Re: RTJ/Character Creation
House rules, such as they are:
While this is based around 4th edition Talislanta, I like the feel of discovering the old magics. Magicians will have number of spells as specified in the Codex Magicus. In brief, 1 spell in each mode for each +1 in that mode, and an additional number of spells in any known mode equal to MR.
So a character with +4 MR and +2 in 3 modes would start knowing 2 spells in each of those 3 modes, and 4 additional spells in any of those modes.
Additional possible rule:
I like the possibility of magicians who can cast many little spells. I don't like the idea of magicians who can cast many big spells. I haven't found a happy medium yet; removing spell penalty for a success on casting leaves magicians with tremendous casting power; yet, no penalty accrued on in the case of a critical success means that often (perhaps even usually) casting so much as a minor cantrip can result in spell penalty. After thinking about this for a while, I thought that by taking an additional -6 casting penalty, a caster can forego spell penalty accrual for that spell.
Some more house rules with regard to magic! I've had a few changes here and there, and they are sprinkled though various threads, unfortunately. I thought it would be good to clarify things here.
Spell Penalty:
I use the standard spell penalty from the book; many GMs do not assess spell penalty for standard success. I'm not exactly happy with spell penalty, but I really haven't come up with a good alternative up to this point. In brief, when casting a spell, if it creates and effect, that drains the caster, resulting in spell penalty. So, on your casting roll:
Result Spell Penalty?
Mishap Yes
Failure No
Partial Success Yes
Full Success Yes
Critical Success No
Mode changes:
Move mode makes moving anything very difficult as written. I've changed to using, more or less, the rules from 5th edition. In brief
At base, SPD is -5. The difficulty modifier of -1 per +1 SPD. Base STR is -9, with +1 STR/level.
This message was last edited by the GM at 22:40, Wed 28 Mar 2012.