Re: Map!
John decided to forget about the sheriff, fact was they had a mortician who could likely determine that the damn thing was dead, he didn't want to take the chance of it hurting anyone. Once violence was joined he rushed forward his river stones in hand as his arm drew back, he fired with his momentum adding force to the blow a little nervous about potentially hitting Allouette. Thankfully he was in the clear it would seem as the stone struck home doing more damage than it had a right to.
[Private to GM: OOC: Alright, this is irritating, I swear I drew a BJ but there's no record of it whenver I refresh the dice log. So I drew two more cards just in case. Here's the status if the BJ is visible on your end:
You drew the single card: BJ! using a deck of 54 cards.
John Smith rolled 3,6,8,4 using d8,d6,3d6,d6. Bolt, Wild, dmg, run.
John Smith rolled 6,4 using d6,d6. Ace, possible raise.
John Smith rolled 5 using 1d6 with rolls of 5. 2nd ace without weird additional stuff.
Moveaction: running forward until I'm about 2" behind Allouette
Attack: spending 2 pp for a single bolt at 3d6 dmg.
Wild Die: +6 Ace: +6 Ace again: +5 running: -2 BJ: +2 = 17 for a hit with a raise.
8 on damage + 4 for raise +2 for BJ = 14 dmg total.
If you cannot see the BJ then I made a second initiative draw of 4H which will double as my next round initiative if you do indeed see the BJ Drew a 5C after that just in case.]
This message was last edited by the player at 04:43, Thu 19 Nov 2009.