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22:53, 26th April 2024 (GMT+0)

Felucian Sanctuary.

Posted by GM HammerFor group 0
GM Hammer
GM, 169 posts
Mon 2 May 2011
at 18:15
  • msg #1

Felucian Sanctuary

The stranger and the Felucian led you to the village, which appeared to be carved out of the massive mushrooms that dominated the Felucian landscape.  Each mushroom looked old and petrified, making the huts appear far more solid than their still-living counterparts elsewhere in the jungle.

As you walked through the village, some of the smaller Felucians (probably children) approached you cautiously, touched your clothes, and then ran back to their parents.  The adults seemed interested in you, but not overly so.  As you walked, you noticed that though the village area had been cleared, small mushrooms and other plants still rose up from the ground, as though the jungle itself resisted any attempts at civilization.

(Anything you guys want to do (skill checks) as you walk through the village?)
This message was last edited by the GM at 00:09, Thu 19 May 2011.
Urb'n'ploon
player, 50 posts
ex-Jedi
Mon 2 May 2011
at 19:38
  • msg #2

Re: Felucian Sanctuary

In reply to GM Hammer (msg #1):

Urb'n glanced about ponderously, investigating as much of the village and its surroundings as he could while carrying the large Felucian.
This message was last edited by the player at 13:01, Fri 13 May 2011.
GM Hammer
GM, 170 posts
Thu 12 May 2011
at 21:50
  • msg #3

Re: Felucian Sanctuary

In reply to Urb'n'ploon (msg #2):
Urb'n'ploon
player, 51 posts
ex-Jedi
Fri 13 May 2011
at 03:20
  • msg #4

Re: Felucian Sanctuary

Urb'n pulled up beside their Human guide and asked quietly, "Are those anguished cries something we should be worried about?  We are carrying in dead and wounded after all, and it's not like they don't suspect we're responsible."
This message was last edited by the player at 09:19, Thu 19 May 2011.
Jack Shepherd
player, 108 posts
Wed 18 May 2011
at 04:47
  • msg #5

Re: Felucian Sanctuary

Jack looked at the village in interest.  Their houses were a true wonder.  It wasn't often something interested him.
GM Hammer
GM, 171 posts
Thu 19 May 2011
at 00:09
  • msg #6

Re: Felucian Sanctuary

(Just to be clear, none of the Felucians are dead.)
Speaking to Urb'n, the guide replied "No the cries have nothing to do with us.  I will have to tell you about it later, right now we need to get these wounded to the chief."

As you reached the center of the village, a number of native Felucians were gathered in a half circle, squatting by a cooking fire and turning to look at you as you entered.  When they saw what you were carrying, they rose; but upon sighting your guide, remained calm.  One of them approached your guide and spoke with him in the guttural Felucian tongue.  The native pointed to a tall mushroom hut on the far side of the cooking fire.

"We must take the wounded into the chief's hut.  He will return soon and heal them." Your guide explained.

(Any actions, questions?)
Urb'n'ploon
player, 52 posts
ex-Jedi
Thu 19 May 2011
at 09:27
  • msg #7

Re: Felucian Sanctuary



"Where is the chief now?" Urb'n asked.
GM Hammer
GM, 172 posts
Fri 20 May 2011
at 22:19
  • msg #9

Re: Felucian Sanctuary

"They tell me he is out gathering food," the guide replied.  The Felucian with you who was also carrying a fellow native, headed into the hut and placed him on a cot-like bed inside.
Urb'n'ploon
player, 54 posts
ex-Jedi
Mon 23 May 2011
at 13:06
  • msg #10

Re: Felucian Sanctuary

Urb'n followed and gently placed his burden beside the other wounded Felucian.  After taking a moment to catch his breath, Urb'n headed back outside.  Being surrounded by a village of unfamiliar and possibly hostile aliens made him nervous.  Staying near the chief's hut, he immediately began scouting an escape route in the event the party suddenly needed to leave.
Jack Shepherd
player, 109 posts
Tue 31 May 2011
at 21:52
  • msg #11

Re: Felucian Sanctuary

Jack toted the Felucian he had been carrying inside as well, setting him down gingerly on an open cot, remembering all the times he had been wounded in combat.  He then joined the rest of the group back outside.
GM Hammer
GM, 173 posts
Tue 31 May 2011
at 22:10
  • msg #12

Re: Felucian Sanctuary

With the wounded delivered, and everyone in one spot outside, your guide decided to make formal introductions.  "I'm sorry I have not yet told you about myself; the need of my fellows was occupying my mind.  My name is Vazus Mandrake.  During the Clone Wars I commanded a mercenary unit for the Separatists here on Felucia.  I was even stationed here long enough to import a small group of kybucks for my mercs to use.  Unfortunately, near the end of the war, we were ambushed by clone troopers; I was the only survivor--well, me and the kybucks.  The native Felucians found me near death, and nursed me back to health.  They even allow me to live in their village with them and keep my kybucks."  He pointed back to an area of the village where you could see a hand-built fence, that corralled the kybucks.

"I am Connus Amersu," your Twi'lek faceman said, stepping forward and offering his hand.  "We certainly appreciate you reviving those Felucians for us.  I believe we would have been in quite a spot here if you hadn't."

Vazus took the offered hand as he replied to Connus' comments.  "Don't forget what your young Jedi friend here did."

"Padawan," Talamon corrected Vazus.  "And my name is Talamon Vantika," he said, also offering his hand.

Vazus vigorously shook it.  "As a Separatist, they were all the same to me," Vazus replied.  "Don't worry, as long as you're not trying to kill me, I don't mind either one."
Urb'n'ploon
player, 55 posts
ex-Jedi
Thu 2 Jun 2011
at 11:08
  • msg #13

Re: Felucian Sanctuary

Urb'n'ploon introduced himself with a nod.  "I believe we've met before."
GM Hammer
GM, 174 posts
Thu 2 Jun 2011
at 16:30
  • msg #14

Re: Felucian Sanctuary

"That's right," Vazus concurred.  "You said that before, and I think I remember now.  You worked advanced recon for us here for a while, didn't you?  If I remember right, you left before it got messy though."  Vazus shook Urb'n's hand as well.
Urb'n'ploon
player, 56 posts
ex-Jedi
Thu 2 Jun 2011
at 17:15
  • msg #15

Re: Felucian Sanctuary

"Things with the Separatists were always messy," replied Urb'n.  "We just didn't realize it at first."

"You obviously trust the Felucians, but considering the hostilities back at the marsh, can we trust them with our safety?"
GM Hammer
GM, 175 posts
Tue 7 Jun 2011
at 20:46
  • msg #16

Re: Felucian Sanctuary

"I'm sure they are wondering the same thing about you," Vazus replied.  "You did much more damage to them, than they did to you.  Right now they seem to be willing to give you a chance.  And if you're worried about them betraying you to the Empire, I wouldn't."

Vazus looked at Jack, waiting for him to introduce himself.
This message was last edited by the GM at 20:47, Tue 07 June 2011.
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