Re: The North: Character Sheets
PC Name: Lynxalthian "Lynx" Kanan Gender: Male HD: 3d6+3
RoA Player Name: PC themind Height: 6'3"
Race: Half Moon Elf Weight: 178 HP: 20 /
Class: Bard Age: 25 Current/Normal
Level: 3 Hair: Blonde
Align: CG Eyes: Green XP: 4556
Deity: Ogmha Speed: 30 ft Needed for
Size: Medium Next Level: 6000
Current DM: DM Kindred
Current Region: The North
Home Region: Silverymoon Day Units: 10
SHEET UPDATED: 4/13/06
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ABILITIES
Final
Base Racial Magic Misc Ability / Mod
Bonus Item Score
STR: 10 -- -- -- 10 / +0
DEX: 14 -- -- -- 14 / +2
CON: 12 -- -- -- 12 / +1
INT: 14 -- -- -- 14 / +2
WIS: 12 -- -- -- 12 / +1
CHA: 16 -- -- -- 16 / +3
+1 Ability Increase every 4th level is added to Base number.
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COMBAT STATISTICS
ARMOR CLASS BASE ATTACK BONUS
AC Total : 16 MELEE RANGED
AC when Flat-Footed 14 Total: +2 Total: +4
AC vs Touch Attack 12 Base: +2 Base: +2
Base: 10 STR: +0 DEX: +2
Armor: +4 Misc: -- Misc: --
Shield: --
Dexterity: +2 INITIATIVE
Size: -- Total: +2
Magic: -- DEX: +2
Misc.: -- Misc.: --
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SAVING THROWS
Total Base Ability Misc Magic
Fortitude *: +4 = 1 + 1 + 1 + 1
Reflex : +6 = 3 + 2 + 0 + 1
Will * : +7 = 3 + 2 + 1 + 1
* - Add +2 vs Death effects, energy drain, and ability drain attacks
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RACIAL TRAITS
- Medium
- Speed 30 ft
- Immune to Sleep spells and similar effects
- +2 racial bonus on saving throws vs Enchantment spells and effects
- Low light Vision
- +1 racial bonus to Listen, Search, and Spot checks
- +2 racial bonus to Diplomacy and Gather Information checks
- Elven Blood
- Auto Lang: Common Elven
- Favored Class Any
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FEATS Indicate for level, class, race, etc.
Strong Soul (Regional Feat, 1st level)
Extra Music (3rd level)
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TRAITS From Unearthed Arcana -- Optional
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CLASS ABILITIES Indicate current abilities only
- Proficient with Simple weapons, plus
Longsword, Rapier, sap, short sword, short bow and whip
- Light Armor and shields *(Bards in light armor don't worry about spell failure)
- Spells
- Bardic Knowledge: +5 (3 level + 2 Int)
- Bardic Music: 7/day
- Countersong
- Fascinate
- Inspire Courage - +1 morale bonus to Saving throws vs charm and fear,
+1 morale bonus to attack and weapon damage rolls
- Inspire Competence - Ally gets +2 Competence bonus to a skill check
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PRESTIGE CLASS ABILITIES
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LANGUAGES
Common
Elven
Regional: Illuskan
Bonus: Chondathan, Dwarven
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SKILLS Fill in skills you have ranks in AND skills that
can be used untrained. Mod is the final score, Rnk
Skill Point Total: 48 is the number of ranks attained in the skill, Abl
Max Class ranks: 6 is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks: 3 miscellaneous bonus from feats, race, synergy, etc.
Related
Mod = Rnk Abl Msc | Skills: Ability Untrained?
+2 = 0 +2 +0 | Appraise (INT) Yes
+2 = 0 +2 +0! | Balance (DEX) Yes
+4 = 0 +3 +0 | Bluff (CHA) Yes
+0 = 0 +0 +0! | Climb (STR) Yes
+1 = 0 +1 +0 | Concentration (CON) Yes
+2 = 0 +2 +0 | *Craft: (INT) Yes
+2 = 0 +2 +0 | Decipher Script (INT) No
+11 = 6 +3 +2 | Diplomacy (CHA) Yes
+2 = 0 +2 +0 | Disable Device (INT) No
+3 = 0 +3 +0 | Disguise (CHA) Yes
+2 = 0 +2 +0! | Escape Artist (DEX) Yes
+2 = 0 +2 +0 | Forgery (INT) Yes
+11 = 6 +3 +2 | Gather Information (CHA) Yes
+3 = 0 +3 +0 | Handle Animal (CHA) No
+1 = 0 +1 +0 | Heal (WIS) Yes
+4 = 2 +2 +0! | Hide (DEX) Yes
+3 = 0 +3 +0 | Intimidate (CHA) Yes
+0 = 0 +0 +0! | Jump (STR) Yes
+8 = 6 +2 +0 | *Knowledge: Arcana (INT) No
+8 = 6 +1 +1 | Listen (WIS) Yes
+4 = 2 +2 +0! | Move Silently (DEX) Yes
+2 = 0 +2 +0 | Open Lock (DEX) No
+9 = 6 +3 +0 | *Perform: Oratory (CHA) Yes
+6 = 3 +3 +0 | *Perform: Sing (CHA) Yes
+6 = 3 +3 +0 | *Perform: String (CHA) Yes
+3 = 2 +1 +0 | *Profession: Astrologer (WIS) No
+2 = 0 +2 +0 | Ride (DEX) Yes
+3 = 0 +2 +1 | Search (INT) Yes
+3 = 2 +1 +0 | Sense Motive (WIS) Yes
+2 = 0 +2 +0! | Sleight of Hand (DEX) No
+4 = 2 +2 +0 | Spellcraft (INT) No
+2 = 0 +1 +1 | Spot (WIS) Yes
+1 = 0 +1 +0 | Survial (WIS) Yes
+0 = 0 +0 +0! | Swim (STR) Yes
+4 = 2 +2 +0! | Tumble (DEX) No
+3 = 0 +3 +0 | Use Magic Device (CHA) No
+2 = 0 +2 +0 | Use Rope (DEX) Yes
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
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WEAPONS ATT is your final attack modifier when using the weapon.
Monks should also list bare-handed attacks here.
NAME : Mwk Rapier NAME : Dagger NAME : Mwk Shortbow
ATT : +3 (2 BAB + 1 Mwk ATT : +2/+4 (melee/range)ATT : +5 (2 Bab + 2 Dex +1 Mwk)
DMG : 1d6 DMG : 1d4 DMG : 1d6
CRIT : 18-20/x2 CRIT : 19-20/x2 CRIT : x3
RNG : RNG : 10ft RNG : 60 ft
WGHT : 2lb WGHT : 1 lb WGHT : 2 lb
TYPE : piercing TYPE : slashing TYPE : piercing
SIZE : 1-hand SIZE : Light SIZE :
COST : free regional Item COST : 2 gp (bought 2) COST : 330 gp
GRAPPLE BONUS: BAB 2 + STR -- + SIZE -- = +2
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PROTECTION
ARMOR SHIELD
NAME : Mithral Chain NAME :
TYPE : TYPE :
AC BONUS : 4 AC BONUS :
MAX DEX : 6 CHECK PENALTY :
CHECK PENALTY : 0 SPELL FAILURE :
SPELL FAILURE : 10 WGHT :
SPEED: 30 PROPERTIES:
WGHT : 10 lb COST:
PROPERTIES:
COST: 1,100gp
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EQUIPMENT Indicate in notes which item(s) are bonus regional equipment.
Don't forget to add weapon, armor, magic items, and treasure
weights to total weight carried.
Item # Cost Weight Location Notes
Backpack 2 gp 2 lbs Back
Bedroll 1 sp 5 lbs Back
50' Silk Rope 10 gp 5 lbs shoulder
3 days Rations 15 sp 3 lbs backpack
Signet Ring 5 gp Finger
Signal Whistle 8 sp Belt Pouch
Waterskin 1 gp 4 lbs side
Belt Pouch 2 2 gp 1 lb belt
Travlers Outfit free 5 lb worn
Entertainers Outfit 3 gp 4 lb backpack
Mwk Mandolin 100 gp 3 lb back
Total weight carried: 53
Light Load: 33 Medium Load: 66 Heavy Load: 100
Lift over head: 100 Lift off ground: 200 Push or Drag: 500
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MAGIC ITEMS List items weights, costs, location, number of charges (if any)
Cloak of Resistance +1 1000 gp
2x Potions of Cure Light Wounds 100 gp
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TREASURE List where carried
PP:
GP: 39
SP: 6
CP:
In belt Pouch
MISC.:
GEMS:
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SPELLS If this is not a spell-casting PC feel
free to cut this section out. If this
PC casts both arcane and devine spells,
cut and paste tables as needed.
Base Ability Misc.
Lvl DC Spell/Day Bonus Bonus Spell Per Day # Known
0 13 3 + 0 + ? = 3 6
1 14 1 + 1 + ? = 2 3
2 ? ? + 1 + ? = ? ?
3 ? ? + 1 + ? = ? ?
4 ? ? + ? + ? = ? ?
5 ? ? + ? + ? = ? ?
6 ? ? + ? + ? = ? ?
7 ? ? + ? + ? = ? ?
8 ? ? + ? + ? = ? ?
9 ? ? + ? + ? = ? ?
If a spell comes from any source other then the Player's Guide, note which book
it comes from using the following code: FR = Forgotten Realms Campiagn Setting,
T&B = Tome and Blood, MF = Magic of Faerun, FP = Faiths and Pantheons, UD =
Underdark, etc.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Detect Magic
Prestidigitation
Read Magic
Ghost Sound
Light
Dancing Lights
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Harmony - PGtF(Players Guide to Faerun)
Cure Light Wounds
Charm Person
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 3¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 4¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 5¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 6¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 7¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 8¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 9¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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HISTORY / BACKGROUND
Lynx grew up in the city of Silverymoon, brought up by his peculiar family. His
father, a Human adventurer named Dariat, had left on an expedition somewhere to the
north shrotlyafter his mother, Keira, became pregnant with him. Sadly, Lynx's
father and comapanions never returned. Lynx's mother never gave up hope that he
would some day return. But after 5 years, she finally gave in. She had fallen
in love with another man, an elf named, Valandil, who had been a close friend
the past few years.
Valandil became Lynx's step-father, and raised him as his own. Eventually, Valandil
and Keira had a daughter named Nella. Even though he was a half breed, he never felt
out of place with his family.
However, Lynx felt left out by the other kids. His only friends were the books he read
during his free time. He became fasicnated by the grand stories of heroes slaying
dragons, defeating the evil cult, or any other advneture story.
He also spent his time listening to travelling Bards tell the tales of couragous
adventurers and powerful wizards.
Lynx took it upon himself to try the very same thing. He spent the most of his teen years
weaving together stories of all kinds. Some that were just perpostourous or loony, and
some very creative.
Lynx soon enrolled in the Bardic College, and spent a lot of his training on his poetics
and storytelling. He also did well with the mandolin and singing.
He has grown into adventurer his father was, wanting to find long lost secrets, stories,
and songs.
After growing up listening to his mother's stories of his real father, Lynx has also
decided that he will try and find out what happened to his father.
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MOTIVATIONS & GOALS
To find Long lost secrets and stories, and to that end find those that call themselves
Sublime CHords, who are also have the same goal.
To find what happened to his father, Dariat. His he dead, or is he still alive
after all these years.
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PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER
-What happened to his father; His he dead, or is he still alive
after all these years.
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PERSONALITY / QUIRKS / MANNERISMS
Lynx is a light hearted man. He treats everyone he meets with equal respect. He
enjoys listening to or telling a good story. He tends to hum a lot though, even if
others are annoyed by it. He feels it lightens the mood, especially when everyone
is on edge.