RP PUBLIC SAVAGE: The Sunken Jungles of Logthsah
(RP PUBLICS means that this place can be accessed by a God even while he is in his own Realm and several other places; however, as a REALM SAVAGE, the God must first find a way to reach the Realm Savage before he will be granted access. One cannot just rock into the Realm Savage, after all. A God may only be in one RP SAVAGE at a time.)
Not much is known about the Sunken Jungles of the Nation of Logthsahsave that, along with Apath and Karnala it is the cornerstone of the might of the Conclave in the Realm Savage. An ancient city, built by a race of Shage long extinct, it slowly falls into the Lost Undersea of Thsah, that magnificent underground ocean which has, over the years, risen to claim the overland. The city itself is practically abandoned, sprawling through the swampland, most of the superstitious Shage abandoning it to its fate.
Still, it is perfect for most of the shadowier operations of the Conclave. While the city of Logthsah above is given to the vicious squid-fiends and the brave brigand bands that fight amongst themselves on the surface, Fort Sah exists in the perfectly sealed ancient Barracks Hall of the forgotten race of Shage which dwelt in that place. Accessible only via cleared manifestations from the Chapel of Methodes and the supply-tunnels which link to the far eastern mountain ranges that border Apath - as well as various drowned gateways - the Fort is the epitome of good defense, not only unassailable but practically unknown. Even the thieves and squid-fiends that skirmish above know very, very little of the place.
Logthsah is host to its own peculiarities above and below. Above, the rare water-weed Drowghoor flourishes, the prime hunt of various treasure-seekers, though it be guarded jealously by the fiend-squids. Drowghoor is routinely harvested by the Conclave forces below, though only in utmost secret as it is typically considered an illegal narcotic in the Realm Supernatural. Highly addictive, rumoured to be extraterrestrial in origin, it allows the user to reach various [CENSORED] and attempt, even, to [CENSORED]. Standard theory suggests that the squid-fiends have grown to become dependent on the Drowghoor. Nevertheless, it is the harvesting of this incredibly dangerous weed that funds Fort Sah in it's entirety.
Many of the temple-tombs on the above surface are themselves sealed esoterically, and are thought to contain great treasures. The opening and investigation of these chambers is not the Fort's highest priority.
The Fort Sah itself is incredibly large - at one point in time, the Shage race that dwelt there is thought to have conquered much of the Realm Savage - and is filled with all manner of ancient weapons and technologies. It is here that the Conclave run their main series of operations in the Realm Savage, and at any one time the Fort has three thousand men active and hundreds of thousands more that can be rallied at a moment's notice. It is run by Fort Warden Yogan, known and respect for his rather unorthodox (some would say unlawful) stance towards Conclave-Civilian trade.
Fort Sah joins the Sea of Thsah via various tunnels, and it is there that the scientific work of the Conclave continues. An entire system of life (and magic) exists beneath, and only a tiny fraction of it has been studied by Conclave scientists. Nevertheless, the main theory of the Conclave is that the Sea connects to the eastern Karnala and Apath coastline seas, and Fort Sah is primarily concerned with exploring the shining undersea as well as investing in a major, secret fleet to further support the Conclave's hold over the Realm Savage.