TRAITS:
It's early enough in the campaign that I can add this with no trouble:
We RoA DMs are allowing PCs to add Traits from Unearthed Arcana.
You can pick 1 or 2 traits to add to your PC.
Adding them is optional, and you either do it NOW or never.
So, before we get into some combat and so on over in the adventure thread, pick a trait or two, add it to your PC sheet under Feats, then let me know here or in a private line in the adventure thread which trait(s) you took. If I don't hear from you, I will assume you did not go for the Traits.
We will not be given PCs the chance to update after this first notice, and PCs can only take traits at PC creation time.
Here is a list of Traits and modifiers associated with them:
Traits: ("Unearthed Arcana")
Abrasive (+1 on Intimidate, -1 on Diplomacy and Bluff)
Absent-Minded (+1 on Knowledge, -1 on Listen and Spot)
Aggressive (+2 initiative, -1 Armor Class)
Brawler (+1 on unarmed attacks, -1 on weapon attacks)
Cautious (+1 on unarmed attacks, -1 on weapon attacks)
Detached (+1 on will saves, -1 on reflex saves)
Dishonest (+1 on Bluff, -2 on Diplomacy; non-lawfuls)
Easygoing (+1 on Gather Information, -1 on Intimidate and Sense Motive)
Farsighted (+1 on Spot, -1 on Search)
Focused (+1 on Concentration, -1 on Spot and Listen)
Hard of Hearing (+1 on Spot, -2 on Listen)
Hardy (+1 on fortitude saves, -1 on reflex saves)
Honest (+1 on Diplomacy, -1 on Bluff and Sense Motive; no chaotic-evils)
Musclebound (+1 on all strengh checks, -1 on all dexterity checks)
Nearsighted (+1 on Search, -1 on Spot)
Nightsighted (+10 feet on darkvision, -1 on Spot in bright light)
Passionate (+1 on fortitude saves, -1 on will saves)
Plucky (+1 on will saves, -1 on fortitude saves)
Polite (+1 on Diplomacy, -2 on Intimidate)
Quick (+10 feet on movement, -1 hp/level)
Reckless (+1 on melee damage, -1 on melee "to hit")
Relentless (+2 on saves vs. tiring; if fail, are exhausted)
Saddleborn (+1 on Ride, -1 on Handle Animal)
Skinny (+1 on Escape Artist, -2 to avoid being knocked over)
Slippery (+1 on escape artist checks against being grappled, -1 all other grapple checks.)
Slow (+1 hp/level, halve movement speed)
Stout (+2 to avoid being knocked over, -1 on Escape Artist)
Suspicious (+1 on Sense Motive, -1 on Diplomacy and Intimidate)
Torpid (+1 on saves vs. enchantments, -2 on initiative)
Uncivilized (+1 on Handle Animal / Wild Empathy,-1 on Bluff, Diplomacy, Gather Information)
This message was last edited by the GM at 03:56, Mon 05 Apr 2004.