The Dragonisle Awaits! (Fantasy Free-Form)
The great island of Rahan was once a center of knowledge, trade and culture. Ships plied the seas around Rahan, groaning from the weight of the produce of Rahan's rich farmlands, swollen to bursting with Rahani steel and gold, stocked from deck to ceiling with great tomes of magic, natural learning, and strategy, and adorned from stem to stern with the fine art of its great crafters. The richness and peace of those days lives on in song, written word and oral history as the Golden Age of Rahan, and the artifacts of that period demand ruinous prices for their masterful craftsmanship and potent abilities, even after many long years of use, abuse and neglect.
But the Golden Age came to an end when a terrible event shattered the peace. A massive, flaming stone crashed into the great mountain Akanir. Historians, philosophers, theologians and scientists have all weighed in on the Sundering; some call it a meteor falling to earth from the celestial sphere, others a burning sling stone thrown by some angry god, still others the embodiment of the decadence and arrogance of the Golden Age descending as a curse upon those most to blame. However one cares to view the Sundering, it had one undeniable effect: it freed the Dragonkind from their prison under Akanir, and loosed them on an unsuspecting and unprepared Rahan.
The great port cities and citadels of Rahan, its fleets and farms, all burned in dragonfire; those people who fled went empty-handed on ships to the lands beyond, or were driven into the sea by the dragons and their monstrous servants; those who remained became chattel to the new, undisputed masters of the land. Rahani princes, grandmasters and merchants would, in the decades to follow, use what little wealth they had and whichever patrons they could convince to fund repeated assaults to reclaim Rahan from the Dragonkind, all to no avail. Those few survivors with claim to Rahan would, in time, quietly submit to their fates and live among their new homes - landless courtiers, aging warriors, struggling merchants, penniless beggars.
That was an age ago, with many human lifetimes having gone by. Few beings now live with living memory of the Golden Age, and those who have cause to speak of the lost kingdom now merely call it the Dragonisle. Those mainland port cities of Lancebury and Wulfholme that lie closest to the island have strong superstitions about sailing too close to the Dragonisle, and insofar as there is ever talk of invading once more, it is spoken of as a fool's errand, a quick path to certain death.
Yet a strange visitor has come to Lancebury, inquiring among the highest priests and princes and the lowest merchants and mercenaries of a different path back to the Lost Island of Rahan...
Tales from the Dragonisle is a free-form, player-driven fantasy game about the lost island of Rahan, a rich and powerful realm of antiquity that fell to the incursion of Dragonkind long ago. You will play a resident of this world - one of the first outsiders to return to Rahan in years, or one of the current mortal residents of the Dragonisle. Do you come seeking adventure, or profit? Do you seek to slip the bonds of servitude, or rise to rulership? But beware! Little passes beneath the notice of the eyes of Dragonkind on the island they call their own, and they are sure to crush those who carelessly threaten their rule!
(Gentle note: direct all inquiries to rMail or PMs inside the game; I do not answer questions in this thread.)
This message was last edited by the user at 19:38, Sat 25 Feb 2017.