Re: The Lyceum (main)
Turn 3
With a well placed swing of his sword, Owain cut the draconian down. Though the dead body turned to stone before it had time to fall.
D'aden kept covering the doorway.
Olven stepped to get a better angle and stabbed his spear into the draconians gut (R1) and called out to the kender on the table.
"I'm a little tied up here," the kender said. "And I haven't had this much fun since my aunt Thistleprick fell into the pond and thought she would drown. Before she was told how deep the pond was and she stod up that is. My aunt Thistleprick always said she could talk to ghosts. I haven't seen any myself and figured this might be as good a time as any to find out." The kender continued jabbering about his aunt and ghosts and other things only kender care about.
Kar stepped into the doorway and swung his staff at one of the draconians (R5, as that's the only one he can reach with a step) and it connected with the draconian's knee with a loud thud, but it was still standing.
Tarhall cast a spell on one of the draconians (R4) and vines sprouted from the floor and wrapped around its feet.
Jarl and Sarah remained where they were.
The statue attacked the mobile draconian with his fists, but barely connected.
One draconian attacked Owain, but missed. Another draconian (R5) stepped towards Kar and attacked with its meat cleaver, but Kar barely dodged out of the way. The remaining draconian attacked the statue, but missed.
[OOC: Unless you indicate otherwise, I will interprete a step as a GURPS step, normally moving 1 hex. If you want it to mean something else, the best thing to do is to indicate the precise hex you're moving too. This is a good practice in any case as it avoids misunderstanding.]
[OOC: Kar is holding his staff with a 2 hex reach at this point.]
[What do you do?]
This message was last edited by the GM at 13:17, Mon 26 Dec 2011.