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~~CHARACTER CREATION~~

Posted by DMIIFor group 0
DMII
player, 322 posts
Mon 20 Sep 2010
at 14:20
  • msg #1

~~CHARACTER CREATION~~

CHARACTER CREATION
  Ability Scores:
Generate ability scores by rolling 4d6 six times, dropping the lowest die.  Assign in order: Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma.  You may swap one ability score for another one that is higher, if you wish.  You can do this only once.
You may not lower one stat to increase another.

  Alignment:
Characters can be any alignment (Lawful, Neutral, or Chaotic).  There are no alignment languanges.

  Hit Points:
All characters receive maximum hit points at 1st level.  Hit dice are rolled normally after that.  Be sure to add/subtract any modifier for Constitution.

  Starting Gold & Equipment:
Roll for starting gold per the Rules Cyclopedia for your class.  The equipment list and descriptions are in the Rules Cyclopedia.
This message was last edited by the player at 14:20, Mon 20 Sept 2010.
DMII
player, 322 posts
Mon 20 Sep 2010
at 14:20
  • msg #2

Re: ~~CHARACTER CREATION~~

Here is a character sheet to use:

Name       :
Class      :
Alignment  :

Level      :
Experience :
     Bonus :
      Next :

ABILITY       SCORE  MOD
--------------------------
STRENGTH       --    --   Melee atk, open doors, save vs. paralysis/turn to stone
INTELLIGENCE   --    --   Languages, skills, saves vs. mind attacks
WISDOM         --    --   Save vs. spells & other magic
DEXTERITY      --    --   Missle atk, save vs. wands & breath, AC mod
CONSTITUTION   --    --   Hit points per level, saves vs. poison
CHARISMA       --    --   Reactions/Max retainer/Retainer morale

SAVING THROWS
--------------------------
Death Ray or Poison         --
Magic Wands                 --
Paralysis or Turn to Stone  --
Dragon Breath               --
Rod, Staff, or Spell        --

  Modifiers:
   -> --
   -> --

COMBAT NOTES
--------------------------
Armor Class  :
THAC0        :
       Melee :
      Missle :
Hit Points   :

MOVEMENT
--------------------------
Normal    :
Encounter :
Running   :

SPECIAL ABILITIES
--------------------------
 ->
 ->

GENERAL SKILLS
--------------------------
 Skill (Ability)       Check    Slots
--------------------------------------
 ---------              --        --


                      # of Skill Slots : --
                      Next slot at Lvl : --

WEAPON MASTERY
--------------------------
Weapon (lvl of mastery):  List any bonuses

EQUIPMENT
--------------------------
  Item               Cost     Weight (cn)



 -----------------------------------------
  Totals              ---       ---

                    Encumbrance : ---

MONEY & TREASURE
--------------------------
 PP:       Gems & Jewelry:
 GP:
 EP:
 SP:
 CP:

SPELLBOOK
--------------------------
  Spell Lvl  1  2  3  4  5  6  7  8  9
  Per day    -  -  -  -  -  -  -  -  -

Lvl 1 :
Lvl 2 :
Lvl 3 :
Lvl 4 :
Lvl 5 :
Lvl 6 :
Lvl 7 :
Lvl 8 :
Lvl 9 :

This message was last edited by the player at 14:20, Mon 20 Sept 2010.
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