Watch SOP - City
Right, ladies and Gentlemen, the watch SOP shall be:
We book a large, cosy room - and snuggle in like sardines. This discomfort is borne for security - at least one person is in the room at all times.
Watchman wears Nat's ring of invisibility, active. Roll a dice for who is on watch, order is given as required.
During the day, the watchman/woman is in the room, facing the door. Roll randomly for square occupied. Squares with views of both door and window/s where applicable are weighted at twice the weight of other squares.
The door is always shut, as are windows (well, open an inch or so to let in a freshening breeze along any with enemies in gaseous form, but we'll take that risk for common sense's sake for now).
A light dusting of flour is present on the floor, cleaned up when the party gathers to rest or otherwise and reapplied once all are in their allocated positions. This flour is disturbed when the watch is rotated; there is a path beginning and perpendicular to the door extending to the foot of the last party member's bed. Party members hop to/from beds to path and do not deviate from it.
First action taken by the watchman/woman on sight of potential hostiles is up to the character, but unless justified in common sense by the character to the players (this hypothetical conversation takes place OOC, but may as well be voiced in char, for fun eh), the first action MUST include a yell of "GETTHEHELLAWAYINTRUDER" or similar. This is to wake the party, so characters are "not floocking about" when they do this...
Sample justification for not yelling: "There were millions of 'em, man, we'd all have died in one round... oops! Did I say round? I meant, six seconds..."