The Kobolds' Tales: Champions of the Tribe
The world of Wendor is a wondrous place. A brilliant sun lights up the colorful world. Dragons soar across sapphire skies above oceans blue. The land below is a striking mosaic of colors consisting of rolling savannas, vibrant jungles, ancient forests, murky wetlands, burning deserts, and icy tundras. Bastions of civilizations old and new speckle the land. Great gray fortresses are carved into the living rock of towering mountains, and growing metropolises standing in stark contrast to their surrounding environs. Noble knights wander the land, wise old wizards study in solitude, benevolent rulers wage wars against the forces of evil, and good always manages to triumph...
Well, at least that's what the wise old wyrms managed to glean from the books your clan has collected over the years...
You see, you do not live in that vibrant world, but INSIDE it---a cave, to be precise. Sunlight is blinding, the world is better built for people twice your size, and the bigfolk who freely roam it don't particularly like smallfolk like you.
You are a Kobold, a young member of the Klakyap Tribe. You have each been claw-picked by the tribal leaders based on your skills (but mostly your warm body) to solve their latest problem...
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This is a MATURE game about being part of the unchosen race---the tiny, ugly monsters that most adventurers kill---and their struggle to survive in a world that seems to punish stealing chickens, poking bigfolk with pointy sticks when they get too close, or telling that great dragon where he can shove his "magnanimous offer" of "employment with indefinitely deferred compensation." Fortune hasn't done you any favors, but with a little hard work, a dozen dirty deeds, and doing the right thing for all the wrong reasons, you might just keep the Tribe alive and be enshrined in the communal cave's wall of fame...