All right, hopefully this works 'cause I usually can't persuade rpol to show pictures...
Colour-inverted for clarity, since it was scratch-on-rock, otherwise consider this an IC map.
Arrow is just to show the expected direction of attack and which way up we are. You'll note Carl leaves out details of buildings/yards and just blocks in properties as areas that can be defended...buildings with diagonal lines are defended, preferably at
least two people/roof but the more the merrier, hatching shows where fire and/or nastiness can be poured onto those below. The thicker the hatching, the more the enemy don't want to be there.
He plans to put
Wildcat in that horrible black area behind the Grand Bull, so even if she has a funny five minutes at realising the fastest way to null the Comanche threat is not to kill them but to drive their pony deficit higher than potential gains (this is going to shred Carl's little black heart, but for the town he'll do it, even though it'll probably cost him Hoss, too) she's not going to unnerve crucial defenders around her.
Carl has no idea about the vampires, so he'll send someone to warn/collect/arm the Oriental girls at some point (poor sod). He also doesn't know
CB's freely at large, and might shoot him on sight if no-one updates him.
August's arrival will throw this plan a bit when/if Carl finds out about it, as it'll mean they'll need to fake a poor defense to draw the Comanche into the real one with the requisite confidence to get into trouble on those spikes and thus staggered when they hit the main kill zone.
On which theme: improvised caltrops. He'll do as they did in the war and get scrap metal and pointiness strung on a rope and thrown across the street part-embedded in the serendipitous mud. Fermented sewage (not all tannery is done at the ranch, hell no) thrown over this to make sure those wounded on them don't survive even if they get away is even better.
Y'all may notice, like Gus did, that if the Comanche come in North-East the defences are relatively weak, but there's really nothing up there for them unless they attack the church, where folk traditionally shelter, in which case they can be caught between the mobile cavalry force (which he'll be with himself) and any number of hard places any way they try to go save away very fast. The odd circle is the
barrel with flour/dynamite, which can be set off from the Town Hall with minimum ammo waste if he can get a bit of sheet glass from the Grand Bull's dead mirror/windows.
If there's more dynamite, great - he'll set ex-miners working on that. Likewise, if they can get more ginnels blocked, great, but he's being realistic.
John's news will cause tactical changes, but the strategy's sound. He'll ask Evans about unreliable
witches around and boot them out East of town to find what cover they can. If he catches up with
Arthur he's liable to beat the man at least half to death (because God would probably not approve of shooting him in the face: you see, he
is trying) and boot him out there, too. Formal battle training wouldn't convince Carl the man would be of any use against a raiding party.
Wooo...