Guild of Daring Deeds (DnD 5e)
It will end with the schemes of dragons, imperial ambitions and drums of war beating in time with the Scourge from the east.
But, in accordance with custom, it begins in a tavern.
A group of strangers bound together by chance, sorcery and conspiracy must forge themselves into a band of heroes – and may be the only hope for the town of Ruetholm, the Tattered Marches and all of Carthas to remain free... or even survive.
I'm looking for 2-4 characters for a D&D 5e game in a (mostly) homebrewed setting. Anticipated posting rate of 2-3 per week, but using an adventure and dramatic pacing structure that should lead to fairly rapid campaign and character progression.