(Desafon) The Island Chains of Perigo
The Island Chains of Perigo happens to be a large realm of vast water, though also a good amount of Islands. There are some larger islands that can sustain a city though that is not overly recommended with the amount of monsters that roam the realm. The Island of Tressel is a trading hub that is pretty much dead-center of the world and capable of dealing with the entire realm while also being fortified enough to repel most of the creatures that roam the Island. Roarke Island is a large island that holds a Gladiator Arena where those who are captured and enslaved or those who are willing to hold out in combat for higher stakes and advancement in the world by riches and fame; each of these fight in the Arena and most of them die. Roarke Island tends to be a chief competitor to Argus Island which, unlike Roarke half-way around the realm, doesn’t enslave or force others to fight but rather trains those willing to become Sailors to fight and repel boarders or even worse, creatures of the sea or even land whenever they come to port.
Tennumbris is currently an unexplored land continent, perhaps even the only continent the world has, which is a driving force for land-to-sea assaults against nearby coastal raiders. Gumbra is a larger Island that uses its trees as well as coral reef to craft their powerful fishing, sailing and/or Pirate ships that many other Islands pay for due to their high quality and the amount of wood available on that Island, which practically has little civilization, though hard and enduring people. To the far east of the world are the Minor Chains of Yin-Plae, Tomy-Gao, Fer-Anu and Hi-Zun, all four being much more competitive and fierce in their assaults against those outside of their Minor Chain, refusing to negotiate on a cease-fire, which usually keeps the two areas in constant warfare.
The Peraj are a hardy folk, doing everything they can to explore, adventure and understand new things at a comfortable pace while remaining strong and durable against roaming or hostile creatures. The Peraj are similar to a mixture of Norse Vikings and Privateeers of the Victorian era, though in the timeline as the others are. The Peraj love to do all of their duties aboard the ship as a promise that to follow in their prayers and leave no complaint, they find adequate sources of raiding or protection.
The Yin-Qut, however, are a hostile people. They were raised to learn Duty is the highest point, just shy of assault. Though they perform Piracy, they are usually mass murderers and Brigands rather than Swashbucklers or Sailors, more Deviants than Pirates. They praise only their greed and bloodlust, occasionally invading the seas of the Peraj and enjoying very little else. While they focus much on combat, they seek to understand things instantly and often skip steps to achieve the ends they need. They had the first ships, but even so their ships each sank after hitting the water. Having found out about the concept, the Peraj slowly began to construct while the Yin-Qut moved onto greater things like Carriages and Roads. Finally, after the Peraj construct a small line of Ships, the Yin-Qut stole their idea and made their own, continuously trying to rival the Peraj. Though they have larger islands, not all of them have numerous resources.
There have been numerous wars from the Yal-Siv/Endari invasion that ended both island’s worth of people to desolation and death at sea, while numerous sea battles have raged for over a thousand years, training these people to survive long depths of battle and naval tradition.