The chamber seems to be some ancient burial chamber. There are glazed pots of intricate design shoved into rough niches in the walls. Made of fired clay, most of the pots have elaborate geometric patterns - zig-zags, concentric squares, triangles, swirls. The pigments shine in her light, polished to a gleam. There are other items in the niches...bowls, stone knives, arrowheads.
And, in one of the niches, buried in the wall, a skeleton.
It's almost enough to distract her from the fact that, directly below her, there is no floor. A crescent rip three feet wide and almost seven feet long lies directly below the line Wildcat dangles on. She can't see the bottom of the hole, but she could swear she hears slithering from down in the hole, and the faint rattle of angry snakes...it would be a good thing to not fall into it.
Aside from the new hole in the floor, the only way out of the burial chamber is a short passageway not too far away...but the hole is between her and the passage, and Wildcat can see that the floor of the chamber is a spiderweb of cracks.
Won't this be fun to traverse?