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OOC.

Posted by LegbreakerFor group 0
Legbreaker
GM, 51 posts
Fri 26 Feb 2010
at 02:51
  • msg #46

Re: loose ends

From what you've seen, Tristan is on the right track. Although a handful of people have been seen in armour and carrying weapons, they are by far the exception rather than the rule. Armed and armoured people attract a LOT of attention in the city.

The standard for adventurer types seems to be more along the lines of plain civilian clothes and perhaps a single sidearm such as sword or mace. A dagger or other small weapon could of course be carried concealed about the body, but if searched by the guard for some reason, one could potentially be in trouble for carrying a concealed weapon...

There is nothing to say you can't wear armour though, as long as you don't mind people staring and pointing fingers at you everywhere you go.
Joan Ofdark
player, 6 posts
Sat 27 Feb 2010
at 00:49
  • msg #47

Re: loose ends

Joan and Brutus have known each other for a while, the looks are nothing special. Brutus comes from Elredd...so it is odd for him to EVER be without a weapon. Similar for Joan...They paid the swordtax for a reason, and they intend to maintain that. Healty Paranoia has kept them alive thus far, and it should not be abandoned because of a few kids staring...even if they are older kids!
Legbreaker
GM, 54 posts
Sat 27 Feb 2010
at 04:08
  • msg #48

Re: loose ends

The answer to your question is fairly obvious.
quote:
Four armed and armoured guardsmen enter, their faces showing little amusement at the delay.

Brutus
player, 16 posts
Sat 27 Feb 2010
at 04:41
  • msg #49

Re: loose ends

In Brutus defence, gaurds are often hired by merchants and basically anyone wanting some defence. It would be wrong to assume that just because he is a gaurd he is part of the town gaurd. Especially considering where he is from.
Legbreaker
GM, 55 posts
Sat 27 Feb 2010
at 05:55
  • msg #50

Re: loose ends

They're dessed and equipped identically to the gate guards from the previous evening. Insignia and just about everything else is the same. It's a fair and reasonable assumption they are city guards.
Think of them as policemen - would real policemen take kindly to impostors especially on a main thoroughfare in daylight?
Brutus
player, 17 posts
Sat 27 Feb 2010
at 10:04
  • msg #51

Re: loose ends

Possibly not, but the policeman concept is still fairly new to Brutus...at least, trustworty policemen! And policemen would have no hesitation in showing ID...they usually would not wait to be asked.
This message was last edited by the player at 11:36, Sat 27 Feb 2010.
Legbreaker
GM, 56 posts
Sat 27 Feb 2010
at 10:44
  • msg #52

Re: loose ends

They're wearing their I'd....
Brutus
player, 18 posts
Sat 27 Feb 2010
at 11:35
  • msg #53

Re: loose ends

That is not even acceptable here, where there is comparitively MORE law and order...theoretically, any way. Much less in a place where there exist illusions, etc. There it no way that would pass as ID, unless they had a very distinct coat of arms on thier shields or breatplates. Normally, only knights, diplomats and the like had such distinct clothing or heraldry, as it does not come cheap. Hence, this would not be normally part of the uniform of regular gaurdsmen, though, so I have assumed it is present in this case, as it has not been mentioned.
Legbreaker
GM, 57 posts
Sat 27 Feb 2010
at 12:38
  • msg #54

Re: loose ends

It's a middle ages style society with magic thrown in (which at best is frowned upon within the city) and you want foolproof ID's like only became common in the 20th century?
Not going to happen.

The guards wear a uniform. That's their identification. If anyone is caught impersonating a guard, the penalty is severe.
Brutus
player, 19 posts
Sun 28 Feb 2010
at 07:55
  • msg #55

Re: loose ends

Hmm, yes MODERN ID's are Modern, but ancient societies still had various forms of ID, as I mentioned. So how do they stop people with similar clothes acting as gaurds? In most places, there is a decree carried by the town gaurd from the monarch that they are acting in his place. This is the sort of thing Brutus would be used to, and certainly what would have been the nor in a place like Elredd, where uniforms ment somewhat less. Or a signet ring, or some such thing if the person was not of sufficient rank to justify proper heraldry.

At any rate, if the uniform is it here, Brutus would nonetheless be expecting more, given his background. And I am sure the town gaurd in a city that is significant as this had met plenty of such people before, and they would be wise enough to know it would be in thier interest to have something simple, even if it's sole purpose was to ease dealings with out-of-towners such as Brutus.
Legbreaker
GM, 58 posts
Wed 30 Jun 2010
at 14:20
  • msg #56

Re: loose ends

Sooooo, how do people feel about meeting, oh, I don't know, "death"?
Joan Ofdark
player, 7 posts
Thu 8 Jul 2010
at 15:08
  • msg #57

Re: loose ends

In reply to Legbreaker (msg #56):

Meeting death? As long as it is not ours, we don't have too many problems...
Legbreaker
GM, 59 posts
Fri 9 Jul 2010
at 04:28
  • msg #58

Re: loose ends

Well, not yours, but not theirs either really.
But Death all the same...

:D
Joan Ofdark
player, 8 posts
Sun 11 Jul 2010
at 06:48
  • msg #59

Re: loose ends

For that I think we will have to wait and see...Joan is never in a hurry to meet death!!

So, the odds for this week? I give 3:2 against...
Legbreaker
GM, 60 posts
Sun 11 Jul 2010
at 13:17
  • msg #60

Re: loose ends

100:1 against cancellation and about 3:1 against Tristan being late.
Yes, that's right, I'm saying he'll be on time....
Joan Ofdark
player, 9 posts
Sat 17 Jul 2010
at 12:33
  • msg #61

Re: loose ends

Well, if changing the day does not count, he was not very late!
Brutus
player, 20 posts
Wed 21 Jul 2010
at 01:24
  • msg #62

Re: loose ends

While Joan is researching ressurection spells, Brutus will learn what new spells he can. Only understanding darkness seemed dark to him (85% chance).

He will also buy new spell books of the minimum size for regular spell books (approximately 100gp weight, as per Xanes spell books, which fitted into his Haversack). Perhaps he would buy these in Rauxes to make travel easier.

He will then scribe into them, using 1 book per level, spells from levels 1 to 4 from both Xane and Temperance. Costs as per unearthed Acana.

He will then attempt to sell Xanes Books lvls 1-4 to recover costs. UA costs are given below.
Lvl 1 10000 gp
Lvl 2 19000 gp
lvl 3 28000 gp
lvl 4 33000 gp

Total UA value, 90,000, enough for a scroll of resurrection!

Gotta say, you totally abused that Symbol of dischord. If Brutus NEVER used his fighter abilities when facing vampires or Liches, when his own life is in danger, there is absolutely NOTHING in the spell that says he would use it even if the spell made him HATE the paladins and he failed every roll! The taking over his mind as you suggested simply is not in that spell description...it cannot make him see the others as any worse that an undead trying to kill him, and even that would be extreme! Especially if there is only a 50% chance that we were to even attack each other, (a roll we never made!) Brutus should be lvl 4, needing 1 XP for lvl 5 now...
Brutus
player, 21 posts
Wed 21 Jul 2010
at 02:06
  • msg #63

Re: loose ends

Did we decide if Bracers and ring of protection combine for armour class?
Legbreaker
GM, 61 posts
Wed 21 Jul 2010
at 04:37
  • msg #64

Rules

DMG page 8:
As this book is the exclusive precinct of the DM, you must view any non-DM player possessing it as something less than worthy of honorable death. Peeping players there will undoubtedly be, but they are simply lessening their own enjoyment of the game by taking away some of the sense of wonder that otherwise arises from a game which has rules hidden from participants.
It is in your interests, and in theirs, to discourage possession of this book by players. If any of your participants do read herein, it is suggested that you assess them a heavy fee for consulting "sages" and other sources of information not normally attainable by the inhabitants of your milieu. If they express knowledge which could only be garnered by consulting these pages, a magic item or two can be taken as payment - insufficient, but perhaps it will tend to discourage such actions.

PHB page 8:
THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER
CAMPAIGN

Captialisation as per the book.

Therefore, ALL GM statements stand.

Blank spell books are NOT commonly available. The materials usually are however.
Therefore somewhere is needed to work in to create the book from the materials and then transcribe spells (1 day per spell level I believe). This is not something that can be done while on the road.

Also, as said last night, there is NO WAY full value will be received for the books. Nobody besides small countries and larger have the available funds. Remember, the vast majority of people are lucky to be paid a few gold in a whole year!

Bracers and rings do combine. Bracers, rings and shields do not.
Brutus
player, 22 posts
Wed 21 Jul 2010
at 06:34
  • msg #65

Re: Rules

The book I was referring to was the PLAYERs handbook, actually, which states the spell abilities. Consistancy is a key element to fun of any RPG, and it was for that reason that rulebooks (which are guidebooks to aid with consistancy really) were made. Hence, the quote you mentioned, taken from the DMG, (which I have refrained from quoting) is not relevant. So my statement that you abused the symbol royally stands, as it is information readily accessable to a player, or even a character with some study! The quote from the PHB we have heard many times, but there are also less quoted parts, such as "There is a need for a certain amout of uniformity from campaign to campaign". I know the GM's decision stands, but the decision abused the spell (and hence the rulebook) in a way we are never able to do, and that is hardly considered fair. And that is my point, nothing more. Moving on...

I understand that such quantities of gold are not commonplace, and these transactions and the writing of new books would be done over time as time permits, while others are looking for ressurection spells. I also understand we may not get full price, but with time we can look for buyers in multiple cities (whilst looking for ressurection scrolls) who may get close to the price, or perhaps willing to exchange them for a scroll.

Noted with Bracers and rings, thanks.
Joan Ofdark
player, 10 posts
Sun 25 Jul 2010
at 22:19
  • msg #66

Stronghold

Another matter, and one that could provide a nice side adventure, Joan is 8th approaching 9th lvl. She will be interested in constructing a stronghold, considering the complete lack of temples to Celestia she has come across in her travels.

As such, she would like to look for a place, considering the following priorities in order:

-On a dangerous section of a major trade route. Or where she could open a new trade route.
-A rocky island or hilltop/mountaintop.
-A days travel to a major centre without a temple of Celestia, such as Greyhawk.

At this point she is looking to get everything ready, including permission from her superiours. She is also interested in training other young clerics of Celestia.

Investigations into this are being done in parallel with other investigations, such as ressurecting a certain paladin. Please let me know what is found.
Natasha
player, 15 posts
Mon 26 Jul 2010
at 01:44
  • msg #67

Re: Stronghold

sooooo
have we distributed goodies and gold for the module and decided where to go now?
do we need to bring anything special tomorrow?
modified character sheets, a tombstone with a comical header etc...
what level is Mr pleb? is he to train a week or two and be gone from this bedragghled party (remembering one can train but once, and the trainer is *ahem*, for want of a better word, dedded)

and what's the go with the adventure? do we hve an on the road event, a small module or a separate series to do now?
Legbreaker
GM, 62 posts
Mon 26 Jul 2010
at 01:49
  • msg #68

Re: Stronghold

Strongholds are a good idea - if you have the funds (damn things are EXPENSIVE!!!)
Another issue is time. Chances are Joan would need to take a break from adventuring to supervise contruction, or alternatively pay an exhorbitant fee for somebody else to supervise plus arrange regular (once per week, or perhaps per month) contact via magical means to ensure things don't go off track (very easy for funds to be "misdirected" for example.

I'm still considering the rammifications of resurection, but as the next phase is aimed specifically at Palidins it's probably a very good idea to get him back on his feet. There may also be a side trip to deal with Natasha's lost levels, Brutus' lack of experience and the party as a whole's lack of magical weaponry.

Basically the party has a VERY long way to travel from Rauxes to the next stop - a LOT can happen on the journey....
Natasha
player, 16 posts
Mon 26 Jul 2010
at 02:41
  • msg #69

Re: Stronghold

and how about sir pleb?
Legbreaker
GM, 63 posts
Mon 26 Jul 2010
at 02:46
  • msg #70

Re: Stronghold

What about the pleb?
He's, well, just a pleb....
This message was last edited by the GM at 02:47, Mon 26 July 2010.
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