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17:18, 7th May 2024 (GMT+0)

Moonsea: OOC.

Posted by DM BastFor group 0
DM Bast
GM, 1 post
Wed 21 Apr 2004
at 18:28
  • msg #1

Moonsea -- OOC

Greetings and well met!  Below is a basic listing of how I run games.

OOC:  Please try to keep all OOC posts in this thread.  Any game mechanics such as dice rolls and whatnot can be added to the adventure posts as outlined below.

DICE ROLLS:  Whenever you wish to make any type of skill check, simply add it in a couple blank lines below in your normal game post.  Please put what check you are making and what rolls you got from the dice roller.
When rolling attack, please also roll damage and post the roll and result same as above.
Players do not HAVE to make these rolls, they can simply request such rolls in private lines but I will award additional XP to players who take some of the work load off my shoulders. :)

TEXT COLOR:  I would like all speech done in purple text and all inner thoughts in yellow.  This just makes things easier for me to read.:)  Red is reserved for DM remarks and responses to questions.

AUTOMATIC SKILL CHECKS:  Any time something can be noticed, I will make an initial skill check for each PC with any additional information gained noted in a private line to each player.

This message was last updated by the GM at 03:24, Fri 23 Apr 2004.
DM Bast
GM, 2 posts
Thu 22 Apr 2004
at 12:41
  • msg #2

Few more notes

A few more things to know about my games:

I allow you players to modify your sheets.  As a general rule just go ahead and make any modifications you need.  Please also be sure to keep track of numbered items that get used up, like food, ammunition.  I trust you guys. :)  I will generally add any XP gained, except for outside xp you gain for helping ROA out for example, that xp you can add yourselves. :)

Please note that any spellcaster who uses spell components...having a spell component pouch does save you from having to constantly worry about little components....but be aware I do charge you 5sp each IC week to replenish your pouch.

Those with armor/weapons: Keep an eye on your armor.:)  Armor (except magical) can only take so much normal wear and tear.  I will occasionally make a secret roll for you to see if you notice when your armor might have problems that need to be altered or repaired.  This will happen more frequently if engaged in alot of combat or when things happen that could possibly damage your armor.  Same goes for non magical weapons.  Masterworked items are a bit hardier then normal stuff, but is more expensive to alter and repair. Generally when armor or weapons break or have problems, it will effect combat rolls and for armor possibly a few skill checks. :)

Extra note on equipment:  Be sure you buy what you need. :)  If you don't buy it or get it somehow and it isn't on your sheet....you don't have it.:)  I won't remind you as a DM that you have no waterskin for example...I will only say something when I send you a private message that you are starting to get thirsty :):):)

Note on XP and leveling:  I award xp like it says in OOC, every 2 weeks.  I generally do it on fridays but I have been known to be a little late. :)  I award bonus xp in addition to the standard:

For extra posting: The ROA rule is 3 posts every week.  I like fast paced games so suggest 1/day (weekends excluded) posting rate in my games.  I award bonus xp for sticking to this rule.  For example if you post 1/day faithfully for the two week period then at XP time you will get the full 100xp bonus.  It drops down from there based on your posting frequency over 3/week.

For posting on weekends: If you post at least 1 time on Saturday or Sunday each week at XP time you will get a 25XP bonus.

For furthering the plot: If your character does something that furthers the plot.  This award varies depending on the situation.

For using a spell/ability in an unusual manner: If you use any spell/abilitiy/whatever in an unusual or creative way, you get a bonus.  If you succeed with it you get a little more.  The award varies upon the situation.  I award creative thinking. :)

Making Rolls: If you make all your own rolls and post them correctly as per the rules in my first ooc post, plus all combat rolls, you will get a 50xp bonus. This is for when you announce a skill check, I do not penalize you for when I ask you for a roll or make a roll for you you did not know about.  Generally if I need a roll from you I will wait 2 days for it before I make it myself.

Top Roleplayer: This is a special 50xp bonus I award to one character each award time.  The character chosen is based on posting frequency, roleplay, interaction and furthing the plot along.

Total possible bonus xp: 250+

Leveling: My policy on leveling is that some things must be trained.  Generally to level up first of course you must have the needed xp, but you may also need to find a trainer.  Don't be too bummed about this, as I tend to do a little roleplay in the training via private message, you have a chance to earn bonus xp for good RP. :)  Some things of course do not need trainers: Sorcerers learning a new spell, some feats, some skills, etc.  As a rule of thumb if you are learning a new skill, I require a trainer for most.  If you are advancing a known skill, you MAY need a trainer or some RP sessions.  Feats like learning a new weapon (any weapon proficiency) will need a trainer, or at the very least studying someone else using said weapon.  Things like Great Fortitude and Improved Initiative and the like do not need a trainer...those are things you just pick up or learn on your own.  I also use training for plot hooks, to further the plot, to start new ones...etc so that is an added bonus besides a chance for extra XP......also I keep tract of personal contacts :)  Those can be a great benifit other then just for training purposes:):):):)  Generally these things happen in between adventures, during tavern time, and can sometimes be the start of an adventure or a reward for an adventure:)



OH - An important note I forgot to add to the first post regarding rolls:  I roll initiative for all combat.  It is just much easier for me to do this because of the way I handle combat, explained below.

Combat: Whenever combat starts I will post a Combat Summary with the round # in the post title.  Then I summarize the situation.  Below that is an encounter map.  Below that is initiative order with misc notes on each char/foe.  Below that may be any OOC notes I wanted to make.  Once the Combat Summary is posted you are free to post your character's actions regardless of initiative order.  You may also change your actions as well, but please note sometimes a changed action is penalized; this always depends on the situation and will be my call.  In cases where I add in a penalty I will always explain it in the OOC comments at the bottom of the post, even if it is a simple 'DM perogative' Please be colorful in your combat posts, it could net you extra XP and besides, I cut and paste your combat posts into the combat summary, slightly modified.
For example:

Tosh attacks g1 with his dagger.

OOC: attack roll 13, damage 2.

That is a fine combat post, but it could be so much better.

For example:

Tosh darts in and jabs his dagger at the goblin, all the time grinning visciously.

OOC: attack on g1 roll 13, damage 2.

Much, much better.:)

Ok...just one more little bitty rule...more like a pet peeve of mine:
When posting, please do not tell me what you are doing, show me.  I don't really care what person you write in (besides first), I just dislike posts like these:

Tosh will walk over to the door and examine it.
I walk over to the door and examine it.
I want Tosh to walk over to the door and inspect it.

I prefer posts like these:
Tosh walked over to the door and examined it.
Tosh walks over to the door and examines it.


Ok...I think I spammed you guys enough :)  Why don't you guys give a quick reply to this message here at OOC, say hi..say whatever....humor me:)
This message was last edited by the GM at 15:46, Thu 22 Apr 2004.
Kauri Windhaven
player, 1 post
Thu 22 Apr 2004
at 13:29
  • msg #3

Re: Few more notes

Uhm.... "Whatever?"  :)
Brin
player, 1 post
Thu 22 Apr 2004
at 20:05
  • msg #4

Re: Few more notes

Let's Roll!
Korgan Nkopno
player, 2 posts
HP 28/28  AC 16/16/12
Ini +2, Sv +5F/+2R/0W
Thu 22 Apr 2004
at 20:11
  • msg #5

Re: Few more notes

This game is looking very promising!!! Can't wait..can't wait!!
Gall Tyder
player, 1 post
Thu 22 Apr 2004
at 23:07
  • msg #6

Re: Few more notes

Hey, game start yaaaaaaayyyyyyyyy!!!!!!
Ashes
player, 1 post
Fri 23 Apr 2004
at 00:05
  • msg #7

Re: Few more notes


This is going to be great!  Based on the tavern scene we will be a great team.

Real name is Stu, and I live in Toronto.  Have mercy on me for the first little while as I am not sure when I am required to roll.  So bear with me.

See you all soon!
Kauri Windhaven
player, 3 posts
HP 12/12,  AC 16/14f/12t
Init: 2, Sv: F1/R5/W3
Fri 23 Apr 2004
at 02:17
  • msg #8

Re: Few more notes

Hey Stu, I'm Colin and I'm in Virginia. :)  Yep, this game looks good so far!

As for rolling...I suppose the only advice I can offer is do it when you're actively using a skill to change the situation - socializing, sneaking about, combat of course.. yada yada.  For example I rolled Diplomacy to try to get the drunk away from the barmaid.  :grin:  I'm sure we'll all figure it out as we get to know each other better.
Brin
player, 5 posts
Init +2 AC 13/12/11
Hp 11/11 Sv F5 R1 W5
Fri 23 Apr 2004
at 03:02
  • msg #9

Re: Few more notes

Hi everyone!

My name is Preston. I live in Rhode Island, dad of two, and husband of a wonderful and, shall we say,understanding, wife.  Great writing so far; it's really making this mystery come alive!

Cheers!
DM Bast
GM, 5 posts
Fri 23 Apr 2004
at 06:03
  • msg #10

Re: Few more notes

hey hey hey...can't let you all introduce yourselves without me doing so..makes me look like an ogre. :)

My name is Julie and I live in Las Vegas, am a full time mother of 4 (13, 6, 5, 2) and live to roleplay. :)  I also write as a hobby. :)
Korgan Nkopno
player, 3 posts
HP 28/28  AC 16/16/12
Ini +2, Sv +5F/+2R/0W
Fri 23 Apr 2004
at 07:20
  • msg #11

Re: Few more notes

I'm Jacob from danmark, Europe....and I blame the time-difference for not posting my personal stuff earlier :)

father of 2 btw (8 & 22 month)
Ashes
player, 5 posts
Fri 23 Apr 2004
at 12:48
  • msg #12

Re: Few more notes


No kids here in Toronto, just a wife of 4 years and a tubby cat (he doesn't roleplay unless you count meowing for food as a Diplomacy roll).  Just turned 32 (yesterday for that matter) haha.

I have been roleplaying in one form or another since I was 9 (Basic d&d in a camper trailer using the famous blue dice, running Keep on the Borderlands).  Quickly becoming addicted to the high quality of writing that comes out of the RPoL games I have been lucky enough to join.

Thanks for having me and nice to meet you all.

S
Kauri Windhaven
player, 5 posts
HP 12/12,  AC 16/14f/12t
Init: 2, Sv: F1/R5/W3
Fri 23 Apr 2004
at 13:53
  • msg #13

Re: Few more notes

Hm, 1983 here, about two years later .. yep, with the D&D basic set. :g:  I remember Keep on the Borderlands well, I think I have 2 or 3 copies.  Still one of the best modules ever made!

Dice you had to color in the faces on ... LOL
Korgan Nkopno
player, 5 posts
HP 28/28  AC 16/16/12
Ini +2, Sv +5F/+2R/0W
Fri 23 Apr 2004
at 20:11
  • msg #14

Re: Few more notes

I beat you to 32 by a few month then.

I have played D&D since aount 1990, but on and off. Recently more due to a really nice group I found. As you might have noticed english isn't my first language, so I might mess up once in a while, but I hope you'll bear with me (and corrections within limits is really very much ok).
Gall Tyder
player, 3 posts
Fri 23 Apr 2004
at 20:43
  • msg #15

Re: Few more notes

Hey, im steven and i live in Illinois. I go to high school right now (which is why my posts are always late in the afternoon.

Im a newbie to this so bear with me also about the dice rolling things to please.
Brin
player, 7 posts
Init +2 AC 13/12/11
Hp 11/11 Sv F5 R1 W5
Fri 23 Apr 2004
at 21:02
  • msg #16

Re: Few more notes

Wow, sounds like I'm probably the oldest here at 37! I started with the original Basic D&D Box Set as a christmas present probably around 1979.  At some point I acutally bought the little white box set of the standard (Pre-AD&D)game from the dusty corner of a toy store.  Where is it now?...especially since I have seen those sets for $135 on Ebay!  I also had the little tan books for Greyhawk (I think), Eldritch Wizardry (I think), and Blackmoor. They were very cool! My first modules were the Pre-Temple of EE module about Hommlet, the G (giants) series, and the S series.  I did not actually play too much, but I sure made a lot of things up!
Kauri Windhaven
player, 6 posts
HP 12/12,  AC 16/14f/12t
Init: 2, Sv: F1/R5/W3
Fri 23 Apr 2004
at 22:24
  • msg #17

Re: Few more notes

I had bought that little white box.  But it seems to have disappeared during one of my moves over the year.  Very, very annoying - especially since I end up crawling to my D&D Cyclopedia (compilation of the '83 Basic/Expert/Companion/ Masters sets)when I'm tired of arguing about 3.5 feats and prestige classes. :g:

I had Chainmail (the original, 1973ish), Greyhawk, Blackmoor and Wizardry with it. :(

As for the old modules....B2 of course, X1, one of the solo adventures (M1?) - eventually got the B series summary book, so now in storage I have a run down on B2-B8.  A series, G series, T1-2 ... :g:  I also didn't get to play much til years later, but it absolutely fascinated me.

I'm 33, so it looks like you might be the pack leader Brin.  (Gall, the good news is since we're all so old we can help you impress your teachers. :g:)
DM Bast
GM, 7 posts
Sat 24 Apr 2004
at 02:45
  • msg #18

Re: Few more notes

Heheh we are all a bunch of fogeys...I just turned 33 on the 21st:)
Korgan Nkopno
player, 6 posts
HP 28/28  AC 16/16/12
Ini +2, Sv +5F/+2R/0W
Sat 24 Apr 2004
at 05:30
  • msg #19

Re: Few more notes

I'm a doctor in RL, let hope it wont be needed although this sounds almost líke a geriatric ward :)

I wont be posting before sunday night or monday morning, euro time due to a bithday in the family. Hang in there without me!

BTW, I love the frequency and quality of the posts (I'm finding it very hard to keep up with the quality so I try to compensate with quantity). With DM Bast's bonus XP for posting and RPing we should be able so solve this mystery with the children casting a Miracle or Wish spell before too long :)
This message was last edited by the player at 06:13, Sat 24 Apr 2004.
DM Bast
GM, 9 posts
Mon 26 Apr 2004
at 08:20
  • msg #20

Re: Few more notes

Gah sorry folks...I should have been back friday night but I had a turn for the worse (too much activity likely) and I ended up in the emergency room until late saturday and spent the rest of the weekend recuperating....I should mention I am disabled and have alot of medical problems plus possibly another surgery coming up...sometimes it puts me out of action for a few days.  Usually I post very frequently, at least a couple times per day..except when I am having bad days and spend them in bed.  JJust a heads up for you guys so you know my situation.
Korgan Nkopno
player, 9 posts
HP 28/28  AC 16/16/12
Ini +2, Sv +5F/+2R/0W
Mon 26 Apr 2004
at 09:52
  • msg #21

Re: Few more notes

Take a break when you need it..you hear?! and hurry up getting well :)
Ashes
player, 6 posts
Mon 26 Apr 2004
at 11:22
  • msg #22

Re: Few more notes


No worries here!  Rest is good :)  Feel better.
Kauri Windhaven
player, 8 posts
HP 12/12,  AC 16/14f/12t
Init: 2, Sv: F1/R5/W3
Mon 26 Apr 2004
at 14:15
  • msg #23

Re: Few more notes

No worries Bast, just take your time.  SOmetimes a head on collision with a medical problem and pushing on through is the worst thing you can do.  Here's hoping you can dodge the surgery!
Brin
player, 12 posts
Init +2 AC 13/12/11
Hp 11/11 Sv F5 R1 W5
Mon 26 Apr 2004
at 17:21
  • msg #24

Re: Few more notes

Sorry to hear you're not feeling well.  Please take all the time you need to get back.
Ashes
player, 7 posts
Mon 26 Apr 2004
at 19:20
  • msg #25

Re: Few more notes


Yeah Bast, take it easy, what's the worst that could happen in your absence?

Brin slaps some barmaid on the ass with a mighty "YEEEEHAWW!!", picks a fight with a band of crotchety half-orc warriors and then kicks the local potentate in the crotch with a "Zounds, varlet!!" and runs off giggling.

Perfectly normal Realms activity :)

I on the other hand will be the soul of discretion and limit myself to merely slapping the half-orcs on the ass and running away giggling.
Kauri Windhaven
player, 10 posts
HP 12/12,  AC 16/14f/12t
Init: 2, Sv: F1/R5/W3
Mon 26 Apr 2004
at 20:13
  • msg #26

Re: Few more notes

"I...just met these people today, officer."
Brin
player, 13 posts
Init +2 AC 13/12/11
Hp 11/11 Sv F5 R1 W5
Mon 26 Apr 2004
at 20:46
  • msg #27

Re: Few more notes

SMACK!  "Tee hee hee!"  run run run
Gall Tyder
player, 6 posts
HP:25/25,AC:18/16/12
Init:6,Saves:6/2/0
Mon 26 Apr 2004
at 20:49
  • msg #28

Re: Few more notes

Yeah Bast, take your time recovering. Dont worry about us
Korgan Nkopno
player, 12 posts
HP 32/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Wed 28 Apr 2004
at 20:37
  • msg #29

Re: Few more notes

On a different note...is it posts in other adventures in Moonsea that sometimes make this look as if there's new posts when there isn´t?
Kauri Windhaven
player, 12 posts
HP 12/12,  AC 16/14f/12t
Init: 2, Sv: F1/R5/W3
Wed 28 Apr 2004
at 20:50
  • msg #30

Re: Few more notes

Korgan:

I believe its that there are other regions in RoA 2 - I don't know their names offhand.  Each region has an OOC and Adventures board like us, and when someone posts it trips our new message indicator.  The only reason this didn't happen when we were in the tavern presumably is 'cause they're already off.

It's a tad vexing, but the price of play I suppose.
DM Bast
GM, 12 posts
Fri 30 Apr 2004
at 07:13
  • msg #31

Re: Few more notes

Kauri has the right of it. :)  Sorry guys I have been slow..I do promise things will pick up...the start of the hot season always throws my system for a loop and just getting over being really sick didn't help....I had no idea when I moved out here to the desert that I could not, in no way shape or form withstand heat :)  It sucks for me..I try not to leave the house during the day in the summer..makes things difficult sometimes:)  Sorry again for being a bit slow...things will pick up I promise;)
Korgan Nkopno
player, 15 posts
HP 32/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Fri 30 Apr 2004
at 09:12
  • msg #32

Re: Few more notes

Don't worry DM Bast .... don't forget...we love you!
DM Bast
GM, 27 posts
Tue 11 May 2004
at 16:08
  • msg #33

XP!!

XP award time!!!

I will add these awards to your sheets soon:
Korgan Nkopno
player, 28 posts
HP 32/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Tue 11 May 2004
at 19:54
  • msg #34

Re: XP!!

How fortunate! exp giveout as the first post after the one where I tell the DM we love her :)
Ashes
player, 16 posts
Tue 11 May 2004
at 22:47
  • msg #35

Re: XP!!


Huzzzahhhh!!!

<grin>
Kauri Windhaven
player, 21 posts
HP 12/12,  AC 16/14f/12t
Init: 2, Sv: F1/R5/W3
Wed 12 May 2004
at 01:53
  • msg #36

Re: XP!!

Just a quick note folks.

My home computer's been acting increasingly...strange.  At this point I'm going to see if I can find the CDs I care about, then wipe the drive and start over.

So..if I run silent for a few days, you know why :-)
DM Bast
GM, 28 posts
Wed 12 May 2004
at 09:19
  • msg #37

Re: XP!!

Not a problem.  I had to do that a couple times. :)  Have fun. :)
Rystro Blackblade
player, 1 post
Wed 12 May 2004
at 14:34
  • msg #38

Re: XP!!

Oh hi. I'm the new guy around these parts. I trust you'll treat me kindly...right?
Brin
player, 30 posts
Init +2 AC 13/12/11
Hp 11/11 Sv F5 R1 W5
Wed 12 May 2004
at 16:04
  • msg #39

Re: XP!!

Welcome friend!  I expect we'll be seeing you soon...
Kauri Windhaven
player, 23 posts
HP 12/12,  AC 16/14f/12t
Init: 2, Sv: F1/R5/W3
Wed 12 May 2004
at 16:26
  • msg #40

Re: XP!!

Rystro:

Of course Brin and I will treat you kindly.

Be careful of Korgan though.  He's vicious when provoked.  Like if you say, "Hi."  He hates that.  Really.
Brin
player, 32 posts
Init +2 AC 13/12/11
Hp 11/11 Sv F5 R1 W5
Wed 12 May 2004
at 16:45
  • msg #41

Re: XP!!

Also, Gall can be a little twitchy on that axe if you look at him funny ;)
Korgan Nkopno
player, 31 posts
HP 32/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Wed 12 May 2004
at 17:47
  • msg #42

Re: XP!!

Kauri Windhaven:
Be careful of Korgan though.  He's vicious when provoked.  Like if you say, "Hi."  He hates that.  Really.


You say that again, and I'll smack yer skull in! Really!! I will!!!!

Oh, and hi Rystro, trust me...i'm really not that bad! Just jealous that Gall seems to be getting into a fight and I'm buying candy for kids (it's quite funny though...didn't imagine that when I created a barbarian, but what do you know)
This message was last edited by the player at 17:49, Wed 12 May 2004.
Ashes
player, 17 posts
Wed 12 May 2004
at 18:27
  • msg #43

Re: XP!!


Hi Rystro!

I am really new too.  Korgan only beat me once...or was it twice?  I can't remember but the doctors say my memory should retur...where am I?

<grin>
Korgan Nkopno
player, 32 posts
HP 32/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Wed 12 May 2004
at 18:38
  • msg #44

Re: XP!!

Broke a warhammer on his skull....not a pretty sight...the handle all messed up....best warhammer I ever had *sulk*
Korgan Nkopno
player, 34 posts
HP 32/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Thu 13 May 2004
at 21:03
  • msg #45

Re: XP!!

Im happy to see that I'm not the only one that hasn't quite grasped the questioning the Children/guard thing, but perhaps we should all try to get the right topic on our posts? Or doesn't it matter?
Korgan Nkopno
player, 35 posts
HP 32/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Sun 23 May 2004
at 21:46
  • msg #46

Re: XP!!

I can't wait to get Bast back, hope she's doing fine after the surgery. I thought the game was starting very strongly.
Korgan Nkopno
player, 36 posts
HP 32/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Fri 28 May 2004
at 19:12
  • msg #47

Re: XP!!

*Hop Hop*
Brin
player, 36 posts
Init +1 AC 13/12/11
Hp 11/11 Sv F5 R1 W5
Fri 28 May 2004
at 20:33
  • msg #48

Re: XP!!

I'm still here too, though it seems strange that Korgan seems to have polymorphed into a bunny!
Ashes
player, 19 posts
Fri 28 May 2004
at 20:51
  • msg #49

Re: XP!!


Aye, I am still here too.

Get well soon Bast!!!

<sends out "feel better" vibes>

I too think this game is off to a great start.  Just imagine how much fun we will have once we get Brin drunk, blindfold him and drop him off in a hobgoblin lair...
Brin
player, 37 posts
Init +1 AC 13/12/11
Hp 11/11 Sv F5 R1 W5
Sat 29 May 2004
at 23:37
  • msg #50

Re: XP!!

Drunk! I get high on life man! It's groovy...
Gall Tyder
player, 21 posts
HP:25/25,AC:18/16/12
Init:6,Saves:6/2/0
Sun 30 May 2004
at 14:25
  • msg #51

Re: XP!!

Im still here too.

Rystro, i am a nice guy, except when im mad. then i crack heads with my "wood chopper" as the guard likes to say.

I think the game started off well too.
Rystro Blackblade
player, 6 posts
HP 20/20 AC 19
In +1 Sv:F6 R2 W1
Tue 1 Jun 2004
at 17:12
  • msg #52

Re: XP!!

Well, I'm still here. Awaiting the next IC post. (watches dust bunnies) Oh, I do hope Bast gets better soon.
DM Bast
GM, 31 posts
Thu 3 Jun 2004
at 08:57
  • msg #53

BACK!!

Hi all!  I'm back.  I send each of you a PM.  If you did not get it let me know.

DM Bast
Ashes
player, 20 posts
Thu 3 Jun 2004
at 13:52
  • msg #54

Re: BACK!!


Good to see you back Bast!!

:)
Rystro Blackblade
player, 7 posts
HP 20/20 AC 19
In +1 Sv:F6 R2 W1
Tue 8 Jun 2004
at 18:28
  • msg #55

Re: BACK!!

Well...its been quiet for a while now. Its scary, let me tell you.

Anyway, just letting you know that I'll be on vacation from the 11th to the 18th. Its Vegastime baby.
DM Mike
GM, 193 posts
Self-plagiarism is style.
Tue 8 Jun 2004
at 23:32
  • msg #56

Re: BACK!!

PM
Brin
player, 38 posts
Init +1 AC 13/12/11
Hp 11/11 Sv F5 R1 W5
Tue 8 Jun 2004
at 23:39
  • msg #57

Re: BACK!!

Have fun Rystro, and don't bet the farm!
Ashes
player, 23 posts
Thu 24 Jun 2004
at 17:42
  • msg #58

Re: BACK!!


<crickets>

Anyone heard how Bast is doing?  I don't want to move my character to another region but I find myself desiring the madcap DnD action that I have come to love.

I hope she is ok.  Will give it a little while longer then I will think about putting Ashes on a ship to err...umm...Anauroch?  Nah...too hot.  Vaasa? Nah...to much Bloodstone and too many devils.  The ruins of Hellgate Keep!?  SOLD!!

<grin>

As an impromptu poll, given a choice of ANY region in the Forgotten Realms (including ones not currently supported by RoA, where would you adventure?

I would have to say the Nelanthar Islands for me.

Stu
Korgan Nkopno
player, 39 posts
HP 32/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Thu 24 Jun 2004
at 18:33
  • msg #59

Re: BACK!!

Chult! I hear the women there were very little clothes! Oh, I forgot the mosquitoes...oh well.....still Chult.
Brin
player, 39 posts
Init +1 AC 13/12/11
Hp 11/11 Sv F5 R1 W5
Thu 24 Jun 2004
at 18:54
  • msg #60

Re: BACK!!

Ashes, the latest word from DM Mike a couple weeks ago was that Bast's CPU got a good soaking in an unfortunate apple juice incident.  He was not sure when she would be back up, although she was trying to get a new computer.  As far as a favorite region, I've not been a realms denizen long enough to make a very informed opinion, although I think Mulhorand (sp?) would be very interesting.  I really wanted to try for the Eye-of-Horus Re presetige class until I saw it was not currently approved.  Well, if you end up moving on, good luck!
Ashes
player, 24 posts
Thu 24 Jun 2004
at 20:29
  • msg #61

Re: BACK!!


I will stick it out.  Good group and good DM is hard to find.  Just wasn't sure where things had ended up.  I had forgotten about the evil juicing accident :(

I just try to stay on top of these developments as I have seen a number of games sort of wither and die (mostly during the summer months) and I just wanted to keep apprised.

Soon we will be back to chasing evil shadowy wizards that suck the life-force from children.  Soon...soon...

Until then I will just keep fighting the desire to run a game myself.

Talk to you soon.
Rystro Blackblade
player, 8 posts
HP 20/20 AC 19
In +1 Sv:F6 R2 W1
Fri 25 Jun 2004
at 11:33
  • msg #62

Re: BACK!!

We could always keep ourselves occupied in meantime. I dunno. Play hopscotch or something.
DM Mike
GM, 218 posts
Self-plagiarism is style.
Sat 26 Jun 2004
at 04:26
  • msg #63

Re: BACK!!

Hi all,

No word from or about Bast yet.

So...

I can run the region until she can return.

I'll need to get a rollcall from active players and then, if someone can give me a quick summation of what has gone on so far in the region and what the current adventure looks like, I can whip something up in a matter of days.

Thanks!
Brin
player, 40 posts
Init +1 AC 13/12/11
Hp 11/11 Sv F5 R1 W5
Sat 26 Jun 2004
at 05:01
  • msg #64

Re: BACK!!

Here! (hand raised)

  I'll try to give a quick recap from my perspective...

    The characters met at the Laughing Goblin Inn in Phlan.  After introductions, a meal interrupted by an obnoxious thug, and other good times, the group became aware of trouble on the cities back streets and allies.  someone our something was abducting and killing children in a horrible manner by extracting all their life force.  The group presented themselves to Councillor ???? (can't remember his name - anyone?...anyone?) who commissioned us to investigate the matter.  The party split up to tackle the problem on two fronts.  Brin, the water gensai druid (me), and Gall Tyder went to a local temple of Helm to examine a recent victim and speak with the clerics there (Aiena of Helm and High Priest Tyren). Kauri, Ashes, and Korgan took to the streets to speak with the children and other locals (maybe you guys can fill in this part).  After finishing at the Temple, Brin, his river otter animal companion, Krais, and Gall headed to the city guard captian's headquarters to see if we could get any information from them.  We were not well recieved, the guards not showing much respect, and basically Gall has challenged the guards to a "practice" contest of arms (we are waiting for the duel to begin).  It was at this point that Rystro Blackblade found us, being sent from the councillor to help us on our mission.  So far we know this, a dark shadowy figure is using magic to put innocent street children to sleep with magic before abducting them for the purpose of stealing their life energies.

Whew...I can give more details if needed.

Thanks for taking up the torch!
Korgan Nkopno
player, 40 posts
HP 32/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Sat 26 Jun 2004
at 10:28
  • msg #65

Re: BACK!!

Hep! (hand up too)

the cousillor was called Jartek.

I don't have time to summarize what my group did right now at work...but will get back to it unless somebody else does.
DM Mike
GM, 219 posts
Self-plagiarism is style.
Sun 27 Jun 2004
at 23:33
  • msg #66

Re: BACK!!

Brin, that helps a lot!  Thanks!  50 XPs for the effort.

Now, once I hear from anyone about the other group's findings, I'll be able to get moving along.
Korgan Nkopno
player, 41 posts
HP 32/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Mon 28 Jun 2004
at 06:58
  • msg #67

Re: BACK!!

The other group with Kauri, Ashes, and Korgan took to the streets to try to find out if any of the kids had seen anything useful. Using clownery and simple candygiving, Korgan managed to get the attention of a large group of kids, but it was Ashes cunning and Kauri's sininging about a brave boy that got them in contact with the two kids who seemed to know something. Mikel, a boy whose mother doesn't like them talking to him was questioned:

Mikel nods enthusiastically and points to his chest.  ”That’s me that’s me!” He calms down, taking a few deep breaths.  ”The bad man was really, really big.  He was this big.” Mikel raises his hand as high as he can and even stands on tiptoes.  ”He was all black and he had no face….”  Mikel frowns and leans back into his mother.  ”he was really really scary,” he adds with a hint of uncertainty.

His mother lightly squeezes his shoulders and bends down to whisper reassuringly to him, ”It’s alright Bear, the bad man is gone now.  You are a brave boy!”  She gives him a quick hug from behind and kneels down behind him to hold him close.  ”It’s alright.  Tell him everything you remember, that’s a boy.”

Mikel swallows once and nods.  ”I dunno what he was doing, just standing there.  He moved his arms and hands all over the place and started to talk all funny and stuff.”  He scrunches up his face then shakes his head.  ”I went to sleep then.  It wasn’t even bedtime.  You can ask Obi, Tand, Jani an Fish…oh….Fish went away….can’t ask him….um…” he looks around and spots faine talking to Ashes.  ”Oh!  Faine knows stuff, she knows lots.  You should ask her.”

Mikel’s mother stands back up and pats his head but makes a tsking sound.  ”You know I don’t like you playing with that little criminal.  What did I tell you?”  She looks over and frowns upon seeing the girl in question.  ”That child is a bad influence,” she says to Kauri.  ”That girl is a bully and has a foul mouth.  She will come to no good end, let me tell you.”  Her displeasure is evident.

Kauri had just asked him if the man was wearing a hood or if he really had no face when DM Bast became abcent.

The last bit was about the girl Faine whom the group also talked with, and they were just about to question her when Bast left.
DM Mike
GM, 221 posts
Self-plagiarism is style.
Wed 30 Jun 2004
at 04:11
  • msg #68

Re: BACK!!

Okay!  25 XPs to Korgan for that summation!

Now, let's get going!


------------------------------


The heroes meet up and discuss their findings at a small park with food and drink stands.  As they do, they get the uncomfortable feeling they are being watched.  Stealthy glances reveal a few potentional evesdroppers:

1.) an old man with a bald head and a scraggly beard.  He is twiddling with what look like prayer beads.  He stands near a post, almost like he is trying not to be seen.  He wears a brown tunic and tan breeches and is thin.

2.) a halfling female.  She has red curly hair, sparking green eyes, is dressed colorfully and carries a rapier and a lute.  She is bent down petting a cat, but it is clear that she is well within earshot.

3.) Three tall men in dark tabards that cover banded mail.  They make no attempt to hide the fact that they were looking at you as you spoke.

What do you do?
Korgan Nkopno
player, 42 posts
HP 32/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Wed 30 Jun 2004
at 06:33
  • msg #69

Re: BACK!!

OOC: Shouldn't this be in the game threat?

Korgan has a feeling he's being watched. He looks around at his friends saying, "It could be any of these people listening in on our conversation." he points around. "None of them look like a man with no face though".
Rystro Blackblade
player, 9 posts
HP 20/20 AC 19
In +1 Sv:F6 R2 W1
Wed 30 Jun 2004
at 14:11
  • msg #70

Re: BACK!!

Hey, and what about the captain of the guards? Where's the sparring action?
Brin
player, 41 posts
Init +1 AC 13/12/11
Hp 11/11 Sv F5 R1 W5
Wed 30 Jun 2004
at 16:20
  • msg #71

Re: BACK!!

I think we kinda skipped that so that DM Mike could quickly get things moving again.  I'm still not sure if Gall, Kauri, and Ashes are still in the mix, but for now, I'll act as if they are (and assume Gall whupped up on those slack-ass guards!)
Ashes
player, 1 post
Wed 30 Jun 2004
at 17:28
  • msg #72

Re: BACK!!


Still here :)
Brin
player, 43 posts
Init +1 AC 13/12/11
Hp 11/11 Sv F5 R1 W5
Wed 30 Jun 2004
at 17:44
  • msg #73

Re: BACK!!

I put Brin's response in the "Suffer the Children" thread.
DM Mike
GM, 224 posts
Self-plagiarism is style.
Wed 30 Jun 2004
at 22:43
  • msg #74

Re: BACK!!

The only PC of the three you mention that we have heard from is Kauir, and his PC is on hold.  The others, as far as I can tell, are gone.

And D'OH!!! I forgot to put in the in-game thread about the duel with the guards.

So here it is: They laugh it off and tell you to come back when they're off-duty.  A second later you see a man who must be their commanding officer come out, look around, and look at the party.  Anything I need to know about here, boys?  No sir.  All fine, sir.  At that, the guards move away from the party and take up positions again.

heh...sorry.  I'll let DM Bast deal with that when she gets back.
DM Mike
GM, 226 posts
Self-plagiarism is style.
Wed 30 Jun 2004
at 22:50
  • msg #75

Re: BACK!!

some days I can't believe I'm a DM here.....

I'll put the park-scene over in the GAME thread here it SHOULD have gone in the first place.

Sorry, all.
Gall Tyder
player, 23 posts
HP:25/25,AC:18/16/12
Init:6,Saves:6/2/0
Thu 1 Jul 2004
at 17:24
  • msg #76

Re: BACK!!

Still here
Brin
player, 52 posts
Init +1 AC 13/12/11
Hp 11/11 Sv F5 R1 W5
Wed 7 Jul 2004
at 21:04
  • msg #77

Re: BACK!!

Hi everyone and welcome back as we get things moving again!  I'd just like to mention a few things.  The first is that I hope you all are ok with the fact that Brin appears to be "driving the action" a bit at this point.  We kind of lost the party "front-man" when Kauri went on hiatus (DM Mike...is he still around?), so I have taken up that role for now.  I have no problem at all if that situation changes, and please don't let me railroad you down a path if you feel we should be doing something else.

Second, just to make sure we are all on the same page, Rystro, I am not ignoring you regarding Olive Rustkettle, I'm just waiting for the situation with the old man to resolve.  Brin's plan was to head down to meet her at 10 bells (what time IS that, anyway?) with only one or two companions to avoid overwhelming her.

Cheers everyone! Seems like things have picked up well despite the time/DM change.  These questions remain...Will Gall Tyder explode in a raging fury the next time he sees a dead child?  Will Rystro ever fit in? Will Korgan get to show us all his tumbling routine again?  Will Brin learn to stop saying what he thinks when he thinks it? Tune in next post!
Brin
player, 54 posts
Init +1 AC 13/12/11
Hp 11/11 Sv F5 R1 W5
Fri 9 Jul 2004
at 17:50
  • msg #78

Re: BACK!!

[tap, tap]...Is this thing on?
Korgan Nkopno
player, 53 posts
HP 32/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Fri 9 Jul 2004
at 18:48
  • msg #79

Waiting

I sure hope so
Rystro Blackblade
player, 13 posts
HP 20/20 AC 19
In +1 Sv:F6 R2 W1
Sat 10 Jul 2004
at 02:18
  • msg #80

Re: Waiting

Just waiting.
Gall Tyder
player, 28 posts
HP:25/25,AC:18/16/12
Init:6,Saves:6/2/0
Sun 11 Jul 2004
at 13:40
  • msg #81

Re: Waiting

whats the wait about?
Korgan Nkopno
player, 54 posts
HP 32/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Sun 11 Jul 2004
at 14:31
  • msg #82

Re: Waiting

Dunno. Dunno.
DM Mike
GM, 243 posts
Self-plagiarism is style.
Tue 13 Jul 2004
at 18:15
  • msg #83

Re: Waiting

What, nobody saw the "please take a number and wait your turn" sign come on?

Sorry...Waterdeep and Sword Coast South are dealing with climatic events in the region/adventure and that took a lot of time, and the new semester started up.

While I only teach one course, it is 3 hours, 4 days a week, and prep time is a nightmare, since there are no days off (the college is closed Fridays and weekends, so can't work there then).

But I will get back on tonight or tomorrow AM and pick things up again, now that the schedule at work for the first week is nearing an end.

Thanks for waiting!
Rystro Blackblade
player, 14 posts
HP 20/20 AC 19
In +1 Sv:F6 R2 W1
Tue 13 Jul 2004
at 18:29
  • msg #84

Re: Waiting

He's busy with school stuff. I've got inside info.
Korgan Nkopno
player, 78 posts
HP 17/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Mon 16 Aug 2004
at 06:34
  • msg #85

Re: Waiting

It's really ok that I didn't hit sice I rolled a 2 on the attack to hit AC 10, but if a roll of 15 hitting AC 23 doesn't hit I think we're in trouble...unless magic is at hand :)
DM Mike
GM, 287 posts
Self-plagiarism is style.
Mon 16 Aug 2004
at 23:52
  • msg #86

Re: Waiting

I'm lost...

How does a "15" to hit hit AC 23?

Did you not add your bonuses in the result you posted?  (meaning did you only roll a straight 15?)

If indeed you DID hit AC 23, you hit. but I did not see that reflected in your post, just that you got a 15 to hit.
Korgan Nkopno
player, 79 posts
HP 17/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Tue 17 Aug 2004
at 06:25
  • msg #87

Re: Waiting

It's no worries. I rolled a straight 15, but it was for initiative, giving me an initiative of 17.

I rolled a 2 (the roll) on attack, and don't mind keeping it. This should be a walk in the park anyway (I hope ;))
DM Mike
GM, 289 posts
Self-plagiarism is style.
Wed 18 Aug 2004
at 04:27
  • msg #88

Re: Waiting

It's up to you.  You can keep the 15, but adjust it for your BAB, etc., then let me know what you get.

(You DID only miss by an inch or two with that 15, you know!)
Korgan Nkopno
player, 82 posts
HP 17/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Fri 20 Aug 2004
at 11:46
  • msg #89

Re: Waiting

Are we waiting for something?
DM Mike
GM, 293 posts
Self-plagiarism is style.
Wed 25 Aug 2004
at 02:02
  • msg #90

Re: Waiting

Yeah, me to post! ;P


I thought I sent PMs to players telling them I would be away from my computer until today.  A quick trip to the PA Ren Faire came up out of the blue.

If I neglected to tell you, sorry.

Back now, and will get to the game ASAP.
Rystro Blackblade
player, 24 posts
HP 20/20 AC 19
In +1 Sv:F6 R2 W1
Wed 25 Aug 2004
at 02:35
  • msg #91

Re: Waiting

What? You went to it? You bastage. We might go in October.

I go to the one in NY a lot...if you ever happen to go. :)
DM Mike
GM, 297 posts
Self-plagiarism is style.
Wed 25 Aug 2004
at 03:17
  • msg #92

Re: Waiting

Where is the NY one located?

And my family and I may go again to the PA one this year later.  I went with some folks from the Waterdeep group here on RoA and had a blast.  Didn't eat nearly as much as I wanted to (Mmmm....turkey legs....) or see as much as I wanted to (MISSED THE SWORD FIGHTS!!!) but saw the joust (Funny!), many great actors, and some old friends from cons, my old game store, etc. there.  Good bookstore there, too, and if you're a teacher like me, there is little in life better than a good bookstore.

You'll have a blast!

(Do you go in costume?)
Ashes
player, 20 posts
Wed 25 Aug 2004
at 05:02
  • msg #93

Re: Waiting


A number of my friends work at the Ontario Renaissance Fair doing the fight shows.

It's great fun.  Also if you end up at the Texas National Renaissance Fair or Missouri (I think) look for a group called the Limey Birds.  They do a renaissance bawdy show, three buxom ladies singing and doing comedy and dance.

Hysterical.

Google for "limey birds" and I think their production website shows up.

S
Rystro Blackblade
player, 25 posts
HP 20/20 AC 19
In +1 Sv:F6 R2 W1
Wed 25 Aug 2004
at 13:38
  • msg #94

Re: Waiting

The one in NY is in Sterling Forest. I live in Jersey, so its a 30 minute drive for me.

And of course I go in costume. Its not a great costume, but I don't hear people tell me I look terrible. I'm trying to get my hands on another outfit, e-bay maybe. Looking for the best deal possible since this sort of thing is an expensive hobby..:)
This message was last edited by the player at 13:39, Wed 25 Aug 2004.
DM Mike
GM, 299 posts
Self-plagiarism is style.
Thu 26 Aug 2004
at 02:26
  • msg #95

Re: Waiting

You can e-mail dm littlewing at ravenshivers@yahoo.com (put "RPoL" in the subject header so she knows to answer and not delete the message) and ask her for links to Ren Faire sites.  She has found some that she says have good prices.

We did not go in costume this time...THIS time.

But I want to get a costume going, too.

"King" is already taken, as is "Village Idiot", so I will have to try for something else.
Rystro Blackblade
player, 26 posts
HP 20/20 AC 19
In +1 Sv:F6 R2 W1
Thu 26 Aug 2004
at 11:11
  • msg #96

Re: Waiting

You could be a peasant. That's my costume. Or a knight. My friend gets all dressed up in chainmail. Hardcore, let me tell you. I was thinking about a swashbuckler or something along those lines. I want to be able to use a sword with the costume. 'Cause everyone else carries swords. :)
DM Mike
GM, 310 posts
Self-plagiarism is style.
Sat 28 Aug 2004
at 18:03
  • msg #97

Re: Waiting

The pickle vendor only wore this dinky dagger, but it was still cool.

I like the maces they sell, myself.  Brutal!
Rystro Blackblade
player, 29 posts
HP 20/20 AC 19
In +1 Sv:F6 R2 W1
Sun 29 Aug 2004
at 17:18
  • msg #98

Re: Waiting

I saw a nice mace on ebay for relatively cheap. Something like 20 bucks. Not bad, eh?

Its probably where I'll get my sword. They go for 20 bucks, including shipping. Why spend a hundred or two for something that's only going to been seen in costume.
Brin
player, 77 posts
Init +1 AC 13/12/11
Hp 9/11 Sv F5 R1 W5
Sun 29 Aug 2004
at 20:17
  • msg #99

Re: Waiting

Because one might want an authentic Civil War vintage cavalry sword to hang on one's wall, especially one with a worn but good grip and hilt, as well as a few notches in the blade from chopping off various limbs...

I should say that the Union cavalry sabres are the least expensive, with footman's short swords, especially Confederate ones being the most expensive.
Rystro Blackblade
player, 31 posts
HP 20/20 AC 19
In +1 Sv:F6 R2 W1
Mon 30 Aug 2004
at 02:20
  • msg #100

Re: Waiting

I understand the want for something authentic, but some of the swords they have at renfairs are super duper sharp and super duper expensive. I just want something "ornamental". I mean, I'm not going to use the sword except for in costume. It probably won't even get hung up on a wall.

However, some nice swords, such as the ones you're talking about, I can understand. Just I don't need it. :)
Korgan Nkopno
player, 86 posts
HP 17/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Tue 31 Aug 2004
at 18:41
  • msg #101

Re: Waiting

Eeeeeehh...Hallo?
DM Mike
GM, 312 posts
Self-plagiarism is style.
Wed 1 Sep 2004
at 01:52
  • msg #102

Re: Waiting

Hiya.

Anything wrong?
Korgan Nkopno
player, 87 posts
HP 17/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Wed 1 Sep 2004
at 06:03
  • msg #103

Re: Waiting

Just no posts for a few days :)
Korgan Nkopno
player, 89 posts
HP 17/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Wed 1 Sep 2004
at 08:22
  • msg #104

Re: Waiting

I'll be gone untill Sunday night. Feel free to NPC me.
DM Mike
GM, 314 posts
Self-plagiarism is style.
Fri 3 Sep 2004
at 19:00
  • msg #105

Re: Waiting

Yeah, work'll do that to me from time to time.

I'll be on as much as I can this weekend and Monday.
Korgan Nkopno
player, 92 posts
HP 17/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Wed 8 Sep 2004
at 11:11
  • msg #106

Re: Waiting

Is there any news on DM Bast actually? Just wondering.
DM Mike
GM, 326 posts
Self-plagiarism is style.
Wed 8 Sep 2004
at 17:11
  • msg #107

Re: Waiting

I e-mailed her about 2 weeks ago, but have heard nothing back.

Maybe she is off-line for good?
Korgan Nkopno
player, 93 posts
HP 17/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Wed 8 Sep 2004
at 17:17
  • msg #108

Re: Waiting

As long as she's not ill. She have a serious medical condition she said.
DM Mike
GM, 329 posts
Self-plagiarism is style.
Wed 8 Sep 2004
at 17:18
  • msg #109

Re: Waiting

Yes, but no word on that front.
DM Scout
GM, 2 posts
Tue 14 Sep 2004
at 13:01
  • msg #110

Re: Waiting

Hi all,

DM Mike has asked me or did I volunteered to run Moonsea for the time being.  He has been running as many as five regions at one time.  Plus his teaching load this fall seems to be larger than normal, so to give him a break, I offered to help out.

We do not have an update on DM Bast.  If and when she comes back (I think Bast is a she) the region will go back to her.

Ashes is in the other region I run here (Savage Frontier - Poor Ashes, where is his sackcloth?)

Give me a couple of more days to get up to speed and we will take off where you left off.  Just got to go over your completed combat and look at the PC sheets, so I can get a handle on the party.

Any requests?  I do have some first edition weapons, I just can not rid off :)

Thanks,

Scout
Brin
player, 85 posts
Init +1 AC 13/12/11
Hp 7/11 Sv F5 R1 W5
Tue 14 Sep 2004
at 13:21
  • msg #111

Re: Waiting

DM Scout,

       Thanks for taking over to keep things moving along.  I do have one request, if it's not too much trouble.  Although DM Mike has supplemented our numbers with a couple of NPCs for this first adventure, I think that in the long run we do need an additional support-type character like a bard or other arcane caster (we lost our bard, and eventually one of the three fighters, after DM Bast had to leave - also, I am not sure what Ashes' track will be).  We are pretty combat heavy already, but a ranger or monk might fit as well, if Ashes is planning a more spellcaster-intensive route (Ashes? any comments?).

Thanks again!
Korgan Nkopno
player, 99 posts
HP 24/32  AC 16/16/12
Ini +2, Sv +5F/+3R/+1W
Tue 14 Sep 2004
at 17:38
  • msg #112

Re: Waiting

Good to have you on board DM Scout. I hope you'll live up to the high standards set by our two previous DM's.

I agree on Brin's suggestion, and might add that I hope this will be a fastmoving yet elaborate and well played campagne :)
Ashes
player, 26 posts
Tue 14 Sep 2004
at 20:15
  • msg #113

Re: Waiting


I am indeed planning to follow my sorcerous levels until I can crack continents :)
DM Scout
GM, 3 posts
Tue 14 Sep 2004
at 21:53
  • msg #114

Re: Waiting

I am glad you are speaking to me, when I took over Savage Frontier, they all waited 3 days to talk to me.  Seems like they know how to yank someone's chain and give the DM a complex of some sort  :)

I usually check and post about twice a day, depending on the action and the rate that the party is posting.

Of course we all go out of town every now and then, so just drop everyone a line in here when you are gone, so we will not hold up the game.

As far as additional party members, I like to have about six, maybe seven active members.  However, the party does need balance, with respect to combat, clerical and mage magics.  Makes life a little easlier for the DM when dreaming up encounters :)

I like to run NPCs as color and points to provide the party with info. But you have to determine is he sane or insane.


Ashes we will let you start by cracking all the peanuts in the next phase of taverns.

Scout
Ashes
player, 27 posts
Tue 14 Sep 2004
at 22:33
  • msg #115

Re: Waiting



Mmmmmm...peanuts...
Rystro Blackblade
player, 34 posts
HP 20/20 AC 19
In +1 Sv:F6 R2 W1
Wed 15 Sep 2004
at 01:23
  • msg #116

Re: Waiting

Hey, Savage Frontier. That sounds oddly familiar...hmm. Nah.
Korgan Nkopno
player, 100 posts
HP 28/36  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Wed 15 Sep 2004
at 16:40
  • msg #117

Re: Waiting

Happy Birthday!
DM Mike
GM, 341 posts
Self-plagiarism is style.
Thu 16 Sep 2004
at 04:14
  • msg #118

Re: Waiting

Hi guys,

Thanks for playing, and if I had more time and energy, I'd love to keep running this region.  You're a great group, and I (and now Scout) have some great (and spooky) things in store for the Moonsea region.

One of the first Forgotten Realms novels I read was Pool of Radiance and I liked Phlan and Sokol Keep, so it was fun to add my 2 coppers in on the region.

I love undead, so they were a natural to toss at you, too.

And my favorite FR novel series is the Azure Bonds trilogy, so I was glad to use Alias and Olive (but not Dragonbait in the end) with the party.

Good luck, all, and I KNOW Scout will do a terrific job here, as he has over in Savage Frontier.
Ashes
player, 29 posts
Thu 16 Sep 2004
at 04:21
  • msg #119

Re: Waiting


Thanks Mike!

You da man!
Korgan Nkopno
player, 103 posts
HP 28/36  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Thu 16 Sep 2004
at 07:11
  • msg #120

Re: Waiting

Thanx for the nice gaming DM Mike!
Brin
player, 86 posts
Init +1 AC 13/12/11
Hp 7/11 Sv F5 R1 W5
Thu 16 Sep 2004
at 12:52
  • msg #121

Re: Waiting

Thanks Mike!
DM Mike
GM, 344 posts
Self-plagiarism is style.
Fri 17 Sep 2004
at 03:48
  • msg #122

Re: Waiting

blush...
DM Scout
GM, 6 posts
Fri 17 Sep 2004
at 23:52
  • msg #123

Re: Waiting

Hi all,

It looks like we have four active players.  I am going to advertise for 2 more players to round out the party (maybe three depends on response).

A Mage and/or Healer

Bard

Ranger

Comments or Advice, this is your party also.

PS, DM Mike beat me to the post on this, but without the ranger.  Let me know, will have him revise as necessary.

Scout
This message was last edited by the GM at 00:01, Sat 18 Sept 2004.
Brin
player, 89 posts
Init +1 AC 13/12/11
Hp 11/11 Sv F5 R1 W5
Sat 18 Sep 2004
at 00:42
  • msg #124

Re: Waiting

Ranger and Bard seem good to me.  We may have a little overlap with an arcane caster if Ashes' concentrates on his sorcerous studies.  Brin is quite content to fill the party healer role if needed, but if we acquire a cleric, he can shift into a more "rangery" mode (by taking Track, etc.) if no actual ranger comes forth.

Overall, however, I would welcome anyone who can work well with a peace-goddess worshipping water gensai druid who barely contains suppressed rage at injustice and abominations of nature, a wise-cracking sorcerous rogue with a libidinous rat familiar, a tumbling barbarian with a sensitive stomach, and an honorable warrior who just wanted to help out in any way he could (I'll let you guys figure out who's who!  ;-)  ).
Korgan Nkopno
player, 106 posts
HP 28/36  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Sat 18 Sep 2004
at 01:13
  • msg #125

Re: Waiting

YAY...I'm the honorable warrior!!!!

Make sure the new guys are willen to post at least once every day.
DM Scout
GM, 13 posts
He who laughs last,
just got the joke.
Thu 23 Sep 2004
at 14:27
  • msg #126

Re: Waiting

Hi all,

Will be out of town until Sunday Night.  May be able to post one more time today.

enjoy yourselves,

Scout
Ashes
player, 32 posts
Fri 24 Sep 2004
at 01:42
  • msg #127

Re: Waiting


Have a great time Scout!!

Kick
Korgan Nkopno
player, 110 posts
HP 28/36  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Fri 24 Sep 2004
at 07:36
  • msg #128

Re: Waiting

GREAT! now wee can talk about him behind his back!! (well.....I am a Barbarian).
DM Scout
GM, 16 posts
He who laughs last,
just got the joke.
Sun 26 Sep 2004
at 14:17
  • msg #129

Re: Waiting

Somebody must have been talking about me while I was gone and Hurricane Jeanne heard about it.  They ran us off the island we were on in Fl yesterday.  So thanks whoever did that.  :)

I'm back now

Scout
Korgan Nkopno
player, 113 posts
HP 15/36  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Sun 26 Sep 2004
at 14:48
  • msg #130

Re: Waiting

Good to have you. This is wishing the weather in Florida will turn for the better.
DM Scout
GM, 17 posts
He who laughs last,
just got the joke.
Sun 26 Sep 2004
at 15:46
  • msg #131

Travel

Hi All,

I need to poll the party on some Moonsea Region Background.

As I study the region, it seems that the main mode of travel is by boat or ship from town/city to town/city.  The towns and cities are fortified for protection from the evil from the north.  The main trails used by the goods are to fortified settlements ringing the port towns/cities.  The other trails are under the control of the evils.  As a result most if not all travel and trade is by ship.

Is this how you see this?

I would like to know the perception of the party on this matter, as it would help me with the next round of adventures available.

Thanks,

Scout
Brin
player, 98 posts
Init +1 AC 13/12/11
Hp 11/11 Sv F5 R1 W5
Sun 26 Sep 2004
at 16:21
  • msg #132

Re: Travel

That is how it seems to me, and in fact, Brin travelled to Phlan by ship.  Of course, he has no problem with water/sea-based adventures. It would seem to me that the water routes would be prime pickings for pirates, unless the cities of the region have regular naval patrols.

Just my ramblings...
Korgan Nkopno
player, 114 posts
HP 15/36  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Sun 26 Sep 2004
at 17:27
  • msg #133

Re: Travel

In the setting it specifically says that "Most traffic within the region goes by ship since roads and good trails between the area's city-states are almost non-existent."

This is due to the fear of the enemy from the north, but probably as much to the fact that the cities are indeopendant states in a constant state of distrust and enemity. Also "there is no such thing as a safe campsite."

Phlan in particular seems to be a city that is quite a crossroad for much of the shipping, mainly because of it's location at the mouth of the Stojanow river, so a naval adventure would fit right in.

Korgan came to Moonsea on a ship (as a slave) and first touched land (after escaping) in the wild, but quickly made it to Phlan.
Ashes
player, 33 posts
Sun 26 Sep 2004
at 19:27
  • msg #134

Re: Travel


No problems with ships here.
Brin
player, 99 posts
Init +1 AC 13/12/11
Hp 11/11 Sv F5 R1 W5
Tue 28 Sep 2004
at 23:15
  • msg #135

Re: Travel

I'm still here, just waiting for round 4 to end, and round 5 to start.
DM Scout
GM, 20 posts
He who laughs last,
just got the joke.
Wed 29 Sep 2004
at 03:12
  • msg #136

Re: Travel

:)

I was waiting to see if anyone wanted to add anything to the round.

Scout
Rystro Blackblade
player, 39 posts
HP 20/20 AC 19
In +1 Sv:F6 R2 W1
Wed 29 Sep 2004
at 11:49
  • msg #137

Re: Travel

Sorry if I haven't been to responsive the past few days. My grandmother passed away and its been rough. I'll try and get back into the swing today or tommorrow.
DM Scout
GM, 21 posts
He who laughs last,
just got the joke.
Wed 29 Sep 2004
at 14:12
  • msg #138

Re: Travel

I'm sorry to hear about your loss.  Take your time, we will be here when things settle down for you.

Scout
Ashes
player, 34 posts
Wed 29 Sep 2004
at 17:45
  • msg #139

Re: Travel


Damn, sorry to hear that Rystro.  My thoughts are with you and your family.

Stu
Korgan Nkopno
player, 117 posts
HP 16/36  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Wed 29 Sep 2004
at 18:07
  • msg #140

Re: Travel

Damn........... sorry man!
Brin
player, 104 posts
Init +1 AC 13/12/11
Hp 11/11 Sv F5 R1 W5
Thu 30 Sep 2004
at 22:45
  • msg #141

Re: Travel

Sorry for your loss...as has been said, take your time, we aren't going away.
Brin
player, 109 posts
Init +1 AC 13/12/11
Hp 11/11 Sv F5 R1 W5
Sat 2 Oct 2004
at 22:40
  • msg #142

XP from Thread with no purpose

DM Scout,

Supposedly, those who posted in the thread with no purpose, have been awarded 1000 xp to distribute as we wish.  Is this really true? and if so, do you mind if I give Brin some xp?

(p.s. I will have to try your blackend fish recepie!)
DM Scout
GM, 27 posts
He who laughs last,
just got the joke.
Sun 3 Oct 2004
at 12:43
  • msg #143

Re: XP from Thread with no purpose

If you posted, then you have the 1000 xp.  Use them as you wish.  I plan to do the same with my characters.

Its not my recipe, just one that I use.  I hope it works out.  :)

Scout
DM Scout
GM, 31 posts
He who laughs last,
just got the joke.
Thu 7 Oct 2004
at 15:30
  • msg #144

New members

Hi all,

It looks like we have two new members wanting to join the party.  One is a ranger and the other is a wizard.  This would bring the party up to six people.

I will have them join at a decent time after the current combat/adventure, hopefully within the next week or ten days.

Scout
Korgan Nkopno
player, 131 posts
HP 19/36  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Thu 7 Oct 2004
at 15:38
  • msg #145

Re: New members

Excellent. I hope they post a lot :)
Ashes
player, 40 posts
Thu 7 Oct 2004
at 17:48
  • msg #146

Re: New members


Hehe, 1000xp...drool...
Korgan Nkopno
player, 132 posts
HP 19/36  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Thu 7 Oct 2004
at 18:06
  • msg #147

Re: New members

Actually I think it's getting a bit much with exp just for åposting on the ooc board.
Ashes
player, 41 posts
Thu 7 Oct 2004
at 19:03
  • msg #148

Re: New members


I believe there is a question right now about starting character levels and such Korgan.  I believe much of the xp is just being handed out on a lark and due to number of characters people have it is being fairly diluted. but it may also serve the purpose of adding a little xp to characters that are not growing as quickly because their games are not progressing as quickly.

My two cents based on my DM experience here.  I DM the North in ROA2 so thats how I see it.  But sometimes it is a bit wacky why they post the xp hehe.

Ashes
Korgan Nkopno
player, 133 posts
HP 19/36  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Thu 7 Oct 2004
at 19:15
  • msg #149

Re: New members

OK

In my opinion they could just let people increase their lvl or give them say 5k exp like that
Ashes
player, 42 posts
Thu 7 Oct 2004
at 19:22
  • msg #150

Re: New members


Agree.

But I think LW just likes giving out presents.  They are a pretty free wheeling bunch hehe.  No actual decision has been made about the increase of levels at this time that I am aware of.

A
Korgan Nkopno
player, 134 posts
HP 19/36  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Thu 7 Oct 2004
at 19:25
  • msg #151

Re: New members

*nod*
Geth Helder
player, 1 post
Sun 10 Oct 2004
at 17:32
  • msg #152

Re: New members

Hi there everyone,

I'm the new guy coming in very soon. Look forward to catching up with you all in game and OCC.. Scout wanted me to say hello first!

I'm the ranger BTW
This message was last edited by the player at 17:33, Sun 10 Oct 2004.
Korgan Nkopno
player, 148 posts
HP 11/36  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Sun 10 Oct 2004
at 18:09
  • msg #153

Re: New members

Welcome Geth!! Nice with some help :)
Geth Helder
player, 2 posts
Sun 10 Oct 2004
at 18:36
  • msg #154

Re: New members

Glad to be on board...!

Hope to be fighting beside you as soon as I can.. :)
Brin
player, 127 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Sun 10 Oct 2004
at 20:18
  • msg #155

Re: New members

Hi and welcome! Look forward to RPing with you.
Geth Helder
player, 3 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Sun 10 Oct 2004
at 20:22
  • msg #156

Re: New members

Thank you.. same to you!
Brin
player, 128 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Sun 10 Oct 2004
at 20:33
  • msg #157

Re: New members

Hi again Geth,

    Brin is a Druid, and just took the Track feat.  I asked DM Scout if I could change it when I found out a ranger was joining the party.  However, I am already having second thoughts only because if your character is amenable, I think we could make an awesome tracking team (especially after Brin's animal companion gains the 'Assist Track' trick!...).  Please let me know what you think.  I have no problem either way, I just want everyone to have fun and feel their abilities are being used the way they wish.
Ashes
player, 56 posts
Sun 10 Oct 2004
at 21:22
  • msg #158

Re: New members


Welcome Geth!!!

Ashes
Geth Helder
player, 4 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Mon 11 Oct 2004
at 02:58
  • msg #159

Re: New members

Brin:
Hi again Geth,

    Brin is a Druid, and just took the Track feat.  I asked DM Scout if I could change it when I found out a ranger was joining the party.  However, I am already having second thoughts only because if your character is amenable, I think we could make an awesome tracking team (especially after Brin's animal companion gains the 'Assist Track' trick!...).  Please let me know what you think.  I have no problem either way, I just want everyone to have fun and feel their abilities are being used the way they wish.


I think it's a great idea... no telling when the party might split and need two trackers (I've seen that happen before).. and aiding each others is a great bonus. Plus I can perhaps use it in game as a roleplaying opportunity i.e teaching you what I know etc... plus using your companion can work in with me wanting to get my own which I do next level. Makes it more realistic when Geth goes looking for one ingame because yours has shown me the benefits of having one rather than one just showing up for me (I hope that was clear ;) )

If your up for it so am I!

:)
Brin
player, 129 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Mon 11 Oct 2004
at 03:41
  • msg #160

Re: New members

Sounds good!  I'll stick with what I have. So, DM Scout, if you are reading this...I'll keep the Track feat.
Geth Helder
player, 5 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Mon 11 Oct 2004
at 05:51
  • msg #161

Re: New members

Ashes:
Welcome Geth!!!

Ashes


Thanks Ashes! All ready to go... you'll know me when you see me :)
Rystro Blackblade
player, 42 posts
HP 20/20 AC 19
In +1 Sv:F6 R2 W1
Mon 11 Oct 2004
at 16:56
  • msg #162

Re: New members

Welcome. Sorry. I'm the quiet one.
Geth Helder
player, 6 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Mon 11 Oct 2004
at 18:34
  • msg #163

Re: New members

Good to see you.. thanks for saying hello :)
Merka
player, 1 post
Tue 12 Oct 2004
at 02:56
  • msg #164

New Guy

Hello, folks.  I'll be playing Merka, a wizard, and his pet toad, Grup.

I live in Tennessee.  I hope my accent doesn't throw you off too much.  I'll try to type slowly so that you can understand me.
Brin
player, 132 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Tue 12 Oct 2004
at 03:44
  • msg #165

Re: New Guy

Welcome Merka.  But be careful, Brin's otter companion Krais has a fondness for sweet amphibian flesh! Nice and juicy - though I bet toads have a nasty aftertaste.
Geth Helder
player, 7 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Tue 12 Oct 2004
at 04:00
  • msg #166

Re: New Guy

Merka:
Hello, folks.  I'll be playing Merka, a wizard, and his pet toad, Grup.

I live in Tennessee.  I hope my accent doesn't throw you off too much.  I'll try to type slowly so that you can understand me.


Hi Merka,

Welcome aboard... and Grup too!
Korgan Nkopno
player, 151 posts
HP 11/36  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Tue 12 Oct 2004
at 06:46
  • msg #167

Re: New Guy

Welcome Merka...and good job posting in the inventory thread....other people could learn from that! :)
Merka
player, 3 posts
Tue 12 Oct 2004
at 18:44
  • msg #168

Re: New Guy

Brin:
...be careful, Brin's otter companion Krais has a fondness for sweet amphibian flesh!


Hmm.  I knew I should've taken that dimensional pocket spell.
Brin
player, 133 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Wed 13 Oct 2004
at 00:10
  • msg #169

A question to all on spoils

Hi all,

 Since this phase of the game seems about ready to end, I was wondeing how we as a group would prefer to divide treasure. In-game, Brin picked up some items that would be of use in the upcoming encounter, but by no means do I expect him to keep them just because he grabbed them first.  My preference is to divide non-monetary treasure by deciding as a group who could best use a particular item, while also trying to maintain a fair share to all.  Any suggestions/ comments?
Korgan Nkopno
player, 153 posts
HP 11/36  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Wed 13 Oct 2004
at 07:04
  • msg #170

Re: A question to all on spoils

I agree. unless one thing stands out as far superior to all the others it's the best way. The first thing is to find out what the things do though, and look around a bit more too obviously.
Rystro Blackblade
player, 44 posts
HP 20/20 AC 19
In +1 Sv:F6 R2 W1
Wed 13 Oct 2004
at 15:36
  • msg #171

Re: A question to all on spoils

Agreed. And Rystro would prefer to find out what something is before he ends up never being able to take it off.
DM Scout
GM, 41 posts
He who laughs last,
just got the joke.
Thu 14 Oct 2004
at 01:13
  • msg #172

Possibilities

Hi all,

Hope you did not mind me ending this adventure. Since I picked it up in the middle, I was working on someone elses ideas.

We should be getting to a taverns like situation for a couple of weeks, as you decide which way or jobs you want.

I will be dropping a few hints about possibilities in the next few days.

Any requests?

Scout
Brin
player, 136 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Thu 14 Oct 2004
at 01:43
  • msg #173

Re: Possibilities

Scout,
The adventure ended just fine.  We've been woking on this since April after all! I liked the twist at the end as well, and it could easily create a recurring 'problem' for us heroes. As far as future exploits go, I'm up for anything, but if I had to choose, a sea-based adventure (as you mentioned a while back) might be interesting (of course I might be biased since Brin has little chance of drowning).
Merka
player, 4 posts
Thu 14 Oct 2004
at 02:50
  • msg #174

Re: Possibilities

A sea-based adventure would be a first for me in 28 years of D&D.  I'm not sure if I'm ready to take the plunge.

get it? take the plunge? nudge nudge wink wink

But seriously, water sounds good to me.
Korgan Nkopno
player, 155 posts
HP 11/36  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Thu 14 Oct 2004
at 06:55
  • msg #175

Re: Possibilities

Korgan was a rowing-slave (galley-slave? I'm not a native speaker) for a few years, so he'll likely not be too pleased about spending a lot of time at sea, but that should only be a good chance to roleplay. Me as a RL person would love a sea-based adventure.
Korgan Nkopno
player, 156 posts
Fri 15 Oct 2004
at 19:39
  • [deleted]
  • msg #176

Re: Possibilities

This message was deleted by the player at 14:06, Sun 17 Oct 2004.
Korgan Nkopno
player, 162 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Sun 17 Oct 2004
at 14:07
  • msg #177

Re: Possibilities

Koragn garbbed all the stuff that might be worth a few gp (he can carry quite a lot). Can I have either a list or perhaps just the value of the items?
Brin
player, 142 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Sun 17 Oct 2004
at 14:25
  • msg #178

Re: Possibilities

Korgan, here is a list of everything so far as I can tell, I've marked the more interesting stuff in red.

From the battle outside
25 gold   
2 leather armor
Leather armor (which is lighter than normal)
2 light crossbows (MW) with 17 bolts in two quivers
2 daggers
2 metal bound wooden clubs
Shortsword (looks to be MW, does not weigh as much)
Dagger (looks to be MW, but does not weight as much as expected)
5 vials (looks alike)
Three sets of Thieves Tools (one appears to be MW)


From the battle inside
Longsword (at least MW)
Dagger (at least MW)  (The dagger and longsword appear to be a matched set with matching rubies in the hilts)
Set of Black Studded Leather Armor (MW or better)
Couple of potions
2 jewelled Rings of some sort - used as keys at the very least
Cold Iron Dagger of some sort with a wicked edge



From the ship
500 gp
Unknown scroll



Brin is holding these items for now
Six potions (Brin has a mw potion belt - gave one potion to Korgan)
both MW daggers
both ring keys (with the intent of keeping them hidden for now)


I assume you guys picked up some of the items as we left for the ship, maybe all of it to remove as much evidence as possible. Perhaps we can assume we toted it on board and dumped it on the main deck. Why don't we figure out who is currently holding what (i.e., Ashes do you have that MW thieves' tool kit?)
This message was last edited by the player at 14:28, Sun 17 Oct 2004.
Korgan Nkopno
player, 163 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Sun 17 Oct 2004
at 15:02
  • msg #179

Re: Possibilities

Excellent with a list of stuff. I did mean what we got from the last battle though.

Korgan's just carrying all the stuff nobody else wants.
Ashes
GM, 59 posts
Sun 17 Oct 2004
at 16:34
  • msg #180

Re: Possibilities


No matter what I do I cannot seem to get my character sheet to show up Scout.  I can see the sheet if I Admin the game and Edit Character Sheet but otherwise it doesn't work.

Its pretty wierd.
Ashes
GM, 60 posts
Sun 17 Oct 2004
at 16:40
  • msg #181

Re: Possibilities


I got it!! Forgot I had to change the profile!

Ashes
Korgan Nkopno
player, 164 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Sun 17 Oct 2004
at 20:02
  • msg #182

Re: Possibilities

You lost your description also Ashes.
Ashes
GM, 63 posts
Sun 17 Oct 2004
at 20:38
  • msg #183

Re: Possibilities


Yeah its because I am also a DM in a game in ROA2.  It keeps getting confused.  Not sure how I resolve that.
Korgan Nkopno
player, 166 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Sun 17 Oct 2004
at 20:43
  • msg #184

Re: Possibilities

Just didnt know if you'd noticed.
Ashes
GM, 64 posts
Sun 17 Oct 2004
at 21:42
  • msg #185

Re: Possibilities


Cool beans Korgan!
DM Scout
GM, 47 posts
He who laughs last,
just got the joke.
Mon 18 Oct 2004
at 00:08
  • msg #186

Re: Possibilities

Hi all,

A couple of items I need feedback on;

Once the party is in taverns, you will find out the nature of all the items you have.

Everyone look at the gear or equipment you have in the game and tell me which one is the most important to you and why.  No tricks are being planned, something I am working on.

Thanks

Scout
Merka
player, 9 posts
HP 19/16 AC 12
Init +2
Mon 18 Oct 2004
at 02:25
  • msg #187

Re: Possibilities

At this early stage in my career, the Masterwork dagger I recieved would be the most important to me, because it is associated with my home region.
Ashes
GM, 68 posts
Mon 18 Oct 2004
at 03:26
  • msg #188

Re: Possibilities


My MW Light Crossbow was my most important item I believe.
Geth Helder
GM, 17 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Mon 18 Oct 2004
at 04:51
  • msg #189

Re: Possibilities

My bow!
Korgan Nkopno
player, 168 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Mon 18 Oct 2004
at 07:24
  • msg #190

Re: Possibilities

My Masterwork Falchion, because it's exactly what Korgan likes. A big sword. I think he'd probably be just as happy with any other big sword.
Rystro Blackblade
player, 45 posts
HP 20/20 AC 19
In +1 Sv:F6 R2 W1
Mon 18 Oct 2004
at 14:54
  • msg #191

Re: Possibilities

Rystro's longsword. He hopes to be getting another item along the way that's better, though. :)
Korgan Nkopno
player, 169 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Mon 18 Oct 2004
at 15:47
  • msg #192

Re: Possibilities

Well Rystro, you're in luck. There's a matching set of dagger and longsword waiting for a strong arm to swing them. :)
Brin
player, 145 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Mon 18 Oct 2004
at 16:44
  • msg #193

Re: Possibilities

If I had to pick a material item, it would be Brin's original MW dagger.
Brin
player, 146 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Mon 18 Oct 2004
at 19:22
  • msg #194

Re: Possibilities

Also...er...um...<shuffling feet and looking down at the floor>...any xps from the last encounter DM Scout?
Korgan Nkopno
player, 171 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Mon 18 Oct 2004
at 19:26
  • msg #195

Re: Possibilities

Right...xp is cool.

Btw, is Korgan the only one that got hurt in that last fight or did you all update your profile to healed status? Oh, and how can Merka have 19/16 hp?????
DM Scout
GM, 50 posts
He who laughs last,
just got the joke.
Mon 18 Oct 2004
at 19:28
  • msg #196

Re: Possibilities

Hold your horses or otters ;)

Between changing Taverns and some RL issues, I have been busy.

But never fear,
XPs are near.

Scout
Korgan Nkopno
player, 172 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Mon 18 Oct 2004
at 19:31
  • msg #197

Re: Possibilities

YAY!
Brin
player, 147 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Mon 18 Oct 2004
at 19:35
  • msg #198

Re: Possibilities

Brin drank a healing potion in between the two battles to go back up to maximum.

And Yay! as well!
Ashes
GM, 69 posts
Mon 18 Oct 2004
at 20:27
  • msg #199

Re: Possibilities


After my damage I am down one hit point, but was down significantly more prior to healing.  But I am having trouble getting my profiles to show hehe.

I got et by ghouls!!!

No one likes that.
Korgan Nkopno
player, 173 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Mon 18 Oct 2004
at 20:35
  • msg #200

Re: Possibilities

heheheheh....I spent most of the first fight puking my guts out.
DM Scout
GM, 52 posts
He who laughs last,
just got the joke.
Mon 18 Oct 2004
at 22:42
  • msg #201

Re: Possibilities

Hi all,

We have another player joining us in Taverns, a cleric.  With all the DM problems in RoA at the moment, our friendly Cleric of Tempus is joining us from another region.

Will have the XPs later tonight.

Scout
DM Scout
GM, 53 posts
He who laughs last,
just got the joke.
Tue 19 Oct 2004
at 02:11
  • msg #202

Re: Possibilities

Ok all, its XP time,







The next XP will be issued at the completion of taverns.

Thanks all,

Scout
Merka
player, 12 posts
HP 19/16 AC 12
Init +2
Tue 19 Oct 2004
at 02:42
  • msg #203

Re: Possibilities

Newbie question time...

Where do we maintain and update our character sheet?  Is there a place online where we do that, or do we keep up with it locally?

If it is kept up with locally, what do you find works well for you?
DM Scout
GM, 54 posts
He who laughs last,
just got the joke.
Tue 19 Oct 2004
at 03:06
  • msg #204

Re: Possibilities

I let you keep your own sheet up to date under you character.  I set up the sheets so that they are player editable.  That way you keep them up.

If you have any problem getting to it, let me know and I will check it out for you.

Scout
Merka
player, 13 posts
HP 19/16 AC 12
Init +2
Tue 19 Oct 2004
at 03:57
  • msg #205

Re: Possibilities

I am indeed having trouble finding it.
Vaargurr
player, 1 post
Tue 19 Oct 2004
at 10:52
  • msg #206

Re: Possibilities

Hi there!

I'll be playing the half-orc cleric. Hope to find exciting adventures with you.
Geth Helder
GM, 20 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Tue 19 Oct 2004
at 11:56
  • msg #207

Re: Possibilities

Gald to have you with us Vaargur... I just hoped on board myself

It'll be great fun I'm sure!
Merka
player, 14 posts
HP 19/16 AC 12
Init +2
Tue 19 Oct 2004
at 13:20
  • msg #208

Re: Possibilities

I'm a new guy, too, Vaargurr.  Human mage here.  Glad to have you.
Vaargurr
player, 6 posts
Tue 19 Oct 2004
at 14:24
  • msg #209

Re: Possibilities

So, we're almost all new to this game. Great!
Ashes
GM, 72 posts
Tue 19 Oct 2004
at 15:24
  • msg #210

Re: Possibilities


Welcome all our new players!!!!!

Stu
Korgan Nkopno
player, 178 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Tue 19 Oct 2004
at 15:27
  • msg #211

Re: Possibilities

I'm a seasoned vetera...good to have you :)
Ashes
GM, 74 posts
Tue 19 Oct 2004
at 15:29
  • msg #212

Re: Possibilities

Korgan = mighty :)

He keeps me from getting eaten.
Brin
player, 149 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Tue 19 Oct 2004
at 16:30
  • msg #213

Re: Possibilities

And he's quite good at backflips as well!


Welcome to the new folks!
Vaargurr
player, 8 posts
Tue 19 Oct 2004
at 17:30
  • msg #214

Re: Possibilities

Thanx all
Korgan Nkopno
player, 180 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Tue 19 Oct 2004
at 17:35
  • msg #215

Re: Possibilities

Vaargurr don't forget to set up you profile and description
Vaargurr
player, 9 posts
Tue 19 Oct 2004
at 17:37
  • msg #216

Re: Possibilities

Yeah....thanx for the reminder.
Korgan Nkopno
player, 181 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Tue 19 Oct 2004
at 17:40
  • msg #217

Re: Possibilities

I like to see who I'm talking to :)
Vaargurr
player, 10 posts
AC 17 (FF17, T10) HP32/32
F+8,R+2,W+5, Init +1
Tue 19 Oct 2004
at 17:44
  • msg #218

Re: Possibilities

You like to see that basic stats of who you're talking to, aye!!?

No problem, all done.
Korgan Nkopno
player, 183 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Tue 19 Oct 2004
at 18:40
  • msg #219

Re: Possibilities

The list is a summary, it's not a suggestion of how to split it. I'm not sure it would be fair for Korgan to get two +2 things (although who am I to complain :))
Merka
player, 17 posts
HP 19/16 AC 12
Init +2
Tue 19 Oct 2004
at 20:43
  • msg #220

Re: Possibilities

Scout, I'm still not able to get to my character sheet.

And I have a procedures question.  Let's say that I suspected that Vaargurr wasn't really a half-orc1, but was actually under some sort of appearance changing magic and I wanted to surreptitiously cast...let's say Detect Magic.  Do I send a private message to Scout and the people I wish to clue in?  Or do I do it here in the thread, clicking the "private to:" boxes?

1 - I don't actually suspect this, it's just an example, although I have been caught by surprise by doppelgangers more than the average roleplayer and now am so suspicious by nature that I ask my wife obscure questions about our history together just to make sure.
Korgan Nkopno
player, 187 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Tue 19 Oct 2004
at 20:44
  • msg #221

Re: Possibilities

Both will work I'd say (but I'm not the boss)
DM Scout
GM, 56 posts
He who laughs last,
just got the joke.
Tue 19 Oct 2004
at 22:37
  • msg #222

Re: Possibilities

Hi all,

You are really moving fast, faster than this old DM can keep up with. ;)

With respect to detect magic, the caster is the only one that can see the results of the spell.  Then the only thing you have to worry about, is the local barbarians offended by your overt use of magic?

It would be much different if you were trying to detect alignment, not much way to hide that.

If you think about it for a moment, there is an open way to do your check and not offend anyone.  Can you figure it out?

I will look at the character sheet later tonight, I have a meeting to go to in about 10 minutes.

Thanks

Scout
DM Scout
GM, 57 posts
He who laughs last,
just got the joke.
Wed 20 Oct 2004
at 03:10
  • msg #223

Re: Possibilities

OK, Merka,

It should be fixed now, I had to recopy your CS back into the system.  Just click character details to get to your sheet.  Or you can click on your name on a post on the left side of the post.  You should be able to get to edit character sheet.

Hope this reaches you in good health,

Scout
Merka
player, 23 posts
HP 19/16 AC 12 (T12/FF10)
Init +2 Sav F3/R3/W4
Wed 20 Oct 2004
at 18:07
  • msg #224

Re: Possibilities

DM Scout:
OK, Merka,

It should be fixed now...

Hope this reaches you in good health,

Scout


It's now working.  Thanks, Scout.

And, yes, I'm in good health.  I think.  Do you know something I don't know?  Have you been reading my mail again?
Korgan Nkopno
player, 192 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Wed 20 Oct 2004
at 20:41
  • msg #225

Re: Possibilities

So..how about that splitting of the stuff?
DM Scout
GM, 58 posts
He who laughs last,
just got the joke.
Wed 20 Oct 2004
at 21:20
  • msg #226

Re: Possibilities

The splitting of the gear is up to the party.  If you want to sell the stuff, figure about 75% of book value, the Harpers are your agents for this sale.  The same for buying gear, they will charge you 100% of book value.

Just tell me in Taverns what your character needs and if I say nothing, then it is available to you at normal prices.  Of course a +2 returning flaming hammer will be a little hard to find, but you could hear a rumor about such an item.

Do you need a list of the mundane stuff you picked up?

Scout
Brin
player, 155 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Wed 20 Oct 2004
at 23:24
  • msg #227

Re: Possibilities

I really don't want to get bogged down in the treasure split in the game thread this time.  The magic items value-wise are probably ranked thusly.

Tier 1

+2 Cold Iron Dagger (most valuable due to the enchanting cold iron cost)
+2 Studded Leather
+ 1 Sword/Dagger set, bonus for two-wpn fighting

Tier 2

+1 Leather
+1 Short Sword
+1 Dagger
6 CLW Potions (6x50 gp)
1 Invisibility Potion ( 300 gp)

I suggest Ashes, Korgan, Rystro, and Brin take turns choosing one Tier 1 or two Tier 2 items until everyone has chosen once.  If two folks want the same thing we'll have a roll-off, or maybe all agree that an item is more useful in the hands of one or the other.  After once around, we can sell the rest, unless anyone wants anything, in which case they would get a lesser share of the funds gained.  As far as the mundane items and MW crossbows, we should probably leave them on board as sort of a weapons locker for us and the crew.  We might want to set aside 125 gp to make sure we can pay the crew for 2 months, then split up the rest (400 gp) by four.  Once we've got this all figured out here, we can quickly finish it up by RPing in the game thread (i.e. "...so they all got something and a little cash too!...")

Brin's choices are MW Dagger and 6x CLW potions

For the new folks, I'm certainly not slighting you in this process, I'm sure new phat lewt will pass our way soon!

I am not locked in to any of this, so if anyone has a problem with this, let's go ahead and sort it out now.

Thanks for letting me ramble...
Ashes
GM, 79 posts
Thu 21 Oct 2004
at 01:46
  • msg #228

Re: Possibilities


I am easy.  More than enough for all I think.  All I want is the +1 Short Sword.  If some armor comes my way great.  If not there is always time later :)

A
DM Scout
GM, 61 posts
He who laughs last,
just got the joke.
Thu 21 Oct 2004
at 03:20
  • msg #229

Re: Possibilities

Seem to me to be a very trusting bunch about future loot  :)

Scout
Korgan Nkopno
player, 194 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Thu 21 Oct 2004
at 08:14
  • msg #230

Re: Possibilities

I like the studded leather if nobody else wants it.

A list of mundane items would be nice I think.
Rystro Blackblade
player, 49 posts
HP 20/20 AC 19
In +1 Sv:F6 R2 W1
Thu 21 Oct 2004
at 10:10
  • msg #231

Re: Possibilities

I'll take the sword and dagger set. Seems nice. Gonna need to take two-weapon fighting, though. :)
Brin
player, 156 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Thu 21 Oct 2004
at 13:23
  • msg #232

Re: Possibilities

Here's what we have so far...

Brin +1 Dagger and 6x CLW Potions
Ashes +1 Short Sword and +1 Leather if he wants it
Rystro Cool as all get out matched two-wpn fighting set
Korgan +2 Studded Leather

That leaves the invisibility potion which we should probably keep, and the +2 Dagger.  Selling the dagger would give us a good set of working capital to outfit the ship a little more (ballista anyone?), and purchase equipment we might find more interesting (I'm guessing the dagger would sell for around 6000 gp).  Is this what we want to do?
Korgan Nkopno
player, 195 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Thu 21 Oct 2004
at 13:24
  • msg #233

Re: Possibilities

It's fine with me
DM Scout
GM, 62 posts
He who laughs last,
just got the joke.
Thu 21 Oct 2004
at 13:50
  • msg #234

Re: Possibilities

You might want to inventory the equipment of the ship first.  You do not know everything that is on it yet.

:)
DM Scout
GM, 64 posts
He who laughs last,
just got the joke.
Thu 21 Oct 2004
at 15:20
  • msg #235

Mundane Items

An inventory of the mundane items from the rogue encounter:

3 sets of thief’s tools, (1 MW)
2 metal re-enforced clubs
5 sets leather armor
1 longsword
2 shortswords
5 daggers
2 light crossbows (both MW)
17 bolts
2 10-bolt quivers

I think that should cover it.  (corrections will be tolerated)
Korgan Nkopno
player, 198 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Thu 21 Oct 2004
at 21:00
  • msg #236

Re: Mundane Items

Actually the price of the dagger should be a bit higher than that:

From SRD:Iron, Cold: This iron, mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. Weapons made of cold iron cost twice as much to make as their normal counterparts. Also, any magical enhancements cost an additional 2,000 gp.

So masterwork dagger price x 2 + enhancementbonus + 2000 gp

302 gp x 2 + 8000 gp + 2000 gp = 10302 gp

I suggest we also sell:
1 set of thief tool:       30 gp

and keep the rest in the boat giving us 0.75 x 10332 = 7749 gp from the harpers.

(this all depends if the prices we use are those of the DMG/PH)
Vaargurr
player, 22 posts
AC 17 (FF17, T10) HP32/32
F+8,R+2,W+5, Init +1
Thu 21 Oct 2004
at 22:44
  • msg #237

Re: Mundane Items

Man, I see that I should've tried to embark on your boat sooner...
Korgan Nkopno
player, 200 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Fri 22 Oct 2004
at 06:34
  • msg #238

Re: Mundane Items

Pretty expensive knife there..but don't forget it does have a wicked edge too :)
Korgan Nkopno
player, 201 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Fri 22 Oct 2004
at 22:40
  • msg #239

Re: Mundane Items

I'll be gone untill sunday
DM Scout
GM, 66 posts
He who laughs last,
just got the joke.
Fri 22 Oct 2004
at 23:30
  • msg #240

Re: Mundane Items

Enjoy Korgan,

I will try to get the next round of potential adventures posted this weekend. You still have time for any requests.

Scout
DM Scout
GM, 69 posts
He who laughs last,
just got the joke.
Sat 23 Oct 2004
at 13:25
  • msg #241

Posting Colors

The DM uses red for speaking. 

Green is OOC info like dice rolls or simple one-liner info.  If more than that, please the OOC forum.

The other colors are up to you.  Use a common speaking color or individual ones, you chose what you like.  I personally find the dark colors easier to read, but again I can read the yellows and pinks in necessary.

If you want to show what your charactor is thinking use italics and your speaking color, it tends to stand out better that way.
Geth Helder
GM, 44 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Thu 28 Oct 2004
at 14:59
  • msg #242

Re: Posting Colors

BTW guys, thanks for being so patient with Geth.. he has a favoured enemy (orcs) and perhaps in time he may see Vaarguur as something else. Time will tell ... I'll make sure it doesn't take away from the enjoyment of the game for any of us. I just think it makes interesting rp'ing between Vaarguur and Geth.

:)
Vaargurr
player, 31 posts
AC 17 (FF17, T10) HP36/36
F+9,R+2,W+6, Init +1
Thu 28 Oct 2004
at 15:02
  • msg #243

Re: Posting Colors

Hey, this will certainly be interesting, there's no doubt about that.
Ashes
GM, 87 posts
Thu 28 Oct 2004
at 15:26
  • msg #244

Re: Posting Colors


All good fun hehe, we love roleplay :)

And a hatred is not something easily overcome.  Sounds like both of you have the right attitude about the whole thing so it looks like it will be some great conflict for the rest of us to suckle on like little roleplay vampires!

<grows fangs and wings>
Vaargurr
player, 33 posts
AC 17 (FF17, T10) HP36/36
F+9,R+2,W+6, Init +1
Thu 28 Oct 2004
at 20:20
  • msg #245

Re: Posting Colors

Well, perhaps it's more proper to make good impressions than starting fights...on the other hand, bitchslapping that orc-loving-ranger would put a smile on Vaargurr's face for days... nah, make good impressions, that ranger is going to need healing sooner or later, hehe..... :P
DM Scout
GM, 77 posts
He who laughs last,
just got the joke.
Thu 28 Oct 2004
at 21:27
  • msg #246

Re: Posting Colors

Scout the poor Keystone Cop, wonders how did he loss control?

Next he will find out that the water in his waterskin came out of ceramic water bowl in the "Water Closet."

Oh, the life and times of a DM.

;)   Scout
Geth Helder
GM, 46 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Thu 28 Oct 2004
at 22:26
  • msg #247

Re: Posting Colors

Vaargurr:
Well, perhaps it's more proper to make good impressions than starting fights...on the other hand, bitchslapping that orc-loving-ranger would put a smile on Vaargurr's face for days... nah, make good impressions, that ranger is going to need healing sooner or later, hehe..... :P


very true about healing.. but will it be for wounds at the hands of others or wounds at the hands of Vaargurr. Dang... we rangers are SO misunderstood

;)
Merka
player, 35 posts
HP 19/16 AC 12 (T12/FF10)
Init +2 Sav F3/R3/W4
Thu 28 Oct 2004
at 23:22
  • msg #248

Re: Posting Colors

Wow.  I leave the computer for a few hours to do some real work, and you guys start mixing it up.  Man, oh man.  I guess I'm going to quit my job so I won't miss anything tomorrow.
Korgan Nkopno
player, 209 posts
HP 22/47  AC 17/17/12
Ini +2, Sv +6F/+3R/+1W
Fri 29 Oct 2004
at 00:22
  • msg #249

Re: Posting Colors

I just post to say i'm terrible ill (with the flu, so font worry), and completely unable to think and read. Korgan will just do as he's told for 24 hourish.

Sorry :(
Merka
player, 37 posts
HP 19/16 AC 12 (T12/FF10)
Init +2 Sav F3/R3/W4
Fri 29 Oct 2004
at 00:27
  • msg #250

Re: Posting Colors

Korgan Nkopno:
I just post to say i'm terrible ill (with the flu, so font worry), and completely unable to think and read. Korgan will just do as he's told for 24 hourish.


Korgan,

Drink plenty of fluids (clear ones preferably), use ibuprofen to get the fever down, and get plenty of rest (stay off the computer).  In fact, I hope you don't read this because you're resting.  And if you're not reading this because you are resting, I hope you continue to not read this for the next 24 hours or so.

We'll take care of Korgan for you.  (I hope you don't read that either until we don't need to take care of him for you anymore.)

Merka
DM Scout
GM, 80 posts
He who laughs last,
just got the joke.
Fri 29 Oct 2004
at 02:14
  • msg #251

Fluids

Take care of yourself Korgan.  Just be sure to drink the good water, not that stuff you bring me  ;)

Scout
Geth Helder
GM, 47 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Fri 29 Oct 2004
at 05:24
  • msg #252

Re: Fluids

Korgans safe with me... he's not an orc


<looks around to see if Vaargurr heard him, slinks off into the shadows>

;)
Brin
player, 166 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Fri 29 Oct 2004
at 20:46
  • msg #253

Lets finish off this money thing

Ok, based on Korgan's calculations from above, total funds from the Suffering children episode is 8274 gp.  I recommend setting aside 274 gp for "company funds"  and that leaves 2000 gp each to Brin Korgan, Rystro, and Ashes.  Lets assume we've made this transaction, and we are ready to decide how much we each want to invest for this run.
Korgan Nkopno
player, 213 posts
HP 22/47  AC 17/17/12
Ini +2, Sv +6F/+3R/+1W
Fri 29 Oct 2004
at 22:50
  • msg #254

Re: Lets finish off this money thing

sounds like a good plan. the 2k has gone on my sheet. I sold a chainshirt too.
This message was last edited by the player at 22:53, Fri 29 Oct 2004.
Merka
player, 53 posts
HP 19/16 AC 12 (T12/FF10)
Init +2 Sav F3/R3/W4
Thu 4 Nov 2004
at 19:30
  • msg #255

Re: New neighbors

Who are these Dragon Coasties that moved in?  I'm not sure I like having them as neighbors. I moved to RoA 2 for the schools, and now this happens. What are they going to do to our property values?  Call the zoning commission.
Korgan Nkopno
player, 224 posts
HP 22/47  AC 17/17/12
Ini +2, Sv +6F/+3R/+1W
Thu 4 Nov 2004
at 21:01
  • msg #256

Re: New neighbors

*Grin*
Merka
player, 55 posts
HP 19/16 AC 12 (T12/FF10)
Init +2 Sav F3/R3/W4
Fri 5 Nov 2004
at 03:12
  • msg #257

Re: New neighbors

Whew. They're gone.  And none too soon.  I used almost a whole can of aerosol air freshener.  Those Dragon Coasties were MUSKY!
Brin
player, 172 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Fri 5 Nov 2004
at 03:15
  • msg #258

Re: New neighbors

...not to mention the wild parties and loud music!
Geth Helder
GM, 56 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Fri 5 Nov 2004
at 04:00
  • msg #259

Re: New neighbors

Hey.. nothing wrong with that, just as long as you don't wake up the next morning beside someone you can't remember and in natures birthday suit. Now that is embarrassing.
Merka
player, 57 posts
HP 19/16 AC 12 (T12/FF10)
Init +2 Sav F3/R3/W4
Fri 5 Nov 2004
at 04:08
  • msg #260

Re: New neighbors

I woke up one morning with this bloody horse's head next to me, and talk about embar...

Wait.  Never mind.  That was somebody else.
Geth Helder
GM, 58 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Fri 5 Nov 2004
at 04:16
  • msg #261

Re: New neighbors

Its when you roll over and it's a person with a face that looks like a horses head...

eeeewww <shiver runs down me just thinking about it>
Korgan Nkopno
player, 225 posts
HP 22/47  AC 17/17/12
Ini +2, Sv +6F/+3R/+1W
Fri 5 Nov 2004
at 08:05
  • msg #262

Re: New neighbors

The second worst thing is waking up with a hangover, looking into the ceiling thinking "where the heck am I?", then turning over and seeing a terribly ugly face........AAAAAARRRRRGGGHHH!!

Now, the worst thing is waking up with a hangover, looking into the ceiling thinking "Thanks god I'm home!", then turning over and seeing a terribly ugly face.......
DM Scout
GM, 88 posts
He who laughs last,
just got the joke.
Fri 5 Nov 2004
at 11:45
  • msg #263

Re: New neighbors

Just to add the worst thing is to wake up looking at the ceiling, realize you are in your birthday suit and then roll over.  You see nobody.  Did you miss out or is there someone out there who thinks you are the ugly face?
Korgan Nkopno
player, 227 posts
HP 22/47  AC 17/17/12
Ini +2, Sv +6F/+3R/+1W
Fri 5 Nov 2004
at 11:46
  • msg #264

Re: New neighbors

HAHAHAHAHAHHAHAHAHAHAH!!

Great!
DM Scout
GM, 90 posts
He who laughs last,
just got the joke.
Fri 5 Nov 2004
at 14:49
  • msg #265

Re: New neighbors

When out on the town, the old saying of experienced one-night stands.  Go ugly early and miss the rush.

Words to live by.

:)
Geth Helder
GM, 60 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Fri 5 Nov 2004
at 15:00
  • msg #266

Re: New neighbors

roflmao!

You da man Scout, you da man :)
DM Scout
GM, 95 posts
He who laughs last,
just got the joke.
Sun 7 Nov 2004
at 01:59
  • msg #267

New Adventure Thread

The current session of Taverns is ending.

Please continue posting in the new Adventure Threat: Sailing the Moonsea.

I hope you all enjoy it, time will tell.

Scout
DM Scout
GM, 96 posts
He who laughs last,
just got the joke.
Sun 7 Nov 2004
at 02:11
  • msg #268

Re: New Adventure Thread

OK with the end of this session of Taverns, it is XP time.

Everyone add 2 day units to your PC sheets.

[5 blank lines suppressed]

Next XPs will be when you leave the port of Melvaunt.

Thanks all, I have really enjoyed the roleplay and posting by all.

Scout
Korgan Nkopno
player, 229 posts
HP 22/47  AC 17/17/12
Ini +2, Sv +6F/+3R/+1W
Sun 7 Nov 2004
at 06:09
  • msg #269

Re: New Adventure Thread

Does anybody know how many day units we have gotten so far?
DM Scout
GM, 98 posts
He who laughs last,
just got the joke.
Sun 7 Nov 2004
at 11:57
  • msg #270

Re: New Adventure Thread

The best that I can tell, so correct me if wrong.

For the adventure, save the children, the objective time was about three days at most.  You spend about 2 days in the tavern situation.

As it was expanded to me in the DM Forum, you get 10 day units per month.  A month is 3 ten-day weeks.

So I decided to update the day units as we go along, awarding one about every 2 or 3 days of adventuring time.

That way you can create items or train using them and not take up time.  If you decide to move on to another region, you will have time necessary to do so.

Now that it is completely muddy up, any questions?

Scout
Korgan Nkopno
player, 230 posts
HP 22/47  AC 17/17/12
Ini +2, Sv +6F/+3R/+1W
Sun 7 Nov 2004
at 12:03
  • msg #271

Re: New Adventure Thread

Excellent..so it means we got 2 day units total?

That will be absoultely fine with me, I just like to have my sheet updatred properly.
DM Scout
GM, 99 posts
He who laughs last,
just got the joke.
Sun 7 Nov 2004
at 12:13
  • msg #272

PC Sheet Updates

You get 2 day units to add to whatever you have on your PC sheets.

I did review the PC sheets last night.  I see, that some of the XPs and magic items have not been updated on your sheets.  Please do so.  It helps me with adventure, monster, and treasure creation/selection.

Thanks,

Scout
Brin
player, 178 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Mon 8 Nov 2004
at 00:56
  • msg #273

Out if it for a Day or so

Hi all,

 I'll be out of for a day or so as I am having minor surgery tomorrow to finally correct something I have put off for a few months.  I should be back by Tuesday or Wednesday.
Ashes
GM, 97 posts
Mon 8 Nov 2004
at 02:43
  • msg #274

Re: Out if it for a Day or so


Good luck Brin!  See you when you get back!

S
DM Scout
GM, 102 posts
He who laughs last,
just got the joke.
Mon 8 Nov 2004
at 03:17
  • msg #275

Re: Out if it for a Day or so

Take care of yourself Brin, don't be picking up anything too heavy.

Scout
Geth Helder
GM, 63 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Mon 8 Nov 2004
at 03:23
  • msg #276

Re: Out if it for a Day or so

Having been under the knife recentyl myself I know what your going through.

Good luck!
Brin
player, 184 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Tue 16 Nov 2004
at 00:27
  • msg #277

Quick question

Is Merka on the ship/docks with Korgan/Geth, or is he with the rest of the group that headed for the tavern?  Seems like he did not go to the tavern but is hanging out around the ship.
Merka
player, 67 posts
HP 19/16 AC 13 (T13/FF11)
Init +2 Sav F3/R3/W4
Tue 16 Nov 2004
at 13:41
  • msg #278

Re: Quick question

I got behind a few days ago, and I wasn't sure either.  I initially decided I must have gone with you guys because it sounded like we only left one person at the ship.

However, since I heard Korgan and Dalton's conversation and have seen the additional vagrant, that puts me on the ship.

I'll delete the post where I said I was following you so that things will make sense again.  Sorry, guys.
This message was last edited by the player at 13:54, Tue 16 Nov 2004.
DM Scout
GM, 122 posts
He who laughs last,
just got the joke.
Tue 23 Nov 2004
at 13:56
  • msg #279

Out of Pocket

Hi all,

I am taking a few days off for a family vacation.  It is the Thankgiving Holidays here in the states.  Will be back Saturday at the latest.  May have time for one more post tonight.

Enjoy your time.

Scout
Merka
player, 75 posts
HP 19/16 AC 13 (T13/FF11)
Init +2 Sav F3/R3/W4
Tue 23 Nov 2004
at 15:47
  • msg #280

Re: Out of Pocket

Scout,

From a fellow Yank, Happy Thanksgiving.  Enjoy your time with your family.

Merka

P.S. I went to the Internet Anagram Server today to see what would come up for Happy Thanksgiving.  Some of the results were very racy.
Brin
player, 195 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Tue 23 Nov 2004
at 16:16
  • msg #281

Re: Out of Pocket

Have a good time and Happy Thanksgiving!
Korgan Nkopno
player, 259 posts
HP 22/47  AC 17/17/12
Ini +2, Sv +6F/+3R/+1W
Tue 23 Nov 2004
at 16:23
  • msg #282

Re: Out of Pocket

Greetings from the other side of the pond too.
Ashes
GM, 110 posts
Tue 23 Nov 2004
at 23:54
  • msg #283

Re: Out of Pocket


I have to work on your Thanksgiving!

<waves from Canada>

Don't call my work!! Eat turkey and leave me alone ;)
Brin
player, 197 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Wed 24 Nov 2004
at 00:11
  • msg #284

Re: Out of Pocket

Do you get Boxing Day off?
Ashes
GM, 112 posts
Wed 24 Nov 2004
at 02:46
  • msg #285

Re: Out of Pocket


Yes :)  Most of our clients are predominantly US so I am hoping for a quiet day on Thursday hehe.
Merka
player, 76 posts
HP 19/16 AC 13 (T13/FF11)
Init +2 Sav F3/R3/W4
Fri 26 Nov 2004
at 22:46
  • msg #286

Re: Out of Pocket

Ashes:
Most of our clients are predominantly US...


Ahhh.   God Bless NAFTA.
Merka
player, 86 posts
HP 19/16 AC 13 (T13/FF11)
Init +2 Sav F3/R3/W4
Mon 6 Dec 2004
at 14:47
  • msg #287

Re: Out of Pocket

Have we sold the gems we already have?  I am getting confused.  If we have sold the gems, I'd like to use the proceeds to buy Cold Iron as per our captain's suggestion.  Otherwise, I have no money to tie up in this.
Korgan Nkopno
player, 273 posts
HP 62/62  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Mon 6 Dec 2004
at 15:31
  • msg #288

Re: Out of Pocket

We'll be selling the gems on the south coast. I don't have gold for Cold Iron either.
DM Scout
GM, 134 posts
He who laughs last,
just got the joke.
Mon 6 Dec 2004
at 16:58
  • msg #289

Re: Out of Pocket

Hi all,

Your friendly DM is just providing you with opportunities.  I hope you are enjoying the opportunities, I am. As in real life, it never rain unless it pours.

Scout
Brin
player, 204 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Mon 6 Dec 2004
at 17:36
  • msg #290

Re: Out of Pocket

I suggested the iron ingots as a means to gain a bit of trust with the dwarves we wish to question.  Brin does have a chunk of change he can invest.  I'll post more details/ideas in-game.
Merka
player, 91 posts
HP 19/16 AC 13 (T13/FF11)
Init +2 Sav F3/R3/W4
Tue 14 Dec 2004
at 06:46
  • msg #291

Re: Out of Pocket

Everyone:  I will be away from my computer from Wednesday through Sunday while attending a professional conference in Chicago.  If they have one of those internet-on-your-television thingies in the hotel room and if it isn't too expensive, I might post.  (But don't count on it because I'm pretty cheap.)
DM Scout
GM, 138 posts
He who laughs last,
just got the joke.
Wed 15 Dec 2004
at 14:30
  • msg #292

Re: Out of Pocket

Hi All,

Sorry about being out of pocket for a couple of days, I had a major requal exam in RL yesterday.  Then things got busy on the home front at the same time.  But it looks good until Saturday.

I will be out of Town this coming weekend, starting Saturday morning until Monday night.  If plans do not change, taking the Boy Scouts camping in the mountains, good chance of snow.  So I am looking forward to it.

Scout
Merka
player, 92 posts
HP 19/16 AC 13 (T13/FF11)
Init +2 Sav F3/R3/W4
Mon 20 Dec 2004
at 04:56
  • msg #293

Re: Out of Pocket

I'm back from Chicago.  The pizza was good but the weather was crappy.
DM Scout
GM, 145 posts
He who laughs last,
just got the joke.
Sun 26 Dec 2004
at 15:36
  • msg #294

Happy Holidays

Hi all,

The camping trip with the boy scouts was good, got 4 inches of snow and single digit temp (degree F) on Monday.  Also got to see some wild elk in the Smokey Mountains.

Now for the good stuff.

For your Holiday Surprise:  Everyone take 300 XPs.

May you all have had a good Holiday and looking forward to a Great New Year.

Scout
Geth Helder
GM, 86 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Sun 26 Dec 2004
at 16:16
  • msg #295

Re: Happy Holidays

Thanks DMS.. will take the Xp and run!

Happy Holidays!
Merka
player, 97 posts
HP 19/16 AC 13 (T13/FF11)
Init +2 Sav F3/R3/W4
Mon 27 Dec 2004
at 02:17
  • msg #296

Re: Happy Holidays

Thanks, Scout!   Glad it went well for you!  Where in the Smokies did you go?  I live in Knoxville, TN.

Hey, everybody! Check out my new, more accurate character portrait!
This message was last edited by the player at 02:18, Mon 27 Dec 2004.
Geth Helder
GM, 87 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Mon 27 Dec 2004
at 03:16
  • msg #297

Re: Happy Holidays

Cery cool Merka! I like that portrait.
DM Scout
GM, 147 posts
He who laughs last,
just got the joke.
Mon 27 Dec 2004
at 18:30
  • msg #298

Re: Happy Holidays

Hi all,

Will be out of town until Wednesday night.

Hope all enjoy the Holidays.

Scout
Brin
player, 218 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Thu 13 Jan 2005
at 00:22
  • msg #299

On a trip

Hi all,

 I'll be on a trip out of town from Saturday though next Tuesday.  I might be able to post a little, but don't wait up for me...
DM Scout
GM, 157 posts
He who laughs last,
just got the joke.
Fri 21 Jan 2005
at 12:19
  • msg #300

XPs

Hi All,

With the completion of the first city investigation, everyone take 750 XPs.

Enjoy.

Scout
Rystro Blackblade
player, 78 posts
HP 20/20 AC 19
In +1 Sv:F6 R2 W1
Fri 21 Jan 2005
at 13:00
  • msg #301

Re: XPs

Hey, that leveled me up.

Charsheet updated, Scout.
Brin
player, 221 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Fri 21 Jan 2005
at 13:30
  • msg #302

Re: XPs

Me too! Update in progress...
Geth Helder
GM, 97 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Fri 21 Jan 2005
at 13:47
  • msg #303

Re: XPs

So close but yet so far... 100 XP off...

Did I tell you it's my B'Day (Jane 21st)... nudge nudge
DM Scout
GM, 158 posts
He who laughs last,
just got the joke.
Fri 21 Jan 2005
at 14:19
  • msg #304

Re: XPs

It is my understanding that a Birthday Boy is given 100 XPs by DM Littlewing.

Scout
Brin
player, 222 posts
Init +1 AC 13/12/11
Hp 26/26 Sv F6 R2 W6
Fri 21 Jan 2005
at 16:04
  • msg #305

Re: XPs

PM:
This message was last edited by the player at 01:31, Sat 22 Jan 2005.
DM Scout
GM, 159 posts
He who laughs last,
just got the joke.
Fri 21 Jan 2005
at 16:50
  • msg #306

Re: XPs

Congrats to all that leveled up.

Now I can use stronger monsters, wink, wink,

Scout
Rystro Blackblade
player, 79 posts
HP 20/20 AC 19
In +1 Sv:F6 R2 W1
Fri 21 Jan 2005
at 18:27
  • msg #307

Re: XPs

Um, I'm not leveled up I mean to say. Um, still lvl 1 as a matter of fact...um, right.
Geth Helder
GM, 99 posts
INIT +3      AC 17/14/13
HPS 20/20  F+5/R+7/W+4
Sat 22 Jan 2005
at 05:48
  • msg #308

Re: XPs

Levelled up
This message was last edited by the player at 04:23, Sun 23 Jan 2005.
Korgan Nkopno
player, 290 posts
HP 62/62  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Sat 22 Jan 2005
at 20:38
  • msg #309

Re: XPs

Level here too.

Rolled an 11 with 1d12 for hit points :)
Ashes
GM, 124 posts
Sun 23 Jan 2005
at 04:43
  • msg #310

Re: XPs


Fun fun!

So anyways, I am back completely and able to concentrate on the game fully now.  I have been very peripheral of late with the new job and such but I am back to full form.

Huzzah!
Brin
player, 224 posts
Init +1 AC 13/12/11
Hp 26/26 Sv F6 R2 W6
Sun 23 Jan 2005
at 04:48
  • msg #311

Welcome

Welcome back!
Merka
player, 110 posts
HP 19/16 AC 13 (T13/FF11)
Init +2 Sav F3/R3/W4
Wed 26 Jan 2005
at 06:12
  • msg #312

Re: Welcome

Friends,

I will be traveling to the Winter Fantasy convention to get in a little bit of RPGA gaming and will be away from my computer from Wednesday through Sunday.  Take care!

Merka
Brin
player, 226 posts
Init +1 AC 13/12/11
Hp 26/26 Sv F6 R2 W6
Wed 26 Jan 2005
at 13:42
  • msg #313

Re: Welcome

Have fun!  I was just visiting family in Fairfax VA a week and a half ago.  I should have delayed my trip so I could spend the whole time at the Con instead of seeing my relatives ;-)
DM Scout
GM, 164 posts
He who laughs last,
just got the joke.
Wed 26 Jan 2005
at 14:25
  • msg #314

Cons

I am so jealous, never got to a big con of any sort.  Just a small one at the local college, once.  Seems all plans get impacted by real life.

Enjoy your time.

Scout
Rystro Blackblade
player, 82 posts
HP 28/28 AC 19
In +1 Sv:F6 R3 W2
Wed 26 Jan 2005
at 15:13
  • msg #315

Re: Cons

I'm lucky to have a con real close to where I live. Ubercon. Whee.

Haven't gone to it yet, but already after 2 years since its inception, its gotten huuge.
Merka
player, 111 posts
HP 19/16 AC 13 (T13/FF11)
Init +2 Sav F3/R3/W4
Tue 1 Feb 2005
at 04:53
  • msg #316

Re: Cons

I'm back.  Had a great time.  I played the new Eberron, Green Regent (FR), and Living Greyhawk mods.  The worst DM I had was still okay.  I only had one bad group.  This is my third big con.  I went to Origins in 2002 and 2003.

I went to DragonCon in 1987 when I was was still in college, but I went for the Doctor Who stuff -- not the gaming.  (My friend and I got off of the elevator on the wrong floor while there, and ended up waiting for it with Walter Koenig.)
Rystro Blackblade
player, 90 posts
HP 28/28 AC 19
In +1 Sv:F6 R3 W2
Tue 22 Feb 2005
at 13:00
  • msg #317

Re: Cons

Hey all. Just letting you know I might be a little quiet this week. Vacation and all. :)
Brin
player, 234 posts
Init +1 AC 13/12/11
Hp 26/26 Sv F6 R2 W6
Tue 1 Mar 2005
at 22:23
  • msg #318

Re: Cons

I know it's a bit slow for those of us still on the ship.  I just wanted to pipe in to say I'm still watchin' fish.
Korgan Nkopno
player, 301 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Tue 1 Mar 2005
at 22:45
  • msg #319

Re: Cons

And I'm asleep.
Ashes
GM, 129 posts
Thu 3 Mar 2005
at 04:12
  • msg #320

Re: Cons


Sorry work has been very busy so I have had trouble posting up.

Sorry
Korgan Nkopno
player, 302 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Thu 3 Mar 2005
at 22:03
  • msg #321

Re: Cons

I've been invited to go skiing for a week, and I can't really turn the offer down.

I'll be back next weekend, NPC Korgan as much as needed in the meantime.
Merka
player, 123 posts
HP 19/16 AC 13 (T13/FF11)
Init +2 Sav F3/R3/W4
Fri 4 Mar 2005
at 05:11
  • msg #322

Re: Cons

Korgan Nkopno:
I've been invited to go skiing for a week, and I can't really turn the offer down.

Skiing for a week?  Wow, I can only ski for a few hours at a time before I get tired.  And you're going to ski for a week? You go, Endurance Boy.
Korgan Nkopno
player, 303 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Fri 4 Mar 2005
at 07:36
  • msg #323

Re: Cons

Did I mention I'd carry my house along on my back while skiing? And that we're only going uphill?

See you all :)
Merka
player, 133 posts
HP 19/16 AC 13 (T13/FF11)
Init +2 Sav F3/R3/W4
Mon 21 Mar 2005
at 16:41
  • msg #324

Re: Cons

I am headed out of town for spring break even as we speak.  I'll be back on Friday.  Go ahead and drag me to wherever you need me.
DM Scout
GM, 194 posts
He who laughs last,
just got the joke.
Thu 24 Mar 2005
at 20:28
  • msg #325

The Weekend

Leaving town for a few days with the family, will be back Sunday Night or Monday morning.

Everyone take care.  Looking forward to seeing that Gar Tooth necklace when I get back.  :)

Scout
DM Scout
GM, 197 posts
He who laughs last,
just got the joke.
Mon 28 Mar 2005
at 14:21
  • msg #326

Re: The Weekend

Hi all,

Just trolling for some feedback for future adventure development.

1) How do you like having the sloop?

2) Changes you would like to see within the adventure style of play.  More combat or keep it the way it is.  I do have a major combat section coming up soon (I know that PCs like to kill things).  You are going through an investigation section now.

3) PC development, things that you want your PC to find, develop, or encounter along the way.

Post here or private, either is fine with me.

Scout
Korgan Nkopno
player, 316 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Mon 28 Mar 2005
at 17:11
  • msg #327

Re: The Weekend

I think the sloop is pretty cool actually. Very nice thing to have, and gives a lot of flavor instead of simply riding from town to town.

About the about the mix of investigation/combat I'd like a little combat once in a while (I'm a barbarian...we're like that), but I don't think the current investigation is too much.

And last but not least.....I WANT MY FISH BACK!
Brin
player, 246 posts
Init +1 AC 13/12/11
Hp 26/26 Sv F6 R2 W6
Mon 28 Mar 2005
at 22:18
  • msg #328

Re: The Weekend

I like the sloop as well, especially since it gives Brin a chance to use his racial talents.  Looks like Charm Animal might be a fun idea as well! Time to make friends with a really, really big gar!
Merka
player, 135 posts
HP 19/16 AC 13 (T13/FF11)
Init +2 Sav F3/R3/W4
Tue 29 Mar 2005
at 06:50
  • msg #329

Re: The Weekend

Yep, the sloop is a keeper.  And the captain and his son are great NPCs.

The pace feels a tad slow, but the quality of everything is spot on.

You know, I think sometimes DMs/authors use combat to let the player know he's on the right trail.  It's a nice change to get the same confirmation in a different way. Great game, Scout. Thumbs up.
Ashes
GM, 132 posts
Thu 31 Mar 2005
at 01:49
  • msg #330

Re: The Weekend

Hang on Sloopy hang on....

Sorry...dating myself.

Sloop is great.  I apologize for my distance of late.  Been having a lot of trouble getting online super regularly with actual time to post but I jump on most days.

But still enjoying the game.  Nothing to add except that I really want to know what this BOW does!! <rubs the bow as if it is his only friend>

I call the little one Shooty...

S
Rystro Blackblade
player, 101 posts
HP 28/28 AC 19
In +1 Sv:F6 R3 W2
Thu 31 Mar 2005
at 12:17
  • msg #331

Re: The Weekend

Heheh, well, like the sloop. I like everything, pretty much.
DM Scout
GM, 202 posts
He who laughs last,
just got the joke.
Wed 6 Apr 2005
at 11:20
  • msg #332

Re: The Weekend

Hi all,

I going on a long weekend, will be back Sunday or Monday.  So enjoy yourselves.

Merka, I will be in Knoxsville on Friday.  Let me know if you are going to be in Town then.  I will be in and around West-Town Mall that afternoon, got to visit the gaming store you told be about last year.

Everyone take care.

Scout
Merka
player, 138 posts
HP 19/16 AC 13 (T13/FF11)
Init +2 Sav F3/R3/W4
Wed 6 Apr 2005
at 13:11
  • msg #333

Re: The Weekend

Yes, I will be in town Friday.
DM Scout
GM, 218 posts
He who laughs last,
just got the joke.
Fri 29 Apr 2005
at 14:25
  • msg #334

New Info.

Hi all,

We will be joined by a new player shortly.  I will let him introduce himself to you.  He is a cleric.

Scout
Korgan Nkopno
player, 336 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Fri 29 Apr 2005
at 20:03
  • msg #335

Re: New Info.

YAY! Another deity to test in my eternal search for enlightment!
Brin
player, 264 posts
Init +1 AC 13/12/11
Hp 26/26 Sv F6 R2 W6
Fri 29 Apr 2005
at 20:53
  • msg #336

Re: New Info.

Korgan, I recommend you listen to the words of Eldath, Mother of Peace.  Perhaps, she could help you with your anger management.
Korgan Nkopno
player, 337 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Fri 29 Apr 2005
at 20:54
  • msg #337

Re: New Info.

What!!! You say I have an ANGERPROBLEM!!???? WHY YOU LITTLE!!!!!!!!!!
Ce Frostviper
player, 35 posts
init +2      ac 21/19/12
hp 16/16  F+4 R+3 W+4
Fri 29 Apr 2005
at 23:50
  • msg #338

Re: New Info.

Hey all, im the new guy on board(pun intended), im looking forward to sailing the high seas with everyone
Brin
player, 265 posts
Init +1 AC 13/12/11
Hp 26/26 Sv F6 R2 W6
Sat 30 Apr 2005
at 01:19
  • msg #339

Re: New Info.

Welcome shipmate!
Korgan Nkopno
player, 339 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Sat 30 Apr 2005
at 20:54
  • msg #340

Re: New Info.

Welcome, welcome.
Brin
player, 267 posts
Init +1 AC 13/12/11
Hp 26/26 Sv F6 R2 W6
Sat 30 Apr 2005
at 20:55
  • msg #341

Re: New Info.

BTW, I have not seen Geth Helder post in a long time.  Has anyone heard from him?
Merka
GM, 147 posts
HP 19/16 AC 13 (T13/FF11)
Init +2 Sav F3/R3/W4
Mon 2 May 2005
at 12:44
  • msg #342

Re: New Info.

It has been awhile, hasn't it?  I wonder where he's gone?

Welcome aboard, Ce.  Good to have you with us.
DM Scout
GM, 220 posts
He who laughs last,
just got the joke.
Mon 2 May 2005
at 13:06
  • msg #343

Re: New Info.

Hi all,

It appears that Geth has disappeared from the game about six weeks ago.  The DMs have tried and been unable to contact him.

If he is not back by the time the party make port, Geth will leave the group.

I like to have the PC leave, so if the player shows back up, his PC is not dead.  Sometimes there are reasons beyond our control about access to the net.

Scout
Ashes
GM, 136 posts
Wed 4 May 2005
at 01:12
  • msg #344

Re: New Info.


Poor Geth.  He didn't get a chance to kill anyone...<sniff>
Brin
player, 274 posts
Init +1 AC 13/12/11
Hp 26/26 Sv F6 R2 W6
Fri 27 May 2005
at 17:32
  • msg #345

Re: New Info.

Hey DM Scout!  You were post #10000 in RoA2!
DM Scout
GM, 228 posts
He who laughs last,
just got the joke.
Tue 31 May 2005
at 10:25
  • msg #346

Special event or not

10K you say.

Thanks for looking, I missed it all together.

Scout
Ashes
GM, 140 posts
Tue 31 May 2005
at 23:22
  • msg #347

Re: Special event or not


Stupid RL...

Sorry for my hiatus.

Back with a vengeance.
Brin
player, 276 posts
Init +1 AC 13/12/11
Hp 26/26 Sv F6 R2 W6
Wed 1 Jun 2005
at 01:33
  • msg #348

Re: Special event or not

Welcome back into the fray!
DM Scout
GM, 229 posts
He who laughs last,
just got the joke.
Wed 1 Jun 2005
at 13:57
  • msg #349

Re: Special event or not

Hey Ashes,

Glad to hear that,

There is an Aquatic Orc with your name on it justing waiting for you.

Scout
Korgan Nkopno
player, 350 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Tue 7 Jun 2005
at 12:58
  • msg #350

Re: Special event or not

Are we waiting for something?
DM Scout
GM, 238 posts
He who laughs last,
just got the joke.
Sat 18 Jun 2005
at 13:48
  • msg #351

EPs and Day Units

Hi all,

Hope you enjoyed the adventure to date, I try to put something in it for all.

It looks like we are still down a cleric.  I will try to get us another.  If that fails, do you want an NPC Cleric?

As for Experience Points, everyone take 750 Points for the combat.

Also take another 2 day units for the adventure to date.

Any requests?

Scout
Korgan Nkopno
player, 357 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Sat 18 Jun 2005
at 14:01
  • msg #352

Re: EPs and Day Units

A cleric would be nice. If a player-cleric cannot be found a NPC would be fine with me.
Ashes
GM, 145 posts
Sat 18 Jun 2005
at 14:22
  • msg #353

Re: EPs and Day Units


Yep Scout, great game, I feel the characters starting to come together, we have been playing long enough now.  How about a recap of what has happened so far to give us a refresher on the state of things with the Harpers and the politics of the region?
DM Scout
GM, 239 posts
He who laughs last,
just got the joke.
Sun 19 Jun 2005
at 02:19
  • msg #354

New Cleric

OK, I did a little arm twisting,

We have a new cleric that will be joining us at Halburg.  He will be an interesting addition to the party and should a little longer than our last two.

Scout
Korgan Nkopno
player, 358 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Sun 19 Jun 2005
at 06:27
  • msg #355

Re: New Cleric

Hey, hey!

Looking forward to meeting him!
DM Scout
GM, 241 posts
He who laughs last,
just got the joke.
Tue 21 Jun 2005
at 00:23
  • msg #356

Re: New Cleric

Ashes request a wrap-up to date,

Simple wrap-up to this point.

In the city of Phlan, the party was able to capture a Zhent sloop from its owners.  That and a +2 cold iron dagger was the bulk of treasure.  Sold the dagger and invested in gems from Deter Foggybottom, a gnome gem dealer in Phlan.  Olive, the Harper agent asked you to check on the status of dwarfs in the towns of Melvaunt, Thentia, Hulburg, and the Dwarven settlement of Sulasspryn, east of Hulburg.  Also you found a message about the Zhents wanting to raid Datory Keep of it's strong magic.  The keep fell many years ago and was home to many strong weapons and magic items.  Since the fall none have been seen.  The Zhents almost caught up with you in Melvaunt, but you set their sails on fire and got away.  Something appears to attacking the Dwarfs in Thentia.  Olive also asked you to get the magic out of Datory Keep and then come south to meet here.  The Harpers want to keep the strongest magic out of the hands of the Zhents and will give you a special bag or backpack of holding that you requested.  Due to report in 3 weeks, it has been about 5 days since you left Phlan.  Coming into Hulburg now.
Alak Bluefist
player, 1 post
Init:+1 AC:N20/F20/T11
HP:19/19 Saves:F4/R-1/W1
Wed 22 Jun 2005
at 12:30
  • msg #357

Re: New Cleric

Hello everyone, I am your new cleric.  My name is Alak Bluefist.  If you can not tell by my pic (I know, it's a bad pic, but I didn't want to use the same one that everyone else uses) I am a half-drow cleric.  Selune will lighten your path.

P.S.: Thanks for the wrap-up, even if it wasn't for me.
Brin
player, 282 posts
Init +1 AC 13/12/11
Hp 26/26 Sv F6 R2 W6
Wed 22 Jun 2005
at 14:35
  • msg #358

Re: New Cleric

Welcome!  I hope you have fun, although lately, we have been going through clerics like Spinal Tap drummers.
Alak Bluefist
player, 2 posts
Init:+1 AC:N20/F20/T11
HP:19/19 Saves:F4/R-1/W1
Wed 22 Jun 2005
at 21:47
  • msg #359

Re: New Cleric

Well considering my race and goddess, I will probably be killed by a priest of Shar or a noble adventurer wanting to rid Toril of the entire drow race much sooner than I can leave. ;)

But thanks for the welcome, Brin, and I hope that we'll soon become friends IC (or at least not sudden enemies).
Brin
player, 284 posts
Init +1 AC 13/12/11
Hp 26/26 Sv F6 R2 W6
Wed 22 Jun 2005
at 23:16
  • msg #360

Re: New Cleric

Brin is a Druid of Eldath, he loves making new friends!
Vintar Morin
player, 77 posts
Init +2 AC 16 FF 13 T 14
HP 15/18 R:+6/F:+6/W:+7
Thu 23 Jun 2005
at 04:47
  • msg #361

New Monk

Hey there everyone, I'll also be joining the voyage. As the title of my post says, I am a Monk, a half-elf to be specific in the least and I transferred from the ill-fated Underdark region(so the half-drow won't be a problem for me :þ).
Korgan Nkopno
player, 359 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Thu 23 Jun 2005
at 06:41
  • msg #362

Re: New Monk

I'm a human barbarian. The sword is what I do.
Alak Bluefist
player, 3 posts
Init:+1 AC:N20/F20/T11
HP:19/19 Saves:F4/R-1/W1
Thu 23 Jun 2005
at 18:59
  • msg #363

Re: New Monk

Horray, my first client!

"How would you liked to be healed today?  All over?  That's fine.  One minute."  A blue light enters Alak's fist and it transfers to the barbarian, healing him of all mortal wounds.  "And for being such a good barbarian, here's a lollipop."
Korgan Nkopno
player, 360 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Thu 23 Jun 2005
at 21:20
  • msg #364

Re: New Monk

It may plaease you to know that I'm a rather religiously interested Barbarian...depending a bit on the deity obviously.
Alak Bluefist
player, 4 posts
Init:+1 AC:N20/F20/T11
HP:19/19 Saves:F4/R-1/W1
Thu 23 Jun 2005
at 21:29
  • msg #365

Re: New Monk

Another Horray!

"Any chance to convert a fighter (or barbarian in your case) into the folds of Selune is always a time to celebrate.  Well Selune is good, though not very good looking.  Check out her twin (fraternal I suppose), Shar.  Man, just thinking about Shar starts a sweat.  She protects you in the shadows and against mages who use the weave."

"Errr... Don't follow Shar, though.  She's Selune's enemy, and Selune is the moon."

"But Shar... man."


*Looks around at the staring faces*

"What, what did I say?"
DM Scout
GM, 254 posts
He who laughs last,
just got the joke.
Mon 4 Jul 2005
at 15:57
  • msg #366

Day Units.

Day Unit Awards

The existing party gets 2 Day Units.

The two new Characters, please take 1 Day Unit, since you waited for the ship to put into port.

Please upday your Character Sheets.

Scout
Korgan Nkopno
player, 371 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Mon 4 Jul 2005
at 21:22
  • msg #367

Re: Day Units.

And XP?

*hopeful*
Brin
player, 297 posts
Init +1 AC 13/12/11
Hp 26/26 Sv F6 R2 W6
Thu 14 Jul 2005
at 20:35
  • msg #368

going on a trip

Hi everyone,

  I'll be out on a trip for work from this Saturday (the 16th) to next Sunday (the 24th).  It is very unlikely I will have an internet connection during that time.  DM Scout please feel free to NPC Brin as you see fit.

Also, I'm sorry for my sluggish posting rate lately.  I've had a lot going on in a variety of areas, and I'm spread a bit thin at the moment.  Hopefully, I can get back in the groove after my trip.
Korgan Nkopno
player, 382 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Thu 14 Jul 2005
at 20:57
  • msg #369

Re: going on a trip

I'll be on holyday in the same period, and likely wont be able to post either, but I shouyld be back strong afterwards. Feel free to NPC me too :)
Vintar Morin
player, 87 posts
Init +2 AC 16 FF 13 T 14
HP 18/18 R:+6/F:+6/W:+7
Thu 14 Jul 2005
at 21:00
  • msg #370

Re: going on a trip

Hmm must be something in the water....

I'm also going on vacation those same dates :)
DM Scout
GM, 264 posts
He who laughs last,
just got the joke.
Thu 14 Jul 2005
at 22:10
  • msg #371

Re: going on a trip

Well with everyone going away, I will just have to muddle along, won't I.

Don't worry, I will take care of your little PCs while gone.  I will slow down a bit in my posting also.  (hint: if the remaining players speed up, you will work me to death trying to NPC three players.)

Everyone enjoy their down time.

Scout
Ashes
GM, 150 posts
Tue 19 Jul 2005
at 15:33
  • msg #372

Re: going on a trip


I am "relatively" back.  Had (have?) the devil's own of a virus that has had me incap for almost a week solid bleh.

Will post up as soon as I have gone through whats passed.
Alak Bluefist
player, 17 posts
Init:+1 AC:N20/F20/T11
HP:19/19 Saves:F4/R-1/W1
Thu 21 Jul 2005
at 17:33
  • msg #373

Re: going on a trip

Goodbye all.  See you in a few weeks.
DM Scout
GM, 270 posts
He who laughs last,
just got the joke.
Sun 24 Jul 2005
at 22:17
  • msg #374

Re: going on a trip

Just for general Info, I am NPCing Alak for the time being.  He is off-line for the next two weeks.

Scout
Brin
player, 298 posts
Init +1 AC 13/12/11
Hp 26/26 Sv F6 R2 W6
Mon 25 Jul 2005
at 16:43
  • msg #375

Back from the sea!

Hi all!  I am back from the work trip that took me out to sea all last week.  I'll try to catch up and post ASAP.
Vintar Morin
player, 88 posts
Init +2 AC 16 FF 13 T 14
HP 18/18 R:+6/F:+6/W:+7
Mon 25 Jul 2005
at 18:19
  • msg #376

Re: Back from the sea!

*is also returned from vacation*

Umm...ditto to what Brin said : )
DM Scout
GM, 271 posts
He who laughs last,
just got the joke.
Mon 25 Jul 2005
at 18:24
  • msg #377

Re: Back from the sea!

Well hi all,

Take your time, I will be waiting and planning.  The more time I have to plan, the worst it can be. <smile>

Glad to see everyone got back safely, I hope.

Scout
Korgan Nkopno
player, 388 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Mon 25 Jul 2005
at 21:07
  • msg #378

Re: Back from the sea!

I'm back from my holidays north of the polar circle, and eagerly waiting to find those dwarves!!!
DM Scout
GM, 273 posts
He who laughs last,
just got the joke.
Tue 26 Jul 2005
at 00:08
  • msg #379

Re: Back from the sea!

Now Korgan, don't you be telling all of those cool stories about the northern reaches.  Here we are in the middle of a wicked heat wave.

Scout
This message was last edited by the GM at 00:09, Tue 26 July 2005.
Vintar Morin
player, 89 posts
Init +2 AC 16 FF 13 T 14
HP 18/18 R:+6/F:+6/W:+7
Tue 26 Jul 2005
at 01:10
  • msg #380

Re: Back from the sea!

Scout....just curious but, do you live in the Midwest? Or around there? I myself live in Nebraska...and rain would be muchly appreciated. As would temperatures under 95.
DM Scout
GM, 274 posts
He who laughs last,
just got the joke.
Tue 26 Jul 2005
at 01:19
  • msg #381

Re: Back from the sea!

I live in South Carolina, I think you might have a few extra degrees of heat on us here.  Either way, it is hot.
DM HackDoc
GM, 3 posts
Tue 26 Jul 2005
at 01:45
  • msg #382

Re: Back from the sea!

anyhting under 100 deg here is cool... :)
DM Scout
GM, 275 posts
He who laughs last,
just got the joke.
Tue 26 Jul 2005
at 12:29
  • msg #383

Re: Back from the sea!

Speaking of heat.

The forecast today in SC are highs in the high 90s with heat index in the 110 to 115 range.  Heat advisories were issued yesterday.  But I think the midwest is in worst shape than we are.

Hopefully the so-called 'Cold Front' will arrive this weekend and drop temps about 5 to 10 degrees.

Everyone stay cool, drink plenty of water.

Scout
Korgan Nkopno
player, 389 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Tue 26 Jul 2005
at 14:03
  • msg #384

Re: Back from the sea!

Temperaute here in Denmark is approximately 15-20C which is around 60-70F. Actually the temperature in Northern Norway where I was on vacation was slightly higher.
Ashes
GM, 153 posts
Wed 27 Jul 2005
at 05:31
  • msg #385

Re: Back from the sea!


We had 35C today in Toronto, that is quite hot for us.  Thankfully it broke late this evening with some rain and a nice wind in off Lake Ontario.

Phew...
DM Scout
GM, 278 posts
He who laughs last,
just got the joke.
Wed 27 Jul 2005
at 20:24
  • msg #386

Re: Back from the sea!

Speaking of Hot, did you see that dancing girl in the Blue Oyster Tavern?

We have a full crew now.

Scout
Korgan Nkopno
player, 392 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Wed 27 Jul 2005
at 20:38
  • msg #387

Re: Back from the sea!

Welcome aboard!
Kyriani
player, 3 posts
Init +1 AC 11/10/11
HP 14/14 Sv F2 R2 W3
Wed 27 Jul 2005
at 20:41
  • msg #388

Re: Back from the sea!

Hi everyone! Mind if I join you?
Brin
player, 300 posts
Init +1 AC 13/12/11
Hp 26/26 Sv F6 R2 W6
Wed 27 Jul 2005
at 20:47
  • msg #389

Re: Back from the sea!

Hiya!

  Welcome to the Moonsea
Ashes
GM, 154 posts
Wed 27 Jul 2005
at 22:43
  • msg #390

Re: Back from the sea!


Welcome!!!
Kyriani
player, 4 posts
Init +1 AC 11/10/11
HP 14/14 Sv F2 R2 W3
Thu 28 Jul 2005
at 09:24
  • msg #391

Re: Back from the sea!

I the group has a straitlaced paladin, he would be perfect for me to stumble upon. Otherwise, the next closest thing will be best.
Kyriani
player, 5 posts
Init +1 AC 11/10/11
HP 14/14 Sv F2 R2 W3
Thu 28 Jul 2005
at 12:01
  • msg #392

Re: Back from the sea!

The storms knocked out power last night (and this morning) Unable to get online to game. Pooh!
Vintar Morin
player, 91 posts
Init +2 AC 16 FF 13 T 14
HP 18/18 R:+6/F:+6/W:+7
Thu 28 Jul 2005
at 17:06
  • msg #393

Re: Back from the sea!

Straight-laced paladin, or a serious monk, take your pick...
Brin
player, 301 posts
Init +1 AC 13/12/11
Hp 26/26 Sv F6 R2 W6
Thu 28 Jul 2005
at 20:38
  • msg #394

Re: Back from the sea!

...or perhaps a naive water-gensai country boy....
Kyriani
player, 12 posts
Init +1 AC 11/10/11
HP 14/14 Sv F2 R2 W3
Fri 29 Jul 2005
at 19:49
  • msg #395

Re: Back from the sea!

I will be gone for most of the weekend. So I left you gentlemen alone to discuss things for a while. I may be online tonight to post but will be gone Saturday and most of Sunday. I figure that your conversation may be occuring during the performance.
Brin
player, 304 posts
Init +1 AC 13/12/11
Hp 26/26 Sv F6 R2 W6
Sun 31 Jul 2005
at 23:16
  • msg #396

Re: Back from the sea!

Brin was hanging out with Korgan and Vintar.  Were they anywhere near Melete?
DM Scout
GM, 280 posts
He who laughs last,
just got the joke.
Mon 1 Aug 2005
at 00:37
  • msg #397

Re: Back from the sea!

It seems that they were at the table by the stage, let me know otherwise if I am wrong.

Scout
Kyriani
player, 14 posts
Init +1 AC 11/10/11
HP 14/14 Sv F2 R2 W3
Tue 2 Aug 2005
at 17:47
  • msg #398

Re: Back from the sea!

Have things slowed down since I have joined or is this the average posting pace?

I would hate to be the cause of any slowdown. <pouts>
This message was last edited by the player at 17:56, Tue 02 Aug 2005.
Brin
player, 306 posts
Init +1 AC 13/12/11
Hp 26/26 Sv F6 R2 W6
Tue 2 Aug 2005
at 18:36
  • msg #399

Re: Back from the sea!

This is pretty average posting rate, but probably on the slower side.  A 'Dog Days of Summer' thing perhaps.  I know I have not been able to post as often as I'd like due to work and family commitments.

  But as for your influence Kyriani, on the contrary, you have livened things up quite a bit!
Vintar Morin
player, 100 posts
Init +2 AC 16 FF 13 T 14
HP 18/18 R:+6/F:+6/W:+7
Tue 2 Aug 2005
at 19:29
  • msg #400

Re: Back from the sea!

Uh yea. I'll second that one Brin. Kyriani, you haven't slowed down anything...
Korgan Nkopno
player, 398 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Tue 2 Aug 2005
at 19:33
  • msg #401

Re: Back from the sea!

You sure have! And don't forget a slow rate is needed for the ultra-high posting quality of Scout to be made *lick*
Kyriani
player, 15 posts
Init +1 AC 11/10/11
HP 14/14 Sv F2 R2 W3
Tue 2 Aug 2005
at 19:55
  • msg #402

Re: Back from the sea!

I glad to hear that! I hope everyone has been enjoying my intro so far. Now the next question is, who Kyriani is going to start falling for? (or who is going to fall for her?) It might be fun to see some competition/friendly rivalry between the players.

:)
This message was last edited by the player at 20:06, Tue 02 Aug 2005.
Vintar Morin
player, 101 posts
Init +2 AC 16 FF 13 T 14
HP 18/18 R:+6/F:+6/W:+7
Tue 2 Aug 2005
at 19:57
  • msg #403

Re: Back from the sea!

Oh boy.... *shakes head and mutters*
Kyriani
player, 16 posts
Init +1 AC 11/10/11
HP 14/14 Sv F2 R2 W3
Tue 2 Aug 2005
at 20:05
  • msg #404

Re: Back from the sea!

As the saying goes, women are trouble.

Mostly because men turn to idiots when they are around.
Rystro Blackblade
player, 121 posts
HP 28/28 AC 19
In +1 Sv:F6 R3 W2
Thu 4 Aug 2005
at 11:38
  • msg #405

Re: Back from the sea!

Heheh, let the fun begin.
Alak Bluefist
player, 21 posts
Init:+1 AC:N20/F20/T11
HP:19/19 Saves:F4/R-1/W1
Thu 4 Aug 2005
at 16:26
  • msg #406

Re: Back from the sea!

I'm back, and may I welcome Kyriani.  Why couldn't you have chosen an easier name?

And why is it when I leave, people always get imtroduced?  Now I missed an entire two weeks of great roleplay and missed my chance at a great girl.

Who I doubt would be interested in a half-drow priest anyway.
Korgan Nkopno
player, 399 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Thu 4 Aug 2005
at 16:38
  • msg #407

Re: Back from the sea!

To be honest so far she seems to be interested in pretty much anybody ;)
Kyriani
player, 17 posts
Init +1 AC 11/10/11
HP 14/14 Sv F2 R2 W3
Thu 4 Aug 2005
at 19:44
  • msg #408

Re: Back from the sea!

Alak: You can call me Kyri if it makes it easier. Do you really think that someone from Thay would have that much issue with a drow? They might have more in common than you would at first think.

Korgan: Not just anybody, just haven't met that certain somebody. Besides, don't mistake flirting with anything deeper... yet.
This message was last edited by the player at 19:46, Thu 04 Aug 2005.
Alak Bluefist
player, 23 posts
Init:+1 AC:N20/F20/T11
HP:19/19 Saves:F4/R-1/W1
Thu 4 Aug 2005
at 19:58
  • msg #409

Re: Back from the sea!

Normal drow, no.  But what about a drow that was abandoned by his human aunt and raised by a werewolf and is now a chaste priest of Selune.  Closest to a paladin as this character can get.

And if this region didn't need a cleric so bad, I would have created a Paladin of Freedom of Selune.
DM Scout
GM, 283 posts
He who laughs last,
just got the joke.
Thu 4 Aug 2005
at 22:34
  • msg #410

Re: Back from the sea!

You can multi-class you know.
Ashes
GM, 155 posts
Thu 4 Aug 2005
at 23:39
  • msg #411

Re: Back from the sea!


Mmmm...multiclassing...

Oh wait, I am doing that!  Fun fun!  Who by the way am I supposed to shoot with my magic missiles in the bar fight? :)
Alak Bluefist
player, 24 posts
Init:+1 AC:N20/F20/T11
HP:19/19 Saves:F4/R-1/W1
Fri 5 Aug 2005
at 00:39
  • msg #412

Re: Back from the sea!

Well can you cast magic missiles when silenced?  I didn't think so.  But I have a special prestige class lined up for this character in levels to come that will terrify all evil lycanthropes.  Hopefully, by then, I can actually be a good lycanthrope.  With the DM's permission of course.
DM Scout
GM, 287 posts
He who laughs last,
just got the joke.
Wed 10 Aug 2005
at 08:46
  • msg #413

Re: Back from the sea!

It is the first of the month, again.

So everyone add 2 day units to their characters for posting for the month of July.

Also add 400 XPs for the month of July.

Scout
Rystro Blackblade
player, 125 posts
HP 28/28 AC 19
In +1 Sv:F6 R3 W2
Wed 10 Aug 2005
at 13:31
  • msg #414

Re: Back from the sea!

Yay...although, I dunno how many day units I'm supposed to have. Lost track of that y'see...
Brin
player, 312 posts
Init +1 AC 13/12/11
Hp 21/26 Sv F6 R2 W6
Mon 15 Aug 2005
at 14:50
  • msg #415

Away again

I'll be away on a work trip again from Tuesday through Friday, most likely with no internet access.  Please NPC Brin as needed.
Rystro Blackblade
player, 127 posts
HP 28/28 AC 19
In +1 Sv:F6 R3 W2
Tue 16 Aug 2005
at 11:26
  • msg #416

Re: Away again

Yeah, I'd better announce it too before I forget.

19th-28th, out of commission. So, I'll need to be NPCd. :)
Vintar Morin
player, 107 posts
Init +2 AC 16 FF 13 T 14
HP 13/24 R:+7/F:+7/W:+8
Fri 19 Aug 2005
at 03:29
  • msg #417

Re: Away again

Gah, just saying sorry about not posting recently. School kicked back in, and I'm in the process of recalibrating myself to that routine, and I have to move into the dorms. So my internet is sketchy, and I'm a lot more busy than I have been.

Again, jus' saying sorry and giving a reason.
DM Scout
GM, 290 posts
He who laughs last,
just got the joke.
Fri 19 Aug 2005
at 10:58
  • msg #418

Re: Away again

Don't worry about it, we have several players on vacation or leave at the moment, so I have slowed down myself.

Scout
DM Scout
GM, 298 posts
He who laughs last,
just got the joke.
Tue 30 Aug 2005
at 12:59
  • msg #419

Alert

As you have probably already seen on the main page...

Due to major registrar complications it is possible that the rpol.net domain will become unavailable for a short time.  If this does occur please use

http://rpol.hyphenit.com.au as a temporary work-around.
Vintar Morin
player, 115 posts
Init +2 AC 16 FF 13 T 14
HP 5/24 R:+7/F:+7/W:+8
Wed 14 Sep 2005
at 03:15
  • msg #420

Re: Alert

Eeks, sorry again to be making excuses for my lack of posting, but this time school isn't the only reason. To save you all the boredom of recounting my problems, something went wrong with my job, and so I'll leave it at that.
DM Scout
GM, 320 posts
He who laughs last,
just got the joke.
Mon 3 Oct 2005
at 12:24
  • msg #421

Busy

Hi all,

Sorry about the last few days, it has been very busy at both work and home.  New aspects at the job, which require more time and school related issues with the teenagers at home.  So I have not been on line as much as usual.

Bear with me for another day or so and then I should be able to get back to normal.

Thanks,

Scout
Korgan Nkopno
player, 433 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Sat 15 Oct 2005
at 14:45
  • msg #422

Re: Busy

I'm back :)

On an unrelated note, do we split the things we find simply by giving it to whomever pick it up? I'm pretty happy with the gear I have, I just thought it was worth a discussion with so many new (and welcome) faces around :)
Kyriani
player, 48 posts
Init +1 AC 11/10/11
HP 14/14 Sv F2 R2 W3
Sat 15 Oct 2005
at 14:47
  • msg #423

Re: Busy

Well...

I was thinking that new gear should go to who needs it the most and would get the most use out of it. If there is something you like, speak up and we can decide in game who gets what. I think it should be decided through roleplaying and not by outside means.
DM Scout
GM, 349 posts
He who laughs last,
just got the joke.
Sun 20 Nov 2005
at 15:28
  • msg #424

Vacation Time

Just a heads up, I will be out of town from Tuesday through Sunday (22Nov - 27Nov).  I am not sure if there will be net access or not.  So things may slow down then.

Scout
Ashes
GM, 169 posts
Sun 20 Nov 2005
at 15:54
  • msg #425

Re: Vacation Time

I have Ashes just pick up stuff but anything he finds is communal to whomever will use it.

I gots me a fancy magic crossbow a while back :)  It keeps me at a distance and after the ghouls at Sokol Keep that almost did for us all thats the way I like it.

<shivers at the idea of undead dwarves>

My arsenal doesn't lend itself to fighting the undead.  <fires a magic missile at the Darkness and giggles like a nerd>

Sorry about my slow posting, I know I tend to fade into the background but my promotion that I have been working towards finally came through and my scheduled hours go from a horrifying and life-altering 2-10pm shift to more regular 10-6pm hours leaving me more time to post up during a given day so hopefully I will become more of a character and less of a caricature soon.

:)

.
DM Scout
GM, 353 posts
He who laughs last,
just got the joke.
Sun 27 Nov 2005
at 14:14
  • msg #426

Game Status

In checking the posting log, Kyriani has not posted or been on-line for over a month.  I have sent her a PM concerning her status.

At present we have six players not counting her.  Does the party want to get another mage type or not.  We seem to have a good spread of heavy fighters and one really good fisherman. (Yes Ashes, I know you are a part-time wizard!)

DM Mike has requested that we try to have parties of 8 to allow as many people to play as possible. Finding and keeping DMs seems to be a continuing problem. However, I feel that as a rule, that this is one or two too many.  Any comments?

By the way, I am going to go back and look at the XPs, I should have been giving out at the beginning of each month and did not.  Oct 31 was ending of the second year that RoA had been in existence.  A special reward for all when XPs are awarded later this week. (DM Mike suggested everyone get a natural 20 for use at any time they want, or would you rather have a very small magic item? - It will not be in the book, something unique that I will create for each member of the party.)

Scout
DM Scout
GM, 354 posts
He who laughs last,
just got the joke.
Sun 27 Nov 2005
at 14:39
  • msg #427

XPs

I went back and checked, it seems that the last XPs were awarded in June and the last Day Units were awarded in July.  (Bad DM!)

For the months of July through Nov. each party member gets 2000 XPs and another 500 XPs for putting up with me.

Tavern Combat XPs - 1500 each  (It seemed to be a tough one)

For Day Units, everyone gets a total of 6 Day units for the months of Aug through Nov.

I am waiting for your response before awarding the natural 20 or minor magic item.

Enjoy and let me know if you level up.

Scout
Alak Bluefist
player, 69 posts
Init:+1 AC:N17/F16/T11
HP: 5/19 Saves:F4/R-1/W1
Sun 27 Nov 2005
at 14:59
  • msg #428

Re: XPs

Wow!  4000 xps, all in one go.  That's a lot more than I needed to level up, thanks, Scout.
Vintar Morin
player, 127 posts
Init +2 AC 16 FF 13 T 14
HP 24/24 R:+7/F:+7/W:+8
Sun 27 Nov 2005
at 18:08
  • msg #429

Re: XPs

For the question of more players, I believe one more magic user type would be a welcome addition, though I agree with your assessment that 8 players is a bit much.

As for the choice of a nat. 20 or small magic item, my vote is for the small magic item :)

Thanks for the XPs as well!
Korgan Nkopno
player, 467 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Sun 27 Nov 2005
at 19:55
  • msg #430

Re: XPs

As far as another character goes, I think another magic-wielder could be good, but I think we're quite good as it is, so if we decide to stick with the current group it's fine with me too!

I'm definately for the amgic item. I love magic items!
Alak Bluefist
player, 70 posts
Init:+1 AC:N20/F19/T12
HP: 15/29 Saves:F5/R0/W9
Sun 27 Nov 2005
at 23:14
  • msg #431

Re: XPs

Hey, I can sling magic as well!  Especially now with the entire new spell list.  Dispel Magic at last...
DM Scout
GM, 356 posts
He who laughs last,
just got the joke.
Tue 29 Nov 2005
at 00:03
  • msg #432

Re: XPs

Good news, Kyriani is still with us, just not able to post very easily.  She hopes to be back with us soon, perhaps within the week.

So far she has been watching you, kinda like our mother wishes she had done when we were all younger.

Scout
Ashes
GM, 171 posts
Tue 29 Nov 2005
at 08:02
  • msg #433

Re: XPs

Not a part time wizard, but just a really really REALLY lazy sorcerer :)

Small magic item sounds good for me.

And thanks for xp :)
This message was last edited by the player at 08:07, Tue 29 Nov 2005.
Kyriani
player, 57 posts
Init +1 AC 11/10/11
HP 14/14 Sv F2 R2 W3
Wed 30 Nov 2005
at 13:09
  • msg #434

Re: XPs

Yay, I'm finally home! I'm going crash for a while but I will post tonight.
Kyriani
player, 58 posts
Init +1 AC 11/10/11
HP 14/14 Sv F2 R2 W3
Wed 30 Nov 2005
at 13:11
  • msg #435

Re: XPs

PS. Australia was really fun, but I am glad to be home.
Vintar Morin
player, 129 posts
Init +2 AC 16 FF 13 T 14
HP 24/24 R:+7/F:+7/W:+8
Wed 30 Nov 2005
at 22:12
  • msg #436

Welcome Back

Welcome back Kyriani :) Glad to hear your vacation (was it a vacation?) was enojyable!
Rystro Blackblade
player, 146 posts
HP 28/28 AC 19
In +1 Sv:F6 R3 W2
Wed 30 Nov 2005
at 23:10
  • msg #437

Re: Welcome Back

Wow, awesome.

I apologize for being quiet lately. Work's been busy and I've been able to look, but not write. Tomorrow, I promise. :)
Kyriani
player, 59 posts
Init +1 AC 11/10/11
HP 14/14 Sv F2 R2 W3
Thu 1 Dec 2005
at 13:12
  • msg #438

Re: Welcome Back

Darn Jet lag, I just work up. Now I have to get caught up on what is happening. I will post tonight, I promise!
DM Scout
GM, 366 posts
He who laughs last,
just got the joke.
Fri 23 Dec 2005
at 02:06
  • msg #439

Holidays

Hi all, it is Holiday time again.  Will be slow posting on my end.  Not able to post again until Monday.

So all have an enjoyable holiday.

Scout
Vintar Morin
player, 135 posts
Init +2 AC 16 FF 13 T 14
HP 24/24 R:+7/F:+7/W:+8
Fri 23 Dec 2005
at 03:49
  • msg #440

Re: Holidays

Same here. I'll try to get in as many posts as I can :)
Korgan Nkopno
player, 483 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Fri 23 Dec 2005
at 07:33
  • msg #441

Re: Holidays

Merry Christmas all!
Alak Bluefist
player, 77 posts
Init:+1 AC:N20/F19/T12
HP: 15/29 Saves:F5/R0/W9
Sun 1 Jan 2006
at 15:18
  • msg #442

Re: Holidays

Happy New Year, everyone!
Rystro Blackblade
player, 147 posts
HP 28/28 AC 19
In +1 Sv:F6 R3 W2
Tue 3 Jan 2006
at 20:37
  • msg #443

Re: Holidays

Happy belated holidays/new year to all.

I apologize for my lack of posting. Work got hellish and when I thought I had time to post at home, I didn't.

Although, it is funny how I manage to find time to post at work now that the new year's here. Hm...
Brin
player, 348 posts
Init +1 AC 13/12/11
Hp 40/40 Sv F7 R2 W7
Wed 4 Jan 2006
at 01:46
  • msg #444

Re: Holidays

Hi and Happy New Year to you Rystro.  We've been in a bit of a slow down here while DM Scout gets throught the holidays himself, so don't worry.

I know how you feel when the only time I can find to post is during my 30 minute lunch break at work.
Korgan Nkopno
player, 484 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Wed 4 Jan 2006
at 07:55
  • msg #445

Re: Holidays

In my work I have plenty of 2-3 minute breaks at the computer, so I can post almost all day :)
Vintar Morin
player, 137 posts
Init +2 AC 16 FF 13 T 14
HP 24/24 R:+7/F:+7/W:+8
Sat 14 Jan 2006
at 00:36
  • msg #446

Sad times

Hey all, let me first start off by apologizing for my excessive absence. I recently nabbed a promotion at work, and found myself swamped with more hours. I thought they would die down, but it turns out it hasn't, and they won't. Yet another example of the rat race taking an avid player out of D&D :þ

As such, I will be pulling out of all my RoA games and drifing into the forgotten background, maybe to be brought back some other time. Again, sorry everyone, especially you DM, for having to put up with me not being here.
Brin
player, 348 posts
Init +1 AC 13/12/11
Hp 40/40 Sv F7 R2 W7
Sun 15 Jan 2006
at 17:20
  • msg #447

Re: Sad times

Thanks for the time you could spend vintar.  Though we are still waiting for Scout to get some free time himself.
This message was last updated by the player at 17:20, Sun 15 Jan 2006.
Brin
player, 348 posts
Init +1 AC 13/12/11
Hp 40/40 Sv F7 R2 W7
Sun 29 Jan 2006
at 21:51
  • msg #448

Re: Sad times

Hi everyone,

 I'm asking around, trying to get us a new DM.  Who is still here, hanging on?
This message was last updated by the player at 21:51, Sun 29 Jan 2006.
Korgan Nkopno
player, 486 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Sun 29 Jan 2006
at 17:56
  • msg #449

Re: Sad times

Im here
DM Mike
GM, 418 posts
...
Wed 1 Feb 2006
at 05:11
  • msg #450

Re: Sad times

Feels like old times....

As you know by now, we have lost the able services of DM Scout.

I'm trying to line up a DM for this region.

I see you have started a roll call to see who is still staying in the region.

If anyone is moving on to Halruua or any other region in RoA, please let me know here, too.  You will not lose Day Units, XPs, etc. in moving.  It is not your fault the region stalled, so there should be no docking.

And if a player could give a rundown of your current adventure (a basic set up, where you've gone, where you are, major NPCs, and the expected final outcome of the adventure), this will help your new DM take over.  I'll award XPs for this post, too.

Thanks, all!
Rystro Blackblade
player, 148 posts
HP 28/28 AC 19
In +1 Sv:F6 R3 W2
Wed 1 Feb 2006
at 15:54
  • msg #451

Re: Sad times

Hi, still here.

And if we lost Scout here, then make mention in RoA1: Savage Frontier. :)
This message was last edited by the player at 15:55, Wed 01 Feb 2006.
Alak Bluefist
player, 79 posts
Init:+1 AC:N20/F19/T12
HP: 15/29 Saves:F5/R0/W9
Thu 2 Feb 2006
at 16:46
  • msg #452

Re: Sad times

I think I'm going to have to scrap this character.  I'm not that good at clerics or magic users as a whole.  Sorry about this, but I'm sure you'll be able to find another priest soon enough.  And with a new adventure, or at least a new DM, new players can easily be added in.
DM Mike
GM, 419 posts
...
Fri 3 Feb 2006
at 04:18
  • msg #453

Re: Sad times

I'm not sure if Scout is done with that region or is still cleaning things up there.

And Alak, if you'd like to create a new PC, feel free.  We can have your cleric step out and your New PC enter at this time.
DM Mike
GM, 420 posts
...
Fri 3 Feb 2006
at 04:24
  • msg #454

Re: Sad times

I'll be taking over the region ASAP (you've been warned!).

"ASAP" means as soon as someone can fill me in on the current adventure AND I make sure I have at least 4 players PCs running in this region.

So get on the rollcall and get that adventure description to me and we'll get chuckin' dice!
Rystro Blackblade
player, 149 posts
HP 28/28 AC 19
In +1 Sv:F6 R3 W2
Fri 3 Feb 2006
at 11:53
  • msg #455

Re: Sad times

Yay, get to play with DM Mike again. :)

I'm here
Korgan Nkopno
player, 487 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Fri 3 Feb 2006
at 20:18
  • msg #456

Re: Sad times

check!
Corethian
player, 1 post
Init: -5 AC: 16/15/11
HP: 39/39 Saves: +8/+1/+6
Sun 5 Feb 2006
at 04:41
  • msg #457

Re: Sad times

I'm here as well!  Of course, I'm a bit new IC.

Korgan, Brin, or Rystro might be better to tell you this but I'll try to give Mike a bit of information on the region.  I'm new, though, so some additional information will probably be needed.

The group has found disturbing information about dwarves disappearing.  It's to the point that dwarves are afraid to leave their homes without company, and even frightened then.  A gnome is after Kyriani (a PC sorceress, I think, from Thay) for a gem she has around her neck (or at least did).  The group managed to kill the gnome mage's minions (undead dwarves that seemed to shock people) and drive the gnome away.  Some harper, I think, gave the group more information and they traveled to an exclusively dwarven town.  It was empty except for corpses and the group went down into a templ type complex.  After travelling down a long way, they found a nearly dead dwarven priest that told them to get items and help his clan.  He died and his holy symbol allowed them to gather a few items (magical, most likely) from a room deeper in the temple.  The PCs climbed their way from the temple and met a few orcs.  Korgan killed the leader and they ran away.  Now the PCs are waiting for the boat to come pick them up.
DM Mike
GM, 421 posts
...
Sun 5 Feb 2006
at 05:32
  • msg #458

Re: Sad times

That helps, thanks!  70 XPs, Corethian!

Anything have details to add?

Are the PCs under the command/employ of a patron?

Did they (the PCs) hire the boat or did someone other than the PCs hire it?
Korgan Nkopno
player, 488 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Sun 5 Feb 2006
at 12:22
  • msg #459

Re: Sad times

Nice walkthrough Corethian, but there's a it more.

The group was actually hired by a harper named Olive to explore what was going on with the dwraves along the north coast of the moonsea. In phlan there were several dead or missing dwarves, in Melvaun, Thentia, and Hulburg it was the same. Off Salasspryn we were to explore Daltory Keep looking for several holy and magic weapon. The keep is rumored to be guiarded by hobgoblins and their followers. After that were supposed to meet Olive again in Elmwood about 12 days from now (possibly a bit more).

We are currtently in Hulburg where the dwarves were missing and we've fought as described by Corethian. The sloop we're sailing in (called Spirit of Gall after a former member of the crew that drowned due to infrequent posting) is actually one of the legendary magic vessels use by the Zenth to travel the moonsea. I'm honestly not exactly sure what the magic does other than I'm fairly sure you cannot scry etc. what's inside it. The crew of the ship (a father and son) were hired for an outrageous sum ;)

======================================

FROM DM:

Good old Olive!  I'm the DM who brought her into the region as an NPC in the first place!

75 XPs for this update!
This message was last edited by the GM at 06:25, Mon 06 Feb 2006.
Brin
player, 350 posts
Init +1 AC 13/12/11
Hp 40/40 Sv F7 R2 W7
Sun 5 Feb 2006
at 16:04
  • msg #460

Re: Sad times

A few more things to note are:

Captain Dale and his son Dalton are our crew that Korgan mentioned.  Dalton is an excellent cook.

As Korgan also said, our ship has a secret compartment/room that cannot be scryed. It has a mgic lock that can only be opened by one of two special keys - Brin holds one key, who had the other?  We killed some Zhent operatives (I think they were Zhents) to gain possession of the ship, but the Zhents have not yet come looking for their missing vessel.

Brin has recently found an ancient, and probably magical club, with symbols of Eldath upon it.  He does not know anything else about it.  Does anyone else have unidentified magic items?

We also found a magic ring on our last opponent, an orc chieftain of some kind. We don't know what the ring does.

Currently our roster includes the following:

Known to be active: Korgan (Barbarian), Brin (Druid), Rystro (Fighter)
Brand new to the Moonsea: Corethian (Cleric?)
Known to be leaving/have left: Vintar Morin(Monk), Alak Bluefist(Cleric)
Unknown status: Ashes (rogue/arcane magic-user - though he may be around, just posting infrequently), Kyriani (bard or sorcerer?)

=======================================

FROM DM:

And 75 XPs for this update!

Thanks for all the help!
This message was last edited by the GM at 06:26, Mon 06 Feb 2006.
Corethian
player, 2 posts
Init: -5 AC: 16/15/11
HP: 39/39 Saves: +8/+1/+6
Sun 5 Feb 2006
at 17:32
  • msg #461

Re: Sad times

Corethian is a paladin, actually.
Brin
player, 351 posts
Init +1 AC 13/12/11
Hp 40/40 Sv F7 R2 W7
Sun 5 Feb 2006
at 18:39
  • msg #462

Re: Sad times

Welcome aboard!
DM Fido
GM, 837 posts
*Grrrr*  *Grrr*
Don't mess up.
Sun 5 Feb 2006
at 21:29
  • msg #463

Re: Sad times

Good news, everyone.  I managed to get up with DM Scout and he gave me a bit of information on your rewards.  Everyone in the group gets 1000 xp and one day unit.

DM Scout would have posted this himself, but he's busy.  He told me that he barely has time to check his personal e-mail, let alone post anything on RoA.


=================================

PM from DM:
This message was last edited by the GM at 06:29, Mon 06 Feb 2006.
Ashes
GM, 174 posts
Sun 5 Feb 2006
at 21:48
  • msg #464

Re: Sad times

Still around Korgan, and you are correct my infrequent posting shall continue at least into mid February (stupid work)

Still here kids! Really I am!
DM Mike
GM, 422 posts
...
Mon 6 Feb 2006
at 06:22
  • msg #465

Re: Sad times

See above for XPs for updates!

Thanks to DM Fido for the update, too!

And thanks to all the players who have provided information.

I'll get into the adventure later in the week (Wednesday at the latest) and post in-game.

I'll also be looking for one or two more players/PCs.

Finally, look for a thread devoted to a list of the current PCs and NPCs in the region.

Please add information to that thread.  I will give out XPs for helpful posts there.
This message was last edited by the GM at 06:36, Mon 06 Feb 2006.
DM Mike
GM, 425 posts
...
Mon 6 Feb 2006
at 06:56
  • msg #466

Re: Sad times

Also, to free up some space, I will be deleting the old game thread for "Suffer the Children" in several days.

If anyone wishes to save it, feel free to do so.

You can download it (use the D/L command at the top of the page -- I think players have that command) or print off the pages.
Korgan Nkopno
player, 489 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Mon 6 Feb 2006
at 15:16
  • msg #467

Re: Sad times

If the XP fained meant another level, we just level up, right?
DM Mike
GM, 427 posts
...
Mon 6 Feb 2006
at 20:48
  • msg #468

Re: Sad times

Yes.
DM Mike
GM, 428 posts
...
Wed 8 Feb 2006
at 05:51
  • msg #469

Re: Sad times

Okay, just so I am clear:  You are waiting for The Spirit of Gall to pick you up and take you back to see Olive.

Did you get all the items you were supposed to get (the ring and club, I take it)?

Let me know so I know where to begin and so I get an idea of where the adventure was going.
Korgan Nkopno
player, 492 posts
HP 75/75  AC 17/17/12
Ini +2, Sv +7F/+4R/+2W
Wed 8 Feb 2006
at 11:52
  • msg #470

Re: Sad times

Actually we waiting for them to pick us up so we can go to Salaspyrin(sp?).
DM Mike
GM, 429 posts
...
Wed 8 Feb 2006
at 21:05
  • msg #471

Re: Sad times

Who or what is in Salaspyrin(sp?).  In other words, why were you headed there?

Sorry to be so long, but I've got to get you moving in the right direction before I can sic the ancient red dragon I have statted up and ready to go on you.

Er...ignore that last part.  Thinking out loud again...
DM Mike
GM, 431 posts
...
Thu 9 Feb 2006
at 03:59
  • msg #473

Re: Sad times

I got word about the adventure, so we're set.

Off to Sulasspryn, a dwarven city tucked within the mountains, near Hulburg.

You can get a sense of its location from the larger map in the Moonsea Region map in the Maps and Images thread.

See you over in the game thread!
This message was last edited by the GM at 04:02, Thu 09 Feb 2006.
Brin
player, 352 posts
Init +1 AC 13/12/11
Hp 40/40 Sv F7 R2 W7
Fri 10 Feb 2006
at 00:40
  • msg #474

Re: Sad times

I'll do my best to post later tonight - sorry for being a bit intermittent lately.
Corethian
player, 5 posts
Init: -5 AC: 16/15/11
HP: 39/39 Saves: +8/+1/+6
Sun 12 Feb 2006
at 23:02
  • msg #475

Re: Sad times

Sorry, but it looks as if I don't have time to play another caracter.  I'm sorry about this, but it looks as if you'll be going on without the help of your elven paladin.
DM Mike
GM, 435 posts
...
Sun 12 Feb 2006
at 23:41
  • msg #476

Re: Sad times

Sorry to see you go, and thanks for helping while you were here.

================================
So the current party is made up of:

Brin and Korgan Nkopno.

A new PC named Kylie is on-deck, and we have 2 others coming in.

These PCs will be introduced once inside the dwarven city (and their PC sheets are okayed by DM HackDoc and they post them to me in a PM).
Rystro Blackblade
player, 150 posts
HP 28/28 AC 19
In +1 Sv:F6 R3 W2
Mon 13 Feb 2006
at 20:13
  • msg #477

Re: Sad times

So am I getting thrown out of the party? :(
Brin
player, 353 posts
Init +1 AC 13/12/11
Hp 40/40 Sv F7 R2 W7
Mon 13 Feb 2006
at 21:09
  • msg #478

Re: Sad times

DM Mike, I just wanted to mention before Rystro spoke up for himself that he is still with us as one of the group's steadfast warriors.
This message was last edited by the player at 21:09, Mon 13 Feb 2006.
Korgan Nkopno
player, 497 posts
HP 81/81  AC 17/17/12
Ini +2, Sv +8F/+4R/+2W
Mon 13 Feb 2006
at 22:04
  • msg #479

Re: Sad times

He sure is!
DM Mike
GM, 437 posts
...
Tue 14 Feb 2006
at 03:54
  • msg #480

Re: Sad times

Glad he's here.  I did not know, since he hadn't posted since I took over, though.

Rystro is along with you on the trip to see the dwarven priest.
Whizzbang Cranktoggle Fizzlespark 33rd
player, 1 post
AC: 13/11/13  HP:10/10
Ft:+2, Ref: +3, Wil:+5
Thu 16 Feb 2006
at 08:51
  • msg #481

Hail!

Hey there, just wanna say hi! I will be playing a Gnome finger wiggler!

:)
Whizzbang Cranktoggle Fizzlespark 33rd
player, 3 posts
Hp:10/10 AC:13/11/13
Ini+2, Sv: F+2,R+3,W+5
Thu 16 Feb 2006
at 09:02
  • msg #482

Re: Hail!

OOps did my long name mess up the table sizing for the posts? DM Mike maybe you can change my name to 'Toggle' ?
DM Mike
GM, 440 posts
...
Thu 16 Feb 2006
at 17:12
  • msg #483

Re: Hail!

Toggle it is.

But MAN was that a cool name!
Korgan Nkopno
player, 498 posts
HP 81/81  AC 17/17/12
Ini +2, Sv +8F/+4R/+2W
Thu 16 Feb 2006
at 17:23
  • msg #484

Re: Hail!

Hehe...quite!
Toggle
player, 4 posts
Init +2      AC: 13/11/13
HP: 10/10    F+2 R+3 W+5
Thu 16 Feb 2006
at 19:39
  • msg #485

Re: Hail!

Well its just Toggle for short hehe... you know how gnomes are for gnames.
:)
Kylie
player, 2 posts
Init +4  AC17/Fl15/Tch14
HP 16/16    F+3/R+8/W+2*
Thu 16 Feb 2006
at 23:37
  • msg #486

Re: Hail!

Kylie here, ready and waiting!  :)
DM Mike
GM, 442 posts
...
Fri 17 Feb 2006
at 04:02
  • msg #487

Re: Hail!

Just waiting on one more PC/player.

If he does not show up ready to roll by Saturday, we'll move along without him.
Jevis
player, 1 post
Sat 18 Feb 2006
at 23:05
  • msg #488

Re: Hail!

I'm In...just finishing my sheet.

Will be ready in just a bit.
Don't start without me.....


Sorry about the delay, but I've really been immersed in work.
Toggle
player, 7 posts
Init +2      AC: 13/11/13
HP: 10/10    F+2 R+3 W+5
Sat 18 Feb 2006
at 23:21
  • msg #489

Re: Hail!

WOO HOO YA MADE IT!

Oh hi btw :)
Korgan Nkopno
player, 501 posts
HP 81/81  AC 17/17/12
Ini +2, Sv +8F/+4R/+2W
Sat 18 Feb 2006
at 23:43
  • msg #490

Re: Hail!

Welcome, welcome :)
DM Mike
GM, 444 posts
...
Sun 19 Feb 2006
at 02:53
  • msg #491

Re: Hail!

Man, THAT was under the wire!

Glazd to have you.

When you can, Jevis, post in the PC/NPC thread.

Thanks!
Rystro Blackblade
player, 152 posts
HP 28/28 AC 19
In +1 Sv:F6 R3 W2
Mon 20 Feb 2006
at 13:57
  • msg #492

Re: Hail!

Before I forget, I'll be on vacation for a few days this week. So no comp access at all. I'll be out in the wilderness. :) NPC please.

Thanks!
Brin
player, 354 posts
Init +1 AC 13/12/11
Hp 40/40 Sv F7 R2 W7
Mon 20 Feb 2006
at 15:52
  • msg #493

Re: Hail!

Welcome new friends!


Sorry for my slow posting, RL issues have made things very busy for me lately. I will try to have something decent up later today.
This message had punctuation tweaked by the player at 15:52, Mon 20 Feb 2006.
DM Mike
GM, 448 posts
...
Wed 22 Feb 2006
at 06:02
  • msg #494

Re: Hail!

Have a great time, Rystro, and thanks for the update, Brin.

Yes, welcome all!
Korgan Nkopno
player, 504 posts
HP 81/81  AC 17/17/12
Ini +2, Sv +8F/+4R/+2W
Fri 24 Feb 2006
at 21:33
  • msg #495

Re: Hail!

I'll be away for the next week due to a nice skiing holiday. NPC me at will.
DM Mike
GM, 451 posts
...
Mon 27 Feb 2006
at 07:29
  • msg #496

Re: Hail!

Someone's going to get a broken leg!

(j/k!)
Toggle
player, 20 posts
Init +2      AC: 13/11/13
HP: 2/10    F+2 R+3 W+5
Sat 18 Mar 2006
at 07:46
  • msg #497

Re: Hail!

23:39, Today: Toggle rolled 17 using 1d20+2. Spot the Gnoll DC:15.

23:45, Today: Toggle rolled 8 using 2d4+2. MM damage to the Gnoll.
This message was last edited by the player at 07:50, Sat 18 Mar 2006.
DM Mike
GM, 462 posts
...
Mon 20 Mar 2006
at 05:22
  • msg #498

Re: Hail!

These should be over in the game thread.

I'll move them there.
DM Mike
GM, 482 posts
...
Mon 3 Apr 2006
at 19:12
  • msg #499

Re: Hail!

XPs will be listed for the game so far (the journey from the city and the fight with the gnoll and his wolves) in the XP thread.
Brin
player, 370 posts
Init +1 AC 13/12/11
Hp 36/40 Sv F7 R2 W7
Wed 12 Apr 2006
at 02:02
  • msg #500

For the DM

PM
DM Mike
GM, 497 posts
...
Wed 12 Apr 2006
at 04:32
  • msg #501

Re: For the DM

PM
Kylie
player, 31 posts
Init +4  AC17/Fl15/Tch14
HP 16/16    F+3/R+8/W+2*
Thu 13 Apr 2006
at 21:12
  • msg #502

Re: For the DM

I promise I don't taste good...and I'm really quite scrawny!  :)
Rystro Blackblade
player, 166 posts
HP 20/28 AC 19
In +1 Sv:F6 R3 W2
Thu 20 Apr 2006
at 01:08
  • msg #503

Re: For the DM

Ahem...Brin?

Um, you sure you want to post as the DM?
Brin
player, 372 posts
Init +1 AC 13/12/11
Hp 36/40 Sv F7 R2 W7
Thu 20 Apr 2006
at 01:10
  • msg #504

Re: For the DM

Oops!
DM Mike
GM, 542 posts
...
Fri 21 Apr 2006
at 04:50
  • msg #505

Re: For the DM

Hey, he can DM if he wants to!
Toggle
player, 44 posts
Init +2      AC: 13/11/13
HP: 2/10    F+2 R+3 W+5
Thu 18 May 2006
at 02:03
  • msg #506

Re: For the DM

WOO HOO WERE BACK UP!!!
Kylie
player, 43 posts
Init +4  AC17/Fl15/Tch14
HP 16/16    F+3/R+8/W+2*
Thu 18 May 2006
at 02:30
  • msg #507

Re: For the DM

Yes!  :)
Kylie
player, 49 posts
Init +4  AC17/Fl15/Tch14
HP 16/16    F+3/R+8/W+2*
Tue 23 May 2006
at 04:31
  • msg #508

Re: For the DM

If my posting is a bit sporadic this week, please forgive me.  My in-laws will be visiting so I don't know how often I'll be able to get away.
DM Mike
GM, 603 posts
...
Tue 23 May 2006
at 04:51
  • msg #509

Re: For the DM

They see those funky dice and those odd rulebooks (and God forgive you have miniatures laying around!), you're in for some interesting conversations!
Kylie
player, 50 posts
Init +4  AC17/Fl15/Tch14
HP 16/16    F+3/R+8/W+2*
Tue 23 May 2006
at 05:03
  • msg #510

Re: For the DM

You should see my naughty dice then!  My in-laws, get this, are retired missionaries!  So yeah, we keep our dice and entire DnD collection put away whenever they visit.  :)
Toggle
player, 50 posts
Init +2      AC: 13/11/13
HP: 2/10    F+2 R+3 W+5
Tue 23 May 2006
at 08:03
  • msg #511

Re: For the DM

LOL!

"Quick its your parents hide all the weird non d6 dice!"

Leaving a D20 or a D4 lying around always messes with non gamers heheh
Rystro Blackblade
player, 169 posts
HP 20/28 AC 19
In +1 Sv:F6 R3 W2
Thu 25 May 2006
at 16:00
  • msg #512

Re: For the DM

The d100 is the great mystery.

Although, some people think its a golf ball. Heh
Rystro Blackblade
player, 170 posts
HP 20/28 AC 19
In +1 Sv:F6 R3 W2
Thu 1 Jun 2006
at 17:58
  • msg #513

Re: For the DM

I apologize for being quiet lately. Been busy lately...getting engaged and trying to buy a house and all. :)
DM Mike
GM, 629 posts
...
Thu 1 Jun 2006
at 18:29
  • msg #514

Re: For the DM

Good luck on both counts!

Now come post that you have 100 feet of rope and let's be over the hole!
Kylie
player, 54 posts
Init +4  AC17/Fl15/Tch14
HP 16/16    F+3/R+8/W+2*
Thu 1 Jun 2006
at 20:05
  • msg #515

Re: For the DM

Congratulations and good luck, Rystro!  :)


I have 50' and Korgon has 50' if I remember correctly...just a little more and we'll have enough to tie them together and to things on either side.
Korgan Nkopno
player, 566 posts
HP 81/81  AC 17/17/14
Ini +2, Sv +8F/+4R/+2W
Tue 20 Jun 2006
at 08:49
  • msg #516

Re: For the DM

Hmmm...A DC 15 Balance check is not trivial to Korgan although I can be made with an above 50% chance. He wants to defend Toggle, so I guess I shoulæd just move the 35-40 feet to between Toggle and the orcs and hope for the rest of you to take care of him

Just to make sure, Toggle is about 25 feet from where we stand, right?
Kylie
player, 63 posts
Init +4  AC17/Fl15/Tch14
HP 16/16    F+3/R+8/W+2*
Tue 20 Jun 2006
at 11:04
  • msg #517

Re: For the DM

I can hold on to the bridge if you like, Korgan.  Just let me know.  :)
Korgan Nkopno
player, 567 posts
HP 81/81  AC 17/17/14
Ini +2, Sv +8F/+4R/+2W
Tue 20 Jun 2006
at 15:15
  • msg #518

Re: For the DM

I dunno how much details we can discuss here about probability and such, but even with the help we run a real risk that Toggle falss into the water when as I remember something big was moving.
Kylie
player, 64 posts
Init +4  AC17/Fl15/Tch14
HP 16/16    F+3/R+8/W+2*
Tue 20 Jun 2006
at 15:27
  • msg #519

Re: For the DM

Just tell me what to do, and I will do it.  Just hollar for her to do something in character.  She really wants to be a help and find her place.  And she already looks up to Korgan a lot.
Brin
player, 385 posts
Init +1 AC 13/12/11
Hp 36/40 Sv F7 R2 W7
Wed 21 Jun 2006
at 04:17
  • msg #520

Re: For the DM

Brin has a couple of spells that might help, althought they are close or touch range

Warp Wood to trip up the orcs on the bridge
Guidance to help with skill checks (+1 is a plus, after all)
Cure light wounds to help Toggle

I'm trying to decide what makes the most sense in the situation
DM Mike
GM, 701 posts
...
Wed 21 Jun 2006
at 07:02
  • msg #521

Re: For the DM

Korgan Nkopno:
Just to make sure, Toggle is about 25 feet from where we stand, right?


No.  The orcs are about 25 feet from him.

You are about 50 feet from him.
Korgan Nkopno
player, 568 posts
HP 81/81  AC 17/17/14
Ini +2, Sv +8F/+4R/+2W
Wed 21 Jun 2006
at 07:15
  • msg #522

Re: For the DM

So I can get to a point between them without risk of throwing Toggle off the bridge (I have 40 feet movement)?
Brin
player, 387 posts
Init +1 AC 13/12/11
Hp 36/40 Sv F7 R2 W7
Sat 24 Jun 2006
at 16:11
  • msg #523

Travel

I'll be on travel for work next week from the 26th to the 30th, and probably won't be able to post (not that I've been that speedy lately anyway).  Sorry for holding things up, but I have been wrapped up in a lot of creativity-sapping activities lately.
DM Mike
GM, 709 posts
...
Mon 26 Jun 2006
at 06:22
  • msg #524

Re: Travel

Thanks for the update, and be safe, man!
Penville
player, 1 post
Init +4. AC19/FF15/T15
20/20. Saves 3/7/5*
Sun 2 Jul 2006
at 17:16
  • msg #525

Re: Travel

Greetings people. I'll be joining you soon. I don't want to. But I got lost. And I'm quite a way from home. And I'm not much help to anyone. But apart from all that, pleased to meet you. Names Penville. Do't worry you'll probbly forget it. Everyone else does.

:D

Hello all. I thought I'd introduce myself and say it looks fun to be playing with you all. Trying to read up what's going on and things. Moonsea huh? I did get lost! Dinner time, gotta go!
DM Mike
GM, 743 posts
...
Sun 2 Jul 2006
at 20:05
  • msg #526

Re: Travel

Mmm...Dinner!
Kylie
player, 72 posts
Init +4  AC17/Fl15/Tch14
HP 16/16    F+3/R+8/W+2*
Sun 2 Jul 2006
at 20:10
  • msg #527

Re: Travel

Yeah, how about some dinner for the rest of us?  :)
Toggle
player, 69 posts
Init +2      AC: 13/11/13
HP: 3/10    F+2 R+3 W+5
Sun 2 Jul 2006
at 20:41
  • msg #528

Re: Travel

Hey Penville looking forward to have you joining.
DM Mike
GM, 748 posts
...
Sun 2 Jul 2006
at 20:45
  • msg #529

Re: Travel

Just bring warm leftovers.

Especially cake or pie!
Kylie
player, 74 posts
Init +4  AC17/Fl15/Tch14
HP 16/16    F+3/R+8/W+2*
Sun 2 Jul 2006
at 20:48
  • msg #530

Re: Travel

What kind of pie should he bring us?  I'm thinking peach or apple...  :)
Penville
player, 2 posts
Init +4. AC19/FF15/T15
20/20. Saves 3/7/5*
Sun 2 Jul 2006
at 21:03
  • msg #531

Re: Travel

Well halflings do cook the best pie. That is true. It also explains why a lot of them are fat b*^&%%ds! ;D

I am thinking cherry and blueberry pie.
Kylie
player, 76 posts
Init +4  AC17/Fl15/Tch14
HP 16/16    F+3/R+8/W+2*
Sun 2 Jul 2006
at 21:04
  • msg #532

Re: Travel

I'd prefer cherry...and I would need yummy vanilla ice cream to help counter the tartness of the cherries...  :)
DM Mike
GM, 751 posts
...
Mon 3 Jul 2006
at 01:05
  • msg #533

Re: Travel


Penville
player, 3 posts
Init +4. AC19/FF15/T15
20/20. Saves 3/7/5*
Mon 3 Jul 2006
at 12:38
  • msg #534

Re: Travel

You want HOMER pie?

Reminds me of home - 'The North'
(curiously is NW?)

ps. I hope I'M not squealing like a baby. I've not been told much. But if red hot pokers are being used, I'd prefer to know now so I can be limping by the time I meet you lot! :P
This message was last edited by the player at 12:39, Mon 03 July 2006.
DM Mike
GM, 755 posts
...
Tue 4 Jul 2006
at 07:00
  • msg #535

Re: Travel

Nope, it's not you....yet.
Penville
player, 4 posts
Init +4. AC19/FF15/T15
20/20. Saves 3/7/5*
Fri 7 Jul 2006
at 11:41
  • msg #536

Re: Travel

mmfmfmf mmfmfmfmfm mmmfmffmmm mfmfmfmmf

mfmmfmf

mmfm fmfmm

(sorry didn't mean to swear in that last bit!)
Korgan Nkopno
player, 584 posts
HP 81/81  AC 17/17/14
Ini +2, Sv +8F/+4R/+2W
Mon 10 Jul 2006
at 20:26
  • msg #537

Re: Travel

As a general information, my wife is due to give birth any day now which may mean I'll be way from posting for several hours!
Toggle
player, 72 posts
Init +2      AC: 13/11/13
HP: 3/10    F+2 R+3 W+5
Mon 10 Jul 2006
at 21:45
  • msg #538

Re: Travel

Hey Congratulations Korgan!!
Kylie
player, 81 posts
Init +4  AC17/Fl15/Tch14
HP 16/16    F+3/R+8/W+2*
Mon 10 Jul 2006
at 21:47
  • msg #539

Re: Travel

That's wonderful!  :)  We can easily wait for something as important as a baby.  :)
Penville
player, 5 posts
Init +4. AC19/FF15/T15
20/20. Saves 3/7/5*
Mon 10 Jul 2006
at 21:54
  • msg #540

Re: Travel

Gah some people have NO staying power! :P

:D

Good luck with that! Congratulations
Korgan Nkopno
player, 585 posts
HP 81/81  AC 17/17/14
Ini +2, Sv +8F/+4R/+2W
Mon 10 Jul 2006
at 21:57
  • msg #541

Re: Travel

*Bows*
Brin
player, 390 posts
Init +1 AC 13/12/11
Hp 36/40 Sv F7 R2 W7
Mon 10 Jul 2006
at 23:30
  • msg #542

Re: Travel

Congratulations! I still remember the days both of my kids were born.
Kylie
player, 82 posts
Init +4  AC17/Fl15/Tch14
HP 16/16    F+3/R+8/W+2*
Tue 11 Jul 2006
at 03:09
  • msg #543

Re: Travel

You're very lucky then Brin.  :)  I can remember the day my middle girl was born, but the days my older girl and the youngest (my son) I was far too sick to remember hardly anything.  I really don't even remember the first week of my oldest's life really.  Still, I've got them now and that's all that matters.  :)
DM Mike
GM, 772 posts
...
Tue 11 Jul 2006
at 06:42
  • msg #544

Re: Travel

Korgan Nkopno:
As a general information, my wife is due to give birth any day now which may mean I'll be way from posting for several hours!


ONLY several hours?!

Man, now here is a diehard gamer!

Hide your dice and miniatures!  Kids love those things!

I could tell you tales of young'uns ripping up rare Magic cards, painting themselves more than a miniature, swallowing dice....

And I was being careful!!!
Korgan Nkopno
player, 586 posts
HP 81/81  AC 17/17/14
Ini +2, Sv +8F/+4R/+2W
Tue 11 Jul 2006
at 11:22
  • msg #545

Re: Travel

It's my third kid, so I'm fully aware of what I'm facing (afterall, I'm typing with a three-year-old on my lap). Thank you all for the advices though :)
Kylie
player, 83 posts
Init +4  AC17/Fl15/Tch14
HP 16/16    F+3/R+8/W+2*
Tue 11 Jul 2006
at 13:01
  • msg #546

Re: Travel

I'm not the only one who rps online with a kid on their lap?  That's good to know!  Seems like one of them is always in here cuddling me.  :)
Brin
player, 391 posts
Init +1 AC 13/12/11
Hp 36/40 Sv F7 R2 W7
Tue 11 Jul 2006
at 15:57
  • msg #547

Re: Travel

Kylie:
You're very lucky then Brin.  :)  I can remember the day my middle girl was born, but the days my older girl and the youngest (my son) I was far too sick to remember hardly anything.  I really don't even remember the first week of my oldest's life really.  Still, I've got them now and that's all that matters.  :)



Of course, I was only watching, while saying the occasional "You can do it, honey!"
Kylie
player, 85 posts
Init +4  AC17/Fl15/Tch14
HP 16/16    F+3/R+8/W+2*
Tue 11 Jul 2006
at 16:00
  • msg #548

Re: Travel

Well my first and last were emergency c-sections where I was completely knocked out so I don't even know where my husband was.  The middle I was able to have normally, but he was no help at all.  He was far too interested in watching Abigail actually come out.  And his mother (yes, I'm a good wife who allowed my witchy mother-in-law to attend the delivery) wasn't any better.  She kept saying how easy I had it compared to her.  (Told you she was a witch.)  Thankfully my momma was there and she was wonderful.  :)
Korgan Nkopno
player, 590 posts
HP 81/81  AC 17/17/14
Ini +2, Sv +8F/+4R/+2W
Tue 11 Jul 2006
at 16:33
  • msg #549

Re: Travel

You're lucky Kylie, I was planning on bringing a TV set when ther was still a risk the delivery would be during the Soccer World Cup finals ;)

Anyhow, I was there the two first times around and will be there the third too, but honstely, being a MD really takes some of the fascinbation out of the setup, particularely all the gear they have ion the room. The delivery itself it pretty cool obviously, although it really IS very hard to know how to help :)
Kylie
player, 86 posts
Init +4  AC17/Fl15/Tch14
HP 16/16    F+3/R+8/W+2*
Tue 11 Jul 2006
at 16:39
  • msg #550

Re: Travel

My kids were all born at the end of baseball season, I was hard-pressed to not watch any games in the hospital even though I'd been banned from T.V.!  :)

I don't think there is anything a man can do to help except just tell his wife how amazing and wonderful she is and all that.  Maybe let her break your arm...  :)  hehehe  It's important to be their afterwards and for the first several weeks at least, to help as much as possible.  :)
Penville
player, 11 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Wed 12 Jul 2006
at 22:07
  • msg #551

Re: Travel

ok. I CAN'T reply to that ROLLCALL post?

Can someone for me? I pressed POST 11 times.
Nada

not good.
Kylie
player, 87 posts
Init +4  AC17/Fl15/Tch14
HP 16/16    F+3/R+8/W+2*
Wed 12 Jul 2006
at 22:08
  • msg #552

Re: Travel

I couldn't either as a reply all.  Try the other reply button where it sends it back only to the author.  :)
Toggle
player, 77 posts
Init +2      AC: 13/11/13
HP: 3/10    F+2 R+3 W+5
Thu 13 Jul 2006
at 03:40
  • msg #553

Re: Travel

Same here I could reply to author but because some names have been removed from the list it said re-list the recipients... I replied to author only.
Toggle
player, 84 posts
Init +2      AC: 13/11/13
HP: 1/10    F+2 R+3 W+5
Mon 17 Jul 2006
at 22:02
  • msg #554

Rope Trick

OOC: Well I really have no idea about firing out of the hole, it only mentions spells and aoe' cannot pass through it. I have only ever used them to avoid detection and rest hehe, damn Mike you must be a sneaky player ;) I think what Mike is saying we could use ranged if they pass below or in the visible area below the window.. but maybe those creatures can do the same back, once they get an idea on the direction of our fire and 'see' it coming from a certain area.. I wouldn't do it.

DM;

Does the hole afford cover to those inside if they fire out of it with ranged attacks?

Also one other thing from my characters point of view, he wants to 'hide' from these things, he wants them to go away, if we let them know we are in an invisible hole, I mean what if they have shaman who know rope'trick? They could just lay in wait and ambush us in 3 hours time.

FYI: Toggle will *ahem* be fully rested in 2 hours, he will relearn some spells and then we will have to go back down.(3 hours spell duration)

Korgan Nkopno
player, 596 posts
HP 86/97  AC 15/15/12
Ini +2, Sv +8F/+4R/+2W
Mon 17 Jul 2006
at 22:57
  • msg #555

Re: Rope Trick

A little Korgan Jr just arrived 4 hours ago. 3370 grams and 54 cm. Both him and the mother's fine, the father is exhausted, but doing ok.
Kylie
player, 93 posts
Init +4  AC17/Fl15/Tch14
HP 14/16    F+3/R+8/W+2*
Mon 17 Jul 2006
at 23:07
  • msg #556

Re: Rope Trick

Congratulations!  That is so wonderful!  :)  *hugs all around*
Toggle
player, 85 posts
Init +2      AC: 13/11/13
HP: 1/10    F+2 R+3 W+5
Tue 18 Jul 2006
at 06:25
  • msg #557

Re: Rope Trick

Congrats!
DM Mike
GM, 798 posts
...
Tue 18 Jul 2006
at 07:45
  • msg #558

Re: Rope Trick

I'll have dm littlewing brew up a special image for you here soon.  She's great at that stuff!

Me, I'll just wish you, mom, and the little barbarian all the best!

And hide those dice, I tell ya!  They look so tasty!
DM Mike
GM, 799 posts
...
Tue 18 Jul 2006
at 07:51
  • msg #559

Re: Rope Trick

Toggle:
OOC: Well I really have no idea about firing out of the hole, it only mentions spells and aoe' cannot pass through it. I have only ever used them to avoid detection and rest hehe, damn Mike you must be a sneaky player ;) I think what Mike is saying we could use ranged if they pass below or in the visible area below the window.. but maybe those creatures can do the same back, once they get an idea on the direction of our fire and 'see' it coming from a certain area.. I wouldn't do it.


Ah, it was back in the wild and wooly days of 1st edition.  Either the spell worked different then or we just didn't care so much.

I am going to allow you to shoot ranged weapons from the hole, but in doing so, you will alert the orc-things that something is going on over their heads and if they fire back...

They'll be firing blind, of course, but they could well hit ya!

<quote Toggle>

DM;

Does the hole afford cover to those inside if they fire out of it with ranged attacks?


The orc-ish guys will be firing in blindly.

And there will be some "physical" cover, too.  It should be hard for them to hit you.

Toggle:
Also one other thing from my characters point of view, he wants to 'hide' from these things, he wants them to go away, if we let them know we are in an invisible hole, I mean what if they have shaman who know rope'trick? They could just lay in wait and ambush us in 3 hours time.


heh heh heh....

Dispel Magic would be my greater fear.

To hide would be to draw the rope back up and not fire on them.  They can not see the "window" overhead, but you can see out.

Toggle:
FYI: Toggle will *ahem* be fully rested in 2 hours, he will relearn some spells and then we will have to go back down.(3 hours spell duration)</green>


And he needs healing.
Penville
player, 12 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Tue 18 Jul 2006
at 11:39
  • msg #560

Re: Rope Trick

Am I still out cold? :(
Korgan Nkopno
player, 598 posts
HP 86/97  AC 15/15/12
Ini +2, Sv +8F/+4R/+2W
Tue 18 Jul 2006
at 15:23
  • msg #561

Re: Rope Trick

Kylie!! Critical!!

Almost all bows have a x3 critical, and usually you roll the extra damage from the critical, so if it's x3 you need to roll another 2d8 instead of just adding 4.

If I'm wrong bear with me. I just had a child and a manuscript accepted from a rather cool cardiovascular journal within 24 hours! I'm pretty hyped!
Kylie
player, 95 posts
Init +4  AC17/Fl15/Tch14
HP 14/16    F+3/R+8/W+2*
Tue 18 Jul 2006
at 16:09
  • msg #562

Re: Rope Trick

I forgot to triple it, you're right, it's a x3.  I've never played where you actually roll it like that, just always actually multiplied the first roll.  I will gladly reroll.  :)

And congratulations, too, on your manuscript being accepted.  :)  Are you a cardiologist?  My son has a pediatric cardiologist so I'm just curious.  :)
Korgan Nkopno
player, 599 posts
HP 86/97  AC 15/15/12
Ini +2, Sv +8F/+4R/+2W
Tue 18 Jul 2006
at 22:32
  • msg #563

Re: Rope Trick

Actually, I've decide to drop cardiology to become a GP. It's a lot more fun.
DM Mike
GM, 805 posts
...
Wed 19 Jul 2006
at 01:44
  • msg #564

Re: Rope Trick

Penville:
Am I still out cold? :(


Nope, but you are still gagged and tied and a room away from the action.

Be glad.  It's going to get ugly until the PCs all get up into their little hole in the sky.
Penville
player, 13 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Wed 19 Jul 2006
at 18:44
  • msg #565

Re: Rope Trick

True but the lack of roleplay/xp and the rest... :(
Kylie
player, 97 posts
Init +4  AC17/Fl15/Tch14
HP 14/16    F+3/R+8/W+2*
Wed 19 Jul 2006
at 18:56
  • msg #566

Re: Rope Trick

Korgan Nkopno:
Actually, I've decide to drop cardiology to become a GP. It's a lot more fun.


I could see how it could be.  :)
Korgan Nkopno
player, 600 posts
HP 86/97  AC 15/15/12
Ini +2, Sv +8F/+4R/+2W
Wed 19 Jul 2006
at 19:55
  • msg #567

Re: Rope Trick

Penville, We'll get to you as soon as possible...whereever you are!!!
dm littlewing
GM, 13 posts
...love one another.
1 John 4:11
Wed 19 Jul 2006
at 21:38
  • msg #568

Re: Rope Trick

Korgan Nkopno:
A little Korgan Jr just arrived 4 hours ago. 3370 grams and 54 cm. Both him and the mother's fine, the father is exhausted, but doing ok.




hey, CONGRATS!!!



   


Korgan Nkopno
player, 603 posts
HP 86/97  AC 15/15/12
Ini +2, Sv +8F/+4R/+2W
Wed 19 Jul 2006
at 21:43
  • msg #569

Re: Rope Trick

Thanx a bunch :)
dm littlewing
GM, 14 posts
...love one another.
1 John 4:11
Wed 19 Jul 2006
at 22:25
  • msg #570

Re: Rope Trick

...how wonderful and blessed you must feel...and you are! :-)
Korgan Nkopno
player, 604 posts
HP 86/97  AC 15/15/12
Ini +2, Sv +8F/+4R/+2W
Wed 19 Jul 2006
at 22:55
  • msg #571

Re: Rope Trick

I tryly am :)
Kylie
player, 98 posts
Init +4  AC17/Fl15/Tch14
HP 14/16    F+3/R+8/W+2*
Sat 22 Jul 2006
at 14:43
  • msg #572

Re: Rope Trick

If I can get a clear shot without giving away our location (to respect Toggle's wishes) just let me know.  :)
DM Mike
GM, 821 posts
...
Sun 23 Jul 2006
at 07:43
  • msg #573

Re: Rope Trick

Right now I'd allow a shot at the creature on Korgan before he (Korgan) moves out of range by trying to get to the spellcaster in their group.

Don't forget the -4 to your To Hit roll, and if you miss badly, you'll end up injuring Korgan.
Kylie
player, 99 posts
Init +4  AC17/Fl15/Tch14
HP 14/16    F+3/R+8/W+2*
Sun 23 Jul 2006
at 13:14
  • msg #574

Re: Rope Trick

Hmmm...maybe I shouldn't take that chance.  Have I been adventuring with the group long enough to know what Korgan would prefer me to do?  If not I won't take the chance, Kylie's too timid yet to risk upsetting the group.  :)
DM Mike
GM, 823 posts
...
Mon 24 Jul 2006
at 08:08
  • msg #575

Re: Rope Trick

I don't think Kylie knows what Korgan would want at this point.  She has known him for about 7 days.
Kylie
player, 100 posts
Init +4  AC17/Fl15/Tch14
HP 14/16    F+3/R+8/W+2*
Mon 24 Jul 2006
at 12:24
  • msg #576

Re: Rope Trick

Seven days?  You're right.  :)  I'll be playing it cautious then.  :)
Penville
player, 14 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Mon 24 Jul 2006
at 12:25
  • msg #577

Re: Rope Trick

I'd like a chicken kebab, with fries on the side and a little cup of chillies, red or green is fine (not a fan of the yellow ones) and a nice place to sit that isn't in the dark surrounded by monsters.

Stupid luck of the halflings...
Korgan Nkopno
player, 609 posts
HP 66/97  AC 15/15/12
Ini +2, Sv +8F/+4R/+2W
Mon 24 Jul 2006
at 19:59
  • msg #578

Re: Rope Trick

Hand in there Pen, I'm hacking the best I can to get to you.
Penville
player, 15 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Mon 24 Jul 2006
at 20:18
  • msg #579

Re: Rope Trick

Knowing my luck, you'll accidently kill me thinking I'm one of them. That would be my luck.

(could never guess he's a depressed halfling could you? Any of you registered psychologists? I mean he's been in the dark imprisoned and bondaged up. He ain't going to be a barrel of laughs when he's out... maybe it's best to leave him to rot in the....)

(and I bet you thought that was me! It was HIM! :D Pah just waiting around. What do you reckon halfing women are REALLY like?)

...you can understand why his best friend is a dog...

;)
Toggle
player, 88 posts
Init +2      AC: 13/11/13
HP: 1/10    F+2 R+3 W+5
Mon 24 Jul 2006
at 23:26
  • msg #580

Re: Rope Trick

Kylie you can always yell out to Korgan we can still hear through the window.
Kylie
player, 101 posts
Init +4  AC17/Fl15/Tch14
HP 14/16    F+3/R+8/W+2*
Mon 24 Jul 2006
at 23:27
  • msg #581

Re: Rope Trick

I could, but I thought you didn't want me to give our position away?  :)
Toggle
player, 89 posts
Init +2      AC: 13/11/13
HP: 1/10    F+2 R+3 W+5
Mon 24 Jul 2006
at 23:29
  • msg #582

Re: Rope Trick

Well actually I am unsure about the sound crossing the window, if material objects can pass through I imagine sound can, and I havent yet seen any info on sound not being able to pass through the rope tricks.. anyway. If we can hear, then we heard Korgan yelling for damage on the caster.

Also if these guys are left alive then they will see the rope and put two and two totgether unless we pull the rope up now.
This message was last edited by the player at 23:30, Mon 24 July 2006.
Kylie
player, 102 posts
Init +4  AC17/Fl15/Tch14
HP 14/16    F+3/R+8/W+2*
Mon 24 Jul 2006
at 23:34
  • msg #583

Re: Rope Trick

So you want me to take a shot if I can get one do you think?
Toggle
player, 90 posts
Init +2      AC: 13/11/13
HP: 1/10    F+2 R+3 W+5
Mon 24 Jul 2006
at 23:38
  • msg #584

Re: Rope Trick

Its up to you, Toggle is cowering in the corner.
Kylie
player, 103 posts
Init +4  AC17/Fl15/Tch14
HP 14/16    F+3/R+8/W+2*
Tue 25 Jul 2006
at 01:09
  • msg #585

Re: Rope Trick

Kay, I think I'll free action a hollar to Korgan and Brin and see what they'd like me to do.  :)
DM Mike
GM, 830 posts
...
Wed 26 Jul 2006
at 07:49
  • msg #586

Re: Rope Trick

I'd imagine sound passes through so long as something else is sticking through the hole, like the rope, a hand extended down, etc.

But, like closing a window, if you shut off the hole, sound does not pass through.
Kylie
player, 105 posts
Init +4  AC17/Fl15/Tch14
HP 14/16    F+3/R+8/W+2*
Wed 26 Jul 2006
at 13:22
  • msg #587

Re: Rope Trick

Great, thanks.  :)
Toggle
player, 91 posts
Init +2      AC: 13/11/13
HP: 1/10    F+2 R+3 W+5
Wed 26 Jul 2006
at 22:43
  • msg #588

Re: Rope Trick

Ack!!! pull up the rope PULL UP THE ROPE!! just kidding :)
Korgan Nkopno
player, 614 posts
HP 43/97  AC 15/15/12
Ini +2, Sv +8F/+4R/+2W
Thu 3 Aug 2006
at 12:58
  • msg #589

Re: Rope Trick

Memorable first words Penville :)
Kylie
player, 107 posts
Init +4  AC17/Fl15/Tch14
HP 14/16    F+3/R+8/W+2*
Thu 3 Aug 2006
at 12:59
  • msg #590

Re: Rope Trick

A naked halfling!  I'm so glad I can't see this...  :)
Penville
player, 17 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Fri 4 Aug 2006
at 17:30
  • msg #591

Re: Rope Trick

Hey it's not like I did this on purpose...

at least not this time...
Kylie
player, 108 posts
Init +4  AC17/Fl15/Tch14
HP 14/16    F+3/R+8/W+2*
Fri 4 Aug 2006
at 17:36
  • msg #592

Re: Rope Trick

Sure dear, I believe you.  *takes the bottle of wine away*  :)
Penville
player, 18 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Fri 4 Aug 2006
at 17:38
  • msg #593

Re: Rope Trick

Hey! They're both my best friends they are.

I love you. (talking to the wall)
Korgan Nkopno
player, 618 posts
HP 43/97  AC 15/15/12
Ini +2, Sv +8F/+4R/+2W
Tue 8 Aug 2006
at 06:21
  • msg #594

Re: Rope Trick

Poor Penville. I really was considering just leaving him for the orcs there ;)
Toggle
player, 94 posts
Init +2      AC: 13/11/13
HP: 1/10    F+2 R+3 W+5
Tue 8 Aug 2006
at 07:47
  • msg #595

Re: Rope Trick

Leave his Dog.. Kipper will not like him.

:)
Penville
player, 20 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Tue 8 Aug 2006
at 11:06
  • msg #596

Re: Rope Trick

Then how about I ask if I can have the dog as a GIANT HAMSTER instead, just to be able to use this picture?! :D

...gah I can't even post as him?


Toggle
player, 95 posts
Init +2      AC: 13/11/13
HP: 1/10    F+2 R+3 W+5
Tue 8 Aug 2006
at 12:23
  • msg #597

Re: Rope Trick

Yes, Kipper would like a new play toy.

;)
Bigby
NPC, 1 post
Init +*. AC18/FF16/T12
30/30. F+6 R+6 W+2
Wed 9 Aug 2006
at 12:45
  • msg #598

Re: Rope Trick

Boo! wahahahahaha
Korgan Nkopno
player, 624 posts
HP 43/97  AC 15/15/12
Ini +2, Sv +8F/+4R/+2W
Thu 10 Aug 2006
at 15:50
  • msg #599

Re: Rope Trick

Nice doggie!
Bigby
NPC, 2 posts
Init +*. AC18/FF16/T12
30/30. F+6 R+6 W+2
Thu 10 Aug 2006
at 15:56
  • msg #600

Re: Rope Trick

jumping jimmy crickets. Your AC is shocking!
As you've GOT to be much higher level than the rest of us!
Korgan Nkopno
player, 625 posts
HP 43/97  AC 15/15/12
Ini +2, Sv +8F/+4R/+2W
Thu 10 Aug 2006
at 16:06
  • msg #601

Re: Rope Trick

Actually, I'm not sure what level the rest og you are, but mine is 8th. And my AC is what is is because my Dex isn't all that great and I have *gripes to the DM* very little magic items.
Penville
player, 25 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Thu 10 Aug 2006
at 16:54
  • msg #602

Re: Rope Trick

I think by the look of it we're all new(ish) so about level 3 or 4.
Just looking at the hit points shows a lot! :D

And magic items detract from roleplaying... still want them though. :D
Kylie
player, 110 posts
Init +4  AC17/Fl15/Tch14
HP 14/16    F+3/R+8/W+2*
Thu 10 Aug 2006
at 18:17
  • msg #603

Re: Rope Trick

I'm 3rd level.
Brin
player, 401 posts
Init +1 AC 13/12/11
Hp 32/40 Sv F7 R2 W7
Thu 10 Aug 2006
at 23:26
  • msg #604

Re: Rope Trick

Brin is 5th with a +1 LA (ECL 6th total).
Toggle
player, 99 posts
Init +2      AC: 13/11/13
HP: 1/10    F+2 R+3 W+5
Fri 11 Aug 2006
at 06:28
  • msg #605

Re: Rope Trick

Toggle is 3rd.
Penville
player, 26 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Fri 11 Aug 2006
at 23:36
  • msg #606

Re: Rope Trick

Hello all you wonderful people! I am posting to let you know I'm away for about 5 days. Not long I know, but there you go, to let you know why I have a lack of posting! :D Game on all!
DM Mike
GM, 877 posts
...
Sat 12 Aug 2006
at 03:52
  • msg #607

Re: Rope Trick

Be safe!
Penville
player, 28 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Sat 12 Aug 2006
at 08:11
  • msg #608

Re: Rope Trick

Last post... it's only 30 mins away. But like another world. No computers. No TV. Just about lighting and a radio. We go boating and meeting friends. One of the best holidays on earth. Originally a Quakers thing. :D Ciao and hope you liked my last post!
DM Mike
GM, 879 posts
...
Sun 13 Aug 2006
at 21:06
  • msg #609

Re: Rope Trick

Good old Quakers!  I like their oatmeals and cereals!
DM Mike
GM, 882 posts
...
Mon 14 Aug 2006
at 03:30
  • msg #610

Re: Rope Trick

RoA has some new DMs, and one of them is DM Thor.

DM Thor would like to co-DM a region before taking one on by his lonesome, so I have welcomed him here to run and encounter or two.

I'll be overseeing things, adding flavor, etc.

And once DM Thor is ready to move on to his own region, I will be back on full-time.

So welcome DM Thor!  (who is already cooking up new surprises for you!)
Kylie
player, 111 posts
Init +4  AC17/Fl15/Tch14
HP 14/16    F+3/R+8/W+2*
Mon 14 Aug 2006
at 03:48
  • msg #611

Re: Rope Trick

Welcome, DM Thor, it's nice to meet you.  :)
Toggle
player, 101 posts
Init +2      AC: 13/11/13
HP: 1/10    F+2 R+3 W+5
Mon 14 Aug 2006
at 03:51
  • msg #612

Re: Rope Trick

Welcome DM Thor!!
Korgan Nkopno
player, 626 posts
HP 43/97  AC 15/15/12
Ini +2, Sv +8F/+4R/+2W
Mon 14 Aug 2006
at 10:20
  • msg #613

Re: Rope Trick

Welcome Mr. Thor :)
DM Thor
GM, 1 post
Mon 14 Aug 2006
at 18:10
  • msg #614

Re: Rope Trick

Well I would like to say that it's a great honor to be here today...  What this is not the CMT awards... Oh okay sorry about that I was in the wrong place.  Well I hope that while I'm learning to DM on RPOL that I will not screw thinks up to much.  I'll be running your encounters through DM Mike first so lets hope I do a good job.  Well now I have to get back to work...

"Odin have you seen Loki? I think he took my hammer again..." *line dead*
Brin
player, 403 posts
Init +1 AC 13/12/11
Hp 32/40 Sv F7 R2 W7
Tue 15 Aug 2006
at 22:23
  • msg #615

Re: Rope Trick

Welcome!
Penville
player, 31 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Tue 15 Aug 2006
at 22:34
  • msg #616

Re: Rope Trick

Hello and please don't kill me yet, I just got in! ;)
DM Mike
GM, 884 posts
...
Wed 16 Aug 2006
at 03:54
  • msg #617

Re: Rope Trick

You're gonna rock, DM Thor!
DM Mike
GM, 889 posts
...
Wed 16 Aug 2006
at 04:28
  • msg #618

Re: Rope Trick

XPs for the spider-orc/resuce of Penville and Bigby encounter are posted.

If anyone levels, please adjust your PC sheet before the next encounter starts and let me and DM Thor know what you changed on your PC sheet via PM.

Good work, heroes!
Toggle
player, 103 posts
Init +2      AC: 13/11/13
HP: 1/10    F+2 R+3 W+5
Wed 16 Aug 2006
at 10:07
  • msg #619

Re: Rope Trick

I will be out till Friday, please NPC Toggle if needed.

Thanks.
Toggle
player, 104 posts
Init +2      AC: 13/11/13
HP: 1/10    F+2 R+3 W+5
Fri 18 Aug 2006
at 13:15
  • msg #620

Re: Rope Trick

Back!
DM Thor
GM, 4 posts
Wed 23 Aug 2006
at 01:05
  • msg #621

Other

well whats next folks?  hey Kylie I'm sending you a link to what you a saw so you can really describe it better.  Sorry that I did not get it to you the other day.
Bigby
NPC, 3 posts
Init +*. AC18/FF16/T12
30/30. F+6 R+6 W+2
Wed 23 Aug 2006
at 07:35
  • msg #622

Re: Other

I always assume, if we find nothing, then we'd go on. Totally unaware of the spot check we all failed! ;)

...anyone else thinking goblin ninja?
DM Thor
GM, 5 posts
Wed 23 Aug 2006
at 08:17
  • msg #623

Re: Other

Don't you know your not suppost to give the DM any ideas!!
Korgan Nkopno
player, 634 posts
HP 49/81  AC 17/17/14
Ini +2, Sv +8F/+4R/+2W
Wed 23 Aug 2006
at 11:39
  • msg #624

Re: Other

I'll be gone for 11 days, have a good time and be good while I'm away. Please NPC me as needed.
DM Mike
GM, 898 posts
...
Fri 25 Aug 2006
at 12:05
  • msg #625

Re: Other

Korgan drops his sword and spends 11 days trying to pick it up.

There, how's THAT for NPCing?!
================================================

While DM Thor has been running the encounter, I still want to check in and see how the group is faring, but I have not been able to get on-line all week.

I'll be back on throughout the weekend and then net access should resume at a pace of about 3-4 times a week.

I started a new job last week, and training was very time and travel-intensive.  So far this week I've put in over 50 hours and still have to get through today!  (Thank God for overtime pay!!)
DM Thor
GM, 7 posts
Sat 26 Aug 2006
at 01:22
  • msg #626

Re: Other

PM to toggle and Bigby:  Did not want to just fill the action forum with PM's
DM Thor
GM, 9 posts
Sat 26 Aug 2006
at 22:53
  • msg #627

Re: Other

okay guys and girls which ever one you are.  This is my first combat test so let me know how you think I can make it run smoother.  But please send it as a private message.  Also if you have an other commits please send them.  I can't improve if I don't know. Hope you live through it.  ;)
Kylie
player, 118 posts
Init +4  AC17/Fl15/Tch14
HP 14/16    F+3/R+8/W+2*
Sun 27 Aug 2006
at 11:57
  • msg #628

Re: Other

DM Thor:
Hope you live through it.  ;)


Why am I suddenly nervous?  :)
DM Thor
GM, 10 posts
Sun 27 Aug 2006
at 12:05
  • msg #629

Re: Other

I don't know why are you?
Toggle
player, 110 posts
Init +2      AC: 13/11/13
HP: 2/12    F+2 R+3 W+6
Sun 27 Aug 2006
at 16:05
  • msg #630

Re: Other

Here's an idea, have your goons stand there and drop their weapons as if trying to fake they are surrendering? Then when we have them surrounded have them pick up their weapons and allow us all free attacks!!
DM Thor
GM, 11 posts
Sun 27 Aug 2006
at 16:11
  • msg #631

Re: Other

haha Let me think about that.  Sure okay I'll do it.  I'll also add 20 levels to them.  Sounds far right?
Penville
player, 39 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Sun 27 Aug 2006
at 18:49
  • msg #632

Re: Other

Not 20... it means EVEN if we killed them, techinically we'd get no xp! ;)

I'd prefer them all tied gagged and drugged. Then stick whatever level you want on em!

Bet I'd roll a 1...
Toggle
player, 111 posts
Init +2      AC: 13/11/13
HP: 12/12    F+2 R+3 W+6
Mon 28 Aug 2006
at 15:25
  • msg #633

Re: Other

test.
DM Thor
GM, 12 posts
Mon 28 Aug 2006
at 19:41
  • msg #634

Re: Other

It's working.  Sorry I have not posted on the encounter.  I'll update once I get home.
Penville
player, 41 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Wed 30 Aug 2006
at 12:26
  • msg #635

Re: Other

4 DAMAGE KILLS IT?

gaah I have a feeling there will be a LOT of these things...
DM Thor
GM, 15 posts
Wed 30 Aug 2006
at 15:21
  • msg #636

Re: Other

*evil laugh*  I don't know what your talking about.   :)
Brin
player, 406 posts
Init +1 AC 13/12/11
Hp 32/40 Sv F7 R2 W7
Thu 31 Aug 2006
at 03:15
  • msg #637

Re: Other

Sorry for my delay, I'll try to post tomorrow.
DM Mike
GM, 912 posts
...
Mon 4 Sep 2006
at 18:09
  • msg #638

Re: Other

XPs for posting, etc. have been posted.

DM Thor will handle the XPs for the combat encounter when it gets done.
DM Thor
GM, 20 posts
Tue 5 Sep 2006
at 19:27
  • msg #639

Re: Other

that's right when combat's over and it's not over.  If you made a free action you still have an action just waiting on it unless your action is to do nothing.

Let me know. Check back later.
DM Thor
GM, 22 posts
Fri 8 Sep 2006
at 01:07
  • msg #640

Re: Other

okay I'll be making a post when I get home.  Late day at work, sorry.
Brin
player, 408 posts
Init +1 AC 13/12/11
Hp 32/40 Sv F7 R2 W7
Sat 9 Sep 2006
at 01:53
  • msg #641

Re: Other

Sorry I have not posted much lately - I am being pulled in many different directions at present.  I'll try to post more regularly.
Kylie
player, 121 posts
Init +4  AC17/Fl15/Tch14
HP 16/16    F+3/R+8/W+2*
Sat 9 Sep 2006
at 17:42
  • msg #642

Re: Other

My posting rate is slowing a bit as well, I've been called to substitute teach a lot and that's cutting down on my RPoL time.  Since most of us seem a bit slow I should be able to keep up okay.
Korgan Nkopno
player, 638 posts
HP 49/81  AC 17/17/14
Ini +2, Sv +8F/+4R/+2W
Sat 9 Sep 2006
at 21:03
  • msg #643

Re: Other

I still plan on posting within 12ish hours :)
DM Thor
GM, 23 posts
Sat 9 Sep 2006
at 21:49
  • msg #644

Re: Other

that's fine just post when you can, I'll NPC if need be.
Kylie
player, 126 posts
Init +4  AC17/Fl15/Tch14
HP 29/29    F+3/R+9/W+2*
Mon 18 Sep 2006
at 18:39
  • msg #645

Re: Other

Just a heads up for everyone, I'll be out of town this coming weekend.  I should be able to post again by Tuesday.
Brin
player, 409 posts
Init +1 AC 13/12/11
Hp 32/40 Sv F7 R2 W7
Thu 21 Sep 2006
at 22:52
  • msg #646

Re: Other

Hello all,

  I will be on travel for work with no internet access from 22-29 September.  I know I have been kinda absent lately, but I hope to get back into the story when I return.
DM Thor
GM, 28 posts
Thu 21 Sep 2006
at 23:55
  • msg #647

Re: Other

don't worry about it DM Mike or myself will NPC your character.
Penville
player, 44 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Fri 29 Sep 2006
at 20:57
  • msg #648

Re: Other

yo all I am back.

but my intenet is down, so may not be around for a while still

that and so much to catch up on!
Brin
player, 410 posts
Init +1 AC 13/12/11
Hp 32/40 Sv F7 R2 W7
Sat 30 Sep 2006
at 23:19
  • msg #649

Returned

I have returned just today.  It might take a day or two to get back in the swing of things.
DM Mike
GM, 921 posts
...
Sun 1 Oct 2006
at 19:06
  • msg #650

Re: Returned

"DM Mike"?  Who's he? :)
Penville
player, 46 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Sun 1 Oct 2006
at 20:01
  • msg #651

Re: Returned

dunno.

But he seems to have hacked into your account! ;)

"Let loose the dogs of KAWAAIII!"
Toggle
player, 116 posts
Init +2      AC: 13/11/13
HP: 12/12    F+2 R+3 W+6
Tue 3 Oct 2006
at 21:12
  • msg #652

Re: Returned

Its just an old mythical creature, no real truth to it...
DM Mike
GM, 924 posts
...
Wed 4 Oct 2006
at 03:32
  • msg #653

Re: Returned

"old"...

OUCH!
DM Windwalker
GM, 3 posts
The future Mrs.
Annihilator
Wed 4 Oct 2006
at 03:35
  • msg #654

Re: Returned

*giggles*  Maybe he should be docked some XP.  :p  hehehe
Toggle
player, 117 posts
Init +2      AC: 13/11/13
HP: 12/12    F+2 R+3 W+6
Wed 4 Oct 2006
at 07:17
  • msg #655

Re: Returned

Maybe if you take a % of the diff between your age from mine.. I may get a positive result!!

hehe

;)
Penville
player, 47 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Wed 4 Oct 2006
at 12:32
  • msg #656

Re: Returned

Toggle:
Maybe if you take a % of the diff between your age from mine.. I may get a positive result!!


Surely only if one of you has been dead for a while? But then, that would still be a difference? I don't get it?

ps. DM Mike, only the old would have thought to be offended by that! :P

(Bigby made me say it!)
Korgan Nkopno
player, 646 posts
HP 49/81  AC 17/17/14
Ini +2, Sv +8F/+4R/+2W
Wed 4 Oct 2006
at 18:53
  • msg #657

Re: Returned

On an unrelated note, this combat round has now lasted close to a week....are we stalling a bit?
DM Thor
GM, 30 posts
Thu 5 Oct 2006
at 01:43
  • msg #658

Re: Returned

Not really stalling I'm work both day and night right now (Starting Monday I'll be working days again so it should really pick up.).  So mainly I'm sleeping, but since I'm home right now I'm about to post.  :)
Brin
player, 411 posts
Init +1 AC 13/12/11
Hp 32/40 Sv F7 R2 W7
Sat 7 Oct 2006
at 15:29
  • msg #659

Re: Returned

Sorry I have not been participating, everyone. Lately, I have just not been able to focus enough on the story here to make what I feel are meaningful posts. I'll try again to get back into the game, but in the end I may have to withdraw for a while.
Toggle
player, 118 posts
Init +2      AC: 13/11/13
HP: 12/12    F+2 R+3 W+6
Mon 9 Oct 2006
at 18:39
  • msg #660

Re: Returned

Pretty much the same here, I don't see any 'monsters', I dont know what they are, they could be Humans for all Toggle knows and the most effective spell I have will affect party members now that they have engaged in melee.
Kylie
player, 129 posts
Init +4  AC17/Fl15/Tch14
HP 29/29    F+3/R+9/W+2*
Mon 9 Oct 2006
at 19:50
  • msg #661

Re: Returned

I must admit, I'm rather lost as well.  :p
DM Thor
GM, 33 posts
Tue 10 Oct 2006
at 23:27
  • msg #662

Re: Returned

Would you like to identify the monsters?  Knowledge arcana check of 15 would let you know what they are.  Sorry about not getting a post up the other day was having to much fun in the real world, but now that I had work I have to do something fun now.  This is it, posting in the game.
Toggle
player, 119 posts
Init +2      AC: 13/11/13
HP: 12/12    F+2 R+3 W+6
Wed 11 Oct 2006
at 06:30
  • msg #663

Re: Returned

To be honest there has been only mention of dark shapes and creatures and purring. No physical description of the creatures. We have a light source, if we cant see what it is we are up against how do we know we are not attacking gnomes or Orcs?

If these are Feline Humanoids then I would not be fighting them to be honest, my familiar could have communicated to them or at least attempted to.
Penville
player, 49 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Wed 11 Oct 2006
at 11:52
  • msg #664

Re: Returned

I find it weird a cat could talk to feline creatures.

If I had an ape as a familiar can it talk to any humanoid!? :D
Toggle
player, 120 posts
Init +2      AC: 13/11/13
HP: 12/12    F+2 R+3 W+6
Wed 11 Oct 2006
at 20:23
  • msg #665

Re: Returned

Familiars are not ordinary creatures.

Whether it would be possible for a Familiar to communicate with a creature of its type or sub-type is besides the point.

I actually feel like we were thrust into this combat, one minute I am saying the Dog senses people ahead, next round they are being attacked.

We can hack and slash our way through all the creatures we want I guess but whats the point?

I am looking for more than hack and slash.
DM Mike
GM, 930 posts
...
Thu 12 Oct 2006
at 03:29
  • msg #666

Re: Returned

I feel creatures of a similar sort (a cat encountering a tiger, say) would be able to make something of an "animal empathy" check of their own to gauge the feelings of each other.  A growl is a growl in any "language", but the way a feline holds its tail may be different from how a dog or a dragon holds its tail when it is angry, for example.

But to "speak" would be a bit much in my book.

Though DM Thor is in charge and if he says so, it happens.  (And it would be fun I bet, too!)
DM Annihilator
GM, 57 posts
Property of
Windwalker
Thu 12 Oct 2006
at 05:37
  • msg #667

Re: Returned

Actually, a cat familiar would be able to speak with a tiger (or any other feline creature) - assuming it's master is level 7 or higher:

Speak with Animals of Its Kind (Ex)

If the master is 7th level or higher, a familiar can communicate with animals of approximately the same kind as itself (including dire varieties): bats with bats, rats with rodents, cats with felines, hawks and owls and ravens with birds, lizards and snakes with reptiles, toads with amphibians, weasels with similar creatures (weasels, minks, polecats, ermines, skunks, wolverines, and badgers). Such communication is limited by the intelligence of the conversing creatures.



:-)
Korgan Nkopno
player, 649 posts
HP 49/81  AC 17/17/14
Ini +2, Sv +8F/+4R/+2W
Thu 12 Oct 2006
at 06:28
  • msg #668

Re: Returned

I doubt they'd be discussing the philosophy og aristotles based on their rather sub-average intelligence however.
DM Annihilator
GM, 59 posts
Property of
Windwalker
Thu 12 Oct 2006
at 08:38
  • msg #669

Re: Returned

Probably not, no.  :D
Toggle
player, 121 posts
Init +2      AC: 13/11/13
HP: 12/12    F+2 R+3 W+6
Thu 12 Oct 2006
at 08:46
  • msg #670

Re: Returned

Korgan Nkopno:
I doubt they'd be discussing the philosophy og aristotles based on their rather sub-average intelligence however.


I doubt I would either, but its worth trying to attempt to communicate with beings when they show no hostility, than attacking them just because... I dunno about your character but mine is not evil nor intent on total destruction of anything in front of it.
DM Mike
GM, 931 posts
...
Tue 17 Oct 2006
at 00:38
  • msg #671

Re: Returned

Good link, DM Annihilator.  Thanks!

Toggle isn't 7th level yet, but he's gunning for it!
Toggle
player, 122 posts
Init +2      AC: 13/11/13
HP: 12/12    F+2 R+3 W+6
Tue 17 Oct 2006
at 03:21
  • msg #672

Re: Returned

Oh yeah heh I am only 4th, but I can act like I am bigger!

:)
Korgan Nkopno
player, 653 posts
HP 49/81  AC 17/17/14
Ini +2, Sv +8F/+4R/+2W
Fri 27 Oct 2006
at 08:44
  • msg #673

Re: Returned

I hate to say this, but I think NPCing the characters wouldn't be an issue if people would post a little more frequently.
Toggle
player, 125 posts
Init +2      AC: 13/11/13
HP: 12/12    F+2 R+3 W+6
Fri 27 Oct 2006
at 09:07
  • msg #674

Re: Returned

Uhm.. I think your missing my point.

NPC'ing MY character when I have posted is the issue.

It goes against the whole point of taking part in the game. Why bother playing/posting anything when the DM is going to ignore my post and do what he wants??

I don't like it.

But seeing as I am the one who is out of sync with this play style I will drop.

Happy gaming, erm I mean watching the DM do stuff for you...

Bye.
Penville
player, 53 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Sat 28 Oct 2006
at 09:58
  • msg #675

Re: Returned

3000 gold huh?
So what to spend it on!? :D
Penville
player, 56 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Wed 1 Nov 2006
at 13:31
  • msg #676

Re: Returned

And what books are allowed as I can't seem to find a list?
Brin
player, 413 posts
Init +1 AC 13/12/11
Hp 32/40 Sv F7 R2 W7
Thu 2 Nov 2006
at 02:14
  • msg #677

Sorry...

Hi all,

   I am sorry to say I must withdraw from the Moonsea region.  I have not been able to focus on or contribute meaningfully to the game for a while now, so although I have been here since the region opened, I must say goodbye. Note, this has nothing to do with the current pace of the game.

I will still be active in other parts of RoA, but RL and other issues have caused me to cut back in several areas, including this one.

Thanks for the game, and good luck!
DM Mike
GM, 937 posts
...
Thu 2 Nov 2006
at 04:47
  • msg #678

Re: Sorry...

Good luck, Brin, and hope you'll enjoy the other gaming in RoA.
DM Mike
GM, 938 posts
...
Thu 2 Nov 2006
at 04:48
  • msg #679

Re: Returned

Penville:
And what books are allowed as I can't seem to find a list?


The PC creation thread over in RoA OOC should help.
Toggle
player, 126 posts
Init +2      AC: 13/11/13
HP: 12/12    F+2 R+3 W+6
Thu 2 Nov 2006
at 05:56
  • msg #680

Re: Returned

I re-read my above post and think I sounded a bit of an ass. I am sorry if I offended I really don't or didn't mean to.

I am tired and was actually kinda out of it on that day, anyway, a change will do me good.

happy gaming guys,

sincerely,

Toggle.
Palanhilion
player, 1 post
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Fri 3 Nov 2006
at 20:08
  • msg #681

Re: Returned

Hi, everybody.  :-)  I'll be your tactical artillery and weapon of mass destruction - Palanhilion Mytael, Sun Elven Warmage at your service.  :-)
Penville
player, 57 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Fri 3 Nov 2006
at 20:12
  • msg #682

Re: Returned

And I'm trying to run away!
No offence all!
Kylie
player, 130 posts
Init +4  AC17/Fl15/Tch14
HP 29/29    F+3/R+9/W+2*
Fri 3 Nov 2006
at 22:28
  • msg #683

Re: Returned

Welcome, Palanhilion.  Goodbye, Penville.
This message was last updated by the player at 22:28, Fri 03 Nov 2006.
DM Mike
GM, 941 posts
...
Mon 6 Nov 2006
at 04:18
  • msg #684

Re: Returned

If Penville's leaving, he'll have left before the treasure is split.

He DOES get XPs for the battle, though.

The new PCs do NOT get any of the new loot (unless you current PCs wish to give them some) or any of the XPs posted for the battle.
Kylie
player, 131 posts
Init +4  AC17/Fl15/Tch14
HP 29/29    F+3/R+9/W+2*
Mon 6 Nov 2006
at 04:28
  • msg #685

Re: Returned

Penville is already happily ensconced in his new region, I do believe.

As I have no use for any of the items, as I've posted in the game thread, Korgan should take what he can use, if anything.  The rest should be saved for somebody who can use them, perhaps working out some kind of agreement so that Korgan and I can benefit if necessary, or sold, in my opinion.
This message was last updated by the player at 04:28, Mon 06 Nov 2006.
DM Mike
GM, 945 posts
...
Mon 6 Nov 2006
at 04:44
  • msg #686

Re: Returned

You can't use a boost to your AC?

I could be persuaded to swap out items of equal GP worth if you like.  I thought most of these would find good use with the party, though.

Also, if anyone has not picked out a RoA birthday gift, do so before 11/11/2006.  Details are in the RoA OOC forum.
Kylie
player, 132 posts
Init +4  AC17/Fl15/Tch14
HP 29/29    F+3/R+9/W+2*
Mon 6 Nov 2006
at 05:18
  • msg #687

Re: Returned

The bracers won't stack with magic armor, though, which was what I wanting for the birthday gift.  I suppose I could forgo that temporarily, until I can afford better than that (which will be quite while with PbP).

If Korgan doesn't want the bracers I'll think on it a bit.  Perhaps I could, instead of boosting my armor, spend the birthday present and boosting my weapon instead or something...  *off to ponder while awaiting Korgan's input*
Palanhilion
player, 2 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Mon 6 Nov 2006
at 14:05
  • msg #688

Re: Returned

Kylie:
The bracers won't stack with magic armor, though, which was what I wanting for the birthday gift.

Actually, they wouldn't stack with non-magical armor either, I believe - they grant you an Armor Bonus of +X, which would not stack with the one granted by a regular armor.  Since it's made of Force, though, incorporeal creatures (like Ghosts) won't be able to simply bypass it as they would with normal armors, so it's not completely useless, either.  :-)
Kylie
player, 133 posts
Init +4  AC17/Fl15/Tch14
HP 29/29    F+3/R+9/W+2*
Mon 6 Nov 2006
at 14:13
  • msg #689

Re: Returned

I think you're right, at first that's what I originally thought, but then I second-guessed myself (as usual) when DM Mike sked me about it.  I should probably just go with the armor increase and let somebody else use the bracers or sell them or something.
Korgan Nkopno
player, 656 posts
HP 49/81  AC 17/17/14
Ini +2, Sv +8F/+4R/+2W
Mon 6 Nov 2006
at 18:30
  • msg #690

Re: Returned

The bracers grant an armor bonus so they don't stack with any other armor bonus, magical or not. It does however, as stated, work against incorporeal attacks, so it's not completely useless :)
DM Mike
GM, 946 posts
...
Tue 7 Nov 2006
at 01:55
  • msg #691

Re: Returned

Ya know...we DO need a story point to allow the new birthday items to come into play, so Korgan pried them off the dead critters, too.

And did I mention how stylish those bracers look?
Korgan Nkopno
player, 659 posts
HP 57/89  AC 17/17/14
Ini +2, Sv +9F/+4R/+2W
Tue 7 Nov 2006
at 06:07
  • msg #692

Re: Returned

I shall be thrilled at the expertice of the workmanship used to craft them every time I see them on Kylies arms :)
Kylie
player, 136 posts
Init +4  AC17/Fl15/Tch14
HP 29/29    F+3/R+9/W+2*
Tue 7 Nov 2006
at 15:29
  • msg #693

Re: Returned

*giggles*  All right, all right, I'll take the bracers.  :p

Thanks, guys.  :)
Palanhilion
player, 3 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Tue 7 Nov 2006
at 16:20
  • msg #694

Re: Returned

Beautiful bracers for a beautiful lady, eh?  :-)


=======================

PM from the DM:
This message was last edited by the GM at 22:49, Sun 12 Nov 2006.
Kylie
player, 137 posts
Init +4  AC17/Fl15/Tch14
HP 29/29    F+3/R+9/W+2*
Tue 7 Nov 2006
at 16:22
  • msg #695

Re: Returned

Aw, now ya'll are gonna make me Kylie blush.  :p
Palanhilion
player, 4 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Tue 7 Nov 2006
at 16:30
  • msg #696

Re: Returned

I certainly hope so.  ;-)
Korgan Nkopno
player, 660 posts
HP 57/89  AC 17/17/14
Ini +2, Sv +9F/+4R/+2W
Fri 10 Nov 2006
at 17:29
  • msg #697

Re: Returned

I'll be gone for two weeks holiday. Feel free to NPC me.
Kylie
player, 138 posts
Init +4  AC17/Fl15/Tch14
HP 29/29    F+3/R+9/W+2*
Fri 10 Nov 2006
at 17:31
  • msg #698

Re: Returned

Enjoy, Korgan.  :)
Palanhilion
player, 5 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Fri 10 Nov 2006
at 17:41
  • msg #699

Re: Returned

Have a good time!  :-)
DM Mike
GM, 950 posts
...
Sun 12 Nov 2006
at 22:53
  • msg #700

Re: Returned

Have a good time, and make it back in at least 2 pieces, maybe even 3.


=========================

3 new PCs will be joining the group in the waterfall area.

2 are from the Dalelands region and one (Palanhilion) is new to RoA.

The three have ventured for the past 6 or so days throught the tunnels, and are now a bit low on supplies.  Hearing the rushing water of the waterfall, they hoped to do some fishing and get some fresh water.

The water will be no problem, but unless the fish fly...

The bottom pool of the waterfall is far down, further than anyone can see.

From the sound of it, the waterfall reaches a pool some 150 to 200 feet below where the newcomers are, 200 to 250 feet from where Korgan and Kylie are.
This message was last edited by the GM at 23:02, Sun 12 Nov 2006.
Kylie
player, 139 posts
Init +4  AC17/Fl15/Tch14
HP 29/29    F+3/R+9/W+2*
Sun 12 Nov 2006
at 23:03
  • msg #701

Re: Returned

Just so long as Kylie spots them or else she'll consider herself a failure at trying to protect Korgan.  :p
DM Mike
GM, 951 posts
...
Sun 12 Nov 2006
at 23:05
  • msg #702

Re: Returned

She spots them.  Korgan sees them.

And they see you!
Kylie
player, 140 posts
Init +4  AC17/Fl15/Tch14
HP 29/29    F+3/R+9/W+2*
Sun 12 Nov 2006
at 23:12
  • msg #703

Re: Returned

That makes it easy then.  :)  And I'm guessing that Korgan's awake then, as well.  :)  Works for me.
Kylie
player, 142 posts
Init +4  AC17/Fl15/Tch14
HP 29/29    F+3/R+9/W+2*
Sun 12 Nov 2006
at 23:29
  • msg #704

Re: Returned

I re-read it.  Do you want me to make any major changes?  And would I recognize the symbol of Lathander?  I can't think of how I might except for being a 'friend' of Corellon, would that be enough?
DM Mike
GM, 954 posts
...
Mon 13 Nov 2006
at 04:11
  • msg #705

Re: Returned

As a traveller, Kylie has seen many priests from major religions and many more holy symbols of the major deities, so I can see how Kylie would recognize Lathander's holy symbol.
Kylie
player, 143 posts
Init +4  AC17/Fl15/Tch14
HP 29/29    F+3/R+9/W+2*
Mon 13 Nov 2006
at 04:12
  • msg #706

Re: Returned

That's good enough for me.  :)  I'll go tweak my post a bit then, thanks.  :)
DM Mike
GM, 955 posts
...
Mon 13 Nov 2006
at 04:13
  • msg #707

Re: Returned

No need to edit your post, Kylie.  I just wanted to point out to you or any who may have been reading as I was editing that I did edit the post.
Kylie
player, 144 posts
Init +4  AC17/Fl15/Tch14
HP 29/29    F+3/R+9/W+2*
Mon 13 Nov 2006
at 04:26
  • msg #708

Re: Returned

It's okay, I thought I should mention that a Lathanderite with a drow is almost as odd as a sun elf with a drow.   :)
Palanhilion
player, 7 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Mon 13 Nov 2006
at 09:57
  • msg #709

Re: Returned

Well, when you're stuck in the underdark, you take the allies you can get.  ;-)


Also:  We meet again, Mr. Fairfellow, though you might not recognize this current form I wear - you would know me better as the Beguiler you bored to death in the arena.  ;-)
Quinlan Fairfellow
player, 2 posts
Mon 13 Nov 2006
at 11:34
  • msg #710

Re: Returned

Ah, let's hope your current incarnation does not meet the same end! LOL!
Palanhilion
player, 8 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Mon 13 Nov 2006
at 11:50
  • msg #711

Re: Returned

Heh, indeed!  :D
DM Mike
GM, 958 posts
...
Tue 14 Nov 2006
at 06:56
  • msg #712

Re: Returned

Pick portraits, set up bio lines, write descriptions for your PCs, and then take 75 XPs for the work.

(if you did all that in your other region, and I assume you did, feel free to cut and paste.  I'll still give you the XPs.)
DM Kool
GM, 1 post
The Overmind of all
things creepy-crawly
Tue 14 Nov 2006
at 07:05
  • msg #713

Re: Returned

The bio says it all.

To expand on that, I am your personal evil overlord, though without any of the evil overlord faults, so really I'm just your personal fiendish DM.
DM Mike
GM, 959 posts
...
Tue 14 Nov 2006
at 07:14
  • msg #714

Re: Returned

DM Kool (he also answers to "Mr. Kool", "The Kool One", and "King Kool") wil be running combats here in the region to get his DM feet wet.

I think he will be starting after the holidays, so you'll still have to be nice to me for a little bit longer.

heh heh heh...

No sign of DM Thor, so we'll assume real life has swallowed him up.
This message was last edited by the GM at 07:17, Tue 14 Nov 2006.
Quinlan Fairfellow
player, 5 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Tue 14 Nov 2006
at 07:42
  • msg #715

Re: Returned

DM Mike:
Pick portraits, set up bio lines, write descriptions for your PCs, and then take 75 XPs for the work.

(if you did all that in your other region, and I assume you did, feel free to cut and paste.  I'll still give you the XPs.)


Will do, just don't want to spoil the fun of the introductions ;-)
DM Kool
GM, 2 posts
The Overmind of all
things creepy-crawly
Tue 14 Nov 2006
at 08:05
  • msg #716

Re: Returned

I notice you guys like to get stuff.  Check this out.  This is a post from the GM in one of my games on part of a Kender's public description:


DESCRIPTION -
Sort of drunk, mostly.

GENERAL EQUIPMENT -
 1) 125 xbow bolts           2) 2 backpacks             3) bedroll
 4) 3 blankets               5) block & tackle          6) 10 candles
 7) 10 pieces of chalk       8) 3 fishhooks             9) 25' Fishing net
10) Flint and steel         11) 2 Grappling hooks      12) Hammer
13) sm steel mirror         14) 4pt oil                15) 10 sheets parchment
16) 1 pouch belt w/pouches  17) 5 days trail rations   18) 10 Sacks
19) 10 days good meals      20) 150' hemp rope         21) 150' silk rope
22) sealing wax             23) 2 sewing needles       24) signal whistle
25) signet ring             26) soap                   27) shovel
28) Tent                    29) 10 torches             30) 2 everburning torches
31) 5 sunrods               32) bullseye lantern       33) 3 waterskins
34) 5 whetstones            35) 5 alchemist's fire     36) 3 antitoxins
37) 2 Holy water            38) Climber’s kit          39) 2 healer's kits
40) silver Holy symbol      41) Magnifying glass       42) Explorer’s outfit
43) Cold weather outfit     44) map Case               45) Saddlebags
46) Bell                    47) Wizard's Spellbook     48) master thieve's tools
49) 10 Flasks               50) 5 Mugs                 51) 5 loaves Bread
52) 2 hunks Cheese          53) 5 vials Ink            54) 2 Inkpens
55) salt                    56) sugar                  57) various spices
58) 10 tindertwigs          59) 10' chain              60) 5 Smokesticks
61) dagger                  62) 5' Darkwood pole       63) tinderbox
64) 100' fishing line       65) bait                   66) 50' rope ladder
67) compass                 68) 50' cord               69) Handy haversack
70) MW Rptg Xbow            71) Bastard Sword



have 100 xp

for the pure TIME it must have taken! lol!!!
Kylie
player, 147 posts
Init +4  AC17/Fl15/Tch14
HP 29/29    F+3/R+9/W+2*
Tue 14 Nov 2006
at 14:36
  • msg #717

Re: Returned

That sounds almost exactly like the equipment list for my favorite halfling!  She was so close to having at least one of everything listed in the 3.0 PH, the DMG, Song and Silence, Sword and Fist, and Tome and Blood (the only resources we had at the time).  Then we had to quit playing for awhile, and she's never gotten out of my drawer again.  *sniff, sniff*
DM Kool
GM, 3 posts
The Overmind of all
things creepy-crawly
Mon 20 Nov 2006
at 16:51
  • msg #718

Re: Returned

Palanhilion:
"And Quinlan here is a capable scout, with eyes that penetrate the foul darkness of this place, which might give us a better chance of surprising our spider-like foes, hm?"

Not if they surprise you!

Muahahahahahaha!
Palanhilion
player, 14 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Mon 20 Nov 2006
at 16:58
  • msg #719

Re: Returned

Kylie:
Kylie tells the trio all that she knows of the spider monsters, that is to say, not much.

*sighs*  I guess I'll just have to start reading through the entire thread, then, or at least from where Kylie started. . .  which I don't know when is, so I'll have to start at the beginning, anyway.  :p  Oh, well. . .
Kylie
player, 151 posts
Init +4  AC17/Fl15/Tch14
HP 29/29    F+3/R+9/W+2*
Mon 20 Nov 2006
at 17:07
  • msg #720

Re: Returned

Seriously, all Kylie knows is that they fought some spider-monster thingies.  She doesn't know anything about them since a big part of all this occurred before she came along.
Palanhilion
player, 15 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Mon 20 Nov 2006
at 17:09
  • msg #721

Re: Returned

That's okay, I'll just go with it - hopefully, Korgan will tell us more when he gets back, though.  :p
Kylie
player, 152 posts
Init +4  AC17/Fl15/Tch14
HP 29/29    F+3/R+9/W+2*
Mon 20 Nov 2006
at 17:12
  • msg #722

Re: Returned

He should know a lot more than me.  I didn't go back and read everything so that I wouldn't use player knowledge on accident.  But if you'd like I will go read them for you and tell you whatever you want to know after I finish my homework.
Palanhilion
player, 16 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Mon 20 Nov 2006
at 17:14
  • msg #723

Re: Returned

Nah, don't worry about it.  :-)  Does Kylie know why she's here fighting spider-like monsters, though?  :p
Kylie
player, 153 posts
Init +4  AC17/Fl15/Tch14
HP 29/29    F+3/R+9/W+2*
Mon 20 Nov 2006
at 17:35
  • msg #724

Re: Returned

DM Mike:
OOC: I have not heard from the third player in too long, so we'll move along.  5 PCs is a good number.

Ga'ardoth, the old dwarven cleric says I shall see if the other two are done eating.

If there is some little thing you'd like to eat, feel free.  I have nuts, cheeses, breads and salted fish I can offer now.  There is also clean water, goat's milk, tea, or Bronze Goblin Ale.  Hate the name, love the brand.


Hearing your requests (if any), he nods and leaves, returning in a few minutes with a dark-clad figure whose features are hard to make out and a gnome who walks out with a tray of food, setting it down where everyone in the room can get to it.

These two came hard off the trail about half an hour before you did.

They were chased around by some hobgoblins, and that's par for the course, even when so close to Sulasspryn.  I healed them, and they started to tell me that they, like you, were contacted by a Harper agent and entrusted to try to find out the reason why so many dwarves -- especially male dwarves, it seems -- are turning up dead in all parts of the Moonsea.

Please, introduce yourselves, and then we can talk more about what I know.


=============

Introductions are made (see the PCs and NPCs thread for them) and then Ga'ardoth of Gorm Gulthyn begins telling you what he knows.

Reports have come from as far as Waterdeep on one side of Faerun and Thay on the other side.  Dwarves have been showing up dead in similar ways.  Oh, to be sure, some of these deaths are the fault of the dwarves themselves, and some met with foul play as normally happens in life.

But the deaths that are of most concern follow a pattern.

Please...come with me, but if you have a delicate stomach, best bring so water with you.

===============

The cleric leads you to a heavy wooden and iron door that leads to a winding staircase down into his chilly basement.

Everburning torches light the basement.  You see rows of old tomes and scrolls, a map of the Moonsea region, a large statue (made of gold or coated in gold) of Gorm Gulthyn with a small alter next to it, and a wrack of clothes ranging from the plain to the expensive.

In the middle of the room is a table upon which lies a dried out body of a dwarven man.  The body is naked with skin wrinkled like a raisin.  The eyes have been eaten out of the face, and there is some charring on the dwarf's hands.

There is a smaller table at the head of this one, and on it are jars and pots.  In one glass jar is a large black spider and in a smaller one are webs.


This fella was was found near Phlan a little less than a month ago. And he looks like over one hundred and fifty dwarven men who turned up dead within the last four months.  There are more -- children, women -- who were killed in the same fashion, but not near so many.

The webs and spider you're eying came out of this poor man's mouth.

And that spider...it isn't normal.  It's grown a good deal in the time it's been out of the body.  Take a look.


He holds the jar up, and you see that a section of the glass on the sides of the jar are blown in such a way as to provide magnification.

You see faint red and tan bands forming on the spider's back and...two white fangs poking up from the bottom of the spider's mouth.

This is a rare spider indeed.  It was first bred by drow deep under what is now the ruins of Myth Drannor.  They get about 6, 7 feet wide when fully grown.  The scent or taste of blood sends 'em raging and nothing can control 'em at that point.

The drow bred 'em to be so blood thirsty, but they ended up foiling their own plans, since it didn't matter what blood they got, drow or drarf or elf, or deer or...you see what I mean.

So the drow stopped breeding 'em and I guess let 'em loose.

But so many dwarves couldn't be being attacked by these rare spiders.

So the Harpers got some druids together and they investigated things.

Seems these spiders are now being bred and charmed to follow orders better than they did for the drow.  But we can't tell by who or where.

I cast a speak with dead on this man and all he could do with go on and on about the spiders.  But he called them "yellow" spiders.  The bloodluster spiders are black and red.

Some of the other souls of the dead also talk of these "yellow" spiders, and some say other things, but...well, somehow it makes no sense.  They start giving details about their deaths and then all they say are things like "fangs" or "webs" or "magic" or "hands".

We're at a loss.

But I know of a mine near here that...well, it used to be infested with spiders of all sorts.  Big ones.  And more reports than not from very far back talk about man-sized yellow spiders being there, along with other types of bugs and spiders.

I'll give you a map of how to get there and antitoxin.

I can also let you know what the items you have do.  They are of dwarven heritage, so I'd be asking you to trade them with me for things of equal worth and strength, but if they are to help you in your mission at-hand, I can only ask you to take as best care of them as possible.



He pauses, giving you all time to gather your thoughts and to ask questions


DM Mike:
The cleric strokes his beard and nods, efen taking Toggle's comments about the jar seriously.

There...there could be a reason that only dwarves have been targeted.  Of course, drow and dwarves have been enemies for centuries.  But I can not see this as being a drow vs. dwarf war.  Such would take place beneath the surface of Toril, not out in the open, above-ground.

There may be some other deep race who holds a grudge against my people, but I can not say who.  It eludes me at present.


==========================

OOC: Our third PC has joined up and will be posting soon.  He is with you, and the cleric would have introduced him when Kylie and Toggle came out of the kitchen.


Does this help?
Palanhilion
player, 17 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Mon 20 Nov 2006
at 17:54
  • msg #725

Re: Returned

I'll read through it in a bit - thanks.  :-)
DM Mike
GM, 960 posts
...
Tue 21 Nov 2006
at 04:31
  • msg #726

Re: Returned

Kylie:  100 XPs for that helpful post!!  (helps ME almost as much as it helps the players, I assure you!)

So Korgan and Kylie are in this part of the vast Underdark in search of the culprits to the deaths of the dwarves.  Korgan is also keeping his eyes peeled for three dwarven artifacts (from waaaay back when DM Scout ran this region):

A stone key about as long as man's forearm, a great hammer with Moradin's holy symbol etched into both sides of the head and stone fists carved into the front and back of the hammer head, and a helmet made of steel with gold and platinum inlays decorating it.   He suspects these "yellow spiders" which are the size of men have the artifacts.

Now lost in the Underdark, Rayorr, Palanhilion, and Quinlan are joining Kylie and Korgan on this quest.

At least once it is over, the five should be able to find their way to the surface.

------------------------

Some other notes:  So far the map that the cleric Ga'ardoth has worked out.  There are some deviations due to changes in the envirnment in the Underdark (a tunnel was sealed off, for example), but you can trace where you have come so far.  You see the waterfall and know that you have two more chambers to go, the first a smallish one with a skull marking next to it on the map, and then the final large one where you expect to find the "yellow spiders".

From the look of things, the smaller chamber is going to take about an hour to get to from where you are and the larger one is another two hours from that one.

You still have two vials of the antitoxin, one on Kylie and one on Korgan.
Kylie
player, 154 posts
Init +4  AC17/Fl15/Tch14
HP 29/29    F+3/R+9/W+2*
Tue 21 Nov 2006
at 04:38
  • msg #727

Re: Returned

Great, Mike, thanks!  :)  Those XPs are very helpful to me as I push closer to leveling.  :p  *giggles*  And I added that antitoxin to my character sheet, I didn't realize I had it.  :p
DM Mike
GM, 961 posts
...
Tue 21 Nov 2006
at 05:04
  • msg #728

Re: Returned

We'll say Brin gave you his sometime in the tunnels before he blipped out.
Kylie
player, 155 posts
Init +4  AC17/Fl15/Tch14
HP 29/29    F+3/R+9/W+2*
Tue 21 Nov 2006
at 05:16
  • msg #729

Re: Returned

That works for me.  :)
Quinlan Fairfellow
player, 8 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Tue 21 Nov 2006
at 09:39
  • msg #730

Re: Returned

Character description updated!
Korgan Nkopno
player, 673 posts
HP 57/89  AC 17/17/14
Ini +2, Sv +9F/+4R/+2W
Tue 28 Nov 2006
at 21:50
  • msg #731

Re: Returned

Never underestimate a barbarian with a two-handed weapon. Good thing he didn't rage.

Did the cleave attack hit?
DM Kool
GM, 17 posts
The Overmind of all
things creepy-crawly
Tue 28 Nov 2006
at 21:55
  • msg #732

Re: Returned

You were like Roy in OOTS, here:

http://www.giantitp.com/comics/oots0102.html
Kylie
player, 159 posts
Init +4  AC17/Fl15/Tch14
HP 29/29    F+3/R+9/W+2*
Tue 28 Nov 2006
at 21:58
  • msg #733

Re: Returned

Surely Mike warned you about Korgan's prowess?  :p  *giggles*
DM Kool
GM, 18 posts
The Overmind of all
things creepy-crawly
Tue 28 Nov 2006
at 22:02
  • msg #734

Re: Returned

Hmm, yes, but now I have to bring in a whole horde of 'em for Korgan to kill or be killed by.  Prefferably the latter, that way I won't have to deal with this problem again.  You can hope that he wins, because the big battle is yet to come.
Palanhilion
player, 30 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Mon 11 Dec 2006
at 19:37
  • msg #735

Re: Returned

Just wondering, could I try to escape on my turn with an Escape Artist-check instead of a Strength check like Korgan is doing?  Also, is spellcasting hindered in the webs in any way?
DM Kool
GM, 36 posts
The Overmind of all
things creepy-crawly
Mon 11 Dec 2006
at 20:13
  • msg #736

Re: Returned

You can't move, and yes, you can escape with a DC13 Escape Artist check.
DM Mike
GM, 984 posts
...
Sat 16 Dec 2006
at 04:22
  • msg #737

Re: Returned

XPs for December have been posted.

And if you have not read it yet, go check out the RoA holiday present!  It is over in the RoA OOC Forum.
Palanhilion
player, 33 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Sun 17 Dec 2006
at 13:30
  • msg #738

Re: Returned

I'll be out of town from the 22nd to the 27th or the 28th to celebrate the holidays with my family, and won't be able to post here while I'm away.
Palanhilion
player, 34 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Thu 28 Dec 2006
at 11:08
  • msg #739

Re: Returned

Home again, but I'm sick, and I probably won't be posting again until I'm feeling at least a bit better.
Quinlan Fairfellow
player, 25 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Fri 29 Dec 2006
at 19:07
  • msg #740

Re: Returned

You seem to have made a quick recovery!
Palanhilion
player, 36 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Fri 29 Dec 2006
at 19:12
  • msg #741

Re: Returned

Eh, my antibiothics are starting to kick in, but I'm not fully healed up yet.  Still, I tried posting in at least a couple of games last night, and now, I'm working on one I'm running myself here in RoA. . .
DM Kool
GM, 61 posts
The Overmind of all
things creepy-crawly
Mon 8 Jan 2007
at 19:14
  • msg #742

Posting order

What do you say to not having to post in initiative order?

What I mean is, you would be posting once per round, whenever during that round, and I would just sort out the order of things later.

This would eliminate not being able to post when you get on, and would thus make things go faster.  However, you wouldn't be able to take actions based on what people did earlier that round.  This, however, is realistic, because you're all acting at the same time, not one after the other.

Anyway, just wanted to put it up for a vote and see what you think.
Kylie
player, 164 posts
Init +4  AC17/Fl15/Tch14
HP 23/29    F+3/R+9/W+2*
Mon 8 Jan 2007
at 19:16
  • msg #743

Re: Posting order

I would say yes.  I don't have my pcs post in initiative order so we can move faster, and I think that most other RoA DMs do the same thing.  All that I've noticed anyway.
DM Kool
GM, 62 posts
The Overmind of all
things creepy-crawly
Mon 8 Jan 2007
at 19:19
  • msg #744

Re: Posting order

It's you're turn, you know.
Kylie
player, 165 posts
Init +4  AC17/Fl15/Tch14
HP 23/29    F+3/R+9/W+2*
Mon 8 Jan 2007
at 19:34
  • msg #745

Re: Posting order

I'm thinking.  :p  (Watch out, it might take awhile.)
Palanhilion
player, 38 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Mon 8 Jan 2007
at 19:55
  • msg #746

Re: Posting order

Sure, sounds good with me.
Quinlan Fairfellow
player, 31 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Tue 9 Jan 2007
at 05:57
  • msg #747

Re: Posting order

No problemo
Korgan Nkopno
player, 690 posts
HP 57/89  AC 17/17/14
Ini +2, Sv +9F/+4R/+2W
Tue 9 Jan 2007
at 06:07
  • msg #748

Re: Posting order

Sure thing
Kylie
player, 167 posts
Init +4  AC17/Fl15/Tch14
HP 23/29    F+3/R+9/W+2*
Wed 10 Jan 2007
at 03:48
  • msg #749

Re: Posting order

Sorry, my cold is wreaking havoc with my sensibilities.  That post was the best I could do.
DM Kool
GM, 63 posts
The Overmind of all
things creepy-crawly
Wed 10 Jan 2007
at 15:31
  • msg #750

Re: Posting order

I see you've gotten halfway through the round without an update.

Kylie, the web has 6hp and 0 hardness, and takes double damage from fire.  Since it can't move to avoid your attack, I'll say you automatically hit.

Everythiing might as well back up for Kylie, because she might break Korgan free.  We'll start the whenever posting order after this next update.  Also, because I have to sort out more, you can expect the updates to take longer.
DM Mike
GM, 1000 posts
...
Sat 13 Jan 2007
at 15:27
  • msg #751

Re: Posting order

XPs for posting for the last month have been posted in the XPs thread.

Good work so far, everyone!!
Quinlan Fairfellow
player, 33 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Sat 13 Jan 2007
at 20:12
  • msg #752

Re: Posting order

Yay, XP!!
Palanhilion
player, 40 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Sun 14 Jan 2007
at 14:31
  • msg #753

Re: Posting order

Yeah, what Quinlan said!  :-)


Also, I'll be gone from the 15th to the 22nd, probably with no chance of posting until I return.  Feel free to NPC Palan until I get back.
Kylie
player, 170 posts
Init +4  AC17/Fl15/Tch14
HP 23/29    F+3/R+9/W+2*
Tue 23 Jan 2007
at 16:43
  • msg #754

Re: Posting order

Korgan Nkopno:
Korgan moves to F2 and attacks the spider full power.

11:36, Today: Korgan Nkopno rolled 32 using 2d4+26. Damage.
11:36, Today: Korgan Nkopno rolled 16 using 1d20+8. Attack, Power attack 8.


Great job, Korgan.  :)
Palanhilion
player, 43 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Tue 23 Jan 2007
at 17:21
  • msg #755

Re: Posting order

Wow - a damage roll twice as big as the accompanying attack roll!  :O
Kylie
player, 171 posts
Init +4  AC17/Fl15/Tch14
HP 23/29    F+3/R+9/W+2*
Tue 23 Jan 2007
at 17:39
  • msg #756

Re: Posting order

See why I like having this guy around so much?  Besides being friend with Kylie, of course.  :p  He's awesome, especially since she's just a little rogue and can't do much on her own, as evidenced by her lack of XP since she can't kill anything by herself.
Korgan Nkopno
player, 695 posts
HP 57/89  AC 17/17/14
Ini +2, Sv +9F/+4R/+2W
Tue 23 Jan 2007
at 21:22
  • msg #757

Re: Posting order

Well, powerattack and two-hand weapons really is quite wild, but the 8 levels help too :)
Palanhilion
player, 44 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Wed 24 Jan 2007
at 10:31
  • msg #758

Re: Posting order

It appears to me as if DM Kool is running a very 'every man for himself'-kinda game, both when it comes to XPs and combat, as well as what's going on now.  That's not what I signed up here for, so when we finish the current adventure, I'll see about finding Palan a new home somewhere else on RoA - preferably one with a DM encouraging teamwork and camaraderie, as that's the reason I'm playing D&D to begin with. . .


Edit:  Actually, since I have no idea how close we are to finishing this adventure, I'd prefer for Palan to be able to get out of the region as soon as possible.
This message was last edited by the player at 10:39, Wed 24 Jan 2007.
Kylie
player, 173 posts
Init +4  AC17/Fl15/Tch14
HP 23/29    F+3/R+9/W+2*
Wed 24 Jan 2007
at 13:48
  • msg #759

Re: Posting order

It does, yeah.  And don't worry, everything Kylie finds (rogue or not) she's splitting equally between everybody (she's a rogue - not a thief, after all).  And I like that idea as well, but I'll stick around long enough for DM Kool to find some other PCs so that the ones currently here aren't left all alone.
Palanhilion
player, 45 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Wed 24 Jan 2007
at 13:54
  • msg #760

Re: Posting order

Well, depending on how long that'd take, I guess I'd be willing to stick around, too.
Rayorr
player, 27 posts
Ini:+0, AC:18 FF:17 T:11
HP:20/20, Svs:F+6/R+1/W+7
Thu 25 Jan 2007
at 01:50
  • msg #761

Re: Posting order

or.... perhaps we can get an explanation of how XP's and treasure are to work here. My understanding of D&D rules (which we seem to be following very closely in RoA is that XP's for combat are to be split amongst all PC's in the melee.

Although I think that I was the first to search for treasure and found it, I wonder if the dive and grab approach is how other DM's handle it. I've offered up what was found to the group too.

BTW, in which pocket did the spider carry the gold? Hmmmm.
DM Kool
GM, 76 posts
The Overmind of all
things creepy-crawly
Thu 25 Jan 2007
at 02:22
  • msg #762

Re: Posting order

I handle it how I handle it, 'cuz I'm the GM.

As for replacements, we've got one ready for Korgan.

The spiders can turn into a humanoid like form.  Kind of shapeshifters, they are.
Kylie
player, 175 posts
Init +4  AC17/Fl15/Tch14
HP 23/29    F+3/R+9/W+2*
Thu 25 Jan 2007
at 02:26
  • msg #763

Re: Posting order

Well XPs, that is supposed to be divided equally amongst all PCs that participate in a battle, are currently being rewarded according to who killed them or did the most damage.  As much as I love Korgan, that's not quite fair since all of us participated in the battle, we all learned, we all helped in our way.  It's not fair to be penalized because we aren't fighter types.

And I also don't like the idea of immediately awarding treasure to one pc who looked for it because they were the first to respond either.  Not because I'm greedy, but because of role-playing purposes.  Only Mike and Korgan know this about Kylie so far (Kool and you new three might know if you've read previous posts), but she loves to be useful and as a rogue, this was one of those times when she could have proven herself thus.  I can't remember it off the top of my head, but her search is around a +10 if not higher.  So for rping, if no other reason, it would have been great if she could have had the opportunity to speak up before any treasure was announced and offer to do the "work" of searching since she has a special "talent" in it.  Not to mention the fact that we're not all sitting around the table with equal opportunities to speak up.  We still haven't heard from Korgan yet, what if he wanted to search a spider?  With only three spiders and five PCs we would have to "share" searching, nothing wrong with that, but he and Palan weren't allowed the opportunity to do so in this case.

Now this is just my 2 cps, I'm not a great role-player or DM, and I don't have near as much experience as everybody else, but it's really soured my experience playing Kylie recently.

EDIT: After Kool's post - In RoA we don't necessarily do things "our" way but follow a consensus so that all PCs know what they're getting into when they change regions and so that all PCs are treated fairly with equal opportunities to advance.  If you're unwilling to at least consider the fact that this manner of handling things is possibly grossly unfair then I would like Kylie out of here now, just as soon as any XP she earned is awarded and the treasure is split since she did play a part in the battle and should gain a portion of the proceeds and XP.  She can be in tavern mode until the region she's transferring to is ready.
This message was last edited by the player at 03:44, Thu 25 Jan 2007.
DM Kool
GM, 77 posts
The Overmind of all
things creepy-crawly
Thu 25 Jan 2007
at 03:29
  • msg #764

Re: Posting order

There are two more spiders, remember.

I'll award the XP later(still)
Kylie
player, 176 posts
Init +4  AC17/Fl15/Tch14
HP 23/29    F+3/R+9/W+2*
Thu 25 Jan 2007
at 03:47
  • msg #765

Re: Posting order

DM Kool:
Combat XPs:
Kurgon, have 1400 from those first two you killed.


But this is the problem.  All of us were there, and just because Korgan got to them first doesn't mean that we don't get a portion of the XPs as per the rules of the game that we follow in RoA.  I don't begrudge him anything, and a bonus for getting them so fast would certainly be deserved, but penalizing the rest of us just isn't fair.
Rayorr
player, 28 posts
Ini:+0, AC:18 FF:17 T:11
HP:20/20, Svs:F+6/R+1/W+7
Thu 25 Jan 2007
at 03:59
  • msg #766

Re: Posting order

I'm sure that there's a thread in the DM's Lounge about this very subject. (hint hint).
Kylie
player, 177 posts
Init +4  AC17/Fl15/Tch14
HP 23/29    F+3/R+9/W+2*
Thu 25 Jan 2007
at 04:14
  • msg #767

Re: Posting order

*giggles*  How did you know.  :p
Palanhilion
player, 46 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Thu 25 Jan 2007
at 06:51
  • msg #768

Re: Posting order

DM Kool:
I handle it how I handle it, 'cuz I'm the GM.

Heh, why am I not surprised at that?  :p
DM Kool
GM, 78 posts
The Overmind of all
things creepy-crawly
Thu 25 Jan 2007
at 07:02
  • msg #769

Re: Posting order

Sheesh.  About the xp.  I'll give you all xp for all the spiders, okay?

Please remember that this is the first game I have ever GMed, on or off RPoL, and thus the first time I have ever done any of this.  I am looking for constant input from my players as to what methods they prefer, so that I can refine my GMing skills.

Also, can I please have a tally on everyone whose leaving?  I think we're down by four.
DM Kool
GM, 79 posts
The Overmind of all
things creepy-crawly
Thu 25 Jan 2007
at 07:10
  • msg #770

Re: Posting order

About the experience, this is it with Korgan getting for the first two only, everyone else for the rest:

Kurgon  - 1400xp
Kylie   -  750xp
Palan   -  900xp
Quinlan - 1013xp
Rayorr  - 1013xp


This is what you get, awarding everybody or everything:

Kurgon  -  600xp
Kylie   - 1000xp
Palan   - 1200xp
Quinlan - 1350xp
Rayorr  - 1350xp


And that looks to me like Korgan is getting awfully little.
Palanhilion
player, 47 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Thu 25 Jan 2007
at 10:42
  • msg #771

Re: Posting order

DM Kool:
Please remember that this is the first game I have ever GMed, on or off RPoL, and thus the first time I have ever done any of this.

I know how that can be - my first attempts at running any games on RPoL were pretty much disasters, with very few redeeming points to them now that I look back at them.  Still, I learned from them as a GM, and without that experience, I wouldn't have been able to run any games now, either.  It's good for you that you that you want input from your players, but throwing out a line like "I handle it how I handle it, 'cuz I'm the GM," is showing us pretty much the opposite of that.


DM Kool:
About the experience, this is it with Korgan getting for the first two only, everyone else for the rest:

...

And that looks to me like Korgan is getting awfully little.

Well, that shouldn't come as a surprise to you - he did take down a spider with every single hit he scored against them.  Clearly, they weren't challenges of his level, or at least not played as such, and thus, the gained experience won't be as high as if you'd used a more balanced encounter, with perhaps one tougher enemy for Korgan to face off with, as well as the 'regular' spiders that the rest of us managed to deal with ourselves (more or less, anyway).

I've seen the problem (not that I think of it as a problem, but it appears you do) of having higher level characters mixed with lower level ones in a region I'm running here in RoA, with characters of level 7 and 8 running around with level 3 and 4 characters - but I've adapted the encounters to fit that, not just try to 'stop' the high-level guys from taking down all the monsters by themselves.  If you'd like some advice on how to do this, feel free to drop me a PM, and I'd be happy to provide some for you.


DM Kool:
Also, can I please have a tally on everyone whose leaving?  I think we're down by four.

Palan will be leaving, yes.  If you could provide us with some information on how much is left of the adventure, I'll let you know if I'll stick around until the end of it or not.  If it'll be a month or more, though (which basically means, if there's more than a single combat encounter, the way we've progressed so far), I'd prefer being removed from the game as soon as possible.
Korgan Nkopno
player, 697 posts
HP 57/89  AC 17/17/14
Ini +2, Sv +9F/+4R/+2W
Thu 25 Jan 2007
at 18:01
  • msg #772

Re: Posting order

Actually I think and have been thinking for a while, that a level span like 3rd and 9th level in the same group is really almost imopssible to DM in combat adventures. I gave discussed moving to the high-lrvel area and I have decided to do so.
Kylie
player, 178 posts
Init +4  AC17/Fl15/Tch14
HP 23/29    F+3/R+9/W+2*
Thu 25 Jan 2007
at 19:11
  • msg #773

Re: Posting order

I, too, understand first time DMing, DM Kool.  That's why when this first came up I tried to give you some advice about handling encounters such as these and awarding XP more fairly.  It went ignored, however.  I tried to continue on, but it's just been more of the same and I'm no longer having fun because of it.  Palan is right, that because I'm the DM attitude doesn't show any of us that you're willing to learn or get constructive criticism, besides the fact that you ignored what I'd earlier told you to try and help.

Yes, it's difficult to run encounters with some players higher levels than the others, I have the same things going on in both of my regions, but incapacitating a higher level just to give the others something to find isn't the way to go about it.  Have everybody work together to take down a monstrous foe, or use Palan's idea of 'pairing' up bad guys to good guys, or even put the PCs in some kind of monstrous battle where the lower levels are fighting maybe one or two orcs (for example) a round whereas the higher levels take out four to six a round.  There are ways around the problem where everybody can have fun and participate.

I wish you luck, Korgan, but I do wish you and Kylie didn't have to part.  She considers you a good friend.  I hope you enjoy your new region.

(And Kylie's almost 6th level which is still a big difference but not as bad as if she were only 3rd.)
Korgan Nkopno
player, 698 posts
HP 57/89  AC 17/17/14
Ini +2, Sv +9F/+4R/+2W
Thu 25 Jan 2007
at 19:14
  • msg #774

Re: Posting order

Oh, I hope I don't sound angry or bitter, I've enjoyed playing withg you guys a lot. I just think that with new people (most likely low level) coming in it'll be very hard indeed. In particular I think it would be hard with a 3rd level fighter or barbarian. Other classes always get their time to shine, but if you are "second melee-fighter of the group" trailing the first by 5-6 levels it's really not fun for anybody in a combat situation.
Kylie
player, 179 posts
Init +4  AC17/Fl15/Tch14
HP 23/29    F+3/R+9/W+2*
Thu 25 Jan 2007
at 19:56
  • msg #775

Re: Posting order

That is very true.  And maybe Kylie will get lucky enough to play with you again one day when she's higher level, too.  The region she's headed off to has higher level characters, though.  :p  Full of DMs, too.  Makes my job so much harder.
DM Kool
GM, 80 posts
The Overmind of all
things creepy-crawly
Thu 25 Jan 2007
at 21:43
  • msg #776

Re: Posting order

Kylie:
That's why when this first came up I tried to give you some advice about handling encounters such as these and awarding XP more fairly.  It went ignored, however.

Maybe I just didn't see it?  Usually I don't have time to read the longer posts.
Kylie
player, 180 posts
Init +4  AC17/Fl15/Tch14
HP 23/29    F+3/R+9/W+2*
Thu 25 Jan 2007
at 22:14
  • msg #777

Re: Posting order

Maybe, that is so.  But as a DM I consider it my responsibility to read even the longest of posts unless they are made by Joey Shepherd, but those are novel-length so they don't count.  :p
DM Kool
GM, 83 posts
The Overmind of all
things creepy-crawly
Fri 26 Jan 2007
at 01:28
  • msg #778

Re: Posting order

Yes, I have had experience with those.  However, my time on here is usually limited, but I read them when I have the time.
DM Mike
GM, 1005 posts
...
Fri 26 Jan 2007
at 13:36
  • msg #779

Re: Posting order

Korgan Nkopno:
Actually I think and have been thinking for a while, that a level span like 3rd and 9th level in the same group is really almost imopssible to DM in combat adventures. I gave discussed moving to the high-lrvel area and I have decided to do so.


We had a discussion about this over in the DM's Lounge in the fall of last year.  In some encounters, usually RP based ones, it is not a problem.  But in combat encounters it gets hard.  You can't always have one "boss" NPC for the higher level PCs to fight and fodder for the lower level PCs to go after.  Used too much, it is a fake, it feels fake, and is not all that satisfying.

If new PC and player blood is needed for this region, there are always interested players in RoA, with new ones coming in weekly.  The region won't stay stagnant, that's for sure!
Quinlan Fairfellow
player, 37 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Fri 26 Jan 2007
at 20:28
  • msg #780

Re: Posting order

I'm planning on sticking around. Hoping Rayorr feels the same. :-)
DM Mike
GM, 1006 posts
...
Sat 27 Jan 2007
at 03:56
  • msg #781

Re: Posting order

Here's the immediate plans for the region:

First the treasure must be split, then the group takes the dwarven artifacts found in the last encounter back to the old cleric in Sulasspryn (near the Galena Mountains - see the Maps and Images page for its location - it is on the middle map).

Then he will reward the party.  DM Kool and I will reward final end-of-quest XPs then, too.

We hope that out-going players and their PCs will stick around at least that long.  It should take no more than a week.

----------------------

Once those PCs who are leaving move on, DM Kool and I will recruit new players to come in with 3rd level PCs.

We'll also put up new ARPs (Adventure Reply Posts) for the region and move on to Taverns (RPing and rumor-mongering) mode until a new party is formed.

Then we begin anew!
Palanhilion
player, 50 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Sat 27 Jan 2007
at 12:40
  • msg #782

Re: Posting order

DM Mike:
We hope that out-going players and their PCs will stick around at least that long.  It should take no more than a week.

Sure, I'll stick around until then.
Kylie
player, 183 posts
Init +4  AC17/Fl15/Tch14
HP 23/29    F+3/R+9/W+2*
Sat 27 Jan 2007
at 16:11
  • msg #783

Re: Posting order

Of course, Mike, anything for you.  :)
Rayorr
player, 30 posts
Ini:+0, AC:18 FF:17 T:11
HP:20/20, Svs:F+6/R+1/W+7
Sat 27 Jan 2007
at 17:36
  • msg #784

Re: Posting order

I'm moving on but can linger in a roleplaying mode if it helps put a bow on things.
DM Kool
GM, 85 posts
The Overmind of all
things creepy-crawly
Sat 27 Jan 2007
at 19:29
  • msg #785

Re: Posting order

Looks like Quinlan is the only one staying on.
Korgan Nkopno
player, 700 posts
HP 57/89  AC 17/17/14
Ini +2, Sv +9F/+4R/+2W
Sat 27 Jan 2007
at 21:58
  • msg #786

Re: Posting order

I will stick around until then too of course :)
Korgan Nkopno
player, 703 posts
HP 75/89  AC 17/17/14
Ini +2, Sv +9F/+4R/+2W
Tue 30 Jan 2007
at 00:04
  • msg #787

Re: Posting order

Nice little roll for 9th level hp :)

01:03, Today: Korgan Nkopno rolled 12 using 1d12. HP.
DM Kool
GM, 86 posts
The Overmind of all
things creepy-crawly
Tue 30 Jan 2007
at 01:38
  • msg #788

Re: Posting order

Umm, which XP chart did you use?
Quinlan Fairfellow
player, 42 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Tue 30 Jan 2007
at 07:41
  • msg #789

Re: Posting order

Congratulations!
Korgan Nkopno
player, 704 posts
HP 75/104  AC 17/17/14
Ini +2, Sv +9F/+5R/+3W
Tue 30 Jan 2007
at 08:06
  • msg #790

Re: Posting order

Actually none, I did some typing over at the OOC-board.
Palanhilion
player, 53 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Tue 30 Jan 2007
at 08:12
  • msg #791

Re: Posting order

Wow, over 100 max HPs?  I'm impressed!
DM Kool
GM, 87 posts
The Overmind of all
things creepy-crawly
Tue 30 Jan 2007
at 20:52
  • msg #792

Re: Posting order

Okay, XP updated.
Quinlan Fairfellow
player, 45 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Wed 31 Jan 2007
at 07:52
  • msg #793

Re: Posting order

Niiice, one more encounter like this one and Quinlan will be gaining his second ranger level: two-weapon fighting here I come! Any suggestions for a suitable combo? Longsword-shortsword? Scimitar-dagger?
Korgan Nkopno
player, 705 posts
HP 75/104  AC 17/17/14
Ini +2, Sv +9F/+5R/+3W
Wed 31 Jan 2007
at 08:29
  • msg #794

Re: Posting order

Shortsword-Shortsword I think, to gain double effect of weaponfocus, imp crit etc.
Kylie
player, 185 posts
Init +5  AC20/Fl20/Tch14
HP 41/41    F+4/R+11/W+3*
Wed 31 Jan 2007
at 14:08
  • msg #795

Re: Posting order

A rapier is a good choice for TWF, you can use your Dex instead of Str to attack with the Weapon Finesse feat, and the crit is 18-20/x2.
Korgan Nkopno
player, 706 posts
HP 75/104  AC 17/17/14
Ini +2, Sv +9F/+5R/+3W
Wed 31 Jan 2007
at 15:15
  • msg #796

Re: Posting order

But you cannot use it in the off-hand without penalties.
Quinlan Fairfellow
player, 46 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Wed 31 Jan 2007
at 15:25
  • msg #797

Re: Posting order

Yeah, it's a -2 penalty to both on and off-hand attack rolls, in addition to the penalties already incurred from TWF.
Kylie
player, 186 posts
Init +5  AC20/Fl20/Tch14
HP 41/41    F+4/R+11/W+3*
Wed 31 Jan 2007
at 16:07
  • msg #798

Re: Posting order

Use it in your primary hand and then a short sword or dagger in your left.
Palanhilion
player, 55 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Wed 31 Jan 2007
at 16:22
  • msg #799

Re: Posting order

I agree with Korgan, using two of the same weapon is a great idea - that way, you can take feats like Weapon Focus and Improved Critical and have it affect both weapons.  Just don't try dual-weilding scimitars, you'll have lawyers after you sent by the spooooky wizard who happens to live by the coast, heh.  :p
Kylie
player, 187 posts
Init +5  AC20/Fl20/Tch14
HP 41/41    F+4/R+11/W+3*
Wed 31 Jan 2007
at 16:25
  • msg #800

Re: Posting order

I agree with Palan's proposal in the IC thread...
Quinlan Fairfellow
player, 47 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Thu 1 Feb 2007
at 18:58
  • msg #801

Re: Posting order

And how many more levels do I have to pass to get another feat?

Ah well, one can always plan and dream...
Kylie
player, 188 posts
Init +5  AC20/Fl20/Tch14
HP 41/41    F+4/R+11/W+3*
Thu 1 Feb 2007
at 19:02
  • msg #802

Re: Posting order

Depends on your level now, of course.  Every three levels you'll get one.

Yep, planning is part of the fun.  :p
Palanhilion
player, 56 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Thu 1 Feb 2007
at 19:04
  • msg #803

Re: Posting order

You'll get one right away if you multiclass to Fighter.  ;-)
Quinlan Fairfellow
player, 48 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Fri 2 Feb 2007
at 20:13
  • msg #804

Re: Posting order

I did think of that... will have to wait a little longer though.
Palanhilion
player, 57 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Sat 3 Feb 2007
at 22:19
  • msg #805

Re: Posting order

Since nobody's disagreed, could we just assume that my suggested way of splitting the loot is agreed upon, and that we head off for the surface now?

If possible, before leaving the region, Palan would like to sell the gems he took instead of any gold, and have the wand identified.
DM Mike
GM, 1008 posts
...
Sat 3 Feb 2007
at 23:15
  • msg #806

Re: Posting order

You can convert loot to gems or GPs as you like in OOC mode.  We'd normally do this in Tavern-mode, but for now, just say you meet a travelling merhant and you can trade gems for coins, coins for gems, etc.

You can also buy PH items at the listed costs.

Magic items are another issue, and I will leave that to DM Kool.  If he wants the merchant to have a decent store of magic goods, that is up to him.

--------------------

I would advise splitting loot up before PCs move on to other regions and we get new PCs and players into the region, too.
Palanhilion
player, 58 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Sat 3 Feb 2007
at 23:35
  • msg #807

Re: Posting order

DM Mike:
I would advise splitting loot up before PCs move on to other regions and we get new PCs and players into the region, too.

I suggested this split in the IC thread on Tuesday, and nobody's objected yet (I think only Kylie and Quinlan have actually said that they agree with it, but neither Korgan nor Rayorr have expressed that they dislike it in any way):

I've got a suggestion - Palan takes all the gems (worth a total of 1170 GPs if appraised right), as well as the wand, in the hopes that it'll be one he can use.

Everyone else gets 1625 GPs, plus one vial of Holy Water (50 GPs).  Then, I suggest we leave the potions for Quinlan as the only one to remain in the region, and if he can't use them himself, perhaps he can sell them, or something like that?



DM Mike:
You can convert loot to gems or GPs as you like in OOC mode.  We'd normally do this in Tavern-mode, but for now, just say you meet a travelling merhant and you can trade gems for coins, coins for gems, etc.

Cool - Palan's got 1170 GPs worth of gems, assuming a total of 15 for Appraise was good enough.  Let me know how much GPs I'm able to sell it for.  *crosses fingers, and hopes I'll get more than I thought I would*

DM Mike:
Magic items are another issue, and I will leave that to DM Kool.  If he wants the merchant to have a decent store of magic goods, that is up to him.

I'd just like a single casting of Identify, which would cost  [Caster Level x 10 GPs, plus 100 GPs for costly material components], according to the PHB/SRD:
http://www.d20srd.org/srd/equi...llcastingAndServices
DM Mike
GM, 1012 posts
...
Sat 3 Feb 2007
at 23:47
  • msg #808

Re: Posting order

The Identify spell will cost 150 GPs for the merchant to cast.  I will let DM Kool decide what magical qualities the items have.

You will get 1,170 for the gems.  The guy's a softy! (and the fact that you have done a heroic deed in the area helps a lot!)
Palanhilion
player, 59 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Sat 3 Feb 2007
at 23:57
  • msg #809

Re: Posting order

Cool - I'll add 1,020 GPs to my sheet, then, and wait for Kool to tell me what my new wand does.  *crosses fingers for it being something Palan can actually cast*
DM Kool
GM, 90 posts
The Overmind of all
things creepy-crawly
Sun 4 Feb 2007
at 10:08
  • msg #810

Re: Posting order

It bes a wand of Charm Person.

As for items in the region, you can't find any major items, but you can find minor ones, and some in between.
This message was last edited by the GM at 10:14, Sun 04 Feb 2007.
Palanhilion
player, 60 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Sun 4 Feb 2007
at 13:05
  • msg #811

Re: Posting order

How many charges are left in it?
DM Kool
GM, 91 posts
The Overmind of all
things creepy-crawly
Sun 4 Feb 2007
at 19:15
  • msg #812

Re: Posting order

Unlucky you: 13.
Palanhilion
player, 61 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Sun 4 Feb 2007
at 19:20
  • msg #813

Re: Posting order

Eh, it's not like I could have used any of the charges, anyway.  ;-)


Edit:  Kylie, do you have ranks in Use Magic Device?
This message was last edited by the player at 19:22, Sun 04 Feb 2007.
Kylie
player, 190 posts
Init +5  AC20/Fl20/Tch14
HP 41/41    F+4/R+11/W+3*
Mon 5 Feb 2007
at 02:29
  • msg #814

Re: Posting order

What self-respecting rogue wouldn't?  I have a +11 to that skill, to be precise.
Palanhilion
player, 62 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Mon 5 Feb 2007
at 06:47
  • msg #815

Re: Posting order

Then feel free to accept the wand as a gift, free of charge.  :-)
Kylie
player, 191 posts
Init +5  AC20/Fl20/Tch14
HP 41/41    F+4/R+11/W+3*
Mon 5 Feb 2007
at 13:28
  • msg #816

Re: Posting order

Are you certain?  I don't know when I'd ever use it, it's really not Kylie's style, but I could pay you for it.  Or maybe we'd need it on our travels to Waterdeep and both would benefit from its use?
Palanhilion
player, 63 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Mon 5 Feb 2007
at 15:03
  • msg #817

Re: Posting order

As long as they'll remain in the same group, then it could only benefit Palan for Kylie to have it - she can use it (on a roll of 9 or higher, at least), he can't.  And as few charges that are in it, it's not really worth it to try selling it.  So, yeah, she may have it, for free.  I can remind you on occation that you have it, if you'd like, so you won't forget?  :-)
Kylie
player, 192 posts
Init +5  AC20/Fl20/Tch14
HP 41/41    F+4/R+11/W+3*
Mon 5 Feb 2007
at 16:00
  • msg #818

Re: Posting order

You know me so well.  I will certainly need you to remind me I have it.  :p
Quinlan Fairfellow
player, 50 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Mon 5 Feb 2007
at 17:37
  • msg #819

Re: Posting order

Kylie:
What self-respecting rogue wouldn't?  I have a +11 to that skill, to be precise.


Quinlan has no self-respect... ;-) I put all skills in acrobatics and stealth...
Kylie
player, 193 posts
Init +5  AC20/Fl20/Tch14
HP 41/41    F+4/R+11/W+3*
Mon 5 Feb 2007
at 17:40
  • msg #820

Re: Posting order

I'm getting there on those, too.  Here's what my more major skills look like:

      Mod = Rnk Abl Msc  |  Skills:                     Ability  Untrained?
      +7  =  0  +5  +2!  |  Balance                     (DEX)       Yes
      +7  =  4  +1  +2!  |  Climb                       (STR)       Yes
      +10 =  8  +2  +0   |  Disable Device              (INT)       No
      +7  =  0  +5  +2!  |  Escape Artist               (DEX)       Yes
      +3  =  0  +1  +2   |  Gather Information          (CHA)       Yes
      +9  =  4  +5  +0!  |  Hide                        (DEX)       Yes
      +8  =  5  +1  +2!  |  Jump                        (STR)       Yes
      +7  =  5  +2  +0   |  *Knowledge: local           (INT)       No
      +4  =  2  +2  +0   |  **Knowledge: Dungeoneering  (INT)       No
      +10 =  8  +0  +2   |  Listen                      (WIS)       Yes
      +13 =  8  +5  +0!  |  Move Silently               (DEX)       Yes
      +13 =  8  +5  +0   |  Open Lock                   (DEX)       No
      +5  =  0  +5  +0   |  Ride                        (DEX)       Yes
      +12 =  8  +2  +2   |  Search                      (INT)       Yes
      +13 =  8  +5  +0!  |  Sleight of Hand             (DEX)       No
      +10 =  8  +0  +2   |  Spot                        (WIS)       Yes
      +16 =  9  +5  +2!  |  Tumble                      (DEX)       No
      +11 =  10 +1  +0   |  Use Magic Device            (CHA)       No
      +12 =  7  +5  +0   |  Use Rope                    (DEX)       Yes

This message was last edited by the player at 19:13, Mon 05 Feb 2007.
Quinlan Fairfellow
player, 51 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Mon 5 Feb 2007
at 17:50
  • msg #821

Re: Posting order

Impressive, most impressive!

You put all of Quinlans skills to shame :-)
DM Kool
GM, 92 posts
The Overmind of all
things creepy-crawly
Tue 6 Feb 2007
at 02:31
  • msg #822

Re: Posting order

For the next adventure here, I will be officially taking over the realm.  My new assistant will be DM Elfear.
DM Mike
GM, 1020 posts
S H A Z A M !
Tue 6 Feb 2007
at 02:49
  • msg #823

Re: Posting order

I'll be moving on now, wishing you all good gaming in days ahead!

DMs Kool and Elfear will take over, and look for new posts from them and new players/PCs soon.

Take care, all, and thanks for gaming here!
DM Elfear
GM, 1 post
I don't know what it does
I made it in my sleep
Tue 6 Feb 2007
at 18:03
  • msg #824

Re: Posting order

Hello, all!
Quinlan Fairfellow
player, 53 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Wed 7 Feb 2007
at 08:44
  • msg #825

Re: Posting order

Hi! Welcome!
DM Kool
GM, 93 posts
The Overmind of all
things creepy-crawly
Wed 7 Feb 2007
at 18:52
  • msg #826

Re: Posting order

You do know that a Gather info check takes both time and money, right?  One hour, I think, and I don't know how much money.
Quinlan Fairfellow
player, 55 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Thu 8 Feb 2007
at 06:36
  • msg #827

Re: Posting order

No, i'll check
The srd today and edit my post accordingly
Quinlan Fairfellow
player, 56 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Thu 8 Feb 2007
at 08:02
  • msg #828

Re: Posting order

Post edited, and I rolled 3 hrs time to gather information which means Quinlan will spend most of the evening doing it (if he gets interrupted I guess he will learn less?). But he's got a hearty meal to eat so time shouldn't be that much of a trouble!
DM Elfear
GM, 2 posts
I don't know what it does
I made it in my sleep
Thu 8 Feb 2007
at 15:42
  • msg #829

Re: Posting order

The time would always need to be spent, but the money doesn't always have to be spent, depending on the circumstances.  The money is supposed to represent buying drinks for people or bribing them for information.  Basically, Gather Information is meant for getting people to talk about stuff they normally wouldn't.
If you're just trying to see what's up with the local news or gossip (stuff people would naturally be talking about in bars anyway), you shouldn't have to spend any money.
Quinlan Fairfellow
player, 57 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Thu 8 Feb 2007
at 16:05
  • msg #830

Re: Posting order

That was what was intended, a few coins will probably be spent anyway, I'm not the type to nurse a drink ;-)
Jaestra Swift
player, 1 post
Tue 13 Feb 2007
at 04:53
  • msg #831

Re: Posting order

Still finishing up my character have some work yet but she is a human cleric of Selune has just got some details and gear to get.
DM Elfear
GM, 3 posts
I don't know what it does
I made it in my sleep
Tue 13 Feb 2007
at 05:26
  • msg #832

Re: Posting order

Remember, all new characters must be approved by DM HackDoc before they are allowed to enter play.
Kool and I will wait for a few more characters (who are on their way; just waiting on completion) before introducing the available adventure rumors...
This message was last edited by the player at 05:27, Tue 13 Feb 2007.
Gauge Julius-Lee
player, 1 post
Wed 14 Feb 2007
at 05:40
  • msg #833

Re: Posting order

I think other then my little cute familiar I am good to go
DM Kool
GM, 94 posts
The Overmind of all
things creepy-crawly
Wed 14 Feb 2007
at 21:42
  • msg #834

Re: Posting order

Enter the tavern then.
Raith
player, 1 post
Init +4      AC: 15/11/14
HP: 26/26      SV: 6/6/6
Fri 23 Feb 2007
at 21:37
  • msg #835

Re: Posting order

Should I go ahead and post in the tavern thread as well?
DM Elfear
GM, 4 posts
I don't know what it does
I made it in my sleep
Sat 24 Feb 2007
at 00:36
  • msg #836

Re: Posting order

If your character is ready (and HackDoc approved), go ahead and start posting in the tavern.
DM Kool
GM, 95 posts
The Overmind of all
things creepy-crawly
Sun 25 Feb 2007
at 00:51
  • msg #837

Re: Posting order

Yes, that goes for everyone.
Gauge Julius-Lee
player, 4 posts
Sun 25 Feb 2007
at 02:13
  • msg #838

Re: Posting order

Already been posting sirs/ma'ams :P
Quinlan Fairfellow
player, 60 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Sun 25 Feb 2007
at 12:18
  • msg #839

Re: Posting order

Welcome all new comers! Looking forward to getting this show on the road soon!
DM Kool
GM, 96 posts
The Overmind of all
things creepy-crawly
Sun 25 Feb 2007
at 20:31
  • msg #840

Re: Posting order

Quinlan, you were not here at the begginning of the last adventure, correct?
If so, did you come from the town?
DM Kool
GM, 97 posts
The Overmind of all
things creepy-crawly
Sun 4 Mar 2007
at 03:37
  • msg #841

Officially started!

Hows about some XPs?
Quinlan Fairfellow
player, 64 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Mon 5 Mar 2007
at 19:12
  • msg #842

Re: Officially started!

I stumbled in through a portal from a cavern close to Scardale (i.e. transferred from the Dalelands).
Quinlan Fairfellow
player, 68 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Thu 8 Mar 2007
at 20:38
  • msg #843

Re: Officially started!

I'd love some XP's!

Are we still waiting for incoming players or should we get this show on the road? The druid seems to be the silent kind...
DM Kool
GM, 100 posts
The Overmind of all
things creepy-crawly
Fri 9 Mar 2007
at 01:41
  • msg #844

Re: Officially started!

We've got everyone, lets get talking!  Adventure opportunities will show up as you go.
Quinlan Fairfellow
player, 69 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Mon 12 Mar 2007
at 12:46
  • msg #845

Re: Officially started!

Ok! Here's an introduction to Quinlan (copied from the active PC's thread)

Quinlan Fairfellow: Rogueish acrobat with Ranger penchant. Quinlans odd looks comes form the fact that he is a half-Drow. He was born in Scardale, but his mother and him were driven from their village at an early age. He does not talk about his wereabouts since, only that he has been travelling for the past six months and recently arrived in the Dales (and from there ventured into the Underdark).
Quinlan is an easy-going fellow, who enjoys a good laugh and to entertain his entourage with his acrobatic skills (both during combat and while visiting Inns and fairs). He carries a longbow and a rapier at his side, hidden in his left boot is a dagger (he doesn't make that a secret among friends). Those around him can't help noticing he does seem somewhat vain, fussing over his appearance, clothes, etc. He is currently wearing a green leather tunic with silver thread embroideries over a dark, silky shirt (shimmering in purple). Tight fitting black pants in a supple fabric are tucked into a pair of soft leather boots. His travelling cloak has a deep hood which he often use to cover his face when travelling in less open minded regions.
Gauge Julius-Lee
player, 7 posts
Mon 12 Mar 2007
at 21:30
  • msg #846

Re: Officially started!

I am kinda stuck in the arm extended in a shake of forgiveness pose towards our large friend...Should I just edit it and go talk to the strange looking half-drow that more then likely I have never seen one before.  I know he may have seemed harsh but not one for being far from home before he is just playing around with his quips.
Quinlan Fairfellow
player, 74 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Fri 16 Mar 2007
at 13:25
  • msg #847

Re: Officially started!

So, any plans to let us in on any new adventures? I think we're getting acquainted well enough to start an adventure.
Raith
player, 7 posts
Init +4      AC: 15/11/14
HP: 26/26      SV: 6/6/6
Fri 16 Mar 2007
at 15:59
  • msg #848

Re: Officially started!

Our first adventure should probably be one that pays in healing potions, without a cleric we're going to need them. ;>
DM Kool
GM, 101 posts
The Overmind of all
things creepy-crawly
Fri 16 Mar 2007
at 20:11
  • msg #849

Re: Officially started!

I'll notify Elfear and we'll get some adventure opportunities up.  I'll do my best to work them into the game, not just say they're there.
Quinlan Fairfellow
player, 75 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Sat 17 Mar 2007
at 14:03
  • msg #850

Re: Officially started!

I think we'll appreciate that!

And yes, we'll be wanting to meet with the merchant before heading out...
Quinlan Fairfellow
player, 76 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Thu 22 Mar 2007
at 18:31
  • msg #851

Re: Officially started!

Awfully quiet lately... I'm all for RPing the start of the adventure, but could any of the DM's please "trow us a bone" while you work things out with the quests. Quinlan isn't exactly likely to start describing his upbringing with two strangers he met in a tavern. If something could happen in the tavern, people wanting to pick a fight with the outcast(s) for example, that could give us an opportunity to play out our characters.
DM Kool
GM, 102 posts
The Overmind of all
things creepy-crawly
Thu 22 Mar 2007
at 21:37
  • msg #852

Re: Officially started!

Hold on, got one or two more players coming...
Quinlan Fairfellow
player, 77 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Fri 23 Mar 2007
at 08:09
  • msg #853

Re: Officially started!

Ok!
DM Kool
GM, 103 posts
The Overmind of all
things creepy-crawly
Fri 30 Mar 2007
at 12:56
  • msg #854

Re: Officially started!

Going on my boy scout troop's annual week-long hike on the Appalachian Trail next week.
Quinlan Fairfellow
player, 79 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Fri 30 Mar 2007
at 13:41
  • msg #855

Re: Officially started!

Have a good trip! I'm on a business trip myself but should be able to post from time to time anyway. Any chance of you or DM Elfear playing the merchant and help Quinlan ID some potions (and perhaps by some new ones) during the coming days?
DM Kool
GM, 104 posts
The Overmind of all
things creepy-crawly
Fri 30 Mar 2007
at 13:42
  • msg #856

Re: Officially started!

Oh, sorry, maybe Elfear will be able to do that.  If not, I'll take care of it as soon as I can, which may be a while.
Quinlan Fairfellow
player, 80 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Fri 30 Mar 2007
at 14:18
  • msg #857

Re: Officially started!

Ok. I'm guessing we're stuck in tavern mode a little while longer, so no worries.
DM Elfear
GM, 5 posts
I don't know what it does
I made it in my sleep
Fri 30 Mar 2007
at 15:08
  • msg #858

Re: Officially started!

Can you refer me to a place in the previous adventure where I can find this merchant?
I'll be putting up the ARPs (once I find them?) and you guys can vote; any new players will just come in late.  We've done enough waiting around.  Once everyone votes we can get this thing rolling.
How often can you post over the weekend?  I'll play that out with you, but only if I think it will not delay the adventure even further.
Raith
player, 9 posts
Init +4      AC: 15/11/14
HP: 26/26      SV: 6/6/6
Fri 30 Mar 2007
at 17:29
  • msg #859

Re: Officially started!

DM Elfear:
(Recycling some old stuff)
1: The Little Old Lady from Phlan (Roleplaying/Combat/Problem Solving)
A little elderly Gnome lady requests that you help recover some stolen goods.  Five days ago, her house was robbed of a chest of magical gems that her Great-Great-Grandfather created.  Her local agents have found and punished the thief.  However, he had sold the stones to an agent of a gem dealer in the town of Melvaunt.  She needs someone to escort her agent to Melvaunt to recover the gems.  She is willing to pay you 10% of the fees needed to recover the gems.

2: Deadman's Party (Combat/Problem Solving/Roleplaying)
The Council of Ten does not like it when the dead get up and walk around.  They will pay a group to find out what has the dead restless and put a stop to it.  Inquire at the Official Building.

3: Suffer the Children (Problem Solving/Roleplaying/Combat)
The Council of Ten wants to know the cause of the mysterious deaths and will pay handsomely to anyone who can put an end to these horrible deaths.  A bonus is offered for the person responsible, alive or dead.


Of these, Raith would be most inclined towards 2 or 3, and #2 might be difficult without a cleric of some kind.
Quinlan Fairfellow
player, 81 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Fri 30 Mar 2007
at 19:01
  • msg #860

Re: Officially started!

Quinlan would be interested in 1 and 3 foremost, number two is a little icky for him... ;-)
Quinlan Fairfellow
player, 82 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Fri 30 Mar 2007
at 19:03
  • msg #861

Re: Officially started!

DM Elfear:
Can you refer me to a place in the previous adventure where I can find this merchant?


He's in the tavern, or just outside. Look in the first tavern post (the one with the portraits).

I'll try to post during the weekend, at the latest on sunday (definitive). Tomorrow might be busy.
Gauge Julius-Lee
player, 10 posts
Fri 30 Mar 2007
at 20:10
  • msg #862

Re: Officially started!

I am stuck at my house with no ride so i will ba able to post off and on all weekend.  As for my ride it got 14" of snow on it, then a drift covering the whole thing.

As for the missions, in order of preferance it would be #3 (children are the furture), #1 (for a good chance at getting good $), and then #2.
Quinlan Fairfellow
player, 83 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Fri 30 Mar 2007
at 20:41
  • msg #863

Re: Officially started!

Looks like the #3 adventure got the most votes!
DM Kool
GM, 105 posts
The Overmind of all
things creepy-crawly
Sat 31 Mar 2007
at 00:28
  • msg #864

Re: Officially started!

We've got another player who will want to vote, so don't get hasty.

Also, it wasn't mentioned, but that Little Old Lady has a special reward for those who bring back the gems.
Gauge Julius-Lee
player, 11 posts
Sat 31 Mar 2007
at 00:35
  • msg #865

Re: Officially started!

voting tally thus far...

#3 - 3
#2 - 2
#1 - 1

In all honesty all the last one could do is tie up the voting, lol, and 10% of the finders fee is not always a good outcome.  Could be the gems are worth something to her but not many others.  Children are a important thing in whatever world we are in be it real, fantasy, sci/fi or superhero.  But all in all I just want us as a group to be good as a group...
This message was last edited by the player at 01:22, Sat 31 Mar 2007.
DM Kool
GM, 106 posts
The Overmind of all
things creepy-crawly
Sat 31 Mar 2007
at 00:56
  • msg #866

Re: Officially started!

We've got a Druid on the way, if that factors in.
Fyrenn
player, 1 post
Sat 31 Mar 2007
at 07:24
  • msg #867

Re: Officially started!

Hello everyone! Pleasure to make your aquaintances,I'll be on tree hugging duty:)As for the adventure,I'll vote for three not only because Fyrenn isn't without compassion but because it will get the ball rollin!Look foward to making this fun for everyone and introducing you all to "rock" lol
Fyrenn
player, 2 posts
21/21 :::  20/16/14
Init: +4 ::: Saves 3/5/5
Sat 31 Mar 2007
at 08:04
  • msg #868

Re: Officially started!

A brief physical and personality description of Fyrenn,with a tiny bit of background thrown in.A wild elf exemplar,Fyrenn is a primal force unleashed upon Toril.Deeply tan skin wraps his small but powerful frame,his unkempt hair is kept cut short almost reaching his hazel eyes.A small obsidian hoop adorns his lip,polished obsidian plugs sit in each ear.His armor is of unknown animal hide the color or earth,it is adorned with animal teeth and bones.He leans upon an obsidian tipped spear,a heavy and richly carved darkwood shield strapped too his back.Charms of various size and composition dangle from his neck and wrists,a few designs are etched into his skin,the flesh either branded for design or the raised with the cutting.His movements oft seem lazy,his body language unthreatening and decieving of his explosive temper and physique.Fyrenn can be impulsive,arrogant,stubborn,and rash,given to short outbursts which are occasionaly followed by a brief apology when few are there to witness.He is not without a sense of humor and at the encouragement of "rock," will often cause harmless(typicaly) mischief among his friends.
Fyrenn is actualy the king of a very small tribe of wild elves in the Chondalwood,his "kingdom" veiled away from the rest of the world via magic and the ancient and dense forest itself.He is on a quest to learn of the outside world in order to gain knowledge and better protect his people,hoping to learn a way to seal of his land from the rest of the world forever.

Now a little bit about Rlgurohghk or "rock."
He's Fyrenn's earth elemental companion and comic relief when not sleeping or already causing trouble.
Quinlan Fairfellow
player, 84 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Sat 31 Mar 2007
at 12:59
  • msg #869

Re: Officially started!

Welcome to the gang Fyrenn!
Gauge Julius-Lee
player, 12 posts
Sat 31 Mar 2007
at 19:25
  • msg #870

Re: Officially started!

Here Here, good to have another in the group always.  Though we are all pups in this region besides Quinlan.  He can be the father figure of the group.
DM Kool
GM, 107 posts
The Overmind of all
things creepy-crawly
Sat 31 Mar 2007
at 22:34
  • msg #871

Re: Officially started!

Okay, I guess it's adventure number three then: Suffer the Children.  Though, personally, I would have picked one.  Anyway, previous adventures will still be available after this one, so if you hang around, you might get to run through them all.
DM Elfear
GM, 7 posts
I don't know what it does
I made it in my sleep
Mon 2 Apr 2007
at 01:50
  • msg #872

Re: Officially started!

Quinlan, do you know what the potions were (ie, you knew but your character didn't)?  Also, have they been divided between party members or do you own all three now?  If you have no idea what they're supposed to be I'll make something up.  Mike probably wouldn't remember.
Quinlan Fairfellow
player, 85 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Mon 2 Apr 2007
at 08:15
  • msg #873

Re: Officially started!

I have all three, and i don't know what they are.
DM Elfear
GM, 8 posts
I don't know what it does
I made it in my sleep
Mon 2 Apr 2007
at 12:01
  • msg #874

Re: Officially started!

Here they are: (I don't know if you want everybody knowing, so PM)
DM Kool
GM, 108 posts
The Overmind of all
things creepy-crawly
Sun 8 Apr 2007
at 02:38
  • msg #875

Re: Officially started!

I have them recorded somewhere...thought it was two?
Quinlan Fairfellow
player, 87 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Mon 9 Apr 2007
at 16:22
  • msg #876

Re: Officially started!

DM Kool is right: two potions it is!

What about the stuff Quinlan asks from the merchant, does he have it?
Raith
player, 10 posts
Init +4      AC: 15/11/14
HP: 26/26      SV: 6/6/6
Mon 9 Apr 2007
at 18:40
  • msg #877

Re: Officially started!

Raith will be returning from his pilgrimage to Ilmater's shrine right after I get home from work.
DM Kool
GM, 109 posts
The Overmind of all
things creepy-crawly
Mon 9 Apr 2007
at 19:32
  • msg #878

Starting again...

Okay then.  Moving along, apparently...
DM Kool
GM, 111 posts
The Overmind of all
things creepy-crawly
Mon 23 Apr 2007
at 03:04
  • msg #879

Re: Starting again...

'A cold day in all nine hells...' that deserves 10xp.
Gauge Julius-Lee
player, 19 posts
Mon 23 Apr 2007
at 03:15
  • msg #880

Re: Starting again...

sweet, mind if I ask why? lol
DM Elfear
GM, 9 posts
I don't know what it does
I made it in my sleep
Mon 23 Apr 2007
at 03:25
  • msg #881

Re: Starting again...

10 XP docked for questioning the almighty DMs!
j/k...
We thought it was funny and somewhat creative so we decided to give you a small XP bonus.
Hereby let it be known that if a player shows remarkable talent, skill, creativity, humor, other awesomeness, he will likely get a small amount of XP under the "roleplaying" category.
Normally in a game I run that should be most of the XP awarded, but due to the RoA format and a desire to not screw things up my throwing off balance we won't be giving large awards.
DM Kool
GM, 112 posts
The Overmind of all
things creepy-crawly
Mon 23 Apr 2007
at 04:59
  • msg #882

Re: Starting again...

Actually, go read the RoA DMG Draft.
This message had punctuation tweaked by the GM at 04:59, Mon 23 Apr 2007.
Quinlan Fairfellow
player, 99 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Mon 23 Apr 2007
at 10:06
  • msg #883

Re: Starting again...

Agreed, it was a good line!
DM Kool
GM, 113 posts
The Overmind of all
things creepy-crawly
Tue 24 Apr 2007
at 10:24
  • msg #884

Re: Starting again...

Since Quinlan asked, that meal was 5sp for anyone who ordered the rabbit.  The water, of course was free.  Not bottled water or anything.
Quinlan Fairfellow
player, 101 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Tue 24 Apr 2007
at 10:25
  • msg #885

Re: Starting again...

Quinlan is covering the tab...
Quinlan Fairfellow
player, 102 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Sat 28 Apr 2007
at 19:56
  • msg #886

Re: Starting again...

Time for the first adventure post perhaps?
Raith
player, 13 posts
Init +4      AC: 15/11/14
HP: 26/26      SV: 6/6/6
Sun 29 Apr 2007
at 00:01
  • msg #887

Re: Starting again...

Good to me it sounds. ;>
DM Kool
GM, 114 posts
The Overmind of all
things creepy-crawly
Sun 29 Apr 2007
at 00:27
  • msg #888

Re: Starting again...

Well, Elfear should be getting that stuff up.

As for me, I've got some xp totals to work up.  You'll probably all be getting quite a bit.
DM Kool
GM, 115 posts
The Overmind of all
things creepy-crawly
Mon 7 May 2007
at 14:31
  • msg #889

Re: Starting again...

I'm back from the beach, where I been the past couple of days, me and Elfear both.  Sorry we couldn't get movement to you sooner.

I really need to work up some xp totals...Just as soon as I finish catching up.
Quinlan Fairfellow
player, 103 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Mon 7 May 2007
at 16:30
  • msg #890

Re: Starting again...

Sound's good!
Raith
player, 15 posts
Init +4      AC: 15/11/14
HP: 26/26      SV: 6/6/6
Thu 10 May 2007
at 19:13
  • msg #891

Re: Starting again...

Ummm, I went to update my experience, but my character sheet is just plain gone. This is the only game I seem to be missing one in.
Quinlan Fairfellow
player, 106 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Thu 10 May 2007
at 19:38
  • msg #892

Re: Starting again...

Mine's still here.
Raith
player, 16 posts
Init +4      AC: 15/11/14
HP: 26/26      SV: 6/6/6
Thu 10 May 2007
at 19:45
  • msg #893

Re: Starting again...

I found my backup, I just need the editing turned back on again.
Gauge Julius-Lee
player, 21 posts
Sun 13 May 2007
at 10:03
  • msg #894

Re: Starting again...

Would we be able to find a cleric who speak with the dead?  I would be willing to drop some coins for his/her gods favor with the casting of the spell...

http://www.systemreferencedocu...html#speak-with-dead

The cleric would need to be at least 5 level, and in that aspect we would be able to ask two questions...is this going to be possible oh great and powerful GM?
DM Kool
GM, 122 posts
The Overmind of all
things creepy-crawly
Sun 13 May 2007
at 21:54
  • msg #895

Re: Starting again...

For simple story purposes, I don't want to have to mess with getting around that.  Sorry, but the highest level cleric availabe for you won't be that high.

Don't make extra work for your GM, please!
Raith
player, 17 posts
Init +4      AC: 15/11/14
HP: 26/26      SV: 6/6/6
Sun 13 May 2007
at 22:01
  • msg #896

Re: Starting again...

I would have taken Gauge's money then have the child's spirit not remember what happened. It's entirely possible none of the children even saw their attackers.
DM Kool
GM, 123 posts
The Overmind of all
things creepy-crawly
Sun 13 May 2007
at 22:13
  • msg #897

Re: Starting again...

Raith, you going to join the others?  Even if you don't have anything to say, just post that you're there or something.  And where is that other guy...?  Fyrenn?
Raith
player, 18 posts
Init +4      AC: 15/11/14
HP: 26/26      SV: 6/6/6
Sun 13 May 2007
at 22:22
  • msg #898

Re: Starting again...

Ummm, I've been with you the whole time, since December in fact.
DM Kool
GM, 124 posts
The Overmind of all
things creepy-crawly
Sun 13 May 2007
at 22:26
  • msg #899

Re: Starting again...

I mean, will you post?
Raith
player, 19 posts
Init +4      AC: 15/11/14
HP: 26/26      SV: 6/6/6
Sun 13 May 2007
at 22:29
  • msg #900

Re: Starting again...

Yes I will, if anything this game has taught me patience and long suffering.

Raith is already posted as being present by the way.
DM Kool
GM, 125 posts
The Overmind of all
things creepy-crawly
Sun 13 May 2007
at 22:31
  • msg #901

Re: Starting again...

Sorry, I forgot that.  You gonna post your opinion on the current subject?  I like to make sure everyone is ready to move on before I do so.
Raith
player, 21 posts
Init +4      AC: 15/11/14
HP: 26/26      SV: 6/6/6
Sun 13 May 2007
at 22:33
  • msg #902

Re: Starting again...

One last question (from watching CSI)

I haven't had much time for posting this weekend, I live in North Florida, and we're surrounded by wildfires, the town I live in pretty well shut down yesterday due to the smoke, and we had to move my mom to our house.
This message was last edited by the player at 22:37, Sun 13 May 2007.
DM Kool
GM, 126 posts
The Overmind of all
things creepy-crawly
Sun 13 May 2007
at 23:05
  • msg #903

Re: Starting again...

Good, questions are what you need to ask to solve the mystery!
DM Kool
GM, 129 posts
The Overmind of all
things creepy-crawly
Sat 19 May 2007
at 16:40
  • msg #904

Re: Starting again...

When everyone agrees that they are ready to move on, we will.  I don't want to move on when someone still has questions.
Quinlan Fairfellow
player, 112 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Sat 19 May 2007
at 17:42
  • msg #905

Re: Starting again...

I'm fine with moving on.
Raith
player, 23 posts
Init +4      AC: 15/11/14
HP: 26/26      SV: 6/6/6
Sat 19 May 2007
at 18:00
  • msg #906

Re: Starting again...

I'm good to go.
Gauge Julius-Lee
player, 22 posts
HP:12/12 AC: 13/11/13
Init: +2 Saves: 2/5/5
Sun 20 May 2007
at 03:51
  • msg #907

Re: Starting again...

Check good to go here
Fyrenn
player, 9 posts
21/21 :::  20/16/14
Init: +4 ::: Saves 3/5/5
Sun 20 May 2007
at 17:15
  • msg #908

Re: Starting again...

Likewise
DM Kool
GM, 130 posts
The Overmind of all
things creepy-crawly
Sun 20 May 2007
at 17:33
  • msg #909

Re: Starting again...

That's everyone!

Don't have time right now, in a few(hours, hopefully not days).
Quinlan Fairfellow
player, 113 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Fri 25 May 2007
at 06:13
  • msg #910

Re: Starting again...

Any chance of a post before next week?
DM Kool
GM, 131 posts
The Overmind of all
things creepy-crawly
Fri 25 May 2007
at 19:05
  • msg #911

Re: Starting again...

Hopefully, I'll try to get some up now, bug me if it doesn't go up soon.
DM Kool
GM, 133 posts
The Overmind of all
things creepy-crawly
Mon 28 May 2007
at 02:11
  • msg #912

Re: Starting again...

You see something, I'll tell you when I get back, I'm too busy right now.
DM Kool
GM, 135 posts
The Overmind of all
things creepy-crawly
Thu 7 Jun 2007
at 14:39
  • msg #913

Re: Starting again...

I'll be gone all next week, from Sunday to Saturday, at Boy Scout Camp.
Quinlan Fairfellow
player, 116 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Thu 7 Jun 2007
at 20:32
  • msg #914

Re: Starting again...

Any chance of Elfear filling in for you?

Is the rest of the band around? It would be good if we could squeeze in one round worth of actions before you leave.
DM Kool
GM, 136 posts
The Overmind of all
things creepy-crawly
Fri 8 Jun 2007
at 05:32
  • msg #915

Re: Starting again...

He should be able to fill in for me, if I fill him in on the details.  I might not be able to, so you may have to just sit tight for a week, discuss this mystery amongst yourselves.
DM Kool
GM, 140 posts
The Overmind of all
things creepy-crawly
Sat 16 Jun 2007
at 22:40
  • msg #916

Re: Starting again...

I'm back, and, sorry to say, leaving again for another week.  I'll be back for a good long while after that, so I'll have time to catch up in anything.
Gauge Julius-Lee
player, 26 posts
HP:12/12 AC: 13/11/13
Init: +2 Saves: 2/5/5
Tue 3 Jul 2007
at 03:43
  • msg #917

Re: Starting again...

tick tick tick TICK BOOOM
DM Kool
GM, 141 posts
The Overmind of all
things creepy-crawly
Tue 3 Jul 2007
at 17:11
  • msg #918

Re: Starting again...

It's you people haven't been posting, I'm waiting for you.

Or did you all post, and I just missed it in the mass of threads I, as a GM, can't avoid seeing?
Gauge Julius-Lee
player, 27 posts
HP:12/12 AC: 13/11/13
Init: +2 Saves: 2/5/5
Tue 3 Jul 2007
at 19:41
  • msg #919

Re: Starting again...

no you did not miss anything DM Kool.  we just all agreed (minus the one elf) that we should go investigate the area of the last victuns death.  I for one dont want to assume we are there and find a clue, but i my self would like a description of the area where we go so we can look for some clues...
Raith
player, 25 posts
Init +4      AC: 15/11/14
HP: 26/26      SV: 6/6/6
Tue 3 Jul 2007
at 23:56
  • msg #920

Re: Starting again...

DM Kool:
It's you people haven't been posting, I'm waiting for you.


I'm simply not going to respond to that.

.

.  .


.   .   .


Wait, by saying I'm not going to respond isn't that a response in of itself?

Curses, foiled again. I'll be quiet now.
DM Kool
GM, 142 posts
The Overmind of all
things creepy-crawly
Wed 4 Jul 2007
at 02:51
  • msg #921

Re: Starting again...

DM Kool:
Or did you all post, and I just missed it in the mass of threads I, as a GM, can't avoid seeing?

Yes, I did miss it all, sorry, I'll get on that...
DM Kool
GM, 145 posts
The Overmind of all
things creepy-crawly
Fri 6 Jul 2007
at 20:48
  • msg #922

Re: Starting again...

I'll be gone this weekend and next weekend, from Friday evening to Sunday afternoon.
Quinlan Fairfellow
player, 120 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Wed 11 Jul 2007
at 18:30
  • msg #923

Re: Starting again...

Try to get a post in during the week then, it is getting hard to remember what has been planned and said without having to read through everything again. It will be much appreciated.
DM Kool
GM, 146 posts
The Overmind of all
things creepy-crawly
Mon 16 Jul 2007
at 14:23
  • msg #924

Re: Starting again...

Take a nice look at the map when you get the chance.  Btw, anyone here read OOTS?  If so, you'll get it right away.
Gauge Julius-Lee
player, 29 posts
HP:12/12 AC: 13/11/13
Init: +2 Saves: 2/5/5
Wed 18 Jul 2007
at 05:18
  • msg #925

Re: Starting again...

Order of the Stick?
DM Kool
GM, 147 posts
The Overmind of all
things creepy-crawly
Thu 19 Jul 2007
at 04:25
  • msg #926

Re: Starting again...

Yes sir.  Do you keep up with it?  I don't remember which one, but it was recent.  In Azure City, the big fight against the reformed Linear Guild?
Gauge Julius-Lee
player, 30 posts
HP:12/12 AC: 13/11/13
Init: +2 Saves: 2/5/5
Fri 20 Jul 2007
at 04:12
  • msg #927

Re: Starting again...

Have not kept up with it in a long time, I should go back and read them, everyone one of the story archs made me laugh almost all the way through them
DM Kool
GM, 148 posts
The Overmind of all
things creepy-crawly
Fri 20 Jul 2007
at 04:37
  • msg #928

Re: Starting again...

Of course, especially if you're familiar with DnD.
Quinlan Fairfellow
player, 121 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Sun 22 Jul 2007
at 20:56
  • msg #929

Re: Starting again...

You mean how the locations are grouped together like three diamonds, or kites, pointing towards Kuot's well?
DM Kool
GM, 149 posts
The Overmind of all
things creepy-crawly
Thu 26 Jul 2007
at 04:31
  • msg #930

Re: Starting again...

Those are supposed to be arrows, actually...

Once again, refer to OOTS.
DM Kool
GM, 150 posts
The Overmind of all
things creepy-crawly
Thu 26 Jul 2007
at 04:34
  • msg #931

Re: Starting again...

I would like a post from Raith and Fyrenn in game if they wish to continue.  If they wish to leave, please say so, so I can write you out in some way and bring in more.  Whereas I will respond for NPCs, I will not move you on until everyone has agreed to move on.
Raith
player, 26 posts
Init +4      AC: 15/11/14
HP: 26/26      SV: 6/6/6
Thu 26 Jul 2007
at 12:48
  • msg #932

Re: Starting again...

You can write me out. Thanks.
DM Kool
GM, 151 posts
The Overmind of all
things creepy-crawly
Thu 26 Jul 2007
at 15:20
  • msg #933

Re: Starting again...

*sigh* all right.  What about Fyrenn?
Quinlan Fairfellow
player, 122 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Tue 31 Jul 2007
at 14:02
  • msg #934

Re: Starting again...

Haven't heard from him in while. The game is moving at a terribly slow pace at times, I can't blame people from losing interest. Quinlan just won a fight in the arena that will bring him to level 4, is it possible for Gauge and Quinlan to keep going, you could write new players in as they join? We're in an urban area, so meeting new people is done at every step (almost). If fighting gets really bad you could always help us out temporarily using NPC's (city guards for example). So far it's all problem solving.
Gauge Julius-Lee
player, 31 posts
HP:12/12 AC: 13/11/13
Init: +2 Saves: 2/5/5
Thu 2 Aug 2007
at 00:28
  • msg #935

Re: Starting again...

I'm game I kinda like the sounds of that, you could even make it a more or less one shot deal and advertise it in the OOC and see who bites.  We could hire weeker fellows or stronger ones and exp can be divided acordinly.  I have lost a character I think to a slow game due to vacations, personal wrecks and killer OT, and then family issues.  I dont mind a slow game at all, but 1 post a month is a bit well over dramatic for slow I think, lol.

Also since we are not sure who is here I figured I would post something and not liking to roleplay others actions out did a vague thing dealing with "Q" or Quinlan just telling him I would meet him there and then not knowing when I show up put in a joke that he must be lost as well since he did say it was his first visit to the town.

On the map could we get a different colored dot for the last death as well?
This message was last edited by the player at 00:40, Thu 02 Aug 2007.
DM Kool
GM, 152 posts
The Overmind of all
things creepy-crawly
Thu 2 Aug 2007
at 06:43
  • msg #936

Re: Starting again...

I try to keep things moving faster, but I can't post if the players don't give me something to post about.

Anyway, at least one new player on his way, Ill see about another one.

Sure, be right on it.  Soon.  Probably.  Eventually.  Just kidding.

With this new development, I'll be in my hidey-hole inventing something new to happen or be found.  Did I tell you I'm just winging it on this adventure?
This message was last edited by the GM at 06:47, Thu 02 Aug 2007.
Quinlan Fairfellow
player, 123 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Thu 2 Aug 2007
at 16:38
  • msg #937

Re: Starting again...

::chuckles:: Yeah we've noticed!
DM Kool
GM, 153 posts
The Overmind of all
things creepy-crawly
Thu 2 Aug 2007
at 17:15
  • msg #938

Re: Starting again...

Sorry, but you'll have to wait a bit for a response.  RL been busy.

In the meantime, get to know the new player.  When I return, I'll have a map update, some answers, and some forgotten xp waiting for you.
Dardhelos
player, 1 post
Fri 3 Aug 2007
at 01:53
  • msg #939

Re: Starting again...

Hi fellows ... I guess I'm the new player the DM has mentioned earlier.

I hope this game picks up steam ... good to met you all!
Quinlan Fairfellow
player, 125 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Fri 3 Aug 2007
at 14:13
  • msg #940

Re: Starting again...

Welcome!
Gauge Julius-Lee
player, 34 posts
HP:12/12 AC: 13/11/13
Init: +2 Saves: 2/5/5
Sat 4 Aug 2007
at 00:30
  • msg #941

Re: Starting again...

have we met?
Quinlan Fairfellow
player, 126 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Tue 7 Aug 2007
at 06:20
  • msg #942

Re: Starting again...

Darhelos, care to fill us in on your persona? At least a hint so that we'll be able to spot you among the crowds in Phlan! ;-)
Dardhelos
player, 2 posts
Wed 8 Aug 2007
at 03:21
  • msg #943

Re: Starting again...

Actually I don't think I'm going to join you guys ... this game is way too slow for me ... Is it always like that , or our DM is having a busy week ?
DM Kool
GM, 154 posts
The Overmind of all
things creepy-crawly
Thu 9 Aug 2007
at 02:16
  • msg #944

Re: Starting again...

Sorry, I hit a bump where I need to work a few things out.  I'll see if I can get an update up this evening.

Sometimes I just forget to check the game, so it's not very fast.  When I'm not busy planning, the game moves somewhat smoothly.
DM Kool
GM, 155 posts
The Overmind of all
things creepy-crawly
Thu 9 Aug 2007
at 04:55
  • msg #945

Re: Starting again...

I'm tired, gonna make this quick.

Gauge doesn't find anything, it's been too long.  Quinlan does in fact find traces of blood and slight scuffle, like something being dragged, leading in the direction of the well.

Dardhelos, you can show up whenever you want. 

We have a new player, when his sheet gets approved.  This rounds out our players, and we can move on more smoothly now.
DM Kool
GM, 156 posts
The Overmind of all
things creepy-crawly
Fri 10 Aug 2007
at 02:02
  • msg #946

Re: Starting again...

Please welcome Garath Darkstar!
Garath Darkstar
player, 1 post
Fri 10 Aug 2007
at 02:24
  • msg #947

Re: Starting again...

DM Kool:
Please welcome Garath Darkstar!


Greetings, all.

I am new to RoA, so please bear with me... and my naive questions, as I try to figure out how things work.

Overview of the character:

Garath is a pleasant-seeming young man, clearly an arcanist of some sort, and doesn't give the impression of being much use in a brawl.  His demeanour is calm, almost reserved, not so much aloof as introspective.  He is a recent arrival from Cormyr, having arrived in Phlan with a trade caravan whose traders and hired guards appeared to treat him with inexplicable deference.  His hair is pale blond, worn almost shoulder length; his eyes are the soft gray of overcast sky.  Garath's garb appears to be that of a scholar, with some alterations made for practicality and convenience of travelling.

So - what else should I cover?
Dardhelos
player, 3 posts
Fri 10 Aug 2007
at 03:18
  • msg #948

Re: Starting again...

Welcome to us !
Gauge Julius-Lee
player, 35 posts
HP:12/12 AC: 13/11/13
Init: +2 Saves: 2/5/5
Fri 10 Aug 2007
at 05:27
  • msg #949

Re: Starting again...

Hi there, so do we all meet up at the site or what?  Or do we bump into each other investigating a clue to the scuffle?
Garath Darkstar
player, 2 posts
Fri 10 Aug 2007
at 12:54
  • msg #950

Re: Starting again...

Gauge Julius-Lee:
Hi there, so do we all meet up at the site or what?  Or do we bump into each other investigating a clue to the scuffle?


Garath came into town looking for an adventuring group to join.  If there is a tavern your group returns to each evening to review the day's events and generally have a drink - a tavern known to cater to adventurers - Garath could meet you there.

Alternatively, if the town watch knows where you are during the day, perhaps Garath walked into the local adventurers' guild/registry, signed up for this mission, and had a messenger boy take him to your current location.
DM Kool
GM, 157 posts
The Overmind of all
things creepy-crawly
Fri 10 Aug 2007
at 21:48
  • msg #951

Re: Starting again...

I gave Quinlan a clue to follow.  Dardhelos and Garath, would you like a story branch to catch up with the others?  Or would you rather just show up there?
Garath Darkstar
player, 3 posts
Fri 10 Aug 2007
at 22:08
  • msg #952

Re: Starting again...

DM Kool:
I gave Quinlan a clue to follow.  Dardhelos and Garath, would you like a story branch to catch up with the others?  Or would you rather just show up there?


I would find a story branch helpful, partly for narrative reasons and partly to help me get used to the PbEM mechanics...  (If it isn't too much trouble; DM Kool, I gather from your posts you have some RL hecticness going on)
Dardhelos
player, 4 posts
Sat 11 Aug 2007
at 01:01
  • msg #953

Re: Starting again...

I know it sounds a little stupid but I wont continue on this game ... I believe that its better not join than join and then quit in short space of time , the game sounds good but its too slow for me and the story didn't really catch my interest as a player ... I hope there is no hard feeling if I leave ...

Once again I wanna say thanks for letting me in ... I hope we can meet somewhere else in RoA ... good game to you !
DM Kool
GM, 158 posts
The Overmind of all
things creepy-crawly
Sun 12 Aug 2007
at 02:10
  • msg #954

Re: Starting again...

Awww... Now I gotta find another player...
Garath Darkstar
player, 4 posts
Sun 12 Aug 2007
at 03:32
  • msg #955

Re: Starting again...

Gauge, Quinlan, would it make sense for us to use this time, while DM Kool procures another player, to introduce Garath onto the scene and have some in-game explanation of what is going on?  Would the town watch know where your characters are right now, so as to be able to send a messenger boy to lead Garath to you?
Gauge Julius-Lee
player, 36 posts
HP:12/12 AC: 13/11/13
Init: +2 Saves: 2/5/5
Sun 12 Aug 2007
at 22:07
  • msg #956

Re: Starting again...

If I remember correctly the town set up a wanted poster for people that might could help.  Not being one to look back to find said information (a page or with how slow this part of ROA is) then I cant tell you precisely.  But I would just say its safe to say yes just so we have some interaction and perhaps get a 3rd or 4th page into the story.  This is almost as slow as the Wheel of time books.
Garath Darkstar
player, 5 posts
Mon 13 Aug 2007
at 00:54
  • msg #957

Re: Starting again...

OK, I'll post in the IC thread.  Please bear with me as I learn the ropes, protocol-wise.  E.g. this "godmodding" concept - I'm "commandeering" a NPC messenger boy to lead my character to where the group is clustered, not sure whether that is considered godmodding or not, but I figure I'll learn as I go.  Please correct me if I err.

Oh, and DM Kool - the system is reminding me that this thread is nearing the 1000 post limit, and that you should create a new OOC thread.
DM Kool
GM, 159 posts
The Overmind of all
things creepy-crawly
Wed 15 Aug 2007
at 09:53
  • msg #958

Re: Starting again...

Just say, someone led you there.  I'm all for that, as long as it makes sense that someone would do that.

In the meantime, if Quinlan will work off the information I gave him, he could realise it anytime now...
This message was last edited by the GM at 09:54, Wed 15 Aug 2007.
Quinlan Fairfellow
player, 129 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Wed 15 Aug 2007
at 10:43
  • msg #959

Re: Starting again...

I'm on it! We're one step away from the well.
DM Kool
GM, 160 posts
The Overmind of all
things creepy-crawly
Wed 15 Aug 2007
at 21:33
  • msg #960

Re: Starting again...

Sorry, but I'm still catching up!  If you could hold on a bit, sorry to hold you up...
Gauge Julius-Lee
player, 39 posts
HP:12/12 AC: 13/11/13
Init: +2 Saves: 2/5/5
Wed 15 Aug 2007
at 23:41
  • msg #961

Re: Starting again...

Actually we have all looked into the well.  What about XP?  I know we have not done much in a month and 9 days, but are we going to wait untill after this encounter for a new handout?
DM Kool
GM, 161 posts
The Overmind of all
things creepy-crawly
Wed 15 Aug 2007
at 23:45
  • msg #962

Re: Starting again...

Sheesh, forgot!  I'll get that to you then.  Dardhelos, when did you join?
Quinlan Fairfellow
player, 133 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Thu 16 Aug 2007
at 09:32
  • msg #963

Re: Starting again...

I got another bunch of XP (112) from my latest arena fight, so I'm taking the liberty of leveling right now, before the fun begins! ;-)

Basically, I'm taking another level of ranger, two-weapon fighting style, and placing my ability point in DEX. I can detail the skillpoints as well, if you want?

My sheet is updated... I trust you find it ok?
This message was last edited by the player at 09:56, Thu 16 Aug 2007.
Quinlan Fairfellow
player, 134 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Thu 16 Aug 2007
at 12:46
  • msg #964

Re: Starting again...

Didn't Dardhelos quit the game?
DM Kool
GM, 163 posts
The Overmind of all
things creepy-crawly
Sat 18 Aug 2007
at 02:19
  • msg #965

Re: Starting again...

Sure, whatever.

Yeah, I noticed.
Garath Darkstar
player, 11 posts
13/13 AC/FF/T 12/10/12
Init: +2 F/R/W: 2/3/4
Sun 19 Aug 2007
at 20:49
  • msg #966

Re: Starting again...

Quinlan Fairfellow:
I got another bunch of XP (112) from my latest arena fight


What is this "arena" of which you doth speak?  How does one enter it, and is it limited to one character per fight?
DM Kool
GM, 165 posts
The Overmind of all
things creepy-crawly
Tue 21 Aug 2007
at 04:26
  • msg #967

Re: Starting again...

In the arena section: link to "RoA: Arena"

Rtj there with the character you wish to enter, along with your RoA name(e.g. DM Kool), and someone will add you.  I, personally, am a little too busy for the arena, but I'll add you if I see your rtj.
Garath Darkstar
player, 12 posts
13/13 AC/FF/T 12/10/12
Init: +2 F/R/W: 2/3/4
Tue 21 Aug 2007
at 07:18
  • msg #968

Re: Starting again...

Nifty, I'll try it out.

Quinlan, want to tag-team a pair of opponents there?
Quinlan Fairfellow
player, 135 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Tue 21 Aug 2007
at 17:08
  • msg #969

Re: Starting again...

Sure, I'm game! See you there!
Gauge Julius-Lee
player, 41 posts
HP:12/12 AC: 13/11/13
Init: +2 Saves: 2/5/5
Wed 22 Aug 2007
at 03:23
  • msg #970

Re: Starting again...

wow that sounds SO wrong...
DM Kool
GM, 166 posts
The Overmind of all
things creepy-crawly
Wed 22 Aug 2007
at 04:38
  • msg #971

Re: Starting again...

Have YOU seen the arena?  doesn't sound like it...
Quinlan Fairfellow
player, 137 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Wed 22 Aug 2007
at 06:03
  • msg #972

Re: Starting again...

I use it to test my characters in combat. It's quite useful that way.
Garath Darkstar
player, 13 posts
13/13 AC/FF/T 12/10/12
Init: +2 F/R/W: 2/3/4
Thu 23 Aug 2007
at 02:58
  • msg #973

Re: Starting again...

Gauge Julius-Lee:
wow that sounds SO wrong...


Hmmm... my post-teenage ears fail to pick up on whatever subtext is bothering you, but, anyway, you're welcome to join us in a threesome and take on all comers, if Quinlan is okay with that.  (And if we can find willing sparring-partners).

*whistles innocently*
DM Kool
GM, 168 posts
The Overmind of all
things creepy-crawly
Thu 23 Aug 2007
at 03:52
  • msg #974

Re: Starting again...

Watch it, I think that was intentional...
Garath Darkstar
player, 14 posts
13/13 AC/FF/T 12/10/12
Init: +2 F/R/W: 2/3/4
Thu 23 Aug 2007
at 04:22
  • msg #975

Re: Starting again...

et tu, Kool?

Let me spell this out, then, for the avoidance of doubt and confusion:  If Quinlan is amenable, I would propose that Gauge join him and me in the Arena to form a group of three allied combatants, to enter into Arena fights as a group, against single or similarly grouped opponents.  Yes, the group would be unusually heavy on mage-types, but so be it.  I am also still game for an Arena fight of just Quinlan and Garath against whatever opponent, as per the current IC thread in the Arena forum.  (It may be easier to find Arena opponents for a group of two combatants than for a group of three).

I hope my meaning is clear - if anyone insists on reading subtexts into it, they do so at their hazard and I disclaim all liability therefor.
Quinlan Fairfellow
player, 138 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Thu 23 Aug 2007
at 10:53
  • msg #976

Re: Starting again...

ROTFL! Hilarious....
Bipitty Bopitty Boo
player, 1 post
Tue 28 Aug 2007
at 23:39
  • msg #977

Re: Starting again...


it smells like up dog in here.

snif!

Quinlan Fairfellow
player, 146 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Wed 29 Aug 2007
at 06:14
  • msg #978

Re: Starting again...

Meaning?
DM Kool
GM, 175 posts
The Overmind of all
things creepy-crawly
Wed 29 Aug 2007
at 06:18
  • msg #979

Re: Starting again...

I don't know what he means either, and I talk to him regularly.
Garath Darkstar
player, 20 posts
13/13 AC/FF/T 12/10/12
Init: +2 F/R/W: 2/3/4
Wed 29 Aug 2007
at 07:19
  • msg #980

Re: Starting again...

Maybe he shouldn't get so close to the tub's dog, then...

(If I'm deciphering his code correctly).
DM Kool
GM, 176 posts
The Overmind of all
things creepy-crawly
Wed 29 Aug 2007
at 15:14
  • msg #981

Re: Starting again...

Why does no-one ever search for traps?  I was going along, 'oh, lets see, a tunnel...' and I thought, 'Hey!  Perfect place for a trap,' but it appears no-one else thought this.

If you remember, I said that it may have been unstable.  This tunnel was made, and common sense dictates that people would not use a structurally unstable tunnel, nor would a city be built over unstable rock.  Is this enough to get you thinking, or need I go on?
Quinlan Fairfellow
player, 148 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Wed 29 Aug 2007
at 18:41
  • msg #982

Re: Starting again...

I tend to mix up spot and search...
Gauge Julius-Lee
player, 47 posts
HP:12/12 AC: 13/11/13
Init: +2 Saves: 2/5/5
Thu 30 Aug 2007
at 00:54
  • msg #983

Re: Starting again...

Well as far as the unstable thing, there is no telling back then, we now adays do tend to build on land that has not been set up right just so we can get our houses done, a good example is 4 houses are being build down the road from me and at the begining of the year that same spot had a pond and marsh for the last decade that I know about.  By standards they should wait 2 years while packing the dirt, rock and so forth in, but they waited 2 months.  Its a matter of need over necesity.  Perhaps the tunnel is in disaray because its one of the older ones, perhaps it was only made to look good for the inspectors, IF they had them back then, what are we to say...
Bipitty Bopitty Boo
player, 2 posts
This space needs filling!
This space needs filling!
Tue 4 Sep 2007
at 11:53
  • msg #984

Re: Starting again...

you were supposed to say,




whats up dog?






DM Kool
GM, 179 posts
The Overmind of all
things creepy-crawly
Tue 4 Sep 2007
at 20:22
  • msg #985

Re: Starting again...

Ah...

He's like that, comes up with weird things to say.
DM Kool
GM, 181 posts
The Overmind of all
things creepy-crawly
Sun 9 Sep 2007
at 22:27
  • msg #986

Re: Starting again...

I just had surgery on my eyes two days ago, so I've been out of it for a bit.  I'm kinda back, though I need to take it easy on the computer and give my eyes a rest.

Put simply, I won't be on a lot over the next few days.

Also, still trying to get other character in.
Quinlan Fairfellow
player, 159 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Mon 10 Sep 2007
at 05:31
  • msg #987

Re: Starting again...

Don't sweat it, we're just about to start advancing in the tunnel.
DM Kool
GM, 182 posts
The Overmind of all
things creepy-crawly
Tue 11 Sep 2007
at 03:33
  • msg #988

Re: Starting again...

Yeah, should probably hold off on that, sorry.

Did I give you XP for the trap yet?

Now you search... Why does no-one ever search?  A bit late for MS I might say...
This message was last edited by the GM at 03:35, Tue 11 Sept 2007.
Quinlan Fairfellow
player, 161 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Tue 11 Sep 2007
at 06:42
  • msg #989

Re: Starting again...

Dunno, as I said I didn't realize I hadn't searched last... maybe in 4e they'll meld search and spot? LOL!
DM Kool
GM, 183 posts
The Overmind of all
things creepy-crawly
Tue 11 Sep 2007
at 16:42
  • msg #990

Re: Starting again...

Into Observe, or something like that?  Which would also cover Listen.

And meld MS and Hide into Sneaking or something.  Makes wonderful sense to me, the divisions are just complications.

Have you seen the SW Saga skills?  There are what, 12 I think?
Garath Darkstar
player, 28 posts
13/13 AC/FF/T 12/10/12
Init: +2 F/R/W: 2/3/4
Wed 12 Sep 2007
at 05:36
  • msg #991

Re: Starting again...

But but but - if you did all that, rogues wouldn't know what to do with all their remaining skill points... and even non-skill-monkey classes would be able to compete with rogues in stealth and observation...
DM Kool
GM, 184 posts
The Overmind of all
things creepy-crawly
Wed 12 Sep 2007
at 05:37
  • msg #992

Re: Starting again...

We'll see, maybe they redid all that?  We'll see...
Garath Darkstar
player, 29 posts
13/13 AC/FF/T 12/10/12
Init: +2 F/R/W: 2/3/4
Wed 12 Sep 2007
at 05:51
  • msg #993

Re: Starting again...

I know, I was being facetious :)

(That's one of the two words in the English language that contain all five vowels, in order, once each, btw).

So, who's the new character?  What kind of party-role?  (We need a healer, I think - I hope it's a cleric-type!)

More importantly, how are your eyes faring?
Quinlan Fairfellow
player, 162 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Wed 12 Sep 2007
at 07:50
  • msg #994

Re: Starting again...

I was about to ask you that, hope you're healing well!

We could certainly use a more martial character or a cleric!
DM Kool
GM, 185 posts
The Overmind of all
things creepy-crawly
Wed 12 Sep 2007
at 15:13
  • msg #995

Re: Starting again...

Eyes are getting better.  Still blood-red though.

Howzaboot a Warmage?
Quinlan Fairfellow
player, 163 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Wed 12 Sep 2007
at 19:58
  • msg #996

Re: Starting again...

I pray we're not up against a cult of grapplers... ;-)
Quinlan Fairfellow
player, 164 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Mon 17 Sep 2007
at 06:43
  • msg #997

Re: Starting again...

DM: a suggestion would be to let us proceed into the dungeon and meet up with the warmage there. He could be a captive, or (more likely) our saviour in a tight spot.
DM Kool
GM, 187 posts
The Overmind of all
things creepy-crawly
Mon 17 Sep 2007
at 08:29
  • msg #998

Re: Starting again...

Or he's currently chasing you through the tunnel...  Don't worry, almost done with the sheet.  Once done, I'll need to have you start moving, then frantically work on something for you to find.
Quinlan Fairfellow
player, 165 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Mon 17 Sep 2007
at 09:29
  • msg #999

Re: Starting again...

LOL! We'll keep our eyes and ears open then!
DM Kool
GM, 189 posts
The Overmind of all
things creepy-crawly
Fri 21 Sep 2007
at 19:14
  • msg #1000

Re: Starting again...

I'll be gone tonight through tomorrow night, be back sometime Sunday.
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