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Felucian Sanctuary.

Posted by GM HammerFor group 0
Jack Shepherd
player, 110 posts
Wed 8 Jun 2011
at 05:31
  • msg #17

Re: Felucian Sanctuary

"Commander Shepard," Jack said, extending his hand.  "I suppose just Jack Shepard these days."
This message was last edited by the GM at 16:16, Wed 08 June 2011.
GM Hammer
GM, 176 posts
Thu 9 Jun 2011
at 16:45
  • msg #18

Re: Felucian Sanctuary

"Ah yes, I've heard of you," Vazus admitted.  "Youngest commander in the Separatist Army...or what used to be the Separatist Army."  Vazus gave Jack a hardy handshake.

"Now Urb'n, I believe you asked about some disturbing noises as we were walking through the village," Vazus said, changing the subject.  "I'm afraid that several of the younger Felucians have fallen ill recently, many of them deteriorating almost to the point of paralysis.  I'm afraid the cries are coming from these children."
Urb'n'ploon
player, 57 posts
ex-Jedi
Thu 9 Jun 2011
at 16:48
  • msg #19

Re: Felucian Sanctuary

In reply to GM Hammer (msg #18):

"And what is being done to take care of them?"  Turning to his companions, he said, "This could be an opportunity for us to gain the trust of the Felucians and diffuse any remaining hostilities between us."
GM Hammer
GM, 177 posts
Fri 10 Jun 2011
at 23:46
  • msg #20

Re: Felucian Sanctuary

"I agree," Connus replied readily.  "We need to get as many points as we can with these guys.  They might be able to help us get into that prison facility."

"And it's the right thing to do," Talamon added, glaring at Connus.

"Of course, of course, that too," Connus admitted.
Urb'n'ploon
player, 58 posts
ex-Jedi
Sat 11 Jun 2011
at 00:22
  • msg #21

Re: Felucian Sanctuary

"I'll take winning points at the moment; it being the right thing is an added bonus," muttered Urb'n beneath his breath.

Aloud, he asked, "May we assist.  At least one member of our party has healing skills and abilities."
GM Hammer
GM, 178 posts
Mon 13 Jun 2011
at 22:47
  • msg #22

Re: Felucian Sanctuary

"I'd be glad if you could assist.  The chief tried to heal the children using the Force," Vazus explained.  "It worked, but only for a short time, the children soon deteriorated again.  It seems they've caught some sort of virus, so without curing the disease, healing does not help.  And it's difficult to treat without knowing more about the disease."
Urb'n'ploon
player, 59 posts
ex-Jedi
Thu 16 Jun 2011
at 12:46
  • msg #23

Re: Felucian Sanctuary

"I unforunately have no expertise, let alone experience, treating diseases."
GM Hammer
GM, 179 posts
Thu 16 Jun 2011
at 23:48
  • msg #24

Re: Felucian Sanctuary

"Don't look at me," Connus said.

Talamon hung his head.  "I'm afraid if the Force will not help, there's not much I can do."
Jack Shepherd
player, 111 posts
Fri 17 Jun 2011
at 22:33
  • msg #25

Re: Felucian Sanctuary

"I'm afraid I don't have any skill in this area either," Jack admitted.
Urb'n'ploon
player, 60 posts
ex-Jedi
Mon 20 Jun 2011
at 13:16
  • msg #26

Re: Felucian Sanctuary

"Well, we can't really give up that easily.  Perhaps we can help stabilize the children, until we are able to come up with a more permanent solution."
GM Hammer
GM, 180 posts
Mon 20 Jun 2011
at 23:58
  • msg #27

Re: Felucian Sanctuary

"I wouldn't worry about it too much," Vazus said.  "It's not like it's your fault they're sick.  And if you hadn't come they would still be sick.  The children are already as stable as they can be, and the degenerative process is so painful, that even the chief stopped healing them after a while so they wouldn't have to go through it again.  Perhaps their treatment calls for a more experienced hand."
This message was last edited by the GM at 22:22, Mon 16 Jan 2012.
Urb'n'ploon
player, 61 posts
ex-Jedi
Tue 21 Jun 2011
at 00:01
  • msg #28

Re: Felucian Sanctuary

"There may be something of use in the military facility.  Medical supplies--or even a medical droid.  Perhaps we can make some type of an agreement with the Felucians, that if they help us get into the facility, we will provide them with some means to help the sick children."
GM Hammer
GM, 181 posts
Tue 21 Jun 2011
at 23:00
  • msg #29

Re: Felucian Sanctuary

"What facility are you talking about?" Vazus asked.
Urb'n'ploon
player, 62 posts
ex-Jedi
Wed 22 Jun 2011
at 13:34
  • msg #30

Re: Felucian Sanctuary

Urb'n mentally smacked his head.  So much for operational security.  "As one of my companions already mentioned--" Urb'n tilted his head toward Connus--"We're interested in an Imperial prison facility in this region.  Do you know anything about such a facility?"
This message was last edited by the player at 13:35, Wed 22 June 2011.
GM Hammer
GM, 182 posts
Mon 27 Jun 2011
at 23:14
  • msg #31

Re: Felucian Sanctuary

Vazus' face darkened at the mention of the Imperial prison facility.  He suddenly became much more serious.  "Yes, I know a thing or two about that facility.  I've wanted to destroy that prison for some time, but my new life among the Felucians has cooled my passions somewhat.  That, and I'm not in as good a shape as I used to be," he added, patting his bum leg.  "Why do you want to know about the facility?" he asked.
Urb'n'ploon
player, 63 posts
ex-Jedi
Tue 28 Jun 2011
at 08:57
  • msg #32

Re: Felucian Sanctuary

"We've been asked to secure some information that is being stored inside of the prison."
This message was last edited by the player at 08:58, Tue 28 June 2011.
GM Hammer
GM, 183 posts
Fri 1 Jul 2011
at 18:08
  • msg #33

Re: Felucian Sanctuary

It was obvious that Vazus could tell that Urb'n was holding something back, but he did not pursue that particular matter further.  "Well, if you're going to be infiltrating the prison anyway, I think I may have another way for you to get in good graces with the tribe here.  Follow me."  Vazus started limping off in the direction of his kybuck herd, and supposedly his home.
GM Hammer
GM, 184 posts
Wed 6 Jul 2011
at 15:38
  • msg #34

Re: Felucian Sanctuary

Connus looked at the rest of you, then shrugged and said "We need the natives help," as he trotted after Vazus.

Talamon soon followed suit.
Urb'n'ploon
player, 64 posts
ex-Jedi
Wed 6 Jul 2011
at 16:48
  • msg #35

Re: Felucian Sanctuary

Urb'n followed as well, pondering his unqualified failure at lying.
Jack Shepherd
player, 112 posts
Thu 7 Jul 2011
at 02:21
  • msg #36

Re: Felucian Sanctuary

"Well this is turning out great," Jack said.  "Just once I want to go on a mission and have everything go according to plan."

Jack followed as well.
GM Hammer
GM, 185 posts
Thu 7 Jul 2011
at 17:03
  • msg #37

Re: Felucian Sanctuary

It didn't take long to reach Vazus' mushroom hut.  His kybucks in the pen nearby pawed at the ground anxiously as you approached.  Vazus calmed them, then briefly disappeared inside his home.  He emerged holding a large explosive charge.

"If you want to impress the Felucians, you'll need to show your willingness to do something permanent about the Imperial presence here on Felucia.  If you set this charge in the prison facility's communications center, the blast should be powerful enough to destroy the prison and overload the Imperial communications on Felucia for some time."  Vazus looked at each of you hopefully.  As an afterthought, he added "It may even make your escape easier.  So what do you say?"
Urb'n'ploon
player, 65 posts
ex-Jedi
Thu 7 Jul 2011
at 17:21
  • msg #38

Re: Felucian Sanctuary

"Been a long time since I've had a fiery finale.  I've some experience with using explosives, so I think it's doable.  So it seems as though you and the Felucians are familiar the facility.  Is there anything you can tell us about its defenses and a safe approach route?"
GM Hammer
GM, 186 posts
Tue 12 Jul 2011
at 23:49
  • msg #39

Re: Felucian Sanctuary

"Yes, we're familiar with the facility," Vazus said darkly.  "Though I've never been there myself.  That is why you must gain the trust of the chief.  If you do, he will likely provide you a scout who has been there." Vazus paused and looked past you.  "It looks like the chief is back," Vazus said as a slightly smaller Felucian ran up the path towards you.  He spoke briefly to Vazus, then ran back the way he had come.  "The chief wants to speak to you."

(OOC: Any comments before heading off to this meeting?)
Urb'n'ploon
player, 66 posts
ex-Jedi
Wed 13 Jul 2011
at 01:55
  • msg #40

Re: Felucian Sanctuary

Urb'n did some quick scouting of the area surrounding the chief's hut to see if there were any quick escape routes should they need to take one (e.g. the Felucians up and decide they want some revenge, etc).  Did he notice anything worthwhile regarding an escape route?
GM Hammer
GM, 187 posts
Wed 13 Jul 2011
at 20:46
  • msg #41

Re: Felucian Sanctuary

Vazus escorted you back to the center of the village.  As you reentered the gathering area, you could see several Felucians gathered around the cooking fire.  An ancient looking Felucian stood near the entrance to the mushroom hut where you had placed the wounded.  The tendrils around the chief's head appeared shrunken and damaged.  His body was covered in scars and one arm looked withered and blackened as though infected with some kind of shriveling disease.

The chief spoke briefly in the guttural native language.  "The chief is grateful that you have returned his scouts to him," Vazus translated.  "He has been able to heal them and no permanent damage has been done, other than scars," he continued.  "But scars here are like badges," Vazus appended on his own.  "The chief will now scrutinize each of you." Vazus explained.

The chief slowly walked by each of you: Connus first, then Talamon.  When he passed Talamon, you noticed Talamon's nose wrinkle, and saw that Talamon was staring introspectively.  He then slowly walked past Jack, and finally Urb'n.
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