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Dnd 3.5: Red Hand of Doom.

Posted by Rez
Rez
member, 3399 posts
So....yeah...sure.....
Wed 16 Nov 2016
at 11:32
  • msg #13

Dnd 3.5: Red Hand of Doom

bump
Rez
member, 3410 posts
So....yeah...sure.....
Sat 26 Nov 2016
at 18:51
  • msg #14

Dnd 3.5: Red Hand of Doom

bump
Rez
member, 3422 posts
So....yeah...sure.....
Sun 4 Dec 2016
at 23:44
  • msg #15

Dnd 3.5: Red Hand of Doom

bump
Rez
member, 3433 posts
So....yeah...sure.....
Wed 14 Dec 2016
at 03:46
  • msg #16

Dnd 3.5: Red Hand of Doom

bump
Rez
member, 3441 posts
So....yeah...sure.....
Thu 22 Dec 2016
at 03:22
  • msg #17

Dnd 3.5: Red Hand of Doom

The group entered the temple of Pelor and was healed/reincarnated/brougth back to life.

The bard after realizing what he has become stayed inside as the others left to enter the battlefield once more and then was killed later on by the horde!

Now the group is surrounded by some of the horde-bestial bugbears with strange red skin!

Current Group:
Human Cleric
Halfling Sorcerer
Catfolk Rogue (NPC)
Grey Elf Diviner (NPC/Aiding the group for magical support)

Need 2 person to fill the game.

Definatly need a tank or a melee attacker (fighter, barbarian, ect.)

It CANNOT be anything from the top lists.
Rez
member, 3448 posts
So....yeah...sure.....
Thu 29 Dec 2016
at 22:29
  • msg #18

Dnd 3.5: Red Hand of Doom

bump
Rez
member, 3461 posts
So....yeah...sure.....
Fri 6 Jan 2017
at 03:23
  • msg #19

Dnd 3.5: Red Hand of Doom

bump
Rez
member, 3467 posts
So....yeah...sure.....
Fri 13 Jan 2017
at 15:59
  • msg #20

Dnd 3.5: Red Hand of Doom

bump
Rez
member, 3479 posts
So....yeah...sure.....
Fri 20 Jan 2017
at 19:40
  • msg #21

Dnd 3.5: Red Hand of Doom

Bump

Group is about to do battle with the General of the Horde.
Rez
member, 3491 posts
So....yeah...sure.....
Sat 28 Jan 2017
at 12:42
  • msg #22

Dnd 3.5: Red Hand of Doom

bump
Rez
member, 3498 posts
So....yeah...sure.....
Sat 4 Feb 2017
at 14:14
  • msg #23

Dnd 3.5: Red Hand of Doom

With the death of the hords commander, the group has been summoned to the home of their employer within Brindol. Something has happened?

Looking for:
1 Misc
1 Melee Type

Will not accept:
Sorcerer
Halfling
Rogue
Catfolk
Cleric
Human
Rez
member, 3512 posts
So....yeah...sure.....
Sat 11 Feb 2017
at 20:59
  • msg #24

Dnd 3.5: Red Hand of Doom

Bump
Rez
member, 3524 posts
So....yeah...sure.....
Sun 19 Feb 2017
at 10:42
  • msg #25

Dnd 3.5: Red Hand of Doom

bump
Rez
member, 3538 posts
So....yeah...sure.....
Sun 26 Feb 2017
at 18:30
  • msg #26

Dnd 3.5: Red Hand of Doom

bump
Rez
member, 3550 posts
So....yeah...sure.....
Mon 6 Mar 2017
at 14:26
  • msg #27

Dnd 3.5: Red Hand of Doom

Group is going after a assasin at the moment who attempted to take down the leader of Brindol!

Group needs:
A mage type
A warrior type

Will not accept:
Sorcerer
Halfling
Rogue
Catfolk
Cleric
Human
Rez
member, 3552 posts
So....yeah...sure.....
Tue 7 Mar 2017
at 13:25
  • msg #28

Dnd 3.5: Red Hand of Doom

Group is going after a assasin at the moment who attempted to take down the leader of Brindol!

Group needs:
A mage type
A thief type

Will not accept:
Sorcerer
Halfling
Rogue
Catfolk
Cleric
Human
Gnome
Paladin

I will give a week. If not interested I will close the game to new people. Thanks!
Rez
member, 3561 posts
So....yeah...sure.....
Mon 13 Mar 2017
at 19:27
  • msg #29

Dnd 3.5: Red Hand of Doom

Group is going after a assasin at the moment who attempted to take down the leader of Brindol!

Group needs:
A mage type
A thief type
A warrior type

Will not accept:
Sorcerer
Halfling
Rogue
Catfolk
Cleric
Human

Group has 2 openings. Def need a warrior.

I will give a week. If not interested I will close the game to new people. Thanks!
Rez
member, 3576 posts
So....yeah...sure.....
Mon 20 Mar 2017
at 20:27
  • msg #30

Dnd 3.5: Red Hand of Doom

The assasin was killed and the group is going to go find out if the leader of the town is dead or can be saved after he was shot by the assasins bolt.

Group needs:
A mage type
A thief type
A warrior type

Will not accept:
Sorcerer
Halfling
Rogue
Catfolk
Cleric
Human

Group has 2 openings. Def need a warrior.

I will give a week. If not interested I will close the game to new people. Thanks!
Rez
member, 3586 posts
So....yeah...sure.....
Mon 27 Mar 2017
at 20:30
  • msg #31

Dnd 3.5: Red Hand of Doom

bump
Rez
member, 3597 posts
So....yeah...sure.....
Mon 3 Apr 2017
at 23:58
  • msg #32

Dnd 3.5: Red Hand of Doom

bump
Maxi
member, 1 post
Wed 5 Apr 2017
at 13:44
  • msg #33

Dnd 3.5: Red Hand of Doom

In reply to Rez (msg # 32):

can i join?
Rez
member, 3610 posts
So....yeah...sure.....
Tue 11 Apr 2017
at 12:59
  • msg #34

Dnd 3.5: Red Hand of Doom

After killing the assasin and finding the leader of the city alive, the group has time to regroup and heal up before heading towards the mountains to try to take down the leader of the Red Hand and his minions!

Will not accept:
Sorcerer
Halfling
Rogue
Catfolk
Cleric
Human

Group has 2 openings. Def need a warrior. I may accept a wizard type (I run 2 in the group).
CountBoffula
member, 1 post
Wed 12 Apr 2017
at 06:49
  • msg #35

Dnd 3.5: Red Hand of Doom

In reply to Rez (msg # 34):

I have created a drop swashbuckler, will this be acceptable?
Rez
member, 3612 posts
So....yeah...sure.....
Wed 12 Apr 2017
at 15:18
  • msg #36

Dnd 3.5: Red Hand of Doom

Do not respond here please.

Thanks!
Rez
member, 3625 posts
So....yeah...sure.....
Tue 18 Apr 2017
at 13:14
  • msg #37

Dnd 3.5: Red Hand of Doom

After killing the assasin and finding the leader of the city alive, the group has time to regroup and heal up before heading towards the mountains to try to take down the leader of the Red Hand and his minions! The group is now recovering and waiting to leave come morning.

Will not accept:
Sorcerer
Halfling
Rogue
Catfolk
Cleric
Human

Group has 2 openings. Def need a warrior. I may accept a wizard type (I run 2 in the group).
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