The North - OOC
The original DM for the North made some excellent points so I am going to leave them unchanged for the most part!
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How I run my games and what you can expect.
Players don't make these checks themselves. (Unless I ask you to) :
- Spot
- Hide
- Move Silently
- Sense Motive
- Listen
- Sleight of Hand
- Search
- Appraise
Spot, Sense Motive and Listen: Always "on" and will be rolled by me on your behalf when appropriate. (Spot and Listen are usually tested in tandem)
Hide, Move Silently, Search, Sleight of Hand and Appraise: Just make it clear in your post that you are using the skill. (Move Silently and Hide will always be used in conjunction)
Roll damage when you roll to hit. (Remember: You do not know ALL the modifiers to any given roll, please never assume you have failed or succeeded) :) So just roll away even if you roll a 3 against the orc wearing platemail.
Players will not be rolling initiatives. This is a play by post game so in the interests of speed I'll be doing that myself so we can launch into the action.
This is an example of how to write down combat rolls and skills check.
You have to copy/paste your roll (combat/damage) from the dice roller here in yellow.
Dm Kickmurder rolled 13 using 1d20 +2 (11)
Dm Kickmurder rolled 4 using 1d8 +2 (2)
Feel free to tack information onto the end of the pasted text in the interests of clarity if you feel it will help. (They give you so little space in the Dice Roller)
Example:
Drizzt Do'urden(tm) rolled 13 using 1d20 +2 (11), Attack vs orc #2 with my right hand scimitar, Twinkle.
The addition of the text doesn't change your roll but it just might make things more clear especially in the event of multiple targets etc etc.
If you have any questions about what to include in your post please feel free to PM me for clarification and I will do everything I can to help you out.
Kick
This message was last edited by the GM at 05:02, Wed 30 June 2004.