Moonsea: Save The Little Children.   Posted by DM Kool.Group: 0
Garath Darkstar
 player, 48 posts
 13/13 AC/FF/T 12/10/12
 Init: +2 F/R/W: 2/3/4
Fri 9 Nov 2007
at 20:17
Re: Moonsea - Save the Little Children
OOC:

How tall is the cavern?  How tall is the tunnel where the characters are currently?
DM Kool
 GM, 242 posts
 The Overmind of all
 things creepy-crawly
Fri 9 Nov 2007
at 20:56
Re: Moonsea - Save the Little Children
tunnel-8ft
cavern-12ft
Garath Darkstar
 player, 49 posts
 13/13 AC/FF/T 12/10/12
 Init: +2 F/R/W: 2/3/4
Sat 10 Nov 2007
at 06:23
Re: Moonsea - Save the Little Children
Quietly frustrated at not seeing the spellcasters themselves, Garath chants a few phrases of power, tugging at the Weave around him.  Swiftly his form reshapes itself into that of a small, winged creature - an ice mephit, hovering near the tunnel's ceiling.  Drawing his dagger, Garath surges forward, staying above and a little behind Quinlan and toward the side of the tunnel, leaving a clear path of fire for Gauge's wand.
Quinlan Fairfellow
 player, 201 posts
 23/23 AC/FF/T 18/14/14
 Init: +4 F/R/W: 4/10/0
Mon 12 Nov 2007
at 18:21
Re: Moonsea - Save the Little Children
OOC: I thought zombies had damage reduction vs slashing weapons, not piercing. Are these special zombies then?
DM Kool
 GM, 244 posts
 The Overmind of all
 things creepy-crawly
Mon 12 Nov 2007
at 21:30
Re: Moonsea - Save the Little Children
OOC: Hm?  I must be misinterpreting it.  Is it versus one, or all but one?

The cleric finishes casting, and a shield-like field shimmers around the wizard.  He then raises his crossbow and fires at Q, but the bolt goes wide.

This message was last edited by the GM at 06:05, Tue 13 Nov 2007.

Quinlan Fairfellow
 player, 202 posts
 23/23 AC/FF/T 18/14/14
 Init: +4 F/R/W: 4/10/0
Wed 14 Nov 2007
at 13:38
Re: Moonsea - Save the Little Children
Sorry, you're right and I'm wrong. The arrow does little damage to a zombie...
Quinlan Fairfellow
 player, 203 posts
 23/23 AC/FF/T 18/14/14
 Init: +4 F/R/W: 4/10/0
Fri 16 Nov 2007
at 08:32
Re: Moonsea - Save the Little Children
OOC: Did the wizard move? From the map I don't see how he can have line of fire. I'm only interested in order to plan my next move.
DM Kool
 GM, 245 posts
 The Overmind of all
 things creepy-crawly
Fri 16 Nov 2007
at 08:43
Re: Moonsea - Save the Little Children
Yeah, he moved.  When the round ends, you'll have an updated map.
DM Kool
 GM, 249 posts
 The Overmind of all
 things creepy-crawly
Wed 5 Dec 2007
at 22:13
Re: Moonsea - Save the Little Children
Gauge fires his wand at the cleric who just came into view.  The cleric looks a bit hurt.

010203040506070809101112
AA
B*B
C*C
DD
ECCE
FCCWF
GG
H*H
I*2I
JC1QJDJ
010203040506070809101112131415161718192021222324


C - circle
* - lantern

1 - zombie 1
2 - zombie 2
W - Wizard
C - Cleric

Q - Quinlan Fairfellow
D - Garath Darkstar
J - Gauge Julius-Lee

Garath 22
cler 18
Gauge 6
Quinlan 5  <----
wiz 3
zomb 2
Quinlan Fairfellow
 player, 209 posts
 23/23 AC/FF/T 18/14/14
 Init: +4 F/R/W: 4/10/0
Thu 6 Dec 2007
at 12:39
Re: Moonsea - Save the Little Children
Considering his options, Quinlan decides to try and finish off the cleric with a well-placed arrow. (OOC: Move to J15 before launching arrow)

13:36, Today: Quinlan Fairfellow rolled 28 using 1d20+10. Bow attack.
13:37, Today: Quinlan Fairfellow rolled 7 using 1d8+2. Damage. I'm assuming the cleric is human, otherwise drop the +2 damage

This message was last edited by the player at 13:59, Thu 06 Dec 2007.

DM Kool
 GM, 250 posts
 The Overmind of all
 things creepy-crawly
Thu 6 Dec 2007
at 16:58
Re: Moonsea - Save the Little Children
The cleric looks really hut now.

The wizard finishes casting, and a force shield glimmers around himself.  He moves within sight of those in the tunnel(J9) and casts another spell, and a ray of ice shoots from his finger straight at Q, which hits straight on, though it doesn't hurt much(1 damage).
Garath Darkstar
 player, 51 posts
 13/13 AC/FF/T 12/10/12
 Init: +2 F/R/W: 2/3/4
Fri 7 Dec 2007
at 04:30
Re: Moonsea - Save the Little Children
Zombies' turn now?
DM Kool
 GM, 251 posts
 The Overmind of all
 things creepy-crawly
Fri 7 Dec 2007
at 06:57
Re: Moonsea - Save the Little Children
My bad.  The zombies, do not attack?  They look agitated.
Garath Darkstar
 player, 52 posts
 13/13 AC/FF/T 12/10/12
 Init: +2 F/R/W: 2/3/4
Sat 8 Dec 2007
at 04:47
Re: Moonsea - Save the Little Children
His mystic chants now delivered in a mephit's scratchy voice, Garath calls forth yet again on the Weave.  A burst of light explodes silently about midway between the two enemy spellcasters, then swiftly expands to engulf them both in a cloud of glittering dust.

OOC:  Glitterdust, Will save DC 17 or blinded.
Quinlan Fairfellow
 player, 210 posts
 23/23 AC/FF/T 18/14/14
 Init: +4 F/R/W: 4/10/0
Sat 8 Dec 2007
at 20:23
Re: Moonsea - Save the Little Children
OOC: Yay! Gauge turn now, then it's sneak attack time (provided they fail their saves... evil grin)
DM Kool
 GM, 252 posts
 The Overmind of all
 things creepy-crawly
Sun 9 Dec 2007
at 20:02
Re: Moonsea - Save the Little Children
OOC: You make an evil awesome team.  Just don't forget the zombies.  I'll get back to you on that tonight.
DM Kool
 GM, 253 posts
 The Overmind of all
 things creepy-crawly
Tue 11 Dec 2007
at 11:05
Re: Moonsea - Save the Little Children
OOC: I'm too lazy to be nice...

Gauge snaps off another shot with his wand, only to be superiorly annoyed when it gets swallowed up by the shield.  Stowing the wand, he changes tactics, and contemplates his other possibilities.
Quinlan Fairfellow
 player, 211 posts
 23/23 AC/FF/T 18/14/14
 Init: +4 F/R/W: 4/10/0
Wed 12 Dec 2007
at 07:49
Re: Moonsea - Save the Little Children
OOC: Garath, unless you've delayed your actions, you're up!

Take out their meatshield! I should be able to hurt the wizard.
Garath Darkstar
 player, 53 posts
 13/13 AC/FF/T 12/10/12
 Init: +2 F/R/W: 2/3/4
Wed 12 Dec 2007
at 13:58
Re: Moonsea - Save the Little Children
OOC:  Are the wizard and cleric blinded?
Quinlan Fairfellow
 player, 212 posts
 23/23 AC/FF/T 18/14/14
 Init: +4 F/R/W: 4/10/0
Wed 12 Dec 2007
at 15:00
Re: Moonsea - Save the Little Children
OOC: How would you know ;-)
DM Kool
 GM, 254 posts
 The Overmind of all
 things creepy-crawly
Wed 12 Dec 2007
at 15:54
Re: Moonsea - Save the Little Children
My bad, forgot to roll saves for them o_o
Garath Darkstar
 player, 54 posts
 13/13 AC/FF/T 12/10/12
 Init: +2 F/R/W: 2/3/4
Wed 12 Dec 2007
at 18:22
Re: Moonsea - Save the Little Children
Quinlan Fairfellow:
OOC: How would you know ;-)


I think a spellcaster can generally tell if the spell is successfully resisted.  (Not sure where I read that, I can look it up).
Quinlan Fairfellow
 player, 213 posts
 23/23 AC/FF/T 18/14/14
 Init: +4 F/R/W: 4/10/0
Mon 17 Dec 2007
at 14:56
Re: Moonsea - Save the Little Children
OOC: Roll the will saves please, we're all fired up here!
DM Kool
 GM, 255 posts
 The Overmind of all
 things creepy-crawly
Fri 21 Dec 2007
at 00:55
Re: Moonsea - Save the Little Children
OOC: My net died on Monday, so I'm catching up still.  Don't blame me, blame Charter.
DM Kool
 GM, 256 posts
 The Overmind of all
 things creepy-crawly
Sat 22 Dec 2007
at 05:20
Re: Moonsea - Save the Little Children
The cleric is blinded, the wizard is not.