability already purchased?

Well, there are plenty of other items you haven't inquired about....
Only the one pouch available (same for most items actually, just one each except potions, scrolls, etc).
quote:
The gateway to the north has no boots of the north??? Not much of a gateway...

Well it is southern hemisphere...
quote:
Staff-Spear+2?
thinking, thinking...
quote:
Can't even commission any of those items?

It's not like there's a manual published for each and every item... Bucketloads of reasearch required before the mage/cleric even thinks about picking up their spell components and gets to work on fabrication.
Can ask for such items to be made, but don't count on success, certainly not in a week or so anyway. Maybe 6 months is a more reasonable time frame...
quote:
You also mentioned a horn of Valhalla...which one, and how much?
Yes I certainly did. Definitely the cheapest one, I'll have to look at the other two.
quote:
Annnnd 1 staff of Power please :)

Ok, sign here, in blood of course mixed with the blood of everyone you know and your first born. Oh, no child yet? Sorry, no deal until you've got baby to sacrifice.
Brutus
player, 85 posts
Wed 30 Mar 2011
at 06:16
  • msg #302

Re: Cash

Hmmm, what other permanent magic items do we hear about? We already have trouble carrying the temporary ones, unless the protect from negative energy (obviously useful on a negative energy pocket plane!)

If it is the southern hemisphere, them people travelling north would be offloading them here...should be dirt cheap!

Will ask mages to look at which of those items they could consider doing in the next month or so. I presume that we will be in the general region at least that long, as when we are finished we will want to train...By the way, the paladin may have to hang around a bit to have her armour refitted due to previous practical joke, so we have time:)

Now the staff of power...I am sure babies were not part of the original price list, but I will send the paladin(s) to investigate whoever is asking for such. I am sure the discussion will be civil! From the sounds of it, it will not significantly reduce my chances of getting one, so we may as well have some fun trying!

Price of that Horn? Oh, and any chance of an Alchemy Jug?
This message was last edited by the player at 06:20, Wed 30 Mar 2011.
Legbreaker
GM, 197 posts
Wed 30 Mar 2011
at 12:14
  • msg #303

Re: Cash

Brutus:
Hmmm, what other permanent magic items do we hear about?

Well it's not like there's a catalogue of them or anything. It's a case of ask and see what happens.
Other than consumable items such as potions and scrolls, most items will take a few hours to show up in your hands once the cash has been paid. The merchants are using their network to good effect though, passing the word around about what's needed/desired. Many of the items, especially the more common ones, everyone in the trade already know about even if it's not in their particular establishments stock.
I suppose the best way to describe it is a network of antique dealers plying their trade, hurrying things along as much as possible due to the serious nature of your intended mission. If you were to come back in more settled times, you'd probably have to do the legwork yourself and spend ten times as many days and twice as much money (at least) to acquire what you're after.
quote:
Now the staff of power...I am sure babies were not part of the original price list

Baby = first born
quote:
Price of that Horn?

Brass, 15,000gp
quote:
Oh, and any chance of an Alchemy Jug?

Yes, 12,000gp
Brutus
player, 86 posts
Wed 30 Mar 2011
at 13:57
  • msg #304

Re: Cash

In that case Brutus will get an Alchemy Jug, leaving him him with 5,770gp.

His specially ordered pack will be sized for Joan, and will have special watertight compartments for an ivory scroll case and ivory wand box as 2 of the pockets. Other pockets will also be watertight, with tops that screw on and seal, as will the top of the pack, enabling the whole pack to be watertight. There will also be buckles along the length with small pockets for the ends of staves/spears at the foot of the pack that will enable any stored staves to double as pack suppurts, though their tips will be rather high in the air...

Brutus will also learn how to use a campfire and a hammer to make silver sling bullets from silver pieces.

He will get the name of the seller of the Brass horn, and give it to Prudence, who may well be interested in having some emergency mallea fighters in case she looses her usual meat shields...or someone gets around them.

(ie unless she says otherwise, that would be a good purchase, as well as some silver and more +3 or +4 arrows)

I don't suppose a cloak of the manta ray is available? (DMG, 12,500gp)
Legbreaker
GM, 198 posts
Thu 31 Mar 2011
at 01:07
  • msg #305

Re: Cash

Brutus:
In that case Brutus will get an Alchemy Jug, leaving him him with 5,770gp.

Done
quote:
His specially ordered pack will be sized for Joan, and will have special watertight compartments for an ivory scroll case and ivory wand box as 2 of the pockets. Other pockets will also be watertight, with tops that screw on and seal, as will the top of the pack, enabling the whole pack to be watertight. There will also be buckles along the length with small pockets for the ends of staves/spears at the foot of the pack that will enable any stored staves to double as pack supports, though their tips will be rather high in the air...

Umm, you are aware that starves are up to 8 feet long, and spears even longer? Even with the bottom end hanging low at about 2 feet from the ground (about the same height as my desktop), which leaves the other end at a minimum knocking the ceiling with every step, or worse, catching continually and making negotiation of doorways near impossible with any speed or grace.
Yes, the bottom end could be held by a small cap, but even outside in or very tall rooms (remembering that 10 feet is rather high and most ceilings could be only about 8 feet), the height of these items will a) make a great indicator to hostile groups of your location, and b) throw off the wearers centre of balance and thereby necessitate a Dexterity penalty while wearing it.
Also, how on earth can they possibly be used as supports without tying them into the structure of the pack? It could possibly be done by lashings, but that means a minimum of several minutes spent untying them, and the pack collapsing into uselessness until a good ten minutes or so is spend replacing them.
As for "screw tops" forget it. It's made from leather and canvas, not a plastic bucket with shoulder straps. Waterproofing (to about 95% effectiveness) can be done however by layering material and use of various oils and other substances on the material itself (which requires regular maintenance). Openings can be sealed relatively well (but not perfectly) with additional flaps and drawstrings. All this means an additional round spent opening and closing the pack although it could be closed without the waterproofing quicker if necessary.
Buckles and loops are fine, although could potentially snag on things such as branches and the like. Not a major concern really but likely to get annoying for the wearer.
quote:
I don't suppose a cloak of the manta ray is available? (DMG, 12,500gp)

No, rare item and you're a long way from the sea
+2 Staff Spear is available for 7500gp - base length of 7 feet (minimum of all configurations).
Brutus
player, 87 posts
Thu 31 Mar 2011
at 02:46
  • msg #306

Re: Cash

Strapping the length in with buckles as support for the pack is precicly what I had in mind, but the item can be removed quickly by pulling it longitudinally out of the bindings. As it is only added supprot, the pack will not collapse without it any more than the packs made without them collapse...it is the same pack. I am aware of the length of staves, but their weight (about 8lb max, usually 6lb) is not such that, sticking with less than half it's length (as a big pack is 3-4ft long, staff 6-8ft) in the air, it will cause a character and pack weighing 240lbs or thereabouts to have trouble with dexterity. Either do the maths or try it sometime...have done both, but a staff or 2 are simply not that heavy, as they are only made of wood.

The problem with the roof height is another matter, and I agree in confined spaces it would be an issue, ideally best resolved with a quiver of Ehlonna, but we have to leave the ranger with something.

Now about screw tops, these have been around centuries before plastic...made from metal or ceramic. In this case, I was thinking of metal. If no-one on theis world has thought of screw tops, then whatever is the most effective waterproofing of the day. Keep in mind some scroll cases they have found in sunken vessels that only compromised their contents when the case deteriorated to the point of letting water through, time measured in years, not minutes, some predating Christ, I believe, so there are some extremely effective waterproofing methods. (The extra round opening and closing the main pack is why I wanted waterproof pockets as well.

The buckles are usually protected by an attached canvas sheet overlaying the entire pack.

+2 Spear-Staff purchased. 7ft length is staff/1 handed spear, I assume?
Brutus
player, 88 posts
Thu 31 Mar 2011
at 04:31
  • msg #307

Prudence

By the way, should we ask Simone if Prudence wants a bunch of crazy men around in leather every time she gets horny, or just assume that she does? :D
Legbreaker
GM, 199 posts
Thu 31 Mar 2011
at 06:06
  • msg #308

Re: Prudence

In reply to Brutus (msg #307):

For an extra 100gp we can arrange for a pink ribbon to be tied around it and it summons nubile young amazons....
Brutus
player, 89 posts
Thu 31 Mar 2011
at 06:34
  • msg #309

Re: Prudence

In that case, I suspect you might just keep it all to yourself then! Otherwise, Brutus will start saving his pennies!

Just so you know, Saturday and Sunday are also possibly not happening due to a certain D&D ban attempting to extend to ALL activities at Andrews, not just when one is present. A change in venue may work, maybe...
This message was last edited by the player at 12:47, Thu 31 Mar 2011.
Natasha
player, 57 posts
Fri 1 Apr 2011
at 04:06
  • msg #310

Next bit

Heya all,
Well, as far as spreading wealth about is concerned, Jer is happy with a shield +2,+3 vs missiles as offered. Nat may ask for a +1 or +2 atlatyl.
Talisman of Zagy? It's 10000gp, effect determined by dice rolls. Could be fun. But mostly these two chars are well equipped.

Nat just wants her levels back :( poor girl.
However, looking at the player's, it seems plausible that both Nat and Jer would have plenty of xp to go up one level each. If three party members are good for some training, that may justify one week's delay.
Nat could forseeably even be 1xp off two levels, considering when they were drained.
You go down to the minimum required for the level you were drained to, right? so nat would be back to 22,501. 6th level is 47,501 and 7th is 98,000.
Jer went down to 95,001 and needs 175,000 to be back up. A suit of +3 full plate has got to be worth a bit...
While that is a lot, they were drained back in Rauxes. Jer at the beginning (literally) of the Lich expedition, and Nat towards the end when we found that vampire. So both have XP we haven't dealt with inclusive of the famous lich Rauxes job through Hydell and up 'till now. A bunch of cool magic items and cash were rewarded since then.
Worth doing a count?
Brutus
player, 90 posts
Fri 1 Apr 2011
at 04:45
  • msg #311

Magic items

What Magic items do Nat and Jerry have? Given that they can purchase their own goods, some of their funds can be redirected there...
Jeremiah
player, 59 posts
Fri 1 Apr 2011
at 04:55
  • msg #312

Re: Magic items

Jer has

FP +3
FT +1
Mace +1
Shield +1 (suggested to buy +2/3vs Missiles)

Ring - SpellTurning
Ring +2
Scarab (plug version)
Equus

Nat has

Gauntlets (ogre)
H.Xbow Dist +1
Bracers AC2
Cloak of blending
Jeremiah
player, 60 posts
Fri 1 Apr 2011
at 05:09
  • msg #313

Re: Magic items

Also, Mr bullfrog here has done a good % of the slaughtering of monsters on his lonesome (well, before anyone else had time to, really. Flametongue loved those mummies etc, but kudos to our archer taking point on more than one occasion, though)
Joan Ofdark
player, 35 posts
Fri 1 Apr 2011
at 05:15
  • msg #314

Re: Magic items

Mr bullfrog did a lot of the damage supported heavily by Joans healing and buffing, I must say.

But he can carry 2 more magic weapons.

Nat can carry 1 more.

Leash is lenthening...?
Legbreaker
GM, 200 posts
Fri 1 Apr 2011
at 05:33
  • msg #315

Re: Magic items

It was all Timmy and you know it!
Jeremiah
player, 61 posts
Fri 1 Apr 2011
at 05:43
  • msg #316

Re: Magic items

Eh, more magic weapons not really required just now. Flametongue is cool, but Nat could do with a magic atlatyl. Or another small weapon, as she will next take a melee weapon proficiency.
Jeremiah
player, 62 posts
Fri 1 Apr 2011
at 05:45
  • msg #317

Re: Magic items

Yes, yes, Timmy deserves all the credit. He is a 1,000,000th level Multiclass Paladin/Ninja/HairyPoo...
We have much to thank the great, powerful and wise Timmy-the-poo.
Brutus
player, 91 posts
Fri 1 Apr 2011
at 05:59
  • msg #318

Re: Magic items

Would it increase Jeremiahs AC to use the ring of protection +3 instead of the +2 he has? If So, Brutus is willing to swap him.
Jeremiah
player, 63 posts
Fri 1 Apr 2011
at 06:08
  • msg #319

Re: Magic items

Not at all. Just saves. Still, useful.
Legbreaker
GM, 201 posts
Fri 1 Apr 2011
at 06:09
  • msg #320

Re: Magic items

In reply to Brutus (msg #318):

Rings don't stack with Full Plate armour....
Joan Ofdark
player, 36 posts
Fri 1 Apr 2011
at 06:23
  • msg #321

Re: Magic items

In that case, we won't worry about it.

But Joan will also get the word out that she is interested in hiring gaurds for our wagon (10 Bowmen and a sergent, plus 2 pack handlers and a couple of mules)

Offered
Longbowmen, 4gp/mth, Long Bow, Studded Leather Armour, Helment, Hand Axe, 2 full quivers, Backpack (normal) with bedroll, waterskin and rations as standard equipment.

Sergent, 40gp/mth, Longbow, Banded Armour, Helment, Hand Axe, 2 full quivers, Backpack (normal) with bedroll, waterskin and rations as standard

Pack Handlers, 2gp/mth, Leather Armour (For protection against the weather, of course), Whip, Backpack (normal) with bedroll, waterskin and rations as standard, not expected to enter combat...that is what the troops are for.

Mules, Saddlebags, saddlerug, bit and bridle, Harness.

1 months pay in advance is also offered, but start date TBA. They are to stay with the wagon at all times, whether in country or city, once hired.

Cost, 1290gp, taken from Brutus' 5770gp, leaving him with 4,480gp.
This message was last edited by the player at 06:25, Fri 01 Apr 2011.
Jeremiah
player, 64 posts
Fri 1 Apr 2011
at 09:03
  • msg #322

sooo

How about it - the shield and talisman (not likely, but optimism...) available?
Any idea of XP qty?
Legbreaker
GM, 202 posts
Fri 1 Apr 2011
at 13:58
  • msg #323

Re: Magic items

Natasha:
+2,+3 vs missiles
Done once you pay for it.
quote:
Nat may ask for a +1 or +2 atlatyl.
+1 is available for 4,000gp (fairly rare item)
quote:
Talisman of Zagy?
Not a hope!
Joan Ofdark:
But Joan will also get the word out that she is interested in hiring guards for our wagon (10 Bowmen and a sergent, plus 2 pack handlers and a couple of mules)
Not really any time to do much about that. The idea is to equip asap and head out within 24 hours - less if at all possible.
The shield +2/+3 is available as previously indicated for 4,000gp. Can trade in the +1 shield for 2,500.
XPs were dished out only recently - post #169 of this thread. The only XPs not given so far are those from the recent expedition into the crypts. I'll calculate them shortly, but it does depend a lot on who got what in the treasure split.
Jeremiah
player, 65 posts
Fri 1 Apr 2011
at 19:59
  • msg #324

Re: Magic items

Those purchases sound good.
I see the count now... so that was Hydell's XP eh? Can we remember so far back as Rauxes?
Also, you two feel like stopping by mine this morning? Sam's place?
Jeremiah
player, 66 posts
Fri 1 Apr 2011
at 20:01
  • msg #325

Re: Magic items

My phone is now on (I can tell because the screen is a more lit-up shade of not-working) so I can be called to discuss.
Jeremiah
player, 67 posts
Fri 1 Apr 2011
at 20:21
  • msg #326

Re: Magic items

note that i do have ALL of dragon mag archived here, and the internet has a good archive search website (several, actually) to point to which mag you need for what article / topic
Natasha
player, 58 posts
Fri 1 Apr 2011
at 20:26
  • msg #327

Re: Magic items

back to bed now fellas, but phone will be handy
Legbreaker
GM, 203 posts
Sat 2 Apr 2011
at 01:15
  • msg #328

Re: Magic items

I'd be there, but there's that nasty transport issue....
Note that all xps have been awarded up to your return to Nimborten at the end of Hydell. Working on the Crypts now.
Legbreaker
GM, 204 posts
Sat 2 Apr 2011
at 06:45
  • msg #329

XPs

Ok XPs are now done. I've edited Natasha, Jeremiah and Prudence's character sheets with the new XP figures.
Note that the amounts shown do NOT include XPs for magic items removed from the crypts - that kicks in after you've been carrying, and using them, for a month (it's only been about 3 weeks), or, in the case of potions, when you use them.
So, you may be painfully close to going up a level, but it's not going to happen juuuuuust yet.
Brutus
player, 92 posts
Sat 2 Apr 2011
at 11:16
  • msg #330

Re: XPs

Does that include the XP from items sold and the gold?

Also, presuming that Brutus finishes training with what he has (ie not including stuff loaned out to Joan, being the Wand of Fear, Wand of Fire Extinguishing, the Handy Haversack, the Alchemy Jug and rings of Levitation, Featherfall and Invisibility), he has 2 Dagger+3, 3 Dagger+2, a spell book (which he has already used to scribe one spell from) and a couple of scrolls, which he will later use. My question is, how much Xp will he have after that first week?

Also, price for those spell books? I also don't recall him getting XP for claiming those spell books either, from Xene, now that it is mentioned...time for the one he can now use to be awarded, after he reached level 5, that is, and can actually use it?
Legbreaker
GM, 205 posts
Sat 2 Apr 2011
at 13:53
  • msg #331

Re: XPs

Brutus:
Does that include the XP from items sold and the gold?
Of course it does.
quote:
Also, presuming that Brutus finishes training with what he has (ie not including stuff loaned out to Joan, being the Wand of Fear, Wand of Fire Extinguishing, the Handy Haversack, the Alchemy Jug and rings of Levitation, Featherfall and Invisibility), he has 2 Dagger+3, 3 Dagger+2, a spell book (which he has already used to scribe one spell from) and a couple of scrolls, which he will later use. My question is, how much Xp will he have after that first week?

You don't get experience for purchased items, only those found - you already got XPs from the cash you used to buy them, so why should a character be awarded what is basically a double dip of experience?
This also applies for swapping items between characters - only ONE character gets the benefit of it's experience point value, if they party wants to share, then it MUST be sold and XPs taken on the value received (and presumably split).
quote:
Also, price for those spell books? I also don't recall him getting XP for claiming those spell books either, from Xene, now that it is mentioned...time for the one he can now use to be awarded, after he reached level 5, that is, and can actually use it?

Moot point now re spell book experience since he just got drained and restored. Wiped the slate clean so to speak.
He has received XPs for the Vampire's book - all up he was something like 25k over for the next level. Fortunately for him the magic items don't yet kick in so they're not wasted, yet....
It's definitely in Brutus' best interest to retain at least one magical item recovered from the crypts. If he doesn't, he misses out on that additional level...
As for cash value, that's something he'll be occupied with shortly. Can't really conduct effective business dealings while preoccupied with training now can he?
Brutus
player, 93 posts
Sun 3 Apr 2011
at 03:04
  • msg #332

Re: XPs

Regarding  the purchased item, yes, I expected that, was just checking to see if there were any of those items that were picked up during the last mission that were relevant. Swapping items is only relevant to see who gets the XP, I was not expecting more than one person to get it. Since he is reataining the 2 daggers+3, and 3 dagger+2 and the rod of beguiling and scrolls, as previously mentioned, he will get some XP. My question was, how much?

Regarding the spell books, it is only a moot point if he had recieved XP, otherwise it was due, but it would have maxed him out at 40k anyway. But if he was at 40k before the last mission, he definitely would not have gone. Oversight on the GM's part (ie in not giving XP properly) would have cost him dearly...

Just a thought, Joan will take about 4 1,000gp gems with her, and a couple of gold/platinum. If travelling back in time, she may see something that she can purchase not currently available. Caves of time....do they have access to previous civilizations that we need to pass through? Going cashless may not be a good idea...suggest others with unspent cash also carry most of it in Gems (for weight, of course).

Advertising can be done while training, the business dealings done afterwards, taking perhaps a day instead of the week advertising...
Legbreaker
GM, 206 posts
Sun 3 Apr 2011
at 03:14
  • msg #333

Re: XPs

Brutus:
My question was, how much?

He'll get what it's worth, after he's completed his first week of training (which he really can't afford to delay commencing or he misses out).
quote:
Regarding the spell books...
Technically he received it long ago, even if it wasn't applied to his sheet.
quote:
Caves of time....do they have access to previous civilizations that we need to pass through?

No comment.
quote:
Advertising can be done while training, the business dealings done afterwards, taking perhaps a day instead of the week advertising...

Again, no time to delay with the training or he could miss out on that additional XP that's just around the corner.
Not that a delay of a week or two in selling will matter that much - as Brutus will find out in due course.
Brutus
player, 94 posts
Sun 3 Apr 2011
at 03:28
  • msg #334

Re: XPs

No delays in training, he is training straight away, as mentioned numerous times. Just getting the word out that there are some items for sale. 5 mins to put up a flyer won't distract from training, and others, such as Joan, could even do that.

I understand he technically recieved it long ago. It would have made quite an impact on the decisions he made, though, and he probably would have taken time out from some previous missions to be level 6 now, and hence able to participate in this mission as level 6. That is the annoying part...

Hence the preparation for caves of time. Joan wil take 4 x 1,000gp gems (matching, of course, beause she is a woman!) and some gold/platinum.
This message was last edited by the player at 09:23, Sun 03 Apr 2011.
Legbreaker
GM, 214 posts
Mon 4 Apr 2011
at 14:00
  • msg #335

Re: XPs

He simply hasn't had the time to train until now no matter how many points he may have had. The intent had always been to train once safety was reached, but events dictated this not happening.
This message was last edited by the GM at 14:00, Mon 04 Apr 2011.
Brutus
player, 95 posts
Sun 3 Apr 2011
at 07:25
  • msg #336

Re: XPs

Not quite true. He could have easily trained on his own while Joan was recovering, by not running off, which he would have done.
Legbreaker
GM, 214 posts
Mon 4 Apr 2011
at 14:02
  • msg #337

Re: XPs

Except that cash was in short supply at the time, and the group that went to Hydell were only gone about 36 hours at most.
This message was last edited by the GM at 14:02, Mon 04 Apr 2011.
Brutus
player, 96 posts
Mon 4 Apr 2011
at 03:43
  • msg #338

Re: XPs

Joan was not going anywhere for a week, like it or not, before heading off to help the dragons, which wasplenty of time for what Brutus needed, and he had a heap of spell books, including a 1st level one, and there were at least 1st lvl mages in the area as they identified stuff after Hydell, so neither of those points are valid. As I said, history, but your forgetfullness (because I have been CONSTANTLY looking to train, and the excuse at the time was no XP) cost at least a level, perhaps 2.
Legbreaker
GM, 214 posts
Mon 4 Apr 2011
at 14:03
  • msg #339

Re: XPs

I say again, cash.... Doesn't matter if you had the XPs or not if you can't stump up the coinage.
This message was last edited by the GM at 14:03, Mon 04 Apr 2011.
Brutus
player, 97 posts
Mon 4 Apr 2011
at 04:24
  • msg #340

Re: XPs

quote:
and he had a heap of spell books, including a 1st level one, and there were at least 1st lvl mages in the area as they identified stuff after Hydell


How expensive are spell books again?
Legbreaker
GM, 214 posts
Mon 4 Apr 2011
at 13:59
  • msg #341

Re: XPs

Not that there was a buyer in the area....
It's all about the cash, or at least being able to use the goods available in trade. Trade was not possible at the time so cash was the only way to go.

Anyway, it's in the past now. Their may well have been an opportunity, but it wasn't taken for whatever reason. What's done is done and there's no point dwelling on it.
Legbreaker
GM, 215 posts
Mon 4 Apr 2011
at 14:05
  • msg #342

Re: XPs

What's the F2F game plan? Looking at you here Tristan....
Jeremiah
player, 68 posts
Tue 5 Apr 2011
at 06:09
  • msg #343

Re: XPs

Hmmm... F2F won't be on for me for a week, and then Sam has rellies visiting for a further week. Will have to get back into Rpol mode for now, I reckon
Joan Ofdark
player, 40 posts
Tue 5 Apr 2011
at 07:39
  • msg #344

Re: XPs

Well, both games are ready to go on RPOL for now. For me, it looks like I will have a trip to the mainland at easter for thesis, so it does not get better with time...so if it is RPOL, then lets go with it.
Legbreaker
GM, 216 posts
Wed 6 Apr 2011
at 23:10
  • msg #345

Re: XPs

Jeremiah:
The council pondered sages for a month before we were hired, so we will try not to die with all our talent and the time required.

Actually they weren't sitting on their hands all that time, they were investigating what had happened and trying to find out where the egg was taken too, and possibleb ways it could be recovered. It was only within the last couple of days that it's been found that the caves are the way to do it.

All in all it's been a phenomenal effort on the Council's part to gather as much information as they have given the current the egg isn't even on the Prime Material plane any more and most of the information about the path comes from the deepest, darkest pages of history.

Their efforts weren't helped either by sabotage carried out by a supposedly trusted member of the forces of good (the person or thing that visited MacKurian the night before he disappeared).
Legbreaker
GM, 218 posts
Thu 7 Apr 2011
at 02:13
  • msg #346

Re: XPs

FYI, even though it looks really thin, the chain has been over-engineered by a factor of about 10,000....
Brutus
player, 98 posts
Thu 7 Apr 2011
at 03:24
  • msg #347

Re: XPs

Hmmmm, strongest metal in D&D world...Admantium. We are going to break that in a hurry. Does the mage know rusting grasp or disintigrate? Not that Joan would be asking...

Sooooo, there is a traitor on the Council (or amoung the councils trusted inner circle). Iiiinteresting....
Legbreaker
GM, 219 posts
Thu 7 Apr 2011
at 03:57
  • msg #348

Re: XPs

It was mentioned in the letter given to you by Curry Woodspice after MacKurian's disappearance....
AND the egg was stolen by somebody on the inside....

Doesn't take a rocket scientist to put the peices together and realise there's a traitor somewhere in the mix, especially since you've been specifically told this previously.
Brutus
player, 99 posts
Thu 7 Apr 2011
at 04:48
  • msg #349

Re: XPs

Oh, that is right. Amnesia is great, I hear new stuff all the time. Hey, I get to wear this name badge at work belonging to a guy named 'Sam'. Wonder who he is? lol

So when we recover this incredibly powerful item, we are to hand it back to them, knowing there is a traitor there? The dragon I would trust, the council on the other hand...
Legbreaker
GM, 220 posts
Thu 7 Apr 2011
at 05:36
  • msg #350

Re: XPs

Maybe the dragon is the traitor....?

And yes, you are supposed to hand it over to the council so it can be properly secured out of the way of temptation. Until then, providing you can recover it, you do get to play with it...

Anyone for destroying the world simply because you sneezed at the wrong time?
Joan Ofdark
player, 42 posts
Thu 7 Apr 2011
at 06:35
  • msg #351

Re: XPs

Depends on which world. The endless graveyard? Yes! I am sure Brutus would definitely want to play with it...

Draconic traitor? Except for the fact that he was outside the cave while it was being stolen, making it extremely unlikely (though not impossible, granted), and hence much more likely someone else is the traitor.
Legbreaker
GM, 221 posts
Thu 7 Apr 2011
at 22:51
  • msg #352

Re: XPs

Joan Ofdark:
Except for the fact that he was outside the cave while it was being stolen...

Or was he...?
Nobody said (that I can recall) exactly when the egg was stolen, just that it was discovered missing at about that time....

Don't you love suspicion and intrique?  :P
Brutus
player, 100 posts
Thu 7 Apr 2011
at 23:07
  • msg #353

Re: XPs

Mwaaa, Trust no-one. I would not be paranoid if everyone was not out to get me...besides, is the egg really powerful, of just a decoy? Perhaps it is very evil, and the council is trying to keep it from evil hands so they can't do terrible things with it. In that case, maybe Brutus does not want to play with it, at least not first!
Legbreaker
GM, 222 posts
Fri 8 Apr 2011
at 00:23
  • msg #354

Re: XPs

It's very, very powerful, but as with may seriously powerful things, it's beyond good or evil and can be used for either, or both...
Joan Ofdark
player, 43 posts
Fri 8 Apr 2011
at 03:14
  • msg #355

Re: XPs

I am guessing the only dungeon-dwelling lizard Joan would know of would be the legendary basilisk. Dragons have wings, and are smart and mobile, whilst normal lizards like to eat, one would assume, and would not be covered in dust. Would that be a fair assessment of her knowledge at this point?
Legbreaker
GM, 224 posts
Fri 8 Apr 2011
at 03:47
  • msg #356

Re: XPs

Basilisks have more than this one's four legs...
Joan Ofdark
player, 44 posts
Fri 8 Apr 2011
at 04:16
  • msg #357

Re: XPs

Would she know enough about them to know that? I don't recall she has ever seen one...
Legbreaker
GM, 225 posts
Fri 8 Apr 2011
at 04:28
  • msg #358

Re: XPs

Not many have and stayed flexible....

There are stories though about six and eight legged lizards able to turn a strong man to stone, petrify with a glance, or even disintergrate with a touch.
What you're seeing here though appears to be nothing more than a dust coated large lizard with nasty battle scars.
Joan Ofdark
player, 46 posts
Fri 8 Apr 2011
at 04:37
  • msg #359

Re: XPs

It is alive and has seen battle (suggesting it has won some battles), and there is at least one paladin that has way too much agression. Sounds like a perfect match.

She was meant to be quietly checking out this section while everyone else checked out the rest. Did Tristan and Simone want their characters wandering down here? If it is just a lizard, surely Athelstan can handle it, given Tristans characters were doing other actually useful stuff...
Legbreaker
GM, 226 posts
Fri 8 Apr 2011
at 04:51
  • msg #360

Re: XPs

Last IC post indicated this is where they wanted to be...
*shrug*
Joan Ofdark
player, 47 posts
Fri 8 Apr 2011
at 05:12
  • msg #361

Re: XPs

So they did. Never get any peace and quiet with all these 'helpful' guys around :) I would have thought the mace would have taken their focus for now, leaving Joan to see to the dead (ie that they are still resting in peace!)

By thye way, how is that XP for Brutus coming along? His new items for which he gets XP (that I can remember) are

Spellbook [what was in the vampires spellbook, or did we sell that?]
2xDagger+3 [2x350=700]
3xDagger+2 [3x200=600]
Rod of Beguiling [5,000 full, half, was it? about 2,500]
Wands of illumination [2,000 full, this has about half, so 1,000?]
Wand of Lightning [4,000 full, but this has few, perhaps 1,000?]
Scrolls (2xlvl 3, Fireball and Lightning, lvl 4, Ice storm, 2xLvl 5, Cone of coldx2)[2x300 + 400 + 2x500=2000]

About 7,800 XP total sound right?

It looks to me as if we still have that Sythe+5 from Xene, too. We probably could not find somewhere to sell it since Rauxes. XP from DMG have been estimated in square brackets.
This message was last edited by the player at 05:55, Fri 08 Apr 2011.
Legbreaker
GM, 228 posts
Fri 8 Apr 2011
at 05:37
  • msg #362

Re: XPs

He'll get it when he's entitled to it. ;)
And yes, I believe you may be right about the scythe.
Brutus
player, 101 posts
Fri 8 Apr 2011
at 12:53
  • msg #363

Re: XPs

Right. Post above updated from the DMg to give raw exp. I just want to know to update the character sheet, so that it is ready for next time, because I expect in a large city he will have ample opportunity to train twice, and he will not want to go anywhere until he does anyway, so from a players perspective, he will have it by the time I next 'see' him.

And the Scythe would have been sold along with the rest of the loot. Not that it makes a big deal for most of the party, as they gave away their cash anyway...but can we have a price on that while you are at it.
Natasha
player, 61 posts
Fri 8 Apr 2011
at 13:57
  • msg #364

Re: XPs

Oh come on! Sell a +5 weapon? HEELLL NOOOO!! Nat is due for a proficiency when she re-trains - she'll take scythe!!
Brutus
player, 102 posts
Sat 9 Apr 2011
at 00:56
  • msg #365

Scythe

It could have been that, too. What damage does it do, and can it be used from the second row? Also, what proficiency does it use?
Legbreaker
GM, 229 posts
Sat 9 Apr 2011
at 07:15
  • msg #366

Re: Scythe

Simone (here at the moment) is happy for it to be kept for Natasha. Small issue though is that when Nat regains her levels, she'll also regain her previously learnt skills i.e. Hand Axe... Also, not allowed to Monks...

Scythe
Speed Factor: 8
Space required: 5"
Length: 6"
AC adjustments: as per Fauchard
Weight: 80
Damage: S/M 1d6+1, L 1d8
Base value (selling): approx 20k (depending on situation)

Classes: Fighter, Druid (and yes, it does require a specific "scythe" weapon proficiency)
Natasha
player, 62 posts
Sat 9 Apr 2011
at 08:28
  • msg #367

Re: Scythe

Monks can use all polearms! And you always say level loss is irreversibe - gone - never happened, new XP is new XP, so my char will pick a weapon proficiency as she fancies. Though if the 'scythe' proficiency speciffically overrides the 'monks use all polearms' rule, she'll learn something else. Also it's entirely plausible that monks know how to use scythes, sickles etc as an everyday part of monastery life. I'd be very surprised indeed if she didn't - not as a weapon of course, but it's of course that she's familiar with the general idea.
Legbreaker
GM, 231 posts
Sat 9 Apr 2011
at 09:21
  • msg #368

Re: Scythe

A scythe is not a pole arm. It's a very unwieldy blade on a bent stick. A tool which I can tell you from personal IRL experience really isn't anything like useful as an effective weapon - the blade angle is such that it's really only going to be able to cut ankles.
Scythe blades can be removed and added to a different stick on a different angle - this is then called a fauchard. Unfortunately this is a +5 magical item - to remove blade from handle runs a strong risk of destroying the magical properties.

And of course the levels happened. Look at a Restoration spell - it restores a character to the previous skills and stats. Gaining the levels back by experience has the same basic effect ie get the same HP improvement, skills, etc.
Natasha
player, 63 posts
Sat 9 Apr 2011
at 14:01
  • msg #369

Re: Scythe

Point on the scythe. But new XP is different, has to be - the experiences that represent the XP are different adventures. It makes sense that you learn different things from different adventures. This module recently taught her the value of tactical invisibility. Previously she was more in a role of missile weaponry.
Since this is not a restoration spell, the only way to get precisely the same XP is to have the same experience - exactly, to the precise moment to moment detail.
Natasha
player, 64 posts
Sat 9 Apr 2011
at 14:27
  • msg #370

Re: Scythe

Also, most of the pole arms in this game are silly weapons. One or two were proven to be effective, but while all have the capability to mess you up in a permanent fashion, the important thing is:
Is it more effective than what the *other* guy is using?
If not, you're dead. Hence why most of us have no idea what most of those funny polearm names mean, while everyone knows 'pike' and 'halberd'.
So a scythe is a silly weapon. It only does d6 to a man size creature. It has a longsword size blade, but does because it is a silly weapon. Speed factor is also much worse. Better to have a shortsword. However, we don't have a +5 shortsword. We have a +5 scythe. Damned if it'll be abandoned - its pluses make it more effective than either a shortsword or longsword.

Barring the truly effective polearms (pike, spear, halberd), all of them are pointy / spiky / heavy things on the end of a stick that someone improvised once and formalised later.
All of them are unwieldly.
Reading the weapons descriptions in most textbooks clearly states that a significant portion of these weapons were farm tools. Some haven't even been modified from the original soil tilling design.
If you can gain a proficiency in these, why not a scythe?
Natasha
player, 65 posts
Sat 9 Apr 2011
at 14:38
  • msg #371

Re: Scythe

Not that an argument is intended, and real experience is understood to prove the thing to be silly.
The point was that reading the 2nd ed weaponry encyclopedia you'd be surprised how often 'farming implement' came up in the polearm section.
Reading historical books, the same thing is repeated.
Uselessness is reflected in the damage to size ratio and godawful speed. You have a massive weapon with big impressive spiky bits that scare the hell out of people, but a longsword does the same damage with a smaller blade and half the time. A dagger does d4... d6 and d4 are not that far removed.
Joan Ofdark
player, 51 posts
Sun 10 Apr 2011
at 13:03
  • msg #372

Re: Scythe

From the looks of this, I hope you have a long list of NPC's...good thing we haven't gone far. Thought you said Basilisks had more legs than this 'lizard'?

Guess we need a trip back to town already, unless we can find a volunteer to carry the lump back for an 'unstoning'. Stoned paladins, huh. Just can't keep away from the holy weed...
Legbreaker
GM, 234 posts
Sun 10 Apr 2011
at 13:23
  • msg #373

Re: Scythe

Yes, Basilisks have 8 legs... Of course now Jeremiah takes a closer look, those scars look suspiciously like those left if somebody was to take a knife to four of eight legs....

:D

Now, IF Athelstan is stone, he's going to be just a touch heavier than normal. Something like 5-600 kilograms is my guess...
Joan Ofdark
player, 52 posts
Sun 10 Apr 2011
at 22:37
  • msg #374

Re: Scythe

OK, IF he is stone...but he has stopped moving despite not being hit by a green-eyed lizard... let's consider the options. Paralyzing fart? Tripped a trap that Jeremiah, despite walking ahead of him, missed? Sudden very localized drop in temperature? So all of those other things may be options, but turned to stone, especially now you point out the other legs have been removed, seems pretty likely. I assume Jeremiah will investigate and confirm this, as our other characters would not yet be aware.

Moving him may be something Nat and Jeremiah do, as only they have the strength.
Legbreaker
GM, 235 posts
Mon 11 Apr 2011
at 00:50
  • msg #375

Re: Scythe

Actually, not so much. Natasha only has strength in her upper body due to the gauntlets. Besides, Athelstan isn't exactly in an easy to carry pose with both arms outstretched and sword pushed forward even more.

Anyway, that's an IC discussion to take place in the near future, one that Triladir will be intensely interested in taking part in.
Legbreaker
GM, 238 posts
Mon 11 Apr 2011
at 05:37
  • msg #376

Re: Scythe

So is Jeremiah claiming the sword as his own, or allowing say Prudence to put up her hand?
Jeremiah
player, 76 posts
Mon 11 Apr 2011
at 06:04
  • msg #377

Sword

Spoils of war. Paladins can have a few magic weapons, and she has a +2 sword already. It's his.
We have been told there are 'few undead in the caves', so flametongue is not expected to become key.
Legbreaker
GM, 239 posts
Mon 11 Apr 2011
at 06:16
  • msg #378

Re: Sword

Ok, so unless I hear a voice of complaint within say, 6 hours IRL, it's his.
Legbreaker
GM, 239 posts
Wed 13 Apr 2011
at 07:11
  • msg #379

Re: Sword

Looks like I'm home from Friday the 22nd through to Sunday the 1st May for some f2f game time. Simone is likely to be away for easter through to about the 29th though (provided she can scrape together the cash for a plane ticket home).
This message was last edited by the GM at 11:07, Wed 13 Apr 2011.
Jeremiah
player, 79 posts
Wed 13 Apr 2011
at 08:14
  • msg #380

Re: Sword

Sounds like a plan.
Joan Ofdark
player, 54 posts
Wed 13 Apr 2011
at 13:46
  • msg #381

Easter

I will be away 20th to 24th of April, and 7th -14th May. I reckon we can work some other times though.
Jeremiah
player, 83 posts
Wed 13 Apr 2011
at 14:01
  • msg #382

Re: Easter

Where are we off to? Secret spy convention? I knew it. You sneaky spy, you.
Legbreaker
GM, 241 posts
Wed 13 Apr 2011
at 14:32
  • msg #383

Re: Easter

Well, you know where I'll be... Discuss times and dates between yourselves and let me know...
Jeremiah
player, 84 posts
Thu 14 Apr 2011
at 04:02
  • msg #384

Re: Easter

"The steep trail up the side of Northending Mountain ends at a cave mouth in the base of a looming cliff. A wide, pointed stone arch, supported by slender, decorative columns, marks the end of the trail and frames a second, circular opening in the cave wall. A line of brightly coloured stones flanks the outer arch. The cave ceiling overhangs the entire ledge area."

As far as I can tell, we just rocked up here. Jer has no idea how long it took us. Paramel has a good point. How far are we from town?
Legbreaker
GM, 242 posts
Thu 14 Apr 2011
at 04:07
  • msg #385

Re: Easter

A couple of hours hike. Less if you jump....
Legbreaker
GM, 243 posts
Thu 14 Apr 2011
at 07:15
  • msg #386

Re: Easter

Just heard on the bus a min ago...

"We don't have a lot of oil in the ground, we've only got lots of petrol."

Yes, it was a blonde....
Natasha
player, 70 posts
Thu 14 Apr 2011
at 08:25
  • msg #387

Re: Easter

Bravo her! Give the girl a candy!
Joan Ofdark
player, 56 posts
Thu 14 Apr 2011
at 10:25
  • msg #388

Re: Easter

Bluefin trip in May, Thesis work in cairns in June. Tough stuff. Good to see the education system is still working...she probably doesn't know wood comes from trees either!

Joan has featherfall...that could make for a quick trip! Hey, if she was to jump with the statue and a ring of levitation and featherfall, would they float down?
Legbreaker
GM, 244 posts
Fri 15 Apr 2011
at 02:46
  • msg #389

Re: Easter

I started a thread on the T2K forums entitled "stupid things" and it's amazing some of the crap people come out with! :O
http://forum.juhlin.com/showthread.php?t=2814
The half brother and sister, husband and wife is a bit of a jaw dropper for me. You hear about it happening, but....

Feather fall might not help that much given it's not a straight drop but a steep slope. Walking up and down it isn't fun so it's a journey you only want to do once if you can get away with it.

The statue is also a smiggin heavier than Athelstan was as flesh - getting turned to stone tends to pack on the kilos, especially around the waist.... ;)
The good news is that his plate armour has actually been lightened a little by the transformation. ;)
Jeremiah
player, 87 posts
Fri 15 Apr 2011
at 04:35
  • msg #390

Re: Easter

There is a girls night tomorrow evening for those just finished at the hospital (this week was the last. Anyone up for a boys (one of us excused) night? Carpentry?
Legbreaker
GM, 245 posts
Fri 15 Apr 2011
at 04:46
  • msg #391

Re: Easter

HELL YES!!!!!
I'll organise the dancing girls, you bring the port. :P
Legbreaker
GM, 246 posts
Sat 16 Apr 2011
at 06:23
  • msg #392

Re: Easter

So what's the plan?
Simone isn't likely to come for unspecified reasons...
Joan Ofdark
player, 60 posts
Mon 18 Apr 2011
at 02:40
  • msg #393

Re: Easter

Karina starts working next Saturday and I get back from melbourne on Friday night, so F2F is possible then, but I will probably have to finish around 4:00. Tristan?
Legbreaker
GM, 249 posts
Mon 18 Apr 2011
at 03:23
  • msg #394

Re: Easter

Simone is almost definitely away from Friday through to late next week, but we can move on without her. She hasn't showed a lot of interest when I've spoken to her of late. :(
Legbreaker
GM, 250 posts
Mon 18 Apr 2011
at 06:38
  • msg #395

Re: Easter

The chain is approximately 36'9" once it's recovered, and weighs approximately 10 lbs (4.5 kgs). It's roughly equivalent to 4mm marine chain.
Given some tools and other materials, you could make a very effective grapple with a very high breaking strain (the hook will break first).
It could potentially be worked into armour or a weapon, however that would require some serious kick arse spellcasting and about the best dwarven smith on the planet.
Joan Ofdark
player, 61 posts
Mon 18 Apr 2011
at 07:04
  • msg #396

Re: Easter

given that we need to head back to find a scroll of unpetrification, we may as well take that back as well, and the paladins spare mace, which would no longer be needed.

I am guessing the a smith capable of working adamantine is not twiddling his thumbs in Northwatch...
Legbreaker
GM, 251 posts
Mon 18 Apr 2011
at 13:58
  • msg #397

Re: Easter

Northwatch? Possible.
Northending? Unlikely.

You know pushing a little further could be an idea too.... To head back down now wastes a day and a half and all you've got out of it is a mace and a talking sword...
Joan Ofdark
player, 62 posts
Mon 18 Apr 2011
at 15:11
  • msg #398

Re: Easter

And lost a party member...
Legbreaker
GM, 252 posts
Mon 18 Apr 2011
at 23:21
  • msg #399

Re: Easter

Bah, he's only a Paladin. You have a spare....

No need for everyone to go back anyway - Equus is smart enough (INT 13) and strong enough to carry the statue, provided it's roped into place properly first. Can also move a LOT faster than anyone else in the party (including I believe Natasha), and would be accompanied by Skrufulus who could tighten knots, etc if necessary.
Legbreaker
GM, 253 posts
Tue 19 Apr 2011
at 02:44
  • msg #400

Re: Easter

Note you have no indication whatsoever that Blugenous and the Nimborten attacker are one and the same. There's no evidence AT ALL that they are even connected besides your own gut feeling.
You have no description of Bludgenous besides male with a sword.

And Tristen, check your email....
This message was last edited by the GM at 02:46, Tue 19 Apr 2011.
Jeremiah
player, 90 posts
Tue 19 Apr 2011
at 02:50
  • msg #401

Re: Easter

Yes, but this is a fiction, and the authors probably won't go to the trouble of inventing too many half orc bad guys.
We know he was an assassin sent by the tangg lord (or something evil and powerful), so we probably haven't seen the last of them. You mentioned this fellow at one point.
Jeremiah
player, 91 posts
Tue 19 Apr 2011
at 02:51
  • msg #402

Re: Easter

Anyway, doesn't matter. the plan remains unaltered by his presence or lack thereof. we still need to plow through the caves.
Legbreaker
GM, 254 posts
Tue 19 Apr 2011
at 02:52
  • msg #403

Re: Easter

Nobody said Bludgenous is a half orc.

Skrufulus on the other hand....
Jeremiah
player, 92 posts
Tue 19 Apr 2011
at 02:54
  • msg #404

Re: Easter

Brutus saw his tusks. No secret.
Skrufulus, well, we'll see about his evilness IC in a tic
Legbreaker
GM, 255 posts
Tue 19 Apr 2011
at 03:04
  • msg #405

Re: Easter

But the attacker didn't introduce himself, did he? For all you know he was just some randomn tusked person with lots of poison, a penchant for glass shards and really, REALLY good with sword and dagger.
Joan Ofdark
player, 65 posts
Tue 19 Apr 2011
at 04:57
  • msg #406

Re: Easter

So Natashas Gauntlets are intact...only her bracers are gone? I thought it was the other way round...
Legbreaker
GM, 257 posts
Tue 19 Apr 2011
at 05:40
  • msg #407

Re: Easter

Nope, just the bracers.
I can make it both if you like?
Joan Ofdark
player, 66 posts
Tue 19 Apr 2011
at 06:55
  • msg #408

Re: Easter

I am sure you can. But I am only looking for clarification at this point...

By the way, I have cleared with Tristan that Thursday Nights after this week should be a regular goer. All cool with you too Andrew?
This message was last edited by the player at 07:04, Tue 19 Apr 2011.
Legbreaker
GM, 258 posts
Tue 19 Apr 2011
at 12:19
  • msg #409

Re: Easter

Works for me

But what about Maki? ;)
This message was last edited by the GM at 12:20, Tue 19 Apr 2011.
Legbreaker
GM, 259 posts
Wed 20 Apr 2011
at 00:17
  • msg #410

Re: Easter

So what's the plan for the next week or so? I'm a little confused about your movements Sam.
Simone is definitely out of town for about another 10 days.
I'm at home (technically working weekdays, but whatever) from Friday the 22nd through to Sunday the 1st. Have kids from the afternoon of the 22nd through to Friday 29th.
Joan Ofdark
player, 68 posts
Wed 20 Apr 2011
at 02:13
  • msg #411

Re: Easter

My movements are pretty simple. Away from Wednesday night to Friday night, not working on saturday (ATM).

After that, Thursdays are usually clear.
Legbreaker
GM, 260 posts
Wed 20 Apr 2011
at 02:32
  • msg #412

Re: Easter

Gottcha. Wasn't sure which friday...
Legbreaker
GM, 261 posts
Wed 20 Apr 2011
at 05:22
  • msg #413

Re: Easter

I'll update the map, etc in a few hours from home.
Legbreaker
GM, 263 posts
Wed 20 Apr 2011
at 23:09
  • msg #414

Re: Easter

Errrr, bored are we Tristan? Or just loosing your mind?
Equus
Wed 20 Apr 2011
at 23:10
  • msg #415

Re: Easter

Jeremiah:
He sat impatiently waiting for his master.

"Master....?"
What's that all about?
Joan Ofdark
player, 70 posts
Wed 20 Apr 2011
at 23:57
  • msg #416

Re: Easter

Assuming everything goes to plan, I may also be able to play on Saturday, times TBA
Legbreaker
GM, 264 posts
Thu 21 Apr 2011
at 00:02
  • msg #417

Re: Easter

Well, I'm free this Saturday.... (excluding kids of course).
Jeremiah
player, 99 posts
Thu 21 Apr 2011
at 02:16
  • msg #418

Re: Easter

Oi you two stop usurping my horse. Get your own if you want to play a horse, but Equus isn't going anywhere. Jer told him to wait. I'm just sad I can't post as Equus, but though I think he's an NPC, give me three good reasons why he wouldn't just do as Jer suggests.
Equus
player, 1 post
Thu 21 Apr 2011
at 02:32
  • msg #419

Re: Easter

Who said you can't?
Equus
player, 2 posts
Thu 21 Apr 2011
at 02:52
  • msg #420

Re: Easter

Lovely!!
Legbreaker
GM, 265 posts
Thu 21 Apr 2011
at 02:56
  • msg #421

Re: Easter

I may even give you Paramel at some point....
You coming in to pick up the phone soon?
Jeremiah
player, 100 posts
Fri 22 Apr 2011
at 04:39
  • msg #422

Re: Easter

Soon indeed - not specified yet, though. Fishing Sat.
We alive with Rpol? We seem stationary, as nat intends to lead us, but remains in limbo.
Perhaps you guys haven't had enough of Jer's awful attempts at hilarity? He will be bored soon...
Jeremiah
player, 105 posts
Mon 25 Apr 2011
at 12:41
  • msg #423

Re: Easter

GM - you have kids. Paramel is acting like a spoiled older child "I'm much better, why did you have to have another baby? Don't you love me more? Throw it away!"
How would you deal with it if the older demanded you throw the younger?
Jeremiah has more 'personality strength' or Paramel would make him throw Flametongue. Shouldn't the 'personality strength' sword be two edged? Should Jer be able to make Paramel use powers in the same way that Holy Avenger would make Jer go on epic quests?
Legbreaker
GM, 270 posts
Mon 25 Apr 2011
at 12:48
  • msg #424

Re: Easter

Nope.

Paramel has enough personality strength not to just sit back and take it. They may not be able to control Jeremiah, but that doesn't mean they're a pushover...
Likewise, Jeremiah isn't anywhere near strong enough to "command" Paramel to do as it's told.

Basically, you're going to have to come up with some sort of compromise you can both live with. Don't think for a second that the "compromise" will involve Paramel being happy about any other sword in Jeremiah's hands - unless Paramel is in somebody else's...
Legbreaker
GM, 271 posts
Mon 25 Apr 2011
at 13:39
  • msg #425

Re: Cash

In reply to Brutus (msg #294):

Tristan, you may want to update your character sheets with this info...
Jeremiah
player, 108 posts
Mon 25 Apr 2011
at 13:54
  • msg #426

Re: Cash

sorted
Legbreaker
GM, 272 posts
Mon 25 Apr 2011
at 14:02
  • msg #427

Re: Cash

I've noted a set of Bracers AC:4 on both Nat and Prudence but believe this is one and the same...?
Anyone?
Natasha
player, 80 posts
Mon 25 Apr 2011
at 14:08
  • msg #428

Re: Cash

Joan offered them. Pru has AC 2 no? see #83 IC
Legbreaker
GM, 273 posts
Mon 25 Apr 2011
at 14:24
  • msg #429

Re: Cash

Prudence's character sheet has read AC4 bracers for some time before that post... :S

Ah, found some hard copies. There's been a little admin oversight - she did have AC2 as well as a rope of climbing, and Othello, the onyx dog.
A cloak of Elvenkind is also listed, but it's of a small size and only suitable for Dwarves, Halflings and Gnomes (probably worth selling off).
Legbreaker
GM, 274 posts
Mon 25 Apr 2011
at 14:29
  • msg #430

Re: Cash

With Bracers AC4, Pru has an AC of 0...
Nat with them has an AC of 4...
My guess is Nat needs the AC2 Bracers a little more?
Natasha
player, 81 posts
Mon 25 Apr 2011
at 14:37
  • msg #431

Re: Cash

nat could use them, if pru wants to give them
Legbreaker
GM, 275 posts
Mon 25 Apr 2011
at 14:49
  • msg #432

Re: Cash

I don't think "want" really comes into it. What's best for the party on the other hand....
Let Nat have the AC2 I say since she can't throw Dex on top, nor does she have a ring or other protective device to stack with it. Pru will still have 0 with the less effective Bracers.
Natasha
player, 83 posts
Mon 25 Apr 2011
at 14:50
  • msg #433

Re: Cash

no worries
Legbreaker
GM, 276 posts
Mon 25 Apr 2011
at 14:50
  • msg #434

Re: Cash

Oh, I forget to mention that it's a "surprise!" moment....
Go roll for it.
This message was last edited by the GM at 14:51, Mon 25 Apr 2011.
Natasha
player, 84 posts
Mon 25 Apr 2011
at 14:51
  • msg #435

Re: Cash

You need rolls for surprise, Jer has alertness and Nat is a monk
Natasha
player, 85 posts
Mon 25 Apr 2011
at 14:53
  • msg #436

Re: Cash

Also Nat was stated to be watching Tril and ready for this sort of thing, see #100 IC.
Legbreaker
GM, 277 posts
Mon 25 Apr 2011
at 14:53
  • msg #437

Re: Cash

You can do it. Go to the die roller, plug in the necessary dice and go for it.
Natasha:
Natasha likewise examines the bowl with her eyes.

Note that this is the last we heard from Nat and she couldn't do that from behind Tril - she had to be within a couple of feet of the bowl to do it effectively.
Natasha
player, 86 posts
Mon 25 Apr 2011
at 14:58
  • msg #438

Re: Cash

Indeed, she did. Then Joan went and backed us all off while she poked it with a stick. Resume hiding Nat; nothing better to do.
Jeremiah
player, 111 posts
Mon 25 Apr 2011
at 15:00
  • msg #439

Re: Cash

Those rolls not surprised?
Jer 13 (pass wis check), then 5 on d6 for surprise
Nat 73 on % of surprised
Legbreaker
GM, 278 posts
Mon 25 Apr 2011
at 15:11
  • msg #440

Re: Cash

You didn't post it, therefore she didn't do it....
Or more accurately, she backed off far enough not to be splashed by the water.
Note also that Nat didn't actually give the ok as requested by Joan - she would have had to touch it to detect for traps and the like.

Anyway, Tril has a sword thrust through her chest and is blocking the doorway - until she collapses stone dead anyway.

Moral to the story - post your own characters actions. If you don't then I'm just going to have to go on the last thing you did post them doing.

Re the NPCs and Pru, I'll do  my best to keep them following instructions which in Pru's case is bow in hand, arrow knocked and located somewhere from which she can provide supporting fire while staying the hell out of the way (currently a couple of feet from Jeremiah by the far door).
This message was last edited by the GM at 15:14, Mon 25 Apr 2011.
Legbreaker
GM, 279 posts
Mon 25 Apr 2011
at 15:24
  • msg #441

Re: Cash

Jeremiah may want to think twice about leaping forward towards a rather large rust monster. It only takes a touch, intentional or otherwise and the previously gleaming Paladin is left naked...

FYI, nobody is surprised (so far) besides Triladir (fatally), although Joan still needs to make their roll.
Natasha
player, 87 posts
Mon 25 Apr 2011
at 15:28
  • msg #442

Re: Cash

Yeah that wasn't a proper traps roll - I expected a -20 or so penalty for not touching it.

Well, we don't post round by round, and if she's not doing anything, she'd go back to blending in. Because she wasn't doing anything (hadn't done for a few posts), rather than standing around looking pretty, she'd stand around looking unobtrusive.

Still, now that I see there were minor but crucial details not mentioned (blocking the door) - what is the position of the baddie? Can we see it? Which way does the door open?

Posts will be edited after answers surface
Joan Ofdark
player, 82 posts
Tue 26 Apr 2011
at 04:59
  • msg #443

Re: Cash

Joan wants to be sure before she uses the scroll. That is the purpose of checking. Since she has seen them used before, and may have used one or two, she should know what is needed, and if something is off, she should have a fair idea what with a closer examination.
Legbreaker
GM, 283 posts
Tue 26 Apr 2011
at 05:24
  • msg #444

Re: Cash

Triladir meets all the main requirements of a Raise Dead spell.
1. She's freshly dead.
2. She's human.
3. She's in touching distance.
Joan Ofdark
player, 83 posts
Tue 26 Apr 2011
at 06:15
  • msg #445

Re: Cash

But is there anything ongoing that would kill her again? Looking for evidence of poison...
Legbreaker
GM, 284 posts
Tue 26 Apr 2011
at 06:24
  • msg #446

Re: Cash

You can rule out poison as a cause of death.
The buckets of blood make it a little difficult to see any poison residue (if any).
Joan Ofdark
player, 84 posts
Tue 26 Apr 2011
at 13:12
  • msg #447

Re: Cash

Does Joan have a way to get her back on her feet straight away, even if raise dead spell is used? If so, she will go ahead and use it.
Jeremiah
player, 112 posts
Tue 26 Apr 2011
at 13:43
  • msg #448

Re: Cash

Hey man, everyone knows you can't attack then retreat in 1st ed. We have our round to go, and Jer rolled 'not surprised' so the scarab was well worth a shot. It's a save vs magic, but better than nothing. Why didn't he get to act?
Jeremiah
player, 113 posts
Tue 26 Apr 2011
at 13:45
  • msg #449

Re: Cash

I mentioned here that I'd change my posts just after I posted and you explained why those actions were not possible. Then I changed to 'intentions' - you missed the bit about the scarab when things were moving fast?
Legbreaker
GM, 285 posts
Tue 26 Apr 2011
at 13:48
  • msg #450

Re: Cash

In reply to Joan Ofdark (msg #447):

No, he doesn't. ONLY a Resurrection spell eliminates the need for a week of recovery.

In reply to Jeremiah (msg #448):

Jeremiah's initiative (in comparison) SUCKED! Not to mention the rust monster was a little bit of an obstacle for a plate clad man.
Natasha was the ONLY one with a chance in hell of actually reaching them in time, but Triladir was blocking the path initially.

But don't worry, I'm sure you'll get another chance. Maybe they'll slip up next time and attack when you're not as vulnerable and confined...
Legbreaker
GM, 286 posts
Tue 26 Apr 2011
at 16:26
  • msg #451

Re: Cash

A little IC direction would be nice....
Jeremiah
player, 114 posts
Wed 27 Apr 2011
at 01:53
  • msg #452

Re: Cash

Initiative has nothing to do with it. The bad guy had acted. His round was over. It was our turn after him (because we lost initiative). We lost initiative doesn't mean we lose all actions that round.
Legbreaker
GM, 287 posts
Wed 27 Apr 2011
at 04:03
  • msg #453

Re: Cash

He got to act before Initiatives were even rolled because nobody knew he was even there. Then, and only then was initiative rolled - he won, plain and simple.
Your rolls for surprise was simply to see how quickly the characters would notice Triladir's death. It was her words cutting off abruptly and blood fountaining from her mouth and chest that was the FIRST indication anything was wrong.
If Triladir hadn't been blocking the doorway then Natasha certainly would have got a hit or two in, but the whole scenario was carefully constructed and the plan carried out very, very well - this is what assassins do for a living, they don't tend to leave anything to chance.

Note that an assassin doesn't even need to use a weapon to kill a character outright. Given proper planning, and surprise (which in this case is a function of preparation) they are quite capable of taking out a 10th, even 20th level character with their thumb.
Joan Ofdark
player, 86 posts
Wed 27 Apr 2011
at 04:10
  • msg #454

Re: Cash

"How?" begs the question, could an experienced combat veteran be taken out with a 'thumb'? A weapon, yes, poison, yes, but historically, a thumb, no...and they are not magic users, so it is not magic!
Legbreaker
GM, 288 posts
Wed 27 Apr 2011
at 04:46
  • msg #455

Re: Cash

Umm, pressure points, say a thumb at high speed impacting on the larynx?
Hey, I didn't say it would be easy did I?
Alternatively there's that big red button their thumb gets to press - all about the preparation...
Joan Ofdark
player, 87 posts
Wed 27 Apr 2011
at 05:00
  • msg #456

Re: Cash

Lol, big red buttons are mad scientist class skills, not assassins! And pressure points are martial arts skills, such as quivering palm and the larynx, and Natasha should therefore be better at it than him, assuming similar levels.

Perhaps next victim NPC should be a mad scientist!
Natasha
player, 89 posts
Wed 27 Apr 2011
at 07:16
  • msg #457

Re: Cash

Ah well. We tried. Shall we return with the bodies after scouring the area? They'd likely encourage training once they see the fatality rate.
Joan Ofdark
player, 88 posts
Wed 27 Apr 2011
at 07:26
  • msg #458

Re: Cash

One would think so. Perhaps they have another volunteer...or these ones can be got back on their feet. Think it is arrogant to go too far without returning the bodies to safety, though.
Legbreaker
GM, 289 posts
Wed 27 Apr 2011
at 12:33
  • msg #459

Re: Cash

I'd be concentrating on keeping yourselves safe first and foremost... ;)
Legbreaker
GM, 290 posts
Wed 27 Apr 2011
at 12:53
  • msg #460

Re: Cash

Jeremiah:
He intends to finish scouring this area...

Intentions are great, but I need specific details to move forward.
Legbreaker
GM, 291 posts
Thu 28 Apr 2011
at 02:25
  • msg #461

Re: Cash

I've been having a bit of a think about the Robe of Blending. By the DMG description it appears to be absolutely AWESOME with an almost nil chance of detection. My thoughts on this are that it's definitely going to be a situational thing.

If in an empty corridor, it will only work if the wearer is staying still, or moving VERY slowly (no more than 1"). Any faster and it's painfully obvious that the wall is moving...

In a group of people, or a paddock of cows, of some other situation where their is expected to be movement, it's going to be more effective. In a crowded marketplace for example, the robe will allow the wearer to simply blend in with the people milling about, perhaps changing shade and size over a period of 30 seconds or so. In this environment, the necessary quick alterations by the Robe simply aren't as noticable.

Now, if the wearer was in the midst of an avalanche for instance, the robe would easily blend in as just another falling rock - provided said rock wasn't going against the flow...
Legbreaker
GM, 293 posts
Sun 1 May 2011
at 23:51
  • msg #462

Re: Cash

What exactly do you mean by preping the body? Is it being carried? If so, who by and how?
Natasha
player, 91 posts
Mon 2 May 2011
at 00:54
  • msg #463

Re: Cash

Timmy watches over the deceased from above. He will rain down hairy smelly vengeance on any who violate the dead...
Joan Ofdark
player, 90 posts
Mon 2 May 2011
at 02:19
  • msg #464

Body

By preparing the body, I mean removing valuables for safekeeping (Hewards Handy Haversack has room), cleaning wounds so that there is not blood everywhere (as much as possible, given the situation) and basically binding her in clothing to make her easier to carry. Folding her into her own backpack would be an option if she would fit...:)

But no-one will be carrying her for now, unless Parley can and is willing to (in which case anything metallic will be wrapped with clothing as part of the preparations).
This message was last edited by the player at 02:21, Mon 02 May 2011.
Legbreaker
GM, 294 posts
Mon 2 May 2011
at 02:26
  • msg #465

Re: Body

No, Parlee is definitely NOT a pack animal. Their body is only about the same size as a human with a similar strength and she's certainly not physically set up to carry heavy weights.
Legbreaker
GM, 295 posts
Wed 4 May 2011
at 06:37
  • msg #466

Re: Body

We good for tomorrow night?
I'll try and get something up IC when I get home - as Tristen knows it's been a shit week... :(
Jeremiah
player, 118 posts
Fri 6 May 2011
at 05:43
  • msg #467

Re: Body

Sooo...what's the plan with us in the city then? Jer is happy to sell the adamantine chain for the extra 1000 xp he needs to join Nat and Brutus in training - he picked up the new sword and mace too; used only the sword, and not for one whole month by far, but Andrew mentioned that soon enough he'd have bucketloads more XP coming from the magic items in the previous module.
Legbreaker
GM, 296 posts
Fri 6 May 2011
at 06:09
  • msg #468

Re: Body

Hmmm, those magical item xps MAY push a couple of PCs over the line - right about the time you're all due to go back into the mountain...
In fact I believe I worked it out a while back for Brutus that the XPs kick in about 36 hours after he finishes training the first level (approx 6 1/2 days from leaving the caves).
Jeremiah
player, 119 posts
Fri 6 May 2011
at 06:17
  • msg #469

Re: Body

Ah well, at least we're not wasting XPs anymore, nobody's backed up two levels worth any more.
Jeremiah
player, 120 posts
Fri 6 May 2011
at 06:17
  • msg #470

Re: Body

But how about selling the chain?
Legbreaker
GM, 297 posts
Fri 6 May 2011
at 06:35
  • msg #471

Re: Body

It's possible, but I'll have to give it some more thought.

You up for breaking some wood on the weekend?
Jeremiah
player, 121 posts
Fri 6 May 2011
at 06:45
  • msg #472

Re: Body

Not with a design assignment due Monday I'm afraid, though I'll keep it in mind if I finish early
Legbreaker
GM, 298 posts
Fri 6 May 2011
at 06:56
  • msg #473

Re: Body

You might need stress relief with the big hammer.....
Joan Ofdark
player, 92 posts
Fri 6 May 2011
at 07:03
  • msg #474

Re: Body

What are the magic items that we get identified? Since we have a zagygs spell pouch, there will be no shortage of pearls...and 1000gp ensures no shortage of funds. Joan can sell the spell-books while she waits...save Brutus doing it!
Legbreaker
GM, 299 posts
Fri 6 May 2011
at 07:09
  • msg #475

Re: Body

Gee, give me a few minutes will ya? I'm not even home yet and have rugrats to pick up and feed :(
Brutus
player, 103 posts
Fri 6 May 2011
at 07:11
  • msg #476

Re: Body

Oh, that's right, this week you have the RL module "Return of the killer rugrats!" for epic level PC's only! I forgot, sorry :)
Legbreaker
GM, 300 posts
Fri 6 May 2011
at 07:16
  • msg #477

Re: Body

Ravenous, insatiable rugrats, not your garden variety "common killer rugrats" either!
Brutus
player, 104 posts
Fri 6 May 2011
at 07:20
  • msg #478

Re: Body

It is the save vs Insanity, 10% chance per day CUMULATIVE that is the nasty one though, with a save brought on by the apparently harmless "I'm bored" cry such rugrats are capable of! Fortunately, I don't think that type of insanity is permanent.
Jeremiah
player, 122 posts
Sat 7 May 2011
at 06:14
  • msg #479

Re: Body

too busy to post? :(
Legbreaker
GM, 301 posts
Sun 8 May 2011
at 12:12
  • msg #480

Re: Body

XPs have been calculated on everything that's due - magic items collected from the Crypts of Empryea as previously mentioned don't kick in for about another 8-9 days.
Working on IDing items.
Jeremiah
player, 123 posts
Sun 8 May 2011
at 12:18
  • msg #481

Re: Body

I could have sworn it was closer. Ah well, no stress. At least Nat's half recovered from the vampire.
Legbreaker
GM, 302 posts
Sun 8 May 2011
at 12:32
  • msg #482

Re: Body

The worst part for Nat is given another 8-9 days and she'll almost certainly have enough. Sad thing is she'll probably be somewhere else and unable to train...
Brutus
player, 105 posts
Sun 8 May 2011
at 12:38
  • msg #483

Re: Body

Perhaps. Though by the time we are ready to leave, Brutus will have just about finished training, and he is waiting to train again. As message 468 said, it is only about 6 1/2 days after leaving the caves that it kicks in, and the rest required after being raised will therefore be about a day longer than that (assume 1/2 a day to cast the spell/prepare to leave once strength is regained), so Nat will be able to start training about the time we leave.
Legbreaker
GM, 303 posts
Sun 8 May 2011
at 12:46
  • msg #484

Re: Body

Give or take a day - doesn't matter really given that the Council is VERY keen on sending the maximum strength possible back into the caves as quickly as possible.
the fate of the Prime Material plane may well be at stake!

Basically, they're grudgingly accepting of the 7 day delay, but will stand for no more than that. In fact, they'll even be pressuring Brutus to go along to bolster the firepower. You also have Athelstan, once he's flesh again, pushing hard to set out immediately, taking even a few of the castle guards along to increase numbers - this is vetoed immediately as reckless (which he quickly agrees once he's have a few minutes to think about it).
This message was last edited by the GM at 12:51, Sun 08 May 2011.
Brutus
player, 106 posts
Sun 8 May 2011
at 12:53
  • msg #485

Re: Body

Brutus appreciates their urgency, but given the speed at which a mage 3 levels higher was brought back dead, he is not interested is seeing the pearly gates yet again due to impatience.

If the fate of the Prime material plane may be at stake, perhaps stronger assistance can be found...
Legbreaker
GM, 304 posts
Sun 8 May 2011
at 13:10
  • msg #486

Re: Body

Finding said assistance is one of the party's tasks actually. Take the mace and Paramel, not to mention the panic causing Parlee (I mean really, who brings a rust monster into a castle where there's scores of metal clad men at arms!?).
Note that Tril has roughly 1/4 the hit points of Brutus on a bad day...
Brutus
player, 107 posts
Sun 8 May 2011
at 13:27
  • msg #487

Re: Body

Oh, come on, that Rust monster is just having a ball. Putting the scrap metal business out of business, though...

I am guessing we are having fun with her as well. Visit to the blacksmith anyone? Ohh, looky here, anvil...

It has been a while since hit point had much to do with living, though. Except for Poor Prudence...
Legbreaker
GM, 306 posts
Sun 8 May 2011
at 13:27
  • msg #488

Re: Body

I'll sort out the experience and cash value from spell books and magic items in a day or two. Note that the latest batch of magical item xps won't be due for a while...
Legbreaker
GM, 307 posts
Tue 10 May 2011
at 01:34
  • msg #489

Re: Body

Better get equipment sorted for the next foray (before Thursday would be nice).
Sam, could you please send me a list of exactly what spell books are to be sold (and their contents). I know you've probably already done so, but that would have been to my home rather than work email.
Both of you can work on equipment for Athelstan and Triladir - they only have the basics at this time. What you see in Message #2 link to a message in this game is all they have.

And we really need new players - Simone is apparently considering a move to Melbourne in the near future.
Joan Ofdark
player, 94 posts
Tue 10 May 2011
at 02:31
  • msg #490

Re: Body

List is in an excel spreadsheet, which I will have to send separately by email. I have one WOW player at work who is interested, but we will see.
Legbreaker
GM, 308 posts
Tue 10 May 2011
at 02:36
  • msg #491

Re: Body

Hmmm, WoW....
Well, I suppose we are dredging the bottom of the barrel....

Just the books you want to dispose of please.
Brutus
player, 108 posts
Tue 10 May 2011
at 03:03
  • msg #492

Spellbooks for sale

Spellbook 1

Spellbook Lvl
Affect Normal fires 1
Burning Hands 1
Comprehend languages 1
Dancing Lights 1
Erase 1
Featherfall 1
Friends 1
Hold portal 1
Identify 1
Jump 1
mending 1
message 1
Shield 1
Spider Climb 1
Write 1

Spellbook 2

Affect Normal fires 1
Charm Person 1
Comprehend languages 1
Find Familiar 1
Grease 1
Identify 1
Magic Missile 1
Read Magic 1
Write 1


Spellbook 3

Continual Light 2
Darkness 15' 2
ESP 2
Invisibility 2
Levitate 2
Melfs Acid Arrow 2
Shatter 2
Vocalize 2
Web 2

These are from Xene and from the mage at the start. ere there any other spellboks we have gotten hold of?

When I asked him if he had every played role playing games, he said WoW was a RGP, so I invited him to a real RPG! (no not rocket propelled Grenade, either, though if you have one...)
This message was last edited by the player at 03:04, Tue 10 May 2011.
Brutus
player, 109 posts
Tue 10 May 2011
at 03:14
  • msg #493

Re: Spellbooks for sale

Actually, yes we do...Temperance books. Given that they are illusionist books and Brutus can't use them, we may as well sell them.

Book of Cantrips -32

Book of Level 1 spells-18

Book of higher level spells

Level 2-9
Level 3-4
Level 4-4
Legbreaker
GM, 309 posts
Tue 10 May 2011
at 03:24
  • msg #494

Re: Spellbooks for sale

Umm, Temperance was a Mage....
Brutus
player, 110 posts
Tue 10 May 2011
at 03:29
  • msg #495

Re: Spellbooks for sale

Doesn't matter. Brutus has gone through the books and taken whatever he wanted by this time.
Equus
player, 3 posts
Tue 10 May 2011
at 04:17
  • msg #496

Re: Spellbooks for sale

That is a silly quantity of cash. +5 scimitar of speed, anyone?
Legbreaker
GM, 310 posts
Tue 10 May 2011
at 04:25
  • msg #497

Re: Spellbooks for sale

I think it's almost time to put a downpayment on a castle isn't it?
Equus
player, 4 posts
Tue 10 May 2011
at 04:35
  • msg #498

Re: Spellbooks for sale

Could be fun. Pity this module involves us moving around. Maybe collapsible fortress?
Legbreaker
GM, 311 posts
Tue 10 May 2011
at 04:37
  • msg #499

Re: Spellbooks for sale

There is indeed such a device according the the legends...
Equus
player, 5 posts
Tue 10 May 2011
at 05:09
  • msg #500

Re: Spellbooks for sale

So now the plan is:

we update our char sheets w/ 1 new level for nat / brut
we suggest equipment for npcs
gm updates our char sheet w/ new xp from old items

Question:
do we get to play with spellbook sale moneys?
is this counted in the xps?

It'd be good to save later frustration if we can be clear who has what xp during this adventure including old items and spellbook dosh
Legbreaker
GM, 312 posts
Tue 10 May 2011
at 05:26
  • msg #501

Re: Spellbooks for sale

Errr, no, Nat didn't get a level - she was short by 234 xps...
She (and most others) will get more xps from magical items carried and acquired in the Crypts of Empyrea, but that doesn't kick in until a couple of days after you have to head back into the mountain.

Xps have already been awarded loooooong ago for the spell books. You may have cash available from their sale before heading back, but it seems unlikely given the relative absence at the moment of competent (and cashed up) mages. Besides a couple of low level ones (who did the identification) there's only the mage currently training Brutus in the Castle. All others have been sent out in the last 24 hours or so by the Council on missions of their own (and nobody has anywhere near the cash the PCs do anyway).

Mind you, you don't REALLY need the cash right this very moment given that there's not that much magical gear left available. Mundane items such as rope, food, clothing, etc is in good supply though.

Note that there is a VERY good reason why I'm not telling you just yet how much XPs are coming from the magic - all will become clear in time. I will say though that at least one PC will be living in luxury for a while.
Natasha
player, 92 posts
Tue 10 May 2011
at 05:47
  • msg #502

Re: Spellbooks for sale

Nat went up to sixth eh? I'm pretty sure 75k or whatever it was is for 7th?

Anyways, so long as we're not going to cause annoying memory checks later, I'll leave gold and XPs to your convenience then.
Natasha
player, 93 posts
Tue 10 May 2011
at 05:47
  • msg #503

Re: Spellbooks for sale

BTW, check your facebook GM --- I did it. Oh yes. Indeed.
Legbreaker
GM, 313 posts
Tue 10 May 2011
at 05:59
  • msg #504

Re: Spellbooks for sale

In reply to Natasha (msg #503):

Oh dear.....
Legbreaker
GM, 314 posts
Tue 10 May 2011
at 06:29
  • msg #505

Re: Spellbooks for sale

I do believe somebody called Tristen is slightly bored.....
Legbreaker
GM, 315 posts
Tue 10 May 2011
at 06:38
  • msg #506

Re: Spellbooks for sale

In reply to Natasha (msg #503):

Now you're just grasping at straws....
I mean Timmy? Really?
Brutus
player, 111 posts
Wed 11 May 2011
at 05:26
  • msg #507

Re: Spellbooks for sale

Given that most of the books are lower level anyway, there should not be a shortage of customers for most of it. Cash may be another issue, but we are willing to accept gems (preferred) or a horn of Valhalla (worth 15,000gp), and given that we have made purchases to the tune of 60,000gp for magical items related to mages, I am sure we could find some willing buyers for some of the books.

Actually, from your previous messages 468, we get the XP about the same time as we are schedules to go back into the cave, not a few days after. You do not let us change what has been said, so the same rule applies to you!

There may also be the vampires spell-book for sale, which has not been mentioned yet either, and I am not sure that you have told us what is in it yet.
Legbreaker
GM, 316 posts
Wed 11 May 2011
at 06:35
  • msg #508

Re: Spellbooks for sale

Meh, whatever.... Timing sucks though for those who are a few points short so it doesn't really matter a day or two either way.
It certainly kicks in AFTER Brutus finishes his first week of training, otherwise he'd be unable to gain the second level (all xps would be wasted).

Re availability of cash/gems, yes you did indeed buy a lot of gear, however those people are currently out of town. It's unlikely all books or even the bulk of them could be sold at this time, however give it a couple of weeks.....
Brutus
player, 112 posts
Wed 11 May 2011
at 07:21
  • msg #509

Re: Spellbooks for sale

Yeah, the inconvenience of the timing still stands.

Given that we were trying to sell those items at the same time as we were making purchases (which we did state, see message 330 and 340) though it was glossed over due to not being urgent or relevant to XP. Regardless, the one with 15 level 1 spells would be worth the same as the Horn of Valhalla. Given the owner did not sell it, and we have expressed interest, why would they not be interested in a swap? Both items are 15,000gp, and given out last ass-kicking, I would think the council would want to encourage such a sale if it had not already gone through. Given our swords liking for gems, I would think the council can come up with 10,000 gp worth of them for Xene's lvl 1 book as well. Perhaps a scroll of teleportation or something similar can be used to make up any difference in cash...we are open to suggestions but we have not heard any yet.

For the rest, what would we purchase anyway in such a hurry? We can wait, though we would still want to sell them. News on the vampires spell book?
Legbreaker
GM, 317 posts
Thu 12 May 2011
at 00:24
  • msg #510

Re: Spellbooks for sale

Simone is back in town as of about an hour ago but unlikely to show tonight (but I'm working on it!)
I might have an answer on the spellbooks, etc shortly - bored out of my skull here at work with next to nothing to do all day.
Brutus
player, 113 posts
Thu 12 May 2011
at 03:02
  • msg #511

Re: Cash

Hmm, looking through the list, I cannot see where the offer made to Triladir went. Hence, to recap, Brutus is offering the following trade;

Trilidar allows Brutus to learn the spells Fly(3) and Polymorph Self(4) from her book.

Brutus will offer the scrolls Cone of Cold(5) and Clairvoyance(3), a ring of Shocking Grasp.

He will also offer the use of a Spell book for this mission with the following spells

Level 2 Spells
Audible Glamer
Detect Invisibility
Invisibility
Knock
Magic Mouth
Melfs Acid Arrow
Mirror Image
Stinking Cloud
Web

Level 3 Spells
Fireball
Lightning Bolt
Monster Summoning 1
Windwall

Level 4 Spells
Wall of ice
Wall of Fire
Dimension Door
Minor Globe of Invulnerability
This message was last edited by the player at 03:40, Thu 12 May 2011.
Legbreaker
GM, 318 posts
Thu 12 May 2011
at 03:28
  • msg #512

Re: Cash

So you're not actually offering anything on a permanent basis then? Yes, I am aware she could potentially copy spells from teh book, but that's just not likely to happen while out and about is it?
Brutus
player, 114 posts
Thu 12 May 2011
at 03:40
  • msg #513

Re: Cash

Everything but the book is offered permenantly. It is actually a pretty generous offer, don't you agree? Spells of equal level, Plus a magic item, PLUS use of a spell book with a whole lot more spells...
This message was last edited by the player at 03:42, Thu 12 May 2011.
Legbreaker
GM, 319 posts
Thu 12 May 2011
at 04:00
  • msg #514

Re: Cash

Generous? Maybe from Brutus's point of view, but from hers, not so much.
The scrolls are essentially one shot deals - she's unlikely to have time to scribe them.
The ring is really only useful for somebody in the front lines - she's got minimal HPs and a woeful THACO.
The book is likewise near useless if she can't keep it - like the scrolls, no time or opportunity to transcribe the spells from it.
Brutus
player, 115 posts
Thu 12 May 2011
at 04:20
  • msg #515

Re: Cash

Unless she intends on dying all the time, there will be down time, and we include training afterwards as being part of this mission, meaning that there will be considerable down time. The book she can also use to memorize different spells from the ones in her own book as well, making it quite useful on the mission if she uses it properly.

The ring is an item that is a backup, much like a dagger, only much better for her, given it is not an obvious weapon and can be on her hand while spellcasting.
Legbreaker
GM, 320 posts
Thu 12 May 2011
at 04:28
  • msg #516

Re: Cash

So, there was significant downtime in the last foray then? There is likely to be downtime while fighting to survive on another plane?
Note that she has a dagger as a backup weapon, the ring is essentially superfluous to requirements.

Basically, the offer isn't all that attractive to Triladir - lets see what else comes on the table...
Brutus
player, 116 posts
Thu 12 May 2011
at 04:50
  • msg #517

Re: Cash

Dagger-Not magical, little damage, not always carried
Ring-Magical, always there. Hardly any comparison.

Given that she will have down time AFTER she returns to make use of both book and scroll, as she would have had this time is she had not died, she would be able to use it.

If she wants to be greedy, then she can wait until after she has proved he value before she gets anything else. No further offer will be forthcoming for now. As even a sword recognized, she has not actually contributed anything, and there is no point risking good equipment on someone that has not proven their worth, even after she has had a chance to do so.

Besides, what scrolls are available here? rutus would naturally be interested in asking around in the day after he finished his training before the XP from the caves kicks in, though probably his trainer is the best person to ask anyway...
Legbreaker
GM, 321 posts
Thu 12 May 2011
at 05:02
  • msg #518

Re: Cash

She has a magic dagger already and it's only a back up - just like the ring would be if she could be bothered with it. The dagger also has a higher chance of actually hitting and inflicting damage.

If she hadn't died, you probably wouldn't have returned to the castle - moot point.

Greed has nothing to do with it. It's about what is and isn't valuable to her as a mage, not what is, or isn't valuable to Brutus. Yes, the scrolls are worth a bit, as is the book, etc, but they're not of any great long term value to her if a) she has to use the scrolls as scrolls and b) can't keep the book long enough to learn the spells AND transcribe them (along with the costs associated with that action).

Available spell scrolls are relatively limited given the lengthy preparation time, cost in fabrication, rare ingrediants for the ink, etc. The more common type spells you have a chance of finding, but rarer ones such as any of the "name" spells (Bigby's, Tensers, etc) you'd pretty much have Buckleys. Also, the lower the spell level, the more likely to find it (magic missile is more likely than lightning bolt for example).
Brutus
player, 117 posts
Thu 12 May 2011
at 05:51
  • msg #519

Re: Cash

Hmm, touch more difficult than an attack? In what world?

If she had not died, we still would have returned to revive Prudence and the paladin. Point not moot...

It is pretty clear though that we will return once we have the egg, s I keep saying, so she WILL HAVE IT LONG ENOUGH TO LEARN SPELLS, assuming she doesn't die and need that time to recover instead. The scrolls she will DEFINITELY have long enough to learn, assuming she does not use them.

Also, she can use the spell book herself during the adventure, which will greatly increase her capabilities as a mage. You keep pointing out that nothing is more valuable to a mage that spellbooks, and access to another mages spellbook should be considered very valuable. If this is not enough, then greed does have a lot to do with it.

On the other matter, what scrolls ARE available? I know a lot may not be, but that is not the question. Everything is limited, I keep getting that, but that does not answer the question.
Legbreaker
GM, 322 posts
Thu 12 May 2011
at 06:38
  • msg #520

Re: Cash

It's a roll to hit with both ring and dagger. The dagger has a bonus to hit, the ring does not.

If Triladir hadn't died, then Prudence may have survived - there'd have been more options which may have placed Prudence out of harms way.

She may not be with the party once the egg is brough back. She's there as a filler for this mission only. While on the mission, there isn't likely to be very much time.

Now, don't get me wrong here, the book is very interesting to her, it's just the practicality of it which is the problem. She has her own spell book to lug about which as we know fills a pack. A second book would be carried how? When exactly would she have the hours and hours of uninterupted time to learn the spells, let alone copy them?

Spell books ARE very valuable, provided they can be used. To "use" them requires time which she doesn't have right now and is very unlikely to have in the foreseable future. Note that this current mission could be over and done with in 24 hours - how is the loan of a spell book for such a potentially short time a good deal for her given that Brutus would have essentially free reign over her book for a week?

As for scrolls, ask and see. As I said, there's a goooooood chance low level scrolls will be available with a diminishing chance the higher the level (in other words, forget about asking for ten Wish scrolls....).
Brutus
player, 118 posts
Thu 12 May 2011
at 07:49
  • msg #521

Re: Cash

Ah, but electical damage does not allow metallic armour to provide protection, right?

If, if if, now you are stretching it. Reality, if the assassin did not kill her, the cones of cold probably would have done them both in, and we both know it!

If she plans to run off before she has time to get any use out of it, more fool her. The offer was for longer than that, however, by quite a margin. All the more reason for us not to waste a lot of our resources on her, if she has no loyalty to us...

Asking for scrolls, Okay...lest see if this goes better than the items. Start with the easy ones

Level 1
Mount
Identify
Unseen Servant
Alarm

Level 2
Knock
Rope Trick
Levitate
Deeppockets
Preserve

Level 3
Fly
Item
Haste
Detect illusion
Protection From Normal Missiles

Level 4
Dig
FireTrap
Fumble
Leomunds secure shelter (Yes, it is a named spell, but a well known one)
Polymorph Self
Ultravision
Stoneskin
Dispel illusion
Legbreaker
GM, 323 posts
Fri 13 May 2011
at 00:56
  • msg #522

Re: Cash

There is nothing about metal clad opponents in the information you have been provided, and in fact as the party are going to the negative material plane, and one that is populated with no end of undead, use of the ring may well be just a tinsy bit problematic don't you think? The dagger is far and away the better last ditch option (and then only about three seconds before inevitable horrific death).

If she'd have survived, who's to say how the party would have proceeded from there? It's a complete unknown and it could well have meant Prudence's survival as well.

As written, the offer was for the duration of the mission, no longer. Now if it's actually longer than that, then yes, it's a lot more attractive and worth serious consideration.

Scrolls available from the list are:
Level 1
Mount
Identify

Unseen Servant (many)
Alarm (3)

Level 2
Knock
Rope Trick

Levitate (2)
Deeppockets (5)
Preserve (12)

Level 3
Fly (1)
Item (1)
Haste
Detect illusion (6)
Protection From Normal Missiles (2)

Level 4
Dig
FireTrap (1)
Fumble (1)
Leomunds secure shelter
Polymorph Self (1)
Ultravision (3)
Stoneskin (1)
Dispel illusion (1)
Brutus
player, 119 posts
Fri 13 May 2011
at 01:32
  • msg #523

Re: Cash

As previously mentioned, the offer included the down time after the mission as well, but would of course be conditional that she stayed near the party to study (the costs of such study we would assume as being part of the parties expenses of the mission, paid for from the missions proceeds).

Assuming at least one of the spellbooks are sold, Brutus would enquire regarding prices of scrolls below. Please let us know what book we can sell as well.

How did we go with the offer of a spellbook with 15 level 1 spells for the Horn of Valhalla?
Legbreaker
GM, 324 posts
Fri 13 May 2011
at 02:40
  • msg #524

Re: Cash

Funds are likely to be available for the scrolls (could be considered a part trade for a spell book), however as the scrolls are from a number of different sources, a significant amount of legwork is likely to be required to organise a deal. Each scroll (on average) will cost 500 gp per spell level.
Add on the scrolls you want to your sheet - just keep a note on which ones they are and we'll sort out cost a little later (buying them on credit effectively using books as collateral).

Spellbook 1 won't quite cut it to buy the horn (too many of the spells are already in the Mage's collection), however book 3 will. I realise it's technically worth 18k compared to the book price of 15k for the horn, however, ESP isn't a spell that can be used in "polite society". Your "change" will be in the form of 2x 1st level scrolls from the previous list (sourced from another mage).

Book 1 will net 11k (best offer) and book 2 will net 6k. Both will take a week or more of negotiations, etc to find the best price. They can be sold within a day for about half those prices though if you're really strapped for cash.

Only about 20% of the final prices will be immediately available (holding deposit) as cash/gems/scrolls/potions with the remainder paid 5-10 days later.
Brutus
player, 121 posts
Fri 13 May 2011
at 03:17
  • msg #525

Re: Cash

Book 3 is actually worth 19,000 by Brutus calculations.

Hence he offers that in exchange for
Horn of Valhalla (15k nominal)
2 scrolls of Detect Illusion (1.5k nominal)

This comes out at 18k, dropping 1k from the price due to the purchases reluctance to consider ESP as a useful spell.

The price for the other spell books 17k gp is rather less that desirable, given that to purchase them Brutus would have to find at least 24k gp.

Brutus would want to get at least the following items for those 2 books,
Level 1 scrolls 3 x 500gp each=1,500gp
Unseen Servant
Alarm x2

level 2 scrolls 2 x 1,000gp each =2,000
Deeppockets
Preserve

Level 3 scrolls 3 x 1,500gp each = 4,500gp
Fly
Item
Protection from Normal Missiles

Level 4 scrolls, 6 x 2,000gp each = 12,000gp
Fire Trap
Fumble
Stoneskin
Polymorph self
Ultravison

Blank Spell Book (his 1st-3rd level books are getting rather full, or have a lot of duplicates.) 1,000gp

Total cost= 20,000gp
Legbreaker
GM, 325 posts
Fri 13 May 2011
at 03:33
  • msg #526

Re: Cash

Umm, how? It's only got 18 spell levels in it... :S
Not that it matter that much.
Note that no value has been placed on ESP for the mentioned reason (virtually unusable), which drops it's value to 16k (to the buyer). Therefore, the horn plus 2x 1st level scrolls is all they'll pay for it.

17k is indeed less than top potential dollar, but given that this is a castle rather than a city and a number of the spells are really just duplicates of ones the potential buyers already have (read magic and write for example)...
Would Brutus be interested in paying top dollar for a book which included spells he already had? Doubtful...

You probably want to check your maths on the scrolls and blank book too...

Note also that technically Brutus is only entitled to 1/5th of the books value I believe. They are party property.
Brutus
player, 122 posts
Fri 13 May 2011
at 04:49
  • msg #527

Re: Cash

UA, 9x2,000+1,000=19,000gp(9x level 2 spells, each 1,000gp/lvl, plus 1,000gp for the book)

That is how I have priced them so far, and Brutus has been getting some experience asking at pretty much every place we have been so far...

Ah, yes that comes to 21,000gp for the purchases. If the 2 Dispel Illusions are swapped with 2 alarms, that comes to 23,000gp, 6,000gp more than the sale of the books, but 1,000gp less than the books are worth. They can do better than that, given that no cash actually needs to change hands for this. Perhaps the ring of shocking grasp would clinch the deal. I know it is not worth 6,000gp, but the book ARE worth more than they are offering, and because they are low level books being sold to low level mages, these are the target customers. While read magic would be in every spell book, that only accounts for 2,000 less than the 24,000gp.

Of course, If I knew what was in the vampires spell book I could discuss that as well. There is also Temperances Book of cantrips...despite being worth 37,000gp by usual (UA) standards, it is only cantrips.

Given that Brutus and Joan have regularly being taking the spellbooks as part of their share, and that he has been carting them around, paying for a wagon to do so out of his and Joans share, the technicality is largely invalid. Joan could raise concerns, as could Temperance, but Temperance is no longer with us (and her spell book is looking at being swapped for an item that Prudence will in all likelyhood get) and Joan is happy to see her charge better equipped.
Legbreaker
GM, 327 posts
Fri 13 May 2011
at 04:59
  • msg #528

Re: Cash

UA:
A standard spell book has an Experience Point Value of 500 points per spell level contained therein (again, considering cantrips as 1stlevel spells), and a Gold Piece Sale Value of 1,000 gp per spell level.

No mention in there about an extra 1,000 gp...

The Vampire book:
Level 1: Magic missile, reduce, sleep
Level 2: Darkness 15' radius, invisibility, mirror image
Level 3: Dispel magic, gust of wind, hold person
Level 4: Fire trap, minor globe of invulnerability
Level 5: wall of force

Sale price is around full tote - 31k. Finding somebody with that much ready cash is another matter (can get maybe 10k anytime within the next month, 15k in a month to 6 weeks, 20k after that. Full price only in a major city such as Newford to the southeast but will still take them about a week to stump up the cash).

As for share, that's something between you, Tristen and Simone - I just wanted to raise it as a possible concern.
Brutus
player, 124 posts
Fri 13 May 2011
at 05:24
  • msg #529

Re: Cash

Ah, in that case, scratch Firetrap scroll, as Brutus would already have it (pretty sure we have had more than the several hours required to put it in his spell book since then.)

Regarding the 1,000gp spell book price, that was mentioned a few paragraphs earlier, but if it is not relevant here, then noted.

In that case, the purchases come to 21,000, or 22,000+horn of Valhalla. For reasons mentioned, are the willing to exchange these purchases for the three spellbooks listed above and the ring of shocking grasp, which cost considerably more than that in a major centre.

Also, value of the cantrips book?
Jeremiah
player, 124 posts
Fri 13 May 2011
at 05:24
  • msg #530

Re: Cash

So long as we get a share in sale XPs Brutus can do as he will... we don't use books, and coins are not of great use to charitable characters. A share could be useful for some more items to ease the crusade for good, however. Jer at some point wants to purchase boots of striding and springing, and Nat will eventually want a +2 weapon of a nature obscure enough to make it almost prohibitively expensive.
Legbreaker
GM, 328 posts
Fri 13 May 2011
at 05:54
  • msg #531

Re: Cash

Nat has Bracers AC2
Pru has AC4
Tril currently has AC6
These ones are barely identified as protective and strong in power.
Brutus
player, 126 posts
Fri 13 May 2011
at 06:02
  • msg #532

Re: Cash

How does their aura compare to the known bracers?

Still waiting to hear back regarding message 529.

just FYI, Tonight will be my last post until Tuesday, as I will be on Bluefin from early Saturday morning until then. (On the off chance I get to access the internet, I will, but don't count on it!)
Jeremiah
player, 125 posts
Fri 13 May 2011
at 06:05
  • msg #533

Re: Cash

Sad, sad.
Legbreaker
GM, 329 posts
Fri 13 May 2011
at 06:10
  • msg #534

Re: Cash

All three sets are approximately the same in power according to a Detect Magic spell.
Brutus
player, 127 posts
Fri 13 May 2011
at 06:11
  • msg #535

Re: Cash

And the fourth, unknown one we are comparing them to?
Legbreaker
GM, 330 posts
Fri 13 May 2011
at 06:13
  • msg #536

Re: Cash

Ok, all four sets are about the same (I forgot about Brutus').
Joan Ofdark
player, 95 posts
Fri 13 May 2011
at 06:21
  • msg #537

Re: Cash

Actually, we have 5 sets
Brutus (AC2)
Natasha (AC2)
Prudence (AC4)
Trilidar (AC6)
Unknown (AC?)

I was asking if the aura of the known ones is the same as the unknown one. I will consider your last answer as affirmative unless you tell me I have misunderstood you.

Hence, I am inclined to suggest that Prudence get the Assassins bracers, as they are likely to be as good or better than his, and give his to Trilidar, and Trilidar in turn can give hers to Joan for when Joan is sleeping. She can have them back when she leaves.
Legbreaker
GM, 331 posts
Fri 13 May 2011
at 06:25
  • msg #538

Re: Cash

On the other hand, she could simply claim them as part of her share of treasure recovered...
And yes, all sets are aproximately the same - Detect Magic only gives Strong or Weak, with something like a potion or +1 weapon being weak. Bracers of almost all types (besides, arguably AC8) are pretty much all Strong.
Joan Ofdark
player, 96 posts
Fri 13 May 2011
at 06:31
  • msg #539

Re: Cash

If she wants to be in the front line more than Prudence, she is welcome to them. Otherwise, it is simply a matter of party sruvival.

If she was alive when we killed the assassin, perhaps she could claim that as part of her reward. Why should we reward a dead body. Well laid, body. Good contribution to the battle...lol. Otherwise, it is a matter of where they are most useful.
Legbreaker
GM, 332 posts
Fri 13 May 2011
at 06:37
  • msg #540

Re: Cash

To be of greatest benefit, both Pru and Tril need to keep the hell out of the front line just as much as each other. Admittedly, Pru is better in the front line in extremis, but that's certianly not her strong suit.

Also, Pru has various other protective devices. Tril has nothing.
Joan Ofdark
player, 97 posts
Fri 13 May 2011
at 06:52
  • msg #541

Re: Cash

Ah, so the assassins Bracers ARE better then :D...

Pru naturally would not prefer the front line, though I suspect tril is even more afraid of it, but Pru more is often taking fire, for whatever reason, so far. And she did give up her nicer bracers for Natasha, and hence deserves some recognition for that.
Legbreaker
GM, 333 posts
Fri 13 May 2011
at 06:53
  • msg #542

Re: Cash

Mages tend to attract more missile fire....
And almost anything is better than AC6. Even if they're the same as what she'd already got, it's not exactly a bad thing.
Joan Ofdark
player, 98 posts
Fri 13 May 2011
at 07:13
  • msg #543

Re: Cash

Well, we think they should go to Pru, for solid reasons already stated, and Trils be upgraded with Pru's. What the others decide is up to them, but whoever gets the assassins bracers and whichever bracers Tril gets, Joan would like to look after her old ones for resting.
Legbreaker
GM, 334 posts
Fri 13 May 2011
at 16:54
  • msg #544

Re: Cash

Of course Prudence already has a better AC than even Natasha.
Why don't we get Simone's input?
Legbreaker
GM, 335 posts
Sat 14 May 2011
at 17:32
  • msg #545

Re: Cash

Experience for magic items has been added to Jeremiah, Natasha and Prudence's character sheets.
Note that this doesn't actually kick in until a couple of days after the party heads off back into the mountain.
Equus
player, 6 posts
Sun 15 May 2011
at 07:21
  • msg #546

Re: Cash

Cool bananas. So that'll be all but xp for items just gained; Paramel and the new mace, rug etc - that kicks in one month from now, eh?

Looking solid. I'm so tempted to get one of Officeworks' crappy $250 netbooks... would be good to have live char sheet editing etc.
Equus
player, 7 posts
Sun 15 May 2011
at 07:26
  • msg #547

Re: Cash

So shall I Rpol the party until something worth Sam's personal attention comes up, or do dramatic things happen pretty much straight away next in this module?
Joan Ofdark
player, 100 posts
Sun 15 May 2011
at 10:47
  • msg #548

Re: Cash

It seems we have good internet here. For now,anyway,so I will continue to keep looking in when I can.
Jeremiah
player, 126 posts
Sun 15 May 2011
at 11:55
  • msg #549

Re: Cash

Good times. So you keen on sallying forth, or still have things to resolve with our good gm to continue?
Brutus
player, 128 posts
Sun 15 May 2011
at 12:24
  • msg #550

Re: Cash

The only issue I have to resolve involves purchasing the horn of valhalla, as I would want that to go into the caves with the party. The rest can be sorted out when the party returns or when Brutus finishes training, though the word has gone out about spell books for sale.
Legbreaker
GM, 336 posts
Mon 16 May 2011
at 00:28
  • msg #551

Re: Cash

The horn plus 2x1st level spell scrolls can be had for Book 3 (see msg 524).
All other books will not be sold before the party sets out. The prices offered for these other books has been posted in an earlier message.

The party does have some small amount of gems and gold (at least that recovered from the last foray, plus whatever else was left in reserve). This may be used to purchase the available scrolls and a handful of potions (not many though, the place has been stripped in the last 72 hours).

The experience received to date includes all creatures and cash, and all magic items kept up to a month ago (the Crypts of Empyrea and the recovery of the potions of dragon control).
Paramel, the mace, etc will apply in approximately three game weeks give or take a few days.
Jeremiah
player, 127 posts
Mon 16 May 2011
at 04:37
  • msg #552

Re: Cash

Your call seafarer - you still want the horn?
Legbreaker
GM, 337 posts
Mon 16 May 2011
at 05:31
  • msg #553

Re: Cash

Realistically, it's take the horn or leave the spell book unsold....

The horn, although only usable once per week, will provide half a dozen or so crazed beserkers at what could be a critical moment. Take fleeing away from a Type V demon for example - blow the horn and you've bought yourself a few seconds extra before dying to make it to safety.
Brutus
player, 129 posts
Mon 16 May 2011
at 08:11
  • msg #554

Robbed again

Will take the horn, begrudgingly, though I will ask about the others as well.
Legbreaker
GM, 338 posts
Tue 17 May 2011
at 03:16
  • msg #555

Re: Robbed again

The others, as stated, will take time. They're definately saleable, but time, or another location, is what's needed to maximise the return.

With the extra magic XPs, I believe there are three PCs who can gain a level - Brutus (already doing it), Prudence, and Natasha (who gained a level already during the week long wait).

All three are at the low end of XPs for the level, so could well go into the mountain without "overearning" XPs. As has been demonstrated, the mountain and it's inhabitants are rather challenging, so it's worth considering sending along all the muscle and firepower you have at hand.

Athelstan and Triladir will be along for the ride regardless, as will Parlee (who has fed nicely on scrap iron while locked away in the castle).
Brutus
player, 130 posts
Tue 17 May 2011
at 06:54
  • msg #556

Re: Robbed again

Given that negative energy is always involved in level loss, and level loss result in loss of any potential level xp may have allowed us to take, not to mention the benefits of level gain for a party already finding this extremely tough, I would have to say that anyone who can train within a day of returning should do so, as a matter of the highest priority.

ON another note, back now. Thursday a goer?
Legbreaker
GM, 339 posts
Tue 17 May 2011
at 07:03
  • msg #557

Re: Robbed again

Is for me.
Nobody will have the necessary XPs for the additional level until a couple of days after the week of rest (and a coule of days after Brutus finishes his first training). In other words, those who want the training will be left behind. Those who wish to go, may have enough for two levels when they get back (or soon after).
Basically it boils down to one now and leave the party short strengthed, or potentially two later. A tough decision I'd say.
Jeremiah
player, 128 posts
Tue 17 May 2011
at 08:41
  • msg #558

Re: Robbed again

Thurs is looking bleak - I'm up for the third night in a row on MATLAB... on the plus I'm always online...
So consensus, shall we sally forth? I'm not fussed either way.
Brutus
player, 131 posts
Tue 17 May 2011
at 09:07
  • msg #559

Re: Robbed again

I know it is insignificant detail, but you have accepted your original timing of about a day (or even half a day) between Trilidar being back on her feet and getting the XP from the caves. Getting insignificant details like this wrong has already arguably cost Brutus levels (the XP from the spellbooks would have almost certainly allowed him to level up before now, and cash would be found one way or another), so while the past is past, the current details here are that the XP would kick in
quote:
about 36 hours after he finishes training
. Given that he had started the day you left, the XP's kick in within 24 hours after Tril is back on her feet.

But that still means the party would have to wait an extra week, which the council is unlikely to accept.

The worry about having more XP that you need to level up is that it is irrevokably lost if you are level drained, even if you are restored. The negative energy plane would be about the worst place for such a character to go in that case. My thinking is that Natasha should stay, as a monk in the negative plane is not exactly useful. I would be tempted to say the same for Pru, but she is 90% of the parties ranged firepower.
Legbreaker
GM, 340 posts
Wed 18 May 2011
at 00:06
  • msg #560

Re: Robbed again

It was always stated that the additional XPs would not kick in until after Brutus finished his first week of training. ANY earlier would have completely negated the several thousand XPs - Brutus had already maxed out and had no capacity for even a single additional point.

It really doesn't matter if it's 3 hours, 36 hours or 10 weeks except for the timing for the commencement of his next week of training.

Note however that Natasha leapt into training the moment she returned from the mountain (or at least as soon as the sun rose). If she'd delayed even half a day more the majority of magic XPs for her would have been wasted. Her training is finished just a few short hours after Prudence and Triladir are back on the feet and ready to go.

So, the position the party is in at the end of the week or recovery and training is the same - Three PCs have the ABILITY to train another level, but all three are at the lower end of the XP range. Yes, draining may occur, but what's the worst that can be expected? A couple of PCs may loose a level if the party is unlucky/not careful, but there's nothing to say encountering energy draining creatures is even going to happen besides the whole negative material plane thing. Mind you, NOBODY can normally go to the Neg plane without some SERIOUSLY powerful magical protection to avoid being snuffed out of existance in an instant. That same protection (whatever it is) is likely more than powerful enough to halt any level draining in it's tracks.

What you should be more concerned about is the time issue. They aren't called "the caves of time" without reason....

Now Tristen.... What can we do to get face time happening? Is a different night a better option? Do you just need to knuckle down and work instead of going fishing?
Brutus
player, 132 posts
Wed 18 May 2011
at 01:58
  • msg #561

Re: Robbed again

Yes, 36 hours after he finished training, not several days. As mentioned, the impact in game is insignificant.

The worst that can be expected on the negative plane? Where do we start...snuffed out, undead....list is long and not nice at all! As for the serious magical protection, what do we have that qualifies, given that is where we are headed?

We may be concerned with the time issue, but so far, what do we know of it, other than the name?

It is the business end of semester, 2nd last week of classes, so don't hold your breath regarding f2f time...I spend a lot of time online as well, so RPOL is usually answered within hours (if I am at work/Uni), if not minutes (the rest of the time.
Legbreaker
GM, 341 posts
Wed 18 May 2011
at 02:26
  • msg #562

Re: Robbed again

Technically, yes, the negative material plane is a VERY bad place to be, however this is a module written for mid level characters and so the assumption can be made that it's not going to be anywhere near as deadly as it could be.
Also, almost everyone in the party has protection from evil either by a medallion, or by virtue of Paladinhood. I rather doubt much will be coming close enough to do much draining.

As for the caves, not a huge amount besides what has been posted - you have to go through the caves and back in time to when a planar gate did exist (before it was destroyed by the forces of Good). HOW the caves work, or even much of what they contain, is virtually unknown. You don't even know how far back in time you'll be travelling and when it will be when you get back to Northending.
Brutus
player, 133 posts
Wed 18 May 2011
at 02:54
  • msg #563

Re: Robbed again

Legbreaker:
Also, almost everyone in the party has protection from evil either by a medallion, or by virtue of Paladinhood. I rather doubt much will be coming close enough to do much draining.


Lol, don't tell that to Natasha or Jeremiah, who were drained by undead on the prime material plane, let alone the source of the undead's draining ability! Apparently, it is not that powerful protection...is there anything more significant we can be provided with? Not to mention protection against fire...
Legbreaker
GM, 342 posts
Wed 18 May 2011
at 03:09
  • msg #564

Re: Robbed again

You've already got the best protection possible - Joan's ability to cast Negative energy protection (or whatever the spell is called). Resist fire and endure elements are also good spells to think about using.
Admittedly, protection from evil isn't 100% effective, but given that the worst AC in the party is I think 0, it's going to be a cold day in hell before anyone even gets hit.
Oh, and then there's that pesky mace of disruption which makes an excellent equalizer, not to mention three characters with the ability to turn.

I'd say the party is excellently equiped for a foray into the worst of places.
Natasha
player, 94 posts
Wed 18 May 2011
at 05:10
  • msg #565

Re: Robbed again

I reckon I'll regret it, but Nat will come along. Not likely to pull 100k exp on one mission, and Jer will mace any life drainers into submission.
Legbreaker
GM, 343 posts
Wed 18 May 2011
at 05:37
  • msg #566

Re: Robbed again

Natasha:
...Jer will mace any life drainers into submission.

In theory....  ;)

Yes, a 100k is a LOT of XP to earn, and given that her loosing a level is only likely to cost half that (if a restoration is used quickly enough) or at most two thirds. Hell, even being drained to a 0 level plebs is still less than the XP needed to gain just one more level.
Legbreaker
GM, 344 posts
Thu 19 May 2011
at 02:30
  • msg #567

Re: Robbed again

Ok, I've just spoken with Simone (in person even) and given that Tristen is a little tied up tonight, and I'm a bit on the exhausted side (body doesn't cope well with 6-7 hours sleep a night anymore), we might give it a miss for this week. I'm still interested in figuring out an alternate night for the times Thursday doesn't cut it.

Simone will (on pain of death) be checking in here a little later today so we might as well get moving back into the mountain when you're ready to go.

I haven't seen a proposed equipment list for Triladir and Athelstan as yet. Is that far away? I've decided Triladir would employ a low level mage during the week of recovery to use a Write spell to transcribe most of the spells into her own book; I think there's only about 4-5 she's skipping due to inability to learn or not particularly interesting to her). That should minimise her encumbrance somewhat. Was the loaned book originally Temperances? If so, I thought there were cantrips and 1st level spells in it? :S

There was mention a while back about trying to sell the admantium chain. Is that still something you want to try doing, or is it potentially more valuable to you as it is (unbreakable and all that)?
Brutus
player, 134 posts
Thu 19 May 2011
at 06:09
  • msg #568

Re: Robbed again

The spellbok was originally Temperances. She had 3, one for cantrips, one for 1st lvl spells and one for the rest (due to spellbook capacity limitations). If Trilidar is willing to share any new spells she finds, Brutus is willing to give her full access to any spellbook he is not using though.

Other than that, items purchased for both newcomers:

3 Flasks of Alchemists fire
3 flasks of holy water
Cloak/robe with hood (for sleeping/slealth)
Larger backpack
1 weeks iron Rations
2 drink skins
1 silk rope
Tinderbox
Silver Mirror (Note for paladin, useful for avoiding GAZE attacks...)
2 torches
2 continual light pebbles(made by Joan)
6 Healing potions (from Joan)
Bedroll
Solid footwear for hiking

Total cost aprox 110gp each (assuming PHB prices)

Tristan, add anything I may have missed...
This message was last edited by the player at 06:22, Thu 19 May 2011.
Legbreaker
GM, 345 posts
Thu 19 May 2011
at 06:42
  • msg #569

Re: Robbed again

3 Flasks of Alchemists fire aka lamp oil
3 flasks of holy water
Cloak/robe with hood (for sleeping/slealth)
Larger backpack
1 weeks iron Rations
2 water skins
1 silk rope only hemp available
Tinderbox
Silver Mirror (Note for paladin, useful for avoiding GAZE attacks...) Umm, so in combat that would be in their 3rd hand right?
2 torches hardly worth bothering with isn't it? Torches can usually be cobbled together with materials from the local area
2 continual light pebbles(made by Joan)
6 Healing potions (from Joan)
Bedroll
Solid footwear for hiking

Cost for this mundane stuff isn't a major concern. It'll either be paid for by the NPCs or the council as necessary.
Brutus
player, 135 posts
Thu 19 May 2011
at 07:06
  • msg #570

Re: Robbed again

The mirror can be stuck on the back of the sheild. A glob of sticky substance, such as medievil version of blue tack (usually made out of tree sap or gum)
Natasha
player, 95 posts
Thu 19 May 2011
at 08:35
  • msg #571

Re: Robbed again

Suggestions for Nat from Dragon # 112;

ITEM                  EFFECT               COST    ENC.
magnifying lens      +5% each open          7gp    1gp
                     & find trap
acid (for locks)     save vs acid           100gp  10gp
                     3-12 turns
                     as 'metal, hard'
file                 locks (LONG time)      5gp    5gp
utility suit         +5% hide               5gp    25gp / wear
charcoal / soot      +2% hide               1cp/or 5gp
    x10(ish)                                free
Hearing cone         +5% hear,              5gp    5gp
                     fine mesh stops
                     ear seekers

She'll ask for the lot; though acid may be a difficult one. Jewellers all have H2SO4 (aka sulfuric acid), and it is today by far the most common and most produced chemical on the planet - been around for as long as jewellery itself (nearly).
Natasha
player, 96 posts
Thu 19 May 2011
at 09:29
  • msg #572

Re: Robbed again

Also, how much will the chain attract after a week's enquiries?
And one more from the same article:

Lock chisel. Open lock (not internal door lock etc) on sucessful open doors roll, try as often as you like, likely to be heard and chased.
Natasha
player, 97 posts
Thu 19 May 2011
at 10:10
  • msg #573

Re: Robbed again

yoohoo?
Legbreaker
GM, 346 posts
Thu 19 May 2011
at 23:51
  • msg #574

Re: Robbed again

Hmmm, utility suit.....
Don't you already have something along those lines? You know, a magical robe that lets you blend into the environment?
Hearing cone is defintely not available (nor even has it been heard of before in the castle and if it had been, it'd probably be illegal).
The rest is available although the acid is only available in VERY small lots (about 1 vial total), and the charcoal seems pointless (see above).

As for sticking the mirror on the shield, you do realise they get hit in combat right, a LOT!? Can't see it lasting more than a round or two in normal combat.
Brutus
player, 136 posts
Fri 20 May 2011
at 00:15
  • msg #575

Re: Robbed again

The silver mirror on the BACK of the shield (it would be rather pointless on the front!) would get hit fairly rarely, and being silver, it is easily fixably. When in use, the sheild would not be used as a shield, but if you are dealing with gaze attacks, that is rarely such a problem. Anyway, if you are using a mirror, then either sheild hand or weapon hand will be needed for it anyway, so sticking it on the back of the shield just saves time fishing for it when it is needed.
Legbreaker
GM, 347 posts
Fri 20 May 2011
at 02:12
  • msg #576

Re: Robbed again

If you have a silversmith handy....

I can see issues with trying to use a mirror located on the inside of a shield, probably at least the loss of Dex bonus due to the completely unnatural angle the arm would have to be held at to enable vision. This would also leave the person wide open to attack given their balance would be thrown off by half a dozen kilos or more of dead weight thrust so far from their centre of mass.
Of course all that doesn't even take into acount the difficulties of fighting "backwards" by reflection (which is already discussed in the MM I believe).

Far better to simply throw aside the shield, pull out the relatively weightless mirror and not have to fight against the restrictions of a shield and it's straps.

Now if it were a targe (small dinner plate sized shield held in the hand only) it may well be a different matter, but that probably wouldn't be big enough to accomodate a mirror anyway. A buckler which is strapped to the arm and not held in the hand at all resolves all this nicely, but is nearly useless against missiles and not much better in melee.

Note that there is a magical shield which deals with all these problems, however it's not exactly common - how many would be needed in the normal course of events compared to non-reflective? I believe there's also a similar shield (although could be a spell :S) which is transparent and reflects gaze attacks which is quite effective, unless they look around the shield).
Joan Ofdark
player, 101 posts
Fri 20 May 2011
at 02:28
  • msg #577

Re: Robbed again

I hate to state the obvious but it apparently needs to be said, the mirror does not have to be flat on the back of the shield, rather it would be at such an angle that it would enable the user to use the mirror while the shield was held at approxiamely the usual angle the shield is held at. Ie, it is not being waved about at arms length, but the mirror projects of the back of the shield at such at angle that it is similar to the angle it would be normally held at. Hence the gum to hold it in place.

Note that the purpose of this is different from the reflective shield that is intended to reflect attacks back on the attacker. The purpose of this is to reduce the penalty for fighting an opponent that cannot be seen due to avoiding a gaze attack. Of course, for Joan, who has blind-fighting, this is not needed. But for the paladin, it should help.
Legbreaker
GM, 348 posts
Fri 20 May 2011
at 03:08
  • msg #578

Re: Robbed again

Hmm, something sticking out from the back of the shield....
Could cause significant issues should the shield receive a blow and be forced back into the users body...

I tend to think that not all blows which cause damage actually penetrate the armour but represent brusing and pumelling received from impacts. The better quality armous such as plate have more ability to disburse the impact over simplier, more flexible armours such as leather, ring or chain. Having something stick out from within the shield could potentially cause problems which really should be avoided.

Therefore, I think Athelstan will pass on glueing a mirror to his shield, but will happily carry one in his pack or pouch.

This has raised another thought - Joan could potentially afix a scroll to the back of her shield for quick use. I'm not sure if glue of some type may affect the scroll though...
Natasha
player, 98 posts
Fri 20 May 2011
at 06:28
  • msg #579

Re: Robbed again

Cool bananas. I'll add all that gear minus the hearing cone and with only one vial of acid.

Quickly on the hearing cone topic though, it's not exactly rocket science. Surely she can get something to do the same job. It's just a simple cone. A funnel would be about the same.
Legbreaker
GM, 349 posts
Fri 20 May 2011
at 06:41
  • msg #580

Re: Robbed again

Funnel, yes, with mesh, not so much...
Natasha
player, 99 posts
Fri 20 May 2011
at 10:48
  • msg #581

Re: Robbed again

No worries. Ear seekers are rare enough anyway.
Legbreaker
GM, 350 posts
Mon 23 May 2011
at 06:24
  • msg #582

Re: Robbed again

So, ready to head back in?
Joan Ofdark
player, 102 posts
Mon 23 May 2011
at 07:29
  • msg #583

Next steps

I think we are ready to go again, though Tristan is kind of tied up for the next week, as well as the last one!
Legbreaker
GM, 351 posts
Mon 23 May 2011
at 13:25
  • msg #584

Re: Next steps

And not in the fun way?
Joan Ofdark
player, 103 posts
Mon 23 May 2011
at 13:26
  • msg #585

Re: Next steps

Not at Uni at least. At home, I don't pry!
Joan Ofdark
player, 106 posts
Wed 25 May 2011
at 01:35
  • msg #586

Re: Next steps

Didn't the corridor continue past the two rooms, ie with the ogre magi on one side, and what seemed like a warehouse on the other side (where the doggies were)?
Legbreaker
GM, 355 posts
Wed 25 May 2011
at 01:55
  • msg #587

Re: Next steps

What you see on the map is exactly what the characters see. At most there's a smallish alcove at the northern end of that passageway which is of a similar dimension to just about every other 10'x10' alcove in the joint (of which there are at least a dozen).
The only difference here is the lack of burial niches, but the same can be said for the southern end of the same passage. Actually, the burials stopped cold at the double secret door (the two "S's" close together a little east of where the bowl was found).
Legbreaker
GM, 356 posts
Wed 25 May 2011
at 06:09
  • msg #588

Re: Next steps

I've pretty much given up on F2F for this week. What's next week looking like (specifically the 2nd)?
Joan Ofdark
player, 109 posts
Wed 25 May 2011
at 06:54
  • msg #589

Re: Next steps

Fine for me, as usual. Tristan has a test tommorrow, so I think you are right about this week.
Natasha
player, 102 posts
Wed 25 May 2011
at 07:27
  • msg #590

Re: Next steps

who knows...
Legbreaker
GM, 357 posts
Wed 25 May 2011
at 10:52
  • msg #591

Re: Next steps

Note that friends and companions of a person wearing a Robe of Blending will see them normally, not as a broom, etc...
Also note the wearer has no control over how they appear besides on, or off.
Natasha
player, 104 posts
Wed 25 May 2011
at 11:09
  • msg #592

Re: Next steps

Point, but which is more fun - the rules or my playing with them?
Legbreaker
GM, 359 posts
Wed 25 May 2011
at 11:53
  • msg #593

Re: Next steps

Isn't Paramel wonderful?
So caring and considerate of other's feelings!

:D
Jeremiah
player, 135 posts
Wed 25 May 2011
at 11:58
  • msg #594

Re: Next steps

Indeed. Seems 'No I don't know how to open it' is too much for the poor felow, despite his apparent telekinetic capacity.
Legbreaker
GM, 361 posts
Wed 25 May 2011
at 12:13
  • msg #595

Re: Next blind steps

He he, how do we feel about that? :P
Jeremiah
player, 136 posts
Wed 25 May 2011
at 12:15
  • msg #596

Re: Next blind steps

Jer has the patience appropriate for a 17 wis character, though it is admittedly annoying. The sword is definitely not LG. A hint of chaos...
Legbreaker
GM, 362 posts
Wed 25 May 2011
at 12:27
  • msg #597

Re: Next blind steps

I'm afraid we're now at a point where I absolutely MUST have input from the other PCs....
Can't proceed without it actually.
Jeremiah
player, 138 posts
Wed 25 May 2011
at 12:53
  • msg #598

Re: Next blind steps

What is this 'discussion' nonsense, then?
Legbreaker
GM, 363 posts
Wed 25 May 2011
at 13:03
  • msg #599

Re: Next blind steps

You know, that thing that most people do with their mouths when they're not using it to eat or drink. ;)
Natasha
player, 107 posts
Wed 25 May 2011
at 14:08
  • msg #600

Re: Next blind steps

so... we all died?
Legbreaker
GM, 368 posts
Thu 26 May 2011
at 04:59
  • msg #601

Re: Next blind steps

Note that the jade leaves, while exceptionally hard (for a semit precious stone) are also quite thin and therefore fragile. Broken, they will definitely loose, some if not most of their value.
Will there be any special precautions taken to avoid damage?
Just how much capacity is left in the haversack anyway (pre leaves)?
Joan Ofdark
player, 113 posts
Thu 26 May 2011
at 05:23
  • msg #602

Re: Next blind steps

Joan has the following capacity available:

43.5 lb in pouch
46 lb in main pack
4.0 and 8.5lb in the side pockets

In addition, she has 26 rations, which take up 4.9lb each in the pouches...and I have not started to ask about anyone elses capacity...

Precautions, well, she has her bedroll, which could roll up a bucket of leaves. Not to mention bandages...
Jeremiah
player, 140 posts
Thu 26 May 2011
at 05:42
  • msg #603

Re: Next blind steps

Any less fragile componets? Gem berries, random precious bark? Gold branches?
Legbreaker
GM, 369 posts
Thu 26 May 2011
at 05:45
  • msg #604

Re: Next blind steps

Only the leaves are valuable.
What about volume in the haversack? Without Brutus' spell books there's likely to be quite a bit, but items such as a bedroll tend to take up more space than weight.
Jeremiah
player, 141 posts
Thu 26 May 2011
at 06:20
  • msg #605

Re: Next blind steps

Isn't the haversack magical? Do things actually crush each other in it?
Equus
player, 8 posts
Thu 26 May 2011
at 06:21
  • msg #606

Re: Next blind steps

Sat. Tea is on - a radical move by the home team decided on our house, since I moved my study into the bedroom & cleared some space in the living room.
Legbreaker
GM, 370 posts
Thu 26 May 2011
at 06:28
  • msg #607

Re: Next blind steps

Hmm, I vaguely recall measuring that space and declaring the desk would fit.... Bed had to be pushed over against the wall though didn't it?

Yes, it's magical, and yes items within gain a +2 to saves, but they are still subject to damage. It's not like a portable hole where the items are stored in another dimension, it's more like a stretching of the physical area within the bag...
Jeremiah
player, 142 posts
Thu 26 May 2011
at 06:31
  • msg #608

Re: Next blind steps

Righto regarding the bag. About the space, my bedside went into the living room, so there's only length for one bedside, the bed, and the desk. Keeps the room warmer at night too, with two bodies and two pc's in the one now significantly more crowded space.
Jeremiah
player, 143 posts
Thu 26 May 2011
at 06:34
  • msg #609

Re: Next blind steps

If you fill the pack with water you can fit all the leaves with no danger barring the water pressure. In geotech we found that the water table reduces the effective pressure of a compacted material. If the water table reaches the surface of a pile of leaves, the pressure will become a function of the density of jade relative to the water. I'll check the specific gravity of jade now...
Jeremiah
player, 144 posts
Thu 26 May 2011
at 06:37
  • msg #610

Re: Next blind steps

Jadeite SG 2.9 to 3.1
Legbreaker
GM, 371 posts
Thu 26 May 2011
at 06:50
  • msg #611

Re: Next blind steps

This is the good stuff with an SG of 3.3-3.5.
Joan Ofdark
player, 114 posts
Thu 26 May 2011
at 06:56
  • msg #612

Re: Next blind steps

Of course, if you pack it in dust or sand, it will have an even better cushioning effect, though the weight may go up a bit...

What else is around here?
Jeremiah
player, 145 posts
Thu 26 May 2011
at 08:35
  • msg #613

Re: Next blind steps

Google 'mechanical properties of jadeite'. You'll find a pdf paper on the topic. Results are that the modulus of elasticity of jadeite "the good stuff" is 200GPa... identical to structural steel. Quotes:

"Because of their exceptional toughness, jade boulders are often resistant to breakage with a hammer and may frequently be found in the nearly pure state, since weathering has worn away the surrounding materials."

"Early man utilised jade extensively for making tools, finding it almost ideal to shape without fracture."

Results:
"Fracture surface energies are an order of magnitude greater than most commercial ceramics"

The numbers relevant are the young's modulus = 200GPa as mentioned, and fracture toughness, coming out as 7.1 MPa/(m^(2/3)). Steel is 50MPa/(m^(2/3)), so jadeite is 0.142 the toughness of steel, but structural steel is pretty tough, so I'd reckon that especially if filled with water, the overburden of pressure would likely not induce brittle failure.

Best check my conversion of the unit of fracture toughness though, the m^(2/3) from cm^(2/3) is a little confusing.
Equus
player, 9 posts
Thu 26 May 2011
at 08:43
  • msg #614

Re: Next blind steps

How much jade can Equus carry considering he's wearing scale (magical, though) and carrying the adamantine chain?
Brutus
player, 138 posts
Thu 26 May 2011
at 09:02
  • msg #615

Re: Next blind steps

I thought the adamantine chain was left with Brutus? I am pretty sure I saw something to that effect.
Jeremiah
player, 146 posts
Thu 26 May 2011
at 09:11
  • msg #616

Re: Next blind steps

Maybe. We never did get a price on it.
We may have left it, depending on how much it was worth. Really expensive may mean we sell it, cheap may make it more useful as an unbreakable chain than as something to sell.
Joan Ofdark
player, 115 posts
Thu 26 May 2011
at 09:26
  • msg #617

Re: Next blind steps

Which I think was something it had to be left with Brutus to decide, unless we got an answer on it I missed.
Jeremiah
player, 147 posts
Thu 26 May 2011
at 09:41
  • msg #618

Re: Next blind steps

Does the GM have anything further to say?
Legbreaker
GM, 372 posts
Thu 26 May 2011
at 13:42
  • msg #619

Re: Next blind steps

The jade is only a few millimetres thick - I don't think it's likely to survive a lot of sheer force...
Even broken though, each leaf will be worth something, but in this case the sum of the parts are not equal to the whole.

I don't have stats handy for Equus - I think you've already got all that Tristan. Should be able to find the weight of barding in the books too (UA I think).
I believe there's only two saddlebags - stats are somewhere in the masses of files too, but I doubt he's going to be able to put all that massive strength to full use (bags just don't have the capacity).
Jeremiah
player, 148 posts
Thu 26 May 2011
at 14:01
  • msg #620

Re: Next blind steps

how about the cantrip 'mend'?
Joan Ofdark
player, 116 posts
Thu 26 May 2011
at 14:17
  • msg #621

Re: Next blind steps

They should not have to survive a lot of shear force. As pointed out, their strength is not that much shy of steel, and that is not something known for being delicate. Even brittle steel leaf transports pretty well...I can say that from personal experience...having seen it come off the back of a ute in transit and still not break. Bundled together, most would likely survive anyway, unless hit in an attack or something.
Legbreaker
GM, 373 posts
Thu 26 May 2011
at 14:29
  • msg #622

Re: Next blind steps

In this case, they don't "bundle" so well - they don't fit together like a packet of pringles...
Joan Ofdark
player, 117 posts
Thu 26 May 2011
at 14:47
  • msg #623

Re: Next blind steps

No, but the odd shapes I have transported would not fit together better. Yet transported in a box on the back of the ute, they were fine. Weight was the only issue there, so it should be here as well.
Legbreaker
GM, 374 posts
Thu 26 May 2011
at 15:10
  • msg #624

Re: Next blind steps

I'm not saying they're like glass or crystal, just that some care needs to be taken to avoid cracking. With adequate care all should be well. Of course adequate care, ie packing with a few rags or other padding, will reduce the amount carried in the space by about 10%. Trying to carry without adequate care could reduce total value by anything up to 50%.

Essentially though all I really need to know right now is how much volume is available in the various containers and how much of that volume will be dedicated to jade leaves. Will anything be removed and left behind? How will all that stone effect overall encumbrance and therefore movement and combat capability?
Jeremiah
player, 149 posts
Sat 28 May 2011
at 14:48
  • msg #625

Re: Next blind steps

OK Sam - The gm and I were discussing this jade issue over drinks, and we both feel the aforementioned 10% volume reduction for zero breakage is a good compromise. We use a meagre 10% volumetric decompression, and the leaves don't break. Then we can continue, and discuss who has what available volume later.
So, we see small, primitive humanoids (probably dwarves, not gnomes). Who has the language helmet? Did we leave it with Brutus?

How do we communicate?

This is cue for GM to post the small information we discussed re little primitives also... you've been way too long worrying about moving office!!
Joan Ofdark
player, 118 posts
Sat 28 May 2011
at 14:51
  • msg #626

Re: Next blind steps

Joan has the helment, possibly permanently, depending on whether it is considered armour. Primative humanoids? Guess Jaon will do the talking...
Jeremiah
player, 150 posts
Sun 29 May 2011
at 02:56
  • msg #627

Re: Next blind steps

Sounds like a plan. Meanwhile ooc, how much storage do we have for leaves? Jer has a small sack and Equus has what is described as 'heavy' saddlebags.

Jer will fill the sack, and then tie it to Equus's saddle in place of the rider.
Equus
player, 10 posts
Sun 29 May 2011
at 10:59
  • msg #628

Re: Next blind steps

I'm going to define Equus's pack as one on either side (clearly) and roughly 3' along Equus, 3' vertically down from saddle level and 1.5' protruding from his side. Sound reasonable for an Ultra heavy warhorse of doom?
Legbreaker
GM, 375 posts
Sun 29 May 2011
at 14:58
  • msg #629

Re: Next blind steps

Ah, no.
That's bigger than a chest and sooooo not going to happen.
Item                     Capacity     Capacity in    Dimensions
                         In pounds    Gold Pieces    WEIGHT X HEIGHT X THICKNESS
Backpack                  75 lbs        750*         16”W X 18”H X 12”T
Belt pouch, large          3 lbs         30          10”W X 5”H X 8”T
Belt pouch, small          2 lbs         20          6”W X 4”H X 6”T
Sack, large               30 lbs        300          24”dia.  X 36”T
Sack, small               10 lbs        100          8” dia. X 12”T
Small chest             1210 lbs     12,100          1’ X 1’ x 1’ CUBE
Large chest             2420 lbs     24,200          2’ x 2’ x 2’ CUBE
Saddle bags (Each side)   25 lbs        250          1’x 16” x 8
A five second online search found an oversize pannier to be 30" W X 20 H x 15 D (a standard is 26" wide x 18" high x 10 1/2"). http://www.packsaddleshop.com/ProPan.html
And don't forget Equus is a WARhorse, not a pack animal so the saddle must come first.

Which reminds me - you are carrying fodder right? Not exactly a lot of places to graze in caves, or on the negative material plane, and horses, especially big ones like Equus need to eat a LOT.
Pg 91, WSG:
A horse needs four rations of food (plants or grain) and at least four rations of water every day to remain at full strength.

Create Food & Water:
...will sustain three human-sized creatures or one horse-sized creature for a full day.

This message was last edited by the GM at 15:15, Sun 29 May 2011.
Equus
player, 11 posts
Mon 30 May 2011
at 03:23
  • msg #630

Re: Next blind steps

Ok, scratch that first pass then. How about this:
http://www.outfitterssupply.co.../productinfo/WTM200/

Given he's an Ultra Heavy Warhorse of doom, this riding pack seems a bit light on, but it's the best they offer while retaining the 'ridable' quality. Seems appropriate for a Paladin and his gear, while not insulting the horse with implications of 'pack animal'.

Dims are:
Rear-
# Saddlebags: 14"H x 6"D x 12"W (approx. 792 cubic inches per side)
# Cantlebag: 22"L x 10"H x 10"D (approx. 1980 cubic inches)
Front-
Dimensions: 11"H x 8.5"W x 4"D (approx. 350 cubic inches per side)

These will clearly fail if you fill them with lead, but should be fine for the usual gear.
Legbreaker
GM, 377 posts
Mon 30 May 2011
at 03:37
  • msg #631

Re: Next blind steps

Not just "rideable" but "fightable" should be a consideration. Those bags in front of the saddle would have to go given that they would interfere with shield, lance and sword usage.
The bag at the back would probably have to be no wider than the riders body (about 18") also for the same reasons.

They could be made from two materials - Canvas, which is cheaper, easier to maintain and can compress down when empty, and Leather, which is stronger, needs to be regularly oiled and not as flexible/compressable.
Either way, they'd need to be specially ordered and so the only bags available at this very moment are the 25 pounders above (together that's still quite a bit of weight though).
Joan Ofdark
player, 119 posts
Mon 30 May 2011
at 04:39
  • msg #632

Re: Next blind steps

Given the number of variables, and that you have the sizes, we will leave it up to the GM to tell us about encumberance. Well, none for Joan...both her pouch and haversack are set encumberance regardless of contents. Not such an issue for the smart pack mule or "Ass" we have either...:)

I like the idea of using Equus as a pack animal...it gives us a resident smart ass!

You can decide the carried stuff the NPC's are carrying (including Prudence if she is absent, though I would suggest an encumberance limit)
Legbreaker
GM, 378 posts
Mon 30 May 2011
at 05:05
  • msg #633

Re: Next blind steps

Just let me know how much your character is willing to devote to carrying the jade. I know the haversack isn't going to be a problem, but everyone else needs to be very aware of just how their encumbrance may be effected.
Once I've totalled up the weight, I can then assign a value. Of course everyone needs to be aware they may need spare capacity to carry other things too, although ditching some of the jade (or unwanted equipment) is always an option.
Joan Ofdark
player, 120 posts
Tue 31 May 2011
at 03:27
  • msg #634

Thursday

Uggh, work changed my timetable...again. I am scheduled to work on Thursday 5:00-9:00. But as I understand, Tristan has CFD due next Monday anyway, and that will take more time than he planned...it always does. Next week should be OK.
Legbreaker
GM, 379 posts
Tue 31 May 2011
at 03:34
  • msg #635

Re: Thursday

Weekend any better? What night is now the prefered option?
Jeremiah
player, 151 posts
Tue 31 May 2011
at 08:43
  • msg #636

Re: Thursday

Let's RPOL a bit for now - can't do this week or weekend as things are due early next week. I'm busy calculating how much leaves to take and where to put them, so quick Q's:

1) 'Backpack' is 20gp. How about stuff in it? Which Dragon mag. do I need to read for that article?

2) Magical shields weigh as normal, but considered non bulky for enc. What does this quantify as when calculating encumbrance?

3) Same q. for backpack, but with belt pouch. 10 enc. for the pouch itself, but what about contents?

4) How much does full plate weigh? Magical armour is supposed to not count as encumbrance, but I should imagine that the weight of it will count for something important sooner or later. I guess UA should have it, but couldn't find it.

5) High boots - necessary or even a good idea considering full plate has steel feet?

Also noticed normal full plate is move 9, magical improves this by one category, making Jer move at 12, no?
Legbreaker
GM, 380 posts
Tue 31 May 2011
at 14:33
  • msg #637

Re: Thursday

1. see email
2. See page 225 of the DMG - They count against encumbrance, it's only armour which has a reduction.
3. See msg 629 and email for guidelines on this - the weight of an item within a container still counts against encumbrance.
4. See page 75 of the UA and 164 of the DMG. Note that if not worn, magical armour has full encumbrance. Once damaged beyond it's capacity, your full plate will also slow you down regardless of it's magical properties.
5. Boots are always a good idea, even if you've got armoured feet already - you never know when you may wish to take off the armour and, oh I don't know, sleep or something... Always a good idea to have some alternate footwear handy.
Full plate has a base move of 6", not 9". When damaged, the magic full plate will allow only a move of 6" and protect as AC3 plus magic bonus.
This message was last edited by the GM at 06:22, Wed 01 June 2011.
Jeremiah
player, 152 posts
Wed 1 Jun 2011
at 06:13
  • msg #638

Re: Thursday

Page 27 of the DMG under 'Plate Mail' is where I got the 9 movement speed for full plate. Somehow I couldn't find the description of full plate, though I know I've read it somewhere (probably UA). Field plate is said to be move 9, so full plate, supposedly better and only as bulky as chain, could be said to be move 9.
Legbreaker
GM, 381 posts
Wed 1 Jun 2011
at 06:22
  • msg #639

Re: Thursday

In reply to Jeremiah (msg #638):

See #637 above....
Jeremiah
player, 153 posts
Wed 1 Jun 2011
at 07:51
  • msg #640

Re: Thursday

I understand what you post, but have no idea what is going on.
The simplest way of saying "yes, that's what the book says, but I disagree" is just that man. Or you could ref me the place where it says full plate is 6".
Either way, no drama.
Jeremiah
player, 154 posts
Wed 1 Jun 2011
at 09:00
  • msg #641

Re: Thursday

RIGHT! After a good long time, I've finally got an inventory sorted. First, any issues with Jer's backpack being called the "large, soft" variety?

If that's alright, space left in the pack is 800gp - the weight of contents, which is 252, making 548 gp worth of room left. Minus 10% for packing and rounded down, 493gp is left in the pack.

Equus has 25lb saddlebags as posted - #629.
Jer's small sack is also tied to Equus.
Jer's waterskin is likewise tied to Equus.

So Jer has 493gp to fill in his pack (10% already subtracted),
Equus has 500gp in saddlebags and a small sack to fill (10% not yet subtracted).

TADA! Now I'm sick of spreadsheets...
This message was last edited by the player at 10:36, Wed 01 June 2011.
Legbreaker
GM, 382 posts
Wed 1 Jun 2011
at 14:24
  • msg #642

Re: Thursday

Jeremiah:
Or you could ref me the place where it says full plate is 6".

Umm, the table on page 75 of UA....
Jeremiah
player, 156 posts
Wed 1 Jun 2011
at 16:15
  • msg #643

Re: Thursday

Good stuff. I did mention I had issues finding tables, man. It's not so well labeled as it could be for me, my pdf doesn't index the DM section, rightly so for a player I guess.
This message was last edited by the player at 16:28, Wed 01 June 2011.
Legbreaker
GM, 383 posts
Thu 2 Jun 2011
at 02:54
  • msg #644

Re: Thursday

Can anyone speak Dwarvish?
Jeremiah
player, 157 posts
Tue 7 Jun 2011
at 08:29
  • msg #645

Re: Thursday

Can anyone speak Dwarvish?

Nobody has ever had time to learn a language... we kill stuff, we don't talk to it...

Also, Thurs is off for me, I'm afraid. Exam Fri.
Legbreaker
GM, 386 posts
Tue 7 Jun 2011
at 12:26
  • msg #646

Re: Thursday

And Friday is out for me I'm afraid - dinner with a rather attractive woman.... :P
Shame she's a greenie.... :(

Somewhere along the line (aka during character generation), both Joan and Brutus managed to gather quite a bit of language knowledge.

Ah, no, it looks like Friday night may have just freed up again.... :(
This message was last edited by the GM at 13:04, Wed 08 June 2011.
Equus
player, 12 posts
Wed 8 Jun 2011
at 13:06
  • msg #647

Re: Thursday

And I hadn't even got you to explain yet...
Legbreaker
GM, 388 posts
Wed 8 Jun 2011
at 13:47
  • msg #648

Re: Thursday

What, you think I can't line up a date without Maki's interference help?
Equus
player, 13 posts
Mon 13 Jun 2011
at 02:00
  • msg #649

moving on

Your turns, gents, in no particular order. What will prudence do?

I haven't forgotten the other game, either, just pondering
Legbreaker
GM, 389 posts
Mon 13 Jun 2011
at 04:00
  • msg #650

Re: moving on

I'm in Gloria Jeans with Simone at the moment and we are both in agreement that we MUST have a face to face session THIS WEEK!!!!
You two are on holidays, so there's no excuse!
Equus
player, 14 posts
Mon 13 Jun 2011
at 13:09
  • msg #651

Re: moving on

Neigh!!
Joan Ofdark
player, 124 posts
Tue 14 Jun 2011
at 00:03
  • msg #652

Re: Next blind steps

Fine by me on Thursday...as usual.
Legbreaker
GM, 390 posts
Tue 14 Jun 2011
at 01:18
  • msg #653

Re: Next blind steps

I'm fairly sure Simone is ok with Thursday. It's not like she's got a job or study getting in the way... ;)
Jeremiah
player, 161 posts
Wed 15 Jun 2011
at 06:28
  • msg #654

Re: Next blind steps

Afraid I'm out. I need to somehow grab the reins on my life... seems I'm always galloping off in random directions. I'll try, but Sam had better take the sure bet of relaxing with his other half than gambling on my unreliable self.
Legbreaker
GM, 391 posts
Wed 15 Jun 2011
at 06:55
  • msg #655

Re: Next blind steps

Ok, why...?
Jeremiah
player, 162 posts
Wed 15 Jun 2011
at 07:08
  • msg #656

Re: Next blind steps

Because I am an unreliable person.
Also of not to you GM is that the trees at my place have come down now. I'll let you know if the owner doesn't want them, then they're yours.
Legbreaker
GM, 392 posts
Wed 15 Jun 2011
at 12:52
  • msg #657

Re: Next blind steps

Woo hoo!
Firewood, just when I need it most too (only got about 2 weeks left).
they bloody well better NOT want it! :(
What was the word from the agent about them?
Legbreaker
GM, 393 posts
Thu 16 Jun 2011
at 02:50
  • msg #658

Re: Next blind steps

Might grab a load on the weekend anyway. How is it cut up?
Joan Ofdark
player, 125 posts
Thu 16 Jun 2011
at 02:53
  • msg #659

Re: Next blind steps

"Also of not to you..."

Have we started speaking japanese English now? :)

Well, work has been told they should not give me any more hursday shifts, and Karina is fine with Thursdays too, and is working evening shift tonight, so I am still fine with tonight regardless of what else happens.
Legbreaker
GM, 394 posts
Thu 16 Jun 2011
at 03:57
  • msg #660

Re: Next blind steps

Simone is coming out so might as well play without Tristen. Shall we say about 6? I have to get in some wood and give the house a quick clean.
When are you going away? I'm sure you've already told me but can't remember.
Joan Ofdark
player, 126 posts
Thu 16 Jun 2011
at 05:25
  • msg #661

Re: Next blind steps

Lol, assuming flights are running, Saturday, for at least one Thursday! Back on 28th or there abouts.

6 should be fine.
Legbreaker
GM, 395 posts
Thu 16 Jun 2011
at 05:29
  • msg #662

Re: Next blind steps

Simone's going over to the mainland on Tuesday for 10-14 days I think.
Equus
player, 15 posts
Sat 18 Jun 2011
at 02:51
  • msg #663

Re: Next blind steps

Odds of a post getting us up to date for RPOL play?
Equus
player, 16 posts
Tue 21 Jun 2011
at 10:00
  • msg #664

Re: Next blind steps

...silence...
Legbreaker
GM, 396 posts
Tue 21 Jun 2011
at 13:50
  • msg #665

Re: Next blind steps

Yup, been VERY busy the last few days - shifting office and guess who's the only one with any building experience?
I've had to do my usual work as well and construction/modification of furniture.

What's the story with those trees? Can I come get a load or two over the weekend? I might even let you use the chainsaw.....
Legbreaker
GM, 398 posts
Tue 21 Jun 2011
at 14:29
  • msg #666

recap

But wait, there's more!

The IC post I just did is only about half of what happened. I'll post the other half as soon as I can.

PS. There's no steak knives...
Equus
player, 17 posts
Wed 22 Jun 2011
at 05:25
  • msg #667

trees

The agent will get back to me re the trees.
Legbreaker
GM, 399 posts
Wed 22 Jun 2011
at 06:05
  • msg #668

Re: trees

I sooooo hope you haven't mentioned I actually WANT the things. They might start thinking they're worth something.
Equus
player, 18 posts
Wed 22 Jun 2011
at 09:38
  • msg #669

Re: trees

The expense and effort of remoing them from that slope may outweigh the benefit for the owner.
Legbreaker
GM, 400 posts
Sat 25 Jun 2011
at 13:15
  • msg #670

Re: trees

I'm going to be sooooo stiff in the morning!
How are you holding up Tristan? It wasn't exactly hard work, but this poor body of mine isn't used to 8 hours of physical labour any more.
Brutus
player, 140 posts
Fri 1 Jul 2011
at 07:32
  • msg #671

Re: trees

Pleb stats rolled. Lousy. Should have used my dice rolled ones from the other night. Going to have to check minimums for these dolts, while they are still around, anyway!

Cleric (Will need to find a relgion that prefers strength to intelligence...by a big margin!)
Str 12
Int 6
Wis 13
Dex 8
Con 11
Cha 6

Brutus Meat Shield ("Duh, OK, I can stop that ballista bolt")
Str 12
Int 6
Wis 7
Dex 9
Con 10
Cha 8

Brutus Apprentice (Did somebody say "nerd?")
Str 10
Int 15
Wis 10
Dex 15
Con 10
Cha 7

Other hirelings, can they include wagon drivers, teamsters and animal handlers to look after the livestock, as well as gaurds and armourers-in-training for tin can man?
Joan Ofdark
player, 127 posts
Fri 1 Jul 2011
at 14:45
  • msg #672

Some details on NPCs

Oh, Andrew, just noticed. Staff of Curing, can cure disease, blindness, wounds (3d6+3) or cure insanity. Joan, in one of the cycles when she is normal, will, at Brutus urging if necessary, cure her insanity. Else one of the other members of her order will do it! She will do a little research on how to recharge it, after similarly helping Athelstan.

The cleric, Benny Hinn Rolled 2HP on a D8. Can't see him lasting long.

Young Benny always had a knack for getting into trouble. Known in his village near northwatch as the town fool, he regularly showed great skill in just 2 things: proving idiot-proof things were a myth, and encouraging others to believe that a power greater than themselves was at work in this world protecting those who were unable to protect themselves. As such, it seemed that a cleric was the best option for him, though he lacks the capacity to properly distinguish between the gods so as to serve a particular one. His lack of smarts make it difficult for anyone to take him seriously, so he set out to prove to the world that he is someone important.

Skills:
Staff, Staff-Sling
Healing, Hunting

The Fighter, Donk (You mean some people have two names? Did the first one wear out?) Rolled 2HP of a D10...can't see him lasting long either!

Donk grew up in the cold wilds beyond Northending, where riding was needed for getting from one place to another before hypothermia set in during the frozen winters. Studying was not an option, nor would it have benefitted him. Sick of barely surviving he came to Northwatch to find what life is all about.

Skills
Weapons, Composite Long Bow, Long sword, Pole Arms, Dagger
Riding-Land Based, Survival, Cold

The mage, Sparky Ashfromwood (3HP)

Sparky always had a facination with fire, so it was no surprise that his parents soon stopped him playing with anything flammable in the house. Unfortunately, haystacks are very flammable, so after the destruction of the first one, he was sent to the city to learn how to behave better. instead, he just found ways to make his love for fire acceptable, becoming an apprentice to a mage. He longs to cast fire spells, as often as possible, but has learned to curb his pleasures to suitable times. besides, he can't cast the spells that often...yet. It is believed that he is not officially an insame pyromaniac, but some people were concerned enough to check.

Skills
Fire-Building(of course), Survival, Heat, Plant Lore (Because some were said to be very flammable!)
Dagger
Legbreaker
GM, 402 posts
Sun 3 Jul 2011
at 11:30
  • msg #673

Re: trees

In reply to Brutus (msg #671):

See adjustment tables on Page 100 of the DMG.

Note that Hirelings do not have classes and really don't need stats. They're treated as 0th level plebs with 1-6 hit points and few skills outside their job. Even the handful with classes (military lieutenants, captains, sergeants, etc) don't increase in level - ever.

Henchmen though, which is what Brutus has had time to find, do of course get stats, etc

Need to specify the type of pole arm for Donk.

How's Wastri as a deity for Benny? Stupid (relatively speaking for a god) and incredibly ugly.

Although there's lots of people volunteering to enter service, how many are willing to hit the road with an adventuring party at the beginning of what's looking like the worst winter in living memory (including elves!) remains to be seen. Won't know until the wagons are lined up and the city gates opened...

Research into the method of recharging the staff will take time, quite a bit truth be told, but the clerics can tell you it's likely to take about 3 months to carry out the task.
Joan Ofdark
player, 128 posts
Sun 3 Jul 2011
at 17:11
  • msg #674

Re: trees

Joan would realy be looking for a henchman as well.

Pole-arm? Spetum. Disarm capacity is useful for a backup guy, while he still lives...

I was thinking that Benny was too dumb to choose a specific deity, just the neutral good ethos (as an understanding of law would be required to have any clerical alignment with regards to law or lack of it).

Signing up for service requires being willing to hit the road in hard times. They should not bother wasting our time if they are not willing to do so, and such would be written into any hireling contract.

Can we initiate that research by another cleric on our behalf (an likely they will want to use the knowledge as well, so temple of Celestia would be first port of call...)
Legbreaker
GM, 403 posts
Sun 3 Jul 2011
at 23:27
  • msg #675

Re: trees

Clerics need to pick a god. If they don't, then who's to grant them the spells they desire?

Yeah, good luck holding them to their contract. Even the sniff of a contract may deter many who haven't thought it through though.

You can. However it's unlikely they're going to be able to use that specific knowledge - there's only so many Staffs of Curing about.
Brutus
player, 141 posts
Mon 4 Jul 2011
at 05:13
  • msg #676

Henchmen

Ah, it was later additions, (2nd, I think) that allowed clerics to serve an ethos, as well as a specific diety. But that kind of makes the generic clerical weapons in UA and PHB mute, as those details become defined by the deity.

Who is Wastri, and where can I find data about him, to ensure he is compatible with Joans philosophies?

The idea with the staffs seems best, so Joan will do that. Even if they find a different staff next time, the information learned with this research will assist considerably next time, so best that her church benefits from this. They would also be a good place to look for an apprentice cleric of Celestia to work with Joan.

Also, please indicate what he can recieve in exchange for the spellbooks, the details of which are in an earlier email.

Spellbook 1
Level 1 Spells (15)

Spellbook 2
Level 1 spells (9)

Spellbook 3 (Temperances old one)
Cantrips (32)

Spellbook 4 (Temperances old one)
Level 1 spells (18)

Spellbook 5 (Temperances old one)
Level 2 Spells (9)
Level 3 Spells (4)
Level 4 Spells (4)

Also, Brutus will provide his apprentice with the Bracers AC6 that were not being used before, and will allow him to use his own books while he is in his service.

If there are a number of different possible henchmen Brutus can find, as you suggested previously, how many characters can I roll up to choose from? That would be the normal method, given he has sooo long to do it! Keep in mind Brutus would use the standard method for finding a henchman, and he would be very forthcoming about the nature of his work. He may even embark on a few side quests (1-2 days) around Northending to bring them up to speed. The idea of the contracts is to scare away people who have not thought it through.
Legbreaker
GM, 404 posts
Mon 4 Jul 2011
at 06:06
  • msg #677

Re: Henchmen

check the DMG on acquiring henchmen - I don't think there's been enough time in the week since returning to find any.
I think I posted something (could have been email) about the books and their value.
The staff recharge issue, at least about time required, is already known. It the specific rituals, etc that need the research, and they are extremely unlikely to apply to any other type of staff.

Wastri, the hopping prophet. Details to be found in teh greyhawk boxed set which I think you've got a pdf of.
Brutus
player, 142 posts
Mon 4 Jul 2011
at 12:58
  • msg #678

Re: Henchmen

Brutus was looking for henchmen the whole time they were away, as previously mentioned, and I am pretty sure 3 months is enough time to find whoever is around here! Also, given you said we could find "so many henchmen that we should just roll up the henchmen we wanted", that seems a bit contradictory. Back to our previous request then, how many henchmen can Brutus find, for both him and Joan, in the time the party is gone? Should you roll them up, or should I?

Previously posted that he was following up on what Joan started, looking for gaurds for our wagon (10 Bowmen and a sergent, plus 2 pack handlers and a couple of mules)

Offered
Longbowmen, 4gp/mth, Long Bow, Studded Leather Armour, Helment, Hand Axe, 2 full quivers, Backpack (normal) with bedroll, waterskin and rations as standard equipment.

Sergent, 40gp/mth, Longbow, Banded Armour, Helment, Hand Axe, 2 full quivers, Backpack (normal) with bedroll, waterskin and rations as standard

Pack Handlers, 2gp/mth, Leather Armour (For protection against the weather, of course), Whip, Backpack (normal) with bedroll, waterskin and rations as standard, not expected to enter combat...that is what the troops are for.

Mules, Saddlebags, saddlerug, bit and bridle, Harness.

1 months pay in advance is also offered, but start date TBA. They are to stay with the wagon at all times, whether in country or city, once hired.

For these and Henchmen, he is willing to spend 800gp looking for them.

Assume accommodation costs of 2gp/day while the party is away, hence 180gp total costs for accommodation.

Cost, 1290gp, -980gp, taken from Brutus' 5770gp, leaving him with 3,500gp.

Actually, Joan did ask the rust monster about recharging the staff as well, what was the response there?

Book prices previously given (not including the one book exchanged for a horn of Valhalla for our ranger)

Vampire spell book: 31k
Book 1: 11k
Book 2: 6k
Book 3, 4 and 5, prices given (Temperances old books)

Scrolls that were available that he would chase up on purchasing were
Level 2
Deep Pockets
Preserve

Level 3
Detect Illusion

Level 4
Firetrap
Stoneskin
Dispel Illusion
Ultravision

Also, in the week when Trilidar was recovering, Joan was asking about hirelings and henchmen. So both Joan and Brutus have had the word out for three months now. Once Brutus finished training, he would have time to search properly for bot prospective book buyers, magic items and henchmen, willing to spend up to 300 for an agent for both of him and Joan. Since this is done before they return, the euphoria of the great victory would not be a factor in the henchmens decision to serve. All that is done in the time they return is the selection.

With regards to the clerics deity, I doubt Wastri is good, and that would be a prerequesite for working with paladins! Fharlanghn would be a more compatible option, if less colourful!
This message was last edited by the player at 13:03, Mon 04 July 2011.
Legbreaker
GM, 405 posts
Mon 4 Jul 2011
at 14:06
  • msg #679

Re: Henchmen

Brutus:
... given you said we could find "so many henchmen that we should just roll up the henchmen we wanted", that seems a bit contradictory.

Hirelings, not henchmen.
Brutus:
Actually, Joan did ask the rust monster about recharging the staff as well, what was the response there?

Not much of use.
Brutus:
With regards to the clerics deity, I doubt Wastri is good, and that would be a prerequesite for working with paladins! Fharlanghn would be a more compatible option, if less colourful!

Wastri is Lawful - just as good as, well, Good.

I'll reply to the rest after sleep.
Brutus
player, 143 posts
Thu 7 Jul 2011
at 05:31
  • msg #680

Re: Henchmen

OK. Then given Brutus has been looking for months, how many prospective henchmen and of what classes can he find?

Wastri is bigoted and kills other non-humans, regardless of alignment. How is that good? The description says LN(E), ie neutral with evil bent, one step from as far removed from Joans alignment as you can get and he is based around the vast swamp, which is where related to here?

Looks like Tristan will not make it tonight. Reply after how many sleeps :)
Legbreaker
GM, 406 posts
Thu 7 Jul 2011
at 05:44
  • msg #681

Re: Henchmen

Don't think Simone is available either although rumour has it she's flying back into the state sometime today.

I have to make some rolls for Brutus's henchmen, but given three months has past, he's probably spoken to all the available options. How much money, etc is to be spent, bearing in mind the relatively limited "pre-jade" wealth?

Wastri's worshippers (from memory) are any Lawful including Good. Anyway, just a suggestion. I think St Cuthbert himself is also rather dodgy on the Inteligent scale (about a 12 I think) so could be a good fit given most gods have Int 18+++.
Brutus
player, 144 posts
Thu 7 Jul 2011
at 06:12
  • msg #682

Re: Henchmen

I have to say, looking at Greyhawk adventures, even though Fharlanghn is intelligent, the deity is much more in line with Celestia, and how much intellect is needed for a wandering priest? (Ie, think american tourist...!)

The sum given previously was considering wealth prior to selling anything and does not assume wealth is included from spellbooks or jade. 800gp is no small amount to spend on looking, considering agents fees are 300gp...and with brutus intellect, he can work out something pretty efficient! (ie he should be able to put together a good advertising campaign for both him and Joan, with him acting as Joans agent, and him working to filter out any evil or neutral prospects (we do have paladins in the party after all).

Based on the three month time frame you gave, estimate 1 month training and finding spell-book buyers, magical equipment, hirelings, and building up a plan for getting henchmen, and 2 months at 400gp/month (300 for agent, 50gp for posting notices, plus 50gp spent doing the rounds of the most effective tavern, abut a different one each month (found to be the best place for prospective henchmen during the first month).

stats from DMG (to make your job easier, but as we have hired before, Brutus will ba a bit familiar with this process)

Agent:(D4+1)x10%
Postings:(D4)x10%
Pubs:(5D4)%
Duplication of effort: -10% (The first method is not reduced in DMG example)

Total, (2D4+1)x10 + 5D4 -15 %

Anything else I can do to streamline things? should I make the rols, or will you do that?
Equus
player, 19 posts
Tue 12 Jul 2011
at 02:41
  • msg #683

Re: Henchmen

...XPs please, GM...
Legbreaker
GM, 407 posts
Tue 12 Jul 2011
at 02:59
  • msg #684

Re: Henchmen

Gee, pushy, pushy, pushy....
Is either or your characters close?
We on for Thursday?
You EVER going to pick up your usb stick? (which is back home now)
Brutus
player, 145 posts
Tue 12 Jul 2011
at 04:04
  • msg #685

Re: Henchmen

We are up for Thurs...but it would be good to get all the henchmen stuff done by then.
Legbreaker
GM, 408 posts
Tue 12 Jul 2011
at 04:20
  • msg #686

Re: Henchmen

Indeed...
I'll try and squeeze in some time in the next day or so.
With Tristen off the road for three months, we may have to alter arrangements to suit.
Legbreaker
GM, 409 posts
Tue 12 Jul 2011
at 04:39
  • msg #687

Spell and magic item research

I was reading a Dragon mag article over breakfast this morning and it struck me that any Mage worth their bat guano needs a reference library. From memory I think it's equal in value to 3,000 gp plus 2,000xlevel for each increase in usefulness. Therefore, a library suitable for 1st level spell research costs 5k to establish, 2nd level is 9k, 3rd is 15k, 4th 23k, 5th 33k, 6th 45k, 7th 59k, 8th 75k and 9th 93k.
Note that to establish a 2nd level library costs 14k (5k for a first plus 9k additional). Each level library must be established in turn, so therefore a library sufficient to research 9th level spells will cost 357,000 gp.

...and that's just the library...

Then there's materials and other spell/item specific things...

Think it's expensive? Damn straight it is! But the article seemed to indicate the above amounts are taken directly from the DMG.
Unfortunately there wasn't much about bulk. :(
Brutus
player, 146 posts
Tue 12 Jul 2011
at 05:33
  • msg #688

Re: Spell and magic item research

True, but that is why using such a library is expensive. Travelling mages do not have the luxury of having such librbaies, and hence they pay heaps for each training, etc, which I have been doing so far! That is why other mages are hired by adventuring mages to research such things as staves of curing, etc. But for spell research, which I have not been able to do, such a library is needed. I have had to make up for it by raiding others libraries, such as Xene, etc. Because these stationary mages would have such libraries, and I have been cleaning out their books consistantly, taking whatever spellbooks I could find...

Hence, Brutus has had access to libraries in several ways, though he lacks the resources to have his own. Such is what the DMG expects, until we can establish a stronghold of our own...which I have been talking about, but we are not yet in a position to do.

PS, I am pretty sure the library costs in the DMG are cumulative, ie you would only need to build up a 93k library for level 9 spells and less. But you also need a stronghold to support it...
Legbreaker
GM, 410 posts
Tue 12 Jul 2011
at 06:26
  • msg #689

Re: Spell and magic item research

Note that the library is reference books - they're not spell books. also includes non-magical scrolls, ancient writings, mystical items, etc, etc, etc, blah, blah, blah...
The cost of researching a spell WITHOUT a library I think is 10 times more per spell - NOT CHEAP!!!
And yes, the stronghold issue is a biggie... the real problem for these characters is the fact that ever since 1st level, they've been on the road almost constantly - they're not operating out of a base, or even the one country. Chances are they won't be any time soon either. Once this Egg thing is done the characters get to head back to the known regions of Oerth to continue with the plague storyline which is likely to end with them around 12-15th level. This was a sidetrip to give much needed XPs and magical items, required for the next stages of the plague.
Brutus
player, 147 posts
Tue 12 Jul 2011
at 06:59
  • msg #690

Re: Spell and magic item research

Yes, that we recognize as the problem. So unless you want to introduce a portable fortress, you will be shooting yourself in the foot trying to get us to get a stronghold! But it in preparation for that that we are getting together a group of hirelings, as someone needs to gaurd said stronghold once purchased.

A library is needed, yes, but it does not have to belong to the mage, just be available for use (or hire, as the case may be. Anyone with such a library is not going to get a lot of chances to recoup costs, so they need to take what chances they can get). I know that the books are not spell book, but we did take whatever books would be useful, and pretty much whatever we could carry. hence the cart. Hence, borrowing someone elses library is what I want to do with regards to the staff of curing. Or borrowing a person with their own library...

Speaking of much needed XP and items...
Legbreaker
GM, 411 posts
Tue 12 Jul 2011
at 07:04
  • msg #691

Re: Spell and magic item research

It's the borrowing which is where the 10x cost comes in I believe. Probably, as you mention, as an attempt by the owners to recoup some of the expense in setting it up in the first place.
I can't recall off the top of my head what the figures are, but to research a spell it requires two parts - the library, plus additionals. It's the additionals that's the 10x and you don't get to add to your library.

Anyway, I mentioned it more as a point of interest than anything else.

Will try and get xps, etc sorted tonight, but as I don't think anyone is even close to going up, it's not exactly important as yet. Nat was over by about 1,000 but everyone else needed 20k + I think, which is sure to be more than what's owed.
Joan Ofdark
player, 129 posts
Tue 12 Jul 2011
at 11:18
  • msg #692

Re: Spell and magic item research

Yes, the only thing anyone is talking about researching at the moment is how to recharge the staff of curing, or anything else that can be recharged.

But with regards to Brutus' time spent
a) Looking for Henchmen
b) Looking to sell items
c) Looking to buy items

What has been found, other than the scrolls previously mentioned?
Legbreaker
GM, 412 posts
Wed 13 Jul 2011
at 02:00
  • msg #693

Re: Cash

As posted in the #524-530's:

The Vampire book:
Level 1: Magic missile, reduce, sleep
Level 2: Darkness 15' radius, invisibility, mirror image
Level 3: Dispel magic, gust of wind, hold person
Level 4: Fire trap, minor globe of invulnerability
Level 5: wall of force

Sale price is around full tote - 31k. Finding somebody with that much ready cash is another matter (can get maybe 10k anytime within the next month, 15k in a month to 6 weeks, 20k after that. Full price only in a major city such as Newford to the southeast but will still take them about a week to stump up the cash).

Book 1 will net 11k (best offer) and book 2 will net 6k. Both will take a week or more of negotiations, etc to find the best price. They can be sold within a day for about half those prices though if you're really strapped for cash.

Only about 20% of the final prices will be immediately available (holding deposit) as cash/gems/scrolls/potions with the remainder paid 5-10 days later.
Legbreaker
GM, 413 posts
Wed 13 Jul 2011
at 02:29
  • msg #694

Re: Cash

Might be worth holding off on hirelings for the moment - the next phase is unlikely to allow their use (more to be revealed IC).
Henchmen on the other hand are useful. The three you've rolled up are good to go (stats, equipment, etc I presume are pretty much done - don't forget the adjustments I pointed out from the DMG). With Skrufulus that makes four - do you really need/want more?

Jeremiah wants retainers which he can get, but only up to half (rounded down) of his entitlement for his level (Roll 'em up Tristen).

Natasha can't have any for another few levels I believe.

I'm guessing Prudence will hand over to Skrufulus one of the two magic swords she's hauling? Will any other magic items be shared about the NPCs? Makes sense on a tactical level...

What equipment do you want. Bear in mind though that in the three months the PCs have been away, New Empyrea has found itself at war with all the associated shortages, etc. Certain things may be hard to find, or may have been previously acquired by Brutus, but subsequently requisitioned by the Council as "vital to the war effort".

Most, if not all items such as healing potions, combat scrolls, wands, etc will be impossible to find (anything useful on the front lines will have been sent there). As far as magic goes, only the completely useless items for supporting an army (combat, logistics, intel gathering, etc) will have any chance of being available - in other words, pretty much bugger all of interest to the average PC....
Brutus
player, 148 posts
Wed 13 Jul 2011
at 02:46
  • msg #695

Re: Cash

Ok, given that there is nothing new, as the war has started, only the older details would have been taken care of months earlier would have been achieved.

Sell Book 1 (11k)
Cash, pre-jade, 3.5k

Purchased scrolls (see message for availability, and timing #522)

2xlvl 2 scrolls (2,000gp total)
Deep Pockets
Preserve

1 x lvl 3 scrolls (1,500 gp total)
Detect Illusion

5 x lvl 4 scrolls (10,000gp total)
Firetrap
Dispel Illusion
Stoneskin
Ultravision
Fumble

Total cost, 13,500gp
Cash carried, 43pp+2gp, 217gp
Cash left, 1,217gp, pre-jade, and hence before the war cleanout.
This message was last edited by the player at 03:14, Wed 13 July 2011.
Legbreaker
GM, 417 posts
Wed 13 Jul 2011
at 02:49
  • msg #696

Re: Cash

What about book 2 and the Vampire book?
Brutus
player, 150 posts
Wed 13 Jul 2011
at 03:08
  • msg #697

Re: Cash

As far as I can tell, we do not need the cash, and they are not such bargains here. After the jade came in, we have enough trouble carrying stuff.

The Henchman mage will be given full access to all books, however, and is allowed to borrow whatever he can carry in that regard. It will be suggested that he takes Temperances cantrips and level one spell books, but that will be his choice. Alternatively, he can copy spells from Brutus' books. From the other posts, we will not be taking our wagon this time either, so it will have to stay. Of course, we will ask the council to accommodate them.

Bracers of AC available? I believe we have one set of AC6 left from the last mission. Also, potions of healing?

Brutus will give a Dagger+2 to his Fighter henchmen, and as mentioned almost "unlimited" spells to his mage henchmen.

Joan will give the staff of Curing to her cleric, with instructions to use it very sparingly until she can work out how to recharge it, as well as two potions of healing. A wand of Fear will also be loaned.
This message was last edited by the player at 03:40, Wed 13 July 2011.
Legbreaker
GM, 419 posts
Wed 13 Jul 2011
at 03:33
  • msg #698

Re: Cash

Brutus:
Joan will give the staff of Curing to her mage...

Yep, that'll work... ;)
Re Bracers, I'm not too sure. I know a set of AC2 were destroyed and I think AC6 were floating about somewhere.... :S
Dagger +2 to a fighter? :O Give him a REAL weapon! I'm sure he'd love a halberd (perhaps the +1 Prudence has her name on but isn't proficient with) or a two handed. I think Jeremiah has a spare +1 mace laying about too.
Brutus
player, 152 posts
Wed 13 Jul 2011
at 03:44
  • msg #699

Re: Cash

Typo rectified.

I know Joan wanted to carry them as spares when she slept, so i had them on her sheet for that reason.

The fighter has a Longsword Proficiency and a Spetum proficiency, and one of each non-magical. The Dagger+2 is a backup weapon, though if he specialized in it...

Though right now, he would probably best be specializing in a shield...big tower version to run and hide behind to protect his 2 meagre hit points...
Legbreaker
GM, 421 posts
Wed 13 Jul 2011
at 04:05
  • msg #700

Re: Cash

He's a little on the "mentally challenged" side or normality isn't he with an equally low wisdom. Surely big nasty weapons are more attractive to him than his personal survival?
Besides, big and nasty weapons also tend to keep the enemy out of arms reach thereby saving those meagre 2 hit points without having to rely on armour and shields. My guess is that any instructor with half a brain would have instantly assigned him to the pole arm brigade rather than heavy infantry. Perhaps a Pike would be even better - keep him WELL away from danger. ;)
Nah, give him a ballista or catapult and send him to the artillery.

:D
Jeremiah
player, 163 posts
Wed 13 Jul 2011
at 04:10
  • msg #701

Re: Cash

Righto, followers to be rolled this arvo. Once again, XPs please... Paramel and the mace of Disruption might bump Jer up over th level 8's worth, which could be fun.
Brutus
player, 154 posts
Wed 13 Jul 2011
at 04:11
  • msg #702

Re: Cash

Yes, that is why I gave him a Longbow and a spetum, with a Longsword in case they got closer. But he does not have the brains to get the trajectory right for artillery. But loading a catapult he MAY be able to manage...

That is why I wanted to know about henchmen option...I may be needing another soon!
Legbreaker
GM, 423 posts
Wed 13 Jul 2011
at 04:33
  • msg #703

Re: Cash

In reply to Jeremiah (msg #701):

J needs a good 20k I think - those two items are worth about 1/10th of that.

Fighters get 4 slots at 1st level....
Brutus
player, 156 posts
Wed 13 Jul 2011
at 04:37
  • msg #704

Re: Cash

Weapon proficiency slots? I know, done long ago. I am just thinking about extra henchemn, to replace this one when if something terrible happens to remove all of those 2 hit points...

Actually Prudence sidekick probably should utilize that long sharp thing Prudence is carrying...
This message was last edited by the player at 04:39, Wed 13 July 2011.
Legbreaker
GM, 425 posts
Wed 13 Jul 2011
at 04:52
  • msg #705

Re: Cash

He's better with a sword or bow. Bad breath and harsh language help.
Brutus
player, 158 posts
Wed 13 Jul 2011
at 05:07
  • msg #706

Re: Cash

I think all fighter henchmen have all of those. Especially the orc and fighter, considering their charisma, though I am not sure they can turn it off. The henchmen have charismas between 6 and 8, so I think we can assume bad breath, and then some!
Legbreaker
GM, 431 posts
Wed 13 Jul 2011
at 07:38
  • msg #707

Re: Cash

Simone's obviously having waaaaay too much fun over there. She's not back until after the 23rd.
Jeremiah
player, 164 posts
Wed 13 Jul 2011
at 12:23
  • msg #708

Re: Cash

So UA has followers for knightly types:
4th lvl: At least one (Armiger or Scutifer)
6th lvl: One Esquire
7th lvl: Horseman (herald) & Lancer (guard)

Minimum five guys, though Jer could have many indeed, div by two and round down.

Esquire (sidekick = fun) and Herald (because it is necessary evil has a chance to flee before meeting Jer in person).

Sending you char sheet (It's Jer's with Jess and Sven added on)
Brutus
player, 164 posts
Thu 14 Jul 2011
at 12:30
  • msg #709

Re: Cash

Ok, so Brutus has 1,320gp after selling magical Leather armour and purchasing 2 stone to flesh scrolls.

A new spell Book will be purchased for Sparky, to which he will be intructed to add his choice cantrips, and he will add 14 spells to his existing spellbook. He can know up to 14 spells of each level.

Books now for sale:

Vampire spellbook: Price given as 31k at this place

Spellbook 2: Price given as 6k
Level 1 spells (9)

Spellbook 3 (Temperances old one)
Cantrips (32)

Spellbook 4 (Temperances old one)
Level 1 spells (18)

Clearly, 2 more stone to flesh spells will be purchased, one of which Brutus will write to his 5th level spellbook (formerly belonging to Xene).

Current items from this Journey:
Ring of Wishes (Claimed by Brutus)
Rod of cancellation/absorbtion? (Claimed by Brutus)
Scroll (4 clerical spells, Chant, Detect Life, Slow poison, Speak with animals) (For Benny)
Unknown Elixir-Offered to Scruffy as his reward, along with 3,600gp once spellbooks are sold. (The other three get their reward in the form of stone to flesh scrolls used on their behalves!)

Have fixed some of the errors in the Henchmens sheets. Now will roll for comliness...

Brutus will ask around about magic items for sale, as well as selling the spellbooks, and look for what henchmen are interested in joining him as well, in case Donk decides to reneg on his agreement (and therefore forfeit the equipment given to him as part of the agreement).
This message was last edited by the player at 12:50, Thu 14 July 2011.
Legbreaker
GM, 432 posts
Fri 15 Jul 2011
at 00:43
  • msg #710

Re: Cash

Brutus:
Ok, so Brutus has 1,320gp after selling magical Leather armour and purchasing 2 stone to flesh scrolls.

That includes the cash he already had right? 2,000 for the armour, less 3,600 per scroll equals negative 5,200gp.
Brutus:
A new spell Book will be purchased for Sparky, to which he will be intructed to add his choice cantrips, and he will add 14 spells to his existing spellbook. He can know up to 14 spells of each level.

And so you should! It's the teachers responsibility to supply their apprentice's first book (bet you didn't see that coming when you wanted a mage henchman!)
As a henchman, they're also entitled to full upkeep paid out of their employers share (if they dont' get a share themselves). This includes training costs, new spellbooks, food, lodging, equipment, etc. These expenses are not to be paid prior to disbursement to the PCs from party funds, but after it's all been apportioned.
Brutus:
Vampire spellbook: Price given as 31k at this place
Correct
Brutus:
Spellbook 2: Price given as 6k
Correct
Brutus:
Spellbook 3 (Temperances old one)
Cantrips (32)
Price to come
Brutus:
Spellbook 4 (Temperances old one)
Level 1 spells (18)
Sure you want to sell all these considering you've got a young mage to support? Of course sharing the proceeds around the party is probably needed, or at least buying out the other party members.
Brutus:
Clearly, 2 more stone to flesh spells will be purchased, one of which Brutus will write to his 5th level spellbook (formerly belonging to Xene).
Yes.....two more.....
Brutus:
Current items from this Journey:
Ring of Wishes (Claimed by Brutus)
Also claimed by Skrufulus although he's willing to share alternate wishes.
Brutus:
Rod of cancellation/absorbtion? (Claimed by Brutus)
Scroll (4 clerical spells, Chant, Detect Life, Slow poison, Speak with animals) (For Benny)
Unknown Elixir-Offered to Scruffy as his reward, along with 3,600gp once spellbooks are sold. (The other three get their reward in the form of stone to flesh scrolls used on their behalves!)

See my comments on upkeep of henchmen above. Sure, you can take this approach if you wish, but it may not bode well for future loyalty...

What exactly is the renumeration for being a henchman of Brutus? Is it a set percentage of total income, a set monthly amount, or just at the whim of their employer?
Brutus
player, 165 posts
Fri 15 Jul 2011
at 03:44
  • msg #711

Re: Cash

Yes, that value included existing cash, plus the cash taken from the vampire, so it is his total cash reserves at the moment.

Hmmm, I thought that a 1st level mage had to have at least one spell book to become level 1, according to PHB. Does that mean he is level 0? Supplying him with anything additional was part of the apprenticeship, and that was what I was doing.

Shares for Brutus henchmen (and Joans while she is absent) are a half share of the treasure, as allocated by Brutus, though he does promise that any magical items will be first offered to henchmen as part of their share for those that perform to the best of their abilities. In such a case, items will be offered evenly to all henchmen over several adventures, as the items on each adventure are not necessarily going to benefit everyone equally. But he is quite open to suggestions, but he has to ensure that he has enough funds to cover party costs as well, and henchmen should not assume that they will get more that party members when training and all other expenses are considered, unless they can be more useful than party members.

While Brutus cannot speak for the other party members, he can say that his henchmen will get about half of what he gets, after all expenses (ie food, lodging, training, spellbooks) have been covered for everyone involved. That is the basic principle he is going by. His allocation of treasure is based on estimations of values for items, and speaking of which, how much could he get for the four items, assuming he was willing to sell them?

Ring of wish (perhaps wishes)
Rod of cancellation/absorbtion
Scroll with 4 clerical lvl 2 spell (4,000gp to buy, if the same as mage scrolls)
Unknown Elixir

Skrufulus claim to the most powerful item that we know of, in leu of his efforts, ie to run away as fast as he could, leaving a mage open to mallea combat, are not accepted at all. Desertion of his post in any military situation would bring very harsh penalties, so him being offered a share, plus a magical potion that is likely quite powerful, is already going beyond what is the norm. The exact financial renumeration (ie value of a share) can be decided after we determine the value of the goods obtained and subtract the cost of getting everyone human again (ie 5,800gp cash plus value of items minus 10,800gp divided by 6, as Brutus claims at least a double share, as does any captain or commander as he is in charge, as implied above).

Also, what is the share of XP's, and how much to train Skruffy?
This message was last edited by the player at 03:45, Fri 15 July 2011.
Skrufulus
NPC, 8 posts
Fri 15 Jul 2011
at 05:00
  • msg #712

Re: Cash

Skrufulus, as you agreed, did the only sane thing available to him. He got the hell out of the way and began circling around through the ruins to flank them.
He also risked his life against the Cockatrices, fighting them hand to hand with nothing but sword and shield. He was also struck twice during that combat and was EXTREMELY lucky to survive both attacks.
His actions there allowed Brutus the time and space necessary to cast at least one spell (which as it turns out was nearly ineffective).
So, from his point of view, he is entitled to a full share of what was found. He is willing to be reasonable and accept just half the wishes, the unknown elixir which may well be cursed and some coinage - a few hundred pieces of gold would suffice although enough for a level would be better (9k - note 9k is his starting point. As he's not unreasonable, he will negotiate down to a few hundred).
Note also it is completely unknown how many wishes are available and he is willing to let Brutus take the first, third, etc - if there's only one wish, he misses out and gets a basically worthless bit of jewelry.
It's also worth noting that he is NOT Brutus' henchman - he's an adventurer all of his own and should not be treated in the same way (re renumeration) as the henchmen.
Brutus
player, 166 posts
Fri 15 Jul 2011
at 05:32
  • msg #713

Re: Cash

"Stay back" and "Run like a little girl" are two very different things. He was advised to stay back by Brutus, but not to run away.

All henchmen fought bravely against the cockatrice. What did Skruffy do there that the others did not try to do? Besides, nobody argues about his share there, though there was nothing gained in that encounter...

The encounter where the real treasure was gained is where he ran away from. That is where he is not entitled to a full share, and anything else is just plain greedy (and unreasonable!). Original offer still stands, nothing more, and there is no reason presented that would suggest it should be otherwise.

Yes, it is unknown how many wishes are in the ring. That is another point, which makes it all the more significant. If there is only 2, then he is getting about half the treasure, for running away! If he had gaurded, or at least done his best gaurding, it would be another matter. He only talked about returning after they were dead!

And you are right, he is not Brutus Henchman. But Brutus is still instigator of this trip, and in charge, hence entitled to the double share all commanders are entitled to.
Legbreaker
GM, 433 posts
Fri 15 Jul 2011
at 06:52
  • msg #714

Re: Cash

Tristen was in control and he clearly stated he was circling around.

Your two tried to fight after acting somewhat stupidly - again admittedly that was with T in control....

Yes, Sk withdrew as quickly as he could, but Brutus was only moments away from following his lead. If he hadn't the two fireballs on hand, he was toast.

Guarding? How? He had a magic dagger at his disposal, was 3rd level and had an AC of just 5. There was obviously space between Brutus and the vamps if he was able to get off not one, but two fireballs, which aren't exactly small in area of effect. Brutus could have withdrawn as well (the horses moves faster than a Vampire can).

So, Brutus gets a double share.....Therefore Skrulfulus gets a full share and henchmen get half. Of course the cleric, not being a henchman at the time, would also be entitled to a full share.

Of course that's not Sk admitting he's entitled to anything less than a full share....
Brutus
player, 167 posts
Fri 15 Jul 2011
at 07:34
  • msg #715

Re: Cash

Tristan only said he was circling around AFTER the second fireball went off, though addmittedly before he heard the result of it, at which point they were dead.

My henchmen, well, at least Sparky should have known better. But at least they did not run. They got stoned bravely, if stupidly...

What Brutus would have done if they had not fried them I would have to work out. I doubt he could outrun them, even mounted...but since we did not get there, that is irrelevant. It was not the space between them that enabled Brutus to get off the second fireball, but the attempt (that very nearly worked) to charm was what gave brutus the second fireball chance.

Actually, I am offering all except brutus the same amount, with Brutus getting a double share. So add the GP value of all items, add the 5,800gp cash from the vampires and subtract the value of the stone to flesh scrolls, and divide by 6. That is what I have said they were entitled to. But I stick with my previous claim that Brutus gets to decide how to distribute it.

I had been thinking that the stone to flesh scrolls come out of their share, but after thought (and Brutus has had several days to think about it) they should come out of the treasure before it is divided, as the health of the party members should come before distribution of wealth. I had considered training to be considered in a similar fashion, but if Skrufulus want to pay for it out of his share, I can accept that.

But still waiting to hear back on the value of items. And XP recieved. 9k is ridiculous if the value of items is less than 54k. As mentioned, entitled to one half the share Brutus gets, and the same share as the rest. The value of this can only be determined once we have values of items.
Equus
player, 20 posts
Fri 15 Jul 2011
at 08:25
  • msg #716

Re: Cash

Tristen's two cents worth:

Apologies for stoning the henchmen... though it was ok at the time, and would do it again were they my hirelings, but probably best not to do that with other people's characters...

Skruffy did attempt a flank. I also clearly mentioned him screaming like a little girl in the first round as a distraction, and flanking was only attempted on the knowledge that the vamps were probably toast by the time flanking was achieved.
If not, Skruffy was a dead man anyway, as two vamps and an undead wizard would consider him a snack. May as well die trying...

So one lucky-to-be-alive half orc ought to be quite happy to be on the receiving end of his share in money rather than wishes, as he needs it to train anyway. He can wish to be level 4, and more likely to survive the next encounter :) wish granted.

The whole party needs to sit down and have a discussion re wish(es). I highly doubt there'll be enough to go around, so something useful to the party rather than individuals is to be considered.
Brutus
player, 168 posts
Fri 15 Jul 2011
at 22:15
  • msg #717

Re: Cash

Are we on today?
Brutus
player, 169 posts
Fri 15 Jul 2011
at 23:33
  • msg #718

Newford

Brutus, once at Newford, will make inquiries as to the location of the following items:

Level 3 scrolls (1,500)
Haste
Item
Protection from Missiles

Level 4 scroll (2,000)
Polymorph self
Leomunds Secret Shelter
Dig

Level 6 scrolls (3,000)
Stone to flesh (x2 at least)

Messages will be posted regarding fighter henchmen, and an agent will be hired, similar to what was planned in Northending for the second month there, but that month is bing spent here. Clairvoyance is cast regularly to check to see if the party has returned.

The vampires spellbook (31k) and the other book (6k) will be sold, or perhaps exchanged for items from this list below. Spellbook 3 and 4 from message #709 may also be sold, and the following books purchased for Sparky, if he has no books at all! (Spell costs included)

Cantrips
1000 + 32x100=4,200gp

Level 1 Book
1000 + 14x100=2,400gp

Total book price, 6,600gp

Unusual items, great and small!

Lens of Detection (1500)
Mylunds Spoon (4000)
Lens of ultravision (5000)
Ring of Water Walking (5000)
Spade of Collossal Excavation (6,500)
Boots of the North (7,500)
Wings of Flying (7,500)
Phylactery of Faithfulness (7,500)
Magical Horseshoes (7,500-10,000)
Hat of Difference (8,000)
Necklace of Adaption (10,000)
Quiver of Ehlonna (10,000)
Helm of Underwater action (10,000)
Gauntlets of swimming and Climbing (10,000)
Medallion of ESP (10,000/30,000)
Stone Horse (12,000)
Alchemy Jug (12,000)
Cloak of the Manta ray (12,500)
Cloak of the Bat (15,000)
Ring of Shooting stars (15,000)
Horn of tritons (17,500)
Shoes of Fharlanghn (20,000)
Ring of Spell storing (22,500)
Boat, Folding (25,000)
Phylactery of Long Years (25,000)
Ring of Elemental command (25,000)
Book of Exalted Deeds (40,000)
Libram of Silver Magic (40,000)
Ring of Regeneration (40,000)
Tome of Clear thought (48,000)
Horn of Blasting (55,000)

and he remembers that there was a paladin asking about Boots of Springing and Striding (20,000)

He will also seek out sages to ask about the following information:

Recharging Staff of Curing
Recharging Wand of Fireballs
Rug powers information
Information on Elixir
Information on rod
Information on Egg of Phoenix
This message was last edited by the player at 00:03, Sat 16 July 2011.
Legbreaker
GM, 435 posts
Sat 16 Jul 2011
at 13:43
  • msg #719

Trivia

At the risk of chewing up all your valuable study time, try this without looking up any answers:

1. What is the fastest normal ship, sailed or oared, listed in the DMG?
2. The clerics of which Greek deity are permitted to ride horses?
3. Which pantheons from the original edition of the DEITIES & DEMIGODS Cyclopedia were dropped in later editions?
4. A 12th-level human bard with an intelligence of 15 may know how many languages, besides common and his alignment tongue?
5. What is the maximum number of psionic disciplines possible for a character to use at 1st level?
6. A character with 1 gp can buy the largest number of which of the following items?
(a) chickens
(b) wax candles
(c) songbirds
(d) caps
7. If initiative is simultaneous and all other factors are equal, which of the following weapons strikes first in combat?
(a) spear
(b) hammer
(c) scimitar
(d) short sword
8. What is the percentage chance of a 4th-level half-orc thief with a 15 dexterity successfully reading languages?
9. What is the level title of an 11th-level assassin?
10. What is the maximum possible damage inflicted by a 6th-level thief (with a strength of 15) when striking from behind with a broad sword against a hill giant wearing chain mail armor?
11. How many spells (total) may a 10thlevel illusionist with an 18 intelligence cast per day, without the use of scrolls or other devices?
12. What is the normal maximum possible strength of a female tallfellow Halfling fighter?
13. A cavalier with a constitution of 17 is killed for the 17th time. Can she be brought back to life?
14. When may a 1st-level magic-user strike more than once per round with a normal weapon in melee combat, without the use of magic or hurled weapons?
15. Must the victim of a lamia.s charm be able to understand the lamia.s language in order for there to be effective communication between them?
16. What is the in-flight maneuverability class of a ki-rin?
17. In which hardbound book, module, game accessory, or magazine did cooshees first appear?
18. How many hit points of magic missile damage can be absorbed by a brooch of shielding?
19. How many successful hits would be necessary for a giant lizard to kill a fighter who has 57 hp, assuming the giant lizard always hits and does the maximum possible damage each time?
20. Can an illusionist utilize a magical staff?
21. At what level may a character ignore the fear aura of a small adult blue dragon?
22. Would a nonmagical blunt silver weapon be harmful to a Type IV demon?
23. What is the maximum possible hitpoint total for a half-orc fighter/assassin, levels 6/6, with maximum normal constitution?
24. The breath weapon of which of the following creatures causes the most hit points of damage?
(a) small, adult dragon turtle
(b) average, adult white dragon
(c) chimera of maximum hit points
(d) small, old lung wang
(e) large, adult mist dragon
25. What is the strength-point cost of the psionic discipline telekinesis if used by a githyanki?
26. A character using the psionic discipline of hypnosis may affect 15 levels/hit dice of creatures at which level of mastery?
27. What is the greatest number of creatures which can be affected by a prismatic spray spell?
28. How many wights could be affected by a mass charm spell cast by a 16th-level magic-user?
29. What material component is required for the casting of the first application of the Otiluke.s freezing sphere spell (a globe of matter at absolute zero)?
30. What maximum distance may a druid travel using a transport via plants spell?
31. Can a Great Druid cast an antianimal shell spell that will keep out mountain dwarves?
32. What is the range of the raise dead spell?
33. What is the saving-throw bonus against cold for a cleric under the protection of a resist cold spell?
34. What is the material component for the casting of a destroy water spell?
35. Does a two-handed sword have a better chance to hit a man with no armor than it would a man with padded armor?
36. What are the damage ranges for a bec de corbin against small and large creatures?
37. What character classes are possible for a female deep gnome character with maximum abilities?
38. What is the minimum possible intelligence for a valley elf character, as normally rolled?
39. Who wrote the original DEITIES & DEMIGODS Cyclopedia?
40. Will the deity Druaga ever grant a resurrection spell to one of his faithful clerics? Why?
41. Which deity do stone giants worship?
42. Which knight found the Holy Grail?
(a) King Arthur
(b) Sir Galahad
(c) Sir Gawain
(d) Sir Lancelot du Lake
43. The clerics of which mythos must shave all of their body hair?
44. How many planes of alignment are listed in the Legends & Lore volume?
45. What is the effect of drawing the star from a deck of many things?
46. What is the airspeed, in inches, of a 5’x7’ carpet of flying?
47. Which magical wand, rod, or staff emits a green beam when activated?
48. What would be the ego score of the following device: long sword, +3, lawful good, with an intelligence of 16, able to detect magic, locate objects, and heal, and also able to speak common, orcish, and gold dragon?
49. What sort of damage can an enraged storm giant do against an earthen rampart, using only its fists?
50. What is the weight of the largest sized bag of holding when full?
51. What is the rarest type of potion that can be found?
52. Which alignment has the best loyalty adjustments?
(a) chaotic good
(b) true neutral
(c) lawful evil
(d) neutral evil
53. How many magic scarabs are listed in Unearthed Arcana?
54. Of which monster type was Acererak the very first example mentioned?
55. In the White Plume Mountain AD&D module (S2), what was Wave?
56. What is the name of the only sword on the list of artifacts in the DMG, and what type of sword was it?
57. What is the minimum intelligence score for a magic sword with the power of speech?
58. Can an 11th-level magic-user cast a guards and wards spell?
59. What is the range of a drow elfs infravision?
60. In what year was the DMG first published?
61. In which issue of DRAGON Magazine was Kim Mohan first listed as Editor-in-Chief?
62. How many different dragon types are listed in the two Monster Manuals and the FIEND FOLIO® Tome, excluding Tiamat and Bahamut?
63. In which AD&D game adventure can one journey to the dwarven fortress of Kandelspire?
64. What is the greatest amount of gold pieces possible for a 1st-level fighter to gain at the start of the game?
65. In which adventure do player characters get a chance to meet Blibdoolpoolp, face to lobster face?
66. With which other demon lord is the patron demon of gnolls at war?
67. The casting of which spell may cause the loss of a point of the caster’s constitution?
68. At which level may a barbarian use a protection scroll?
69. What is the effect of an amethyst chromatic orb if the target fails its saving throw?
70. What is the base movement rate of a human fighter wearing bronze plate mail?
71. What is the cost of the materials needed to make a travelling spell book?
72. What is the effect of a black egg of desire?
73. How many different cantrips are available to a magic-user?
74. How much does a blowgun and 20 needles cost?
75. What is another name for the duergar?
76. What is the weight of a suit of human-sized field plate?
77. What is the movement rate of a medium warhorse wearing leather barding?
78. What is the maximum number of cantrips a 1st-level magic-user of 18 intelligence may know?
79. How many spells (maximum) can a 1st-level illusionist know?
80. What saving throw bonus is gained by the recipient of Serten.s spell immunity against the spell, command?
81. What is the armor class of studded leather with a large shield against sling bullets?
82. List three of the four primary functions of a thief-acrobat.
83. Does a ranger get bonuses to damage when attacking tasloi?
84. Is a cleric permitted to use a whip?
85. What is the chance that the casting of a spell directly from a spell book will destroy the book?
86. What type of magic sword might be named .Replier?.
87. Dumathoin is a deity to which race?
88. A lochaber axe is a member of the:
(a) spear family
(b) pole cleaver family
(c) axe family
(d) none of the above
89. Which deva is described as having milky white skin, with silvery hair and colorless eyes?
90. Is Hutijin a pit fiend?
91. Is a tanystropheus carnivorous, herbivorous, or omnivorous?
92. How many hit dice does an African elephant have?
93. In which module were svirfneblin first encountered?
94. Can one summon a lacedon with a monster summoning III spell?
95. According to the charts in the DMG, at what dungeon level could one first encounter a carrion crawler?
96. What befalls a scarab of protection after it absorbs 12 life-energy draining attacks?
97. What is the maximum number of missiles to be found on a necklace of missiles?
98. Which instrument of the bards entitles a 14h-level bard to add 30% to his charming ability, as well as cast control winds, transmute rock to mud, and wall of fire?
99. What percentage of eyes of petrification work as the gaze of a basilisk?
100. Name the only monster whose alignment is listed as Lawful good in the FIEND FOLIO Tome.
Brutus
player, 170 posts
Sat 16 Jul 2011
at 14:09
  • msg #720

Re: Newford

Summing up several weeks at Newford,

Brutus Found Buyers for
Studded leather +1 (2000)
Rod of Absorbtion (20,000)
3 scrolls of stone to flesh were also purchased.
Also, Brutus and Skruffy trained, for a total of 4,500 plus 9,000, and an additional 6,000 was given to Skruffy for his next training.
Cash from Vampires was 5,800.

Items kept,
Ring of wishes, estimate 5,000 per wish, assume two (it is unlikely to be full, but who knows?)
Scroll with 4 x 2nd level spells, sale price 2,000gp
Unknown Elixir (assume 2,000gp, cheapest)

Distribution, as agreed with all henchmen, was one half of what Brutus recieved, after training and restorations were paid for. This is because the well-being of all members is more important that individual rewards, and is therefore the proper approach for those of morally good alignment. Putting personal rewards first is selfish, and therefore not of Good alignment.

This meant that a total of 22,300gp was divided between the five members, with Brutus recieving a double share, so each member gets 3,717gp. As Brutus share, the ring, was figured at 10,000, he has to put in 2,566. Others recieve as follows:
Skruffy: 1,717gp and unknown Elixir. He also recieved 10,500 for training, note.
Donk: 3,717gp
Sparky: 3,717gp
Benny: 1,717gp and scrolls, estimated at 2,000gp.

Now other activities. Brutus starting cash after distribution was 1,217 (message #695)-1200 for previous henchmen hired -2,566gp.

Week 1
Put out notices to hire henchmen, and hired an agent, as well as visited a popular adventurer inn. During the day, sought buyers for spell books, and sought out sages. Initiated research into
-the rod (total cost was 100gp) Learn't what it was, decided to sell for 20,000 rather than pay unknown amount when it may not be worth it.
-the rug (total cost was 10,000gp, nearly 3 weeks)
-recharging staff of curing (total cost was 7,000gp, 2 weeks)
-recharging wand of fireballs (total cost was 9,500gp, nearly 3 weeks)
Sell Studded Leather armour +1 (2,000)
Purchased 2 new spellbooks for Sparky (detailed above, cost -6,600)
Brutus will do his own research on Slyphs, Nixies and other sprites or humanoids.

Week 2
Sold Spellbooks
6,000 + 31,000 + 25,500 = 62,500gp
Purchased scrolls of Item, Protection from normal Missiles (-3,000)
Began training Brutus (-9,000) and Skruffy (-4,500). Brutus seeks to learn one of the the spells Haste(3), Water Breathing(3), Leomund secure Shelter(4) or Dig(4) when he levels up (I will assume I can pick one if I do not hear differently).

Week 3
Learn't that the rug is a Welcome Rug, and got command words for use. (paid nearly as much in research as purchasing such an item...)
Learn't enough about the rod to use it, and sold it (20,000)
Hired 2 new henchmen, a Halfling Fighter/Thief and a Fighter, somewhat tougher than Donk (-1,350, with equipment, a light warhorse and initial payment)
Paid 1,000 for Augury, mage researching for Staff probably would not come up with an answer next week. Stopped research.
Mage researching the wand would, continued that research. Learnt how Brutus will be able to recharge it with a little more experience (next level).
Paid 500 for Augury, sage researching staff of curing would come up with an answer, sometime.
Learn't rug is a welcome rug. A few days more research found properties, and Halfling Henchman found Command word, which Brutus has recorded in a safe place, and committed to memory.
Purchased 2 level 3 scrolls (Item, Protection from Normal Missiles, -3,000)

Accommodation so far, 402gp

Remaining 20,500gp

Items located so far,
From the massive list of 31 items, more than half of which were 12,000 or less,
NONE, despite this being a major city!!!!!!!!!!!!!!!!!!!!!
Bracers AC 8 (6,000)
Blouse of Protection from Normal Missiles (Pretty pink, for female!) (20,000)
Lockpick Buckle (7,000)
Scroll of Polymorph self (4,000) However, upon training and understanding the following, Brutus decides against buying this scroll.

Scroll Manufacture, from DMG (or discussion with Brutus Tutor, who must be at least 7th level.)
Requirements: 7th level magic user, can only scribe spells they know.

Materials
Papyrus 2gp/sheet (+5% failure)
Parchment 4gp/sheet
Vallum 8gp/sheet (-5% failure)

Special quills and Ink, specific for spells, but it is described by the DMG as being "just as the ink for detailing spells in spell books", which cost 100gp/level.

Time requirements; 1 day per spell level
Base Failure chance; 20+ spell level - character level

Hence, Brutus will make inquiries as the the requirements for scribing the following spells, purchasing quills and ink if available:
Fireball
Polymorph other
Stoneskin
Protecion from Normal Missiles
Fly
Preserve
Web
Deeppockets
Detect Magic
Detect Invisibility
This message was last edited by the player at 03:56, Sun 17 July 2011.
Brutus
player, 172 posts
Sun 17 Jul 2011
at 05:29
  • msg #721

Re: Newford

After Brutus has finished training, he will also spend some time in the evening playing with "Polymorph Self". Forms he will try will be

Nixie
Slyph

Practicing combat with Sparky, his apprentice, he will determine effects on strength and defence, as well as speed of such forms.

He will also ask around about making constructs, such as Homoculii, and look up as many books as he can find about all sorts of animals.
Legbreaker
GM, 437 posts
Sun 17 Jul 2011
at 15:03
  • msg #722

Re: Newford

Having never seen such creatures, he's got no idea if the spell works properly or not.
No chance for Homunculus, golems, or any other constructs. Although the largest city in New Empyrea, it is still only 25,000 people, most of whom have absolutely nothing to do with magic, etc.
Brutus
player, 173 posts
Sun 17 Jul 2011
at 21:51
  • msg #723

Re: Newford

With regards to the creatures, hence the research, and the spell is just part of that research.

So with the research, what is the result.

With regards to the constructs, had to ask, all the same.

Accurate XP count would be good, too. Ring of invisibility or robe of blending will be loaned indefinitely to halfling on condition of continued service, and ring of featherfall will be loaned to whoever rides the magic carpet. Sparky for now...
This message was last edited by the player at 22:32, Sun 17 July 2011.
Legbreaker
GM, 438 posts
Sun 17 Jul 2011
at 23:58
  • msg #724

Re: Newford

Brutus:
...rides the magic carpet.

Is that a euphemism for something involving mushrooms?  ;)
Brutus
player, 175 posts
Mon 18 Jul 2011
at 01:48
  • msg #725

Re: Newford

Only on the days off...

Hmmm, purify food and water on Magic mushrooms...does that make the effect more potent?
Brutus
player, 176 posts
Tue 19 Jul 2011
at 02:27
  • msg #726

Re: Trivia

Hm, just noticed this post. Bored, huh? There are plenty of questions in my posts to answer...and still waiting on individual XP

1) Fastest ship in the DMG is the Bimereme, oared.
2) Clerics of all greek dieties were permitted to ride horses historically, but I would say Olympus in DnD
3) Don't know that book, so very much guessing, I would say the Roman or Greek pantheon was dropped, as I don't recall any of them in later versions.
4) 1st ed bard, with levelos in rogue and Fighter, pretty much all of them.
5) Psionics have never been allowed in games as far as I know. 1?
6) Songbirds? So are WAX candles. Chickens are food, but common, and caps are clothing, but common.
7) Short Sword
8) Reading languages is not effected by dex. 20% I think is the base at 4th lvl.
9) Master of Assassins?
10) Armour effects chance to hit, not damage. Broad sword I think is D8 vs large, 15 strength adds +1 to damage, and backstab I think is x3 for a 6th level theif, so 27 points.
11) 30. 20 cantrips (I bet you got this one wrong!) and 4x2nd lvl, 3x3rd lvl, 2x4thlvl, 1x5thlvl. I vaguely remember that around 6th or seventh level they loose one higher level spell, but get one more lower level one, was that right?)
12) 14. Think we covered that one on sat...
13) Yes, for the last time, assuming her orgiinal con was 17. She has only been raised 16 times before if she was just killed for the 17th time.
14) When attacking a held of paralyzed victim and not threatened by anyone else.
15) No, don't think so...not language based?
16) Perfect?
17) No idea MMII?
18) 50, usually
19) 4, unless the fighter is not small enough to swallow...I have seen goannas at work!
20) Not unless is is specifically for illusionists?
21) 7 for all dragons
22) Hmmm, no, but there were some that could be, bone demons, but I do not remember their Type...
23) 6x8+30=82, maximum con for half-orc is 19, +5hp/lvl.
24) Last 2 from oriental book, don't know them, but breath weapons get more dangerous as they get older, so I would say the old Lung wang...
25) 1 point?
26) Again with the psionics, 15th?
27) Number of creatures, hmmm, a swarm?
28) 0. They are immune to charms and compulsions as undead.
29) ice
30) level dependant, as I remember. or 60 miles?
31) If they are dumb enough! But not usually. (semi intelligence, isn't it?)
32) Touch
33) +2
35) sand grains
36) 2D4/D12
37) F/I, F/T, T/I, F/T/I
38) Don't remember
40) Don't know that diety
41) Or that one, they have their own
42) Sir Galahad
43) Sounds kinky. Athena?
44) 16, but memory VERY rusty...
45) Usually increase con by 2
46) 24?
47) Disintigration, (and resurection)
48) about 22
49) Bludgeoning and electrical, lots of!
50) Same as empty. largest is about 50lbs?
51) Anything potion?
52) Of them, Lawful evil. Don't mess with the master!
53) 4, not all good.
54) Lich
55) Water Elemental? Never played that one either.
56) Sword of Vecna? It was an evil thing, I remember.
57) 14. They fixed that in 3rd ed, so you can have dumb items too! Much more fun.
58) I think so. Just.
59) 120'. I hope we won't need to know that soon.
60) 1979. That decade, anyway.
61) No idea. 5th?
62) MM, 5 chromatic+5 metallic, MMII, some asian (8?), FF, some undead (shadow, skeltal, ...4?) so 22 total. Hopefully we will not meet to many yet...
63) Good question. I have not done that one.
64) 200
65) I have done that one, but I think it was 3rd edition...something to do with sanghuin...
66) don't recall.
67) Wish, permanency
68) 4th, I think...
69) not good. death, isn't it?
70) 6"
71) 500gp+100gp/spell lvl
72) Makes you want everything.
73) 36 (or was it 40?)
74) 6gp?
75) dark dwarf or deep dwarf
76) all if he has 19 intelligence...but none can, so usually 18, for 18 intelligence.
77) 18' if not otherwise encumbered
78) all of them
79) Depends on intelligence, but may only memorize 1 at a time
80) 0. He is immune
81) 6 (AC 3+1, modifier 0 for bullets
82) Tightrope walking, Jumping, tumbling
83) If they are his natural enemy
84) Some. Goddess of S&M for example...
85) about 1%/spell level.
86) Spell turning?
87) Don't know
88) b) pole cleaver family
89) Not solar, but similar
90) Oriental again? I am guessing he is something similar.
91) Omniverous?
92) 10 or 11, I Guess
93) Evil gnomes...something in the underdark, but I do not recall the order in which they were released...
94) If decided by the GM...
95) 1st, as I remember, and you are unlucky...
96) crumbles to dust
97) 50
98) Special magical one elemental power, but don't recall.
99) 90%
100) There is one? Oh, wait, a Paladin!
Equus
player, 21 posts
Tue 19 Jul 2011
at 10:39
  • msg #727

Re: thurs

We are good for until 8:30 on both wed (tomorrow) and thurs, and for Sat morning if anyone's keen.
Brutus
player, 178 posts
Tue 19 Jul 2011
at 10:43
  • msg #728

Re: thurs

Working Wed. Other 2 OK.
Brutus
player, 179 posts
Tue 19 Jul 2011
at 21:55
  • msg #729

Re: thurs

So 5:30 to 8:30 on Thursday looks like a goer. Saturday is Karinas one day off this week, so I would prefer to spend it with her. Question; do we finish with the plebs, visiting Nimbortan and the orcish whordes with now 5 plebs (one of which is now 4th level, assuming Andrew extracts his digit and finishes the paperwork in Newford before then this time!) or do we move on with the main party?

PS, I notice you could not correct your own trivia questions without answers! tut tut. Can't be that busy, really, even with 2 rugrats!
Legbreaker
GM, 439 posts
Wed 20 Jul 2011
at 00:08
  • msg #730

Re: thurs

Absoloutely swamped actually. Tomorrow night is a go for me though.
Equus
player, 22 posts
Wed 20 Jul 2011
at 04:29
  • msg #731

Re: thurs

roghto - the plan then is as discussed by we the players... to do the return journey with the plebs andd the mage. Could be fun... never know when a ring of wish will pop up
Brutus
player, 182 posts
Wed 20 Jul 2011
at 04:46
  • msg #732

Re: thurs

Lol, yes, sometimes random adventures can be more interesting than scripted ones!
Legbreaker
GM, 441 posts
Thu 21 Jul 2011
at 02:23
  • msg #733

Re: thurs

From my perspective, the return will likely be rather uneventful. The first leg will be in the company of a small army of a couple of hundred men which rather reduces the prospect of random encounters. The second stage back to Northending is probably going to be in the company of a wagon train of merchants - again there's that pesky "safety in numbers" thing.

I'm off for a haircut at 5.30 but should be home by 6.

Haven't had a chance to so much as glance at any recent posts but you can assume Brutus gained 7th level as did Natasha. Jeremiah is likely to be a little short but I'll try to confirm tonight.
Brutus
player, 183 posts
Thu 21 Jul 2011
at 02:30
  • msg #734

Re: thurs

Right. Was that assuming we returned via Nimbortan, as mentioned?
Legbreaker
GM, 442 posts
Thu 21 Jul 2011
at 03:02
  • msg #735

Re: thurs

Errrr, try Endril. Army goes southish from there.
Brutus
player, 184 posts
Thu 21 Jul 2011
at 03:43
  • msg #736

Re: thurs

Not exactly what we had in mind...we wanted to try Nimbortan, where the raids were occurring.
Legbreaker
GM, 443 posts
Thu 21 Jul 2011
at 04:10
  • msg #737

Re: thurs

Raids haven't quite started there yet - give it a few days more and word of the first will reach the (N)PC's ears but they'll be on the road by then.
MUCH easier to skip that detour and move up to "the return".
Brutus
player, 187 posts
Fri 22 Jul 2011
at 05:05
  • msg #738

Wishes, again.

Skrufulus:
FactAssuption: to stand and fight was suicide


He stood a chance to hold them off, assuming he had decent armour. If he did not, he had only himself to blame, as he is not anyones henchmen yet.

Skrufulus:
Fact: he remained in his saddle and the horse can move much faster than a vampire


Further evidence he had no intention of fighting, even though he was a fighter, considering the next point.

Skrufulus:
Fact: you can't fight with a dagger (only available weapon with even a chance of hitting) from horseback


See previous point.

Skrufulus:
FactYour statement: Tristen was in control at the time and specifically stated before after (according to both Tristan and myself, if you listened last night, but before the result was given) the second fireball was declared, and after it became evident he might actually be able to do something worthwhile with the toothpick, that he was flanking


But regardless, no one disputes that his first round was spent running and even screaming like a little girl. He ran from the fight. You cannot dispute that. You are only disputing how long he ran for. But he did not engage in combat. That is clear. It is not clear whether he intended to before the vampires had been dealt with.

Skrufulus:
From where I sit, Brutus is indeed being extremely greedy in wanting so many wishes for himself. It's certainly not in line with his professed alignment of Neutral Good.

Why bother raising them anyway? They're 1st level


Excuse me while I choke on your definition of goodness!!! You would have Brutus give away a wish to reward cowardice, but not do his best to bring back to life those who died while serving with him, to show he is GOOD??????????????

Brutus is good, so he will do his best to bring them back. That is what he is doing. Brutus sees the ring as his reward for SINGLE HANDEDLY defeating 2 vampires. Note that is was compensated for in the final break up of rewards, and the fact that he has NOT yet used it should indicate that he wants to keep at least one wish for the whole party. The fact that he does not want to give it to a coward is only selfish in the eyes of cowards! From where I sit, it would NOT be a good thing, nor an intelligent thing, to give away more, especially as reward has already been given to Skruffy as this would show favourtism and reward cowardice.

You are arguing a the case for a coward. Even Skruffy, with his low intelligence, should see he is never going to get anywhere by running from the front line and then demanding a full share of the treasure after someone else has dealt with the enemies. Check any military tribunal and try that case, you will not get far in demanding rewards for it, you will do well to avoid a court martial. If you doubt it, let us try a third party who knows nothing of this affair, together so both sides are presented! Or is it you are worried that Brutus might actually do something useful with the wishes, and you want to avoid that?
Equus
player, 23 posts
Mon 25 Jul 2011
at 08:56
  • msg #739

timing

Thurs arvo is bad, sadly. Friday afternoon or Sat morning would be better. Thoughts?
Brutus
player, 188 posts
Mon 25 Jul 2011
at 09:59
  • msg #740

Re: timing

Both out for me. Work on Fri, Saturday morning we are heading out with karina, to snow, possibly.
Legbreaker
GM, 447 posts
Tue 26 Jul 2011
at 03:04
  • msg #741

Re: timing

Got to go bush and get wood Saturday - wanna come?
Brutus
player, 189 posts
Thu 28 Jul 2011
at 22:21
  • msg #742

Polymorph

Just looking at the DMG, Class and levels are not part of the polymorph change. Hence, the only options would be

a) He polymorphed into Brutus. Initial stats those of a bird, but after the change in mentality takes place, he becomes Brutus "in all respects" (PHB, p78). Hence, the tougher form is while the change has not taken place mentally, and dragon magazine confirms this.

b)He becomes Brutus trapped in a 1st level pleb's body. Chance of change, -20% (pleb has 1 HD, Brutus 7, and Brutus still has 18 int), so that will never happen, and he remains that way indefinitely, but vulnerable to dispel magic...this would naturally make him prone to casting polymorph spells a lot.

Of course, this is a bit of a moot point, because looking ahead, we have about 13 weeks left before I have to finish a thesis and OVD project, finish a work project and start looking to move to Melbourne while working 3 nights per week, and the chance of a f2f game is rapidly diminishing.
Legbreaker
GM, 448 posts
Fri 29 Jul 2011
at 01:29
  • msg #743

Re: Polymorph

Brutus:
a) He polymorphed into Brutus. Initial stats those of a bird, but after the change in mentality takes place, he becomes Brutus "in all respects" (PHB, p78). Hence, the tougher form is while the change has not taken place mentally, and dragon magazine confirms this.

Wrong. As I tried to tell you last night, he was polymorphed back into a human who resembled Brutus. The body is NOT the same, it's just a close as one of his previous acquaintences could get without having carried out a detailed study of his body beforehand and taken notes as well. Also it's worth noting the mage only met Brutus briefly over a month before and he was (I should hope) fully clothed.
Brutus:
b)He becomes Brutus trapped in a 1st level pleb's body. Chance of change, -20% (pleb has 1 HD, Brutus 7, and Brutus still has 18 int), so that will never happen, and he remains that way indefinitely, but vulnerable to dispel magic...this would naturally make him prone to casting polymorph spells a lot.

I read that as a -25% chance: 10% based on Inteligence less 7 x 5% which totals -25%.
Note that he did not do that though - he attempted to transform the bird into a human with physical abilities close to what his vague memory could dredge up.

You are right however that he will now and forever more be subject to Dispel Magic transforming him back into an owl, no matter how many polymorph spells and the like he uses in the future. The owl is now his "default" physical form. After the ten days he will never regain the same mentality of the original Brutus - that's been completely wiped out by then and overwritten by the new human persona.

Does it suck? A little, but it could have been way worse. The mage could have been a little miffed for some reason and given him a third leg, a terminal disease or any number of other problems. At least he's still alive and has retained his magic user and fighter levels, although it is likely he will never again want to improve as a fighter, or even use those abilities when he's got spells memorised and magic items to hand.
Brutus
player, 190 posts
Fri 29 Jul 2011
at 02:34
  • msg #744

Re: Polymorph

Yes, but the bird had class levels, which are to be used in place of hd for characters, so the chance would be -25%. The new form could not have class levels, so it was just a 1hd human. Dmg is very clear about that. So option b) is what he did. You forgot to subtract the 5% for the birds 1 hd.

But like I mentioned, it is time we recognized the game is practically over anyway. We are not going to finish the next section, so time to let a good game rest and stop flogging a dead horse.
Legbreaker
GM, 450 posts
Mon 22 Aug 2011
at 00:41
  • msg #745

Departure

Sooo, nobody wants to post then...?
Natasha
player, 112 posts
Mon 22 Aug 2011
at 12:41
  • msg #746

Re: Departure

Well, heading off now seems unreasonable given that the moment Brutus gets the ring back he'll wish he never made the first two wishes, and I see that teleporting us back through time to before he made the wishes, making progress kind of in vain...
Legbreaker
GM, 451 posts
Mon 22 Aug 2011
at 13:11
  • msg #747

Re: Departure

Not pointless at all. The ring is no longer Brutus's to use - his claim to it is done.
Brutus
player, 191 posts
Mon 22 Aug 2011
at 23:08
  • msg #748

Re: Departure

Been busy. Like I mentioned, no point in starting something we will not have time to finish. Hence, I no longer have character sheets for these guys.

But a game that can be done and over in a single session (ie not DnD, perhaps paranoia, or something quick and easy) would be interesting for the odd free days that do occur.
Legbreaker
GM, 452 posts
Tue 23 Aug 2011
at 01:03
  • msg #749

Re: Departure

Good thing I have copies of the sheets then....
Legbreaker
GM, 453 posts
Tue 23 Aug 2011
at 04:39
  • msg #750

Re: Departure

I'm thinking of throwing this open and grabbing a few more players to continue online...
It'd be a shame to simply let it die.
Legbreaker
GM, 454 posts
Thu 22 Sep 2011
at 05:16
  • msg #752

Re: Departure

Get back to your studies you two!!!

;)
Legbreaker
GM, 455 posts
Fri 23 Sep 2011
at 03:35
  • msg #753

Thesis

7 days left, right?
Has panic set in yet?
Jeremiah
player, 165 posts
Fri 23 Sep 2011
at 08:10
  • msg #754

Re: Thesis

YES
Brutus
player, 193 posts
Fri 23 Sep 2011
at 09:40
  • msg #755

Re: Thesis

No, handed thesis in for review yesterday...
Legbreaker
GM, 456 posts
Mon 26 Sep 2011
at 04:34
  • msg #756

Re: Thesis

quote:
Heya Sam, we have been absolutely smashing it on Rpol lately - why not do the same with the other party too? Jeremiah and Timmy the Poo miss you...

...and I do have the character sheets for Joan and Brutus saved....
Legbreaker
GM, 459 posts
Tue 15 Nov 2011
at 11:28
  • msg #757

New players

Well ladies and gentlemen, we have three new players joining us and are in the process of deciding which existing character they'd like/creating their own.
At this stage, each of them would like a magic user, or some variation (multi-class) of one...

Note the only definite PCs at the moment are Jeremiah (Paladin), Natasha (Monk) and Prudence (Ranger, but likely to be NPC'd for a while). There's also Skrufulus, Prudences half orc Fighter henchman.

So what's lacking? A healer more capable than a mid level Paladin is my guess...
Legbreaker
GM, 460 posts
Tue 15 Nov 2011
at 22:48
  • msg #758

Re: New players

Regarding starting equipment, don't worry too much about cash and just get what you need (non-magical) but take reference to message 2 in link to a message in this game.
Once the basic equipment is selected, PM me a wish list of magic items (within reason people!) and I'll allocate some gear based on class, background, etc.

Bear in mind however the game is currently set in the first couple of months of a rather big and nasty war with the forces of Evil to the south and much of the militarily useful equipment will be in short supply in Northending (where the PCs are).
Albi Goories
player, 1 post
Wed 16 Nov 2011
at 02:57
  • msg #759

Re: New players

I raise my hand for cleric, as it seems to be needed.

That will require a name change for me though...

Fenube Azukro (Fen-oo-bay' Ahh'-zook-row)

Dice rolling to commence in ten... nine...
Legbreaker
GM, 461 posts
Wed 16 Nov 2011
at 03:00
  • msg #760

Re: New players

As I've mentioned in a few PMs, actual play might take another week or two to commence due to the players of Jeremiah and Natasha currently being in transit to the other side of Australia.
However, there's nothing wrong with everyone saying hello here and thrashing out details between you. I might even open up a thread specifically for the new characters to fill them in on the backstory a bit and give you an idea of what the big picture is. Give you a chance to develop your characters IC before hitting the road in "the journey".

In reply to Albi Goories (msg #759):

Looks like Bregor is to be a Druid if that helps influence your decision?
Albi Goories
player, 2 posts
Wed 16 Nov 2011
at 03:01
  • msg #761

Re: New players

I already have a fondness for the new guy, so you might as well flip a coin and let me know!

It's all good, I just play a cleric a lot.
Bregor
player, 1 post
Wed 16 Nov 2011
at 10:57
  • msg #762

Re: New players

Hello all,

Can't wait to dive into some good old fashioned roleplaying.
Triladir
Player, 14 posts
I may be blonde
but I ain't no Bimbo
Thu 17 Nov 2011
at 00:51
  • msg #763

Re: New players

Hi folks! Sorting out an ex-NPC magic user and looker here! Looking forward to role playing with you.
Jeremiah
player, 166 posts
Thu 17 Nov 2011
at 00:55
  • msg #764

Re: New players

Hey hey, things are moving again! Good to see. I'm looking forward to roleplaying with you all. Someone ask the DM to play Timmy, if you're brave...
Legbreaker
GM, 462 posts
Thu 17 Nov 2011
at 01:06
  • msg #765

Re: New players

No, there will be NO Timmy. Timmy is gone, flushed down the into the great sewer in the ground, maybe to be reborn one day as fertiliser on some field somewhere...
Fenube Azukro
player, 3 posts
Thu 17 Nov 2011
at 03:15
  • msg #766

Re: New players

Hail and well met, fellow adventurers! Fenube here. I hope to 'lay hands' on all of you some time soon!
Triladir
Player, 15 posts
I may be blonde
but I ain't no Bimbo
Thu 17 Nov 2011
at 23:00
  • msg #767

Re: New players

I'll thank you to keep your hands to your self... now healing that is a different matter.
Fenube Azukro
player, 4 posts
A gnome of mystery
with taste, and flair!
Fri 18 Nov 2011
at 08:30
  • msg #768

Re: New players

Hard to get, is hardly an interest of mine. My lovers cum willingly.

And often...
Legbreaker
GM, 464 posts
Sat 19 Nov 2011
at 12:58
  • msg #769

Re: New players

I'm happy to say we've got another new player who will be taking over Brutus.
So, the party roster is currently:

PCs
Bregor - Druid
Brutus - dual class Fighter MU (MU still of lower level than fighter)
Fenube - Gnome Cleric Illusionist
Jeremiah - Paladin
Natasha - Monk
Triladir - Mage

NPCs
Athelstan - Paladin
Equus - Jeremiah's intelligent warhorse/magical item
Paramel - an intelligent (and haughty) longsword of Elven origin recently recovered from the Caves of Time
Prudence - Ranger (is a PC but the player will probably be absent for a while due to RL issues)
Skrufulus - half orc Fighter and Prudence's henchman, rescued from just outside the Caves of Time
Half a dozen or so hirelings to look after the wagons and oxen (see link to a message in this game)

Make sure you've got your character descriptions written up (nothing worse as a player than not having anything to refer to when interacting) and character sheets completed including encumbrance. Note also the weather - it's late autumn and snow has already begun falling so dress appropriately. Also pay particular attention to the mission guidelines:
quote:
The High Council suggests that the party do whatever it can to disguise its true nature. For example, typical caravan guards do not wear full plate armour and it's uncommon to see any in anything heavier than scale with ring mail being far more common. Any displays of magical power are likely to draw the attention of Garythane spies and endanger the mission.

Feel free to post in "The Journey" when you're ready in response to the appearance of the old man...
Brutus
Available, 195 posts
Sat 19 Nov 2011
at 21:25
  • msg #770

Re: New players

Hey, I'm the new Brutus/whatever, the owl/human fighter/mage, a complicated character who apparently holds more spells than the Guild of Wizardry!

Nothing like a straightforward start-up...

;)
Fenube Azukro
player, 5 posts
A gnome of mystery
with taste, and flair!
Sat 19 Nov 2011
at 23:58
  • msg #771

Re: New players

Et tu Brutus? Welcome aboard, I am another newbie, the mysterious Fenube! Though from your description, you seem to be much more of a conundrum then I! hehehe...
Brutus
Available, 196 posts
Sun 20 Nov 2011
at 22:41
  • msg #772

Re: New players

The background rambled a bit, so I've tidied it up slightly - hope it makes more sense now!
Fenube Azukro
player, 6 posts
A gnome of mystery
with taste, and flair!
Mon 21 Nov 2011
at 04:44
  • msg #773

Re: New players

Wow, quite the history there Brutus... hoo, I mean, who are you really, these days? Hmmm...
Legbreaker
GM, 465 posts
Mon 21 Nov 2011
at 05:22
  • msg #774

Re: New players

Yes, he, out of everyone on the planet really warrants that question being asked...
Polymorph Other screws with personality as well as the physical body. It might take some time to kick in, but it will happen eventually.
Fenube Azukro
player, 7 posts
A gnome of mystery
with taste, and flair!
Mon 21 Nov 2011
at 07:47
  • msg #775

Re: New players

Gotta dodge that...

Are we moving? I noticed a post.
Legbreaker
GM, 466 posts
Mon 21 Nov 2011
at 12:52
  • msg #776

Re: New players

In reply to Fenube Azukro (msg #775):

In reply to Legbreaker (msg #769):

Well, I did post something to that effect a few days ago....
Bregor
player, 2 posts
Tue 22 Nov 2011
at 13:21
  • msg #777

Re: New players

Are all of us new guys assumed to be in the party right now?  Just post like we have been here the whole time?
Legbreaker
GM, 471 posts
Tue 22 Nov 2011
at 14:13
  • msg #778

Re: New players

Hmm, it does seem a little confusing when you think about it.

Yes, assume everyone is there. The new PCs were recruited by the council to beef up the escort for the Egg (it's a Relic by the way - uber powerful). I meant to post a quick background, but got sidetracked. :s

Basically there's a war on between what's left of the forces of good and evil. The war started several centuries ago and there's been a bit of a "truce" since an absolutely cataclysmic battle which saw entire cities and tracts of land simply disappear leaving nothing more than great holes in the ground. Recently (about 4-5 months ago) the forces of Evil, lead by the Tangg-lord Krellokk down in Garythane started a bit of a resurgence, infiltrating zombies ("slinks") into the populace of Nimborten disguised by an advanced form of illusion. The PCs thwarted this plan (the zombies eventually turn into ghouls and ghasts if enough time passes due to the nature of the magic) but the local leadership escaped.

Next they were called upon to recover a number of potions of silver dragon control form within a complex of tombs three silver dragons were laying siege to. The PCs defeated several vampires, mummies, trolls, wererats and about 25 thieves (the latter where overseeing the breeding of the wererats and trolls) within the time allotted.

More recently, the PCs travelled into Northending mountain where it was believed a time gate existed. They needed to go back to a time when a portal to a pocket of the negative material plane existed to recover the Egg of the Phenonix from where Evil had stolen it (from Doc's island, where you're headed now) and stashed it in perhaps the most secure location they could find - an entire moon covered with undead. Although the PCs felt they were gone only about 48 hours, three months had passed back on Oerth.
quote:
Councillor Karolin patiently explains the events that have transpired since the party entered the Caves of Time. In the Neutral city of Fairway, Slezdro Kain succeeded his ailing father as Regent of The City. The younger Kain immediately declared allegiance to Garythane and put a bounty on the heads of a small band of "Northending mercenary criminals" for crimes against the people of Empyrea. Nimbortan has suffered three major attacks by orc raiders, most of the shantytown is ashes now. A quarter of the Monitors in Nimbortan may have deserted to the other side. The silver dragon Big Alice is dead (she died when the three dragons fought off an army of creatures headed for Neang Kazar).

As mentioned, the new PCs, Bregor and Fenube, have been withdrawn from the front lines and assigned to assist the party transport the Egg back to Doc's island where an even more secure resting place has been prepared for it. Doc is an ancient, heroic and powerful human magic user/cleric who fought in the War of Ending. Lives on Doc's Island.

There's more information which I need to post, but that's enough to move forward with I think.
Legbreaker
GM, 473 posts
Mon 5 Dec 2011
at 05:30
  • msg #779

Re: New players

I'll try for an update tonight. It's been hectic here this past week with a new kitchen being installed in my house and me doing most of the demolition work myself.
Fenube Azukro
player, 14 posts
A gnome of mystery
with taste, and flair!
Mon 5 Dec 2011
at 07:44
  • msg #780

Re: New players

Fair enough, all my games are like this right now. I expect things will be iffy until a week after New Years, or there abouts.

I hope you, and everyone else, enjoys the holidays!
Legbreaker
GM, 476 posts
Tue 6 Dec 2011
at 10:56
  • msg #781

Re: New players

Note the temperature on day two is in single figures (Fahrenheit) and unprotected characters and beasts can potentially loose up to 1 hit point every ten minutes. Unfortunately there's no real shelter to be had nearby as the weather, even in the deepest, darkest depths of winter usually doesn't even drop to freezing.

You have 18 oxen plus 6 medium warhorses and 6 riding horses. None have blankets at this point (they simply weren't expected to be needed).
Brutus
Player, 197 posts
Thu 8 Dec 2011
at 22:53
  • msg #782

Re: New players

It's that time of year again - I'm going into hospital on Friday for another operation on my back. I remember the surgeon stating that there was a 10% chance that the last surgery wouldn't solve the problem: it did for a year, and then the sciatic pain returned, and then 3-4 weeks ago everything went. Result: same disc, same problem, a more complicated surgery.

Anyway, I'll be gone Friday through Sunday minimum. I should be home late on Sunday, but obviously I've no idea how I'll be feeling.

Just a heads-up!
Legbreaker
GM, 477 posts
Thu 8 Dec 2011
at 23:22
  • msg #783

Re: New players

But you will post before you go right? ;)
Need input from as many PCs as possible.
This message was last edited by the GM at 23:23, Thu 08 Dec 2011.
Legbreaker
GM, 478 posts
Fri 16 Dec 2011
at 01:56
  • msg #784

Re: New players

A few ideas which are (mostly) immediately available to the party for keeping warm/protection form the elements and/or maintaining mobility in the 2 foot high snow.

Burning Hands: clearing small areas of snow, lighting fires
Produce Flame: clearing small areas of snow, lighting fires
Heat Metal: Careful application can help treat frostbite & exposure
Wall of Fire: Lasts for as long as the Druid maintains concentration. In ring form, the caster could walk or ride in front of the caravan melting a path, or the wall could be used as a large heat source.
Fireball: snow drift clearing
Flaming Sphere: snow clearing
Rope Trick: shelter for up to 6 people
Windwall: can help keep out blowing snow
Protection from Normal Missiles: stops ice and snow cold
Affect Normal Fires: If the group does not contain a character with fire-building proficiency, or if  characters are impatient and a magic-user has this spell to burn, it’s an easy way to get a campfire or a cook fire blazing quickly after the first few pieces of kindling have been ignited. The effect of the spell won’t last long, but by the time the magic expires the larger pieces of fuel will have been ignited and the fire will burn well on its own from then on.
Firewater: If the group has water to spare, this spell is an effective way to start a campfire without kindling or any other preparation other than a moderate-sized pile of branches. If as little as one pint of firewater is prepared, sprinkled evenly over the fuel, and ignited before it evaporates, it will cause branches, logs, etc., to catch fire wherever the substance is present. The flame thus produced will spread to the rest of the fuel and produce a blaze that can be used for cooking or warmth, or both.
Flame tongue longsword: Permanently burning (if desired). Useful for igniting fires, clearing small areas of snow
Cube of Force: windbreak, temporary shelter
Fenube Azukro
player, 19 posts
A gnome of mystery
with taste, and flair!
Wed 21 Dec 2011
at 06:55
  • msg #785

Re: New players

h'lo???
Legbreaker
GM, 480 posts
Wed 21 Dec 2011
at 08:05
  • msg #786

Re: New players

Exactly. A little input on how you all intend to proceed would be useful...
As you can see the weather is horrific, but there's only another half day until you're down out of the mountains and into sheltered forest.
Fenube Azukro
player, 20 posts
A gnome of mystery
with taste, and flair!
Wed 21 Dec 2011
at 08:09
  • msg #787

Re: New players

I posted quite a post... I expected some reply.

Oh, and just for the record, I started my post before you suggested ideas...
Legbreaker
GM, 481 posts
Fri 23 Dec 2011
at 04:31
  • msg #788

Re: New players

Ok, what I need from somebody is an order of march. You've got the following to place:

3 ox-drawn wagons pulled by 6 oxen each
   1 bearing six large kegs of dwarven ale (although one barrel is specially lead-lined and contains the Egg)
   1 containing travel supplies and trade goods
   1 enclosed cook wagon with a private chamber for personal needs enroute.
6 medium warhorses
6 light riding horses
Athelstan (rides one of the medium)
Bregor
Brutus
Falx (in the cook wagon)
Fenube
Jeremiah (rides his magical warhorse, or as he puts it, his "Ultra Heavy Warhorse OF DOOM" aka Equus)
Natasha (walks faster than most horses, although does have a very nice swing in her hips when she does so)
Prudence (rides a medium)
Skrufulus (rides a medium)
Triladir
Teamster No 1 (drives keg wagon)
Teamster No 2 (drives supply wagon)
Teamster No 3 (drives cook wagon)
Cook

Note: Natasha has experience as a Teamster (wagon driver)

Do you want scouts ahead, behind, flanks? If so how many, are they mounted, or on foot?
What's the plan (if any) if you run into trouble?

Thrash it out and post in the SOP thread (or somebody just post there and argue later).
Fenube Azukro
player, 21 posts
A gnome of mystery
with taste, and flair!
Fri 23 Dec 2011
at 05:34
  • msg #789

Re: New players

All very interesting, but not my area of expertise, sorry.
Natasha
player, 116 posts
Fri 23 Dec 2011
at 06:36
  • msg #790

Re: New players

I'll get on it today or after Christmas when my internet is switched on. This iphone posting business is shocking. My thumbd are too big!
Fenube Azukro
player, 22 posts
A gnome of mystery
with taste, and flair!
Fri 23 Dec 2011
at 08:34
  • msg #791

Re: New players

hehehe, I imagine so. I only have an android, but I find turning the phone sideways gives me a slightly better chance at hitting the right key.

RPoL is a pain in the rump though, trying to hit the private message button is particularly hard, as it moves around at random.
Jeremiah
player, 171 posts
Mon 2 Jan 2012
at 03:47
  • msg #792

Re: New players

OK DM what are the dimensions of the vehicles listed in 5ft squares? I have drawing utilities now so I can do a block depiction and post it for people to peruse and modify.
Fenube Azukro
player, 23 posts
A gnome of mystery
with taste, and flair!
Mon 2 Jan 2012
at 06:16
  • msg #793

Re: New players

Fenube (and myself) would like to ask a few questions...

knowing the GM's history, does this weather seem like something significant to the plot, or just a random event?

Does it seem likely that we would run into side quests, or is everything usually tied into the main objective?

Hmmm... that's all I got right now...
Natasha
player, 117 posts
Thu 5 Jan 2012
at 12:16
  • msg #794

Re: New players

In reply to Fenube Azukro (msg #793):

Weather seems likely a plot thing, I doubt he is bored enough to be making this up. Random adventures happen usually when players are determined to make them happen (characters going off on a tangent etc) or when the characters are imbalanced / a few players are missing.

Things are usually objective orientated. Having said that, a while ago Brutus found a ring of multiple wishes on a random vampire... dice are wonderful things.
Legbreaker
GM, 482 posts
Thu 5 Jan 2012
at 12:20
  • msg #795

Re: New players

In reply to Jeremiah (msg #792):

http://www.humanist.de/rome/rts/wagon.html
Try the dimensions, etc for the travelling wagon about halfway down the page for the enclosed "kitchen" wagon. The other two are essentially flatbeds of similar length and width.

Fenube Azukro:
knowing the GM's history, does this weather seem like something significant to the plot, or just a random event?

Yes.
Next question.
;)

I will say again that the weather is VERY unusual for the region. The party may be coming down out of mountains, but snow rarely falls in them, and usually isn't very significant anyway.
Fenube Azukro:
Does it seem likely that we would run into side quests, or is everything usually tied into the main objective?

Yes.
:D

I will let slip that as GM I LOVE throwing in twists and moral dilemmas for the PCs to try and work through. For example, in another more modern game the PCs were encamped in a derelict house for the night when their sentries spotted several people trying to infiltrate the building during a terrible thunderstorm. One (a woman) opened up with her light machinegun sending one of the barely visible infiltrators plunging off the wire she was climbing across three stories below to the bitumen. The cold hard light of day revealed them to be a young teenage (12-13) and pregnant girl dressed in rags.
Another incident involved having to drive their armoured vehicle over a crowd of desperate and starving refugees or be mobbed and torn apart by them.
In both situations the players handled it beautifully, having their PCs develop some interesting psychological issues because of what they'd done and vowing to try and make up for it in some way.

Once the marching order etc is sorted out I'll move the IC thread on a bit to the next encounter.
This message was last edited by the GM at 12:21, Thu 05 Jan 2012.
Legbreaker
GM, 483 posts
Tue 10 Jan 2012
at 05:13
  • msg #796

Re: New players

Umm, still waiting on some direction as requested.
Or should I just have everyone deployed in the worst possible way? :p
Fenube Azukro
player, 24 posts
A gnome of mystery
with taste, and flair!
Tue 10 Jan 2012
at 05:48
  • msg #797

Re: New players

Brutus

How about Prudence and Skrufulus riding in front

Triladir in the lead wagon

I'll be in the rear wagon, with dragon guys wagon in the middle.

Bregor theBear on a horse to the rear

Athelstan on the right of the convoy

Jeremiah on the left.

Natasha can be in the front wagon with Triladir

And Brutus with me?

Onward to Bandit Pass...
Legbreaker
GM, 484 posts
Tue 10 Jan 2012
at 05:53
  • msg #798

Re: New players

Works for me. I'm about to head home so I should have an update in a couple of hours.
Now, if only a few more players would log in and post.....
Fenube Azukro
player, 25 posts
A gnome of mystery
with taste, and flair!
Tue 10 Jan 2012
at 06:07
  • msg #799

Re: New players

Indeed...
Triladir
Player, 21 posts
I may be blonde
but I ain't no Bimbo
Thu 12 Jan 2012
at 04:45
  • msg #800

Re: New players

Apologies, the old RL excuse again....
Fenube Azukro
player, 27 posts
A gnome of mystery
with taste, and flair!
Fri 13 Jan 2012
at 05:18
  • msg #801

Re: New players

someone help me out, still unable to discover if the mandibles are attached to one character, i.e. upper and lower, or left and right, or is there more then one of these critters? And if so, how many?
Legbreaker
GM, 488 posts
Fri 13 Jan 2012
at 05:28
  • msg #802

Re: New players

I think the update should help out there....
Due to Brutus' magic missile attack, and Natasha's flailing, the remaining creature has turned it's attention away from it's intial prey and onto Nat.
Fenube Azukro
player, 29 posts
A gnome of mystery
with taste, and flair!
Fri 13 Jan 2012
at 05:36
  • msg #803

Re: New players

all caught up, thanks chief...
Legbreaker
GM, 489 posts
Fri 13 Jan 2012
at 05:57
  • msg #804

Re: New players

Ladies and gentlemen, we have a new player who will be taking on Skrufulus. Probably won't be able to participate in the current combat as they and Prudence are scouting ahead at the moment, but feel free to include them in conversations as soon as it's over.
Skrufulus
Available, 12 posts
Half orc fighter
Henchman of Prudence
Fri 13 Jan 2012
at 06:03
  • msg #805

Re: New players

Hello everybody!
Fenube Azukro
player, 30 posts
A gnome of mystery
with taste, and flair!
Fri 13 Jan 2012
at 06:36
  • msg #806

Re: New players

Welcome aboard Skruffy!!!
Skrufulus
Available, 13 posts
Half orc fighter
Henchman of Prudence
Fri 13 Jan 2012
at 06:44
  • msg #807

Re: New players

Ok if I go crazy i'm eating the gnome first for calling me skruffy.*Makes mental note* :)
Fenube Azukro
player, 31 posts
A gnome of mystery
with taste, and flair!
Fri 13 Jan 2012
at 06:58
  • msg #808

Re: New players

>Offers skruffaluphugus a nice flower...<

Better?
Skrufulus
Available, 14 posts
Half orc fighter
Henchman of Prudence
Fri 13 Jan 2012
at 07:00
  • msg #809

Re: New players

No. Now should I bake or fry the gnome or maybe gnome sashimi.
Fenube Azukro
player, 32 posts
A gnome of mystery
with taste, and flair!
Fri 13 Jan 2012
at 07:14
  • msg #810

Re: New players

Wow, that's a wonderful straight line, but I'm not sure this game is Adult, so I will simply skurry away...

Glad to have another frequent poster on board!
Skrufulus
Available, 15 posts
Half orc fighter
Henchman of Prudence
Fri 13 Jan 2012
at 07:15
  • msg #811

Re: New players

Oh I will eat you my little gnome friend. As long as I kill you of screen it's ok. *begins to plot for gnome kabobs*
Fenube Azukro
player, 33 posts
A gnome of mystery
with taste, and flair!
Fri 13 Jan 2012
at 07:17
  • msg #812

Re: New players

>Offers skruffy a bottle of Teryaki sauce<

Can't wait, big guy!
Skrufulus
Available, 16 posts
Half orc fighter
Henchman of Prudence
Fri 13 Jan 2012
at 07:18
  • msg #813

Re: New players

*Takes bottle and offers several spices* If you want you can start marinating I mean bathing with these spices I mean bath salts.
Legbreaker
GM, 490 posts
Fri 13 Jan 2012
at 11:16
  • msg #814

Re: New players

If it's not adult is soon will be! :)
Equus
NPC, 24 posts
Sat 14 Jan 2012
at 03:05
  • msg #815

Re: New players

This is promising...
Legbreaker
GM, 491 posts
Mon 16 Jan 2012
at 03:02
  • msg #816

Re: New players

Hmm, Adult rating is more trouble than it's worth I think. Really don't want to be bothered asking everyone's age, etc, especially when virtually all 1st ed players are thinking more of retirement than pimples and breaking voices...

Legbreaker:
Over on the right side, the second creature has a firm hold on the scond oxen on that side and is just starting to pull it under the ground (along with the animals harnessed around it) when Paramel, assisted by Jeremiah, cleaves it's head from it's body with one MIGHTY swing.

Don't forget the animals are harnessed together so they can pull the wagons. Also the remaining creature is still halfway in the ground right in the middle of the lead team.
Fenube Azukro
player, 34 posts
A gnome of mystery
with taste, and flair!
Mon 16 Jan 2012
at 09:50
  • msg #817

Re: New players

It was more of a joke then anything Legbreaker, but thanks for considering it!
Fenube Azukro
player, 35 posts
A gnome of mystery
with taste, and flair!
Thu 19 Jan 2012
at 07:20
  • msg #818

Re: New players

I like to think of the TanggLord as wearing a furry purple hat with a big long feather it, wearing an exotic fur coat, and carrying a gold handled cane with an infinite number of Bibgy's Bytch Slap spells in it...

but that's just me, I am sure.
Equus
NPC, 25 posts
Thu 19 Jan 2012
at 14:14
  • msg #819

Re: New players

No, Equus concurs...
Legbreaker
GM, 494 posts
Thu 19 Jan 2012
at 23:35
  • msg #820

Re: New players

Of course no matter how intelligent Equus is, he's still a horse who can't speak...
Git back in yer box! ;)

Since you're EXTREMELY unlikely to ever actually meet Krellokk, it's safe for me to tell you that he was at one point in the recent past, troubled somewhat by an "ally" who cast resurrection on them, just to make a point...
quote:
As shadows lengthened and flowed together, the squat buildings of Garythane cowered in the waxing gloom—windows like eyes, gazed fearfully at the fire dancing hungrily amidst the rubble of a dozen towers; cringing as the sky flashed shrieking white when a bolt of energy leapt outward from Krellokk's palace to blast yet another structure into flying debris.
The Tangg-lord stalked amongst the smoking ruins of his court. Bone and stone burned with equal vigour. Unconsciously, he cast aside more of the energy that welled within him, sending it somewhere beyond his immediate thoughts, oblivious to the shudders of sharp thunder outside.
The three creatures who groveled into the room writhed and shrivelled in flame at his baleful glance. None remained to announce the arrival of the source of his anger.
Tall and slender, nearly as thin as Krellokk's own skeletal body; the  golden masked form of One stood defiantly, outlined in the flames beyond the door.
Though possibly a trick of the weird light, the man's eyes glowed as fiercely as the Tangg-lord's single orb. He would crush that defiance with the power that already surged to leap free.

"It was stolen once, it can be taken again." boomed a voice with a fierceness Krellokk had never heard before.
"I do naught but waste time here." the masked figure growled and began to turn.

The energy bolt spattered like parting water around One, scoring the walls with raking claws. One spun about, his hands gesturing rapidly, trailing sparking emerald fury... and the Tangg-lord screamed.

Krellokk watched as the flesh of his withered hands grew pink and plump, as blood pulsed through veins long dry. Like a detached spirit he saw once again that which he had been—and just as rapidly the vigorous flesh, the noble face, rotted and shrivelled into corruption. Rising slowly, Krellokk collapsed into his ebony throne.

"What a pleasure to see you again," he croaked. "Clever, very clever. Still, resurrection cannot retrieve those who are neither dead nor undead."

Brutus
Player, 200 posts
Fri 20 Jan 2012
at 17:43
  • msg #821

Re: New players

Brutus has a new player under the skin, looking forward the journey!
Jeremiah
player, 178 posts
Sat 21 Jan 2012
at 08:10
  • msg #822

Re: New players

In reply to Brutus (msg #821):

Hi there - welcome to the game! You've come in at an interesting time.
Fenube Azukro
player, 38 posts
A gnome of mystery
with taste, and flair!
Sat 21 Jan 2012
at 09:30
  • msg #823

Re: New players

In reply to Brutus (msg #821):

Huzzah! You brute...
Skrufulus
Player, 17 posts
Half orc fighter
Henchman of Prudence
Sat 21 Jan 2012
at 19:51
  • msg #824

Re: New players

Hey guys sorry I haven't posted yet work has been crazy but will probablly post tonigh and I will hbe free monday and tuesday.
Paramel
NPC, 22 posts
The Elven Blade
Wed 25 Jan 2012
at 02:42
  • msg #825

Re: New players

"We got seven canisters of CN20. Lets roll them in there and nerve gas the lot of them!"
"Oh, wait. Wrong game."
"Nevermind..."
Athelstan
Player, 16 posts
Paladin
Wed 25 Jan 2012
at 02:49
  • msg #826

Re: New players

I say we take off and nuke the site from orbit. It's the only way to be sure.

Also wrong game, until the mage can cast Meteor Swarm anyway.
Legbreaker
GM, 497 posts
Wed 25 Jan 2012
at 03:00
  • msg #827

Re: New players

How about Conjure Fire Elemental? Falx even has that memorised.
Or perhaps Incendiary Cloud is the go? Brutus has it in one of the many books half filling one of the wagons (although nobody can cast it just yet).
Of course IC posting is much prefered...
This message was last edited by the GM at 03:01, Wed 25 Jan 2012.
Fenube Azukro
player, 40 posts
A gnome of mystery
with taste, and flair!
Wed 25 Jan 2012
at 03:25
  • msg #828

Re: New players

Bottle of infinite water?
Legbreaker
GM, 498 posts
Wed 25 Jan 2012
at 03:29
  • msg #829

Re: New players

*Groan!*
There's history with one of them and a pair of boots of levitation. Do the maths and you'll find there's sufficient thrust from a Decanter of Endless Water on geyser setting to send a levitating character jetting about all over the place.
Fenube Azukro
player, 41 posts
A gnome of mystery
with taste, and flair!
Wed 25 Jan 2012
at 03:30
  • msg #830

Re: New players

That sounds hilarious... Instead of the Rocketeer, it would be SeltzerMan!
Legbreaker
GM, 499 posts
Wed 25 Jan 2012
at 04:24
  • msg #831

Re: New players

On the face of it yes it is, but the room is there for some SERIOUS abuse!  :(
Brutus
Player, 203 posts
Fri 27 Jan 2012
at 15:42
  • msg #832

Re: New players

I'll be heading out of town tonight for NYC for a few days.  Will only have access by mobile phone but will try to keep us as best I can.
Fenube Azukro
player, 44 posts
A gnome of mystery
with taste, and flair!
Sat 28 Jan 2012
at 03:28
  • msg #834

Re: New players

Legbreaker:
On the face of it yes it is, but the room is there for some SERIOUS abuse!  :(


Any magical item with the word 'infinite' in it is a problem, I suspect.
Legbreaker
GM, 501 posts
Sat 28 Jan 2012
at 08:41
  • msg #835

Re: New players

It's an example of lateral thinking. From what is supposed to be a downside (the decanters "recoil") a positive effect was found. The same effect could potentially be used to propel boats, and light wagons (provided you don't mind leaving a muddy road behind you).
So basically an intelligent character can cause great problems for a GM even if all they've got is something as mundane and ostensibly useless like a -1 cursed sword.
Legbreaker
GM, 505 posts
Sun 29 Jan 2012
at 23:59
  • msg #836

Re: New players

Come on people, POST!!!!!
Fenube Azukro
player, 46 posts
A gnome of mystery
with taste, and flair!
Mon 30 Jan 2012
at 02:29
  • msg #837

Re: New players

I did!!!
Legbreaker
GM, 506 posts
Mon 30 Jan 2012
at 02:50
  • msg #838

Re: New players

I know...
It's Athelstan, Bregor, Brutus, Jeremiah, Natasha and Skrufulus, not to mention Triladir who needs to be just a touch more active.

My guess is most of the PCs are in favour of a little spelunking to remove the threat, but I need IC posts before I can move on.
Fenube Azukro
player, 48 posts
A gnome of mystery
with taste, and flair!
Mon 30 Jan 2012
at 04:55
  • msg #839

Re: New players

I know, and I really don't care if they go or not, though my alter ego is concerned about the baby.

Either way, I would like to see it happen.

Any chance of a bit of DM initiative moving them to a point where they might be more motivated to post?
Legbreaker
GM, 507 posts
Mon 30 Jan 2012
at 05:17
  • msg #840

Re: New players

Motivation is simple - treasure...
NOW lets see some posts happening! :p
Fenube Azukro
player, 49 posts
A gnome of mystery
with taste, and flair!
Mon 30 Jan 2012
at 05:19
  • msg #841

Re: New players

I was thinking more in the way of moving them down the hole, and seeing the monsters, then being told to roll initiative, but it seems Brutus has offered up some action.

Can I prompt one of the NPC's to lower his down, as requested?
Legbreaker
GM, 509 posts
Tue 31 Jan 2012
at 00:38
  • msg #842

Re: New players

Natasha:
Natasha began tying the mage up as the words left his mouth. She tightened the ropes to the edge of comfort, tied the free end to a wagon and summarily jerked Brutus to test the rope.

Then she gave the rope four feet slack, positioned the absailee and pushed.

So....Brutus....getting lucky tonight?
wink wink, nudge, push
Fenube Azukro
player, 50 posts
A gnome of mystery
with taste, and flair!
Tue 31 Jan 2012
at 05:48
  • msg #843

Re: New players

Almost time to place the adult tag maybe?
Jeremiah
player, 182 posts
Tue 31 Jan 2012
at 09:34
  • msg #844

Re: New players

Nat is definitely wearing the pants in this case...
Legbreaker
GM, 511 posts
Tue 31 Jan 2012
at 11:37
  • msg #845

Re: New players

In reply to Jeremiah (msg #844):

Or holding the leash, whatever....
Natasha
player, 123 posts
Tue 31 Jan 2012
at 12:05
  • msg #846

Re: New players

Or indeed both!
Legbreaker
GM, 514 posts
Wed 1 Feb 2012
at 05:12
  • msg #847

Oops!

I can't describe just how phenomenal the situation is with flames blasting skyward in all directions, dirt flying and scorched burrowing creatures rudely ejected from their homes as the earth shakes. Looks a little like something from a mythbusters episode.

And then there's the squeal of terror from Brutus below as the fire smacks him in the face!

Although the PCs don't know it yet, he's essentially unharmed (damn magical protections!) but could do with a change of underwear. :p

On a more positive note, there's a 100% chance the spell got the ankhegs.

rolmao!
This message was last edited by the GM at 05:15, Wed 01 Feb 2012.
Legbreaker
GM, 515 posts
Wed 1 Feb 2012
at 10:40
  • msg #848

Re: Oops!

Fenube Azukro:
"I do love the exact moment when a plan does whatever our plan to remain inconspicuous just did! So rampant!"

At least it was daytime, cloudy and sleeting. Imagine how much of a beacon that would have been on a clear, moonless night!
:D
Triladir
Player, 27 posts
I may be blonde
but I ain't no Bimbo
Wed 1 Feb 2012
at 18:09
  • msg #849

Re: Oops!

On the plus side it would have kept us warm...
Legbreaker
GM, 517 posts
Wed 1 Feb 2012
at 23:44
  • msg #850

Re: Oops!

Brutus:
Sooty, and steam still wafting from his beard and clothing, he coughs several times before responding.

"I think that might have got them...." he breaks into a nervous laughter.

Oh that is just priceless! :D
Fenube Azukro
player, 52 posts
A gnome of mystery
with taste, and flair!
Thu 2 Feb 2012
at 05:41
  • msg #851

Re: Oops!

re the sound effect: Crap, it's Darth Vader!!!
Fenube Azukro
player, 53 posts
A gnome of mystery
with taste, and flair!
Fri 3 Feb 2012
at 03:52
  • msg #852

Re: Oops!

Bugs Mr. Rico, millions of'em!!!
Paramel
NPC, 24 posts
The Elven Blade
Fri 3 Feb 2012
at 04:04
  • msg #853

Re: Oops!

"They're coming outta the walls. They're coming outta the goddamn walls. "
Brutus
Player, 210 posts
Fri 3 Feb 2012
at 04:04
  • msg #854

Re: Oops!

In reply to Fenube Azukro (msg #852):

Let's go Roughnecks!  War is about controlled violence afterall...
Falx Templamut
NPC, 4 posts
Silver dragon
Grandson of Bahamut
Sun 5 Feb 2012
at 09:31
  • msg #855

Re: Oops!

Fenube Azukro:
With a wink and a grin, Fenube flips a gold coin in the direction of Falx.

I think it must be time for lunch....
Fenube Azukro
player, 56 posts
A gnome of mystery
with taste, and flair!
Sun 5 Feb 2012
at 09:45
  • msg #856

Re: Oops!

hehehe, chow down if you must, oh great one!
Natasha
player, 126 posts
Tue 7 Feb 2012
at 00:00
  • msg #857

Re: Oops!

In reply to Fenube Azukro (msg #856)
We owe Falx a bit of kudos as pcs... we went through his horde earler for quest rewards. Jer got +3 full plate. Still, he's meant to be resting up.
Falx Templamut
NPC, 6 posts
Silver dragon
Grandson of Bahamut
Tue 7 Feb 2012
at 00:19
  • msg #858

Re: Oops!

Anyone got a toothpick? ;)
Legbreaker
GM, 526 posts
Tue 7 Feb 2012
at 00:25
  • msg #859

Re: Oops!

I prefer to have EVERYONE posting before resolving each round, but since there's a few players a bit slower than others.... :(

As for game post rates, style, direction and all that, if anyone has any suggestions or comments, please let me know. We're all here to have fun.
Note though that I'm trying to stick with the guidelines contained in the module and the party does have a mission to complete. If you want more combat, we can do that, if more roleplaying and PC interactions, then we can do that too. We just need to find a balance we're all comfortable with, but we can't do that without player feedback.
Fenube Azukro
player, 57 posts
A gnome of mystery
with taste, and flair!
Tue 7 Feb 2012
at 06:12
  • msg #860

Re: Oops!

I like combat, enjoy puzzles, and love role-playing, I just want SOMETHING to be happening most of the time.

Them's my two cents.
Fenube Azukro
player, 59 posts
A gnome of mystery
with taste, and flair!
Thu 9 Feb 2012
at 08:16
  • msg #861

Re: Oops!

like I said...
Natasha
player, 128 posts
Thu 9 Feb 2012
at 12:24
  • msg #862

Re: Oops!

In reply to Fenube Azukro (msg #861):

Maybe you can be a ninja and have a secret parallel mission to the story ;)
Who knows, you might even have company...
Brutus
Player, 212 posts
Fri 10 Feb 2012
at 04:46
  • msg #863

Re: Oops!

I can be patient or post multiple times a day, but I like a long story arc, something that is fun along the way but has an story that requires a team effort and smarts to figure out....but the more the posts the better, otherwise, you don't get to know each others pc's well enough
Fenube Azukro
player, 60 posts
A gnome of mystery
with taste, and flair!
Fri 10 Feb 2012
at 05:46
  • msg #864

Re: Oops!

Wow, I just wrote a big long post here, then realized I was in the wrong game.

MIND FREAK!!!

Natasha, not sure what the DM has on his platter, but if there is some side quest available to those of us who are most eager to play at a faster pace, count me in girl-friend.

When I run a game, I really prefer to keep the cast down around three to five players, and even then things can get slow. I have a policy that I try to employ where players who don't post within three days simply do nothing, which can mean hide in a corner, embarrass yourself, or even take damage.

I like to think it pleases more players who appreciate the tempo then piss of people who quit, but when I am capable of being strict, it works pretty good.


Spoiler text: (Highlight or hover over the text to view)
MIND FREAK!!!

Natasha
player, 129 posts
Fri 10 Feb 2012
at 14:34
  • msg #865

Re: Oops!

Shall we adopt this rule? Since our glorious GM hasn't posted for the bug that would mean Nat can shoot it full of bolts, party wins, treasure all round!
Equus
NPC, 26 posts
Fri 10 Feb 2012
at 14:34
  • msg #866

Re: Oops!

Equus can be a ninja too!
Fenube Azukro
player, 61 posts
A gnome of mystery
with taste, and flair!
Sat 11 Feb 2012
at 01:47
  • msg #867

Re: Oops!

In reply to Natasha (msg #865):

I concur, and I am unanimous in this!
Fenube Azukro
player, 62 posts
A gnome of mystery
with taste, and flair!
Sat 11 Feb 2012
at 07:21
  • msg #868

Re: Oops!

You guys ever read this strip?

http://www.shamusyoung.com/twentysidedtale/?p=639
Brutus
Player, 213 posts
Tue 14 Feb 2012
at 04:16
  • msg #869

Re: Oops!

I, too, could post more often....If players are dropping out, maybe those of us who can post often could each take 2 characters.  I'm up for that challenge to get the story rolling along.
Triladir
Player, 30 posts
I may be blonde
but I ain't no Bimbo
Wed 15 Feb 2012
at 00:31
  • msg #870

Re: Oops!

Having been one of the major transgressors in the past I can't really comment...

Fenube Azukro:


It is one of the funniest I've read, and this one is in a similar vein...

http://www.darthsanddroids.net/episodes/0001.html

OotS is still my favorite followed by Goblins.
Fenube Azukro
player, 63 posts
A gnome of mystery
with taste, and flair!
Wed 15 Feb 2012
at 02:12
  • msg #871

Re: Oops!

That is a good one too, though I found the LotR one funnier then the starwars one.

I'm a big fan of OotS, but it's gone downhill in my opinion, not as funny as it once was.

I used to like Goblins, but it also drifted away from the original concept, so I have wandered away.

I like Sinfest a lot though, and there are a few others I glance at on occassion.
Legbreaker
GM, 527 posts
Wed 15 Feb 2012
at 04:06
  • msg #872

Re: Oops!

Soory about the delay ladies and gents - struggling a bit with RL at the moment. Should be back on track by the weekend.
Legbreaker
GM, 530 posts
Wed 22 Feb 2012
at 04:08
  • msg #873

Re: Oops!

Should have an update in a few hours ladies and gents.
Legbreaker
GM, 532 posts
Thu 23 Feb 2012
at 02:36
  • msg #874

Re: Oops!

Hmm, Lightning bolt....
Could there have been any more overkill? :p
Fenube Azukro
player, 65 posts
A gnome of mystery
with taste, and flair!
Thu 23 Feb 2012
at 07:17
  • msg #875

Re: Oops!

The magic eight ball says yes

Scary that.
Paramel
NPC, 27 posts
The Elven Blade
Mon 27 Feb 2012
at 05:57
  • msg #876

Re: Oops!

Paramel "Haughty"?
Never! ;)
Fenube Azukro
player, 69 posts
A gnome of mystery
with taste, and flair!
Tue 28 Feb 2012
at 05:18
  • msg #877

Re: Oops!

Maybe I'm just having a bad day, I fear I am about to wander away. Things are just moving too slowly, all around.

Perhaps the pace I wish to play at is simply inconsistent with the rest of you, which is a same, because I am curious to see where this is leading, but I'm already fifty, can't wait six months to finish exploring this cavern, travel five more miles, set up camp, and start all over again.
Legbreaker
GM, 536 posts
Tue 28 Feb 2012
at 05:22
  • msg #878

Re: Oops!

As there's little danger (besides the tunnels collapsing) I'll be pushing the exporation forward shortly.
A new day (and encounter) shouldn't be more than a handful of posts away.
Brutus
Player, 217 posts
Fri 2 Mar 2012
at 20:48
  • msg #879

Re: Oops!

Fenube, it does seem only a handful of characters have been posting regularly.  I'd be game to speed things up, even if it means moving on with just a few of us.  If the GM wouldn't object, maybe some of us who post more often (I'd be willing) could play two characters and liven things up a bit.
Jeremiah
player, 187 posts
Sat 3 Mar 2012
at 01:54
  • msg #880

Re: Oops!

I think what we need here is a line from the GM saying "You clamber down the hole, and after a few minutes of searching you find a modest treasure. This is quickly recovered to the surface and the party moves on."
Legbreaker
GM, 537 posts
Thu 8 Mar 2012
at 13:08
  • msg #881

Re: Oops!

That would be correct, however I need just a little detail on how you'd like to proceed with the search and any special precautions or techniques you're employing.

My apologies for my absence - been suffering some pretty nasty depression lately and it got on top of me. :(
On the mend now though.
Fenube Azukro
player, 71 posts
A gnome of mystery
with taste, and flair!
Fri 13 Apr 2012
at 05:50
  • msg #882

Re: Oops!

Are we going to call this one, time of death, now?
Legbreaker
GM, 539 posts
Fri 13 Apr 2012
at 06:08
  • msg #883

Re: Oops!

Nope, all I need, as mentioned a few times now, is just a little more info from those underground on how long they're willing to take, how far they want to go, and if they want to use any sort of magical assistance to find and gather valuables. Once I've got that, the next encounter is just a post or two away.
Fenube Azukro
player, 72 posts
A gnome of mystery
with taste, and flair!
Fri 13 Apr 2012
at 06:13
  • msg #884

Re: Oops!

Screw... we've been waiting a month for that? I say they starved to death because they couldn't stop playing with themselves. I put a big rock over the hole and move on....

hehehe...
Legbreaker
GM, 540 posts
Fri 13 Apr 2012
at 06:18
  • msg #885

Re: Oops!

That could work....
Or you could climb down and take charge yourself. ;)
Fenube Azukro
player, 73 posts
A gnome of mystery
with taste, and flair!
Fri 13 Apr 2012
at 06:25
  • msg #886

Re: Oops!

You should broken their legs by now. Just sayin'...

Besides, I was against deserting the magical McGguffin in the first place, be silly to go diving down into the commode of the fire-god now.
Fenube Azukro
player, 76 posts
A gnome of mystery
with taste, and flair!
Mon 16 Apr 2012
at 06:35
  • msg #887

Re: Oops!

I think sweet Fenube is going to skip away from this adventure. Even though Fenube had yet to kiss a man... or a woman!

Nothing personal, it was fun, but I need a bit faster pace...

Best of luck all!
Legbreaker
GM, 564 posts
Tue 15 May 2012
at 11:03
  • msg #888

Re: Oops!

Is anybody going to post or do I have to keep playing with NPCs?
Brutus
Player, 220 posts
Thu 17 May 2012
at 02:44
  • msg #889

Re: Oops!

Sorry, I don't think anyone is left, I'd play on but not without some help :-)
Legbreaker
GM, 565 posts
Thu 17 May 2012
at 05:58
  • msg #890

Re: Oops!

Jeremiah and Natasha are around (with nudging) and I've got two others in another thread I'll be bringing in shortly.
Not sure what's going on with Skrufulus (they're showing their face from time to time but not posting) and Triladir will be back (soon I hope).
Legbreaker
GM, 568 posts
Tue 3 Jul 2012
at 14:17
  • msg #891

Re: Oops!

Ladies and gentlemen, we have a new player for Bregor which should mean things move on a lot quicker now. The other new players should (if all goes well) be introduced to the main party any time now....
Bregor
Player, 15 posts
Tue 3 Jul 2012
at 14:26
  • msg #892

Re: Oops!

hay you guys i am new to this form but a couple know me as well as legbreaker so yer
Brutus
Player, 221 posts
Wed 4 Jul 2012
at 02:41
  • msg #893

Re: Oops!

Ready when it revives, new to Brutus, but like the concept....
Legbreaker
GM, 569 posts
Wed 4 Jul 2012
at 08:22
  • msg #894

Re: Oops!

It's never really been dead. It's up to the players to post regularly so I can respond/update accordingly.
Legbreaker
GM, 574 posts
Tue 18 Sep 2012
at 07:45
  • msg #895

Re: Oops!

My apologies for the delay. Been waiting on one, just one person to post. That and I've had a serious attack of "lack of motivation" recently.. :(
Legbreaker
GM, 579 posts
Fri 2 Nov 2012
at 13:01
  • msg #896

Re: Oops!

FINALLY got the various groups into the one thread!!!
YAY!!!

You should all have access to all the threads now - a little to read there for some. Continue introductions and post in link to a message in this game
We'll consider the worgs and remaining goblins as dead meat (they are all inside both Web and Entangle spells after all).
Legbreaker
GM, 580 posts
Mon 26 Nov 2012
at 08:07
  • msg #897

Re: Oops!

So, umm, is anyone going to post something? Anything?
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