Re: Spirits protect him.
Danny Boy:
Danny made his decision. "Brown! Is that you in there, private? We need to be gettin' out o' here!"
He runs back towards the barn, ignoring Gus in the shadows. he wanted to take the Redneck down, but there was too much trouble riding their way.
[[OOC: Danny runs towards the barn to rustle a horse.
Danny Boy: AD]]
Private John Brown:
"Go on, Danny Boy. I'll cover you."
The undead private cranes his head down at Alouette.
"The regiment marches off to war, hurrah! Hurrah!
The bugle calls out forever more, hurrah! Hurrah!
The blood will flow, the ladies will cry,
and on my saber an angel will die,
and all will despair
when the regiment marches in."
With that he thrusts down into the machine's casing, sparks flying from the blade as the metal tears with an unholy shriek.
Then, calmly, he aims his pistol out into the darkness, and snaps off one shot. He is rewarded by the sound of lead striking flesh, and a satisfying thump as Gus Shaw hits the ground.
Then he stood, waiting for the other cattle hands to arrive, to deal out revenge and death to them as well.
[[OOC: John attacks Alouette and Gus.
Saber vs. Alouette: Private John Brown rolled 7,3 using d8,d6, rerolling max with rolls of 7,3. Fighting! That's a hit.
Private John Brown rolled 26(!) using 2d6, rerolling max with rolls of (6+6+6+3)21,5. Damage. Holy crap. What is it with the die roller and insanely high on damage? Alouette is Shaken and takes 4 wounds. You can attempt to soak, otherwise you're incapacitated and will need to make a vigor roll.
Pistol vs. Gus: His Marksman special ability cancels out the Darkness penalty, so it's just a straight roll. Private John Brown rolled 7,2 using d8,d6, rerolling max with rolls of 7,2. Shooting!
Private John Brown rolled 26 (again!) using 2d6+1, rerolling max with rolls of (6+6+6+4)22,3. Fuck! What is it with this guy and damage? That's a Shaken and 4 wounds for Gus, too.
Gus spends a chip to soak. Gus Shaw rolled 2,3 using d8,d6, rerolling max with rolls of 2,3. soak attempt. ick. So he's going to spend a Red Chip, as well. Gus Shaw rolled 3 using 1d6, rerolling max with rolls of 3. red chip. Total of 6.
That allows him to soak 1 wound out of 4. That leave him Shaken and at 3 wounds.
Private John Brown: JD]]
Gus Shaw:
Ow. That really hurt. Gus regarded his sucking chest wound philosophically. This was some pothole, and mo mistake. He could feel the bullet still inside, rubbing against his ribs as he breathed. Yup. This might be fatal, though he had Snake's gifts and that would probably make it less fatal.
Still, there was no way he was going to let that damn undead Yankee get away with this without a scratch. He raised his pistol, took aim, and squeezed off a shot, turning the dead man's jaw to powder. At least that shut the damn thing up.
[[OOC: Gus attempts to recover from Shaken. He has 3 wounds, but his nerves of Steel edge allows him to ignore one point of wound penalties, so he's at -2 on his recover from Shaken attempt.
Gus Shaw rolled 9,11 using d8-2,d6-2, rerolling max with rolls of (8+3)11,(6+6+1)13. recover from shaken attempt. That's a success and raise, so he can actually act normally. He's going to take a shot back at John Brown in retaliation.
Gus Shaw rolled 2,1 using d8-2,d6-2, rerolling max with rolls of 4,3. Shooting! Ek. Going to spend Gus's blue chip...Gus Shaw rolled 3 using 1d6, rerolling max with rolls of 3. blue chip. Total of 5, which is enough to hit.
Gus Shaw rolled 21 using 2d6+1, rerolling max with rolls of (6+6+3)15,5. Damage. finally the high damage rolls work in the party's favor. John Brown is Shaken and has 3 wounds.
John Brown attempts to soak, using it's last personal chip. Private John Brown rolled 6,4 using d8,d6, rerolling max with rolls of 6,4. soak attempt. That soaks 1 wound. John Brown is still shaken and has 2 wounds.
Gus Shaw: 2D]]
Up next: Charging Bear and Percy
I have no words for the insane damage rolls I kept seeing this round. What. The. Fuck.