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04:24, 20th April 2024 (GMT+0)

Interlude: Wildcat Rides Again.

Posted by The StrayFor group 0
The Stray
GM, 2356 posts
The Marshal
'round these parts
Wed 18 Dec 2013
at 02:25
  • msg #57

Re: Interlude: Wildcat Rides Again

((OOC: There's lots to see here, so make me a Notice check. Success will get you a baseline visual, each Raise gets you more info in your brief glimpse.))
Wildcat Hawkins
player, 1211 posts
Texas Ranger
P5 T6 W0 F0 B1W1R7B Cha 2
Wed 18 Dec 2013
at 02:29
  • msg #58

Re: Interlude: Wildcat Rides Again

20:29, Today: Wildcat Hawkins rolled 2,8 using d6,d6, rerolling max with rolls of 2,(6+2)8. Notice.

Purdy good!

The Stray
GM, 2357 posts
The Marshal
'round these parts
Wed 18 Dec 2013
at 02:47
  • msg #59

Re: Interlude: Wildcat Rides Again

The chamber seems to be some ancient burial chamber. There are glazed pots of intricate design shoved into rough niches in the walls. Made of fired clay, most of the pots have elaborate geometric patterns - zig-zags, concentric squares,  triangles, swirls. The pigments shine in her light, polished to a gleam. There are other items in the niches...bowls, stone knives, arrowheads.

And, in one of the niches, buried in the wall, a skeleton.



It's almost enough to distract her from the fact that, directly below her, there is no floor. A crescent rip three feet wide and almost seven feet long lies directly below the line Wildcat dangles on. She can't see the bottom of the hole, but she could swear she hears slithering from down in the hole, and the faint rattle of angry snakes...it would be a good thing to not fall into it.

Aside from the new hole in the floor, the only way out of the burial chamber is a short passageway not too far away...but the hole is between her and the passage, and Wildcat can see that the floor of the chamber is a spiderweb of cracks.

Won't this be fun to traverse?
Wildcat Hawkins
player, 1212 posts
Texas Ranger
P5 T6 W0 F0 B1W1R7B Cha 2
Wed 18 Dec 2013
at 03:30
  • msg #60

Re: Interlude: Wildcat Rides Again

All right here's a question.

Barrier is normally thought of as one of the faces of the "cubes" characters stand in for combat purposes, but nothing about the Blessed trapping indicate it can't be the "floor" or "ceiling" of the cube, and I think I can make it work as such.

Would 1" of Barrier be about enough to create a temporary reinforced area Wildcat could just walk over?

The Stray
GM, 2358 posts
The Marshal
'round these parts
Wed 18 Dec 2013
at 03:35
  • msg #61

Re: Interlude: Wildcat Rides Again

((OOC: So you want to try the Indiana Jones trick of making a leap of faith? Sure. I don't have a problem with that.))
Wildcat Hawkins
player, 1213 posts
Texas Ranger
P5 T6 W0 F0 B1W1R7B Cha 2
Wed 18 Dec 2013
at 03:54
  • msg #62

Re: Interlude: Wildcat Rides Again

Exactly!  Because there's not really a snappy Bible verse for this one.

She shimmied down the rope as much as she could.  Before letting go, she intoned a few quiet words.

"All right now... ah know t'ain't my place ta tempt ya none, but there's only one way over that there gap... ya made th' walls tumble an' the sea part, ah reckon this ought ta be no problem."

She swung just a bit to get as much help on it as she could, she'd have to let go at the best momentum, and simultaneously hope she cleared it and the cracked ground held...

When in reality she's creating a solid barrier under herself and doesn't realize it!

21:53, Today: Wildcat Hawkins rolled 9,-1 using 1d10-2,1d6-2, rerolling max with rolls of (10+1)11,1. Seasoned Miracle.

The Stray
GM, 2359 posts
The Marshal
'round these parts
Wed 18 Dec 2013
at 04:00
  • msg #63

Re: Interlude: Wildcat Rides Again

Wildcat manages to land just shy of the gap, and is able to make it to the passage without causing the rest of the floor to crumble. Praise the Lord.

Now if only she could find some light...it's pitch black down here, and she was warned to watch for snakes.
Wildcat Hawkins
player, 1215 posts
Texas Ranger
P5 T6 W0 F0 B1W2R7B Cha 2
Wed 18 Dec 2013
at 23:21
  • msg #64

Re: Interlude: Wildcat Rides Again

Well the matches didn't burn long, but she had quite a few of them.  Wildcat struck one near the floor to see if there was anything that might ignite that she could carry.

Really trying to not use two Miracles back to back.  XD
The Stray
GM, 2362 posts
The Marshal
'round these parts
Thu 19 Dec 2013
at 08:00
  • msg #65

Re: Interlude: Wildcat Rides Again

Wildcat can spot pots, arrowheads, clay bowls, stone knives, and bones in the niches in the chamber she just left...but no wood or cloth. The rope itself is tied to a rusty iron spike in the wall, and there is a similar one on the far side of the chamber. getting to any of it would require navigating the crumbling floor, and in the dark unless Wildcat wanted to run through all her matches.

She's going to have to improvise.
Wildcat Hawkins
player, 1218 posts
Texas Ranger
P5 T6 W0 F0 B1W2R7B Cha 2
Fri 20 Dec 2013
at 04:50
  • msg #66

Re: Interlude: Wildcat Rides Again

All right I tried, and I don't really relish taking the time to make an improvised torch from the stuff on the character sheet since people are kind of in mortal danger here.


22:47, Today: Wildcat Hawkins rolled 4,0 using 1d10-1,1d6-1, rerolling max with rolls of 5,1. Miracle!

I believe that's a novice power, but I'm somewhere a book is not so forgive me if that's wrong.


She had gazed upon him yet again, surely the radiance would course through her countenance.
The Stray
GM, 2363 posts
The Marshal
'round these parts
Fri 20 Dec 2013
at 05:09
  • msg #67

Re: Interlude: Wildcat Rides Again

((OOC: Light's a Novice power (-2 penalty) but Wildcat has Conviction (+2), so I'm not seeing where that penalty is coming from.

Also, if you want to take a reduction in the light's area to a Medium Burst Template, the Light will last an hour.))

This message was last edited by the GM at 05:11, Fri 20 Dec 2013.
Wildcat Hawkins
player, 1219 posts
Texas Ranger
P5 T6 W0 F0 B1W2R7B Cha 2
Sat 21 Dec 2013
at 01:15
  • msg #68

Re: Interlude: Wildcat Rides Again

It comes from not having the book in front of me to check the rules and fudging against myself so as not to cheat XD

And yes, that's a deal I will gladly take.

The Stray
GM, 2364 posts
The Marshal
'round these parts
Sun 22 Dec 2013
at 20:56
  • msg #69

Re: Interlude: Wildcat Rides Again

Wildcat's holy glow revels a long, twisty tunnel, leading to more long, twisty tunnels, propped up with old wooden struts that look none too safe. These must be the parts of the mine that got played out early and have been long-abandoned, judging by the dust everywhere. Of course, that makes the footprints in that dust easier to see...but there's something else, too, some strange windy tracks in the dust that put Wildcat in mind of snake trails. The paths cross and recross themselves, turning the area into something of a maze, but at least Wildcat has something to follow...though it's possible THEY got lost down here.

((OOC: Make a Tracking roll, please. You get no penalty because there's a trail to follow. Also make a Notice check for me))
Wildcat Hawkins
player, 1220 posts
Texas Ranger
P5 T6 W0 F0 B1W2R7B Cha 2
Sun 5 Jan 2014
at 18:32
  • msg #70

Re: Interlude: Wildcat Rides Again

12:29, Today: Wildcat Hawkins rolled 2,2 using d6,d6, rerolling max with rolls of 2,2. Notice.

Hmmmm... I'm going to blue chipper to hopefully get that up to a 4, I have a sinking feeling I really want at least a success on that roll.

12:31, Today: Wildcat Hawkins rolled 8 using 1d6, rerolling max with rolls of (6+2)8. blue.

So that's 10, success with a Raise.  A chip well spent.

12:31, Today: Wildcat Hawkins rolled 5,4 using 1d6,1d6, rerolling max with rolls of 5,4. Tracking.

That's a 5, I'll take that and be happy.

Deep Crows
Tue 7 Jan 2014
at 17:09
  • msg #71

Re: Interlude: Wildcat Rides Again

Wildcat moves through the tunnels, pausing occasionally to make sure the trail she's following isn't her own. The footsteps wind through the warren of tunnels, and Wildcat keeps her senses alert, ready for trouble. She fancies she can hear slithering from somewhere in the deepness ahead of her, and occasionally a fluttering, like wings...bats, perhaps, though they don't sound like any bats she'd ever heard.

Eventually she reaches an area that opens up into a larger space...and a pair of boots, perfectly upright, just sitting in the tunnel.

Before she can contemplate this odd occurrence, she hears more fluttering and something even odder happens. A little black bird pops its head out of the boots and stares at her.

No. Not a bird, though it has crow-like wings.

The body is too long and sinuous, and the thing has a long rattlesnake tail which it twitches at her. It flops out of the boot, rattling its tail and looking at her with far too many red, glowing eyes. It perches on the bootstraps and gazes at her.

"Turn back!" It chirps at her, its voice <a href="http://www.youtube.com/watch?v=sogtGZQCu5I">distressingly childlike</a> despite the fanged beak.

"Turn back!" it chirps again. The chirping is joined by others...and Wildcat sees three more of the little monsters perched around the edge of the tunnel. "Turn back! Turn back!"

((OOC: Make a Fear check for Fear/Nausea for me, please. (+ Grit, -5 for the local fear level). Also, make a Vigor check for me. This is an opposed roll vs. the crow's Spirit, and they have a 12.))
Wildcat Hawkins
player, 1223 posts
Texas Ranger
P5 T6 W0 F0 B1W2R6B Cha 2
Thu 9 Jan 2014
at 03:07
  • msg #72

Re: Interlude: Wildcat Rides Again


21:23, Today: Wildcat Hawkins rolled 3,6 using 1d10-2,1d6-2, rerolling max with rolls of 5,(6+2)8. ain't scairt!

Fear check passed!

21:23, Today: Wildcat Hawkins rolled 2,2 using 1d8,1d6, rerolling max with rolls of 2,2. Vigorous!  Bully!

That's losing, by a lot.

Rum Tum Tugger
NPC, 17 posts
Contrary Beast
P5 T5 B2 W0 F0 Cha +2
Sat 11 Jan 2014
at 20:58
  • msg #73

Re: Interlude: Wildcat Rides Again

The birds stare at Wildcat...and she suddenly hears a familiar voice.

"Hey Ranger! CATCH!" says a thin, flamboyant figure in a wide-brim hat and a calico scarf, who hops out from the shadows. His gun is already in motion, a huge copper-plated LeMat that begins spitting lead death at the Ranger...

*BANG!*
*BANG!*
*BANG!*
*BANG!*
*BANG!*
*BANG!*


And suddenly all the wounds Wildcat suffered at that gunslingers hand throb with fresh stabs of pain...The gunslinger smiles, tips his hat, and fades into the darkness, leaving the lady ranger gasping and bleeding on the stone floor of the mine...

((OOC: Well, that's not good. They get 10 over you, which means you'll take 3 wounds (one for their success and one for each raise they got) from the Deep Crows' stare...))
This message was last edited by the player at 20:59, Sat 11 Jan 2014.
Wildcat Hawkins
player, 1226 posts
Texas Ranger
P5 T6 W0 F0 B1W2R6B Cha 2
Sun 12 Jan 2014
at 15:25
  • msg #74

Re: Interlude: Wildcat Rides Again

No that's not... soak roll?
The Stray
GM, 2370 posts
The Marshal
'round these parts
Sun 12 Jan 2014
at 18:06
  • msg #75

Re: Interlude: Wildcat Rides Again

((OOC: Yup, you can attempt to soak.))
Wildcat Hawkins
player, 1228 posts
Texas Ranger
P5 T6 W0 F0 B1W1R5 Cha 2
Wed 9 Apr 2014
at 21:26
  • msg #76

Re: Interlude: Wildcat Rides Again

[[Oh no! The other angel is leaking! Reassemble, Katrina! Reassemble!

22:05, Today: Alouette, on behalf of Wildcat Hawkins, rolled 7,3 using d8,d6, rerolling max with rolls of 7,3. epic soak attempt.

22:06, Today: Alouette, on behalf of Wildcat Hawkins, rolled 7 using 1d6, rerolling max with rolls of (6+1)7. red chippit. -> 14, because she's just that good.]]


Wildcat lies on the ground in utter bafflement a moment. Am I...bleeding? I can't be, he weren't...is this another dream? No...no. The lady ranger sits up again. "Con sarn it that hurt!"

The mystically glowing ranger gives the little demons a blue basilisk stare of her own. "Y'all better skedaddle faster'n a flaming ferret from a firework fabricator or I will set to smitin' right presently."



[[Intimidate 6 with another red, since she's owed some Joker draws anyhow.]]

This message was last edited by the GM at 21:36, Wed 09 Apr 2014.
Exodus
NPC, 32 posts
El Cuervo Diablo
P5 T4 F0 Extra
Thu 10 Apr 2014
at 04:57
  • msg #77

Re: Interlude: Wildcat Rides Again

The birds just stare at her.

Stare.

Stare.

Staaare...

And suddenly she feels a hundred bodies surrounding her, grasping at her, pulling at her clothes, hitting her with pipes, bottles, rocks, whatever is at hand. "Kill the ranger. Kill the ranger. Kill the ranger." The mind-controlled mob says, the vacant monotone tumbling from a hundred mouths...

((OOC: Making a Group Spirit check for the Deep Crows to see how they might be affected by her intimidate.

21:46, Today: Exodus rolled 12,6 using d12+2,d6+2, rerolling max with rolls of 10,4. Group Spirit check.

The Deep Crows aren't easily intimidated, no they are not.

Again, the Deep Crows send a psychic attack at Wildcat, so she needs to make another Vigor check (which is opposed by their Spirit.))

Wildcat Hawkins
player, 1229 posts
Texas Ranger
P5 T6 W0 F0 B1W2R5 Cha 2
Sat 12 Apr 2014
at 09:57
  • msg #78

Re: Interlude: Wildcat Rides Again

The ranger grits her teeth and screws her eyes shut. "RRrrgh!"

[[forgot to post. *dope* 21:09, Thu 10 Apr: Alouette, on behalf of Wildcat Hawkins, rolled 6,2 using d8,d6, rerolling max with rolls of 6,2. Resist!]]

Deep Crows
NPC, 1 post
El Cuervo Diablo
P5 T4 F0 Cha -- Extra
Mon 14 Apr 2014
at 03:00
  • msg #79

Re: Interlude: Wildcat Rides Again

The phantom beatings subside as Wildcat concentrates shutting them out. But it's still a near thing.

((OOC: 19:59, Today: Deep Crows rolled 3,4 using d12+2,d6+2, rerolling max with rolls of 1,2. Death Gaze. Cool, she survived this one. She's going to need to stop wasting time scaring the things, though.))
Wildcat Hawkins
player, 1230 posts
Texas Ranger
P5 T6 W0 F0 B1W2R5 Cha 2
Tue 15 Apr 2014
at 22:19
  • msg #80

Re: Interlude: Wildcat Rides Again

[[Ya know, it's quite hard to think of good tactics when a character whose attitude to 'most everything is "shoot first, shoot it again, then maybe ask questions" is fully aware that shooting would be a bad Idea...]]

Wildcat sits, eyes closed and shoulders tense, and prays. There may be a dim tremor in the stone or it may be her own heartbeat. Winds whip up along the tunnel walls, seeping through cracks, eddying in the confined space. Wildcat grabs her hat and holds on to it, and finally looks up.

"...The fear of the wicked, it shall come upon him: but the desire of the righteous shall be granted. As the whirlwind passeth, so is the wicked no more."


[[23:03, Today: Alouette, on behalf of Wildcat Hawkins, rolled 2,4 using d10,d6, rerolling max with rolls of 2,4. Faith for Ye Whirlywind.
Novice-Rank Miracle & Conviction cancelling each other out, I hope. I fail at effective use of Blesseds. Still, small objects in small tunnel - she should've brought a squash racket.]]

The Stray
GM, 2400 posts
The Marshal
'round these parts
Thu 7 Aug 2014
at 06:39
  • msg #81

Re: Interlude: Wildcat Rides Again

((OOC: Combine this thread with the Chapter 17.1 thread.))
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