Re: Setting and Rules
The Inner Circle of Odin
The Inner Circle of Odin is the true power behind the Conclave, an initiatory mystery religion that places great focus on discipline, mental and spiritual strength, and sacrifice. The Inner Circlists are recognizable by their trademark heavy-grey cloak adorned with silver imagery of Yggdrasil, the World-Tree.
Their immediate purpose is to rule the entire World-Tree, crushing chaos and uniting all of the surviving worlds in law. It is a great task, but the Inner Circle is not entirely unfit for the job: they have some of the greatest members of all the acknowledged species within their ranks, and, supposedly, the backing of Odin himself.
Headquarters: The Inner Circle has its headquarters within the Hall of the Sun in the Valley of the Ten Towers. The higher levels of the Hall are devoted to Conclave administration work, with the first underground level functioning as a maze of supporting systems for that purpose, but within the center of the first level exists the Gates of Havamal, heavily guarded by the most elite of Conclave troops. Through that portal one can find the sprawling chambers of the Inner Circle, a maze of temples, offices, gardens, prisons, training rooms, libraries, and the like.
Each member of the Inner Circle, regardless of rank within the initiatory cult, gains their own office within the Hall, a private – yet spacious – area strictly for their own use. The office contains sleeping chambers, an office, and two ‘installation rooms’, which can be upgraded at the request of the Circlist to contain libraries, armouries, training rooms, torture chambers, alchemical labs, Methodes gates, magical workspaces, workshops, and the like. There are guards posted to each office, and the finest supernatural locks and passes are installed upon the doors. This provides unbeatable security.
Each World of Weight – and a select few other worlds – also have Inner Circle forts, often built underneath conventional Conclave forts, in which every member is welcome. These forts are vital outposts and intelligence beacons for the Conclave, and allow the Inner Circlist to travel all over the World-Tree secure in the knowledge that they will be provided with free accommodation.
Ideology and Religion: Each member of the Inner Circle is required to study two fundamental works that sit in the core of Conclave philosophy and policy.
The first are the absolutely Cyclopean Tables of Odin, in which the law of the Conclave is spelled out in gratingly accurate detail. There are nine such Tables – the Eyes of Odin, which refer to the processes involved in prosecuting criminals and traitors; the Tongue of Odin, which describes the rights and responsibilities given to each member of the Conclave; the Heart of Odin, which refers to the Councilmen, the Emperor, and their roles; the Hands of Odin, which refer to the practices of magic, supernaturalism, psychism, theoelectromagnetic changes and the like; the Feet of Odin, which refer to the rights, responsibilities, and laws regarding the non-accepted species of the Tree; the Nose of Odin, which refers to the practice of non-Conclave agencies, businesses, cults, and whatnot; the Teeth of Odin, which refer to the processes of warfare, protection, military, and the like; the Arms of Odin, which goes into extreme detail regarding inane laws and their place in the Conclave; and finally the Hair of Odin, which involves growth, success, and economy.
There is also another text – a scripture, really – at the heart of the Inner Circle of Odin. It is called the The Scriptures of Jupiter, and is a history/myth revolving around the career and life of Odin. The Scriptures themselves contain three core books - The Beliefs of King Eye, focusing mostly on the supernatural philosophy and mysticism of Odin, written by Msonus the Mystic; My Time With Him, detailing the personal life, sexual habits, and incredibly complex personality behind Odin, written by Thor the Thunder; and How Apotheosis Changes, detailing the government strategies and inherent paradoxes of Odin, written by Ayar the Mad Poet. There are also several apocryphal texts, written by such luminaries as Metatron and Neiscance. These books are held in great esteem by the entire Inner Circle, acting as their gospel and their guide.
The Inner Circle reveres Odin of the First Age, considering him their patron and spiritual benefactor. The Inner Circle respects order above all things, but also places great value on strength, friendship, mysticism and sacrifice. Most Inner Circlists meditate for an hour or more a day, calming and ordering their thoughts, while many more practice the revolutionary mind-disciplines of the Earthborn Zen monks or Qabalists. It has mostly been these mystical practices which has saved the Earthborn from the derision and discrimination they first expected.
The Inner Circle sees swords as sacred objects, much in the same way the Cult of Osiris-Ra does, and also ravens, trees (especially oak trees), the symbol of the eye, and the runes. Each member of the initiatory religion is given a heavy grey cloak and a blade forged with a single, tiny splinter of the original sword of Odin.
The motto of the Inner Circle is, “The Towers Stand Preserved,” and its members are conditioned to despise those who place creation or destruction against stasis and preservation. It was the Inner Circle that destroyed the Church of the Sacred Tree, and the short-lived Crusaders of Mercy sect, believing it was best to keep what they have and perfect that before reaching for the unobtainable stars. The Tree cannot be healed, but it can be stopped from meeting its death.
Training, Inclinations and Joining: The Inner Circle of Odin accepts only those who have proved their loyalty and worth through a successful career within the Conclave proper; all members must be of High Lord social status before being offered an invitation. The Inner Circle of Odin accepts all that fulfill this prerequisite: sorcerers, warriors, administrators, authors, researchers, healers, all are considered worthy of initiation.
The Inner Circle of Odin accepts members from all ten species of the Council, though Gods are preferred and there are no active Leviatu or Vakud members (or Callisti members save EQUILIBRIUM). Gods, Systemarchs, Earthborn and Sorcerers of Alkan are the most prominent in the ranks. Every member is Oathbound to the Conclave, and each are expected to kill for their cult.
The prospective member truly joins the Inner Circle once they undergo the first initiation and receive the carving of the First Rune. This is often a painful, horrifying, harrowing experience, and it is guaranteed that the member returns changed from the ordeal.
Advancement and Ranks: Every member of the Inner Circle of Odin has high status within the Conclave: either High Lord or Councilman. Unless they are Councilmen, the Inner Circlist is referred to in most Conclave documents and politics as a High Lord, though another tier of rank is present, if hidden, within the system. An initiated High Lord automatically gains precedence over the non-initiated, and it is the further ranks in the Inner Circle which decide authority. If an Inner Circlist ever loses their standing and drops from High Lord, they lose their status within the Inner Circle, though their Runes of the Fallen still remain as they cannot be so easily erased.
There are six official ranks in the Inner Circle, though the sixth rank is reserved for the Emperor of the Golden Hand and the fifth are shared amongst the ten Councilmen. These ranks follow a similar colour scheme to the Conclave social status system, and different perks are available to each:
Auburn: The first rank within the Inner Circle. Initiate. Gains an office, a sacred blade, a cloak, copies of The Scriptures of Jupiter and The Tables of Odin an office and has obtained the First Carving.
Azure: The second rank within the Inner Circle. Working directly with a Councilman, if not already.
Scarlet: The third rank within the Inner Circle. The Second Carving Must be obtained.
Argentate: The fourth rank within the Inner Circle. The Third Carving must be obtained.
Councilman: The fifth, and for most, ultimate rank within the Inner Circle. Wield immense power within Conclave politics. Is given the Carving of the Golden Emperor and many, many other goodies.
Emperor of the Golden Hand: ????
Runes of the Fallen: When the Inner Circle chose Odin as their patron and guide, they were blessed with nine gift – the Nine Runes given to Odin, carved upon his very soul, as he hung from Yggdrasil. These nine runes are, to the Inner Circle, validation and a sign of immense support from the World-Tree itself, and they wear these marks on their soul with a certain amount of pride; it is the only authority they need.
While there are nine runes in total, they are split into groups of three. The runes themselves are literally carved upon the soul of the initiate, and form a unique pattern immediately recognizable to any examining their theoelectromagnetic field. An Inner Circle can only have three runes carved upon him at a single time, one from each of the three initiations detailed below. Any more attempts simply fail. The actual process of carving, however, when successful removes all taints, curses, markings, etc, on the soul; it is an act of ownership and of purification.
An Inner Circlist does not lose the effects of the Runes of the Fallen if she quits the Inner Circle. In addition, runes can only be removed with an immediate act of power; much like the purchasing of psychic abilities, a death and a Degree must be spent to erase a rune. The stress this places on the soul is immense. However, if the operation is a success, another rune may be taken in its place.
THE FIRST INITIATION OF THE RUNES OF THE FALLEN: This first initiation requires the participant to carve and sanctify their own divination staves for the inspection of the Lord of the Havamal, the religious leader of the Inner Circle – and, it is known, a masked and hooded Councilman. These staves are to be marked with the personal signs of the initiate, are to be stained with the blood of the initiate, and are to be no less than nine in number but no more thrice-nine. They are to be the size of a hand. They are to be carved, furthermore, from a branch of Yggdrasil itself. For this exercise, the initiate is allowed access to the Chapel of Methodes. If the staves are found lacking, the initiate is denied access to the Inner Circle; if success is deemed, the initiate is welcomed into the mystery cult.
These staves are to be revered and carried, always, in a pouch by the initiate; they are the most potent symbol of his dedication to Yggdrasil and to the Inner Circle. The sword and cloak are for show; these are for him. They are to be shown to no man. If destroyed, this initiation is to be performed again. The Lord of the Havamal then proceeds to carve the chosen Rune of the Fallen upon the soul of the initiate.
Haz: “Know how to cut them,” reads the rune. This rune gives the initiate an instinctive knowledge of Hazyhdril, the wisdom of all herbs, supernatural or otherwise, as they need it, drawing the knowledge from the core of Yggdrasil. Medicinal properties, handling, growing, planting, harvesting… all are available to the initiate upon receiving this rune. Only a small handful, those herbs not native to Yggdrasil, cannot be read; otherwise, information is granted on a need-to-know basis.
Urz: “Know how to read them,” reads the rune. This rune gives the initiate an instinctive knowledge of Urzguli, the wisdom of all tongues. It allows the initiate to read all languages, understand all languages, and to speak all languages as they need them: even certain esoteric tongues, such as Sacred Tongue of the Systemarchs, or the Sorcere language of Alkan. It also allows the initiate a clear understanding of the bureaucratic language of the Conclave, perhaps the greatest gift of all. The only limit on this ability is that it must be a language native to Yggdrasil – alien tongues and the Lineage Languages of the Wanderers cannot be understood.
Uth: “Know how to stain them,” reads the rune. This rune gives the initiate an instinctive knowledge of Uthfyrn, or the wisdom of colours. It allows the initiate to read the auras an individual as if they had Blunt Clairsentience, as well as to speak to and hear the voices of colours on every object in the universe. Certain objects thus have a voice when spoken to; though it may not be there own but the parasitic hue that they contain. This knowledge also allows the initiate to witness unseen, alien, or otherwise invisible colours, though they may not be so easy to converse with and command.
THE SECOND INITIATION OF THE RUNES OF THE FALLEN: The second initiation is a difficult one, but follows in the same vein as the first. The initiate must travel to the same branch with which they carved their rune staves, and take a shrub from it. The shrub must be preserved as all cost, and a divination should be held with the staves: the reading will alert the initiate to the location, almost always another world, where that shrub should be planted. The initiate might then guard the shrub, or leave; regardless, they must return in three weeks. If the shrub is dead or did not sprout leaves, the initiation fails. If the shrub sprouts leaves and is healthy, the initiate must harvest the leaves and dry them. The shrub will become a tree, forever safe from harm and a place of power for the initiate.
The initiate boils a tea out of the leaves and allows the Lord of the Havamal to drink it. If the Lord approves, the initiation was a success and the initiate is taught how to carve a rune upon their own soul.
Urzhaz: “Know how to prove them,” reads the rune. This rune gives the initiate access to the long-lost art of Urzhaz. With held concentration and the utterance of a word of power – Urzhaz! – an individual caught within the sight of the initiate is immediately tested. In accordance with their loyalty towards Yggdrasil, pain is sent through their body. If they truly care for Yggdrasil and do not wish to see it die, working loyally to sustain it, they experience no pain; if they are neutral or do not directly endeavour to keep it alive, they experience quite a large amount of harrowing pain; if they strive to end or destroy the truth, becoming anathema to their own universe, the pain is horrific and, if sustained, can kill the individual.
Maelsva: “Know how to evoke them,” reads the rune. This rune allows the initiate to make friendship with a demon in good standing with the World-Tree using the hidden arts of Maelsva. The demon will approach them originally through dreams, strange feelings, and visions, but eventually physical contact will be made. The demon must strive not only to understand Yggdrasil (as is the nature of all demons) but to serve it; such creatures are rare, and many hold fleeting relationships with their initiates. However, if a strong friendship is formed, the demon will bind itself to the initiate, rising to his defense if the Inner Circlist is threatened by an agency that is working against Yggdrasil at the utterance of a certain power word – Maelsva.
Tolftek: “Know how to score them,” reads the rune. The rune allows the initiate to understand the secret art of Tolftek, the ritual scarring of weapons and armour to serve the fight against certain creatures anathema to the purpose of Yggdrasil. The initiate must carve sacred symbols upon their weapons or armour, but any contact with these symbols will burn and blind Nihili, lesser Masters of Fragments, Mad Gods, and similar beings. They will also damage those creatures not native to the World-Tree. The utterance of the power word, Tolftek, serves to inspire fear and lunacy in weaker beings not aligned with Yggdrasil. Weapons and armour will burn bright in the presence of such creatures, a warning to their owner.
THE THIRD INITIATION OF THE RUNES OF THE FALLEN: The third and final initiation is simpler, but ultimately deadlier. The initiate is to go to the Gnarled Roots of Yggdrasil, and steal one of the smaller bones of the World-Dragon Nahdroggr. The bone is then to be taken to the initiate’s place of power and buried. This done, the initiate must ritually baptize the tree with their own blood – gained by cutting their left eye out. If the tree flowers at this, the initiate must meditate underneath it, and the initiation is successful; both the tree and the Tree make a mark upon the initiate’s soul.
The Lord of the Havanal has a chief surgeon available on hand at all times, as it is expected that at some point the initiate would like the use of their left eye back.
Falahak: “Know how to send them,” reads the rune. This rune grants the initiate Falahak, or the knowledge of servants. The initiate, when dealing with any member of the Conclave that is not carved - not yet a member of the Inner Circle – gains a functional mind-linking ability from Yggdrasil itself. This counts, in game, as the initiate having Sharp Telepathy – though only when dealing with Brown Associates to Silver High Lords. This makes many of the Inner Circle excessively terrifying to those beneath them, in the Conclave proper, and allows them full control over their organization. Those who are not officially sworn into the Conclave or actively resent it, naturally, are not affected by this ability. As this strange link is formed, the theoelectromagnetic field of the initiate is strengthened, making them immune to all telepathic probes and similar psychic attacks.
Alu: “Know how to charm them,” reads the rune. This rune grants the initiate Alu, a symbiotic link with the ghost of the World-Dragon, Nahdroggr. The initiate’s soul draws on the strange properties of the dead and doomed World-Dragon, granting them several unusual properties. Any who drink their blood will be healed of infections and wounds, but the God otherwise becomes immune to Aramanthing. The initiate gains the ability to fly, and cannot be struck down by mundane weapons. In addition, most magical spells affect them much, much less.
Virgilna: “Know how to hang them,” reads the rune. This rune gives the initiate the wisdom of Virgilna, or the knowledge of sorcery. The core mind-spirit of Yggdrasil can hold more information than it could possible create, and allows the Virgilna-marked sorcerer to utilize that great space. After all, what is magic but anomalous information? Virgilna allows the sorcerer to ‘hang’ spells, effectively storing their effects in stasis until the magician wishes them released. The magician performs the ritual and speaks the power word, and the spell is locked within the core of Yggdrasil until called again by the sorcerer. The sorcerer can hang an amount of spells equal to double their Sorcerous Power. In addition, they can ‘snuff’ the sorceries of others – enchantments, evocations, etc. – by taking the spell into their own pool of hangings. If there is room, and the Inner Circlist is at least one Degree higher in Sorcerous Power then their enemy, the spell is captured, and under the control of the magician.
THE CARVING OF THE GOLDEN EMPEROR: It is said that once the initiate becomes a Councilman, he gets to meet the Golden Emperor and is given the greatest blessing of all: an additional carving that allows the Councilmen to transcend their physical limits and reach the heights of power. This is, however, all simple conjecture… besides the fact that they know the ritual exists; all Inner Circlists (save the Councilmen and the Golden Emperor) have access to no reliable information about the magnificent glory that is the Carving of the Golden Emperor.
Relations with Others:
Vs. Neutrals: Neutral to Antagonistic. The Inner Circle considers all those not aligned with the Conclave to be inefficient, misguided, and ultimately selfish. They are, however, necessary pawns for the Conclave – and without a solid stream of recruits, and a despised class that even Associates can feel antagonistic towards, the Conclave wouldn’t be nearly as effective.
Vs. Cult of Osiris-Ra: Highly Antagonistic. The Inner Circle works at every level to rid Yggdrasil of the influence of this insidious Cult, believing – perhaps rightly – that the Cult stands as the greatest threat against the Conclave and the very existence of the Tree.
Vs. Apotheosis Circle: Tolerant. The Inner Circle leans on the Apotheosis Circle economically, relying on the independent organization to monitor trade and the Conclave Stone pools that fuel the Conclave, and tolerates its ventures into Niborkerese and shadier places. The Inner Circle also needs certain items and artifacts that it cannot acquire from, say, their own markets; rather than risking the formation of a sanctioned black market, or relying on Niborkerese, they obtain such items from the lesser of all evils: the Apotheosis Circle.
Vs. Shrine of Isuban: Highly Antagonistic. The Inner Circle remembers well the struggle between Isuban and Odin, as written in </i>Scriptures of Jupiter</i>, and many a prestigious member of the Inner Circle has fallen to the poisoned blade of an Isubanite. The enmity isn’t as hot, currently, between the Inner Circle and the Cult of Osiris-Ra, but it is definitely present.
Vs. True Sons of Metatron: Highly Antagonistic. The True Sons of Metatron aren’t stupid: they realize that their own patron, Metatron, is revered among the Inner Circle of Odin, and they know that their position in Niborkerese combined with that heresy and their addiction to psychic abilities makes them an easy target. They are currently under a small, but constant, barrage of attack from the Drachenorden, and their greatest wish at the moment is to escape from that persecution so they can recoup their strength.
Vs. The Athanor: Antagonistic. The Inner Circle doesn’t believe that the Athanor is a threat to the World-Tree, but their omnipresent influence over almost every toxin, poison, narcotic and hallucinogenic within the Realm Supernatural makes them a natural enemy. The Athanor originally was the target of constant persecution from the League of Divine Right before moving and establishing Niborkerese, and this tradition seems to remain, however strained it might be, with most members of the Inner Circle.
Vs. Monastic Order of the Nuclear Eye: Highly Antagonistic. The Drachenorden strives to destroy the greatest influence of the Mad Gods into the Realm Supernatural, and raids and temple-destruction occurs frequently. Unfortunately, the longer the Monastic Order is threatened the greater they adapt, and at the present stage they are masters at avoiding most of the ire of the Inner Circle.
The Conclave: Councilmen of the Conclave
Name: Lord Councilman Roid
Species and Realm of Birth: Systemarch (Realm of Anvils)
Titles: Spider of Hammers, Father of the Ring of Cashmathar, Father of the Liktoborea (Voice of the Last, the Clicking Death, son of Purandomnol), Father of the Scalpel of Redemption, Highest Ambassador to the SYSTEMARCHS
Councillorship: As Highest Ambassador to the Systemarchs, Councilman Roid spent much of his early career campaigning for Systemarch rights. It was his valiant effort, in conjunction with the campaigning of the Spider Balverstus that allowed the Treaty of Teeth to pass, and allow Systemarchs exemption from the Conclave’s strict anti-psychic policies. Roid also assisted in the design and creation of the Garden of Spiders, being one of the few Systemarchs in the Conclave to have legal access-rights to the shattered Realm of Anvils. More recently, he has taken command of the ongoing Vendetta of Sand – which has spanned, in one form or another, for roughly five thousand years, beginning before the Age of Leagues – and has sworn to destroy Osiris-Ra and his Cult. To this effect, he has overseen and acted as director for Operation EMBALMER’s REACH, which is currently in its third stage of development.
Achievements: As a Systemarch, Roid has devoted much of his life to the Attainments, spending a hundred and fifty years of hard work in the ultimate completion of three. His first, the Scalpel of Redemption, is said to have the strange power to cut through time and space with its slicing. The second – and, perhaps, Roid’s greatest creation – is the Clicking Gun Liktoborea, which is said to be able to hold command over all firearms in the universe and shoot strange things made from the whispers of the dead. Finally, Roid’s third creation is the Ring of Cashmathar, which is said to contain the entire Sea of Cashmathar, once a famous and sacred area to the Systemarch people. Roid is also a highly gifted psychic and is rightly feared amongst many of the Conclave’s enemies.
Attributes: Combat Skill 5/Psychism 7/Attainment 7 (Liktoborea 3/Cashmathar 2/Scalpel of Redemption 2)/Anvil 5/Social Status: 5 Councilman (Inner Circle of Odin)
Name: Lord Councilman Lharazed
Species and Realm of Birth: Alkanite (City of Alkan)
Titles: Master of the Metaphysical Comet of the Fifteenth Sky, Sorcerer-King of the City of Alkan, ‘The Chained King’, Highest Ambassador to the SORCERERS OF ALKAN, Prince of Ghavast
Councillorship: Lharazed is an ancient being, the third-born child of the Sorcerer-King Ghavast and one of the few remaining Sorcerers to have seen the Fall of Alkan. It is for this reason, many scholars believe, that he has campaigned so heavily against the dredging of the Floods Sorcerous and the reopening of the Sacred Gates. When asked for the Sacred Key, Lharazed refused, claiming that tradition had been bucked and the Key had been destroyed rather than given to the King (and Highest Ambassador) of the Alkanites. Lharazed even spearheaded the infamous Operation SACRED SEAL, which effectively blocked all access to Alkan to anyone save a Councilman, placing the area strictly under the control of the Conclave’s Fort Seal which was built upon the area. This Operation was seen as outrageous by younger and elder Alkanites alike – the youths believed that it was their right to take pilgrimage at their holiest city, while many elders saw the building of the reinforced fort as sacrilege; it was, after all, sacred ground. For this reason alone, Lharazed is one of the more unpopular Councilmen, though his work in erecting both the mighty tower and institution of Babilu has done the Conclave a great service.
Achievements and Legends: Lharazed is easily the greatest magician the Realm Supernatural has had for a very long time. He has received the Sacred Transmission of Alkan, allowing him to reach and manipulate the deepest reservoirs of power, a right obtained only by the greatest magician recognized by Yggdrasil (and thus the Sorcerer-King). He has also spent most of his life laboring towards the attainment of his unique Mythos, spending much time away from the Realm Supernatural (only adding to his slightly blemished reputation) in search for the thing known as the Metaphysical Comet of the Fifteenth Sign, his unique mythos-guide. When he found it, he returned the Realm Supernatural and claimed that he had reached the ultimate height of his own power, but many Alkanites think this a joke: they refer to him as the ‘Chained King’, inferring that while Lharazed has the power to accomplish anything he wishes, he is bound by weakness, politics and cowardice.
Attributes: Combat Skill 2/Mythos 5 (Master of the Metaphysical Comet of the Fifteenth Sky)/Sorcerous Power 11/Foci 4/Social Status: 5 Councilman (Inner Circle of Odin)
Name: Lord Councilman Augustius Agrippa
Species and Realm of Birth: Earthborn-Human (Realm Mundane)
Titles: Lord Ipsissimus, Master Architect of the 33rd Degree, Lord Chief Executive Officer of F.O.U.N., High Ambassador to the EARTHBORN HUMANS.
Councillorship: Augustius Agrippa was raised and adopted by Lord Councilman Lharazed, and their political and personal bond has been well-documented and often criticized. They form a powerful bloc, only threatened by the recent Roid-Wyrn alliance. Agrippa has a huge interest in all matters magical or supernatural, and most of his Operations – save the failed Operation SPECTACULAR, where he attempted to outlaw the trading of souls by Divines – have involved these topics. Project JIBBERISH saw the unified data-system libraries of Babilu form, as well as a huge revamping of their own tower, the addition of a hundred Earthborn instant printing-presses, and the subsequent reprinting of many early Earthborn works of mysticism and Msonus’s large and sought-after library. This move made him immediately popular with the Realm Supernatural’s mystics. Project ALCHEMIES was widely criticized as being a commercial, and not a government, venture, but saw Agrippa found and lead the company F.O.U.N. to great success. F.O.U.N. – the Foundation of Oneiro-scientific Understanding and Noetics – devotes much of its time to the understanding and rebirth of ‘Magiscience’, which Agrippa claims to have found. Since the birth of this company his involvement in most Conclave matters has been minimal.
Achievements and Legends: Augustius Agrippa is a strong adherent to the philosophy-mysticism of Msonus, and is rumored to be the head of the shadowy string of Architect Lodges that still exist in the Realm Supernatural, holding the coveted 33rd Degree of the organization. He thus has access to whatever secrets and sorcerous powers they may have – and they are rumoured to have many – though Agrippa denies any such abilities. He is, however, an accomplished magician, and is considered an honorary Alkanite, one of only two Earthborn to have achieved that level of prestige. He is also credited as the original founder of ‘magiscience’, the merging of two distinct technologies which allow rapid and spontaneous sorcerous advancement, though this has been disputed by several Divine Scholars, such as the often-mocked Lortus, who claims that an ancient God named ‘Foun’ founded the science.
Attributes: Combat Skill 3/Sorcerous Power 6/Fatus 5/Understanding 4/Social Status: Councilman (Inner Circle of Odin)
Name: Lord Councilman Wyrn
Species and Realm of Birth: Divine (Realm Supernatural)
Titles: God of Shadows, Eldest Darkness, Emissary to the Emperor with the Golden Hand, Highest Ambassador to the DIVINES
Councillorship: Lord Councilman Wyrn was chosen by the Emperor of the Golden Hand to found the Conclave, having been a prominent member – the only sole existing ex-member – of the League of Divine Right. It was he who spearheaded Operation GREY, which successfully made peace with and merged the Systemarch Nation, Earthborn Hegemony, and several other systems of government into one united whole. He has been part of more Operations than can be counted, but one of the most famous would have to be Operation THUNDER’S TOMB, in which Wyrn successfully defended the Valley from attack by Eiphalas, Thing of the Storm, and his hordes while then using Eiphalas’s bones to trap the maddened corpse-thing of Thor – whose rage was enough to reanimate the body – within a field of anti-static. Two powerful threats were destroyed on that day, and Wyrn is still considered a hero. His role as Emissary of the Emperor of the Golden Hand means that only he knows the true individual behind the Emperor’s mask, and is the only person who knows his will; this has given Wyrn an immense amount of political power at Council meetings. Most recently, Wyrn has supported the gargantuan Operation EMBALMER’S REACH, most specifically the counter-intelligence and research tasks within, and it is rumored that he has designed and is currently in the process of producing several warships capable of traversing the great Void.
Achievements and Legends: Wyrn is called the ‘Eldest Darkness’, for he has claimed – and is almost believed – to have been around since the Age of Odin, some fifteen thousand years past, through certain consistent incarnations. His role next to the Emperor of the Golden Hand makes him widely feared amongst the Conclave, and his prowess over shadow is extremely advanced. It was he who crushed the rebel-God Nathus by summoning the ‘Stain of Silence’ upon his Realm; a cloak of darkness that poisoned and destroyed the entire Kingdom, including the God. He is said to have ears and eyes everywhere, being the spymaster and chief assassin of the Conclave.
Attributes: Combat Skill 5/Sorcerous Power 6/Realm Level 5/Divine Power 5/Social Status: 5 Councilman (Inner Circle of Odin)
Name: Lady Councilman Vajk
Species and Realm of Birth: Shage (Realm Savage)
Titles: Blade of the Blackest Hand, Wise Woman, Slaughterer of Carnath, Ambassador to the SHAGE
Councillorship: Vajk is the latest Councilman to be sworn into the Council, having ousted the treasonous activities of Councilman Carnath and then slaughtering him in duel and taking his place. She was an up-and-coming Inner Circlist, and a successful High Lord overseeing engineering and weapons works, and has not had a chance to really act within the Council until very recently when she threw her support in to Operation EMBALMER’S REACH, offering to train and lead the hundreds of thousands of troops needed. She has also recently enacted Operation SHATTERHORN, the construction of three immense super-weapons within the Valley of Ten Towers, which is her first solo Operation. Finally, she has leant support to Wyrn’s Operation NO, upgrading the security aspects of the Valley Divine and the Conclave, though the extent of her involvement (or Wyrn’s, really) is limited at best.
Achievements and Legends: ‘The Blackest Hand’ is a martial art focusing on sword work founded by Vajk, and it has steadily grown in popularity. Particularly difficult to master, it has earned Vajk a powerful reputation for being decidedly deadly, especially considering Carnath was once considered an undefeatable warrior. Rumours concerning the Guns of the Valley abound, as large amounts of Living Metal – the Conclave has ordered several hundred thousand kilograms worth in the past month, to the cost of an estimated three million Conclave Stones – and strange crystals are being utilized. Exactly what the Guns are meant to do is uncertain, as all involvement by press or outside agencies is extremely limited. Vajk also holds the defining honour of being an initiated Wise Woman of the Shage, and her knowledge of the savage strangeness is absolute.
Attributes: Battle Skill 11/Pathwork 5/Martial Philosophy 7 (The Blackest Hand)/Survival 5/Social Status: 5 Councilman (Inner Circle of Odin)
Name: Lord Councilman EQUILIBRIUM
Species and Realm of Birth: Callisti (Realm Certitude)
Titles: The Weightless Eye, Calsernum, High Ambassador to the CALLISTI
Councillorship: EQUILIBRIUM is the Calsernum of the Callisti, the chosen representative by both them and the Conclave for their kind, and strives solely towards the betterment of those two forces. He is the oracle and truth-sayer of the Conclave, linked psychically to every other Callisti in existence, and is the most powerful analytical machine they have. It was he who predicted the rebirth of Osiris-Ra, and he who knew the Realm of Certitude had finally fallen. His involvement in many dozens of Operations has earned him a powerful respect, and he is the only Callisti that can converse freely with others. Despite the long involvement in the Council, however, EQUILIBRIUM is only overseeing his first project now: Operation PURITY. Details on the Operation are slim, as the entire thing is kept under wraps, but Councilman Wyrn has allegedly commented on the issue by saying, “Hell, even I’m scared.”
Achievements and Legends: It is said that EQUILIBRIUM has seen World-Trees fall, and entire Worlds be destroyed with a sweep of the hand. It is said that he is the only Callisti that can lie. It is said that, if asked the right questions, he can offer true enlightenment. Many things are said about EQUILIBRIUM, but none are confirmed, for even though he has the ability to converse freely with others, he seldom does so.
Attributes: Sight 10/Willpower 10/Equationing 10/Purity 8/Social Status: 5 Councilman (Inner Circle of Odin)
Name: Lady Councilman Janethus
Species and Realm of Birth: Divine (Realm Supernatural)
Titles: Goddess of Mirrors, Speaker for Honorary Councilman Svashbh the Highest Ambassador to the DHELVANIANS
Councillorship: The Dhelvanians are strange anti-things which live most of their lives outside time and space. It was a young Familiar Associate Goddess named Janethus who found that, by using high-frequency mirrors combined with powerful meta-psychological techniques, that these creatures could be summoned to this plane from the Realm Void. With assistance from Braenesoth, who saw the massive potential that the Goddess held, she swiftly became a High Lord and then a Councilman, directing Operation DAMN MATHEMATICS, the sister project of Braenesoth’s Operation EARTHWORM. The Operation is devoted solely to the understanding and tendering to the Dhelvanians, and the eventual assimilation of their people into the Conclave. There was much aggression against this original Operation, however, as Councilman Agrippa believed – wrongly – that the Dhelvanians were in actuality the terrible Nihili as detailed by the mystic Msonus, which he predicted would come to destroy the Realm Supernatural. Despite the inaccuracy of this allegation, Lictros join Agrippa’s side in the struggle, pointing out that Janethus was unqualified and, in all probability, playing with forces beyond her ken. However, when Larazhed saw that the Dhelvanians were creatures made of the Void and not serving the Abyss, he forced Agrippa – and thus Lictros – to step down. Janethus is now directing Operation HERMIT, in which she is leading research teams in understanding the Void, exactly how it works, and how it can be utilized by the Conclave; this crossovers a little with Wyrn’s work in Operation EMBALMER’S REACH, but is mainly concerned with traversing the deadly, wild currents of the Void Storm that surrounds the Realm Supernatural – though rumour has it Janethus is also looking into designing a force-field that can protect the Valley of Ten Towers from harm.
Achievements and Legends: Janethus has not had much of an effect on Supernatural culture as several other Councilmen have, but there is one event which sticks in the minds of many who study the Council in any detail. After it was proven that Agrippa was wrong about the Dhelvanian-Nihili link, and Lharazed told him to step down, Agrippa was furious. At Lictros’s suggestion, Agrippa demanded that Janethus face him in a duel – to prove her worth as a magician, however slight it might be, as well as a member of the Council. The loser, if not killed outright, would have to resign. The weapon, allegedly, was sorcery. Agrippa was confident that he would win – he spent days planning an elaborate ritual to bring down the full force of death itself upon Janethus, destroying her utterly. The ritual would take sixteen hours to complete. Janethus had something a little simpler in mind – on the thirteenth hour of Agrippa’s over-the-top ritual, an enchanted, semi-sentient handgun floated past Agrippa’s security, into his ritual space, and shot him eighteen times in the stomach. Agrippa was rushed to Earthborn medical facilities, and Janethus was considered the winner. Allegedly, her delight at firing eighteen bullets into Agrippa’s gut was enough to satisfy her – she never demanded he resign. Agrippa has not attempted to block any of her endeavours since that day.
Attributes: Battle Skill 5/Sorcerous Power 6/Realm Level 5/Divinity 5/Social Status: 5 Councilman (Inner Circle of Odin)
Name: Lady Councilman Braenesoth
Species and Realm of Birth: Alkanite (Realm Supernatural)
Titles: Mistress of the Blasted Moon, Mistress of the Rock That Thinks Blackly, Speaker for Honorary Councilman Groon’la the Highest Ambassador to the LEVIATU NAMAR
Councillorship: Braenesoth has been interested in Leviatic Scholarship for a very long time, but since the creatures were so rare – trapped either maddeningly close to the core roots of Yggdrasil or exiled and trapped within certain satellites about the World-Tree – she had to study the ancient, ruined texts, sneaking a few trips into Alkan to consult the oracles there; Braenesoth’s reputation for being a lawbreaker is well documented, and many consider it a miracle that she reached Councillorship at all. Still, there is no doubt that she is qualified. It was her who led Project EARTHWORM as a High Lord and who proved that the Leviatu Namar weren’t creatures of myth. This discovery threw Braenesoth into Councillorship, and the small Project became the massive Operation EARTHWORM that still runs today, some thirty-five years later. It is still headed by Braenesoth – while she has spent her time on many other Operations, she devotes most of her life to the favourite child. She has the distinction of being the first scholar to understand the hidden psych-language of the Leviatu Namar, and Operation INTEGRATION, also run by Braenesoth, was a smashing success – the Leviatu Namar were integrated into the Conclave and sworn in as a Type One species, offering them supreme protection.
Achievements and Legends: While Braenesoth is still a supreme magician, her sorcerous studies have suffered a little because of her commitment to the Leviatu Namar, much to the chagrin of Lharazed and Agrippa. Still, the psych-language of the Namar grants her strange near-psychic abilities, and the learning of that language took her close to fifteen years. This makes her feared even by Lharazed, who will not act against her, though Agrippa is not so wise. The fulfilling of her mythos allowed her to walk upon the broken moonscape-world of the Leviatu Namar – and she is the only one to ever successfully attempt that trip, though she is currently organizing a second trip with half a dozens and her through Operation RETURN. The place is still considered mythical by most. She also has access to the Rock That Thinks Blackly, a strange thing which allows her to survive the shattered depths where the Leviatu Namar dwell, and to speak their crazed language without being driven mad or developing cancer of the brain.
Attributes: Combat Skill 3/Mythos 10 (Mistress of the Blasted Moon 5, Mistress of the Rock That Thinks Blackly 5)/Sorcerous Power 9/Foci 4/Social Status: 5 Councilman (Inner Circle of Odin)
Name: Lord Councilman Lictros
Species and Realm of Birth: Divine (Realm Supernatural)
Titles: God of Wildlife, Chief Censor, Bound and Speaker for the Honorary Councilman DANLOTH WHO IS THE EYE WATCHING WHILE YOU DANCE who is the Highest Ambassador to the VAKUD
Councillorship: Lictros is a long-standing Councilman and has the unenviable job of censoring and managing the information-streams of the Conclave. He is publicly loathed by Councilman Roid (and, more recently, Wyrn) for his poor management – some would say corruption – of Operation SANDSTORM, in which Lictros was to oversee the containment procedures for the Cult of Osiris-Ra – blockades and spies about Tushmuthut, Niborkerese, etc. – which, as history will attest, Lictros botched. He allowed the ancient city of Tushmuthut to be reborn, didn’t respond in any particular way, and is still putting off the destruction of Sura Al’Amun, the Divine terrorist responsible for the destruction of the Hall of the Sun and the massacre of all inside. Roid claims that even when he makes moves against Osiris-Ra and Sura, he is blocked by Lictros, as Lictros claims that the Systemarch’s jurisdiction only pertains to ultraterrestrial threats, and not those held on the Realm Supernatural. This is being investigated by neutral parties, but no hard evidence has been found. Lictros still demands a fair amount of respect from the successful resolution of Operation SHINE, a sting attack against the Shrine of Isuban which involved in the destruction of four of its sacred shrines, the death of several of its obscured members, and the murder of the Shrine’s then-leader, Paktahsh. By many, Lictros is still considered a man of supreme action – a hero. Lictros also engaged Operation STAIN, in which many prominent members of the Conclave (including the recently-deceased Balverstus) were thrown from the ranks on suspicion of treason; a move that many see as controversial and horrific, though many others see it as a purification of a noble organization.
Achievements and Legends: Lictros can freely shapeshift and can assume the form of the mythical Lasurga, of which Lictros had once slain in what he had called the deadliest battle of his life. He has command over many beasts and birds, making him a highly efficient intelligence-gatherer and spy. His other capabilities are unknown, though it is rumoured that he is also the Conclave’s master torturer and the man who brought the idea of Operation PURITY to Councilman EQUILIBRIUM. Lictros is also known to be Bound and Speaking For the Vakud, but there is very little information on what this actually means.
Attributes: Combat Skill 6/Sorcerous Power 5/Realm Level 3/Divinity 5/Social Status: 5 Councilman (Inner Circle of Odin)
Name: Lord Councilman Volum
Species and Realm of Birth: Returned (Realm Silver)
Titles: Prince of the Lineage of the First Star of Marnoth, Lord of the Twilight That Remains, Highest Ambassador to the RETURNED
Councillorship: Volum is a relatively recent Councilman, succeeding his father, Voludanto, as High Ambassador to the Returned. He has been involved with Operation EMBALMER’S REACH with Wyrn and Braenesoth – his ancestral records and sacred astrological equations are invaluable in the research towards creating interstellar warships. He also heads Operation SHOOTING STAR, a particularly insulated project which attempts to research life on other World-Trees. The project has been most unsuccessful, but Volum still has hope. The Operation is large enough to keep him busy, while seemingly stupid enough to make it look like he’s doing no valuable work, and for this reason he receives enmity from certain Councilmen.
Achievments and Legends: Being of the First Star of Marnoth bloodline, Volum is able to project his consciousness to other planes of existence, even other World-Trees – the seed of his fascination and research with the topic. Many believe him to be delusional, or a liar, and the fact that Volum takes it with a quite confidence and doesn’t object in the slightest is even more maddening. His mastery of the stars and their eldritch personalities is something that he takes very seriously, however. He understands that most ‘stars’ are simply a projected illusion, that the Void is pitch black and the Realm Mundane/Supernatural/etc. are designed to reflect the will of their inhabitants, but that doesn’t stop him divining from them – they still hold sacred value, after all. He is considered the resident madman of the Conclave.
Attributes: Combat Skill 5/Sacred Astrology 8/Lineage 10/Music 5/Social Status: 5 Councilman (Inner Circle of Odin)
This message was last edited by the GM at 12:06, Wed 27 Jan 2010.