Re: OOC: Theogenesis Improvement
Alright Nat, you asked for my vocality, so you'll get it. A whole lot of it! Who am I to turn down degree percentage, especially when I can earn it by bitching and nagging? It's like a dream come true! :P
1.) I disagree with what Max said about titles. I loooooooooooooooooove the title system. I adore my huge block of text with all the titles I've been accruing like they'e pokemon. Gotta collect them all!
But in all seriousness, the title system is one of the most elegant and simple ways of appeasing the players' egos. It sure appeases me, and I have high standards a lot of the time. Really, a title is a neat thing that strokes someone's ego, while requiring the GM to ultimately give them absolutely nothing for their effort! It's brilliant!
Also, to me, each title earned carries either an ooc or IC or ooc/ic story behind it. While titles are amazing ego-stroking handouts that cost Nat absolutely nothing, they also stroke the ego even more as they act as a sort of library of interesting accomplishments and facts about a character. Like ruse has the liar most noble title, which pretty much sums up his approach for getting things done as he mixes the treachery of the mist domain the with the arrogant nobless oblige of the mistella. Desafon has a merchant of the fine woods title, to reflect a really profitable sale he made at the early stage of his character's growth that really earned him a lot of stones.
So, yes...I am adamantly opposed to doing away with the title system. I don't think I could handle not being able to have my ego stroked by a huge block of bolded black text with all my titles in it! :P
2.) I feel sometimes things move very fast. As in a lot happens at once and I cannot accomplish all of my goals at the time I make them, as when I get the time to address one issue another pops up. While this isn't completely bad, it does make it frantic as I try to catch up on stuff or have to drop other goals by the wayside. I still have stuff from the plague arc that I need to check out still, lol! But I can't since dealing with Ruse's magi-cancer is a bit more important if only in its immediacy. On the plus side, at least the assassin doesn't want to kill ruse anymore, but the reason is pathetic, ha ha.
3.) I do not have a problem with how the councilors are interacting with us. Someone like Ruse would naturally interact with them as a high lord, although people like Roid and Wyrn are starting to learn that Ruse is a very special person indeed even for a high lord, so keep your friends close and enemies closer...that sort of thing.
But even for other players, occasional councilor interaction - even if it is Lictros style get out of my way you worm type interaction, is beneficial as PC's are the main stars of the game. Of course, an associate or low lord shouldn't be rubbing elbows with them constantly (Ruse has many reasons why he was an exception, especially for Roid), but occasional exposure is good. Especially when people do things like Anik making his crystal batteries that are very interesting.
I guess what I'm saying is that in normal cases (so excluding your weirdos like max and ruse), that I wouldn't have any more councilor on player action then we do now, but the current fluctuating interaction level is fine.
4.) Nat and I are working on how templates transition over into acension paths. What we did agree on is that ascension paths are essentially really, really big god templates. We also agreed that a god can only ever have one template at a time. Thus, when one gains an ascension path that overwrites their god template. This is, coincidentally, also why the degree cap limit is lifted upon ascending.
For god templates that give a degree, like the +1 combat skill degree for a vicious god, and so on...we agreed that the degree is kept when a god ascends even if they are no longer a vicious god anymore. This is because the degree is a part of them and it is sort of like residual "junk DNA" from when they were lesser beings. Mad gods keep their template and gain the ascension because the template is kept as part of an ascnsion path ability, so let's exclude that from discussion. This only leaves high gods and reborn gods.
Reborn gods get shafted in that they don't have an extra degree they keep when ascending like a vicious or sane god would. However, the payoff is that there is zero risk in them ever meeting final death. While dying sucks for them, they can technically - at least in theory - survive long enough to ascend. But for other gods, 4th strike and you're gone for good. It is like taking a CD over a stock market: low risk but low pay out. With other god templates like zealous or vicious, the payout is greater but the risk of final death is much higher.
High gods are weird because they get their armament. However, I'd like to state that turning a high god's temple into a free-floating world is, in my opinion, VASTLY overpowered and is an over-extreme reaction to them having a smaller sized temple-realm. You don't fix a problem by over-reacting to it and causing an opposite but equal new problem. Spheres are gained only by path of mildness folks normally, and the master of fragments path of course too.
Instead, you technically would handle a high god like you would a reborn god: remove all their benefits and in exchange overwrite them with their ascension path. However, they would still have the temple-sized realm. You either would have to:
a.) say well tough luck, that's what you get for being high god.
b.) cause their temple to sprout into a full sized god-realm
c.) keep their temple the same size but allow them to keep a benefit.
I am against giving high gods expanded capabilities for ascending just for being high gods. Those capabilities should be earned by the ascension path, not as a hand-out.
Here is my suggested fix:
High god--->Ascends
When a high god ascends, they gain one of two options:
Option A: Lose their automatic methodes gate and their divine armament, but their temple-realm expands into a normal 5-province godrealm.
Option B: Keep their temple-realm, but in exchange may keep their methodes gate and their high god armament. HOWEVER, the armament does NOT increase in power after the 5th degree of divinity. Once a high god becomes a master it is at full power. Ascension divinity degrees are incompatible with the armament.
Design note: It would be rigged and - quite frankly - against my original design intent to let a high god armament gain power from ascension divinity degrees. I designed the high god to be balanced with the +1 degree that most other god templates grant. My thinking is the methodes gate offsets the temple realm, and the divine armament is equal to +1 degree, making it a potent artifact indeed but not a "push here to kill everything" button. This is, equally, balanced only at the non-ascended level.
So for someone like Max, option B is probably best. Even if the sword doesn't power up past masterhood, that and a methodes gate are still worth a temple sized realm.
5.) NAT READ THIS! We need your completed assessments. With Chalybis gone, you are the only one whose scores will offset mine to determine the contest winners.
6.) Nat, our private thread chats have been...slowed down because I want you to have time to focus on updates and especially assessments. We've really got to get those in. I should get a degree and a title for being a prompt judge or something. And/or maybe my epic-level nagging. :)
7.) A baby callist or child systemarch would be kind of neat, lol.
8.) That's it for now. I gave you many suggestions for improvement in our various private thread discussions, and have been helping you improve things from the shadows all Jafar style.
This message was last edited by the player at 17:09, Sun 16 May 2010.