Re: Castle Hydell
Some of the treasure found was just too bulky to bring back (silver, copper, some of the electrum) but most was dragged through the wilderness to Nimborten.
Over a period of several days (and a few raise dead scrolls and a restoration for the identifying mage) everything was finally processed and paid for:
1 x Potion of Healing
1 potion of Extra Healing
1x potions of extra healing, healing, heroism and plant control
pile of 1,000 electrum, 2 x black pearls (500gp each), 1x potion fire resistance, 1x scroll (written at Level 9 ability) containing sleep, magic missile, clairvoyance and conjure earth elemental
flametongue +1, plate mail +1, shield +1, dagger +2, wand of paralyzation (few charges), halberd +1
three gems (2x 1,000gp emeralds, red ioun stone - +1 Dex)
5x 100gp gems, Cube of force
staff of curing (mid range charges)
eight scroll cases. Each contains a scroll of one spell: protection from good, sanctuary, hold person, slow poison, animate dead, glyph of warding, curse and neutralize poison
cloak of protection +2, dagger +1, 3 500gp gems
Studded leather +1, mace +1, ring of plant control
potions of fire resistance, extra healing and poison
scroll of protection from undead, potions of longevity and love philter.
eyes of purification, hand axe +2
five continual light gems
elven cloak, clerical scroll of resist cold, resist fire and heal
5,000 gp, ring of levitation, necklace of strangulation
four silvery leaden flasks (prevent contents from being affected by dispel or detect magic). Inside each of the flasks are alien potions from the Negative Material Plane. They are used in the process of making slinks. If even tasted, they remove one energy level (saving throw vs. death magic).
(If it's struck out, or simply not on the list, it either paid for the identification, or paid the medical bill....)
This message was last edited by the GM at 13:10, Sat 05 Feb 2011.