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Dragon Coast: ARPs.

Posted by DM WolfFor group 0
DM Wolf
GM, 3 posts
Mon 18 Jun 2007
at 23:11
  • msg #1

The Dragon Coast: ARP

Well for those that are new to the world of RoA this is where I'll post the missions that you can vote on. The mission with the most votes will be undertaken and the gaming will start.

The Missions or adventures if you prefere will be rated into three catagores.

1. Combat: this will be the bloddyest most darkened image of the human nature and nature of life. Here you can expect to hone your wepon skill and style to perfection and also evolve you military and martial skills. In simpler words stab, cast spells and ultimatly kill your opponents that there will be no lack of.

2. Roleplaying: This is the one that are less agressive and is most likely to be the lest violent of any missions. This goes more on the people skills that your character has seen as it will be a huge number of NPC to talk to and to ultimatly solve the mission. This can be everything from finding out what happened at the fire on the western harbor in one of Dragon Coasts many citys.

3. Problem Solving: This one is to test your wits and kowledge that your character posseses. this can take place in a great deal of varietys. it would be to discover the secret use of a old powerful item left in the wake of The Times of Trouble or unlock the secrets of a mighty tomb of a king long lost in the sands of time. This will also be a less combat situation, but more combat then the Roleplaying missions.

Hope you will enjoy the game as much as I will love being your DM.
This message was last edited by the GM at 23:21, Mon 18 June 2007.
DM Wolf
GM, 9 posts
Sun 24 Jun 2007
at 12:22
  • msg #2

Re: The Dragon Coast: ARP

Adventure 1:
Name:
The haunted Opera house.
Type:
Problem Solving
Place:
Teziir
Story:
As long as the opera has stood in the gloryous city of Teziir there has been rumored that people that died or disappeared during the building opera house has returned from the other side to haunt the people that dear to enter the Operas doors. Due mostly to many people of old belives avoided the Opera from the day it opened it's doors. Not to long after the opening a girl around the age of 5 went missing. She was never seen again. Her friends told people that they had challanged her to enter the house. The door was open befor the girls arrived there. After the first step inside the house the girl turned around and said "See I told you that nothing would happen" As those final words of triump left her innocent mouth the doors suddenly closed and now screams filled the house. That was around 20 years ago now and most people has just putten it of as the words of madmen that had to much to drink.

A smart little buisness man from Sembian has bought the Opera and has reopened it. The tales of the missing little girl was lost as a bad dream is lost in the minds of children. On the opening night many rulers of the Nobles house entered and enjoyed the show. Well that was untill around a hour into the show. One of the Child of Daseroth of the Noble house, Munjehra got away from her mother. A scream loud enough to even wake a dragon sleeping atleast five miles away. The people went running of into the entry hall only to find the young girl of Daseroth lying there on the floor pale as the fresh fallen snow of the mountain. People fleed the Opera house on the opening night in fear and all made sure that there children went far away from the house. It went three days untill any word of the girls condition was publicly given. She was growing weaker by each passing day. In the statement it was said that it was like her life was leaving her only to leave a shell of a once living and very happy little girl whose laughter could bring a smile to even the most grim person. A notice was given to the people. All bold adventurer was to report into the Shining Star if they wanted to take on a misson to save the poor girls life. It is wildly belive that whatever the girl meet in those haunted corridoors was sucking the life out of her.



Adventure 2:
Name:
The missing lovers
Type:
Roleplay
Place:
Teziir
Story:

In the city of Teziir one of the daughters of a member in the town counsil has dissappeared with here lover. It all happened around three sunrises past and the council member is starting to get nervouse about what could have happened with his precious daughter Amelin. It was on a trip to the lake one warm day in the late fall days that she and her lover went to the river to have a swim or atleast that is what is know. Even trough his best effort to get guards to watch them the young lovers managed to break away from them on the way and has never been seen againe. At the Shining Star Inn. It has long been belived by the commoners of the city that some political enemy has kidnapped the young lovers and now seek to chase the council member out of town.

The council members family is well liked by most commoners seen as Dhelitan is a honourble man and is both wise and a great speaker. He has handed money down to the people that has none and is a member of Waukeen church and is a very public member. He is often to be found around in the temple leaving offerings and doing good deeds during the day when he has not to much work to do about city buisness.



Adventure 3:
Name:
A Noble in Need
Type:
Combat
Place:
Teziir
Story:

A noble man form the great city of Westgate is in town and has been robbed by a pair of local thugs This has brough trouble to the city of Teziir as the young Noble know as Solidus seeks revange and s found much around the town hall bringing trouble and push the council to make justic happen. It is clear that much is different from Westgate for the noble man. He has had enough of he diplomatic ways. He now seeks adventurers at one of the Inns. It's called The Shining Star Inn. He has put out that anyone that got information about the thugs may please report to the inn and sell there information. As for the adventurers that would come to his aid he promise good payment to the ones that could help him get back his posessions and then in specially a ring that was stolen.

After the adventurers has gotten back the items that was stolen they are to escort Solidus back to the city of Westgat.
Maximus
player, 2 posts
HP: 18 / 18
Mon 25 Jun 2007
at 02:20
  • msg #3

Re: The Dragon Coast: ARP

I vote for adventure number 3, a noble in need.
Sonida
GM, 7 posts
Mon 25 Jun 2007
at 02:22
  • msg #4

Re: The Dragon Coast: ARP

I like 1 the best, though I'd be fine with any of the 3
Fredrick Darkshadow
player, 1 post
Thu 28 Jun 2007
at 09:43
  • msg #5

Re: The Dragon Coast: ARP

I'm for any of the above. If I was forced to vote I would pick option 2. I don't really care one way or another though as all three are fine.
Girda, of Helm
player, 1 post
Mon 2 Jul 2007
at 10:11
  • msg #6

Re: The Dragon Coast: ARP

I think #1, 2, 3 in that order are my preferences.
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