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21:22, 26th April 2024 (GMT+0)

The North: Character Sheets.

Posted by DM Kindred For group 0
DM Kindred
GM, 181 posts
Mon 4 Dec 2006
at 08:15
  • msg #1

The North: Character Sheets

Hey guys, post your character sheets here please but in a pm to me. It is a lot easier to vies all the sheets at the same time in case I need to roll something for you guys or check your level to work out exp.
This message was last updated by the GM at 08:16, Mon 04 Dec 2006.
Amras Telperien
player, 301 posts
HP 35/35 AC 16/13/13
Ini +3 sv +5F/+7R/+3W
Mon 4 Dec 2006
at 08:26
  • msg #2

Re: The North: Character Sheets

Character Sheet


Total weight carried:
Light Load:            Medium Load:               Heavy Load:
Lift over head:        Lift off ground:           Push or Drag:

--------------------------------------------------------------------------------
MAGIC ITEMS      List items weights, costs, location, number of charges (if any)

Longsword +1
Shortsword +1
CLW potions x 1
Ring of Speak With Animals
Ring of Protection +1
Studded Leather +1


[5 blank lines suppressed]

--------------------------------------------------------------------------------
TREASURE                                                      List where carried

PP:
GP: 2172
SP: 57
CP: 30

MISC.:

GEMS:

--------------------------------------------------------------------------------
SPELLS         Caster Level is half of Ranger level


                Base     Ability  Misc.
Lvl    DC    Spell/Day    Bonus   Bonus     Spell Per Day      # Known
0      ?        0      +    0   +  ?     =        0
1      13       1      +    1   +  ?     =        2
2      ?        ?      +    1   +  ?     =        ?
3      ?        ?      +    ?   +  ?     =        ?
4      ?        ?      +    ?   +  ?     =        ?
5      ?        ?      +    ?   +  ?     =        ?
6      ?        ?      +    ?   +  ?     =        ?
7      ?        ?      +    ?   +  ?     =        ?
8      ?        ?      +    ?   +  ?     =        ?
9      ?        ?      +    ?   +  ?     =        ?

Misc. bonus is for such things are domain spells, specialist spells, etc.

Domain: If applicable
Granted Power:

Granted Spells:
Lvl 1: Entangle, Delay Poison
Lvl 3:
Lvl 4:
Lvl 5:
Lvl 6:
Lvl 7:
Lvl 8:
Lvl 9:

Domain: If applicable
Granted Power:

Granted Spells:
Lvl 1:
Lvl 2:
Lvl 3:
Lvl 4:
Lvl 5:
Lvl 6:
Lvl 7:
Lvl 8:
Lvl 9:

Wizard School Specialization: In applicable
Forbidden School(s): If applicable

Mark prepared spells with a *

If a spell comes from any source other then the Player's Guide, note which book
it comes from using the following code:  FR = Forgotten Realms Campaign Setting,
T&B = Tome and Blood, MF = Magic of Faerun, FP = Faiths and Pantheons, UD =
Underdark, etc.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 3¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 4¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 5¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 6¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 7¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 8¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 9¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


--------------------------------------------------------------------------------
ANIMAL COMPANION                 Cut and paste in cases of more than one animal.

NAME:
TYPE: Mount
SPECIES: Cormyrian Light warhorse
AC:
HP:
ATTACKS:
DAMAGE:
SPECIAL:
Equipment: Riding Saddle, 2 saddlebags, bit & bridle
ABILITIES GRANTED TO PC:

Linwe (Leopard)
Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +4
Speed: 40 ft (8 squares), climb 20 ft.
Armor Class: 15 (+4 Dex, +1 natural), touch 14, flat-footed 11
Base Attack/Grapple: +2/+5
Attack: Bite +6 melee (1d6+3)
Full Attack: Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d3+1
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +7, Will +2
Abilities: Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6
Skills: Balance +12, Climb +11, Hide +8*, Jump +11, Listen +6, Move Silently +8, Spot +6
Feats: Alertness, Weapon Finesse
Environment: Warm forests
Organization: Solitary or pair
Challenge Rating: 2
Advancement: 4–5 HD (Medium)
Level Adjustment: —
These jungle cats are about 4 feet long and weigh about 120 pounds. They usually hunt at night. The statistics presented here can describe any feline of similar size, such as jaguars, panthers, and mountain lions.
Combat
Improved Grab (Ex): To use this ability, a leopard must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a leopard charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +6 melee, damage 1d3+1.
Skills: Leopards have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Leopards have a +8 racial bonus on Balance and Climb checks. A leopard can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.

--------------------------------------------------------------------------------
HISTORY / BACKGROUND

Brought up deep in the High Forest Amras lost his father when he was but a child when his father and two other Wood Elves were killed by a raiding party of Gnolls discovered in the outskirts of the forest. Saddened and angered by the loss of his father Amras has sworn revenge on Gnolls and all evil that attack nature and the forest. Up until recently Amras has been content with protecting the forest but a feeling has been growing that it was time for him to leave and bring help to other areas of the land.





--------------------------------------------------------------------------------
MOTIVATIONS & GOALS

Protection of nature especially forest and woodland

Follow the ways of Mielikki in relation to the above




--------------------------------------------------------------------------------
PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER






--------------------------------------------------------------------------------
PERSONALITY / QUIRKS / MANNERISMS

Quiet and mild mannered but quick to anger if he sees damage being done to forests/woodland.

Quite a lonely person but honest and once he makes a friend he becomes a very loyal one.
========================================================
]
This message was last edited by the player at 12:12, Wed 16 Jan 2008.
Yeamon
player, 114 posts
HP 21/26 *AC 20/17/20
Init+7 Sv +5F/+6R/+5W
Mon 4 Dec 2006
at 09:36
  • msg #3

Re: The North: Character Sheets

Hi there
This message was last edited by the GM at 22:27, Tue 05 Dec 2006.
Madras
player, 53 posts
Init +0, AC 19/19/10
HP 23/23, SV 4/1/6
Mon 4 Dec 2006
at 19:22
  • msg #4

Re: The North: Character Sheets

<continuing the lyrics>
I'm on my way, I'm makin' it
Kalem Greycastle
player, 10 posts
HP 19/19 AC 12/10/12
Init+2 Sv +2F/+3R/+3W
Mon 4 Dec 2006
at 19:40
  • msg #5

Re: The North: Character Sheets

CS


Lianna
player, 5 posts
Mon 4 Dec 2006
at 19:40
  • msg #6

Re: The North: Character Sheets

PM
This message was last edited by the player at 21:23, Sat 10 Mar 2007.
Daven Darkbane
player, 67 posts
Init:+3 AC:16/13/13
HP:34/34 Saves:+1/3/1
Mon 4 Dec 2006
at 23:12
  • msg #7

Re: The North: Character Sheets

Here you go
DM Kindred
GM, 223 posts
Sat 10 Mar 2007
at 18:58
  • msg #8

Re: The North: Character Sheets

PC Name: Lynxalthian "Lynx" Kanan       Gender: Male         HD: 3d6+3
RoA Player Name:  PC themind            Height: 6'3"
Race: Half Moon Elf                     Weight: 178          HP: 20 /
Class: Bard                             Age: 25              Current/Normal
Level: 3                                Hair: Blonde
Align: CG                               Eyes: Green          XP: 4556
Deity: Ogmha                            Speed: 30 ft         Needed for
Size:  Medium                                                Next Level: 6000
Current DM: DM Kindred
Current Region: The North
Home Region: Silverymoon                Day Units: 10

SHEET UPDATED: 4/13/06
--------------------------------------------------------------------------------
ABILITIES
                                   Final
    Base  Racial  Magic  Misc  Ability / Mod
          Bonus   Item             Score

STR: 10     --     --     --      10 / +0
DEX: 14     --     --     --      14 / +2
CON: 12     --     --     --      12 / +1
INT: 14     --     --     --      14 / +2
WIS: 12     --     --     --      12 / +1
CHA: 16     --     --     --      16 / +3

+1 Ability Increase every 4th level is added to Base number.
--------------------------------------------------------------------------------
COMBAT STATISTICS

ARMOR CLASS                               BASE ATTACK BONUS
AC Total :            16                    MELEE         RANGED
AC when Flat-Footed   14                    Total: +2     Total: +4
AC vs Touch Attack    12                    Base:  +2     Base:  +2
Base:                 10                    STR:   +0     DEX:   +2
Armor:                +4                    Misc:  --     Misc:  --
Shield:               --
Dexterity:            +2                        INITIATIVE
Size:                 --                        Total:  +2
Magic:                --                        DEX:    +2
Misc.:                --                        Misc.:  --
--------------------------------------------------------------------------------
SAVING THROWS

           Total    Base  Ability    Misc   Magic
Fortitude *: +4  =   1  +    1    +   1   +   1
Reflex     : +6  =   3  +    2    +   0   +   1
Will *     : +7  =   3  +    2    +   1   +   1

* - Add +2 vs Death effects, energy drain, and ability drain attacks
--------------------------------------------------------------------------------
RACIAL TRAITS
 - Medium
 - Speed 30 ft
 - Immune to Sleep spells and similar effects
 - +2 racial bonus on saving throws vs Enchantment spells and effects
 - Low light Vision
 - +1 racial bonus to Listen, Search, and Spot checks
 - +2 racial bonus to Diplomacy and Gather Information checks
 - Elven Blood
 - Auto Lang: Common Elven
 - Favored Class Any

--------------------------------------------------------------------------------
FEATS                                      Indicate for level, class, race, etc.
Strong Soul (Regional Feat, 1st level)
Extra Music (3rd level)

--------------------------------------------------------------------------------
TRAITS                                         From Unearthed Arcana -- Optional


--------------------------------------------------------------------------------
CLASS ABILITIES                                  Indicate current abilities only
 - Proficient with Simple weapons, plus
   Longsword, Rapier, sap, short sword, short bow and whip
 - Light Armor and shields *(Bards in light armor don't worry about spell failure)
 - Spells
 - Bardic Knowledge: +5 (3 level + 2 Int)
 - Bardic Music: 7/day
   - Countersong
   - Fascinate
   - Inspire Courage - +1 morale bonus to Saving throws vs charm and fear,
                       +1 morale bonus to attack and weapon damage rolls
   - Inspire Competence - Ally gets +2 Competence bonus to a skill check

--------------------------------------------------------------------------------
PRESTIGE CLASS ABILITIES


--------------------------------------------------------------------------------
LANGUAGES

Common
Elven
Regional: Illuskan
Bonus: Chondathan, Dwarven
--------------------------------------------------------------------------------
SKILLS                       Fill in skills you have ranks in AND skills that
                             can be used untrained.  Mod is the final score, Rnk
Skill Point Total: 48        is the number of ranks attained in the skill, Abl
Max Class ranks:  6          is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks: 3     miscellaneous bonus from feats, race, synergy, etc.

                                                        Related
      Mod = Rnk Abl Msc  |  Skills:                     Ability  Untrained?
      +2  =  0  +2  +0   |  Appraise                    (INT)       Yes
      +2  =  0  +2  +0!  |  Balance                     (DEX)       Yes
      +4  =  0  +3  +0   |  Bluff                       (CHA)       Yes
      +0  =  0  +0  +0!  |  Climb                       (STR)       Yes
      +1  =  0  +1  +0   |  Concentration               (CON)       Yes
      +2  =  0  +2  +0   |  *Craft:                     (INT)       Yes
      +2  =  0  +2  +0   |  Decipher Script             (INT)       No
      +11 =  6  +3  +2   |  Diplomacy                   (CHA)       Yes
      +2  =  0  +2  +0   |  Disable Device              (INT)       No
      +3  =  0  +3  +0   |  Disguise                    (CHA)       Yes
      +2  =  0  +2  +0!  |  Escape Artist               (DEX)       Yes
      +2  =  0  +2  +0   |  Forgery                     (INT)       Yes
      +11 =  6  +3  +2   |  Gather Information          (CHA)       Yes
      +3  =  0  +3  +0   |  Handle Animal               (CHA)       No
      +1  =  0  +1  +0   |  Heal                        (WIS)       Yes
      +4  =  2  +2  +0!  |  Hide                        (DEX)       Yes
      +3  =  0  +3  +0   |  Intimidate                  (CHA)       Yes
      +0  =  0  +0  +0!  |  Jump                        (STR)       Yes
      +8  =  6  +2  +0   |  *Knowledge: Arcana          (INT)       No
      +8  =  6  +1  +1   |  Listen                      (WIS)       Yes
      +4  =  2  +2  +0!  |  Move Silently               (DEX)       Yes
      +2  =  0  +2  +0   |  Open Lock                   (DEX)       No
      +9  =  6  +3  +0   |  *Perform: Oratory           (CHA)       Yes
      +6  =  3  +3  +0   |  *Perform: Sing              (CHA)       Yes
      +6  =  3  +3  +0   |  *Perform: String            (CHA)       Yes
      +3  =  2  +1  +0   |  *Profession: Astrologer     (WIS)       No
      +2  =  0  +2  +0   |  Ride                        (DEX)       Yes
      +3  =  0  +2  +1   |  Search                      (INT)       Yes
      +3  =  2  +1  +0   |  Sense Motive                (WIS)       Yes
      +2  =  0  +2  +0!  |  Sleight of Hand             (DEX)       No
      +4  =  2  +2  +0   |  Spellcraft                  (INT)       No
      +2  =  0  +1  +1   |  Spot                        (WIS)       Yes
      +1  =  0  +1  +0   |  Survial                     (WIS)       Yes
      +0  =  0  +0  +0!  |  Swim                        (STR)       Yes
      +4  =  2  +2  +0!  |  Tumble                      (DEX)       No
      +3  =  0  +3  +0   |  Use Magic Device            (CHA)       No
      +2  =  0  +2  +0   |  Use Rope                    (DEX)       Yes

! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
--------------------------------------------------------------------------------
WEAPONS                 ATT is your final attack modifier when using the weapon.
                        Monks should also list bare-handed attacks here.

NAME : Mwk Rapier         NAME : Dagger             NAME : Mwk Shortbow
ATT  : +3 (2 BAB + 1 Mwk  ATT  : +2/+4 (melee/range)ATT  : +5 (2 Bab + 2 Dex +1 Mwk)
DMG  : 1d6                DMG  : 1d4                DMG  : 1d6
CRIT : 18-20/x2           CRIT : 19-20/x2           CRIT : x3
RNG  :                    RNG  : 10ft               RNG  : 60 ft
WGHT : 2lb                WGHT : 1 lb               WGHT : 2 lb
TYPE : piercing           TYPE : slashing           TYPE : piercing
SIZE : 1-hand             SIZE : Light              SIZE :
COST : free regional Item COST : 2 gp (bought 2)    COST : 330 gp

GRAPPLE BONUS: BAB  2 + STR -- + SIZE -- = +2
--------------------------------------------------------------------------------
PROTECTION

ARMOR                                   SHIELD
NAME : Mithral Chain                    NAME :
TYPE :                                  TYPE :
AC BONUS : 4                            AC BONUS :
MAX DEX  : 6                            CHECK PENALTY :
CHECK PENALTY : 0                       SPELL FAILURE :
SPELL FAILURE : 10                      WGHT :
SPEED: 30                               PROPERTIES:
WGHT : 10 lb                            COST:
PROPERTIES:
COST: 1,100gp
--------------------------------------------------------------------------------
EQUIPMENT          Indicate in notes which item(s) are bonus regional equipment.
                   Don't forget to add weapon, armor, magic items, and treasure
                   weights to total weight carried.

Item                     #   Cost   Weight   Location   Notes

Backpack                      2 gp   2 lbs    Back
Bedroll                       1 sp   5 lbs    Back
50' Silk Rope                 10 gp  5 lbs    shoulder
3 days Rations                15 sp  3 lbs    backpack
Signet Ring                   5 gp            Finger
Signal Whistle                8 sp            Belt Pouch
Waterskin                     1 gp   4 lbs    side
Belt Pouch               2    2 gp   1 lb     belt
Travlers Outfit               free   5 lb     worn
Entertainers Outfit           3 gp   4 lb     backpack
Mwk Mandolin                  100 gp 3 lb     back

Total weight carried: 53
Light Load: 33         Medium Load: 66             Heavy Load: 100
Lift over head: 100    Lift off ground: 200        Push or Drag: 500
--------------------------------------------------------------------------------
MAGIC ITEMS      List items weights, costs, location, number of charges (if any)

Cloak of Resistance +1 1000 gp
2x Potions of Cure Light Wounds 100 gp

--------------------------------------------------------------------------------
TREASURE                                                      List where carried

PP:
GP: 39
SP: 6
CP:

In belt Pouch
MISC.:

GEMS:
--------------------------------------------------------------------------------
SPELLS                                   If this is not a spell-casting PC feel
                                         free to cut this section out.  If this
                                         PC casts both arcane and devine spells,
                                         cut and paste tables as needed.

              Base       Ability  Misc.
Lvl    DC   Spell/Day     Bonus   Bonus     Spell Per Day      # Known
0      13        3      +    0   +   ?    =        3                6
1      14        1      +    1   +   ?    =        2                3
2      ?        ?      +    1   +   ?    =        ?                ?
3      ?        ?      +    1   +   ?    =        ?                ?
4      ?        ?      +    ?   +   ?    =        ?                ?
5      ?        ?      +    ?   +   ?    =        ?                ?
6      ?        ?      +    ?   +   ?    =        ?                ?
7      ?        ?      +    ?   +   ?    =        ?                ?
8      ?        ?      +    ?   +   ?    =        ?                ?
9      ?        ?      +    ?   +   ?    =        ?                ?



If a spell comes from any source other then the Player's Guide, note which book
it comes from using the following code:  FR = Forgotten Realms Campiagn Setting,
T&B = Tome and Blood, MF = Magic of Faerun, FP = Faiths and Pantheons, UD =
Underdark, etc.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Detect Magic
Prestidigitation
Read Magic
Ghost Sound
Light
Dancing Lights

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Harmony - PGtF(Players Guide to Faerun)
Cure Light Wounds
Charm Person

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 3¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 4¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 5¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 6¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 7¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 8¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 9¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



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HISTORY / BACKGROUND

Lynx grew up in the city of Silverymoon, brought up by his peculiar family.  His
father, a Human adventurer named Dariat, had left on an expedition somewhere to the
north shrotlyafter his mother, Keira, became pregnant with him.  Sadly, Lynx's
father and comapanions never returned.  Lynx's mother never gave up hope that he
 would some day return.  But after 5 years, she finally gave in.  She had fallen
in love with another man, an elf named, Valandil, who had been a close friend
the past few years.

Valandil became Lynx's step-father, and raised him as his own.  Eventually, Valandil
and Keira had a daughter named Nella.  Even though he was a half breed, he never felt
out of place with his family.

However, Lynx felt left out by the other kids.  His only friends were the books he read
during his free time.  He became fasicnated by the grand stories of heroes slaying
dragons, defeating the evil cult, or any other advneture story.

He also spent his time listening to travelling Bards tell the tales of couragous
adventurers and powerful wizards.

Lynx took it upon himself to try the very same thing.  He spent the most of his teen years
weaving together stories of all kinds.  Some that were just perpostourous or loony, and
some very creative.

Lynx soon enrolled in the Bardic College, and spent a lot of his training on his poetics
and storytelling.  He also did well with the mandolin and singing.

He has grown into adventurer his father was, wanting to find long lost secrets, stories,
and songs.

After growing up listening to his mother's stories of his real father, Lynx has also
decided that he will try and find out what happened to his father.






--------------------------------------------------------------------------------
MOTIVATIONS & GOALS

To find Long lost secrets and stories, and to that end find those that call themselves
Sublime CHords, who are also have the same goal.

To find what happened to his father, Dariat.  His he dead, or is he still alive
after all these years.




--------------------------------------------------------------------------------
PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER

-What happened to his father; His he dead, or is he still alive
 after all these years.
--------------------------------------------------------------------------------
PERSONALITY / QUIRKS / MANNERISMS

Lynx is a light hearted man.  He treats everyone he meets with equal respect.  He
enjoys listening to or telling a good story.  He tends to hum a lot though, even if
others are annoyed by it.  He feels it lightens the mood, especially when everyone
is on edge.
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