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Out of Character chat.

Posted by ADMFor group 0
ADM
GM, 855 posts
Sun 11 Mar 2012
at 22:16
  • msg #1

Out of Character chat

This is the place to chat when it's not your character speaking.
ADM
GM, 858 posts
Thu 15 Mar 2012
at 03:47
  • msg #2

Re: Out of Character chat

Welcome!!!
ADM
GM, 861 posts
Thu 15 Mar 2012
at 05:55
  • msg #3

Re: Out of Character chat

I have given everyone a generic 2nd ed character sheet.

Feel free to use, abuse, rearrange or replace as the whim suits you.
Stolynn
Barbarian, 3 posts
Thu 15 Mar 2012
at 13:33
  • msg #4

Re: Out of Character chat

Okay using the rules my character is a pretty tough lady with few weak points but is illiterate, well reading/writing costs 2 nwp slots and well is not a priority for a barbarian. Maybe the mage can teach her to write her name nice though that shouldn't take a proficiency. ;) She is not a dummy she is actually pretty smart and has a decent head on her shoulders though just well is a barbarian and not big on fancy living.

Overall went with a nwp to represent what trade her family did, farming on a homestead and picked up combat favored ones and ones a barbarian that did honest work would have.

Now how much starting gold do we get and any magic items? I suspect not the latter but should have some added stuff just from looting bodies even we were not prosperous.
ADM
GM, 866 posts
Fri 16 Mar 2012
at 04:08
  • msg #5

Re: Out of Character chat

I am going to be overly trusting, and allow you guys to purchase what you wish, within reason.

Then once you guys are stocked up, we will toss starting cash on top.

You will have the chance to take a wagon with you, once things get going, which I hope will be soon.
Stolynn
Barbarian, 4 posts
Fri 16 Mar 2012
at 04:29
  • msg #6

Re: Out of Character chat

Okay a Bastard Sword +5, Chainmail +5, an Artifact or two ...

just kidding - >:)
ADM
GM, 867 posts
Fri 16 Mar 2012
at 04:40
  • msg #7

Re: Out of Character chat

funny stuff! hehehe... I once had a dungeon master tell me I could have anything I wanted, so I wrote B-52 (which was a famous airplane from years ago, though they still fly) on my character sheet.

He was not amused.
Mage
player, 1 post
Sat 17 Mar 2012
at 19:19
  • msg #8

Re: Out of Character chat

In reply to ADM (msg #7):

Hello all, just making up my Mage character, oh what fun.  Please give me time to complete details but I have to ask, mage spells, do you roll them for us and/or do we get to pick at east one/two?
Stolynn
Barbarian, 7 posts
Sat 17 Mar 2012
at 19:35
  • msg #9

Re: Out of Character chat

I have a suggestion here I find works when running a game:

1st Level give the mage one defensive spell, one offensive spell, two miscellaneous spells (not clearly just for combat), one elective anywhere (specialists would add one additional spell).

2nd level two spells (specialists add another one additional spell).

I think at 3rd level that would be fair.
ADM
GM, 870 posts
Sat 17 Mar 2012
at 21:01
  • msg #10

Re: Out of Character chat

I roll them, and considering the background, you will get a healthy selection of spells in your book.

I will pop over to your character sheet in a little bit and add them.
Paladin
player, 3 posts
Sat 17 Mar 2012
at 23:42
  • msg #11

Re: Out of Character chat

Guys I've been busy
A friend from out of town, unexpectedly, came to visit. This guy's like a brother to me.

I'll get to my stats tomorrow. I promise
ADM
GM, 871 posts
Sat 17 Mar 2012
at 23:57
  • msg #12

Re: Out of Character chat

One of the things I am really trying to be serious about with this game is the pace of play.

Not badgering Paladin here mind you, that's cool, but it did put me in mind of this.

In order for the game to not bog down, I am thinking of having a deadline for all character sheets to be complete, I am thinking ten days from now, or March 27th.

The penalty for failure is not expulsion, not right away, anyway, but I am planning on scattering a few magic items around the party, and those who are ready on time will be rewarded.

I am also serious about the posting every three days things. I may stretch it to every four, but if you know you are going to be out for a couple of days, it behooves you to post something in character the day before and the after your absences.

I am very serious about making this happen. I understand this pace is not for everyone, but I do want it to be for everyone who decides to play.

Could everyone who reads this, and still wants to participate please acknowledge this with a short reply?

Thanks.
Stolynn
Barbarian, 8 posts
Sun 18 Mar 2012
at 00:21
  • msg #13

Re: Out of Character chat

I just am not sure about gear I would like at least one family magic item like her fathers sword from his days in a major campaign as a young warrior or something. I was thinking of something a Sure Strike weapon its not a 2nd Edition one the weapon would be +1 but the magic lets it determine what it can hit as a +5 weapon in short it could hit anything but just get a +1 magical bonus proper. [Its in fact from the Forgotten Realms 3rd Edition setting but if I get something it would be a weapon she would always use until she passes it on to someone or she dies clutching it.]

Other than that I planned a simple outfit of piece armor using the gladiator list for inspiration and what on her would look good. And some mundane weapons as backups.

But just want an okay on the weapon I plan to name it something since well its kind of customary.
ADM
GM, 872 posts
Sun 18 Mar 2012
at 01:27
  • msg #14

Re: Out of Character chat

You jumped right over my post, and didn't reply. I am hurt, Stolyn.

Feel free to name a weapon, I will decide what it does later, though the speed at which your sheet is completed will affect the final result!
Stolynn
Barbarian, 9 posts
Sun 18 Mar 2012
at 01:29
  • msg #15

Re: Out of Character chat

Okay get done tonight on her basics.
ADM
GM, 873 posts
Sun 18 Mar 2012
at 01:32
  • msg #16

Re: Out of Character chat

You still haven't commented on my post about frequency of posting, etc. which requested a s response, you chaotic minx you! :C)
Mage
player, 2 posts
Sun 18 Mar 2012
at 02:00
  • msg #17

Re: Out of Character chat

In reply to ADM (msg #12):

I am in and can post as often as needed in the evenings.

I am looking at specialty Mages -  invoker/envoker possibly.   More then likely a human though elf is on the list as well as 1/2 elf.  Not multi-classing F/M or F/M/C like I usually do (unless we need that combo in the group) going straight mage.

My main Spell request at low level is Armor, mages need that big time at low levels to survive and of course an offensive spell :)

Name:  Thatch Pathwork

Description/completion of character by Monday/Tuesday night latest.


I will fill in my character details section as I go along getting ready.
Stolynn
Barbarian, 10 posts
Sun 18 Mar 2012
at 02:00
  • msg #18

Re: Out of Character chat

Daily on weekdays is fine, the more the better. Seriously. Games that post in days usually die but weekends are usually a good down time.
D'Amboise
a pal o'mine, 334 posts
Battle-priest
Say your prayers, sinners
Sun 18 Mar 2012
at 05:29
  • msg #19

Re: Out of Character chat

Greetings and salutations, Stolynn and Thatch ... now, which one of you sinners is going to buy a holy man a drink ?   I'm thirsty.  You're going to get a mention in my prayers ... up to you how that goes.  ;>

Battle priest, equally at home in the thick of the fighting as wrestling for souls.  Somewhat wearied by the war just ended, as there was no clear victory from all that striving and death (blames man, not the gods), but proud that he and his fellows at least fought bravely and with honour.

I'm here just about every day EXCEPT Mondays and Tuesdays, and I've played in ADM's games before and thoroughly enjoyed 'em. :>
Player One
player, 2 posts
Sun 18 Mar 2012
at 05:45
  • msg #20

Re: Out of Character chat

I've been working on a thief character, but I've been dragging my feet, trying to decide if I'm the right player for this game, given the heavy focus on posting rates.
ADM
GM, 875 posts
Sun 18 Mar 2012
at 07:22
  • msg #21

Re: Out of Character chat

I would hate to see you go, but to be honest, if you  don't feel like you can post at least once every three days then perhaps it is for the best. That is why I have been so up front about it.

Let me know...
Stolynn
Barbarian, 11 posts
Sun 18 Mar 2012
at 14:37
  • msg #22

Re: Out of Character chat

Soory my character is not done my significant other is Irish, redhead and came in wanting some company if you get my meaning so spent my character time with her. No excuses other than come on who here would pass up being with their lover to game? I thought so.
Paladin
player, 4 posts
Sun 18 Mar 2012
at 20:30
  • msg #23

Re: Out of Character chat

Oi, I forgot to as if you'll be taking into consideration the Class Ability Minimum Requirements
ADM
GM, 876 posts
Mon 19 Mar 2012
at 01:19
  • msg #24

Re: Out of Character chat

Of course... to both of you!
Player One
player, 3 posts
Mon 19 Mar 2012
at 13:55
  • msg #25

Re: Out of Character chat

I'll give it a shot....

The character is a human thief, goes by the name Shank.  His real name...  That's a closely guarded secret.  :)
ADM
GM, 877 posts
Tue 20 Mar 2012
at 03:02
  • msg #26

Re: Out of Character chat

Welcome Shank!
D'Amboise
a pal o'mine, 337 posts
Battle-priest
Say your prayers, sinners
Wed 21 Mar 2012
at 13:30
  • msg #27

Re: Out of Character chat

... we call them Scouts round here, particularly if you're anywhere near the Paladin and the Priest. <ROFL>
Elrrogos Brightblade
player, 5 posts
Wed 21 Mar 2012
at 13:42
  • msg #28

Re: Out of Character chat

Posting from work.
Just some final things and I'm good to go, and by final things I mean equipment
Shank
player, 5 posts
Wed 21 Mar 2012
at 15:01
  • msg #29

Re: Out of Character chat

D'Amboise:
... we call them Scouts round here, particularly if you're anywhere near the Paladin and the Priest. <ROFL>


I like infiltrator a bit better, but I suppose scout works....  :)
Stolynn
Barbarian, 16 posts
Wed 21 Mar 2012
at 16:22
  • msg #30

Re: Out of Character chat

This is bothering me any chance we can just get a certain amount of gold and xp value in magic items and we can figure that out this nebulous "pick out stuff and get a magic item later" is bothering me. I like fixed amounts this is not a freeform game the DM should give us clear parameters that is just how I am I like clear numbers.
Thatch Pathwork
player, 5 posts
Thu 22 Mar 2012
at 01:25
  • msg #31

Re: Out of Character chat

In reply to Stolynn (msg #30):

I think the DM gives out starting magic item(s) and gold.  Depending on what he thinks would balance the character and game.  Of course he could just let us pick :)


Now who wanted to read and write, Just need a good quiet place and a book or three, some paper and ink.  Might be good to start with drawing in the dirt.  I can get sticks and a nice clean dirt spot to start.

hhmm, Shank, Scout for the Paly and a investigator for the Priest.  Me, I am cool with equal opportunity feller, just not my pouches please :)
ADM
GM, 881 posts
Thu 22 Mar 2012
at 01:53
  • msg #32

Re: Out of Character chat

Okay Sotlyn, limit yourself to 450 gold, and count your primary weapon as the magic item.

Everyone else, pick whatever regular equipment you want, and magic items will come out soon.
Stolynn
Barbarian, 17 posts
Thu 22 Mar 2012
at 02:43
  • msg #33

Re: Out of Character chat

Sorry I just like structure that fits a struggling merc. And the fact she will toss money on her recreation. lol
ADM
GM, 883 posts
Thu 22 Mar 2012
at 02:56
  • msg #34

Re: Out of Character chat

Not a problem, anything to make my players happy.
new person
player, 1 post
Fri 23 Mar 2012
at 15:36
  • msg #35

Re: Out of Character chat

Hey guys, new here, looking forward to gaming with you and our illustrious GM!

Haven't figured out my character yet, have to dust off my 2e books.  Hard to believe it's been 20+ years since I bought 'em... :)

From back-reading the posts, it seems the party has a Thief, Barbarian, Paladin, Magic-User, and a Cleric... anything missing?
Stolynn
Barbarian, 19 posts
Fri 23 Mar 2012
at 16:08
  • msg #36

Re: Out of Character chat

new person:
Hey guys, new here, looking forward to gaming with you and our illustrious GM!

Haven't figured out my character yet, have to dust off my 2e books.  Hard to believe it's been 20+ years since I bought 'em... :)

From back-reading the posts, it seems the party has a Thief, Barbarian, Paladin, Magic-User, and a Cleric... anything missing?


Fighter with the Barbarian Kit is still basicaly an armored warrior with a big sword.
Shank
player, 9 posts
Fri 23 Mar 2012
at 16:44
  • msg #37

Re: Out of Character chat

I think we got the basics covered, so I think it falls back to what do you want to run.  In a gritty campaign, more meat shields... uh, warrior types, is always appreciated by those of us who aren't so combat oriented.
new person
player, 2 posts
Fri 23 Mar 2012
at 23:09
  • msg #38

Re: Out of Character chat

I have absolutely no issue playing a fighter.  I've got the Complete Fighter's Handbook, and the Complete Book of Humanoids... I'll browse both this afternoon and see what I can think up.  I obviously will avoid "paladin" and "barbarian" type kits. :)
ADM
GM, 889 posts
Sat 24 Mar 2012
at 04:36
  • msg #39

Re: Out of Character chat

Maybe a Flind? hehehe... I have the best picture, if you want to be a stoner Flind who acts as the party man-servant, and can fight as well. Sort of a POW turned friend?
Thatch Pathwork
player, 7 posts
Sun 25 Mar 2012
at 01:38
  • msg #40

Re: Out of Character chat

In reply to ADM (msg #39):

A Meat shield er I mean a fighter of any worth is great to hide behind I mean kill all our adversaries while us support group members helps out our way.  Ranger may be good for rounding out fighter classes but a POW flind could be fun to order around um I mean run :)
new person
player, 3 posts
Sun 25 Mar 2012
at 05:27
  • msg #41

Re: Out of Character chat

Had a busy day, guys, but will spend time on the charrie tomorrow.  Doing some reading tonight on the subject... dusted off my 2E stuff. ;)
ADM
GM, 890 posts
Mon 26 Mar 2012
at 02:35
  • msg #42

Re: Out of Character chat

Good to know. Hope you had a great time with your friends!
ADM
GM, 891 posts
Mon 26 Mar 2012
at 06:56
  • msg #43

Re: Out of Character chat

Creeping up on the start date. Anyone have any questions, or need any help?
Shank
player, 10 posts
Rogue
Mon 26 Mar 2012
at 13:16
  • msg #44

Re: Out of Character chat

In reply to ADM (msg #43):

To the best of my knowledge, the only thing pending from my end is the specifics of the magical item.  I just kicked you a PM on the subject.
Stolynn
Barbarian, 20 posts
Mon 26 Mar 2012
at 15:37
  • msg #45

Re: Out of Character chat

ADM:
Creeping up on the start date. Anyone have any questions, or need any help?


No busy this last weekend being a sidewalk performer have to take advantage of big local events and a autorace through our downtown counts.
new person
player, 4 posts
Mon 26 Mar 2012
at 16:00
  • msg #46

Re: Out of Character chat

I've got my concept down (Elven Ranger with the Beast Rider kit) and have my character sheet mostly done, save equipment. Will have it done by Tuesday, latest!
Elrrogos Brightblade
player, 7 posts
Mon 26 Mar 2012
at 17:24
  • msg #47

Re: Out of Character chat

Hey, what Gods will we be using?
I mean... it's not like it would matter to a guy like me, right?
This message was last edited by the player at 17:25, Mon 26 Mar 2012.
Thatch Pathwork
player, 8 posts
Mon 26 Mar 2012
at 23:30
  • msg #48

Re: Out of Character chat

In reply to Elrrogos Brightblade (msg #47):

Memorizing spells?  Do we have to list what we memorize?

I think I am done and ready to go.
ADM
GM, 892 posts
Wed 28 Mar 2012
at 04:53
  • msg #49

Re: Out of Character chat

Elrrogos Brightblade:
Hey, what Gods will we be using?
I mean... it's not like it would matter to a guy like me, right?


In your travels, you have found many different gods who hold sway where they have followers. Your own deities, however, are of the Norse persuasion.

Thatch Pathwork:
Memorizing spells?  Do we have to list what we memorize?

I think I am done and ready to go.


Yes, mages must list the spells they have chosen.

if you check the House Rules thread, you will find a house rule that allows mages to have a target spell that they can turn any memorized spell of the same level into at will, the way clerics can turn any spell into a cure spell of the same level.
ADM
GM, 893 posts
Wed 28 Mar 2012
at 04:54
  • msg #50

Re: Out of Character chat

Stolynn:
No busy this last weekend being a sidewalk performer have to take advantage of big local events and a autorace through our downtown counts.

Awesome! Hope yer not a mime though... hehehe, just kidding.
Stolynn
Barbarian, 21 posts
Wed 28 Mar 2012
at 04:56
  • msg #51

Re: Out of Character chat

And we have spring break so am working harder the next few weeks, no not a mime a folk musician I was trained by my relations in Appalachia. I will try hard to finish my character by tomorrow I was working hard putting in extra hours.
ADM
GM, 894 posts
Wed 28 Mar 2012
at 04:57
  • msg #52

Re: Out of Character chat

Zydeco? Or the kinds of things Andy Griffin used to sing, like Hang Down Your Hear Tom Dooley?

Anyway, it looks like all of the characters will be done very soon, so I have a hoped for start date this Thursday!
Draugolei
player, 6 posts
Wolf Rider
Elven Ranger
Wed 28 Mar 2012
at 06:29
  • msg #53

Re: Out of Character chat

Looking forward to it!
ADM
GM, 895 posts
Wed 28 Mar 2012
at 06:53
  • msg #54

Re: Out of Character chat

My initial post will have a lot of back story. If there is anything in particular you would like me to say about your character or history 9or anything you don't want me to say) please PM me prior to the grand opening.

Also please remember, as it is the first post of the game, none of it is carved in stone, and I can amend things if they conflict with your idea sense of character.
Stolynn
Barbarian, 22 posts
Thu 29 Mar 2012
at 02:10
  • msg #55

Re: Out of Character chat

I have to withdraw the game looks like it would be fun by RL is likely going to get in the way for the next month and a half I just don't have the time to put into this game. And no use holding you all up.
ADM
GM, 896 posts
Thu 29 Mar 2012
at 05:27
  • msg #56

Re: Out of Character chat

Want to lurk, and I can introduce you to the party when things loosen up a bit for you in RL? It would be a shame to lose you.
Thatch Pathwork
player, 9 posts
Fri 30 Mar 2012
at 01:00
  • msg #57

Re: Out of Character chat

In reply to ADM (msg #56):

Lurk, lurk, you will enjoy it and when you feel your free time in R/L can do for some gaming, jump in.

Now of course Thatch should be happy the Barbarian was going to sit this one out.  Being of magic origin and use, Barbarians kinda get jumpy around him, which can be UNhealthy to a mage. :)

But lurk and come back right when we need you :)
Draugolei
player, 7 posts
Wolf Rider
Elven Ranger
Fri 30 Mar 2012
at 01:29
  • msg #58

Re: Out of Character chat

Hope things work out in RL and you can rejoin us!
The Dreamer of Worlds
GM, 899 posts
Fri 30 Mar 2012
at 07:32
  • msg #59

Re: Out of Character chat

Running longer then I expected. More to follow. Comment welcome on the already posted portions.
Shank
player, 11 posts
Rogue
Fri 30 Mar 2012
at 20:53
  • msg #60

Re: Out of Character chat

I like the write up, but apparently my character as designed is entirely too young.

If we marched out 25 years ago and we were, we'd all be at least 40 or so now.  Is that the intent?

I thought of the option that perhaps our fathers were the original soldiers and we're their bastard offspring with the camp followers, but then vast chunks of my background will have to be dumped and reworked.

Or maybe we joined the forces much later and therefor our characters aren't all that old after all.

I just want to an idea of which way to jump here.
Elrrogos Brightblade
player, 8 posts
Fri 30 Mar 2012
at 22:15
  • msg #61

Re: Out of Character chat

Guys I'm so very sorry, my modem broke and I had to get a new one, but they wouldn't sell one without some bureaucratic stuff first.

I'm back online though
The Dreamer of Worlds
GM, 901 posts
Sat 31 Mar 2012
at 05:00
  • msg #62

Re: Out of Character chat

Welcome back Brightblade, glad you've made it!

Shank has a good point, I was working on the premise that your backgrounds were your life up to the time of the start of the war.

In essence, you have all played in this game since then, but we rushed over a few things.

Is that a problem for anyone?
D'Amboise
a pal o'mine, 341 posts
Battle-priest
Say your prayers, sinners
Sat 31 Mar 2012
at 06:41
  • msg #63

Re: Out of Character chat

Nice background !  Very reminiscent of Michael Moorcock's works. :>

Only change I need to make to my char is to bump age up to 40.  Figure 7 might have been a teensy bit young to be marching off to war, but 15 is workable.
Draugolei
player, 8 posts
Wolf Rider
Elven Ranger
Sat 31 Mar 2012
at 06:44
  • msg #64

Re: Out of Character chat

That's a really cool background!

To make sure I've got this straight - with apologies for any gaffs...

We've all been fighting together for 25 years.  We marched off to war together and have served that time as auxiliaries.  And now the war's over, and we're headed home?

Or did I miss something?

Given that, we should all know each other very well, right?
The Dreamer of Worlds
GM, 904 posts
Sat 31 Mar 2012
at 07:08
  • msg #65

Re: Out of Character chat

I have just added the final chapter, which I hope will clarify things. You've all known each other for most of the intervening time. How well you choose to like each other is up to you guys, from personal experience I can tell you the army breeds an amazing camaraderie, but it is not the same thing as friend ship. If any of you choose to be friends, that is, as I said, up to you.

All I request, in role-playing terms, is that you all share the required devotion to returning home to give the game momentum. It doesn't have to last the entire game, but I am using it as the mechanism that should hold you all together until (hopefully) you all find a bond of your own to each other.

There is clearly room for conflict among you, but comrades find a way to make it work, even if they don't like each other.

The thread is now active, as well, so please feel free to start posting.

As an aside, Shank has shared a concern about the duration of the war. Obviously the elf has little interest in if it is ten twenty or a hundred, but the humans might. This time frame is open to debate if requested, but as the background should make clear, it does have to be quite some time.
Shank
player, 12 posts
Rogue
Sat 31 Mar 2012
at 16:19
  • msg #66

Re: Out of Character chat

I'll work with the time frame as is, but I'll have to figure out how to tweak my background and pick a more fitting picture.
The Dreamer of Worlds
GM, 905 posts
Sat 31 Mar 2012
at 21:08
  • msg #67

Re: Out of Character chat

I can trim ten years off of it, if that helps any.
Thatch Pathwork
player, 10 posts
Sun 1 Apr 2012
at 02:07
  • msg #68

Re: Out of Character chat

In reply to The Dreamer of Worlds (msg #67):

As a human, yea trimming 10 years would be nice, being too old to make it home but older and not full of youth works say unless you had some story line where we did not age quiet so quickly due to a magical slow spell or item or something in some battle or some horrific effect by some power hunger person or event that instead of aging us made us younger or slowed our aging process??  Who knows maybe it goes on now and might be a hint that we know something is up and home may be our best course to reverse this??
The Dreamer of Worlds
GM, 906 posts
Sun 1 Apr 2012
at 02:37
  • msg #69

Re: Out of Character chat

It shall be done! Does that work for everyone?

Feel free to post in-game too...
Thatch Pathwork
player, 11 posts
Sun 1 Apr 2012
at 02:41
  • msg #70

Re: Out of Character chat

In reply to The Dreamer of Worlds (msg #69):

OK so I will add 15 years to my age.
D'Amboise
a pal o'mine, 342 posts
Battle-priest
Say your prayers, sinners
Sun 1 Apr 2012
at 05:16
  • msg #71

Re: Out of Character chat

I'm easy either way - the idea of having fought for a quarter of a century is an interesting one, and I don't mind playing an older character (I'd never envisaged D'Amboise as anything other than mature).

But 15 years is just as good, and if we go with that his age can stay as is.
Draugolei
player, 10 posts
Wolf Rider
Elven Ranger
Sun 1 Apr 2012
at 05:20
  • msg #72

Re: Out of Character chat

As the resident elf, it's irrelevant to me, but I tend to prefer 15 years myself. :)
The Dreamer of Worlds
GM, 907 posts
Sun 1 Apr 2012
at 07:46
  • msg #73

Re: Out of Character chat

hehehe... excellent, we appear agreed then...
Shank
player, 14 posts
Rogue
Mon 2 Apr 2012
at 13:28
  • msg #74

Re: Out of Character chat

So, how long has it been since we left our homes?  Or if this is more case in point, how much have we aged since we left our homes?
The Dreamer of Worlds
GM, 908 posts
Tue 3 Apr 2012
at 01:15
  • msg #75

Re: Out of Character chat

Fifteen years.
The Dreamer of Worlds
GM, 912 posts
Fri 6 Apr 2012
at 05:19
  • msg #76

Re: Out of Character chat

Quick question, how does the party feel in general about puzzles?
D'Amboise
a pal o'mine, 348 posts
Battle-priest
Say your prayers, sinners
Fri 6 Apr 2012
at 05:29
  • msg #77

Re: Out of Character chat

As a player I love 'em ... as a character ... ah, average INT but good WIS, so happy to rely on intuition over reasoning - yup, I'm in. :>
Shank
player, 19 posts
Rogue
Fri 6 Apr 2012
at 16:03
  • msg #78

Re: Out of Character chat

I quite like puzzles...  I'm not particularly good at them, but I like them.
Draugolei
player, 15 posts
Wolf Rider
Elven Ranger
Sat 7 Apr 2012
at 14:52
  • msg #79

Re: Out of Character chat

What Shank said! :)  I don't mind puzzles, as long as nobody minds me seeming like an idiot when I can't figure them out. ;)
Thatch Pathwork
player, 17 posts
Sat 7 Apr 2012
at 21:00
  • msg #80

Re: Out of Character chat

In reply to Draugolei (msg #79):

Had a riddle master Bard once, awesome at puzzles.  Me (player, well just say I'll do my best but just do not be mad at me if I just can not get it.  Thatch, his Int will help plus his Wis maybe on checks.  But I am always game, let er rip.
D'Amboise
a pal o'mine, 351 posts
Battle-priest
Say your prayers, sinners
Sun 8 Apr 2012
at 05:13
  • msg #81

Re: Out of Character chat

<grins> Didn't say I was good at 'em, just that I likes them. ;>
The Dreamer of Worlds
GM, 913 posts
Sun 8 Apr 2012
at 08:41
  • msg #82

Re: Out of Character chat

Main map is an aerial view of your starting point...
The Dreamer of Worlds
GM, 921 posts
Thu 19 Apr 2012
at 06:23
  • msg #83

Re: Out of Character chat

We might be nearing the first culling of the herd. Long breaks in posting from several characters concerns me.

Did anyone check the image I posted in the game map (link top center)
Draugolei
player, 21 posts
Wolf Rider
Elven Ranger
Thu 19 Apr 2012
at 20:01
  • msg #84

Re: Out of Character chat

Just been waiting on Shank, since he's got point.

Nice image of the "edge of the world".  :)
Shank
player, 24 posts
Rogue
Thu 19 Apr 2012
at 20:13
  • msg #85

Re: Out of Character chat

As I told the GM, had a bit of a health issue but I'm on the mend and back on board.  I've also asked if he'd rather I resign, given the lapse and the concern on this game with posting rates.  Still waiting on a response.
Draugolei
player, 23 posts
Wolf Rider
Elven Ranger
Thu 19 Apr 2012
at 20:28
  • msg #86

Re: Out of Character chat

Sorry to hear it man.  Hope you feel better soon, and hope you stay! ;)
Thatch Pathwork
player, 24 posts
Thu 19 Apr 2012
at 23:34
  • msg #87

Re: Out of Character chat

In reply to Draugolei (msg #86):

Stay shank, all online games go fast and slow at times so we will keep up with you :)  I vote stay Shank.
Shank
player, 25 posts
Rogue
Fri 20 Apr 2012
at 00:31
  • msg #88

Re: Out of Character chat

The ball is in e GM's court, but keep in mind that he was very forthright with his posting requirements.  Knowing them, I signed up anyway, so if he wants me to step down, I've no hard feelings about it.
The Dreamer of Worlds
GM, 922 posts
Fri 20 Apr 2012
at 04:42
  • msg #89

Re: Out of Character chat

No, it's not a problem, don't worry about it...

I've always wondered what would happen if I played as tough as I talk. No way to know... :C)
D'Amboise
a pal o'mine, 359 posts
Battle-priest
Say your prayers, sinners
Fri 20 Apr 2012
at 06:07
  • msg #90

Re: Out of Character chat

The Dreamer of Worlds:
I've always wondered what would happen if I played as tough as I talk.

I don't think another player is supposed to indulge in TPK ! <grins>
Thatch Pathwork
player, 30 posts
Sat 28 Apr 2012
at 23:42
  • msg #91

Re: Out of Character chat

In reply to D'Amboise (msg #90):

Is Elrrogos still with us????
The Dreamer of Worlds
GM, 928 posts
Sun 29 Apr 2012
at 01:29
  • msg #92

Re: Out of Character chat

I fear not.
The Dreamer of Worlds
GM, 929 posts
Sun 29 Apr 2012
at 01:38
  • msg #93

Re: Out of Character chat

Wow, that was a nice write. Hope it reads as cool as it felt.
The Dreamer of Worlds
GM, 931 posts
Sun 29 Apr 2012
at 01:51
  • msg #94

Re: Out of Character chat

Hope no one minds the quick bump forward in the storyline. Felt like a good time for a little re-boot, hopefully get things moving a bit.

I am happy with four, if you guys are. If someone has a friend who wishes to join, that is fine, but I don't think I will advertise for anyone else right now.

Is that acceptable?
Draugolei
player, 26 posts
Wolf Rider
Elven Ranger
Sun 29 Apr 2012
at 04:01
  • msg #95

Re: Out of Character chat

Need to catch up, but it works for me!
D'Amboise
a pal o'mine, 364 posts
Battle-priest
Say your prayers, sinners
Sun 29 Apr 2012
at 04:55
  • msg #96

Re: Out of Character chat

And me ... I feared we'd lost E anyway.  Am holding off posting for the moment as I think Thatch deserves first crack at it. :>
Draugolei
player, 27 posts
Wolf Rider
Elven Ranger
Sun 29 Apr 2012
at 04:57
  • msg #97

Re: Out of Character chat

I'm holding off posting because the thread is locked, and I can't. ;)
The Dreamer of Worlds
GM, 932 posts
Sun 29 Apr 2012
at 05:18
  • msg #98

Re: Out of Character chat

ack, sorry D., I will fix that right now.

Hey, considering I just moved, and I have had the flu for three days straight, I think I am posting pretty good! woo hoo, three cheers for the GM!
D'Amboise
a pal o'mine, 365 posts
Battle-priest
Say your prayers, sinners
Sun 29 Apr 2012
at 05:35
  • msg #99

Re: Out of Character chat

Your posts certainly belied your RL travails - moving house and a touch of the flu-plague are bad enough alone, never mind together !  Huzzah for the GM ! ;>
Draugolei
player, 28 posts
Wolf Rider
Elven Ranger
Sun 29 Apr 2012
at 05:41
  • msg #100

Re: Out of Character chat

Dude, you're doing great and your game(s) are a lot of fun! ;)
D'Amboise
a pal o'mine, 367 posts
Battle-priest
Say your prayers, sinners
Sun 29 Apr 2012
at 12:39
  • msg #101

Re: Out of Character chat

Ah, couldn't wait any longer - had to get my post in before I go offline. ;>
Thatch Pathwork
player, 31 posts
Sun 29 Apr 2012
at 20:27
  • msg #102

Re: Out of Character chat

In reply to D'Amboise (msg #101):great job with the game, sorry long weekend, read posts but could not reply.

Good to go with what we have but I always say, you can never have an extra player on board.
The Dreamer of Worlds
GM, 933 posts
Mon 30 Apr 2012
at 03:58
  • msg #103

Re: Out of Character chat

I will respectfully disagree Patchwork, but I like the way you think!

here is the real punchline to Brightblade's joke, as I checked out his character sheet, there was no deity. Hehehe...
Draugolei
player, 30 posts
Wolf Rider
Elven Ranger
Mon 30 Apr 2012
at 04:19
  • msg #104

Re: Out of Character chat

Shame to lose a player, really.  But it's kind of inevitable with RPOL or online games in general.
The Dreamer of Worlds
GM, 936 posts
Mon 30 Apr 2012
at 04:28
  • msg #105

Re: Out of Character chat

Call be cold blooded I guess, but as a character he hadn't really added anything to the game yet. If he wasn't happy here, I would rather find out now anyway.

If the player wishes to return, I certainly would allow it, but with a new character of course.

I need to have a rule, no posting allowed until your character sheet is finished. hehehe...
Thatch Pathwork
player, 33 posts
Tue 1 May 2012
at 00:31
  • msg #106

Re: Out of Character chat

In reply to The Dreamer of Worlds (msg #105):

er um, mine is finished right???

yup, been in enough campaigns where I was the last one playing, kinda sad when that happens :(

tally ho, time to play on....
Thatch Pathwork
player, 34 posts
Tue 1 May 2012
at 01:11
  • msg #107

Re: Out of Character chat

In reply to Thatch Pathwork (msg #106):

OK, gods then, which book or books are you using?   I have faiths & Avatars and Powers & Pantheons.

Other than a god I see no magical items, did we get anything to start?
The Dreamer of Worlds
GM, 938 posts
Wed 2 May 2012
at 00:15
  • msg #108

Re: Out of Character chat

Never heard of either of them. The most recent 'dominant' pantheon was that of the Norse, which rode the crest of war across the face of the world. Their powers are ebbing however, and the more local deities are beginning to poke their heads out again.

During the war years you all saw the darkest side of religion, the fervor that leads men (and women) to actions beyond sane.

D'Amobise, as a cleric of Wotan, the all father, has been a guiding light to many, and the faith a clear steady one that matched the day to day necessities of a life at war. A pragmatic god for some, a comfort for others, a convenient lie for others still. Certainly the closer one comes to death, the more many individuals find comfort in faith.

Curve historically worshiped more mild gods, the lords of the Celtic faith being dominant, with deities of strength, agriculture, and fertility getting much respect.

But you have traveled far, and just about any god could have caught your eye... tell me which, if any, interests you, and I will let you know if it will fit in here...
Thatch Pathwork
player, 37 posts
Wed 2 May 2012
at 01:50
  • msg #109

Re: Out of Character chat

In reply to The Dreamer of Worlds (msg #108):

OK, I'll look through the "books" and see what Thatch fancies.  Might be a magical based god or a god of many things/resources or ..... lol something that matches his alignment and ideas/traits.
The Dreamer of Worlds
GM, 939 posts
Thu 3 May 2012
at 05:14
  • msg #110

Re: Out of Character chat

best way to make a god work for a character I suspect... while story chronology would suggest the god or goddess of choice helped make Thatch who he is today, you need to reverse engineer it, because all we have to work with is the current Thatch.

Although it is totally up to you how much, if any influence the deity of choice had, of course...
Draugolei
player, 33 posts
Wolf Rider
Elven Ranger
Thu 3 May 2012
at 05:17
  • msg #111

Re: Out of Character chat

I figure Draugolei would worship Corellian Lorethon or some appropriate elven diety... :)

Merka worships Lon Chaney Jr., but he can't talk, so nobody knows.  Or cares. ;)
Thatch Pathwork
player, 38 posts
Fri 4 May 2012
at 01:57
  • msg #112

Re: Out of Character chat

In reply to Draugolei (msg #111):

OK, I will work in what I know about thatch's past.  Please give me a little time as my real life got busy again, lol so much fun.
The Dreamer of Worlds
GM, 944 posts
Fri 4 May 2012
at 06:11
  • msg #113

Re: Out of Character chat

No rush for any of you ('cept the cleric, who darn well better have a deity! hehehe...) not a requirement, just a thought.
D'Amboise
a pal o'mine, 375 posts
Battle-priest
Say your prayers, sinners
Fri 4 May 2012
at 06:47
  • msg #114

Re: Out of Character chat

Wotan rules !  Not sure I should be associating with any of these Heathens though ... <grins>
Thatch Pathwork
player, 39 posts
Fri 4 May 2012
at 17:13
  • msg #115

Re: Out of Character chat

In reply to D'Amboise (msg #114):

Who is Wotan - which 2nd ed deities book is Wotan out of?
The Dreamer of Worlds
GM, 946 posts
Sat 5 May 2012
at 01:49
  • msg #116

Re: Out of Character chat

My apologies, Wotan is simply another, older name for Odin, the all-father, dominant deity of the Norse mythology.

Thor's dad.
Thatch Pathwork
player, 40 posts
Sat 5 May 2012
at 04:03
  • msg #117

Re: Out of Character chat

In reply to The Dreamer of Worlds (msg #116):

Got it, can look into the Norse mythos then :)
The Dreamer of Worlds
GM, 951 posts
Tue 8 May 2012
at 06:01
  • msg #118

Background atmosphere...

The locals break out odd musical instruments, and begin to sing and dance to their sensuous primal tribal mountain beat...

http://youtu.be/Lk5dOY_ARe8
The Dreamer of Worlds
GM, 953 posts
Fri 11 May 2012
at 05:46
  • msg #119

Re: Background atmosphere...

the next day, the village breaks into spontaneous song...

http://youtu.be/gRdfX7ut8gw
The Dreamer of Worlds
GM, 960 posts
Sun 13 May 2012
at 21:05
  • msg #120

Re: Background atmosphere...

Waiting to see if anyone has anything else to say after the declaration of D'Amboise, then down the mountain you trek...

I will advance things tonight, if no one else has anything to say.
The Dreamer of Worlds
GM, 964 posts
Wed 16 May 2012
at 02:17
  • msg #121

movement

I feel like trying an old school mechanism, if you guys are willing.

In essence, I would like someone to be responsible for telling me when to move on.

For example right now, should I wait? The conversation seems to be going well, but what if it is over? I can't tell. If I move ahead, and someone had two cents to pitch in, then I feel bad stepping on their time...

So how about this.

At the end of each post, give me a Y or an N.

If you are ready to move on, a 'Y' will denote this, if an 'N' it means you hope to continue the discourse.

If I get four 'Y' in a row, (or three days without a post from anyone) I will move on!

Does anyone think that might work?
Shank
player, 36 posts
Rogue
Wed 16 May 2012
at 12:48
  • msg #122

Re: movement

I'm not opposed to the idea, but whenever one of the games in which I participate has a non-standard practice, I often lose track as to which game has what non-standard practice(s) is in effect.  In other words, I'm good but don't beat me up too badly if I don't remember to Y/N at the end of my posts.
D'Amboise
a pal o'mine, 389 posts
Battle-priest
Say your prayers, sinners
Wed 16 May 2012
at 13:47
  • msg #123

Re: movement

Yeah, hard call.  In most cases I'd be more than happy to move on OR continue with what I'm doing.

Could we have a system Y = want to move on, N = want to continue, neither Y nor N = happy either way ?  :>
Shank
player, 38 posts
Rogue
Wed 16 May 2012
at 20:28
  • msg #124

Re: movement

The only problem is "neither Y nor N" will quickly become a question mark as to if one specifically is good either way or if it was just an oversight.

Me, I'm almost always going to be a neither Y nor N sort of guy, as long as a lack of participation for 2-3 days equates to the GM moving the plot along.
Thatch Pathwork
player, 48 posts
Thu 17 May 2012
at 02:01
  • msg #125

Re: movement

In reply to Shank (msg #124):

Yea, more then likely it is a long period of non posts that means go ahead and move on.  I will try to put in a OK, we move on unless there is more to say statement when I feel I am done.

Ok, ready to move on, next day please :)
D'Amboise
a pal o'mine, 392 posts
Battle-priest
Say your prayers, sinners
Thu 17 May 2012
at 05:00
  • msg #126

Re: movement

Is that three votes for "we're all happy playing with what we're given; GM to move on at his discretion" ?? :>
Draugolei
player, 38 posts
Wolf Rider
Elven Ranger
Thu 17 May 2012
at 17:35
  • msg #127

Re: movement

With regrets, guys, I'm going to have to drop.  Real Life (tm) is just hammering me and I cannot possibly keep up with the game.  Thanks for the fun times and best wishes!
Shank
player, 40 posts
Rogue
Thu 17 May 2012
at 17:56
  • msg #128

Re: movement

Good luck Draugolei...

GM, time for a new thread?  And then there were three...
The Dreamer of Worlds
GM, 967 posts
Fri 18 May 2012
at 01:16
  • msg #129

Re: movement

I guess so... sigh... so far three of those who started on a quest of ten thousand leagues didn't even make it seven leagues!!! Maybe I can market myself as a killer GM?
Thatch Pathwork
player, 50 posts
Fri 18 May 2012
at 02:08
  • msg #130

Re: movement

In reply to The Dreamer of Worlds (msg #129):

Oh, that would get you lots of players.  Sweeten the deal with triple the experience points and a magic item every league :)

I guess if/when you deem it necessary to call out for another player or two go ahead though I am fine with our three (for now).


Good Gaming Draugolie, look us up if things get better, we may have gone a few more leagues by then :)
D'Amboise
a pal o'mine, 394 posts
Battle-priest
Say your prayers, sinners
Fri 18 May 2012
at 04:49
  • msg #131

Re: movement

We get to keep the wolf, though ?   Merka for second watch ? :P

Goodbye and good luck, Draugolei - hope things improve for you ... and as Thatch says, don't forget about us if/when things get sorted. :>
Shank
player, 41 posts
Rogue
Fri 18 May 2012
at 16:13
  • msg #132

Re: movement

So, those of us who are left, are we serious about continuing with the game?
The Dreamer of Worlds
GM, 968 posts
Sat 19 May 2012
at 03:56
  • msg #133

Re: movement

I am, you're not?
Shank
player, 42 posts
Rogue
Sat 19 May 2012
at 04:58
  • msg #134

Re: movement

I plan on sticking around, but loosing three players so quickly tends to have an impact, just wanted to get a read on those of us left and make sure we're planning on sticking around for a while.
D'Amboise
a pal o'mine, 396 posts
Battle-priest
Say your prayers, sinners
Sat 19 May 2012
at 05:27
  • msg #135

Re: movement

Worry not faithful Shank - D'Amboise is here for the long haul. :>
Thatch Pathwork
player, 52 posts
Sun 20 May 2012
at 00:07
  • msg #136

Re: movement

In reply to D'Amboise (msg #135):

Thatch is here past the bitter end.  Game on, I have faith in us to continue.

HE he, snic on that note, I have a trip planned next week, going to my kids Destination Imagination (DI) World Tournament but I should be able to post as I normally  can as I hijack my wife or kids Ipad so do not worry if I go quiet for a day or two.  I am still playing.
The Dreamer of Worlds
GM, 969 posts
Sun 20 May 2012
at 03:26
  • msg #137

Re: movement

what, pray tell, is that thing your destined for??? Sounds rather cool.
The Dreamer of Worlds
GM, 970 posts
Tue 22 May 2012
at 02:36
  • msg #138

Re: movement

Okay, I posted the start of a goblin ambush, and I can't find it anymore...

anyone else know where it went?
D'Amboise
a pal o'mine, 397 posts
Battle-priest
Say your prayers, sinners
Tue 22 May 2012
at 06:15
  • msg #139

Re: movement

I could check my socks ? :>
The Dreamer of Worlds
GM, 972 posts
Tue 22 May 2012
at 07:25
  • msg #140

Re: movement

Okay, I spent about eight seconds trying to do a map, and gave up, so this is the situation.

For descriptive purposes, you were traveling west (not by the compass, but seat-of-the-pants reckoning) down a path which had become the bottom of a fairly deep ravine.

You came to widening of the path, with a path to the north and south, both leading fairly steeply back up in altitude, though not as sharply as the cliff side of the ravine itself.

The entire area is rough brush, high grasses, and rocks, and travel has not been particularly easy.

Straight ahead, as you came down the ravine, was an overhang, with a bit of a view, and another jagged rocky piece of terrain ahead, and slightly below you, though too far to consider jumping, by any stretch.

As the rest of you looked with distaste at the two upward paths, Shank spotted the rope bridge a distance below you, down a series of shelves of stone outcroppings. Not an easy journey, but not too dangerous.

At this point, from the north, the goblins have come around the corner of the upper path, and spotted you.

Where they are, the path is perhaps fifteen feet across. As they get lower, it broadens out to the spot where you guys are, which is about fifty feet wide.

If anyone needs a diagram, let me know and I will try to put something together tomorrow.
The Dreamer of Worlds
GM, 981 posts
Sun 27 May 2012
at 09:14
  • msg #141

Re: movement

Guess I will give things until Sunday evening then proceed with two characters inactive... not sure what else to do.
The Dreamer of Worlds
GM, 984 posts
Mon 28 May 2012
at 09:03
  • msg #142

Re: movement

The Dreamer of Worlds
GM, 993 posts
Fri 1 Jun 2012
at 07:45
  • msg #143

Re: movement

Giving Shank till tomorrow sometime, then I will simply assume he fires arrows. Not a lot of cogitation required right now anyway...
The Dreamer of Worlds
GM, 1002 posts
Fri 8 Jun 2012
at 02:43
  • msg #144

Re: movement

As each of you is far to polite to make a decision without conferring with the others, I am in need of a caller, a person whose job it is to be decisive.

I would like a volunteer, but rather then this turning into a big convoluted debate, I will also accept whomever is left after I get two not-mes, should that be the case.

Hard, as a game master, to move things on briskly without a decider, you know!
D'Amboise
a pal o'mine, 418 posts
Battle-priest
Say your prayers, sinners
Sat 9 Jun 2012
at 06:18
  • msg #145

Re: movement

I vote for Shank !  No offence, Thatch, but we've previously trusted our fate to our designated scout and relied on his best judgment in character, so to me that fits nicely.

I'd happily volunteer D'Amboise, but given I'm on less frequently than the pair of ye, I'm probably not the ideal choice to keep the game moving, though if I'm the last one with a hat in the ring, I'll cowboy up. ;>
The Dreamer of Worlds
GM, 1003 posts
Sat 9 Jun 2012
at 06:49
  • msg #146

Re: movement

You are the first TOO the ring, but you didn't toss out a not me, per se, so you're still in the running!

I'm not up to actually counting posts, but I suspect you're not the least frequent visitor here, however...
Shank
player, 54 posts
Rogue
Sat 9 Jun 2012
at 16:05
  • msg #147

Re: movement

I don't know if"caller" equates to " leader" or not.  If the two are the same, then common wisdom argues against the thief leading, but if you guys want me to be the caller, I've got no particular problem with it.
The Dreamer of Worlds
GM, 1004 posts
Sat 9 Jun 2012
at 20:51
  • msg #148

Re: movement

it is a subtle distinction, but the caller doesn't have to be the leader., The leader refers to a character, while caller refers to the player. All I really want is someone who ends posts with an action for me to take, so I can move forward without seeming to be super bossy.
Thatch Pathwork
player, 64 posts
Sat 9 Jun 2012
at 21:11
  • msg #149

Re: movement

In reply to Shank (msg #147):

Ha, I am happy to follow Shanks calls.  I assume he is more a decision maker in which way we go, what we choose as a group to do next.  Not a leader ordering us as to what to do.  I.E. Thatch, you must cast Magic missile on this guy, and run down that hallway and give me all your gold.  More like lets open this door to the right, we cross the bridge or we turn right at the fork in the road.   Of course role playing will make things interesting :)
The Dreamer of Worlds
GM, 1005 posts
Sat 9 Jun 2012
at 21:29
  • msg #150

Re: movement

I am thinking of the position as someone who tells me when a consensus has been reached. For example right now, where you are deciding which was to go, D'Amboise has posted a suggestion, I would expect him to wait until you have said something, but he would be the one to say 'we go now', in essence.
Thatch Pathwork
player, 66 posts
Sun 10 Jun 2012
at 00:40
  • msg #151

Re: movement

In reply to The Dreamer of Worlds (msg #150):

hhmm, OK, I posted the bridge too.  Let;s see where Shank wants to go :)
D'Amboise
a pal o'mine, 420 posts
Battle-priest
Say your prayers, sinners
Sun 10 Jun 2012
at 04:44
  • msg #152

Re: movement

I think D'Amboise fits the leader role but since he will rely totally on his "scout for his decisions, then Shank makes an excellent caller ... there's no point waiting for D'Amboise to "officially" say "we go left" after Shank has suggested that left is the way to go. :>

Though when I say "leader" it's in the sense of realising someone must fill the niche - D'Amboise would expect Thatch to choose/use his spells as he himself saw fit, without any ill-informed guidance from D'Amboise.  He'd be a hands-off leader, responsible for overall policy, but not the detail.

In the current instance, Shank has suggested that the goblin's lair does not lie back up the trail, which informs D'Amboise that the way forward is the bridge.  Thatch has concurred, and GM post pointed out we still have daylight left to attempt the descent/crossing.  Alternative of camping out and risking ambush not so enticing.  So once Shank as caller posts agreement then the bridge is is ! :>
This message was last edited by the player at 04:48, Sun 10 June 2012.
Shank
player, 55 posts
Rogue
Sun 10 Jun 2012
at 06:25
  • msg #153

Re: movement

The bridge it is, though Shank will want to spy it out before we cross.
The Dreamer of Worlds
GM, 1007 posts
Sun 10 Jun 2012
at 06:56
  • msg #154

Re: movement

ack, let em fix the post...
Thatch Pathwork
player, 69 posts
Tue 12 Jun 2012
at 00:19
  • msg #155

Re: movement

In reply to The Dreamer of Worlds (msg #154):

Sorry to say, well maybe but I will be away on vacation from Wednesday to Wednesday.   I'll do my best to log in with someones phone but that was not too successful last time but I will try to keep up.  You can NPC Thatch if you need to keep things going.
The Dreamer of Worlds
GM, 1009 posts
Tue 12 Jun 2012
at 01:26
  • msg #156

Re: movement

will do, thanks for the heads up.
The Dreamer of Worlds
GM, 1011 posts
Wed 13 Jun 2012
at 04:49
  • msg #157

Re: movement

I'm here, going to give D'Amboise a chance to pipe in though...
D'Amboise
a pal o'mine, 422 posts
Battle-priest
Say your prayers, sinners
Wed 13 Jun 2012
at 13:49
  • msg #158

Re: movement

And done ! :>
D'Amboise
a pal o'mine, 426 posts
Battle-priest
Say your prayers, sinners
Sat 16 Jun 2012
at 07:14
  • msg #159

Re: movement

I have no doubt at all that Shank is right and it'll all end badly ... <grins>
The Dreamer of Worlds
GM, 1022 posts
Sun 17 Jun 2012
at 08:04
  • msg #160

Re: movement

Happy Fathers Day...
The Dreamer of Worlds
GM, 1027 posts
Mon 25 Jun 2012
at 07:17
  • msg #161

Re: movement

One more day for comments, then we move ahead...
Shank
player, 63 posts
Rogue
Wed 27 Jun 2012
at 16:35
  • msg #162

Re: movement

Sorry gang, I've had a bit of a real life issue that has had me messed up emotionally for a while.  I hope to start working my way back into the swing of things in the next couple of days.
Thatch Pathwork
player, 75 posts
Wed 27 Jun 2012
at 22:00
  • msg #163

Re: movement

In reply to Shank (msg # 162):

Understand life first, I mean real life first then us.  With summer, we all may be in and out a bit more then usual.   Take your time getting things rightened and then come back to Jamaica man :)
D'Amboise
a pal o'mine, 441 posts
Battle-priest
Say your prayers, sinners
Sat 30 Jun 2012
at 13:15
  • msg #164

Re: movement

Sorry to hear of your trials and tribulations, Shank ... worry not about us - you take care of yourself. :>
Shank
player, 64 posts
Rogue
Mon 2 Jul 2012
at 14:37
  • msg #165

Re: movement

Thanks for the understanding ...

I'm starting to get at a place, emotionally and professionally, where I can start getting my mind wrapped around RPOL again.  :)
Thatch Pathwork
player, 77 posts
Mon 2 Jul 2012
at 21:30
  • msg #166

Re: movement

In reply to Shank (msg # 165):

Grab it with both hands and do not let go, RPOL bucks and kicks and bites and oh opps wrong game :)  Take your time and jump back on when ready we are here.
Piestar
Tue 3 Jul 2012
at 06:31
  • msg #167

Re: movement

Waiting one more day, then moving things along...
Thatch Pathwork
player, 78 posts
Tue 3 Jul 2012
at 22:07
  • msg #168

Re: movement

In reply to Piestar (msg # 167):

Um, not sure then what Thatch saw since he was looking at where shank was looking so I could make my next action.  Please what did Thatch see as Shank is getting his bow out.
The Dreamer of Worlds
GM, 1030 posts
Wed 4 Jul 2012
at 03:39
  • msg #169

Re: movement

Night time fallen, and the goblins marching towards D'Amboise, mostly. quarter moon tipping the horizon, and a bunch of stars to boot.
The Dreamer of Worlds
GM, 1052 posts
Fri 27 Jul 2012
at 06:36
  • msg #170

Re: movement

One more day, then moving things along...
Thatch Pathwork
player, 94 posts
Sat 28 Jul 2012
at 03:11
  • msg #171

Re: movement

In reply to The Dreamer of Worlds (msg # 170):

??? Posted Thatches action so just awaiting results.  Then will post my next action.  Most likely if I mess up, magic missle the leader.
Thatch Pathwork
player, 96 posts
Sat 28 Jul 2012
at 18:22
  • msg #172

Re: movement

In reply to Thatch Pathwork (msg # 171):

Note: I will be away Sunday to Sunday and will have NO access to the internet. I have no smart phone nor laptop to access the internet while away :( I will catch up when I get back next Sunday.

Thatch will follow whatever needs to be done for the group to get out and home.
Thatch Pathwork
player, 107 posts
Thu 30 Aug 2012
at 00:23
  • msg #173

Re: movement

In reply to Thatch Pathwork (msg # 172):

Um, er, not sure how hurt Thatch is, DM?  Thatch current HPs?   Sorry, I should keep better record.
D'Amboise
a pal o'mine, 491 posts
Battle-priest
Say your prayers, sinners
Sat 15 Sep 2012
at 05:18
  • msg #174

Re: movement

Will be away from Mon to Fri, so try not to let the goblins win in my absence ! ;>
Thatch Pathwork
player, 115 posts
Sat 15 Sep 2012
at 21:17
  • msg #175

Re: movement

In reply to D'Amboise (msg # 174):

We will invite them in for a 3 course diner and desert afterwards then once you are back we will restart the war :)
D'Amboise
a pal o'mine, 492 posts
Battle-priest
Say your prayers, sinners
Sun 23 Sep 2012
at 05:57
  • msg #176

Re: movement

I'm baaaack !  Let the war commence ! ;>
The Dreamer of Worlds
GM, 1068 posts
Mon 24 Sep 2012
at 00:54
  • msg #177

Re: movement

huzzah....
D'Amboise
a pal o'mine, 495 posts
Battle-priest
Say your prayers, sinners
Tue 25 Sep 2012
at 04:32
  • msg #178

Re: movement

Or ... run away ! ;>
Thatch Pathwork
player, 129 posts
Tue 16 Oct 2012
at 23:11
  • msg #179

Re: movement

In reply to D'Amboise (msg # 178):

holy cow, max missile damage - that aught to show em....
D'Amboise
a pal o'mine, 503 posts
Battle-priest
Say your prayers, sinners
Wed 17 Oct 2012
at 13:58
  • msg #180

Re: movement

I love it when a plan comes together ! ;>
Thatch Pathwork
player, 135 posts
Sun 28 Oct 2012
at 03:26
  • msg #181

Re: movement

In reply to D'Amboise (msg # 180):


Side note, may lose electric with this Frankenstien storm, near landing zone but i will keep posting as I can so if I go quiet I will be back.  Luck and be safe to all affected.
D'Amboise
a pal o'mine, 512 posts
Battle-priest
Say your prayers, sinners
Sun 28 Oct 2012
at 04:54
  • msg #182

Re: movement

Saw something of that on the news - looks to be a bad one, so yes, good luck and stay safe !
The Dreamer of Worlds
GM, 1097 posts
Fri 21 Dec 2012
at 05:01
  • msg #183

Re: movement

sorry, been under the weather. Will catch up soon, promise! Thanks for your patience.
Thatch Pathwork
player, 153 posts
Sat 22 Dec 2012
at 23:00
  • msg #184

Re: movement

In reply to The Dreamer of Worlds (msg # 183):

You got it.  Gives us time to, well, to, oh ... get better soon it is the holidays and all :)
Brudher
player, 8 posts
Goblins hunger for
more than just food.
Fri 4 Jan 2013
at 17:53
  • msg #185

Re: movement

Dreamer?  Are you ok?
Thatch Pathwork
player, 156 posts
Fri 4 Jan 2013
at 19:57
  • msg #186

Re: movement

In reply to Brudher (msg # 185):

yea, dreamer every one else we all still good????
D'Amboise
a pal o'mine, 535 posts
Battle-priest
Say your prayers, sinners
Sat 5 Jan 2013
at 04:50
  • msg #187

Re: movement

All good, boys, all good.  Wotan grant we swiftly dispatch these orcs to whatever cold corner of hell will take them !  ;>
The Dreamer of Worlds
GM, 1100 posts
Sat 5 Jan 2013
at 05:02
  • msg #188

Re: movement

Sorry, dealing with a few things. Update tonight.
The Dreamer of Worlds
GM, 1133 posts
Fri 1 Mar 2013
at 04:45
  • msg #189

Re: movement

Well I am a little pissed. I wrote a nice long post last night, now it's gone. Dangit...
Thatch Pathwork
player, 177 posts
Fri 1 Mar 2013
at 19:58
  • msg #190

Re: movement

In reply to The Dreamer of Worlds (msg # 189):

Sigh, that happens a lot with me, even emails get booted with one wrong key stroke.
The Dreamer of Worlds
GM, 1146 posts
Mon 25 Mar 2013
at 20:56
  • msg #191

Re: movement

I do something here I don't see in my other games and I was curious if anyone noticed and if so, if you like it.

I use the notification to keep the current threads at or near the top.

Thoughts?
Thatch Pathwork
player, 185 posts
Mon 25 Mar 2013
at 23:02
  • msg #192

Re: movement

In reply to The Dreamer of Worlds (msg # 191):

Tis fine, I check for activity when ever I can :)
Shank
player, 125 posts
Rogue
Tue 26 Mar 2013
at 03:39
  • msg #193

Re: movement

The Dreamer of Worlds:
I do something here I don't see in my other games and I was curious if anyone noticed and if so, if you like it.

I use the notification to keep the current threads at or near the top.

Thoughts?


I'm fairly ambivolent to the use of the notification setting.
The Dreamer of Worlds
GM, 1148 posts
Tue 26 Mar 2013
at 04:20
  • msg #194

Re: movement

I guess I said it wrong, what I meant was that I keep the current threads at the top of the list.
D'Amboise
a pal o'mine, 563 posts
Battle-priest
Say your prayers, sinners
Wed 27 Mar 2013
at 14:10
  • msg #195

Re: movement

Funnily enough, I look past the Notice prefix for threads lower down first ... but I'm checking for unread so I soon lift my gaze back up again.

Current discussion in RPoL Development around splitting thread types into subforms, so that would automatically put the current active thread to the top of it's group anyway. :>
Brudher
player, 36 posts
Goblins hunger for
more than just food.
Fri 29 Mar 2013
at 16:49
  • msg #196

Re: movement

As GMs, we just got groups F through U with the latest update.

Ha!  I just re-read that sentence.  It means something very different when you say it out loud.  I wonder if jase meant that as a funny?
Brudher
player, 39 posts
Goblins hunger for
more than just food.
Wed 3 Apr 2013
at 01:15
  • msg #197

Re: movement

Brudher's getting a little paranoid around all these humans.
Thatch Pathwork
player, 191 posts
Wed 3 Apr 2013
at 01:50
  • msg #198

Re: movement

In reply to Brudher (msg # 197):

If I were you I would too, that is why Thatch is trying to protect you without being to obvious.  he see Brugher not as a Goblin but as a group member now and one to help at least learn and be able to survive in the new world we have pulled him into.
The Dreamer of Worlds
GM, 1164 posts
Sun 14 Apr 2013
at 06:03
  • msg #199

Re: movement

So, just a quick check-up. Is everyone happy with things? The pace seems slow, but it also seems to match  up with everyone's schedule. I'd like to go faster, but I know it isn't likely.

How about the content? Keeping people interested?

Feedback always requested/accepted!
Thatch Pathwork
player, 197 posts
Mon 15 Apr 2013
at 00:53
  • msg #200

Re: movement

In reply to The Dreamer of Worlds (msg # 199):

Everything is going good, players on there own pick up and slow down the pace so no worries there.  Campaign is going good and - oh boy Fred what has Lucy and Ethel got going on now :)  Shank and D'Amboise :)

Having Brudher the goblin as a group member keeps it interesting and makes us all play the game to the hilt.
Shank
player, 132 posts
Rogue
Mon 15 Apr 2013
at 02:41
  • msg #201

Re: movement

When the game started, we were a band of veterens trying to find the way home.  We lost what, half of the group or more very quickly and it really crippled the game, at least in my stimation.  I think we've done alright, but the game lost something that we're unlikely to get back, that "tired soldiers just wanting to go home" vibe.

All that being said, there's no need to try and push the game back in that direction.  I do feel we're hampered by the small number of players, but More players would pull us further away from the origins of the game.

I'm cool with the pacing p.
Thatch Pathwork
player, 199 posts
Mon 15 Apr 2013
at 02:56
  • msg #202

Re: movement

In reply to Shank (msg # 201):

Yes, the attrition was a big impact early on but I think we all, Dm and players worked through it and so far we have been hanging in there.

Game on :)
D'Amboise
a pal o'mine, 574 posts
Battle-priest
Say your prayers, sinners
Mon 15 Apr 2013
at 13:08
  • msg #203

Re: movement

Pacing works well for me ... I could go a tad faster, but am more than happy with slow and steady.

I think Shank hit the nail on the head - when we started off, we were all war-weary ... now we're coping with the change in circumstances but in different ways.  Characters who on paper wouldn't get on are doing so, bonded by shared experiences (hey, our new best friend is a goblin !) - I'm certainly finding D'Amboise evolving in a direction I didn't expect - he was supposed to be the strong one, the glue, but I think he's actually very dependent indeed on the rest of you.

So thanks to our GM and my fellow players here - I'm very much enjoying the game. :>

I know what you mean Shank about the attrition early on, and like you don't want to lose the dynamic ... but then we did integrate Brudher rather well ... if our GM wanted to get more players involved then I think the best way would be to similarly pick up strays - others who are outcasts for one reason or another.
Brudher
player, 43 posts
Goblins hunger for
more than just food.
Wed 17 Apr 2013
at 23:32
  • msg #204

Re: movement

I see Brudher more as the 'really irritating kid brother' that was always in those kinda irritating 50's and 60's shows... the one who can actually be helpful and useful - in the right situations.

Of course, I wasn't around for the first several phases of the game.

If we want the shell-shocked veteran thing to take over more, I can work with that.  Brudher also comes from a background that is probably a lot more basically violent with fast death and short life expectancy than what the other three are used to and his attitude would be the "eat, drink, and be merry for tomorrow we die"... but his natural ebullience would keep him from getting too maudlin.
Thatch Pathwork
player, 202 posts
Thu 18 Apr 2013
at 00:50
  • msg #205

Re: movement

In reply to Brudher (msg # 204):

Na, you are doing good with him now, kinda growing up kid brother with the group.

Yes, Goblins are a violent race and death is quick to one not always keeping an eye on everyone else.
Shank
player, 135 posts
Rogue
Thu 18 Apr 2013
at 01:24
  • msg #206

Re: movement

Just to reiterate, the vibe of the game, the weary soldiers looking to get home" is pretty much lost to the game in my experience, but I'm not sayig we need to angle back that way and it would especially inappropriate for Brudher as he's leaving his home and doesn't have the same world-weary background.  Of course, Brudher could have his own world-weary sort of history, but I think Brudher works pretty good as you've been playing him.
The Dreamer of Worlds
GM, 1165 posts
Thu 18 Apr 2013
at 01:47
  • msg #207

Re: movement

Seems to me the burden of world weary soldiers rests on the players. I can't make the world all that weary, at least not the places you have been so far.

That said, I have seen D'Amboise make regular references to his world weary soldier status.

That said, as much as that was the intent I don't intend to impose it on the players, unless you want I should inflict you all with Post Traumatic Stress Disorder, and night terrors? Easily done...
Thatch Pathwork
player, 204 posts
Thu 18 Apr 2013
at 01:58
  • msg #208

Re: movement

In reply to The Dreamer of Worlds (msg # 207):

ah, wait ,woe halt that last thought, we are playing that role as we try to continue to go home but alas we keep running into side tracks and angles that we negotiate around to get closer to home.   brudher was a oh OK he is OK kinda of Goblin, maybe we can help him get his own home but well he likes following us so he stays as our group member.  Weary yes but always ready to learn, help and keep the party together is thatch plus ever the resourceful one always with something handy :)
Shank
player, 136 posts
Rogue
Thu 18 Apr 2013
at 03:31
  • msg #209

Re: movement

The Dreamer of Worlds:
Seems to me the burden of world weary soldiers rests on the players. I can't make the world all that weary, at least not the places you have been so far.

That said, I have seen D'Amboise make regular references to his world weary soldier status.

That said, as much as that was the intent I don't intend to impose it on the players, unless you want I should inflict you all with Post Traumatic Stress Disorder, and night terrors? Easily done...


I certainly agree that it's heavily in the players arena to keep e world weary soldier thing going if we so wish,

I'm apparently not articulating my thoughts well and I don't know how better to express myself, so I'm just going to let it drop.
The Dreamer of Worlds
GM, 1166 posts
Thu 18 Apr 2013
at 05:12
  • msg #210

Re: movement

I'm not taking it as an indictment of me, if that is your concern, heck, I asked the question, and I am glad for the input. All of it.

I think my perspective is a bit different then yours because, because I didn't feel like the war-weary aspect of the game ever really took off. Though I would have been happier if more players had stuck around, it is the way of the RoPL, (phonetically what, ropple?) we persevere.

As to carrying this aspect forward, I do not believe it is as bleak as that, there is no reason that additional players, if we ever add any, couldn't have been from your home, your unit even, lost along the way. Perhaps enslaved, by chains or the bottle, perhaps acting as a mercenary, or trying to repair the damage of the war thru humanitarian means.

If you wish, I will try to add more of that flavor into the game moving forward. The bottom line is to play your characters as you see fit. I enjoy D'Amboise's style, as well as Brudher, and though I have less of a feel of just who Thatch and Shank are they are clearly integral into the chemistry that makes this the successful game it is, at least in my opinion.

As to the game at the moment, we are at a time where it is all you guys, don't wait on me. Once a course is suggested, and a player or players moves to advance that plan, I will be right there...
D'Amboise
a pal o'mine, 577 posts
Battle-priest
Say your prayers, sinners
Sat 20 Apr 2013
at 06:27
  • msg #211

Re: movement

To be fair to Thatch and Shank, D'Amboise was reimagined from an earlier incarnation of the same character, so he's been familiar to both our illustrious GM and myself for a whole lot longer. :>

I also think D'Amboise and Brudher are somewhat easier to articulate as they both have some particular traits that easily define them.  D'Amboise sees both Thatch and Shank as his brothers-in-arms, both much smarter than him ... and while he felt (and still feels) a duty/compunction to protect them, the truth is that he is now more dependent on them than they on he.   Thatch seems less intense than D'Amboise, more able to garner enjoyment from this change in circumstances, whereas Shank seems darker, still very much haunted.  Just the way I read it, unnerstan'. ;>

Brudher he also feels responsible for, but envies the goblin's outlook which is almost diametrically opposed to his own.

I'm kinda liking the distractions and sidetreks and such ... in fact, I think our character's goal to 'go home' was more a reaction to the end of the wars, a wish to get away from the horrors and return to the known ... but in truth, probably none of us actually remember our homes that well, or have anyone we're desperate to get back to - D'Amboise's background certainly makes no mention of family.   I think of us as looking for something and that something will change and evolve as we venture on.

I think the "war weariness" should be treated as the plot hook that set us on our current path, something to inform our characters (we describe their reactions in terms of their past experiences), but hopefully we evolve beyond that.

And no, I'd rather D'Amboise didn't wake screaming from nightmares every night, thank ye kindly ! ;>
Shank
player, 139 posts
Rogue
Sat 20 Apr 2013
at 16:04
  • msg #212

Re: movement

Shank is a darker character than most I've played and I'm finding a challenge.  His background is heavily mired in ignoble pursuits and he only joined the army because it was his ticket out of the dungeons.  He has long nursed resentments and unresolved issues to address whenever they get home (not that it will necessarily ever happen).
Brudher
player, 46 posts
Goblins hunger for
more than just food.
Mon 22 Apr 2013
at 01:02
  • msg #213

Re: movement

I can't wait until the families see who you've brought home for dinner....



D'Amboise
a pal o'mine, 580 posts
Battle-priest
Say your prayers, sinners
Mon 22 Apr 2013
at 14:13
  • msg #214

Re: movement

<ROFL>

Well, obviously we'll have to strangle Brudher if we ever do get home.  Just a quaint local custom ...
Brudher
player, 48 posts
Goblins hunger for
more than just food.
Tue 23 Apr 2013
at 00:45
  • msg #215

Re: movement

Such a thing to say to your new brother in law!
The Dreamer of Worlds
GM, 1175 posts
Fri 3 May 2013
at 20:40
  • msg #216

Re: movement

Started the new thread, be sure to check the last few posts of Morning has broken, if you didn't catch it all.
Brudher
Private!, 62 posts
Goblins hunger for
more than just food.
Thu 16 May 2013
at 00:59
  • msg #217

Re: movement

What?  No rise out of Thatch at 'horny things crashing through bushes'  ?

:p
Thatch Pathwork
Lieutenant , 222 posts
Thu 16 May 2013
at 01:23
  • msg #218

Re: movement

In reply to Brudher (msg # 217):

Oh i got it but hey i was trying to stay clean sheeted on the pad man.  tempting but......no harpy's right
D'Amboise
Staff Sergeant, 597 posts
Battle-priest
Say your prayers, sinners
Sat 18 May 2013
at 06:29
  • msg #219

Re: movement

Apologies ... couldn't get on from then till now - got a couple of weeks off, so thought I'd be in and out all the time, but seems all the work I had planned to do around the property started happening from day 1 !  Next Tues/Wed should be horrible too, but other than that, hoping things have settled down ! <fingers crossed>

Once more into the fray ! ;>
D'Amboise
Staff Sergeant, 611 posts
Battle-priest
Say your prayers, sinners
Sat 8 Jun 2013
at 13:23
  • msg #220

Re: movement

I suspect even the goat moves faster than me !
Thatch Pathwork
Lieutenant , 231 posts
Sun 9 Jun 2013
at 04:02
  • msg #221

Re: movement

In reply to D'Amboise (msg # 220):

Sigh probably but the goat and thatch are only trying to catch up to you so we can coordinate.  Armored vs unarmored and 4 legs does help.
Brudher
Private!, 72 posts
Goblins hunger for
more than just food.
Wed 19 Jun 2013
at 15:20
  • msg #222

Re: movement

I will be attending a wedding on the east coast this weekend.

AFK 6/19 - 6/25.

The GREAT Goblin.
The Dreamer of Worlds
GM, 1196 posts
Thu 20 Jun 2013
at 02:22
  • msg #223

Re: movement

Perfect timing, he probably wouldn't want to be here to see what's about to happen to him anyway.

Hehehe...

Save me a piece of the cake!


FYI - Update tonight.
Thatch Pathwork
Lieutenant , 237 posts
Thu 20 Jun 2013
at 20:12
  • msg #224

Re: movement

In reply to The Dreamer of Worlds (msg # 223):

Fun the Goblin shall have but a Goblin should never have to much fun.   Enjoy your wedding parting.

Note: I will be away next week on vac with very very limited internet access so please bear with my absence till I get back or can post.
The Dreamer of Worlds
GM, 1197 posts
Fri 21 Jun 2013
at 01:11
  • msg #225

Re: movement

Ack, we are being abandoned! I shall be out of town Fri thru Sun, but I'll see if I can get on.
Thatch Pathwork
Lieutenant , 238 posts
Fri 21 Jun 2013
at 01:26
  • msg #226

Re: movement

In reply to The Dreamer of Worlds (msg # 225):

oh no never abandoned, just a pause in Thatch's world till his human player returns.

No worries I'll try to log in this week coming up and if needed you can NPC him a bit to keep the game going.  The down side of a 2G phone with no camera or internet.  Heck I still have an antenna :)
D'Amboise
Staff Sergeant, 616 posts
Battle-priest
Say your prayers, sinners
Fri 21 Jun 2013
at 06:12
  • msg #227

Re: movement

I'm here ! ;>
The Dreamer of Worlds
GM, 1198 posts
Fri 21 Jun 2013
at 07:23
  • msg #228

Re: movement

Huzzah!!!
Thatch Pathwork
Lieutenant , 239 posts
Sat 22 Jun 2013
at 16:21
  • msg #229

Re: movement

In reply to The Dreamer of Worlds (msg # 228):

Last peaks till next Sunday :)
Brudher
Private!, 73 posts
Goblins hunger for
more than just food.
Thu 27 Jun 2013
at 06:03
  • msg #230

Re: movement

Posting Thurs (t'morrow)
The Dreamer of Worlds
GM, 1203 posts
Sat 29 Jun 2013
at 07:38
  • msg #231

Re: movement

Unless someone is a stickler for second-by-second play, I'd like to move on to the next apparently inevitable point of conflict.

Thoughts....
D'Amboise
Staff Sergeant, 622 posts
Battle-priest
Say your prayers, sinners
Sat 29 Jun 2013
at 13:00
  • msg #232

Re: movement

Fine by me !  Never wanted to live forever ... :>
Brudher
Private!, 75 posts
Goblins hunger for
more than just food.
Tue 2 Jul 2013
at 20:14
  • msg #233

Re: movement

Brudher's ready to throw down... or at least take cover!
The Dreamer of Worlds
GM, 1204 posts
Tue 2 Jul 2013
at 22:24
  • msg #234

Re: movement

Well I had hoped for more feedback, but no luck, so I will simply jump forward...
Thatch Pathwork
Lieutenant , 243 posts
Wed 3 Jul 2013
at 01:30
  • msg #235

Re: movement

In reply to The Dreamer of Worlds (msg # 234):

Sorry, I missed posting here.  I am fine with some fast forward stuff.  Heck I like to think outside the box with Thatch's use of spells and allies actions.

Carry on
my
way
ward
Shank
Brudher
D'Amboise
Yes
Shank
Corporal, 156 posts
Rogue
Wed 3 Jul 2013
at 15:11
  • msg #236

Re: movement

I'm always good with moving the action forward.  While I'm quite fond of the play by web world of Role Playing, going round by round does tend to drag a game down in my opinion.  If a short, intense fight takes three weeks to get through, my interest tends to wane.

This has not been the case so much here and lately though, no that I blame on work intruding far too heavily into what's supposed to be my RPOL time.
Thatch Pathwork
Lieutenant , 244 posts
Thu 4 Jul 2013
at 00:49
  • msg #237

Re: movement

In reply to Shank (msg # 236):

I like some play by play in fights as long as those playing post it through.  Sometimes it is a you attack they attack a couple of times an your done.

Movement can be quick if the DM story lines it so but heck, I take what ever is dished out just so i am gaming :)
Brudher
Private!, 76 posts
Goblins hunger for
more than just food.
Thu 4 Jul 2013
at 19:16
  • msg #238

Re: movement

Quick, long, involved or simple... doesn't matter much to me if the writing and the action are interesting.
The Dreamer of Worlds
GM, 1210 posts
Mon 15 Jul 2013
at 06:23
  • msg #239

Re: movement

I tried to use the language module thingy for the Orcs. Wondering who can and cannot read it?
D'Amboise
Staff Sergeant, 628 posts
Battle-priest
Say your prayers, sinners
Wed 17 Jul 2013
at 15:00
  • msg #240

Re: movement

I'm not seeing anything ... but then D'Amboise doesn't speak a word of Orcish ! :>

If you did Private to group Orcish: <text>, then I shouldn't see anything ... if you did Language Orcish: <text> then I should have been able to see gibberish.
The Dreamer of Worlds
GM, 1213 posts
Thu 18 Jul 2013
at 04:13
  • msg #241

Re: movement

I think I did private Orcish, must be my problem. I will try to fix it now.
The Dreamer of Worlds
GM, 1214 posts
Thu 18 Jul 2013
at 04:14
  • msg #242

Re: movement

No way to know if that worked. I would sure like to be able to see my posts from a players point of view.
D'Amboise
Staff Sergeant, 632 posts
Battle-priest
Say your prayers, sinners
Thu 18 Jul 2013
at 13:07
  • msg #243

Re: movement

I can see it all too clearly now ... there's a syntax error - you've got [Language: Orcish: <text>] - need to get rid of that : after Language - should read [Language unknown: <ill>].

I'm old school like you - I type out most the tags by hand ... but the Language one in particular I never get right (apart from anything else, I can never remember if I set up the private group as "Orc" or "Orcish"), so I've resorted to using the drop down menu for it. :>
This message was last edited by the player at 13:47, Thu 18 July 2013.
Brudher
Private!, 78 posts
Goblins hunger for
more than just food.
Thu 18 Jul 2013
at 17:40
  • msg #244

Re: movement

Sorry about my delays.  Real life is kicking my tail right now and will be until the end of August or so... feel free to NPC Brudher as needed.  I'll post as I can, but  it's going to be spotty.
The Dreamer of Worlds
GM, 1215 posts
Thu 18 Jul 2013
at 20:14
  • msg #245

Re: movement

In reply to D'Amboise (msg # 243):

Is that better or worse D'Amboise?

I can easily knock Brudher unconscious until you return, if you wish!
Thatch Pathwork
Lieutenant , 249 posts
Fri 19 Jul 2013
at 01:46
  • msg #246

Re: movement

In reply to The Dreamer of Worlds (msg # 245):

If Brudher can post PM wise every now and then to you and you either have him tied up or NPC'd that will be good since most of us gamers will find was to post :)

if we slow down some to keep everyone at the table, that is fine.

Thatch could always learn Giant speak and all considering how he got to learn Orcish :) some point he had to mingle with the Orcs to speak and read Orcish - he is Thatch Patchwork and working with a giant could be educational if not profitable :)
D'Amboise
Staff Sergeant, 633 posts
Battle-priest
Say your prayers, sinners
Fri 19 Jul 2013
at 14:17
  • msg #247

Re: movement

Not quite ... it was the colon after Language that had to go, not the one after Orcish, and doesn't require putting the actual text in angled brackets - that was just my subtle way of not posting the hidden text for posterity (standard variable notation in my line of work), but I figure everyone's seen it now anyway. <grins>

Currently you have -

[Language: Orcish <Here comes the ship too, right on time. We can sell these off as slaves, and not even have to feed them.>]

Needs to be (and this should only be visible to GM or those who speak Orcish) -

[Language unknown: "Ilhi conameany st il te, eileet in li. Ie all nalo anyoerwit moek we eauiouame, ioudi anyis naoer fo i ck al."]


Edit - note that "the" will translate out ie won't be mangled ... that's because you have an NPC called "The Race Card", according to the cast list.  The engine is smart enough to realise that players will recognise their own names when spoken in any language (a name is a name, no matter what language it's in) ... but a side-effect of that is that the engine therefore renders "the" as a name if any character in the game has a "the" in their name string.   It's intentional - it'd work or "Attila the Hun" or "Kermit the Frog" ! ;>
This message was last edited by the player at 14:23, Fri 19 July 2013.
The Dreamer of Worlds
GM, 1216 posts
Fri 19 Jul 2013
at 22:14
  • msg #248

Re: movement

Ahh, thank you. Yeah, the race card is part of my attempt to ease the creation of character sheets, all of the racial abilities that have been in play are kept there for cut and paste purposes.

Fun to know you can play with how understandable a language is by putting key words into an NPC.
D'Amboise
Staff Sergeant, 635 posts
Battle-priest
Say your prayers, sinners
Sat 20 Jul 2013
at 05:43
  • msg #249

Re: movement

Now THAT's a good idea ... I usually end up hunting around my old character sheets to find a matching race/class combo.  I think I'll set up an offline document and rather than hunt 'em out now, just add to it as I need stuff.  Ta ! :>

Languages functionality is quite clever.  The two variations of it allow for different styles:

Language Orcish: <text> shows the message to those who speak Orcish and gibberish to those who don't.  Simulates different languages without needing anyone to actually speak Orcish or the like.

Private to group Orcish: <text> only shows the message to those who speak Orcish - those who don't see nothing.  This is great for those of us who get our kicks from pidgin translations - f'rinstance you can write "Elen sila lumenn omentilmo" in character, and add the private translation "A star shall shine on the hour of our meeting". :>
The Dreamer of Worlds
GM, 1218 posts
Sat 20 Jul 2013
at 11:29
  • msg #250

Re: movement

Splain! Don't understand your final example...
D'Amboise
Staff Sergeant, 637 posts
Battle-priest
Say your prayers, sinners
Sat 20 Jul 2013
at 13:21
  • msg #251

Re: movement

It's a way of providing a translation yourself to a specific group - completely manual, of course - you don't get the auto-gibberish of the Language command, but you get all the flavour of what is ostensibly the actual words heard.  Example below with the spoken Elvish visible to all and the translation which will only show to any who have private group Elvish, if it exists:

"Lle n'vanima ar' lle atara lanneina," Aurion Moonbeak said casually to the Orc, smiling and nodding at the beast's incomprehension.
The Dreamer of Worlds
GM, 1219 posts
Sat 20 Jul 2013
at 20:53
  • msg #252

Re: movement

Ahhh... so you flavor the gibberish to sort-of sound like the language, a lot of L's for elvish, guttural for Orc, polished and debonair for goblin.... hehehe...
D'Amboise
Staff Sergeant, 638 posts
Battle-priest
Say your prayers, sinners
Sun 21 Jul 2013
at 07:17
  • msg #253

Re: movement

OR if you're lazy like me you just Google it ! <grins>

http://www.grey-company.org/Circle/language/phrase.htm
The Dreamer of Worlds
GM, 1220 posts
Sun 21 Jul 2013
at 08:33
  • msg #254

Re: movement

Clever, of course all it takes for that to go wrong is a player who cuts and pastes your text into google!
D'Amboise
Staff Sergeant, 639 posts
Battle-priest
Say your prayers, sinners
Sun 21 Jul 2013
at 13:15
  • msg #255

Re: movement

True ... but then it does also allow players to share those phrases/dictionaries which gives a bit of versimiltude to the conversations, and even lets other players pick up a couple of words in character - they might learn the Elvish for "hello" and never another word, but they'll recognise it and be able to use it themselves in a consistent manner. :>
The Dreamer of Worlds
GM, 1223 posts
Sun 21 Jul 2013
at 23:15
  • msg #256

Re: movement

I like that, adds a nice realistic learning curve to things.
Thatch Pathwork
Lieutenant , 251 posts
Sun 21 Jul 2013
at 23:55
  • msg #257

Re: movement

In reply to The Dreamer of Worlds (msg # 256):

It does add to the game but can be hard to keep up at times.  I had a whole book on Elf chat online reference but over time it died out in a game i was in - heck where is that link?  sigh.  But I am game to try stuff if you guys roll it here.  though my Orcish and Elvish is rough and heck my spelling and grammar with the English language has never been good forget Dwarf or Goblin though, sorry Brudherbut I'll try to learn :)
The Dreamer of Worlds
GM, 1224 posts
Mon 22 Jul 2013
at 01:52
  • msg #258

Re: movement

I like the nickname... from now on yer Brudherbutt, you little goblin you!
Thatch Pathwork
Lieutenant , 252 posts
Mon 22 Jul 2013
at 22:17
  • msg #259

Re: movement

In reply to The Dreamer of Worlds (msg # 258):

Oh man, what a typo that was, lol, sorry Brudher but I left out the space so you are now Brudherbut, sigh dumb thumb misstype :)
Brudher
Private!, 80 posts
Goblins hunger for
more than just food.
Tue 23 Jul 2013
at 03:18
  • msg #260

Re: movement

It won't last for long.... not once Brudher figures out what it means.

And I've been mentally pronouncing it 'BREW-der,' not 'BRUH-der.'
The Dreamer of Worlds
GM, 1225 posts
Tue 23 Jul 2013
at 05:24
  • msg #261

Re: movement

Funny you should mention that. Many years ago, when I lived in Orange County Ca. (home of Disneyland!) I played an on-line game on the primitive bulletin boards of the day, and I found out one of the players lived in San Diego. We hung-out for a day, and it was a trip to hear how different we pronounced so many things from the game.

As to your name, obviously it is your name, so you are correct, but I had semi-rhythmed it with brother, brud'er.
Brudher
Private!, 82 posts
Goblins hunger for
more than just food.
Tue 23 Jul 2013
at 18:08
  • msg #262

Re: movement

I figure that none of us actually speak goblin.... and perhaps all human PCs are Americans so they chronically mispronounce names even after being corrected!  :-)


... yes, I'm a US citizen...
Brudher
Private!, 84 posts
Goblins hunger for
more than just food.
Tue 23 Jul 2013
at 18:19
  • msg #263

Re: movement

On an unrelated note, I just noticed that the previous adventures have been pruned away... have they been moved to a different group or are they gone?
The Dreamer of Worlds
GM, 1227 posts
Tue 23 Jul 2013
at 23:11
  • msg #264

Re: movement

Why for you ask?

hehehe...

They be hidden, though.
D'Amboise
Staff Sergeant, 642 posts
Battle-priest
Say your prayers, sinners
Wed 24 Jul 2013
at 13:38
  • msg #265

Re: movement

I've been pronoucning it 'BRU-ce' !  Yes, I'm an Aussie (and a Monty Python fan). ;>
Brudher
Private!, 85 posts
Goblins hunger for
more than just food.
Wed 24 Jul 2013
at 16:43
  • msg #266

Re: movement

I was going to make a quick summary in character, but with the pruning, I couldn't consult the memoirs...  so I faked it.
The Dreamer of Worlds
GM, 1228 posts
Wed 24 Jul 2013
at 19:39
  • msg #267

Re: movement

Even better! It's always fun a GM to see how players remember things.
Thatch Pathwork
Lieutenant , 253 posts
Wed 24 Jul 2013
at 23:13
  • msg #268

Re: movement

In reply to The Dreamer of Worlds (msg # 267):

Yes it is fun to watch us players struggle to remember things, me and D'Amboiuse have to go way back.   Gesh, try 4 years and counting on one one line campaign as an original sigh that takes time to remember the details.

Possibly I'll get Thatches version of his tale told soon but been busy for long posts but he will make a story tale of the groups adventures and a hint at help with slavery, maybe even a bit of joining the crew or something to make an offer worth more then slavery.

Oh, Gm, did Thatch cast all of his spells or is any still in his memory?
The Dreamer of Worlds
GM, 1229 posts
Thu 25 Jul 2013
at 00:01
  • msg #269

Re: movement

Cast them all in the off screen battle, D'Amboise as well.
Thatch Pathwork
Lieutenant , 254 posts
Thu 25 Jul 2013
at 00:28
  • msg #270

Re: movement

In reply to The Dreamer of Worlds (msg # 269):

Sigh, I thought so but had to check.   Oh well.
The Dreamer of Worlds
GM, 1230 posts
Thu 25 Jul 2013
at 04:29
  • msg #271

Re: movement

Always good to be sure!
Thatch Pathwork
Lieutenant , 255 posts
Fri 26 Jul 2013
at 01:15
  • msg #272

Re: movement

In reply to The Dreamer of Worlds (msg # 271):

i know this is a cop out but if you need/want to move the game along, Thatch will tell a tale as only he could given his backgroud I have played him so far but not really making known he is a mage unless it would put them in a better position with the captain/sailors or when it comes to slave time.

not knowing what the cost is overall  but unless d'Amboise, Shank and Brudher object, maybe a bit of negotiation as in serve aboard his ship instead of slavery.  There would be mutual agreement with more freedom as trust is shown and hey, it might work out for all party's considering we did rescue Brudher when most groups would not have done that :)

I'll try to post out some this weekend but take this as a primer to that idea conversation as i just got home from a double shift and have another tomorrow from 6 am - midnight so time is tight till Sat. (sorry)
D'Amboise
Staff Sergeant, 644 posts
Battle-priest
Say your prayers, sinners
Fri 26 Jul 2013
at 05:41
  • msg #273

Re: movement

Oh, I must confess D'Amboise post on the battles was 99% cut and pasted from DoWs intro. :>

To be honest, I really don't think I could do justice to the atmosphere established/evoked in a few short lines.  Is my NWP Praise GM Outrageously showing ? <grins>
The Dreamer of Worlds
GM, 1232 posts
Fri 26 Jul 2013
at 06:42
  • msg #274

Re: movement

Just a bit, but I am glad you found it memorable enough to consider even cut and pasting!

heck, I'm glad you even read it!
Brudher
Private!, 87 posts
Goblins hunger for
more than just food.
Fri 2 Aug 2013
at 16:59
  • msg #275

Re: movement

... since Thatch is teaching Brudher nautical terminology...

y'all might live to regret that.
The Dreamer of Worlds
GM, 1234 posts
Fri 2 Aug 2013
at 22:02
  • msg #276

Re: movement

I must consider changing the rating to adult!!!
Thatch Pathwork
Lieutenant , 258 posts
Sat 3 Aug 2013
at 16:25
  • msg #277

Re: movement

In reply to The Dreamer of Worlds (msg # 276):

Now worries on my part, I will keep it clean and not actually use the sailor terms, it was just a way to play out the setting in our continual education of Brudher :)  I am not a fan of trolling that deep into the ugly side of things and keeping it enjoyable and not get all messy.
The Dreamer of Worlds
GM, 1235 posts
Sun 4 Aug 2013
at 03:31
  • msg #278

Re: movement

Yer both welcome to make up your own naughty language!

Consarn'it!
Brudher
Private!, 88 posts
Goblins hunger for
more than just food.
Sun 4 Aug 2013
at 15:27
  • msg #279

Re: movement

If Brudher swears in Sneaktongue (Goblin), who's going to know?
D'Amboise
Staff Sergeant, 647 posts
Battle-priest
Say your prayers, sinners
Tue 6 Aug 2013
at 13:04
  • msg #280

Re: movement

Wotan will know. ;>
Brudher
Private!, 90 posts
Goblins hunger for
more than just food.
Tue 6 Aug 2013
at 22:11
  • msg #281

Re: movement

and Bargrivyek won't care   ;p
Thatch Pathwork
Lieutenant , 260 posts
Tue 6 Aug 2013
at 23:04
  • msg #282

Re: movement

In reply to Brudher (msg # 281):

Magic is all we need cause magic will fix it all or atleast make it all smell pretty
This message was last edited by the player at 23:04, Tue 06 Aug 2013.
The Dreamer of Worlds
GM, 1237 posts
Tue 6 Aug 2013
at 23:51
  • msg #283

Re: movement

Thatch Pathwork:
In reply to Brudher (msg # 281):

Magic is all we need cause magic will fix it all or atleast make it all smell pretty


Gee, you already know my world so well!!!

Add a free 1st level 'perfume' spell to your books!
Thatch Pathwork
Lieutenant , 262 posts
Wed 7 Aug 2013
at 21:14
  • msg #284

Re: movement

In reply to The Dreamer of Worlds (msg # 283):

Ah smell that fragrance, is it lilac, or cinnamon you like best :)
Brudher
Private!, 93 posts
Goblins hunger for
more than just food.
Thu 15 Aug 2013
at 00:30
  • msg #285

Re: movement

Back.  Reading and will post soon.
The Dreamer of Worlds
GM, 1242 posts
Wed 21 Aug 2013
at 08:42
  • msg #286

Re: movement

One more day for Brudher, then we move forward...
Brudher
Private!, 105 posts
Goblins hunger for
more than just food.
Fri 20 Sep 2013
at 23:40
  • msg #287

Re: movement

Called into work today and tomorrow.  NPC my goblin as needed.
The Dreamer of Worlds
GM, 1256 posts
Thu 3 Oct 2013
at 07:02
  • msg #288

Re: movement

Gonna give Thatch one more day, then move things ahead...
Thatch Pathwork
Lieutenant , 285 posts
Fri 4 Oct 2013
at 00:56
  • msg #289

Re: movement

In reply to The Dreamer of Worlds (msg # 288):

opps did i miss something???
The Dreamer of Worlds
GM, 1258 posts
Tue 8 Oct 2013
at 05:54
  • msg #290

Re: movement

One more day for Shank, then  onward ho...
The Dreamer of Worlds
GM, 1260 posts
Mon 14 Oct 2013
at 06:29
  • msg #291

Re: movement

One more day for Brudher, then onward...

D'Amboise, I believe yer on deck for the being the last one to post... hehehehe...
Brudher
Private!, 110 posts
Goblins hunger for
more than just food.
Wed 16 Oct 2013
at 00:50
  • msg #292

Re: movement

post up.  that chain is held in by super-dooper-pooper magic.
Thatch Pathwork
Lieutenant , 295 posts
Wed 30 Oct 2013
at 01:22
  • msg #293

Re: movement

In reply to Brudher (msg # 292):

I will be potentially away form wifi access till Monday so you may not hear from me till then.   If I can get access before Monday I'll post up.
The Dreamer of Worlds
GM, 1265 posts
Thu 7 Nov 2013
at 01:10
  • msg #294

Re: movement

One more day for Thatch then we will move on...
Thatch Pathwork
Lieutenant , 296 posts
Thu 7 Nov 2013
at 01:41
  • msg #295

Re: movement

In reply to The Dreamer of Worlds (msg # 294):

oh bother sorry forgto to check in will do ;)
Thatch Pathwork
Lieutenant , 297 posts
Thu 7 Nov 2013
at 01:44
  • msg #296

Re: movement

In reply to Thatch Pathwork (msg # 295):

OOC - so, the captain and D'Amboise are ocked in a death chain match, Brudher is being kicked around by a sailor and Shank is trying to chop Thatchs chains out.

Is it just two enemy about now?  Besides the chains holding Thatch.
Brudher
Private!, 116 posts
Goblins hunger for
more than just food.
Thu 14 Nov 2013
at 18:21
  • msg #297

Re: movement

Hmmm... I smell roasted humans.  Tasty.  TPK pending!
D'Amboise
Staff Sergeant, 676 posts
Battle-priest
Say your prayers, sinners
Fri 15 Nov 2013
at 06:27
  • msg #298

Re: movement

Surely not !  Our wills are strong, our spirits undaunted ... oh damn, we're coming back as undead, aren't we ?!!  ;>
The Dreamer of Worlds
GM, 1268 posts
Fri 15 Nov 2013
at 06:52
  • msg #299

Re: movement

well you do have an unquenchable urge to return home...
Thatch Pathwork
Lieutenant , 301 posts
Fri 15 Nov 2013
at 19:35
  • msg #300

Re: movement

In reply to The Dreamer of Worlds (msg # 299):

hhm, I all of a sudden feel very thirsty - I wonder why and there is no place like home....
Brudher
Private!, 118 posts
Goblins hunger for
more than just food.
Sat 16 Nov 2013
at 15:35
  • msg #301

Re: movement

Click your heels!


Thatch Pathwork
Lieutenant , 303 posts
Sat 16 Nov 2013
at 17:23
  • msg #302

Re: movement

In reply to Brudher (msg # 301):

LOL awesome !!!!!   I want a pair
Shank
Corporal, 189 posts
Rogue
Tue 26 Nov 2013
at 19:23
  • msg #303

Re: movement

Just curious, why are all of the in-character threads I can see closed?
The Dreamer of Worlds
GM, 1273 posts
Tue 26 Nov 2013
at 19:54
  • msg #304

Re: movement

Shank:
Just curious, why are all of the in-character threads I can see closed?


Sumbich... Fixed now. User error. I forgot that pinning a thread to the top auto-locks it as well.

D'oh.
Thatch Pathwork
Lieutenant , 306 posts
Wed 27 Nov 2013
at 01:18
  • msg #305

Re: movement

In reply to The Dreamer of Worlds (msg # 304):

Ow those pins are sharp and hurt :)
Thatch Pathwork
Lieutenant , 308 posts
Wed 27 Nov 2013
at 22:40
  • msg #306

Re: movement

In reply to Thatch Pathwork (msg # 305):

Happy ThanksGiving!!!!!!
The Dreamer of Worlds
GM, 1274 posts
Thu 28 Nov 2013
at 09:29
  • msg #307

Re: movement

Let us give thanks, yes indeed, for our four intrepid adventurers, as well as all the good stuff in RL.

Hehehe...
Thatch Pathwork
Lieutenant , 309 posts
Fri 29 Nov 2013
at 00:53
  • msg #308

Re: movement

In reply to The Dreamer of Worlds (msg # 307):

amen, I look each day to see what is happening with the four characters anticipating some twist or turn that we must role play our way out of - lol or into :)
The Dreamer of Worlds
GM, 1276 posts
Fri 29 Nov 2013
at 10:47
  • msg #309

Re: movement

The Dreamer of Worlds
GM, 1279 posts
Fri 6 Dec 2013
at 08:23
  • msg #310

Re: movement

Post is up. Forgive the lack of even a cursory edit, tired as can be.

Let me know if there is anything to fix please?
D'Amboise
Staff Sergeant, 685 posts
Battle-priest
Say your prayers, sinners
Sat 7 Dec 2013
at 06:27
  • msg #311

Re: movement

Didn't spot a single thing to fix ... which is pretty impressive - I can manage any number of mistakes myself, even at the best of times !

And I'd like to say I really enjoyed that shipboard battle ... really had the feel of staying alive one moment to the next (round to round in game parlance, I suppose) - no time for planning or anything in the way of tactics, just reacting and reacting as our fortunes waxed and waned.  Fantastic ! :>
The Dreamer of Worlds
GM, 1280 posts
Sat 7 Dec 2013
at 06:50
  • msg #312

Re: movement

Sweet! Thanks for that, always good to find out things are working the way they should.
Thatch Pathwork
Lieutenant , 312 posts
Sat 7 Dec 2013
at 19:57
  • msg #313

Re: movement

In reply to The Dreamer of Worlds (msg # 312):

I second that shipboard stuff, man one minute I thought I was er I mean Thatch was a goner then d'Amboise then Brudher then Shank at various times.  Nice way to bring some interesting story/plot lines into play for each or us.

now to continue our saga :)
The Dreamer of Worlds
GM, 1281 posts
Sun 8 Dec 2013
at 01:13
  • msg #314

Re: movement

One more day for Thatch and Brudher, then we move on...
Thatch Pathwork
Lieutenant , 313 posts
Sun 8 Dec 2013
at 03:11
  • msg #315

Re: movement

In reply to The Dreamer of Worlds (msg # 314):

I know, i just have been busy enough not to be able to post, just read.  Honey do list with honey watching over me - tomorrow I'll post :)
Thatch Pathwork
Lieutenant , 315 posts
Sun 8 Dec 2013
at 03:55
  • msg #316

Re: movement

In reply to Thatch Pathwork (msg # 315):

OK I could not resist and posted tonight :)
The Dreamer of Worlds
GM, 1288 posts
Fri 20 Dec 2013
at 08:01
  • msg #317

Re: movement

One more day for Thatch then we move on...
Thatch Pathwork
Lieutenant , 322 posts
Wed 25 Dec 2013
at 00:51
  • msg #318

Re: movement

In reply to The Dreamer of Worlds (msg # 317):

Just wanted to wish every one a merry Christmas/holiday - woo hoo!!!
The Dreamer of Worlds
GM, 1293 posts
Wed 25 Dec 2013
at 03:55
  • msg #319

Re: movement

Happy Festivus everyone! Time for the airing of the grievances!!!
The Dreamer of Worlds
GM, 1294 posts
Sat 28 Dec 2013
at 06:36
  • msg #320

Re: movement

One more day for posts regarding the intro to the meal then we move ahead.
D'Amboise
Staff Sergeant, 698 posts
Battle-priest
Say your prayers, sinners
Sun 2 Feb 2014
at 12:28
  • msg #321

Re: movement

Just to confirm, "Returning to your rooms" means we're back on the ship ?  :>
The Dreamer of Worlds
GM, 1312 posts
Mon 3 Feb 2014
at 03:31
  • msg #322

Re: movement

Never left the ship, except for Shank, who returned hours ago.

Time to pack up and disembark!
D'Amboise
Staff Sergeant, 699 posts
Battle-priest
Say your prayers, sinners
Mon 3 Feb 2014
at 14:13
  • msg #323

Re: movement

Ah, the ship's sailing past all of this !  Sorry, didn't quite grasp that, but got it now.  Ta ! :>
The Dreamer of Worlds
GM, 1313 posts
Tue 4 Feb 2014
at 06:58
  • msg #324

Re: movement

My bad...
D'Amboise
Staff Sergeant, 701 posts
Battle-priest
Say your prayers, sinners
Wed 5 Feb 2014
at 13:21
  • msg #325

Re: movement

Not at all ... you never said we got off the ship, I just managed to leap to the conclusion that we were on a guided walkabout ! <grins>
D'Amboise
Staff Sergeant, 708 posts
Battle-priest
Say your prayers, sinners
Sat 15 Feb 2014
at 07:42
  • msg #326

Re: movement

<ROFL>  I've NEVER had so tense and forboding a time just grabbing standard equipment.  Got a REALLY bad feeling about this city, and the likelihood of us getting into serious trouble without even knowing how or why !! ;>
Brudher
Private!, 145 posts
Goblins hunger for
more than just food.
Sun 16 Feb 2014
at 18:10
  • msg #327

Re: movement

I'll be posting more erratically than usual from today (16th) through the 24th.  Going to visit my brand new nieces (<1 mo old twin girls).  Better my sister than me!

WG
Thatch Pathwork
Lieutenant , 346 posts
Mon 17 Feb 2014
at 00:04
  • msg #328

Re: movement

In reply to Brudher (msg # 327):

Have fun and enjoy them, they all grow up too fast and yup sometimes better them then you :)
D'Amboise
Staff Sergeant, 710 posts
Battle-priest
Say your prayers, sinners
Mon 17 Feb 2014
at 13:21
  • msg #329

Re: movement

OK, our character's fates are obviously far less fraught than Brudher's sister's ! That puts things in perspective. ;>
Brudher
Private!, 146 posts
Goblins hunger for
more than just food.
Wed 19 Feb 2014
at 15:45
  • msg #330

Re: movement

My daughters at 10 and 12 are enough.  Twins?  The idea makes my flesh creep.... and that's a LOT of creeping flesh.
Shank
Corporal, 218 posts
Rogue
Wed 19 Feb 2014
at 16:51
  • msg #331

Re: movement

The Dreamer of Worlds:
The purser who sells the berths seems quite impressed by your accumulation of hours, and offers to trade you straight up for passage and food, all the way to the coast.


I'm unclear as to what this means.  We have 400 labor hours worth of script.  Am I correct in the assumption that the passage and food all the way to the coast is the offered trade for 400 labor hours?  Seems pretty steep to me, but then I have no idea how long sailing to the coast is expected to take.

Depending, maybe we could get the to sweeten the pot a bit.  We need some weapons, clothes, etc.  Shank has skills working with leather, so if they would just toss in some good quality leather (we don't have the right stuff for tanning leather, so not skins), Shank could at least fashion some clothes, boots, backpacks, pouches and the like.  Armor, with it's needs for extra curing and the like is probably a bit outside what we have available to us.

Shank also has skills with both the lasso and general rope use, so if we could get some rope off the trade, that has some utility as for Shank as well.
The Dreamer of Worlds
GM, 1329 posts
Wed 19 Feb 2014
at 22:44
  • msg #332

Re: movement

In reply to Shank (msg # 331): Shank is quite corect n assumng this purser is trying to take advantage. You could simply dicker with him or try to find out what a fair price is...
Thatch Pathwork
Lieutenant , 350 posts
Thu 20 Feb 2014
at 01:56
  • msg #333

Re: movement

In reply to The Dreamer of Worlds (msg # 332):

Well Thatch is good at Swimming, Reading/writing, Rope Use, Spell craft, Direction Sense, Weather Sense so he has some other skills plus he can read, write and speak in Common, Elvish, Dwarvish and Orcish.   that does seen high for passage - the start into negotiations begins but also protecting our credits and papers from those whom might like to acquire them by certain type of folks - right Shank so we need to be careful how much and what we say.
Shank
Corporal, 220 posts
Rogue
Thu 27 Feb 2014
at 15:26
  • msg #334

Re: movement

Now that we have some cash in our pouches, how do we want to handle spending some of it?

Shank will want to get a new set or two of clothes, silken rope, rations...  I think he has the rest of his initial equipment courtesy of the our rescuers, minus the tools and rations.  Beyond that, maybe pad out his weapon options somewhat (short bow, quiver, arrows).
Thatch Pathwork
Lieutenant , 356 posts
Fri 28 Feb 2014
at 00:01
  • msg #335

Re: movement

In reply to Shank (msg # 334):

Yes or intent to re outfit everyone with there missing items and more stuff as needed.  No sense in have lot's of coin jingling around but we spend it wisely.
This message was last edited by the GM at 01:58, Fri 28 Feb 2014.
The Dreamer of Worlds
GM, 1333 posts
Fri 28 Feb 2014
at 01:59
  • msg #336

Re: movement

Feel free to shop then, players handbook prices plus ten percent.
The Dreamer of Worlds
GM, 1337 posts
Sun 2 Mar 2014
at 08:26
  • msg #337

Re: movement

Everyone has gotten quiet... did I do something wrong???
Shank
Corporal, 221 posts
Rogue
Sun 2 Mar 2014
at 19:42
  • msg #338

Re: movement

Sorry, work's been a bitch and RPOL has had to take a back seat.  I should be back up to speed in a couple of days.
Thatch Pathwork
Lieutenant , 358 posts
Sun 2 Mar 2014
at 20:23
  • msg #339

Re: movement

In reply to Shank (msg # 338):

Still here, I work Friday nights and had a busy Saturday -
D'Amboise
Staff Sergeant, 715 posts
Battle-priest
Say your prayers, sinners
Mon 3 Mar 2014
at 13:54
  • msg #340

Re: movement

Ditto, ditto ! :>
The Dreamer of Worlds
GM, 1368 posts
Fri 28 Mar 2014
at 04:47
  • msg #341

Re: movement

Beuller... Beuller... Beuller...

Shank or Thatch have anything to add, or back to the inn?
Thatch Pathwork
Lieutenant , 378 posts
Fri 28 Mar 2014
at 11:34
  • msg #342

Re: movement

In reply to The Dreamer of Worlds (msg # 341):

opps forgot to post - kinda waiting on Shank too but will shoot out something today :)
Thatch Pathwork
Lieutenant , 386 posts
Fri 11 Apr 2014
at 03:24
  • msg #343

Re: movement

In reply to Thatch Pathwork (msg # 342):

OK, kinda late getting to this so I will post tomorrow - sorry.
The Dreamer of Worlds
GM, 1375 posts
Fri 11 Apr 2014
at 04:13
  • msg #344

Re: movement

No biggy...
Thatch Pathwork
Lieutenant , 390 posts
Thu 17 Apr 2014
at 01:37
  • msg #345

Re: movement

In reply to The Dreamer of Worlds (msg # 344):

Sorry, late in form work, I wil be on travel tomorrow so will post when I can.  also travel Monday.
D'Amboise
Staff Sergeant, 745 posts
Battle-priest
Say your prayers, sinners
Sun 4 May 2014
at 07:33
  • msg #346

Re: movement

Back Thurs ! ;>
Brudher
Private!, 190 posts
Goblins hunger for
more than just food.
Wed 14 May 2014
at 13:53
  • msg #347

Re: movement

I apologize for my long absence - I'm in the middle of an unexpected and rather abrupt job search.  Things are going to be unsettled in the Wine Guy household for the time being.
Thatch Pathwork
Lieutenant , 410 posts
Thu 15 May 2014
at 00:00
  • msg #348

Re: movement

In reply to Brudher (msg # 347):

Yikes, good luck. I hope your search is a successful one.
The Dreamer of Worlds
GM, 1411 posts
Thu 15 May 2014
at 00:33
  • msg #349

Re: movement

Ack, bummer... good luck! Things are falling apart all over it seems...
D'Amboise
Staff Sergeant, 751 posts
Battle-priest
Say your prayers, sinners
Fri 16 May 2014
at 06:34
  • msg #350

Re: movement

Yeah, good luck ! Hope something better comes along ...
Brudher
Private!, 192 posts
Goblins hunger for
more than just food.
Fri 16 May 2014
at 17:31
  • msg #351

Re: movement

3 leads.  Now there's a lot of travel and talking and such for the next two weeks.
The Dreamer of Worlds
GM, 1414 posts
Fri 6 Jun 2014
at 07:08
  • msg #352

Re: movement

My apologies, been dealing with some personal health issues. I should get things rolling again tomorrow or the next day.

Thanks for your patience!
Thatch Pathwork
Lieutenant , 416 posts
Fri 6 Jun 2014
at 13:49
  • msg #353

Re: movement

In reply to The Dreamer of Worlds (msg # 352):

Take your time no problem waiting around just glad you are about - personal stuff comes first we will be here when you are ready.  It will be the longest round and record breaking lasting of a magic missile spell :)
D'Amboise
Staff Sergeant, 756 posts
Battle-priest
Say your prayers, sinners
Sun 8 Jun 2014
at 12:14
  • msg #354

Re: movement

Atmosphere !  The director always lingers to build suspense before showing the outcome ! :>

Hope things are looking up healthwise, oh illustrious GM.
Thatch Pathwork
Lieutenant , 418 posts
Tue 17 Jun 2014
at 22:45
  • msg #355

Re: movement

In reply to D'Amboise (msg # 354):

I'll be away also Thursday till the 30th so please play Thatch accordingly.
The Dreamer of Worlds
GM, 1416 posts
Fri 20 Jun 2014
at 02:18
  • msg #356

Re: movement

http://io9.com/fantasy-creatur...in-our-mu-1592927219

some funny rp related youtube videos...
Brudher
Private!, 197 posts
Goblins hunger for
more than just food.
Wed 9 Jul 2014
at 23:04
  • msg #357

Re: movement

well crap.

1st:  brudher can't fight worth beans with his new blades.
2nd:  the result of the argentina/netherlands game.  NOT what I wanted to see.
The Dreamer of Worlds
GM, 1418 posts
Thu 10 Jul 2014
at 02:45
  • msg #358

Re: movement

I heard people saying FIFA wouldn't allow an all European final, and the way Holland played seems to confirm it.
Brudher
Private!, 198 posts
Goblins hunger for
more than just food.
Thu 10 Jul 2014
at 21:23
  • msg #359

Re: movement

Bah.  Holland played like crap.  Argentina played like crap.  Neither should've advanced.
Brudher
Private!, 202 posts
Goblins hunger for
more than just food.
Sat 19 Jul 2014
at 06:13
  • msg #360

Re: movement

2000 posts!!
The Dreamer of Worlds
GM, 1422 posts
Sat 19 Jul 2014
at 08:17
  • msg #361

Re: movement

anyone else wish we could 'like' a good post? I sure do... you guys rock!
Brudher
Private!, 203 posts
Goblins hunger for
more than just food.
Sun 20 Jul 2014
at 01:57
  • msg #362

Re: movement

How's this?


Thatch Pathwork
Lieutenant , 424 posts
Sun 20 Jul 2014
at 03:07
  • msg #363

Re: movement

In reply to Brudher (msg # 362):

Awesome :)
The Dreamer of Worlds
GM, 1426 posts
Thu 7 Aug 2014
at 05:33
  • msg #364

Re: movement

One more day for Shank, then we move ahead...
D'Amboise
Staff Sergeant, 765 posts
Battle-priest
Say your prayers, sinners
Mon 11 Aug 2014
at 13:40
  • msg #365

Re: movement

Going to be without computer access for the next few weeks.  In the interim assume D'Amboise continues to attack the bandits ... and hopefully does a lot better with our GM on the Dice Roller than he's been doing thus far !  ;>
The Dreamer of Worlds
GM, 1434 posts
Thu 28 Aug 2014
at 14:39
  • msg #366

Re: movement

Do we want to set up some gambling to play out, or simply use dice?
Shank
Corporal, 261 posts
Rogue
Thu 28 Aug 2014
at 18:40
  • msg #367

Re: movement

The Dreamer of Worlds:
Do we want to set up some gambling to play out, or simply use dice?


Sounds like Brudher's not so much interested in gambling, let's just focus on the eating part then, and for Shank possibly some interaction with one of the previously mentioned women loose morals.
The Dreamer of Worlds
GM, 1436 posts
Thu 28 Aug 2014
at 18:47
  • msg #368

Re: movement

Have you a type?
Shank
Corporal, 262 posts
Rogue
Thu 28 Aug 2014
at 20:35
  • msg #369

Re: movement

The Dreamer of Worlds:
Have you a type?


Available...  :)

Young enough to be pretty, but experienced enough to show a man a good time.  Dark and mysterious type if he has his choice.  Good value for the coin.  If it's going to dip too much into his pouch, he'll give it a skip this time 'round.
The Dreamer of Worlds
GM, 1437 posts
Thu 28 Aug 2014
at 20:38
  • msg #370

Re: movement

Feel free to write up the encounter yourself!
The Dreamer of Worlds
GM, 1438 posts
Sat 6 Sep 2014
at 09:07
  • msg #371

Re: movement

Huzzah! The prodigal son has returned, welcome back D'Amboise!!!

Everyone has been doing very well, 1,000 exp for everyone! (Add your 10%'s yourself, those who qualify)
The Dreamer of Worlds
GM, 1440 posts
Sat 6 Sep 2014
at 16:54
  • msg #372

Re: movement

Trudellan may be about to become a PC, yay! We may also have a second new addition, with any luck.

Huzzah!
Thatch Pathwork
Lieutenant , 437 posts
Sat 6 Sep 2014
at 23:37
  • msg #373

Re: movement

In reply to The Dreamer of Worlds (msg # 372):

Awesome, potential 2 new additions.  plus 1000 k exp +10%
Brudher
Private!, 214 posts
Goblins hunger for
more than just food.
Tue 9 Sep 2014
at 00:51
  • msg #374

Re: movement

Fantastic!  I won't be the newbie after 20 months in the game!
Trudellan
PC, 6 posts
Apprentice of Thatch
Tue 9 Sep 2014
at 03:10
  • msg #375

Re: movement

In reply to Brudher (msg # 374):

no, I think that's DEFINATELY me now..
Ovo Goldenshield
player, 1 post
Axe For Hire
Tue 9 Sep 2014
at 03:12
  • msg #376

Re: movement

O' it micht be me M'lady. "wink"
This message was last edited by the player at 03:14, Tue 09 Sept 2014.
Trudellan
PC, 8 posts
Apprentice of Thatch
Tue 9 Sep 2014
at 03:16
  • msg #377

Re: movement

nope.. I'm new to the site and to roleplaying in general, so please forgive any stupid mistakes I make :)
Ovo Goldenshield
player, 2 posts
Axe For Hire
Tue 9 Sep 2014
at 03:19
  • msg #378

Re: movement

Let me be know'n those that nay be forgivers n' their 'eads will be meet'n me axe. Er... M'lady.
Brudher
Private!, 216 posts
Goblins hunger for
more than just food.
Tue 9 Sep 2014
at 17:31
  • msg #379

Re: movement

A goblin and a dwarf in the same group...

Fun!
Thatch Pathwork
Lieutenant , 439 posts
Tue 9 Sep 2014
at 22:56
  • msg #380

Re: movement

In reply to Brudher (msg # 379):

Oh joy this is going to be a fun group, welcome Ova and of course Trudellan with a wink - the group is rounding out a bit and naturally the group characteristics and characters are a very nice wide range of "talent" lol.

fear not your level of experience gaming, come one come all no matter the talent to play the game is to have character and fun to boot.


Now all we need is an Elf a Kobold and a bugbear join our gang :)
Brudher
Private!, 218 posts
Goblins hunger for
more than just food.
Tue 9 Sep 2014
at 23:10
  • msg #381

Re: movement

Nah.  Everyone knows bugbears smell funny, like crushing a bunch of ants with bad b.o.
D'Amboise
Staff Sergeant, 768 posts
Battle-priest
Say your prayers, sinners
Fri 12 Sep 2014
at 06:19
  • msg #382

Re: movement

Greetings all !  It's all right for you, Trudellen - we old and experienced players don't have any excuse for our stupid mistakes ! <grins>
Trudellan
PC, 12 posts
Apprentice of Thatch
Fri 12 Sep 2014
at 07:24
  • msg #383

Re: movement

In reply to D'Amboise (msg # 382):

Senility? *ducks*
D'Amboise
Staff Sergeant, 770 posts
Battle-priest
Say your prayers, sinners
Fri 12 Sep 2014
at 07:27
  • msg #384

Re: movement

Ducks ?  <click as crossbow armed>

"Roast duck for dinner tonight, folks !"


Of all the things I've ever lost I miss my mind the most ...
Thatch Pathwork
Lieutenant , 446 posts
Fri 12 Sep 2014
at 18:46
  • msg #385

Re: movement

In reply to D'Amboise (msg # 384):

What was that you say????
Thatch Pathwork
Lieutenant , 448 posts
Mon 15 Sep 2014
at 02:14
  • msg #386

Re: movement

In reply to Thatch Pathwork (msg # 385):

Will catch up posts soon, sorry R/L got me today.
The Dreamer of Worlds
GM, 1452 posts
Mon 15 Sep 2014
at 03:04
  • msg #387

Re: movement

No sweat, no one else is posting either...
Thatch Pathwork
Lieutenant , 451 posts
Thu 18 Sep 2014
at 00:06
  • msg #388

Re: movement

In reply to The Dreamer of Worlds (msg # 387):

Group, i will be out of pocket till next week.   I will catch up once I get back.  Thatch will continue to teach Trudellan whilst Thatches Player is away.
The Dreamer of Worlds
GM, 1492 posts
Tue 7 Oct 2014
at 23:59
  • msg #389

Re: movement

I am pretty sure we lost Trudellan, curious about the motivation of joining a game only to quit so soon. A new character, so while it sucks, not a great loss. I am concerned that we may have lost Thatch though... that would really break my heart, GM wise. I'm hoping it's not true. Fingers crossed...
Ovo Goldenshield
player, 23 posts
Axe For Hire
Wed 8 Oct 2014
at 00:17
  • msg #390

Re: movement

The Dreamer of Worlds:
I am pretty sure we lost Trudellan, curious about the motivation of joining a game only to quit so soon. A new character, so while it sucks, not a great loss. I am concerned that we may have lost Thatch though... that would really break my heart, GM wise. I'm hoping it's not true. Fingers crossed...


As a newcomer myself I just want to say I am really enjoying the game. I too hope Thatch is just busy... keeping my fingers crossed as well. Cheers
The Dreamer of Worlds
GM, 1493 posts
Wed 8 Oct 2014
at 00:33
  • msg #391

Re: movement

Glad to hear such kind words, glad you are enjoying it!
Thatch Pathwork
Lieutenant , 458 posts
Wed 8 Oct 2014
at 00:55
  • msg #392

Re: movement

In reply to The Dreamer of Worlds (msg # 391):

Ah yes, sorry folks, I was dumped with work and real life stuff and not had a chance to post - sorry about that. I am back though in full force or at least magically delighted :)

Sad about Trudellan, though we shall march on.

Posting to commence
D'Amboise
Staff Sergeant, 787 posts
Battle-priest
Say your prayers, sinners
Wed 8 Oct 2014
at 12:46
  • msg #393

Re: movement

Welcome back Thatch !  :>

Wouldn't give up on Trudellen yet - I've had players return from longer breaks than this.

But we're definitely going to have to do something about this "Real Life" bug that's going around ... have CDC been notified ?  <grins>

Yeah, me and Ovo are having fun. :>
The Dreamer of Worlds
GM, 1495 posts
Wed 8 Oct 2014
at 13:17
  • msg #394

Re: movement

I haven't booted her from the game yet, and I guess the fact that she hasn't logged into RPoL since her last post shows that she isn't showing up and ignoring the game.


Anyway, glad you two are having fun... as much as I like this format, one of the real things missing from tabletop play is the sense of how your players are feeling about things.
Thatch Pathwork
Lieutenant , 461 posts
Thu 9 Oct 2014
at 01:47
  • msg #395

Re: movement

In reply to The Dreamer of Worlds (msg # 394):

other than the RL bug I fell fine and enjoy the camping(s) thatch has been through with DMing you here, keep it up.

Now Trudellan, true if no log in then could be technical issue besides R/L.  Give her time just in case as Trudelan is going to be Apprenticing for the next 6 years with Thatch :)
The Dreamer of Worlds
GM, 1497 posts
Thu 9 Oct 2014
at 02:57
  • msg #396

Re: movement

Hope for the best, plan for the worst. We're moving forward, just in case, but I have kept her on the characters list, fingers crossed.
D'Amboise
Staff Sergeant, 788 posts
Battle-priest
Say your prayers, sinners
Fri 10 Oct 2014
at 05:32
  • msg #397

Re: movement

Note that if I ever seem to go missing, you can guarantee it's either a technical problem or they've put me in an induced coma.  As Arnie said, I'll be baaaack !  :>
The Dreamer of Worlds
GM, 1502 posts
Fri 10 Oct 2014
at 05:59
  • msg #398

Re: movement

Just as long as my game mastering skills haven't put you into a coma, I guess I'll be alright...
D'Amboise
Staff Sergeant, 790 posts
Battle-priest
Say your prayers, sinners
Fri 10 Oct 2014
at 06:00
  • msg #399

Re: movement

Hah !  No danger of that - you certainly keep us on our toes ! ;>
Brudher
Private!, 236 posts
Goblins hunger for
more than just food.
Wed 15 Oct 2014
at 01:11
  • msg #400

Re: movement

Still trying to get back to the Callow Doxy.  Who knew that this was such a large place?
The Dreamer of Worlds
GM, 1525 posts
Sat 18 Oct 2014
at 10:37
  • msg #401

Re: movement

Experience points bump for everyone but Ovo, check your sheets.
Thatch Pathwork
Lieutenant , 471 posts
Sat 18 Oct 2014
at 17:18
  • msg #402

Re: movement

In reply to The Dreamer of Worlds (msg # 401):

Woo Hooo EXP!!!    thanks :)
The Dreamer of Worlds
GM, 1535 posts
Fri 24 Oct 2014
at 08:07
  • msg #403

Re: movement

Off to the hospital for what should be an overnight in a few hours.

Should be back on line Saturday I hope... if I'm not back in a week, give yourselves a million exp each!
Ovo Goldenshield
player, 36 posts
Axe For Hire
Fri 24 Oct 2014
at 21:51
  • msg #404

Re: movement

hey there! I hope all is well. Will be keeping you in my prayers and sending good thoughts. Don't worry about us just get well. Cheers
Brudher
Private!, 243 posts
Goblins hunger for
more than just food.
Fri 24 Oct 2014
at 23:48
  • msg #405

Re: movement

Talk about conflicted:  wanting the DM to be healthy and hale vs. having the highest level Goblin ranger EVER!


D'Amboise
Staff Sergeant, 799 posts
Battle-priest
Say your prayers, sinners
Sat 25 Oct 2014
at 05:22
  • msg #406

Re: movement

All the best !  Hope it all goes well !!
D'Amboise
Staff Sergeant, 802 posts
Battle-priest
Say your prayers, sinners
Sun 26 Oct 2014
at 13:01
  • msg #407

Re: movement

Looks like our illustrious GM made it back safely !  Well done !!  :>
Ovo Goldenshield
player, 38 posts
Axe For Hire
Sun 26 Oct 2014
at 13:09
  • msg #408

Re: movement

I'll second that! Its good to see that you're okay! Cheers
The Dreamer of Worlds
GM, 1537 posts
Mon 27 Oct 2014
at 00:17
  • msg #409

Re: movement

Sory about that Brudher, I know you were conflicted, but everything seems to have went well.

Two stents in my heart, two new meds to ad to my menagerie, and oddly enough, but back home and ready to go!
Ovo Goldenshield
player, 39 posts
Axe For Hire
Mon 27 Oct 2014
at 00:20
  • msg #410

Re: movement

Glad you're feeling better! Take good care! Cheers
The Dreamer of Worlds
GM, 1538 posts
Mon 27 Oct 2014
at 00:27
  • msg #411

Re: movement

Thank you Master Goldenshield...
Thatch Pathwork
Lieutenant , 475 posts
Mon 27 Oct 2014
at 00:39
  • msg #412

Re: movement

In reply to The Dreamer of Worlds (msg # 411):

Very well done, a cure critical wounds and no resurrection needed.   Extremely glad you are back with us and we can enjoy your creations. Id rather take a few days of our DM off and back vs a million Exp.  Who would hand it out if the Dm was not around.

I cast Perfume on everybody :)   Now your all girly girl smelling  lol

Eww highest ever goblin Ranger like what is that??  Goblinger mighty cleaver of flowers and watermelon who most evilist of wanted dead nor alive is a cucumber pickled in beat juice.   lol, the question of the day is why do humans cook your meat?
The Dreamer of Worlds
GM, 1540 posts
Mon 27 Oct 2014
at 08:26
  • msg #413

Re: movement

FYI, there is no requirement to colorize your dialogue in this game. You can if you want, but you don't have to.
Thatch Pathwork
Lieutenant , 477 posts
Tue 28 Oct 2014
at 01:24
  • msg #414

Re: movement

In reply to The Dreamer of Worlds (msg # 413):

Chuckle, old habit shrugs I just have a hard time breaking :)
Brudher
Private!, 244 posts
Goblins hunger for
more than just food.
Tue 28 Oct 2014
at 22:59
  • msg #415

Re: movement

True, plus this way I can slip things past those of you who are colorblind!


Glad to hear your heart's all tuned up, Piestar.
D'Amboise
Staff Sergeant, 803 posts
Battle-priest
Say your prayers, sinners
Wed 29 Oct 2014
at 14:38
  • msg #416

Re: movement

Stents seem all the rage ... but I think I'll try to avoid that one !  Good that it's worked out, though.  :>

And I think I'll abandon colour, thank ye kindly - takes ages to format the component bits.
Brudher
Private!, 246 posts
Goblins hunger for
more than just food.
Thu 30 Oct 2014
at 04:56
  • msg #417

Re: movement

Takes ages... it sure did when I started doing in several years ago, but now I don't even think about it unless the text is in blue, red, green, or orange.  The hard part of that last line was not automatically putting quotes behind the 'greater than' sign.
The Dreamer of Worlds
GM, 1546 posts
Sat 1 Nov 2014
at 05:56
  • msg #418

Re: movement

It appears we have a new PC for the character of Trudellan. Player anticipates a first post no later than Tuesday! Huzzah!
Ovo Goldenshield
player, 43 posts
Axe For Hire
Sat 1 Nov 2014
at 14:04
  • msg #419

Re: movement

Welcome aboard! Look forward to writing with you. Cheers
Thatch Pathwork
Lieutenant , 479 posts
Sat 1 Nov 2014
at 18:13
  • msg #420

Re: movement

In reply to Ovo Goldenshield (msg # 419):

Welcome if you need any help info ask away :)
Trudellan
PC, 14 posts
Apprentice of Thatch
Sun 2 Nov 2014
at 22:53
  • msg #421

Re: movement

In reply to The Dreamer of Worlds (msg # 418):

Thank you all for having me. I look forward to playing with the lot of you.
The Dreamer of Worlds
GM, 1547 posts
Mon 3 Nov 2014
at 02:00
  • msg #422

Re: movement

Welcome aboard, we look forward to it as well!
The Dreamer of Worlds
GM, 1549 posts
Mon 3 Nov 2014
at 07:02
  • msg #423

Re: movement

Is everyone seeing their new thread okay???
D'Amboise
Staff Sergeant, 808 posts
Battle-priest
Say your prayers, sinners
Mon 3 Nov 2014
at 13:43
  • msg #424

Re: movement

Certainly can.  The magic is working ! ;>

And hello to new Trudellan !
Brudher
Private!, 256 posts
Goblins hunger for
more than just food.
Mon 24 Nov 2014
at 22:07
  • msg #425

Re: movement

Work is killing me.  Posting as I am able.
The Dreamer of Worlds
GM, 1583 posts
Mon 24 Nov 2014
at 22:19
  • msg #426

Re: movement

Hope you don't mind my stepping on your prerogative there with the last post! Glad to hear you're still alive!
Brudher
Private!, 258 posts
Goblins hunger for
more than just food.
Mon 24 Nov 2014
at 22:23
  • msg #427

Re: movement

you do a better brudher than I do.

sigh.
Thatch Pathwork
Lieutenant , 492 posts
Mon 24 Nov 2014
at 23:34
  • msg #428

Re: movement

In reply to Brudher (msg # 427):

No, Bruhder is Bruhder keep posting when you can, we all run into delays and get sidetracked.
The Dreamer of Worlds
GM, 1584 posts
Tue 25 Nov 2014
at 00:46
  • msg #429

Re: movement

Brudher:
you do a better brudher than I do.

sigh.

 Not true! A poor substitute at best...
This message was last edited by the GM at 00:46, Tue 25 Nov 2014.
Ovo Goldenshield
player, 53 posts
Axe For Hire
Tue 25 Nov 2014
at 12:47
  • msg #430

Re: movement

Hey everyone! Sorry for delays but had to work the weekend and work overtime due to the upcoming holidays. Will try to update later today. Thanks for your patience. Cheers
Trudellan
PC, 24 posts
Apprentice of Thatch
Thu 27 Nov 2014
at 17:40
  • msg #431

Re: movement

Happy Thanks Giving everyone.
Ovo Goldenshield
player, 55 posts
Axe For Hire
Thu 27 Nov 2014
at 19:41
  • msg #432

Re: movement

Happy Thanksgiving everyone! Have a very Blessed Day!
Thatch Pathwork
Lieutenant , 496 posts
Fri 28 Nov 2014
at 03:23
  • msg #433

Re: movement

In reply to Ovo Goldenshield (msg # 432):

Hope all enjoyed the day and eat and drank till stuffed like a turkey :)
Brudher
Private!, 259 posts
Goblins hunger for
more than just food.
Tue 2 Dec 2014
at 00:42
  • msg #434

Re: movement

Worked AFK from 11/25 - today.  Thanks for your patience.
Thatch Pathwork
Lieutenant , 498 posts
Tue 2 Dec 2014
at 02:47
  • msg #435

Re: movement

In reply to Brudher (msg # 434):

We all take time and patiently wait as R/L slows us down.
The Dreamer of Worlds
GM, 1597 posts
Mon 8 Dec 2014
at 03:52
  • msg #436

Re: movement

Not certain if the dearth of responses is the result of the holidays, or nothing to say.

I guess I will give everyone another day or two, then move forward.
Ovo Goldenshield
player, 58 posts
Axe For Hire
Mon 8 Dec 2014
at 04:04
  • msg #437

Re: movement

Hey there! I know I am very busy these days. Still loving the game very much. Cheers
D'Amboise
Staff Sergeant, 823 posts
Battle-priest
Say your prayers, sinners
Mon 8 Dec 2014
at 14:07
  • msg #438

Re: movement

Another one with a horribly busy RL to support, but definitely still feeling the love. :>
The Dreamer of Worlds
GM, 1602 posts
Mon 8 Dec 2014
at 23:03
  • msg #439

Re: movement

Yay, I love love!!!!

Anyway, a reminder to everyone, your individual adventure threads are closed to non-participants. Anything you don't say out loud, the other players literally are not aware of.
The Dreamer of Worlds
GM, 1604 posts
Fri 12 Dec 2014
at 06:29
  • msg #440

Re: movement

feedback requested... are you gonna talk more, do you want a private party only chat, or are we ready for the next day?
Ovo Goldenshield
player, 60 posts
Axe For Hire
Fri 12 Dec 2014
at 06:34
  • msg #441

Re: movement

Any of those are okay by me. I just wanted to state what we found out during our mission. Cheers
The Dreamer of Worlds
GM, 1605 posts
Fri 12 Dec 2014
at 06:40
  • msg #442

Re: movement

I was kind of hoping more of you would do that myself, but what the heck, right?
Ovo Goldenshield
player, 61 posts
Axe For Hire
Fri 12 Dec 2014
at 07:19
  • msg #443

Re: movement

I know, some of the fault is mine as I have been so busy at work and then with all the activities that always happen before the holidays- work parties, kid's winter concerts, shopping, etc. that I have not been very active of late. My posting rate may remain sporadic in the coming weeks, especially during the holidays. If this is slowing down the game I could bow out. I really love the game but do not wish to be a reason for it to drag. Cheers
The Dreamer of Worlds
GM, 1606 posts
Fri 12 Dec 2014
at 08:19
  • msg #444

Re: movement

You are kidding right? You're one of the quickest and most frequent posters we have right now! No bowing out, please...
The Dreamer of Worlds
GM, 1607 posts
Fri 12 Dec 2014
at 08:50
  • msg #445

Re: movement

So who votes that I simply write up a big exposition post in which all the players share everything?
Ovo Goldenshield
player, 62 posts
Axe For Hire
Fri 12 Dec 2014
at 12:44
  • msg #446

Re: movement

I vote yes! Thanks and Cheers!
The Dreamer of Worlds
GM, 1608 posts
Fri 12 Dec 2014
at 12:54
  • msg #447

Re: movement

of course that means fewer experience points, but if that is the will of the people, it shall be done.
D'Amboise
Staff Sergeant, 826 posts
Battle-priest
Say your prayers, sinners
Sat 13 Dec 2014
at 06:53
  • msg #448

Re: movement

I'm with Ovo.  Information filtered through characters isn't always as helpful to the players as it could be - and for good reason ... every character will only say what they think is important or worth talking about, or perhaps little/nothing at all if they're secretive or ashamed of something.

To me that's a good thing - part and parcel of the game is getting into the role ... but obviously not at all helpful for the game itself if some of what is not said is vital to the plot and/or us having any chance of survival.

"Oh yes, I remember now ... should I have mentioned earlier, before we cornered him in fact, that Trovo is in fact a ... now what was it again ?  A Pit Fiend ?  Yes that's it ! That's why he's 12 feet tall with bat like wings and a decidedly demonic cast to his features."  <grrrins>
The Dreamer of Worlds
GM, 1610 posts
Sat 13 Dec 2014
at 07:16
  • msg #449

Re: movement

Actually he's part troll, something Shank might have been aware of, not sure if he noticed my comments that his skin was slightly of a greenish tinge, and more noticeably I would have thought, during the battle he kept regenerating.

He was also the leader of the bank robbers by the way.
D'Amboise
Staff Sergeant, 829 posts
Battle-priest
Say your prayers, sinners
Sat 13 Dec 2014
at 14:02
  • msg #450

Re: movement

Ah !  I noted the "slightly greenish skin of the bank robber", but assumed he was half orc or something.  Didn't twig that he was Torvo ... but I've just remembered something useful which I can/will post in character !  Yay ! ;>
Shank
Corporal, 292 posts
Rogue
Sat 13 Dec 2014
at 16:52
  • msg #451

Re: movement

I also thought the guy was or-blooded.  I thought he was just that tough, not regenerating.
Thatch Pathwork
Lieutenant , 504 posts
Sun 14 Dec 2014
at 05:09
  • msg #452

Re: movement

In reply to Shank (msg # 451):

Thought odd green in color also thought priest ability since he jumped up in HP when damaged not a slow Troll way.     New he was the leader of the bandits and in the bank,  Of course others of his crew were green in tint too so thought had to do with the swamp :)


I do not mind a DM recap and if it is less Exp, OK.  I will try to post better, I get hot an cold depending on R/L - like just home again two night is a row home the next morning.  Bah, I think I live here but they keep switching the furniture around  ... hey when did we get a garage  err mybe I should check the mail box address....


Some more posting tomorrow - er I mean later today when the sun is up :)

Ovo, stay do not worry about timely or posting amounts.  Our Glorious DM keeps it at the pace depending on our postings.
D'Amboise
Staff Sergeant, 832 posts
Battle-priest
Say your prayers, sinners
Tue 16 Dec 2014
at 13:32
  • msg #453

Re: movement

H'mmm ... I'm a bit more confused now. :>

The War Council summary says it was the Gecko who was leading the bandits both on the highway and at the bank, but msg 449 above says it was Trovo (doesn't <i>actually say 'Trovo', but leads on from my joke about him being a Pit Fiend that he was actually a bit Trollish) ??
The Dreamer of Worlds
GM, 1612 posts
Tue 16 Dec 2014
at 14:11
  • msg #454

Re: movement

Perhaps I was unclear. Gecko is the leader of the bandits who live in the swamps. Torvo and Samaus are two of his lieutenants. Torvo is the one you have dealt with, twice, wagon ambush and bank robbery. let me check and see if I mistyped something.
The Dreamer of Worlds
GM, 1615 posts
Sat 20 Dec 2014
at 14:55
  • msg #455

Re: movement

An early Christmas present for you all...

http://youtu.be/Kz7EGY-iHR8
D'Amboise
Staff Sergeant, 839 posts
Battle-priest
Say your prayers, sinners
Mon 22 Dec 2014
at 14:10
  • msg #456

Re: movement

One thing I've realised I don't know, but I'm hoping my or at least one of the other characters would know - what sort of distances we're talking and timeframes/pressures.

I'm thinking that the swamp might be more than a day's excursion (and travel to the  city of Kturumthirr has to be more than a swift undertaking) ... if we're going out into the wilderness, even just the swamp for now, then we're going to need to take supplies as we're not going to be able to pop back to the town.  :>
Shank
Corporal, 296 posts
Rogue
Mon 22 Dec 2014
at 14:19
  • msg #457

Re: movement

Fair warning, I'm not going to be around much the next two weeks, what with the holidays.  For those of you for whom it's appropriate, I hope you have a great holiday season.
Thatch Pathwork
Lieutenant , 509 posts
Mon 22 Dec 2014
at 20:21
  • msg #458

Re: movement

In reply to Shank (msg # 457):

Shank and crew, i to am also busier this time of year but wil do my best to keep posted as need.   I hoped to have frre time tonight to work on Thatch some.


Yes, we will need supplies for the trip, not sure exactly what but food/rations for a bit would be a good thing.
Ovo Goldenshield
player, 67 posts
Axe For Hire
Tue 23 Dec 2014
at 00:04
  • msg #459

Re: movement

Hey there! I will be busy as well and even working most of the holidays but will try to post as well. Merry Christmas and Happy Holidays to Shank and everyone!!! Cheers
Ovo Goldenshield
player, 68 posts
Axe For Hire
Thu 25 Dec 2014
at 16:14
  • msg #460

Re: movement

merry Christmas to all who celebrate and peace to all! May today be a great day for you no matter what faith. Thanks to the DM for allowing me a chance to write with you all and to all my fellow players thanks for all the great posts and characters that make this game great! Many Blessings
Thatch Pathwork
Lieutenant , 511 posts
Fri 26 Dec 2014
at 00:30
  • msg #461

Re: movement

In reply to Ovo Goldenshield (msg # 460):

Ditto, Merry Xmass and Happy Holiday's to all :)
D'Amboise
Staff Sergeant, 840 posts
Battle-priest
Say your prayers, sinners
Sat 27 Dec 2014
at 06:57
  • msg #462

Re: movement

And a very happy Jul to you all from the priest of Wotan !  Or at least that's what a quick Google tells me is the equivalent of Christmas in the Old Norse religious calendar (Jul = Yule, which makes it a bit more festive).

Rations, eh ?  So Turkey, Stuffing and Plum Pudding for everyone ?  ;>
Brudher
Private!, 270 posts
Goblins hunger for
more than just food.
Tue 30 Dec 2014
at 03:05
  • msg #463

Re: movement

No plum pudding here.  We had prime rib with a really good horseradish sauce that was strong enough to clear the sinuses from three feet away.  Roasted brussel sprouts, yams, and dessert was pecan pie with home made vanilla ice cream.

Afterwards, I showed the kids (mine and the cousins) how to make cinnamon-marshmallow-hot chocolate.  For the adults, I cheated:  we used cinnamon schnapps.
The Dreamer of Worlds
GM, 1616 posts
Tue 30 Dec 2014
at 09:09
  • msg #464

Re: movement

I fear we have lost our direction, perhaps this is a good time to regroup and jump ahead.

I do have one side thread going with two of the players, hopefully it will (eventually) get started and play out, outside the main time stream.
D'Amboise
Staff Sergeant, 843 posts
Battle-priest
Say your prayers, sinners
Tue 30 Dec 2014
at 12:46
  • msg #465

Re: movement

The Dreamer of Worlds:
I fear we have lost our direction

Nah, that's just every adventuring party in any game ever played. <grrrrins>
Thatch Pathwork
Lieutenant , 514 posts
Wed 31 Dec 2014
at 01:55
  • msg #466

Re: movement

In reply to D'Amboise (msg # 465):

Chuckle, all campaigns have a side trip or three that end up being played out.  Only when I have played a specific module did my group stay on track, though there was the time ...  Ha as a DM I have a group that three times went off the "map" and had me pull in other parts of the world for them to adventure in.   Oh the gun that was :)  really it was.

Best as I recall we were heading out to the swamps to find spell components and get back to Mistress X :)
The Dreamer of Worlds
GM, 1617 posts
Wed 31 Dec 2014
at 02:49
  • msg #467

Re: movement

ack! That's all you remember? Sucks, that's the least of your issues right now.
D'Amboise
Staff Sergeant, 844 posts
Battle-priest
Say your prayers, sinners
Wed 31 Dec 2014
at 07:04
  • msg #468

Re: movement

D'Amboise's To-Do list has a) cast Remove Curse on Shank in the morning and pray it cures him, b) Swamp: find components (cure Thatch/Brudher), c) Swamp: kill Samanus (fulfill his vow), d) Kturumthirr (gardens of Aloyebakis): learn fate of Flessi (price for aid from Mistress X) and e) meal with Natalie.  :>

Gecko and Trovo are distractions - potentially very dangerous and/or valuable distractions, but not our main focus (we'd certainly like the coin, but killing them won't necessarily get us nearer to our goals above, though it might).
Thatch Pathwork
Lieutenant , 515 posts
Thu 1 Jan 2015
at 01:05
  • msg #469

Re: movement

In reply to D'Amboise (msg # 468):

Sorry, I should know more but alas I failed my intelligence check :)

As the new year rolls around I'll have time to piece together things better again - that is if I make my next Intelligence check for the new year ;)
The Dreamer of Worlds
GM, 1620 posts
Mon 5 Jan 2015
at 07:21
  • msg #470

Re: movement

Are we dead? Roll call?
Ovo Goldenshield
player, 71 posts
Axe For Hire
Mon 5 Jan 2015
at 13:45
  • msg #471

Re: movement

Hey there! I hope not. This game is great and I know I'm a newcomer but the characters and setting makes this game one of the best I'm currently playing in. Maybe everyone is still busy or recovering from the holidays. Take good care everyone. Cheers
Shank
Corporal, 298 posts
Rogue
Mon 5 Jan 2015
at 19:57
  • msg #472

Re: movement

I'm still here, though as I'd posted, I wasn't able to put in much time on RPOL the last two weeks, what with holiday/family obligatory stuff.
Thatch Pathwork
Lieutenant , 517 posts
Mon 5 Jan 2015
at 23:50
  • msg #473

Re: movement

In reply to Shank (msg # 472):

Never dead, at least even dead the wife will still send me to work to earn a paycheck so that means i am allowed to RPOL it :)

Traveled Sunday and packed Saturday as to my quietness.

Later tonight I'll try to start the conversation with the fellow and get this ball rolling again ;)
Brudher
Private!, 272 posts
Goblins hunger for
more than just food.
Tue 6 Jan 2015
at 17:02
  • msg #474

Re: movement

Here.
D'Amboise
Staff Sergeant, 845 posts
Battle-priest
Say your prayers, sinners
Sat 10 Jan 2015
at 06:20
  • msg #475

Re: movement

Me too !  Just a bad week.  But my offsider is back from 2 months leave on Monday so things will ... probably get worse.  <grins>
Brudher
Private!, 280 posts
Goblins hunger for
more than just food.
Fri 6 Feb 2015
at 13:41
  • msg #476

Re: movement

Ready for the swamps?
The Dreamer of Worlds
GM, 1627 posts
Fri 6 Feb 2015
at 14:49
  • msg #477

Re: movement

Kind of waiting to see if when D'Amboise might be getting back. Suspect we have lost the replacement Trudellan again.
D'Amboise
Staff Sergeant, 851 posts
Battle-priest
Say your prayers, sinners
Sat 7 Feb 2015
at 06:30
  • msg #478

Re: movement

I'm baaack !! :>

Lost all phone and ADSL for the week when a storm went through on Monday night ... then power for a few hours on Tuesday.   With the lack of such, kinda getting into the mood for venturing out into the swamp ... <grins>
Ovo Goldenshield
player, 78 posts
Axe For Hire
Sat 7 Feb 2015
at 13:22
  • msg #479

Re: movement

Glad to have you back from Boggy Creek A'mboise! Cheers
Thatch Pathwork
Lieutenant , 530 posts
Sun 8 Feb 2015
at 02:07
  • msg #480

Re: movement

In reply to Ovo Goldenshield (msg # 479):

Welocome back D'Amboise - bummer about the storm.    So no replacement for Trudellan - well will keep roll playing it with her :)
D'Amboise
Staff Sergeant, 853 posts
Battle-priest
Say your prayers, sinners
Tue 10 Feb 2015
at 14:08
  • msg #481

Re: movement

Yup, definitely a cool picture.  Immediately brought to mind the end scene from the original Planet of the Apes movie.
The Dreamer of Worlds
GM, 1629 posts
Thu 19 Feb 2015
at 01:02
  • msg #482

Re: movement

My thought exactly D'Amboise.

Anyway, no good excuse for not posting, just low energy and a bit depressed. I'll get to it tonight though, promise!
Thatch Pathwork
Lieutenant , 533 posts
Thu 19 Feb 2015
at 01:29
  • msg #483

Re: movement

In reply to The Dreamer of Worlds (msg # 482):

Hey no fret, we all have those ups and downs, we are gaming along and posting as we go so just remember you have us players on the edge of our seats anticipating your next GM ruling :)    Easy for you to say just sitting behind that key board typing away, you try to keep your thoughts on the up and up while you teach this hot gal about magic tricks and oh let's you fell an arrow in your behind a few times ...  Thatch now really i thought we had gotten past that part already, it is not my fault she has a high Charisma ... oh she is a looker and easy on the eyes ... easy boy or I'll play you out of being around her ... no oh no you wouldn't....try me
Ovo Goldenshield
player, 80 posts
Axe For Hire
Thu 19 Feb 2015
at 03:10
  • msg #484

Re: movement

In reply to The Dreamer of Worlds (msg # 482):

Hey this happens to all of us. Take your time and know we shall be here when you are ready. post when the mood strikes. No need to rush. Take good care and blessings!
D'Amboise
Staff Sergeant, 854 posts
Battle-priest
Say your prayers, sinners
Sat 21 Feb 2015
at 07:20
  • msg #485

Re: movement

Absolutely - we all get times when posting seems more like work than play, and it's supposed to be fun, so take your time and take care !  :>
The Dreamer of Worlds
GM, 1631 posts
Mon 23 Feb 2015
at 15:38
  • msg #486

Re: movement

Gad, someone has to tell me if that makes any sense...
Ovo Goldenshield
player, 81 posts
Axe For Hire
Mon 23 Feb 2015
at 16:12
  • msg #487

Re: movement

It was a great post! Welcome back my friend. I'll post a little later today. Cheers
Thatch Pathwork
Lieutenant , 535 posts
Mon 23 Feb 2015
at 23:39
  • msg #488

Re: movement

In reply to Ovo Goldenshield (msg # 487):

Good read, well intrigued with subtle hints of things.

Thatch will have his say soon enough.

Do we get a reading how he feels about our group?  reactions to us?
The Dreamer of Worlds
GM, 1632 posts
Tue 24 Feb 2015
at 04:36
  • msg #489

Re: movement

He who? Drekker? He seems to treat people as if they are an audience and he is on a stage, or sometimes as if he is a preacher in his pulpit. he doesn't seem to really make any distinction between you except for Trudellan who he treats like a fragile lady who is not to be burdened by things like 'thoughts' and 'concerns' and Brudher, whom he treats almost like a crewman or one of his Dyaks.
Thatch Pathwork
Lieutenant , 536 posts
Wed 25 Feb 2015
at 01:05
  • msg #490

Re: movement

In reply to The Dreamer of Worlds (msg # 489):

Yup that's the info I was looking for.
D'Amboise
Staff Sergeant, 856 posts
Battle-priest
Say your prayers, sinners
Fri 27 Feb 2015
at 07:05
  • msg #491

Re: movement

I think you weren't absent at all - you've been carefully crafting that for weeks in secret !  <grins>

Now I want to play Drekker as a PC - love the contradictions, makes for a more real and interesting character.  :>
D'Amboise
Staff Sergeant, 857 posts
Battle-priest
Say your prayers, sinners
Fri 27 Feb 2015
at 07:31
  • msg #492

Re: movement

Some interesting spelling suggestions from Firefox:

Brudher - Bruiser
D'Amboise - Disembowel
Drekker - Trekker
Ovo - Ono (I'm thinking that's Oh no !)
Trudellan - Strudel

Afraid Shank and Thatch don't get a look in as their names are also normal words.
Brudher
Private!, 284 posts
Goblins hunger for
more than just food.
Fri 27 Feb 2015
at 17:00
  • msg #493

Re: movement

Brudher = Bruiser....

That's better than what I got when I typed it into the autocorrect on my android.  Got back Breather and Brunch.
The Dreamer of Worlds
GM, 1635 posts
Fri 27 Feb 2015
at 17:29
  • msg #494

Re: movement

Brunch it is! I'll change it immediately!!!
Thatch Pathwork
Lieutenant , 538 posts
Fri 27 Feb 2015
at 20:10
  • msg #495

Re: movement

In reply to The Dreamer of Worlds (msg # 494):

hhmm, could have had some interesting un Thatch like names but I'll take Thatch :)
The Dreamer of Worlds
GM, 1636 posts
Sat 28 Feb 2015
at 08:32
  • msg #496

Re: movement

Benedict CumberThatch?
This message was last edited by the GM at 08:32, Sat 28 Feb 2015.
Ovo Goldenshield
player, 83 posts
Axe For Hire
Sat 28 Feb 2015
at 20:39
  • msg #497

Re: movement

In reply to The Dreamer of Worlds (msg # 496):
LOL! Very good Dreamer! Cheers
The Dreamer of Worlds
GM, 1638 posts
Tue 3 Mar 2015
at 16:16
The Dreamer of Worlds
GM, 1639 posts
Tue 3 Mar 2015
at 22:14
Brudher
Private!, 285 posts
Goblins hunger for
more than just food.
Wed 4 Mar 2015
at 17:12
  • msg #500

Re: movement

Why do I sense the malignant laugh of the DM behind his screen after reading the bit about the recent found ruins of a city?
Ovo Goldenshield
player, 87 posts
Axe For Hire
Tue 10 Mar 2015
at 12:27
  • msg #501

Re: movement

Started feeling bad yesterday and went to the doctor. I have Bronchitis and not much sleep last night. If I'm silent today it is because of this and catching up on sleep. Sorry for any delays my friends. Cheers
Thatch Pathwork
Lieutenant , 543 posts
Wed 11 Mar 2015
at 00:03
  • msg #502

Re: movement

In reply to Ovo Goldenshield (msg # 501):

Argh, get better and take your meds, did they give you any inhalers or anything at docts breather to break up the stuff in your chest?

You know Dwarves are supposed to be a hardy lot :)
The Dreamer of Worlds
GM, 1644 posts
Wed 11 Mar 2015
at 01:28
  • msg #503

Re: movement

I think Trudellan may be back, and I have hopes for the new character as well... everyone say hi!
Thatch Pathwork
Lieutenant , 544 posts
Thu 12 Mar 2015
at 19:18
  • msg #504

Re: movement

In reply to The Dreamer of Worlds (msg # 503):

Well welcome back Trudellan and welcome to our newest player - you will love this place/campaign/setting/DM but really love the rest of us players :)
D'Amboise
Staff Sergeant, 861 posts
Battle-priest
Say your prayers, sinners
Fri 13 Mar 2015
at 11:36
  • msg #505

Re: movement

Yes, much sympathy to poor old Ovo.  Not surprising really, Thatch - there's far less chance for nature to do her worst when you live in a cave underground, but venture out and POW !

Glad we didn't lose you Trudellen - we feared the worst ! :>

And hello Keather - yes, as Thatch says, we're very loveable - just don't get between Brudher and a game of chance !
The Dreamer of Worlds
GM, 1645 posts
Fri 13 Mar 2015
at 11:37
  • msg #506

Re: movement

Curious, has the actual in game thread suddenly vanished from view? Getting a little bit of a complex here...
D'Amboise
Staff Sergeant, 863 posts
Battle-priest
Say your prayers, sinners
Fri 13 Mar 2015
at 11:48
  • msg #507

Re: movement

Suspect all were waiting on me to pitch in - sorry for the delayed response !  :>
The Dreamer of Worlds
GM, 1647 posts
Tue 17 Mar 2015
at 10:47
  • msg #508

Re: movement

The next thread has been started. Opening post has only been quickly glanced over for editing, my apologies if it's a wreck. Let me know and I will fix it...

Got frustrated and upset with the dawdling of the two other players, so I chopped them out. Hopefully with that out of the way things can pick up some speed...
Thatch Pathwork
Lieutenant , 547 posts
Wed 18 Mar 2015
at 00:30
  • msg #509

Re: movement

In reply to The Dreamer of Worlds (msg # 508):

Sigh, bummer, thought we had one back and another but welp, Thatch is here and I presume Shank, D'Amboise and Bruhder are to.

Now to pull that poor brain cell back out behind my ear and see if i can remember exactly why we are here......chuckle, something about a lost lover and other things we may be able to find here for our and Mistress X's benefit.

Argh, luck of the Irish to ya all.
The Dreamer of Worlds
GM, 1651 posts
Wed 18 Mar 2015
at 11:34
  • msg #510

Re: movement

Any thoughts if I should keep the old pictures or remove them? I wish there was a way to set that thread so the newest pictures were at the top.
Thatch Pathwork
Lieutenant , 549 posts
Wed 18 Mar 2015
at 20:30
  • msg #511

Re: movement

In reply to The Dreamer of Worlds (msg # 510):

HHmm, well i have used the pictures as a reference point at times but if it cloggs up the threads you can move it off/archive it if possible.

Thanks for the reminder, i was kinda on the right track though I do believe I have misplaced her lovers name, sigh wise but not that wise ;)

I try to use the scratch pad to help put notes and info in too so I will recheck that and make sure I have everything hopefully.

Now on to our next adventure...
Ovo Goldenshield
player, 89 posts
Axe For Hire
Thu 19 Mar 2015
at 00:28
  • msg #512

Re: movement

Will post sometime tonight. Been busy and ill but still here! Cheers
D'Amboise
Staff Sergeant, 865 posts
Battle-priest
Say your prayers, sinners
Sat 21 Mar 2015
at 05:54
  • msg #513

Re: movement

I'm here too !  Apologies for absence, catching up now. :>
The Dreamer of Worlds
GM, 1657 posts
Sat 21 Mar 2015
at 13:03
  • msg #514

Re: movement

There used to be an in-game mechanism for sizing the pictures, but it seems to have been removed, sad too say, and so far I've been too lazy to size them myself. Let me know if the large pictures become an issue.
Ovo Goldenshield
player, 91 posts
Axe For Hire
Sat 21 Mar 2015
at 16:48
  • msg #515

Re: movement

Not to me! I have enjoyed them and they add to the game. Just my two coppers. Cheers
D'Amboise
Staff Sergeant, 868 posts
Battle-priest
Say your prayers, sinners
Sun 22 Mar 2015
at 13:56
  • msg #516

Re: movement

Piccies are fine with me as is. :>

... and I don't think IMG image sizing switches reduces file size anyway ?  Don't know how reliable this source is or isn't, but it agrees with my impressions:

http://www.computerhope.com/issues/ch000055.htm

quote:
The steps below are for users who want to keep an image at its original file size (in KB or MB) and just re-size the display size of the image on a web page. Although this is possible, we still suggest you re-size an image using an image editor to reduce the file size and reduce the download time of the image. When an image is re-sized using the steps below, it still has to load the larger image, even though it appears smaller in the browser.

Brudher
Private!, 289 posts
Goblins hunger for
more than just food.
Mon 23 Mar 2015
at 00:10
  • msg #517

Re: movement

jase didn't put the resizing code as part of the html (or whatever it is) functionality:

I use paint to resize sometimes since you can do it either as a percentage or a pixel count reduction, but then I have to download the picture, save it as smaller, then upload it to photobucket.... when I bother to resize.
The Dreamer of Worlds
GM, 1660 posts
Mon 23 Mar 2015
at 09:58
  • msg #518

Re: movement

Brudher and Shank, please scroll up in the Destination Now thread, I accidentally posted info you you guys than you couldn't see. Sorry...
Brudher
Private!, 292 posts
Goblins hunger for
more than just food.
Wed 25 Mar 2015
at 17:51
  • msg #519

Re: movement

There was a single PM that I already could see - was there something else?
The Dreamer of Worlds
GM, 1667 posts
Wed 25 Mar 2015
at 18:44
  • msg #520

Re: movement

There was a big picture of something you and Shank saw.
Brudher
Private!, 293 posts
Goblins hunger for
more than just food.
Thu 2 Apr 2015
at 00:00
  • msg #521

Re: movement

Pythons wrapping around Brudher.... that's what daggers and teeth are made for.  And Brudher's kinda hungry.
This message was last edited by the player at 00:04, Thu 02 Apr 2015.
D'Amboise
Staff Sergeant, 883 posts
Battle-priest
Say your prayers, sinners
Fri 3 Apr 2015
at 06:07
  • msg #522

Re: movement

I'm picturing the snake out of the Conan movie and I can't see Brudher cutting quite so an imposing figure as Arnie !  ;>
Thatch Pathwork
Lieutenant , 556 posts
Fri 3 Apr 2015
at 15:41
  • msg #523

Re: movement

In reply to D'Amboise (msg # 522):

I see the snake spitting out Bruhder, goblins I hear do not taste good and they hurt going down into the gullet (a natural racial defense mechanism) :).

Actually see Bruhder eating his way out :)  He is a tough little bugger ;)
The Dreamer of Worlds
GM, 1676 posts
Fri 3 Apr 2015
at 23:56
  • msg #524

Re: movement

Thatch Pathwork:
In reply to D'Amboise (msg # 522):

I see the snake spitting out Bruhder, goblins I hear do not taste good and they hurt going down into the gullet (a natural racial defense mechanism) :).

Actually see Bruhder eating his way out :)  He is a tough little bugger ;)


I can see that...
D'Amboise
Staff Sergeant, 885 posts
Battle-priest
Say your prayers, sinners
Sat 4 Apr 2015
at 06:06
  • msg #525

Re: movement

<ROFL> A cross between Gobbledigook from White Dwarf magazine and Marvel's Wolverine !  Go Brudher !!
Ovo Goldenshield
player, 98 posts
Axe For Hire
Private
Sat 4 Apr 2015
at 17:03
  • msg #526

Re: movement

I bet it tastes like chicken!
Thatch Pathwork
Lieutenant , 558 posts
Sat 4 Apr 2015
at 20:13
  • msg #527

Re: movement

In reply to Ovo Goldenshield (msg # 526):

hhmm,  did we not resupply before we left while we were in town or did we really NOT roll our wisdom's on this one??
Ovo Goldenshield
player, 99 posts
Axe For Hire
Private
Sat 4 Apr 2015
at 21:32
  • msg #528

Re: movement

Ovo had a limited coin pouch so he came as he were as it was. Cheers
D'Amboise
Staff Sergeant, 887 posts
Battle-priest
Say your prayers, sinners
Sun 5 Apr 2015
at 04:55
  • msg #529

Re: movement

Soldiers don't have much use for rope about their persons, nor do mercenaries or bodyguards.  I hadn't made the mental shift to explorers ! <grins>
Brudher
Private!, 295 posts
Goblins hunger for
more than just food.
Sun 5 Apr 2015
at 22:29
  • msg #530

Re: movement

Brudher not eat snake from inside out.  Prefers to cut way out an' snag a hunk of liver on t' way.  Dat way no one t'inks he's a greedy-guts.

Now... if I's alone.... dat's a dif'rent story.
Ovo Goldenshield
player, 101 posts
Axe For Hire
Private
Sun 5 Apr 2015
at 22:50
  • msg #531

Re: movement

In reply to Brudher (msg # 530):

LOL! Just made 100 posts. Thanks again for allowing me to join the game. Love writing with you all! Cheers
This message was last edited by the GM at 01:08, Mon 06 Apr 2015.
Thatch Pathwork
Lieutenant , 560 posts
Sun 5 Apr 2015
at 23:11
  • msg #532

Re: movement

In reply to Ovo Goldenshield (msg # 531):

Ovo, ah we thank you for helping us keep gaming along.

Snake Livers hhmm
D'Amboise
Staff Sergeant, 890 posts
Battle-priest
Say your prayers, sinners
Mon 6 Apr 2015
at 05:59
  • msg #533

Re: movement

Yup, pleasure gaming with you all ... this game has a really good feel to it.  Now if only I could shake this feeling of impending doom every time our illustrious GM posts an update ... <grins>
The Dreamer of Worlds
GM, 1679 posts
Mon 6 Apr 2015
at 06:05
  • msg #534

Re: movement

It's only because you know me so well, Da'Amboise... was it you that was so rattled by the spider heads that rode people bodies about, oh so long ago?
D'Amboise
Staff Sergeant, 891 posts
Battle-priest
Say your prayers, sinners
Mon 6 Apr 2015
at 12:06
  • msg #535

Re: movement

That's what I'm talking about.  Though I confess the city of Aftermath scared me more !  Terror of the unknown.  They were probably all cultists of the Old Ones ... ;>
The Dreamer of Worlds
GM, 1680 posts
Mon 6 Apr 2015
at 12:12
  • msg #536

Re: movement

How dare they create an egalitarian land where there is enough for everyone, no rich people (heck, no money) and no hungry children! Curse them!!! hehehe...
Shank
Corporal, 314 posts
Rogue
Tue 7 Apr 2015
at 00:36
  • msg #537

Re: movement

Hey, watch that slinging of curses!!!    :)
Thatch Pathwork
Lieutenant , 562 posts
Tue 7 Apr 2015
at 01:38
  • msg #538

Re: movement

In reply to Shank (msg # 537):

Yea, what he said um what did he say?
The Dreamer of Worlds
GM, 1681 posts
Tue 7 Apr 2015
at 02:45
  • msg #539

Re: movement

I can see why Shank would be particularly leery of such things... hehehe...
The Dreamer of Worlds
GM, 1688 posts
Wed 15 Apr 2015
at 06:27
  • msg #540

Re: movement

Hello? At what point should I simply assume non-posters want me to kill off their characters? Been awhile for some of you...

Just a reminder, but two word posts are acceptable if those two words are enough for me to know you have read the previous post.
Shank
Corporal, 318 posts
Rogue
Wed 15 Apr 2015
at 16:43
  • msg #541

Re: movement

The Dreamer of Worlds:
Hello? At what point should I simply assume non-posters want me to kill off their characters? Been awhile for some of you...

Just a reminder, but two word posts are acceptable if those two words are enough for me to know you have read the previous post.


Nice to not be the worst offender for once....  :)
Thatch Pathwork
Lieutenant , 565 posts
Thu 16 Apr 2015
at 02:33
  • msg #542

Re: movement

In reply to Shank (msg # 541):

Still here and always try for a good post :)
Thatch Pathwork
Lieutenant , 567 posts
Thu 16 Apr 2015
at 02:37
  • msg #543

Re: movement

In reply to Thatch Pathwork (msg # 542):

tough we get them back then loose them.  hope it is temporary and true one liners at least know they are still out there.
Ovo Goldenshield
player, 103 posts
Axe For Hire
Private
Thu 16 Apr 2015
at 02:46
  • msg #544

Re: movement

The Dreamer of Worlds:
Hello? At what point should I simply assume non-posters want me to kill off their characters? Been awhile for some of you...

Just a reminder, but two word posts are acceptable if those two words are enough for me to know you have read the previous post.


I'm guilty. Been out of pocket and sick the past few days. I haven't been on line since this weekend. If Ovo could have a reprieve until the morrow, I'm sure I could get a post up then. Sorry for any delays. Cheers
Brudher
Private!, 298 posts
Goblins hunger for
more than just food.
Sun 19 Apr 2015
at 03:35
  • msg #545

Re: movement

Posting tomorrow.  The time I had set aside this week to do updates.... the site was down.
The Dreamer of Worlds
GM, 1690 posts
Sun 19 Apr 2015
at 04:42
  • msg #546

Re: movement

Oooh, I hated that day. You never know how bad you're jonesing for something till they take it away.

Funny, I wasn't surprised when spell check didn't like 'jonesing' but the option it game me was 'ingression'. What>
Ovo Goldenshield
player, 104 posts
Axe For Hire
Private
Wed 22 Apr 2015
at 13:12
  • msg #547

Re: movement

Hey all! I will need to take a little hiatus from the game. My dog's health and surgery today as well as my son's graduation and all the up coming events have got my mind spinning. I am not sure how long it may be. I wish I knew but I thought it better to let everyone know. I am very sorry for any delays and inconveniences. I hope you understand. Please NPC Ovo as needed or if this disrupts play I can bow out with much thanks for such a wonderful game. Many Blessings
Thatch Pathwork
Lieutenant , 568 posts
Thu 23 Apr 2015
at 01:46
  • msg #548

Re: movement

In reply to Ovo Goldenshield (msg # 547):

Much luck on your dogs health and recovery plus heck you may need to adventure more then to help get that gold to pay for graduation. Is it college?

Unless otherwise noted, I am fine Ovo being NPC until you can get back.   But I am one vote.

Luck and god speed to get back to us here in this great wide wonderful world of the Dreamer of worlds :)
This message was last edited by the GM at 08:41, Thu 23 Apr 2015.
The Dreamer of Worlds
GM, 1696 posts
Thu 23 Apr 2015
at 08:42
  • msg #549

Re: movement

My congratulations to your dog for getting his masters, and I hope you son feels better soon!

Or something like that.

I can manage Ovo till you get back, but if you change you mind please let me know.

Also, if possible, please drop a line once in awhile to let us know you still care please.
Ovo Goldenshield
player, 105 posts
Axe For Hire
Private
Sat 25 Apr 2015
at 00:07
  • msg #550

Re: movement

Thanks all! Many Blessings
Shank
Corporal, 322 posts
Rogue
Mon 27 Apr 2015
at 20:55
  • msg #551

Re: movement

Did Shank here the fellow's comment about D'Amboise not having a face?
The Dreamer of Worlds
GM, 1702 posts
Mon 27 Apr 2015
at 23:11
  • msg #552

Re: movement

Nope, still eighty feet away.
Ovo Goldenshield
player, 110 posts
Axe For Hire
Private
Fri 15 May 2015
at 20:53
  • msg #553

Re: movement

Had to put my dog to sleep after a good fight. Naturally I am very very distraught. May be out for a time. Thanks for all your well wishes. Blessings
The Dreamer of Worlds
GM, 1707 posts
Sat 16 May 2015
at 02:37
  • msg #554

Re: movement

Sorry to hear about your dog, that's always tough.

Get back when you can, I'm pretty sure we'll still be here.
D'Amboise
Staff Sergeant, 912 posts
Battle-priest
Say your prayers, sinners
Sat 16 May 2015
at 03:58
  • msg #555

Re: movement

Never gets any easier when you have to say goodbye to an old friend. :<  Will be thinking of you.
Thatch Pathwork
Lieutenant , 578 posts
Sun 17 May 2015
at 01:00
  • msg #556

Re: movement

In reply to D'Amboise (msg # 555):

Ovo, my deepest and most sincere sympathies - I know the feeling.  Stay in touch and know we are here for you when you come back to Jamaica....I mean our current jungle juice fun.
Ovo Goldenshield
player, 112 posts
Axe For Hire
Private
Thu 21 May 2015
at 22:08
  • msg #557

Re: movement

Thanks for the kind words and thoughts sent my way. It has been difficult but I appreciate your kindness greatly. Cheers
Ovo Goldenshield
player, 113 posts
Axe For Hire
Private
Fri 22 May 2015
at 12:18
  • msg #558

Re: movement

My son graduated last night so I've been busy. I will be heading off on a much needed vacation. I should have internet where I am but posting may be spotty for a bit. Take good care! Blessings
The Dreamer of Worlds
GM, 1710 posts
Sat 23 May 2015
at 02:14
  • msg #559

Re: movement

your life is truly a rollercoaster... grats to the boy!
D'Amboise
Staff Sergeant, 915 posts
Battle-priest
Say your prayers, sinners
Sat 23 May 2015
at 05:32
  • msg #560

Re: movement

Well done that lad !  :>

And enjoy your hols - we'll try not to get Ovo into any more trouble in your absence.

Just so you know we had only the best intentions when our Dwarf ends up in the cooking pot !  <grrrins>
Thatch Pathwork
Lieutenant , 580 posts
Sun 24 May 2015
at 01:37
  • msg #561

Re: movement

In reply to D'Amboise (msg # 560):

Hey, I hear Dwarves taste like chicken (over cooked and tough)  lol.   keep a Dwarf stiff upper lip and pop in as you can. We will do our best for Ovo.
Shank
Corporal, 326 posts
Rogue
Tue 9 Jun 2015
at 17:58
  • msg #562

Re: movement

I've had all sorts of irritating work experiences lately that have taken priority over RPOL participation.

I've gotten over a few hurdles and have a brief respite, but it's likely more of a lull then an improvement.

I'm intending to keep with the game, though of course I'm ready to step down if that's better for the game.
The Dreamer of Worlds
GM, 1716 posts
Wed 10 Jun 2015
at 00:21
  • msg #563

Re: movement

Losing Shank would never EVER be better for the game! While we would survive (I hope) it would be a great loss.
D'Amboise
Staff Sergeant, 919 posts
Battle-priest
Say your prayers, sinners
Wed 10 Jun 2015
at 12:16
  • msg #564

Re: movement

NO, you're not allowed to go, out of the question.  ;>
Shank
Corporal, 328 posts
Rogue
Wed 10 Jun 2015
at 19:01
  • msg #565

Re: movement

It's nice to be appreciated.   :)
The Dreamer of Worlds
GM, 1717 posts
Thu 11 Jun 2015
at 05:02
  • msg #566

Re: movement

D'Amboise:
NO, you're not allowed to go, out of the question.  ;>


I concur... and the same goes for all of you! Except for one... (hehehe...)
Thatch Pathwork
Lieutenant , 585 posts
Fri 12 Jun 2015
at 00:55
  • msg #567

Re: movement

In reply to The Dreamer of Worlds (msg # 566):

None of you are allowed to go, leave or depart.  Period :)   We all make this game great so slow posts or brief outings we will survive, we have since the beginning.
Brudher
Private!, 308 posts
Goblins hunger for
more than just food.
Sun 14 Jun 2015
at 23:15
  • msg #568

Re: movement

We're all greedy:  we like good games and this game is made better by Shank's presence.

So.... greed is good.

Right?
Shank
Corporal, 329 posts
Rogue
Wed 17 Jun 2015
at 18:27
  • msg #569

Re: movement

I don't know that I agree with all the positive comments, but I'll not argue them.  :)
Thatch Pathwork
Lieutenant , 586 posts
Thu 18 Jun 2015
at 01:34
  • msg #570

Re: movement

In reply to Shank (msg # 569):

Safer that way :)
The Dreamer of Worlds
GM, 1719 posts
Thu 18 Jun 2015
at 05:38
  • msg #571

Re: movement

To paraphrase lady Macbeth, "Out, damned Shank!" hehehe... but not.
Thatch Pathwork
Lieutenant , 588 posts
Wed 24 Jun 2015
at 01:33
  • msg #572

Re: movement

In reply to The Dreamer of Worlds (msg # 571):

I will be away but will do my best to keep up, just a heads up :)
The Dreamer of Worlds
GM, 1730 posts
Wed 5 Aug 2015
at 13:56
  • msg #573

Re: movement

Gad, this is a sticky wicket, how do I do this so it's you guys that do it and not me!

Does anyone feel they can play the professor for the discussion?
Thatch Pathwork
Lieutenant , 600 posts
Wed 5 Aug 2015
at 23:43
  • msg #574

Re: movement

In reply to The Dreamer of Worlds (msg # 573):

hhmm, true but maybe you keep the professors questions to the tribe generic and have us fill in the blanks/denials.   Of course, we can type out what we think to have the professor ask/talk about but one would say only the DM knows he true relationships, might roll a few reaction dice and go from there too.

Or allow the professor to get us a meeting (if th reaction rolls allow it)  and allow us to talk and the professor go to the side lines as an observer but still keep his relationship with the tribe?  Kinda a leeasion/ moderator?

ideas?
The Dreamer of Worlds
GM, 1731 posts
Thu 6 Aug 2015
at 00:37
  • msg #575

Re: movement

That sounds workable. I really try to leave stuff up to the players, though some would say I don't because I expect players to live with the consequences of their action.

I had a great game die because of that.
D'Amboise
Staff Sergeant, 931 posts
Battle-priest
Say your prayers, sinners
Thu 6 Aug 2015
at 14:07
  • msg #576

Re: movement

Along the lines of Thatch's suggestion, our intrepid Professor's role might be reduced to that of translator if the tribe refuse to deal with him and insist on talking directly to us (though allowing him to be the medium of that exchange) ?

That way it's all us ... :>
The Dreamer of Worlds
GM, 1732 posts
Fri 7 Aug 2015
at 00:19
  • msg #577

Re: movement

I like it... will do.
Brudher
Private!, 316 posts
Goblins hunger for
more than just food.
Sun 9 Aug 2015
at 03:53
  • msg #578

Re: movement

Sorry about falling off the face of the world.  Got really sick and ended up in the hospital for a couple days and then the recuperation took longer than I wanted or needed.

Thank you for your patience.
The Dreamer of Worlds
GM, 1733 posts
Sun 9 Aug 2015
at 05:41
  • msg #579

Re: movement

Always Brudher... though I am beginning to despair of our little dwarven companion.

Glad to hear you're feeling better!
The Dreamer of Worlds
GM, 1735 posts
Tue 11 Aug 2015
at 08:27
  • msg #580

Re: movement

Is there anybody out there?
Shank
Corporal, 335 posts
Rogue
Tue 11 Aug 2015
at 12:53
  • msg #581

Re: movement

I am.
D'Amboise
Staff Sergeant, 933 posts
Battle-priest
Say your prayers, sinners
Tue 11 Aug 2015
at 13:33
  • msg #582

Re: movement

And my axe !

Sounds nasty, Brudher - anything you get hospitalised for deserves much sympathy.  Glad to hear you're doing better now !  :>
Thatch Pathwork
Lieutenant , 602 posts
Wed 12 Aug 2015
at 01:47
  • msg #583

Re: movement

In reply to D'Amboise (msg # 582):

Thatch here - been busy but should be able to take the chat to the next level tomorrow night.   Never worry, Thatch is here ..... lol  would no give up on any game, team player and have been the last one to post in a game before it faded into the sunset.    This one is going great keep it rolling along ....
Thatch Pathwork
Lieutenant , 604 posts
Thu 13 Aug 2015
at 01:23
  • msg #584

Re: movement

In reply to Thatch Pathwork (msg # 583):

OOC - OK, It may be a day or two before I can post, I wanted to read up on old posts and get a handle on these tribes and or plan forward before Thatch speaks and it may take a day or two - sorry.  But please chime in as you wish.
The Dreamer of Worlds
GM, 1736 posts
Sun 23 Aug 2015
at 05:16
  • msg #585

Re: movement

Okay, dropped Ovo's player from the game, keeping him as an NPC for now.

Parties choice, he goes along as a hiring or he is left behind as a hostage? I'm good with either option.

Secondly, seems like we are waiting for more from Thatch right now. Does anyone else have any suggestions here, or are we happy with waiting?
D'Amboise
Staff Sergeant, 936 posts
Battle-priest
Say your prayers, sinners
Sun 23 Aug 2015
at 12:51
  • msg #586

Re: movement

<grins> My life as a Mod just got a little busy with the need to approve a LOT of adult accesses with the advent of Update 67, so quiet definitely works for me !  Though funnily enough there's not many coming in to approve at the moment - guess there's a few other Mods on board at the moment ... so posting everywhere while I can ! :>
Thatch Pathwork
Lieutenant , 606 posts
Sun 23 Aug 2015
at 23:01
  • msg #587

Re: movement

In reply to D'Amboise (msg # 586):

sorry got busy - will post again.

as for our Dwarven companion, NPC him if you think it is best or we can come up with a bargaining chip with the tribe - sort of and still keep him/character around.  Would have loved to have another that stayed as long as the rest of us have but alas we keep plodding along as needed.
The Dreamer of Worlds
GM, 1738 posts
Sun 23 Aug 2015
at 23:54
  • msg #588

Re: movement

What does the approving entail? It's not like people are scanning in drivers licenses. Is it more than just check yes, check yes?

May have a new player for Ovo. The player is from one of my other games, very active, bright and a good addition to our little family.


The Best Of Scott Joplin
The Dreamer of Worlds
GM, 1739 posts
Sun 23 Aug 2015
at 23:58
  • msg #589

Re: movement

I'm sure there are several ways for the tribe to be able to aid you, do you want to think of one, and get the exp. for the idea, or do you want the hetman to suggest a few options?
Thatch Pathwork
Lieutenant , 608 posts
Mon 24 Aug 2015
at 23:44
  • msg #590

Re: movement

In reply to The Dreamer of Worlds (msg # 589):

Oh lets see - looottt looott I mean Experience Experience.... I will come up with a suggestion or two maybe the way the tribe could help the group :) then see if we came close to your thoughts ;)

Why yes, if you have a new player for Ovo by all means so be it - I am even good with a hot swap of characters if the player likes to bring in their own creation for Ovo.

we are a nice little family here :)
The Dreamer of Worlds
GM, 1740 posts
Tue 25 Aug 2015
at 00:50
  • msg #591

Re: movement

The player has shown an interest in a fighter of the Dwarven persuasion, so a hot-swap is certainly on the table if she doesn't like Ovo as-is.
Ovo Goldenshield
player, 116 posts
Axe For Hire
Private
Tue 25 Aug 2015
at 03:21
  • msg #592

Re: movement

Hello all.  I'll be taking over the dwarf.  He's close to the kind of character I would've created, and it's the picture I would have chosen as well, so it must be the universe's way of saying it's meant to be.

I'll try to get up to speed quickly, but if someone wants to highlight or summarize feel free.
D'Amboise
Staff Sergeant, 938 posts
Battle-priest
Say your prayers, sinners
Tue 25 Aug 2015
at 13:17
  • msg #593

Re: movement

Greetings, new Ovo !  :>
Ovo Goldenshield
player, 117 posts
Axe For Hire
Private
Wed 26 Aug 2015
at 00:03
  • msg #594

Re: movement

Hi.  My catching up has been slower than I planned: lots of things going on at the same time in real life.

Am I with everyone?  And is my job to act mean and menacing?
The Dreamer of Worlds
GM, 1742 posts
Wed 26 Aug 2015
at 00:15
  • msg #595

Re: movement

I was hoping someone else would give you the background, mostly because it's fun for me to see what the players remember, but the current scene is as follows.

The party is trying to find a way to get to a garden that was part of an ancient great city that has now fallen into ruin.

Three tribes control a sizable portion of the city, but they are not on particularly good terms with each other.

You have made friendly contact with the leader of one of those tribes, the Abu'Chik but not the one who controls the part of the city that controls access to the garden.

The reason for this is that the tribe, the Taka Taka, are a fierce matriarchy renowned for enslaving men. Their leader, One Shondra the Castrator, is particularly to be feared.

The tribe is now trying to find a way to get the Abu'Chik to help them get to the Garden, but they are uncertain how they can be helpful. The friendship is new, they will certainly not go to war for the party, so what can they do?

I have a few ideas, however I am hoping the party comes up with something I haven't thought of.
Ovo Goldenshield
player, 118 posts
Axe For Hire
Private
Wed 26 Aug 2015
at 00:19
  • msg #596

Re: movement

OK.  I'd lend an axe, but with mention of castration I think that's a bad idea. :)
Thatch Pathwork
Lieutenant , 610 posts
Wed 26 Aug 2015
at 01:15
  • msg #597

Re: movement

In reply to Ovo Goldenshield (msg # 596):

Welcome new Ovo, The characters in he grop has been together a real long time, three for an eternity it seems to then, Shank, D'Amboise and Thatch started the group off separating from army and the great war wanting to head home.  Bruhder joined later on when the three encountered a Goblin horde and Bruhder - being the wisr smart Goblin joined the group as a full fledged member and now the four of them have gone through a lot of adventures and now recently Ovo joined the group at first as a sell Axe but the group would only take him as a full member so here we are.  Chatting to a chief - OK Thatch is - about how the group can get into the gardens to see if the mistress X's man is still alive and here.

Thatch is the talker of the group, D'Amboise our wise worrier while Shank is our sneay not the direct approach fellow and Bruhder just goes with the flow as he learns how to interact in the weird humanish civilized world.  Ovo is the fighter of the group that had always relied on finesse and luck to get bye.

So we welcome you to our family we do not mind if you slow down or speed up posting, we role at a steady but sightly limp gait of postings.  all fun and great times :)
Brudher
Private!, 320 posts
Goblins hunger for
more than just food.
Thu 10 Sep 2015
at 15:42
  • msg #598

Re: movement

I realize that I'm not the world's most consistent or fastest poster, but can we come to a decision?

1.  Buy the Abu'Chik's good will and help to get to Taka-Taka area we want.
2. Trick the Abu'Chik tribe into helping us get into the Taka-Taka area.
3.  Small sneak in to the Taka area to see what's there.
4.  Big sneak into the Taka area to take what we want.
5.  Coup de main, laying waste to all who oppose us.
Ovo Goldenshield
player, 121 posts
Axe For Hire
Private
Thu 10 Sep 2015
at 15:54
  • msg #599

Re: movement

I've been relatively quiet because I'm still kinda new, but I definitely vote against #5.  Ovo might like it, but it seems foolhardy.

I don't think we can pull off #2.

And I lean toward #1, if we can just figure out what the Abu'Chik would take in return.
Shank
Corporal, 339 posts
Rogue
Thu 10 Sep 2015
at 20:19
  • msg #600

Re: movement

I vote for #3 for the moment.

#1 is fine, but it's not working out so well.  #4 is fine too, but I don't see doing #4 without doing #3 first, unless we start with #3 and get lucky enough to pull off #4 instead.

Luck has not been an ally of Shank's in this game, bad trait for a thief.
Thatch Pathwork
Lieutenant , 619 posts
Thu 10 Sep 2015
at 22:01
  • msg #601

Re: movement

In reply to Shank (msg # 600):

I think we are heading down the #3 path with maybe #4 happening though not on the list is some type of side bar to see about drawing out some of the Taka-Taka.

Might be best we ask what they know in more detail about the Taka-Taka  patterns, when they visit the temples, if they attack other tribes, when they worship, when they party, a make up of there strength in numbers.  I guess Thatch can ask that stuff :)  I have been playing Thatch to a tee on this I think.

All input is welcome
The Dreamer of Worlds
GM, 1748 posts
Fri 11 Sep 2015
at 00:49
  • msg #602

Re: movement

You're already well on the way to #1, to some degree, in that the though of screwing with the Taku Taku without getting in trouble for it is something they would probably do for free.

For those of you not liking the big cumbersome masks, not wearing them into Taku Taku territory is probably a good idea.

Doesn't mean it can't be combined with #3 though, a crisis at the temple (to the south) to draw the leaders and guards of the Taku Taku away from the entrance to the submerged part of the city (to the north) would aid any attempt to sneak in.

Unless someone wants to role play out the planning, we could easily start a new thread of you guys doing so right now.

Votes, suggestions, ideas?
D'Amboise
Staff Sergeant, 944 posts
Battle-priest
Say your prayers, sinners
Sat 12 Sep 2015
at 05:43
  • msg #603

Re: movement

I think we're best off just getting information out of the Abu'Chik - I can't see any upside for them to risk their lives for us strangers, and D'Amboise would balk at asking them to do so (joining together to fight a common foe would be fine, but they seem happy with the status quo).

So I'm with Shank - voting for #3, but expecting the worst (ie shortly followed by a daring and possibly/probably suicidal rescue attempt). ;>

We might find out if this tribe use any secret paths to venture into the Taku Taku's territory, or can suggest the least guarded way, warn of any lookouts, ambushes, traps (that they are aware of) ... but otherwise happy to move to keeping lookout on the edge of the Taku Taku's territory, nervously awaiting Shank and Brudher's return. <grins>
Thatch Pathwork
Lieutenant , 621 posts
Tue 15 Sep 2015
at 22:43
  • msg #604

Re: movement

In reply to D'Amboise (msg # 603):

Shoot, I was hoping to role play this out a bit more but last minute work travel plans has me off and about so I may not have much connectivity to be posting away.

We may have to go with gather info, from that info sneak in and hope for the best  oh plus have them make a distraction to lure as many of the tribe out/away from the gardens to make our sneak easier - lol
The Dreamer of Worlds
GM, 1752 posts
Mon 21 Sep 2015
at 05:47
  • msg #605

System-matic

I was reading a short story today that really got me thinking.

It was a detective story set in an alternate history Europe, the main characters are British, a Lord Darcy, and the magic in the world was fascinating. Everything in it was based on the concept of the law of similarity.

Made me wonder if there was a way to define magic in a roleplay system in such a way that you didn't really need any spells, simply the players would need to understand the basic laws, then they could cast based on their own creativity, the level of their power, and perhaps a few other minor rules, like the affinity certain gems, metals etc. have.

Does this sound like something anyone here has actually played, read about, thought about?
Ovo Goldenshield
player, 124 posts
Axe For Hire
Private
Tue 22 Sep 2015
at 01:23
  • msg #606

System-matic

Sounds a tad free-formish (not that this is a bad thing), but I'm not personally aware of a rule system like this.
Thatch Pathwork
Lieutenant , 625 posts
Thu 24 Sep 2015
at 01:06
  • msg #607

System-matic

In reply to Ovo Goldenshield (msg # 606):

Nor I, but interesting.
Shank
Corporal, 341 posts
Rogue
Thu 24 Sep 2015
at 13:02
  • msg #608

Re: System-matic

The Dreamer of Worlds:
Made me wonder if there was a way to define magic in a roleplay system in such a way that you didn't really need any spells, simply the players would need to understand the basic laws, then they could cast based on their own creativity, the level of their power, and perhaps a few other minor rules, like the affinity certain gems, metals etc. have.

Does this sound like something anyone here has actually played, read about, thought about?


Put me down as a "thought about" person.  I've never been thrilled with how magic is typically handled in RPGs, though I've never managed to put my vague thoughts together into anything which is an improvement over the various RPG systems with which I'm familiar.

These vague thoughts usually center around defining what are the various sources of magical potential and then having practitioners of that particular brand of magic be very individualistic as compared to others.
Ovo Goldenshield
player, 125 posts
Axe For Hire
Private
Thu 24 Sep 2015
at 13:16
  • msg #609

Re: System-matic

I think it would be tremendous to have such an approach, but I think the reason it does not exist in a system that comes readily to our minds is the tremendous difficulty in controlling the scope of the magic.  In crude terms, it leads too readily to god-modding -- thus the need (in the minds of rulemakers) for limits and carefully defined spell effects, which will insure that magic does not become overpowering or underwhelming in comparison to other classes/archetypes.
This message was last edited by the player at 16:43, Mon 28 Sept 2015.
D'Amboise
Staff Sergeant, 947 posts
Battle-priest
Say your prayers, sinners
Sat 26 Sep 2015
at 14:03
  • msg #610

Re: System-matic

If not going systemless, you could treat magic like a super power, using rules from that genre - requires some negotiation as to scope as Ovo says, but it should be possible to codify some rules so that you could fit effects into the various spell levels (THIS much damage = 3rd level etc) - possibly there's some rules under researching new spells under some variation of D&D that would provide guidance.
D'Amboise
Staff Sergeant, 949 posts
Battle-priest
Say your prayers, sinners
Sat 26 Sep 2015
at 14:18
  • msg #611

Re: System-matic

Yeah, 1st, 2nd and 3rd Ed do cover spell research/creating new spells, but pretty much just basic guidelines.

I see it working as a spell point system, so player has X points, describes effect of what they're trying to do, suggests spell level then GM rules actual spell level and deducts points from total accordingly - easy if just variation on theme of existing spell.

If player exceeds remaining points because GM classifies spell higher, or will take the impairment, then suggest player suffer temp 1D6 CON ability points loss per spell point deficit.
Thatch Pathwork
Lieutenant , 627 posts
Sat 26 Sep 2015
at 22:15
  • msg #612

Re: System-matic

In reply to D'Amboise (msg # 611):

All this could get complicated you know but point systems based on current spells to "jack" them up could work.  also creating new or making some spells more powerful could be a mages life long work sort of speaking ans still stay within DnD Game rules.
D'Amboise
Staff Sergeant, 950 posts
Battle-priest
Say your prayers, sinners
Sun 27 Sep 2015
at 05:09
  • msg #613

Re: System-matic

True ... to avoid spell points, then could just adopt 3rd Ed's Sorcerer spells per day, so you get so many 1st, 2nd, 3rd, 4th etc - just that you wouldn't have any limit on spells known - it's whatever your imagination conjures up.

Suggest there'd still need to be a differentiation between divine and arcane casting, but both would work exactly the same way (to avoid complexity, probably better to assume that the two types don't match, so no Cleric/Wizard multiclass).

Such a system would make more sense in the case of Divine, in particular - a general grant of power from the gods, rather than a daily itemised wishlist.
Shank
Corporal, 343 posts
Rogue
Fri 2 Oct 2015
at 16:22
  • msg #614

Re: System-matic

I'll be doing some traveling next week, so my RPOL activity will likely be a little spotty.  Fair warning.
The Dreamer of Worlds
GM, 1756 posts
Fri 9 Oct 2015
at 08:27
  • msg #615

Re: System-matic

Gonna give D'Amboise another day or two to offer an action, then we'll move this forward.
D'Amboise
Staff Sergeant, 953 posts
Battle-priest
Say your prayers, sinners
Sat 10 Oct 2015
at 06:39
  • msg #616

Re: System-matic

Sorry - life.  (Don't talk to me about life) ...
Ovo Goldenshield
player, 129 posts
Axe For Hire
Private
Wed 14 Oct 2015
at 22:38
  • msg #617

Re: System-matic

My first combat -- do we roll our attacks ourselves?
The Dreamer of Worlds
GM, 1758 posts
Thu 15 Oct 2015
at 04:06
  • msg #618

Re: System-matic

Your choice, if you want to you can, if not, I  will.
The Dreamer of Worlds
GM, 1760 posts
Mon 26 Oct 2015
at 05:51
  • msg #619

Re: System-matic

A couple more days then we move on.
The Dreamer of Worlds
GM, 1761 posts
Wed 28 Oct 2015
at 06:59
  • msg #620

Re: System-matic

Crap, one more day for Shank and Brudher I guess...
Thatch Pathwork
Lieutenant , 635 posts
Wed 28 Oct 2015
at 22:33
  • msg #621

Re: System-matic

In reply to The Dreamer of Worlds (msg # 620):

eww, I hope they are just busy with real life .......
Shank
Corporal, 348 posts
Rogue
Thu 29 Oct 2015
at 13:11
  • msg #622

Re: System-matic

Nothing major or anything, but yes RL has been making RPOL participation a little bit challenging the last several days.
D'Amboise
Staff Sergeant, 956 posts
Battle-priest
Say your prayers, sinners
Thu 29 Oct 2015
at 13:16
  • msg #623

Re: System-matic

We all take turns at that !  :>
Thatch Pathwork
Lieutenant , 638 posts
Sat 31 Oct 2015
at 15:42
  • msg #624

Re: System-matic

In reply to D'Amboise (msg # 623):

Glad to hear that Shank :)
Brudher
Private!, 325 posts
Goblins hunger for
more than just food.
Thu 5 Nov 2015
at 16:53
  • msg #625

Re: System-matic

Gentlemen (Ladies? It's the internet... who knows really?!),

I just do not have time to play these days - I can barely manage the games I DM.  I've asked Dreamer of Worlds to do right byBrudher - either kill him creatively, NPC him, or perhaps another player.  It's a good game and I've enjoyed playing with you all.

Tim
Thatch Pathwork
Lieutenant , 640 posts
Fri 6 Nov 2015
at 01:38
  • msg #626

Re: System-matic

In reply to Brudher (msg # 625):

Gads, no no no no no Brudher you must stay and post as you can, We all run through real life pauses - I too run a few on line games and play in another three and even a risk game or three along with table top gaming and there are days I cannot keep up - work out a post as I can but NPC when I cannot cause there will be times when you can be here more often - you have worked Brudher up from a mere Goblin to what he is now man we enjoy  your postings :)
Shank
Corporal, 350 posts
Rogue
Fri 6 Nov 2015
at 04:24
  • msg #627

Re: System-matic

We'll, I certainly like having Brudher about, but I'll not begrudge anyone feeling the need to resign a game, either as a player or a GM.  Of course, I'm coming off about a horrible stretch at my job and my perceptions might be a little skewed.

Brudher, if you do move on, best of luck in your future endevors.
Brudher
Private!, 326 posts
Goblins hunger for
more than just food.
Sun 8 Nov 2015
at 17:07
  • msg #628

Re: System-matic

Thank you all for your kind thoughts.  I like Brudher, but 've been trying to stay on, but my posting availability has gotten less and less.  It was fun and insightful and I've definitely learned a couple campaign tricks from everyone.

Best wishes,
TIm
Thatch Pathwork
Lieutenant , 641 posts
Mon 9 Nov 2015
at 23:48
  • msg #629

Re: System-matic

In reply to Brudher (msg # 628):

Been a pleasure to have you on and grow Brudher as you have done.  Anytime chime back in when you are able to if nothing then to say hi.

Best of luck in the real world,
Thatch
D'Amboise
Staff Sergeant, 958 posts
Battle-priest
Say your prayers, sinners
Wed 11 Nov 2015
at 14:25
  • msg #630

Re: System-matic

Waaah !  Very sad to see you go ... but yes, RL pressures are a killer.  :<

If things ever improve, please look us up !  :>
D'Amboise
Staff Sergeant, 959 posts
Battle-priest
Say your prayers, sinners
Wed 11 Nov 2015
at 14:29
  • msg #631

Re: System-matic

Mr GM, Sir ... can't quite tell from your last post who if anyone is left for us to fight ?  :>

Brudher's got one cat all to himself now.   I'd like to say it's the first time as a player that I've ever seen anyone vanish in company with a cat, but it's not.  The first time was in this game too !   Important safety tip people - beware of cats ! <grins>
The Dreamer of Worlds
GM, 1764 posts
Thu 12 Nov 2015
at 01:26
  • msg #632

Re: System-matic

No, nothing left to fight, unless you wish to launch missile weapon or pursuit on the last female.
Thatch Pathwork
Lieutenant , 642 posts
Fri 13 Nov 2015
at 01:23
  • msg #633

Re: System-matic

In reply to The Dreamer of Worlds (msg # 632):

Yea, we have to stay away from cats, they are dangerous that is unless they take you away to a real nice comfy place and ....

Missile fire is Shank right now.......
Thatch Pathwork
Lieutenant , 652 posts
Thu 10 Dec 2015
at 00:33
  • msg #634

Re: System-matic

In reply to Thatch Pathwork (msg # 633):

Still here, still looking for a post from the group (err or did i miss something?)
Thatch Pathwork
Lieutenant , 654 posts
Thu 10 Dec 2015
at 23:40
  • msg #635

Re: System-matic

In reply to Thatch Pathwork (msg # 634):

Oh shoot I forgot to tell you what Thatch memorized ... if it is ok

If OK, I can roll play that a moment for the morning comments for what D'Amboise hasa prayed for to plan our day's spells....
Thatch Pathwork
Lieutenant , 660 posts
Fri 1 Jan 2016
at 05:43
  • msg #636

Happy New Year 2016

In reply to Thatch Pathwork (msg # 635):

To all, Happy New Year - May 2016 be more fun then 2015!!
The Dreamer of Worlds
GM, 1776 posts
Fri 1 Jan 2016
at 05:57
  • msg #637

Happy New Year 2016

Happy New Year to you and all of rest as well Thatch.
Thatch Pathwork
Lieutenant , 661 posts
Fri 8 Jan 2016
at 01:38
  • msg #638

Happy New Year 2016

In reply to The Dreamer of Worlds (msg # 637):

FYI, I will be away and not able to access the internet near abouts, January 10th - January 17th, If you need to continue just run Thatch NPC style and when I get access again I will catch up.
The Dreamer of Worlds
GM, 1777 posts
Fri 8 Jan 2016
at 02:45
  • msg #639

Happy New Year 2016

With dad in the ER almost every day, you won't miss much.
The Dreamer of Worlds
GM, 1778 posts
Fri 8 Jan 2016
at 02:45
  • msg #640

Happy New Year 2016

With dad in the ER almost every day, you won't miss much.
Thatch Pathwork
Lieutenant , 662 posts
Fri 8 Jan 2016
at 19:33
  • msg #641

Happy New Year 2016

In reply to The Dreamer of Worlds (msg # 640):

Yikes,  man I hope all goes well for your dad and you an the family.  Please keep us updated and as always we wil await you when you can continue the campaign - family first then us poor players :)

Luck
D'Amboise
Staff Sergeant, 971 posts
Battle-priest
Say your prayers, sinners
Sat 9 Jan 2016
at 05:45
  • msg #642

Happy New Year 2016

Yeah, scary times. :<  Fingers crossed for your dad and will be thinking of him/you.
The Dreamer of Worlds
GM, 1779 posts
Sat 9 Jan 2016
at 06:29
  • msg #643

Happy New Year 2016

Actually have had him admitted now, very scary.
The Dreamer of Worlds
GM, 1780 posts
Wed 20 Jan 2016
at 06:30
  • msg #644

Happy New Year 2016


Sorry for being absent lately, my father just passed away today. I hope to be back on track in the not to distant future.
Ovo Goldenshield
player, 144 posts
Axe For Hire
Private
Wed 20 Jan 2016
at 14:45
  • msg #645

Happy New Year 2016

My condolences.
D'Amboise
Staff Sergeant, 972 posts
Battle-priest
Say your prayers, sinners
Wed 20 Jan 2016
at 14:53
  • msg #646

Happy New Year 2016

Really sorry to hear that.  :<

Don't worry about us, we'll be here when you're ready, but for now you need to concentrate on looking after yourself and your family.
Shank
Corporal, 361 posts
Rogue
Wed 20 Jan 2016
at 20:01
  • msg #647

Happy New Year 2016

I second D'Amboise, take the time you need

Best wishes to you and your family in this difficult time.
Thatch Pathwork
Lieutenant , 663 posts
Thu 21 Jan 2016
at 01:20
  • msg #648

Happy New Year 2016

In reply to Shank (msg # 647):

Very sorry to here, my condolences and prayers go out to you and your family.  Remember we are here for you if need be in words as the best we can for you.  Please, family and real life comes first,  take all the time you need as we will be here for you when you are ready to game on.
Thatch Pathwork
Lieutenant , 664 posts
Fri 22 Jan 2016
at 02:22
  • msg #649

Happy New Year 2016

In reply to Thatch Pathwork (msg # 648):

Thatch pulls his cloak tight about him, I feel a blast of cold air,cshilled me to the bone a moment ago, I do hope the world as we know it is OK, the fey world is strong here, did anyone else feel it?  Looks to the group smiles, no matter what, we stick together, and remember those before us.  I would want the same.   Now, we need to move carefully as we go .... oh and any one got a flame thrower, 1 tone of rock salt, 2 shovels and a snow blower :)  I am battling blizzard soup my way.

It would be good if everyone can post a hello or snip-it from there character as we await fairer weather.  It helps build character lol
Thatch Pathwork
Lieutenant , 665 posts
Tue 26 Jan 2016
at 01:13
  • msg #650

Happy New Year 2016

In reply to Thatch Pathwork (msg # 649):

Survived 32+ inches of snow, dang I did not know the swamps and this land had snow, must be the horrid deranged magic around here :)
The Dreamer of Worlds
GM, 1781 posts
Tue 26 Jan 2016
at 01:37
  • msg #651

Happy New Year 2016

Grats!
The Dreamer of Worlds
GM, 1787 posts
Tue 2 Feb 2016
at 01:08
  • msg #652

Happy New Year 2016

Okay, the service was yesterday, and it went well. Give me a few more days to arrange my brain and we will try to press forward.
Thatch Pathwork
Lieutenant , 667 posts
Tue 2 Feb 2016
at 03:47
  • msg #653

Happy New Year 2016

In reply to The Dreamer of Worlds (msg # 652):

Glad things went well and please, take your time, we are here for you whenever you are ready.
D'Amboise
Staff Sergeant, 977 posts
Battle-priest
Say your prayers, sinners
Tue 2 Feb 2016
at 05:49
  • msg #654

Happy New Year 2016

Yes, glad the service went well - but you need to take care of yourself now.

We'll be thinking of you.Snow ... been a long time between snowmen.  We're in high summer here in the other hemisphere, but oddly it's been unseasonably clement - we even had rain, a lot of rain !  :>
The Dreamer of Worlds
GM, 1789 posts
Tue 2 Feb 2016
at 09:03
  • msg #655

Happy New Year 2016

thanks for your patience... hope your rains don't turn into floods.
The Dreamer of Worlds
GM, 1790 posts
Sat 6 Feb 2016
at 10:12
  • msg #656

Happy New Year 2016

I'm guessing my description of the caverns as having their own hellish light was overlooked?
D'Amboise
Staff Sergeant, 980 posts
Battle-priest
Say your prayers, sinners
Sat 6 Feb 2016
at 13:47
  • msg #657

Happy New Year 2016

I think we're all still working off the original description "Ahead of them, the cavern looms, wide and dark, and sloped quick a bit downward..."

I did note the later "Periodically the party spots flames coming from the floor. Careful examination shows that each is over a vent in the ground emitting noxious smelling gasses. There seems to be no pattern, but pretty much at any time one or two is visible in one direction or another." but didn't take that to mean that that we could see where we were going, only that the venting flames were frequent, and that a) we could see them in the distance and b) that they were irregular enough that they'd be an additional hazard.

Under 2nd Ed Rules, a bonfire casts light in a 50' radius, but I wouldn't have thought a flame vent threw out the same amount of light ... but even if we assume that 50', if the flame vents are more than 100' apart then there'd be dark areas between 'em - in reality more like deep shadows I guess, but in game terms implies can't see.

All depends on that 'periodically' - to me that's implies a bit of distance, but from your question here I guess I got that wrong !  <grins>
Thatch Pathwork
Lieutenant , 670 posts
Sat 6 Feb 2016
at 15:39
  • msg #658

Happy New Year 2016

In reply to D'Amboise (msg # 657):

Chuckle, it is DnD so a candle barely flickering light could illuminate the entire 20x20 room if the DM wishes it to do so lol.

Yea we misunderstood the decor in lighting here.

Welp, either way, we have a light source so on with the ... oh are you good to go Watcher/DM/GM??   We do not wish to rush you back into the DM seat.
Shank
Corporal, 365 posts
Rogue
Tue 1 Mar 2016
at 17:36
  • msg #659

OOC

I'm of the understanding that Shank is outside the inverted house in the shadows/vegetation, but I'd like to confirm with the GM.
The Dreamer of Worlds
GM, 1797 posts
Tue 1 Mar 2016
at 17:41
  • msg #660

OOC

Indeed, you are about thirty feet to the north of the house.
The Dreamer of Worlds
GM, 1800 posts
Sun 20 Mar 2016
at 13:52
  • msg #661

OOC

Shank
Corporal, 370 posts
Rogue
Tue 22 Mar 2016
at 12:56
  • msg #662

OOC

Due to issues that have arisen in another game between the GM and myself, I believe it to be in the best interests of all here that I resign the game.

Good luck to you all.

   Blue
Ovo Goldenshield
player, 152 posts
Axe For Hire
Private
Tue 22 Mar 2016
at 13:28
  • msg #663

OOC

erp?
The Dreamer of Worlds
GM, 1801 posts
Wed 23 Mar 2016
at 01:17
  • msg #664

OOC

Erp indeed. You can stay if you want, but that BS really ticked me off.
Thatch Pathwork
Lieutenant , 687 posts
Wed 23 Mar 2016
at 02:32
  • msg #665

OOC

In reply to The Dreamer of Worlds (msg # 664):

O, now I am lost, confused and really um err what happen that would cause a gamer to set down a character in mid campaign???

if Shank, you are leaving us :( please know we enjoyed your play and hope we find you in another game soon enough.  Stay in ouch if you can through RPOL mail.  If you do stay, please move past what ever was and enjoy the present n future.

Best of luck wherever you go or just to the next game.
Ovo Goldenshield
player, 153 posts
Axe For Hire
Private
Wed 23 Mar 2016
at 02:58
  • msg #666

OOC

I am blissfully unaware of whatever the incident is (and it is undoubtedly none of my business.)  My happiness is thus unaffected, so I soldier on.
Shank
Corporal, 371 posts
Rogue
Wed 23 Mar 2016
at 03:05
  • msg #667

OOC

Dreamer,

I sincerely appreciate the offer, but I will respectfully decline.

Best of luck to all of you in this and your future gaming endeavors.
This message was last edited by the player at 03:07, Wed 23 Mar 2016.
Shank
Corporal, 372 posts
Rogue
Wed 23 Mar 2016
at 03:40
  • msg #668

Re: OOC

Thatch Pathwork:
In reply to The Dreamer of Worlds (msg # 664):

O, now I am lost, confused and really um err what happen that would cause a gamer to set down a character in mid campaign???

if Shank, you are leaving us :( please know we enjoyed your play and hope we find you in another game soon enough.  Stay in ouch if you can through RPOL mail.  If you do stay, please move past what ever was and enjoy the present n future.

Best of luck wherever you go or just to the next game.


Thatch, I see little benefit in going into specifics, no reason to let things spill over into this game and stir up issues here.

Shank has been a very interesting character and we've had some fun times together.  While I'm resigning this game, I still participate in other RPOL games, so I'm not bailing on the site.  My handle is Blue if any of you want to reach out in rmail.

Fare thee well.
The Dreamer of Worlds
GM, 1802 posts
Wed 23 Mar 2016
at 04:27
  • msg #669

Re: OOC

I'll simply kill him off. We can continue with who we have, or I can advertise for a new player.

Unless there is someone who wants to either play two characters, or the bunch of you think we should offer the character to someone new.

Let me know...

No point in hashing over the cause of the split, so I will let that pass.
Thatch Pathwork
Lieutenant , 689 posts
Wed 23 Mar 2016
at 22:54
  • msg #670

Re: OOC

In reply to The Dreamer of Worlds (msg # 669):

Try to offer the character to a new player fisr.  then if no luck, NPC play out Shank in some way you deem fittest (killed, captured, continues on with us and leaves of his own accord sometime later???

But no worries we game on best we can :)
The Dreamer of Worlds
GM, 1805 posts
Thu 24 Mar 2016
at 11:55
  • msg #671

Re: OOC

I put up a timeline thread, just for personal fun. Hopefully you guys will enjoy it.

Feel free to suggest things that should be added.
Ovo Goldenshield
player, 156 posts
Axe For Hire
Private
Thu 24 Mar 2016
at 13:46
  • msg #672

Re: OOC

I feel "too new" to offer an opinion, but I can say that I personally would prefer to stick to playing one character.  Besides, if someone is going to play two characters, it should be someone with more seniority than me.
The Dreamer of Worlds
GM, 1806 posts
Fri 25 Mar 2016
at 02:13
  • msg #673

Re: OOC

I think we can avoid the two-character thing here...
Thatch Pathwork
Lieutenant , 691 posts
Fri 25 Mar 2016
at 03:17
  • msg #674

Re: OOC

In reply to The Dreamer of Worlds (msg # 673):

Yes, glad to avoid that and get new players in.
Mongara Thorn
player, 1 post
Minstrel
Half-Elf
Fri 25 Mar 2016
at 15:58
  • msg #675

Re: OOC

I'm your friendly minstrel faire in development.
Ovo Goldenshield
player, 157 posts
Axe For Hire
Private
Fri 25 Mar 2016
at 16:19
  • msg #676

Re: OOC

Emphasis on friendly? :)

Welcome!
This message was last edited by the player at 16:19, Fri 25 Mar 2016.
Mongara Thorn
player, 3 posts
Half-Elven Minstrel
Charisma 17
Fri 25 Mar 2016
at 18:52
  • msg #677

Re: OOC

Well she does prefer to talk to people and avoiding combat, she might break a nail if she has to resort to using a long sword after all. ^_^
Thatch Pathwork
Lieutenant , 692 posts
Fri 25 Mar 2016
at 23:06
  • msg #678

Re: OOC

In reply to Mongara Thorn (msg # 677):

Ah um, welcome Minstrel.   I hoep your nails armor class is decent, hate to have you chip or bereak a nail any time soon :)

Minstrel hhmm, Bard ??
Mongara Thorn
player, 5 posts
Half-Elven Minstrel
Charisma 17
Fri 25 Mar 2016
at 23:11
  • msg #679

Re: OOC

Elven Minstrel so yes a bard with that kit being a half-elf she could learn it.
Thatch Pathwork
Lieutenant , 693 posts
Fri 25 Mar 2016
at 23:18
  • msg #680

Re: OOC

In reply to Mongara Thorn (msg # 679):

OK, Sounds like fun for you here:)
The Dreamer of Worlds
GM, 1813 posts
Mon 4 Apr 2016
at 02:06
  • msg #681

Re: OOC

Well, thought I had three new players, two have quit and no word from the replacement Shank in a few days. Fingers crossed they will return. Sigh...
Thatch Pathwork
Lieutenant , 696 posts
Tue 5 Apr 2016
at 00:04
  • msg #682

Re: OOC

In reply to The Dreamer of Worlds (msg # 681):

Aww bummer man, I was looking forward to a few more players - I hope Shanks replacement comes - if you need enticing, offer that person to bring in a character they created and replace it with Shanks - maybe that will keep the potentially new player staying.

Unfortunately that happens a lot, i hope we get at least one of them to stay and play.
The Dreamer of Worlds
GM, 1814 posts
Tue 5 Apr 2016
at 02:28
  • msg #683

Re: OOC

That offer was on the table to begin with, they seemed to want Shank. Wish I understood why people show up, read our threads, then quit.
Thatch Pathwork
Lieutenant , 698 posts
Wed 6 Apr 2016
at 22:42
  • msg #684

Re: OOC

In reply to The Dreamer of Worlds (msg # 683):

I wish I knew too.  It is like if you like what you read/see and ask to join well then come on board and enjoy the game and stay a spell.   Oh well, I hope we ge someone  join:)
D'Amboise
Staff Sergeant, 994 posts
Battle-priest
Say your prayers, sinners
Sat 9 Apr 2016
at 05:30
  • msg #685

Re: OOC

Had the same problem myself on my last recruitment drive - two games, got three players for each ... one game fine all three slotted in nicely and still with us, but the other game all three put up character sheets but only one player got as far as posting and they were doing really well ... and then simply vanished.  I can only assume that something happened out in the real world, and just hope it wasn't too bad for them.

It is a lot of work for a GM to recruit, work out which applicants will or won't fit (assuming there's enough/any applicants !), go through character creation, back stories, initial introduction ... and it always feels a waste when it all falls apart.  So much sympathy from me !  :>
The Dreamer of Worlds
GM, 1816 posts
Sat 9 Apr 2016
at 05:33
  • msg #686

Re: OOC

Sometimes I feel like it is wanna-be writers with writers block looking for ideas to steal...
The Dreamer of Worlds
GM, 1818 posts
Sun 10 Apr 2016
at 06:07
  • msg #687

Re: OOC

Maybe this will help...

23:07, Today: The Dreamer of Worlds rolled 1103 using 100d20 ((14,11,3,15,15,16,13,1,4,20, 6,9,13,3,6,3,6,19,2,7, 19,4,6,9,8,15,4,17,20,16, 16,9,11,1,13,11,17,15,1,17, 13,3,18,6,20,14,18,5,20,13, 20,14,11,4,12,6,6,9,6,2, 17,4,6,8,6,20,17,8,17,17, 17,18,4,13,1,20,13,11,19,8, 20,15,8,2,10,3,7,19,6,19, 1,16,1,9,17,18,20,10,17,6)).

trying to shake out the bad rolls.
Shank
Corporal, 373 posts
Rogue
Sun 10 Apr 2016
at 09:50
  • msg #688

Re: OOC

Shank has returned....Kinda.  Hopefully I capture the spirit of the character.  A little about me Ive been playing 2e since the early 90's.  Currently I am stationed in Korea.  So if I seem to post at odd times thats why.
D'Amboise
Staff Sergeant, 996 posts
Battle-priest
Say your prayers, sinners
Sun 10 Apr 2016
at 13:09
  • msg #689

Re: OOC

Welcome aboard new Shank !  Long may you Hide in Shadows !! :>

Don't worry - I live in Australia, so your time difference to mine is negligible.
Thatch Pathwork
Lieutenant , 701 posts
Mon 11 Apr 2016
at 02:49
  • msg #690

Re: OOC

In reply to D'Amboise (msg # 689):

Welcome aboard Shank (new), no worries if your play is not exactly the old Shank way.  Make yourself at home, game best you can knowing about Shank and fear not is you divert from his past (he is under a lot of stress anyhow).

No matter the time posting occurs - as long as there is posting activity is what matters best, now enjoy and game on.
Test 1
player, 4 posts
Brilliantly choreographed
Excellently executed
Mon 11 Apr 2016
at 03:03
  • msg #691

Re: OOC

I'm still extremely in the beginning developmental phase, but I hope to help out once completed. I prefer playing long-term, so I doubt I'll be going anywhere unless the fates of real life deem otherwise. It will be a pleasure... eventually :)
D'Amboise
Staff Sergeant, 998 posts
Battle-priest
Say your prayers, sinners
Mon 11 Apr 2016
at 13:56
  • msg #692

Re: OOC

No, no, don't mind us, you take your time ... we're just fighting off the entire Taku Taku nation here ... <grrrrins>

Nah, welcome aboard Test (can I call you Test ?) - appreciate that it takes time to get your head around both a new character concept like you're doing or taking over an old one, like our new Shank, but we'll be pleased to fight alongside you.

A long-termer, eh !  Excellent ... as Yellowbeard himself said, "have to kill me before I die !"  ;>
Shank
Corporal, 377 posts
Rogue
Tue 12 Apr 2016
at 11:55
  • msg #693

Re: OOC

This die roller and I are going to fight.
Ovo Goldenshield
player, 163 posts
Axe For Hire
Private
Tue 12 Apr 2016
at 14:28
  • msg #694

Re: OOC

Shank:
This die roller and I are going to fight.

I was thinking an exorcism is in order.
Thatch Pathwork
Lieutenant , 704 posts
Tue 12 Apr 2016
at 20:37
  • msg #695

Re: OOC

In reply to Ovo Goldenshield (msg # 694):

Yup. that die roller can really make or break your momentum - keep an eye on it, it is sneakier then a Kender and quicker then an elf.

Fear not, we all hope the die roller is fair in dishing out it's um unique rolling to all including the magnificent and all knowing DM and those under his control lol.
Talis Rynn
player, 10 posts
Brilliantly choreographed
Excellently executed
Wed 13 Apr 2016
at 02:09
  • msg #696

Re: OOC

quote:
welcome aboard Test (can I call you Test ?) -


You could. It's not my name, but sure :P
D'Amboise
Staff Sergeant, 999 posts
Battle-priest
Say your prayers, sinners
Wed 13 Apr 2016
at 13:42
  • msg #697

Re: OOC

Talis it is then ... but I'll always think of you as Test.  ;>
Thatch Pathwork
Lieutenant , 706 posts
Wed 13 Apr 2016
at 23:58
  • msg #698

Re: OOC

In reply to D'Amboise (msg # 697):

Welcome aboard Talis, not sure if I will call you test just yet :)
Talis Rynn
player, 12 posts
Brilliantly choreographed
Excellently executed
Thu 14 Apr 2016
at 06:07
  • msg #699

Re: OOC

It will always make you think of me, especially when I:

Test your patience with my incessant questions.

Test your will to live with my bubbly personality.

Test your limitations like an overtired toddler.


...My work here is done.
Thatch Pathwork
Lieutenant , 707 posts
Fri 15 Apr 2016
at 01:27
  • msg #700

Re: OOC

In reply to Talis Rynn (msg # 699):

Unless you are a tester, then your work is never done :)
Ovo Goldenshield
player, 165 posts
Axe For Hire
Private
Fri 15 Apr 2016
at 02:09
  • msg #701

Re: OOC

Let's not get testy.
Mordecai Delmorn
player, 5 posts
Sat 23 Apr 2016
at 03:28
  • msg #702

Re: OOC

Hey all! Another new character, getting ready to hopefully help you guys out (especially in combat). Looking forward to getting the finishing touches done as soon as some more questions are answered, and then entered into the game whenever possible.

If you don't mind me asking, what classes are all of you? I don't want to metagame but it helps get my creative juices flowing if I know more about what position needs filled.
D'Amboise
Staff Sergeant, 1003 posts
Battle-priest
Say your prayers, sinners
Sat 23 Apr 2016
at 05:30
  • msg #703

Re: OOC

And hello to you, Mordecai !  :>

<grins> sometimes it's fun to make other players guess such things, but with D'Amboise there's no prevaricating - he's a priest of Wotan (Odin) and very obviously so.
Mordecai Delmorn
player, 7 posts
Sat 23 Apr 2016
at 11:57
  • msg #704

Re: OOC

Haha, cool! I love playing clerics or paladins that use Norse gods as their deities. Usually I prefer Tyr, but Odin works too.

For those interested, I'm more than likely going to be a Fighter/Mage.
Thatch Pathwork
Lieutenant , 710 posts
Sat 23 Apr 2016
at 19:28
  • msg #705

Re: OOC

In reply to Mordecai Delmorn (msg # 704):

Thatch here, welcome and like D'Amboise, you would have guessed Thatch out quickly as he is a mage.

Looking forward to sharing our little adventure and beyond
Talis Rynn
player, 21 posts
Brilliantly choreographed
Excellently executed
Mon 25 Apr 2016
at 05:26
  • msg #706

Re: OOC

Cheers!
Ovo Goldenshield
player, 168 posts
Axe For Hire
Private
Mon 25 Apr 2016
at 15:26
  • msg #707

Re: OOC

Ovo is a dwarven bad-ass wannabe.

He's working really hard on it, though.
Shank
Corporal, 380 posts
Rogue
Mon 25 Apr 2016
at 15:28
  • msg #708

Re: OOC

And Shank is just Shank
Mordecai Delmorn
player, 17 posts
Mon 25 Apr 2016
at 15:56
  • msg #709

Re: OOC

I'm sure Ovo will put Mordecai to shame in combat, at least for a couple more levels. ;)

So we've got a Dwarven Fighter, Human Cleric, Human(?) Mage, Human(?) Rogue, and whatever the new girl is, not counting me, the Half-Elven Fighter/Mage. Sound about right?
Thatch Pathwork
Lieutenant , 712 posts
Tue 26 Apr 2016
at 00:28
  • msg #710

Re: OOC

In reply to Mordecai Delmorn (msg # 709):

Thatch makes the most humanly possible nod, yup.
Talis Rynn
player, 22 posts
Brilliantly choreographed
Excellently executed
Tue 26 Apr 2016
at 02:48
  • msg #711

Re: OOC

I am an Elven ranger, if that helps.
The Dreamer of Worlds
GM, 1856 posts
Tue 26 Apr 2016
at 07:20
  • msg #712

Re: OOC

Sorry for running slow, trying the get the new players squared away, my bad.
Mordecai Delmorn
player, 18 posts
Tue 26 Apr 2016
at 11:21
  • msg #713

Re: OOC

I think you forgot to open up our thread for posting, probably since its a notice and it closes automatically when you make it.

On an unrelated note, did you ever think about making language groups? I have a rough understanding of them but I could help you figure it out if you'd want to set them up.
Talis Rynn
player, 23 posts
Brilliantly choreographed
Excellently executed
Tue 26 Apr 2016
at 20:51
  • msg #714

Re: OOC

I dislike that setting. I prefer to use online translation personally, but that's me ;)
The Dreamer of Worlds
GM, 1858 posts
Wed 27 Apr 2016
at 00:23
  • msg #715

Re: OOC

I can set up language groups no problem, except for forgetting to do it sometimes.

Thanks for the reminder on the notice setting, I like to put the current threads at the top, but about once or twice a year i forget to zip back in and open the thread.

I wonder if it would be worth asking the powers that be to generate a pop-up when a thread is made a notice asking 'closed, yes or no'
Thatch Pathwork
Lieutenant , 713 posts
Wed 27 Apr 2016
at 00:55
  • msg #716

Re: OOC

In reply to The Dreamer of Worlds (msg # 715):

Not sure about pop ups but useful at times.   Language thread gets clumsy froom my past experiences in other games but DM has the final say.


Take your time, getting the new players all set up is very important too, Thatch willjust enjoy the scenery and take the extra time alloted to him by the Gods to help plan out his next move and what the group should do if things go south...
Mordecai Delmorn
player, 20 posts
Wed 27 Apr 2016
at 02:49
  • msg #717

Re: OOC

I'm obviously in favor of using the languages but if enough other people don't want to then I won't push the issue because it really doesn't matter, just something I think is cool to use. The system is there already, it's easy enough to use, and relatively problem free, so there's very little drawback. But like I said before, either way is fine by me.
The Dreamer of Worlds
GM, 1859 posts
Wed 27 Apr 2016
at 02:52
  • msg #718

Re: OOC

No, I'll set it up, just not certain what Talis doesn't like. It's actually in place for most players already... having two monitors makes it pretty easy.
This message was last edited by the GM at 02:53, Wed 27 Apr 2016.
Talis Rynn
player, 27 posts
Brilliantly choreographed
Excellently executed
Thu 28 Apr 2016
at 05:55
  • msg #719

Re: OOC

Oh Mordecai, if you only knew...
The Dreamer of Worlds
GM, 1864 posts
Fri 29 Apr 2016
at 07:08
  • msg #720

Re: OOC

Going out of town for a few days to celebrate a little friends sixth birthday. I am so jealous. Expect to be back Monday, though I will have my cell, it's just hard to post much on there....

Just thought I should let you all know.
Ovo Goldenshield
player, 170 posts
Axe For Hire
Private
Fri 29 Apr 2016
at 13:41
  • msg #721

Re: OOC

Have fun.  Don't get sick on cake.
Thatch Pathwork
Lieutenant , 715 posts
Fri 29 Apr 2016
at 20:08
  • msg #722

Re: OOC

In reply to Ovo Goldenshield (msg # 721):

Enjoy yourself, 6 year olds can be a blast at birthdays :)
Talis Rynn
player, 29 posts
Brilliantly choreographed
Excellently executed
Sat 30 Apr 2016
at 01:04
  • msg #723

Re: OOC

Have a good time!

*what to do, what to do*
D'Amboise
Staff Sergeant, 1005 posts
Battle-priest
Say your prayers, sinners
Sat 30 Apr 2016
at 13:46
  • msg #724

Re: OOC

I always liked the balloons best.  And cake, obviously.  Cake is good.  :>
The Dreamer of Worlds
GM, 1867 posts
Sun 8 May 2016
at 08:59
  • msg #725

Re: OOC

Gonna give Big D another day or two, then move forward...
D'Amboise
Staff Sergeant, 1007 posts
Battle-priest
Say your prayers, sinners
Sun 8 May 2016
at 14:22
  • msg #726

Re: OOC

Sorry ... busy time ...
The Dreamer of Worlds
GM, 1869 posts
Sun 8 May 2016
at 14:46
  • msg #727

Re: OOC

No big... just letting the others know I was still here...
Talis Rynn
player, 32 posts
Brilliantly choreographed
Excellently executed
Sun 8 May 2016
at 18:24
  • msg #728

Re: OOC

*jams to imaginary music to liven up the ooc*
The Dreamer of Worlds
GM, 1870 posts
Mon 9 May 2016
at 18:58
  • msg #729

Re: OOC

No fair, you should at least post a link to the imaginary music so we can jam along with you...
Talis Rynn
player, 33 posts
Brilliantly choreographed
Excellently executed
Mon 9 May 2016
at 19:54
  • msg #730

Re: OOC

I'll post it and my own response to mordacai when home from work
Thatch Pathwork
Lieutenant , 719 posts
Wed 11 May 2016
at 12:57
  • msg #731

Re: OOC

In reply to Talis Rynn (msg # 730):

nothing like magical imaginary music, just hum a few bars
D'Amboise
Staff Sergeant, 1009 posts
Battle-priest
Say your prayers, sinners
Wed 11 May 2016
at 14:10
  • msg #732

Re: OOC

I'm pretending to hum along.

Unfortunately I'm gonna be offline for a few weeks for reasons beyond my control (I blame my wife entirely), so please look after D'Amboise till I get back !  :>

But I think I can promise CLW (or better) at the end of combat - hang in there, Ovo - I think we're winning !!
Ovo Goldenshield
player, 173 posts
Axe For Hire
Private
Wed 11 May 2016
at 14:14
  • msg #733

Re: OOC

For some reason, it just dawned on me exactly how hurt Ovo is.

Increases the drama, I guess.

BTW, in my personal experience, blaming the wife is ok, right until that moment she finds out she's being blamed. :)
The Dreamer of Worlds
GM, 1873 posts
Wed 11 May 2016
at 14:25
  • msg #734

Re: OOC

Well that sux... okay then, onward I guess...
Thatch Pathwork
Lieutenant , 721 posts
Wed 11 May 2016
at 16:39
  • msg #735

Re: OOC

In reply to The Dreamer of Worlds (msg # 734):

Bummer D'Amboise, but thanks for letting us know your wife messed up your gaming plans lol.

Hopefuly you can get back quickly, we will do our best to game on ....


Yes, Ovo, you are real hurt, that is why thatch has been focusing on your Amazons  in all out help.
Kit L'Rynn
player, 35 posts
Brilliantly choreographed
Excellently executed
Wed 11 May 2016
at 21:14
  • msg #736

Re: OOC

Depends on the wife and what she's being blamed for.

Most people today hate one liners, but Ovo, yours are pure gold. I read that thread several pages back just to read your lines. So much in so little. My personal favorite:

quote:
Ovo seizes the advantage . . . and quickly squanders it away.


You are a genius my friend :)
This message was last updated by the player at 06:46, Sat 28 May 2016.
Shank
Corporal, 384 posts
Rogue
Wed 11 May 2016
at 21:21
  • msg #737

Re: OOC

Some times it feels like the gms want us to write a fantasy novel for them.  Sometimes all you need is a couple lines to keep the story moving.
Ovo Goldenshield
player, 174 posts
Axe For Hire
Private
Wed 11 May 2016
at 21:40
  • msg #738

Re: OOC

Talis Rynn:
Depends on the wife and what she's being blamed for.

Most people today hate one liners, but Ovo, yours are pure gold. I read that thread several pages back just to read your lines. So much in so little. My personal favorite:

quote:
Ovo seizes the advantage . . . and quickly squanders it away.


You are a genius my friend :)



Shank:
Some times it feels like the gms want us to write a fantasy novel for them.  Sometimes all you need is a couple lines to keep the story moving.



Thank you both.

I work in a job where there is a great tendency to write "too much," and I constantly preach that the real skill is to realize when "less is more."

I have never consciously applied this concept to RPGs, so I will presume it is my subconscious seeping through.
Kit L'Rynn
player, 36 posts
Brilliantly choreographed
Excellently executed
Wed 11 May 2016
at 22:20
  • msg #739

Re: OOC

I like to write, so at times you will note longer posts from me, especially when the moment calls for them, but I can be simple as well if need be. I've yet to keep it simple continuously and have one game that would likely prefer I tone myself down a bit. I do try, but I don't have your skill at it. I bow at your greatness.
This message had punctuation tweaked by the player at 06:46, Sat 28 May 2016.
Shank
Corporal, 385 posts
Rogue
Wed 11 May 2016
at 22:30
  • msg #740

Re: OOC

Sometimes a long post is whats needed.  I don't possess the same minimalist skill level that Ovo has mastered.  I only get irritated with a long post when its just verbose for the sake of it and doesn't actually express any more thought than Hulk smash.
Kit L'Rynn
player, 37 posts
Brilliantly choreographed
Excellently executed
Wed 11 May 2016
at 22:43
  • msg #741

Re: OOC

I know exactly what you mean.
This message had punctuation tweaked by the player at 06:46, Sat 28 May 2016.
The Dreamer of Worlds
GM, 1874 posts
Wed 11 May 2016
at 23:04
  • msg #742

Re: OOC

My ears are burning...
Shank
Corporal, 386 posts
Rogue
Wed 11 May 2016
at 23:05
  • msg #743

Re: OOC

Shh everyone the dm heard something.
Thatch Pathwork
Lieutenant , 723 posts
Wed 11 May 2016
at 23:19
  • msg #744

Re: OOC

In reply to Shank (msg # 743):

Cover


OK, i may prolong the sentence a bit :)
The Dreamer of Worlds
GM, 1875 posts
Wed 11 May 2016
at 23:25
  • msg #745

Re: OOC

I heard people talking about overlong posts, and felt guilty, that's all...
Shank
Corporal, 387 posts
Rogue
Wed 11 May 2016
at 23:36
  • msg #746

Re: OOC

Don't feel guilty some posts need it.  Especially dm posts.  In my humble opinion.  I treat a lot of this like a table top game. If I wouldnt say it at the table I wont write it here.
Kit L'Rynn
player, 38 posts
Brilliantly choreographed
Excellently executed
Wed 11 May 2016
at 23:42
  • msg #747

Re: OOC

Agreed, DM posts generally need to be lengthy. Long posts are not a crime, as I said before, I'm privy to them myself ;) We were talking only of the needless ones.
This message had punctuation tweaked by the player at 06:46, Sat 28 May 2016.
The Dreamer of Worlds
GM, 1881 posts
Sun 22 May 2016
at 07:51
  • msg #748

Re: OOC

cutting and pasting this to a couple of my games to see how people feel...

Clearly there is a common perception that there is an issue with the dice roller here. I am pondering two solutions.

(1) People get to roll all attack rolls twice and drop the lower.

(2) Invert the combat charts, still roll a d20, but low numbers are better, and a twenty is always a miss or fumble.

Thoughts?
Mordecai Delmorn
player, 32 posts
Sun 22 May 2016
at 10:43
  • msg #749

Re: OOC

I've never had problems with it and have done some random tests myself to see just how well it actually works, and found that it's almost perfect. Might not seem like it, but if you were to ask jace, he'd have all kinds of data. I don't think we really need to change anything but that's just me.
Ovo Goldenshield
player, 177 posts
Axe For Hire
Private
Sun 22 May 2016
at 13:59
  • msg #750

Re: OOC

I concur with Mordecai.
Kit L'Rynn
player, 42 posts
Brilliantly choreographed
Excellently executed
Sun 22 May 2016
at 16:31
  • msg #751

Re: OOC

Seems fine to me as well.
This message was last updated by the player at 06:45, Sat 28 May 2016.
Thatch Pathwork
Lieutenant , 727 posts
Sun 22 May 2016
at 20:05
  • msg #752

Re: OOC

In reply to Talis Rynn (msg # 751):

chuckle, I'll always take a mulligan roll every encounter lol  The dice roller goes in streaks which as a DM in another two games if I see a player always getting those "bad" rolls regularly I naturally make minor DM adjustments, sometime not necessarily directly changing a rolls affect, but making things happen to give a frustrated player eased a bit - a God like intervention happens if you like to think of it.  keeps things from getting way to frustration for a player without disrupting the game or making it too easy and they usually do not suspect anything.  That is why you have gods (DM's) :)

I will not go into detail as it may give away some of the "adjustments" I have done but I make sure the game is enjoyed and everyone has fun.    Sigh, yes if the "bad" guys also go into a bad streak, they have there god like intervention happen to but oh so far only once and it was actually part of the role playing theme and fit in well.

So i will take my mulligan soon :)
Ovo Goldenshield
player, 178 posts
Axe For Hire
Private
Mon 23 May 2016
at 20:21
  • msg #753

Re: OOC

D'Amboise:
Posted by the Dreamer

I'm gonna let the party decide, Bless (+1 to party morale and to hit rolls) or another Cure Light on Ovo.



How many foes are left?  I've kinda lost track.
Shank
Corporal, 392 posts
Rogue
Mon 23 May 2016
at 20:27
  • msg #754

Re: OOC

In reply to Ovo Goldenshield (msg # 753):

Cure Ovo.  When I miss that +1 isnt enough to help.
Mordecai Delmorn
player, 34 posts
Mon 23 May 2016
at 21:04
  • msg #755

Re: OOC

How badly injured is Ovo? If he's less than half, heal him. If not, I say Bless.
Ovo Goldenshield
player, 179 posts
Axe For Hire
Private
Mon 23 May 2016
at 21:29
  • msg #756

Re: OOC

Ovo is at 13 of 22 . . . more than half, but two good (bad?) rolls from death, and he's on the front line.

Interestingly, D'Amboise is at 17 of 36.
The Dreamer of Worlds
GM, 1890 posts
Tue 31 May 2016
at 14:57
  • msg #757

Re: OOC

I'm getting worried about D'Amboise's player... hope he's alright.
Ovo Goldenshield
player, 183 posts
Axe For Hire
Private
Tue 31 May 2016
at 15:49
  • msg #758

Re: OOC

The Dreamer of Worlds:
I'm getting worried about D'Amboise's player... hope he's alright.

He did say "a few weeks," and right now he's just short of three.
This message was last edited by the player at 15:50, Tue 31 May 2016.
The Dreamer of Worlds
GM, 1891 posts
Tue 31 May 2016
at 15:58
  • msg #759

Re: OOC

I thought he said one or two weeks. Still, concerned.
Thatch Pathwork
Lieutenant , 733 posts
Tue 31 May 2016
at 23:09
  • msg #760

Re: OOC

In reply to The Dreamer of Worlds (msg # 759):

I would say, shoot him an RMail on this sight as a checking in beyond here.  I still give him time, we can survive a little while longer NPC'd D'Amboise.
The Dreamer of Worlds
GM, 1892 posts
Tue 31 May 2016
at 23:16
  • msg #761

Re: OOC

Oh I am light years from dropping him, not concerned in the game sense, worried in the people sense.
Thatch Pathwork
Lieutenant , 734 posts
Wed 1 Jun 2016
at 02:00
  • msg #762

Re: OOC

In reply to The Dreamer of Worlds (msg # 761):

True True how we fret and worries when we do not here from one of our own.  We hope all is well.
Kit L'Rynn
player, 50 posts
Brilliantly choreographed
Excellently executed
Wed 1 Jun 2016
at 02:46
  • msg #763

Re: OOC

Time sure flies, I'm sure he's alright, at least hope so.
Kit L'Rynn
player, 51 posts
Brilliantly choreographed
Excellently executed
Sat 4 Jun 2016
at 02:02
  • msg #764

Re: OOC

Hellish, day at work, will post soon.
D'Amboise
Staff Sergeant, 1014 posts
Battle-priest
Say your prayers, sinners
Tue 7 Jun 2016
at 07:20
  • msg #765

Re: OOC

I'm baack !  Can't keep a good cleric down.    They'll have to kill me before I die ! :>

Yes, it was my wife's fault entirely - she has this nasty habit of booking overseas holidays.  Figured I'd be back online a couple of days ago, but jetlag was against it.

Catching up on the hot topics.

Dice roller has been tested and is certified to be working fine.  Any issues you may notice are purely the intended malevolence of the capricious dice gods.

I like a good long post whether giving or receiving ... however I tend to do much shorter posts during combat as that seems much more appropriate.

And now to the main game thread to see what sort of trouble we're in ... <gulps>
The Dreamer of Worlds
GM, 1895 posts
Tue 7 Jun 2016
at 07:22
  • msg #766

Re: OOC

If you flew anywhere within a hundred and fifty miles of me and didn't give me a chance to come buy your dinner, I'ma gonna be pissed.
D'Amboise
Staff Sergeant, 1016 posts
Battle-priest
Say your prayers, sinners
Tue 7 Jun 2016
at 07:59
  • msg #767

Re: OOC

Evidently there will be a line.  <grins>
This message was last edited by the player at 08:05, Tue 07 June 2016.
Thatch Pathwork
Lieutenant , 739 posts
Tue 7 Jun 2016
at 14:57
  • msg #768

Re: OOC

In reply to D'Amboise (msg # 767):

Welcome back D'Ambiouse - I hope you had a great time over seas.  My wife always likes to plan vacations where I do not have internet access.

Now back to the show.
The Dreamer of Worlds
GM, 1896 posts
Thu 9 Jun 2016
at 00:45
  • msg #769

Re: OOC

Another day for chat and chatter then we will move on...
The Dreamer of Worlds
GM, 1901 posts
Sun 12 Jun 2016
at 06:22
Kit L'Rynn
player, 64 posts
Brilliantly choreographed
Excellently executed
Sun 12 Jun 2016
at 06:26
  • msg #771

Re: OOC

Nice
Thatch Pathwork
Lieutenant , 743 posts
Sun 12 Jun 2016
at 14:11
  • msg #772

Re: OOC

In reply to Kit L'Rynn (msg # 771):

Very interesting
The Dreamer of Worlds
GM, 1903 posts
Mon 13 Jun 2016
at 04:05
  • msg #773

Re: OOC

I thought so, since Angor Wat was already a partial influence for the city.
The Dreamer of Worlds
GM, 1904 posts
Mon 13 Jun 2016
at 06:07
Ovo Goldenshield
player, 194 posts
Axe For Hire
Private
Fri 1 Jul 2016
at 13:35
  • msg #775

Re: OOC

Thatch Pathwork:
In reply to Mordecai Delmorn (msg # 321):

Thatch keep a close eye on the areas looking 360 best he can as they move at a quick Dwarven pace :)


I think we should stick to a regular Dwarven pace; I'm not sure many can handle a quick Dwarven pace.

:)
Thatch Pathwork
Lieutenant , 750 posts
Sat 2 Jul 2016
at 03:55
  • msg #776

Re: OOC

In reply to Ovo Goldenshield (msg # 775):

Yea, we may trip on the beard and that is not fun :)   lol
Kit L'Rynn
player, 70 posts
Brilliantly choreographed
Excellently executed
Sat 2 Jul 2016
at 06:50
  • msg #777

Re: OOC

Dwarven Beard Trippin' sounds like a lumberjack game.
The Dreamer of Worlds
GM, 1912 posts
Thu 14 Jul 2016
at 16:59
Thatch Pathwork
Lieutenant , 754 posts
Fri 15 Jul 2016
at 01:24
  • msg #779

Re: OOC

In reply to The Dreamer of Worlds (msg # 778):

Nice :)
Kit L'Rynn
player, 74 posts
Brilliantly choreographed
Excellently executed
Sat 16 Jul 2016
at 07:20
  • msg #780

Re: OOC

For amusement purposes, think of Kit sitting in a corner thinking of happy thoughts so she can fly away to Neverland, because that is exactly what I pictured.
Ovo Goldenshield
player, 198 posts
Axe For Hire
Private
Wed 20 Jul 2016
at 13:06
  • msg #781

Re: OOC

The Dreamer of Worlds:
Ovo wished to bathe last, though if this was due to a disinclination to cleanliness ( a nasty prejudice many people had about his race, true or not).


Maybe because it's a real pain to dry out their beards . . .
Kit L'Rynn
player, 76 posts
Brilliantly choreographed
Excellently executed
Wed 20 Jul 2016
at 19:42
  • msg #782

Re: OOC

...yea, maybe.
The Dreamer of Worlds
GM, 1916 posts
Sun 24 Jul 2016
at 11:33
  • msg #783

Re: OOC

Okay, put out a request for a new Shank. Not in any hurry, I have things I can do within in the interim, but what the heck. Finally starting to get over my... cold? Not sure what it was, but it was unpleasant, and nasty. Fingers crossed, on the upslope...
This message was last edited by the GM at 11:33, Sun 24 July 2016.
Thatch Pathwork
Lieutenant , 758 posts
Sun 24 Jul 2016
at 15:48
  • msg #784

Re: OOC

In reply to The Dreamer of Worlds (msg # 783):

Sigh, we lost Shanks player again?   i hope you are successful in geting someone to take him on and we er I mean I am fine with NPCing him till you can get a player to take him on (he is a bit tricky and always seemed to give his players a run for there money :) so good luck).

Feel better and as always we will continue at the pace needed for anyone ;)
Kit L'Rynn
player, 77 posts
Brilliantly choreographed
Excellently executed
Sun 24 Jul 2016
at 19:44
  • msg #785

Re: OOC

I bet you I can get a replacement for you. I'll post in my game, hold on... done!
This message was last edited by the player at 20:23, Sun 24 July 2016.
Kit L'Rynn
player, 80 posts
Brilliantly choreographed
Excellently executed
Mon 25 Jul 2016
at 06:06
  • msg #786

Re: OOC

I will do nothing if not make the game amusing.
The Dreamer of Worlds
GM, 1917 posts
Mon 25 Jul 2016
at 14:28
  • msg #787

Re: OOC

I may or not be out of line here, but I've just read the latest three posts, Kit, Modecai and Ovo, and not one of you seems to reference anything the others had to say.

At the very least someone should have laughed or something when Kit offered up a clearly not-understood profanity, or offered a bit of solace at the nameless man's dream. Maybe Mordecai would reference Thatches discussion of the magical tension? Seems like there was a lot of good meat in the posts, but it was all left un-nibbled...

Maybe it's the play by post format? Not sure.
Ovo Goldenshield
player, 201 posts
Axe For Hire
Private
Mon 25 Jul 2016
at 16:03
  • msg #788

Re: OOC

Kit L'Rynn:
She asked Thatch and the strange man, whom, though they had spoken they had yet to give him a name.


Perhaps mistakenly, I took that at face value to suggest that I was not addressed.  (No offense intended by Kit, I am sure, and none taken by me.)
This message was last edited by the player at 16:04, Mon 25 July 2016.
Thatch Pathwork
Lieutenant , 760 posts
Mon 25 Jul 2016
at 16:36
  • msg #789

Re: OOC

In reply to Ovo Goldenshield (msg # 788):

Oh, thatch will reply to Kit and any other posts but I am in class (OK, on line at home at a break) and will post something tonight (when I have a chance).  lol


Sometimes play by posts miss posts but sooner or later we catch up - still great way to game if you cannot table top it.
Kit L'Rynn
player, 81 posts
Brilliantly choreographed
Excellently executed
Mon 25 Jul 2016
at 20:41
  • msg #790

Re: OOC

Im not offended in the least. Wasnt sure where Ovo was. I have not yet posted to Mordecai. Was waiting on Thatch.
Mordecai Delmorn
player, 54 posts
Mon 25 Jul 2016
at 23:48
  • msg #791

Re: OOC

I was responding to her earlier question. I had meant to write more but I ended up not having the time I wanted so just went with what I had down. Sorry for not putting more in it.
Thatch Pathwork
Lieutenant , 764 posts
Sun 31 Jul 2016
at 15:38
  • msg #792

Re: OOC

In reply to Mordecai Delmorn (msg # 791):

Ok, sorry for the long post but that was Thatch working through the magical issues swarming at his head and losing his sense of time and length of freedom form pain.  plus I had to retype it our so we had a fresh list though Dreamer of the Worlds dd post that as a separate still active thread for us :)
Kit L'Rynn
player, 82 posts
Brilliantly choreographed
Excellently executed
Sun 31 Jul 2016
at 20:09
  • msg #793

Re: OOC

Sorry for lack of posting. I've been feeling under the weather. Will attempt to get something up today.
D'Amboise
Staff Sergeant, 1030 posts
Battle-priest
Say your prayers, sinners
Tue 2 Aug 2016
at 13:07
  • msg #794

Re: OOC

Ah, I've been busy busy home and work, so appreciated the lessening of the pace.  Don't you worry - we've all waited on each other to post many times before now and will happily extend the same courtesy to our new friends.  :>
Shank
Corporal, 403 posts
Rogue
Sun 7 Aug 2016
at 02:38
  • msg #795

Re: OOC

I hope everyone is ok with the new Shank. I figure he's gotten himself into a lot of trouble over the years and I am sure some of it was over even less than a slice of tomato :).
The Dreamer of Worlds
GM, 1920 posts
Sun 7 Aug 2016
at 02:45
  • msg #796

Re: OOC

I am, nice to see the humorous side of Shank again. It was to the best of recollection a part of the original Shank, though he did have his dark moods. Been awhile since circumstance allowed it to come forward.

FYI, I am here, and there is more exposition to be given, but I am enjoying giving you all time to get to know one another, so I am in no hurry to dump it out... let me know if you guys feel things are getting too slow.
Kit L'Rynn
player, 85 posts
Brilliantly choreographed
Excellently executed
Tue 9 Aug 2016
at 03:46
  • msg #797

Re: OOC

Posting shortly ;)
Shank
Corporal, 404 posts
Rogue
Tue 9 Aug 2016
at 20:13
  • msg #798

Re: OOC

FYI, the last line of my last post didn't mean I was going to post about my objections soon, just that I might at some point speak up and object to the plans in a reasonable manner...
Thatch Pathwork
Lieutenant , 767 posts
Wed 10 Aug 2016
at 17:19
  • msg #799

Re: OOC

In reply to Shank (msg # 798):

All play well and give us fun roll playing and role playing too :)

Develop your character as you see fit and we shall as a group play against  (with) it :)
Ovo Goldenshield
player, 206 posts
Axe For Hire
Private
Thu 11 Aug 2016
at 13:56
  • msg #800

Re: OOC

Maybe it's my old eyes, but I seriously cannot find Area H on the map.  I thought it would be more fun to roleplay it than simply ask. :)
Shank
Corporal, 406 posts
Rogue
Thu 11 Aug 2016
at 14:01
  • msg #801

Re: OOC

In reply to Ovo Goldenshield (msg # 800):

I couldn't either but had only looked on my phone so far. Nice question. Regarding the mission, Shank was suggesting killing 24 kobolds 1-2 at a time the way he's best equipped/skilled. Sorry if that wasn't clear
Kit L'Rynn
player, 87 posts
Brilliantly choreographed
Excellently executed
Thu 11 Aug 2016
at 23:25
  • msg #802

Re: OOC

I found the H!

It's like Where's waldo.. right?
The Dreamer of Worlds
GM, 1925 posts
Thu 11 Aug 2016
at 23:39
  • msg #803

Re: OOC

Kit L'Rynn:
I found the H!

It's like Where's waldo.. right?


That's worth a few experience points...
Shank
Corporal, 407 posts
Rogue
Thu 11 Aug 2016
at 23:56
  • msg #804

Re: OOC

Nice eyes. I guess I thought that was part of the building...
Kit L'Rynn
player, 88 posts
Brilliantly choreographed
Excellently executed
Fri 12 Aug 2016
at 00:01
  • msg #805

Re: OOC

I was very, very determined.
Shank
Corporal, 408 posts
Rogue
Fri 12 Aug 2016
at 00:02
  • msg #806

Re: OOC

In reply to Kit L'Rynn (msg # 805):

Well in addition to the xp, you now have proven yourself to be the best scouting assistant I could have asked for!
Mordecai Delmorn
player, 57 posts
Fri 12 Aug 2016
at 00:23
  • msg #807

Re: OOC

Yeah, that is pretty terrible placement by whoever designed the map.
Kit L'Rynn
player, 89 posts
Brilliantly choreographed
Excellently executed
Fri 12 Aug 2016
at 00:25
  • msg #808

Re: OOC

Well thank you, Shank :) At least while you can understand me that is.
Ovo Goldenshield
player, 207 posts
Axe For Hire
Private
Fri 12 Aug 2016
at 03:12
  • msg #809

Re: OOC

Mordecai Delmorn:
Yeah, that is pretty terrible placement by whoever designed the map.

 Yeah! I could not agree more.
D'Amboise
Staff Sergeant, 1033 posts
Battle-priest
Say your prayers, sinners
Sun 14 Aug 2016
at 13:54
  • msg #810

Re: OOC

Found H too !  But only cos I persevered after Kit said it was there ... and I had to put my reading glasses on to have even a fighting chance.  8>

Hello new Shank !  I've been absent again with paid work, unpaid work and the Olympics (watching, not participating !), but made it in at last !!
Shank
Corporal, 410 posts
Rogue
Fri 19 Aug 2016
at 15:18
  • msg #811

Re: OOC

D'Amboise, are you in Brazil? That's very cool. I've been watching what I can, from my couch that is :)

Dreamer, do you want to run a private thread for Kit and I to do our scouting?
The Dreamer of Worlds
GM, 1927 posts
Fri 19 Aug 2016
at 16:07
  • msg #812

Re: OOC

Yes, that is my plan Shank, a private thread as soon as I start feeling just a little bit better. Tummy issues. Thank you for your patience.
Shank
Corporal, 411 posts
Rogue
Fri 19 Aug 2016
at 16:08
  • msg #813

Re: OOC

Oh no, being sick is no fun. Get well soon!
Kit L'Rynn
player, 90 posts
Brilliantly choreographed
Excellently executed
Sat 20 Aug 2016
at 06:42
  • msg #814

Re: OOC

I feel you Dreamer. I've been under the weather now for 3 weeks due to a cold... a cold! It's just awful *flops* That is why I have not been posting, I think Kit is about as droopy as me. I will try and do something now.
The Dreamer of Worlds
GM, 1928 posts
Sat 20 Aug 2016
at 07:03
  • msg #815

Re: OOC

Setting things up now...
Thatch Pathwork
Lieutenant , 771 posts
Sat 20 Aug 2016
at 18:26
  • msg #816

Re: OOC

In reply to The Dreamer of Worlds (msg # 815):

OOC - Still around just lacking internet access a bunch of times.  Hope to keep up but nothing less I will be back by Wednesday.

Feel better all :)
The Dreamer of Worlds
GM, 1930 posts
Sun 21 Aug 2016
at 11:37
  • msg #817

Re: OOC

I set up the scouting thread yesterday, still no reply. Not concerned, just curious and wanting to make sure that Kit and Shank can see it???
Shank
Corporal, 412 posts
Rogue
Sun 21 Aug 2016
at 11:51
  • msg #818

Re: OOC

I can see it. I think Kit can as well. Will post later this morning. Thanks!
The Dreamer of Worlds
GM, 1931 posts
Sun 21 Aug 2016
at 11:53
  • msg #819

Re: OOC

Excellent!

One of the things I have lobbied for with no reply from the Powers That Be is the ability to see the page from a players perspective. Not sure if that is even possible, but it sure would be handy.
Shank
Corporal, 413 posts
Rogue
Sun 21 Aug 2016
at 12:00
  • msg #820

Re: OOC

That would be a nice feature. I am sure it would make for a better experience all around.
The Dreamer of Worlds
GM, 1933 posts
Tue 23 Aug 2016
at 05:09
  • msg #821

Re: OOC

Kit, do you see the scouting thread?
Kit L'Rynn
player, 92 posts
Brilliantly choreographed
Excellently executed
Tue 23 Aug 2016
at 06:24
  • msg #822

Re: OOC

I do. I will post tomorrow :)
The Dreamer of Worlds
GM, 1956 posts
Tue 13 Sep 2016
at 07:24
  • msg #823

Re: OOC

It's been a few days since the nameless one logged in. I'll give him a few more before deciding he has abandoned us.
The Dreamer of Worlds
GM, 1957 posts
Wed 14 Sep 2016
at 07:04
  • msg #824

Re: OOC

A bit worried about D'Amboise as well... hope everything is okay for those two...
Kit L'Rynn
player, 101 posts
Brilliantly choreographed
Excellently executed
Wed 14 Sep 2016
at 10:57
  • msg #825

Re: OOC

They haven't been gone too long, real life sometimes keeps us busier than we expect. :)
Ovo Goldenshield
player, 220 posts
Axe For Hire
Private
Wed 14 Sep 2016
at 13:19
  • msg #826

Re: OOC

The Dreamer of Worlds:
A bit worried about D'Amboise as well... hope everything is okay for those two...


I noticed this as well, hence the caveat on my last in-game post.  But as Kit says, RL sometimes overwhelms.
Thatch Pathwork
Lieutenant , 780 posts
Thu 15 Sep 2016
at 02:54
  • msg #827

Re: OOC

In reply to Ovo Goldenshield (msg # 826):

well d'ambiose player logged in today per the system records so maybe R/L has him cuffed.

No name has been off line since Sept 8th   a bit more disyurbing.
D'Amboise
Staff Sergeant, 1036 posts
Battle-priest
Say your prayers, sinners
Thu 15 Sep 2016
at 12:56
  • msg #828

Re: OOC

I'm baaack !  My wife inconsiderately came down with Shingles which slowed things a little ... and then as she was getting over it decided a kitchen renovation would make her feel a lot better !  <grins>
Shank
Corporal, 424 posts
Rogue
Thu 15 Sep 2016
at 13:19
  • msg #829

Re: OOC

Glad to have you back!

That sounds like a very strange homeopathic remedy indeed!

I don't know if I can get you clankers anywhere without being seen or heard, Dreamer, can I?
Thatch Pathwork
Lieutenant , 781 posts
Thu 15 Sep 2016
at 23:48
  • msg #830

Re: OOC

In reply to Shank (msg # 829):

Welcoome back D' hope th ewife is beter and  oh I also have a wife who throws Tunney do at me - like getting three new rooms of furniture and I have to move em all but oh wait we have furniture in those rooms already and dear i want you to pain the rooms so I am in the process of moving furniture out, painting rooms then moving new furniture in and my basement is a whole nother house you could live in now  sigh yes sigh and it is solid oak furniture moving in and out - why I as why.   now back to the game  and boy an unseen servant would have been nice.
The Dreamer of Worlds
GM, 1958 posts
Fri 16 Sep 2016
at 09:53
  • msg #831

Re: OOC

Suddenly glad I'm not married any more...
Thatch Pathwork
Lieutenant , 782 posts
Sat 17 Sep 2016
at 04:06
  • msg #832

Re: OOC

In reply to The Dreamer of Worlds (msg # 831):

Suddenly :)

Has its good and shall we say interesting times ;)

made my wisdom check there :)
Kit L'Rynn
player, 104 posts
Brilliantly choreographed
Excellently executed
Sun 18 Sep 2016
at 17:50
  • msg #833

Re: OOC

Wise man. *leans back*

Good and bad of all situations, both married and single. It just depends on the balance that makes one seem more favorable than the other.
The Dreamer of Worlds
GM, 1960 posts
Mon 19 Sep 2016
at 08:54
  • msg #834

Re: OOC

Thirty eight hundred posts, wonder how many there would be if I didn't periodically delete old ones.

Anyway, confused about Mordecai but not concerned, game wise. Gonna probably NPC him staying here for the moment, but he's not really integral enough to find a replacement player for his character. If he doesn't show up by the time you guys get back to camp I'll just have him join the pirates. Er, sailors...
Thatch Pathwork
Lieutenant , 785 posts
Tue 20 Sep 2016
at 00:14
  • msg #835

Re: OOC

In reply to The Dreamer of Worlds (msg # 834):

I hope all is well in R/L with him and he just wandered away to become a wandering human :)

NPC him and if a no show, the Pir - sailors will enjoy a solid addition.
Kit L'Rynn
player, 105 posts
Brilliantly choreographed
Excellently executed
Thu 29 Sep 2016
at 03:05
  • msg #836

Re: OOC

Sorry for my disappearance. Working on posts now.
Thatch Pathwork
Lieutenant , 791 posts
Fri 30 Sep 2016
at 00:01
  • msg #837

Re: OOC

In reply to Kit L'Rynn (msg # 836):

no worries you are here now :)
Kit L'Rynn
player, 108 posts
Brilliantly choreographed
Excellently executed
Sat 1 Oct 2016
at 05:06
  • msg #838

Re: OOC

Very true.
Thatch Pathwork
Lieutenant , 803 posts
Thu 24 Nov 2016
at 16:05
  • msg #839

Re: OOC

In reply to Kit L'Rynn (msg # 838):

To all - Happy Thanksgiving and if you do not Celebrate  Turkey day, enjoy the day and eat all you can :)
The Dreamer of Worlds
GM, 1968 posts
Sat 26 Nov 2016
at 08:51
  • msg #840

Re: OOC

Thank you, I did! hehehe... hope you all have plenty to be thankful for.
Kit L'Rynn
player, 115 posts
Brilliantly choreographed
Excellently executed
Sat 26 Nov 2016
at 18:56
  • msg #841

Re: OOC

Hope everyone had a most pleasant holiday.
D'Amboise
Staff Sergeant, 1055 posts
Battle-priest
Say your prayers, sinners
Wed 30 Nov 2016
at 14:11
  • msg #842

Re: OOC

I don't know how you do it ... the full on turkey meal for Thanksgiving and then to do it all again a month later for Christmas ... but I envy you !  :>
Thatch Pathwork
Lieutenant , 804 posts
Fri 2 Dec 2016
at 01:50
  • msg #843

Re: OOC

In reply to D'Amboise (msg # 842):

In February we hibernate till spring :)
Shank
Corporal, 434 posts
Rogue
Fri 2 Dec 2016
at 23:58
  • msg #844

Re: OOC

Sorry for not posting recently. Work has been awful and I am not sure Shank has anything to say
The Dreamer of Worlds
GM, 1970 posts
Sat 3 Dec 2016
at 10:55
  • msg #845

Re: OOC

Never hurts to pop in say so! Hehehe... hope work loosens up on you soon. Got any particularly unpleasant bosses or co-workers you'd like me to add as  monsters?
Thatch Pathwork
Lieutenant , 806 posts
Thu 8 Dec 2016
at 02:46
  • msg #846

Re: OOC

In reply to The Dreamer of Worlds (msg # 845):

Still here enjoying the December cold.  Hope all are well.
Shank
Corporal, 435 posts
Rogue
Thu 8 Dec 2016
at 02:50
  • msg #847

Re: OOC

It's cold in New York as well...
The Dreamer of Worlds
GM, 1971 posts
Thu 8 Dec 2016
at 16:09
  • msg #848

Re: OOC

heading out of town. Should have internet, but limited... be back in two weeks!
Thatch Pathwork
Lieutenant , 807 posts
Fri 9 Dec 2016
at 01:50
  • msg #849

Re: OOC

In reply to The Dreamer of Worlds (msg # 848):

Cheers, enjoy your trip.
D'Amboise
Staff Sergeant, 1057 posts
Battle-priest
Say your prayers, sinners
Fri 9 Dec 2016
at 06:11
  • msg #850

Re: OOC

Just in time for Christmas !  :>

Have fun !
Kit L'Rynn
player, 116 posts
Brilliantly choreographed
Excellently executed
Mon 12 Dec 2016
at 07:21
  • msg #851

Re: OOC

Have much fun!
The Dreamer of Worlds
GM, 1972 posts
Wed 21 Dec 2016
at 00:50
  • msg #852

Re: OOC

Damn, looks like I am going to be moving, not sure when I will be back on line. Hoping February? This is a busy time for a lot of people, so hopefully it wont be a huge inconvenience, but feel free to let me know if you want to drop out.

Merry Christmas, Festive Festivus, Happy Hanukkah, and Happy Holidays...
D'Amboise
Staff Sergeant, 1058 posts
Battle-priest
Say your prayers, sinners
Wed 21 Dec 2016
at 13:59
  • msg #853

Re: OOC

Life seems to always be crazy busy, so I'm sure I'll appreciate knowing it's not me holding things up ! <grins>

But oh yes, I'll be here when you return in triumph !  <grins>

Hope the move goes well.  :>
Ovo Goldenshield
player, 230 posts
Axe For Hire
Private
Wed 21 Dec 2016
at 15:04
  • msg #854

Re: OOC

Yes, take care.
Thatch Pathwork
Lieutenant , 808 posts
Wed 21 Dec 2016
at 23:06
  • msg #855

Re: OOC

In reply to Ovo Goldenshield (msg # 854):

Safe move and you bet, we will be here for you when you return to us, chuckle remember we are a starbucks internet away :)
Kit L'Rynn
player, 117 posts
Brilliantly choreographed
Excellently executed
Thu 22 Dec 2016
at 16:00
  • msg #856

Re: OOC

Take care, I will be here.

MerryChrismaHanaKwanzaica to you!
Thatch Pathwork
Lieutenant , 809 posts
Sun 25 Dec 2016
at 01:05
  • msg #857

Re: OOC

In reply to Kit L'Rynn (msg # 856):

Yes yes, my comrades - Merry Christmas to all and all a good night.  Enjoy the day tomorrow :)
D'Amboise
Staff Sergeant, 1059 posts
Battle-priest
Say your prayers, sinners
Mon 26 Dec 2016
at 12:24
  • msg #858

Re: OOC

Well, as a priest of Wotan, I'm surprised, but heartened to see so many of you looking forward to the traditional festive blood sacrifices of Yule.  <grins>

But yes, Merry Christmas and a Happy New Year to one and all.  :>
Thatch Pathwork
Lieutenant , 810 posts
Mon 26 Dec 2016
at 14:48
  • msg #859

Re: OOC

In reply to D'Amboise (msg # 858):

It involves god cheer family and loot i tell ya loot and maybe some fighting to who get's the best spot to take pics so fun for all.

Hope all had a great one, now on to a New Year :)
Kit L'Rynn
player, 118 posts
Brilliantly choreographed
Excellently executed
Sat 31 Dec 2016
at 06:02
  • msg #860

Re: OOC

I prefer the good company, but everyone likes a gift occasionally.
Thatch Pathwork
Lieutenant , 811 posts
Sat 31 Dec 2016
at 22:52
  • msg #861

Re: OOC

In reply to Kit L'Rynn (msg # 860):

By all means great company is the best any time and we have a great group here :)


Also, sending out a Happy New Year to all and all a great 2017 !!!!
Thatch Pathwork
Lieutenant , 812 posts
Mon 16 Jan 2017
at 15:39
  • msg #862

Re: OOC

In reply to Thatch Pathwork (msg # 861):

Just keeping the heart beat going, and hoping everyones start to the New Year went well.
The Dreamer of Worlds
GM, 1973 posts
Tue 17 Jan 2017
at 00:17
  • msg #863

Re: OOC

You as well! As you might guess, I've been busy as heck, and thinking I may have to fight my landlord to get my deposit back, but other than that, it's been hectic!
Thatch Pathwork
Lieutenant , 813 posts
Fri 20 Jan 2017
at 02:10
  • msg #864

Re: OOC

In reply to The Dreamer of Worlds (msg # 863):

Good luck if you have to fight to get your deposit back.
Thatch Pathwork
Lieutenant , 814 posts
Sun 29 Jan 2017
at 22:16
  • msg #865

Re: OOC

In reply to Thatch Pathwork (msg # 864):

Thatch scratches his head in amazement (or atlast he thinks he is scratching it) at the fact that the world around him has frozen in time, he can see everyone breathing and but slightly moving, and maybe someone is saying something but he cannot quiet hear it.  Of course he is equally amazed at the brush and foliage seem to also be affected by this time warp ....

Hope you got your deposit back.

All still here just watching the trees grow....patiently
Shank
Corporal, 436 posts
Rogue
Sun 29 Jan 2017
at 23:14
  • msg #866

Re: OOC

I am stil around
Ovo Goldenshield
player, 231 posts
Axe For Hire
Private
Mon 30 Jan 2017
at 00:26
  • msg #867

Re: OOC

Shank:
I am stil around

ditto
D'Amboise
Staff Sergeant, 1060 posts
Battle-priest
Say your prayers, sinners
Mon 30 Jan 2017
at 12:47
  • msg #868

Re: OOC

And my axe !  ;>
Thatch Pathwork
Lieutenant , 815 posts
Tue 31 Jan 2017
at 01:57
  • msg #869

Re: OOC

In reply to D'Amboise (msg # 868):

Ah what a group, what a group :)

A timeless smile crosses Thatch face even in the deep deep freeze.
Thatch Pathwork
Lieutenant , 816 posts
Tue 14 Feb 2017
at 02:27
  • msg #870

Re: OOC

In reply to Thatch Pathwork (msg # 869):

Welp, 6 weeks of winter in the states - darn rodents.

Thatch looks up to see if the  weather has changed....  Still here.
D'Amboise
Staff Sergeant, 1061 posts
Battle-priest
Say your prayers, sinners
Tue 14 Feb 2017
at 14:14
  • msg #871

Re: OOC

In the other hemisphere we're alternating between very hot and very wet !
Thatch Pathwork
Lieutenant , 817 posts
Sun 5 Mar 2017
at 00:13
  • msg #872

Re: OOC

In reply to D'Amboise (msg # 871):

Thatch enjoys the spring like weather as he ever slowly moves his hand then a cold spell wrecks all the enjoyment of the warmth, he thnks Will there be any snow yet before Spring arrives???

Hope all are doing well?   I await our restart with anticipated spells
D'Amboise
Staff Sergeant, 1062 posts
Battle-priest
Say your prayers, sinners
Wed 8 Mar 2017
at 06:03
  • msg #873

Re: OOC

D'Amboise curses the heat, looking forwards to the turn of seasons and the cold winds of winter.  :>

Another hot spell here, but a sprinkling of rain, with cooler weather and more rain promised in a couple of days.
Thatch Pathwork
Lieutenant , 818 posts
Fri 10 Mar 2017
at 16:02
  • msg #874

Re: OOC

In reply to D'Amboise (msg # 873):

Houston, we have snow, in March, so the groundhog may have had a bit of the weather blues but still got most of it right around here.   Warm weeks, cold weekends, just what the DR did not order.  oh well got chores inside to do this weekend.

Hope all are still good out there.  I am keeping this line open anticipating the restart :)
D'Amboise
Staff Sergeant, 1063 posts
Battle-priest
Say your prayers, sinners
Sat 11 Mar 2017
at 05:25
  • msg #875

Re: OOC

Our GM's timing was actually quite good, as we were in between encounters - I generally manage to leave my players in the thick of it when my wife drags me off for hols ... and of course hols are always a fixed period, unlike struggling with the vagaries of real life, so much sympathy for our Dreamer.
Thatch Pathwork
Lieutenant , 819 posts
Sun 26 Mar 2017
at 16:52
  • msg #876

Re: OOC

In reply to D'Amboise (msg # 875):

He did leave us in a nice spot to pause the game, I hope the spot he is in is also getting or got better and he will be back sooner then later.  Non the less, Thatch has had to wait out longer periods of delay while learning his craft at the mage school or magic :)

We are rooting for ya Dreamer that R/L is going well now or better then before.
Thatch Pathwork
Lieutenant , 820 posts
Mon 1 May 2017
at 12:57
  • msg #877

Re: OOC

In reply to Thatch Pathwork (msg # 876):

Here it is May, spring has arrived.  Has our DM arrived back to game us along???

How is everything going to all, I assume we are still on hiatus awaiting our fearless DM's roll call.

Everyone enjoy the spring weather, summer is coming.
D'Amboise
Staff Sergeant, 1064 posts
Battle-priest
Say your prayers, sinners
Mon 1 May 2017
at 13:05
  • msg #878

Re: OOC

Not yet - hope he's OK and it's just RL biting a bit at the moment.  I'm happy to give him a few more decades before I give up on him, though !  <grrins>

In the southern hemisphere, we're heading towards Winter and I'm looking forward to the cooler weather.  Some rain would be nice ... nothing at all in the last month.
Shank
Corporal, 437 posts
Rogue
Mon 1 May 2017
at 13:09
  • msg #879

Re: OOC

I am still around and this is still on my list of games I hope returns soon!
Ovo Goldenshield
player, 232 posts
Axe For Hire
Private
Mon 1 May 2017
at 13:25
  • msg #880

Re: OOC

ditto
Thatch Pathwork
Lieutenant , 821 posts
Mon 1 May 2017
at 13:39
  • msg #881

Re: OOC

In reply to Ovo Goldenshield (msg # 880):

Glad to here you all are all here like me just a hanging around and waiting with hopes our DM is fine and dandy just getting R/L back in order to join us soon.

Enjoy the winter, up Northern Hemisphere we are getting pounded by storms - will be fun[not], I could try to send you some of our rain if you like :)
Ovo Goldenshield
player, 233 posts
Axe For Hire
Private
Mon 1 May 2017
at 13:41
  • msg #882

Re: OOC

Thatch Pathwork:
Enjoy the winter, up Northern Hemisphere we are getting pounded by storms - will be fun[not], I could try to send you some of our rain if you like :)


Have plenty of our own, but thank you. :)
Thatch Pathwork
Lieutenant , 822 posts
Mon 1 May 2017
at 13:47
  • msg #883

Re: OOC

In reply to Ovo Goldenshield (msg # 882):

Your most welcome.  Now to find that spell, giant umbrella - it has to be here somewhere....
Thatch Pathwork
Lieutenant , 823 posts
Mon 15 May 2017
at 22:22
  • msg #884

Re: OOC

In reply to Thatch Pathwork (msg # 883):

Hope all had a great Mothers Day :)

I hope our DM is doing well in R/L - he has not logged in since January 16th :(
D'Amboise
Staff Sergeant, 1065 posts
Battle-priest
Say your prayers, sinners
Tue 16 May 2017
at 13:17
  • msg #885

Re: OOC

I'm guessing not well, but hopefully he's enduring and will come out the other side.  At least he's got us cheering for him.  :>
Ovo Goldenshield
player, 234 posts
Axe For Hire
Private
Tue 16 May 2017
at 14:08
  • msg #886

Re: OOC

D'Amboise:
I'm guessing not well, but hopefully he's enduring and will come out the other side.  At least he's got us cheering for him.  :>


:)
The Dreamer of Worlds
GM, 1974 posts
Tue 19 May 2020
at 18:22
  • msg #887

Re: OOC

In reply to Ovo Goldenshield (msg # 886):

This was a great game...
Thatch Pathwork
Lieutenant , 824 posts
Tue 16 Jun 2020
at 21:13
  • msg #888

Re: OOC

In reply to The Dreamer of Worlds (msg # 887):

Yes it was, still lurking just because  :)
Ovo Goldenshield
player, 235 posts
Axe For Hire
Private
Tue 16 Jun 2020
at 22:05
  • msg #889

Re: OOC

Thatch Pathwork:
In reply to The Dreamer of Worlds (msg # 887):

Yes it was, still lurking just because  :)

:)
Kit L'Rynn
player, 119 posts
Brilliantly choreographed
Excellently executed
Sun 12 Jul 2020
at 03:36
  • msg #890

Re: OOC

So good.. So so good.
Thatch Pathwork
Lieutenant , 825 posts
Fri 31 Jul 2020
at 18:42
  • msg #891

Re: OOC

In reply to Kit L'Rynn (msg # 890):

Yea, you never know what happens around these parts of RPOL

Stay safe everyone.
Shank
Corporal, 438 posts
Rogue
Mon 7 Dec 2020
at 03:30
  • msg #892

Re: OOC

Agreed. Be well.
Thatch Pathwork
Lieutenant , 826 posts
Mon 7 Dec 2020
at 22:13
  • msg #893

Re: OOC

In reply to Shank (msg # 892):

Glad to see life in a few of use her and being safe and well.   Enjoy the holidays best you can  :)
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