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13:39, 29th March 2024 (GMT+0)

Moonsea: OOC.

Posted by DM BastFor group 0
Korgan Nkopno
player, 192 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Wed 20 Oct 2004
at 20:41
  • msg #225

Re: Possibilities

So..how about that splitting of the stuff?
DM Scout
GM, 58 posts
He who laughs last,
just got the joke.
Wed 20 Oct 2004
at 21:20
  • msg #226

Re: Possibilities

The splitting of the gear is up to the party.  If you want to sell the stuff, figure about 75% of book value, the Harpers are your agents for this sale.  The same for buying gear, they will charge you 100% of book value.

Just tell me in Taverns what your character needs and if I say nothing, then it is available to you at normal prices.  Of course a +2 returning flaming hammer will be a little hard to find, but you could hear a rumor about such an item.

Do you need a list of the mundane stuff you picked up?

Scout
Brin
player, 155 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Wed 20 Oct 2004
at 23:24
  • msg #227

Re: Possibilities

I really don't want to get bogged down in the treasure split in the game thread this time.  The magic items value-wise are probably ranked thusly.

Tier 1

+2 Cold Iron Dagger (most valuable due to the enchanting cold iron cost)
+2 Studded Leather
+ 1 Sword/Dagger set, bonus for two-wpn fighting

Tier 2

+1 Leather
+1 Short Sword
+1 Dagger
6 CLW Potions (6x50 gp)
1 Invisibility Potion ( 300 gp)

I suggest Ashes, Korgan, Rystro, and Brin take turns choosing one Tier 1 or two Tier 2 items until everyone has chosen once.  If two folks want the same thing we'll have a roll-off, or maybe all agree that an item is more useful in the hands of one or the other.  After once around, we can sell the rest, unless anyone wants anything, in which case they would get a lesser share of the funds gained.  As far as the mundane items and MW crossbows, we should probably leave them on board as sort of a weapons locker for us and the crew.  We might want to set aside 125 gp to make sure we can pay the crew for 2 months, then split up the rest (400 gp) by four.  Once we've got this all figured out here, we can quickly finish it up by RPing in the game thread (i.e. "...so they all got something and a little cash too!...")

Brin's choices are MW Dagger and 6x CLW potions

For the new folks, I'm certainly not slighting you in this process, I'm sure new phat lewt will pass our way soon!

I am not locked in to any of this, so if anyone has a problem with this, let's go ahead and sort it out now.

Thanks for letting me ramble...
Ashes
GM, 79 posts
Thu 21 Oct 2004
at 01:46
  • msg #228

Re: Possibilities


I am easy.  More than enough for all I think.  All I want is the +1 Short Sword.  If some armor comes my way great.  If not there is always time later :)

A
DM Scout
GM, 61 posts
He who laughs last,
just got the joke.
Thu 21 Oct 2004
at 03:20
  • msg #229

Re: Possibilities

Seem to me to be a very trusting bunch about future loot  :)

Scout
Korgan Nkopno
player, 194 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Thu 21 Oct 2004
at 08:14
  • msg #230

Re: Possibilities

I like the studded leather if nobody else wants it.

A list of mundane items would be nice I think.
Rystro Blackblade
player, 49 posts
HP 20/20 AC 19
In +1 Sv:F6 R2 W1
Thu 21 Oct 2004
at 10:10
  • msg #231

Re: Possibilities

I'll take the sword and dagger set. Seems nice. Gonna need to take two-weapon fighting, though. :)
Brin
player, 156 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Thu 21 Oct 2004
at 13:23
  • msg #232

Re: Possibilities

Here's what we have so far...

Brin +1 Dagger and 6x CLW Potions
Ashes +1 Short Sword and +1 Leather if he wants it
Rystro Cool as all get out matched two-wpn fighting set
Korgan +2 Studded Leather

That leaves the invisibility potion which we should probably keep, and the +2 Dagger.  Selling the dagger would give us a good set of working capital to outfit the ship a little more (ballista anyone?), and purchase equipment we might find more interesting (I'm guessing the dagger would sell for around 6000 gp).  Is this what we want to do?
Korgan Nkopno
player, 195 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Thu 21 Oct 2004
at 13:24
  • msg #233

Re: Possibilities

It's fine with me
DM Scout
GM, 62 posts
He who laughs last,
just got the joke.
Thu 21 Oct 2004
at 13:50
  • msg #234

Re: Possibilities

You might want to inventory the equipment of the ship first.  You do not know everything that is on it yet.

:)
DM Scout
GM, 64 posts
He who laughs last,
just got the joke.
Thu 21 Oct 2004
at 15:20
  • msg #235

Mundane Items

An inventory of the mundane items from the rogue encounter:

3 sets of thief’s tools, (1 MW)
2 metal re-enforced clubs
5 sets leather armor
1 longsword
2 shortswords
5 daggers
2 light crossbows (both MW)
17 bolts
2 10-bolt quivers

I think that should cover it.  (corrections will be tolerated)
Korgan Nkopno
player, 198 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Thu 21 Oct 2004
at 21:00
  • msg #236

Re: Mundane Items

Actually the price of the dagger should be a bit higher than that:

From SRD:Iron, Cold: This iron, mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. Weapons made of cold iron cost twice as much to make as their normal counterparts. Also, any magical enhancements cost an additional 2,000 gp.

So masterwork dagger price x 2 + enhancementbonus + 2000 gp

302 gp x 2 + 8000 gp + 2000 gp = 10302 gp

I suggest we also sell:
1 set of thief tool:       30 gp

and keep the rest in the boat giving us 0.75 x 10332 = 7749 gp from the harpers.

(this all depends if the prices we use are those of the DMG/PH)
Vaargurr
player, 22 posts
AC 17 (FF17, T10) HP32/32
F+8,R+2,W+5, Init +1
Thu 21 Oct 2004
at 22:44
  • msg #237

Re: Mundane Items

Man, I see that I should've tried to embark on your boat sooner...
Korgan Nkopno
player, 200 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Fri 22 Oct 2004
at 06:34
  • msg #238

Re: Mundane Items

Pretty expensive knife there..but don't forget it does have a wicked edge too :)
Korgan Nkopno
player, 201 posts
HP 22/47  AC 16/16/12
Ini +2, Sv +6F/+3R/+1W
Fri 22 Oct 2004
at 22:40
  • msg #239

Re: Mundane Items

I'll be gone untill sunday
DM Scout
GM, 66 posts
He who laughs last,
just got the joke.
Fri 22 Oct 2004
at 23:30
  • msg #240

Re: Mundane Items

Enjoy Korgan,

I will try to get the next round of potential adventures posted this weekend. You still have time for any requests.

Scout
DM Scout
GM, 69 posts
He who laughs last,
just got the joke.
Sat 23 Oct 2004
at 13:25
  • msg #241

Posting Colors

The DM uses red for speaking. 

Green is OOC info like dice rolls or simple one-liner info.  If more than that, please the OOC forum.

The other colors are up to you.  Use a common speaking color or individual ones, you chose what you like.  I personally find the dark colors easier to read, but again I can read the yellows and pinks in necessary.

If you want to show what your charactor is thinking use italics and your speaking color, it tends to stand out better that way.
Geth Helder
GM, 44 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Thu 28 Oct 2004
at 14:59
  • msg #242

Re: Posting Colors

BTW guys, thanks for being so patient with Geth.. he has a favoured enemy (orcs) and perhaps in time he may see Vaarguur as something else. Time will tell ... I'll make sure it doesn't take away from the enjoyment of the game for any of us. I just think it makes interesting rp'ing between Vaarguur and Geth.

:)
Vaargurr
player, 31 posts
AC 17 (FF17, T10) HP36/36
F+9,R+2,W+6, Init +1
Thu 28 Oct 2004
at 15:02
  • msg #243

Re: Posting Colors

Hey, this will certainly be interesting, there's no doubt about that.
Ashes
GM, 87 posts
Thu 28 Oct 2004
at 15:26
  • msg #244

Re: Posting Colors


All good fun hehe, we love roleplay :)

And a hatred is not something easily overcome.  Sounds like both of you have the right attitude about the whole thing so it looks like it will be some great conflict for the rest of us to suckle on like little roleplay vampires!

<grows fangs and wings>
Vaargurr
player, 33 posts
AC 17 (FF17, T10) HP36/36
F+9,R+2,W+6, Init +1
Thu 28 Oct 2004
at 20:20
  • msg #245

Re: Posting Colors

Well, perhaps it's more proper to make good impressions than starting fights...on the other hand, bitchslapping that orc-loving-ranger would put a smile on Vaargurr's face for days... nah, make good impressions, that ranger is going to need healing sooner or later, hehe..... :P
DM Scout
GM, 77 posts
He who laughs last,
just got the joke.
Thu 28 Oct 2004
at 21:27
  • msg #246

Re: Posting Colors

Scout the poor Keystone Cop, wonders how did he loss control?

Next he will find out that the water in his waterskin came out of ceramic water bowl in the "Water Closet."

Oh, the life and times of a DM.

;)   Scout
Geth Helder
GM, 46 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Thu 28 Oct 2004
at 22:26
  • msg #247

Re: Posting Colors

Vaargurr:
Well, perhaps it's more proper to make good impressions than starting fights...on the other hand, bitchslapping that orc-loving-ranger would put a smile on Vaargurr's face for days... nah, make good impressions, that ranger is going to need healing sooner or later, hehe..... :P


very true about healing.. but will it be for wounds at the hands of others or wounds at the hands of Vaargurr. Dang... we rangers are SO misunderstood

;)
Merka
player, 35 posts
HP 19/16 AC 12 (T12/FF10)
Init +2 Sav F3/R3/W4
Thu 28 Oct 2004
at 23:22
  • msg #248

Re: Posting Colors

Wow.  I leave the computer for a few hours to do some real work, and you guys start mixing it up.  Man, oh man.  I guess I'm going to quit my job so I won't miss anything tomorrow.
Korgan Nkopno
player, 209 posts
HP 22/47  AC 17/17/12
Ini +2, Sv +6F/+3R/+1W
Fri 29 Oct 2004
at 00:22
  • msg #249

Re: Posting Colors

I just post to say i'm terrible ill (with the flu, so font worry), and completely unable to think and read. Korgan will just do as he's told for 24 hourish.

Sorry :(
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