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Imperial Prison Facility.

Posted by GM HammerFor group 0
Jack Shepherd
player, 150 posts
Fri 5 Jun 2015
at 03:45
  • msg #57

Re: Imperial Prison Facility

"We should take some and have our own people research it," Jack said.
GM Hammer
GM, 252 posts
Fri 5 Jun 2015
at 22:01
  • msg #58

Re: Imperial Prison Facility

"Take some of it," Connus replied in disbelief.  "We're going to take all of it.  Do you know what the street value is for something like that?"
Jack Shepherd
player, 151 posts
Sat 6 Jun 2015
at 19:17
  • msg #59

Re: Imperial Prison Facility

"We're not selling it," Jack replied.  "I don't need to be dealing with super-healing criminals.  We'll take it all, but only to keep it out of Imperial hands.  Someone get on the computers and delete their files but make sure we get copies first."
This message was last edited by the player at 19:17, Sat 06 June 2015.
GM Hammer
GM, 253 posts
Mon 8 Jun 2015
at 16:38
  • msg #60

Re: Imperial Prison Facility

Connus scoffed before saying, "I thought you were the computer expert of the group, Jack."
Jack Shepherd
player, 152 posts
Tue 9 Jun 2015
at 05:36
  • msg #61

Re: Imperial Prison Facility

"Fine, I'll do it," Jack replied.  "The rest of you go do something useful, at least."
GM Hammer
GM, 254 posts
Tue 9 Jun 2015
at 15:25
  • msg #62

Re: Imperial Prison Facility


"We can just take all these other supplies with us as well," Urb'n said.

"No, we should send some of it back with the droid to the village," Talamon countered.

"Before we send this droid anywhere," Connus said, "I have a few more questions.  Droid: you mentioned a Captain Vischera, please tell us more about him."

"Captain Vischera is a former Imperial scientist who is now the head of this prison facility," the droid answered.

"And why were there these altered Felucians here?" Connus pressed on.

"Captain Vischera has been altering the genetic code of Felucians to create mutant warriors," came the reply.

"And where did he learn how to do that?" Connus pondered more to himself than to the droid.

But the droid answered anyway: "During the Clone Wars the Techno Union performed experiments on the natives of the planet Nelvaan, transforming them into massive, violent warriors that could be bent to their creator’s will.  When the Confederacy collapsed, those Separatist secrets fell into the hands of Captain Vischera.  After months of experimentation, Vischera has managed to create two such monsters out of Felucian hosts, though we did go through several hosts in the process."

"So, these two creatures were the culmination of his work," Connus stated.

"Oh no," the droid replied.  "The two hosts here were only part of the evolutionary process, kept here for further observation."

"I see," was all Connus could think to say to that.
This message was last edited by the GM at 15:42, Tue 16 June 2015.
Jack Shepherd
player, 153 posts
Tue 16 Jun 2015
at 04:30
  • msg #63

Re: Imperial Prison Facility

OOC 3+7=10

"Well, maybe we can take care of them while we're here," Jack responded.  Listening to the conversation was leaving him distracted though.
GM Hammer
GM, 255 posts
Tue 16 Jun 2015
at 15:50
  • msg #64

Re: Imperial Prison Facility

OOC: Did you grab the medical researcher's code cylinder before trying to access the computer?
Jack Shepherd
player, 154 posts
Tue 16 Jun 2015
at 23:46
  • msg #65

Re: Imperial Prison Facility

OOC Yyyyyyyes.
GM Hammer
GM, 256 posts
Wed 17 Jun 2015
at 06:06
  • msg #66

Re: Imperial Prison Facility

OOC: I thought so, I was just checking...
"Well of course we'll take care of them" Connus replied.  "We're going to blow up the facility, remember?"

It was no trouble copying the files out to Connus' and Urb'n's datapads, but when Jack went to erase the files, the computer must have realized something was wrong, because it shut off his access to the secret program files.

Meanwhile the others continued to debate what to send back with the droid:
"Okay, I agree we should keep the healing stimulants," Talamon conceded, "because we don't know exactly how well they work.  But we should send everything else back with the droid to the Felucian village."

"No way," Connus said, turning back from his comment to Jack.  "We're the ones risking our necks here, we need them all for us."

"How about this," Urb'n said, stepping in as mediator.  "Let's keep four medpacs--one for each of us--and one medical kit.  We'll send the other three medpacs and the other medkit back with the droid."

"Fine," Talamon said, truly satisfied with the compromise.

"Fine," Connus said, less pleased with the arrangement, but clearly recognizing that he wasn't going to get anything better.
Jack Shepherd
player, 155 posts
Thu 18 Jun 2015
at 05:24
  • msg #67

Re: Imperial Prison Facility

"The medpacs will be meaningless for the Felucians if we all die without destroying the facility," Jack explained.  "This compromise is for the best."
GM Hammer
GM, 257 posts
Thu 18 Jun 2015
at 15:23
  • msg #68

Re: Imperial Prison Facility

"Okay, well let's get going, we still need to find this admiral," Connus said.

"So where should we try next?" Talamon asked. "We should probably try to stay out of the hallways as much as possible so we don't run into any stormtroopers again."

OOC: Note the map of the facility.
Jack Shepherd
player, 156 posts
Fri 19 Jun 2015
at 05:02
  • msg #69

Re: Imperial Prison Facility

"We finish this floor then move up," Jack replied.
GM Hammer
GM, 258 posts
Fri 19 Jun 2015
at 05:18
  • msg #70

Re: Imperial Prison Facility

"I agree," Talamon said, "but I meant more specifically, which door that we've seen are we going to try next?"
Jack Shepherd
player, 157 posts
Wed 19 Aug 2015
at 21:59
  • msg #71

Re: Imperial Prison Facility

"Head south," Jack said.
GM Hammer
GM, 259 posts
Wed 19 Aug 2015
at 23:05
  • msg #72

Re: Imperial Prison Facility

"Weren't there stormtroopers to the south?" Connus asked.  "I thought that's why we ducked in here.  The only other unguarded doors I saw were to the east, two sets of them.  It might be easiest to try the first set."
Jack Shepherd
player, 158 posts
Fri 18 Sep 2015
at 01:10
  • msg #73

Re: Imperial Prison Facility

OOC Fine, so I'm bad with remembering what we've established.

"East, then," Jack said, irritably.
GM Hammer
GM, 260 posts
Fri 18 Sep 2015
at 16:18
  • msg #74

Re: Imperial Prison Facility



They carefully exited the medical bay and made their way to the first door to the east. When they opened it and entered, they saw that it was just a storage room with four storage containers scattered around it.

OOC: Note updated map.
This message was last edited by the GM at 16:35, Fri 18 Sept 2015.
GM Hammer
GM, 261 posts
Tue 17 Nov 2015
at 23:34
  • msg #75

Re: Imperial Prison Facility

"Oh well, this is great!" Connus exclaimed.  "A storage room is really where we needed to go."

"Maybe the crates have something in them," Talamon said hopefully.

Connus sighed and everyone started searching through the crates.  Unfortunately, the only things they found were a couple of glow rods and a power pack.

OOC: Any comments?
Jack Shepherd
player, 159 posts
Tue 12 Jan 2016
at 19:19
  • msg #76

Re: Imperial Prison Facility

"Keep moving," Jack said.
GM Hammer
GM, 262 posts
Tue 12 Jan 2016
at 21:07
  • msg #77

Re: Imperial Prison Facility



Not even bothering to gather the common supplies, the group moved onto the next door.  When they opened it, they found that the bulk of the room was taken up by computers and other communications arrays. The far wall jutted outward slightly to make room for a massive computer column, which obviously formed the base of the satellite dish attached to the top of the facility. Blinking lights and flashing monitors indicated that the station was obviously in constant communication with someone, and displays showed sensor readouts from around the station and elsewhere on Felucia.

There was one comm operator directly across from the door, but with his back to the door, facing his station.  He didn't seem startled at the opening of the door, and in fact had not yet even turned around to see who had entered.  There were also two more operators farther into the room near the computer column.  All three wore dark gray uniforms and an Imperial Army helmet, with a blaster pistol holstered at their hips.  Additionally, a datapad and other communications equipment were tucked in pouches attached to their belts, giving the impression that they were both soldiers and technicians.

Standing behind the pair of comm operators was a young officer with a scowl on his face who looked like he was itching for a fight.

OOC: Roll for Initiative.
Jack Shepherd
player, 160 posts
Fri 29 Jan 2016
at 01:43
  • msg #78

Re: Imperial Prison Facility

OOC 12+8=20
GM Hammer
GM, 263 posts
Fri 29 Jan 2016
at 22:02
  • msg #79

Re: Imperial Prison Facility

OOC: You guys get a Surprise Round.  Too bad none of you had your weapons drawn.  You only get 1 std, 1 move, or 1 swift action.

Urb'n drew his lightsaber in preparation for what he knew would end up being a battle.

OOC: Note the update to the map, showing allies' and enemies' locations.
Jack Shepherd
player, 161 posts
Sat 30 Jan 2016
at 05:17
  • msg #80

Re: Imperial Prison Facility

Jack drew his weapon and readied himself to fire as soon as he had a clear shot.
This message was last edited by the GM at 23:29, Tue 09 Feb 2016.
GM Hammer
GM, 264 posts
Mon 1 Feb 2016
at 21:21
  • msg #81

Re: Imperial Prison Facility

Talamon reached out his hand, using the Force to slam the closest comm operator.  The blow overturned the guard's chair, knocking him on the floor, and knocking the wind out of him.  When Connus glared at him, Talamon said defensively, "What?  It looked like he was going to sound an alarm." Connus quickly drew his pistol before any of the Imperials could react.

The winded comm operator got up, still a little stunned and looked around to see what had happened.  Urb'n moved in quickly and finished off the guard with his lightsaber.  He then zoomed over to the Imperial officer.

OOC: Jack's turn. Note updated map.
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