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Department of the Trans-Mundane.

Posted by PhantomSkyfire
PhantomSkyfire
member, 90 posts
Nothing is sacred.
Everything is permitted.
Tue 29 Dec 2015
at 04:01
  • msg #1

Department of the Trans-Mundane

There's a lot of funky things in this world. Magic! Monsters! Psychic powers! Unexplained lights in the sky, unexplained fish in the sea. Rifts to other worlds, and glitches in our world. Fancy-pants cognitohazards, and things a mite more direct than that. Then, of course, there are the prank calls. These things, to the last, are all nuisances that need to be dealt with. Fortunately, the U.S. Department of the Trans-Mundane is the best around at making them go away... totally off the record, you understand.

This is a traditional D20 Modern adventure-centric romp following the Department 7 model. I will be using a mix of published adventures interspersed with a few recurring pieces of my own devising. I make no promises that you will see anything particularly novel or innovative here, but I hope to give everyone a good time anyways. Think of a slightly (only just!) more whimsical take on the SCP Foundation, and you'll have a pretty good idea of what to expect here.
PhantomSkyfire
member, 96 posts
Nothing is sacred.
Everything is permitted.
Wed 22 Mar 2017
at 10:40
  • msg #2

Department of the Trans-Mundane

After a long dormancy period I'm looking for players for a reboot!
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