Re: Chapter 19: The Call of Tezcatlcoatl
"Well, yes, that's why I'm firing into the open areas." Evans mutters, not noticing the snake manitou sneaking up on him until it gets him in the thigh. He yelps and bats at it with the nozzle of his flamethrower.
The Comanche do not seem inclined to let Alouette "pasar, por favor." Instead, they hesitate, then try to dogpile on the clank rather than anger the spirit within by shooting it.
Meanwhile, the other Comanche keep firing. Adrian takes a painful but ultimately harmless hit to his chest (thank goodness for being dead). Ghost Wolf's shirt protects him a little from the bullet that grazes him, but he still winds up bleeding.
Charging Bear, fresh over the still form of the silver-skinned comanche, suddenly feels movement behind him as a snake rears up and bites him hard. He staggers back, feeling the poison coursing through him.
((OOC: This seems as good a time as any to take the Comanche off Hold. I'll also do the remaining Snake manitou in this post.
Currently, 2 Comanche are shaken, 1 is Incapacitated.
13:00, Today: Comanche Raiders rolled 3,6 using d8,d8, rerolling max with rolls of 3,6. Unshake.
one unshakes, one does not. It's the one closest to Evans that Unshakes, and he's might pissed about being lightly toasted, so he takes a shot at Evans.
13:02, Today: Comanche Raiders rolled 1 using 1d6, rerolling max with rolls of 1. Shooting.
Miss.
The Comanche around Pale Moon are there to guard him, and do not wish to move. Instead, since they clearly don't know what else to do, some of them decide to dogpile on Alouette while others just keep their guns up.
4 of them attempt to Grapple Alouette, 3 of them move around and keep their guns ready.
I'll treat this as a Cooperative Grapple with a +3 Gang-Up bonus.
13:05, Today: Comanche Raiders rolled 16,4 using d8+3,d6+3, rerolling max with rolls of (8+5)13,1. Grapple! (with Gang-up).
Alouette, you need to beat a 16 on a Fighting roll to not be Grappled.
Meanwhile, 2 Comanche take shots at Adrian, and 2 take shots at Ghost Wolf.
Vs. Adrian: 13:07, Today: Comanche Raiders rolled 9,2 using d6,d6, rerolling max with rolls of (6+3)9,2. Shooting. hit and Raise
Damage: 12. That's actually only a Shaken for the mighty Adrian.
Vs. Ghost Wolf: 13:08, Today: Comanche Raiders rolled 4,4 using d6,d6, rerolling max with rolls of 4,4. Shooting. Two hits
Damage 1: 15. Thanks to his shirt, his Toughness is 8, so this is only 1 Wound and Shaken for him unless he soaks.
Damage 2: 3. No effect.
Comanche card: 2C. Alouette has company at the bottom of next round.
There are three snakes doing gyrations near the statue, but they decide they need to go stop the humans. This means Pale Moon's ritual gets a little harder. he'll suffer a -1 penalty to his next roll.
The snakes move. one moves up near Evans, the other near Charging Bear. They attempt to bite.
13:15, Today: Mirror Serpent's Brood rolled 4,13 using d8,d8, rerolling max with rolls of 4,(8+5)13. Fighting.
One gets a hit on Evans because of his awful Parry, the other gets a Raise on Charging Bear because of course it does.
Vs. Evans: 8. That's a Shaken and Evans needs to roll Vigor vs. Poison.
13:18, Today: The Amazing Evans rolled 10,2 using d6,d6, rerolling max with rolls of (6+4)10,2. Vigor.
That's a Raise, so he only suffers Exhaustion (-2 Fatigue). Not especially good, but not the worst, either.
Vs. Charging Bear: 21. Because clearly the Dice Roller still hates him. That's 3 wounds and some poison to boot.
It's not fair to have him use his own chips for this, so I'll let him use some of my whites.
13:56, Today: The Stray, on behalf of Charging Bear, rolled 4,2 using d10,d6, rerolling max with rolls of 4,2. Soak. Spending a white for a reroll, getting a bonus thanks to Elan.
13:57, Today: The Stray, on behalf of Charging Bear, rolled 17,3 using d10+2,d6+2, rerolling max with rolls of (10+5)15,1. White Chip reroll.
Well, that will soak the wounds. Now let's see how he deals with the Poison.
13:58, Today: The Stray, on behalf of Charging Bear, rolled 9,5 using d10,d6, rerolling max with rolls of 9,5. Vigor.
Success and Raise, so he has only being Exhausted by the Poison to worry about.
Snek card: KC))
Carl Allens is up
Marshal Evans has 2 Fatigue
Charging Bear has 2 Fatigue
Adrian is Shaken
Ghost Wolf needs to soak 1 Wound