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Swords & Wizardry: Core Rules - Crypt of the Four Brothers.

Posted by Greybeard
Greybeard
member, 1 post
Sat 20 Apr 2013
at 05:56
  • msg #1

Swords & Wizardry: Core Rules - Crypt of the Four Brothers

Lady Wyna, the Duchess of Mythrus has been kidnapped. The mysterious abductors have not revealed themselves, but have left a note with their demands.

The note reads: "If you want to see the Duchess alive again, you will retrieve Atezor's Amulet and bring it to Enock's tower in the Forest of Pandaxes on the night of the next full moon."

Duke Braeden has hired you to retrieve Atezor's Amulet to free his wife. The legends say that Atezor's Amulet (a powerful magical device rumored to be able to summon demons) is buried deep within the Crypt of the Four Brothers, an infamous and legendary tomb of unspeakable horrors. Over the years, many adventurers have tried to acquire the treasures that are rumored to be within the crypt, but none have ever returned. Now the Duke of Mythrus asks you to risk your lives to save his wife. Not only are there treasures rumored to be within the confines of the crypt, but the Duke has promised a handsome reward for the return of the amulet.

Time is running out. The Duke is panicked. It's all up to you. Will you make the trek into the Tsaric Hills to find the Crypt of the Four Brothers and brave the deadly dungeon to save the Duchess?

Rule set:
Swords & Wizardry: Core Rules, 4th printing, May 2011 - which is a free download from Mythmere Games

Campaign Setting:
The campaign setting is based on the organic setting to Swords & Wizardry: Core Rules (pages 140-141 of the PDF)

House rules:
PCs will start out with 5k XP (3rd lvl for F/MU/C, 4th lvl for T)
The optional thief class will be used
The cleric class is available to all races (max 7th lvl)
PCs start off with 3 magic items (assigned by GM)

Players:
I’m looking for 6-8 players

Details:
The Crypt of the Four Brothers is a short adventure that I am estimating should take approximately 4-6 weeks (real-time) to play from beginning to end.  The players who are with the group at the end of the short adventure will have the option of participating in the next one if they desire to do so.
This message was last edited by the user at 18:53, Sat 20 Apr 2013.
Greybeard
member, 3 posts
Sat 27 Apr 2013
at 19:34
  • msg #2

Re: Swords & Wizardry: Core Rules - Crypt of the Four Brothers

Here's the makeup of the adventuring party so far:

Human Magic-User
Human Fighter
Halfling Thief
Dwarven Cleric (house rule allows dwarfs to be clerics)
Elven Thief
Elf ??? (don't have the character sheet on this one yet)

I'd like to add 1 or 2 more PCs.

If you like old-school, rules-lite games, Swords & Wizardry: Core Rules should be right up your alley.

If you've never tried S&W before, don't be shy. It's a retro-clone based on the original release of Dungeons & Dragons from 1974 (the three little brown books), with some material from the first supplement to that game, Greyhawk. It's a free download, the rules are well organized, and it's easy to learn very quickly.

Send me your RTJ if you'd like to try it out, or feel free to just rMail me if you've got a question about Swords & Wizardry.

Thanks for reading about my game.
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